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Preceptor Paragon Nez0[24x7] Nez0
VS BR 15

KDR: 1.27

Score: 10.3m

Last Seen: Mar 30th, 2019 1:14 AM
- OFFLINE - 501.1 hour(s)

Prestige 1, Battle Rank 15 - Vanu Sovereignty on Emerald - Outfit Member of Star Crafters Unit Z[24x7] Star Crafters Unit Z
VS outfit on Emerald

Members: 64
Level Progress (to 16): 98%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS Phaseshift VX-S Ghost Parallax VX3 Deimos VA29 C-4 XM98 Proximity Mine Thanatos VE70
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $690,552 MLG Score: 552
Fun Score: N/A
Cheeseburgers Flipped: 195TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.07%20.082%4631910164,3970.6616010.61

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.628%0.385C**-0.094C+-2.021F--HEAD ++ (~8.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.20.301C*12.10.156C++40.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.837%0.987%209410311,2166685371.81764226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.425%-0.795D--1.038D*0.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.2-0.388C-18.5-0.401C--37.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.114%1.613%1611034626063480.10214218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.833B++-0.692D-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
308.8-1.638F139.3-2.575F*169.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.367%75.827%16610294,476799625.602

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.64%-0.997D--0.57B+-0.919

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.046C+2.70.159C++6.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.015%21.892%16410311,850518383.56455

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.125%0.802B++1.46A+-0.277

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.423B3.90.199C++3.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Star Crafters Unit Z[24x7] Star Crafters Unit Z
VS outfit on Emerald

Members: 64
10.3m472.9%195 (11.7k)183 (11k)1.2716517,41413,6941.538715 (15)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS103569223.499%28.035%65904:063

6% Combat Medic13% Engineer17% Heavy Assault44% Infiltrator16% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 2:47 PMMar 4th, 2018 9:01 AMApr 19th, 2019 3:16 PM (2h) (PST)Mar 29th, 2019 11:11 PM (21d) (PST)Mar 29th, 2019 9:14 PM (21d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4141412730.3100.2440.0871.6610.041552

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,8298,44816,38119155100210,997

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
935.5h/39d 3,657 4,882 6,006 93.2k 1,018 2,157 2,301 23.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C-
Kills:451
Deaths:184
KDR:2.451
Accuracy:17.753% D
HSR:21.730% C-
NS-15M2
C--
Kills:384
Deaths:397
KDR:0.967
Accuracy:17.253% D*
HSR:21.615% C--
Flare VE6
C
Kills:361
Deaths:129
KDR:2.798
Accuracy:18.136% D
HSR:22.161% C
Lasher X2
D
Kills:194
Deaths:74
KDR:2.622
Accuracy:21.107% D
HSR:1.031% F
VE-H Maw
C+
Kills:109
Deaths:112
KDR:0.973
Accuracy:25.020% C+
HSR:10.092% F-
Kills:1,499
Deaths (as Heavy Assault):896
Deaths (to Heavy Assaults):3,421
KDR:1.67299
Kill Difference:603
Playtime:162.078 hours
Usage:17%
Score:1.505m
Score/min:155
Accuracy (listed only):19.854%
HSR (listed only):15.325%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Phaseshift VX-S
B+
Kills:1,178
Deaths:423
KDR:2.785
Accuracy:27.039% D*
HSR:80.051% B+
Ghost
B
Kills:1,173
Deaths:693
KDR:1.693
Accuracy:28.474% F
HSR:72.038% B
Parallax VX3
C++
Kills:1,173
Deaths:471
KDR:2.490
Accuracy:28.798% F
HSR:78.858% C++
XM98
C
Kills:680
Deaths:213
KDR:3.192
Accuracy:29.929% D--
HSR:72.206% C
NS-7 PDW
D
Kills:451
Deaths:491
KDR:0.919
Accuracy:20.687% D
HSR:11.973% D--
NS-45 Pilot
B
Kills:348
Deaths:484
KDR:0.719
Accuracy:33.540% B
HSR:25.287% C+
NS-357 Underboss
C*
Kills:312
Deaths:494
KDR:0.632
Accuracy:38.277% C*
HSR:21.795% C+
VE-S Canis
C
Kills:272
Deaths:308
KDR:0.883
Accuracy:25.559% C
HSR:17.647% C
NS-44 Commissioner
B+
Kills:222
Deaths:314
KDR:0.707
Accuracy:34.423% C
HSR:26.126% B+
Beamer VS3
C+
Kills:196
Deaths:162
KDR:1.210
Accuracy:26.590% C+
HSR:19.388% C
Eridani SX5-AE
C
Kills:184
Deaths:186
KDR:0.989
Accuracy:26.486% D
HSR:22.826% C
NS-44L Blackhand
C
Kills:181
Deaths:237
KDR:0.764
Accuracy:38.700% C
HSR:34.807% C--
Nyx VX31
D
Kills:164
Deaths:165
KDR:0.994
Accuracy:27.178% D*
HSR:22.561% D
V10
D**
Kills:159
Deaths:93
KDR:1.710
Accuracy:29.956% D**
HSR:64.151% D**
Spiker
B+
Kills:130
Deaths:217
KDR:0.599
Accuracy:33.251% B+
HSR:13.077% D--
Parallax VX3-AE
C-
Kills:113
Deaths:41
KDR:2.756
Accuracy:27.144% F-
HSR:77.876% C-
NS-61 Emissary
B*
Kills:97
Deaths:155
KDR:0.626
Accuracy:24.897% C--
HSR:21.650% B*
NS-AM7 Archer
D
Kills:79
Deaths:203
KDR:0.389
Accuracy:54.543% D
HSR:3.797% D**
Kills:7,112
Deaths (as Infiltrator):5,350
Deaths (to Infiltrators):2,144
KDR:1.32935
Kill Difference:1,762
Playtime:414.910 hours
Usage:44%
Score:4.238m
Score/min:170
Accuracy (listed only):30.859%
HSR (listed only):38.117%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
A+
Kills:816
Deaths:847
KDR:0.963
Accuracy:61.459% C++
HSR:25.980% A+
Thanatos VE70
B*
Kills:553
Deaths:657
KDR:0.842
Accuracy:47.548% B*
HSR:17.179% C*
Pandora VX25
B+
Kills:316
Deaths:315
KDR:1.003
Accuracy:45.223% B+
HSR:17.089% B+
NSX-P Tanto
C
Kills:199
Deaths:203
KDR:0.980
Accuracy:24.231% C
HSR:19.096% D-
Phobos VX86
A++
Kills:165
Deaths:196
KDR:0.842
Accuracy:59.579% C++
HSR:26.667% A++
NS-11C
C+
Kills:145
Deaths:169
KDR:0.858
Accuracy:23.560% C+
HSR:15.862% D
Solstice VE3
D
Kills:112
Deaths:38
KDR:2.947
Accuracy:18.846% D
HSR:11.607% D**
Kills:2,306
Deaths (as Engineer):2,425
Deaths (to Engineers):3,011
KDR:0.95093
Kill Difference:119
Playtime:123.438 hours
Usage:13%
Score:1.364m
Score/min:184
Accuracy (listed only):40.064%
HSR (listed only):19.068%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
A+
Kills:816
Deaths:847
KDR:0.963
Accuracy:61.459% C++
HSR:25.980% A+
Thanatos VE70
B*
Kills:553
Deaths:657
KDR:0.842
Accuracy:47.548% B*
HSR:17.179% C*
NS-7 PDW
D
Kills:451
Deaths:491
KDR:0.919
Accuracy:20.687% D
HSR:11.973% D--
Pandora VX25
B+
Kills:316
Deaths:315
KDR:1.003
Accuracy:45.223% B+
HSR:17.089% B+
VE-S Canis
C
Kills:272
Deaths:308
KDR:0.883
Accuracy:25.559% C
HSR:17.647% C
NSX-P Tanto
C
Kills:199
Deaths:203
KDR:0.980
Accuracy:24.231% C
HSR:19.096% D-
Eridani SX5-AE
C
Kills:184
Deaths:186
KDR:0.989
Accuracy:26.486% D
HSR:22.826% C
Phobos VX86
A++
Kills:165
Deaths:196
KDR:0.842
Accuracy:59.579% C++
HSR:26.667% A++
NS-11C
C+
Kills:145
Deaths:169
KDR:0.858
Accuracy:23.560% C+
HSR:15.862% D
Solstice VE3
D
Kills:112
Deaths:38
KDR:2.947
Accuracy:18.846% D
HSR:11.607% D**
Kills:3,213
Deaths (as Light Assault):3,410
Deaths (to Light Assaults):2,194
KDR:0.94223
Kill Difference:197
Playtime:153.421 hours
Usage:16%
Score:2.211m
Score/min:240
Accuracy (listed only):35.318%
HSR (listed only):18.593%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
A+
Kills:816
Deaths:847
KDR:0.963
Accuracy:61.459% C++
HSR:25.980% A+
Thanatos VE70
B*
Kills:553
Deaths:657
KDR:0.842
Accuracy:47.548% B*
HSR:17.179% C*
NS-7 PDW
D
Kills:451
Deaths:491
KDR:0.919
Accuracy:20.687% D
HSR:11.973% D--
Pandora VX25
B+
Kills:316
Deaths:315
KDR:1.003
Accuracy:45.223% B+
HSR:17.089% B+
VE-S Canis
C
Kills:272
Deaths:308
KDR:0.883
Accuracy:25.559% C
HSR:17.647% C
Eridani SX5-AE
C
Kills:184
Deaths:186
KDR:0.989
Accuracy:26.486% D
HSR:22.826% C
Phobos VX86
A++
Kills:165
Deaths:196
KDR:0.842
Accuracy:59.579% C++
HSR:26.667% A++
Kills:2,757
Deaths (as Combat Medic):3,000
Deaths (to Combat Medics):1,503
KDR:0.919
Kill Difference:243
Playtime:55.480 hours
Usage:6%
Score:0.703m
Score/min:211
Accuracy (listed only):40.934%
HSR (listed only):19.909%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C+
Kills:88
Deaths:32
KDR:2.750
Accuracy:10.403% D*
HSR:18.182% C+
Comet VM2
D*
Kills:55
Deaths:67
KDR:0.821
Accuracy:30.948% D*
HSR:1.818% D*
Kills:143
Deaths (as MAX Suit):49.500
Deaths (to MAX Suits):511
KDR:2.88889
Kill Difference:93.500
Playtime:24.475 hours
Usage:3%
Score:0.265m
Score/min:180
Accuracy (listed only):20.675%
HSR (listed only):10.000%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:104
V. Kills:63 163%
Deaths:23
KDR:4.522
Accuracy:30.356% D
KPH:34 C+
VKPH:20.600 C
Kills:104 (0 + 104)
Deaths:23
KDR:4.522
VKDR:2.739
Vehicle Kills:63
Kill Difference:81
Playtime:3.058 hours
Usage:0%
Score:0.041m
Score/min:225
Piloting Accuracy:N/A%
Gunner Accuracy:30.356%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C-
Kills:475
V. Kills:213 222%
Deaths:105
KDR:4.524
Accuracy:47.061% C-
KPH:21.200 D
VKPH:9.500 C-
L100 Python AP
C+
Kills:461
V. Kills:217 211%
Deaths:72
KDR:6.403
Accuracy:47.170% D--
KPH:29.900 C+
VKPH:14.100 D
Skyguard
C++
Kills:146
V. Kills:70 206%
Deaths:46
KDR:3.174
Accuracy:29.387% C+
KPH:14.900 C++
VKPH:7.200 D
Kills:1,082 (1,082 + 0)
Deaths:223
KDR:4.852
VKDR:2.242
Vehicle Kills:500
Kill Difference:859
Playtime:47.624 hours
Usage:5%
Score:0.427m
Score/min:149
Driving Accuracy:29.387%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C-
Kills:134
V. Kills:29 447%
Deaths:29
KDR:4.621
Accuracy:35.384% D**
KPH:17.100 C-
VKPH:3.700 D**
Kills:134 (134 + 0)
Deaths:29
KDR:4.621
VKDR:1
Vehicle Kills:29
Kill Difference:105
Playtime:7.826 hours
Usage:1%
Score:0.048m
Score/min:103
Driving Accuracy:35.384%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C++
Kills:124
V. Kills:86 143%
Deaths:33
KDR:3.758
Accuracy:66.551% A
KPH:36.600 C+
VKPH:25.400 C++
Aphelion VEX-4H
C+
Kills:54
V. Kills:27 193%
Deaths:10
KDR:5.400
Accuracy:44.981% C+
KPH:31.600 C-
VKPH:15.800 D--
Kills:178 (0 + 178)
Deaths:43
KDR:4.140
VKDR:2.628
Vehicle Kills:113
Kill Difference:135
Playtime:5.099 hours
Usage:1%
Score:0.440m
Score/min:1,437
Driving Accuracy:N/A%
Gunner Accuracy:44.981%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:62
V. Kills:32 188%
Deaths:12
KDR:5.167
Accuracy:45.114% B++
KPH:19.900 C+
VKPH:10.300 C++
Kills:62 (0 + 62)
Deaths:12
KDR:5.167
VKDR:2.667
Vehicle Kills:32
Kill Difference:50
Playtime:3.120 hours
Usage:0%
Score:0.049m
Score/min:261
Driving Accuracy:N/A%
Gunner Accuracy:45.114%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Phaseshift VX-S 1,2031,1784232.785C+1.5127.039%D*80.051%B+29.1C+N/A7540.5h2.8C*10.5C+
Ghost 1,1911,1736931.693C0.4228.474%F72.038%B22DN/A5553.4h2.7C--9.6D--
Parallax VX3 1,1861,1734712.49C+1.2228.798%F78.858%C++22.9CN/A5751.2h2.4C+8.5D
Deimos VA29 8308168470.963C0.3161.459%C++25.98%A+26.8DN/A7430.5h2.5C+4.1C++
C-4 1,0037867361.068C0.2025.54%C+N/A70.2C+19.4D42011.2h1.6C+6.3C+
XM98 6856802133.192B+1.9229.929%D--72.206%C19.8CN/A5834.4h2.8C9.3D
Proximity Mine 6126101823.352C+2.0829.117%D**N/A101.7CN/A2826h2.1C--7.3F
Thanatos VE70 5665536570.842C+0.4347.548%B*17.179%C*28.7C++N/A10819.3h5.5C11.5B
L100 Python HEAT 6884751054.524C+3.2547.061%C-1.053%D--21.2D9.5C-15522.4h7C14.9C
L100 Python AP 678461726.403B+5.1347.17%D--N/A29.9C+14.1D15715.4h5.8B+12.3C++
NS-7 PDW 4584514910.919C+0.3520.687%D11.973%D--19.2CN/A5723.5h15.9C+77C+
Orion VS54 4574511842.451B++1.1817.753%D21.73%C-25.3CN/A9717.8h12.8C*72.3C+
NS-15M2 3913843970.967C0.3017.253%D*21.615%C--19.8D-N/A6319.4h14.4C83.3D
Flare VE6 3613611292.798A+1.5318.136%D22.161%C21.6DN/A8716.7h11C++60.6C+
NS-45 Pilot 3513484840.719C0.5533.54%B25.287%C+29.5C-N/A8111.8h9.2D27.4C+
Lumine Edge 3453436,9760.049C1.2223.316%C14.577%C+1.1C-N/A3315.6h1.3C**5.7C*
Pandora VX25 3233163151.003C+0.2745.223%B+17.089%B+31.3C+N/A8710.1h5C11.2C**
NS-357 Underboss 3173124940.632C0.6438.277%C*21.795%C+21.8DN/A6514.3h5.4D--14.2C
VE-S Canis 2832723080.883C0.3925.559%C17.647%C21.8C--N/A6012.5h14.1C55.1C+
NS Decimator 3822643330.793C0.4843.568%F-1.136%D-17D*7.6D--14115.5h5.2C+12D*
Rocklet Rifle 4392393890.614C+0.6654.368%C++N/A24.1C20.2C2779.9h43.1C79.2C+
NS-44 Commissioner 2262223140.707C0.5634.423%C26.126%B+17.5DN/A4612.7h4.2C+12.1C+
NSX-P Tanto 2121992030.98C++0.2924.231%C19.096%D-20.9C1.4B*639.5h14.4C**59.3C*
Beamer VS3 1961961621.21B++0.0626.59%C+19.388%C28C++N/A917h8.3B+31.4C++
Lasher X2 205194742.622M1.3521.107%D1.031%F19.4D1.1B+17310h20.7C+98.1C+
Eridani SX5-AE 1911841860.989D0.2826.486%D22.826%C24.5DN/A787.5h15.1D-56.9D
NS-44L Blackhand 1851812370.764C0.5138.7%C34.807%C--14.4C--N/A4012.6h5C+12.8C+
Tank Mine 271180603C*1.7327.672%C-N/A78.3D39.6D4762.3h1.8C**6.4C+
Phobos VX86 1691651960.842C0.4359.579%C++26.667%A++28.4C--N/A715.8h3.1D-5.2C+
Nyx VX31 1671641650.994D0.2827.178%D*22.561%D16.4D-N/A4410h7.1D-26.2D-
V10 159159931.71D0.4429.956%D**64.151%D**24.5C-N/A576.5h2.6C8.6D-
Skyguard 216146463.174C++1.9029.387%C+N/A14.9C++7.1D1239.8h108.5B+369.3B+
NS-11C 1511451690.858C+0.4123.56%C+15.862%D20.1CN/A577.2h16.1C+68.4C++
Frag Grenade 1481451145N/A143.7332.822%FN/A207.1D*4.3C-6030.7h5.5D*16.6F
Supernova PC 163134294.621C+3.3535.384%D**3.731%B**17.2C-3.7D**1037.8h4.5B+12.7C+
Force-Blade 1481334,2870.031C**1.2427.51%C+N/A0.6C+N/A1220.5h3C+10.9C++
Spiker 1341302170.599C-0.6733.251%B+13.077%D--17.8DN/A627.3h13.4D-40.4C
Saron HRB-H 210124333.758C2.4966.551%AN/A36.5C+25.3C++17283.4h44.9F-67.5D-
S1 1661191119U117.7342.617%F4.202%B*19.2C-7.6D1416.2h4.7B**11B
Parallax VX3-AE 114113412.756C-1.4827.144%F-77.876%C-34.2C--N/A1083.3h2.2D8.2F-
Solstice VE3 112112382.947M++1.6818.846%D11.607%D**22C*N/A1485.1h13.5B+71.5C*
VE-H Maw 1141091120.973C--0.3025.02%C+10.092%F-15.6D--N/A507h17.2F-68.7D
C150 Dalton 167104234.522C3.2530.356%DN/A33.5C+20.3C2253.1h4.2C++13.8C
NS-61 Emissary 102971550.626C0.6524.897%C--21.65%B*17.6CN/A535.5h17.5C70.2C
Quasar VM1 9188322.75B*1.4810.403%D*18.182%C+11.9D-N/A707.4h12.7B++122.1C+
NS-AM7 Archer 128792030.389C0.8854.543%D3.797%D**3.9D2.4C+3620.5h30.4D55.7D
M20 Basilisk 9462125.167A3.9045.114%B++1.613%D**20C+10.3C++2613.1h139.3D308.8C+
Hunter QCX 65591400.421C0.8536.71%C-15.254%D8.8C--N/A356.7h7.7C+20.9C+
Comet VM2 6755670.821C+0.4530.948%D*1.818%D*5.8D-1.3D**549.5h22.3C*72.1C
Spear Anti-Vehicle Phalanx Tower 8955155A*53.7338.839%D*N/A25D15.5D1902.2h10.9C+28.2D
Aphelion VEX-4H 8154105.4C+4.1344.981%C+N/A31.8C-15.9D--8581.7h69.4C+154.2C+
NS Annihilator 9051910.56C+0.7183.81%B*N/A11.6C**8.9C++1314.4h10.4B+12.4B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter304,3502.5h
Soldier Soaker11210.1h
Snowman Soldier21140.2h
Flail Targeting Dart121511.3h
Spawn Beacon108021.2h
Nano-Armor Kit7586,8338.8h
Repair Module0840.2h
Turret AI Module01150.3h
Skywall Shield Emitter0700.3h
Structure Shield Module0860.2h
Cortium Silo01280.4h
Blast Wall2870.6h
Nanite Revive Grenade04430.1h
Spear Anti-Vehicle Tower0740.3h
Welding Device09690.1h
Deconstruction Tool03,9320.6h
Spitfire Auto-Turret82510.4h
Rampart Wall11871.5h
Xiphos Anti-Personnel Tower0520.2h
Hoplon Anti-Aircraft Phalanx Tower0700.3h
Anti-Infantry MANA Turret61020.4h
Ammunition Package104430.4h
Medical Applicator25684,4899.1h
WLT-Howler Mining Laser24150.3h
Nano-Repair Grenade03160.1h
IPC Targeting Dart42021h
Orbital Strike Target Designator22742.1h
Shield Recharging Field71820.1h
Recon Detection Device341,5323.8h

Check the help document for the dictionary if you want to learn more about words used here.


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