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Archon Primarch Nicctravonjagvetinte[YITG] Nicctravonjagvetinte
VS BR 80

KDR: 1.27

Score: 25.3m

Last Seen: Aug 20th, 2019 5:32 PM
- OFFLINE - 44.1 hour(s)

Prestige 1, Battle Rank 80 - Vanu Sovereignty on Cobalt - Outfit Leader of Yes I am that guy[YITG] Yes I am that guy
VS outfit on Cobalt

Members: 2
Level Progress (to 81): 62%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Lasher X2 Sirius SX12 SVA-88 Pulsar LSW VX29 Polaris VE-S Canis Orion VS54 NS-7 PDW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $291,483 MLG Score: 233
Fun Score: N/A
Cheeseburgers Flipped: 608TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.274%21.788%44229118515,5361.099970.169

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.986%-0.172C0.144C++-1.548FHEAD ++ (~11.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.60.174C++12.50.126C++49.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.395%1.528%73212124588181160.559902391%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.138%0.019C+-0.034C+-1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.10.721B++16.90.682B+28.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.899%0.861%666120881314123650.575779222%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.288%-0.865D---1.066D*1.5

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.4-1.068D*23.5-1.044D*47.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.993%1.514%6001012044,359114415063.81031289%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.227%0.814B++-0.721D--0.226

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
360.699B+16.20.595B+19.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.275%79.361%600512092,2532216161.01624

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.936%-0.288C0.791B++0.783

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.276C*2.30.255C*4.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.116%16.237%600412102,211921432.39805

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.05%0.047C+0.351C**-0.615

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.255C*4.20.149C++5.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Yes I am that guy[YITG] Yes I am that guy
VS outfit on Cobalt

Members: 2
25.3m328.4%243 (14.6k)216 (13k)1.2685536,24528,5721.5365780 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214133715.292%17.194%26304:0512

37% Engineer25% Heavy Assault16% Infiltrator14% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 27th, 2012 10:29 PMApr 27th, 2018 1:27 PMAug 20th, 2019 3:50 PM (2d) (PST)Aug 20th, 2019 2:35 PM (2d) (PST)Aug 20th, 2019 1:32 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4071602470.3100.2450.0531.1710.046233

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,4349,59514,8391915370312,976

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1946h/81.1d 7,658 6,232 11,863 136.7k 3,731 5,831 5,387 47.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C++
Kills:1,253
Deaths:1,181
KDR:1.061
Accuracy:17.264% D*
HSR:26.018% C++
Pulsar LSW
D
Kills:1,251
Deaths:1,254
KDR:0.998
Accuracy:18.611% D-
HSR:19.904% D
VX29 Polaris
C+
Kills:1,249
Deaths:1,001
KDR:1.248
Accuracy:17.807% D--
HSR:22.418% C+
Orion VS54
B+
Kills:1,191
Deaths:1,039
KDR:1.146
Accuracy:18.611% C-
HSR:27.876% B+
NS-15M1
D
Kills:1,176
Deaths:1,219
KDR:0.965
Accuracy:19.460% D
HSR:17.602% D
Betelgeuse 54-A
C
Kills:115
Deaths:110
KDR:1.045
Accuracy:17.274% F-
HSR:28.696% C
VE-H Maw
D*
Kills:112
Deaths:113
KDR:0.991
Accuracy:18.101% D**
HSR:16.071% D*
Kills:6,347
Deaths (as Heavy Assault):5,917
Deaths (to Heavy Assaults):7,468
KDR:1.07267
Kill Difference:430
Playtime:479.546 hours
Usage:25%
Score:7.061m
Score/min:245
Accuracy (listed only):18.161%
HSR (listed only):22.655%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B+
Kills:1,261
Deaths:1,150
KDR:1.097
Accuracy:22.087% C-
HSR:22.125% B+
VE-S Canis
C+
Kills:1,226
Deaths:1,053
KDR:1.164
Accuracy:21.657% D-
HSR:19.821% C+
NS-7 PDW
B**
Kills:1,186
Deaths:1,121
KDR:1.058
Accuracy:22.059% C--
HSR:24.115% B**
Eridani SX5
D
Kills:1,175
Deaths:1,315
KDR:0.894
Accuracy:20.925% D--
HSR:15.745% D
Pulsar C
D
Kills:904
Deaths:1,064
KDR:0.850
Accuracy:18.200% D*
HSR:19.248% D
Nova
B+
Kills:878
Deaths:677
KDR:1.297
Accuracy:43.644% C+
HSR:16.857% B+
Phobos VX86
C
Kills:677
Deaths:732
KDR:0.925
Accuracy:47.676% D--
HSR:14.328% C
Pandora VX25
B+
Kills:455
Deaths:389
KDR:1.170
Accuracy:40.024% C+
HSR:17.582% B+
Serpent VE92
D--
Kills:288
Deaths:383
KDR:0.752
Accuracy:18.840% D--
HSR:12.847% D*
VE-C Horizon
D
Kills:236
Deaths:196
KDR:1.204
Accuracy:26.644% D*
HSR:18.220% D
Thanatos VE70
C++
Kills:201
Deaths:250
KDR:0.804
Accuracy:33.302% D
HSR:16.915% C++
Solstice SF
C++
Kills:183
Deaths:343
KDR:0.534
Accuracy:17.167% D*
HSR:17.486% C++
Solstice Burst
C*
Kills:179
Deaths:163
KDR:1.098
Accuracy:21.859% D--
HSR:25.698% C*
Kills:8,849
Deaths (as Light Assault):8,836
Deaths (to Light Assaults):4,645
KDR:1.00147
Kill Difference:13
Playtime:267.243 hours
Usage:14%
Score:2.908m
Score/min:181
Accuracy (listed only):27.237%
HSR (listed only):18.537%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
D
Kills:904
Deaths:1,064
KDR:0.850
Accuracy:18.200% D*
HSR:19.248% D
Nova
B+
Kills:878
Deaths:677
KDR:1.297
Accuracy:43.644% C+
HSR:16.857% B+
Phobos VX86
C
Kills:677
Deaths:732
KDR:0.925
Accuracy:47.676% D--
HSR:14.328% C
Pandora VX25
B+
Kills:455
Deaths:389
KDR:1.170
Accuracy:40.024% C+
HSR:17.582% B+
VE-LR Obelisk
B*
Kills:290
Deaths:184
KDR:1.576
Accuracy:28.443% C--
HSR:38.966% B*
Serpent VE92
D--
Kills:288
Deaths:383
KDR:0.752
Accuracy:18.840% D--
HSR:12.847% D*
VE-C Horizon
D
Kills:236
Deaths:196
KDR:1.204
Accuracy:26.644% D*
HSR:18.220% D
Thanatos VE70
C++
Kills:201
Deaths:250
KDR:0.804
Accuracy:33.302% D
HSR:16.915% C++
Solstice SF
C++
Kills:183
Deaths:343
KDR:0.534
Accuracy:17.167% D*
HSR:17.486% C++
Solstice Burst
C*
Kills:179
Deaths:163
KDR:1.098
Accuracy:21.859% D--
HSR:25.698% C*
Eidolon VE33
C*
Kills:99
Deaths:97
KDR:1.021
Accuracy:23.584% D
HSR:27.273% C*
Kills:4,390
Deaths (as Engineer):4,478
Deaths (to Engineers):5,545
KDR:0.98035
Kill Difference:88
Playtime:719.952 hours
Usage:37%
Score:10.021m
Score/min:232
Accuracy (listed only):29.035%
HSR (listed only):20.493%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B+
Kills:1,261
Deaths:1,150
KDR:1.097
Accuracy:22.087% C-
HSR:22.125% B+
VE-S Canis
C+
Kills:1,226
Deaths:1,053
KDR:1.164
Accuracy:21.657% D-
HSR:19.821% C+
NS-7 PDW
B**
Kills:1,186
Deaths:1,121
KDR:1.058
Accuracy:22.059% C--
HSR:24.115% B**
Phaseshift VX-S
B*
Kills:1,175
Deaths:304
KDR:3.865
Accuracy:35.025% C+
HSR:86.043% B*
Eridani SX5
D
Kills:1,175
Deaths:1,315
KDR:0.894
Accuracy:20.925% D--
HSR:15.745% D
Parallax VX3
B++
Kills:722
Deaths:209
KDR:3.455
Accuracy:38.781% C+
HSR:83.241% B++
Spiker
D
Kills:385
Deaths:516
KDR:0.746
Accuracy:24.514% D
HSR:16.364% D
NS-61 Emissary
B+
Kills:373
Deaths:445
KDR:0.838
Accuracy:22.831% D-
HSR:19.303% B+
Artemis VX26
C
Kills:302
Deaths:339
KDR:0.891
Accuracy:20.488% D**
HSR:20.861% C
NS-AM7 Archer
C++
Kills:274
Deaths:536
KDR:0.511
Accuracy:56.379% C
HSR:18.613% C++
NS-44L Blackhand
C+
Kills:238
Deaths:256
KDR:0.930
Accuracy:36.289% D
HSR:40.336% C+
NS-44 Commissioner
B+
Kills:216
Deaths:335
KDR:0.645
Accuracy:27.662% D--
HSR:26.389% B+
Cerberus
C--
Kills:190
Deaths:312
KDR:0.609
Accuracy:21.847% D**
HSR:18.421% C--
V10
D**
Kills:162
Deaths:161
KDR:1.006
Accuracy:30.925% D**
HSR:59.877% F-
Phantom VA23
D-
Kills:133
Deaths:177
KDR:0.751
Accuracy:25.541% D**
HSR:22.556% D-
Nyx VX31
D**
Kills:111
Deaths:110
KDR:1.009
Accuracy:24.774% D**
HSR:16.216% D**
VA39 Spectre
C
Kills:108
Deaths:97
KDR:1.113
Accuracy:24.664% D*
HSR:34.259% C
Ghost
F-
Kills:86
Deaths:104
KDR:0.827
Accuracy:26.396% F-
HSR:48.837% F-
NS-357 Underboss
C
Kills:82
Deaths:84
KDR:0.976
Accuracy:34.556% C
HSR:17.073% D
NS CandyCannon 3000
A++
Kills:77
Deaths:25
KDR:3.080
Accuracy:50.367% A
HSR:64.935% A++
Kills:9,482
Deaths (as Infiltrator):8,649
Deaths (to Infiltrators):5,147
KDR:1.09631
Kill Difference:833
Playtime:314.682 hours
Usage:16%
Score:2.779m
Score/min:147
Accuracy (listed only):29.388%
HSR (listed only):33.756%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B+
Kills:1,261
Deaths:1,150
KDR:1.097
Accuracy:22.087% C-
HSR:22.125% B+
VE-S Canis
C+
Kills:1,226
Deaths:1,053
KDR:1.164
Accuracy:21.657% D-
HSR:19.821% C+
NS-7 PDW
B**
Kills:1,186
Deaths:1,121
KDR:1.058
Accuracy:22.059% C--
HSR:24.115% B**
Eridani SX5
D
Kills:1,175
Deaths:1,315
KDR:0.894
Accuracy:20.925% D--
HSR:15.745% D
Nova
B+
Kills:878
Deaths:677
KDR:1.297
Accuracy:43.644% C+
HSR:16.857% B+
Phobos VX86
C
Kills:677
Deaths:732
KDR:0.925
Accuracy:47.676% D--
HSR:14.328% C
Pandora VX25
B+
Kills:455
Deaths:389
KDR:1.170
Accuracy:40.024% C+
HSR:17.582% B+
Thanatos VE70
C++
Kills:201
Deaths:250
KDR:0.804
Accuracy:33.302% D
HSR:16.915% C++
Terminus VX-9
D
Kills:131
Deaths:199
KDR:0.658
Accuracy:18.235% F
HSR:20.611% D
H-V45
C-
Kills:88
Deaths:135
KDR:0.652
Accuracy:17.471% D*
HSR:18.182% C-
NS-11P
D-
Kills:58
Deaths:92
KDR:0.630
Accuracy:19.087% D-
HSR:13.793% D-
Kills:7,336
Deaths (as Combat Medic):7,113
Deaths (to Combat Medics):2,967
KDR:1.03135
Kill Difference:223
Playtime:78.346 hours
Usage:4%
Score:1.332m
Score/min:283
Accuracy (listed only):27.833%
HSR (listed only):18.188%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D
Kills:382
Deaths:120
KDR:3.183
Accuracy:15.531% D
HSR:17.801% D
Nebula VM20
C+
Kills:305
Deaths:91
KDR:3.352
Accuracy:15.548% D
HSR:20% C+
Quasar VM1
C++
Kills:140
Deaths:44
KDR:3.182
Accuracy:15.695% C+
HSR:19.286% C++
Comet VM2
C
Kills:131
Deaths:117
KDR:1.120
Accuracy:40.901% C
HSR:3.053% D
Comet VM2
C
Kills:117
Deaths:109
KDR:1.073
Accuracy:41.867% C
HSR:3.419% C
Vortex VM21
C+
Kills:110
Deaths:66
KDR:1.667
Accuracy:41.259% C+
HSR:1.818% D
Blueshift VM5
D--
Kills:104
Deaths:36
KDR:2.889
Accuracy:14.419% D--
HSR:15.385% D--
Vortex VM21
C+
Kills:80
Deaths:67
KDR:1.194
Accuracy:41.247% C+
HSR:2.500% D
Blueshift VM5
C++
Kills:74
Deaths:37
KDR:2
Accuracy:14.010% D*
HSR:21.622% C++
Cosmos VM3
D*
Kills:70
Deaths:26
KDR:2.692
Accuracy:11.862% D*
HSR:14.286% D*
Cosmos VM3
D*
Kills:59
Deaths:22
KDR:2.682
Accuracy:11.638% D*
HSR:10.170% F-
Kills:1,572
Deaths (as MAX Suit):367.500
Deaths (to MAX Suits):1,353
KDR:4.27755
Kill Difference:1,204.500
Playtime:76.088 hours
Usage:4%
Score:1.150m
Score/min:252
Accuracy (listed only):23.998%
HSR (listed only):11.758%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:331
V. Kills:23 N/A
Deaths:185
KDR:1.789
Accuracy:36.149% D
KPH:16.900 D-
VKPH:1.200 D--
Dual Photon Pods
D
Kills:127
V. Kills:37 334%
Deaths:33
KDR:3.848
Accuracy:39.367% D**
KPH:29.800 D-
VKPH:8.700 D
Kills:458 (331 + 0)
Deaths:218
KDR:2.101
VKDR:0.275
Vehicle Kills:60
Kill Difference:240
Playtime:23.887 hours
Usage:1%
Score:0.137m
Score/min:95
Piloting Accuracy:36.149%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:855
V. Kills:195 436%
Deaths:27
KDR:31.667
Accuracy:49.683% B*
KPH:41.800 C
VKPH:9.500 C+
C150 Dalton
A
Kills:204
V. Kills:72 279%
Deaths:10
KDR:20.400
Accuracy:51.496% A
KPH:28.800 C
VKPH:10.200 D--
AP30 Shredder
U
Kills:62
V. Kills:63 97%
Deaths:11
KDR:5.636
Accuracy:39.029% B++
KPH:223,200 U
VKPH:226,800 U
Kills:1,121 (0 + 1,121)
Deaths:48
KDR:23.354
VKDR:6.875
Vehicle Kills:330
Kill Difference:1,073
Playtime:27.562 hours
Usage:1%
Score:0.342m
Score/min:207
Piloting Accuracy:N/A%
Gunner Accuracy:39.029%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D-
Kills:215
V. Kills:48 439%
Deaths:50
KDR:4.300
Accuracy:45.825% C
KPH:23.500 D*
VKPH:5.200 D-
L100 Python AP
B+
Kills:195
V. Kills:108 179%
Deaths:30
KDR:6.500
Accuracy:62% B+
KPH:29.800 C+
VKPH:16.500 C
Skyguard
B+
Kills:159
V. Kills:91 173%
Deaths:36
KDR:4.417
Accuracy:30.427% C*
KPH:17.700 B+
VKPH:10.100 C++
L100 Python HEAT
C+
Kills:86
V. Kills:49 172%
Deaths:25
KDR:3.440
Accuracy:57.197% B+
KPH:19.700 D
VKPH:11.200 C+
C75 Viper
C
Kills:83
V. Kills:18 437%
Deaths:24
KDR:3.458
Accuracy:36.389% C
KPH:14.800 D-
VKPH:3.200 D--
Kills:738 (738 + 0)
Deaths:165
KDR:4.473
VKDR:1.903
Vehicle Kills:314
Kill Difference:573
Playtime:34.670 hours
Usage:2%
Score:0.424m
Score/min:204
Driving Accuracy:36.389%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D
Kills:577
V. Kills:337 171%
Deaths:122
KDR:4.730
Accuracy:47.741% B+
KPH:18.200 D
VKPH:10.700 D
Proton II PPA
D
Kills:176
V. Kills:16 N/A
Deaths:25
KDR:7.040
Accuracy:28.117% B++
KPH:28.100 D--
VKPH:2.600 D
E540 Halberd
D--
Kills:106
V. Kills:57 183%
Deaths:19
KDR:5.579
Accuracy:49.002% C++
KPH:18.300 D*
VKPH:9.800 D--
Supernova FPC
C**
Kills:75
V. Kills:36 203%
Deaths:26
KDR:2.885
Accuracy:55.861% C**
KPH:16.600 D-
VKPH:8 D**
Kills:934 (75 + 859)
Deaths:192
KDR:4.865
VKDR:2.323
Vehicle Kills:446
Kill Difference:742
Playtime:48.218 hours
Usage:2%
Score:0.672m
Score/min:232
Driving Accuracy:55.861%
Gunner Accuracy:49.002%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C-
Kills:1,174
V. Kills:97 N/A
Deaths:65
KDR:18.062
Accuracy:38.555% C++
KPH:55.800 D
VKPH:4.600 C-
Saron HRB-H
B
Kills:562
V. Kills:334 168%
Deaths:71
KDR:7.915
Accuracy:58.676% B
KPH:33 C
VKPH:19.600 C-
E540 Halberd-H
D*
Kills:547
V. Kills:175 311%
Deaths:25
KDR:21.880
Accuracy:48.019% D*
KPH:20.900 D*
VKPH:6.700 F-
Aphelion VEX-4H
B+
Kills:345
V. Kills:202 170%
Deaths:56
KDR:6.161
Accuracy:49.717% B+
KPH:35.500 C
VKPH:20.800 D
Kills:2,628 (0 + 2,628)
Deaths:217
KDR:12.111
VKDR:3.724
Vehicle Kills:808
Kill Difference:2,411
Playtime:74.018 hours
Usage:4%
Score:0.791m
Score/min:178
Driving Accuracy:N/A%
Gunner Accuracy:49.717%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D--
Kills:96
V. Kills:52 181%
Deaths:38
KDR:2.526
Accuracy:46.063% B++
KPH:7.500 D*
VKPH:4.100 D--
Kills:96 (0 + 96)
Deaths:38
KDR:2.526
VKDR:1.368
Vehicle Kills:52
Kill Difference:58
Playtime:12.816 hours
Usage:1%
Score:0.067m
Score/min:87
Driving Accuracy:N/A%
Gunner Accuracy:46.063%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D--
Kills:83
V. Kills:20 395%
Deaths:136
KDR:0.610
Accuracy:31.829% D**
KPH:4.100 D--
VKPH:1 D*
V30-F Starfall
D*
Kills:55
V. Kills:33 162%
Deaths:47
KDR:1.170
Accuracy:52.606% D*
KPH:10.900 D**
VKPH:6.500 D**
Kills:138 (138 + 0)
Deaths:183
KDR:0.754
VKDR:0.290
Vehicle Kills:53
Kill Difference:45
Playtime:25.296 hours
Usage:1%
Score:0.045m
Score/min:30
Driving Accuracy:52.606%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
C-
Kills:71
V. Kills:17 394%
Deaths:5
KDR:14.200
Accuracy:41.413% C-
KPH:31.500 D-
VKPH:7.500 D*
CAS 14-E
D
Kills:65
V. Kills:5 N/A
Deaths:2
KDR:32.500
Accuracy:25.928% D*
KPH:37.800 D
VKPH:2.900 D--
VLG Missile Launcher
C-
Kills:55
V. Kills:14 367%
Deaths:14
KDR:3.929
Accuracy:49.670% C-
KPH:15.600 D**
VKPH:4 F
Kills:191 (0 + 191)
Deaths:21
KDR:9.095
VKDR:1.714
Vehicle Kills:36
Kill Difference:170
Playtime:7.499 hours
Usage:0%
Score:0.047m
Score/min:104
Piloting Accuracy:N/A%
Gunner Accuracy:49.670%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Lasher X2 1,2981,2761,4470.882C+0.3925.228%C+2.508%D20.2DN/A5963.1h19.1C*75.8C**
Sirius SX12 1,2901,2611,1501.097C++0.1722.087%C-22.125%B+28.5C+N/A11344.2h15C++68C+
SVA-88 1,2691,2531,1811.061C0.2117.264%D*26.018%C++24.1DN/A7251.9h12.2C+70.9C--
Pulsar LSW 1,2741,2511,2540.998C0.2718.611%D-19.904%D23.8DN/A9052.6h11.5B+61.8C+
VX29 Polaris 1,2821,2491,0011.248C+0.0217.807%D--22.418%C+30.9C-N/A7640.4h12.1C*67.9C
VE-S Canis 1,2761,2261,0531.164C+0.1021.657%D-19.821%C+30.7C1.3A9840h11.3C**52.1C+
Orion VS54 1,2131,1911,0391.146C+0.1218.611%C-27.876%B+25.7CN/A10246.3h12.7C*68.1C+
NS-7 PDW 1,2211,1861,1211.058C++0.2122.059%C--24.115%B**24.4C+N/A6948.7h15.3C+69.4C+
NS-15M1 1,1991,1761,2190.965C0.3019.46%D17.602%D24.6C--N/A11347.9h12.8C+66C+
Phaseshift VX-S 1,1831,1753043.865B+2.6035.025%C+86.043%B*22C-N/A5553.3h2.1B++6B+
Eridani SX5 1,1911,1751,3150.894C0.3720.925%D--15.745%D12.8D-N/A4091.8h14.2C67.9C--
Proton II PPA-H 1,2711,1746518.062B+16.7938.555%C++1.107%D55.9D4.6C-17421h9.9C*25.7B
C-4 1,4371,0097651.319C+0.0519.886%D--N/A67.7C28.7C+61214.9h1.7C8.4D
Pulsar C 9249041,0640.85C+0.4218.2%D*19.248%D8.7D-N/A41103.8h13.7C75.1D
Nova 9028786771.297C+0.0343.644%C+16.857%B+33.6C+N/A8226.1h4.5C++10.4C*
L105 Zephyr 1,0508552731.667M+30.4049.683%B*N/A41.7C9.5C+18120.5h7.1C+14.2B+
Parallax VX3 7267222093.455C++2.1938.781%C+83.241%B++31.1C++N/A8623.2h1.9B++5B+
Phobos VX86 6856777320.925C0.3447.676%D--14.328%C17.9D-N/A5237.9h3.1D-6.6D
Saron HRB 9145771224.73C+3.4647.741%B+1.213%C18.3D10.7D15831.6h23.1C+48.3B
Saron HRB-H 896562717.915B+6.6558.676%B1.068%C-33.1C19.6C-24517h22.1B+37.7B+
E540 Halberd-H 7225472521.88B**20.6148.019%D*5.119%A*20.9D*6.7F-11726.2h3.6A7.6B*
Proximity Mine 507507657.8A6.5333.835%D--N/A130C*N/A3773.9h1.8B5.4C
Pandora VX25 4584553891.17C+0.1040.024%C+17.582%B+30.7CN/A9514.8h4.4C*11.1C**
Spiker 3913855160.746C0.5224.514%D16.364%D14D-N/A3827.5h11.4C46.6D
Lancer VS22 7153856200.621C+0.6563.92%BN/A15.1C++12.9C+21425.5h15.8B+24.8B+
Nebula VM20 3883821203.183B+1.9115.531%D17.801%D18.1D-N/A5821.1h17C+109.4C+
NS-61 Emissary 3823734450.838C++0.4322.831%D-19.303%B+14.5DN/A4225.7h13.7C++60.1C+
Aphelion VEX-4H 547345566.161C++4.8949.717%B+3.768%B+35.6C20.8D2349.7h52.2B105.1B+
Light PPA 3543311851.789C0.5236.149%DN/A16.9D-1.2D--5919.6h13.8C++38.2C++
Tank Mine 553329704.7B**3.4331.338%C+N/A113.4C++77.2B+12822.9h2.2C-6.9C
Nebula VM20 313305913.352B+2.0815.548%D20%C+21.6DN/A6814.1h14.6B+94.1C++
Artemis VX26 3053023390.891C0.3820.488%D**20.861%C13.7D--N/A4622.1h12.7C+62.1D
VE-LR Obelisk 2972901841.576C+0.3128.443%C--38.966%B*26.4CN/A7111h6.3B22.3C++
Serpent VE92 2922883830.752C0.5218.84%D--12.847%D*12DN/A5424.1h12.9C*68.3C+
NS-AM7 Archer 3552745360.511C++0.7656.379%C18.613%C++6.9C+2C-5139.8h15.5B+27.4B+
Nemesis VSH9 4922682900.924B+0.3460.875%CN/A12.8C10.7C+19421h7.2B+11.8B+
MANA Anti-Personnel Turret 292264962.75N/A1.4816.371%UN/A2640U280U5568300.1h25.6T*156.4T*
Frag Grenade 2602581258N/A256.7337.139%D*N/A430C3.3D16330.6h3.3B+9C+
Rocklet Rifle 4332392211.081B++0.1955.033%C*N/A39.8B*32.3B++4966h26.8B*48.8B++
S1 4062393690.648C+0.6249.632%D-1.674%D14.8D10.3C23816.2h7.1C+14.2C
NS-44L Blackhand 2392382560.93C+0.3436.289%D40.336%C+20.3CN/A7911.7h4.2C**11.7C++
VE-C Horizon 2602361961.204C+0.0626.644%D*18.22%D28.4C--2.9A*718.3h17.6C65.9D
NS-44 Commissioner 2202163350.645C0.6227.662%D--26.389%B+11D-N/A4619.6h4.3C15.6D
L100 Python HESH 263215504.3D3.0345.825%CN/A23.6D*5.3D1269.1h4C8.8C
C150 Dalton 2762041020.4A++19.1351.496%AN/A28.7C10.1D--1807.1h4.5C+8.7B++
Thanatos VE70 2092012500.804C+0.4633.302%D16.915%C++14.5DN/A6113.9h5.3C+15.9C
L100 Python AP 303195306.5B+5.2362%B+N/A30C+16.6C3116.5h4.9B+7.9B++
Cerberus 1951903120.609C0.6621.847%D**18.421%C--9.7D-N/A3119.5h7.3D33.6D*
Solstice SF 1871833430.534C-0.7317.167%D*17.486%C++8.4DN/A3521.8h15.7C91.2D--
Solstice Burst 1871791631.098C0.1721.859%D--25.698%C*18.6DN/A599.6h16.4D75.2D
Proton II PPA 192176257.04C-5.7728.117%B++N/A27.9D--2.5D946.3h15.1D*53.8C
V10 1631621611.006D-0.2630.925%D**59.877%F-7.7D*N/A2721h3.5F-11.3F-
Skyguard 250159364.417B+3.1530.427%C*N/A17.7B+10.1C++2009h94.9B++311.9B++
Quasar VM1 143140443.182B**1.9115.695%C+19.286%C++13.9DN/A7510.1h16.1C+102.6C++
Phantom VA23 1361331770.751D0.5225.541%D**22.556%D-13.6D*N/A409.8h5.4D21.2D--
Comet VM2 1881311171.12C**0.1540.901%C3.053%D7.1D3.1C--7718.4h20.3B49.6C**
Terminus VX-9 1341311990.658C0.6118.235%F20.611%D15.8D--N/A808.3h14.3D78.6D*
Dual Photon Pods 164127333.848C2.5839.367%D**3.15%M+29.5D-8.6D2614.3h24.8C+62.9C-
Damascus Edge 1361265,8130.022C1.2511.597%D**2.381%D0.4CN/A1289.6h2.6C-22.3D*
The Slasher 1271211,7880.068B1.2032.787%C+2.479%D--1.2CN/A297.1h2.1C**6.6C+
Spear Anti-Vehicle Phalanx Turret 181118139.077C**7.8146.867%C*N/A35.8C+19.1C3653.3h9.5C+20.3C*
Comet VM2 1821171091.073C++0.2041.867%C3.419%C6.6D-3.7D6717.7h22.4B+53.4B+
Betelgeuse 54-A 1161151101.045C--0.2217.274%F-28.696%C27.4D*N/A1854.2h13.4D**77.4F--
VE-H Maw 1161121130.991C-0.2818.101%D**16.071%D*20.7D-N/A765.4h12.2C67.3D
Nyx VX31 1121111101.009D0.2624.774%D**16.216%D**17.6D-N/A576.3h6.2C24.9D-
Vortex VM21 188110661.667B0.4041.259%C+1.818%D9.3C+6.6C*11011.8h19.6B*47.5B+
Force-Blade 1311087,4910.014C1.2533.113%C*N/A0.2C--N/A1497.9h4.6D**14C+
VA39 Spectre 108108971.113C+0.1624.664%D*34.259%C11DN/A579.8h5.4B+22.1C+
E540 Halberd 163106195.579C4.3149.002%C++3.774%B*18.3D*9.8D--1665.8h6.3C12.8C+
Blueshift VM5 107104362.889C*1.6214.419%D--15.385%D--22.6DN/A864.6h13.4B*93C+
Fatestealer 100100981.02S0.2531.655%C--24%C++23.3C+N/A504.3h2.2B+7C+
Eidolon VE33 10099971.021C+0.2523.584%D27.273%C*13.2DN/A747.5h9.8C+41.5C+
M20 Basilisk 14896382.526C+1.2646.063%B++2.083%D**7.5D*4.1D--8712.8h130.6C--283.5C+
H-V45 88881350.652C0.6217.471%D*18.182%C-11.7D-N/A817.5h13.2C++75.4C--
L100 Python HEAT 13586253.44C2.1757.197%B+1.163%D-19.5D11.1C+2374.4h7.1C12.4C++
Ghost 89861040.827D0.4426.396%F-48.837%F-7.5D*N/A4011.5h3.2D*12.3F-
C75 Viper 10183243.458C+2.1936.389%C2.41%B**14.8D-3.2D--1845.6h14.2C+39C+
M40 Fury-F 103831360.61C-0.6631.829%D**N/A4.1D--1D*2020.2h6.5B*20.3B+
NS-357 Underboss 8282840.976C+0.2934.556%C17.073%D21DN/A843.9h4.4C+12.6C+
Vortex VM21 12980671.194C++0.0741.247%C+2.5%D6.8C4.2C7111.7h27B*65.6B+
NS CandyCannon 3000 7877253.08M**1.8150.367%A64.935%A++48.1B++N/A601.6h2.7A5.3B**
Supernova FPC 11175262.885C-1.6255.861%C**1.333%D16.7D-8D**10274.5h5.1C*9.2B
Blueshift VM5 7574372C+0.7314.01%D*21.622%C++15.4D*N/A634.8h18.3D130.9D-
NS Decimator 10773770.948C+0.3259.107%CN/A34.8C+16.2C+5642.1h4.5C*7.7C++
Hunter QCX 76721740.414C0.8521.437%D*13.889%D6.1DN/A3011.8h5C**23.2C+
Pelter Rocket Pod 8871514.2C++12.9341.413%C-N/A30.9D-7.4D*1392.3h18B+43.5C*
Lumine Edge 78711,4380.049C1.2212.309%D**9.859%D--1C-N/A573.1h2.2D*17.5D**
Cosmos VM3 7470262.692B+1.4211.862%D*14.286%D*17.1D--1B*674.1h13B110C
CAS 14-E 7065232.5A+31.2325.928%D*N/A38.2D2.9D--1181.7h30.1C*116C+
AP30 Shredder 12562115.636C+4.3739.029%B++3.226%B*620U630U4242900.1h134.4D--344.4C
Cosmos VM3 6059222.682B+1.4111.638%D*10.17%F-16.4D-N/A623.6h13.5C**115.8C+
NS-11P 5858920.63C-0.6419.087%D-13.793%D-12.1D-N/A504.8h16.1C--84.6C--
Auraxium Force-Blade 57576,1270.009D1.265.758%F-N/A0.2C+N/A1266.9h2.6D44.8T
VLG Missile Launcher 6955143.929D-2.6649.67%C-3.636%B**15.7D**4F743.5h8.2C-16.5D
V30-F Starfall 8855471.17C0.1052.606%D*N/A10.8D**6.5D**685.1h15.6C*29.7C+
MANA Anti-Vehicle Turret 11853421.262C0.0152.207%CN/A530D650C+2480230.1h12.9D**24.8D--
Anti-Vehicle Grenade 6451151N/A49.7346.758%C--N/A255D65C20130.2h5.4C*11.5C++
Sticky Grenade 5050150N/A48.7344.397%D--N/A500D--N/A13470.1h4.1F9.3D**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon35600.6h
Anti-Vehicle MANA Turret85221h
Decoy Grenade01010h
Manticore SX0560.2h
Nano-Armor Kit1,1741,084,07384.7h
Nanite Revive Grenade01910.1h
Medical Applicator367151,48013.5h
Spitfire Auto-Turret241,3041.6h
Motion Spotter92,1721.8h
Deconstruction Tool03980.1h
Recon Detection Device322,7344.7h
Shield Recharging Field167910.3h
Ammunition Package1053,6372.8h
Medical Kit681,0562.1h
Anti-Infantry MANA Turret229491.4h
Nano-Repair Grenade03060.1h
WLT-Howler Mining Laser732,2367.9h

Check the help document for the dictionary if you want to learn more about words used here.


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