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Field Marshal Specialist NickleBackThatAssUp[OO] NickleBackThatAssUp
TR BR 154

KDR: 4.87

Score: 55.6m

Last Seen: Jan 18th, 2020 1:32 AM
- ONLINE NOW

Prestige 1, Battle Rank 100 (154 total) - Terran Republic on Emerald - Outfit Member of Recursion[OO] Recursion
TR outfit on Emerald

Members: 42
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS TSAR-42 TRAP-M1 NS-44 Commissioner NSX Daimyo NSX Tomoe NS-15M2 NS-357 Underboss SOAS-20
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $17,991,882 MLG Score: 14382
Fun Score: N/A
Cheeseburgers Flipped: 383TIME WITH MEDKIT: 7.9%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.882%32.241%109233119947,3462.144492.724

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.6%2.46A**1.695A++-1.221D*HEAD ++ (~15.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.70.695B+7.70.463B+15

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.146%0.126%21011231793491761.611791030%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.024C+-1.327D**-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.80.694B+18.50.65B+31.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.483%2.797%23112311439931590.14400889%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.431B0.171C++-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.80.357C**11.30.099C+13.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.607%5.37%102612266898922710.772421253%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.185%0.13C++0.227C++0.123

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.50.369C**28.40.29C*47.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.065%70.618%10231229111,639224471049.75

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.531%1.371A0.237C++0.519

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.407B2.60.187C++3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.035%17.722%1021123179171310.0461179

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.947B*0.587B+-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.398B4.20.136C++3.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[OO] Recursion
TR outfit on Emerald

Members: 42
55.6m187.1%546 (32.8k)485 (29.1k)4.86872169,52934,8204.98822154 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR12321644932.944%55.888%184103:1723

8% Heavy Assault79% Infiltrator12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 15th, 2012 3:33 AMMar 1st, 2016 6:42 PMJan 17th, 2020 10:11 PM (1d) (PST)Jan 17th, 2020 11:20 PM (1d) (PST)Jan 17th, 2020 9:32 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9742357391.4790.3040.8262.8260.03114382

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,45614,11544,341891850170229,108

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1910.7h/79.6d 4,161 94,747 47,393 323.9k 2,897 6,927 3,553 111.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A+
Kills:4,716
Deaths:869
KDR:5.427
Accuracy:31.974% A+
HSR:35.751% B**
T9 CARV
A++
Kills:1,340
Deaths:336
KDR:3.988
Accuracy:28.091% A++
HSR:29.179% B*
T16 Rhino
A++
Kills:1,233
Deaths:295
KDR:4.180
Accuracy:30.692% A++
HSR:34.226% A++
NSX Naginata
B**
Kills:1,170
Deaths:263
KDR:4.449
Accuracy:28.481% B**
HSR:32.393% B+
MSW-R
A+
Kills:1,137
Deaths:311
KDR:3.656
Accuracy:30.616% A+
HSR:34.301% A
T32 Bull
A+
Kills:777
Deaths:174
KDR:4.466
Accuracy:32.128% A+
HSR:34.234% A
MG-H1 Watchman
A++
Kills:299
Deaths:92
KDR:3.250
Accuracy:32.502% A++
HSR:30.100% B+
Kills:10,672
Deaths (as Heavy Assault):2,340
Deaths (to Heavy Assaults):9,857
KDR:4.56068
Kill Difference:8,332
Playtime:159.198 hours
Usage:8%
Score:4.226m
Score/min:442
Accuracy (listed only):30.641%
HSR (listed only):32.883%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX Tanto
A
Kills:1,340
Deaths:267
KDR:5.019
Accuracy:33.644% A
HSR:32.911% B**
HC1 Cougar
A++
Kills:1,319
Deaths:315
KDR:4.187
Accuracy:34.284% A++
HSR:31.463% A+
LC2 Lynx
A++
Kills:1,293
Deaths:323
KDR:4.003
Accuracy:32.682% A++
HSR:27.146% B*
NSX Tengu
A
Kills:1,183
Deaths:377
KDR:3.138
Accuracy:45.734% A
HSR:25.866% B*
PDW-16 Hailstorm
A+
Kills:494
Deaths:141
KDR:3.504
Accuracy:32.802% A+
HSR:22.267% B**
TRAC-5
A*
Kills:357
Deaths:86
KDR:4.151
Accuracy:31.861% A*
HSR:26.050% B**
MG-S1 Jackal
B*
Kills:117
Deaths:27
KDR:4.333
Accuracy:30.945% B*
HSR:22.222% C**
FA1 Barrage
A
Kills:79
Deaths:42
KDR:1.881
Accuracy:53.035% A
HSR:17.722% B+
SMG-46 Armistice
M+
Kills:75
Deaths:30
KDR:2.500
Accuracy:35.361% A++
HSR:34.667% M+
NS-7 PDW
A
Kills:71
Deaths:21
KDR:3.381
Accuracy:32.106% A
HSR:26.761% A
Kills:6,328
Deaths (as Light Assault):1,629
Deaths (to Light Assaults):7,929
KDR:3.88459
Kill Difference:4,699
Playtime:63.757 hours
Usage:3%
Score:1.625m
Score/min:425
Accuracy (listed only):36.245%
HSR (listed only):26.707%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A+
Kills:90,731
Deaths:12,143
KDR:7.472
Accuracy:48.721% A+
HSR:75.074% B++
TRAP-M1
A++
Kills:15,932
Deaths:3,116
KDR:5.113
Accuracy:39.016% A++
HSR:37.327% A+
NS-44 Commissioner
A
Kills:8,816
Deaths:3,541
KDR:2.490
Accuracy:48.351% A
HSR:28.176% B++
NSX Daimyo
B++
Kills:4,976
Deaths:669
KDR:7.438
Accuracy:46.364% B++
HSR:95.961% B+
NSX Tomoe
A+
Kills:4,972
Deaths:905
KDR:5.494
Accuracy:34.165% B**
HSR:52.333% A+
NS-357 Underboss
A
Kills:4,299
Deaths:2,167
KDR:1.984
Accuracy:47.941% A
HSR:23.354% C++
SOAS-20
A++
Kills:2,135
Deaths:370
KDR:5.770
Accuracy:35.130% A+
HSR:32.974% A++
T4 AMP
B**
Kills:1,465
Deaths:679
KDR:2.158
Accuracy:33.785% B**
HSR:19.932% C++
NS-30 Vandal
A++
Kills:1,303
Deaths:165
KDR:7.897
Accuracy:43.902% A++
HSR:35.303% B**
TX1 Repeater
B**
Kills:1,225
Deaths:631
KDR:1.941
Accuracy:30.494% B**
HSR:20.571% C+
KSR-35
A+
Kills:1,225
Deaths:198
KDR:6.187
Accuracy:44.880% A+
HSR:39.020% A
NS-45 Pilot
B++
Kills:1,194
Deaths:492
KDR:2.427
Accuracy:35.673% B++
HSR:22.781% C-
NSX Tengu
A
Kills:1,183
Deaths:377
KDR:3.138
Accuracy:45.734% A
HSR:25.866% B*
HSR-1
A+
Kills:920
Deaths:164
KDR:5.610
Accuracy:44.370% A+
HSR:36.630% B**
PDW-16 Hailstorm
A+
Kills:494
Deaths:141
KDR:3.504
Accuracy:32.802% A+
HSR:22.267% B**
NS-AM7 Archer
A++
Kills:301
Deaths:157
KDR:1.917
Accuracy:61.427% B
HSR:33.223% A++
Soldier Soaker
A+
Kills:209
Deaths:103
KDR:2.029
Accuracy:45.260% A
HSR:22.010% A+
MG-S1 Jackal
B*
Kills:117
Deaths:27
KDR:4.333
Accuracy:30.945% B*
HSR:22.222% C**
SMG-46 Armistice
M+
Kills:75
Deaths:30
KDR:2.500
Accuracy:35.361% A++
HSR:34.667% M+
NS-7 PDW
A
Kills:71
Deaths:21
KDR:3.381
Accuracy:32.106% A
HSR:26.761% A
NS-61 Emissary
M+
Kills:62
Deaths:14
KDR:4.429
Accuracy:31.421% B+
HSR:33.871% M+
Kills:141,705
Deaths (as Infiltrator):26,110
Deaths (to Infiltrators):6,667
KDR:5.42723
Kill Difference:115,595
Playtime:1,515.888 hours
Usage:79%
Score:45.298m
Score/min:498
Accuracy (listed only):40.374%
HSR (listed only):35.253%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
B**
Kills:1,350
Deaths:326
KDR:4.141
Accuracy:30.462% B**
HSR:30.593% B**
NSX Tengu
A
Kills:1,183
Deaths:377
KDR:3.138
Accuracy:45.734% A
HSR:25.866% B*
TORQ-9
A
Kills:1,172
Deaths:338
KDR:3.467
Accuracy:30.754% A
HSR:32.167% B**
T1 Cycler
A*
Kills:562
Deaths:150
KDR:3.747
Accuracy:33.232% A*
HSR:26.335% B++
PDW-16 Hailstorm
A+
Kills:494
Deaths:141
KDR:3.504
Accuracy:32.802% A+
HSR:22.267% B**
SABR-13
A++
Kills:335
Deaths:79
KDR:4.241
Accuracy:34.625% A++
HSR:39.403% A++
Cycler TRV
A+
Kills:193
Deaths:50
KDR:3.860
Accuracy:28.585% B**
HSR:31.088% A+
MG-S1 Jackal
B*
Kills:117
Deaths:27
KDR:4.333
Accuracy:30.945% B*
HSR:22.222% C**
NSX Yumi
B+
Kills:79
Deaths:23
KDR:3.435
Accuracy:29.280% B+
HSR:30.380% B+
FA1 Barrage
A
Kills:79
Deaths:42
KDR:1.881
Accuracy:53.035% A
HSR:17.722% B+
SMG-46 Armistice
M+
Kills:75
Deaths:30
KDR:2.500
Accuracy:35.361% A++
HSR:34.667% M+
NS-7 PDW
A
Kills:71
Deaths:21
KDR:3.381
Accuracy:32.106% A
HSR:26.761% A
Kills:5,710
Deaths (as Combat Medic):1,604
Deaths (to Combat Medics):3,464
KDR:3.55985
Kill Difference:4,106
Playtime:65.757 hours
Usage:3%
Score:1.615m
Score/min:409
Accuracy (listed only):34.743%
HSR (listed only):28.289%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX Tanto
A
Kills:1,340
Deaths:267
KDR:5.019
Accuracy:33.644% A
HSR:32.911% B**
HC1 Cougar
A++
Kills:1,319
Deaths:315
KDR:4.187
Accuracy:34.284% A++
HSR:31.463% A+
LC2 Lynx
A++
Kills:1,293
Deaths:323
KDR:4.003
Accuracy:32.682% A++
HSR:27.146% B*
TRAC-5
A*
Kills:357
Deaths:86
KDR:4.151
Accuracy:31.861% A*
HSR:26.050% B**
FA1 Barrage
A
Kills:79
Deaths:42
KDR:1.881
Accuracy:53.035% A
HSR:17.722% B+
MG-HBR1 Dragoon
N/A
Kills:50
Deaths:11
KDR:4.545
Accuracy:40.128% N/A
HSR:36% N/A
Kills:4,438
Deaths (as Engineer):1,044
Deaths (to Engineers):4,676
KDR:4.25096
Kill Difference:3,394
Playtime:54.130 hours
Usage:3%
Score:1.269m
Score/min:391
Accuracy (listed only):37.606%
HSR (listed only):28.549%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B+
Kills:1,210
Deaths:288
KDR:4.201
Accuracy:42.969% B+
HSR:3.388% C++
M3 Pounder HEG
B
Kills:1,078
Deaths:287
KDR:3.756
Accuracy:44.269% B
HSR:3.154% C++
MRC3 Mercy
A+
Kills:142
Deaths:35
KDR:4.057
Accuracy:18.994% B+
HSR:28.873% A+
MRC3 Mercy
B+
Kills:125
Deaths:35
KDR:3.571
Accuracy:18.919% B
HSR:24% B+
MR1 Fracture
B**
Kills:103
Deaths:32
KDR:3.219
Accuracy:45.726% B**
HSR:2.913% C
MR1 Fracture
B**
Kills:101
Deaths:32
KDR:3.156
Accuracy:47.753% B**
HSR:1.980% D-
Kills:2,759
Deaths (as MAX Suit):354.500
Deaths (to MAX Suits):953
KDR:7.78279
Kill Difference:2,404.500
Playtime:47.955 hours
Usage:3%
Score:1.584m
Score/min:550
Accuracy (listed only):36.438%
HSR (listed only):10.718%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A
Kills:793
V. Kills:41 N/A
Deaths:42
KDR:18.881
Accuracy:37.146% A
KPH:68.100 B++
VKPH:3.500 C++
Hellfire Rocket Pods
M
Kills:97
V. Kills:12 N/A
Deaths:
KDR:
Accuracy:66.529% A*
KPH:245.400 M
VKPH:30.400 A++
Hornet Missiles
B++
Kills:62
V. Kills:36 168%
Deaths:3
KDR:20.667
Accuracy:64.495% B+
KPH:100.700 B+
VKPH:58.500 B++
Kills:952 (793 + 0)
Deaths:45
KDR:21.156
VKDR:1.978
Vehicle Kills:89
Kill Difference:907
Playtime:12.662 hours
Usage:1%
Score:0.214m
Score/min:282
Piloting Accuracy:37.146%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
A*
Kills:178
V. Kills:68 258%
Deaths:13
KDR:13.692
Accuracy:51.344% A
KPH:47.500 A*
VKPH:18.200 A
P2-120 AP
A**
Kills:143
V. Kills:138 103%
Deaths:16
KDR:8.938
Accuracy:45.483% C+
KPH:33.900 C*
VKPH:32.700 A**
MR11 Gatekeeper
A++
Kills:141
V. Kills:104 134%
Deaths:14
KDR:10.071
Accuracy:46.544% B*
KPH:34.200 A++
VKPH:25.200 A+
G30 Vulcan
M+
Kills:75
V. Kills:30 242%
Deaths:5
KDR:15
Accuracy:40.927% A
KPH:50.100 M+
VKPH:20 B**
Halberd SE
A*
Kills:63
V. Kills:16 371%
Deaths:3
KDR:21
Accuracy:48.969% C*
KPH:70 A*
VKPH:17.800 B++
Kills:600 (143 + 457)
Deaths:51
KDR:11.765
VKDR:6.980
Vehicle Kills:356
Kill Difference:549
Playtime:14.481 hours
Usage:1%
Score:0.419m
Score/min:483
Driving Accuracy:45.483%
Gunner Accuracy:48.969%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B+
Kills:149
V. Kills:7 N/A
Deaths:7
KDR:21.286
Accuracy:41.117% B+
KPH:119.400 B+
VKPH:5.600 C
G20 Vulcan-H
B**
Kills:79
V. Kills:46 168%
Deaths:19
KDR:4.158
Accuracy:56.272% B**
KPH:59.200 B*
VKPH:34.500 B++
MR11 Gatekeeper-H
B+
Kills:56
V. Kills:37 147%
Deaths:6
KDR:9.333
Accuracy:57.699% B+
KPH:38.200 B+
VKPH:25.200 C
Kills:284 (0 + 284)
Deaths:32
KDR:8.875
VKDR:2.813
Vehicle Kills:90
Kill Difference:252
Playtime:4.049 hours
Usage:0%
Score:0.133m
Score/min:549
Driving Accuracy:N/A%
Gunner Accuracy:57.699%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:154
V. Kills:5 N/A
Deaths:3
KDR:51.333
Accuracy:20.388% B+
KPH:72.500 C**
VKPH:2.400 C
M12 Kobalt
B**
Kills:107
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:22.118% B**
KPH:112.100 B**
VKPH:1 D-
M20 Basilisk
A*
Kills:75
V. Kills:23 313%
Deaths:4
KDR:18.750
Accuracy:42.107% B
KPH:44.400 A*
VKPH:13.600 A++
M20 Basilisk
A**
Kills:58
V. Kills:20 276%
Deaths:4
KDR:14.500
Accuracy:44.233% B+
KPH:49.800 A**
VKPH:17.200 A++
Kills:394 (0 + 394)
Deaths:11
KDR:35.818
VKDR:4.455
Vehicle Kills:49
Kill Difference:383
Playtime:5.934 hours
Usage:0%
Score:0.130m
Score/min:366
Driving Accuracy:N/A%
Gunner Accuracy:44.233%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A
Kills:183
V. Kills:39 458%
Deaths:55
KDR:3.327
Accuracy:56.812% B+
KPH:47.300 A
VKPH:10.100 B*
Kills:183 (183 + 0)
Deaths:55
KDR:3.327
VKDR:0.709
Vehicle Kills:39
Kill Difference:128
Playtime:3.866 hours
Usage:0%
Score:0.043m
Score/min:184
Driving Accuracy:56.812%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C++
Kills:51
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:35.305% C++
KPH:60.400 C+
VKPH:3.600 D-
Kills:51 (0 + 51)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:3
Kill Difference:51
Playtime:0.845 hours
Usage:0%
Score:0.011m
Score/min:224
Piloting Accuracy:N/A%
Gunner Accuracy:35.305%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 91,29290,73112,1437.472B++2.6048.721%A+75.074%B++110.1M++N/A283824h1.8B*3.6B**
TRAP-M1 16,08015,9323,1165.113M+0.2439.016%A++37.327%A+102.1M++N/A239156.1h7.6B++19.5B*
NS-44 Commissioner 8,8518,8163,5412.49A2.3848.351%A28.176%B++170.2SN/A42951.8h2.6A5.4B**
NSX Daimyo 4,9774,9766697.438A2.5746.364%B++95.961%B+99.5A++N/A24250h1.9B*4.1B*
NSX Tomoe 4,9974,9729055.494M0.6334.165%B**52.333%A+95.4A*N/A28552.1h10.7B**31.4B*
NS-15M2 4,7584,7168695.427A++0.5631.974%A+35.751%B**98.5A++N/A28647.9h9.5B**29.8B*
NS-357 Underboss 4,3204,2992,1671.984B**2.8847.941%A23.354%C++157.5M**N/A42327.3h3.2B**6.6B**
SOAS-20 2,1462,1353705.77M*0.9035.13%A+32.974%A++97.5M+N/A26821.9h10B++28.4B**
T4 AMP 1,4751,4656792.158A2.7133.785%B**19.932%C++174.4S1.2A+5098.4h10B**29.5B*
NS-11A 1,3631,3503264.141A**0.7330.462%B**30.593%B**75.4A++N/A19817.9h11.1B*36.6B*
NSX Tanto 1,3511,3402675.019M**0.1533.644%A32.911%B**93.1A*N/A21614.4h10.5B+31.1B++
T9 CARV 1,3451,3403363.988A++0.8828.091%A++29.179%B*80.2A**N/A43916.7h9.8B**34.7B*
HC1 Cougar 1,3291,3193154.187M*0.6834.284%A++31.463%A+96.3MN/A30213.7h10B*29.2B*
NS-30 Vandal 1,3071,3031657.897M++3.0343.902%A++35.303%B**117.4M++N/A32211.1h4.5B*10.2B**
LC2 Lynx 1,3091,2933234.003M0.8732.682%A++27.146%B*94.4M+1.2A++35313.7h12.7B+38.8B*
T16 Rhino 1,2401,2332954.18M+0.6930.692%A++34.226%A++85A*N/A25714.5h10B*32.7B*
TX1 Repeater 1,2271,2256311.941A++2.9330.494%B**20.571%C+133.2SN/A4469.2h8.3A27.2B**
KSR-35 1,2291,2251986.187A++1.3244.88%A+39.02%A102.9A**N/A25511.9h3.8B++8.5B*
M3 Pounder HEG 1,5781,2102884.201A++0.6742.969%B+3.388%C++32.7A++9.9S17437h15.8B36.8B+
NS-45 Pilot 1,1991,1944922.427B*2.4435.673%B++22.781%C-173M++N/A3956.9h5.2B**14.6B*
NSX Tengu 1,1891,1833773.138A*1.7345.734%A25.866%B*82.7A+N/A21614.3h12.7C**27.9B+
TORQ-9 1,1791,1723383.467A+1.4030.754%A32.167%B**71.5A++N/A21416.4h11.9B**38.6B**
NSX Naginata 1,1861,1702634.449M++0.4228.481%B**32.393%B+93.6A++1.3B**29712.5h10.5B+36.9B++
MSW-R 1,1441,1373113.656B++1.2130.616%A+34.301%A86.8A++N/A51713.1h9.9B*32.4B*
M3 Pounder HEG 1,4321,0782873.756A1.1144.269%B3.154%C++29.1B**9.6M**15037h18.5C++41.7B
HSR-1 9299201645.61A**0.7444.37%A+36.63%B**100A*1A2159.2h4.8B++10.7B*
M14 Banshee 8347934218.881B**14.0137.146%AN/A67.8B++3.5C++20611.7h18.5B+49.8B+
T32 Bull 7837771744.466A**0.4032.128%A+34.234%A87.3A++N/A2878.9h9.8B**30.3B*
NS-TMC-01 "His Regards" 61857923,9930.024C+4.8454.008%A**N/A0.5CN/A11234h2B+3.7B++
T1 Cycler 5755621503.747A*1.1233.232%A*26.335%B++75.9M++1.8M*4627.4h12.4B++37.4B**
NS Decimator 8175432142.537A++2.3368.057%B*1.473%D53.2B**26.9A45010.2h4.7C++7B
PDW-16 Hailstorm 5004941413.504M+1.3632.802%A+22.267%B**91.5M++1.1A++3015.4h10.7B**32.5B*
TRAC-5 359357864.151S0.7231.861%A*26.05%B**55.8A*N/A7556.4h12.3B++38.5B*
SABR-13 336335794.241A**0.6334.625%A++39.403%A++77.9A*N/A3364.3h9.2B**26.6B**
NS-AM7 Archer 3373011571.917M++2.9561.427%B33.223%A++23.7M++2.8C++10912.7h7.5B**12.2B**
MG-H1 Watchman 303299923.25B**1.6232.502%A++30.1%B+83.1A+1.1B+4223.6h12.8B+39.3B++
Tank Mine 3422661616.625S11.76143.625%SN/A241.8M69.1C*31.1h2.7D*1.9A**
Soldier Soaker 2102091032.029B*2.8445.26%A22.01%A+174.2SN/A7411.2h4.5B++9.8B**
Spear Anti-Vehicle Phalanx Turret 3322061020.6A**15.7369.022%A**N/A121.2S74.1S9831.7h6.3B+9.1B**
Cycler TRV 194193503.86M1.0128.585%B**31.088%A+68.9A++N/A3722.8h11.4B++39.7B*
M40 Fury-F 222183553.327A1.5456.812%B+N/A46.9A10B*1843.9h9.6B17B+
Frag Grenade 1851801180N/A175.1353.731%B**N/A600B+16.7B**49460.3h3B*5.6B*
E540 Halberd 2461781313.692B*8.8251.344%A1.685%D48.1A**18.4A2983.7h5.3B+10.2B**
Chainblade 19717110,2710.017C+4.8543.996%A4.678%C0.3C-N/A1523.4h2.4C**5.4B+
M12 Kobalt 159154351.333A*46.4620.388%B+14.286%D--73.3C**2.4C3052.1h15B++73.4B+
C-4 187152324.75A**0.1256.908%SN/A168.9A++38.9B++19170.9h1.1B*2A
P525 Marauder-H 156149721.286B+16.4241.117%B+N/A124.2B+5.8C5271.2h7.4C+18B+
P2-120 AP 281143168.938C*4.0745.483%C+2.797%C+34C*32.9A**9104.2h11.3F24.8D*
MRC3 Mercy 146142354.057B*0.8118.994%B+28.873%A+54.6A++1.5A++3652.6h14.3A75.3B*
MR11 Gatekeeper 2451411410.071B**5.2046.544%B*N/A34.4A++25.4A+3164.1h47.6C**102.2B++
MRC3 Mercy 127125353.571B++1.3018.919%B24%B+48.1AN/A3782.6h16.3B**86.3B++
T2 Striker 212118671.761M+3.1156.188%B+N/A19.7A15.7B*2756h43.9C++78.1B
MG-S1 Jackal 119117274.333M0.5430.945%B*22.222%C**68.8A1.2B**3251.7h11C++35.5B+
M12 Kobalt 1081071107S102.1322.118%B**11.215%F107B**1D-5161h14.5B++65.6B++
MR1 Fracture 176103323.219M**1.6545.726%B**2.913%C18.7A**13.3S2225.5h43.7B+95.6B++
MR1 Fracture 166101323.156S1.7147.753%B**1.98%D-18.4M+11.8M**1945.5h47.1B+98.7B++
Hellfire Rocket Pods 10997197U92.1366.529%A*N/A242.5M30A++15410.4h16.7C**25B+
NSX Yumi 7979233.435A+1.4329.28%B+30.38%B+49.4B+N/A1701.6h10.2B++35B++
G20 Vulcan-H 12579194.158C+0.7156.272%B**N/A60.8B*35.4B*7331.3h95.7C**170B++
FA1 Barrage 8079421.881B*2.9953.035%A17.722%B+71.8A*N/A7921.1h4.2B++7.9B*
SMG-46 Armistice 7675302.5A2.3735.361%A++34.667%M+68.2A++N/A9641.1h12.4B++35.1B*
G30 Vulcan 10575515M10.1340.927%A5.333%B**50M+20B**3371.5h93.3C*228B++
M20 Basilisk 9875418.75S13.8842.107%B6.667%B44.1A*13.5A+3441.7h61.6B**146.2B**
NS-7 PDW 7171213.381M*1.4932.106%A26.761%A88.8M++N/A8780.8h12.8B+39.8B++
NS Annihilator 11169203.45S1.4283.705%B*N/A27.6S16.8M++3282.5h7.1A++8.4A++
Halberd SE 7963321C16.1348.969%C*N/A70A*17.8B++2530.9h3A++6.2A
NS-61 Emissary 6362144.429S0.4431.421%B+33.871%M+206.7S3.3S9060.3h8.1B+25.9B++
Hornet Missiles 9862320.667A++15.8064.495%B+N/A103.3B++60B++8970.6h12.5C+19.3C++
Anti-Vehicle Grenade 7559159N/A54.1344.922%DN/A295C80C18370.2h5.8C+13C+
M20 Basilisk 7858414.5S9.6344.233%B+3.448%D-48.3A**16.7A++3861.2h62.1B**140.4B**
MR11 Gatekeeper-H 935669.333A4.4657.699%B+N/A37.3B+24.7C3981.5h58C++100.6B
CAS 14-E 5451151A46.1335.305%C++N/A63.8C+3.8D2230.8h27.5B+77.9B+
MG-HBR1 Dragoon 5150114.545M++0.3240.128%B**36%B++35.7BN/A2791.4h5B*12.5B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit83142,8278.7h
Spawn Beacon121,9301.2h
Anti-Vehicle MANA Turret21310.2h
NS-20 Gorgon01220.1h
Nanite Revive Grenade04160.1h
Medical Applicator108120,1766.6h
Restoration Kit586532.7h
Motion Spotter1917,0515.4h
Welding Device05770h
Ammunition Package119700.3h
Medical Kit2,84831,606149.2h
Snowman Soldier61120.1h
Recon Detection Device21262,63370.8h

Check the help document for the dictionary if you want to learn more about words used here.


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