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Maj. General NiMaMaZhaLa[BL] NiMaMaZhaLa
NC BR 85

KDR: 3.34

Score: 8.8m

Last Seen: Jan 25th, 2019 2:26 PM
- OFFLINE - 405.2 hour(s)

Battle Rank 85 - New Conglomerate on Emerald
Level Progress (to 86): 83%
Level 100 Progress: 47% 553h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS L100 Python HESH SAS-R C-4 NS Baron G5 LA39 Bruiser NSX Daimyo MGR-S1 Gladius NS-44 Commissioner
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,883,555 MLG Score: 2305
Fun Score: N/A
Cheeseburgers Flipped: 33TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.768%26.973%6681510075,2831.338822.005

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.85%0.722B++0.969B*-0.723D-HEAD ++ (~14.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.30.555B+8.20.423B25

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.205%0.293%3016310195,458242106822.5537511%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.306%-0.262C-1.493F0.799

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.90.587B+6.10.514B+9.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.715%14.234%150410182742151631.26852167%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.341%-0.226C2.501A**2.597

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.60.1C+35.90.088C+70.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.616%75.173%150410184,628321714.4174

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.136%0.538B+0.527B+0.205

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.403B2.30.284C*3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.207%15.363%150310192,135307136.93182

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.209%0.981B*0.167C++0.082

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.546B+3.20.343C**2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8.8m203.6%304 (18.2k)265 (15.9k)3.3440622,9676,8683.7655885 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022157726.127%24.518%64104:505

23% Engineer32% Infiltrator37% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2017 7:12 PMDec 31st, 2018 2:08 AMJan 25th, 2019 6:39 PM (21d) (PST)Jan 25th, 2019 11:00 AM (21d) (PST)Jan 25th, 2019 10:26 AM (21d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6351105250.6920.2070.1701.5270.0582305

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,0746,61731,45741121092315,883

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
553.5h/23.1d 2,895 5,631 6,027 50.7k 578 1,889 1,928 21.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
B**
Kills:234
Deaths:132
KDR:1.773
Accuracy:22.601% C
HSR:32.906% B**
NC6 Gauss SAW
B**
Kills:100
Deaths:68
KDR:1.471
Accuracy:19.132% C+
HSR:30% B**
GD-22S
B++
Kills:82
Deaths:47
KDR:1.745
Accuracy:21.422% C
HSR:29.268% B++
Kills:416
Deaths (as Heavy Assault):247
Deaths (to Heavy Assaults):1,985
KDR:1.68421
Kill Difference:169
Playtime:28.572 hours
Usage:5%
Score:0.370m
Score/min:216
Accuracy (listed only):21.052%
HSR (listed only):30.725%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS Baron G5
B+
Kills:1,242
Deaths:681
KDR:1.824
Accuracy:35.561% D-
HSR:17.311% B+
LA39 Bruiser
C**
Kills:1,183
Deaths:698
KDR:1.695
Accuracy:64.312% C**
HSR:14.962% C++
MGR-S1 Gladius
B+
Kills:959
Deaths:454
KDR:2.112
Accuracy:23.565% D
HSR:25.130% B+
Mauler S6
B+
Kills:634
Deaths:444
KDR:1.428
Accuracy:44.916% B+
HSR:15.615% C++
AF-4 Cyclone
B**
Kills:560
Deaths:297
KDR:1.886
Accuracy:22.542% D
HSR:25% B**
NS-11C
B**
Kills:494
Deaths:224
KDR:2.205
Accuracy:23.568% C+
HSR:24.696% B**
GD-66 Claw
B
Kills:318
Deaths:195
KDR:1.631
Accuracy:61.209% C*
HSR:16.352% B
GD-7F
B*
Kills:255
Deaths:163
KDR:1.564
Accuracy:21.562% D
HSR:24.314% B*
AF-19 Mercenary
A+
Kills:212
Deaths:129
KDR:1.643
Accuracy:21.579% C+
HSR:29.717% A+
Blitz GD-10
B++
Kills:168
Deaths:93
KDR:1.806
Accuracy:24.858% C++
HSR:20.833% B++
Kills:6,025
Deaths (as Light Assault):3,378
Deaths (to Light Assaults):1,176
KDR:1.7836
Kill Difference:2,647
Playtime:202.513 hours
Usage:37%
Score:3.206m
Score/min:264
Accuracy (listed only):34.367%
HSR (listed only):21.393%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B+
Kills:3,240
Deaths:398
KDR:8.141
Accuracy:41.153% B
HSR:72.377% B+
NSX Daimyo
C
Kills:1,044
Deaths:144
KDR:7.250
Accuracy:37.322% D
HSR:92.720% C
MGR-S1 Gladius
B+
Kills:959
Deaths:454
KDR:2.112
Accuracy:23.565% D
HSR:25.130% B+
NS-44 Commissioner
C++
Kills:804
Deaths:637
KDR:1.262
Accuracy:37.671% C++
HSR:21.766% C+
AF-4 Cyclone
B**
Kills:560
Deaths:297
KDR:1.886
Accuracy:22.542% D
HSR:25% B**
NS-45 Pilot
C++
Kills:341
Deaths:223
KDR:1.529
Accuracy:30.418% C+
HSR:26.980% C++
Gauss SPR
B+
Kills:268
Deaths:21
KDR:12.762
Accuracy:31.080% C
HSR:38.060% B+
NS-61 Emissary
B+
Kills:221
Deaths:140
KDR:1.579
Accuracy:32.358% B+
HSR:19.910% B+
Blitz GD-10
B++
Kills:168
Deaths:93
KDR:1.806
Accuracy:24.858% C++
HSR:20.833% B++
NC14 Bolt Driver
B**
Kills:76
Deaths:8
KDR:9.500
Accuracy:34.508% C+
HSR:84.211% B**
Kills:7,681
Deaths (as Infiltrator):2,415
Deaths (to Infiltrators):919
KDR:3.18054
Kill Difference:5,266
Playtime:177.079 hours
Usage:32%
Score:2.568m
Score/min:242
Accuracy (listed only):31.548%
HSR (listed only):42.699%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS Baron G5
B+
Kills:1,242
Deaths:681
KDR:1.824
Accuracy:35.561% D-
HSR:17.311% B+
LA39 Bruiser
C**
Kills:1,183
Deaths:698
KDR:1.695
Accuracy:64.312% C**
HSR:14.962% C++
Mauler S6
B+
Kills:634
Deaths:444
KDR:1.428
Accuracy:44.916% B+
HSR:15.615% C++
MGR-M1 Bishop
A+
Kills:580
Deaths:59
KDR:9.831
Accuracy:35.193% C**
HSR:42.414% A+
NS-11C
B**
Kills:494
Deaths:224
KDR:2.205
Accuracy:23.568% C+
HSR:24.696% B**
GD-66 Claw
B
Kills:318
Deaths:195
KDR:1.631
Accuracy:61.209% C*
HSR:16.352% B
GD-7F
B*
Kills:255
Deaths:163
KDR:1.564
Accuracy:21.562% D
HSR:24.314% B*
AF-19 Mercenary
A+
Kills:212
Deaths:129
KDR:1.643
Accuracy:21.579% C+
HSR:29.717% A+
Warden
B+
Kills:192
Deaths:138
KDR:1.391
Accuracy:29.767% B+
HSR:22.396% C
Kills:5,110
Deaths (as Engineer):2,731
Deaths (to Engineers):946
KDR:1.87111
Kill Difference:2,379
Playtime:124.942 hours
Usage:23%
Score:2.338m
Score/min:312
Accuracy (listed only):37.518%
HSR (listed only):23.086%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5
B+
Kills:1,242
Deaths:681
KDR:1.824
Accuracy:35.561% D-
HSR:17.311% B+
LA39 Bruiser
C**
Kills:1,183
Deaths:698
KDR:1.695
Accuracy:64.312% C**
HSR:14.962% C++
MGR-S1 Gladius
B+
Kills:959
Deaths:454
KDR:2.112
Accuracy:23.565% D
HSR:25.130% B+
Mauler S6
B+
Kills:634
Deaths:444
KDR:1.428
Accuracy:44.916% B+
HSR:15.615% C++
AF-4 Cyclone
B**
Kills:560
Deaths:297
KDR:1.886
Accuracy:22.542% D
HSR:25% B**
GD-66 Claw
B
Kills:318
Deaths:195
KDR:1.631
Accuracy:61.209% C*
HSR:16.352% B
Blitz GD-10
B++
Kills:168
Deaths:93
KDR:1.806
Accuracy:24.858% C++
HSR:20.833% B++
NC1 Gauss Rifle
M
Kills:81
Deaths:73
KDR:1.110
Accuracy:21.959% C+
HSR:38.272% M
Kills:5,145
Deaths (as Combat Medic):2,935
Deaths (to Combat Medics):760
KDR:1.75298
Kill Difference:2,210
Playtime:12.255 hours
Usage:2%
Score:0.242m
Score/min:330
Accuracy (listed only):37.365%
HSR (listed only):21.684%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B+
Kills:79
Deaths:46
KDR:1.717
Accuracy:24.596% D*
HSR:17.722% B+
AF-23 Grinder
M**
Kills:55
Deaths:29
KDR:1.897
Accuracy:27.566% D-
HSR:29.091% M**
Kills:134
Deaths (as MAX Suit):37.500
Deaths (to MAX Suits):249
KDR:3.57333
Kill Difference:96.500
Playtime:4.130 hours
Usage:1%
Score:0.066m
Score/min:264
Accuracy (listed only):26.081%
HSR (listed only):23.406%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C+
Kills:57
V. Kills:8 N/A
Deaths:7
KDR:8.143
Accuracy:46.651% C
KPH:75.600 C+
VKPH:10.600 C-
Kills:57 (0 + 0)
Deaths:7
KDR:8.143
VKDR:1.143
Vehicle Kills:8
Kill Difference:50
Playtime:0.755 hours
Usage:0%
Score:0.015m
Score/min:339
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:4,687
V. Kills:703 N/A
Deaths:183
KDR:25.612
Accuracy:51.519% B
KPH:86.600 A
VKPH:13 A
Skyguard
M**
Kills:394
V. Kills:204 192%
Deaths:15
KDR:26.267
Accuracy:32.548% B+
KPH:39.500 M**
VKPH:20.500 M*
L100 Python AP
A++
Kills:127
V. Kills:43 289%
Deaths:12
KDR:10.583
Accuracy:55.140% C+
KPH:51.600 A++
VKPH:17.500 C+
Kills:5,208 (5,208 + 0)
Deaths:210
KDR:24.800
VKDR:4.524
Vehicle Kills:950
Kill Difference:4,998
Playtime:66.524 hours
Usage:12%
Score:1.100m
Score/min:276
Driving Accuracy:55.140%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
M+
Kills:377
V. Kills:114 328%
Deaths:39
KDR:9.667
Accuracy:50.272% B+
KPH:49.100 M+
VKPH:14.800 A+
E540 Halberd
A++
Kills:96
V. Kills:31 300%
Deaths:10
KDR:9.600
Accuracy:52.139% B**
KPH:46.400 A++
VKPH:15 C+
Kills:473 (377 + 96)
Deaths:49
KDR:9.653
VKDR:2.959
Vehicle Kills:145
Kill Difference:424
Playtime:9.753 hours
Usage:2%
Score:0.142m
Score/min:243
Driving Accuracy:50.272%
Gunner Accuracy:52.139%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
B+
Kills:106
V. Kills:47 221%
Deaths:18
KDR:5.889
Accuracy:46.118% C
KPH:56.700 B+
VKPH:25.100 C-
C85 Canister-H
C+
Kills:52
V. Kills:7 N/A
Deaths:1
KDR:52
Accuracy:69.637% A++
KPH:59.200 D-
VKPH:8 C+
Kills:158 (0 + 158)
Deaths:19
KDR:8.316
VKDR:2.842
Vehicle Kills:54
Kill Difference:139
Playtime:2.748 hours
Usage:0%
Score:0.053m
Score/min:323
Driving Accuracy:N/A%
Gunner Accuracy:69.637%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B*
Kills:91
V. Kills:26 337%
Deaths:17
KDR:5.353
Accuracy:42.183% B+
KPH:29.600 B*
VKPH:8.500 C**
M12 Kobalt
A*
Kills:76
V. Kills:7 N/A
Deaths:3
KDR:25.333
Accuracy:23.871% A
KPH:59 C+
VKPH:5.400 A*
M12 Kobalt
A**
Kills:55
V. Kills:4 N/A
Deaths:3
KDR:18.333
Accuracy:19.878% B+
KPH:86.500 B+
VKPH:6.300 A**
Kills:222 (0 + 222)
Deaths:23
KDR:9.652
VKDR:1.609
Vehicle Kills:37
Kill Difference:199
Playtime:4.998 hours
Usage:1%
Score:0.089m
Score/min:297
Driving Accuracy:N/A%
Gunner Accuracy:19.878%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
C**
Kills:88
V. Kills: N/A
Deaths:49
KDR:1.796
Accuracy:23.788% C**
KPH:24.300 C+
VKPH:0 D*
Kills:88 (88 + 0)
Deaths:49
KDR:1.796
VKDR:0
Vehicle Kills:0
Kill Difference:39
Playtime:3.626 hours
Usage:1%
Score:0.011m
Score/min:50
Driving Accuracy:23.788%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 5,3904,68718325.612A22.2751.519%BN/A86.6A13A28054.1h2.6B*5B++
SAS-R 3,2463,2403988.141A++4.8041.153%B72.377%B+46.4BN/A11669.8h2B+4.9B+
C-4 1,8321,5876462.457B++0.8929.545%B++N/A174.4A*26.9C+8019.1h1B**3.3B**
NS Baron G5 1,2541,2426811.824B**1.5235.561%D-17.311%B+33.4C+N/A8437.2h4.1B+11.6C+
LA39 Bruiser 1,1871,1836981.695B+1.6564.312%C**14.962%C++40.1C+N/A10429.5h2.4C++3.7C**
NSX Daimyo 1,0451,0441447.25A3.9137.322%D92.72%C40CN/A10126.1h2.5C++6.7C+
MGR-S1 Gladius 9709594542.112B+1.2323.565%D25.13%B+34C+N/A9828.2h9.1B+38.6C*
NS-44 Commissioner 8088046371.262B2.0837.671%C++21.766%C+47.6B+N/A13416.9h3.3B++8.8B+
Mauler S6 6416344441.428B+1.9244.916%B+15.615%C++32C**N/A8719.8h5C++11.2B+
MGR-M1 Bishop 582580599.831S6.4935.193%C**42.414%A+48.3B*N/A12912h4.5B**12.8B*
AF-4 Cyclone 5635602971.886B+1.4622.542%D25%B**29.2C+N/A9519.2h10.2B+45C++
NS-11C 4954942242.205A+1.1423.568%C+24.696%B**42.6B*N/A13611.6h11.2B*47.6B+
Skyguard 5983941526.267U22.9232.548%B+N/A39.4M**20.4M++25710h50.3A++154.6A+
Titan-150 HEAT 491377399.667B**6.3250.272%B+1.061%D*49M+14.8A+2277.7h3.7B*7.3B**
NS-45 Pilot 3413412231.529C*1.8230.418%C+26.98%C++38.8CN/A1228.8h6.5B+21.4B
GD-66 Claw 3203181951.631C**1.7161.209%C*16.352%B28.9C-N/A7211h2.5C++4.1C**
Gauss SPR 2682682112.762S9.4231.08%C38.06%B+40.6B++N/A1026.6h4.4B*14.3B+
GD-7F 2562551631.564B+1.7821.562%D24.314%B*28C+N/A939.1h10.6B*49.3B
MGR-L1 Promise 2372341321.773C**1.5722.601%C32.906%B**37.1C+N/A1296.3h13B+57.5B
NS-61 Emissary 2222211401.579B**1.7732.358%B+19.91%B+67A*N/A1773.3h10.5B+32.5B++
AF-19 Mercenary 2152121291.643B**1.7021.579%C+29.717%A+19.4C++N/A9110.9h10.2B*47.4B+
Warden 2031921381.391B+1.9529.767%B+22.396%C12.7C--N/A4615.1h5.7A19B**
NC15 Phoenix 272182726U22.6655.221%C**N/A21.4B*10.6C+2118.5h8B++14.6B*
Blitz GD-10 169168931.806B*1.5424.858%C++20.833%B++27.1C+N/A846.2h12.5B++50.1B+
Mag-Cutter 1531525,8510.026C*3.3239.792%B**3.947%C0.5C+N/A1334.9h1.5B*3.8B+
L100 Python AP 1701271210.583A7.2455.14%C+N/A50.8A++17.2C+2562.5h4.2B*7.6B**
Rocklet Rifle 203120592.034A**1.3153.362%C++N/A48A++33.2B++5382.5h26.9B*50.4B++
M96 Mjolnir-H 153106185.889B++2.5446.118%CN/A55.8B24.7C--3761.9h25.3B++54.9B++
NC6 Gauss SAW 101100681.471B1.8719.132%C+30%B**22.7CN/A2214.4h9.7C**50.4C**
E540 Halberd 12796109.6C**6.2652.139%B**N/A45.7A+14.8C+3032.1h4.1A7.8A
M20 Basilisk 11791175.353A2.0142.183%B+6.593%C*29.4B*8.4C**2383.1h66.5B*157.7B**
M12 Kobalt-F 8888491.796C++1.5523.788%C**3.409%D--24.4C+N/A503.6h10.8B+45.2B++
GD-22S 8682471.745C*1.6021.422%C29.268%B++28.3C1.4A**1182.9h11C*51.1C++
NC1 Gauss Rifle 8181731.11C++2.2321.959%C+38.272%M25.3C++N/A1863.2h10.3B**46.9B+
NCM1 Scattercannon 8279461.717C+1.6324.596%D*17.722%B+19.8CN/A754h6.6B+26.7C+
NC14 Bolt Driver 767689.5S6.1634.508%C+84.211%B**15.2C--N/A855h2.4B+7.1C**
M12 Kobalt 8376325.333B**21.9923.871%A23.684%B**58.5C+5.4A*3761.3h28.2D*118C++
Frag Grenade 7168168N/A64.6656.111%A+N/A680B*30M**21580.1h4.5C-7.9B
Breaker Rocket Pods 655778.143C*4.8046.651%CN/A71.3C+10C-3380.8h14.2B+30.4C**
M12 Kobalt 5955318.333B++14.9919.878%B+21.818%B++91.7B+6.7M4210.6h17.7C*89.3B
AF-23 Grinder 5655291.897C+1.4527.566%D-29.091%M**27.5CN/A972h7C25.3D
Spear Anti-Vehicle Phalanx Turret 7454154S50.6662.459%A*N/A77.1A*28.6B++4750.7h7B+11.1B**
C85 Canister-H 5952152A++48.6669.637%A++5.769%D**57.8D-7.8C+2080.9h12.9F18.6C--
Hunter QCX 5251281.821A++1.5247.843%C**29.412%C*19.6B+N/A612.6h2.4B+5B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter06860.3h
Nanite Revive Grenade01750h
Medical Kit115600.4h
Recon Detection Device346,68810h
Ammunition Package48140.3h
Nano-Armor Kit10796,92810h
Medical Applicator6116,7382.3h

Check the help document for the dictionary if you want to learn more about words used here.


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