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Centurion NichevoVS[STSW] NichevoVS
VS BR 117

KDR: 1.53

Score: 27.6m

Last Seen: May 23rd, 2019 2:19 PM
- OFFLINE - 2102 hour(s)

Battle Rank 108 (117 total) - Vanu Sovereignty on Connery
Level Progress (to 109): 39%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Saron HRB Sirius SX12 Supernova FPC E540 Halberd Proton II PPA Supernova PC Light PPA Proximity Mine
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $182,646 MLG Score: 146
Fun Score: N/A
Cheeseburgers Flipped: 383TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.674%18.681%3861711976,4290.9803290.548

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.711%-0.093C+-0.332C--0.606DHEAD ++ (~8.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.10.058C+14.5-0.015C+55.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.191%1.812%210412102,15210457662.05933281%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.417%-0.861D--0.206C++0.134

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
135.70.159C++39.60.253C*96.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.507%2.702%354312112,998146818842.04223159%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.497%0.828B++0.091C+-1.019

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.746B++4.80.613B+4.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.483%1.708%387712074,568113326294.02822174%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.595%-0.805D--0.676D1.087

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.60.51B+16.10.596B+42.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.298%70.098%38711213204118410.172297

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.347C**0.196C++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.171C++3.10.039C+5.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.806%12.167%3871121326350720.517717

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.686B+-0.487D-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.406B3.90.198C++3.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
27.6m356.7%268 (16.1k)256 (15.4k)1.5287626,31017,2102.30889117 (108)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS121462316.569%7.172%11906:175

10% Combat Medic67% Engineer13% Heavy Assault6% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 3:01 PMMay 30th, 2017 12:12 PMJun 17th, 2019 8:46 AM (63d) (PST)May 23rd, 2019 11:18 AM (87d) (PST)May 23rd, 2019 10:19 AM (88d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
590954950.2430.1590.0171.1620.083146

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,4285,69529,7331510170515,335

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1802.5h/75.1d 13,426 1,887 10,546 125.7k 1,671 4,340 8,927 63.9m

EngineerCLASS DETAILS: Engineer
Eidolon VE33
C
Kills:813
Deaths:647
KDR:1.257
Accuracy:21.630% D--
HSR:23.247% C
Solstice SF
C
Kills:778
Deaths:1,254
KDR:0.620
Accuracy:20.193% D
HSR:15.553% C
Serpent VE92
C+
Kills:348
Deaths:421
KDR:0.827
Accuracy:21.070% D
HSR:19.540% C+
Phobos VX86
D
Kills:263
Deaths:353
KDR:0.745
Accuracy:49.806% D
HSR:12.167% D
NS-11C
C+
Kills:213
Deaths:223
KDR:0.955
Accuracy:23.075% C+
HSR:14.085% D-
VX6-7
C++
Kills:161
Deaths:158
KDR:1.019
Accuracy:16.172% F
HSR:21.739% C++
Solstice VE3
B**
Kills:82
Deaths:15
KDR:5.467
Accuracy:15.081% D**
HSR:25.610% B**
Kills:2,658
Deaths (as Engineer):3,071
Deaths (to Engineers):5,249
KDR:0.86552
Kill Difference:413
Playtime:1,200.526 hours
Usage:67%
Score:19.142m
Score/min:266
Accuracy (listed only):23.861%
HSR (listed only):18.849%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:207
Deaths:190
KDR:1.089
Accuracy:17.298% D
HSR:22.222% C
NS-15M1
C--
Kills:94
Deaths:95
KDR:0.989
Accuracy:19.936% C--
HSR:14.894% D--
Kills:301
Deaths (as Heavy Assault):285
Deaths (to Heavy Assaults):3,928
KDR:1.05614
Kill Difference:16
Playtime:238.685 hours
Usage:13%
Score:3.013m
Score/min:210
Accuracy (listed only):18.617%
HSR (listed only):18.558%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C-
Kills:1,626
Deaths:1,726
KDR:0.942
Accuracy:19.610% D--
HSR:15.498% C-
Solstice SF
C
Kills:778
Deaths:1,254
KDR:0.620
Accuracy:20.193% D
HSR:15.553% C
Serpent VE92
C+
Kills:348
Deaths:421
KDR:0.827
Accuracy:21.070% D
HSR:19.540% C+
NS-7 PDW
C+
Kills:331
Deaths:410
KDR:0.807
Accuracy:20.697% D
HSR:17.523% C+
Phobos VX86
D
Kills:263
Deaths:353
KDR:0.745
Accuracy:49.806% D
HSR:12.167% D
NS-11C
C+
Kills:213
Deaths:223
KDR:0.955
Accuracy:23.075% C+
HSR:14.085% D-
VX6-7
C++
Kills:161
Deaths:158
KDR:1.019
Accuracy:16.172% F
HSR:21.739% C++
Solstice VE3
B**
Kills:82
Deaths:15
KDR:5.467
Accuracy:15.081% D**
HSR:25.610% B**
Kills:3,802
Deaths (as Light Assault):4,560
Deaths (to Light Assaults):2,594
KDR:0.83377
Kill Difference:758
Playtime:29.892 hours
Usage:2%
Score:0.320m
Score/min:178
Accuracy (listed only):23.213%
HSR (listed only):17.714%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C-
Kills:1,626
Deaths:1,726
KDR:0.942
Accuracy:19.610% D--
HSR:15.498% C-
NS-357 Underboss
D
Kills:682
Deaths:1,091
KDR:0.625
Accuracy:30.376% D
HSR:16.129% D
NS-7 PDW
C+
Kills:331
Deaths:410
KDR:0.807
Accuracy:20.697% D
HSR:17.523% C+
XM98
C+
Kills:204
Deaths:53
KDR:3.849
Accuracy:37.298% C+
HSR:70.098% C--
Cerberus
C+
Kills:160
Deaths:153
KDR:1.046
Accuracy:31.741% C+
HSR:15.625% D-
Manticore SX40
B**
Kills:160
Deaths:99
KDR:1.616
Accuracy:32.540% B+
HSR:29.375% B**
Spiker
C+
Kills:96
Deaths:151
KDR:0.636
Accuracy:28.606% C+
HSR:15.625% D
Beamer VS3
C+
Kills:83
Deaths:91
KDR:0.912
Accuracy:27.506% C+
HSR:14.458% D--
Kills:3,342
Deaths (as Infiltrator):3,774
Deaths (to Infiltrators):2,638
KDR:0.88553
Kill Difference:432
Playtime:99.548 hours
Usage:6%
Score:0.816m
Score/min:137
Accuracy (listed only):28.547%
HSR (listed only):24.291%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C-
Kills:1,626
Deaths:1,726
KDR:0.942
Accuracy:19.610% D--
HSR:15.498% C-
NS-11A
C+
Kills:753
Deaths:750
KDR:1.004
Accuracy:20.413% D-
HSR:21.780% C+
H-V45
C+
Kills:431
Deaths:471
KDR:0.915
Accuracy:22.000% C-
HSR:20.418% C+
NS-7 PDW
C+
Kills:331
Deaths:410
KDR:0.807
Accuracy:20.697% D
HSR:17.523% C+
Phobos VX86
D
Kills:263
Deaths:353
KDR:0.745
Accuracy:49.806% D
HSR:12.167% D
NS-11P
D-
Kills:189
Deaths:179
KDR:1.056
Accuracy:18.926% D-
HSR:14.286% D-
Kills:3,593
Deaths (as Combat Medic):3,889
Deaths (to Combat Medics):1,506
KDR:0.92389
Kill Difference:296
Playtime:188.247 hours
Usage:10%
Score:3.620m
Score/min:321
Accuracy (listed only):25.242%
HSR (listed only):16.945%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D
Kills:202
Deaths:87
KDR:2.322
Accuracy:16.320% D
HSR:16.832% D-
Blueshift VM5
D
Kills:201
Deaths:85
KDR:2.365
Accuracy:16.649% D
HSR:12.935% D**
NS-10 Burster
C+
Kills:131
Deaths:109
KDR:1.202
Accuracy:27.430% C
HSR:6.107% C+
NS-10 Burster
C
Kills:90
Deaths:97
KDR:0.928
Accuracy:27.463% C
HSR:3.333% D-
Comet VM2
D
Kills:84
Deaths:82
KDR:1.024
Accuracy:36.082% D
HSR:1.190% D**
Comet VM2
D-
Kills:78
Deaths:61
KDR:1.279
Accuracy:37.211% D-
HSR:0% F-
Quasar VM1
C
Kills:71
Deaths:12
KDR:5.917
Accuracy:13.688% C-
HSR:16.901% C
Kills:857
Deaths (as MAX Suit):266.500
Deaths (to MAX Suits):824
KDR:3.21576
Kill Difference:590.500
Playtime:47.913 hours
Usage:3%
Score:0.731m
Score/min:254
Accuracy (listed only):24.978%
HSR (listed only):8.186%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C-
Kills:999
V. Kills:86 N/A
Deaths:236
KDR:4.233
Accuracy:35.593% D
KPH:28 D
VKPH:2.400 C-
Dual Photon Pods
D
Kills:657
V. Kills:193 339%
Deaths:142
KDR:4.627
Accuracy:52.544% C++
KPH:31.300 D-
VKPH:9.200 D
Hornet Missiles
B+
Kills:343
V. Kills:152 224%
Deaths:91
KDR:3.769
Accuracy:66.051% B+
KPH:34.100 C--
VKPH:15.100 D-
Saron Laser Cannon
C--
Kills:329
V. Kills:252 130%
Deaths:337
KDR:0.976
Accuracy:26.485% D-
KPH:7.700 C--
VKPH:5.900 C--
Maelstrom Turbo Laser
D
Kills:167
V. Kills:107 155%
Deaths:172
KDR:0.971
Accuracy:24.335% D*
KPH:5.300 D
VKPH:3.400 D-
Photon A2A Missile Pods
C
Kills:101
V. Kills:119 84%
Deaths:23
KDR:4.391
Accuracy:82.076% B+
KPH:29.500 D
VKPH:34.700 C
Kills:2,596 (1,495 + 0)
Deaths:1,001
KDR:2.593
VKDR:0.908
Vehicle Kills:909
Kill Difference:1,595
Playtime:144.573 hours
Usage:8%
Score:1.204m
Score/min:139
Piloting Accuracy:24.335%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:190
V. Kills:80 235%
Deaths:37
KDR:5.135
Accuracy:56.807% A++
KPH:684,000 U
VKPH:288,000 U
AP30 Shredder
U
Kills:82
V. Kills:55 146%
Deaths:32
KDR:2.563
Accuracy:28.229% D-
KPH:295,200 U
VKPH:198,000 U
L105 Zephyr
C*
Kills:61
V. Kills:17 339%
Deaths:6
KDR:10.167
Accuracy:42.402% C+
KPH:37.400 C-
VKPH:10.400 C*
Kills:333 (0 + 333)
Deaths:75
KDR:4.440
VKDR:2.027
Vehicle Kills:152
Kill Difference:258
Playtime:1.631 hours
Usage:0%
Score:0.195m
Score/min:1,993
Piloting Accuracy:N/A%
Gunner Accuracy:42.402%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D
Kills:149
V. Kills:158 94%
Deaths:60
KDR:2.483
Accuracy:23.952% D-
KPH:7 D*
VKPH:7.500 D
Kills:149 (149 + 0)
Deaths:60
KDR:2.483
VKDR:2.633
Vehicle Kills:158
Kill Difference:89
Playtime:21.180 hours
Usage:1%
Score:0.253m
Score/min:199
Driving Accuracy:23.952%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C
Kills:1,706
V. Kills:1,022 167%
Deaths:214
KDR:7.972
Accuracy:38.993% D
KPH:21.800 C
VKPH:13 C
Supernova FPC
C+
Kills:1,283
V. Kills:1,147 112%
Deaths:324
KDR:3.960
Accuracy:51.992% C+
KPH:16.100 D-
VKPH:14.400 C+
E540 Halberd
C+
Kills:1,235
V. Kills:940 131%
Deaths:154
KDR:8.019
Accuracy:48.175% C++
KPH:21.400 D-
VKPH:16.300 C+
Proton II PPA
C
Kills:1,184
V. Kills:87 N/A
Deaths:83
KDR:14.265
Accuracy:22.469% C
KPH:43.900 C-
VKPH:3.200 C
Supernova PC
C+
Kills:1,074
V. Kills:446 240%
Deaths:147
KDR:7.306
Accuracy:46.204% C
KPH:20.200 C
VKPH:8.400 C+
Supernova VPC
D-
Kills:641
V. Kills:123 N/A
Deaths:45
KDR:14.244
Accuracy:47.774% C
KPH:22.100 D--
VKPH:4.200 D-
Aphelion VEX-4
C-
Kills:168
V. Kills:116 144%
Deaths:28
KDR:6
Accuracy:30.092% D
KPH:20.200 C--
VKPH:14 C-
Kills:7,291 (2,998 + 4,293)
Deaths:995
KDR:7.328
VKDR:3.901
Vehicle Kills:3,881
Kill Difference:6,296
Playtime:333.249 hours
Usage:18%
Score:4.870m
Score/min:244
Driving Accuracy:47.774%
Gunner Accuracy:30.092%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
D
Kills:190
V. Kills:150 126%
Deaths:42
KDR:4.524
Accuracy:42.854% C
KPH:26.200 D
VKPH:20.700 D
E540 Halberd-H
C+
Kills:136
V. Kills:95 142%
Deaths:17
KDR:8
Accuracy:57.503% C+
KPH:28.500 D
VKPH:19.900 C+
Proton II PPA-H
B+
Kills:136
V. Kills:17 N/A
Deaths:6
KDR:22.667
Accuracy:28.908% D--
KPH:65.700 C--
VKPH:8.200 B+
Kills:462 (0 + 462)
Deaths:65
KDR:7.108
VKDR:4.031
Vehicle Kills:262
Kill Difference:397
Playtime:14.097 hours
Usage:1%
Score:0.239m
Score/min:283
Driving Accuracy:N/A%
Gunner Accuracy:28.908%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:104
V. Kills:10 N/A
Deaths:13
KDR:8
Accuracy:17.109% C
KPH:44.900 D
VKPH:4.300 B+
G30 Walker
D
Kills:67
V. Kills:48 137%
Deaths:7
KDR:9.571
Accuracy:21.208% D**
KPH:8.900 D-
VKPH:6.400 D
Kills:171 (0 + 171)
Deaths:20
KDR:8.550
VKDR:2.900
Vehicle Kills:58
Kill Difference:151
Playtime:9.844 hours
Usage:1%
Score:0.096m
Score/min:163
Driving Accuracy:N/A%
Gunner Accuracy:21.208%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C-
Kills:77
V. Kills:45 167%
Deaths:18
KDR:4.278
Accuracy:36.170% C+
KPH:17.300 C-
VKPH:10.100 C-
Kills:77 (0 + 77)
Deaths:18
KDR:4.278
VKDR:2.500
Vehicle Kills:45
Kill Difference:59
Playtime:4.454 hours
Usage:0%
Score:0.032m
Score/min:119
Piloting Accuracy:N/A%
Gunner Accuracy:36.170%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron HRB 2,7281,7062147.972B+6.4438.993%DN/A21.8C13.1C20578.3h15.1B**38.8B*
Sirius SX12 1,6551,6261,7260.942C+0.5919.61%D--15.498%C-16.1DN/A53101h18.1D92.5C--
Supernova FPC 2,4301,2833243.96C2.4351.992%C+3.897%B**16.1D-14.4C+39579.7h6.3C--12.1C
E540 Halberd 2,1751,2351548.019C+6.4948.175%C++2.105%C+21.4D-16.3C+25557.7h6.1C+12.7C+
Proton II PPA 1,2711,1848314.265C+12.7422.469%C1.182%D-44C-3.2C20826.9h10.5C+46.5C+
Supernova PC 1,5201,0741477.306C**5.7846.204%C2.7%B20.2C8.4C+15853.2h4B*8.6B++
Light PPA 1,0859992364.233C+2.7035.593%D1.301%C++28D2.4C-10135.7h11.1B31.2C**
Proximity Mine 8848841008.84A++7.3143.658%C*N/A184.2AN/A4884.8h1.6B*3.8B++
Eidolon VE33 8338136471.257C++0.2721.63%D--23.247%C12.1DN/A4067.1h12.4D-57.4D-
Solstice SF 8057781,2540.62C0.9120.193%D15.553%C6.1D-N/A22127.5h20D-98.9D*
Lasher X2 7777568430.897C+0.6319.108%D--1.587%D*15.4D-N/A4949h24.2D-126.6D
NS-11A 7697537501.004C+0.5220.413%D-21.78%C+16.8DN/A5344.7h17.4D--85.1D-
Tank Mine 1,2086882143.215B1.6922.458%D-N/A114.7C*86.7B*13226h1.6B+7C
NS-357 Underboss 6916821,0910.625C0.9030.376%D16.129%D23.6DN/A7728.9h5.5D*18.1D-
Dual Photon Pods 8506571424.627C3.1052.544%C++N/A31.3D-9.2D21421h20.6B39.1B
Supernova VPC 7646414514.244C*12.7247.774%CN/A22D--4.2D-11129.1h3.4C+7.1C+
H-V45 4454314710.915C0.6122%C-20.418%C+19.2DN/A6622.5h17D*77.4D
NS Annihilator 9064024590.876B+0.6574.35%FN/A7.5D9.4C**12253.6h12.4C+16.6C-
MANA Anti-Vehicle Turret 7893893141.239D0.2950.684%C+1.799%D--3890S4000M**18224700.1h11.5D*22.7C--
Serpent VE92 3533484210.827C+0.7021.07%D19.54%C+14.5DN/A5024h18D--85.4D
Hornet Missiles 495343913.769C+2.2466.051%B+N/A34.3C--15.2D23010h9.6C**14.5B+
NS-7 PDW 3333314100.807C+0.7220.697%D17.523%C+19.5CN/A7617h14.5C*69.9C+
Saron Laser Cannon 5813293370.976C+0.5526.485%D-1.824%C7.7C--5.9C--10643h128.1C*483.8C+
C-4 5152973760.79C-0.7420.052%D--N/A44.3D-32.5C*7316.7h1.8C--9.1D-
Phobos VX86 2652633530.745C-0.7849.806%D12.167%D17.4D--N/A6515.1h3.9F-7.8D*
NS-11C 2202132230.955C+0.5723.075%C+14.085%D-21.1CN/A6910.1h17.2C-74.7C+
Orion VS54 2142071901.089C+0.4417.298%D22.222%C23.5CN/A1798.8h15.3C--88.6C
XM98 205204533.849B**2.3237.298%C+70.098%C--15.2DN/A5413.4h3.1D8.2C
Blueshift VM5 206202872.322C+0.7916.32%D16.832%D-23.2DN/A998.7h18.2D111.5C-
Blueshift VM5 202201852.365C+0.8416.649%D12.935%D**23.9DN/A888.4h18.2C--109.6C
Aphelion VEX-4H 340190424.524C+3.0042.854%C2.632%C26D-20.5D2417.3h53.7C**125.4C**
C150 Dalton 270190375.135C+3.6156.807%A++N/A1900U800U10780300.1h5.8D-10.3B
NS-11P 1921891791.056C+0.4718.926%D-14.286%D-18.5C--N/A7210.2h13.4C**70.9C+
Aphelion VEX-4 284168286B4.4730.092%D4.762%B+20.2C--14C-2058.3h49.5B+164.6C**
Maelstrom Turbo Laser 2741671720.971C0.5624.335%D*8.383%M**5.3D3.4D-9831.4h110.8C++455.3C
VX6-7 1631611581.019C+0.5116.172%F21.739%C++7.6D-N/A5021.1h15C93D--
Cerberus 1601601531.046C+0.4831.741%C+15.625%D-8.2D--N/A2419.4h6.1C++19.2C*
Manticore SX40 160160991.616B++0.0932.54%B+29.375%B**12.6D-N/A3812.7h6.4B++19.7B++
Skyguard 307149602.483C+0.9523.952%D-N/A7D*7.5D19921.2h168D--701.4D*
NS-R3 Swarm 3111402400.583C++0.9561.554%DN/A5.7C--7C++7624.4h34.7D56.4D-
E540 Halberd-H 231136178C+6.4757.503%C+2.206%C**28.3D-19.8C3544.8h6.4C+11.1C++
Proton II PPA-H 153136622.667B**21.1428.908%D--N/A64.8C--8.1B+2662.1h8.5B+29.4C++
NS-10 Burster 2171311091.202C++0.3327.43%C6.107%C+5.1C3.4C8325.5h130.7B+476.6C**
Lancer VS22 3401183450.342C--1.1951.997%D*N/A4.6D-8.7D13725.5h95.4F**183.6T*
M12 Kobalt 114104138C-6.4717.109%C13.462%D--45.2C--4.3B+1742.3h29.5D**172.3C--
Photon A2A Missile Pods 220101234.391C+2.8682.076%B+N/A29.7D35C5933.4h8.6C++10.5C**
Force-Blade 124979,6680.01C1.5224.982%C-5.155%C0.2C--N/A1616.3h3.6D14.6C
Spiker 99961510.636C0.8928.606%C+15.625%D5.4D*N/A1417.9h11C38.3C+
Lumine Edge 99963,4400.028C1.5014.906%D*8.333%D*0.4C--N/A1253.7h1.9D-12.7D
NS-15M1 9694950.989C0.5419.936%C--14.894%D--20.9DN/A1154.5h15.1D75.9C
Sticky Grenade 9391191N/A89.4748.244%C--N/A455D--10C19760.2h2.9D5.9C
NS-10 Burster 15790970.928C+0.6027.463%C3.333%D-3.7D-2.8C--8524.3h185.4D--675.1D
Comet VM2 11984821.024C*0.5036.082%D1.19%D**6.7D-2.8D8512.6h22.3C++61.8C+
Beamer VS3 8483910.912C*0.6227.506%C+14.458%D--21.8CN/A1263.8h10.3C+37.5C+
Solstice VE3 8382155.467S3.9415.081%D**25.61%B**5.9D-N/A9013.8h15.2C*100.8C
AP30 Shredder 13782322.563C-1.0328.229%D-N/A820U550U5520200.1h86.9C*307.7C+
Spear Anti-Vehicle Phalanx Turret 13781711.571B++10.0440.621%C-3.704%C+27.9D19.3C5962.9h11.5C--28.2C-
Comet VM2 11778611.279B0.2537.211%D-N/A10C5C+1017.8h19.4B++52.1B+
M20 Wyvern 12277184.278C+2.7536.17%C+3.896%C+17.1C--10C-1194.5h79.8C++220.7C++
Quasar VM1 7271125.917M++4.3913.688%C-16.901%C17.3C--N/A1264.1h12.8B++93.6C*
G30 Walker 1156779.571A+8.0421.208%D**5.97%B*8.9D-6.4D1597.5h340.1F-1603.4F**
NS Decimator 132651800.361D-1.1758.245%C1.538%C--11.8D**12.2C-2485.5h11.8T*20.3T*
L105 Zephyr 7861610.167C*8.6442.402%C+N/A38.1C10.6C*3271.6h7.6C18C+
M60-A Bulldog 595586.875C5.3538.847%D-3.636%B**25C-1.8D1302.2h5.6C**14.5C+
Frag Grenade 5252152N/A50.4732.99%FN/A520C++N/A16240.1h3.7C++11.2C--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon202,1822.5h
Anti-Vehicle MANA Turret408194.6h
Nano-Armor Kit8311,057,45877.4h
Turret AI Module0520.3h
Repair Module0540.3h
Nanite Revive Grenade02,8670.8h
Medical Applicator581145,27415h
Spitfire Auto-Turret115020.9h
Restoration Kit244680.5h
Rampart Wall1570.9h
Deconstruction Tool01,2830.2h
Recon Detection Device138942.1h
Ammunition Package332,3251.2h
Medical Kit4730.1h
Anti-Infantry MANA Turret03410.7h
Nano-Repair Grenade0850h
Hardlight Barrier2520.1h

Check the help document for the dictionary if you want to learn more about words used here.


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