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Colonel Nick77RUS[WUTR] Nick77RUS
TR BR 73

KDR: 1.1

Score: 6.2m

Last Seen: Aug 21st, 2019 6:53 PM
- OFFLINE - 38.2 hour(s)

Battle Rank 73 - Terran Republic on Miller - Outfit Member of Werner United TR[WUTR] Werner United TR
TR outfit on Miller

Members: 30
Level Progress (to 74): 19%
Level 100 Progress: 33% 635h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NS-15M2 NS-11C T16 Rhino NS Decimator AS16 NightHawk FA1 Barrage Tank Mine TSAR-42
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $238,941 MLG Score: 191
Fun Score: N/A
Cheeseburgers Flipped: 15TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.241%27.795%646712074,4541.1515-0.056

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.849%0.412B1.049B**0.738B++HEAD ++ (~16.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.40.224C++13.60.057C+44.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.164%71.557%01121333439880.837093

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.668B+0.391B-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9-0.009C+3.4-0.237C5.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.377%15.342%021212893267153.33209

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.245%0.574B+0.156C++-0.861

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.30.069C+5.9-0.223C6.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Werner United TR[WUTR] Werner United TR
TR outfit on Miller

Members: 30
6.2m334.3%332 (19.9k)286 (17.2k)1.095098,1777,4671.2536573 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR121444013.663%21.12%28902:541

10% Combat Medic48% Engineer35% Heavy Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2016 3:33 PMJan 8th, 2018 4:31 PMAug 22nd, 2019 9:24 PM (7h) (PST)Aug 21st, 2019 5:32 PM (1d) (PST)Aug 21st, 2019 2:53 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3651861790.3760.3440.0791.4040.044191

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,92611,15910,7672321584317,182

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
362.2h/15.1d 1,184 1,727 5,099 30.5k 568 1,053 949 7.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B+
Kills:2,211
Deaths:1,539
KDR:1.437
Accuracy:24.770% C++
HSR:28.901% B+
T16 Rhino
B++
Kills:682
Deaths:615
KDR:1.109
Accuracy:20.182% C+
HSR:26.980% B++
T9 CARV
B**
Kills:236
Deaths:162
KDR:1.457
Accuracy:21.708% B+
HSR:29.661% B**
Kills:3,129
Deaths (as Heavy Assault):2,316
Deaths (to Heavy Assaults):2,223
KDR:1.35104
Kill Difference:813
Playtime:128.177 hours
Usage:35%
Score:2.304m
Score/min:300
Accuracy (listed only):22.220%
HSR (listed only):28.514%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B**
Kills:693
Deaths:729
KDR:0.951
Accuracy:23.285% C+
HSR:25.541% B**
AS16 NightHawk
A
Kills:453
Deaths:485
KDR:0.934
Accuracy:51.665% A
HSR:15.894% B
FA1 Barrage
B+
Kills:440
Deaths:473
KDR:0.930
Accuracy:45.315% B+
HSR:14.773% C+
MKV Suppressed
B++
Kills:300
Deaths:409
KDR:0.733
Accuracy:22.512% D
HSR:23.667% B++
TRAC-5
A++
Kills:202
Deaths:252
KDR:0.802
Accuracy:24.917% B++
HSR:29.208% A++
Kills:2,088
Deaths (as Light Assault):2,348
Deaths (to Light Assaults):1,029
KDR:0.88927
Kill Difference:260
Playtime:5.151 hours
Usage:1%
Score:0.083m
Score/min:270
Accuracy (listed only):33.539%
HSR (listed only):21.816%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B**
Kills:693
Deaths:729
KDR:0.951
Accuracy:23.285% C+
HSR:25.541% B**
AS16 NightHawk
A
Kills:453
Deaths:485
KDR:0.934
Accuracy:51.665% A
HSR:15.894% B
FA1 Barrage
B+
Kills:440
Deaths:473
KDR:0.930
Accuracy:45.315% B+
HSR:14.773% C+
TRAC-5
A++
Kills:202
Deaths:252
KDR:0.802
Accuracy:24.917% B++
HSR:29.208% A++
Kills:1,788
Deaths (as Engineer):1,939
Deaths (to Engineers):1,336
KDR:0.92212
Kill Difference:151
Playtime:174.774 hours
Usage:48%
Score:2.937m
Score/min:280
Accuracy (listed only):36.296%
HSR (listed only):21.354%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B
Kills:334
Deaths:168
KDR:1.988
Accuracy:37.164% C+
HSR:71.557% B
MKV Suppressed
B++
Kills:300
Deaths:409
KDR:0.733
Accuracy:22.512% D
HSR:23.667% B++
TX2 Emperor
A
Kills:130
Deaths:189
KDR:0.688
Accuracy:22.027% D-
HSR:29.231% A
Kills:764
Deaths (as Infiltrator):766
Deaths (to Infiltrators):1,167
KDR:0.99739
Kill Difference:2
Playtime:18.660 hours
Usage:5%
Score:0.219m
Score/min:195
Accuracy (listed only):27.234%
HSR (listed only):41.485%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
A
Kills:453
Deaths:485
KDR:0.934
Accuracy:51.665% A
HSR:15.894% B
FA1 Barrage
B+
Kills:440
Deaths:473
KDR:0.930
Accuracy:45.315% B+
HSR:14.773% C+
MKV Suppressed
B++
Kills:300
Deaths:409
KDR:0.733
Accuracy:22.512% D
HSR:23.667% B++
Kills:1,193
Deaths (as Combat Medic):1,367
Deaths (to Combat Medics):628
KDR:0.87271
Kill Difference:174
Playtime:37.006 hours
Usage:10%
Score:0.657m
Score/min:296
Accuracy (listed only):39.831%
HSR (listed only):18.111%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):384
KDR:0
Kill Difference:UNR
Playtime:1.886 hours
Usage:1%
Score:0.024m
Score/min:213
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
M**
Kills:52
V. Kills:8 N/A
Deaths:2
KDR:26
Accuracy:41.364% B++
KPH:135 B++
VKPH:20.800 M**
Kills:52 (0 + 52)
Deaths:2
KDR:26
VKDR:4
Vehicle Kills:8
Kill Difference:50
Playtime:0.386 hours
Usage:0%
Score:0.010m
Score/min:426
Driving Accuracy:N/A%
Gunner Accuracy:41.364%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 2,2362,2111,5391.437C+0.3424.77%C++28.901%B+39.7C+N/A12455.7h11.7B47B+
NS-11C 7146937290.951C+0.1423.285%C+25.541%B**18.4CN/A4737.7h18.6D79.8C
T16 Rhino 6966826151.109C+0.0120.182%C+26.98%B++33.9C+N/A8420.1h13.5C++66.9C++
NS Decimator 8295277780.677C-0.4251.24%D*2.087%C+27C--15.5C+20019.5h5.7C--11.1D--
AS16 NightHawk 4634534850.934C+0.1651.665%A15.894%B24.2C-N/A6018.7h6D-11.7C*
FA1 Barrage 4454404730.93C+0.1745.315%B+14.773%C+32.8C**N/A8013.4h5.8C-12.9C++
Tank Mine 5433491732.017C0.9221.138%D-N/A112.6C++62.6C+8573.1h1.6B+7.4D
TSAR-42 3423341681.988C+0.8937.164%C+71.557%B33.1C+N/A8610.1h3.4F-9D-
MKV Suppressed 3143004090.733C-0.3622.512%D23.667%B++19.7DN/A4615.2h18.1D80.5C
T9 CARV 2412361621.457C*0.3621.708%B+29.661%B**34.2C**N/A1206.9h11.8B++54.2B+
TRAC-5 2082022520.802C+0.2924.917%B++29.208%A++17.7C+N/A6811.4h15.9C+63.9B
TX2 Emperor 1321301890.688C+0.4122.027%D-29.231%A27.7C+N/A724.7h8.7B39.5C+
Chainblade 1281247,0170.018C+1.0826.554%C2.419%D0.5C+N/A1255.7h1.9B++7.1B+
Frag Grenade 7575175N/A73.9054.748%AN/A750AN/A19090.1h3.6C**6.6B++
ML-7 112731170.624C+0.4760.719%B+1.37%D-31.7B++17B+5492.3h6.5C*10.7B+
MANA Anti-Personnel Turret 7070501.4N/A0.3025.24%UN/A700UN/A1094700.1h24.8T*98.4T*
P525 Marauder-H 6052226B**24.9041.364%B++N/A130B+20M**4250.4h5.3B++12.7B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon21650.1h
Nano-Armor Kit172282,59317.1h
Nanite Revive Grenade0630h
Medical Applicator21371,9955.1h
Spitfire Auto-Turret166761h
Motion Spotter86430.5h
Medical Kit1101,3501.2h
Ammunition Package162,7490.7h
Anti-Infantry MANA Turret72680.2h
Hardlight Barrier2860.1h
Shield Recharging Field94130.2h
Recon Detection Device1570.1h

Check the help document for the dictionary if you want to learn more about words used here.


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