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Centurion NickLileyVS[MEDK] NickLileyVS
VS BR 54

KDR: 3.29

Score: 3m

Last Seen: Nov 23rd, 2018 6:37 PM
- OFFLINE - 531.3 hour(s)

Battle Rank 54 - Vanu Sovereignty on Cobalt - Outfit Member of Addicted to Medkits[MEDK] Addicted to Medkits
VS outfit on Cobalt

Members: 25
Level Progress (to 55): 62%
Level 100 Progress: 16% 416h
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS Flare VE6 VX29 Polaris Pulsar LSW Orion VS54 VE-H Maw Betelgeuse 54-A Ghost NS-44 Commissioner AE
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,932,940 MLG Score: 7940
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 4.6%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.19%35.555%11801310098,8544.91889-1.63

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.228%2.38A*2.317A*-0.274CHEAD ++ (~18.96)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.30.663B+8.40.413B16.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.217%79.403%01102163631832

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.126A*0.805B++-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.652B+1.70.469B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Addicted to Medkits[MEDK] Addicted to Medkits
VS outfit on Cobalt

Members: 25
3m132.3%636 (38.2k)478 (28.7k)3.2889510,4493,1773.3912554 (54)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS102284228.596%35.831%102501:585

20% Combat Medic66% Heavy Assault7% Infiltrator6% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 19th, 2017 7:28 PMNov 28th, 2017 5:57 PMDec 13th, 2018 11:42 PM (2d) (PST)Nov 23rd, 2018 3:07 PM (22d) (PST)Nov 23rd, 2018 2:37 PM (22d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0183586601.6740.5090.6002.2550.0317940

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,09321,50539,5881003136135228,666

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
104.1h/4.3d 325 3,744 2,367 14.1k 115 331 191 6.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
A++
Kills:1,185
Deaths:265
KDR:4.472
Accuracy:32.479% A++
HSR:33.502% A
VX29 Polaris
A++
Kills:1,174
Deaths:286
KDR:4.105
Accuracy:32.472% A++
HSR:35.605% A++
Pulsar LSW
A**
Kills:1,171
Deaths:305
KDR:3.839
Accuracy:35.219% A**
HSR:35.696% A+
Orion VS54
A*
Kills:1,169
Deaths:294
KDR:3.976
Accuracy:31.973% A*
HSR:36.869% A++
VE-H Maw
A
Kills:1,169
Deaths:273
KDR:4.282
Accuracy:32.522% A
HSR:36.356% B**
Betelgeuse 54-A
B**
Kills:673
Deaths:155
KDR:4.342
Accuracy:30.724% B**
HSR:37.296% B**
Kills:6,541
Deaths (as Heavy Assault):1,578
Deaths (to Heavy Assaults):846
KDR:4.14512
Kill Difference:4,963
Playtime:68.563 hours
Usage:66%
Score:2.041m
Score/min:496
Accuracy (listed only):32.565%
HSR (listed only):35.887%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
M
Kills:215
Deaths:69
KDR:3.116
Accuracy:37.068% M
HSR:29.302% A++
NSX-P Tanto
A**
Kills:170
Deaths:59
KDR:2.881
Accuracy:37.919% A**
HSR:32.353% B**
Serpent VE92
M
Kills:143
Deaths:44
KDR:3.250
Accuracy:29.927% A
HSR:34.266% M
Kills:528
Deaths (as Light Assault):172
Deaths (to Light Assaults):542
KDR:3.06977
Kill Difference:356
Playtime:5.951 hours
Usage:6%
Score:0.169m
Score/min:474
Accuracy (listed only):34.971%
HSR (listed only):31.974%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
A++
Kills:530
Deaths:174
KDR:3.046
Accuracy:33.672% A++
HSR:32.453% B*
H-V45
A*
Kills:470
Deaths:154
KDR:3.052
Accuracy:33.534% A*
HSR:37.021% A*
Equinox VE2
A*
Kills:252
Deaths:104
KDR:2.423
Accuracy:36.602% A*
HSR:28.968% B**
Pulsar VS1
A++
Kills:167
Deaths:55
KDR:3.036
Accuracy:33.052% A++
HSR:25.749% B++
Kills:1,419
Deaths (as Combat Medic):487
Deaths (to Combat Medics):375
KDR:2.91376
Kill Difference:932
Playtime:21.124 hours
Usage:20%
Score:0.569m
Score/min:449
Accuracy (listed only):34.215%
HSR (listed only):31.048%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A++
Kills:636
Deaths:101
KDR:6.297
Accuracy:49.217% A++
HSR:79.403% B**
NS-44 Commissioner AE
A++
Kills:618
Deaths:350
KDR:1.766
Accuracy:47.234% B++
HSR:40.777% A++
Kills:1,254
Deaths (as Infiltrator):451
Deaths (to Infiltrators):626
KDR:2.78049
Kill Difference:803
Playtime:7.660 hours
Usage:7%
Score:0.191m
Score/min:415
Accuracy (listed only):48.226%
HSR (listed only):60.090%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Flare VE6 1,1941,1852654.472M++1.1832.479%A++33.502%A130.2M*1A3199.1h7.8B**23.9B*
VX29 Polaris 1,1831,1742864.105A**0.8232.472%A++35.605%A++117.4M++N/A25510h8.9B**27.5B*
Pulsar LSW 1,1811,1713053.839A*0.5535.219%A**35.696%A+109.4MN/A25810.7h9.1B**25.9B**
Orion VS54 1,1771,1692943.976A++0.6931.973%A*36.869%A++112.4M**N/A39910.4h8.7A27.4B+
VE-H Maw 1,1801,1692734.282A++0.9932.522%A36.356%B**114.6A*1.1B++25910.2h8B**24.6B*
Betelgeuse 54-A 6816731554.342B+1.0530.724%B**37.296%B**114.1A++1.4A++2825.9h9B**29.2B**
Ghost 6386361016.297A3.0149.217%A++79.403%B**106M++N/A2416h1.7B**3.4B**
NS-44 Commissioner AE 6296183501.766B+1.5247.234%B++40.777%A++90.9A1.6A++2206.8h2.6B**5.5B*
Terminus VX-9 5365301743.046B**0.2433.672%A++32.453%B*84.1A*1B**1916.3h9.8B**29.2B**
H-V45 4744701543.052B**0.2433.534%A*37.021%A*88.7M+N/A1925.3h10.3B**30.8B**
Equinox VE2 2532521042.423A0.8736.602%A*28.968%B**90M++N/A1862.8h10.5B*28.8B**
Frag Grenade 2582521252N/A248.7161.168%A*N/A630B+15A+18850.4h3.1B++5B**
Solstice VE3 216215693.116M*0.1737.068%M29.302%A++102.4SN/A3352.1h9.3B**25.2B++
S1 264187902.078A**1.2164.759%B*1.604%D60.3M24.8A++3783.1h5B*7.8B*
NSX-P Tanto 171170592.881A*0.4137.919%A**32.353%B**106.3M**N/A3651.6h10.1B**26.5B**
Pulsar VS1 172167553.036A*0.2533.052%A++25.749%B++83.5M**2.5S2902h9.6A+29.1A
Serpent VE92 143143443.25A*0.0429.927%A34.266%M95.3M*N/A2751.5h8.6A28.9B**
C-4 7971252.84B**0.4536.574%A*N/A177.5A*20D9540.4h1.1B*3B**
Force-Blade 68653,1850.02C+3.2722.114%D3.077%D0.6C+N/A2103h1.7B*7.9C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon171180.3h
AE Medical Applicator6039,0012.4h
AE Nano-Armor Kit0670h
Nanite Revive Grenade0730h
Nano-Armor Kit11,2270.1h
Medical Kit2541,9524.8h
Medical Applicator31,4150.1h
Shield Recharging Field21650.1h
Recon Detection Device31030.1h

Check the help document for the dictionary if you want to learn more about words used here.


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