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Primarch NexusB[HOPM] NexusB
VS BR 96

KDR: 2.33

Score: 13.2m

Last Seen: Oct 16th, 2019 5:48 PM
- OFFLINE - 193.9 hour(s)

Battle Rank 96 - Vanu Sovereignty on Miller
Level Progress (to 97): 5%
Level 100 Progress: 70% 226h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15M2 Orion VS54 Ghost NS-44 Commissioner NSX-P Tanto Pulsar LSW Flare VE6
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,791,330 MLG Score: 3830
Fun Score: N/A
Cheeseburgers Flipped: 177TIME WITH MEDKIT: 1.9%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.688%35.549%102021119826,3552.63471-0.305

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.169%1.418A2.073A*0.387C**HEAD ++ (~21.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.10.569B+8.90.36C**22.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.017%12.069%361121858281700.20567482%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.346T*-1.098D*-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1031B**51.51B**51.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.419%79.493%36412154,184919164.55277

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.531%0.093C+0.986B*-0.316

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.379C**20.312C*3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.108%21.581%36312161,404858111.63446

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.717%0.419B1.282A0.633

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.35C**3.80.179C++4.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.2m196.6%415 (24.9k)346 (20.8k)2.3301637,46916,0802.4246996 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1219284826.999%36.558%98702:2310

6% Engineer63% Heavy Assault16% Infiltrator9% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 28th, 2014 7:03 AMAug 1st, 2019 8:53 PMOct 17th, 2019 1:08 PM (26d) (PST)Oct 16th, 2019 1:49 PM (27d) (PST)Oct 16th, 2019 1:48 PM (27d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6643253390.9790.4200.3581.9740.0253830

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,82819,48620,342592521118220,758

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
638h/26.6d 1,520 13,698 10,312 75.6k 1,054 1,738 973 25.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B*
Kills:6,714
Deaths:2,224
KDR:3.019
Accuracy:29.515% B++
HSR:37.087% B*
NS-15M2
A++
Kills:4,201
Deaths:1,370
KDR:3.066
Accuracy:29.527% B**
HSR:40.038% A++
Orion VS54
A+
Kills:3,996
Deaths:2,093
KDR:1.909
Accuracy:26.466% B**
HSR:34.860% A+
Pulsar LSW
A
Kills:1,221
Deaths:664
KDR:1.839
Accuracy:26.133% B+
HSR:34.480% A
Flare VE6
A++
Kills:1,171
Deaths:436
KDR:2.686
Accuracy:28.678% B**
HSR:36.977% A++
SVA-88
A++
Kills:1,170
Deaths:427
KDR:2.740
Accuracy:28.650% B**
HSR:38.034% A++
VE-H Maw
A+
Kills:1,165
Deaths:385
KDR:3.026
Accuracy:29.020% B++
HSR:38.798% A+
Kills:19,638
Deaths (as Heavy Assault):7,599
Deaths (to Heavy Assaults):5,614
KDR:2.58429
Kill Difference:12,039
Playtime:400.449 hours
Usage:63%
Score:8.698m
Score/min:362
Accuracy (listed only):28.284%
HSR (listed only):37.182%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX-P Tanto
B*
Kills:1,417
Deaths:883
KDR:1.605
Accuracy:29.895% B*
HSR:26.888% C*
Sirius SX12
B*
Kills:757
Deaths:458
KDR:1.653
Accuracy:28.687% B*
HSR:21.532% B+
Serpent VE92
A++
Kills:740
Deaths:271
KDR:2.731
Accuracy:28.765% B**
HSR:30.270% A++
Pandora VX25
A++
Kills:642
Deaths:222
KDR:2.892
Accuracy:41.248% C++
HSR:22.741% A++
Thanatos VE70
B**
Kills:572
Deaths:341
KDR:1.677
Accuracy:48.938% B**
HSR:21.329% B**
VE-S Canis
A*
Kills:498
Deaths:142
KDR:3.507
Accuracy:30.914% B+
HSR:37.149% A*
Pulsar C
B**
Kills:293
Deaths:82
KDR:3.573
Accuracy:30.418% B**
HSR:29.352% B**
Deimos VA29
C**
Kills:190
Deaths:85
KDR:2.235
Accuracy:63.744% C**
HSR:18.421% C*
Solstice VE3
C+
Kills:129
Deaths:107
KDR:1.206
Accuracy:23.150% C+
HSR:18.605% C
Eridani SX5
A+
Kills:127
Deaths:44
KDR:2.886
Accuracy:32.064% B**
HSR:31.496% A+
NS-11C
A++
Kills:113
Deaths:28
KDR:4.036
Accuracy:29.201% B**
HSR:30.089% A++
Kills:5,478
Deaths (as Light Assault):2,663
Deaths (to Light Assaults):2,810
KDR:2.05708
Kill Difference:2,815
Playtime:57.831 hours
Usage:9%
Score:1.129m
Score/min:325
Accuracy (listed only):35.184%
HSR (listed only):26.170%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B*
Kills:757
Deaths:458
KDR:1.653
Accuracy:28.687% B*
HSR:21.532% B+
Pandora VX25
A++
Kills:642
Deaths:222
KDR:2.892
Accuracy:41.248% C++
HSR:22.741% A++
Thanatos VE70
B**
Kills:572
Deaths:341
KDR:1.677
Accuracy:48.938% B**
HSR:21.329% B**
VE-S Canis
A*
Kills:498
Deaths:142
KDR:3.507
Accuracy:30.914% B+
HSR:37.149% A*
Pulsar VS1
A++
Kills:243
Deaths:227
KDR:1.070
Accuracy:29.000% B**
HSR:32.922% A++
Deimos VA29
C**
Kills:190
Deaths:85
KDR:2.235
Accuracy:63.744% C**
HSR:18.421% C*
Eridani SX5
A+
Kills:127
Deaths:44
KDR:2.886
Accuracy:32.064% B**
HSR:31.496% A+
H-V45
A**
Kills:93
Deaths:51
KDR:1.824
Accuracy:29.832% B**
HSR:39.785% A**
Kills:3,122
Deaths (as Combat Medic):1,570
Deaths (to Combat Medics):1,961
KDR:1.98854
Kill Difference:1,552
Playtime:15.038 hours
Usage:2%
Score:0.264m
Score/min:293
Accuracy (listed only):38.053%
HSR (listed only):28.172%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX-P Tanto
B*
Kills:1,417
Deaths:883
KDR:1.605
Accuracy:29.895% B*
HSR:26.888% C*
Serpent VE92
A++
Kills:740
Deaths:271
KDR:2.731
Accuracy:28.765% B**
HSR:30.270% A++
Pandora VX25
A++
Kills:642
Deaths:222
KDR:2.892
Accuracy:41.248% C++
HSR:22.741% A++
Thanatos VE70
B**
Kills:572
Deaths:341
KDR:1.677
Accuracy:48.938% B**
HSR:21.329% B**
Pulsar C
B**
Kills:293
Deaths:82
KDR:3.573
Accuracy:30.418% B**
HSR:29.352% B**
Deimos VA29
C**
Kills:190
Deaths:85
KDR:2.235
Accuracy:63.744% C**
HSR:18.421% C*
Solstice VE3
C+
Kills:129
Deaths:107
KDR:1.206
Accuracy:23.150% C+
HSR:18.605% C
NS-11C
A++
Kills:113
Deaths:28
KDR:4.036
Accuracy:29.201% B**
HSR:30.089% A++
Kills:4,096
Deaths (as Engineer):2,019
Deaths (to Engineers):1,731
KDR:2.02873
Kill Difference:2,077
Playtime:39.017 hours
Usage:6%
Score:0.554m
Score/min:237
Accuracy (listed only):36.920%
HSR (listed only):24.712%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B+
Kills:2,670
Deaths:688
KDR:3.881
Accuracy:37.308% C
HSR:74.794% B+
NS-44 Commissioner
A++
Kills:1,812
Deaths:1,393
KDR:1.301
Accuracy:33.582% C
HSR:34.879% A++
NSX Daimyo
C++
Kills:1,098
Deaths:300
KDR:3.660
Accuracy:36.800% D
HSR:94.171% C++
Sirius SX12
B*
Kills:757
Deaths:458
KDR:1.653
Accuracy:28.687% B*
HSR:21.532% B+
VE-S Canis
A*
Kills:498
Deaths:142
KDR:3.507
Accuracy:30.914% B+
HSR:37.149% A*
XM98
B+
Kills:351
Deaths:93
KDR:3.774
Accuracy:32.611% D
HSR:79.487% B+
NS-357 Underboss
A*
Kills:189
Deaths:136
KDR:1.390
Accuracy:31.488% D
HSR:40.741% A*
NS-45 Pilot
B*
Kills:166
Deaths:113
KDR:1.469
Accuracy:26.376% D-
HSR:33.735% B*
Beamer VS3
C*
Kills:140
Deaths:162
KDR:0.864
Accuracy:25.994% C+
HSR:24.286% C*
Eridani SX5
A+
Kills:127
Deaths:44
KDR:2.886
Accuracy:32.064% B**
HSR:31.496% A+
VA39 Spectre
C+
Kills:65
Deaths:52
KDR:1.250
Accuracy:31.123% C+
HSR:24.615% D*
Kills:7,873
Deaths (as Infiltrator):3,581
Deaths (to Infiltrators):2,361
KDR:2.19855
Kill Difference:4,292
Playtime:101.064 hours
Usage:16%
Score:1.761m
Score/min:290
Accuracy (listed only):31.541%
HSR (listed only):45.171%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A
Kills:1,113
Deaths:217
KDR:5.129
Accuracy:25.735% A
HSR:25.157% B++
Blueshift VM5
A+
Kills:908
Deaths:174
KDR:5.218
Accuracy:26.596% A+
HSR:29.075% A
Quasar VM1
B*
Kills:172
Deaths:51
KDR:3.373
Accuracy:20.438% B*
HSR:21.512% B+
Kills:2,193
Deaths (as MAX Suit):221
Deaths (to MAX Suits):556
KDR:9.92308
Kill Difference:1,972
Playtime:22.139 hours
Usage:3%
Score:0.838m
Score/min:631
Accuracy (listed only):24.256%
HSR (listed only):25.248%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B++
Kills:111
V. Kills:32 336%
Deaths:15
KDR:7.400
Accuracy:36.266% C
KPH:41.600 B++
VKPH:12 B++
Kills:111 (111 + 0)
Deaths:15
KDR:7.400
VKDR:2.133
Vehicle Kills:32
Kill Difference:96
Playtime:2.668 hours
Usage:0%
Score:0.029m
Score/min:178
Driving Accuracy:36.266%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B*
Kills:165
V. Kills:53 306%
Deaths:18
KDR:9.167
Accuracy:48.933% C+
KPH:31.100 B*
VKPH:10 B
Kills:165 (165 + 0)
Deaths:18
KDR:9.167
VKDR:2.944
Vehicle Kills:53
Kill Difference:147
Playtime:5.307 hours
Usage:1%
Score:0.046m
Score/min:145
Driving Accuracy:48.933%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A
Kills:58
V. Kills:8 N/A
Deaths:3
KDR:19.333
Accuracy:50.017% A
KPH:35.200 A
VKPH:4.900 D
Kills:58 (0 + 58)
Deaths:3
KDR:19.333
VKDR:2.667
Vehicle Kills:8
Kill Difference:55
Playtime:1.648 hours
Usage:0%
Score:0.016m
Score/min:157
Driving Accuracy:N/A%
Gunner Accuracy:50.017%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 6,8056,7142,2243.019C++0.6929.515%B++37.087%B*84.6B+1.1B+24879.4h9.1B**30.9B*
NS-15M2 4,2524,2011,3703.066B*0.7429.527%B**40.038%A++76.9B**N/A22054.6h9.6B*32.5B*
Orion VS54 4,0323,9962,0931.909B+0.4226.466%B**34.86%A+50.4B*N/A15079.3h9.6B**36.3C**
Ghost 2,6862,6706883.881B+1.5537.308%C74.794%B+67.3B**N/A18739.7h1.8B*4.8B+
NS-44 Commissioner 1,8251,8121,3931.301B1.0333.582%C34.879%A++54.3B++N/A15533.4h2.9B**8.5B+
NSX-P Tanto 1,4271,4178831.605B++0.7329.895%B*26.888%C*45.7B*N/A12031h10.7B*35.9B*
Pulsar LSW 1,2331,2216641.839B0.4926.133%B+34.48%A50.5C**N/A15424.2h10.1B*38.8B++
Flare VE6 1,1821,1714362.686A+0.3628.678%B**36.977%A++69.3B**N/A20916.9h8B**27.9B*
SVA-88 1,1781,1704272.74B+0.4128.65%B**38.034%A++68.8B*N/A16317h9.7B*33.8B++
VE-H Maw 1,1801,1653853.026A0.7029.02%B++38.798%A+80.9B**1C**21614.4h7.7B**26.4B++
Blueshift VM5 1,1321,1132175.129A2.8025.735%A25.157%B++59.2A++1B+20118.8h16C++62.3B+
NSX Daimyo 1,0981,0983003.66C*1.3336.8%D94.171%C++55.7C*N/A16319.7h2.3B+6.3C++
Blueshift VM5 9259081745.218A2.8926.596%A+29.075%A60.9A++1.1B*19614.9h17.1C+64.2B++
Force-Blade 77276915,7700.049B*2.2814.818%D*1.43%D-1.4B++N/A4544.8h1.5B**10.1C++
Sirius SX12 7667574581.653B+0.6828.687%B*21.532%B+47.9B*N/A13115.8h12.2B++42.5B+
Serpent VE92 7487402712.731A+0.4028.765%B**30.27%A++88.1A**1A3128.4h9.7B*33.6B*
Pandora VX25 6476422222.892A++0.5641.248%C++22.741%A++69.8B**N/A2049.2h3.5B*8.4B++
Thanatos VE70 5785723411.677B**0.6548.938%B**21.329%B**62.2A++N/A1789.2h4.8C*9.8B+
NS Decimator 7195542662.083A0.2566.33%B++1.625%C-54.3B**16.2C+36410.2h4B+6.1B++
VE-S Canis 5014981423.507A*1.1830.914%B+37.149%A*77.8B**N/A3246.4h7.6B**24.6B++
XM98 351351933.774B*1.4432.611%D79.487%B+46.2B*N/A1157.6h2B*6.2B
Pulsar C 294293823.573A++1.2430.418%B**29.352%B**97.7M+N/A3073h8.1B**26.8B*
Pulsar VS1 2462432271.07C++1.2629%B**32.922%A++28.3C*N/A1468.6h12.2B*42.2B*
C-4 2762111121.884B0.4528.011%BN/A175.8A*54.2A++13231.2h0.9B**3.4B*
Plasma Grenade 2001951195N/A192.6750.072%B+N/A487.5C+12.5B19920.4h3.6C**7.1B+
Deimos VA29 190190852.235B*0.1063.744%C**18.421%C*70.4B*N/A2312.7h2B++3.1B+
NS-357 Underboss 1901891361.39B+0.9431.488%D40.741%A*67.5B*N/A2522.8h2.8A+8.9B+
Quasar VM1 176172513.373A1.0420.438%B*21.512%B+37.4B**N/A1644.6h13.9B+67.9B+
NS-45 Pilot 1701661131.469C*0.8626.376%D-33.735%B*75.5B++1.8A*3062.2h5.3B**20.1B+
Supernova PC 218165189.167B++6.8448.933%C+N/A31.1B*10B1455.3h5.3C++10.8C*
Lasher X2 162156692.261A*0.0732.478%B*9.615%M+55.7A2.1B**2282.8h13A+39.9B**
Beamer VS3 1421401620.864C*1.4725.994%C+24.286%C*50B**N/A1452.8h7.1B*27.3C*
S1 1871291161.112B++1.2256.811%C+N/A32.3B+14.5C*3014h6.8C++12C++
Solstice VE3 1331291071.206B++1.1223.15%C+18.605%C25.3BN/A2205.1h12.8B++55.1C**
Eridani SX5 129127442.886A++0.5632.064%B**31.496%A+79.4A++1.3A*2801.6h10.2B++31.9B+
NS-11C 116113284.036M*1.7129.201%B**30.089%A++113M**3S4811h8.9A30.5B**
Nemesis VSH9 1681111051.057B++1.2762.707%C+2.703%C++23.1B+11.9C*2304.8h7.5B+12B+
C75 Viper 143111157.4B*5.0736.266%CN/A41.1B++11.9B++1782.7h9.8B*26.9B+
H-V45 9493511.824C**0.5129.832%B**39.785%A**58.1B**N/A3581.6h9.3A+31.3B**
VA39 Spectre 6565521.25C+1.0831.123%C+24.615%D*15.1C--N/A1004.3h5.2B+16.7B+
M20 Basilisk 6658319.333S17.0050.017%A12.069%A**36.3A5D1571.6h51.5A103A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon101,3570.9h
Nano-Armor Kit3964,2423.9h
Nanite Revive Grenade0740h
Medical Applicator2612,4420.9h
Motion Spotter97990.5h
Ammunition Package112750.2h
Medical Kit1,31110,01712.3h
Recon Detection Device48831h
M20 Drake01471.1h

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