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Maj. General NiMaMaZhaLa[SHTR] NiMaMaZhaLa
NC BR 83

KDR: 3.35

Score: 8.1m

Last Seen: Dec 9th, 2018 6:47 PM
- OFFLINE - 65.2 hour(s)

Battle Rank 83 - New Conglomerate on Emerald - Outfit Officer of u just got dunked on[SHTR] u just got dunked on
NC outfit on Emerald

Members: 29
Level Progress (to 84): 42%
Level 100 Progress: 43% 588h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS L100 Python HESH SAS-R C-4 NS Baron G5 LA39 Bruiser NSX Daimyo MGR-S1 Gladius NS-44 Commissioner
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,819,754 MLG Score: 2254
Fun Score: N/A
Cheeseburgers Flipped: 18TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.807%27.053%6711410085,0161.357141.998

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.94%0.739B++1B*-0.799D-HEAD ++ (~14.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.20.557B+8.20.423B25

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.401%0.284%3879210204,938229102621.5633481%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.476%1.03B**-1.512F-1.508

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.867B*2.60.79B++2.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.908%12.919%123310192092011441.0398144%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.625%-0.206C2.198A*2.733

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105.80.102C+35.90.084C+69.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.578%75.919%123410184,107298513.7358

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.194%0.53B+0.576B+0.249

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.394B2.30.274C*3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.825%15.578%123310191,990281137.05674

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.213%0.954B*0.22C++0.083

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.537B+3.20.335C**2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
u just got dunked on[SHTR] u just got dunked on
NC outfit on Emerald

Members: 29
8.1m203.8%305 (18.3k)265 (15.9k)3.354721,2996,3493.7746183 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022146925.899%24.006%62204:483

22% Engineer32% Infiltrator38% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2017 7:12 PMJul 4th, 2018 5:46 PMDec 11th, 2018 8:24 AM (22h) (PST)Dec 9th, 2018 4:11 PM (3d) (PST)Dec 9th, 2018 2:47 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6351095260.6960.2080.1671.5390.0592254

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,0866,51531,57142121092415,913

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
509.8h/21.2d 2,666 5,113 5,504 47.1k 525 1,728 1,807 19.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
B**
Kills:217
Deaths:113
KDR:1.920
Accuracy:22.208% C
HSR:33.180% B**
NC6 Gauss SAW
B**
Kills:99
Deaths:67
KDR:1.478
Accuracy:19.081% C+
HSR:30.303% B**
GD-22S
N/A
Kills:50
Deaths:26
KDR:1.923
Accuracy:22.358% N/A
HSR:32% N/A
Kills:366
Deaths (as Heavy Assault):206
Deaths (to Heavy Assaults):1,839
KDR:1.7767
Kill Difference:160
Playtime:25.791 hours
Usage:5%
Score:0.338m
Score/min:219
Accuracy (listed only):21.216%
HSR (listed only):31.828%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS Baron G5
B+
Kills:1,103
Deaths:596
KDR:1.851
Accuracy:36.059% D
HSR:16.772% B+
LA39 Bruiser
B
Kills:1,091
Deaths:630
KDR:1.732
Accuracy:64.577% B
HSR:15.399% C*
MGR-S1 Gladius
B+
Kills:947
Deaths:440
KDR:2.152
Accuracy:23.561% D
HSR:25.238% B+
Mauler S6
B+
Kills:623
Deaths:438
KDR:1.422
Accuracy:44.810% B+
HSR:15.570% C++
AF-4 Cyclone
B**
Kills:535
Deaths:292
KDR:1.832
Accuracy:22.410% D
HSR:25.047% B**
NS-11C
B**
Kills:494
Deaths:224
KDR:2.205
Accuracy:23.568% C+
HSR:24.696% B**
GD-66 Claw
B
Kills:276
Deaths:175
KDR:1.577
Accuracy:60.443% C++
HSR:16.304% B
GD-7F
B*
Kills:255
Deaths:162
KDR:1.574
Accuracy:21.553% D
HSR:24.314% B*
AF-19 Mercenary
A+
Kills:209
Deaths:124
KDR:1.685
Accuracy:21.628% C+
HSR:29.665% A+
Blitz GD-10
B++
Kills:161
Deaths:88
KDR:1.830
Accuracy:25.265% C*
HSR:20.497% B++
Kills:5,694
Deaths (as Light Assault):3,169
Deaths (to Light Assaults):1,092
KDR:1.79678
Kill Difference:2,525
Playtime:193.608 hours
Usage:38%
Score:3.079m
Score/min:265
Accuracy (listed only):34.388%
HSR (listed only):21.350%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B+
Kills:2,752
Deaths:342
KDR:8.047
Accuracy:41.503% B+
HSR:73.038% B+
NSX Daimyo
C
Kills:1,014
Deaths:138
KDR:7.348
Accuracy:37.218% D
HSR:92.899% C
MGR-S1 Gladius
B+
Kills:947
Deaths:440
KDR:2.152
Accuracy:23.561% D
HSR:25.238% B+
NS-44 Commissioner
C*
Kills:774
Deaths:608
KDR:1.273
Accuracy:37.595% C*
HSR:22.222% C++
AF-4 Cyclone
B**
Kills:535
Deaths:292
KDR:1.832
Accuracy:22.410% D
HSR:25.047% B**
NS-45 Pilot
C*
Kills:301
Deaths:203
KDR:1.483
Accuracy:30.479% C+
HSR:27.243% C*
Gauss SPR
B+
Kills:266
Deaths:21
KDR:12.667
Accuracy:31.252% C
HSR:38.346% B+
NS-61 Emissary
B++
Kills:221
Deaths:139
KDR:1.590
Accuracy:32.448% B++
HSR:19.910% B+
Blitz GD-10
B++
Kills:161
Deaths:88
KDR:1.830
Accuracy:25.265% C*
HSR:20.497% B++
NC14 Bolt Driver
A
Kills:75
Deaths:8
KDR:9.375
Accuracy:34.146% C+
HSR:85.333% A
Kills:7,046
Deaths (as Infiltrator):2,279
Deaths (to Infiltrators):860
KDR:3.09171
Kill Difference:4,767
Playtime:160.746 hours
Usage:32%
Score:2.300m
Score/min:239
Accuracy (listed only):31.588%
HSR (listed only):42.977%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS Baron G5
B+
Kills:1,103
Deaths:596
KDR:1.851
Accuracy:36.059% D
HSR:16.772% B+
LA39 Bruiser
B
Kills:1,091
Deaths:630
KDR:1.732
Accuracy:64.577% B
HSR:15.399% C*
Mauler S6
B+
Kills:623
Deaths:438
KDR:1.422
Accuracy:44.810% B+
HSR:15.570% C++
MGR-M1 Bishop
A+
Kills:554
Deaths:59
KDR:9.390
Accuracy:35.412% B+
HSR:42.780% A+
NS-11C
B**
Kills:494
Deaths:224
KDR:2.205
Accuracy:23.568% C+
HSR:24.696% B**
GD-66 Claw
B
Kills:276
Deaths:175
KDR:1.577
Accuracy:60.443% C++
HSR:16.304% B
GD-7F
B*
Kills:255
Deaths:162
KDR:1.574
Accuracy:21.553% D
HSR:24.314% B*
AF-19 Mercenary
A+
Kills:209
Deaths:124
KDR:1.685
Accuracy:21.628% C+
HSR:29.665% A+
Warden
B++
Kills:168
Deaths:128
KDR:1.313
Accuracy:30.816% B++
HSR:22.024% C
Kills:4,773
Deaths (as Engineer):2,536
Deaths (to Engineers):861
KDR:1.8821
Kill Difference:2,237
Playtime:113.962 hours
Usage:22%
Score:2.182m
Score/min:319
Accuracy (listed only):37.652%
HSR (listed only):23.058%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5
B+
Kills:1,103
Deaths:596
KDR:1.851
Accuracy:36.059% D
HSR:16.772% B+
LA39 Bruiser
B
Kills:1,091
Deaths:630
KDR:1.732
Accuracy:64.577% B
HSR:15.399% C*
MGR-S1 Gladius
B+
Kills:947
Deaths:440
KDR:2.152
Accuracy:23.561% D
HSR:25.238% B+
Mauler S6
B+
Kills:623
Deaths:438
KDR:1.422
Accuracy:44.810% B+
HSR:15.570% C++
AF-4 Cyclone
B**
Kills:535
Deaths:292
KDR:1.832
Accuracy:22.410% D
HSR:25.047% B**
GD-66 Claw
B
Kills:276
Deaths:175
KDR:1.577
Accuracy:60.443% C++
HSR:16.304% B
Blitz GD-10
B++
Kills:161
Deaths:88
KDR:1.830
Accuracy:25.265% C*
HSR:20.497% B++
NC1 Gauss Rifle
M
Kills:81
Deaths:73
KDR:1.110
Accuracy:21.959% C+
HSR:38.272% M
Kills:4,817
Deaths (as Combat Medic):2,732
Deaths (to Combat Medics):708
KDR:1.76318
Kill Difference:2,085
Playtime:9.565 hours
Usage:2%
Score:0.184m
Score/min:321
Accuracy (listed only):37.386%
HSR (listed only):21.637%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:4,564
V. Kills:681 N/A
Deaths:181
KDR:25.216
Accuracy:51.547% B+
KPH:86.900 A+
VKPH:13 A
Skyguard
M**
Kills:359
V. Kills:186 192%
Deaths:14
KDR:25.643
Accuracy:32.248% B+
KPH:39.200 M**
VKPH:20.300 M*
L100 Python AP
A++
Kills:127
V. Kills:43 289%
Deaths:12
KDR:10.583
Accuracy:55.140% C+
KPH:51.600 A++
VKPH:17.500 C+
Kills:5,050 (5,050 + 0)
Deaths:207
KDR:24.396
VKDR:4.396
Vehicle Kills:910
Kill Difference:4,843
Playtime:64.159 hours
Usage:13%
Score:1.055m
Score/min:274
Driving Accuracy:55.140%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
M+
Kills:374
V. Kills:112 331%
Deaths:39
KDR:9.590
Accuracy:50.201% B+
KPH:49 M+
VKPH:14.700 A+
E540 Halberd
A+
Kills:86
V. Kills:28 297%
Deaths:8
KDR:10.750
Accuracy:52.381% B**
KPH:44.500 A+
VKPH:14.500 C+
Kills:460 (374 + 86)
Deaths:47
KDR:9.787
VKDR:2.979
Vehicle Kills:140
Kill Difference:413
Playtime:9.566 hours
Usage:2%
Score:0.138m
Score/min:240
Driving Accuracy:50.201%
Gunner Accuracy:52.381%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
B+
Kills:96
V. Kills:41 229%
Deaths:18
KDR:5.333
Accuracy:44.276% D
KPH:56.600 B+
VKPH:24.200 D
C85 Canister-H
C+
Kills:52
V. Kills:7 N/A
Deaths:1
KDR:52
Accuracy:69.418% A*
KPH:59.800 D-
VKPH:8.100 C+
Kills:148 (0 + 148)
Deaths:19
KDR:7.789
VKDR:2.526
Vehicle Kills:48
Kill Difference:129
Playtime:2.566 hours
Usage:1%
Score:0.047m
Score/min:305
Driving Accuracy:N/A%
Gunner Accuracy:69.418%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B**
Kills:81
V. Kills:23 338%
Deaths:13
KDR:6.231
Accuracy:38.537% C++
KPH:30.700 B**
VKPH:8.700 C**
M12 Kobalt
A*
Kills:76
V. Kills:7 N/A
Deaths:3
KDR:25.333
Accuracy:23.871% A
KPH:59.100 C+
VKPH:5.400 A*
Kills:157 (0 + 157)
Deaths:16
KDR:9.813
VKDR:1.875
Vehicle Kills:30
Kill Difference:141
Playtime:3.928 hours
Usage:1%
Score:0.067m
Score/min:283
Driving Accuracy:N/A%
Gunner Accuracy:23.871%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
B
Kills:86
V. Kills: N/A
Deaths:47
KDR:1.830
Accuracy:23.940% B
KPH:24.100 C+
VKPH:0 D*
Kills:86 (86 + 0)
Deaths:47
KDR:1.830
VKDR:0
Vehicle Kills:0
Kill Difference:39
Playtime:3.570 hours
Usage:1%
Score:0.011m
Score/min:50
Driving Accuracy:23.940%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 5,2454,56418125.215A21.8651.547%B+N/A86.9A+13A27952.5h2.6B*4.9B*
SAS-R 2,7562,7523428.047A++4.6941.503%B+73.038%B+45.4B+N/A11560.6h2B+4.9B+
C-4 1,7681,5316292.434B*0.9229.373%B++N/A172A*26.6C+7948.9h1B**3.3B*
NS Baron G5 1,1141,1035961.851B**1.5036.059%D16.772%B+33.6C++N/A8632.8h4.1B+11.3C+
LA39 Bruiser 1,0951,0916301.732B+1.6264.577%B15.399%C*39.7C+N/A10327.5h2.4C++3.7B
NSX Daimyo 1,0151,0141387.348A3.9937.218%D92.899%C39.9CN/A10225.4h2.5C*6.6C++
MGR-S1 Gladius 9589474402.152B+1.2023.561%D25.238%B+34.6C+N/A9927.4h9.1B+38.5C*
NS-44 Commissioner 7777746081.273B2.0837.595%C*22.222%C++46.9B+N/A13216.5h3.3B++8.8B+
Mauler S6 6306234381.422B++1.9344.81%B+15.57%C++31.9C*N/A8619.5h5C++11.2B+
MGR-M1 Bishop 556554599.39S6.0435.412%B+42.78%A+48.6B*N/A13111.4h4.5B**12.7B*
AF-4 Cyclone 5385352921.832B+1.5222.41%D25.047%B**28.8C+N/A9418.6h10.1B+45.3C++
NS-11C 4954942242.205A+1.1523.568%C+24.696%B**42.6B*N/A13611.6h11.2B*47.6B+
Titan-150 HEAT 486374399.59B**6.2450.201%B+1.07%D*49.2M++14.7A+2257.6h3.7B*7.3B**
Skyguard 5453591425.643U22.2932.248%B+N/A39M**20.2M++2539.2h49.5A++153.3A+
NS-45 Pilot 3013012031.483C*1.8730.479%C+27.243%C*37.2CN/A1238.1h6.6B+21.7B+
GD-66 Claw 2782761751.577C**1.7860.443%C++16.304%B26.5DN/A6810.4h2.6C+4.3C*
Gauss SPR 2662662112.667S9.3131.252%C38.346%B+40.9B++N/A1026.5h4.4B*14.2B+
GD-7F 2562551621.574B+1.7821.553%D24.314%B*28.3C+N/A919h10.6B*49.3B
NS-61 Emissary 2222211391.59B**1.7632.448%B++19.91%B+69.1A*N/A1803.2h10.5B+32.4B++
MGR-L1 Promise 2202171131.92B+1.4322.208%C33.18%B**36.2C+N/A1276h12.9B+58.1C**
AF-19 Mercenary 2122091241.685B**1.6721.628%C+29.665%A+19.7C++N/A9010.6h10.1B*46.7B+
NC15 Phoenix 254170628.333U24.9855.114%C*N/A21.3B++10.5C+2098h8B++14.5B*
Warden 1791681281.313B+2.0430.816%B++22.024%C12.5C--N/A4813.4h5.7A18.6B**
Blitz GD-10 162161881.83B++1.5225.265%C*20.497%B++27.3C+N/A825.9h12.4B++49.2B+
Mag-Cutter 1511505,6950.026C++3.3339.93%B**4%C0.5C+N/A1325.3h1.5B*3.8B++
L100 Python AP 1701271210.583A+7.2355.14%C+N/A50.8A++17.2C+2552.5h4.2B*7.6B**
Rocklet Rifle 196116572.035M1.3253.61%C++N/A50.4A++34.8B*5622.3h25.3B**47.2B*
NC6 Gauss SAW 10099671.478B1.8819.081%C+30.303%B**22.5CN/A2094.4h9.6B50.3C**
M96 Mjolnir-H 13796185.333B+1.9844.276%DN/A56.5B+24.1D3581.7h24.9B*56.2B++
M12 Kobalt-F 8686471.83C++1.5223.94%B3.488%D--23.9C+N/A503.6h10.6B+44.4B++
E540 Halberd 11486810.75B+7.4052.381%B**N/A45.3A+14.7C+3011.9h4.3B**8.3B**
NC1 Gauss Rifle 8181731.11C++2.2421.959%C+38.272%M25.3C++N/A1733.2h10.3B**46.9B+
M20 Basilisk 10481136.231A++2.8838.537%C++7.407%B+31.2B**8.8B2392.6h58B+150.6B*
M12 Kobalt 8376325.333A21.9823.871%A23.684%B**58.5C+5.4A*3741.3h28.2D*118C++
NC14 Bolt Driver 757589.375S6.0234.146%C+85.333%A15DN/A835h2.4B+7.1C**
Spear Anti-Vehicle Phalanx Turret 7152152S48.6562.478%A*N/A74.3A*27.1B+4790.7h6.9B+11B**
C85 Canister-H 5952152A++48.6569.418%A*5.769%F57.8D-7.8C+2020.9h12.6F18.2C-
Hunter QCX 5251271.889A++1.4749.393%B+29.412%C*20.4B+N/A612.5h2.4B+4.8B+
GD-22S 5150261.923B1.4322.358%C+32%B**27.8CN/A1421.8h9.9B+44.3B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter06860.3h
Nanite Revive Grenade01500h
Medical Kit104880.3h
Recon Detection Device315,8148.7h
Ammunition Package37470.2h
Nano-Armor Kit9690,4619.3h
Medical Applicator5614,3362h

Check the help document for the dictionary if you want to learn more about words used here.


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