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Immortal Primarch Nicctravonjagvetinte[YITG] Nicctravonjagvetinte
VS BR 68

KDR: 1.26

Score: 22.7m

Last Seen: Apr 18th, 2019 6:57 PM
- OFFLINE - 73 minute(s)

Prestige 1, Battle Rank 68 - Vanu Sovereignty on Cobalt - Outfit Leader of Yes I am that guy[YITG] Yes I am that guy
VS outfit on Cobalt

Members: 2
Level Progress (to 69): 19%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Lasher X2 Pulsar LSW VE-S Canis VX29 Polaris NS-7 PDW Orion VS54 NS-15M1 Phaseshift VX-S
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $271,467 MLG Score: 217
Fun Score: N/A
Cheeseburgers Flipped: 578TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.068%21.652%43528100713,9391.107410.15

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.04%-0.219C0.139C++-1.56FHEAD ++ (~11.62)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.70.167C++12.40.13C++49.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.32%1.613%74210334347631070.568063402%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.158%0.017C+0.053C+-1.635

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.50.716B++170.676B+28.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.665%1.114%403103235912992160.276366165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.035%0.074C+-0.958D--0.667

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.90.59B+6.60.473B+9.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.811%1.533%6211010254,240107014753.95892287%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.254%0.792B++-0.716D--0.205

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.60.701B++160.599B+19.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.973%79.035%621510302,1132039161.03629

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.859%-0.31C0.793B++0.804

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.271C*2.40.254C*4.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.098%15.872%621310321,279793191.61286

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.613%-0.04C+0.232C++-0.433

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.273C*40.191C++5.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Yes I am that guy[YITG] Yes I am that guy
VS outfit on Cobalt

Members: 2
22.7m309.2%234 (14k)209 (12.5k)1.2572132,36325,7421.528468 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1035117514.946%17.094%25504:1310

37% Engineer25% Heavy Assault17% Infiltrator13% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 27th, 2012 10:29 PMApr 27th, 2018 1:27 PMApr 19th, 2019 12:11 AM (5h) (PST)Apr 18th, 2019 3:20 PM (14h) (PST)Apr 18th, 2019 2:57 PM (15h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3961572390.2980.2370.0511.0600.045217

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,7579,41914,3381814364312,549

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1812.2h/75.5d 6,981 5,532 10,283 115.3k 3,474 5,338 4,923 43.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C+
Kills:1,256
Deaths:1,414
KDR:0.888
Accuracy:25.529% C+
HSR:2.389% D-
Pulsar LSW
D
Kills:1,225
Deaths:1,216
KDR:1.007
Accuracy:18.637% D-
HSR:19.837% D
VX29 Polaris
C+
Kills:1,190
Deaths:954
KDR:1.247
Accuracy:17.697% D--
HSR:22.353% C+
Orion VS54
B+
Kills:1,172
Deaths:1,022
KDR:1.147
Accuracy:18.635% C-
HSR:27.816% B+
NS-15M1
D
Kills:1,171
Deaths:1,213
KDR:0.965
Accuracy:19.484% D
HSR:17.677% D
SVA-88
C+
Kills:1,162
Deaths:1,085
KDR:1.071
Accuracy:17.188% D*
HSR:25.645% C+
Betelgeuse 54-A
C
Kills:84
Deaths:72
KDR:1.167
Accuracy:17.121% F--
HSR:27.381% C
Kills:7,260
Deaths (as Heavy Assault):6,976
Deaths (to Heavy Assaults):6,641
KDR:1.04071
Kill Difference:284
Playtime:444.506 hours
Usage:25%
Score:6.425m
Score/min:241
Accuracy (listed only):19.184%
HSR (listed only):20.442%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
D
Kills:899
Deaths:1,059
KDR:0.849
Accuracy:18.211% D*
HSR:19.244% D
Phobos VX86
C
Kills:659
Deaths:717
KDR:0.919
Accuracy:47.760% D--
HSR:14.416% C
Pandora VX25
B+
Kills:419
Deaths:369
KDR:1.136
Accuracy:40.194% C++
HSR:17.661% B+
Serpent VE92
D--
Kills:288
Deaths:382
KDR:0.754
Accuracy:18.824% D--
HSR:12.847% D*
VE-LR Obelisk
B*
Kills:272
Deaths:170
KDR:1.600
Accuracy:28.519% C--
HSR:38.971% B*
Thanatos VE70
C*
Kills:201
Deaths:250
KDR:0.804
Accuracy:33.313% D
HSR:16.915% C*
Solstice SF
C++
Kills:183
Deaths:343
KDR:0.534
Accuracy:17.167% D*
HSR:17.486% C++
VE-C Horizon
D*
Kills:168
Deaths:134
KDR:1.254
Accuracy:26.791% D**
HSR:13.691% D*
Solstice Burst
B+
Kills:151
Deaths:132
KDR:1.144
Accuracy:21.449% D--
HSR:26.490% B+
Eidolon VE33
C*
Kills:99
Deaths:95
KDR:1.042
Accuracy:23.560% D
HSR:27.273% C*
Kills:3,339
Deaths (as Engineer):3,651
Deaths (to Engineers):5,126
KDR:0.91454
Kill Difference:312
Playtime:676.412 hours
Usage:37%
Score:9.158m
Score/min:226
Accuracy (listed only):27.579%
HSR (listed only):20.499%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C+
Kills:1,206
Deaths:1,024
KDR:1.178
Accuracy:21.699% D-
HSR:19.901% C+
NS-7 PDW
B**
Kills:1,186
Deaths:1,121
KDR:1.058
Accuracy:22.059% C-
HSR:24.115% B**
Phaseshift VX-S
B*
Kills:1,171
Deaths:304
KDR:3.852
Accuracy:35.140% C+
HSR:85.995% B*
Eridani SX5
D
Kills:1,165
Deaths:1,297
KDR:0.898
Accuracy:20.939% D--
HSR:15.708% D
Parallax VX3
B++
Kills:586
Deaths:181
KDR:3.238
Accuracy:38.184% C+
HSR:83.106% B++
Spiker
D
Kills:371
Deaths:490
KDR:0.757
Accuracy:24.741% D
HSR:16.173% D
NS-61 Emissary
B+
Kills:350
Deaths:414
KDR:0.845
Accuracy:22.633% D-
HSR:18.857% B+
Sirius SX12
C+
Kills:302
Deaths:345
KDR:0.875
Accuracy:19.627% D-
HSR:17.881% C+
NS-AM7 Archer
C*
Kills:260
Deaths:502
KDR:0.518
Accuracy:56.023% C
HSR:19.231% C*
NS-44L Blackhand
C+
Kills:232
Deaths:253
KDR:0.917
Accuracy:36.290% D
HSR:40.086% C+
Artemis VX26
C
Kills:231
Deaths:287
KDR:0.805
Accuracy:20.365% D**
HSR:21.212% C
NS-44 Commissioner
B++
Kills:196
Deaths:311
KDR:0.630
Accuracy:26.952% D*
HSR:27.551% B++
Cerberus
D
Kills:187
Deaths:307
KDR:0.609
Accuracy:21.849% D**
HSR:18.182% D
V10
D**
Kills:162
Deaths:161
KDR:1.006
Accuracy:30.925% D**
HSR:59.877% F-
Phantom VA23
D-
Kills:131
Deaths:173
KDR:0.757
Accuracy:25.570% D**
HSR:22.901% D-
VA39 Spectre
C
Kills:108
Deaths:97
KDR:1.113
Accuracy:24.685% D*
HSR:34.259% C
Nyx VX31
F
Kills:90
Deaths:105
KDR:0.857
Accuracy:23.335% F-
HSR:13.333% F
Ghost
F-
Kills:86
Deaths:103
KDR:0.835
Accuracy:26.291% F-
HSR:48.837% F-
NS CandyCannon 3000
A++
Kills:77
Deaths:25
KDR:3.080
Accuracy:50.367% A
HSR:64.935% A++
NS-357 Underboss
C+
Kills:76
Deaths:79
KDR:0.962
Accuracy:35.226% C+
HSR:18.421% C
Kills:8,173
Deaths (as Infiltrator):7,579
Deaths (to Infiltrators):4,717
KDR:1.07837
Kill Difference:594
Playtime:302.594 hours
Usage:17%
Score:2.575m
Score/min:142
Accuracy (listed only):29.145%
HSR (listed only):33.528%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
C+
Kills:1,206
Deaths:1,024
KDR:1.178
Accuracy:21.699% D-
HSR:19.901% C+
NS-7 PDW
B**
Kills:1,186
Deaths:1,121
KDR:1.058
Accuracy:22.059% C-
HSR:24.115% B**
Eridani SX5
D
Kills:1,165
Deaths:1,297
KDR:0.898
Accuracy:20.939% D--
HSR:15.708% D
Pulsar C
D
Kills:899
Deaths:1,059
KDR:0.849
Accuracy:18.211% D*
HSR:19.244% D
Phobos VX86
C
Kills:659
Deaths:717
KDR:0.919
Accuracy:47.760% D--
HSR:14.416% C
Pandora VX25
B+
Kills:419
Deaths:369
KDR:1.136
Accuracy:40.194% C++
HSR:17.661% B+
Sirius SX12
C+
Kills:302
Deaths:345
KDR:0.875
Accuracy:19.627% D-
HSR:17.881% C+
Serpent VE92
D--
Kills:288
Deaths:382
KDR:0.754
Accuracy:18.824% D--
HSR:12.847% D*
Thanatos VE70
C*
Kills:201
Deaths:250
KDR:0.804
Accuracy:33.313% D
HSR:16.915% C*
Solstice SF
C++
Kills:183
Deaths:343
KDR:0.534
Accuracy:17.167% D*
HSR:17.486% C++
VE-C Horizon
D*
Kills:168
Deaths:134
KDR:1.254
Accuracy:26.791% D**
HSR:13.691% D*
Solstice Burst
B+
Kills:151
Deaths:132
KDR:1.144
Accuracy:21.449% D--
HSR:26.490% B+
Kills:6,827
Deaths (as Light Assault):7,173
Deaths (to Light Assaults):4,157
KDR:0.95176
Kill Difference:346
Playtime:236.927 hours
Usage:13%
Score:2.404m
Score/min:169
Accuracy (listed only):25.669%
HSR (listed only):18.030%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
C+
Kills:1,206
Deaths:1,024
KDR:1.178
Accuracy:21.699% D-
HSR:19.901% C+
NS-7 PDW
B**
Kills:1,186
Deaths:1,121
KDR:1.058
Accuracy:22.059% C-
HSR:24.115% B**
Eridani SX5
D
Kills:1,165
Deaths:1,297
KDR:0.898
Accuracy:20.939% D--
HSR:15.708% D
Phobos VX86
C
Kills:659
Deaths:717
KDR:0.919
Accuracy:47.760% D--
HSR:14.416% C
Pandora VX25
B+
Kills:419
Deaths:369
KDR:1.136
Accuracy:40.194% C++
HSR:17.661% B+
Sirius SX12
C+
Kills:302
Deaths:345
KDR:0.875
Accuracy:19.627% D-
HSR:17.881% C+
Thanatos VE70
C*
Kills:201
Deaths:250
KDR:0.804
Accuracy:33.313% D
HSR:16.915% C*
Terminus VX-9
D
Kills:107
Deaths:184
KDR:0.582
Accuracy:18.078% D**
HSR:21.495% D
H-V45
C+
Kills:80
Deaths:125
KDR:0.640
Accuracy:17.030% D**
HSR:20% C+
NS-11P
D
Kills:56
Deaths:88
KDR:0.636
Accuracy:19.120% D
HSR:14.286% D
Kills:5,381
Deaths (as Combat Medic):5,520
Deaths (to Combat Medics):2,664
KDR:0.97482
Kill Difference:139
Playtime:70.144 hours
Usage:4%
Score:1.085m
Score/min:258
Accuracy (listed only):25.982%
HSR (listed only):18.238%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C--
Kills:347
Deaths:105
KDR:3.305
Accuracy:15.146% D
HSR:17.867% C--
Nebula VM20
C
Kills:267
Deaths:80
KDR:3.338
Accuracy:15.029% D
HSR:18.727% C
Quasar VM1
C+
Kills:131
Deaths:40
KDR:3.275
Accuracy:15.449% C+
HSR:18.321% C+
Comet VM2
C+
Kills:121
Deaths:117
KDR:1.034
Accuracy:40.769% C+
HSR:2.479% D-
Comet VM2
C
Kills:114
Deaths:109
KDR:1.046
Accuracy:41.823% C
HSR:3.509% C
Vortex VM21
C+
Kills:109
Deaths:60
KDR:1.817
Accuracy:41.050% C+
HSR:1.835% D
Blueshift VM5
D--
Kills:102
Deaths:33
KDR:3.091
Accuracy:14.293% D--
HSR:15.686% D--
Vortex VM21
C++
Kills:79
Deaths:61
KDR:1.295
Accuracy:41.099% C++
HSR:2.532% D
Blueshift VM5
B
Kills:69
Deaths:34
KDR:2.029
Accuracy:13.773% D*
HSR:23.188% B
Cosmos VM3
D*
Kills:64
Deaths:25
KDR:2.560
Accuracy:11.301% D*
HSR:14.063% D*
Cosmos VM3
D*
Kills:57
Deaths:21
KDR:2.714
Accuracy:11.054% D*
HSR:10.526% F-
Kills:1,460
Deaths (as MAX Suit):342.500
Deaths (to MAX Suits):1,245
KDR:4.26277
Kill Difference:1,117.500
Playtime:72.433 hours
Usage:4%
Score:1.093m
Score/min:252
Accuracy (listed only):23.708%
HSR (listed only):11.703%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:312
V. Kills:23 N/A
Deaths:176
KDR:1.773
Accuracy:36.011% D
KPH:16.600 D-
VKPH:1.200 D--
Dual Photon Pods
D
Kills:122
V. Kills:37 321%
Deaths:33
KDR:3.697
Accuracy:39.288% D**
KPH:28.600 D-
VKPH:8.700 D
Kills:434 (312 + 0)
Deaths:209
KDR:2.077
VKDR:0.287
Vehicle Kills:60
Kill Difference:225
Playtime:23.095 hours
Usage:1%
Score:0.130m
Score/min:94
Piloting Accuracy:36.011%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C++
Kills:855
V. Kills:195 436%
Deaths:27
KDR:31.667
Accuracy:49.683% B*
KPH:41.800 C
VKPH:9.500 C++
C150 Dalton
A+
Kills:201
V. Kills:71 279%
Deaths:10
KDR:20.100
Accuracy:51.589% A+
KPH:28.500 C
VKPH:10.100 D*
AP30 Shredder
U
Kills:62
V. Kills:63 97%
Deaths:11
KDR:5.636
Accuracy:39.029% B++
KPH:223,200 U
VKPH:226,800 U
Kills:1,118 (0 + 1,118)
Deaths:48
KDR:23.292
VKDR:6.854
Vehicle Kills:329
Kill Difference:1,070
Playtime:27.542 hours
Usage:2%
Score:0.340m
Score/min:205
Piloting Accuracy:N/A%
Gunner Accuracy:39.029%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D-
Kills:205
V. Kills:48 418%
Deaths:50
KDR:4.100
Accuracy:46.036% C
KPH:23 D*
VKPH:5.400 D-
Skyguard
C++
Kills:87
V. Kills:53 161%
Deaths:19
KDR:4.579
Accuracy:28.257% C+
KPH:14.800 C++
VKPH:9 C+
C75 Viper
C
Kills:83
V. Kills:18 437%
Deaths:23
KDR:3.609
Accuracy:36.251% C
KPH:14.800 D
VKPH:3.200 D*
Kills:375 (375 + 0)
Deaths:92
KDR:4.076
VKDR:1.293
Vehicle Kills:119
Kill Difference:283
Playtime:20.359 hours
Usage:1%
Score:0.195m
Score/min:159
Driving Accuracy:36.251%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D
Kills:564
V. Kills:333 169%
Deaths:117
KDR:4.821
Accuracy:47.564% B+
KPH:18.200 D
VKPH:10.800 D
Proton II PPA
D
Kills:166
V. Kills:15 N/A
Deaths:24
KDR:6.917
Accuracy:27.625% B+
KPH:27.500 D--
VKPH:2.500 D
E540 Halberd
D--
Kills:106
V. Kills:57 183%
Deaths:19
KDR:5.579
Accuracy:49.002% C++
KPH:18.300 D*
VKPH:9.800 D--
Supernova FPC
B
Kills:71
V. Kills:35 197%
Deaths:26
KDR:2.731
Accuracy:56.386% B
KPH:17.100 D
VKPH:8.500 D**
Kills:907 (71 + 836)
Deaths:186
KDR:4.876
VKDR:2.366
Vehicle Kills:440
Kill Difference:721
Playtime:46.926 hours
Usage:3%
Score:0.647m
Score/min:230
Driving Accuracy:56.386%
Gunner Accuracy:49.002%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C-
Kills:1,128
V. Kills:95 N/A
Deaths:64
KDR:17.625
Accuracy:38.651% C++
KPH:55.500 D
VKPH:4.700 C-
E540 Halberd-H
D--
Kills:547
V. Kills:175 311%
Deaths:25
KDR:21.880
Accuracy:48.019% D*
KPH:20.900 D--
VKPH:6.700 F
Saron HRB-H
B
Kills:521
V. Kills:314 165%
Deaths:69
KDR:7.551
Accuracy:58.370% B
KPH:32.200 C
VKPH:19.400 C-
Aphelion VEX-4H
B
Kills:315
V. Kills:195 161%
Deaths:55
KDR:5.727
Accuracy:48.702% B
KPH:36.200 C
VKPH:22.400 C-
Kills:2,511 (0 + 2,511)
Deaths:213
KDR:11.789
VKDR:3.657
Vehicle Kills:779
Kill Difference:2,298
Playtime:71.404 hours
Usage:4%
Score:0.751m
Score/min:175
Driving Accuracy:N/A%
Gunner Accuracy:48.702%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D-
Kills:90
V. Kills:51 173%
Deaths:35
KDR:2.571
Accuracy:45.894% B++
KPH:7.600 D--
VKPH:4.300 D-
Kills:90 (0 + 90)
Deaths:35
KDR:2.571
VKDR:1.457
Vehicle Kills:51
Kill Difference:55
Playtime:11.811 hours
Usage:1%
Score:0.064m
Score/min:90
Driving Accuracy:N/A%
Gunner Accuracy:45.894%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D*
Kills:83
V. Kills:20 395%
Deaths:136
KDR:0.610
Accuracy:31.829% D**
KPH:4.100 D*
VKPH:1 D*
V30-F Starfall
N/A
Kills:50
V. Kills:29 167%
Deaths:43
KDR:1.163
Accuracy:52.933% N/A
KPH:11.900 N/A
VKPH:6.900 N/A
Kills:133 (133 + 0)
Deaths:179
KDR:0.743
VKDR:0.274
Vehicle Kills:49
Kill Difference:46
Playtime:24.454 hours
Usage:1%
Score:0.042m
Score/min:28
Driving Accuracy:52.933%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
D
Kills:71
V. Kills:17 394%
Deaths:5
KDR:14.200
Accuracy:41.413% D
KPH:31.500 D-
VKPH:7.500 D*
CAS 14-E
D
Kills:65
V. Kills:5 N/A
Deaths:2
KDR:32.500
Accuracy:25.951% D*
KPH:38.300 D
VKPH:2.900 D--
VLG Missile Launcher
C
Kills:55
V. Kills:14 367%
Deaths:13
KDR:4.231
Accuracy:49.554% C
KPH:15.600 D--
VKPH:4 D*
Kills:191 (0 + 191)
Deaths:20
KDR:9.550
VKDR:1.800
Vehicle Kills:36
Kill Difference:171
Playtime:7.465 hours
Usage:0%
Score:0.046m
Score/min:103
Piloting Accuracy:N/A%
Gunner Accuracy:49.554%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Lasher X2 1,2771,2561,4140.888C+0.3725.529%C+2.389%D-20.4C--N/A5861.7h18.8B73.8B
Pulsar LSW 1,2481,2251,2161.007C0.2518.637%D-19.837%D23.9DN/A9151.2h11.4B+61.4C+
VE-S Canis 1,2561,2061,0241.178C+0.0821.699%D-19.901%C+30.8C1.3A9639.2h11.2B51.8C+
VX29 Polaris 1,2181,1909541.247C+0.0117.697%D--22.353%C+31.2CN/A7738.1h12C**68.1C+
NS-7 PDW 1,2211,1861,1211.058C*0.2022.059%C-24.115%B**24.4C+N/A6948.7h15.3C++69.4C+
Orion VS54 1,1901,1721,0221.147C+0.1118.635%C-27.816%B+25.8CN/A10045.5h12.7C*68C++
NS-15M1 1,1931,1711,2130.965C0.2919.484%D17.677%D24.8C--N/A11547.2h12.8C++65.7C+
Phaseshift VX-S 1,1791,1713043.852B2.5935.14%C+85.995%B*22CN/A5553.2h2.1B+6B+
Eridani SX5 1,1811,1651,2970.898C0.3620.939%D--15.708%D12.8D-N/A3991.2h14.2C67.7C-
SVA-88 1,1731,1621,0851.071C0.1917.188%D*25.645%C+24.2DN/A6648h12.3C+71.5C-
Proton II PPA-H 1,2231,1286417.625B+16.3738.651%C++1.152%D55.6D4.7C-17120.3h9.9C*25.7C**
Pulsar C 9188991,0590.849C+0.4118.211%D*19.244%D8.7D-N/A40103.5h13.7C75.3C-
C-4 1,2648836901.28C+0.0219.262%D*N/A63.1C27.2C+58714h1.7C8.8D
L105 Zephyr 1,0508552731.667M30.4149.683%B*N/A41.7C9.5C++18120.5h7.1C+14.2B
Phobos VX86 6676597170.919C0.3447.76%D--14.416%C17.6D-N/A5037.4h3.2D--6.6D
Parallax VX3 5905861813.238C++1.9838.184%C+83.106%B++29.6C++N/A8019.8h1.9B++5B+
Saron HRB 8975641174.821C+3.5647.564%B+1.064%C--18.3D10.8D15830.9h22.9C+48.1B
E540 Halberd-H 7225472521.88A20.6248.019%D*5.119%A*20.9D--6.7F11626.2h3.6A7.6B**
Saron HRB-H 835521697.551B+6.2958.37%B1.152%C32.2C19.4C-23816.2h21.9B+37.5B+
Proximity Mine 501501657.708A6.4533.845%D--N/A131.8C**N/A3733.8h1.8B+5.3C
Pandora VX25 4224193691.136C+0.1240.194%C++17.661%B+30.8C+N/A9013.6h4.5C++11.3C**
Lancer VS22 6903716070.611C+0.6563.888%C**N/A15C++12.9C+21224.7h15.9B+25B+
Spiker 3773714900.757C0.5024.741%D16.173%D14DN/A3826.5h11.4C46C--
NS-61 Emissary 3573504140.845C++0.4122.633%D-18.857%B+14.1DN/A4024.9h13.7C++60.7C+
Nebula VM20 3523471053.305B++2.0515.146%D17.867%C--17.9D-N/A5719.4h16.4C++108.3C+
Tank Mine 538318694.609B**3.3530.895%C+N/A109.7C++75.9B+12782.9h2.1C6.9C
Aphelion VEX-4H 510315555.727C++4.4748.702%B4.127%B+36.2C22.4C-2478.7h51.2B+105.1B+
Light PPA 3353121761.773C0.5236.011%DN/A16.6D-1.2D--5818.8h13.7C++38C++
Sirius SX12 3113023450.875C+0.3819.627%D-17.881%C+16.1DN/A6718.7h17.3C87.9C
Serpent VE92 2922883820.754C0.5018.824%D--12.847%D*12DN/A5224.1h12.8C*68.2C+
VE-LR Obelisk 2792721701.6C+0.3428.519%C--38.971%B*26.9CN/A6810.1h6.3B22.2C++
Nebula VM20 275267803.338B++2.0815.029%D18.727%C20.9DN/A6512.8h14.6B++96.9C++
NS-AM7 Archer 3372605020.518C++0.7456.023%C19.231%C*7C+2.1C5137.2h15.2B+27.1B+
Nemesis VSH9 4652512800.896B+0.3660.669%CN/A12.3C10.5C++19220.4h7.3B+12B+
Frag Grenade 2392371237N/A235.7436.504%D*N/A474C+4C--15960.5h3.2B+8.7C++
S1 4012363680.641C+0.6249.702%D-1.695%D14.7D10.2C23316.1h7.1C+14.2C
NS-44L Blackhand 2332322530.917C+0.3436.29%D40.086%C+20.2C+N/A7811.5h4.2C**11.7C++
Artemis VX26 2342312870.805C-0.4520.365%D**21.212%C11.8D--N/A3619.6h12.9C+63.1D
MANA Anti-Personnel Turret 250231862.686N/A1.4316.337%UN/A2310U190U4923000.1h27.5T*168.3T*
L100 Python HESH 253205504.1D2.8446.036%CN/A23D*5.4D-1238.9h4.1C-8.9C
Thanatos VE70 2092012500.804C+0.4533.313%D16.915%C*14.5DN/A6013.9h5.3C+15.9C+
C150 Dalton 2722011020.1A++18.8451.589%A+0.995%C++28.3C10D*1777.1h4.5C+8.8B++
NS-44 Commissioner 2001963110.63C0.6326.952%D*27.551%B++10.3D-N/A4319h4.4C16.2D
Rocklet Rifle 3531941891.026B++0.2354.415%C++N/A38.8B*31.8B++4715h26B**47.7B++
Cerberus 1921873070.609C0.6521.849%D**18.182%D9.6D-N/A3119.4h7.3D33.6D*
Solstice SF 1871833430.534C-0.7217.167%D*17.486%C++8.4DN/A3521.8h15.7C91.2D-
VE-C Horizon 1881681341.254C+0.0026.791%D**13.691%D*29.5D3.5A*625.7h18.3D68.2D*
Proton II PPA 181166246.917C5.6627.625%B+N/A27.7D--2.5D906h15.1D*54.6C
V10 1631621611.006D--0.2530.925%D**59.877%F-7.7D*N/A2721h3.5F11.3F
Solstice Burst 1571511321.144C+0.1121.449%D--26.49%B+17.8DN/A598.5h16.3D76D
Quasar VM1 134131403.275A2.0215.449%C+18.321%C+13.6DN/A729.6h15.7C+101.8C*
Phantom VA23 1341311730.757D0.5025.57%D**22.901%D-13.6D*N/A399.6h5.3C-20.7D
Damascus Edge 1361265,8130.022C1.2411.597%D**2.381%D-0.4CN/A1289.6h2.6C22.3D--
Dual Photon Pods 159122333.697C2.4439.288%D**3.279%M++28.4D-8.6D2544.3h25.4C+64.7C--
The Slasher 1271211,7880.068B1.1932.787%C+2.479%D--1.2CN/A297.1h2.1C**6.6C*
Comet VM2 1781211171.034C*0.2240.769%C+2.479%D-6.8D3.2C--7717.9h21.1C**51.8C**
Comet VM2 1781141091.046C++0.2141.823%C3.509%C6.6D-3.7D6817.2h22.1B+52.7B+
Spear Anti-Vehicle Phalanx Turret 170110138.462C*7.2047.09%C**N/A34.4C+18.8C3613.2h9.9C+20.9C*
Vortex VM21 187109601.817B++0.5641.05%C+1.835%D9.7C++7B+11411.2h18.8B*45.8B++
VA39 Spectre 108108971.113C+0.1424.685%D*34.259%C11DN/A549.8h5.4B+22.1C+
Force-Blade 1311087,4740.014C1.2433.223%C**N/A0.2DN/A1496.6h4.6D**13.9C+
Terminus VX-9 1101071840.582D0.6818.078%D**21.495%D13.7D--N/A717.8h15.6D-86.3D*
E540 Halberd 163106195.579C4.3249.002%C++3.774%B*18.3D*9.8D--1655.8h6.3C12.8C+
Blueshift VM5 105102333.091B+1.8314.293%D--15.686%D--22.7DN/A814.5h13.3B*93C+
Fatestealer 100100981.02A++0.2431.655%C--24%C++23.3CN/A504.3h2.2B7C+
Eidolon VE33 10099951.042C+0.2223.56%D27.273%C*13.4C--N/A737.4h9.6C+40.7C+
Nyx VX31 91901050.857D0.4023.335%F-13.333%F15.8D-N/A505.7h6.1C+26.2D-
M20 Basilisk 14190352.571C+1.3145.894%B++2.222%D**7.6D--4.3D-9011.8h130.9D285.3C+
Skyguard 14087194.579B*3.3228.257%C+N/A14.7C++9C+1995.9h104.9B+371.2B+
Ghost 89861030.835D0.4226.291%F-48.837%F-7.7D*N/A4011.1h3.2D*12.2F-
Betelgeuse 54-A 8484721.167C--0.0917.121%F--27.381%C25.5D*N/A1953.3h13.4D*78.2F--
M40 Fury-F 103831360.61C-0.6531.829%D**N/A4.1D*1D*1920.2h6.5B*20.3B+
C75 Viper 10183233.609C+2.3536.251%C2.41%A14.8D3.2D*1765.6h14.1C++38.8C++
H-V45 80801250.64C0.6217.03%D**20%C+11D-N/A727.3h13.1C*76.9C--
Vortex VM21 12779611.295B+0.0441.099%C++2.532%D7.1C+4.3C7211.1h26B*63.4B++
NS CandyCannon 3000 7877253.08M**1.8250.367%A64.935%A++48.1B+N/A601.6h2.7A5.3B**
NS-357 Underboss 7676790.962C+0.3035.226%C+18.421%C20DN/A733.8h4.4C+12.5C+
Supernova FPC 10671262.731C-1.4756.386%B1.408%D17.3D8.5D**10604.1h5.1B9B+
Lumine Edge 78711,4380.049C1.2112.309%D*9.859%D--1C--N/A473.1h2.2D*17.5D*
Pelter Rocket Pod 8871514.2C+12.9441.413%DN/A30.9D-7.4D*1382.3h18B+43.5C*
Hunter QCX 75711670.425C0.8322.974%D*12.676%D-6.2DN/A2911.5h4.8C**21C+
Blueshift VM5 7069342.029C+0.7713.773%D*23.188%B14.7D*N/A584.7h19D137.7D-
CAS 14-E 7065232.5A31.2425.951%D*N/A38.2D2.9D--1171.7h29.9C**115.3C+
Cosmos VM3 6864252.56B1.3011.301%D*14.063%D*16.8D--1.1A+623.8h12.8B+113.7C
AP30 Shredder 12562115.636C+4.3839.029%B++3.226%B*620U630U4219900.1h134.4D--344.4C
Cosmos VM3 5857212.714B+1.4611.054%D*10.526%F-16.8D-N/A633.4h12.4B++112.4C+
Auraxium Force-Blade 56566,0160.009D1.255.78%F-N/A0.2DN/A1261.5h2.6D45.1T*
NS-11P 5656880.636C-0.6219.12%D14.286%D12.2D-N/A494.6h15.9C-83.2C-
VLG Missile Launcher 6955134.231C-2.9749.554%C3.636%C+15.7D--4D*733.5h8.1C++16.3C++
MANA Anti-Vehicle Turret 11652421.238D0.0251.96%CN/A520D-640D-2452130.1h13F25D--
Sticky Grenade 5050150N/A48.7444.662%D-N/A500D-N/A13540.1h4.1F9.2D*
V30-F Starfall 7950431.163C0.0952.933%D*N/A11.9D*6.9D*714.2h15.5C*29.3C+

Consumables
  Name Deaths Consumed Time Equipped
Manticore SX0560.2h
Motion Spotter92,0841.7h
Nano-Armor Kit1,0901,015,97780.3h
Decoy Grenade01010h
Spawn Beacon23920.4h
Anti-Vehicle MANA Turret85141h
Nanite Revive Grenade01800.1h
Medical Applicator346136,75212.4h
Deconstruction Tool03980.1h
Spitfire Auto-Turret221,1181.4h
Ammunition Package1003,3842.7h
Medical Kit651,0162.1h
Anti-Infantry MANA Turret188621.3h
WLT-Howler Mining Laser632,2367.5h
Nano-Repair Grenade02750.1h
Recon Detection Device292,5144.5h
Shield Recharging Field95170.2h

Check the help document for the dictionary if you want to learn more about words used here.


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