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Harbinger NiceJOkeer[HTM] NiceJOkeer
VS BR 93

KDR: 13.53

Score: 24m

Last Seen: May 24th, 2020 3:25 PM
- OFFLINE - 36.4 hour(s)

Prestige 1, Battle Rank 93 - Vanu Sovereignty on Miller
Level Progress (to 94): 71%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS L100 Python HESH L100 Python AP Supernova FPC M12 Kobalt Supernova VPC Skyguard Supernova PC Blueshift VM5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $634,257 MLG Score: 507
Fun Score: N/A
Cheeseburgers Flipped: 1065TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.357%17.207%454713412,0982.1786111.348

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.594%0.989B*-0.586D-2.632F**HEAD + (~4.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.60.074C+18.1-0.268C50.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.803%0.424%253376134216,277855455191.494298%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.536%-0.314C-1.344D**-0.529

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.70.332C**9.70.221C++16

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.004%11.934%5289513433,5538684640.8391419%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.075%0.072C+1.794A++0.467

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
161.4-0.341C-59.7-0.483D101.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.303%48.121%5289313451,3571183611.5

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.478%-0.853D---1.216D*-1.056

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.1-0.924D--5.6-0.754D-13.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
24m486.7%283 (17k)247 (14.8k)13.526632,2882,38718.607593 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1348269525.86%7.374%19140:007

6% Combat Medic34% Engineer6% Heavy Assault44% Infiltrator8% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 30th, 2018 12:57 PMMay 5th, 2019 12:36 PMMay 26th, 2020 8:34 AM (51d) (PST)May 24th, 2020 12:57 PM (52d) (PST)May 24th, 2020 11:25 AM (53d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
717556620.3340.0250.0251.9990.077507

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,9903,30639,6842011120514,849

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1613.6h/67.2d 12,128 2,381 22,254 193.5k 2,191 5,060 7,467 69.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C++
Kills:578
Deaths:208
KDR:2.779
Accuracy:22.529% C++
HSR:20.415% D
Kills:578
Deaths (as Heavy Assault):208
Deaths (to Heavy Assaults):529
KDR:2.77885
Kill Difference:370
Playtime:101.697 hours
Usage:6%
Score:0.780m
Score/min:128
Accuracy (listed only):22.529%
HSR (listed only):20.415%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B*
Kills:266
Deaths:168
KDR:1.583
Accuracy:28.183% B*
HSR:16.917% D
Kills:266
Deaths (as Engineer):168
Deaths (to Engineers):374
KDR:1.58333
Kill Difference:98
Playtime:552.809 hours
Usage:34%
Score:8.119m
Score/min:245
Accuracy (listed only):28.183%
HSR (listed only):16.917%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VA39 Spectre
C+
Kills:668
Deaths:68
KDR:9.824
Accuracy:29.968% C--
HSR:38.174% C+
Parallax VX3
F-
Kills:509
Deaths:163
KDR:3.123
Accuracy:28.106% F-
HSR:62.083% F--
NS-AM7 Archer
D
Kills:350
Deaths:162
KDR:2.160
Accuracy:51.261% D--
HSR:11.143% D
NS-44 Commissioner
D**
Kills:186
Deaths:121
KDR:1.537
Accuracy:16.677% F--
HSR:11.828% D**
Ghost
F-
Kills:180
Deaths:131
KDR:1.374
Accuracy:28.656% F-
HSR:45.556% F--
Beamer VS3
C+
Kills:80
Deaths:95
KDR:0.842
Accuracy:23.028% D
HSR:22.500% C+
VE-S Canis
N/A
Kills:50
Deaths:49
KDR:1.020
Accuracy:18.708% N/A
HSR:12% N/A
Kills:2,023
Deaths (as Infiltrator):789
Deaths (to Infiltrators):331
KDR:2.56401
Kill Difference:1,234
Playtime:717.514 hours
Usage:44%
Score:11.467m
Score/min:266
Accuracy (listed only):28.058%
HSR (listed only):29.040%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
C+
Kills:511
Deaths:315
KDR:1.622
Accuracy:24.677% C+
HSR:18.591% C-
NS-11P
C
Kills:127
Deaths:88
KDR:1.443
Accuracy:23.335% C
HSR:18.898% C--
VE-S Canis
N/A
Kills:50
Deaths:49
KDR:1.020
Accuracy:18.708% N/A
HSR:12% N/A
Kills:688
Deaths (as Combat Medic):452
Deaths (to Combat Medics):188
KDR:1.52212
Kill Difference:236
Playtime:100.418 hours
Usage:6%
Score:1.312m
Score/min:218
Accuracy (listed only):22.240%
HSR (listed only):16.496%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C-
Kills:1,132
Deaths:93
KDR:12.172
Accuracy:18.429% C-
HSR:18.905% D
Blueshift VM5
C
Kills:1,064
Deaths:93
KDR:11.441
Accuracy:18.529% D
HSR:20.959% C
Quasar VM1
C+
Kills:611
Deaths:71
KDR:8.606
Accuracy:18.753% C+
HSR:21.931% C+
Quasar VM1
B+
Kills:587
Deaths:75
KDR:7.827
Accuracy:18.663% B+
HSR:19.932% C++
Vortex VM21
C+
Kills:438
Deaths:35
KDR:12.514
Accuracy:42.319% C+
HSR:2.968% C+
Vortex VM21
C++
Kills:391
Deaths:35
KDR:11.171
Accuracy:43.045% C++
HSR:1.790% D-
Cosmos VM3
C++
Kills:250
Deaths:20
KDR:12.500
Accuracy:19.678% C++
HSR:14.400% D--
Cosmos VM3
C**
Kills:237
Deaths:20
KDR:11.850
Accuracy:19.726% C**
HSR:15.190% D-
NS-10 Burster
B*
Kills:132
Deaths:9
KDR:14.667
Accuracy:36.263% B*
HSR:5.303% C
NS-10 Burster
B++
Kills:104
Deaths:9
KDR:11.556
Accuracy:36.635% B++
HSR:2.885% D-
Kills:4,946
Deaths (as MAX Suit):230
Deaths (to MAX Suits):83
KDR:21.50435
Kill Difference:4,716
Playtime:133.418 hours
Usage:8%
Score:2.229m
Score/min:278
Accuracy (listed only):27.204%
HSR (listed only):12.426%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C*
Kills:4,455
V. Kills:1,070 416%
Deaths:19
KDR:234.474
Accuracy:43.334% D
KPH:39.400 D
VKPH:9.500 C*
L100 Python AP
C*
Kills:4,134
V. Kills:1,608 257%
Deaths:26
KDR:159
Accuracy:45.771% D*
KPH:38.800 C*
VKPH:15.100 D
Skyguard
B++
Kills:1,271
V. Kills:699 182%
Deaths:13
KDR:97.769
Accuracy:34.232% B++
KPH:20.100 B+
VKPH:11.100 C**
L100 Python HEAT
C
Kills:258
V. Kills:96 266%
Deaths:
KDR:
Accuracy:45.186% D
KPH:28.200 C
VKPH:10.500 C
Kills:10,118 (10,118 + 0)
Deaths:58
KDR:174.448
VKDR:59.879
Vehicle Kills:3,473
Kill Difference:10,060
Playtime:291.963 hours
Usage:18%
Score:3.102m
Score/min:177
Driving Accuracy:45.186%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:2,883
V. Kills:1,059 272%
Deaths:22
KDR:131.046
Accuracy:46.271% D--
KPH:40.200 B**
VKPH:14.800 C
Supernova VPC
B+
Kills:2,340
V. Kills:540 433%
Deaths:21
KDR:111.429
Accuracy:48.964% C
KPH:47.300 C+
VKPH:10.900 B+
Supernova PC
B+
Kills:1,194
V. Kills:377 316%
Deaths:23
KDR:51.913
Accuracy:44.262% D
KPH:31.400 B+
VKPH:9.900 C++
E540 Halberd
C+
Kills:285
V. Kills:106 266%
Deaths:6
KDR:47.500
Accuracy:47.626% C+
KPH:34.200 C+
VKPH:12.700 D
Saron HRB
B*
Kills:85
V. Kills:36 230%
Deaths:4
KDR:21.250
Accuracy:51.705% B*
KPH:25.300 C+
VKPH:10.700 D
G30 Walker
B+
Kills:82
V. Kills:34 234%
Deaths:3
KDR:27.333
Accuracy:33.938% B+
KPH:21.200 C
VKPH:8.800 C--
Kills:6,869 (6,417 + 452)
Deaths:79
KDR:86.949
VKDR:27.241
Vehicle Kills:2,152
Kill Difference:6,790
Playtime:174.715 hours
Usage:11%
Score:2.099m
Score/min:200
Driving Accuracy:44.262%
Gunner Accuracy:33.938%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:2,386
V. Kills:177 N/A
Deaths:5
KDR:477.200
Accuracy:21.139% B
KPH:68 C+
VKPH:5 B+
G30 Walker
M+
Kills:735
V. Kills:328 223%
Deaths:3
KDR:245
Accuracy:49.457% M+
KPH:37.100 M
VKPH:16.500 A+
G30 Walker
M++
Kills:117
V. Kills:41 279%
Deaths:
KDR:
Accuracy:45.413% A++
KPH:43.400 M++
VKPH:15.200 A+
M12 Kobalt
B+
Kills:86
V. Kills:9 N/A
Deaths:
KDR:
Accuracy:18.942% C+
KPH:51.800 D
VKPH:5.400 B+
G40-F Ranger
A++
Kills:65
V. Kills:40 159%
Deaths:1
KDR:65
Accuracy:47.105% A++
KPH:17.100 C
VKPH:10.500 C
Kills:3,389 (0 + 3,389)
Deaths:9
KDR:376.556
VKDR:66.111
Vehicle Kills:595
Kill Difference:3,380
Playtime:63.078 hours
Usage:4%
Score:0.821m
Score/min:217
Driving Accuracy:N/A%
Gunner Accuracy:47.105%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
B+
Kills:187
V. Kills:60 307%
Deaths:
KDR:
Accuracy:56.365% C*
KPH:72.200 B+
VKPH:23.200 C**
CAS 14-E
C+
Kills:60
V. Kills:7 N/A
Deaths:2
KDR:30
Accuracy:32.271% C
KPH:52.600 D
VKPH:6.100 C+
Kills:247 (0 + 247)
Deaths:2
KDR:123.500
VKDR:33.500
Vehicle Kills:67
Kill Difference:245
Playtime:3.732 hours
Usage:0%
Score:0.088m
Score/min:394
Piloting Accuracy:N/A%
Gunner Accuracy:32.271%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 5,5254,45519234.474U220.9543.334%DN/A39.4D9.5C*167113h4C9.3D
L100 Python AP 5,7424,13426159U145.4745.771%D*N/A38.8C*15.1D201106.6h4B++8.8C**
Supernova FPC 3,9422,88322131.045U117.5246.271%D--N/A40.2B**14.8C22371.7h4B++8.6C**
M12 Kobalt 2,5632,3865477.2U463.6721.139%B16.639%C68C+5B+19635.1h20.8C98.6C++
Supernova VPC 2,8802,34021111.429S97.9048.964%CN/A47.3C+10.9B+16549.5h3.7D7.5D
Skyguard 1,9701,2711397.769U84.2434.232%B++N/A20.1B+11.1C**14563.1h76.6B**223.7B**
Supernova PC 1,5711,1942351.913S38.3944.262%DN/A31.4B+9.9C++12738h5.1C+11.5C
Blueshift VM5 1,1691,1329312.172M**1.3518.429%C-18.905%D25.3DN/A8044.7h18.9D*102.4C--
Blueshift VM5 1,0951,0649311.441M**2.0918.529%D20.959%C23.8D-N/A7244.7h20.4D**110.2D-
G30 Walker 1,0637353245U231.4749.457%M+3.129%C-37.1M16.6A+25319.8h191.1C**386.3B**
VA39 Spectre 691668689.824M++3.7029.968%C--38.174%C+10D-N/A2966.6h7.1D23.7C--
Quasar VM1 623611718.606M++4.9218.753%C+21.931%C+23.6D-N/A6725.9h18.2F-96.9D
Quasar VM1 603587757.827M**5.7018.663%B+19.932%C++21.9CN/A6826.8h19.5D*104.7C+
Orion VS54 6025782082.779B+10.7522.529%C++20.415%D11D--N/A4352.6h19.7F-87.3C
Pulsar VS1 5295113151.622B+11.9024.677%C+18.591%C-8.5D--N/A2859.9h18D*73C
Parallax VX3 5185091633.123C+10.4028.106%F-62.083%F--4.1D**N/A12123.4h4T14.2T-
Vortex VM21 5014383512.514A*1.0142.319%C+2.968%C+12.3C**1.8F6235.7h33.2C++78.5C*
Vortex VM21 4563913511.171A*2.3643.045%C++1.79%D-11B+1.8F5835.7h37.9C*88C**
NS-AM7 Archer 4493501622.16M**11.3751.261%D--11.143%D4.5D1.3D-2477.1h16.8C*32.9C+
E540 Halberd 391285647.5A**33.9747.626%C+N/A34.3C+12.8D5138.3h5.6C+11.8C+
Solstice VE3 2762661681.583B**11.9428.183%B*16.917%D2.7D--N/A1799.5h30.3F**107.3C
L100 Python HEAT 3542581258U244.4745.186%D1.163%D-28C10.4C2449.2h6.3C+14.1C
Cosmos VM3 2552502012.5S1.0319.678%C++14.4%D--31.6C+N/A837.9h16.1C-82C+
Cosmos VM3 2482372011.85S1.6819.726%C**15.19%D-30C1.4A877.9h16.9D--85.8C+
NS Annihilator 3332161812U1.5377.842%DN/A7.8D4.2F8627.6h10.6B+13.6C**
VLG Missile Launcher 2471871187M++173.4756.365%C*N/A71.9B+23.1C**4652.6h8D--14.2D
NS-44 Commissioner 1861861211.537B+11.9916.677%F--11.828%D**10.3D--N/A3518h4.4C--26.5F*
Ghost 1841801311.374C--12.1528.656%F-45.556%F--2.4FN/A1175.2h4.6T*16T*
C-4 218178533.358B**10.1747.871%M*N/A127.1B++28.6C+13201.4h1.8D3.8B++
Proximity Mine 165165627.5S13.9736.166%D-N/A75D--N/A2142.2h2.3D*6.4D*
Plasma Grenade 1401391139N/A125.4736.762%D**N/A278D*2D13780.5h4.7D*12.8D**
NS-10 Burster 205132914.667U1.1436.263%B*5.303%C7.6B+4.2C++7217.3h96.9B**267.1B*
NS-11P 132127881.443C++12.0823.335%C18.898%C--13.2D-N/A419.6h13.1C++56.1C++
G30 Walker 1581171117U103.4745.413%A++5.128%B+43.3M++15.2A+2722.7h129.6A285.5A
NS-10 Burster 161104911.556S1.9736.635%B++2.885%D-6C+3.3D6317.3h125B+341.3B++
Fatestealer 100100811.235U12.2922.437%D*22%C+13C--N/A297.7h2.3C+10.3D--
M12 Kobalt 9586186A+72.4718.942%C+15.116%D-50.6D5.3B+2181.7h20.1C106C+
Saron HRB 12185421.25M++7.7251.705%B*N/A25C+10.6D3683.4h29.4D*56.9C
G30 Walker 11682327.333S13.8133.938%B+2.439%C21C-8.7D1363.9h110.9B++326.7B++
Beamer VS3 8180950.842C+12.6823.028%D22.5%C+10.4D-N/A507.7h11.7D50.9D
Tank Mine 8671171U57.472061.9%UN/A710U150M+225060.1h6.1T*0.3M*
G40-F Ranger 10565165S51.4747.105%A++1.538%B+17.1C10.5C1823.8h173.7D**368.8C++
Orbital Strike Uplink 8860160U46.47630%UN/A600U280U28620.1h2.1T*0.3T*
CAS 14-E 6760230B16.4732.271%C1.667%C+54.5C--6.4C+2341.1h41D127.1D-
VE-S Canis 5150491.02C12.5118.708%D**12%D--6.3D*N/A648h15.8D--84.2D--

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit69401,90720.8h
Spawn Beacon16070.3h
Nightshade0770h
Ordnance Dampener0570h
Rampart Wall1520.4h
Nanite Revive Grenade01,3220.4h
Medical Applicator7986,2809.2h
Motion Spotter33,9501.5h
Lasher 0610h
Welding Device09720.1h
Spitfire Auto-Turret91,4791.2h
Shield Recharging Field91,9210.6h
Ammunition Package13,8891.2h
Saron Laser Cannon0610h
Medical Kit91320.2h
Force-Blade330200154.2h
Snowman Soldier11590.2h
M20 Drake01170.1h
Hardlight Barrier41320.2h

Check the help document for the dictionary if you want to learn more about words used here.


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