Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 11 (18,820)players online:
ReallyNavi (95)  ghost_lemons (63)  BigMongostyler (29)  Ahorn (21)  TrueImpHunter (15)  Tou1on (6) 229
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (55 days). The data shown below may not be accurate.

Maj. General NiMaMaZhaLa[TSoL] NiMaMaZhaLa
NC BR 86

KDR: 3.33

Score: 9.1m

Last Seen: Mar 24th, 2019 9:55 PM
- OFFLINE - 113.3 hour(s)

Battle Rank 86 - New Conglomerate on Emerald
Level Progress (to 87): 5%
Level 100 Progress: 48% 534h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS L100 Python HESH SAS-R C-4 NS Baron G5 LA39 Bruiser NSX Daimyo MGR-S1 Gladius NS-44 Commissioner
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:NiMaMaZhaLa



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,876,049 MLG Score: 2299
Fun Score: N/A
Cheeseburgers Flipped: 39TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.731%27.258%6741611735,4481.345521.987

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.831%0.705B++0.995B*-0.699DHEAD ++ (~14.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.30.554B+8.20.423B25.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.812%0.306%2977311865,557246109022.498509%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.34%-0.303C-1.469F0.811

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.50.574B+6.20.504B+10.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.087%14.079%148411852772231651.23661167%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.333%-0.194C2.421A**2.569

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
107.20.1C+36.50.079C+70.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.342%74.797%148411854,813332714.4535

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.149%0.499B+0.501B+0.217

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.397B2.30.282C*3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.259%15.212%148311862,189315136.92722

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.259%0.982B*0.128C++0.098

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.546B+3.20.343C**2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9.1m205.1%305 (18.3k)266 (16k)3.3321123,5687,0733.7507486 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1189161526.128%24.648%64404:515

22% Engineer32% Infiltrator36% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2017 7:12 PMMar 18th, 2019 12:01 AMMar 30th, 2019 8:55 AM (50d) (PST)Mar 24th, 2019 6:28 PM (56d) (PST)Mar 24th, 2019 5:55 PM (56d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6341115230.6870.2060.1691.5280.0572299

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,0116,64531,36641121092315,930

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
571.4h/23.8d 2,961 5,809 6,215 52.4k 599 1,938 1,968 21.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
B**
Kills:247
Deaths:141
KDR:1.752
Accuracy:22.502% C
HSR:33.603% B**
NC6 Gauss SAW
B**
Kills:100
Deaths:68
KDR:1.471
Accuracy:19.132% C+
HSR:30% B**
GD-22S
B*
Kills:82
Deaths:47
KDR:1.745
Accuracy:21.350% C
HSR:29.268% B*
Kills:429
Deaths (as Heavy Assault):256
Deaths (to Heavy Assaults):2,047
KDR:1.67578
Kill Difference:173
Playtime:29.637 hours
Usage:5%
Score:0.390m
Score/min:220
Accuracy (listed only):20.995%
HSR (listed only):30.957%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS Baron G5
B++
Kills:1,251
Deaths:689
KDR:1.816
Accuracy:35.587% D-
HSR:17.346% B++
LA39 Bruiser
C**
Kills:1,184
Deaths:699
KDR:1.694
Accuracy:64.305% C**
HSR:14.949% C++
MGR-S1 Gladius
B+
Kills:961
Deaths:458
KDR:2.098
Accuracy:23.520% D
HSR:25.078% B+
Mauler S6
B+
Kills:642
Deaths:453
KDR:1.417
Accuracy:44.859% B+
HSR:15.732% C++
AF-4 Cyclone
B**
Kills:578
Deaths:306
KDR:1.889
Accuracy:22.514% D
HSR:25.087% B**
NS-11C
B**
Kills:512
Deaths:235
KDR:2.179
Accuracy:23.596% C+
HSR:25% B**
GD-66 Claw
C**
Kills:363
Deaths:226
KDR:1.606
Accuracy:61.528% C**
HSR:15.152% C++
GD-7F
B*
Kills:255
Deaths:163
KDR:1.564
Accuracy:21.562% D
HSR:24.314% B*
AF-19 Mercenary
A++
Kills:239
Deaths:149
KDR:1.604
Accuracy:21.397% C+
HSR:30.962% A++
Blitz GD-10
B++
Kills:168
Deaths:93
KDR:1.806
Accuracy:24.858% C++
HSR:20.833% B++
Kills:6,153
Deaths (as Light Assault):3,471
Deaths (to Light Assaults):1,205
KDR:1.77269
Kill Difference:2,682
Playtime:208.116 hours
Usage:36%
Score:3.301m
Score/min:264
Accuracy (listed only):34.373%
HSR (listed only):21.445%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B
Kills:3,411
Deaths:426
KDR:8.007
Accuracy:40.787% C**
HSR:72.032% B
NSX Daimyo
C
Kills:1,044
Deaths:144
KDR:7.250
Accuracy:37.322% D
HSR:92.720% C
MGR-S1 Gladius
B+
Kills:961
Deaths:458
KDR:2.098
Accuracy:23.520% D
HSR:25.078% B+
NS-44 Commissioner
C*
Kills:817
Deaths:650
KDR:1.257
Accuracy:37.574% C*
HSR:21.909% C+
AF-4 Cyclone
B**
Kills:578
Deaths:306
KDR:1.889
Accuracy:22.514% D
HSR:25.087% B**
NS-45 Pilot
C++
Kills:351
Deaths:230
KDR:1.526
Accuracy:30.492% C+
HSR:26.496% C++
Gauss SPR
B++
Kills:282
Deaths:22
KDR:12.818
Accuracy:30.648% C
HSR:39.362% B++
NS-61 Emissary
B++
Kills:221
Deaths:140
KDR:1.579
Accuracy:32.268% B++
HSR:19.910% B+
Blitz GD-10
B++
Kills:168
Deaths:93
KDR:1.806
Accuracy:24.858% C++
HSR:20.833% B++
NC14 Bolt Driver
B**
Kills:76
Deaths:8
KDR:9.500
Accuracy:34.508% C+
HSR:84.211% B**
Impetus
A*
Kills:52
Deaths:7
KDR:7.429
Accuracy:31.198% C--
HSR:44.231% A*
Kills:7,961
Deaths (as Infiltrator):2,484
Deaths (to Infiltrators):943
KDR:3.20491
Kill Difference:5,477
Playtime:184.032 hours
Usage:32%
Score:2.686m
Score/min:243
Accuracy (listed only):31.426%
HSR (listed only):42.897%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS Baron G5
B++
Kills:1,251
Deaths:689
KDR:1.816
Accuracy:35.587% D-
HSR:17.346% B++
LA39 Bruiser
C**
Kills:1,184
Deaths:699
KDR:1.694
Accuracy:64.305% C**
HSR:14.949% C++
Mauler S6
B+
Kills:642
Deaths:453
KDR:1.417
Accuracy:44.859% B+
HSR:15.732% C++
MGR-M1 Bishop
A+
Kills:587
Deaths:61
KDR:9.623
Accuracy:35.139% B
HSR:42.419% A+
NS-11C
B**
Kills:512
Deaths:235
KDR:2.179
Accuracy:23.596% C+
HSR:25% B**
GD-66 Claw
C**
Kills:363
Deaths:226
KDR:1.606
Accuracy:61.528% C**
HSR:15.152% C++
GD-7F
B*
Kills:255
Deaths:163
KDR:1.564
Accuracy:21.562% D
HSR:24.314% B*
AF-19 Mercenary
A++
Kills:239
Deaths:149
KDR:1.604
Accuracy:21.397% C+
HSR:30.962% A++
Warden
B+
Kills:197
Deaths:141
KDR:1.397
Accuracy:29.712% B+
HSR:22.335% C
Kills:5,230
Deaths (as Engineer):2,816
Deaths (to Engineers):975
KDR:1.85724
Kill Difference:2,414
Playtime:127.511 hours
Usage:22%
Score:2.376m
Score/min:311
Accuracy (listed only):37.521%
HSR (listed only):23.134%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5
B++
Kills:1,251
Deaths:689
KDR:1.816
Accuracy:35.587% D-
HSR:17.346% B++
LA39 Bruiser
C**
Kills:1,184
Deaths:699
KDR:1.694
Accuracy:64.305% C**
HSR:14.949% C++
MGR-S1 Gladius
B+
Kills:961
Deaths:458
KDR:2.098
Accuracy:23.520% D
HSR:25.078% B+
Mauler S6
B+
Kills:642
Deaths:453
KDR:1.417
Accuracy:44.859% B+
HSR:15.732% C++
AF-4 Cyclone
B**
Kills:578
Deaths:306
KDR:1.889
Accuracy:22.514% D
HSR:25.087% B**
GD-66 Claw
C**
Kills:363
Deaths:226
KDR:1.606
Accuracy:61.528% C**
HSR:15.152% C++
Blitz GD-10
B++
Kills:168
Deaths:93
KDR:1.806
Accuracy:24.858% C++
HSR:20.833% B++
NC1 Gauss Rifle
M
Kills:81
Deaths:73
KDR:1.110
Accuracy:21.959% C+
HSR:38.272% M
Kills:5,228
Deaths (as Combat Medic):2,997
Deaths (to Combat Medics):783
KDR:1.74441
Kill Difference:2,231
Playtime:13.088 hours
Usage:2%
Score:0.256m
Score/min:326
Accuracy (listed only):37.391%
HSR (listed only):21.556%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B+
Kills:107
Deaths:57
KDR:1.877
Accuracy:24.934% D*
HSR:17.757% B+
AF-23 Grinder
A+
Kills:82
Deaths:40
KDR:2.050
Accuracy:30.010% D
HSR:20.732% A+
Kills:189
Deaths (as MAX Suit):48.500
Deaths (to MAX Suits):259
KDR:3.89691
Kill Difference:140.500
Playtime:4.935 hours
Usage:1%
Score:0.092m
Score/min:312
Accuracy (listed only):27.472%
HSR (listed only):19.244%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C+
Kills:63
V. Kills:9 N/A
Deaths:7
KDR:9
Accuracy:46.660% C
KPH:83.500 C+
VKPH:11.900 C
Kills:63 (0 + 0)
Deaths:7
KDR:9
VKDR:1.286
Vehicle Kills:9
Kill Difference:56
Playtime:0.755 hours
Usage:0%
Score:0.017m
Score/min:381
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:4,765
V. Kills:714 N/A
Deaths:183
KDR:26.038
Accuracy:51.272% B
KPH:85.800 A
VKPH:12.900 A
Skyguard
M**
Kills:415
V. Kills:215 192%
Deaths:15
KDR:27.667
Accuracy:32.292% B+
KPH:38.700 M**
VKPH:20 M++
L100 Python AP
A++
Kills:127
V. Kills:43 289%
Deaths:12
KDR:10.583
Accuracy:55.140% C+
KPH:51.600 A++
VKPH:17.500 C+
Kills:5,307 (5,307 + 0)
Deaths:210
KDR:25.271
VKDR:4.629
Vehicle Kills:972
Kill Difference:5,097
Playtime:68.717 hours
Usage:12%
Score:1.128m
Score/min:274
Driving Accuracy:55.140%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
M++
Kills:377
V. Kills:114 328%
Deaths:39
KDR:9.667
Accuracy:50.272% B+
KPH:49.100 M++
VKPH:14.800 A++
E540 Halberd
A
Kills:100
V. Kills:32 303%
Deaths:11
KDR:9.091
Accuracy:54.454% A
KPH:43.500 A
VKPH:13.900 C+
Kills:477 (377 + 100)
Deaths:50
KDR:9.540
VKDR:2.920
Vehicle Kills:146
Kill Difference:427
Playtime:9.983 hours
Usage:2%
Score:0.145m
Score/min:242
Driving Accuracy:50.272%
Gunner Accuracy:54.454%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
B
Kills:106
V. Kills:47 221%
Deaths:18
KDR:5.889
Accuracy:45.135% C--
KPH:55.600 B
VKPH:24.700 C--
C85 Canister-H
C+
Kills:52
V. Kills:7 N/A
Deaths:1
KDR:52
Accuracy:69.637% A++
KPH:59.200 D-
VKPH:8 C+
Kills:158 (0 + 158)
Deaths:19
KDR:8.316
VKDR:2.842
Vehicle Kills:54
Kill Difference:139
Playtime:2.784 hours
Usage:0%
Score:0.053m
Score/min:320
Driving Accuracy:N/A%
Gunner Accuracy:69.637%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B*
Kills:91
V. Kills:26 337%
Deaths:18
KDR:5.056
Accuracy:42.769% B+
KPH:29 B*
VKPH:8.300 C**
M12 Kobalt
A++
Kills:77
V. Kills:7 N/A
Deaths:3
KDR:25.667
Accuracy:24.072% A
KPH:59.400 C+
VKPH:5.400 A++
M12 Kobalt
A*
Kills:57
V. Kills:4 N/A
Deaths:4
KDR:14.250
Accuracy:19.879% B+
KPH:88.800 B+
VKPH:6.200 A*
Kills:225 (0 + 225)
Deaths:25
KDR:9
VKDR:1.480
Vehicle Kills:37
Kill Difference:200
Playtime:5.078 hours
Usage:1%
Score:0.090m
Score/min:295
Driving Accuracy:N/A%
Gunner Accuracy:19.879%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
C**
Kills:88
V. Kills: N/A
Deaths:49
KDR:1.796
Accuracy:23.788% C**
KPH:24.300 C+
VKPH:0 D*
Kills:88 (88 + 0)
Deaths:49
KDR:1.796
VKDR:0
Vehicle Kills:0
Kill Difference:39
Playtime:3.626 hours
Usage:1%
Score:0.011m
Score/min:50
Driving Accuracy:23.788%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 5,4794,76518326.038A+22.7151.272%BN/A85.9A12.9A27855.5h2.6B++5B++
SAS-R 3,4173,4114268.007A++4.6740.787%C**72.032%B46BN/A11674.1h2B+5B+
C-4 1,8481,6026562.442B++0.8929.659%B*N/A174.1A*26.7C+8069.2h1B**3.3B**
NS Baron G5 1,2631,2516891.816B*1.5235.587%D-17.346%B++33.3C+N/A8337.6h4.1B+11.6C+
LA39 Bruiser 1,1881,1846991.694B+1.6464.305%C**14.949%C++40.1C+N/A10429.5h2.4C*3.7B
NSX Daimyo 1,0451,0441447.25A3.9237.322%D92.72%C40CN/A10126.1h2.5C++6.7C+
MGR-S1 Gladius 9729614582.098B+1.2323.52%D25.078%B+33.8C+N/A9828.4h9.1B+38.7C*
NS-44 Commissioner 8218176501.257C**2.0837.574%C*21.909%C+47.5B+N/A13417.2h3.3B++8.9B+
Mauler S6 6496424531.417B+1.9244.859%B+15.732%C++31.8C**N/A8720.2h5.1C++11.3B
MGR-M1 Bishop 589587619.623S6.2935.139%B42.419%A+48.1B*N/A13012.2h4.5A12.8B*
AF-4 Cyclone 5835783061.889B+1.4422.514%D25.087%B**28.8C+N/A9320.1h10.1B+45C++
NS-11C 5135122352.179A1.1523.596%C+25%B**42B*N/A13612.2h11.3B*47.9B+
Skyguard 6304151527.667U24.3332.292%B+N/A38.8M**20.1M++25310.7h50.4A++155.9A+
Titan-150 HEAT 491377399.667B**6.3350.272%B+1.061%D*49M+14.8A++2287.7h3.7B*7.3B**
GD-66 Claw 3653632261.606C**1.7361.528%C**15.152%C++29.8CN/A7312.2h2.6C++4.1C**
NS-45 Pilot 3513512301.526C*1.8130.492%C+26.496%C++39CN/A1229h6.5B+21.4B+
Gauss SPR 2822822212.818S9.4930.648%C39.362%B++40.3B++N/A1037h4.5B++14.8B+
GD-7F 2562551631.564B+1.7721.562%D24.314%B*28C+N/A939.1h10.6B*49.3B
MGR-L1 Promise 2502471411.752C**1.5822.502%C33.603%B**36.9C+N/A1306.7h13B+57.9B
AF-19 Mercenary 2422391491.604B**1.7321.397%C+30.962%A++19.9C++N/A9112h10.3B*48.2B+
NS-61 Emissary 2222211401.579B**1.7532.268%B++19.91%B+67A*N/A1763.3h10.5B+32.5B++
Warden 2081971411.397B+1.9429.712%B+22.335%C12.8C--N/A4715.4h5.6A19B**
NC15 Phoenix 289194824.25U20.9255.12%C**N/A21.8A10.7C+2128.9h8B++14.4B*
Blitz GD-10 169168931.806B*1.5324.858%C++20.833%B++27.1C+N/A846.2h12.5B++50.1B+
Mag-Cutter 1531525,8970.026C++3.3139.759%B**3.947%C0.4CN/A1338.6h1.5B**3.8B++
L100 Python AP 1701271210.583A7.2555.14%C+N/A50.8A+17.2C+2622.5h4.2B*7.6B**
Rocklet Rifle 210124602.067M+1.2753.323%C++N/A47.7A++33.1B++5382.6h26.7B*50.1B++
NCM1 Scattercannon 111107571.877C++1.4624.934%D*17.757%B+22.8C+N/A864.7h6.2B++24.7C+
M96 Mjolnir-H 153106185.889B+2.5645.135%C--N/A55.8B24.7C--3701.9h25.6B*56.6B++
NC6 Gauss SAW 101100681.471B1.8619.132%C+30%B**22.7CN/A2274.4h9.7B50.4C**
E540 Halberd 132100119.091C*5.7654.454%AN/A43.5A13.9C+2902.3h4.9B++9B**
M20 Basilisk 11791185.056B**1.7242.769%B+6.593%C**29.4B*8.4C**2343.1h68.9B*161.2B*
M12 Kobalt-F 8888491.796C++1.5423.788%C**3.409%D--24.4C+N/A503.6h10.8B+45.2B++
AF-23 Grinder 8482402.05C+1.2830.01%D20.732%A+30.4C+N/A1092.7h7C+23.4C
GD-22S 8682471.745C*1.5921.35%C29.268%B*27.3C1.3A*1133h11C*51.3C++
NC1 Gauss Rifle 8181731.11C++2.2221.959%C+38.272%M25.3C++N/A1903.2h10.3B**46.9B+
M12 Kobalt 8477325.667B**22.3324.072%A23.377%B**59.2C+5.4A++3761.3h28.4D**117.9C++
NC14 Bolt Driver 767689.5S6.1734.508%C+84.211%B**15.2C--N/A885h2.4B+7.1B
Frag Grenade 7774174N/A70.6755.574%AN/A370C-15A21010.2h4.4C8C**
Breaker Rocket Pods 726379C*5.6746.66%CN/A78.8C+11.3C3800.8h14.6B31.4C**
Spear Anti-Vehicle Phalanx Turret 7857157S53.6762.48%A*N/A71.3A*26.3B+4880.8h6.9B+11B**
M12 Kobalt 6157414.25C++10.9219.879%B+21.053%B+95B++6.7M4290.6h17.4C**87.3B
Impetus 525277.429M+4.1031.198%C--44.231%A*47.3B+N/A1301.1h4.3B+13.8C++
C85 Canister-H 5952152M*48.6769.637%A++5.769%D**57.8D-7.8C+2110.9h12.9F18.6C--
Hunter QCX 5251281.821A++1.5147.843%B29.412%C*19.6B+N/A652.6h2.4B+5B+

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade01830.1h
Medical Kit125970.4h
Motion Spotter06860.3h
Recon Detection Device377,03010.5h
Ammunition Package48390.3h
Nano-Armor Kit10898,18210.2h
Medical Applicator6217,2432.3h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.50s
Server spent 3.32s on queries, 2.81s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.