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Field Marshal Specialist NickleBackThatAssUp[OO] NickleBackThatAssUp
TR BR 150

KDR: 4.86

Score: 52.6m

Last Seen: Jun 22nd, 2019 4:59 PM
- OFFLINE - 45.5 hour(s)

Prestige 1, Battle Rank 100 (150 total) - Terran Republic on Emerald - Outfit Member of Recursion[OO] Recursion
TR outfit on Emerald

Members: 50
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS TSAR-42 TRAP-M1 NS-44 Commissioner NSX Daimyo NSX Tomoe NS-15M2 NS-357 Underboss SOAS-20
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $17,710,407 MLG Score: 14157
Fun Score: N/A
Cheeseburgers Flipped: 380TIME WITH MEDKIT: 8.1%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.816%32.28%109233117746,1192.207922.652

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.589%2.462A**1.766A++-1.242D*HEAD ++ (~15.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.80.692B+7.70.458B+15.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.483%2.797%24112091439551560.14973891%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.441B0.142C++-1.731

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.80.358C**11.30.1C+13.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.598%5.531%102612046698662650.772517252%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.255%0.123C+0.285C*0.187

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.60.354C**28.80.274C*47.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.413%71.704%10231207104,210211964449.1557

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.58%1.428A0.314C*0.553

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.445B2.50.233C++3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.035%17.722%1021120979160410.0492212

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.959B*0.618B+-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.399B4.20.135C++3.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[OO] Recursion
TR outfit on Emerald

Members: 50
52.6m184.1%540 (32.4k)480 (28.8k)4.85943160,02132,9304.97977150 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR12101541532.577%56.4%183703:2022

9% Heavy Assault79% Infiltrator13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 15th, 2012 3:33 AMMar 1st, 2016 6:42 PMJun 22nd, 2019 12:47 PM (2d) (PST)Jun 22nd, 2019 1:28 PM (2d) (PST)Jun 22nd, 2019 12:59 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9612347271.4590.3000.8232.7420.03114157

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,67514,02443,651881849165228,806

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1827.6h/76.1d 3,963 90,252 44,887 300.7k 2,793 6,665 3,350 105.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A+
Kills:4,716
Deaths:869
KDR:5.427
Accuracy:31.974% A+
HSR:35.751% A
T9 CARV
A++
Kills:1,340
Deaths:336
KDR:3.988
Accuracy:28.091% A++
HSR:29.179% B**
T16 Rhino
A*
Kills:1,233
Deaths:295
KDR:4.180
Accuracy:30.692% A*
HSR:34.226% A*
NSX Naginata
A
Kills:1,170
Deaths:263
KDR:4.449
Accuracy:28.481% A
HSR:32.393% B+
MSW-R
A++
Kills:1,099
Deaths:302
KDR:3.639
Accuracy:30.585% A++
HSR:34.850% A+
T32 Bull
A++
Kills:774
Deaths:173
KDR:4.474
Accuracy:32.167% A++
HSR:34.238% A+
MG-H1 Watchman
A++
Kills:299
Deaths:92
KDR:3.250
Accuracy:32.502% A++
HSR:30.100% B+
Kills:10,631
Deaths (as Heavy Assault):2,330
Deaths (to Heavy Assaults):9,290
KDR:4.56266
Kill Difference:8,301
Playtime:157.918 hours
Usage:9%
Score:4.178m
Score/min:441
Accuracy (listed only):30.642%
HSR (listed only):32.962%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX Tanto
A
Kills:1,340
Deaths:267
KDR:5.019
Accuracy:33.644% A
HSR:32.911% B**
HC1 Cougar
A*
Kills:1,319
Deaths:315
KDR:4.187
Accuracy:34.284% A*
HSR:31.463% A++
NSX Tengu
A
Kills:1,183
Deaths:377
KDR:3.138
Accuracy:45.734% A
HSR:25.866% B*
LC2 Lynx
A*
Kills:1,143
Deaths:293
KDR:3.901
Accuracy:32.624% A*
HSR:27.209% B**
PDW-16 Hailstorm
A++
Kills:494
Deaths:141
KDR:3.504
Accuracy:32.802% A++
HSR:22.267% B**
TRAC-5
A*
Kills:357
Deaths:86
KDR:4.151
Accuracy:31.861% A*
HSR:26.050% A
MG-S1 Jackal
B*
Kills:117
Deaths:27
KDR:4.333
Accuracy:30.945% B*
HSR:22.222% B
FA1 Barrage
A
Kills:79
Deaths:42
KDR:1.881
Accuracy:53.035% A
HSR:17.722% B+
SMG-46 Armistice
M++
Kills:75
Deaths:30
KDR:2.500
Accuracy:35.361% A++
HSR:34.667% M++
NS-7 PDW
A+
Kills:71
Deaths:21
KDR:3.381
Accuracy:32.106% A+
HSR:26.761% A+
Kills:6,178
Deaths (as Light Assault):1,599
Deaths (to Light Assaults):7,460
KDR:3.86366
Kill Difference:4,579
Playtime:62.258 hours
Usage:3%
Score:1.584m
Score/min:424
Accuracy (listed only):36.240%
HSR (listed only):26.714%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A+
Kills:86,537
Deaths:11,531
KDR:7.505
Accuracy:48.710% A+
HSR:75.223% B++
TRAP-M1
A++
Kills:12,697
Deaths:2,528
KDR:5.023
Accuracy:38.832% A++
HSR:38.214% A++
NS-44 Commissioner
A+
Kills:8,816
Deaths:3,541
KDR:2.490
Accuracy:48.351% A+
HSR:28.176% B*
NSX Daimyo
B++
Kills:4,976
Deaths:669
KDR:7.438
Accuracy:46.364% B++
HSR:95.961% B+
NSX Tomoe
A+
Kills:4,725
Deaths:846
KDR:5.585
Accuracy:34.182% B**
HSR:52.233% A+
NS-357 Underboss
A+
Kills:3,526
Deaths:1,718
KDR:2.052
Accuracy:47.818% A+
HSR:23.057% C*
SOAS-20
A++
Kills:2,135
Deaths:370
KDR:5.770
Accuracy:35.130% A+
HSR:32.974% A++
T4 AMP
B**
Kills:1,465
Deaths:679
KDR:2.158
Accuracy:33.785% B**
HSR:19.932% C++
NS-30 Vandal
A++
Kills:1,303
Deaths:165
KDR:7.897
Accuracy:43.902% A++
HSR:35.303% B**
TX1 Repeater
B**
Kills:1,225
Deaths:631
KDR:1.941
Accuracy:30.494% B**
HSR:20.571% C+
KSR-35
A+
Kills:1,225
Deaths:198
KDR:6.187
Accuracy:44.880% A+
HSR:39.020% A
NS-45 Pilot
B++
Kills:1,194
Deaths:492
KDR:2.427
Accuracy:35.673% B++
HSR:22.781% C
NSX Tengu
A
Kills:1,183
Deaths:377
KDR:3.138
Accuracy:45.734% A
HSR:25.866% B*
HSR-1
A+
Kills:920
Deaths:164
KDR:5.610
Accuracy:44.370% A+
HSR:36.630% B**
PDW-16 Hailstorm
A++
Kills:494
Deaths:141
KDR:3.504
Accuracy:32.802% A++
HSR:22.267% B**
NS-AM7 Archer
A++
Kills:285
Deaths:151
KDR:1.887
Accuracy:61.286% B
HSR:33.333% A++
Soldier Soaker
A
Kills:209
Deaths:103
KDR:2.029
Accuracy:45.260% A
HSR:22.010% B**
MG-S1 Jackal
B*
Kills:117
Deaths:27
KDR:4.333
Accuracy:30.945% B*
HSR:22.222% B
SMG-46 Armistice
M++
Kills:75
Deaths:30
KDR:2.500
Accuracy:35.361% A++
HSR:34.667% M++
NS-7 PDW
A+
Kills:71
Deaths:21
KDR:3.381
Accuracy:32.106% A+
HSR:26.761% A+
NS-61 Emissary
M++
Kills:62
Deaths:14
KDR:4.429
Accuracy:31.421% B+
HSR:33.871% M++
Kills:133,240
Deaths (as Infiltrator):24,396
Deaths (to Infiltrators):6,314
KDR:5.46155
Kill Difference:108,844
Playtime:1,437.006 hours
Usage:79%
Score:42.444m
Score/min:492
Accuracy (listed only):40.353%
HSR (listed only):35.289%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
A
Kills:1,350
Deaths:326
KDR:4.141
Accuracy:30.462% A
HSR:30.593% A
NSX Tengu
A
Kills:1,183
Deaths:377
KDR:3.138
Accuracy:45.734% A
HSR:25.866% B*
TORQ-9
A
Kills:1,172
Deaths:338
KDR:3.467
Accuracy:30.754% A
HSR:32.167% A
T1 Cycler
A**
Kills:562
Deaths:150
KDR:3.747
Accuracy:33.232% A**
HSR:26.335% B++
PDW-16 Hailstorm
A++
Kills:494
Deaths:141
KDR:3.504
Accuracy:32.802% A++
HSR:22.267% B**
SABR-13
A++
Kills:335
Deaths:79
KDR:4.241
Accuracy:34.625% A++
HSR:39.403% A++
Cycler TRV
A++
Kills:193
Deaths:50
KDR:3.860
Accuracy:28.585% A
HSR:31.088% A++
MG-S1 Jackal
B*
Kills:117
Deaths:27
KDR:4.333
Accuracy:30.945% B*
HSR:22.222% B
NSX Yumi
B+
Kills:79
Deaths:23
KDR:3.435
Accuracy:29.280% B+
HSR:30.380% B+
FA1 Barrage
A
Kills:79
Deaths:42
KDR:1.881
Accuracy:53.035% A
HSR:17.722% B+
SMG-46 Armistice
M++
Kills:75
Deaths:30
KDR:2.500
Accuracy:35.361% A++
HSR:34.667% M++
NS-7 PDW
A+
Kills:71
Deaths:21
KDR:3.381
Accuracy:32.106% A+
HSR:26.761% A+
Kills:5,710
Deaths (as Combat Medic):1,604
Deaths (to Combat Medics):3,288
KDR:3.55985
Kill Difference:4,106
Playtime:65.709 hours
Usage:4%
Score:1.615m
Score/min:410
Accuracy (listed only):34.743%
HSR (listed only):28.289%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX Tanto
A
Kills:1,340
Deaths:267
KDR:5.019
Accuracy:33.644% A
HSR:32.911% B**
HC1 Cougar
A*
Kills:1,319
Deaths:315
KDR:4.187
Accuracy:34.284% A*
HSR:31.463% A++
LC2 Lynx
A*
Kills:1,143
Deaths:293
KDR:3.901
Accuracy:32.624% A*
HSR:27.209% B**
TRAC-5
A*
Kills:357
Deaths:86
KDR:4.151
Accuracy:31.861% A*
HSR:26.050% A
FA1 Barrage
A
Kills:79
Deaths:42
KDR:1.881
Accuracy:53.035% A
HSR:17.722% B+
MG-HBR1 Dragoon
N/A
Kills:50
Deaths:11
KDR:4.545
Accuracy:40.128% N/A
HSR:36% N/A
Kills:4,288
Deaths (as Engineer):1,014
Deaths (to Engineers):4,474
KDR:4.2288
Kill Difference:3,274
Playtime:53.303 hours
Usage:3%
Score:1.252m
Score/min:391
Accuracy (listed only):37.596%
HSR (listed only):28.559%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B+
Kills:1,198
Deaths:287
KDR:4.174
Accuracy:42.963% B+
HSR:3.422% C*
M3 Pounder HEG
B+
Kills:1,072
Deaths:286
KDR:3.748
Accuracy:44.257% B+
HSR:3.172% C+
MRC3 Mercy
A++
Kills:142
Deaths:35
KDR:4.057
Accuracy:18.994% B+
HSR:28.873% A++
MRC3 Mercy
B++
Kills:125
Deaths:35
KDR:3.571
Accuracy:18.919% B+
HSR:24% B++
MR1 Fracture
A
Kills:101
Deaths:31
KDR:3.258
Accuracy:47.625% A
HSR:1.980% D-
MR1 Fracture
B**
Kills:98
Deaths:31
KDR:3.161
Accuracy:45.623% B**
HSR:3.061% C-
Kills:2,736
Deaths (as MAX Suit):352.500
Deaths (to MAX Suits):923
KDR:7.7617
Kill Difference:2,383.500
Playtime:47.569 hours
Usage:3%
Score:1.572m
Score/min:551
Accuracy (listed only):36.397%
HSR (listed only):10.751%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B++
Kills:318
V. Kills:18 N/A
Deaths:34
KDR:9.353
Accuracy:33.606% B++
KPH:52.200 B
VKPH:3 C+
Kills:318 (318 + 0)
Deaths:34
KDR:9.353
VKDR:0.529
Vehicle Kills:18
Kill Difference:284
Playtime:6.094 hours
Usage:0%
Score:0.062m
Score/min:169
Piloting Accuracy:33.606%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
A**
Kills:161
V. Kills:63 252%
Deaths:13
KDR:12.385
Accuracy:52.046% A+
KPH:47.500 A**
VKPH:18.600 A+
P2-120 AP
A**
Kills:143
V. Kills:138 103%
Deaths:16
KDR:8.938
Accuracy:45.483% C+
KPH:33.900 B
VKPH:32.700 A**
MR11 Gatekeeper
B**
Kills:133
V. Kills:99 133%
Deaths:14
KDR:9.500
Accuracy:46.345% B*
KPH:33.200 B**
VKPH:24.700 B**
G30 Vulcan
M
Kills:75
V. Kills:30 242%
Deaths:5
KDR:15
Accuracy:40.996% A
KPH:50.100 M
VKPH:20 B*
Halberd SE
A*
Kills:61
V. Kills:16 359%
Deaths:2
KDR:30.500
Accuracy:49.086% B+
KPH:68.700 A*
VKPH:18 B**
Kills:573 (143 + 430)
Deaths:50
KDR:11.460
VKDR:6.920
Vehicle Kills:346
Kill Difference:523
Playtime:14.002 hours
Usage:1%
Score:0.412m
Score/min:490
Driving Accuracy:45.483%
Gunner Accuracy:49.086%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B*
Kills:149
V. Kills:7 N/A
Deaths:7
KDR:21.286
Accuracy:41.117% B*
KPH:119.400 B+
VKPH:5.600 C
G20 Vulcan-H
B*
Kills:76
V. Kills:46 162%
Deaths:19
KDR:4
Accuracy:57.339% A
KPH:58.700 B++
VKPH:35.500 B*
MR11 Gatekeeper-H
B+
Kills:56
V. Kills:37 147%
Deaths:6
KDR:9.333
Accuracy:57.699% B+
KPH:38.200 B+
VKPH:25.200 C
Kills:281 (0 + 281)
Deaths:32
KDR:8.781
VKDR:2.813
Vehicle Kills:90
Kill Difference:249
Playtime:4.010 hours
Usage:0%
Score:0.131m
Score/min:543
Driving Accuracy:N/A%
Gunner Accuracy:57.699%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:154
V. Kills:5 N/A
Deaths:3
KDR:51.333
Accuracy:20.440% B+
KPH:72.900 C**
VKPH:2.400 C
M12 Kobalt
B**
Kills:104
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:22.162% B**
KPH:110.400 B**
VKPH:1.100 D-
M20 Basilisk
A*
Kills:74
V. Kills:22 322%
Deaths:4
KDR:18.500
Accuracy:42.192% B+
KPH:44 A*
VKPH:13.100 A+
M20 Basilisk
A*
Kills:56
V. Kills:20 267%
Deaths:4
KDR:14
Accuracy:44.221% B+
KPH:48.300 A*
VKPH:17.200 A++
Kills:388 (0 + 388)
Deaths:11
KDR:35.273
VKDR:4.364
Vehicle Kills:48
Kill Difference:377
Playtime:5.898 hours
Usage:0%
Score:0.128m
Score/min:361
Driving Accuracy:N/A%
Gunner Accuracy:44.221%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A
Kills:183
V. Kills:39 458%
Deaths:55
KDR:3.327
Accuracy:56.812% B++
KPH:47.300 A
VKPH:10.100 B**
Kills:183 (183 + 0)
Deaths:55
KDR:3.327
VKDR:0.709
Vehicle Kills:39
Kill Difference:128
Playtime:3.866 hours
Usage:0%
Score:0.042m
Score/min:183
Driving Accuracy:56.812%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C++
Kills:51
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:35.305% C++
KPH:60.400 C
VKPH:3.600 D-
Kills:51 (0 + 51)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:3
Kill Difference:51
Playtime:0.845 hours
Usage:0%
Score:0.011m
Score/min:222
Piloting Accuracy:N/A%
Gunner Accuracy:35.305%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 87,07386,53711,5317.505B*2.6548.71%A+75.223%B++109.1M*N/A277793.3h1.8B**3.6B**
TRAP-M1 12,80412,6972,5285.023M0.1638.832%A++38.214%A++97.1M+N/A228130.7h7.6B++19.5B*
NS-44 Commissioner 8,8518,8163,5412.49A+2.3748.351%A+28.176%B*170.2SN/A42951.8h2.6A5.4B**
NSX Daimyo 4,9774,9766697.438A2.5846.364%B++95.961%B+99.5A++N/A24250h1.9B**4.1B*
NSX Tomoe 4,7454,7258465.585A*0.7334.182%B**52.233%A+94.9A*N/A28749.8h10.7B**31.3B*
NS-15M2 4,7584,7168695.427A*0.5731.974%A+35.751%A98.5A*N/A28547.9h9.5B**29.8B*
NS-357 Underboss 3,5453,5261,7182.052B**2.8147.818%A+23.057%C*156M**N/A41122.6h3.2B**6.6B**
SOAS-20 2,1462,1353705.77M++0.9135.13%A+32.974%A++97.5M*N/A26721.9h10B++28.4B**
T4 AMP 1,4751,4656792.158A2.7033.785%B**19.932%C++174.4S1.2A++5088.4h10B**29.5B**
NS-11A 1,3631,3503264.141A++0.7230.462%A30.593%A75.4A*N/A19617.9h11.1B**36.6B*
T9 CARV 1,3451,3403363.988A++0.8728.091%A++29.179%B**80.2M+N/A43016.7h9.8A34.7B**
NSX Tanto 1,3511,3402675.019M**0.1633.644%A32.911%B**93.1A*N/A21514.4h10.5B++31.1B+
HC1 Cougar 1,3291,3193154.187M++0.6734.284%A*31.463%A++96.3M*N/A30013.7h10B*29.2B*
NS-30 Vandal 1,3071,3031657.897M*3.0443.902%A++35.303%B**117.4M**N/A32011.1h4.5B**10.2B**
T16 Rhino 1,2401,2332954.18M+0.6830.692%A*34.226%A*85MN/A25514.5h10B**32.7B*
TX1 Repeater 1,2271,2256311.941A+2.9230.494%B**20.571%C+133.2SN/A4429.2h8.3B**27.2B**
KSR-35 1,2291,2251986.187A++1.3344.88%A+39.02%A102.9M++N/A25511.9h3.8B*8.5B*
M3 Pounder HEG 1,5661,1982874.174A++0.6942.963%B+3.422%C*32.6A++10S17336.7h15.8C*36.8B+
NS-45 Pilot 1,1991,1944922.427B*2.4335.673%B++22.781%C173M**N/A3936.9h5.2B**14.6B*
NSX Tengu 1,1891,1833773.138A++1.7245.734%A25.866%B*82.7A+N/A21514.3h12.7C**27.9B+
TORQ-9 1,1791,1723383.467A+1.3930.754%A32.167%A71.5A++N/A21116.4h11.9B**38.6B**
NSX Naginata 1,1861,1702634.449M+0.4128.481%A32.393%B+93.6A++1.3A29612.5h10.5B+36.9B++
LC2 Lynx 1,1531,1432933.901A**0.9632.624%A*27.209%B**91.4M++N/A35512.5h12.8B+39.4B*
MSW-R 1,1051,0993023.639B++1.2230.585%A++34.85%A+86.5A*N/A50812.7h10B*32.6B*
M3 Pounder HEG 1,4241,0722863.748A1.1144.257%B+3.172%C+29.2A9.6M**15036.7h18.4C+41.5C**
HSR-1 9299201645.61A++0.7544.37%A+36.63%B**100A**1A++2159.2h4.8B++10.7B*
T32 Bull 7807741734.474A**0.3932.167%A++34.238%A+87A*N/A2838.9h9.8B**30.3B*
T1 Cycler 5755621503.747A*1.1133.232%A**26.335%B++75.9M*1.8M**4427.4h12.4B++37.4B**
NS-TMC-01 "His Regards" 57653922,1590.024C+4.8453.838%A**N/A0.5CN/A11163.1h2B+3.7B++
NS Decimator 8105382132.526A++2.3368.008%B*1.301%D53.3A26.9A44610.1h4.7C++7B+
PDW-16 Hailstorm 5004941413.504M1.3632.802%A++22.267%B**91.5M*1.1A**2995.4h10.7B**32.5B*
TRAC-5 359357864.151S0.7131.861%A*26.05%A55.8MN/A7366.4h12.3B++38.5B*
SABR-13 336335794.241A*0.6234.625%A++39.403%A++77.9A*N/A3314.3h9.2B**26.6B**
M14 Banshee 336318349.353B+4.4933.606%B++N/A52.1B3C+1686.1h18.6B+55.4B+
MG-H1 Watchman 303299923.25A1.6132.502%A++30.1%B+83.1A++1.1B++4003.6h12.8B++39.3B*
NS-AM7 Archer 3202851511.887M*2.9761.286%B33.333%A++23M**2.8C++10612.4h7.5B**12.3B**
Tank Mine 3072391614.938S10.08142.355%SN/A217.3A*61.8C+14311.1h2.9F2A*
Soldier Soaker 2102091032.029B*2.8345.26%A22.01%B**174.2SN/A7251.2h4.5B**9.8A
Cycler TRV 194193503.86A**1.0028.585%A31.088%A++68.9A*N/A3662.8h11.4B*39.7B*
M40 Fury-F 222183553.327A1.5356.812%B++N/A46.9A10B**1833.9h9.6C**17B+
Spear Anti-Vehicle Phalanx Turret 294182920.222A*15.3668.725%M1.099%F113.8S70S9391.6h6.6B+9.6B**
Frag Grenade 1851801180N/A175.1453.901%AN/A600B+16.7A+49600.3h3B*5.5B*
Chainblade 19717110,2050.017C+4.8444.092%A4.678%C0.3C--N/A1520.4h2.4B5.3B+
E540 Halberd 2241611312.385B*7.5352.046%A+1.863%D-47.4A**18.5A3133.4h5.4B+10.3B*
M12 Kobalt 159154351.333M46.4720.44%B+14.286%D-73.3C**2.4C3002.1h15B++73.2B+
P525 Marauder-H 156149721.286B+16.4341.117%B*N/A124.2B+5.8C+5211.2h7.4C+18B
P2-120 AP 281143168.938B4.0845.483%C+2.797%C34B32.9M9034.2h11.3F24.8D*
C-4 177143304.767A**0.0954.698%SN/A158.9A++37.8B+18580.9h1.1B*2.1A+
MRC3 Mercy 146142354.057B*0.8018.994%B+28.873%A++54.6A*1.5A++3622.6h14.3A75.3B*
MR11 Gatekeeper 232133149.5A4.6446.345%B*N/A33.3B**24.8B**3164h49.1C*105.8B+
MRC3 Mercy 127125353.571B++1.2918.919%B+24%B++48.1A+N/A3682.6h16.3B*86.3B++
T2 Striker 212118651.815M++3.0456.115%B+N/A19.7A15.7B**2756h43.4C++77.4C**
MG-S1 Jackal 119117274.333M++0.5330.945%B*22.222%B68.8A+1.2A3031.7h11C*35.5B+
M12 Kobalt 1051041104S99.1422.162%B**10.577%F-115.6A1.1D-5120.9h14.5B++65.4B++
MR1 Fracture 166101313.258S1.6047.625%A1.98%D-18.7M12M**1945.4h46.7B98B++
MR1 Fracture 16898313.161M**1.7045.623%B**3.061%C-18.1A*13M**2175.4h45.5C**99.8B+
NSX Yumi 7979233.435A+1.4229.28%B+30.38%B+49.4B+N/A1651.6h10.2B++35B++
FA1 Barrage 8079421.881B*2.9853.035%A17.722%B+71.8MN/A7741.1h4.2B++7.9B*
G20 Vulcan-H 12276194C++0.8657.339%AN/A58.5B++35.4B*7391.3h97.9C*170.8B++
G30 Vulcan 10575515A*10.1440.996%A5.333%B*50M20B*3371.5h93.2C*227.4B*
SMG-46 Armistice 7675302.5A2.3635.361%A++34.667%M++68.2A*N/A9231.1h12.4B++35.1B*
M20 Basilisk 9674418.5S13.6442.192%B+6.757%B43.5A*12.9A3381.7h59.8B**141.7B**
NS-7 PDW 7171213.381M++1.4832.106%A+26.761%A+88.8M++N/A8310.8h12.8B+39.8B++
NS-61 Emissary 6362144.429S0.4331.421%B+33.871%M++206.7S3.3S8630.3h8.1B*25.9B**
Halberd SE 7761230.5M+25.6449.086%B+N/A67.8A*17.8B**2500.9h3.1C**6.3B+
Anti-Vehicle Grenade 7358158N/A53.1445.098%DN/A290C-75C17920.2h5.9C+13.2C+
MR11 Gatekeeper-H 935669.333B**4.4757.699%B+N/A37.3B+24.7C3861.5h58C++100.6B
M20 Basilisk 7656414S9.1444.221%B+3.571%D-46.7A*16.7A+3811.2h64.1B*144.9B**
NS Annihilator 8151182.833S2.0384.289%B**N/A25.5M*15A*2732h7.8A9.2A+
CAS 14-E 5451151A46.1435.305%C++N/A63.8C+3.8D2210.8h27.5B77.9B+
MG-HBR1 Dragoon 5150114.545M+0.3140.128%B**36%B++35.7B+N/A2491.4h5B*12.5B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon101,8051.1h
Anti-Vehicle MANA Turret21310.2h
Nano-Armor Kit80141,4278.6h
NS-20 Gorgon01220.1h
Nanite Revive Grenade04160.1h
Medical Applicator108120,1766.6h
Restoration Kit586532.7h
Motion Spotter1917,0515.4h
Welding Device05770h
Ammunition Package109610.3h
Medical Kit2,73530,057144.6h
Snowman Soldier61120.1h
Recon Detection Device19458,71666.7h

Check the help document for the dictionary if you want to learn more about words used here.


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