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Archon NiceJOkeer[HTM] NiceJOkeer
VS BR 76

KDR: 14.43

Score: 19.5m

Last Seen: Dec 9th, 2019 12:21 PM
- OFFLINE - 68 hour(s)

Prestige 1, Battle Rank 76 - Vanu Sovereignty on Miller
Level Progress (to 77): 93%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS L100 Python HESH Supernova FPC L100 Python AP Supernova VPC M12 Kobalt Skyguard Supernova PC Blueshift VM5
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $674,289 MLG Score: 539
Fun Score: N/A
Cheeseburgers Flipped: 997TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.625%16.961%469612211,4742.1424412.287

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.737%1.25A-0.543D-3.027T-HEAD (~3.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.3-0.03C+20.5-0.482D53.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.375%0.403%245966122113,162694424188.029297%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.572%-0.365C--1.36D**-0.491

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.10.221C++10.90.106C+18.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.589%11.848%5290412232,8957266340.2083436%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.826%0.094C+1.903A++0.745

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
167.2-0.402C--62.8-0.561D104.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.384%48.513%5290212251,177853213.6861

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.658%-0.838D--1.221D*-0.896

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.6-1.005D*5.8-0.834D-13.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
19.5m480.3%285 (17.1k)250 (15k)14.429426,1751,81419.907976 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1227222425.525%7.878%20143:297

7% Combat Medic40% Engineer6% Heavy Assault38% Infiltrator10% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 30th, 2018 12:57 PMMay 5th, 2019 12:36 PMDec 9th, 2019 7:00 AM (3d) (PST)Dec 9th, 2019 8:58 AM (3d) (PST)Dec 9th, 2019 8:21 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
708616470.3360.0230.0261.9800.077539

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,4963,68338,8132012119515,018

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1300.1h/54.2d 9,938 2,062 19,337 154.5k 1,632 4,134 5,987 55.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:275
Deaths:59
KDR:4.661
Accuracy:23.349% B+
HSR:21.818% C-
Kills:275
Deaths (as Heavy Assault):59
Deaths (to Heavy Assaults):371
KDR:4.66102
Kill Difference:216
Playtime:72.363 hours
Usage:6%
Score:0.465m
Score/min:107
Accuracy (listed only):23.349%
HSR (listed only):21.818%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B**
Kills:266
Deaths:168
KDR:1.583
Accuracy:28.201% B**
HSR:16.917% C--
Kills:266
Deaths (as Engineer):168
Deaths (to Engineers):294
KDR:1.58333
Kill Difference:98
Playtime:514.072 hours
Usage:40%
Score:7.465m
Score/min:242
Accuracy (listed only):28.201%
HSR (listed only):16.917%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VA39 Spectre
C+
Kills:668
Deaths:68
KDR:9.824
Accuracy:29.968% C
HSR:38.174% C+
Parallax VX3
F
Kills:509
Deaths:163
KDR:3.123
Accuracy:28.106% F
HSR:62.083% F-
NS-AM7 Archer
D-
Kills:284
Deaths:128
KDR:2.219
Accuracy:51.946% D--
HSR:9.859% D-
Beamer VS3
C+
Kills:80
Deaths:95
KDR:0.842
Accuracy:23.028% D
HSR:22.500% C+
NS-44 Commissioner
F
Kills:58
Deaths:39
KDR:1.487
Accuracy:22.308% F
HSR:6.897% F--
Ghost
N/A
Kills:50
Deaths:13
KDR:3.846
Accuracy:26.917% N/A
HSR:54% N/A
Kills:1,649
Deaths (as Infiltrator):506
Deaths (to Infiltrators):256
KDR:3.25889
Kill Difference:1,143
Playtime:500.006 hours
Usage:38%
Score:8.399m
Score/min:280
Accuracy (listed only):30.379%
HSR (listed only):32.252%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
C*
Kills:511
Deaths:315
KDR:1.622
Accuracy:24.677% C*
HSR:18.591% C
Kills:511
Deaths (as Combat Medic):315
Deaths (to Combat Medics):131
KDR:1.62222
Kill Difference:196
Playtime:84.770 hours
Usage:7%
Score:1.059m
Score/min:208
Accuracy (listed only):24.677%
HSR (listed only):18.591%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:1,059
Deaths:86
KDR:12.314
Accuracy:18.615% C+
HSR:19.169% C
Blueshift VM5
C+
Kills:999
Deaths:86
KDR:11.616
Accuracy:18.735% C
HSR:20.821% C+
Quasar VM1
C++
Kills:611
Deaths:71
KDR:8.606
Accuracy:18.753% C+
HSR:21.931% C++
Quasar VM1
B+
Kills:587
Deaths:75
KDR:7.827
Accuracy:18.663% B+
HSR:19.932% C*
Vortex VM21
C++
Kills:406
Deaths:31
KDR:13.097
Accuracy:42.507% C++
HSR:2.709% C
Vortex VM21
C*
Kills:364
Deaths:31
KDR:11.742
Accuracy:43.282% C*
HSR:1.923% D-
Cosmos VM3
B+
Kills:222
Deaths:18
KDR:12.333
Accuracy:19.937% B+
HSR:14.414% D--
Cosmos VM3
B+
Kills:220
Deaths:18
KDR:12.222
Accuracy:19.905% B+
HSR:15.455% D-
NS-10 Burster
B**
Kills:132
Deaths:9
KDR:14.667
Accuracy:36.497% B**
HSR:5.303% C-
NS-10 Burster
B**
Kills:102
Deaths:9
KDR:11.333
Accuracy:36.890% B**
HSR:2.941% D-
Kills:4,702
Deaths (as MAX Suit):217
Deaths (to MAX Suits):67
KDR:21.6682
Kill Difference:4,485
Playtime:124.904 hours
Usage:10%
Score:2.106m
Score/min:281
Accuracy (listed only):27.379%
HSR (listed only):12.460%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C*
Kills:3,070
V. Kills:724 423%
Deaths:19
KDR:161.579
Accuracy:43.808% D
KPH:39.300 C-
VKPH:9.300 C*
L100 Python AP
B+
Kills:2,638
V. Kills:1,040 253%
Deaths:26
KDR:101.462
Accuracy:46.058% D*
KPH:37.900 B+
VKPH:15 D
Skyguard
B*
Kills:1,246
V. Kills:687 181%
Deaths:13
KDR:95.846
Accuracy:34.141% B++
KPH:20.300 B*
VKPH:11.200 B
L100 Python HEAT
C+
Kills:180
V. Kills:61 290%
Deaths:
KDR:
Accuracy:45.315% D
KPH:29.900 C+
VKPH:10.100 C
Kills:7,134 (7,134 + 0)
Deaths:58
KDR:123
VKDR:43.310
Vehicle Kills:2,512
Kill Difference:7,076
Playtime:214.947 hours
Usage:17%
Score:2.264m
Score/min:176
Driving Accuracy:45.315%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:2,750
V. Kills:1,006 273%
Deaths:22
KDR:125
Accuracy:46.266% D-
KPH:40 A
VKPH:14.600 C+
Supernova VPC
B++
Kills:2,264
V. Kills:523 432%
Deaths:21
KDR:107.810
Accuracy:49.068% C+
KPH:47.200 C++
VKPH:10.900 B++
Supernova PC
B++
Kills:1,194
V. Kills:377 316%
Deaths:23
KDR:51.913
Accuracy:44.262% C--
KPH:31.400 B++
VKPH:9.900 C**
E540 Halberd
C*
Kills:239
V. Kills:89 266%
Deaths:6
KDR:39.833
Accuracy:48.584% C++
KPH:34 C*
VKPH:12.700 D
Saron HRB
B*
Kills:85
V. Kills:36 230%
Deaths:4
KDR:21.250
Accuracy:51.705% B*
KPH:25.300 C++
VKPH:10.700 D
G30 Walker
B**
Kills:82
V. Kills:34 234%
Deaths:3
KDR:27.333
Accuracy:33.938% B**
KPH:21.200 C+
VKPH:8.800 C-
Kills:6,614 (6,208 + 406)
Deaths:79
KDR:83.722
VKDR:26.139
Vehicle Kills:2,065
Kill Difference:6,535
Playtime:168.903 hours
Usage:13%
Score:1.900m
Score/min:187
Driving Accuracy:44.262%
Gunner Accuracy:33.938%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:1,917
V. Kills:139 N/A
Deaths:5
KDR:383.400
Accuracy:21.282% B+
KPH:65.200 C+
VKPH:4.700 B+
G30 Walker
M++
Kills:657
V. Kills:296 221%
Deaths:3
KDR:219
Accuracy:50.341% M++
KPH:37 M++
VKPH:16.700 A++
Kills:2,574 (0 + 2,574)
Deaths:8
KDR:321.750
VKDR:54.375
Vehicle Kills:435
Kill Difference:2,566
Playtime:47.162 hours
Usage:4%
Score:0.609m
Score/min:215
Driving Accuracy:N/A%
Gunner Accuracy:50.341%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
B+
Kills:135
V. Kills:45 293%
Deaths:
KDR:
Accuracy:56.900% B+
KPH:73 B+
VKPH:24.300 C**
Kills:135 (0 + 135)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:45
Kill Difference:135
Playtime:1.849 hours
Usage:0%
Score:0.058m
Score/min:523
Piloting Accuracy:N/A%
Gunner Accuracy:56.900%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 3,7943,07019161.579U147.1543.808%DN/A39.4C-9.3C*17378h4.1C9.4C-
Supernova FPC 3,7562,75022125U110.5746.266%D-N/A40A14.6C+21168.7h4B*8.7B+
L100 Python AP 3,6782,63826101.462U87.0346.058%D*N/A38B+15D19669.5h4.1B**8.8B+
Supernova VPC 2,7872,26421107.81S93.3849.068%C+N/A47.3C*10.9B++15247.9h3.7C7.5C+
M12 Kobalt 2,0561,9175383.4U368.9721.282%B+16.849%C65.2C+4.7B+19129.4h21.9C102.8C**
Skyguard 1,9331,2461395.846U81.4234.141%B++N/A20.3B*11.2B14461.4h75.8A222.1B**
Supernova PC 1,5711,1942351.913S37.4844.262%C--N/A31.4B++9.9C**12338h5.1C*11.5C++
Blueshift VM5 1,0951,0598612.314S2.1218.615%C+19.169%C25.6C-N/A7941.3h19.1D102.5C+
Blueshift VM5 1,0309998611.616M**2.8118.735%C20.821%C+24.2DN/A7241.3h20.6D--109.9C
VA39 Spectre 691668689.824S4.6129.968%C38.174%C+10DN/A2966.6h7.1C23.7C
G30 Walker 9536573219U204.5750.341%M++2.588%D37.1M++16.7A++25517.7h197.1C**391.5B**
Quasar VM1 623611718.606M++5.8218.753%C+21.931%C++23.6DN/A6625.9h18.2D**96.9C
Quasar VM1 603587757.827S6.6018.663%B+19.932%C*21.9C+N/A6826.8h19.5D-104.7C++
Pulsar VS1 5295113151.622B++12.8124.677%C*18.591%C8.5D-N/A2759.8h18D73C+
Parallax VX3 5185091633.123C+11.3128.106%F62.083%F-4.1D**N/A12123.4h4F*14.2F**
Vortex VM21 4624063113.097S1.3342.507%C++2.709%C12.5B+1.7D**6532.5h33.1B77.8B
Vortex VM21 4253643111.742S2.6943.282%C*1.923%D-11.2B+1.9D*6032.5h37.6B+86.9B+
NS-AM7 Archer 3672841282.219M**12.2151.946%D--9.859%D-4.6D1.4D-2561.3h18.1C*34.8C++
Orion VS54 286275594.661A*9.7723.349%B+21.818%C-8.3D--N/A4233h24.1F*103.2C
Solstice VE3 2762661681.583A12.8528.201%B**16.917%C--2.7D--N/A1699.4h30.3F--107.3C
E540 Halberd 328239639.833M++25.4048.584%C++N/A34.1C**12.7D5207h5.8C++12C*
Cosmos VM3 2262221812.333S2.1019.937%B+14.414%D--34.2C*N/A906.5h16.1C80.6C++
Cosmos VM3 2312201812.222S2.2119.905%B+15.455%D-33.8C++1.7A*976.5h16.1C--80.7C**
NS Annihilator 3252111613.188U1.2477.981%DN/A7.8D4.2F8226.9h10.5B+13.5B+
L100 Python HEAT 2411801180U165.5745.315%D1.667%C--30C+10.2C2896h6.6C+14.5C
C-4 174143492.918B**11.5149.814%M**N/A143A31C++15431h1.9D3.8B++
VLG Missile Launcher 1801351135S120.5756.9%B+N/A75B+25B+5231.8h7.7C13.5C+
NS-10 Burster 205132914.667U0.2436.497%B**5.303%C-7.9B*4.4B+7216.7h94B**257.5B**
Proximity Mine 119119523.8S9.3735.287%DN/A62.6D*N/A1761.9h2.4D**6.9D**
NS-10 Burster 158102911.333U3.1036.89%B**2.941%D-6.1C*3.4C6316.7h123.8B+335.5B*
Fatestealer 100100811.235S13.1922.437%D**22%C+13DN/A297.7h2.3C++10.3D*
Plasma Grenade 10099199N/A84.5735.599%D*N/A247.5D*2.5D14030.4h4.9D-13.8D*
Saron HRB 12185421.25M**6.8251.705%B*N/A25C+10.6D3033.4h29.4D--56.9C+
G30 Walker 11682327.333S12.9033.938%B**2.439%C21C+8.7C-1343.9h110.9B*326.7B*
Beamer VS3 8180950.842C++13.5923.028%D22.5%C+10.4DN/A477.7h11.7C-50.9C
Tank Mine 7058158U43.573036.36%UN/A580S120A*249990.1h5.8T*0.2M*
NS-44 Commissioner 5858391.487B+12.9422.308%F6.897%F--11.2D-N/A535.2h5D-22.4D**
Ghost 5050133.846B+10.5826.917%F-54%D**4.1D**N/A4012.2h3.3D**12.3F-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon14400.2h
Nano-Armor Kit63367,11918.2h
Nightshade0770h
Nanite Revive Grenade01,0960.3h
Medical Applicator6869,9007.4h
Spitfire Auto-Turret59790.8h
Lasher 0610h
Motion Spotter33,1781.2h
Welding Device03410h
Saron Laser Cannon0610h
Shield Recharging Field51,4650.4h
Ammunition Package13,1370.9h
Force-Blade330200154.2h
Snowman Soldier11420.1h
Hardlight Barrier41320.2h
M20 Drake01170.1h

Check the help document for the dictionary if you want to learn more about words used here.


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