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Field Marshal Specialist NickleBackThatAssUp[OO] NickleBackThatAssUp
TR BR 153

KDR: 4.86

Score: 54.9m

Last Seen: Aug 23rd, 2019 4:50 PM
- OFFLINE - 59.7 hour(s)

Prestige 1, Battle Rank 100 (153 total) - Terran Republic on Emerald - Outfit Member of Recursion[OO] Recursion
TR outfit on Emerald

Members: 72
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS TSAR-42 TRAP-M1 NS-44 Commissioner NSX Daimyo NSX Tomoe NS-15M2 NS-357 Underboss SOAS-20
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $17,919,324 MLG Score: 14324
Fun Score: N/A
Cheeseburgers Flipped: 380TIME WITH MEDKIT: 8%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.867%32.176%109033118146,8142.14962.715

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.591%2.47A**1.73A++-1.244D*HEAD ++ (~15.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.70.694B+7.70.46B+15

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.499%0.147%18311213679488631.391391061%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.942T*-1.467F-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.51B**18.61B**31

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.483%2.797%23112131439841590.14517889%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.437B0.152C++-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.80.358C**11.30.1C+13.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.616%5.425%101612086828852690.769752253%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.154%0.131C++0.263C*0.182

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
760.36C**28.60.279C*47.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.055%70.69%10131211109,968222070349.5351

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.53%1.388A0.261C*0.513

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.417B2.60.198C++3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.035%17.722%1011121379168410.0469121

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.954B*0.609B+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.399B4.20.135C++3.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[OO] Recursion
TR outfit on Emerald

Members: 72
54.9m187.2%546 (32.8k)485 (29.1k)4.86461167,08034,3464.98399153 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR12141617732.886%55.928%183903:1823

8% Heavy Assault79% Infiltrator12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 15th, 2012 3:33 AMMar 1st, 2016 6:42 PMAug 25th, 2019 4:01 AM (19h) (PST)Aug 23rd, 2019 3:53 PM (2d) (PST)Aug 23rd, 2019 12:50 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9712357361.4750.3030.8252.8190.03114324

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,27114,10044,171881849169229,083

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1888.2h/78.7d 4,100 93,444 46,703 319.4k 2,873 6,852 3,510 110m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A+
Kills:4,716
Deaths:869
KDR:5.427
Accuracy:31.974% A+
HSR:35.751% A
T9 CARV
A++
Kills:1,340
Deaths:336
KDR:3.988
Accuracy:28.091% A++
HSR:29.179% B*
T16 Rhino
A++
Kills:1,233
Deaths:295
KDR:4.180
Accuracy:30.692% A++
HSR:34.226% A++
NSX Naginata
A
Kills:1,170
Deaths:263
KDR:4.449
Accuracy:28.481% A
HSR:32.393% B+
MSW-R
A+
Kills:1,124
Deaths:308
KDR:3.649
Accuracy:30.557% A+
HSR:34.698% A+
T32 Bull
A+
Kills:777
Deaths:174
KDR:4.466
Accuracy:32.128% A+
HSR:34.234% A
MG-H1 Watchman
A++
Kills:299
Deaths:92
KDR:3.250
Accuracy:32.502% A++
HSR:30.100% B+
Kills:10,659
Deaths (as Heavy Assault):2,337
Deaths (to Heavy Assaults):9,706
KDR:4.56098
Kill Difference:8,322
Playtime:158.831 hours
Usage:8%
Score:4.217m
Score/min:442
Accuracy (listed only):30.632%
HSR (listed only):32.940%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX Tanto
A
Kills:1,340
Deaths:267
KDR:5.019
Accuracy:33.644% A
HSR:32.911% B**
HC1 Cougar
A*
Kills:1,319
Deaths:315
KDR:4.187
Accuracy:34.284% A*
HSR:31.463% A++
LC2 Lynx
A++
Kills:1,249
Deaths:309
KDR:4.042
Accuracy:32.820% A++
HSR:27.302% B**
NSX Tengu
A
Kills:1,183
Deaths:377
KDR:3.138
Accuracy:45.734% A
HSR:25.866% B*
PDW-16 Hailstorm
A++
Kills:494
Deaths:141
KDR:3.504
Accuracy:32.802% A++
HSR:22.267% B**
TRAC-5
A*
Kills:357
Deaths:86
KDR:4.151
Accuracy:31.861% A*
HSR:26.050% A
MG-S1 Jackal
B*
Kills:117
Deaths:27
KDR:4.333
Accuracy:30.945% B*
HSR:22.222% C**
FA1 Barrage
A
Kills:79
Deaths:42
KDR:1.881
Accuracy:53.035% A
HSR:17.722% B+
SMG-46 Armistice
M+
Kills:75
Deaths:30
KDR:2.500
Accuracy:35.361% A++
HSR:34.667% M+
NS-7 PDW
A+
Kills:71
Deaths:21
KDR:3.381
Accuracy:32.106% A+
HSR:26.761% A+
Kills:6,284
Deaths (as Light Assault):1,615
Deaths (to Light Assaults):7,819
KDR:3.89102
Kill Difference:4,669
Playtime:63.248 hours
Usage:3%
Score:1.613m
Score/min:425
Accuracy (listed only):36.259%
HSR (listed only):26.723%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A+
Kills:89,273
Deaths:11,937
KDR:7.479
Accuracy:48.716% A+
HSR:75.139% B++
TRAP-M1
A++
Kills:15,719
Deaths:3,077
KDR:5.109
Accuracy:39.015% A++
HSR:37.420% A+
NS-44 Commissioner
A+
Kills:8,816
Deaths:3,541
KDR:2.490
Accuracy:48.351% A+
HSR:28.176% B*
NSX Daimyo
B++
Kills:4,976
Deaths:669
KDR:7.438
Accuracy:46.364% B++
HSR:95.961% B+
NSX Tomoe
A+
Kills:4,725
Deaths:846
KDR:5.585
Accuracy:34.182% B**
HSR:52.233% A+
NS-357 Underboss
A
Kills:4,084
Deaths:2,048
KDR:1.994
Accuracy:47.845% A
HSR:23.237% C*
SOAS-20
A++
Kills:2,135
Deaths:370
KDR:5.770
Accuracy:35.130% A+
HSR:32.974% A++
T4 AMP
B**
Kills:1,465
Deaths:679
KDR:2.158
Accuracy:33.785% B**
HSR:19.932% C++
NS-30 Vandal
A++
Kills:1,303
Deaths:165
KDR:7.897
Accuracy:43.902% A++
HSR:35.303% B**
KSR-35
A++
Kills:1,225
Deaths:198
KDR:6.187
Accuracy:44.880% A++
HSR:39.020% A
TX1 Repeater
B**
Kills:1,225
Deaths:631
KDR:1.941
Accuracy:30.494% B**
HSR:20.571% C+
NS-45 Pilot
B++
Kills:1,194
Deaths:492
KDR:2.427
Accuracy:35.673% B++
HSR:22.781% C
NSX Tengu
A
Kills:1,183
Deaths:377
KDR:3.138
Accuracy:45.734% A
HSR:25.866% B*
HSR-1
A+
Kills:920
Deaths:164
KDR:5.610
Accuracy:44.370% A+
HSR:36.630% B**
PDW-16 Hailstorm
A++
Kills:494
Deaths:141
KDR:3.504
Accuracy:32.802% A++
HSR:22.267% B**
NS-AM7 Archer
A++
Kills:288
Deaths:155
KDR:1.858
Accuracy:61.308% B
HSR:33.681% A++
Soldier Soaker
A
Kills:209
Deaths:103
KDR:2.029
Accuracy:45.260% A
HSR:22.010% A
MG-S1 Jackal
B*
Kills:117
Deaths:27
KDR:4.333
Accuracy:30.945% B*
HSR:22.222% C**
SMG-46 Armistice
M+
Kills:75
Deaths:30
KDR:2.500
Accuracy:35.361% A++
HSR:34.667% M+
NS-7 PDW
A+
Kills:71
Deaths:21
KDR:3.381
Accuracy:32.106% A+
HSR:26.761% A+
NS-61 Emissary
M++
Kills:62
Deaths:14
KDR:4.429
Accuracy:31.421% B+
HSR:33.871% M++
Kills:139,559
Deaths (as Infiltrator):25,685
Deaths (to Infiltrators):6,569
KDR:5.43348
Kill Difference:113,874
Playtime:1,495.151 hours
Usage:79%
Score:44.638m
Score/min:498
Accuracy (listed only):40.364%
HSR (listed only):35.272%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
A
Kills:1,350
Deaths:326
KDR:4.141
Accuracy:30.462% A
HSR:30.593% B**
NSX Tengu
A
Kills:1,183
Deaths:377
KDR:3.138
Accuracy:45.734% A
HSR:25.866% B*
TORQ-9
A
Kills:1,172
Deaths:338
KDR:3.467
Accuracy:30.754% A
HSR:32.167% B**
T1 Cycler
A*
Kills:562
Deaths:150
KDR:3.747
Accuracy:33.232% A*
HSR:26.335% B++
PDW-16 Hailstorm
A++
Kills:494
Deaths:141
KDR:3.504
Accuracy:32.802% A++
HSR:22.267% B**
SABR-13
A++
Kills:335
Deaths:79
KDR:4.241
Accuracy:34.625% A++
HSR:39.403% A++
Cycler TRV
A++
Kills:193
Deaths:50
KDR:3.860
Accuracy:28.585% B**
HSR:31.088% A++
MG-S1 Jackal
B*
Kills:117
Deaths:27
KDR:4.333
Accuracy:30.945% B*
HSR:22.222% C**
NSX Yumi
B+
Kills:79
Deaths:23
KDR:3.435
Accuracy:29.280% B+
HSR:30.380% B+
FA1 Barrage
A
Kills:79
Deaths:42
KDR:1.881
Accuracy:53.035% A
HSR:17.722% B+
SMG-46 Armistice
M+
Kills:75
Deaths:30
KDR:2.500
Accuracy:35.361% A++
HSR:34.667% M+
NS-7 PDW
A+
Kills:71
Deaths:21
KDR:3.381
Accuracy:32.106% A+
HSR:26.761% A+
Kills:5,710
Deaths (as Combat Medic):1,604
Deaths (to Combat Medics):3,420
KDR:3.55985
Kill Difference:4,106
Playtime:65.709 hours
Usage:3%
Score:1.615m
Score/min:410
Accuracy (listed only):34.743%
HSR (listed only):28.289%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX Tanto
A
Kills:1,340
Deaths:267
KDR:5.019
Accuracy:33.644% A
HSR:32.911% B**
HC1 Cougar
A*
Kills:1,319
Deaths:315
KDR:4.187
Accuracy:34.284% A*
HSR:31.463% A++
LC2 Lynx
A++
Kills:1,249
Deaths:309
KDR:4.042
Accuracy:32.820% A++
HSR:27.302% B**
TRAC-5
A*
Kills:357
Deaths:86
KDR:4.151
Accuracy:31.861% A*
HSR:26.050% A
FA1 Barrage
A
Kills:79
Deaths:42
KDR:1.881
Accuracy:53.035% A
HSR:17.722% B+
MG-HBR1 Dragoon
N/A
Kills:50
Deaths:11
KDR:4.545
Accuracy:40.128% N/A
HSR:36% N/A
Kills:4,394
Deaths (as Engineer):1,030
Deaths (to Engineers):4,636
KDR:4.26602
Kill Difference:3,364
Playtime:53.709 hours
Usage:3%
Score:1.259m
Score/min:391
Accuracy (listed only):37.629%
HSR (listed only):28.575%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B+
Kills:1,198
Deaths:287
KDR:4.174
Accuracy:42.962% B+
HSR:3.422% C*
M3 Pounder HEG
B+
Kills:1,072
Deaths:286
KDR:3.748
Accuracy:44.253% B+
HSR:3.172% C++
MRC3 Mercy
A+
Kills:142
Deaths:35
KDR:4.057
Accuracy:18.994% B+
HSR:28.873% A+
MRC3 Mercy
B+
Kills:125
Deaths:35
KDR:3.571
Accuracy:18.919% B+
HSR:24% B+
MR1 Fracture
A
Kills:101
Deaths:32
KDR:3.156
Accuracy:47.597% A
HSR:1.980% D-
MR1 Fracture
B**
Kills:98
Deaths:32
KDR:3.063
Accuracy:45.609% B**
HSR:3.061% C
Kills:2,736
Deaths (as MAX Suit):353.500
Deaths (to MAX Suits):944
KDR:7.73975
Kill Difference:2,382.500
Playtime:47.631 hours
Usage:3%
Score:1.572m
Score/min:550
Accuracy (listed only):36.389%
HSR (listed only):10.751%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A+
Kills:679
V. Kills:36 N/A
Deaths:42
KDR:16.167
Accuracy:37.499% A+
KPH:67.400 B*
VKPH:3.600 C++
Hornet Missiles
B*
Kills:62
V. Kills:36 168%
Deaths:3
KDR:20.667
Accuracy:64.495% B+
KPH:100.700 B*
VKPH:58.500 B*
Kills:741 (679 + 0)
Deaths:45
KDR:16.467
VKDR:1.600
Vehicle Kills:72
Kill Difference:696
Playtime:10.692 hours
Usage:1%
Score:0.162m
Score/min:252
Piloting Accuracy:37.499%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
A++
Kills:171
V. Kills:66 255%
Deaths:13
KDR:13.154
Accuracy:51.142% A
KPH:47.400 A++
VKPH:18.300 B**
P2-120 AP
A**
Kills:143
V. Kills:138 103%
Deaths:16
KDR:8.938
Accuracy:45.483% C+
KPH:33.900 C**
VKPH:32.700 A**
MR11 Gatekeeper
B**
Kills:137
V. Kills:101 134%
Deaths:14
KDR:9.786
Accuracy:46.513% B*
KPH:33.700 B**
VKPH:24.800 B**
G30 Vulcan
M
Kills:75
V. Kills:30 242%
Deaths:5
KDR:15
Accuracy:40.996% A
KPH:50.100 M
VKPH:20 B*
Halberd SE
A*
Kills:63
V. Kills:16 371%
Deaths:3
KDR:21
Accuracy:48.969% C+
KPH:70 A*
VKPH:17.800 B+
Kills:589 (143 + 446)
Deaths:51
KDR:11.549
VKDR:6.882
Vehicle Kills:351
Kill Difference:538
Playtime:14.290 hours
Usage:1%
Score:0.416m
Score/min:485
Driving Accuracy:45.483%
Gunner Accuracy:48.969%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B++
Kills:149
V. Kills:7 N/A
Deaths:7
KDR:21.286
Accuracy:41.117% B++
KPH:119.400 B+
VKPH:5.600 C
G20 Vulcan-H
B*
Kills:76
V. Kills:46 162%
Deaths:19
KDR:4
Accuracy:57.339% A
KPH:58.700 B++
VKPH:35.500 B*
MR11 Gatekeeper-H
B+
Kills:56
V. Kills:37 147%
Deaths:6
KDR:9.333
Accuracy:57.699% B+
KPH:38.200 B+
VKPH:25.200 C
Kills:281 (0 + 281)
Deaths:32
KDR:8.781
VKDR:2.813
Vehicle Kills:90
Kill Difference:249
Playtime:4.010 hours
Usage:0%
Score:0.132m
Score/min:550
Driving Accuracy:N/A%
Gunner Accuracy:57.699%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:154
V. Kills:5 N/A
Deaths:3
KDR:51.333
Accuracy:20.440% B+
KPH:72.900 C**
VKPH:2.400 C
M12 Kobalt
B**
Kills:107
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:22.118% B**
KPH:112.100 B**
VKPH:1 D-
M20 Basilisk
A*
Kills:75
V. Kills:23 313%
Deaths:4
KDR:18.750
Accuracy:42.091% B
KPH:44.500 A*
VKPH:13.600 A+
M20 Basilisk
A**
Kills:58
V. Kills:20 276%
Deaths:4
KDR:14.500
Accuracy:44.233% B+
KPH:49.800 A**
VKPH:17.200 A++
Kills:394 (0 + 394)
Deaths:11
KDR:35.818
VKDR:4.455
Vehicle Kills:49
Kill Difference:383
Playtime:5.918 hours
Usage:0%
Score:0.130m
Score/min:365
Driving Accuracy:N/A%
Gunner Accuracy:44.233%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A+
Kills:183
V. Kills:39 458%
Deaths:55
KDR:3.327
Accuracy:56.812% B++
KPH:47.300 A+
VKPH:10.100 B**
Kills:183 (183 + 0)
Deaths:55
KDR:3.327
VKDR:0.709
Vehicle Kills:39
Kill Difference:128
Playtime:3.866 hours
Usage:0%
Score:0.043m
Score/min:184
Driving Accuracy:56.812%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C++
Kills:51
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:35.305% C++
KPH:60.400 C+
VKPH:3.600 D-
Kills:51 (0 + 51)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:3
Kill Difference:51
Playtime:0.845 hours
Usage:0%
Score:0.011m
Score/min:224
Piloting Accuracy:N/A%
Gunner Accuracy:35.305%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 89,82889,27311,9377.479B*2.6148.716%A+75.139%B++109.9M++N/A282812.6h1.8B**3.6B**
TRAP-M1 15,86615,7193,0775.109M+0.2439.015%A++37.42%A+101.9M++1A+238154.3h7.6B++19.5B*
NS-44 Commissioner 8,8518,8163,5412.49A+2.3748.351%A+28.176%B*170.2SN/A42951.8h2.6A5.4B**
NSX Daimyo 4,9774,9766697.438A2.5746.364%B++95.961%B+99.5A++N/A24250h1.9B**4.1B*
NSX Tomoe 4,7454,7258465.585M0.7234.182%B**52.233%A+94.9A**N/A28749.8h10.7B**31.3B*
NS-15M2 4,7584,7168695.427A*0.5631.974%A+35.751%A98.5A++N/A28647.9h9.5B**29.8B*
NS-357 Underboss 4,1054,0842,0481.994B**2.8747.845%A23.237%C*157.1M**N/A42226h3.2B**6.6B**
SOAS-20 2,1462,1353705.77M*0.9135.13%A+32.974%A++97.5M*N/A26821.9h10B++28.4B**
T4 AMP 1,4751,4656792.158B**2.7133.785%B**19.932%C++174.4S1.2A+5088.4h10A29.5B**
NS-11A 1,3631,3503264.141A++0.7230.462%A30.593%B**75.4A*N/A19817.9h11.1B**36.6B*
T9 CARV 1,3451,3403363.988A*0.8828.091%A++29.179%B*80.2MN/A43816.7h9.8B**34.7B*
NSX Tanto 1,3511,3402675.019S0.1533.644%A32.911%B**93.1A**N/A21614.4h10.5B++31.1B+
HC1 Cougar 1,3291,3193154.187M++0.6834.284%A*31.463%A++96.3M++N/A30213.7h10B++29.2B*
NS-30 Vandal 1,3071,3031657.897M**3.0343.902%A++35.303%B**117.4M*N/A32211.1h4.5B**10.2B**
LC2 Lynx 1,2641,2493094.042M0.8232.82%A++27.302%B**93.9M++1.1A++35513.3h12.7B+38.8B*
T16 Rhino 1,2401,2332954.18M++0.6830.692%A++34.226%A++85A**N/A25614.5h10B**32.7B**
KSR-35 1,2291,2251986.187A++1.3244.88%A++39.02%A102.9M++N/A25511.9h3.8B*8.5B*
TX1 Repeater 1,2271,2256311.941A+2.9230.494%B**20.571%C+133.2SN/A4449.2h8.3B**27.2B**
M3 Pounder HEG 1,5661,1982874.174A++0.6942.962%B+3.422%C*32.6A++10S17436.7h15.8C**36.9B+
NS-45 Pilot 1,1991,1944922.427B*2.4435.673%B++22.781%C173M++N/A3946.9h5.2B**14.6B*
NSX Tengu 1,1891,1833773.138A*1.7345.734%A25.866%B*82.7A++N/A21614.3h12.7C**27.9B+
TORQ-9 1,1791,1723383.467A++1.4030.754%A32.167%B**71.5A++N/A21316.4h11.9B**38.6B**
NSX Naginata 1,1861,1702634.449M++0.4228.481%A32.393%B+93.6A++1.3A29712.5h10.5B+36.9B++
MSW-R 1,1311,1243083.649B++1.2230.557%A+34.698%A+87.1A++N/A51612.9h9.9B*32.4B*
M3 Pounder HEG 1,4241,0722863.748A1.1244.253%B+3.172%C++29.2A9.6M*15036.7h18.4C++41.5B
HSR-1 9299201645.61A*0.7544.37%A+36.63%B**100A**1A+2159.2h4.8B+10.7B*
T32 Bull 7837771744.466A**0.4032.128%A+34.234%A87.3A++N/A2868.9h9.8B**30.3B*
M14 Banshee 7156794216.167B**11.3037.499%A+N/A67.2B*3.6C++21310.1h18.6B+49.5B+
NS-TMC-01 "His Regards" 61457623,5420.024C+4.8453.883%A*N/A0.5CN/A11215.7h2B+3.7B+
T1 Cycler 5755621503.747A**1.1233.232%A*26.335%B++75.9M++1.8M**4597.4h12.4B++37.4B**
NS Decimator 8135402132.535A++2.3367.967%B*1.481%D52.9B**26.8A45010.2h4.7C++7B+
PDW-16 Hailstorm 5004941413.504M+1.3632.802%A++22.267%B**91.5M*1.1A*3015.4h10.7B**32.5B*
TRAC-5 359357864.151S0.7131.861%A*26.05%A55.8A**N/A7516.4h12.3B+38.5B*
SABR-13 336335794.241A0.6234.625%A++39.403%A++77.9A*N/A3354.3h9.2B**26.6B**
MG-H1 Watchman 303299923.25B**1.6132.502%A++30.1%B+83.1A+1.1B+4153.6h12.8B+39.3B++
NS-AM7 Archer 3242881551.858M*3.0161.308%B33.681%A++23M*2.9C*10612.5h7.5B**12.3B**
Tank Mine 3382631616.438S11.57144.758%SN/A239.1M68.2C*15521.1h2.7D*1.9A**
Soldier Soaker 2102091032.029B*2.8445.26%A22.01%A174.2SN/A7411.2h4.5B*9.8B**
Spear Anti-Vehicle Phalanx Turret 3272021020.2A*15.3469.293%MN/A118.8S73.5S9821.7h6.4B++9.2A
Cycler TRV 194193503.86A**1.0028.585%B**31.088%A++68.9A++N/A3722.8h11.4B++39.7B*
M40 Fury-F 222183553.327A1.5456.812%B++N/A46.9A10B**1843.9h9.6B17B+
Frag Grenade 1851801180N/A175.1453.892%AN/A600B+16.7A49360.3h3B*5.6B*
Chainblade 19717110,2430.017C+4.8543.996%A4.678%C0.3C--N/A1522.4h2.4C**5.4B+
E540 Halberd 2371711313.154B**8.2951.142%A1.754%D-47.5A++18.3B**3023.6h5.2B+10.2B*
M12 Kobalt 159154351.333A**46.4720.44%B+14.286%D-73.3C**2.4C3032.1h15B++73.2B+
P525 Marauder-H 156149721.286B++16.4241.117%B++N/A124.2B+5.8C5241.2h7.4C+18B
C-4 182148324.625A*0.2455.592%SN/A164.4A++37.8B+18910.9h1.1B*2.1A+
P2-120 AP 281143168.938C**4.0745.483%C+2.797%C+34C**32.9A**9084.2h11.3F24.8D*
MRC3 Mercy 146142354.057B*0.8118.994%B+28.873%A+54.6A++1.5A++3652.6h14.3A75.3B*
MR11 Gatekeeper 238137149.786A4.9246.513%B*N/A33.4B**24.6B**3164.1h48.4C**104.2B++
MRC3 Mercy 127125353.571B+1.2918.919%B+24%B+48.1AN/A3752.6h16.3B*86.3B++
T2 Striker 212118661.788M++3.0856.151%B+N/A19.7B++15.7B+2756h43.7C++77.9C**
MG-S1 Jackal 119117274.333M+0.5330.945%B*22.222%C**68.8A+1.2A3181.7h11C*35.5B+
M12 Kobalt 1081071107S102.1422.118%B**11.215%F107B**1D-5151h14.5B++65.6B++
MR1 Fracture 166101323.156S1.7147.597%A1.98%D-18.7M+12M**1945.4h46.8B+98.2B++
MR1 Fracture 16898323.063M**1.8045.609%B**3.061%C18.1A*13M**2175.4h45.6C**100.1B+
NSX Yumi 7979233.435A+1.4329.28%B+30.38%B+49.4B+N/A1691.6h10.2B++35B++
FA1 Barrage 8079421.881B*2.9853.035%A17.722%B+71.8A**N/A7921.1h4.2B++7.9B*
G20 Vulcan-H 12276194C++0.8657.339%AN/A58.5B++35.4B*7511.3h97.9C*170.8B++
G30 Vulcan 10575515A*10.1440.996%A5.333%B*50M20B*3371.5h93.2C*227.4B*
M20 Basilisk 9875418.75S13.8942.091%B6.667%C**44.1A*13.5A+3431.7h61.3B**145.7B**
SMG-46 Armistice 7675302.5A2.3635.361%A++34.667%M+68.2A*N/A9561.1h12.4B++35.1B*
NS-7 PDW 7171213.381M++1.4832.106%A+26.761%A+88.8M++N/A8730.8h12.8B+39.8B++
NS Annihilator 11169203.45S1.4183.705%B*N/A27.6M**16.8M+3282.5h7.1A++8.4A++
Halberd SE 7963321B**16.1448.969%C+N/A70A*17.8B+2530.9h3A6.2A
Hornet Missiles 9862320.667A*15.8064.495%B+N/A103.3B*60B*8970.6h12.5C+19.3C++
NS-61 Emissary 6362144.429S0.4431.421%B+33.871%M++206.7S3.3S8910.3h8.1B*25.9B**
Anti-Vehicle Grenade 7358158N/A53.1445.039%DN/A290C75C17980.2h5.9C+13.2C+
M20 Basilisk 7858414.5S9.6444.233%B+3.448%D-48.3A*16.7A++3861.2h62.1B*140.4B**
MR11 Gatekeeper-H 935669.333B**4.4757.699%B+N/A37.3B+24.7C3931.5h58C++100.6B
CAS 14-E 5451151A+46.1435.305%C++N/A63.8C+3.8D2230.8h27.5B77.9B+
MG-HBR1 Dragoon 5150114.545M++0.3240.128%B**36%B*35.7B+N/A2751.4h5B*12.5B*

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator108120,1766.6h
Spawn Beacon121,9181.2h
Nano-Armor Kit81141,9698.6h
Nanite Revive Grenade04160.1h
Anti-Vehicle MANA Turret21310.2h
NS-20 Gorgon01220.1h
Restoration Kit586532.7h
Motion Spotter1917,0515.4h
Welding Device05770h
Ammunition Package119650.3h
Medical Kit2,82031,228148h
Snowman Soldier61120.1h
Recon Detection Device20861,62269.8h

Check the help document for the dictionary if you want to learn more about words used here.


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