Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 2 | 18 (18,584)players online:
mattiavelli (3) 3
stats.dasanfall.com
General Specialist NickleBackThatAssUp[OO] NickleBackThatAssUp
TR BR 98

KDR: 4.86

Score: 48.2m

Last Seen: Mar 12th, 2019 2:07 AM
- OFFLINE - 198.8 hour(s)

Prestige 1, Battle Rank 98 - Terran Republic on Emerald - Outfit Member of Recursion[OO] Recursion
TR outfit on Emerald

Members: 44
Level Progress (to 99): 77%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS TSAR-42 TRAP-M1 NS-44 Commissioner NSX Tomoe NSX Daimyo NS-15M2 SOAS-20 NS-357 Underboss
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:NickleBackThatAssUp



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $17,358,876 MLG Score: 13876
Fun Score: N/A
Cheeseburgers Flipped: 377TIME WITH MEDKIT: 8.1%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.638%32.627%10983399244,1052.28762.571

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.546%2.445A**1.844A++-1.217D*HEAD ++ (~15.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.40.686B+7.90.448B15.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.097%2.837%24110241419121520.15443692%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.409B0.143C++-1.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.90.356C**11.20.105C+13.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.374%5.393%104610196498142570.797297252%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.38%0.116C+0.26C*0.251

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.80.347C**29.10.266C*48.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.7%72.196%1043102294,110194758548.3359

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.526%1.555A+0.386C**0.451

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.495B+2.40.289C*3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.035%17.722%1041102479142110.0555556

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.966B*0.635B+-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.4B4.20.134C++3.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[OO] Recursion
TR outfit on Emerald

Members: 44
48.2m174.6%532 (31.9k)473 (28.4k)4.85832147,30930,3214.9809498 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR10251408232.309%56.318%182003:2222

9% Heavy Assault78% Infiltrator14% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 15th, 2012 3:33 AMMar 1st, 2016 6:42 PMMar 18th, 2019 6:10 PM (1d) (PST)Mar 11th, 2019 10:25 PM (8d) (PST)Mar 11th, 2019 10:07 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9572337241.4440.2970.8132.5760.03113876

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,41013,99743,413871849155228,353

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1700.2h/70.8d 3,718 82,961 41,375 262.8k 2,523 6,199 3,172 97.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A+
Kills:4,600
Deaths:833
KDR:5.522
Accuracy:31.891% A+
HSR:35.783% A
T9 CARV
A++
Kills:1,338
Deaths:335
KDR:3.994
Accuracy:28.089% A++
HSR:29.223% B**
T16 Rhino
A*
Kills:1,233
Deaths:295
KDR:4.180
Accuracy:30.692% A++
HSR:34.226% A*
NSX Naginata
A
Kills:1,170
Deaths:263
KDR:4.449
Accuracy:28.481% A
HSR:32.393% B+
MSW-R
A+
Kills:1,045
Deaths:291
KDR:3.591
Accuracy:30.309% A+
HSR:34.833% A+
T32 Bull
A++
Kills:774
Deaths:173
KDR:4.474
Accuracy:32.167% A++
HSR:34.238% A
MG-H1 Watchman
A++
Kills:299
Deaths:92
KDR:3.250
Accuracy:32.502% A++
HSR:30.100% B+
Kills:10,459
Deaths (as Heavy Assault):2,282
Deaths (to Heavy Assaults):8,486
KDR:4.58326
Kill Difference:8,177
Playtime:154.121 hours
Usage:9%
Score:4.083m
Score/min:442
Accuracy (listed only):30.590%
HSR (listed only):32.971%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX Tanto
A
Kills:1,340
Deaths:267
KDR:5.019
Accuracy:33.644% A
HSR:32.911% B**
HC1 Cougar
A*
Kills:1,319
Deaths:315
KDR:4.187
Accuracy:34.284% A*
HSR:31.463% A++
NSX Tengu
A
Kills:1,166
Deaths:372
KDR:3.134
Accuracy:45.772% A
HSR:25.729% B*
LC2 Lynx
A++
Kills:980
Deaths:244
KDR:4.016
Accuracy:32.175% A++
HSR:28.367% A
PDW-16 Hailstorm
A++
Kills:494
Deaths:141
KDR:3.504
Accuracy:32.802% A++
HSR:22.267% B**
TRAC-5
A*
Kills:356
Deaths:86
KDR:4.140
Accuracy:31.802% A*
HSR:26.124% A
MG-S1 Jackal
B*
Kills:117
Deaths:27
KDR:4.333
Accuracy:30.945% B*
HSR:22.222% B
FA1 Barrage
A
Kills:79
Deaths:42
KDR:1.881
Accuracy:53.035% A
HSR:17.722% B+
SMG-46 Armistice
M++
Kills:75
Deaths:30
KDR:2.500
Accuracy:35.361% A++
HSR:34.667% M++
NS-7 PDW
A+
Kills:71
Deaths:21
KDR:3.381
Accuracy:32.106% A+
HSR:26.761% A+
Kills:5,997
Deaths (as Light Assault):1,545
Deaths (to Light Assaults):6,839
KDR:3.88155
Kill Difference:4,452
Playtime:60.271 hours
Usage:4%
Score:1.484m
Score/min:410
Accuracy (listed only):36.193%
HSR (listed only):26.823%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A+
Kills:79,162
Deaths:10,599
KDR:7.469
Accuracy:48.651% A+
HSR:75.195% B++
TRAP-M1
A++
Kills:10,312
Deaths:2,109
KDR:4.890
Accuracy:38.909% A++
HSR:38.518% A++
NS-44 Commissioner
A+
Kills:8,816
Deaths:3,541
KDR:2.490
Accuracy:48.351% A+
HSR:28.176% B*
NSX Tomoe
A+
Kills:4,715
Deaths:842
KDR:5.600
Accuracy:34.188% B**
HSR:52.216% A+
NSX Daimyo
B++
Kills:4,636
Deaths:615
KDR:7.538
Accuracy:46.106% B++
HSR:95.902% B+
SOAS-20
A++
Kills:2,125
Deaths:367
KDR:5.790
Accuracy:35.150% A+
HSR:32.988% A++
NS-357 Underboss
B**
Kills:1,918
Deaths:877
KDR:2.187
Accuracy:46.016% B**
HSR:22.784% C*
T4 AMP
B**
Kills:1,465
Deaths:679
KDR:2.158
Accuracy:33.787% B**
HSR:19.932% C++
NS-30 Vandal
A++
Kills:1,303
Deaths:165
KDR:7.897
Accuracy:43.902% A++
HSR:35.303% B**
TX1 Repeater
B**
Kills:1,224
Deaths:629
KDR:1.946
Accuracy:30.489% B**
HSR:20.507% C+
KSR-35
A+
Kills:1,223
Deaths:197
KDR:6.208
Accuracy:44.944% A+
HSR:39.003% A
NS-45 Pilot
B++
Kills:1,194
Deaths:492
KDR:2.427
Accuracy:35.673% B++
HSR:22.781% C
NSX Tengu
A
Kills:1,166
Deaths:372
KDR:3.134
Accuracy:45.772% A
HSR:25.729% B*
HSR-1
A+
Kills:920
Deaths:164
KDR:5.610
Accuracy:44.370% A+
HSR:36.630% B**
PDW-16 Hailstorm
A++
Kills:494
Deaths:141
KDR:3.504
Accuracy:32.802% A++
HSR:22.267% B**
NS-AM7 Archer
A++
Kills:281
Deaths:147
KDR:1.912
Accuracy:61.231% B
HSR:33.452% A++
Soldier Soaker
B**
Kills:209
Deaths:103
KDR:2.029
Accuracy:45.260% B**
HSR:22.010% B**
MG-S1 Jackal
B*
Kills:117
Deaths:27
KDR:4.333
Accuracy:30.945% B*
HSR:22.222% B
SMG-46 Armistice
M++
Kills:75
Deaths:30
KDR:2.500
Accuracy:35.361% A++
HSR:34.667% M++
NS-7 PDW
A+
Kills:71
Deaths:21
KDR:3.381
Accuracy:32.106% A+
HSR:26.761% A+
NS-61 Emissary
M++
Kills:62
Deaths:14
KDR:4.429
Accuracy:31.421% B+
HSR:33.871% M++
Kills:121,488
Deaths (as Infiltrator):22,131
Deaths (to Infiltrators):5,857
KDR:5.48949
Kill Difference:99,357
Playtime:1,318.969 hours
Usage:78%
Score:38.293m
Score/min:484
Accuracy (listed only):40.259%
HSR (listed only):35.282%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX Tanto
A
Kills:1,340
Deaths:267
KDR:5.019
Accuracy:33.644% A
HSR:32.911% B**
HC1 Cougar
A*
Kills:1,319
Deaths:315
KDR:4.187
Accuracy:34.284% A*
HSR:31.463% A++
LC2 Lynx
A++
Kills:980
Deaths:244
KDR:4.016
Accuracy:32.175% A++
HSR:28.367% A
TRAC-5
A*
Kills:356
Deaths:86
KDR:4.140
Accuracy:31.802% A*
HSR:26.124% A
FA1 Barrage
A
Kills:79
Deaths:42
KDR:1.881
Accuracy:53.035% A
HSR:17.722% B+
MG-HBR1 Dragoon
N/A
Kills:50
Deaths:11
KDR:4.545
Accuracy:40.128% N/A
HSR:36% N/A
Kills:4,124
Deaths (as Engineer):965
Deaths (to Engineers):4,182
KDR:4.27358
Kill Difference:3,159
Playtime:50.353 hours
Usage:3%
Score:1.184m
Score/min:392
Accuracy (listed only):37.511%
HSR (listed only):28.764%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
A
Kills:1,307
Deaths:319
KDR:4.097
Accuracy:30.498% A
HSR:30.298% B**
TORQ-9
A
Kills:1,172
Deaths:338
KDR:3.467
Accuracy:30.754% A
HSR:32.167% B**
NSX Tengu
A
Kills:1,166
Deaths:372
KDR:3.134
Accuracy:45.772% A
HSR:25.729% B*
T1 Cycler
A*
Kills:562
Deaths:150
KDR:3.747
Accuracy:33.232% A*
HSR:26.335% B++
PDW-16 Hailstorm
A++
Kills:494
Deaths:141
KDR:3.504
Accuracy:32.802% A++
HSR:22.267% B**
SABR-13
A++
Kills:335
Deaths:79
KDR:4.241
Accuracy:34.625% A++
HSR:39.403% A++
Cycler TRV
A++
Kills:193
Deaths:50
KDR:3.860
Accuracy:28.585% B**
HSR:31.088% A++
MG-S1 Jackal
B*
Kills:117
Deaths:27
KDR:4.333
Accuracy:30.945% B*
HSR:22.222% B
FA1 Barrage
A
Kills:79
Deaths:42
KDR:1.881
Accuracy:53.035% A
HSR:17.722% B+
NSX Yumi
B+
Kills:79
Deaths:23
KDR:3.435
Accuracy:29.280% B+
HSR:30.380% B+
SMG-46 Armistice
M++
Kills:75
Deaths:30
KDR:2.500
Accuracy:35.361% A++
HSR:34.667% M++
NS-7 PDW
A+
Kills:71
Deaths:21
KDR:3.381
Accuracy:32.106% A+
HSR:26.761% A+
Kills:5,650
Deaths (as Combat Medic):1,592
Deaths (to Combat Medics):3,017
KDR:3.54899
Kill Difference:4,058
Playtime:65.260 hours
Usage:4%
Score:1.603m
Score/min:409
Accuracy (listed only):34.750%
HSR (listed only):28.253%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B+
Kills:1,187
Deaths:285
KDR:4.165
Accuracy:42.930% B+
HSR:3.454% C*
M3 Pounder HEG
B+
Kills:1,063
Deaths:284
KDR:3.743
Accuracy:44.201% B+
HSR:3.199% C+
MRC3 Mercy
A+
Kills:133
Deaths:33
KDR:4.030
Accuracy:18.825% B+
HSR:28.571% A+
MRC3 Mercy
B++
Kills:122
Deaths:33
KDR:3.697
Accuracy:18.717% B+
HSR:24.590% B++
MR1 Fracture
B**
Kills:97
Deaths:31
KDR:3.129
Accuracy:47.623% B**
HSR:2.062% D-
MR1 Fracture
B**
Kills:94
Deaths:31
KDR:3.032
Accuracy:45.617% B**
HSR:3.191% C
Kills:2,696
Deaths (as MAX Suit):348.500
Deaths (to MAX Suits):887
KDR:7.73601
Kill Difference:2,347.500
Playtime:47.168 hours
Usage:3%
Score:1.557m
Score/min:550
Accuracy (listed only):36.319%
HSR (listed only):10.845%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C*
Kills:164
V. Kills:8 N/A
Deaths:12
KDR:13.667
Accuracy:30.708% C++
KPH:51.500 C*
VKPH:2.500 C-
Kills:164 (164 + 0)
Deaths:12
KDR:13.667
VKDR:0.667
Vehicle Kills:8
Kill Difference:152
Playtime:3.186 hours
Usage:0%
Score:0.038m
Score/min:199
Piloting Accuracy:30.708%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
A**
Kills:161
V. Kills:63 252%
Deaths:13
KDR:12.385
Accuracy:52.017% A+
KPH:47.500 A**
VKPH:18.600 A
P2-120 AP
A**
Kills:141
V. Kills:137 102%
Deaths:14
KDR:10.071
Accuracy:45.097% C+
KPH:33.700 B
VKPH:32.800 A**
MR11 Gatekeeper
A+
Kills:133
V. Kills:99 133%
Deaths:14
KDR:9.500
Accuracy:46.320% B*
KPH:33.200 A+
VKPH:24.700 B**
G30 Vulcan
M
Kills:75
V. Kills:30 242%
Deaths:5
KDR:15
Accuracy:40.996% A+
KPH:50.100 M
VKPH:20 B*
Kills:510 (141 + 369)
Deaths:46
KDR:11.087
VKDR:7.152
Vehicle Kills:329
Kill Difference:464
Playtime:13.075 hours
Usage:1%
Score:0.386m
Score/min:493
Driving Accuracy:45.097%
Gunner Accuracy:40.996%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B++
Kills:136
V. Kills:7 N/A
Deaths:6
KDR:22.667
Accuracy:40.582% B++
KPH:118.800 B
VKPH:6.100 C+
G20 Vulcan-H
B**
Kills:73
V. Kills:45 159%
Deaths:18
KDR:4.056
Accuracy:57.028% A
KPH:62.400 B**
VKPH:38.400 B**
MR11 Gatekeeper-H
B+
Kills:56
V. Kills:37 147%
Deaths:6
KDR:9.333
Accuracy:57.699% B+
KPH:38.200 B+
VKPH:25.200 C
Kills:265 (0 + 265)
Deaths:30
KDR:8.833
VKDR:2.967
Vehicle Kills:89
Kill Difference:235
Playtime:3.783 hours
Usage:0%
Score:0.127m
Score/min:558
Driving Accuracy:N/A%
Gunner Accuracy:57.699%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:149
V. Kills:5 N/A
Deaths:3
KDR:49.667
Accuracy:19.687% B+
KPH:74.200 C**
VKPH:2.500 C
M12 Kobalt
B**
Kills:97
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:22.199% B**
KPH:104 B*
VKPH:1.100 D-
M20 Basilisk
A*
Kills:72
V. Kills:21 327%
Deaths:3
KDR:24
Accuracy:41.655% B
KPH:44.900 A*
VKPH:13.100 A
M20 Basilisk
A*
Kills:56
V. Kills:20 267%
Deaths:4
KDR:14
Accuracy:44.221% B+
KPH:48.300 A*
VKPH:17.300 A++
Kills:374 (0 + 374)
Deaths:10
KDR:37.400
VKDR:4.700
Vehicle Kills:47
Kill Difference:364
Playtime:5.701 hours
Usage:0%
Score:0.122m
Score/min:358
Driving Accuracy:N/A%
Gunner Accuracy:44.221%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A
Kills:183
V. Kills:39 458%
Deaths:55
KDR:3.327
Accuracy:56.812% B++
KPH:47.300 A
VKPH:10.100 B*
Kills:183 (183 + 0)
Deaths:55
KDR:3.327
VKDR:0.709
Vehicle Kills:39
Kill Difference:128
Playtime:3.866 hours
Usage:0%
Score:0.042m
Score/min:182
Driving Accuracy:56.812%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 79,66079,16210,5997.469A2.6148.651%A+75.195%B++107.9M++N/A270733.9h1.8B**3.6B**
TRAP-M1 10,39810,3122,1094.89M0.0338.909%A++38.518%A++94.3MN/A215109.4h7.5B++19.4B*
NS-44 Commissioner 8,8518,8163,5412.49A+2.3748.351%A+28.176%B*170.2SN/A42851.8h2.6A5.4B**
NSX Tomoe 4,7344,7158425.6M0.7434.188%B**52.216%A+94.9A**N/A28749.7h10.7B**31.3B*
NSX Daimyo 4,6374,6366157.538B**2.6846.106%B++95.902%B+100.3A++N/A24646.2h1.9B*4.1B*
NS-15M2 4,6424,6008335.522A*0.6631.891%A+35.783%A99.4A*N/A28646.3h9.5B**29.7B*
SOAS-20 2,1362,1253675.79M*0.9335.15%A+32.988%A++97.5M*N/A26721.8h10B+28.4B**
NS-357 Underboss 1,9261,9188772.187A2.6746.016%B**22.784%C*153.4M**N/A35612.5h3.2B**6.9B**
T4 AMP 1,4751,4656792.158A2.7033.787%B**19.932%C++174.4S1.2A++5088.4h10B**29.5B*
NSX Tanto 1,3511,3402675.019M**0.1633.644%A32.911%B**93.1A**N/A21214.4h10.5B++31.1B+
T9 CARV 1,3431,3383353.994A++0.8628.089%A++29.223%B**80.1MN/A41616.7h9.8B**34.7B*
HC1 Cougar 1,3291,3193154.187M++0.6734.284%A*31.463%A++96.3M*N/A29513.7h10B++29.2B*
NS-11A 1,3201,3073194.097A++0.7630.498%A30.298%B**74.3A*N/A19317.6h11.3B*37.1B*
NS-30 Vandal 1,3071,3031657.897S3.0443.902%A++35.303%B**117.4M**N/A32011.1h4.5B**10.2B**
T16 Rhino 1,2401,2332954.18M++0.6830.692%A++34.226%A*85A**N/A25314.5h10B**32.7B**
TX1 Repeater 1,2261,2246291.946A+2.9130.489%B**20.507%C+133SN/A4399.2h8.3B**27.2B**
KSR-35 1,2271,2231976.208A++1.3544.944%A+39.003%A103.6M++N/A25411.8h3.8B*8.5B*
NS-45 Pilot 1,1991,1944922.427B*2.4335.673%B++22.781%C173M**N/A3906.9h5.2B**14.6B*
M3 Pounder HEG 1,5541,1872854.165A++0.6942.93%B+3.454%C*32.5A++10.1S17336.5h15.8C**36.9B+
TORQ-9 1,1791,1723383.467A++1.3930.754%A32.167%B**71.5A++N/A20816.4h11.9B**38.6B**
NSX Naginata 1,1861,1702634.449M+0.4128.481%A32.393%B+93.6A*1.3A+29212.5h10.5B+36.9B+
NSX Tengu 1,1721,1663723.134A++1.7245.772%A25.729%B*82.1A++N/A21414.2h12.8C**27.9B+
M3 Pounder HEG 1,4101,0632843.743A1.1244.201%B+3.199%C+29.2B**9.5M*15036.4h18.4C++41.6C**
MSW-R 1,0511,0452913.591B++1.2730.309%A+34.833%A+85.7A++N/A49012.2h10B*32.9B*
LC2 Lynx 9899802444.016A**0.8432.175%A++28.367%A89.1M++N/A32011h13B+40.3B*
HSR-1 9299201645.61A*0.7544.37%A+36.63%B**100A**1A+2159.2h4.8B++10.7B*
T32 Bull 7807741734.474M0.3832.167%A++34.238%A87A++N/A2768.9h9.8B**30.3B*
T1 Cycler 5755621503.747A**1.1133.232%A*26.335%B++75.9M*1.8M**4267.4h12.4B++37.4B**
NS Decimator 7845212062.529A++2.3368.162%B*1.344%D52.6A26.6A4389.9h4.8C++7B+
PDW-16 Hailstorm 5004941413.504M+1.3532.802%A++22.267%B**91.5M*1.1A*2985.4h10.7B**32.5B*
NS-TMC-01 "His Regards" 49646219,7330.023C+4.8452.814%A*N/A0.4CN/A11053.5h2B+3.8B+
TRAC-5 358356864.14S0.7231.802%A*26.124%A55.6MN/A7076.4h12.2B++38.5B*
SABR-13 336335794.241A+0.6234.625%A++39.403%A++77.9A*N/A3214.3h9.2B**26.6B**
MG-H1 Watchman 303299923.25B**1.6132.502%A++30.1%B+83.1A+1.1B+3723.6h12.8B++39.3B++
NS-AM7 Archer 3162811471.912M**2.9561.231%B33.452%A++23.4M**2.9C*10812h7.4B**12.1B**
Tank Mine 2832201514.667S9.81143.75%SN/A220A**63C+14001h2.9D**2A**
Soldier Soaker 2102091032.029B*2.8345.26%B**22.01%B**174.2SN/A7251.2h4.5B**9.8B**
Cycler TRV 194193503.86A*1.0028.585%B**31.088%A++68.9A++N/A3522.8h11.4B++39.7B*
M40 Fury-F 222183553.327A1.5356.812%B++N/A46.9A10B*1823.9h9.6B17B+
Frag Grenade 1801751175N/A170.1453.649%AN/A583.3B+16.7A+48140.3h3B*5.6B*
Chainblade 19617010,0460.017C+4.8444.224%A4.706%C0.3C--N/A1513.4h2.4B5.3B+
M14 Banshee 1721641213.667B**8.8130.708%C++N/A51.3C*2.5C-1993.2h18.5B+60.2B+
Spear Anti-Vehicle Phalanx Turret 269163820.375A*15.5269.087%M1.227%D**108.7S70.7S9351.5h7B10.1B**
E540 Halberd 2241611312.385B*7.5352.017%A+1.863%D-47.4A*18.5A3123.4h5.4B+10.3B*
M12 Kobalt 154149349.667M44.8119.687%B+13.423%D--74.5B2.5C3022h14.4B*73.4B+
P2-120 AP 2781411410.071B+5.2145.097%C+2.837%C33.6B32.6A**8644.2h11.2D**24.9D--
P525 Marauder-H 143136622.667B*17.8140.582%B++N/A123.6B+6.4C+5331.1h7.3C+18B
MR11 Gatekeeper 232133149.5A4.6446.32%B*N/A33.3A+24.8A3154h49C**105.7B++
MRC3 Mercy 136133334.03B*0.8318.825%B+28.571%A+53.2A++1.2A3502.5h14.8B**78.6B++
C-4 160129284.607A*0.2556.654%SN/A161.3A++38.8B++19540.8h1.2B++2A+
MRC3 Mercy 123122333.697B++1.1618.717%B+24.59%B++48.8A+N/A3692.5h16.2B*86.4B++
MG-S1 Jackal 119117274.333M++0.5330.945%B*22.222%B68.8A+1.2A2731.7h11C*35.5B+
T2 Striker 197109591.847M*3.0156.953%B+N/A20.6B**16.6B**2895.3h42C*73.8B+
M12 Kobalt 9897197S92.1422.199%B**10.309%F-107.8B**1.1D-4800.9h15.1B+68.1B++
MR1 Fracture 16197313.129S1.7347.623%B**2.062%D-18.3M12.1M**1945.3h48B+100.8B++
MR1 Fracture 16394313.032M**1.8345.617%B**3.191%C17.7A*13M**2135.3h46.9C**102.8B+
FA1 Barrage 8079421.881A2.9853.035%A17.722%B+71.8MN/A7521.1h4.2B++7.9B*
NSX Yumi 7979233.435A+1.4229.28%B+30.38%B+49.4B+N/A1531.6h10.2B++35B++
SMG-46 Armistice 7675302.5A+2.3635.361%A++34.667%M++68.2A++N/A8601.1h12.4B++35.1B*
G30 Vulcan 10575515A*10.1440.996%A+5.333%B*50M20B*3371.5h93.2C*227.4B*
G20 Vulcan-H 11873184.056C++0.8057.028%AN/A60.8B*37.5B**7961.2h92.6B162.4B*
M20 Basilisk 9372324S19.1441.655%B6.944%B+45A*13.1A3371.6h59.4B**142.5B**
NS-7 PDW 7171213.381M**1.4832.106%A+26.761%A+88.8M++N/A8180.8h12.8B+39.8B++
NS-61 Emissary 6362144.429S0.4331.421%B+33.871%M++206.7S3.3S8550.3h8.1B*25.9B**
M20 Basilisk 7656414S9.1444.221%B+3.571%D-46.7A*16.7A+3811.2h64.1B*144.9B**
MR11 Gatekeeper-H 935669.333A4.4757.699%B+N/A37.3B+24.7C3861.5h58C++100.6B+
Anti-Vehicle Grenade 6754154N/A49.1445.007%DN/A270C-65C-17460.2h6.3C+13.9C+
MG-HBR1 Dragoon 5150114.545M0.3140.128%B**36%B++35.7B+N/A2241.4h5B*12.5B*

Consumables
  Name Deaths Consumed Time Equipped
Snowman Soldier61120.1h
Motion Spotter1917,0465.4h
Restoration Kit586532.7h
Nano-Armor Kit78133,6778.2h
Anti-Vehicle MANA Turret21280.2h
Spawn Beacon71,5391h
NS-20 Gorgon01220.1h
Nanite Revive Grenade04100.1h
Medical Applicator107119,7276.6h
Welding Device05770h
Ammunition Package89420.3h
Medical Kit2,56427,886135.9h
Recon Detection Device18051,96059.4h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.21s
Server spent 1.28s on queries, 1.07s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.