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Primarch NiceJOkeer[HTM] NiceJOkeer
VS BR 97

KDR: 13.69

Score: 25.5m

Last Seen: Jul 25th, 2020 5:46 PM
- OFFLINE - 135.4 hour(s)

Prestige 1, Battle Rank 97 - Vanu Sovereignty on Miller
Level Progress (to 98): 39%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS L100 Python HESH L100 Python AP Supernova FPC M12 Kobalt Supernova VPC Skyguard Supernova PC Blueshift VM5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $607,986 MLG Score: 486
Fun Score: N/A
Cheeseburgers Flipped: 1081TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.408%17.092%451713422,1532.0822111.611

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.645%0.998B*-0.604D-2.666F**HEAD + (~3.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.80.085C+17.9-0.255C49.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.997%0.408%253766134318,127945959190.811304%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.522%-0.295C-1.352D**-0.536

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.10.374C**9.20.266C*14.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.996%11.959%4983513443,5799288638.4839403%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.973%0.072C+1.796A++0.426

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
162.1-0.348C-60-0.49D102.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.863%49.688%4983313461,4431273811.3622

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.951%-0.92D---1.116D*-0.693

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.1-0.918D--5.5-0.723D-13.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
25.5m488%280 (16.8k)245 (14.7k)13.69335,0132,55718.760797 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1349289225.583%7.1%18240:007

6% Combat Medic33% Engineer6% Heavy Assault47% Infiltrator8% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 30th, 2018 12:57 PMMay 5th, 2019 12:36 PMJul 26th, 2020 4:16 AM (62d) (PST)Jul 25th, 2020 1:49 PM (62d) (PST)Jul 25th, 2020 1:46 PM (62d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
722536690.3360.0250.0242.0220.078486

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,3313,18040,1512011121514,722

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1735.1h/72.3d 12,958 2,486 23,418 210.5k 2,424 5,450 8,115 75.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:578
Deaths:208
KDR:2.779
Accuracy:22.529% C
HSR:20.415% D--
Kills:578
Deaths (as Heavy Assault):208
Deaths (to Heavy Assaults):572
KDR:2.77885
Kill Difference:370
Playtime:108.109 hours
Usage:6%
Score:0.825m
Score/min:127
Accuracy (listed only):22.529%
HSR (listed only):20.415%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B
Kills:266
Deaths:168
KDR:1.583
Accuracy:28.183% B
HSR:16.917% D
Kills:266
Deaths (as Engineer):168
Deaths (to Engineers):400
KDR:1.58333
Kill Difference:98
Playtime:564.704 hours
Usage:33%
Score:8.301m
Score/min:245
Accuracy (listed only):28.183%
HSR (listed only):16.917%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VA39 Spectre
C+
Kills:668
Deaths:68
KDR:9.824
Accuracy:29.968% D-
HSR:38.174% C+
Parallax VX3
F--
Kills:509
Deaths:163
KDR:3.123
Accuracy:28.106% F--
HSR:62.083% F--
NS-AM7 Archer
D-
Kills:365
Deaths:171
KDR:2.135
Accuracy:51.489% D--
HSR:10.959% D-
Ghost
F-
Kills:266
Deaths:180
KDR:1.478
Accuracy:26.164% F--
HSR:54.887% F-
NS-44 Commissioner
D**
Kills:212
Deaths:140
KDR:1.514
Accuracy:16.648% F*
HSR:12.264% D**
NS-66 Punisher
F
Kills:84
Deaths:59
KDR:1.424
Accuracy:17.155% F--
HSR:13.095% F
Beamer VS3
C+
Kills:80
Deaths:95
KDR:0.842
Accuracy:23.028% D-
HSR:22.500% C+
VE-S Canis
N/A
Kills:50
Deaths:49
KDR:1.020
Accuracy:18.708% N/A
HSR:12% N/A
Soldier Soaker
N/A
Kills:50
Deaths:42
KDR:1.190
Accuracy:20.615% N/A
HSR:4% N/A
Kills:2,284
Deaths (as Infiltrator):967
Deaths (to Infiltrators):361
KDR:2.36194
Kill Difference:1,317
Playtime:808.123 hours
Usage:47%
Score:12.662m
Score/min:261
Accuracy (listed only):25.765%
HSR (listed only):25.551%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
C
Kills:511
Deaths:315
KDR:1.622
Accuracy:24.677% C
HSR:18.591% D
NS-11P
D-
Kills:141
Deaths:94
KDR:1.500
Accuracy:23.061% D-
HSR:18.440% D-
NS-66 Punisher
F
Kills:84
Deaths:59
KDR:1.424
Accuracy:17.155% F--
HSR:13.095% F
VE-S Canis
N/A
Kills:50
Deaths:49
KDR:1.020
Accuracy:18.708% N/A
HSR:12% N/A
Kills:786
Deaths (as Combat Medic):517
Deaths (to Combat Medics):198
KDR:1.52031
Kill Difference:269
Playtime:109.552 hours
Usage:6%
Score:1.455m
Score/min:221
Accuracy (listed only):20.900%
HSR (listed only):15.531%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D
Kills:1,141
Deaths:96
KDR:11.885
Accuracy:18.328% D
HSR:18.756% D
Blueshift VM5
C-
Kills:1,068
Deaths:96
KDR:11.125
Accuracy:18.442% D-
HSR:20.974% C-
Quasar VM1
C+
Kills:611
Deaths:71
KDR:8.606
Accuracy:18.753% C-
HSR:21.931% C+
Quasar VM1
C+
Kills:587
Deaths:75
KDR:7.827
Accuracy:18.663% C+
HSR:19.932% C+
Vortex VM21
C
Kills:450
Deaths:38
KDR:11.842
Accuracy:42.050% C
HSR:2.889% C
Vortex VM21
C
Kills:401
Deaths:38
KDR:10.553
Accuracy:42.742% C
HSR:1.746% D
Cosmos VM3
C+
Kills:250
Deaths:20
KDR:12.500
Accuracy:19.678% C+
HSR:14.400% D*
Cosmos VM3
C+
Kills:237
Deaths:20
KDR:11.850
Accuracy:19.726% C+
HSR:15.190% D--
NS-10 Burster
B+
Kills:132
Deaths:9
KDR:14.667
Accuracy:36.263% B+
HSR:5.303% C
NS-10 Burster
B+
Kills:104
Deaths:9
KDR:11.556
Accuracy:36.635% B+
HSR:2.885% D--
Kills:4,981
Deaths (as MAX Suit):236
Deaths (to MAX Suits):85
KDR:21.10593
Kill Difference:4,745
Playtime:135.380 hours
Usage:8%
Score:2.247m
Score/min:277
Accuracy (listed only):27.128%
HSR (listed only):12.400%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:6,006
V. Kills:1,456 412%
Deaths:19
KDR:316.105
Accuracy:43.423% D--
KPH:40.400 D-
VKPH:9.800 C++
L100 Python AP
C+
Kills:4,310
V. Kills:1,679 257%
Deaths:26
KDR:165.769
Accuracy:45.808% D*
KPH:38.700 C+
VKPH:15.100 D-
Skyguard
B+
Kills:1,283
V. Kills:705 182%
Deaths:13
KDR:98.692
Accuracy:34.233% B+
KPH:20.100 B
VKPH:11 C+
L100 Python HEAT
D
Kills:258
V. Kills:96 266%
Deaths:
KDR:
Accuracy:45.186% D-
KPH:28.200 D
VKPH:10.500 D
Kills:11,857 (11,857 + 0)
Deaths:58
KDR:204.431
VKDR:67.862
Vehicle Kills:3,936
Kill Difference:11,799
Playtime:332.907 hours
Usage:19%
Score:3.488m
Score/min:175
Driving Accuracy:45.186%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:2,966
V. Kills:1,098 270%
Deaths:22
KDR:134.818
Accuracy:46.328% D*
KPH:40.400 B+
VKPH:14.900 C--
Supernova VPC
B
Kills:2,368
V. Kills:542 436%
Deaths:21
KDR:112.762
Accuracy:48.785% C--
KPH:46.900 C
VKPH:10.700 B
Supernova PC
C++
Kills:1,194
V. Kills:377 316%
Deaths:23
KDR:51.913
Accuracy:44.262% D
KPH:31.400 C++
VKPH:9.900 C+
E540 Halberd
C
Kills:285
V. Kills:106 266%
Deaths:6
KDR:47.500
Accuracy:47.626% C-
KPH:34.200 C
VKPH:12.700 D-
G30 Walker
B+
Kills:87
V. Kills:34 249%
Deaths:3
KDR:29
Accuracy:34.101% B+
KPH:21.500 C
VKPH:8.400 D
Saron HRB
B+
Kills:85
V. Kills:36 230%
Deaths:4
KDR:21.250
Accuracy:51.705% B+
KPH:25.300 C
VKPH:10.700 D
Kills:6,985 (6,528 + 457)
Deaths:79
KDR:88.418
VKDR:27.759
Vehicle Kills:2,193
Kill Difference:6,906
Playtime:177.659 hours
Usage:10%
Score:2.160m
Score/min:203
Driving Accuracy:44.262%
Gunner Accuracy:51.705%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:2,395
V. Kills:177 N/A
Deaths:5
KDR:479
Accuracy:21.152% C++
KPH:68.100 C
VKPH:5 B+
G30 Walker
M
Kills:738
V. Kills:329 224%
Deaths:3
KDR:246
Accuracy:49.392% M
KPH:36.600 A**
VKPH:16.300 B**
G30 Walker
M*
Kills:118
V. Kills:42 274%
Deaths:
KDR:
Accuracy:45.751% A*
KPH:42.800 M*
VKPH:15.200 A++
M12 Kobalt
B*
Kills:114
V. Kills:12 N/A
Deaths:
KDR:
Accuracy:18.362% C
KPH:55.400 D
VKPH:5.800 B*
G40-F Ranger
A
Kills:74
V. Kills:45 161%
Deaths:1
KDR:74
Accuracy:45.915% A
KPH:18 C
VKPH:10.900 C
M60-G Bulldog
B+
Kills:71
V. Kills:17 394%
Deaths:
KDR:
Accuracy:41.714% C*
KPH:41.900 C*
VKPH:10 B+
Kills:3,510 (0 + 3,510)
Deaths:9
KDR:390
VKDR:69.111
Vehicle Kills:622
Kill Difference:3,501
Playtime:65.949 hours
Usage:4%
Score:0.858m
Score/min:217
Driving Accuracy:N/A%
Gunner Accuracy:41.714%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
B
Kills:195
V. Kills:63 305%
Deaths:
KDR:
Accuracy:56.040% B
KPH:72 B
VKPH:23.300 C++
CAS 14-E
B
Kills:73
V. Kills:10 N/A
Deaths:2
KDR:36.500
Accuracy:31.801% C--
KPH:56.200 D
VKPH:7.700 B
Kills:268 (0 + 268)
Deaths:2
KDR:134
VKDR:36.500
Vehicle Kills:73
Kill Difference:266
Playtime:4.008 hours
Usage:0%
Score:0.094m
Score/min:392
Piloting Accuracy:N/A%
Gunner Accuracy:31.801%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 7,4626,00619316.105U302.4143.423%D--N/A40.4D-9.8C++163148.5h3.9D-9D*
L100 Python AP 5,9894,31026165.769U152.0845.808%D*N/A38.7C+15.1D-201111.4h4.1B++8.8C++
Supernova FPC 4,0642,96622134.818U121.1346.328%D*N/A40.4B+14.9C--22573.5h4B+8.6C+
M12 Kobalt 2,5722,3955479U465.3121.152%C++16.66%D68C5B+19735.2h20.8C-98.5C+
Supernova VPC 2,9102,36821112.762S99.0748.785%C--N/A46.9C10.7B16650.5h3.7D--7.6D
Skyguard 1,9881,2831398.692U85.0034.233%B+N/A20.1B11.1C+14563.8h76.7B**224B**
Supernova PC 1,5711,1942351.913S38.2244.262%DN/A31.4C++9.9C+12938h5.1C11.5C--
Blueshift VM5 1,1781,1419611.885M++1.8118.328%D18.756%D25.3D-N/A8045.1h18.9D*103D--
Blueshift VM5 1,0991,0689611.125M+2.5718.442%D-20.974%C-23.7D--N/A7245.1h20.5F111.4D*
G30 Walker 1,0677383246U232.3149.392%M3.117%C-36.5A**16.3B**25020.2h191.4C*387.5B**
VA39 Spectre 691668689.824M+3.8729.968%D-38.174%C+10D--N/A3066.6h7.1D*23.7D--
Quasar VM1 623611718.606M+5.0918.753%C-21.931%C+23.6D*N/A6725.9h18.2F96.9D--
Quasar VM1 603587757.827M*5.8718.663%C+19.932%C+21.9DN/A6926.8h19.5D*104.7C+
Orion VS54 6025782082.779C++10.9122.529%C20.415%D--11D*N/A4452.6h19.7F-87.3C+
Pulsar VS1 5295113151.622C**12.0724.677%C18.591%D8.5D*N/A2859.9h18F-73D-
Parallax VX3 5185091633.123C10.5728.106%F--62.083%F--4.1FN/A12123.4h4T*14.2T*
Vortex VM21 5154503811.842B**1.8542.05%C2.889%C12.4C++1.8F-6336.4h32.7C++77.8C++
Vortex VM21 4714013810.553A+3.1442.742%C1.746%D11C++1.9F5836.4h37.4C++87.4C++
NS-AM7 Archer 4723651712.135M+11.5651.489%D--10.959%D-4.5D1.3D2480.4h17.1C+33.1C
E540 Halberd 391285647.5A++33.8147.626%C-N/A34.3C12.8D-5258.3h5.6C+11.8C
Ghost 2722661801.478D12.2226.164%F--54.887%F-2.6FN/A11103.1h4.4T*16.7T*
Solstice VE3 2762661681.583B+12.1128.183%B16.917%D2.7D-N/A1799.5h30.3F*107.3C
L100 Python HEAT 3542581258U244.3145.186%D-1.163%D-28D10.4D2489.2h6.3C--14.1C
Cosmos VM3 2552502012.5S1.1919.678%C+14.4%D*31.6C-N/A847.9h16.1D82C+
Cosmos VM3 2482372011.85S1.8419.726%C+15.19%D--30C--1.4B**877.9h16.9D*85.8C
NS Annihilator 3392201812.222U1.4777.808%D-N/A7.8D-4.2F8728.1h10.6C++13.6C+
NS-44 Commissioner 2122121401.514C*12.1816.648%F*12.264%D**10.3D*N/A3520.5h4.3D25.8F**
C-4 246199563.554B**10.1449.302%MN/A132.7B31.3C+13611.5h1.8D*3.6B+
VLG Missile Launcher 2581951195M+181.3156.04%BN/A72.2B23.3C++4632.7h8F-14.3D--
Proximity Mine 185185630.833S17.1435.478%D--N/A77.1D--N/A2302.4h2.3D*6.4D**
Plasma Grenade 1771741174N/A160.3138.098%FN/A290F5C--14350.6h4.4F11.4F-
NS-11P 146141941.5C+12.1923.061%D-18.44%D-13.2D*N/A4110.7h13C56.6C-
NS-10 Burster 205132914.667U0.9736.263%B+5.303%C7.6C*4.2C+7317.3h96.9B**267.1B++
G30 Walker 1601181118U104.3145.751%A*5.085%C**42.1M++15A++2742.8h132.9B**290.6A
M12 Kobalt 1261141114M++100.3118.362%C14.912%D--54.3D5.7B*2082.1h19C103.3C+
NS-10 Burster 161104911.556S2.1436.635%B+2.885%D--6C3.3D-6317.3h125B341.3B+
Fatestealer 100100811.235U12.4622.437%D**22%C++13C--N/A307.7h2.3C10.3D*
G30 Walker 12187329S15.3134.101%B+4.598%B*21.8C8.5D1364h110.7B++324.5B++
Saron HRB 12185421.25A**7.5651.705%B+N/A25C10.6D3713.4h29.4D*56.9D
NS-66 Punisher 8784591.424C+12.2717.155%F--13.095%F7.4D--N/A2411.3h17.5F-101.9T
Tank Mine 9881181U67.312328.57%UN/A810U170M*245650.1h6T*0.3M*
Beamer VS3 8180950.842C+12.8523.028%D-22.5%C+10.4D-N/A517.7h11.7D50.9D
G40-F Ranger 11974174U60.3145.915%A1.351%C++18C11C1914.1h165.8D**361.1C+
CAS 14-E 8373236.5B+22.8131.801%C--1.37%C-56.2D7.7B2411.3h39.7D--124.9D
M60-G Bulldog 8871171U57.3141.714%C*2.817%C*41.8C*10B+2211.7h8.3D-19.9C+
Orbital Strike Uplink 9062162U48.31595.455%UN/A620U280U27250.1h2.1T*0.4T*
VE-S Canis 5150491.02C-12.6718.708%F-12%D*6.3D*N/A678h15.8D-84.2F-
Soldier Soaker 5150421.19C+12.5020.615%F-4%F-26.3D--N/A1071.9h5.5B+26.7D*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit74419,26922.1h
Spawn Beacon16440.4h
Nightshade0770h
Ordnance Dampener1850.1h
Rampart Wall1540.4h
Nanite Revive Grenade01,4950.4h
Medical Applicator8696,88710h
Motion Spotter34,4051.6h
Lasher 0610h
Welding Device09980.1h
Spitfire Auto-Turret91,6041.3h
WLT-Mandible Mining Laser011,40217.2h
Shield Recharging Field91,9210.6h
Ammunition Package14,1261.3h
Saron Laser Cannon0610h
Medical Kit91390.3h
Force-Blade330200154.2h
Snowman Soldier11590.2h
M20 Drake01170.1h
Hardlight Barrier41320.2h

Check the help document for the dictionary if you want to learn more about words used here.


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