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Centurion NiceJOkeer[HTM] NiceJOkeer
VS BR 52

KDR: 14.84

Score: 15.9m

Last Seen: Aug 18th, 2019 7:55 PM
- OFFLINE - 14.8 hour(s)

Prestige 1, Battle Rank 52 - Vanu Sovereignty on Miller - Outfit Officer of High Tech Legion[HTM] High Tech Legion
VS outfit on Miller

Members: 14
Level Progress (to 53): 95%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS Supernova FPC L100 Python HESH L100 Python AP Supernova VPC M12 Kobalt Skyguard Supernova PC Blueshift VM5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $670,536 MLG Score: 536
Fun Score: N/A
Cheeseburgers Flipped: 756TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.411%18.083%496512091,2832.1856912.657

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.423%1.203B**-0.415C---3.413T*HEAD + (~4.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80-0.094C+21.9-0.56D58

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.216%0.418%300136120812,212534179230.415292%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.647%-0.368C--1.38D**-0.477

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.20.218C++11.20.104C+19

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.789%12.288%4603412102,0025644935.75445%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.887%-0.097C+1.392A0.707

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
167.3-0.381C-61.6-0.454D105.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.462%45.683%460321212915722712.7083

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.556%-0.787D--1.846F--1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21-1.406D**6.2-1.226D*14.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
High Tech Legion[HTM] High Tech Legion
VS outfit on Miller

Members: 14
15.9m450.1%294 (17.6k)262 (15.7k)14.842822,1901,49520.611452 (52)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214187025.049%7.31%18340:007

7% Combat Medic48% Engineer6% Heavy Assault30% Infiltrator9% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 30th, 2018 12:57 PMMay 5th, 2019 12:36 PMAug 19th, 2019 4:55 AM (45m) (PST)Aug 18th, 2019 5:01 PM (13h) (PST)Aug 18th, 2019 3:55 PM (14h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
789647250.3650.0250.0272.0340.087536

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,3573,85643,5012212122515,700

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1014.5h/42.3d 8,624 1,622 15,405 123.8k 1,259 3,100 5,314 48m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:257
Deaths:57
KDR:4.509
Accuracy:23.714% B+
HSR:21.790% C-
Kills:257
Deaths (as Heavy Assault):57
Deaths (to Heavy Assaults):315
KDR:4.50877
Kill Difference:200
Playtime:58.281 hours
Usage:6%
Score:0.392m
Score/min:112
Accuracy (listed only):23.714%
HSR (listed only):21.790%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B**
Kills:266
Deaths:168
KDR:1.583
Accuracy:28.231% B**
HSR:16.917% C--
Kills:266
Deaths (as Engineer):168
Deaths (to Engineers):235
KDR:1.58333
Kill Difference:98
Playtime:482.493 hours
Usage:48%
Score:7.017m
Score/min:242
Accuracy (listed only):28.231%
HSR (listed only):16.917%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VA39 Spectre
C+
Kills:657
Deaths:66
KDR:9.955
Accuracy:29.757% C-
HSR:38.661% C+
Parallax VX3
F
Kills:258
Deaths:76
KDR:3.395
Accuracy:28.184% F
HSR:63.566% F
NS-AM7 Archer
D
Kills:192
Deaths:87
KDR:2.207
Accuracy:53.368% D
HSR:11.458% D
Beamer VS3
B
Kills:72
Deaths:91
KDR:0.791
Accuracy:23.190% D
HSR:25% B
Kills:1,179
Deaths (as Infiltrator):320
Deaths (to Infiltrators):211
KDR:3.68438
Kill Difference:859
Playtime:300.301 hours
Usage:30%
Score:5.836m
Score/min:324
Accuracy (listed only):33.624%
HSR (listed only):34.671%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
C*
Kills:496
Deaths:310
KDR:1.600
Accuracy:24.781% C*
HSR:18.347% C
Kills:496
Deaths (as Combat Medic):310
Deaths (to Combat Medics):111
KDR:1.6
Kill Difference:186
Playtime:75.803 hours
Usage:7%
Score:0.914m
Score/min:201
Accuracy (listed only):24.781%
HSR (listed only):18.347%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:854
Deaths:73
KDR:11.699
Accuracy:19.134% C+
HSR:19.321% C
Blueshift VM5
C+
Kills:807
Deaths:73
KDR:11.055
Accuracy:19.229% C+
HSR:20.942% C+
Quasar VM1
C++
Kills:611
Deaths:71
KDR:8.606
Accuracy:18.753% C++
HSR:21.931% C++
Quasar VM1
B+
Kills:587
Deaths:75
KDR:7.827
Accuracy:18.663% B+
HSR:19.932% C*
Vortex VM21
C**
Kills:312
Deaths:22
KDR:14.182
Accuracy:43.824% C**
HSR:2.564% C-
Vortex VM21
B+
Kills:280
Deaths:22
KDR:12.727
Accuracy:44.678% B+
HSR:1.786% D--
NS-10 Burster
B**
Kills:115
Deaths:7
KDR:16.429
Accuracy:36.324% B**
HSR:6.087% C
NS-10 Burster
B**
Kills:83
Deaths:7
KDR:11.857
Accuracy:36.630% B**
HSR:3.614% D
Kills:3,649
Deaths (as MAX Suit):175
Deaths (to MAX Suits):52
KDR:20.85143
Kill Difference:3,474
Playtime:94.623 hours
Usage:9%
Score:1.737m
Score/min:306
Accuracy (listed only):29.654%
HSR (listed only):12.022%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C**
Kills:2,426
V. Kills:605 400%
Deaths:19
KDR:127.684
Accuracy:44.385% C--
KPH:37.800 C--
VKPH:9.400 C**
L100 Python AP
B+
Kills:2,396
V. Kills:948 252%
Deaths:26
KDR:92.154
Accuracy:46.805% D*
KPH:37.400 B+
VKPH:14.800 D
Skyguard
B*
Kills:1,216
V. Kills:670 181%
Deaths:13
KDR:93.539
Accuracy:33.926% B++
KPH:20.400 B*
VKPH:11.200 B+
L100 Python HEAT
C+
Kills:180
V. Kills:61 290%
Deaths:
KDR:
Accuracy:45.315% D
KPH:29.900 C+
VKPH:10.100 C
Kills:6,218 (6,218 + 0)
Deaths:58
KDR:107.207
VKDR:39.379
Vehicle Kills:2,284
Kill Difference:6,160
Playtime:193.787 hours
Usage:19%
Score:1.915m
Score/min:165
Driving Accuracy:45.315%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:2,716
V. Kills:989 274%
Deaths:22
KDR:123.454
Accuracy:46.225% D-
KPH:40 A
VKPH:14.600 C+
Supernova VPC
B++
Kills:2,264
V. Kills:523 432%
Deaths:21
KDR:107.810
Accuracy:49.068% C+
KPH:47.200 C++
VKPH:10.900 B++
Supernova PC
B*
Kills:1,194
V. Kills:377 316%
Deaths:23
KDR:51.913
Accuracy:44.262% C--
KPH:31.500 B*
VKPH:9.900 B
E540 Halberd
C++
Kills:135
V. Kills:50 265%
Deaths:6
KDR:22.500
Accuracy:48.286% C++
KPH:33.300 C++
VKPH:12.300 D
G30 Walker
B*
Kills:82
V. Kills:34 234%
Deaths:3
KDR:27.333
Accuracy:33.938% B*
KPH:21.200 C++
VKPH:8.800 C-
Saron HRB
B*
Kills:62
V. Kills:24 248%
Deaths:4
KDR:15.500
Accuracy:51.626% B*
KPH:28.200 B
VKPH:10.900 D
Kills:6,453 (6,174 + 279)
Deaths:79
KDR:81.684
VKDR:25.278
Vehicle Kills:1,997
Kill Difference:6,374
Playtime:163.870 hours
Usage:16%
Score:1.729m
Score/min:176
Driving Accuracy:44.262%
Gunner Accuracy:51.626%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:1,404
V. Kills:107 N/A
Deaths:5
KDR:280.800
Accuracy:21.127% B+
KPH:65.400 C+
VKPH:5 B++
G30 Walker
M++
Kills:381
V. Kills:170 223%
Deaths:3
KDR:127
Accuracy:50.776% M++
KPH:33.900 A*
VKPH:15.100 B**
Kills:1,785 (0 + 1,785)
Deaths:8
KDR:223.125
VKDR:34.625
Vehicle Kills:277
Kill Difference:1,777
Playtime:32.689 hours
Usage:3%
Score:0.425m
Score/min:217
Driving Accuracy:N/A%
Gunner Accuracy:50.776%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 3,7052,71622123.455U108.6146.225%D-N/A40A14.6C+18967.9h4B*8.7B+
L100 Python HESH 3,0312,42619127.684U112.8444.385%C--N/A37.8C--9.4C**15664.2h4.3C9.7C--
L100 Python AP 3,3442,3962692.154U77.3146.805%D*N/A37.4B+14.8D18664h4.2B*9B+
Supernova VPC 2,7872,26421107.81S92.9749.068%C+N/A47.3C++10.9B++15147.9h3.7C7.5C+
M12 Kobalt 1,5111,4045280.8U265.9621.127%B+16.524%C65.3C+5B++19621.5h21.5C+101.6C**
Skyguard 1,8861,2161393.538U78.7033.926%B++N/A20.4B*11.2B+14059.6h75.2B**221.6A
Supernova PC 1,5711,1942351.913S37.0744.262%C--N/A31.5B*9.9B12237.9h5.1C*11.5C+
Blueshift VM5 8848547311.699S3.1419.134%C+19.321%C30C1.1B*9428.5h18.5D96.6C+
Blueshift VM5 8328077311.055M**3.7919.229%C+20.942%C+28.3CN/A8628.5h19.9D--103.6C
VA39 Spectre 680657669.955S4.8929.757%C-38.661%C+10D-N/A2865.8h7.1C--23.8C
Quasar VM1 623611718.606M*6.2418.753%C++21.931%C++23.6DN/A6625.9h18.2D**96.9C
Quasar VM1 603587757.827S7.0218.663%B+19.932%C*21.9C+N/A6726.8h19.5D--104.7C++
Pulsar VS1 5134963101.6B++13.2424.781%C*18.347%C8.5D--N/A2658.1h18.1D-72.9C+
G30 Walker 5513813127U112.1650.776%M++2.887%C--34A*15.2A25611.2h218.4C+430.1B**
Vortex VM21 3563122214.182S0.6643.824%C**2.564%C-13.3B++1.9D**7523.4h34.7B79.2B
Vortex VM21 3292802212.727U2.1244.678%B+1.786%D--12B**2.1D*7223.4h39.5B+88.4B+
Solstice VE3 2762661681.583A13.2628.231%B**16.917%C--2.7D--N/A1499h30.3F--107.2C
Parallax VX3 262258763.395C++11.4528.184%F63.566%F4.9D**N/A1552.8h3.9F--14F*
Orion VS54 268257574.509A*10.3323.714%B+21.79%C-8.5D--N/A4030.1h24.8T104.8C
NS-AM7 Archer 257192872.207S12.6453.368%D11.458%D4.5D1.5D2842.5h20.1C++37.6C+
L100 Python HEAT 2411801180U165.1645.315%D1.667%D30C+10.2C2746h6.6C+14.5C
NS Annihilator 2491611312.385U2.4678.094%DN/A7.9D4.3D**8820.4h11.2C**14.4C++
E540 Halberd 185135622.5A7.6648.286%C++N/A32.9C++12.2D6974.1h5.8C++12.1C*
NS-10 Burster 176115716.429U1.5936.324%B**6.087%C8.3B**4.4B+7613.9h88.7B**244.2B**
Fatestealer 100100811.235S13.6122.437%D**22%C+13DN/A297.7h2.3C++10.3D*
C-4 127100254A++10.8456.061%SN/A166.7A++45B**20060.6h1.9D3.3B**
NS-10 Burster 12883711.857U2.9936.63%B**3.614%D6C++3.2C-6713.9h124.8B+340.6B*
G30 Walker 11682327.333S12.4933.938%B*2.439%C21C++8.7C-1303.9h110.9B**326.7B*
Frag Grenade 7776176N/A61.1635.264%D**N/A253.3D--3.3D12790.3h5.4D*15.2D**
Proximity Mine 7373324.333S9.4933.129%D--N/A66.4D*N/A1881.1h2.2D-6.7D*
Beamer VS3 7372910.791C++14.0523.19%D25%B10.9DN/A476.6h12.3D52.9C
Saron HRB 8662415.5A*0.6651.626%B*N/A28.2B10.9D3582.2h28.4D-55C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon13100.2h
Nano-Armor Kit59325,39615.6h
Nightshade0770h
Nanite Revive Grenade09910.3h
Medical Applicator5757,3265.7h
Spitfire Auto-Turret33640.3h
Motion Spotter21,9260.8h
Lasher 0610h
Welding Device03410h
Saron Laser Cannon0610h
Ammunition Package12,3180.7h
Force-Blade330200154.2h
Shield Recharging Field51,0950.3h
Snowman Soldier11420.1h
Hardlight Barrier41320.2h
M20 Drake01170.1h

Check the help document for the dictionary if you want to learn more about words used here.


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