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Lt. Colonel Nick77RUS[WUTR] Nick77RUS
TR BR 70

KDR: 1.11

Score: 5.6m

Last Seen: Apr 28th, 2019 7:04 AM
- OFFLINE - 1282.2 hour(s)

Battle Rank 70 - Terran Republic on Miller
Level Progress (to 71): 25%
Level 100 Progress: 29% 686h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NS-15M2 T16 Rhino NS-11C NS Decimator AS16 NightHawk FA1 Barrage Tank Mine MKV Suppressed
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $248,949 MLG Score: 199
Fun Score: N/A
Cheeseburgers Flipped: 14TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.271%27.742%646712034,3401.21603-0.109

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.847%0.417B1.059B**0.738B++HEAD ++ (~16.11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.80.225C++13.50.058C+44.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.431%73.096%01120919737030.532432

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.666B+0.391B-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10-0.01C+3.9-0.238C6.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.453%15.428%021208888253153.50988

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.317%0.578B+0.164C++-0.857

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.30.07C+5.9-0.223C6.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5.6m310.7%323 (19.4k)278 (16.7k)1.107417,6506,9081.2646270 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR121042214.05%20.444%28702:541

10% Combat Medic48% Engineer38% Heavy Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2016 3:33 PMJan 8th, 2018 4:31 PMMay 26th, 2019 2:08 AM (25d) (PST)Apr 28th, 2019 3:08 AM (53d) (PST)Apr 28th, 2019 3:04 AM (53d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3731861870.3810.3440.0781.3250.045199

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,35511,16811,1872321579316,652

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
334.2h/13.9d 1,086 1,564 4,177 26.6k 532 963 900 7.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B+
Kills:2,196
Deaths:1,522
KDR:1.443
Accuracy:24.776% C++
HSR:28.962% B+
T16 Rhino
B*
Kills:668
Deaths:598
KDR:1.117
Accuracy:20.289% C+
HSR:26.946% B*
T9 CARV
B**
Kills:236
Deaths:162
KDR:1.457
Accuracy:21.708% B+
HSR:29.661% B**
Kills:3,100
Deaths (as Heavy Assault):2,282
Deaths (to Heavy Assaults):2,061
KDR:1.35846
Kill Difference:818
Playtime:126.211 hours
Usage:38%
Score:2.271m
Score/min:300
Accuracy (listed only):22.258%
HSR (listed only):28.523%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
A
Kills:666
Deaths:680
KDR:0.979
Accuracy:23.300% C+
HSR:25.976% A
AS16 NightHawk
B**
Kills:448
Deaths:483
KDR:0.928
Accuracy:51.870% B**
HSR:16.071% B+
FA1 Barrage
B+
Kills:440
Deaths:473
KDR:0.930
Accuracy:45.315% B+
HSR:14.773% C+
MKV Suppressed
C*
Kills:252
Deaths:347
KDR:0.726
Accuracy:22.378% D
HSR:20.635% C*
TRAC-5
A++
Kills:202
Deaths:252
KDR:0.802
Accuracy:24.917% B++
HSR:29.208% A++
Kills:2,008
Deaths (as Light Assault):2,235
Deaths (to Light Assaults):968
KDR:0.89843
Kill Difference:227
Playtime:4.429 hours
Usage:1%
Score:0.075m
Score/min:283
Accuracy (listed only):33.556%
HSR (listed only):21.333%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
A
Kills:666
Deaths:680
KDR:0.979
Accuracy:23.300% C+
HSR:25.976% A
AS16 NightHawk
B**
Kills:448
Deaths:483
KDR:0.928
Accuracy:51.870% B**
HSR:16.071% B+
FA1 Barrage
B+
Kills:440
Deaths:473
KDR:0.930
Accuracy:45.315% B+
HSR:14.773% C+
TRAC-5
A++
Kills:202
Deaths:252
KDR:0.802
Accuracy:24.917% B++
HSR:29.208% A++
Kills:1,756
Deaths (as Engineer):1,888
Deaths (to Engineers):1,254
KDR:0.93008
Kill Difference:132
Playtime:161.137 hours
Usage:48%
Score:2.505m
Score/min:259
Accuracy (listed only):36.350%
HSR (listed only):21.507%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
C*
Kills:252
Deaths:347
KDR:0.726
Accuracy:22.378% D
HSR:20.635% C*
TSAR-42
B+
Kills:197
Deaths:113
KDR:1.743
Accuracy:39.431% C++
HSR:73.096% B+
TX2 Emperor
B**
Kills:120
Deaths:173
KDR:0.694
Accuracy:21.837% D--
HSR:28.333% B**
Kills:569
Deaths (as Infiltrator):633
Deaths (to Infiltrators):1,050
KDR:0.89889
Kill Difference:64
Playtime:11.483 hours
Usage:3%
Score:0.127m
Score/min:184
Accuracy (listed only):27.882%
HSR (listed only):40.688%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
B**
Kills:448
Deaths:483
KDR:0.928
Accuracy:51.870% B**
HSR:16.071% B+
FA1 Barrage
B+
Kills:440
Deaths:473
KDR:0.930
Accuracy:45.315% B+
HSR:14.773% C+
MKV Suppressed
C*
Kills:252
Deaths:347
KDR:0.726
Accuracy:22.378% D
HSR:20.635% C*
Kills:1,140
Deaths (as Combat Medic):1,303
Deaths (to Combat Medics):577
KDR:0.8749
Kill Difference:163
Playtime:32.694 hours
Usage:10%
Score:0.563m
Score/min:287
Accuracy (listed only):39.854%
HSR (listed only):17.160%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):357
KDR:0
Kill Difference:UNR
Playtime:1.756 hours
Usage:1%
Score:0.023m
Score/min:221
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
M**
Kills:52
V. Kills:8 N/A
Deaths:2
KDR:26
Accuracy:41.364% B*
KPH:135 B++
VKPH:20.800 M**
Kills:52 (0 + 52)
Deaths:2
KDR:26
VKDR:4
Vehicle Kills:8
Kill Difference:50
Playtime:0.386 hours
Usage:0%
Score:0.010m
Score/min:426
Driving Accuracy:N/A%
Gunner Accuracy:41.364%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 2,2202,1961,5221.443C+0.3424.776%C++28.962%B+39.9C+N/A12455.1h11.6B+46.9B+
T16 Rhino 6816685981.117C+0.0120.289%C+26.946%B*33.9C++N/A8419.7h13.4C++66.2C*
NS-11C 6856666800.979C+0.1323.3%C+25.976%A18.7CN/A4835.6h18.1D77.8C
NS Decimator 7995067500.675C-0.4351.553%D*1.976%C+27.1C-15.7C+19818.7h5.7D11.1D-
AS16 NightHawk 4584484830.928C+0.1851.87%B**16.071%B+24.3C-N/A6118.4h6D11.6C*
FA1 Barrage 4454404730.93C+0.1845.315%B+14.773%C+32.8BN/A8013.4h5.8C-12.9C++
Tank Mine 4803031561.942C0.8320.813%D--N/A104.5C+61C+8432.9h1.7B+8D-
MKV Suppressed 2652523470.726C-0.3822.378%D20.635%C*19.1D1A++4313.2h19D-84.7C--
T9 CARV 2412361621.457C*0.3521.708%B+29.661%B**34.2BN/A1176.9h11.8B++54.2B+
TRAC-5 2082022520.802C+0.3124.917%B++29.208%A++17.7C+N/A6611.4h15.9C+63.9B
TSAR-42 2001971131.743C0.6439.431%C++73.096%B+31.8C+N/A826.2h3.9F*10D*
TX2 Emperor 1221201730.694C0.4121.837%D--28.333%B**29.3C+N/A704.1h8.8C**40.2C+
Chainblade 1231196,4570.018C+1.0926.596%C2.521%D0.5C+N/A1235.4h1.9B++7.1B+
Frag Grenade 7474174N/A72.8954.752%AN/A740B**N/A18590.1h3.6C**6.5B++
ML-7 112731170.624C+0.4860.719%B+1.37%D-31.7B*17B*5422.3h6.5C*10.7B+
MANA Anti-Personnel Turret 7070501.4N/A0.2925.24%UN/A700UN/A1094700.1h24.8T*98.4T*
P525 Marauder-H 6052226B**24.8941.364%B*N/A130B+20M**4250.4h5.3B++12.7B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11150.1h
Nano-Armor Kit146253,58415.4h
Medical Applicator17262,7774.3h
Spitfire Auto-Turret124170.8h
Motion Spotter33460.3h
Medical Kit1091,3151.2h
Ammunition Package152,3890.6h
Anti-Infantry MANA Turret72680.2h
Hardlight Barrier2810.1h
Recon Detection Device1570.1h

Check the help document for the dictionary if you want to learn more about words used here.


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