Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 10 (18,490)players online:
dim_giant (16)  PierreKira (13)  ascendancetv (9)  SnoozeControl (5)  Cheetah13 (5)  fbmarder (4) 52
stats.dasanfall.com
Castellan Primarch Nicctravonjagvetinte[YITG] Nicctravonjagvetinte
VS BR 61

KDR: 1.25

Score: 21.5m

Last Seen: Feb 18th, 2019 6:48 PM
- OFFLINE - 32.6 hour(s)

Prestige 1, Battle Rank 61 - Vanu Sovereignty on Cobalt - Outfit Leader of Yes I am that guy[YITG] Yes I am that guy
VS outfit on Cobalt

Members: 2
Level Progress (to 62): 92%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Lasher X2 Pulsar LSW VX29 Polaris Orion VS54 NS-15M1 Phaseshift VX-S Eridani SX5 SVA-88
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Nicctravonjagvetinte



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $257,706 MLG Score: 206
Fun Score: N/A
Cheeseburgers Flipped: 558TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.837%21.538%4272899412,6011.083310.163

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.002%-0.259C0.131C++-1.564FHEAD ++ (~11.62)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.70.162C++12.40.133C++50.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.633%1.667%77210204207161000.586592416%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.994%0.023C+0.057C+-1.648

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.70.716B++17.20.675B+28.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.471%1.14%423101935112242020.286531173%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.198%0.052C+-0.949D--0.723

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
160.586B+6.60.471B+9.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.401%1.578%6411010124,11899914174.12212290%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.199%0.76B++-0.699D-0.221

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.40.7B++15.70.601B+19.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.929%79.213%641510172,0591923161.07072

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.921%-0.311C0.795B++0.834

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.269C*2.40.251C*4.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.053%15.807%641310191,183725181.63172

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.618%-0.047C+0.273C*-0.456

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.267C*3.90.186C++5.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Yes I am that guy[YITG] Yes I am that guy
VS outfit on Cobalt

Members: 2
21.5m312.6%231 (13.9k)207 (12.4k)1.2466629,85023,9441.5237661 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022106714.795%17.025%25204:218

38% Engineer25% Heavy Assault17% Infiltrator12% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 27th, 2012 10:29 PMApr 27th, 2018 1:27 PMFeb 19th, 2019 8:58 PM (27m) (PST)Feb 18th, 2019 4:31 PM (1d) (PST)Feb 18th, 2019 2:48 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3911542370.2870.2300.0491.0360.044206

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,4909,23414,2561714362312,427

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1734.1h/72.3d 6,635 5,082 9,542 107.8k 3,340 5,050 4,630 40.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C+
Kills:1,241
Deaths:1,406
KDR:0.883
Accuracy:25.571% C+
HSR:2.417% D-
Pulsar LSW
D
Kills:1,225
Deaths:1,216
KDR:1.007
Accuracy:18.637% D-
HSR:19.837% D
VX29 Polaris
C+
Kills:1,190
Deaths:954
KDR:1.247
Accuracy:17.697% D--
HSR:22.353% C+
Orion VS54
B+
Kills:1,172
Deaths:1,022
KDR:1.147
Accuracy:18.635% C-
HSR:27.816% B+
NS-15M1
D
Kills:1,171
Deaths:1,213
KDR:0.965
Accuracy:19.484% D
HSR:17.677% D
SVA-88
C+
Kills:1,162
Deaths:1,085
KDR:1.071
Accuracy:17.189% D*
HSR:25.645% C+
Betelgeuse 54-A
C
Kills:84
Deaths:72
KDR:1.167
Accuracy:17.121% F-
HSR:27.381% C
Kills:7,245
Deaths (as Heavy Assault):6,968
Deaths (to Heavy Assaults):6,170
KDR:1.03975
Kill Difference:277
Playtime:437.294 hours
Usage:25%
Score:6.295m
Score/min:240
Accuracy (listed only):19.191%
HSR (listed only):20.447%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
D
Kills:899
Deaths:1,059
KDR:0.849
Accuracy:18.211% D*
HSR:19.244% D
Phobos VX86
C
Kills:659
Deaths:717
KDR:0.919
Accuracy:47.760% D-
HSR:14.416% C
Pandora VX25
B++
Kills:323
Deaths:297
KDR:1.088
Accuracy:39.830% C+
HSR:17.957% B++
Serpent VE92
D--
Kills:288
Deaths:382
KDR:0.754
Accuracy:18.824% D--
HSR:12.847% D*
VE-LR Obelisk
B*
Kills:271
Deaths:168
KDR:1.613
Accuracy:27.978% D
HSR:39.114% B*
Thanatos VE70
C++
Kills:201
Deaths:250
KDR:0.804
Accuracy:33.313% D
HSR:16.915% C++
Solstice SF
C++
Kills:183
Deaths:343
KDR:0.534
Accuracy:17.167% D*
HSR:17.486% C++
Solstice Burst
B
Kills:151
Deaths:132
KDR:1.144
Accuracy:21.449% D--
HSR:26.490% B
Eidolon VE33
C*
Kills:99
Deaths:95
KDR:1.042
Accuracy:23.560% D
HSR:27.273% C*
Kills:3,074
Deaths (as Engineer):3,443
Deaths (to Engineers):4,839
KDR:0.89283
Kill Difference:369
Playtime:651.122 hours
Usage:38%
Score:8.688m
Score/min:222
Accuracy (listed only):27.566%
HSR (listed only):21.305%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Phaseshift VX-S
B*
Kills:1,167
Deaths:303
KDR:3.851
Accuracy:35.127% C+
HSR:85.947% B*
Eridani SX5
D
Kills:1,165
Deaths:1,297
KDR:0.898
Accuracy:20.939% D--
HSR:15.708% D
NS-7 PDW
B++
Kills:872
Deaths:908
KDR:0.960
Accuracy:21.855% C--
HSR:22.477% B++
Parallax VX3
B*
Kills:537
Deaths:159
KDR:3.377
Accuracy:38.591% C+
HSR:84.358% B*
Spiker
D
Kills:361
Deaths:486
KDR:0.743
Accuracy:24.172% D-
HSR:16.344% D
NS-61 Emissary
B+
Kills:295
Deaths:355
KDR:0.831
Accuracy:22.132% D--
HSR:19.322% B+
Sirius SX12
C++
Kills:294
Deaths:336
KDR:0.875
Accuracy:19.601% D-
HSR:18.367% C++
VE-S Canis
C
Kills:286
Deaths:265
KDR:1.079
Accuracy:21.132% D--
HSR:17.483% C
NS-AM7 Archer
C*
Kills:248
Deaths:472
KDR:0.525
Accuracy:55.841% C
HSR:18.952% C*
Artemis VX26
C
Kills:231
Deaths:287
KDR:0.805
Accuracy:20.365% D**
HSR:21.212% C
NS-44L Blackhand
C
Kills:216
Deaths:244
KDR:0.885
Accuracy:35.616% D
HSR:37.963% C
NS-44 Commissioner
B*
Kills:196
Deaths:311
KDR:0.630
Accuracy:26.961% D*
HSR:27.551% B*
Cerberus
C--
Kills:187
Deaths:307
KDR:0.609
Accuracy:21.849% D**
HSR:18.182% C--
V10
D**
Kills:162
Deaths:161
KDR:1.006
Accuracy:30.925% D**
HSR:59.877% F-
Phantom VA23
D
Kills:130
Deaths:173
KDR:0.751
Accuracy:25.536% D**
HSR:23.077% D
VA39 Spectre
C
Kills:108
Deaths:97
KDR:1.113
Accuracy:24.685% D*
HSR:34.259% C
Nyx VX31
F
Kills:89
Deaths:105
KDR:0.848
Accuracy:23.226% F-
HSR:13.483% F
Ghost
F-
Kills:85
Deaths:102
KDR:0.833
Accuracy:26.301% F-
HSR:48.235% F-
NS CandyCannon 3000
A++
Kills:77
Deaths:25
KDR:3.080
Accuracy:50.367% A
HSR:64.935% A++
NS-357 Underboss
C+
Kills:76
Deaths:79
KDR:0.962
Accuracy:35.226% C+
HSR:18.421% C
Kills:6,782
Deaths (as Infiltrator):6,472
Deaths (to Infiltrators):4,418
KDR:1.0479
Kill Difference:310
Playtime:290.746 hours
Usage:17%
Score:2.453m
Score/min:141
Accuracy (listed only):29.022%
HSR (listed only):33.308%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
D
Kills:1,165
Deaths:1,297
KDR:0.898
Accuracy:20.939% D--
HSR:15.708% D
Pulsar C
D
Kills:899
Deaths:1,059
KDR:0.849
Accuracy:18.211% D*
HSR:19.244% D
NS-7 PDW
B++
Kills:872
Deaths:908
KDR:0.960
Accuracy:21.855% C--
HSR:22.477% B++
Phobos VX86
C
Kills:659
Deaths:717
KDR:0.919
Accuracy:47.760% D-
HSR:14.416% C
Pandora VX25
B++
Kills:323
Deaths:297
KDR:1.088
Accuracy:39.830% C+
HSR:17.957% B++
Sirius SX12
C++
Kills:294
Deaths:336
KDR:0.875
Accuracy:19.601% D-
HSR:18.367% C++
Serpent VE92
D--
Kills:288
Deaths:382
KDR:0.754
Accuracy:18.824% D--
HSR:12.847% D*
VE-S Canis
C
Kills:286
Deaths:265
KDR:1.079
Accuracy:21.132% D--
HSR:17.483% C
Thanatos VE70
C++
Kills:201
Deaths:250
KDR:0.804
Accuracy:33.313% D
HSR:16.915% C++
Solstice SF
C++
Kills:183
Deaths:343
KDR:0.534
Accuracy:17.167% D*
HSR:17.486% C++
Solstice Burst
B
Kills:151
Deaths:132
KDR:1.144
Accuracy:21.449% D--
HSR:26.490% B
Kills:5,321
Deaths (as Light Assault):5,986
Deaths (to Light Assaults):3,881
KDR:0.88891
Kill Difference:665
Playtime:212.588 hours
Usage:12%
Score:2.080m
Score/min:163
Accuracy (listed only):25.462%
HSR (listed only):18.126%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
D
Kills:1,165
Deaths:1,297
KDR:0.898
Accuracy:20.939% D--
HSR:15.708% D
NS-7 PDW
B++
Kills:872
Deaths:908
KDR:0.960
Accuracy:21.855% C--
HSR:22.477% B++
Phobos VX86
C
Kills:659
Deaths:717
KDR:0.919
Accuracy:47.760% D-
HSR:14.416% C
Pandora VX25
B++
Kills:323
Deaths:297
KDR:1.088
Accuracy:39.830% C+
HSR:17.957% B++
Sirius SX12
C++
Kills:294
Deaths:336
KDR:0.875
Accuracy:19.601% D-
HSR:18.367% C++
VE-S Canis
C
Kills:286
Deaths:265
KDR:1.079
Accuracy:21.132% D--
HSR:17.483% C
Thanatos VE70
C++
Kills:201
Deaths:250
KDR:0.804
Accuracy:33.313% D
HSR:16.915% C++
Terminus VX-9
D
Kills:107
Deaths:184
KDR:0.582
Accuracy:18.078% F
HSR:21.495% D
H-V45
C+
Kills:80
Deaths:125
KDR:0.640
Accuracy:17.030% D**
HSR:20% C+
NS-11P
D
Kills:56
Deaths:88
KDR:0.636
Accuracy:19.120% D-
HSR:14.286% D
Kills:4,043
Deaths (as Combat Medic):4,467
Deaths (to Combat Medics):2,455
KDR:0.90508
Kill Difference:424
Playtime:63.449 hours
Usage:4%
Score:0.977m
Score/min:257
Accuracy (listed only):25.866%
HSR (listed only):17.910%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D
Kills:323
Deaths:101
KDR:3.198
Accuracy:14.980% D
HSR:17.028% D
Nebula VM20
C-
Kills:234
Deaths:76
KDR:3.079
Accuracy:14.757% D
HSR:18.376% C-
Quasar VM1
C+
Kills:130
Deaths:40
KDR:3.250
Accuracy:15.320% C+
HSR:17.692% C+
Comet VM2
C+
Kills:120
Deaths:116
KDR:1.034
Accuracy:40.817% C+
HSR:2.500% D-
Comet VM2
C
Kills:114
Deaths:108
KDR:1.056
Accuracy:41.800% C
HSR:3.509% C
Vortex VM21
C+
Kills:109
Deaths:56
KDR:1.946
Accuracy:40.709% C+
HSR:1.835% D-
Blueshift VM5
D*
Kills:92
Deaths:32
KDR:2.875
Accuracy:13.881% D*
HSR:14.130% D*
Vortex VM21
C+
Kills:78
Deaths:57
KDR:1.368
Accuracy:40.727% C+
HSR:2.564% D
Blueshift VM5
B*
Kills:63
Deaths:33
KDR:1.909
Accuracy:13.583% D*
HSR:25.397% B*
Cosmos VM3
D*
Kills:60
Deaths:22
KDR:2.727
Accuracy:11.160% D*
HSR:13.333% D*
Kills:1,323
Deaths (as MAX Suit):320.500
Deaths (to MAX Suits):1,159
KDR:4.12793
Kill Difference:1,002.500
Playtime:69.919 hours
Usage:4%
Score:1.057m
Score/min:252
Accuracy (listed only):24.773%
HSR (listed only):11.636%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:300
V. Kills:20 N/A
Deaths:171
KDR:1.754
Accuracy:36.484% D
KPH:16.200 D-
VKPH:1.100 D--
Dual Photon Pods
D
Kills:120
V. Kills:37 316%
Deaths:33
KDR:3.636
Accuracy:39.295% D**
KPH:28.200 D-
VKPH:8.700 D
Kills:420 (300 + 0)
Deaths:204
KDR:2.059
VKDR:0.279
Vehicle Kills:57
Kill Difference:216
Playtime:22.781 hours
Usage:1%
Score:0.128m
Score/min:94
Piloting Accuracy:36.484%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C++
Kills:855
V. Kills:195 436%
Deaths:27
KDR:31.667
Accuracy:49.683% B*
KPH:41.800 C
VKPH:9.500 C++
C150 Dalton
A
Kills:201
V. Kills:71 279%
Deaths:10
KDR:20.100
Accuracy:51.589% A
KPH:28.500 C
VKPH:10.100 D--
AP30 Shredder
U
Kills:62
V. Kills:63 97%
Deaths:11
KDR:5.636
Accuracy:39.029% B++
KPH:223,200 U
VKPH:226,800 U
Kills:1,118 (0 + 1,118)
Deaths:48
KDR:23.292
VKDR:6.854
Vehicle Kills:329
Kill Difference:1,070
Playtime:27.542 hours
Usage:2%
Score:0.339m
Score/min:205
Piloting Accuracy:N/A%
Gunner Accuracy:39.029%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:199
V. Kills:46 423%
Deaths:48
KDR:4.146
Accuracy:45.536% C
KPH:22.800 D*
VKPH:5.300 D
C75 Viper
C
Kills:83
V. Kills:18 437%
Deaths:23
KDR:3.609
Accuracy:36.251% C
KPH:14.800 D
VKPH:3.200 D*
Skyguard
C+
Kills:77
V. Kills:49 154%
Deaths:18
KDR:4.278
Accuracy:28.138% C+
KPH:14.100 C+
VKPH:9 C+
Kills:359 (359 + 0)
Deaths:89
KDR:4.034
VKDR:1.270
Vehicle Kills:113
Kill Difference:270
Playtime:19.762 hours
Usage:1%
Score:0.187m
Score/min:158
Driving Accuracy:28.138%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D
Kills:525
V. Kills:317 165%
Deaths:110
KDR:4.773
Accuracy:47.063% B+
KPH:17.500 D
VKPH:10.500 D
Proton II PPA
D
Kills:165
V. Kills:15 N/A
Deaths:24
KDR:6.875
Accuracy:27.916% B++
KPH:27.600 D--
VKPH:2.500 D
E540 Halberd
D--
Kills:106
V. Kills:57 183%
Deaths:19
KDR:5.579
Accuracy:49.002% C++
KPH:18.300 D*
VKPH:9.800 D--
Supernova FPC
B+
Kills:69
V. Kills:33 203%
Deaths:23
KDR:3
Accuracy:57.003% B+
KPH:17.300 D
VKPH:8.300 D**
Kills:865 (69 + 796)
Deaths:176
KDR:4.915
VKDR:2.398
Vehicle Kills:422
Kill Difference:689
Playtime:45.848 hours
Usage:3%
Score:0.615m
Score/min:223
Driving Accuracy:57.003%
Gunner Accuracy:49.002%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C-
Kills:1,121
V. Kills:94 N/A
Deaths:64
KDR:17.516
Accuracy:38.497% C++
KPH:55.500 D
VKPH:4.700 C-
E540 Halberd-H
D*
Kills:547
V. Kills:175 311%
Deaths:25
KDR:21.880
Accuracy:48.019% D*
KPH:20.900 D*
VKPH:6.700 F-
Saron HRB-H
C**
Kills:448
V. Kills:286 156%
Deaths:62
KDR:7.226
Accuracy:58.114% C**
KPH:29.700 C-
VKPH:19 C--
Aphelion VEX-4H
C**
Kills:306
V. Kills:190 160%
Deaths:53
KDR:5.774
Accuracy:48.351% C**
KPH:35.600 C
VKPH:22.100 C-
Kills:2,422 (0 + 2,422)
Deaths:204
KDR:11.873
VKDR:3.652
Vehicle Kills:745
Kill Difference:2,218
Playtime:70.070 hours
Usage:4%
Score:0.719m
Score/min:171
Driving Accuracy:N/A%
Gunner Accuracy:48.351%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D-
Kills:88
V. Kills:50 173%
Deaths:33
KDR:2.667
Accuracy:45.486% B++
KPH:7.900 D--
VKPH:4.500 D-
Kills:88 (0 + 88)
Deaths:33
KDR:2.667
VKDR:1.515
Vehicle Kills:50
Kill Difference:55
Playtime:11.145 hours
Usage:1%
Score:0.061m
Score/min:91
Driving Accuracy:N/A%
Gunner Accuracy:45.486%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D*
Kills:83
V. Kills:20 395%
Deaths:136
KDR:0.610
Accuracy:31.829% D**
KPH:4.100 D*
VKPH:1 D*
V30-F Starfall
N/A
Kills:50
V. Kills:29 167%
Deaths:37
KDR:1.351
Accuracy:52.632% N/A
KPH:13.800 N/A
VKPH:8 N/A
Kills:133 (133 + 0)
Deaths:173
KDR:0.769
VKDR:0.283
Vehicle Kills:49
Kill Difference:40
Playtime:23.862 hours
Usage:1%
Score:0.042m
Score/min:29
Driving Accuracy:52.632%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
D
Kills:71
V. Kills:17 394%
Deaths:5
KDR:14.200
Accuracy:41.413% D
KPH:31.500 D-
VKPH:7.500 D*
CAS 14-E
D
Kills:61
V. Kills:4 N/A
Deaths:2
KDR:30.500
Accuracy:25.802% D*
KPH:39.700 D
VKPH:2.600 D*
VLG Missile Launcher
C+
Kills:54
V. Kills:14 360%
Deaths:12
KDR:4.500
Accuracy:49.662% C+
KPH:15.500 D
VKPH:4 D*
Kills:186 (0 + 186)
Deaths:19
KDR:9.789
VKDR:1.842
Vehicle Kills:35
Kill Difference:167
Playtime:7.281 hours
Usage:0%
Score:0.045m
Score/min:103
Piloting Accuracy:N/A%
Gunner Accuracy:49.662%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Lasher X2 1,2611,2411,4060.883C+0.3625.571%C+2.417%D-20.1C-N/A5861.6h18.9C**74.1C**
Pulsar LSW 1,2481,2251,2161.007C0.2418.637%D-19.837%D23.9DN/A9151.2h11.4B+61.4C+
VX29 Polaris 1,2181,1909541.247C+0.0017.697%D--22.353%C+31.2C-N/A7638.1h12C*68.1C+
Orion VS54 1,1901,1721,0221.147C+0.1018.635%C-27.816%B+25.8CN/A9945.5h12.7C*68C+
NS-15M1 1,1931,1711,2130.965C0.2819.484%D17.677%D24.8C--N/A11547.2h12.8C++65.7C+
Phaseshift VX-S 1,1751,1673033.851B2.6035.127%C+85.947%B*22.1CN/A5552.9h2.1B++6B+
Eridani SX5 1,1811,1651,2970.898C0.3520.939%D--15.708%D12.8D-N/A3991.2h14.2C67.7C-
SVA-88 1,1731,1621,0851.071C0.1817.189%D*25.645%C+24.2DN/A6548h12.3C+71.5C-
Proton II PPA-H 1,2151,1216417.516B+16.2738.497%C++1.16%D55.5D4.7C-17120.2h9.9C*25.6C**
Pulsar C 9188991,0590.849C0.4018.211%D*19.244%D8.7D-N/A40103.5h13.7C75.3C-
NS-7 PDW 8958729080.96C++0.2921.855%C--22.477%B++21.9CN/A6739.8h15.7C+72C+
L105 Zephyr 1,0508552731.667M30.4249.683%B*N/A41.7C9.5C++18120.5h7.1C+14.2B
C-4 1,0587155941.204C+0.0418.178%D*N/A56.7C--27.2C+58912.6h1.8C-10D*
Phobos VX86 6676597170.919C0.3347.76%D-14.416%C17.6D-N/A4937.4h3.2D--6.6D
E540 Halberd-H 7225472521.88B**20.6348.019%D*5.119%A*20.9D*6.7F-11626.2h3.6B**7.6B*
Parallax VX3 5415371593.377C++2.1338.591%C+84.358%B*29.3C++N/A8018.3h1.9B++4.9B+
Saron HRB 8425251104.773C+3.5347.063%B+1.143%C-17.4D10.5D15630.1h23C+48.9C**
Proximity Mine 500500657.692A6.4533.872%D--N/A131.6C*N/A3703.8h1.8B5.3C
Saron HRB-H 734448627.226B+5.9858.114%C**1.339%C+29.7C-18.9C--22615.1h22.4B+38.6B+
Lancer VS22 6883706040.613C+0.6363.856%C**N/A15.1C*13C+21324.5h15.9B+24.8B+
Spiker 3663614860.743C0.5024.172%D-16.344%D14DN/A3825.8h11.1C45.9D
Nebula VM20 3283231013.198B+1.9514.98%D17.028%D17.4D--N/A5618.6h16.4C+109.3C+
Pandora VX25 3253232971.088C+0.1639.83%C+17.957%B++30.5CN/A8810.6h4.7C+11.7C*
Tank Mine 521306694.435B**3.1930.279%CN/A109.3C++76.8B+12662.8h2.2C7.1C
Aphelion VEX-4H 496306535.774C++4.5348.351%C**4.248%B++35.6C22.1C-2438.6h51B+105.5B+
Light PPA 3203001711.754C0.5136.484%D1%C-16.2D-1.1D--5718.5h13.8C++37.8C++
NS-61 Emissary 2992953550.831C++0.4222.132%D--19.322%B+12.7DN/A3623.3h14.2C++64C+
Sirius SX12 3032943360.875C+0.3719.601%D-18.367%C++16DN/A6618.4h17.4C88.8C-
Serpent VE92 2922883820.754C0.4918.824%D--12.847%D*12DN/A5224.1h12.8C*68.2C+
VE-S Canis 2932862651.079C+0.1721.132%D--17.483%C23.4C--N/A7012.2h12C++56.7C+
VE-LR Obelisk 2782711681.613C+0.3727.978%D39.114%B*27.1CN/A6710h6.1B+21.7C++
Nemesis VSH9 4652512730.919B+0.3360.785%CN/A12.4C10.6C++19320.2h7.2B+11.9B+
NS-AM7 Archer 3242484720.525C++0.7255.841%C18.952%C*7C+2.1C5135.5h15.2B+27.3B+
Nebula VM20 242234763.079B+1.8314.757%D18.376%C-19.5D-N/A6212h15.1B+102C+
S1 3922313590.643C+0.6049.481%D-1.732%D14.5D10.1C22815.9h7C+14.2C
Artemis VX26 2342312870.805C-0.4420.365%D**21.212%C11.8D--N/A3519.6h12.9C+63.1D
Frag Grenade 2192171217N/A215.7535.892%D*N/A434C4C-16250.5h3.1B++8.7C++
NS-44L Blackhand 2172162440.885C0.3635.616%D37.963%C19.6CN/A7811h4.3C*12.2C+
Thanatos VE70 2092012500.804C+0.4433.313%D16.915%C++14.5DN/A5913.9h5.3C+15.9C
C150 Dalton 2722011020.1A*18.8551.589%A0.995%C+28.3C10D--1777.1h4.5C+8.8B++
L100 Python HESH 245199484.146D2.9045.536%CN/A22.9D*5.3D1228.7h4.1C-9C
NS-44 Commissioner 2001963110.63C0.6226.961%D*27.551%B*10.3D-N/A4319h4.4C16.2D
Cerberus 1921873070.609C-0.6421.849%D**18.182%C--9.6D-N/A3019.4h7.3D33.6D*
Solstice SF 1871833430.534C-0.7117.167%D*17.486%C++8.4DN/A3421.8h15.7C91.2D-
Proton II PPA 180165246.875C-5.6327.916%B++N/A27.5D--2.5D906h15D*53.6C
V10 1631621611.006D-0.2430.925%D**59.877%F-7.7D*N/A2721h3.5F-11.3F-
MANA Anti-Personnel Turret 163153702.186N/A0.9416.119%UN/A1530U100U3741900.1h30.2T*187.1T*
Solstice Burst 1571511321.144C+0.1021.449%D--26.49%B17.8DN/A598.5h16.3D76D
Rocklet Rifle 2751501481.014B++0.2353.432%C+N/A35.7B++29.8B+4614.2h26.1B**48.9B++
Quasar VM1 133130403.25A2.0015.32%C+17.692%C+13.5DN/A719.6h15.4C++100.8C++
Phantom VA23 1331301730.751D0.5025.536%D**23.077%D13.7DN/A399.5h5.3C--20.8D-
Damascus Edge 1361265,8130.022C1.2211.597%D*2.381%D-0.4C--N/A1289.6h2.6C22.3D--
The Slasher 1271211,7870.068B+1.1832.787%C+2.479%D--1.2CN/A297h2.1C*6.6C*
Dual Photon Pods 157120333.636C2.3939.295%D**3.333%M+27.9D-8.6D2504.3h25.7C+65.5C--
Comet VM2 1771201161.034C*0.2140.817%C+2.5%D-6.7D3.2C-7617.9h21.2C*52C*
Comet VM2 1781141081.056C++0.1941.8%C3.509%C6.6D-3.7D6717.2h22B+52.5B+
Vortex VM21 187109561.946B*0.7040.709%C+1.835%D-10C++7.2B+11510.9h18.3B*45B++
Force-Blade 1311087,4500.014C1.2333.245%C**N/A0.2C--N/A1495.1h4.6D*13.9C+
VA39 Spectre 108108971.113C+0.1324.685%D*34.259%C11.1DN/A519.7h5.4B+22.1C+
Terminus VX-9 1101071840.582C--0.6618.078%F21.495%D13.7D--N/A707.8h15.6D--86.3D**
E540 Halberd 163106195.579C4.3349.002%C++3.774%B++18.3D*9.8D--1615.8h6.3C12.8C+
Eidolon VE33 10099951.042C+0.2023.56%D27.273%C*13.4C--N/A717.4h9.6C++40.7C+
Spear Anti-Vehicle Phalanx Turret 15498128.167C*6.9245.81%C++1.02%F32.7C18.7C3513h10C+21.9C++
Blueshift VM5 9492322.875C**1.6313.881%D*14.13%D*21.9DN/A784.2h13.1B*94.4C+
Nyx VX31 90891050.848C-0.4023.226%F-13.483%F15.6D-N/A495.7h6.1C+26.1D--
M20 Basilisk 13888332.667C+1.4245.486%B++2.273%D**7.9D--4.5D-9111.1h127.6D280.6C+
Ghost 88851020.833D0.4126.301%F-48.235%F-7.7D*N/A3811h3.2D*12.2F-
Betelgeuse 54-A 8484721.167C--0.0817.121%F-27.381%C25.5D*N/A1843.3h13.4D**78.2F--
M40 Fury-F 103831360.61C-0.6431.829%D**N/A4.1D*1D*1920.2h6.5B++20.3B+
C75 Viper 10183233.609C+2.3636.251%C2.41%B**14.8D3.2D*1715.6h14.1C++38.8C+
H-V45 80801250.64C0.6117.03%D**20%C+11D-N/A717.3h13.1C++76.9D
Vortex VM21 12578571.368B+0.1240.727%C+2.564%D7.2C+4.3C7210.9h25.7B*63.1B++
NS CandyCannon 3000 7877253.08M**1.8350.367%A64.935%A++48.1B*N/A601.6h2.7B*5.3B**
Skyguard 12677184.278B*3.0328.138%C+N/A14C+8.9C+2025.5h110.4B+392.5B+
NS-357 Underboss 7676790.962C+0.2835.226%C+18.421%C20DN/A703.8h4.4C+12.5C++
Pelter Rocket Pod 8871514.2C+12.9541.413%DN/A30.9D-7.4D*1382.3h18B+43.5C*
Lumine Edge 78711,4380.049C1.2012.309%D*9.859%D--1C--N/A473.1h2.2D**17.5D**
Hunter QCX 75711670.425C0.8222.974%D*12.676%D-6.2DN/A2911.5h4.8C*21C+
Supernova FPC 10269233C1.7557.003%B+1.449%D17.3D8.3D**10274h5.1B8.9B+
Blueshift VM5 6463331.909C+0.6613.583%D*25.397%B*14.3D*N/A584.4h18.8D138.7D--
AP30 Shredder 12562115.636C++4.3939.029%B++3.226%B**620U630U4219900.1h134.4D-344.4C
CAS 14-E 6561230.5A29.2525.802%D*N/A40.7D2.7D--1221.5h30.6C++118.6C
Cosmos VM3 6360222.727B+1.4811.16%D*13.333%D*16.7D--N/A613.6h12.6B+112.8C
NS-11P 5656880.636C-0.6119.12%D-14.286%D12.2D-N/A474.6h15.9C-83.2C--
Auraxium Force-Blade 55555,3070.01D1.245.818%F-N/A0.2DN/A1232.6h2.5C--43.1F**
VLG Missile Launcher 6854124.5C+3.2549.662%C+3.704%C+15.4D4D*713.5h8.2B16.4B+
Sticky Grenade 5050150N/A48.7544.76%D-N/A500D-N/A13240.1h4.1F9.2D*
V30-F Starfall 7950371.351C+0.1052.632%D**N/A13.9D*8.1D*833.6h14.8B28.1C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter81,9241.6h
Manticore SX0560.2h
Decoy Grenade01010h
Nano-Armor Kit1,040964,38077.2h
Anti-Vehicle MANA Turret85021h
Spawn Beacon13440.4h
Nanite Revive Grenade01700.1h
Medical Applicator317123,57111.5h
Deconstruction Tool03980.1h
Spitfire Auto-Turret191,0001.3h
Ammunition Package953,1562.6h
Medical Kit649942.1h
Anti-Infantry MANA Turret127101.1h
WLT-Howler Mining Laser632,2367.5h
Nano-Repair Grenade02570.1h
Shield Recharging Field94730.2h
Recon Detection Device282,4614.4h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.34s
Server spent 1.95s on queries, 1.61s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.