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Castellan NiceJOkeer[3ROM] NiceJOkeer
VS BR 64

KDR: 22.44

Score: 4.6m

Last Seen: Dec 7th, 2018 9:18 AM
- OFFLINE - 151.5 hour(s)

Battle Rank 64 - Vanu Sovereignty on Miller - Outfit Officer of Third Rome[3ROM] Third Rome
VS outfit on Miller

Members: 157
Level Progress (to 65): 71%
Level 100 Progress: 24% 1035h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Supernova VPC L100 Python AP Supernova PC Skyguard L100 Python HESH Orion VS54 Solstice VE3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $147,618 MLG Score: 118
Fun Score: N/A
Cheeseburgers Flipped: 59TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.29%17.614%445310195283.4064519.034

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.984%0.833B++-0.463D0.642B+HEAD + (~4.97)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94.8-0.266C24-0.68D70.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.198%0.435%56327510177,355172558432.647287%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.677%-0.357C--1.414D**0.024

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.60.467B+7.70.388C**12.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.341%1.351%567110217423563.21739130%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.32A-0.765D--1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.90.899B*60.847B*5.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Third Rome[3ROM] Third Rome
VS outfit on Miller

Members: 157
4.6m273.8%230 (13.8k)207 (12.4k)22.44099,11140632.69764 (64)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS102269619.267%1.756%3455:334

7% Combat Medic80% Engineer11% Heavy Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 30th, 2018 12:57 PMAug 26th, 2018 9:29 PMDec 11th, 2018 2:03 PM (2d) (PST)Dec 7th, 2018 8:16 AM (6d) (PST)Dec 7th, 2018 5:18 AM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
985139720.4110.0180.0071.4660.124118

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,09478158,313251088712,406

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
369.3h/15.4d 4,164 160 3,250 32.5k 462 905 2,756 21.8m

EngineerCLASS DETAILS: Engineer
Solstice VE3
B*
Kills:171
Deaths:103
KDR:1.660
Accuracy:27.224% B*
HSR:13.450% D--
Kills:171
Deaths (as Engineer):103
Deaths (to Engineers):66
KDR:1.66019
Kill Difference:68
Playtime:295.317 hours
Usage:80%
Score:4.005m
Score/min:226
Accuracy (listed only):27.224%
HSR (listed only):13.450%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:215
Deaths:43
KDR:5
Accuracy:23.379% B+
HSR:20.930% C--
Kills:215
Deaths (as Heavy Assault):43
Deaths (to Heavy Assaults):83
KDR:5
Kill Difference:172
Playtime:42.286 hours
Usage:11%
Score:0.254m
Score/min:100
Accuracy (listed only):23.379%
HSR (listed only):20.930%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
B+
Kills:142
Deaths:91
KDR:1.560
Accuracy:26.030% B+
HSR:17.606% C-
Kills:142
Deaths (as Combat Medic):91
Deaths (to Combat Medics):23
KDR:1.56044
Kill Difference:51
Playtime:24.771 hours
Usage:7%
Score:0.235m
Score/min:158
Accuracy (listed only):26.030%
HSR (listed only):17.606%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C++
Kills:53
Deaths:17
KDR:3.118
Accuracy:16.318% C++
HSR:16.981% C
Kills:53
Deaths (as MAX Suit):8.500
Deaths (to MAX Suits):13
KDR:6.23529
Kill Difference:44.500
Playtime:7.356 hours
Usage:2%
Score:0.078m
Score/min:176
Accuracy (listed only):16.318%
HSR (listed only):16.981%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:1,196
V. Kills:456 262%
Deaths:14
KDR:85.429
Accuracy:46.707% D*
KPH:40 B**
VKPH:15.200 C-
Skyguard
B**
Kills:401
V. Kills:224 178%
Deaths:5
KDR:80.200
Accuracy:30.822% C**
KPH:20.200 B**
VKPH:11.300 B+
L100 Python HESH
B+
Kills:275
V. Kills:76 357%
Deaths:3
KDR:91.667
Accuracy:47.603% C+
KPH:35.400 D
VKPH:9.800 B+
L100 Python HEAT
C++
Kills:171
V. Kills:56 300%
Deaths:
KDR:
Accuracy:44.826% D
KPH:31.100 C++
VKPH:10.200 C
Kills:2,043 (2,043 + 0)
Deaths:22
KDR:92.864
VKDR:36.909
Vehicle Kills:812
Kill Difference:2,021
Playtime:63.061 hours
Usage:17%
Score:0.615m
Score/min:163
Driving Accuracy:44.826%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:2,452
V. Kills:877 279%
Deaths:21
KDR:116.762
Accuracy:45.936% D-
KPH:40.200 A++
VKPH:14.400 C+
Supernova VPC
B*
Kills:2,118
V. Kills:489 432%
Deaths:20
KDR:105.900
Accuracy:49.737% C+
KPH:47 C*
VKPH:10.900 B*
Supernova PC
B*
Kills:1,188
V. Kills:374 317%
Deaths:23
KDR:51.652
Accuracy:44.184% D
KPH:31.400 B*
VKPH:9.900 B+
E540 Halberd
C**
Kills:74
V. Kills:30 239%
Deaths:1
KDR:74
Accuracy:50.341% C**
KPH:29.400 C+
VKPH:11.900 D
Kills:5,832 (5,758 + 74)
Deaths:65
KDR:89.723
VKDR:27.231
Vehicle Kills:1,770
Kill Difference:5,767
Playtime:146.287 hours
Usage:40%
Score:1.367m
Score/min:156
Driving Accuracy:44.184%
Gunner Accuracy:50.341%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 3,3292,45221116.762U94.3245.936%D-N/A40.3A++14.4C+16160.9h4B*8.7B+
Supernova VPC 2,6072,11820105.9S83.4649.737%C+N/A47.1C*10.9B*14645h3.7C7.5C+
L100 Python AP 1,6521,1961485.429U62.9946.707%D*N/A40B**15.3C-16729.9h4B**8.5B++
Supernova PC 1,5621,1882351.652S29.2144.184%DN/A31.4B*9.9B+11237.8h5.1C*11.5C+
Skyguard 625401580.2U57.7630.822%C**N/A20.2B**11.3B+13019.9h69.6A225.8A
L100 Python HESH 351275391.667S69.2347.603%C+N/A35.3D9.7B+1697.8h4C8.4C+
Orion VS54 225215435A**17.4423.379%B+20.93%C--8.2D--N/A2326.1h23.6F**101C
Solstice VE3 1751711031.66A20.7827.224%B*13.45%D--2.3D--N/A872.9h27.4F100.7C
L100 Python HEAT 2271711171U148.5644.826%D1.754%D31.1C++10.2C2485.5h6.5C+14.5C
Pulsar VS1 146142911.56B++20.8826.03%B+17.606%C-7D--N/A2020.4h20.4D**78.3C
NS Annihilator 1651061010.6U11.8476.66%D--N/A8.3C-4.6D**7412.8h10.8B14.1C*
E540 Halberd 10474174S51.5650.341%C**1.351%D29.6C+12D8562.5h6C+11.9C*
Quasar VM1 5453173.118B**19.3216.318%C++16.981%C10.4D--N/A315.1h23.4F-143.3C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0900h
Nano-Armor Kit19178,6027.4h
Medical Applicator2618,7051.9h
Nanite Revive Grenade03280.1h
Force-Blade302180143.6h
Saron Laser Cannon0610h
Ammunition Package15660.2h

Check the help document for the dictionary if you want to learn more about words used here.


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