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Signifer NiceJOkeer[3ROM] NiceJOkeer
VS BR 57

KDR: 20.59

Score: 3.4m

Last Seen: Oct 1st, 2018 9:43 AM
- OFFLINE - 359.2 hour(s)

Battle Rank 57 - Vanu Sovereignty on Miller - Outfit Officer of Third Rome[3ROM] Third Rome
VS outfit on Miller

Members: 162
Level Progress (to 58): 13%
Level 100 Progress: 18% 1149h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova VPC Supernova FPC Supernova PC Skyguard Orion VS54 Solstice VE3 Pulsar VS1 NS Annihilator
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $153,873 MLG Score: 123
Fun Score: N/A
Cheeseburgers Flipped: 41TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.501%17.817%437310104493.4806217.111

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.771%0.687B+-0.422C--0.801B++HEAD + (~5.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
92.9-0.239C22.8-0.597D70.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.034%0.452%56678410095,535131712425.769323%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.016%-0.271C-1.42D**0.191

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.70.492B+7.50.403B12.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.341%1.351%869110127415564.93333130%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.323A-0.766D--1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.90.899B*60.846B*5.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Third Rome[3ROM] Third Rome
VS outfit on Miller

Members: 162
3.4m278%225 (13.5k)203 (12.2k)20.59196,61032130.068557 (57)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS101352618.271%1.997%3652:383

8% Combat Medic77% Engineer14% Heavy Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 30th, 2018 12:57 PMAug 26th, 2018 9:29 PMOct 15th, 2018 8:50 AM (19h) (PST)Oct 1st, 2018 6:22 AM (15d) (PST)Oct 1st, 2018 5:43 AM (15d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
933129210.4000.0190.0081.4270.114123

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,95674655,210241086712,195

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
275.7h/11.5d 3,042 132 2,636 23.6k 339 688 1,878 15.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:205
Deaths:41
KDR:5
Accuracy:23.261% B+
HSR:21.463% C-
Kills:205
Deaths (as Heavy Assault):41
Deaths (to Heavy Assaults):71
KDR:5
Kill Difference:164
Playtime:37.844 hours
Usage:14%
Score:0.227m
Score/min:100
Accuracy (listed only):23.261%
HSR (listed only):21.463%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B++
Kills:124
Deaths:71
KDR:1.746
Accuracy:26.346% B++
HSR:12.097% D*
Kills:124
Deaths (as Engineer):71
Deaths (to Engineers):42
KDR:1.74648
Kill Difference:53
Playtime:211.619 hours
Usage:77%
Score:2.889m
Score/min:228
Accuracy (listed only):26.346%
HSR (listed only):12.097%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
B
Kills:120
Deaths:82
KDR:1.463
Accuracy:24.834% B
HSR:17.500% C-
Kills:120
Deaths (as Combat Medic):82
Deaths (to Combat Medics):20
KDR:1.46341
Kill Difference:38
Playtime:21.752 hours
Usage:8%
Score:0.204m
Score/min:157
Accuracy (listed only):24.834%
HSR (listed only):17.500%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):12
KDR:0
Kill Difference:UNR
Playtime:5.092 hours
Usage:2%
Score:0.034m
Score/min:111
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B*
Kills:260
V. Kills:141 183%
Deaths:3
KDR:86.667
Accuracy:31.411% B
KPH:19.500 B*
VKPH:10.600 C**
Kills:260 (260 + 0)
Deaths:3
KDR:86.667
VKDR:47
Vehicle Kills:141
Kill Difference:257
Playtime:13.349 hours
Usage:5%
Score:0.098m
Score/min:123
Driving Accuracy:31.411%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B**
Kills:2,118
V. Kills:489 432%
Deaths:20
KDR:105.900
Accuracy:49.737% C+
KPH:47 C**
VKPH:10.900 B**
Supernova FPC
A++
Kills:1,969
V. Kills:697 282%
Deaths:16
KDR:123.062
Accuracy:46.528% D-
KPH:40.700 A++
VKPH:14.400 C+
Supernova PC
B**
Kills:1,188
V. Kills:374 317%
Deaths:23
KDR:51.652
Accuracy:44.184% D
KPH:31.400 B**
VKPH:9.900 B+
E540 Halberd
C**
Kills:74
V. Kills:30 239%
Deaths:1
KDR:74
Accuracy:50.341% C**
KPH:29.500 C+
VKPH:11.900 D
Kills:5,349 (5,275 + 74)
Deaths:60
KDR:89.150
VKDR:26.500
Vehicle Kills:1,590
Kill Difference:5,289
Playtime:133.735 hours
Usage:49%
Score:1.217m
Score/min:152
Driving Accuracy:44.184%
Gunner Accuracy:50.341%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova VPC 2,6072,11820105.9S85.3149.737%C+N/A47.1C**10.9B**14645h3.7C7.5C+
Supernova FPC 2,6661,96916123.063U102.4746.528%D-N/A40.7A++14.4C+15948.4h4B*8.6B+
Supernova PC 1,5621,1882351.652S31.0644.184%DN/A31.4B**9.9B+10937.8h5.1C*11.5C++
Skyguard 401260386.667U66.0831.411%BN/A19.5B*10.6C**12313.3h75.4A240B**
Orion VS54 215205415A*15.5923.261%B+21.463%C-8.4D--N/A2224.4h23F*99C
Solstice VE3 126124711.746A+18.8526.346%B++12.097%D*2.3D--N/A753.5h25.4D**96.3C
Pulsar VS1 123120821.463B+19.1324.834%B17.5%C-6.7D--N/A1817.9h19.6D*79C
NS Annihilator 155100911.111U9.4876.573%D*N/A9.1C5D--7111h10.1B+13.2B
E540 Halberd 10474174S53.4150.341%C**1.351%D29.6C+12D7502.5h6C+11.9C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0680h
Nano-Armor Kit17144,1796h
Nanite Revive Grenade02770.1h
Medical Applicator2317,3741.7h
Saron Laser Cannon0610h
Ammunition Package13760.1h

Check the help document for the dictionary if you want to learn more about words used here.


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