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Adept Nicad3mus[SLNE] Nicad3mus
VS BR 108

KDR: 0.64

Score: 22.7m

Last Seen: Feb 3rd, 2019 10:51 AM
- OFFLINE - 482.2 hour(s)

Battle Rank 105 (108 total) - Vanu Sovereignty on Cobalt - Outfit Member of SILENCE[SLNE] SILENCE
VS outfit on Cobalt

Members: 4
Level Progress (to 106): 78%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Ursa Supernova PC Nemesis VSH9 Sirius SX12 NS-15M2 VE-S Canis Supernova FPC Blueshift VM5
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-52,542 MLG Score: -42
Fun Score: N/A
Cheeseburgers Flipped: 514TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.085%21.109%42411101115,6900.808513-0.172

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.459%-0.195C0.067C+-0.436C--HEAD ++ (~11.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.60.177C++12.40.135C++49.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.884%2.444%277310194,992352123981.41738208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.022%1.46A+-0.11C+-1.24

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.735B++5.70.543B+4.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.407%1.784%483101984124405290.344672159%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.434%0.301C*-0.653D1.448

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
99.40.158C++39.20.003C+60.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SILENCE[SLNE] SILENCE
VS outfit on Cobalt

Members: 4
22.7m296.9%198 (11.9k)148 (8.9k)0.63621529,13845,7990.850062108 (105)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS102258911.927%13.392%16003:213

36% Engineer60% Heavy Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 25th, 2012 8:03 PMNov 1st, 2017 9:55 PMFeb 23rd, 2019 3:25 AM (4h) (PST)Feb 3rd, 2019 7:05 AM (20d) (PST)Feb 3rd, 2019 6:51 AM (20d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3291961330.1900.2980.0250.6710.036-42

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,76211,7877,975111824028,860

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2562.6h/106.8d 9,794 3,902 13,348 103.2k 2,447 5,478 5,612 50.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
C+
Kills:11,344
Deaths:16,000
KDR:0.709
Accuracy:20.353% C
HSR:23.043% C+
NS-15M2
D
Kills:989
Deaths:1,853
KDR:0.534
Accuracy:20.349% D
HSR:20.930% D
NSX Naginata
D
Kills:413
Deaths:966
KDR:0.428
Accuracy:16.686% D--
HSR:22.518% D
Lasher X2
B+
Kills:311
Deaths:301
KDR:1.033
Accuracy:25.286% C+
HSR:5.145% B+
VE-H Maw
D
Kills:157
Deaths:349
KDR:0.450
Accuracy:17.489% D**
HSR:20.382% D
Orion VS54
C+
Kills:108
Deaths:
KDR:
Accuracy:16.860% D
HSR:24.074% C+
Kills:13,322
Deaths (as Heavy Assault):19,469
Deaths (to Heavy Assaults):11,586
KDR:0.68427
Kill Difference:6,147
Playtime:1,542.959 hours
Usage:60%
Score:12.827m
Score/min:139
Accuracy (listed only):19.504%
HSR (listed only):19.349%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
D
Kills:201
Deaths:882
KDR:0.228
Accuracy:21.002% D
HSR:9.950% F-
Eidolon VE33
B**
Kills:196
Deaths:292
KDR:0.671
Accuracy:33.430% B**
HSR:33.674% B**
Solstice VE3
D-
Kills:61
Deaths:161
KDR:0.379
Accuracy:13.677% F
HSR:14.754% D-
Kills:458
Deaths (as Engineer):1,335
Deaths (to Engineers):11,183
KDR:0.34307
Kill Difference:877
Playtime:911.093 hours
Usage:36%
Score:8.788m
Score/min:161
Accuracy (listed only):22.703%
HSR (listed only):19.459%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
D-
Kills:1,139
Deaths:2,722
KDR:0.418
Accuracy:19.024% D--
HSR:12.994% D-
VE-S Canis
D--
Kills:926
Deaths:2,530
KDR:0.366
Accuracy:20.341% D--
HSR:8.531% D**
Serpent VE92
D
Kills:201
Deaths:882
KDR:0.228
Accuracy:21.002% D
HSR:9.950% F-
NS-7 PDW
D
Kills:123
Deaths:290
KDR:0.424
Accuracy:18.618% D*
HSR:13.008% D
Solstice VE3
D-
Kills:61
Deaths:161
KDR:0.379
Accuracy:13.677% F
HSR:14.754% D-
Kills:2,450
Deaths (as Light Assault):6,585
Deaths (to Light Assaults):6,571
KDR:0.37206
Kill Difference:4,135
Playtime:28.692 hours
Usage:1%
Score:0.074m
Score/min:43
Accuracy (listed only):18.532%
HSR (listed only):11.848%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D-
Kills:1,139
Deaths:2,722
KDR:0.418
Accuracy:19.024% D--
HSR:12.994% D-
VE-S Canis
D--
Kills:926
Deaths:2,530
KDR:0.366
Accuracy:20.341% D--
HSR:8.531% D**
NS-44 Commissioner
C
Kills:141
Deaths:854
KDR:0.165
Accuracy:19.856% F-
HSR:19.858% C
NS-7 PDW
D
Kills:123
Deaths:290
KDR:0.424
Accuracy:18.618% D*
HSR:13.008% D
Kills:2,329
Deaths (as Infiltrator):6,396
Deaths (to Infiltrators):8,569
KDR:0.36413
Kill Difference:4,067
Playtime:20.692 hours
Usage:1%
Score:0.187m
Score/min:150
Accuracy (listed only):19.459%
HSR (listed only):13.598%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D-
Kills:735
Deaths:862
KDR:0.853
Accuracy:15.126% D--
HSR:16.599% D-
Blueshift VM5
D
Kills:731
Deaths:849
KDR:0.861
Accuracy:14.707% D--
HSR:17.374% D
Nebula VM20
D
Kills:313
Deaths:333
KDR:0.940
Accuracy:15.927% D
HSR:15.336% D--
Comet VM2
C+
Kills:181
Deaths:337
KDR:0.537
Accuracy:42.867% C+
HSR:3.315% C-
Kills:1,960
Deaths (as MAX Suit):1,190.500
Deaths (to MAX Suits):1,901
KDR:1.64637
Kill Difference:769.500
Playtime:64.389 hours
Usage:3%
Score:0.825m
Score/min:214
Accuracy (listed only):22.157%
HSR (listed only):13.156%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C**
Kills:61
V. Kills:19 305%
Deaths:23
KDR:2.652
Accuracy:41.918% C**
KPH:14.500 D
VKPH:4.500 D-
Kills:61 (61 + 0)
Deaths:23
KDR:2.652
VKDR:0.826
Vehicle Kills:19
Kill Difference:38
Playtime:4.203 hours
Usage:0%
Score:0.060m
Score/min:239
Driving Accuracy:41.918%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C+
Kills:3,548
V. Kills:1,463 242%
Deaths:1,608
KDR:2.206
Accuracy:55.393% B++
KPH:19.300 C
VKPH:8 C+
Supernova FPC
C+
Kills:760
V. Kills:708 107%
Deaths:555
KDR:1.369
Accuracy:58.412% B+
KPH:15.800 D-
VKPH:14.700 C+
Supernova VPC
B+
Kills:684
V. Kills:201 339%
Deaths:235
KDR:2.911
Accuracy:54.513% B+
KPH:30.600 D
VKPH:9 B+
E540 Halberd
A*
Kills:266
V. Kills:219 121%
Deaths:40
KDR:6.650
Accuracy:59.880% A+
KPH:38.600 B++
VKPH:31.800 A*
Kills:5,258 (4,992 + 266)
Deaths:2,438
KDR:2.157
VKDR:1.063
Vehicle Kills:2,591
Kill Difference:2,820
Playtime:260.986 hours
Usage:10%
Score:2.134m
Score/min:136
Driving Accuracy:54.513%
Gunner Accuracy:59.880%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A+
Kills:483
V. Kills:223 216%
Deaths:438
KDR:1.103
Accuracy:56.967% A*
KPH:34.800 C
VKPH:16.100 A+
G30 Walker
C+
Kills:92
V. Kills:52 174%
Deaths:143
KDR:0.643
Accuracy:29.317% C+
KPH:13.800 C+
VKPH:7.800 C
Kills:575 (0 + 575)
Deaths:581
KDR:0.990
VKDR:0.473
Vehicle Kills:275
Kill Difference:6
Playtime:20.522 hours
Usage:1%
Score:0.214m
Score/min:174
Driving Accuracy:N/A%
Gunner Accuracy:29.317%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ursa 11,36311,34416,0000.709D0.0720.353%C23.043%C+13.5D-N/A35838.4h11.2C++55.2C++
Supernova PC 5,0113,5481,6082.206C-1.5755.393%B++2.565%C++19.3C8C+107183.6h5.6C+10B
Nemesis VSH9 2,3371,3554,2650.318D0.3267.372%B++2.952%C++12C8.7C98112.5h8.4C+12.5C**
Sirius SX12 1,1411,1392,7220.418C--0.2219.024%D--12.994%D-10.8D-N/A27105.6h17.2C90.2C-
NS-15M2 9939891,8530.534C--0.1020.349%D20.93%D15.5D--N/A4264h12.9C++63.5C+
VE-S Canis 9309262,5300.366D0.2720.341%D--8.531%D**7.6D--N/A19121.1h15.3D75.3D
Supernova FPC 1,4687605551.369D0.7358.412%B+3.553%B++15.8D-14.7C+18248.2h7.6D*13.1C--
Blueshift VM5 7507358620.853D0.2215.126%D--16.599%D-17.9D-N/A4641h16.1C++106.2C
Blueshift VM5 7427318490.861D0.2214.707%D--17.374%D18.1D-N/A4540.3h15.8C++107.5C
Supernova VPC 8856842352.911D2.2754.513%B+N/A30.7D9B+12522.3h4.5D--8.2C
M40 Fury 7064834381.103D-0.4756.967%A*N/A34.7C16A19413.9h30.3D**53.3C
C-4 7534764181.139C+0.5025.312%C+N/A63.5C36.9B+6357.5h1.6C+6.2C++
Tank Mine 7044751164.095B*3.4621.642%D-N/A86.4C41.6D5515.5h1.7B+7.7D
NS Decimator 8204574061.126C++0.4963.105%B2.407%C++18.1D--14.3C+14425.3h5.9D9.3C
NSX Naginata 4154139660.428D-0.2116.686%D--22.518%D11.3D*N/A2736.5h14.4C86.4C-
Nebula VM20 3143133330.94D0.3015.927%D15.336%D--17.4D-N/A5318h14.8B+92.8C++
Lasher X2 3153113011.033C*0.4025.286%C+5.145%B+15.6DN/A5919.9h17.9B+70.9B+
E540 Halberd 485266406.65C+6.0159.88%A+4.135%B**38.6B++31.7A*6206.9h9.7F**16.2D-
Proximity Mine 263263367.306B**6.6717.79%F**N/A61.2D*N/A1754.3h2C11.5T*
NS Annihilator 4312417280.331D0.3181.908%BN/A9.5C+7.5C9525.3h11.6C++14.2C*
Spear Anti-Vehicle Phalanx Tower 378207287.393D-6.7654.789%B+3.382%C24.6D20.4C2298.4h15.6D--28.6D
Serpent VE92 2032018820.228D0.4121.002%D9.95%F-1.7D*N/A7115.2h29.2T*139.3F-
Eidolon VE33 1971962920.671C0.0333.43%B**33.674%B**11.1DN/A3617.6h11.7D35.1C++
Comet VM2 2181813370.537C0.1042.867%C+3.315%C-8.4C-1.7D*7421.5h14B*32.7B++
VE-H Maw 1571573490.45D--0.1917.489%D**20.382%D12D*N/A2813.1h13.8D-78.7D--
NS-44 Commissioner 1411418540.165D0.4719.856%F-19.858%C3.8D*N/A1336.9h6F30.5F**
NS-7 PDW 1241232900.424D0.2118.618%D*13.008%D4.3D*N/A2228.9h16.1C+86.3C
Orion VS54 1081081108U107.3616.86%D24.074%C+6.9D--N/A10315.6h14.4C85.6C+
G30 Walker 144921430.643D*0.0129.317%C+2.174%D-13.7C+7.8C1336.7h170.6B*581.8B++
Frag Grenade 8181181N/A80.3621.042%T-N/A810A+N/A31880.1h1.2A*5.9B*
Force-Blade 717136,8200.002D0.636.452%F-1.408%D-0DN/A01811.9h2B+31.4F-
Solstice VE3 62611610.379D0.2613.677%F14.754%D-2.4D--N/A4425.8h14.1B+103.1C
C75 Viper 8061232.652C2.0241.918%C**N/A14.5D4.5D-2394.2h13.9C++33.2C**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret416441.7h
Spawn Beacon95920.5h
Nano-Armor Kit1,7981,417,834158.7h
Medical Applicator112,2020.5h
Spear Anti-Vehicle Tower121751.1h
Xiphos Anti-Personnel Tower11630.9h
G40-F Ranger11770.1h
Anti-Infantry MANA Turret6650.5h
Medical Kit3796,57710.2h
M20 Drake13640.3h
Ammunition Package928092.4h

Check the help document for the dictionary if you want to learn more about words used here.


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