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Signifer NiXzeR[ZAPS] NiXzeR
VS BR 58

KDR: 3.83

Score: 29.3m

Last Seen: Jan 18th, 2019 8:22 AM
- OFFLINE - 5.2 hour(s)

Prestige 1, Battle Rank 58 - Vanu Sovereignty on Emerald - Outfit Leader of SNAX DRONES AND LAZERS[ZAPS] SNAX DRONES AND LAZERS
VS outfit on Emerald

Members: 23
Level Progress (to 59): 58%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Parallax VX3 Ghost C-4 NSX Daimyo Phaseshift VX-S Solstice SF C150 Dalton Dual Photon Pods
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,616,539 MLG Score: 5289
Fun Score: N/A
Cheeseburgers Flipped: 223TIME WITH MEDKIT: 5.9%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.329%32.765%9943998337,5313.248310.584

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.114%1.813A++1.877A++-0.918D--HEAD ++ (~17.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.70.63B+8.40.413B19.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.078%2.002%475310192,49770011793.56714212%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.813%0.067C+0.363C**1.238

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.90.434B34.60.345C**56.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.947%2.632%34210201908871050.214205179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.034%0.503B+0.001C+-1.269

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.60.727B++4.90.613B+5.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.374%2.223%7541010125,44481725546.65526213%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.203%-0.349C--0.546D0.578

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.60.766B++8.90.772B++18.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.267%79.736%7547101520,13912853715.6602

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.953%1.542A+0.824B++0.066

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.568B+1.90.393B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.314%12.898%754210202,35789142.64534

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.05%0.909B*-0.32C0.677

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.576B+2.90.397B2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SNAX DRONES AND LAZERS[ZAPS] SNAX DRONES AND LAZERS
VS outfit on Emerald

Members: 23
29.3m157%362 (21.7k)333 (20k)3.8324284,57022,0674.1609258 (58)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022328129.084%36.573%106403:5943

22% Engineer12% Heavy Assault42% Infiltrator19% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2012 3:47 AMJul 24th, 2013 3:46 PMJan 18th, 2019 3:27 AM (2d) (PST)Jan 18th, 2019 4:38 AM (2d) (PST)Jan 18th, 2019 4:22 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9352047310.9600.2510.3511.6320.0795289

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,09412,21043,88458152198519,984

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1467.5h/61.1d 7,249 30,930 16,001 143.7k 1,269 5,623 6,955 82.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A++
Kills:1,441
Deaths:326
KDR:4.420
Accuracy:29.764% A
HSR:38.862% A++
VE-H Maw
B**
Kills:1,361
Deaths:337
KDR:4.039
Accuracy:29.771% B*
HSR:35.048% B**
Betelgeuse 54-A
B**
Kills:1,195
Deaths:318
KDR:3.758
Accuracy:29.462% B*
HSR:37.824% B**
Orion VS54
B**
Kills:1,180
Deaths:403
KDR:2.928
Accuracy:25.728% B**
HSR:28.898% B+
Pulsar LSW
B**
Kills:1,173
Deaths:356
KDR:3.295
Accuracy:29.050% B**
HSR:30.776% B*
SVA-88
B**
Kills:1,172
Deaths:311
KDR:3.768
Accuracy:28.364% B**
HSR:32.935% B**
Lasher X2
A
Kills:428
Deaths:153
KDR:2.797
Accuracy:34.976% A
HSR:2.570% D
Ursa
A++
Kills:407
Deaths:111
KDR:3.667
Accuracy:31.544% A++
HSR:36.118% A++
Kills:8,357
Deaths (as Heavy Assault):2,315
Deaths (to Heavy Assaults):5,306
KDR:3.60994
Kill Difference:6,042
Playtime:181.205 hours
Usage:12%
Score:4.135m
Score/min:380
Accuracy (listed only):29.832%
HSR (listed only):30.379%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B+
Kills:2,047
Deaths:660
KDR:3.102
Accuracy:26.342% B+
HSR:11.041% D--
Pulsar C
C+
Kills:1,268
Deaths:211
KDR:6.009
Accuracy:23.978% C+
HSR:20.505% C-
Sirius SX12
A+
Kills:1,263
Deaths:337
KDR:3.748
Accuracy:31.716% A
HSR:27.078% A+
Eridani SX5
C+
Kills:1,249
Deaths:438
KDR:2.852
Accuracy:25.823% C+
HSR:15.933% C--
VX6-7
A
Kills:1,243
Deaths:288
KDR:4.316
Accuracy:30.914% A
HSR:22.607% C**
Deimos VA29
B+
Kills:1,199
Deaths:450
KDR:2.664
Accuracy:66.676% B+
HSR:9.425% D*
Zenith VX-5
A
Kills:1,195
Deaths:389
KDR:3.072
Accuracy:32.218% A
HSR:28.201% B**
Serpent VE92
B**
Kills:1,190
Deaths:371
KDR:3.208
Accuracy:29.160% B**
HSR:19.076% C+
NSX Tanto
A+
Kills:1,177
Deaths:412
KDR:2.857
Accuracy:30.917% B*
HSR:35.259% A+
NSX Tengu
A
Kills:1,171
Deaths:389
KDR:3.010
Accuracy:45.652% A
HSR:27.583% B**
Solstice VE3
B*
Kills:1,168
Deaths:369
KDR:3.165
Accuracy:27.136% B*
HSR:17.894% C
NS-7 PDW
A++
Kills:1,164
Deaths:432
KDR:2.694
Accuracy:29.755% B**
HSR:28.522% A++
MKV Suppressed
A++
Kills:1,163
Deaths:340
KDR:3.421
Accuracy:30.590% B**
HSR:29.407% A++
VE-S Canis
A++
Kills:1,161
Deaths:363
KDR:3.198
Accuracy:31.651% B++
HSR:36.262% A++
Thanatos VE70
B++
Kills:1,158
Deaths:427
KDR:2.712
Accuracy:46.734% B++
HSR:16.494% C++
NS-11C
A+
Kills:1,152
Deaths:244
KDR:4.721
Accuracy:31.625% A+
HSR:26.736% A+
Solstice Burst
A++
Kills:849
Deaths:241
KDR:3.523
Accuracy:31.258% B**
HSR:35.218% A++
Eclipse VE3A
C+
Kills:175
Deaths:92
KDR:1.902
Accuracy:26.767% C+
HSR:14.286% D--
Kills:20,992
Deaths (as Light Assault):6,453
Deaths (to Light Assaults):4,746
KDR:3.25306
Kill Difference:14,539
Playtime:280.615 hours
Usage:19%
Score:5.983m
Score/min:355
Accuracy (listed only):33.273%
HSR (listed only):23.418%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B+
Kills:2,047
Deaths:660
KDR:3.102
Accuracy:26.342% B+
HSR:11.041% D--
Pulsar C
C+
Kills:1,268
Deaths:211
KDR:6.009
Accuracy:23.978% C+
HSR:20.505% C-
VX6-7
A
Kills:1,243
Deaths:288
KDR:4.316
Accuracy:30.914% A
HSR:22.607% C**
VE-LR Obelisk
A+
Kills:1,232
Deaths:258
KDR:4.775
Accuracy:38.011% B*
HSR:45.860% A+
Deimos VA29
B+
Kills:1,199
Deaths:450
KDR:2.664
Accuracy:66.676% B+
HSR:9.425% D*
Zenith VX-5
A
Kills:1,195
Deaths:389
KDR:3.072
Accuracy:32.218% A
HSR:28.201% B**
Serpent VE92
B**
Kills:1,190
Deaths:371
KDR:3.208
Accuracy:29.160% B**
HSR:19.076% C+
NSX Tanto
A+
Kills:1,177
Deaths:412
KDR:2.857
Accuracy:30.917% B*
HSR:35.259% A+
Solstice VE3
B*
Kills:1,168
Deaths:369
KDR:3.165
Accuracy:27.136% B*
HSR:17.894% C
Eidolon VE33
A*
Kills:1,163
Deaths:315
KDR:3.692
Accuracy:35.503% A
HSR:41.015% A*
Thanatos VE70
B++
Kills:1,158
Deaths:427
KDR:2.712
Accuracy:46.734% B++
HSR:16.494% C++
NS-11C
A+
Kills:1,152
Deaths:244
KDR:4.721
Accuracy:31.625% A+
HSR:26.736% A+
Solstice Burst
A++
Kills:849
Deaths:241
KDR:3.523
Accuracy:31.258% B**
HSR:35.218% A++
Eclipse VE3A
C+
Kills:175
Deaths:92
KDR:1.902
Accuracy:26.767% C+
HSR:14.286% D--
Kills:16,216
Deaths (as Engineer):4,727
Deaths (to Engineers):4,585
KDR:3.43051
Kill Difference:11,489
Playtime:319.578 hours
Usage:22%
Score:5.842m
Score/min:305
Accuracy (listed only):34.088%
HSR (listed only):24.544%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A+
Kills:9,046
Deaths:939
KDR:9.634
Accuracy:49.628% A+
HSR:79.140% C++
Ghost
B++
Kills:2,878
Deaths:604
KDR:4.765
Accuracy:43.720% B++
HSR:75.608% B++
NSX Daimyo
B++
Kills:2,148
Deaths:341
KDR:6.299
Accuracy:43.085% C*
HSR:96.555% B++
Phaseshift VX-S
A+
Kills:2,125
Deaths:244
KDR:8.709
Accuracy:47.546% A+
HSR:90.024% B**
Parsec VX3-A
B+
Kills:1,621
Deaths:221
KDR:7.335
Accuracy:42.937% C++
HSR:82.110% B+
NS-44L Blackhand
B**
Kills:1,405
Deaths:490
KDR:2.867
Accuracy:43.989% C**
HSR:57.509% B**
XM98
C*
Kills:1,397
Deaths:
KDR:
Accuracy:38.660% C++
HSR:76.736% C*
NS-44 Commissioner
B
Kills:1,272
Deaths:760
KDR:1.674
Accuracy:38.775% B
HSR:22.484% C++
Sirius SX12
A+
Kills:1,263
Deaths:337
KDR:3.748
Accuracy:31.716% A
HSR:27.078% A+
Eridani SX5
C+
Kills:1,249
Deaths:438
KDR:2.852
Accuracy:25.823% C+
HSR:15.933% C--
Artemis VX26
A
Kills:1,172
Deaths:367
KDR:3.193
Accuracy:33.655% A
HSR:27.560% B++
NSX Tengu
A
Kills:1,171
Deaths:389
KDR:3.010
Accuracy:45.652% A
HSR:27.583% B**
Phantom VA23
M++
Kills:1,168
Deaths:217
KDR:5.382
Accuracy:42.766% B**
HSR:56.678% M++
NSX Tomoe
A
Kills:1,165
Deaths:327
KDR:3.563
Accuracy:29.391% C++
HSR:51.245% A
Nyx VX31
B**
Kills:1,164
Deaths:331
KDR:3.517
Accuracy:40.996% B**
HSR:35.653% B++
NS-7 PDW
A++
Kills:1,164
Deaths:432
KDR:2.694
Accuracy:29.755% B**
HSR:28.522% A++
MKV Suppressed
A++
Kills:1,163
Deaths:340
KDR:3.421
Accuracy:30.590% B**
HSR:29.407% A++
VE-S Canis
A++
Kills:1,161
Deaths:363
KDR:3.198
Accuracy:31.651% B++
HSR:36.262% A++
NS-357 Underboss
A++
Kills:1,161
Deaths:718
KDR:1.617
Accuracy:44.746% B**
HSR:34.539% A++
VA39 Spectre
B*
Kills:1,161
Deaths:246
KDR:4.720
Accuracy:37.553% B*
HSR:44.186% B+
V10
C*
Kills:1,160
Deaths:133
KDR:8.722
Accuracy:41.983% C*
HSR:76.897% C+
NS-30 Vandal
A++
Kills:1,150
Deaths:258
KDR:4.457
Accuracy:38.006% B*
HSR:40.870% A++
Beamer VS3
D
Kills:494
Deaths:133
KDR:3.714
Accuracy:23.055% D
HSR:15.992% D-
NS-AM7 Archer
A++
Kills:226
Deaths:177
KDR:1.277
Accuracy:53.041% D
HSR:34.513% A++
NS-61 Emissary
B*
Kills:180
Deaths:80
KDR:2.250
Accuracy:28.686% C++
HSR:21.111% B*
NS-45 Pilot
M
Kills:53
Deaths:27
KDR:1.963
Accuracy:34.978% B+
HSR:47.170% M
Kills:39,317
Deaths (as Infiltrator):8,912
Deaths (to Infiltrators):3,589
KDR:4.41169
Kill Difference:30,405
Playtime:622.233 hours
Usage:42%
Score:11.996m
Score/min:321
Accuracy (listed only):38.169%
HSR (listed only):47.360%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
A+
Kills:1,263
Deaths:337
KDR:3.748
Accuracy:31.716% A
HSR:27.078% A+
Eridani SX5
C+
Kills:1,249
Deaths:438
KDR:2.852
Accuracy:25.823% C+
HSR:15.933% C--
Deimos VA29
B+
Kills:1,199
Deaths:450
KDR:2.664
Accuracy:66.676% B+
HSR:9.425% D*
NSX Tengu
A
Kills:1,171
Deaths:389
KDR:3.010
Accuracy:45.652% A
HSR:27.583% B**
NS-7 PDW
A++
Kills:1,164
Deaths:432
KDR:2.694
Accuracy:29.755% B**
HSR:28.522% A++
MKV Suppressed
A++
Kills:1,163
Deaths:340
KDR:3.421
Accuracy:30.590% B**
HSR:29.407% A++
VE-S Canis
A++
Kills:1,161
Deaths:363
KDR:3.198
Accuracy:31.651% B++
HSR:36.262% A++
Thanatos VE70
B++
Kills:1,158
Deaths:427
KDR:2.712
Accuracy:46.734% B++
HSR:16.494% C++
NSX Yumi
B++
Kills:470
Deaths:201
KDR:2.338
Accuracy:30.277% B++
HSR:30.213% B+
Corvus VA55
B+
Kills:268
Deaths:101
KDR:2.653
Accuracy:27.112% B+
HSR:21.642% C+
H-V45
A*
Kills:248
Deaths:81
KDR:3.062
Accuracy:29.715% A
HSR:37.097% A*
CME
B**
Kills:194
Deaths:74
KDR:2.622
Accuracy:28.979% B+
HSR:30.928% B**
Kills:10,708
Deaths (as Combat Medic):3,633
Deaths (to Combat Medics):2,442
KDR:2.94743
Kill Difference:7,075
Playtime:30.850 hours
Usage:2%
Score:0.562m
Score/min:304
Accuracy (listed only):35.390%
HSR (listed only):25.882%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B*
Kills:795
Deaths:207
KDR:3.841
Accuracy:23.428% B*
HSR:19.748% C
Blueshift VM5
B**
Kills:765
Deaths:199
KDR:3.844
Accuracy:24.579% B**
HSR:19.216% C
Comet VM2
B**
Kills:152
Deaths:81
KDR:1.877
Accuracy:52.008% B**
HSR:5.263% B+
Comet VM2
A*
Kills:145
Deaths:81
KDR:1.790
Accuracy:54.265% B**
HSR:8.966% A*
Quasar VM1
C++
Kills:82
Deaths:26
KDR:3.154
Accuracy:16.071% C++
HSR:8.537% F-
Cosmos VM3
N/A
Kills:50
Deaths:18
KDR:2.778
Accuracy:15.444% N/A
HSR:16% N/A
Kills:1,989
Deaths (as MAX Suit):306
Deaths (to MAX Suits):835
KDR:6.5
Kill Difference:1,683
Playtime:27.916 hours
Usage:2%
Score:0.807m
Score/min:482
Accuracy (listed only):30.966%
HSR (listed only):12.955%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C++
Kills:1,715
V. Kills:445 385%
Deaths:99
KDR:17.323
Accuracy:65.702% A+
KPH:75.300 C+
VKPH:19.500 C++
Maelstrom Turbo Laser
B++
Kills:686
V. Kills:580 118%
Deaths:247
KDR:2.777
Accuracy:33.339% B
KPH:17.500 C**
VKPH:14.800 B++
Saron Laser Cannon
C++
Kills:96
V. Kills:80 119%
Deaths:72
KDR:1.333
Accuracy:30.287% C
KPH:11.600 C+
VKPH:9.700 C++
Hornet Missiles
C++
Kills:82
V. Kills:46 174%
Deaths:21
KDR:3.905
Accuracy:63.346% C++
KPH:50.400 C
VKPH:28.300 C-
Kills:2,579 (782 + 0)
Deaths:439
KDR:5.875
VKDR:2.622
Vehicle Kills:1,151
Kill Difference:2,140
Playtime:71.852 hours
Usage:5%
Score:1.297m
Score/min:301
Piloting Accuracy:30.287%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:1,797
V. Kills:1,172 153%
Deaths:192
KDR:9.359
Accuracy:50.702% A
KPH:6,469,200 U
VKPH:4,219,200 U
AP30 Shredder
U
Kills:453
V. Kills:303 149%
Deaths:57
KDR:7.947
Accuracy:25.108% D**
KPH:1,630,800 U
VKPH:1,090,800 U
L105 Zephyr
U
Kills:389
V. Kills:105 367%
Deaths:19
KDR:20.474
Accuracy:44.421% C*
KPH:1,400,400 U
VKPH:378,000 U
Kills:2,639 (0 + 2,639)
Deaths:268
KDR:9.847
VKDR:5.896
Vehicle Kills:1,580
Kill Difference:2,371
Playtime:0.001 hours
Usage:0%
Score:1.406m
Score/min:21,082,605
Piloting Accuracy:N/A%
Gunner Accuracy:44.421%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
A*
Kills:860
V. Kills:392 219%
Deaths:35
KDR:24.571
Accuracy:51.583% B+
KPH:52.700 A*
VKPH:24 B**
Saron HRB
C++
Kills:330
V. Kills:116 282%
Deaths:19
KDR:17.368
Accuracy:36.943% D
KPH:26 C++
VKPH:9.100 D-
Proton II PPA
B**
Kills:237
V. Kills:16 N/A
Deaths:7
KDR:33.857
Accuracy:28.698% B++
KPH:85.600 B**
VKPH:5.800 B**
Supernova PC
B*
Kills:128
V. Kills:53 237%
Deaths:11
KDR:11.636
Accuracy:47.273% C+
KPH:27.100 B+
VKPH:11.200 B*
Supernova FPC
B+
Kills:62
V. Kills:32 188%
Deaths:11
KDR:5.636
Accuracy:44.347% D*
KPH:27.900 B+
VKPH:14.400 C+
Kills:1,617 (190 + 1,427)
Deaths:83
KDR:19.482
VKDR:7.337
Vehicle Kills:609
Kill Difference:1,534
Playtime:38.728 hours
Usage:3%
Score:0.783m
Score/min:337
Driving Accuracy:44.347%
Gunner Accuracy:28.698%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B**
Kills:717
V. Kills:300 238%
Deaths:49
KDR:14.633
Accuracy:61.488% B+
KPH:61.600 B**
VKPH:25.800 B+
M40 Fury-H
B*
Kills:105
V. Kills:4 N/A
Deaths:1
KDR:105
Accuracy:30.965% D*
KPH:131.400 B*
VKPH:5 D
Kills:822 (0 + 822)
Deaths:50
KDR:16.440
VKDR:6.080
Vehicle Kills:304
Kill Difference:772
Playtime:12.443 hours
Usage:1%
Score:0.255m
Score/min:341
Driving Accuracy:N/A%
Gunner Accuracy:30.965%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:379
V. Kills:20 N/A
Deaths:11
KDR:34.455
Accuracy:25.267% A
KPH:143.300 A*
VKPH:7.600 A++
Kills:379 (0 + 379)
Deaths:11
KDR:34.455
VKDR:1.818
Vehicle Kills:20
Kill Difference:368
Playtime:2.644 hours
Usage:0%
Score:0.066m
Score/min:413
Driving Accuracy:N/A%
Gunner Accuracy:25.267%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C++
Kills:63
V. Kills:6 N/A
Deaths:19
KDR:3.316
Accuracy:40.960% D
KPH:25 C++
VKPH:2.400 D-
Kills:63 (63 + 0)
Deaths:19
KDR:3.316
VKDR:0.316
Vehicle Kills:6
Kill Difference:44
Playtime:2.520 hours
Usage:0%
Score:0.016m
Score/min:108
Driving Accuracy:40.960%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
A*
Kills:109
V. Kills:49 218%
Deaths:6
KDR:18.167
Accuracy:53.066% A*
KPH:63.300 A*
VKPH:28.400 A++
CAS 14-E
A++
Kills:83
V. Kills:12 N/A
Deaths:10
KDR:8.300
Accuracy:39.026% B*
KPH:82.200 B
VKPH:11.900 A++
Kills:192 (0 + 192)
Deaths:16
KDR:12
VKDR:3.813
Vehicle Kills:61
Kill Difference:176
Playtime:2.733 hours
Usage:0%
Score:0.053m
Score/min:325
Piloting Accuracy:N/A%
Gunner Accuracy:39.026%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 9,0589,0469399.634A++5.8049.628%A+79.14%C++78.1M++N/A270115.9h1.8B*3.7B*
Ghost 2,8822,8786044.765B++0.9343.72%B++75.608%B++66AN/A18043.6h1.9B++4.4B++
C-4 2,8142,3184305.391M+1.5622.876%C-N/A203.3M+43.5B**105911.4h0.9B**3.8B*
NSX Daimyo 2,1482,1483416.299B**2.4743.085%C*96.555%B++118A**N/A25718.2h1.8B**4.1B*
Phaseshift VX-S 2,1282,1252448.709A*4.8847.546%A+90.024%B**116.8SN/A28418.2h1.7B*3.6B*
Solstice SF 2,0702,0476603.102A*0.7326.342%B+11.041%D--37B**N/A11055.3h8.1B+30.9B*
C150 Dalton 2,9691,7971929.359B+5.5350.702%AN/A17970U11720U98532700.1h4C**8B*
Dual Photon Pods 2,1601,7159917.323A++13.4965.702%A+1.399%C++75.2C+19.5C++34022.8h13.9B**21.1B**
Lancer VS22 2,6101,6883185.308S1.4854.066%D--N/A36.6M++20A27746.1h5.4B*10.1B*
Parsec VX3-A 1,6281,6212217.335B++3.5042.937%C++82.11%B+97.1A**N/A24616.7h1.6B*3.7B++
NS-15M2 1,4801,4413264.42A+0.5929.764%A38.862%A++119.1M+3.2S32312.1h9.7B**32.5B*
NS-44L Blackhand 1,4071,4054902.867A++0.9743.989%C**57.509%B**52.2A++N/A13326.9h3.5B++7.9B+
XM98 1,3991,39711397U1,393.1738.66%C++76.736%C*26C+N/A11053.7h2.2B+5.6B+
VE-H Maw 1,3701,3613374.039A++0.2129.771%B*35.048%B**114.4A*N/A38111.9h9.3B+31.2B+
NS-44 Commissioner 1,2731,2727601.674B++2.1638.775%B22.484%C++55.1B*N/A17023.1h2.7B**6.8B*
Pulsar C 1,2711,2682116.009M++2.1823.978%C+20.505%C-25.3C+N/A10250.1h9.7B++40.6B+
Sirius SX12 1,2651,2633373.748A**0.0831.716%A27.078%A+84.8M+N/A32214.9h10.2B**32.3B*
Eridani SX5 1,2511,2494382.852A+0.9825.823%C+15.933%C--47.3B+N/A12726.4h10.3B+39.7B+
VX6-7 1,2451,2432884.316A*0.4830.914%A22.607%C**80.7A*N/A45215.4h9.3B**30.2B*
VE-LR Obelisk 1,2431,2322584.775A++0.9438.011%B*45.86%A+101M+N/A27912.2h4.2B**10.9B**
Deimos VA29 1,2001,1994502.664A1.1766.676%B+9.425%D*71.8B**N/A20216.7h2.1B+3.1B+
Zenith VX-5 1,2171,1953893.072A++0.7632.218%A28.201%B**96.4M1.8M**21412.4h9.9B**30.8B*
Betelgeuse 54-A 1,2111,1953183.758C**0.0729.462%B*37.824%B**119.5A++1.6A*33310h9.9B+33.7B++
Serpent VE92 1,1911,1903713.208A*0.6229.16%B**19.076%C+63.3A++N/A19418.8h9.9B*33.9B*
Orion VS54 1,2151,1804032.928B**0.9025.728%B**28.898%B+66.7A++2S27417.7h10.7B++41.6B++
NSX Tanto 1,1921,1774122.857A++0.9830.917%B*35.259%A+87.8A**1.1A22613.4h11B+35.6B+
Pulsar LSW 1,1831,1733563.295A+0.5429.05%B**30.776%B*101.1A*N/A24811.6h11.4B+39.1B++
Artemis VX26 1,1751,1723673.193A++0.6433.655%A27.56%B++52.1B**N/A15222.5h9.9B*29.6B*
SVA-88 1,1801,1723113.768B**0.0628.364%B**32.935%B**112.7A**N/A29810.4h9.8B*34.6B++
NSX Tengu 1,1831,1713893.01A++0.8245.652%A27.583%B**93.7A**1B**23812.5h11B+24B++
Solstice VE3 1,1711,1683693.165M*0.6727.136%B*17.894%C57.5A**N/A21420.3h10.6B**39B+
Phantom VA23 1,1711,1682175.382A++1.5542.766%B**56.678%M++124.3M**N/A3499.4h3.2A7.4B**
NSX Tomoe 1,1741,1653273.563A0.2729.391%C++51.245%A100.4MN/A20811.6h10.2B**34.6B++
Nyx VX31 1,1681,1643313.517B++0.3240.996%B**35.653%B++99.5A*N/A23011.7h4.3B**10.4B**
NS-7 PDW 1,1681,1644322.694A*1.1429.755%B**28.522%A++98.6M**N/A23611.8h10.4B**34.8B*
Eidolon VE33 1,1671,1633153.692A*0.1435.503%A41.015%A*94.6M**N/A21912.3h5.5A15.5B**
MKV Suppressed 1,1681,1633403.421M+0.4130.59%B**29.407%A++115.1M**N/A26710.1h9.9B*32.3B++
VE-S Canis 1,1731,1613633.198A++0.6331.651%B++36.262%A++101.8A*1.1B**23811.4h9.3B*29.3B++
NS-357 Underboss 1,1691,1617181.617B++2.2244.746%B**34.539%A++32.9C+N/A8335.3h3.3B**7.4B*
VA39 Spectre 1,1701,1612464.72A**0.8937.553%B*44.186%B+75.4M**N/A20215.4h3.9B**10.3B**
V10 1,1601,1601338.722A*4.8941.983%C*76.897%C+97.5M+N/A27011.9h1.9B+4.5B+
Thanatos VE70 1,1611,1584272.712A*1.1246.734%B++16.494%C++74.7A**N/A21115.5h3.8B*8.2B++
NS-11C 1,1531,1522444.721S0.8931.625%A+26.736%A+134SN/A5158.6h9.8B**31B**
NS-30 Vandal 1,1621,1502584.457A++0.6238.006%B*40.87%A++110.6M*1.2A*23710.4h4.2B**11.1B*
E540 Halberd 1,2528603524.571A+20.7451.583%B+2.209%C52.8A*24B**30516.3h4.9B*9.4B*
Solstice Burst 8638492413.523A++0.3131.258%B**35.218%A++90.3A*1.5A*2249.4h10.6B*33.8B*
Blueshift VM5 8017952073.841B++0.0123.428%B*19.748%C61.2A++N/A20913h12B**51.2B*
Blueshift VM5 7717651993.844B++0.0124.579%B**19.216%C63.2A++N/A22112.1h12.4B**50.3B*
Force-Blade 74974913,5380.055B**3.7847.282%A+1.869%D1C*N/A3779.3h1.7B+3.6B++
E540 Halberd-H 1,0177174914.633B++10.8061.488%B+N/A61.8B**25.9B+34011.6h4.8B++7.9B*
Maelstrom Turbo Laser 1,2666862472.777B1.0633.339%B3.499%B+17.5C**14.8B++30139.2h77.3B+231.9B+
Proximity Mine 5485475410.13A*6.3047.85%B+N/A248.6MN/A6122.2h1.1A*2.4A++
Frag Grenade 5014981498N/A494.1744.718%C+N/A1245M++7.5C+33640.4h2A++4.6B**
Beamer VS3 4954941333.714M**0.1223.055%D15.992%D-33.6B+N/A13614.7h5.8B**25.2C*
NSX Yumi 4874702012.338B*1.4930.277%B++30.213%B+72.3A++2.6B+1556.5h10.3B++34.1B++
S1 6234632122.184M1.6549.212%D-6.264%A++32.6B++11.3C+27514.2h4.3B**8.6B*
AP30 Shredder 756453577.947C++4.1125.108%D**2.208%C++4530U3030U32673600.1h39.6A+157.7B**
Lasher X2 4384281532.797M+1.0434.976%A2.57%D73.8A**1.7B**2215.8h19.8C++56.5B++
Ursa 4174071113.667M+0.1731.544%A++36.118%A++92.5A*2.3S2824.4h8.4B**26.8B*
L105 Zephyr 4943891920.474A16.6444.421%C*N/A3890U1050U9344400.1h5.9B+13.4B+
M12 Kobalt 3993791134.455A*30.6225.267%A17.15%C+145.8A*7.7A++4132.6h14.8B*58.7B*
Saron HRB 4463301917.368A**13.5436.943%D3.03%A26C++9.1D-17612.7h12.2A+33B**
Corvus VA55 2682681012.653A++1.1827.112%B+21.642%C+47B**N/A1585.7h10.6B++38.9B++
H-V45 250248813.062B**0.7729.715%A37.097%A*99.2M*N/A3702.5h9.6A32.4B**
Tank Mine 357240396.154A++2.3259.228%A*N/A100C+48.8C-7762.4h2C+3.5A+
Proton II PPA 253237733.857A30.0228.698%B++1.688%C84.6B**5.7B**2572.8h10.2C+35.7B+
NS-AM7 Archer 2812261771.277A*2.5653.041%D34.513%A++14.7A++3.6B+7715.4h12B++22.6B++
CME 194194742.622A1.2128.979%B+30.928%B**42.2B+N/A1204.6h11B*38B++
Rocklet Rifle 334190752.533M**1.3057.888%B+N/A34.5B+26.2C++3795.5h26.4B*45.6B*
NS-61 Emissary 198180802.25A*1.5828.686%C++21.111%B*69.2A*6.9U1932.6h7.8B*27.1B**
M60-A Bulldog 207177325.531C++1.7039.032%C*N/A1770U300U6059900.1h5.3B+13.6B+
Eclipse VE3A 175175921.902C*1.9326.767%C+14.286%D--64.8B**N/A1752.7h12.4C+46.2C++
Comet VM2 217152811.877A1.9652.008%B**5.263%B+18.5A7.9A++1668.2h20.6C**39.6B+
Spear Anti-Vehicle Phalanx Turret 254147721A*17.1748.461%B+3.401%C45.9B+33.4B**4713.2h10.1C+20.8C*
Comet VM2 193145811.79B**2.0454.265%B**8.966%A*20.4A+6.8B**1237.1h21.5B+39.5B++
Auraxium Force-Blade 1281285,4100.024C3.8139.448%B++7.031%C+0.5C-N/A1273.4h1.6B*4B+
Supernova PC 1811281111.636B**7.8047.273%C+3.125%B+27.2B+11.3B**3014.7h4.1B++8.6B++
M20 Wyvern 158109618.167A*14.3353.066%A*N/A64.1A*28.8A*3401.7h58.3B++109.8A
M40 Fury-H 1091051105S101.1730.965%D*1.905%B*131.3B*5D3610.8h5B*16.1B+
Saron Laser Cannon 17696721.333C+2.5030.287%C2.083%C+11.7C+9.8C++1658.2h100B+330.2B+
CAS 14-E 9583108.3C4.4739.026%B*2.41%B+83B12A++3001h41.3D105.8C+
Quasar VM1 8282263.154B**0.6816.071%C++8.537%F-22.8C+N/A1733.6h14.1B+87.7C**
Hornet Missiles 12882213.905C+0.0763.346%C++3.659%A*51.3C28.8C4461.6h10.2C++16C**
Anti-Vehicle Grenade 8877177N/A73.1749.564%C+N/A770A++110C++19630.1h3.7B**7.4B*
Aspis Anti-Aircraft Phalanx Turret 1316479.143A*5.3129.365%B++N/A17.3A18.1A+3883.7h128.8B++438.7B++
M40 Fury-F 6963193.316B**0.5240.96%DN/A25.2C++2.4D-1082.5h5.8B*14.2B*
Supernova FPC 9462115.636C++1.8044.347%D*1.613%D28.2B+14.5C+16692.2h6.5C-14.7D-
NS-45 Pilot 5553271.963B+1.8734.978%B+47.17%M66.3B+2.5M**1790.8h7.4C++21B+
Cosmos VM3 5050182.778B+1.0515.444%C16%D35.7B+N/A2001.4h10.9B**70.6B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter12490.4h
Nano-Armor Kit174235,15329.9h
Snowman Soldier42110.2h
Spawn Beacon25540.7h
Nanite Revive Grenade02610.1h
Medical Applicator2513,4972.3h
Ammunition Package06440.5h
Medical Kit9666,44486.4h
Anti-Infantry MANA Turret31940.5h
Nano-Repair Grenade04220.1h
Recon Detection Device12520,78038.1h

Check the help document for the dictionary if you want to learn more about words used here.


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