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Harbinger NiceJOkeer[HTM] NiceJOkeer
VS BR 90

KDR: 15.22

Score: 10.7m

Last Seen: Jun 22nd, 2019 7:47 PM
- OFFLINE - 16.2 hour(s)

Battle Rank 90 - Vanu Sovereignty on Miller - Outfit Officer of High Tech Legion[HTM] High Tech Legion
VS outfit on Miller

Members: 16
Level Progress (to 91): 60%
Level 100 Progress: 57% 565h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Supernova FPC L100 Python AP L100 Python HESH Supernova VPC Skyguard Supernova PC VA39 Spectre Quasar VM1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $534,177 MLG Score: 427
Fun Score: N/A
Cheeseburgers Flipped: 455TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.274%18.373%501512081,1922.4032312.814

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.8%1.152B**-0.359C--3.603T*HEAD + (~4.74)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.3-0.101C+22.4-0.554D59.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.189%0.415%364816120712,052434144280.279291%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.645%-0.373C--1.392D**-0.463

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.40.207C++11.30.093C+19.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.162%9.907%2032412098584925917.5102330%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.292%-0.304C1.355A0.596

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
158.7-0.332C-52.6-0.314C106

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.319%39.457%20321121262664219.78125

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.886D---1.792F--1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.7-1.388D**6.9-1.16D*16.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
High Tech Legion[HTM] High Tech Legion
VS outfit on Miller

Members: 16
10.7m344.3%242 (14.5k)218 (13.1k)15.217218,7781,23421.398790 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1213152422.778%6.012%13740:006

9% Combat Medic57% Engineer7% Heavy Assault20% Infiltrator7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 30th, 2018 12:57 PMMay 5th, 2019 12:36 PMJun 25th, 2019 5:05 PM (1d) (PST)Jun 22nd, 2019 7:35 PM (4d) (PST)Jun 22nd, 2019 3:47 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
862538090.3840.0250.0231.6650.100427

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,6933,16948,5242321100613,087

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
815.3h/34d 7,628 1,129 7,305 81.4k 973 2,362 4,874 42.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:243
Deaths:52
KDR:4.673
Accuracy:23.937% B+
HSR:21.811% C-
Kills:243
Deaths (as Heavy Assault):52
Deaths (to Heavy Assaults):263
KDR:4.67308
Kill Difference:191
Playtime:54.170 hours
Usage:7%
Score:0.355m
Score/min:109
Accuracy (listed only):23.937%
HSR (listed only):21.811%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B**
Kills:265
Deaths:167
KDR:1.587
Accuracy:28.276% B**
HSR:16.604% D
Kills:265
Deaths (as Engineer):167
Deaths (to Engineers):188
KDR:1.58683
Kill Difference:98
Playtime:466.726 hours
Usage:57%
Score:6.577m
Score/min:235
Accuracy (listed only):28.276%
HSR (listed only):16.604%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VA39 Spectre
C++
Kills:626
Deaths:62
KDR:10.097
Accuracy:29.319% C--
HSR:39.457% C++
NS-AM7 Archer
C--
Kills:140
Deaths:57
KDR:2.456
Accuracy:55.067% C--
HSR:10.714% D
Beamer VS3
B+
Kills:70
Deaths:89
KDR:0.787
Accuracy:22.938% D
HSR:25.714% B+
Kills:836
Deaths (as Infiltrator):208
Deaths (to Infiltrators):175
KDR:4.01923
Kill Difference:628
Playtime:165.499 hours
Usage:20%
Score:1.992m
Score/min:201
Accuracy (listed only):35.775%
HSR (listed only):25.295%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
C**
Kills:474
Deaths:301
KDR:1.575
Accuracy:24.816% C**
HSR:18.776% C
Kills:474
Deaths (as Combat Medic):301
Deaths (to Combat Medics):93
KDR:1.57475
Kill Difference:173
Playtime:70.511 hours
Usage:9%
Score:0.777m
Score/min:184
Accuracy (listed only):24.816%
HSR (listed only):18.776%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C**
Kills:611
Deaths:71
KDR:8.606
Accuracy:18.753% C*
HSR:21.931% C**
Quasar VM1
B+
Kills:587
Deaths:75
KDR:7.827
Accuracy:18.663% B+
HSR:19.932% C*
Blueshift VM5
C
Kills:565
Deaths:46
KDR:12.283
Accuracy:18.175% C
HSR:19.292% C
Blueshift VM5
C+
Kills:517
Deaths:46
KDR:11.239
Accuracy:18.341% C
HSR:20.890% C+
NS-10 Burster
B*
Kills:95
Deaths:6
KDR:15.833
Accuracy:35.604% B*
HSR:4.211% D
NS-10 Burster
B*
Kills:59
Deaths:6
KDR:9.833
Accuracy:35.650% B*
HSR:1.695% D*
Kills:2,434
Deaths (as MAX Suit):125
Deaths (to MAX Suits):40
KDR:19.472
Kill Difference:2,309
Playtime:56.970 hours
Usage:7%
Score:0.946m
Score/min:277
Accuracy (listed only):24.197%
HSR (listed only):14.658%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:2,375
V. Kills:936 253%
Deaths:25
KDR:95
Accuracy:46.667% D*
KPH:37.600 B+
VKPH:14.800 D
L100 Python HESH
B
Kills:2,293
V. Kills:586 391%
Deaths:17
KDR:134.882
Accuracy:44.676% C-
KPH:37.200 D
VKPH:9.500 B
Skyguard
B*
Kills:1,214
V. Kills:669 181%
Deaths:13
KDR:93.385
Accuracy:33.911% B++
KPH:20.400 B*
VKPH:11.300 B+
L100 Python HEAT
C+
Kills:180
V. Kills:61 290%
Deaths:
KDR:
Accuracy:45.315% D
KPH:29.900 C+
VKPH:10.100 C
Kills:6,062 (6,062 + 0)
Deaths:55
KDR:110.218
VKDR:40.945
Vehicle Kills:2,252
Kill Difference:6,007
Playtime:190.292 hours
Usage:23%
Score:1.863m
Score/min:163
Driving Accuracy:45.315%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:2,715
V. Kills:988 275%
Deaths:22
KDR:123.409
Accuracy:46.231% D-
KPH:40 A+
VKPH:14.600 C+
Supernova VPC
B*
Kills:2,264
V. Kills:523 432%
Deaths:21
KDR:107.810
Accuracy:49.068% C+
KPH:47.200 C*
VKPH:10.900 B*
Supernova PC
B*
Kills:1,191
V. Kills:375 317%
Deaths:23
KDR:51.783
Accuracy:44.185% D
KPH:31.500 B*
VKPH:9.900 B+
E540 Halberd
C*
Kills:131
V. Kills:47 273%
Deaths:5
KDR:26.200
Accuracy:48.044% C+
KPH:33.800 C*
VKPH:12.100 D
G30 Walker
B*
Kills:82
V. Kills:34 234%
Deaths:3
KDR:27.333
Accuracy:33.938% B*
KPH:21.200 C+
VKPH:8.800 C-
Kills:6,383 (6,170 + 213)
Deaths:74
KDR:86.257
VKDR:26.581
Vehicle Kills:1,967
Kill Difference:6,309
Playtime:161.308 hours
Usage:20%
Score:1.632m
Score/min:169
Driving Accuracy:44.185%
Gunner Accuracy:33.938%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:516
V. Kills:62 N/A
Deaths:3
KDR:172
Accuracy:21.092% B+
KPH:52.300 C
VKPH:6.300 A
G30 Walker
A**
Kills:129
V. Kills:54 235%
Deaths:2
KDR:64.500
Accuracy:46.557% A**
KPH:31.500 A*
VKPH:13.200 B*
Kills:645 (0 + 645)
Deaths:5
KDR:129
VKDR:23.200
Vehicle Kills:116
Kill Difference:640
Playtime:13.960 hours
Usage:2%
Score:0.142m
Score/min:170
Driving Accuracy:N/A%
Gunner Accuracy:46.557%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 3,7032,71522123.409U108.1946.231%D-N/A40A+14.6C+17967.8h4B*8.7B+
L100 Python AP 3,3112,3752595U79.7846.667%D*N/A37.6B+14.8D18463.2h4.2B**8.9B+
L100 Python HESH 2,8792,29317134.882S119.6644.676%C-N/A37.2D9.5B15661.7h4.4D9.7D
Supernova VPC 2,7872,26421107.81S92.5949.068%C+N/A47.3C*10.9B*15147.9h3.7C-7.5C
Skyguard 1,8831,2141393.385U78.1733.911%B++N/A20.4B*11.3B+13859.4h75A221.2B**
Supernova PC 1,5661,1912351.783S36.5744.185%DN/A31.5B*9.9B+12137.8h5.1C++11.5C+
VA39 Spectre 6476266210.097S5.1229.319%C--39.457%C++10.7D-N/A2858.6h6.9C23.7C
Quasar VM1 623611718.606M**6.6118.753%C*21.931%C**23.6DN/A6425.9h18.2D**96.9C
Quasar VM1 603587757.827S7.3918.663%B+19.932%C*21.9C+N/A6426.8h19.5D*104.7C++
Blueshift VM5 5805654612.283S2.9318.175%C19.292%C30.2CN/A9118.7h17.4C-96C+
Blueshift VM5 5325174611.239M**3.9818.341%C20.89%C+27.6CN/A8118.7h19.5D--106.4C
M12 Kobalt 5785163172U156.7821.092%B+15.116%D52.1C6.3A1579.9h23.9D113.2C++
Pulsar VS1 4904743011.575B++13.6424.816%C**18.776%C8.5D--N/A2455.9h18.2D-73.5C+
Solstice VE3 2752651671.587A13.6328.276%B**16.604%D2.7D--N/A1398.4h30.3F--107.3C-
Orion VS54 254243524.673A++10.5423.937%B+21.811%C-8.5D--N/A3228.5h25T104.5C
L100 Python HEAT 2411801180U164.7845.315%D1.667%D30C+10.2C2666h6.6C+14.5C
NS Annihilator 2351521311.692U3.5377.445%D-N/A8.4C-4.6D**9018h10.7B+13.9C**
NS-AM7 Archer 188140572.456S12.7655.067%C--10.714%D4.3D1.5D2832.5h22.4C+40.6C+
E540 Halberd 178131526.2A++10.9848.044%C+N/A33.6C*12.1D7093.9h5.6C*11.7C**
G30 Walker 183129264.5U49.2846.557%A**3.101%C--31.5A*13.2B*2014.1h178.2B++382.8A
Fatestealer 100100811.235U13.9822.437%D**22%C+13DN/A297.7h2.3C++10.3D*
NS-10 Burster 14695615.833U0.6235.604%B*4.211%D8.8A4.7B++7010.8h81.9A230B**
C-4 10583184.611A*10.6168.812%SN/A207.5M+55A++21860.4h1.7C2.4A
G30 Walker 11682327.333S12.1233.938%B*2.439%C-21C+8.7C-1303.9h110.9B*326.7B++
Beamer VS3 7170890.787C++14.4322.938%D25.714%B+10.8DN/A446.5h12.2D53C
Frag Grenade 6463163N/A47.7835.037%D**N/A210D*3.3D-11050.3h5.2D*14.9D**
NS-10 Burster 915969.833U5.3835.65%B*1.695%D*5.5C+3D5710.8h132.9B+372.9B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon12460.1h
Nano-Armor Kit46292,54613.5h
Nightshade0770h
Nanite Revive Grenade09210.3h
Medical Applicator5548,1264.4h
Spitfire Auto-Turret22350.2h
Motion Spotter28580.4h
Welding Device03410h
Saron Laser Cannon0610h
Ammunition Package11,9700.6h
Force-Blade330200154.2h
Snowman Soldier11420.1h
Hardlight Barrier3830.1h
Shield Recharging Field49130.3h
M20 Drake01170.1h

Check the help document for the dictionary if you want to learn more about words used here.


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