Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 19 (18,845)players online:
Nefinub (33)  SopDogger (12)  friendlyhere (10)  yeitschiliad (5)  TheEddieBlake (4)  VTGone (3) 67
stats.dasanfall.com
Signifer NickLileyVS[MEDK] NickLileyVS
VS BR 59

KDR: 3.27

Score: 3.7m

Last Seen: May 25th, 2019 9:06 PM
- OFFLINE - 21.2 hour(s)

Battle Rank 59 - Vanu Sovereignty on Cobalt - Outfit Member of Addicted to Medkits[MEDK] Addicted to Medkits
VS outfit on Cobalt

Members: 24
Level Progress (to 60): 49%
Level 100 Progress: 20% 404h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 Pulsar LSW Flare VE6 VX29 Polaris VE-H Maw Ghost NS-44 Commissioner AE
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:NickLileyVS



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,143,108 MLG Score: 8108
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 4.6%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.788%35.988%118015118211,0124.75886-1.493

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.645%2.276A*2.33A*-0.583DHEAD ++ (~19.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.60.657B+8.40.412B17.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.763%77.632%01119698839432.50761

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.069A*0.685B+-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.632B+1.80.442B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Addicted to Medkits[MEDK] Addicted to Medkits
VS outfit on Cobalt

Members: 24
3.7m131.4%625 (37.5k)470 (28.2k)3.2661213,1204,0173.3617159 (59)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1197106428.919%36.753%106301:596

17% Combat Medic65% Heavy Assault10% Infiltrator7% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 19th, 2017 7:28 PMNov 28th, 2017 5:57 PMMay 26th, 2019 6:36 AM (21h) (PST)May 25th, 2019 5:41 PM (1d) (PST)May 25th, 2019 5:06 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0083566521.6540.5060.6082.2130.0308108

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,47921,34739,132993036133228,198

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
132.2h/5.5d 384 4,822 2,939 17.6k 145 411 236 8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:2,008
Deaths:508
KDR:3.953
Accuracy:30.342% B**
HSR:39.143% B**
Orion VS54
A*
Kills:1,295
Deaths:326
KDR:3.972
Accuracy:32.119% A*
HSR:37.066% A++
Pulsar LSW
A**
Kills:1,208
Deaths:315
KDR:3.835
Accuracy:35.235% A**
HSR:35.762% A++
Flare VE6
A++
Kills:1,185
Deaths:266
KDR:4.455
Accuracy:32.495% A++
HSR:33.502% A
VX29 Polaris
A++
Kills:1,174
Deaths:286
KDR:4.105
Accuracy:32.472% A++
HSR:35.605% A++
VE-H Maw
A
Kills:1,169
Deaths:273
KDR:4.282
Accuracy:32.522% A
HSR:36.356% B**
Kills:8,039
Deaths (as Heavy Assault):1,974
Deaths (to Heavy Assaults):1,121
KDR:4.07244
Kill Difference:6,065
Playtime:86.033 hours
Usage:65%
Score:2.553m
Score/min:495
Accuracy (listed only):32.531%
HSR (listed only):36.239%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
A++
Kills:357
Deaths:118
KDR:3.025
Accuracy:30.595% A+
HSR:29.412% A++
Solstice VE3
M+
Kills:215
Deaths:69
KDR:3.116
Accuracy:37.068% M+
HSR:29.302% A++
NSX-P Tanto
A**
Kills:170
Deaths:59
KDR:2.881
Accuracy:37.919% A**
HSR:32.353% B**
VE-S Canis
B*
Kills:113
Deaths:29
KDR:3.897
Accuracy:32.523% B*
HSR:21.239% C++
Kills:855
Deaths (as Light Assault):275
Deaths (to Light Assaults):696
KDR:3.10909
Kill Difference:580
Playtime:8.948 hours
Usage:7%
Score:0.231m
Score/min:430
Accuracy (listed only):34.526%
HSR (listed only):28.076%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A*
Kills:535
Deaths:181
KDR:2.956
Accuracy:33.353% A*
HSR:35.701% A*
Terminus VX-9
A++
Kills:530
Deaths:174
KDR:3.046
Accuracy:33.672% A++
HSR:32.453% B*
Equinox VE2
A*
Kills:252
Deaths:104
KDR:2.423
Accuracy:36.602% A*
HSR:28.968% B**
Pulsar VS1
A*
Kills:167
Deaths:55
KDR:3.036
Accuracy:33.052% A*
HSR:25.749% B*
VE-S Canis
B*
Kills:113
Deaths:29
KDR:3.897
Accuracy:32.523% B*
HSR:21.239% C++
Kills:1,597
Deaths (as Combat Medic):543
Deaths (to Combat Medics):468
KDR:2.94107
Kill Difference:1,054
Playtime:22.861 hours
Usage:17%
Score:0.605m
Score/min:441
Accuracy (listed only):33.840%
HSR (listed only):28.822%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:988
Deaths:149
KDR:6.631
Accuracy:48.763% A+
HSR:77.632% B**
NS-44 Commissioner AE
A++
Kills:739
Deaths:420
KDR:1.760
Accuracy:47.433% B++
HSR:41.543% A++
NS-357 Underboss
M++
Kills:147
Deaths:75
KDR:1.960
Accuracy:46.928% A
HSR:44.218% M++
VE-S Canis
B*
Kills:113
Deaths:29
KDR:3.897
Accuracy:32.523% B*
HSR:21.239% C++
Kills:1,987
Deaths (as Infiltrator):673
Deaths (to Infiltrators):783
KDR:2.95245
Kill Difference:1,314
Playtime:13.423 hours
Usage:10%
Score:0.326m
Score/min:405
Accuracy (listed only):43.912%
HSR (listed only):46.158%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 2,0292,0085083.953B0.6930.342%B**39.143%B**116.1A+1.2B**28417.3h9.1B*29.9B*
Orion VS54 1,3041,2953263.972A+0.7132.119%A*37.066%A++108.8M**N/A38511.9h8.8A27.4B+
Pulsar LSW 1,2191,2083153.835A++0.5735.235%A**35.762%A++109.8A**1B**26111h9.2B**26B**
Flare VE6 1,1941,1852664.455M*1.1932.495%A++33.502%A128.8M*1A+3209.2h7.8B**24B**
VX29 Polaris 1,1831,1742864.105A*0.8432.472%A++35.605%A++117.4M+N/A25610h8.9A27.5B*
VE-H Maw 1,1801,1692734.282A*1.0232.522%A36.356%B**114.6A*1.1B+26010.2h8B**24.6B*
Ghost 9909881496.631A3.3648.763%A+77.632%B**96.9MN/A22610.2h1.8B*3.6B**
NS-44 Commissioner AE 7517394201.76B+1.5147.433%B++41.543%A++89B**1.4A++2168.3h2.6B**5.5B*
H-V45 5405351812.956B**0.3133.353%A*35.701%A*86.3M+N/A1896.2h10.5B**31.6B**
Terminus VX-9 5365301743.046B**0.2233.672%A++32.453%B*84.1A*1B**1936.3h9.8B**29.2B**
Serpent VE92 3593571183.025A++0.2430.595%A+29.412%A++89.3M+N/A2294h9.1B**29.9B**
Frag Grenade 3022961296N/A292.7360.21%A*N/A592B+12B+17930.5h3.3B+5.5B*
Equinox VE2 2532521042.423B**0.8436.602%A*28.968%B**90M++N/A1872.8h10.5B*28.8B**
Solstice VE3 216215693.116M*0.1537.068%M+29.302%A++102.4SN/A3532.1h9.3A25.2B++
S1 3022131032.068A*1.2064.286%B*1.878%D59.2M24.7A++3723.6h5.2B++8B*
NSX-P Tanto 171170592.881A*0.3937.919%A**32.353%B**106.3M**N/A3701.6h10.1B**26.5B**
Pulsar VS1 172167553.036A*0.2333.052%A*25.749%B*83.5M**2.5S3052h9.6A+29.1A
NS-357 Underboss 147147751.96B**1.3146.928%A44.218%M++122.5M+N/A2991.2h3A6.4B**
VE-S Canis 113113293.897A**0.6332.523%B*21.239%C++102.7A*N/A3131.1h8.1B**24.8B*
Force-Blade 103994,0260.025C++3.2426.054%C2.02%D0.8C++N/A2130.7h1.7B*6.7B+
C-4 9786253.44A+0.1735.918%A++N/A172A*22C--10340.5h1B**2.8A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon391640.6h
AE Nano-Armor Kit01040h
AE Medical Applicator6841,9562.6h
Nanite Revive Grenade01030h
Nano-Armor Kit11,2270.1h
Medical Kit3202,5526.1h
Medical Applicator31,4150.1h
Shield Recharging Field21650.1h
Recon Detection Device42220.3h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.43s
Server spent 2.55s on queries, 2.12s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.