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Primarch NexusB[HOPM] NexusB
VS BR 99

KDR: 2.36

Score: 15.1m

Last Seen: Jan 6th, 2020 1:54 PM
- OFFLINE - 374.5 hour(s)

Battle Rank 99 - Vanu Sovereignty on Miller - Outfit Officer of Russian Trash Squad[HOPM] Russian Trash Squad
VS outfit on Miller

Members: 113
Level Progress (to 100): 67%
Level 100 Progress: 80% 149h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15M2 Orion VS54 Ghost NS-44 Commissioner NSX-P Tanto Pulsar LSW Blueshift VM5
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,017,761 MLG Score: 4011
Fun Score: N/A
Cheeseburgers Flipped: 193TIME WITH MEDKIT: 2.3%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.744%35.816%103022121029,8722.67862-0.316

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.267%1.453A+2.208A*0.507B+HEAD ++ (~21.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.80.582B+8.90.376C**22

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.538%12.308%351123165318740.20376287%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.274A1.845A++-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.50.144C++47.8-0.28C48.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.771%79.389%35412285,0411029224.89418

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.587%0.218C++0.805B++-0.249

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.448B20.374C**3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.507%21.925%35312291,984998221.98599

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.177%0.372C**1.343A0.238

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.372C**3.70.216C++4.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Russian Trash Squad[HOPM] Russian Trash Squad
VS outfit on Miller

Members: 113
15.1m195.8%423 (25.4k)353 (21.2k)2.3624143,03618,2172.4571599 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1232326727.009%36.974%99902:2113

6% Engineer62% Heavy Assault16% Infiltrator9% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 28th, 2014 7:03 AMNov 22nd, 2019 6:05 PMJan 21st, 2020 12:19 AM (22h) (PST)Jan 6th, 2020 9:55 AM (16d) (PST)Jan 6th, 2020 9:54 AM (16d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6813303511.0050.4250.3722.0200.0264011

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,83519,78621,049602622121221,158

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
713.7h/29.7d 1,726 15,912 12,083 86.5k 1,188 1,955 1,122 29.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B++
Kills:8,927
Deaths:2,839
KDR:3.144
Accuracy:29.246% B+
HSR:37.191% B++
NS-15M2
A++
Kills:4,432
Deaths:1,430
KDR:3.099
Accuracy:29.517% B**
HSR:40.027% A++
Orion VS54
A
Kills:4,015
Deaths:2,105
KDR:1.907
Accuracy:26.471% B**
HSR:34.770% A
Pulsar LSW
A
Kills:1,251
Deaths:671
KDR:1.864
Accuracy:26.132% B+
HSR:34.452% A
Flare VE6
A++
Kills:1,171
Deaths:436
KDR:2.686
Accuracy:28.678% B**
HSR:36.977% A++
SVA-88
A++
Kills:1,170
Deaths:427
KDR:2.740
Accuracy:28.650% B*
HSR:38.034% A++
VE-H Maw
A+
Kills:1,165
Deaths:385
KDR:3.026
Accuracy:29.020% B++
HSR:38.798% A+
Kills:22,131
Deaths (as Heavy Assault):8,293
Deaths (to Heavy Assaults):6,275
KDR:2.66864
Kill Difference:13,838
Playtime:445.086 hours
Usage:62%
Score:9.842m
Score/min:369
Accuracy (listed only):28.245%
HSR (listed only):37.178%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX-P Tanto
B*
Kills:1,431
Deaths:886
KDR:1.615
Accuracy:29.914% B*
HSR:27.184% C*
Pandora VX25
A++
Kills:1,183
Deaths:465
KDR:2.544
Accuracy:42.174% C*
HSR:22.485% A++
Serpent VE92
A*
Kills:1,052
Deaths:394
KDR:2.670
Accuracy:29.285% B**
HSR:32.224% A*
Sirius SX12
B*
Kills:766
Deaths:462
KDR:1.658
Accuracy:28.757% B*
HSR:21.671% B+
Thanatos VE70
B**
Kills:572
Deaths:341
KDR:1.677
Accuracy:48.938% B**
HSR:21.329% B**
VE-S Canis
A*
Kills:542
Deaths:158
KDR:3.430
Accuracy:30.891% B+
HSR:36.900% A*
Pulsar C
B**
Kills:312
Deaths:87
KDR:3.586
Accuracy:30.564% B**
HSR:29.487% B**
Deimos VA29
B+
Kills:229
Deaths:109
KDR:2.101
Accuracy:66.136% B+
HSR:20.524% B+
Eridani SX5
A+
Kills:129
Deaths:46
KDR:2.804
Accuracy:31.247% B*
HSR:31.008% A+
Solstice VE3
C++
Kills:129
Deaths:107
KDR:1.206
Accuracy:23.150% C++
HSR:18.605% C+
NS-11C
A++
Kills:120
Deaths:36
KDR:3.333
Accuracy:28.822% B*
HSR:30% A++
Kills:6,465
Deaths (as Light Assault):3,091
Deaths (to Light Assaults):3,170
KDR:2.09156
Kill Difference:3,374
Playtime:63.758 hours
Usage:9%
Score:1.275m
Score/min:333
Accuracy (listed only):35.444%
HSR (listed only):26.492%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
A++
Kills:1,183
Deaths:465
KDR:2.544
Accuracy:42.174% C*
HSR:22.485% A++
Sirius SX12
B*
Kills:766
Deaths:462
KDR:1.658
Accuracy:28.757% B*
HSR:21.671% B+
Thanatos VE70
B**
Kills:572
Deaths:341
KDR:1.677
Accuracy:48.938% B**
HSR:21.329% B**
VE-S Canis
A*
Kills:542
Deaths:158
KDR:3.430
Accuracy:30.891% B+
HSR:36.900% A*
Pulsar VS1
A++
Kills:243
Deaths:227
KDR:1.070
Accuracy:29.000% B**
HSR:32.922% A++
Deimos VA29
B+
Kills:229
Deaths:109
KDR:2.101
Accuracy:66.136% B+
HSR:20.524% B+
H-V45
M
Kills:173
Deaths:82
KDR:2.110
Accuracy:27.382% B+
HSR:40.462% M
Eridani SX5
A+
Kills:129
Deaths:46
KDR:2.804
Accuracy:31.247% B*
HSR:31.008% A+
Kills:3,837
Deaths (as Combat Medic):1,890
Deaths (to Combat Medics):2,269
KDR:2.03016
Kill Difference:1,947
Playtime:18.304 hours
Usage:3%
Score:0.324m
Score/min:295
Accuracy (listed only):38.066%
HSR (listed only):28.413%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX-P Tanto
B*
Kills:1,431
Deaths:886
KDR:1.615
Accuracy:29.914% B*
HSR:27.184% C*
Pandora VX25
A++
Kills:1,183
Deaths:465
KDR:2.544
Accuracy:42.174% C*
HSR:22.485% A++
Serpent VE92
A*
Kills:1,052
Deaths:394
KDR:2.670
Accuracy:29.285% B**
HSR:32.224% A*
Thanatos VE70
B**
Kills:572
Deaths:341
KDR:1.677
Accuracy:48.938% B**
HSR:21.329% B**
Pulsar C
B**
Kills:312
Deaths:87
KDR:3.586
Accuracy:30.564% B**
HSR:29.487% B**
Deimos VA29
B+
Kills:229
Deaths:109
KDR:2.101
Accuracy:66.136% B+
HSR:20.524% B+
Solstice VE3
C++
Kills:129
Deaths:107
KDR:1.206
Accuracy:23.150% C++
HSR:18.605% C+
NS-11C
A++
Kills:120
Deaths:36
KDR:3.333
Accuracy:28.822% B*
HSR:30% A++
Kills:5,028
Deaths (as Engineer):2,425
Deaths (to Engineers):1,977
KDR:2.0734
Kill Difference:2,603
Playtime:44.788 hours
Usage:6%
Score:0.686m
Score/min:255
Accuracy (listed only):37.373%
HSR (listed only):25.230%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B+
Kills:3,439
Deaths:845
KDR:4.070
Accuracy:37.729% C
HSR:75.371% B+
NS-44 Commissioner
A++
Kills:1,958
Deaths:1,482
KDR:1.321
Accuracy:33.527% C
HSR:35.240% A++
NSX Daimyo
C+
Kills:1,186
Deaths:311
KDR:3.814
Accuracy:36.698% D
HSR:94.014% C+
Sirius SX12
B*
Kills:766
Deaths:462
KDR:1.658
Accuracy:28.757% B*
HSR:21.671% B+
VE-S Canis
A*
Kills:542
Deaths:158
KDR:3.430
Accuracy:30.891% B+
HSR:36.900% A*
NS-357 Underboss
A*
Kills:476
Deaths:350
KDR:1.360
Accuracy:34.292% C
HSR:40.126% A*
XM98
B+
Kills:351
Deaths:93
KDR:3.774
Accuracy:32.611% D
HSR:79.487% B+
NS-45 Pilot
B*
Kills:187
Deaths:126
KDR:1.484
Accuracy:25.873% D-
HSR:33.155% B*
Beamer VS3
C*
Kills:140
Deaths:162
KDR:0.864
Accuracy:25.994% C
HSR:24.286% C*
Eridani SX5
A+
Kills:129
Deaths:46
KDR:2.804
Accuracy:31.247% B*
HSR:31.008% A+
NS-AM7 Archer
A**
Kills:83
Deaths:97
KDR:0.856
Accuracy:57.198% C
HSR:42.169% A**
VA39 Spectre
C+
Kills:65
Deaths:52
KDR:1.250
Accuracy:31.123% C+
HSR:24.615% D*
Kills:9,322
Deaths (as Infiltrator):4,184
Deaths (to Infiltrators):2,650
KDR:2.22801
Kill Difference:5,138
Playtime:114.863 hours
Usage:16%
Score:2.043m
Score/min:296
Accuracy (listed only):33.828%
HSR (listed only):44.837%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A
Kills:1,206
Deaths:243
KDR:4.963
Accuracy:25.800% A
HSR:26.119% B*
Blueshift VM5
A+
Kills:979
Deaths:200
KDR:4.895
Accuracy:26.608% A
HSR:29.622% A+
Quasar VM1
B*
Kills:172
Deaths:51
KDR:3.373
Accuracy:20.438% B*
HSR:21.512% B+
Comet VM2
B**
Kills:55
Deaths:26
KDR:2.115
Accuracy:53.176% B**
HSR:1.818% D*
Kills:2,412
Deaths (as MAX Suit):260
Deaths (to MAX Suits):675
KDR:9.27692
Kill Difference:2,152
Playtime:24.199 hours
Usage:3%
Score:0.930m
Score/min:640
Accuracy (listed only):31.506%
HSR (listed only):19.768%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B*
Kills:111
V. Kills:32 336%
Deaths:15
KDR:7.400
Accuracy:36.266% C
KPH:41.600 B++
VKPH:12 B*
Kills:111 (111 + 0)
Deaths:15
KDR:7.400
VKDR:2.133
Vehicle Kills:32
Kill Difference:96
Playtime:2.668 hours
Usage:0%
Score:0.029m
Score/min:179
Driving Accuracy:36.266%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B++
Kills:165
V. Kills:53 306%
Deaths:18
KDR:9.167
Accuracy:48.933% C+
KPH:31.100 B++
VKPH:10 B
Kills:165 (165 + 0)
Deaths:18
KDR:9.167
VKDR:2.944
Vehicle Kills:53
Kill Difference:147
Playtime:5.307 hours
Usage:1%
Score:0.046m
Score/min:145
Driving Accuracy:48.933%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A+
Kills:65
V. Kills:9 N/A
Deaths:3
KDR:21.667
Accuracy:49.538% B**
KPH:37.200 A+
VKPH:5.200 D
Kills:65 (0 + 65)
Deaths:3
KDR:21.667
VKDR:3
Vehicle Kills:9
Kill Difference:62
Playtime:1.747 hours
Usage:0%
Score:0.018m
Score/min:168
Driving Accuracy:N/A%
Gunner Accuracy:49.538%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 9,0718,9272,8393.144C++0.7829.246%B+37.191%B++86.9B+1.4B*246102.7h9.1B*31.2B++
NS-15M2 4,4894,4321,4303.099B++0.7429.517%B**40.027%A++77.6B**1B+22157.1h9.6B**32.5B*
Orion VS54 4,0514,0152,1051.907B0.4626.471%B**34.77%A50.2B++N/A15180h9.6B**36.4C*
Ghost 3,4613,4398454.07B+1.7137.729%C75.371%B+68.6B**N/A18750.1h1.8B*4.8B+
NS-44 Commissioner 1,9721,9581,4821.321B1.0433.527%C35.24%A++55.3B++N/A16035.4h2.8B**8.4B+
NSX-P Tanto 1,4411,4318861.615B*0.7529.914%B*27.184%C*45.9B++N/A12231.2h10.7B*35.8B*
Pulsar LSW 1,2631,2516711.864B+0.5026.132%B+34.452%A51.1C**N/A15624.5h10.1B*38.8B+
Blueshift VM5 1,2271,2062434.963B**2.6025.8%A26.119%B*59.4A+1B+20220.3h15.9C++61.6B+
NSX Daimyo 1,1861,1863113.814C*1.4536.698%D94.014%C+57.3C*N/A16620.7h2.3B+6.2C++
Pandora VX25 1,1981,1834652.544A+0.1842.174%C*22.485%A++77.8A1B*24015.2h3.6B*8.5B+
Flare VE6 1,1821,1714362.686A++0.3228.678%B**36.977%A++69.3B*N/A20916.9h8B**27.9B*
SVA-88 1,1781,1704272.74B++0.3828.65%B*38.034%A++68.8B*N/A16417h9.7B*33.8B++
VE-H Maw 1,1801,1653853.026A+0.6629.02%B++38.798%A+80.9B**1C*21814.4h7.7B**26.4B++
Serpent VE92 1,0691,0523942.67A0.3129.285%B**32.224%A*93.9A**1.5A*30711.2h9.7B*33.1B++
Blueshift VM5 1,0019792004.895B**2.5326.608%A29.622%A+59.7A+1.3A19116.4h17.2C+64.6B+
Force-Blade 85385017,0000.05B++2.3113.968%D*1.412%D1.5B++N/A4584.5h1.5B++10.8C++
Sirius SX12 7757664621.658B+0.7028.757%B*21.671%B+48.2B++N/A13315.9h12.2B++42.4B+
NS Decimator 8566613082.146A0.2266.162%B++2.118%C+55.1B**16.3C+37112h4B+6.1B++
Thanatos VE70 5785723411.677B**0.6948.938%B**21.329%B**62.2A++N/A1799.2h4.8C*9.8B+
VE-S Canis 5455421583.43A*1.0730.891%B+36.9%A*78.6AN/A3246.9h7.7B**25.1B++
NS-357 Underboss 4774763501.36B1.0034.292%C40.126%A*76.8B**N/A2366.2h2.9A8.5B++
XM98 351351933.774B**1.4132.611%D79.487%B+46.2B**N/A1157.6h2B*6.2B
Pulsar C 313312873.586B**1.2230.564%B**29.487%B**97.5MN/A3103.2h8.1B**26.4B*
Pulsar VS1 2462432271.07C++1.2929%B**32.922%A++28.3C++N/A1518.6h12.2B*42.2B++
Deimos VA29 2302291092.101B++0.2666.136%B+20.524%B+79AN/A2622.9h2B++3B+
Plasma Grenade 2302241224N/A221.6450.809%B++N/A560B15B+20800.4h3.5B6.9B+
C-4 2902231161.922B0.4427.568%C*N/A159.3A++47.9A12561.4h1B**3.4B*
NS-45 Pilot 1911871261.484C*0.8825.873%D-33.155%B*77.9B++1.7A+3212.4h5.3B**20.5B+
H-V45 177173822.11B+0.2527.382%B+40.462%M49.4B++1.1A2293.5h9.7A35.5B*
Quasar VM1 176172513.373B**1.0120.438%B*21.512%B+37.4B**N/A1674.6h13.9B+67.9B+
Lasher X2 179172782.205A++0.1632.442%B*9.302%M++55.5B**2.3B**2203.1h12.8A+39.6B**
Supernova PC 218165189.167B+6.8048.933%C+N/A31.1B++10B1455.3h5.3C++10.8C*
Beamer VS3 1421401620.864C++1.5025.994%C24.286%C*50B**N/A1492.8h7.1B*27.3C*
Eridani SX5 131129462.804A++0.4431.247%B*31.008%A+80.6A++1.3A*2871.6h10.3B+32.8B++
Solstice VE3 1331291071.206B++1.1623.15%C++18.605%C+25.3BN/A2415.1h12.8B+55.1C*
S1 1871291161.112B*1.2556.811%C+N/A32.3B+14.5C*3144h6.8C++12C++
NS-11C 123120363.333M0.9728.822%B*30%A++109.1M**2.7S4571.1h9.4A32.8B*
Nemesis VSH9 1681111061.047B+1.3262.593%C+2.703%C+23.1B+11.9C++2304.8h7.6B12.1B+
C75 Viper 143111157.4B++5.0436.266%CN/A41.1B+11.9B*1792.7h9.8B*26.9B+
Icikill 91917960.114A2.2513.182%D**N/A3.3C+N/A828h1.6B**12.1C
NS-AM7 Archer 9283970.856B*1.5157.198%C42.169%A**21.3M2.3C+1323.9h9B*15.7B**
M20 Basilisk 7465321.667S19.3049.538%B**12.308%M38.2A+5.3D1681.7h47.8A96.5A
VA39 Spectre 6565521.25C+1.1131.123%C+24.615%D*15.1C-N/A1034.3h5.2B+16.7B+
Comet VM2 5555262.115A+0.2553.176%B**1.818%D*30.6M++N/A1731.8h11.9B**22.3B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit5273,7364.8h
Spawn Beacon121,5051h
Nanite Revive Grenade0820h
Medical Applicator2914,1631.1h
Motion Spotter99500.5h
Ammunition Package123130.2h
Medical Kit1,59811,90216.2h
Recon Detection Device69551.1h
M20 Drake01501.2h
A30 Walker0570.3h

Check the help document for the dictionary if you want to learn more about words used here.


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