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Castellan NiceJOkeer[HTM] NiceJOkeer
VS BR 63

KDR: 14.72

Score: 17.5m

Last Seen: Oct 6th, 2019 1:17 PM
- OFFLINE - 2.9 hour(s)

Prestige 1, Battle Rank 63 - Vanu Sovereignty on Miller - Outfit Officer of High Tech Legion[HTM] High Tech Legion
VS outfit on Miller

Members: 16
Level Progress (to 64): 64%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS Supernova FPC L100 Python HESH L100 Python AP Supernova VPC M12 Kobalt Skyguard Supernova PC Blueshift VM5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $693,054 MLG Score: 554
Fun Score: N/A
Cheeseburgers Flipped: 921TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.437%17.983%493512111,3292.1162412.599

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.315%1.203B**-0.415C---3.413T*HEAD + (~4.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.8-0.094C+21.6-0.56D57.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.215%0.418%256566121012,212614179196.968292%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.646%-0.368C--1.38D**-0.477

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.20.218C++11.20.104C+19

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.001%12.751%5264412122,4396053040.65459%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.712%-0.097C+1.392A0.707

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
168.4-0.381C-62.3-0.454D106.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.218%47.727%5264212141,056753014.08

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.701%-0.787D--1.846F--1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.3-1.406D**5.9-1.226D*14.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
High Tech Legion[HTM] High Tech Legion
VS outfit on Miller

Members: 16
17.5m462.1%288 (17.3k)255 (15.3k)14.715223,7651,61520.334463 (63)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1216203525.247%7.923%20043:297

7% Combat Medic43% Engineer6% Heavy Assault34% Infiltrator10% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 30th, 2018 12:57 PMMay 5th, 2019 12:36 PMOct 13th, 2019 5:50 AM (1d) (PST)Oct 6th, 2019 1:18 PM (8d) (PST)Oct 6th, 2019 9:17 AM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
733646690.3460.0230.0271.9670.080554

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,9713,85340,1182112118515,281

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1145.7h/47.7d 9,075 1,883 17,887 135.2k 1,430 3,616 5,500 50.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:258
Deaths:57
KDR:4.526
Accuracy:23.669% B+
HSR:21.705% C-
Kills:258
Deaths (as Heavy Assault):57
Deaths (to Heavy Assaults):335
KDR:4.52632
Kill Difference:201
Playtime:64.059 hours
Usage:6%
Score:0.422m
Score/min:110
Accuracy (listed only):23.669%
HSR (listed only):21.705%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B**
Kills:266
Deaths:168
KDR:1.583
Accuracy:28.231% B**
HSR:16.917% D
Kills:266
Deaths (as Engineer):168
Deaths (to Engineers):257
KDR:1.58333
Kill Difference:98
Playtime:490.974 hours
Usage:43%
Score:7.120m
Score/min:242
Accuracy (listed only):28.231%
HSR (listed only):16.917%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VA39 Spectre
C+
Kills:657
Deaths:66
KDR:9.955
Accuracy:29.757% C-
HSR:38.661% C+
Parallax VX3
F
Kills:399
Deaths:119
KDR:3.353
Accuracy:27.773% F
HSR:62.657% F-
NS-AM7 Archer
D
Kills:215
Deaths:98
KDR:2.194
Accuracy:52.763% D-
HSR:11.628% D
Beamer VS3
C+
Kills:79
Deaths:95
KDR:0.832
Accuracy:22.971% D
HSR:22.785% C+
Kills:1,350
Deaths (as Infiltrator):378
Deaths (to Infiltrators):229
KDR:3.57143
Kill Difference:972
Playtime:392.137 hours
Usage:34%
Score:6.982m
Score/min:297
Accuracy (listed only):33.316%
HSR (listed only):33.932%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
C*
Kills:511
Deaths:315
KDR:1.622
Accuracy:24.677% C*
HSR:18.591% C
Kills:511
Deaths (as Combat Medic):315
Deaths (to Combat Medics):115
KDR:1.62222
Kill Difference:196
Playtime:79.739 hours
Usage:7%
Score:0.961m
Score/min:201
Accuracy (listed only):24.677%
HSR (listed only):18.591%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:973
Deaths:81
KDR:12.012
Accuracy:18.835% C+
HSR:19.425% C
Blueshift VM5
C+
Kills:924
Deaths:81
KDR:11.407
Accuracy:18.931% C+
HSR:20.671% C+
Quasar VM1
C++
Kills:611
Deaths:71
KDR:8.606
Accuracy:18.753% C++
HSR:21.931% C++
Quasar VM1
B+
Kills:587
Deaths:75
KDR:7.827
Accuracy:18.663% B+
HSR:19.932% C++
Vortex VM21
C++
Kills:363
Deaths:28
KDR:12.964
Accuracy:42.861% C++
HSR:2.479% C-
Vortex VM21
C**
Kills:328
Deaths:28
KDR:11.714
Accuracy:43.740% C**
HSR:1.829% D-
Cosmos VM3
B+
Kills:213
Deaths:17
KDR:12.529
Accuracy:20.304% B+
HSR:15.024% D-
Cosmos VM3
B+
Kills:203
Deaths:17
KDR:11.941
Accuracy:20.035% B+
HSR:16.256% D
NS-10 Burster
B**
Kills:124
Deaths:7
KDR:17.714
Accuracy:36.146% B**
HSR:5.645% C
NS-10 Burster
B**
Kills:98
Deaths:7
KDR:14
Accuracy:36.506% B**
HSR:3.061% D-
Kills:4,424
Deaths (as MAX Suit):206
Deaths (to MAX Suits):59
KDR:21.47573
Kill Difference:4,218
Playtime:115.350 hours
Usage:10%
Score:1.990m
Score/min:288
Accuracy (listed only):27.477%
HSR (listed only):12.625%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C**
Kills:2,426
V. Kills:605 400%
Deaths:19
KDR:127.684
Accuracy:44.379% C-
KPH:37.800 C--
VKPH:9.400 C**
L100 Python AP
B+
Kills:2,396
V. Kills:948 252%
Deaths:26
KDR:92.154
Accuracy:46.792% D*
KPH:37.400 B+
VKPH:14.800 D
Skyguard
B*
Kills:1,216
V. Kills:670 181%
Deaths:13
KDR:93.539
Accuracy:33.926% B++
KPH:20.400 B*
VKPH:11.200 B+
L100 Python HEAT
C+
Kills:180
V. Kills:61 290%
Deaths:
KDR:
Accuracy:45.315% D
KPH:29.900 C+
VKPH:10.100 C
Kills:6,218 (6,218 + 0)
Deaths:58
KDR:107.207
VKDR:39.379
Vehicle Kills:2,284
Kill Difference:6,160
Playtime:193.874 hours
Usage:17%
Score:1.922m
Score/min:165
Driving Accuracy:45.315%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:2,716
V. Kills:989 274%
Deaths:22
KDR:123.454
Accuracy:46.225% D-
KPH:40 A
VKPH:14.600 C+
Supernova VPC
B++
Kills:2,264
V. Kills:523 432%
Deaths:21
KDR:107.810
Accuracy:49.068% C+
KPH:47.200 C*
VKPH:10.900 B++
Supernova PC
B*
Kills:1,194
V. Kills:377 316%
Deaths:23
KDR:51.913
Accuracy:44.262% D
KPH:31.400 B*
VKPH:9.900 B
E540 Halberd
C++
Kills:141
V. Kills:52 266%
Deaths:6
KDR:23.500
Accuracy:47.448% C+
KPH:32.800 C++
VKPH:12.100 D
G30 Walker
B++
Kills:82
V. Kills:34 234%
Deaths:3
KDR:27.333
Accuracy:33.938% B++
KPH:21.200 C+
VKPH:8.800 C-
Saron HRB
B*
Kills:63
V. Kills:24 252%
Deaths:4
KDR:15.750
Accuracy:51.578% B*
KPH:28.600 B+
VKPH:10.900 D
Kills:6,460 (6,174 + 286)
Deaths:79
KDR:81.772
VKDR:25.304
Vehicle Kills:1,999
Kill Difference:6,381
Playtime:164.200 hours
Usage:14%
Score:1.748m
Score/min:177
Driving Accuracy:44.262%
Gunner Accuracy:51.578%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:1,693
V. Kills:119 N/A
Deaths:5
KDR:338.600
Accuracy:21.196% B+
KPH:64.600 C+
VKPH:4.500 B+
G30 Walker
M++
Kills:523
V. Kills:235 222%
Deaths:3
KDR:174.333
Accuracy:50.359% M++
KPH:36.500 M+
VKPH:16.400 A++
Kills:2,216 (0 + 2,216)
Deaths:8
KDR:277
VKDR:44.250
Vehicle Kills:354
Kill Difference:2,208
Playtime:40.543 hours
Usage:4%
Score:0.516m
Score/min:212
Driving Accuracy:N/A%
Gunner Accuracy:50.359%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
C+
Kills:56
V. Kills:18 295%
Deaths:
KDR:
Accuracy:54.045% C+
KPH:53.500 C
VKPH:17.200 C--
Kills:56 (0 + 56)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:18
Kill Difference:56
Playtime:1.047 hours
Usage:0%
Score:0.018m
Score/min:280
Piloting Accuracy:N/A%
Gunner Accuracy:54.045%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 3,7052,71622123.455U108.7446.225%D-N/A40A14.6C+19267.9h4B*8.7B+
L100 Python HESH 3,0312,42619127.684S112.9744.379%C-N/A37.8C--9.4C**15764.2h4.3D9.7C--
L100 Python AP 3,3442,3962692.154U77.4446.792%D*N/A37.4B+14.8D18764h4.2B**9B+
Supernova VPC 2,7872,26421107.81S93.0949.068%C+N/A47.3C*10.9B++15147.9h3.7C7.5C+
M12 Kobalt 1,8121,6935338.6U323.8821.196%B+17.366%C+64.6C+4.5B+19026.2h21.6C+102.1C**
Skyguard 1,8861,2161393.538U78.8233.926%B++N/A20.4B*11.2B+14059.6h75.2B**221.6B**
Supernova PC 1,5711,1942351.913S37.2044.262%DN/A31.4B*9.9B12238h5.1C*11.5C++
Blueshift VM5 1,0079738112.012S2.7018.835%C+19.425%C26.5C-N/A8236.7h18.8D99.7C+
Blueshift VM5 9549248111.407S3.3118.931%C+20.671%C+25.2C--N/A7636.7h20.1D--106.3C
VA39 Spectre 680657669.955S4.7629.757%C-38.661%C+10D-N/A2865.8h7.1C--23.8C
Quasar VM1 623611718.606M*6.1118.753%C++21.931%C++23.6DN/A6625.9h18.2D*96.9C
Quasar VM1 603587757.827S6.8918.663%B+19.932%C++21.9C+N/A6726.8h19.5D--104.7C++
G30 Walker 7585233174.333U159.6250.359%M++2.677%D36.6M+16.4A++25214.3h201.5C**400.2B**
Pulsar VS1 5295113151.622B++13.0924.677%C*18.591%C8.5D--N/A2659.8h18D73C+
Parallax VX3 4063991193.353C++11.3627.773%F62.657%F-4.2D**N/A1294.5h4.1F**14.6F**
Vortex VM21 4143632812.964S1.7542.861%C++2.479%C-12.6B+1.8D**6828.7h33.4B77.9B
Vortex VM21 3813282811.714S3.0043.74%C**1.829%D-11.4B++1.8D**6428.7h37.7B+86.3B+
Solstice VE3 2762661681.583A13.1328.231%B**16.917%D2.7D--N/A1599.2h30.3F--107.2C
Orion VS54 269258574.526A*10.1923.669%B+21.705%C-8.5D--N/A4230.4h24.8F**104.7C
NS-AM7 Archer 282215982.194S12.5252.763%D-11.628%D4.4D1.4D-2648.5h19.4C++36.8C+
Cosmos VM3 2162131712.529S2.1920.304%B+15.024%D-35.5BN/A946h15C+73.8C*
Cosmos VM3 2122031711.941S2.7720.035%B+16.256%D33.8C*1.5A++976h15.4C76.8B
NS Annihilator 2871861314.308U0.4178.44%DN/A7.9D4.3D**8323.6h11B14C*
L100 Python HEAT 2411801180U165.2845.315%D1.667%C--30C+10.2C2776h6.6C+14.5C
E540 Halberd 193141623.5B**8.7847.448%C+N/A32.8C++12.1D6704.3h5.8C++12.2C*
NS-10 Burster 192124717.714U3.0036.146%B**5.645%C7.8B*4.3B+7216h94.3B**260.9B**
C-4 134107293.69A++11.0356.583%SN/A152.9A+38.6B++18920.7h1.9D3.3B**
Proximity Mine 104104426S11.2835.801%DN/A80D-N/A2201.3h2.3D--6.4D--
Fatestealer 100100811.235S13.4822.437%D**22%C+13DN/A297.7h2.3C++10.3D*
NS-10 Burster 15298714U0.7236.506%B**3.061%D-6.1C*3.4C6416h121.3B++332.3B*
G30 Walker 11682327.333S12.6233.938%B++2.439%C21C+8.7C-1313.9h110.9B++326.7B++
Frag Grenade 8180180N/A65.2834.868%D**N/A266.7D--3.3D13410.3h5.3D*15.2D**
Beamer VS3 8079950.832C++13.8822.971%D22.785%C+10.3DN/A447.7h11.8C51.3C
Saron HRB 8763415.75A*1.0351.578%B*N/A28.6B+10.9D3722.2h28D54.3C++
VLG Missile Launcher 7456156M**41.2854.045%C+N/A56C18C-2791h8.9D16.6D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon13780.2h
Nano-Armor Kit59340,20416.6h
Nightshade0770h
Nanite Revive Grenade01,0330.3h
Medical Applicator5961,7706.1h
Spitfire Auto-Turret45330.4h
Motion Spotter22,5871h
Lasher 0610h
Welding Device03410h
Saron Laser Cannon0610h
Shield Recharging Field51,2450.4h
Ammunition Package12,5660.8h
Force-Blade330200154.2h
Snowman Soldier11420.1h
Hardlight Barrier41320.2h
M20 Drake01170.1h

Check the help document for the dictionary if you want to learn more about words used here.


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