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Adherent NexusB[HOPM] NexusB
VS BR 28

KDR: 2.4

Score: 16m

Last Seen: Jan 31st, 2020 9:19 PM
- OFFLINE - 2.2 hour(s)

Prestige 1, Battle Rank 28 - Vanu Sovereignty on Miller
Level Progress (to 29): 62%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15M2 Ghost Orion VS54 NS-44 Commissioner NSX-P Tanto NSX Daimyo Pulsar LSW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,225,427 MLG Score: 4177
Fun Score: N/A
Cheeseburgers Flipped: 205TIME WITH MEDKIT: 2.4%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.741%36.026%103522125431,6882.71046-0.311

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.213%1.457A+2.264A*-0.945D--HEAD ++ (~21.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.70.586B+8.80.381C**21.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.031%12.308%351127565326750.19877786%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.276A1.892A++-1.879

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.20.185C++49.1-0.22C49.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.683%79.489%35412725,8261102265.28675

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.555%0.259C*0.803B++-0.229

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.465B+20.389C**3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.894%22.254%35312732,1121064241.9831

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.276%0.347C**1.461A+0.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.387C**3.70.239C++4.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
16m193.7%423 (25.4k)353 (21.2k)2.3991746,04019,1902.4923928 (28)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1276353927.077%37.643%101902:2213

6% Engineer62% Heavy Assault17% Infiltrator9% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 28th, 2014 7:03 AMNov 22nd, 2019 6:05 PMFeb 8th, 2020 5:22 PM (57d) (PST)Jan 31st, 2020 5:26 PM (65d) (PST)Jan 31st, 2020 5:19 PM (65d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6853293561.0170.4240.3832.0190.0264177

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,09319,73021,363612523121221,168

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
754.9h/31.5d 1,789 17,331 13,034 91.5k 1,257 2,076 1,172 31m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B++
Kills:10,198
Deaths:3,213
KDR:3.174
Accuracy:29.131% B+
HSR:37.527% B++
NS-15M2
A+
Kills:4,520
Deaths:1,450
KDR:3.117
Accuracy:29.508% B*
HSR:39.956% A+
Orion VS54
A
Kills:4,032
Deaths:2,111
KDR:1.910
Accuracy:26.492% B*
HSR:34.945% A
Pulsar LSW
B**
Kills:1,251
Deaths:671
KDR:1.864
Accuracy:26.132% C**
HSR:34.452% B**
Flare VE6
A+
Kills:1,171
Deaths:436
KDR:2.686
Accuracy:28.678% B++
HSR:36.977% A+
SVA-88
A+
Kills:1,170
Deaths:427
KDR:2.740
Accuracy:28.650% B*
HSR:38.034% A+
VE-H Maw
B**
Kills:1,169
Deaths:387
KDR:3.021
Accuracy:28.987% B
HSR:38.751% B**
Kills:23,511
Deaths (as Heavy Assault):8,695
Deaths (to Heavy Assaults):6,615
KDR:2.70397
Kill Difference:14,816
Playtime:468.303 hours
Usage:62%
Score:10.357m
Score/min:369
Accuracy (listed only):28.226%
HSR (listed only):37.235%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX-P Tanto
B++
Kills:1,431
Deaths:893
KDR:1.602
Accuracy:29.874% B++
HSR:27.184% C++
Pandora VX25
A+
Kills:1,249
Deaths:490
KDR:2.549
Accuracy:42.571% C+
HSR:22.338% A+
Serpent VE92
A++
Kills:1,115
Deaths:417
KDR:2.674
Accuracy:29.382% B*
HSR:32.287% A++
Sirius SX12
B+
Kills:790
Deaths:467
KDR:1.692
Accuracy:28.727% B+
HSR:22.152% B+
VE-S Canis
A+
Kills:589
Deaths:174
KDR:3.385
Accuracy:30.845% C**
HSR:37.182% A+
Thanatos VE70
B**
Kills:572
Deaths:341
KDR:1.677
Accuracy:48.938% B++
HSR:21.329% B**
Pulsar C
B**
Kills:326
Deaths:90
KDR:3.622
Accuracy:30.511% B*
HSR:29.755% B**
Deimos VA29
B**
Kills:291
Deaths:130
KDR:2.238
Accuracy:66.783% B
HSR:23.711% B**
Eridani SX5
A++
Kills:168
Deaths:55
KDR:3.055
Accuracy:30.321% B+
HSR:34.524% A++
Solstice VE3
C+
Kills:129
Deaths:107
KDR:1.206
Accuracy:23.150% C+
HSR:18.605% C
NS-11C
A++
Kills:120
Deaths:36
KDR:3.333
Accuracy:28.822% B*
HSR:30% A++
Kills:6,780
Deaths (as Light Assault):3,200
Deaths (to Light Assaults):3,317
KDR:2.11875
Kill Difference:3,580
Playtime:67.141 hours
Usage:9%
Score:1.342m
Score/min:333
Accuracy (listed only):35.448%
HSR (listed only):27.188%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
A+
Kills:1,249
Deaths:490
KDR:2.549
Accuracy:42.571% C+
HSR:22.338% A+
Sirius SX12
B+
Kills:790
Deaths:467
KDR:1.692
Accuracy:28.727% B+
HSR:22.152% B+
VE-S Canis
A+
Kills:589
Deaths:174
KDR:3.385
Accuracy:30.845% C**
HSR:37.182% A+
Thanatos VE70
B**
Kills:572
Deaths:341
KDR:1.677
Accuracy:48.938% B++
HSR:21.329% B**
Deimos VA29
B**
Kills:291
Deaths:130
KDR:2.238
Accuracy:66.783% B
HSR:23.711% B**
Pulsar VS1
A+
Kills:243
Deaths:227
KDR:1.070
Accuracy:29.000% B*
HSR:32.922% A+
H-V45
A*
Kills:200
Deaths:91
KDR:2.198
Accuracy:28.189% B++
HSR:38.500% A*
Eridani SX5
A++
Kills:168
Deaths:55
KDR:3.055
Accuracy:30.321% B+
HSR:34.524% A++
Kills:4,102
Deaths (as Combat Medic):1,975
Deaths (to Combat Medics):2,377
KDR:2.07696
Kill Difference:2,127
Playtime:18.929 hours
Usage:3%
Score:0.338m
Score/min:297
Accuracy (listed only):38.172%
HSR (listed only):29.082%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX-P Tanto
B++
Kills:1,431
Deaths:893
KDR:1.602
Accuracy:29.874% B++
HSR:27.184% C++
Pandora VX25
A+
Kills:1,249
Deaths:490
KDR:2.549
Accuracy:42.571% C+
HSR:22.338% A+
Serpent VE92
A++
Kills:1,115
Deaths:417
KDR:2.674
Accuracy:29.382% B*
HSR:32.287% A++
Thanatos VE70
B**
Kills:572
Deaths:341
KDR:1.677
Accuracy:48.938% B++
HSR:21.329% B**
Pulsar C
B**
Kills:326
Deaths:90
KDR:3.622
Accuracy:30.511% B*
HSR:29.755% B**
Deimos VA29
B**
Kills:291
Deaths:130
KDR:2.238
Accuracy:66.783% B
HSR:23.711% B**
Solstice VE3
C+
Kills:129
Deaths:107
KDR:1.206
Accuracy:23.150% C+
HSR:18.605% C
NS-11C
A++
Kills:120
Deaths:36
KDR:3.333
Accuracy:28.822% B*
HSR:30% A++
Kills:5,233
Deaths (as Engineer):2,504
Deaths (to Engineers):2,081
KDR:2.08986
Kill Difference:2,729
Playtime:45.714 hours
Usage:6%
Score:0.699m
Score/min:255
Accuracy (listed only):37.504%
HSR (listed only):25.651%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B+
Kills:4,064
Deaths:975
KDR:4.168
Accuracy:37.405% C--
HSR:75.468% B+
NS-44 Commissioner
A++
Kills:1,985
Deaths:1,496
KDR:1.327
Accuracy:33.485% C
HSR:35.164% A++
NSX Daimyo
C+
Kills:1,346
Deaths:339
KDR:3.971
Accuracy:36.787% D-
HSR:94.279% C+
Sirius SX12
B+
Kills:790
Deaths:467
KDR:1.692
Accuracy:28.727% B+
HSR:22.152% B+
VE-S Canis
A+
Kills:589
Deaths:174
KDR:3.385
Accuracy:30.845% C**
HSR:37.182% A+
NS-357 Underboss
A*
Kills:588
Deaths:431
KDR:1.364
Accuracy:34.514% C
HSR:40.306% A*
XM98
B+
Kills:351
Deaths:93
KDR:3.774
Accuracy:32.611% D-
HSR:79.487% B+
NS-45 Pilot
B++
Kills:259
Deaths:161
KDR:1.609
Accuracy:25.797% D--
HSR:34.363% B++
Eridani SX5
A++
Kills:168
Deaths:55
KDR:3.055
Accuracy:30.321% B+
HSR:34.524% A++
Beamer VS3
C*
Kills:140
Deaths:162
KDR:0.864
Accuracy:25.994% C
HSR:24.286% C*
NS-AM7 Archer
A**
Kills:94
Deaths:107
KDR:0.879
Accuracy:56.693% C
HSR:41.489% A**
VA39 Spectre
C
Kills:65
Deaths:52
KDR:1.250
Accuracy:31.066% C
HSR:24.615% D*
Kills:10,439
Deaths (as Infiltrator):4,512
Deaths (to Infiltrators):2,811
KDR:2.31361
Kill Difference:5,927
Playtime:126.378 hours
Usage:17%
Score:2.279m
Score/min:301
Accuracy (listed only):33.687%
HSR (listed only):45.276%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:1,239
Deaths:253
KDR:4.897
Accuracy:25.833% B**
HSR:26.392% B*
Blueshift VM5
A+
Kills:1,009
Deaths:210
KDR:4.805
Accuracy:26.652% B**
HSR:30.228% A+
Quasar VM1
B++
Kills:172
Deaths:51
KDR:3.373
Accuracy:20.438% B++
HSR:21.512% B+
Comet VM2
B**
Kills:65
Deaths:30
KDR:2.167
Accuracy:53.433% B**
HSR:4.615% C++
Kills:2,485
Deaths (as MAX Suit):272
Deaths (to MAX Suits):700
KDR:9.13603
Kill Difference:2,213
Playtime:25.614 hours
Usage:3%
Score:0.964m
Score/min:627
Accuracy (listed only):31.589%
HSR (listed only):20.687%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B*
Kills:111
V. Kills:32 336%
Deaths:15
KDR:7.400
Accuracy:36.266% C
KPH:41.600 B
VKPH:12 B*
Kills:111 (111 + 0)
Deaths:15
KDR:7.400
VKDR:2.133
Vehicle Kills:32
Kill Difference:96
Playtime:2.668 hours
Usage:0%
Score:0.029m
Score/min:179
Driving Accuracy:36.266%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B+
Kills:165
V. Kills:53 306%
Deaths:18
KDR:9.167
Accuracy:48.933% C+
KPH:31.100 B+
VKPH:10 C*
Kills:165 (165 + 0)
Deaths:18
KDR:9.167
VKDR:2.944
Vehicle Kills:53
Kill Difference:147
Playtime:5.307 hours
Usage:1%
Score:0.046m
Score/min:145
Driving Accuracy:48.933%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A
Kills:65
V. Kills:9 N/A
Deaths:3
KDR:21.667
Accuracy:50.031% B**
KPH:36.800 A
VKPH:5.100 D
Kills:65 (0 + 65)
Deaths:3
KDR:21.667
VKDR:3
Vehicle Kills:9
Kill Difference:62
Playtime:1.767 hours
Usage:0%
Score:0.018m
Score/min:166
Driving Accuracy:N/A%
Gunner Accuracy:50.031%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 10,35510,1983,2133.174C+0.7729.131%B+37.527%B++87.7C**1.3B+244116.3h9.1B++31.2B+
NS-15M2 4,5774,5201,4503.117B+0.7229.508%B*39.956%A+77.7B*1B+22158.2h9.6B*32.4B++
Ghost 4,0904,0649754.168B1.7737.405%C--75.468%B+70.4B++N/A18857.7h1.8B++4.8B
Orion VS54 4,0694,0322,1111.91C++0.4926.492%B*34.945%A50.2BN/A15280.3h9.6B*36.3C++
NS-44 Commissioner 1,9991,9851,4961.327C**1.0733.485%C35.164%A++55.3B+N/A16035.9h2.8B**8.4B+
NSX-P Tanto 1,4411,4318931.602B+0.8029.874%B++27.184%C++45.6B+N/A12231.4h10.7B*35.8B*
NSX Daimyo 1,3461,3463393.971C++1.5736.787%D-94.279%C+59.6C+N/A17022.6h2.3B6.1C++
Pulsar LSW 1,2631,2516711.864C++0.5426.132%C**34.452%B**51.1C+N/A15724.5h10.1B++38.8B+
Pandora VX25 1,2661,2494902.549B**0.1542.571%C+22.338%A+78.1B*1.1B*23916h3.6B++8.4B+
Blueshift VM5 1,2611,2392534.897B*2.5025.833%B**26.392%B*59B**1B+20021h15.9C+61.5B+
Flare VE6 1,1821,1714362.686B*0.2928.678%B++36.977%A+69.3B+N/A21016.9h8B**27.9B++
SVA-88 1,1781,1704272.74B0.3428.65%B*38.034%A+68.8B+N/A16517h9.7B++33.8B++
VE-H Maw 1,1841,1693873.021B*0.6228.987%B38.751%B**80.6B+1C+21914.5h7.7B*26.5B+
Serpent VE92 1,1321,1154172.674B**0.2729.382%B*32.287%A++93.7A++1.4A++30311.9h9.8B*33.2B++
Blueshift VM5 1,0311,0092104.805B*2.4126.652%B**30.228%A+59B**1.3B**19017.1h17.2C64.5B+
Force-Blade 86386017,1740.05B+2.3513.749%D**1.395%D1.5B*N/A4589.1h1.5B*11C+
Sirius SX12 7997904671.692B0.7128.727%B+22.152%B+48.8B+N/A13516.2h12.1B+42.1B+
NS Decimator 9087013252.157B**0.2465.874%B+2.14%C+55.6B**16.4C+37012.6h4B+6.1B+
VE-S Canis 5945891743.385A+0.9930.845%C**37.182%A+81.8B++N/A3277.2h7.8B*25.2B+
NS-357 Underboss 5895884311.364C**1.0434.514%C40.306%A*78.4B*N/A2357.5h2.9A8.4B+
Thanatos VE70 5785723411.677B++0.7248.938%B++21.329%B**62.2B**N/A1809.2h4.8C+9.8B+
XM98 351351933.774B++1.3732.611%D-79.487%B+46.2B*N/A1167.6h2B++6.2C++
Pulsar C 327326903.622B*1.2230.511%B*29.755%B**98.8A*N/A3123.3h8B*26.4B*
Deimos VA29 2922911302.238B++0.1666.783%B23.711%B**83.1B**N/A2683.5h2B+3B+
NS-45 Pilot 2632591611.609C++0.7925.797%D--34.363%B++89.3B+1.4B**3292.9h5.1B*19.6B
Pulsar VS1 2462432271.07C+1.3329%B*32.922%A+28.3C+N/A1548.6h12.2B+42.2B++
Plasma Grenade 2432361236N/A233.6051.169%B+N/A590C++17.5B*21760.4h3.4C++6.7C**
C-4 2902231171.906C**0.4927.814%C**N/A159.3A+47.9A12621.4h1B**3.5B*
H-V45 204200912.198B+0.2028.189%B++38.5%A*51.3B+1B**2263.9h10B**35.5B*
Lasher X2 179172782.205B**0.1932.442%B+9.302%M++55.5B++2.3B*2213.1h12.8A+39.6B*
Quasar VM1 176172513.373B**0.9720.438%B++21.512%B+37.4B*N/A1684.6h13.9C**67.9C**
Eridani SX5 170168553.055A+0.6630.321%B+34.524%A++84A1B**2972h10B+33B+
Supernova PC 218165189.167B6.7748.933%C+N/A31.1B+10C*1455.3h5.3C+10.8C+
Icikill 1641641,5860.103B**2.308.973%F-N/A2.7C+N/A760.2h1.6B++17.8D*
Beamer VS3 1421401620.864C+1.5425.994%C24.286%C*50B*N/A1542.8h7.1B++27.3B+
S1 1871291161.112B+1.2956.811%C+N/A32.3B14.5C++3184h6.8C+12C+
Solstice VE3 1331291071.206B+1.1923.15%C+18.605%C25.3C++N/A2475.1h12.8B+55.1C++
NS-11C 123120363.333A*0.9328.822%B*30%A++109.1M++2.7S4701.1h9.4B**32.8B*
Nemesis VSH9 1721141091.046B1.3562.263%C+2.632%C+23.3B+11.8C*2294.9h7.5C**12C**
C75 Viper 143111157.4C**5.0036.266%CN/A41.1C**11.9B*1792.7h9.8B+26.9B
NS-AM7 Archer 105941070.879B*1.5256.693%C41.489%A**22.4A**2.6C+1354.2h8.4B*14.9B*
M20 Basilisk 7465321.667S19.2750.031%B**12.308%M36.1B**5D1661.8h49.1A98.2A
Comet VM2 6565302.167A0.2353.433%B**4.615%C++28.3A*N/A1542.3h12.1B**22.6B++
VA39 Spectre 6565521.25C1.1531.066%C24.615%D*15.1DN/A1064.3h5.2B16.7C*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit5273,8664.8h
Spawn Beacon121,5651h
Nanite Revive Grenade0820h
Medical Applicator2914,5051.1h
Motion Spotter91,2210.6h
Ammunition Package123130.2h
Medical Kit1,71312,81118h
A30 Walker0580.3h
M20 Drake01501.3h
Recon Detection Device69551.1h

Check the help document for the dictionary if you want to learn more about words used here.


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