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General Specialist NickleBackThatAssUp[OO] NickleBackThatAssUp
TR BR 94

KDR: 4.87

Score: 46.2m

Last Seen: Jan 18th, 2019 2:29 AM
- OFFLINE - 3.9 hour(s)

Prestige 1, Battle Rank 94 - Terran Republic on Emerald - Outfit Member of Recursion[OO] Recursion
TR outfit on Emerald

Members: 51
Level Progress (to 95): 95%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS TSAR-42 NS-44 Commissioner TRAP-M1 NSX Daimyo NS-15M2 NSX Tomoe SOAS-20 NS-357 Underboss
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $17,386,398 MLG Score: 13898
Fun Score: N/A
Cheeseburgers Flipped: 362TIME WITH MEDKIT: 8.2%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.609%32.34%10873398942,1432.294622.574

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.545%2.457A**1.816A++-1.237D*HEAD ++ (~15.54)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.20.691B+7.80.455B+15.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.097%2.837%25110211418781510.16059293%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.409B0.133C++-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.90.357C**11.20.107C+13.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.459%5.41%108610166477812480.827366260%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.395%0.122C+0.282C*0.261

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.30.34C**28.90.257C*48.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.359%72.965%1083101989,940184254348.8009

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.445%1.549A+0.381C**0.431

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.492B+2.30.284C*2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.035%17.722%1081102179134110.0588674

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.969B*0.643B+-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.4B4.20.134C++3.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[OO] Recursion
TR outfit on Emerald

Members: 51
46.2m174.3%534 (32k)474 (28.4k)4.86909140,74628,9064.9904994 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR10221345732.071%56.754%182003:2222

9% Heavy Assault77% Infiltrator14% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 15th, 2012 3:33 AMMar 1st, 2016 6:42 PMJan 18th, 2019 4:13 AM (2d) (PST)Jan 18th, 2019 12:49 AM (2d) (PST)Jan 17th, 2019 10:29 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9532337201.4460.2970.8202.5740.03113898

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,18613,98843,198871849154228,458

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1622.6h/67.6d 3,509 79,879 39,558 250.6k 2,367 5,930 2,988 92.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A+
Kills:4,101
Deaths:736
KDR:5.572
Accuracy:31.756% A+
HSR:35.504% A
T9 CARV
A++
Kills:1,337
Deaths:334
KDR:4.003
Accuracy:28.110% A++
HSR:29.245% B**
T16 Rhino
A*
Kills:1,233
Deaths:295
KDR:4.180
Accuracy:30.692% A*
HSR:34.226% A*
NSX Naginata
A
Kills:1,170
Deaths:263
KDR:4.449
Accuracy:28.481% A
HSR:32.393% B++
MSW-R
A+
Kills:995
Deaths:274
KDR:3.631
Accuracy:30.231% A+
HSR:34.874% A+
T32 Bull
A++
Kills:774
Deaths:173
KDR:4.474
Accuracy:32.167% A++
HSR:34.238% A+
MG-H1 Watchman
A++
Kills:268
Deaths:82
KDR:3.268
Accuracy:32.269% A++
HSR:29.851% B+
Kills:9,878
Deaths (as Heavy Assault):2,157
Deaths (to Heavy Assaults):8,083
KDR:4.57951
Kill Difference:7,721
Playtime:143.585 hours
Usage:9%
Score:3.778m
Score/min:439
Accuracy (listed only):30.529%
HSR (listed only):32.904%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX Tanto
A+
Kills:1,340
Deaths:267
KDR:5.019
Accuracy:33.644% A+
HSR:32.911% B**
HC1 Cougar
A*
Kills:1,319
Deaths:315
KDR:4.187
Accuracy:34.284% A*
HSR:31.463% A++
NSX Tengu
A
Kills:1,166
Deaths:372
KDR:3.134
Accuracy:45.772% A
HSR:25.729% B++
LC2 Lynx
A++
Kills:896
Deaths:225
KDR:3.982
Accuracy:32.121% A++
HSR:28.795% A
PDW-16 Hailstorm
A++
Kills:494
Deaths:141
KDR:3.504
Accuracy:32.802% A++
HSR:22.267% B**
TRAC-5
A*
Kills:356
Deaths:86
KDR:4.140
Accuracy:31.802% A*
HSR:26.124% A
MG-S1 Jackal
B*
Kills:117
Deaths:27
KDR:4.333
Accuracy:30.945% B*
HSR:22.222% B
FA1 Barrage
A
Kills:79
Deaths:42
KDR:1.881
Accuracy:53.035% A
HSR:17.722% B+
SMG-46 Armistice
M++
Kills:75
Deaths:30
KDR:2.500
Accuracy:35.361% A++
HSR:34.667% M++
NS-7 PDW
A+
Kills:71
Deaths:21
KDR:3.381
Accuracy:32.106% A+
HSR:26.761% A+
Kills:5,913
Deaths (as Light Assault):1,526
Deaths (to Light Assaults):6,541
KDR:3.87484
Kill Difference:4,387
Playtime:59.213 hours
Usage:4%
Score:1.454m
Score/min:409
Accuracy (listed only):36.187%
HSR (listed only):26.866%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A+
Kills:77,326
Deaths:10,324
KDR:7.490
Accuracy:48.661% A+
HSR:75.192% B++
NS-44 Commissioner
A+
Kills:8,816
Deaths:3,541
KDR:2.490
Accuracy:48.351% A+
HSR:28.176% B*
TRAP-M1
A++
Kills:8,113
Deaths:1,742
KDR:4.657
Accuracy:39.187% A++
HSR:39.024% A++
NSX Daimyo
B++
Kills:4,501
Deaths:600
KDR:7.502
Accuracy:46.031% B++
HSR:95.890% B+
NSX Tomoe
A+
Kills:4,067
Deaths:715
KDR:5.688
Accuracy:34.285% B**
HSR:51.611% A+
SOAS-20
A++
Kills:2,107
Deaths:364
KDR:5.788
Accuracy:35.148% A+
HSR:32.985% A++
NS-357 Underboss
B**
Kills:1,509
Deaths:672
KDR:2.246
Accuracy:45.155% B**
HSR:21.405% C++
NS-30 Vandal
A++
Kills:1,303
Deaths:165
KDR:7.897
Accuracy:43.902% A++
HSR:35.303% B**
T4 AMP
B**
Kills:1,277
Deaths:575
KDR:2.221
Accuracy:33.754% B**
HSR:20.360% C++
TX1 Repeater
B**
Kills:1,224
Deaths:629
KDR:1.946
Accuracy:30.489% B**
HSR:20.507% C+
KSR-35
A+
Kills:1,223
Deaths:197
KDR:6.208
Accuracy:44.944% A+
HSR:39.003% A
NS-45 Pilot
B++
Kills:1,194
Deaths:492
KDR:2.427
Accuracy:35.673% B++
HSR:22.781% C
NSX Tengu
A
Kills:1,166
Deaths:372
KDR:3.134
Accuracy:45.772% A
HSR:25.729% B++
HSR-1
A+
Kills:920
Deaths:164
KDR:5.610
Accuracy:44.370% A+
HSR:36.630% B**
PDW-16 Hailstorm
A++
Kills:494
Deaths:141
KDR:3.504
Accuracy:32.802% A++
HSR:22.267% B**
NS-AM7 Archer
A++
Kills:278
Deaths:145
KDR:1.917
Accuracy:61.490% B+
HSR:33.453% A++
Soldier Soaker
A
Kills:209
Deaths:103
KDR:2.029
Accuracy:45.260% A
HSR:22.010% B**
MG-S1 Jackal
B*
Kills:117
Deaths:27
KDR:4.333
Accuracy:30.945% B*
HSR:22.222% B
SMG-46 Armistice
M++
Kills:75
Deaths:30
KDR:2.500
Accuracy:35.361% A++
HSR:34.667% M++
NS-7 PDW
A+
Kills:71
Deaths:21
KDR:3.381
Accuracy:32.106% A+
HSR:26.761% A+
NS-61 Emissary
M++
Kills:62
Deaths:14
KDR:4.429
Accuracy:31.421% B+
HSR:33.871% M++
Kills:116,052
Deaths (as Infiltrator):21,033
Deaths (to Infiltrators):5,588
KDR:5.51762
Kill Difference:95,019
Playtime:1,255.674 hours
Usage:77%
Score:36.653m
Score/min:486
Accuracy (listed only):40.243%
HSR (listed only):35.231%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX Tanto
A+
Kills:1,340
Deaths:267
KDR:5.019
Accuracy:33.644% A+
HSR:32.911% B**
HC1 Cougar
A*
Kills:1,319
Deaths:315
KDR:4.187
Accuracy:34.284% A*
HSR:31.463% A++
LC2 Lynx
A++
Kills:896
Deaths:225
KDR:3.982
Accuracy:32.121% A++
HSR:28.795% A
TRAC-5
A*
Kills:356
Deaths:86
KDR:4.140
Accuracy:31.802% A*
HSR:26.124% A
FA1 Barrage
A
Kills:79
Deaths:42
KDR:1.881
Accuracy:53.035% A
HSR:17.722% B+
Kills:3,990
Deaths (as Engineer):935
Deaths (to Engineers):4,013
KDR:4.26738
Kill Difference:3,055
Playtime:49.954 hours
Usage:3%
Score:1.178m
Score/min:393
Accuracy (listed only):36.977%
HSR (listed only):27.403%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
A
Kills:1,279
Deaths:313
KDR:4.086
Accuracy:30.414% A
HSR:30.493% A
TORQ-9
A
Kills:1,172
Deaths:338
KDR:3.467
Accuracy:30.754% A
HSR:32.167% A
NSX Tengu
A
Kills:1,166
Deaths:372
KDR:3.134
Accuracy:45.772% A
HSR:25.729% B++
T1 Cycler
A**
Kills:562
Deaths:150
KDR:3.747
Accuracy:33.232% A**
HSR:26.335% B++
PDW-16 Hailstorm
A++
Kills:494
Deaths:141
KDR:3.504
Accuracy:32.802% A++
HSR:22.267% B**
SABR-13
A++
Kills:335
Deaths:79
KDR:4.241
Accuracy:34.625% A++
HSR:39.403% A++
Cycler TRV
A++
Kills:190
Deaths:49
KDR:3.878
Accuracy:28.577% A
HSR:30.526% A++
MG-S1 Jackal
B*
Kills:117
Deaths:27
KDR:4.333
Accuracy:30.945% B*
HSR:22.222% B
FA1 Barrage
A
Kills:79
Deaths:42
KDR:1.881
Accuracy:53.035% A
HSR:17.722% B+
NSX Yumi
B+
Kills:79
Deaths:23
KDR:3.435
Accuracy:29.280% B+
HSR:30.380% B+
SMG-46 Armistice
M++
Kills:75
Deaths:30
KDR:2.500
Accuracy:35.361% A++
HSR:34.667% M++
NS-7 PDW
A+
Kills:71
Deaths:21
KDR:3.381
Accuracy:32.106% A+
HSR:26.761% A+
Kills:5,619
Deaths (as Combat Medic):1,585
Deaths (to Combat Medics):2,839
KDR:3.54511
Kill Difference:4,034
Playtime:64.805 hours
Usage:4%
Score:1.592m
Score/min:410
Accuracy (listed only):34.742%
HSR (listed only):28.223%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B+
Kills:1,163
Deaths:277
KDR:4.199
Accuracy:42.615% B+
HSR:3.439% C*
M3 Pounder HEG
B+
Kills:1,038
Deaths:276
KDR:3.761
Accuracy:43.863% B+
HSR:3.179% C+
MRC3 Mercy
A++
Kills:132
Deaths:32
KDR:4.125
Accuracy:18.829% B+
HSR:28.788% A++
MRC3 Mercy
B*
Kills:121
Deaths:32
KDR:3.781
Accuracy:18.703% B+
HSR:24.793% B*
MR1 Fracture
B**
Kills:89
Deaths:29
KDR:3.069
Accuracy:45.279% B**
HSR:2.247% D
MR1 Fracture
B*
Kills:84
Deaths:29
KDR:2.897
Accuracy:43.053% B*
HSR:3.571% C+
Kills:2,627
Deaths (as MAX Suit):337.500
Deaths (to MAX Suits):863
KDR:7.7837
Kill Difference:2,289.500
Playtime:45.383 hours
Usage:3%
Score:1.520m
Score/min:558
Accuracy (listed only):35.390%
HSR (listed only):11.003%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C+
Kills:66
V. Kills:3 N/A
Deaths:7
KDR:9.429
Accuracy:28.058% C
KPH:44.300 C+
VKPH:2 D
Kills:66 (66 + 0)
Deaths:7
KDR:9.429
VKDR:0.429
Vehicle Kills:3
Kill Difference:59
Playtime:1.491 hours
Usage:0%
Score:0.023m
Score/min:258
Piloting Accuracy:28.058%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
A**
Kills:161
V. Kills:63 252%
Deaths:13
KDR:12.385
Accuracy:52.017% A+
KPH:47.500 A**
VKPH:18.600 A
P2-120 AP
A**
Kills:141
V. Kills:137 102%
Deaths:14
KDR:10.071
Accuracy:45.097% C+
KPH:33.700 B+
VKPH:32.800 A**
MR11 Gatekeeper
A++
Kills:133
V. Kills:99 133%
Deaths:14
KDR:9.500
Accuracy:46.320% B*
KPH:33.200 A++
VKPH:24.700 A
G30 Vulcan
M+
Kills:74
V. Kills:29 247%
Deaths:5
KDR:14.800
Accuracy:41.030% A+
KPH:49.500 M+
VKPH:19.400 B*
Kills:509 (141 + 368)
Deaths:46
KDR:11.065
VKDR:7.130
Vehicle Kills:328
Kill Difference:463
Playtime:13.073 hours
Usage:1%
Score:0.384m
Score/min:490
Driving Accuracy:45.097%
Gunner Accuracy:41.030%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B++
Kills:136
V. Kills:7 N/A
Deaths:6
KDR:22.667
Accuracy:40.582% B++
KPH:118.800 B
VKPH:6.100 C+
G20 Vulcan-H
B**
Kills:72
V. Kills:45 157%
Deaths:18
KDR:4
Accuracy:57.294% A
KPH:62 B**
VKPH:38.800 B**
MR11 Gatekeeper-H
B+
Kills:56
V. Kills:37 147%
Deaths:6
KDR:9.333
Accuracy:57.699% B+
KPH:38.200 B+
VKPH:25.200 C
Kills:264 (0 + 264)
Deaths:30
KDR:8.800
VKDR:2.967
Vehicle Kills:89
Kill Difference:234
Playtime:3.773 hours
Usage:0%
Score:0.125m
Score/min:554
Driving Accuracy:N/A%
Gunner Accuracy:57.699%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:148
V. Kills:5 N/A
Deaths:3
KDR:49.333
Accuracy:19.708% B+
KPH:76 B+
VKPH:2.600 C
M12 Kobalt
B**
Kills:95
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:22.236% B**
KPH:104 B*
VKPH:1.100 D-
M20 Basilisk
A*
Kills:72
V. Kills:21 327%
Deaths:3
KDR:24
Accuracy:41.628% B+
KPH:45.100 A*
VKPH:13.200 A
M20 Basilisk
A*
Kills:56
V. Kills:20 267%
Deaths:4
KDR:14
Accuracy:44.682% B++
KPH:50 A*
VKPH:17.900 A
Kills:371 (0 + 371)
Deaths:10
KDR:37.100
VKDR:4.700
Vehicle Kills:47
Kill Difference:361
Playtime:5.576 hours
Usage:0%
Score:0.121m
Score/min:361
Driving Accuracy:N/A%
Gunner Accuracy:44.682%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A
Kills:183
V. Kills:39 458%
Deaths:55
KDR:3.327
Accuracy:56.812% B++
KPH:47.300 A
VKPH:10.100 B**
Kills:183 (183 + 0)
Deaths:55
KDR:3.327
VKDR:0.709
Vehicle Kills:39
Kill Difference:128
Playtime:3.866 hours
Usage:0%
Score:0.042m
Score/min:181
Driving Accuracy:56.812%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 77,81277,32610,3247.49B*2.6248.661%A+75.192%B++107.8M*N/A271717.1h1.8B**3.6B**
NS-44 Commissioner 8,8518,8163,5412.49A+2.3848.351%A+28.176%B*170.2SN/A42851.8h2.6A5.4B**
TRAP-M1 8,1698,1131,7424.657M0.2139.187%A++39.024%A++92.6MN/A21687.6h7.3B*18.7B*
NSX Daimyo 4,5024,5016007.502A2.6346.031%B++95.89%B+100A++N/A24545h1.9B**4.1B*
NS-15M2 4,1354,1017365.572A*0.7031.756%A+35.504%A100A*N/A28541h9.4B**29.6B*
NSX Tomoe 4,0844,0677155.688M+0.8234.285%B**51.611%A+94.6A**N/A28143h10.7B**31.2B*
SOAS-20 2,1182,1073645.788M*0.9235.148%A+32.985%A++97.5M++N/A26721.6h10B+28.4B**
NS-357 Underboss 1,5151,5096722.246A2.6245.155%B**21.405%C++155.6SN/A3639.7h3.1B**7B**
NSX Tanto 1,3511,3402675.019M**0.1533.644%A+32.911%B**93.1MN/A21114.4h10.5B++31.1B+
T9 CARV 1,3421,3373344.003A++0.8728.11%A++29.245%B**80.1M+N/A41016.7h9.7A34.7B**
HC1 Cougar 1,3291,3193154.187M++0.6834.284%A*31.463%A++96.3M*N/A29113.7h10B++29.2B*
NS-30 Vandal 1,3071,3031657.897M**3.0343.902%A++35.303%B**117.4M**N/A31911.1h4.5B*10.2B**
NS-11A 1,2901,2793134.086A++0.7830.414%A30.493%A73.9A*N/A19117.3h11.3B*37.3B*
T4 AMP 1,2861,2775752.221A2.6533.754%B**20.36%C++174.9S1.2A+5197.3h10B**29.6B*
T16 Rhino 1,2401,2332954.18M++0.6930.692%A*34.226%A*85MN/A25114.5h10B**32.7B**
TX1 Repeater 1,2261,2246291.946A+2.9230.489%B**20.507%C+133SN/A4369.2h8.3B**27.2B++
KSR-35 1,2271,2231976.208A*1.3444.944%A+39.003%A103.6M+N/A25411.8h3.8B*8.5B*
NS-45 Pilot 1,1991,1944922.427B*2.4435.673%B++22.781%C173M**N/A3896.9h5.2B**14.6B*
TORQ-9 1,1791,1723383.467A++1.4030.754%A32.167%A71.5A++N/A20616.4h11.9B**38.6B**
NSX Naginata 1,1861,1702634.449M+0.4228.481%A32.393%B++93.6A*1.3B**29212.5h10.5B+36.9B++
NSX Tengu 1,1721,1663723.134A++1.7445.772%A25.729%B++82.1A++N/A21314.2h12.8C*27.9B+
M3 Pounder HEG 1,5221,1632774.199A++0.6742.615%B+3.439%C*32.9A++10.1S17435.4h15.6C**36.6B+
M3 Pounder HEG 1,3751,0382763.761A1.1143.863%B+3.179%C+29.3A9.5M*15135.4h18.2C++41.4C**
MSW-R 1,0019952743.631B++1.2430.231%A+34.874%A+85A*N/A47611.7h9.8B**32.5B*
HSR-1 9299201645.61A*0.7444.37%A+36.63%B**100A**1A+2149.2h4.8B+10.7B*
LC2 Lynx 9038962253.982A**0.8932.121%A++28.795%A88.7M++N/A32710.1h12.9B+40.3B*
T32 Bull 7807741734.474M0.4032.167%A++34.238%A+87A*N/A2748.9h9.8B**30.3B*
T1 Cycler 5755621503.747A**1.1233.232%A**26.335%B++75.9M*1.8S4137.4h12.4B++37.4B**
PDW-16 Hailstorm 5004941413.504M1.3732.802%A++22.267%B**91.5M*1.1A**2975.4h10.7B**32.5B*
NS Decimator 7324882012.428A++2.4467.821%B*1.434%D51.9B**26B**4369.4h4.8C++7.1B+
NS-TMC-01 "His Regards" 45942818,5330.023C+4.8552.367%A*N/A0.4CN/A1994h2B+3.9B+
TRAC-5 358356864.14S0.7331.802%A*26.124%A55.6M+N/A6936.4h12.2B++38.5B*
SABR-13 336335794.241A+0.6334.625%A++39.403%A++77.9A*N/A3174.3h9.2B**26.6B**
NS-AM7 Archer 3132781451.917M**2.9561.49%B+33.453%A++23.6M**3C*10811.8h7.4B**12B**
MG-H1 Watchman 272268823.268A1.6032.269%A++29.851%B+81.2A+1.2B*3323.3h12.9B+40B*
Soldier Soaker 2102091032.029B*2.8445.26%A22.01%B**174.2SN/A7251.2h4.5A9.8B**
Tank Mine 2702081513.867S9.00144.111%SN/A208A*62C+13861h3F2.1A*
Cycler TRV 191190493.878A*0.9928.577%A30.526%A++67.9A*N/A3482.8h11.4B++40B*
M40 Fury-F 222183553.327B**1.5456.812%B++N/A46.9A10B**1813.9h9.6C**17B+
Frag Grenade 1761721172N/A167.1354.486%AN/A860A++20A*50050.2h2.9B*5.3B*
Chainblade 1941689,8360.017C+4.8544.248%A4.762%C0.3C-N/A1502.4h2.4B5.4B+
E540 Halberd 2241611312.385B**7.5252.017%A+1.863%D-47.4A**18.5A3113.4h5.4B+10.3B*
Spear Anti-Vehicle Phalanx Turret 249152721.714M16.8469.739%M1.316%D**108.6S69.3S9551.4h7B+10.1B**
M12 Kobalt 153148349.333A**44.4619.708%B+13.514%D--77.9B+2.6C3051.9h14.4B*73B++
P2-120 AP 2781411410.071B+5.2045.097%C+2.837%C33.6B+32.6A**8604.2h11.2D**24.9D--
P525 Marauder-H 143136622.667B++17.8040.582%B++N/A123.6B+6.4C+5231.1h7.3C+18B
MR11 Gatekeeper 232133149.5A+4.6346.32%B*N/A33.3A++24.8A3154h49C**105.7B++
MRC3 Mercy 135132324.125B**0.7418.829%B+28.788%A++52.8A++1.2A3492.5h14.8B**78.4B*
C-4 151123264.731A**0.1461.504%SN/A175.7A*40B++19370.7h1.1B*1.8A+
MRC3 Mercy 122121323.781B*1.0918.703%B+24.793%B*48.4A+N/A3682.5h16.1B*86.3B++
MG-S1 Jackal 119117274.333M+0.5430.945%B*22.222%B68.8A+1.2A2531.7h11C*35.5B+
M12 Kobalt 9695195S90.1322.236%B**10.526%F-105.6B**1.1D-4780.9h15.1B+68B++
MR1 Fracture 14889293.069S1.8045.279%B**2.247%D18.9M+12.6S2034.7h44B+97.2B++
MR1 Fracture 14984292.897M*1.9743.053%B*3.571%C+17.9A*13.8S2204.7h43.8B+101.8B+
FA1 Barrage 8079421.881B*2.9953.035%A17.722%B+71.8MN/A7261.1h4.2B++7.9B*
T2 Striker 14979531.491A**3.3856.513%B+1.266%C++18B+15.9B+2854.4h45.4C++80.4C**
NSX Yumi 7979233.435A++1.4329.28%B+30.38%B+49.4B++N/A1521.6h10.2B++35B++
SMG-46 Armistice 7675302.5A+2.3735.361%A++34.667%M++68.2A*N/A8221.1h12.4B++35.1B*
G30 Vulcan 10374514.8A**9.9341.03%A+5.405%B*49.3M+19.3B*3281.5h94.3C*229.8B*
M20 Basilisk 9372324S19.1341.628%B+6.944%B45A*13.1A3371.6h59.1B**142B**
G20 Vulcan-H 11772184C++0.8757.294%AN/A60B*37.5B**7951.2h93.3B162.8B++
NS-7 PDW 7171213.381M+1.4932.106%A+26.761%A+88.8M*N/A7940.8h12.8B+39.8B++
M14 Banshee 696679.429B+4.5628.058%CN/A44C+2D2571.5h21.4C**76.3C**
NS-61 Emissary 6362144.429S0.4431.421%B+33.871%M++206.7S3.3S8470.3h8.1B*25.9B**
M20 Basilisk 7656414S9.1344.682%B++3.571%D-50.9A**18.2A+3931.1h62.6B*140.2B**
MR11 Gatekeeper-H 935669.333B**4.4657.699%B+N/A37.3B+24.7C3861.5h58C++100.6B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret21280.2h
Motion Spotter1917,0465.4h
Restoration Kit586532.7h
Snowman Soldier61120.1h
Nano-Armor Kit78132,4188.1h
Spawn Beacon61,4160.9h
NS-20 Gorgon01220.1h
Nanite Revive Grenade04000.1h
Medical Applicator105119,4116.5h
Welding Device05770h
Ammunition Package89310.3h
Medical Kit2,44426,494130.5h
Recon Detection Device16847,82754.8h

Check the help document for the dictionary if you want to learn more about words used here.


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