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Nico101[KAIN] Nico101
NC BR 131

KDR: 1.63

Score: 37.2m

Last Seen: Jan 19th, 2017 10:44 PM
- OFFLINE - 17.3 hour(s)

Rank 131 (120) of the New Conglomerate, Officer of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 49
, on Cobalt
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP C-4 NS-11C Razor GD-23 NC6 Gauss SAW LA1 Anchor AC-X11 AF-19 Mercenary
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $377,802 MLG Score: 302
Fun Score: N/A
Cheeseburgers Flipped: 310TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.735%15.905%3623288721,8551.91392-0.288

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.473%0.453B+-0.626D0.262C*HEAD + (~4.54)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.30.287C*12.30.124C+41.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.994%1.015%13549151,0847893541.37389305%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.93%-1.015D*-0.635D0.596

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
92.50.386C**25.90.479B+66.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.799%4.332%25479123,001135515242.21476197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.725%-0.73D-0.869B*0.096

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.80.418B7.50.403B15.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.52%4.866%429169034,377108915314.0156286%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.615%-0.418C--0.256C*0.478

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.30.612B+12.60.623B+28.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.08%65.596%4291918218146910.1484

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.667B+-0.135C-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.256C*2.70.095C+4.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.196%13.134%429191833571900.465278

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.239C-0.099C+-1.566

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.10.068C+4.60.024C+7.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 49
37.2m509.6%474 (28.4k)434 (26k)1.6262839,65224,3821.96231131 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC919167915.813%10.981%17403:3116

12% Combat Medic52% Engineer18% Heavy Assault13% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 10:22 PMMar 3rd, 2016 9:26 PMJan 19th, 2017 5:32 PM (16h) (PST)Jan 19th, 2017 7:14 PM (15h) (PST)Jan 19th, 2017 6:44 PM (15h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6191704490.4620.2840.0512.7090.070302

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,13210,20326,92928173163426,022

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1431h/59.6d 8,193 4,354 14,617 232.6k 2,299 4,557 5,997 53.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C**
Kills:1,313
Deaths:741
KDR:1.772
Accuracy:20.438% C**
HSR:18.583% D
LA1 Anchor
C
Kills:1,233
Deaths:767
KDR:1.608
Accuracy:22.244% C
HSR:16.302% D--
GD-22S
B+
Kills:1,169
Deaths:652
KDR:1.793
Accuracy:23.795% B+
HSR:18.905% C-
EM1
C*
Kills:1,158
Deaths:822
KDR:1.409
Accuracy:21.503% C*
HSR:20.294% C+
NS-15M1
C*
Kills:1,155
Deaths:569
KDR:2.030
Accuracy:22.646% C*
HSR:18.009% C
EM6
C+
Kills:318
Deaths:220
KDR:1.445
Accuracy:19.899% C+
HSR:18.239% D
NC05 Jackhammer
B++
Kills:317
Deaths:240
KDR:1.321
Accuracy:48.812% B++
HSR:13.565% C+
NC6A GODSAW
D--
Kills:252
Deaths:125
KDR:2.016
Accuracy:21.259% D--
HSR:17.857% D--
NSX Naginata
C+
Kills:188
Deaths:83
KDR:2.265
Accuracy:19.828% C--
HSR:26.596% C+
NC6S Gauss SAW S
C++
Kills:65
Deaths:41
KDR:1.585
Accuracy:23.001% C++
HSR:18.462% D
Kills:7,168
Deaths (as Heavy Assault):4,260
Deaths (to Heavy Assaults):6,664
KDR:1.68263
Kill Difference:2,908
Playtime:254.207 hours
Usage:18%
Score:5.840m
Score/min:383
Accuracy (listed only):24.342%
HSR (listed only):18.681%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C++
Kills:1,358
Deaths:1,038
KDR:1.308
Accuracy:23.733% C++
HSR:14.212% D
Razor GD-23
C+
Kills:1,322
Deaths:928
KDR:1.425
Accuracy:23.228% C+
HSR:16.112% D
AC-X11
C**
Kills:1,213
Deaths:843
KDR:1.439
Accuracy:25.521% C**
HSR:15.334% D--
AF-19 Mercenary
B++
Kills:1,205
Deaths:732
KDR:1.646
Accuracy:24.722% B++
HSR:14.855% D--
GD-7F
C
Kills:1,170
Deaths:1,329
KDR:0.880
Accuracy:21.820% C
HSR:15.812% C--
19A Fortuna
D
Kills:1,162
Deaths:861
KDR:1.350
Accuracy:23.914% D
HSR:15.921% D
AF-57 Piston
C+
Kills:335
Deaths:334
KDR:1.003
Accuracy:38.196% C+
HSR:13.134% C+
Warden
B+
Kills:101
Deaths:67
KDR:1.507
Accuracy:29.069% B+
HSR:17.822% D-
AF-4A Bandit
C++
Kills:75
Deaths:37
KDR:2.027
Accuracy:24.807% C++
HSR:13.333% D**
Kills:7,941
Deaths (as Engineer):6,169
Deaths (to Engineers):5,519
KDR:1.28724
Kill Difference:1,772
Playtime:741.036 hours
Usage:52%
Score:19.105m
Score/min:430
Accuracy (listed only):26.112%
HSR (listed only):15.171%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C++
Kills:1,358
Deaths:1,038
KDR:1.308
Accuracy:23.733% C++
HSR:14.212% D
Razor GD-23
C+
Kills:1,322
Deaths:928
KDR:1.425
Accuracy:23.228% C+
HSR:16.112% D
AC-X11
C**
Kills:1,213
Deaths:843
KDR:1.439
Accuracy:25.521% C**
HSR:15.334% D--
AF-19 Mercenary
B++
Kills:1,205
Deaths:732
KDR:1.646
Accuracy:24.722% B++
HSR:14.855% D--
GD-7F
C
Kills:1,170
Deaths:1,329
KDR:0.880
Accuracy:21.820% C
HSR:15.812% C--
AF-4 Cyclone
D
Kills:1,165
Deaths:1,237
KDR:0.942
Accuracy:22.055% D
HSR:12.189% D
19A Fortuna
D
Kills:1,162
Deaths:861
KDR:1.350
Accuracy:23.914% D
HSR:15.921% D
NS-7 PDW
D
Kills:1,160
Deaths:1,229
KDR:0.944
Accuracy:20.940% D
HSR:12.759% D
AF-4G Cyclone
C
Kills:847
Deaths:546
KDR:1.551
Accuracy:25.465% C
HSR:16.175% C
Blitz GD-10
C+
Kills:351
Deaths:329
KDR:1.067
Accuracy:23.429% C+
HSR:8.832% D*
AF-57 Piston
C+
Kills:335
Deaths:334
KDR:1.003
Accuracy:38.196% C+
HSR:13.134% C+
AF-4A Bandit
C++
Kills:75
Deaths:37
KDR:2.027
Accuracy:24.807% C++
HSR:13.333% D**
Kills:11,363
Deaths (as Light Assault):9,443
Deaths (to Light Assaults):4,092
KDR:1.20333
Kill Difference:1,920
Playtime:185.603 hours
Usage:13%
Score:4.959m
Score/min:445
Accuracy (listed only):24.819%
HSR (listed only):14.056%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
D
Kills:1,165
Deaths:1,237
KDR:0.942
Accuracy:22.055% D
HSR:12.189% D
NS-7 PDW
D
Kills:1,160
Deaths:1,229
KDR:0.944
Accuracy:20.940% D
HSR:12.759% D
AF-4G Cyclone
C
Kills:847
Deaths:546
KDR:1.551
Accuracy:25.465% C
HSR:16.175% C
NS-44 Commissioner
C+
Kills:437
Deaths:513
KDR:0.852
Accuracy:33.566% C+
HSR:17.620% C-
Blitz GD-10
C+
Kills:351
Deaths:329
KDR:1.067
Accuracy:23.429% C+
HSR:8.832% D*
LA3 Desperado
C
Kills:309
Deaths:294
KDR:1.051
Accuracy:25.874% C
HSR:14.240% D
NS-61 Emissary
C
Kills:262
Deaths:181
KDR:1.448
Accuracy:26.525% C
HSR:10.687% D-
EM4 Longshot
C+
Kills:218
Deaths:112
KDR:1.946
Accuracy:40.080% C+
HSR:65.596% D**
NC4 Mag-Shot
C
Kills:162
Deaths:165
KDR:0.982
Accuracy:23.848% C
HSR:15.432% C-
NC4-FB Mag-Shot
D
Kills:88
Deaths:53
KDR:1.660
Accuracy:28.012% D
HSR:15.909% D
LA8 Rebel
C--
Kills:67
Deaths:80
KDR:0.838
Accuracy:26.145% C--
HSR:11.940% D--
NS-357 Underboss
D
Kills:61
Deaths:72
KDR:0.847
Accuracy:28.014% D
HSR:13.115% D-
Kills:5,127
Deaths (as Infiltrator):4,811
Deaths (to Infiltrators):3,624
KDR:1.06568
Kill Difference:316
Playtime:42.790 hours
Usage:3%
Score:0.596m
Score/min:232
Accuracy (listed only):26.996%
HSR (listed only):17.874%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
D
Kills:1,165
Deaths:1,237
KDR:0.942
Accuracy:22.055% D
HSR:12.189% D
GR-22
C
Kills:1,162
Deaths:1,070
KDR:1.086
Accuracy:21.288% C
HSR:12.737% D
NS-7 PDW
D
Kills:1,160
Deaths:1,229
KDR:0.944
Accuracy:20.940% D
HSR:12.759% D
Carnage AR
C
Kills:1,046
Deaths:867
KDR:1.206
Accuracy:22.263% C
HSR:16.826% C
AF-4G Cyclone
C
Kills:847
Deaths:546
KDR:1.551
Accuracy:25.465% C
HSR:16.175% C
Blitz GD-10
C+
Kills:351
Deaths:329
KDR:1.067
Accuracy:23.429% C+
HSR:8.832% D*
AF-57 Piston
C+
Kills:335
Deaths:334
KDR:1.003
Accuracy:38.196% C+
HSR:13.134% C+
Reaper DMR
C
Kills:180
Deaths:184
KDR:0.978
Accuracy:22.523% C
HSR:18.889% D
NC1 Gauss Rifle
B++
Kills:101
Deaths:73
KDR:1.384
Accuracy:25.202% B++
HSR:12.871% D--
Kills:6,347
Deaths (as Combat Medic):5,869
Deaths (to Combat Medics):2,379
KDR:1.08144
Kill Difference:478
Playtime:170.076 hours
Usage:12%
Score:5.630m
Score/min:552
Accuracy (listed only):24.596%
HSR (listed only):13.823%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
D
Kills:491
Deaths:200
KDR:2.455
Accuracy:22.254% D-
HSR:11.405% D
AF-41 Hacksaw
D
Kills:456
Deaths:198
KDR:2.303
Accuracy:22.582% D-
HSR:12.281% D
NS-10 Burster
C--
Kills:57
Deaths:32
KDR:1.781
Accuracy:25.942% C--
HSR:1.754% D*
NS-20 Gorgon
B*
Kills:56
Deaths:30
KDR:1.867
Accuracy:23.497% C+
HSR:25% B*
NCM3 Raven
B+
Kills:53
Deaths:48
KDR:1.104
Accuracy:30.017% D--
HSR:3.774% B+
Kills:1,113
Deaths (as MAX Suit):254
Deaths (to MAX Suits):1,685
KDR:4.38189
Kill Difference:859
Playtime:38.794 hours
Usage:3%
Score:1.108m
Score/min:476
Accuracy (listed only):24.858%
HSR (listed only):10.843%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B+
Kills:591
V. Kills:120 488%
Deaths:84
KDR:7.036
Accuracy:46.895% C
KPH:93.100 C++
VKPH:18.900 B+
M30 Mustang AH
C++
Kills:293
V. Kills:25 N/A
Deaths:119
KDR:2.462
Accuracy:54.363% C+
KPH:47.200 C++
VKPH:4 C
M20 Mustang
C-
Kills:122
V. Kills:99 122%
Deaths:192
KDR:0.635
Accuracy:22.736% D*
KPH:7 C-
VKPH:5.700 D
Vortek Rotary
D
Kills:78
V. Kills:62 124%
Deaths:127
KDR:0.614
Accuracy:24.673% D--
KPH:6.300 D
VKPH:5 D
Kills:1,084 (493 + 0)
Deaths:522
KDR:2.077
VKDR:0.586
Vehicle Kills:306
Kill Difference:562
Playtime:42.374 hours
Usage:3%
Score:0.586m
Score/min:231
Piloting Accuracy:24.673%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zepher
C++
Kills:382
V. Kills:53 N/A
Deaths:41
KDR:9.317
Accuracy:41.522% C+
KPH:54.300 C+
VKPH:7.500 C++
C150 Dalton
C+
Kills:227
V. Kills:150 150%
Deaths:67
KDR:3.388
Accuracy:41.101% C+
KPH:19.400 D
VKPH:12.800 D
Dual-75 Duster
B**
Kills:152
V. Kills:5 N/A
Deaths:13
KDR:11.692
Accuracy:45.666% B**
KPH:122 B++
VKPH:4 C
AP30 Shredder
D
Kills:51
V. Kills:38 131%
Deaths:14
KDR:3.643
Accuracy:19.137% D*
KPH:14.900 D
VKPH:11.100 D
Kills:812 (0 + 812)
Deaths:135
KDR:6.015
VKDR:1.822
Vehicle Kills:246
Kill Difference:677
Playtime:23.418 hours
Usage:2%
Score:0.553m
Score/min:394
Piloting Accuracy:N/A%
Gunner Accuracy:19.137%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A
Kills:291
V. Kills:41 N/A
Deaths:36
KDR:8.083
Accuracy:34.067% C
KPH:51.800 A
VKPH:7.300 B+
L100 Python AP
C++
Kills:171
V. Kills:101 168%
Deaths:33
KDR:5.182
Accuracy:44.382% D*
KPH:24.800 C++
VKPH:14.600 D
L100 Python HE
C+
Kills:129
V. Kills:22 N/A
Deaths:16
KDR:8.063
Accuracy:46.943% C+
KPH:35.900 D
VKPH:6.100 C+
Skyguard
B++
Kills:81
V. Kills:62 129%
Deaths:26
KDR:3.115
Accuracy:25.455% D
KPH:12.600 B++
VKPH:9.600 C**
L100 Python HEAT
C
Kills:52
V. Kills:15 325%
Deaths:14
KDR:3.714
Accuracy:42.972% D
KPH:23.100 C
VKPH:6.700 D--
Kills:724 (724 + 0)
Deaths:125
KDR:5.792
VKDR:1.928
Vehicle Kills:241
Kill Difference:599
Playtime:24.811 hours
Usage:2%
Score:0.485m
Score/min:326
Driving Accuracy:42.972%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:1,909
V. Kills:1,196 159%
Deaths:257
KDR:7.428
Accuracy:44.042% C--
KPH:26.200 B**
VKPH:16.400 B
Enforcer ML85
B+
Kills:738
V. Kills:553 133%
Deaths:107
KDR:6.897
Accuracy:39.986% C++
KPH:24.200 B+
VKPH:18.100 C*
E540 Halberd
C*
Kills:307
V. Kills:167 183%
Deaths:40
KDR:7.675
Accuracy:44.512% C++
KPH:26.400 C*
VKPH:14.300 C+
Titan-150 HE
C
Kills:281
V. Kills:48 N/A
Deaths:23
KDR:12.217
Accuracy:41.976% C-
KPH:29.100 C-
VKPH:5 C
C85 Canister
B
Kills:255
V. Kills:14 N/A
Deaths:10
KDR:25.500
Accuracy:36.994% C+
KPH:88.600 B
VKPH:4.900 C*
Titan-150 HEAT
B+
Kills:139
V. Kills:39 348%
Deaths:13
KDR:10.692
Accuracy:40.091% D
KPH:23.400 B+
VKPH:6.600 C--
Kills:3,629 (2,329 + 1,300)
Deaths:450
KDR:8.064
VKDR:4.482
Vehicle Kills:2,017
Kill Difference:3,179
Playtime:133.549 hours
Usage:9%
Score:3.208m
Score/min:400
Driving Accuracy:40.091%
Gunner Accuracy:36.994%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:697
V. Kills:45 N/A
Deaths:62
KDR:11.242
Accuracy:43.662% C++
KPH:130.300 B+
VKPH:8.400 B
M96 Mjolnir-H
B*
Kills:148
V. Kills:126 117%
Deaths:37
KDR:4
Accuracy:51.156% C+
KPH:43.500 B*
VKPH:37.100 C+
E540 Halberd-H
C
Kills:103
V. Kills:47 215%
Deaths:21
KDR:4.905
Accuracy:51.194% C-
KPH:26.700 C
VKPH:12.200 D--
Enforcer ML65-H
B**
Kills:54
V. Kills:40 132%
Deaths:11
KDR:4.909
Accuracy:49.710% D
KPH:45.300 B**
VKPH:33.600 B
Kills:1,002 (0 + 1,002)
Deaths:131
KDR:7.649
VKDR:1.969
Vehicle Kills:258
Kill Difference:871
Playtime:13.803 hours
Usage:1%
Score:0.370m
Score/min:447
Driving Accuracy:N/A%
Gunner Accuracy:49.710%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:546
V. Kills:116 467%
Deaths:54
KDR:10.111
Accuracy:33.385% C+
KPH:54.500 C*
VKPH:11.600 B+
M40 Fury
C**
Kills:392
V. Kills:77 N/A
Deaths:35
KDR:11.200
Accuracy:31.494% C-
KPH:62.400 C*
VKPH:12.200 C**
M20 Basilisk
B+
Kills:168
V. Kills:77 215%
Deaths:44
KDR:3.818
Accuracy:29.447% D
KPH:19.300 C**
VKPH:8.800 B+
M12 Kobalt
B+
Kills:127
V. Kills:6 N/A
Deaths:12
KDR:10.583
Accuracy:12.664% D-
KPH:57.100 C+
VKPH:2.700 B+
M60-G Bulldog
C+
Kills:109
V. Kills:24 436%
Deaths:17
KDR:6.412
Accuracy:30.054% C
KPH:24.900 C
VKPH:5.500 C+
M12 Kobalt
D
Kills:80
V. Kills:2 N/A
Deaths:5
KDR:16
Accuracy:12.604% D-
KPH:40.200 D
VKPH:1 D-
M20 Basilisk
C+
Kills:79
V. Kills:34 226%
Deaths:30
KDR:2.633
Accuracy:30.005% C--
KPH:17.700 C+
VKPH:7.600 C+
Kills:1,501 (0 + 1,501)
Deaths:197
KDR:7.619
VKDR:1.706
Vehicle Kills:336
Kill Difference:1,304
Playtime:38.069 hours
Usage:3%
Score:1.016m
Score/min:445
Driving Accuracy:N/A%
Gunner Accuracy:30.005%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
N/A
Kills:50
V. Kills:7 N/A
Deaths:69
KDR:0.725
Accuracy:41.242% N/A
KPH:17.900 N/A
VKPH:2.500 N/A
Kills:50 (50 + 0)
Deaths:69
KDR:0.725
VKDR:0.101
Vehicle Kills:7
Kill Difference:19
Playtime:2.791 hours
Usage:0%
Score:0.018m
Score/min:106
Driving Accuracy:41.242%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 3,1051,9092577.428B+5.8044.042%C--5.396%B++26.2B**16.4B42872.9h4.1B**9.3B++
C-4 2,1251,6801,1001.527C*0.1025.723%B+N/A93.3B*24.7C95018h1.1B**4.5B*
NS-11C 1,3701,3581,0381.308B+0.3223.733%C++14.212%D29.8BN/A8945.5h14.2C++59.6C**
Razor GD-23 1,3411,3229281.425B++0.2023.228%C+16.112%D24.3C*N/A10154.5h12.4C*53.6C**
NC6 Gauss SAW 1,3251,3137411.772B++0.1520.438%C**18.583%D47.2B**N/A17227.8h9.8C**47.8B
LA1 Anchor 1,2471,2337671.608C+0.0222.244%C16.302%D--40.3C+N/A13830.6h10.8C48.6C+
AC-X11 1,2241,2138431.439B+0.1925.521%C**15.334%D--26.4C++N/A13546h10.6C+41.4C*
AF-19 Mercenary 1,2211,2057321.646B**0.0224.722%B++14.855%D--29.4B**N/A15941h11.8B+47.8B+
GD-7F 1,1871,1701,3290.88C+0.7521.82%C15.812%C--19.7CN/A8959.5h14.4C+65.9C+
GD-22S 1,1801,1696521.793C**0.1723.795%B+18.905%C-48.5B++N/A19524.1h9.9B+41.6B+
AF-4 Cyclone 1,1871,1651,2370.942C+0.6822.055%D12.189%D21.7CN/A15353.6h13.2C--59.9C
GR-22 1,1691,1621,0701.086C+0.5421.288%C12.737%D26.6C+N/A12443.7h13.6C+63.9C+
19A Fortuna 1,1831,1628611.35C++0.2823.914%D15.921%D28.2CN/A7341.2h12.2D--51D-
NS-7 PDW 1,1701,1601,2290.944C+0.6820.94%D12.759%D17.4CN/A8866.6h18.1C-86.5C
EM1 1,1701,1588221.409C**0.2221.503%C*20.294%C+37.8C*N/A10330.6h14.2C+66C*
NS-15M1 1,1691,1555692.03B+0.4022.646%C*18.009%C49.1B++N/A19623.5h13.1C+58C*
Carnage AR 1,0481,0468671.206C+0.4222.263%C16.826%C30.2C++N/A14834.6h13.6C+61.1C++
AF-4G Cyclone 8558475461.551C+0.0825.465%C16.175%C35.4CN/A11223.9h11.5C45C+
Enforcer ML85 1,2917381076.897B+5.2739.986%C++1.897%C24.1B+18.1C*43730.6h12.1C*30.2B+
C85 Canister-H 7426976211.242C+9.6243.662%C++11.621%C129.1B+8.3B4525.4h4.7B+10.9B+
Breaker Rocket Pods 711591847.036C+5.4146.895%CN/A93.8C++19B+5956.3h12.5B+26.6B+
M40 Fury 6625465410.111B8.4833.385%C+1.832%C+54.6C*11.6B+62410h12.2C++36.7C++
AF-41 Hacksaw 4994912002.455C+0.8322.254%D-11.405%D33.9BN/A17214.5h5.7B+25.4C+
AF-41 Hacksaw 4614561982.303C+0.6822.582%D-12.281%D32.3C**N/A16414.1h6.1B+26.9C+
NS-44 Commissioner 4524375130.852C+0.7733.566%C+17.62%C-39.4B+1.4M18811.1h4.4C13.1C+
M40 Fury 4693923511.2B+9.5731.494%C-1.02%D-62.2C*12.2C**8546.3h10.7B34C*
Tank Mine 6253841961.959C+0.3331.841%C+N/A85.3C+53.6C--13874.5h2.3C7.3C
L105 Zepher 435382419.317C+7.6941.522%C+1.309%B++54.6C++7.6C++5897h5.5B13.1B
M40 Fury 4633801920B+18.3747.13%C+1.316%C79.2C17.3C+2854.8h10.4C*22.1C**
Frag Grenade 3553531353N/A351.3746.41%C*N/A504.3C+2.9D25350.7h3.5C*7.6B
Blitz GD-10 3553513291.067C++0.5623.429%C+8.832%D*27C++N/A17013h14.9C+63.5C*
AF-57 Piston 3353353341.003C+0.6238.196%C+13.134%C+42.9B++N/A2617.8h4.6C++12.1C*
MANA Anti-Vehicle Turret 6393302151.535C+0.0943.495%C+6.364%B**3300B+3090A*940970.1h7.5C**17.2B
EM6 3213182201.445C+0.1819.899%C+18.239%D40.3C++N/A1977.9h12C60.3C+
NC05 Jackhammer 3213172401.321C++0.3148.812%B++13.565%C+45.3BN/A2547h5.2C+10.6C**
LA3 Desperado 3093092941.051C*0.5825.874%C14.24%D49.8B*N/A1906.2h8.3B+32.2C*
E540 Halberd 474307407.675B6.0544.512%C++2.606%D-26.5C*14.4C+37311.6h5.2B++11.7B+
M30 Mustang AH 3182931192.462C0.8454.363%C+1.024%D47.3C++4C2586.2h6.3B+11.6B+
C75 Viper 332291368.083B++6.4634.067%C1.031%D52A7.3B+3505.6h7.7B*22.6B*
Titan-150 HE 3292812312.217B+10.5941.976%C-2.135%C29.3C-5C1669.6h3.5C8.2C+
Shrike 3852623120.84C**0.7957.771%C*1.527%D--26.5B+12.4C**3729.9h5.4B+9.3B+
NS-61 Emissary 2652621811.448B*0.1826.525%C10.687%D-44.4B*N/A1235.9h12.4B+46.6C*
C85 Canister 2692551025.5B+23.8736.994%C+10.588%D-87.9B4.8C*3642.9h5.8B++15.7B+
NC6A GODSAW 2532521252.016C+0.3921.259%D--17.857%D--39.4DN/A1706.4h10.9F-51.4D**
Mag-Cutter 27124611,6780.021C+1.6130.957%C+N/A0.5C+N/A3497.2h2.5C**8B
C150 Dalton 377227673.388C1.7641.101%C+N/A19.4D12.8D31511.7h6.3C-15.4C+
EM4 Longshot 2182181121.946C0.3240.08%C+65.596%D**24CN/A1179.1h2.7D6.8C
Spear Anti-Vehicle Phalanx Turret 291205238.913B+7.2935.809%C-4.39%C+34.2C+14.3D3536h6.4B+17.7B+
NSX Naginata 190188832.265B+0.6419.828%C--26.596%C+42.7C++N/A1184.4h12.8C64.3C+
Sticky Grenade 1801801180N/A178.3744.05%D--N/A600D-N/A34290.3h2.1C+4.9C+
Reaper DMR 1831801840.978C0.6522.523%C18.889%D23.4CN/A1277.7h11.9D--52.8C-
Bouncing Betty 175174692.522C--0.9047.264%C*N/A124.3C+N/A6591.4h1.6B*3.5B++
L100 Python AP 272171335.182B+3.5644.382%D*7.018%A++24.8C++14.6D3556.9h5.6B++12.5B
M20 Basilisk 245168443.818B**2.1929.447%D7.738%B+19.3C**8.9B+2338.7h73.6B++250B+
Anti-Vehicle Grenade 1971671167N/A165.3740.494%D**N/A278.3D50D27400.6h5C**12.4C+
NC4 Mag-Shot 1621621650.982B+0.6423.848%C15.432%C-36B++N/A2094.5h7.6B32C++
Dual-75 Duster 1571521311.692C++10.0745.666%B**N/A126.7B*4.2C2881.2h3.7B**8.2B**
M96 Mjolnir-H 274148374B**2.3751.156%C+1.351%C+43.5B*37.1C+5043.4h36B++70.4B++
Titan-150 HEAT 1781391310.692B*9.0740.091%D2.878%C23.6B+6.6C--3195.9h3.2B**7.9B*
L100 Python HE 151129168.063C+6.4446.943%C+N/A35.8D6.1C+2943.6h3.3C+7.1C++
M12 Kobalt 1331271210.583C+8.9612.664%D-18.11%C++57.7C+2.7B+3502.2h18.3C*144.1C+
M20 Mustang 2211221920.635C0.9922.736%D*2.459%C+7C-5.7D16717.5h112.5B+494.7C+
M60-A Bulldog 131113234.913C+3.2928.371%D1.77%C++25.7C-4.1C3794.4h5.7C+20.2C
M60-G Bulldog 133109176.412B+4.7930.054%C1.835%D-24.8C5.5C+1934.4h7.7C25.6C+
E540 Halberd-H 150103214.905C+3.2851.194%C-1.942%C26.4C-12.1D--2903.9h6.2B12.2C*
Warden 104101671.507B*0.1229.069%B+17.822%D-22.4C**N/A1374.5h9.3C**32.1B+
NC1 Gauss Rifle 102101731.384B+0.2425.202%B++12.871%D--24.6C*N/A3264.1h13C+51.4B+
MANA Anti-Personnel Turret 10199392.538N/A0.9117.909%UN/A990U20U4090500.1h31.3T*175T*
NS-R3 Swarm 23396980.98A*0.6562.308%C--N/A8.3B++11.8B**14011.6h26.2A42A
NS Victory 112927,4980.012D1.6120.887%D--3.261%C--0.3DN/A1307.9h2.8D*13.5D-
NC4-FB Mag-Shot 8988531.66C*0.0328.012%D15.909%D40CN/A1052.2h7.5C-26.7C-
Skyguard 14381263.115B++1.4925.455%D1.235%D--12.7B++9.7B2796.4h117.8B**462.9B+
M12 Kobalt 8280516B+14.3712.604%D-20%B+40D1D-2302h18.4C++145.9C+
M20 Basilisk 11379302.633C++1.0130.005%C--5.063%C-17.6C+7.6C+2714.5h83.3B+277.5C**
Vortek Rotary 140781270.614C1.0124.673%D--2.564%C+6.3D5D11912.4h65.8B+266.9B
NS Decimator 105771250.616C1.0154.612%D2.597%C+24.1C8.8D4333.2h4.8B8.9C++
AF-4A Bandit 7575372.027B++0.4024.807%C++13.333%D**24.2CN/A1693.1h9.4B++37.9B+
LA8 Rebel 6967800.838C+0.7926.145%C--11.94%D--35.3B+1.1A+1871.9h7.3C28C+
Aspis Anti-Aircraft Phalanx Turret 13766144.714B+3.0923.112%CN/A9.4C+10.1C+2587h136.7B+591.7B
NC6S Gauss SAW S 6665411.585C*0.0423.001%C++18.462%D50BN/A3861.3h12.5D54.4C+
M12 Kobalt 6563231.5C**29.8717.48%D--11.111%D*126C*4C+3550.5h15.2C**87.2C+
NS-357 Underboss 6261720.847C+0.7828.014%D13.115%D-43.6B+N/A2301.4h4B14.3C+
M60-A Bulldog 706196.778C5.1537.846%DN/A19.1D2.8C1583.2h6.5C-17.2D
NS-10 Burster 11857321.781A++0.1525.942%C--1.754%D*5.3B+5.6A+16510.8h158.8C**612C++
NS-20 Gorgon 5756301.867B**0.2423.497%C+25%B*24.3B++N/A962.3h28.7B+122.1B
Enforcer ML65-H 9454114.909C*3.2849.71%D1.852%C+45B*33.3B7651.2h11.1B*22.4B++
NCM3 Raven 8153481.104C++0.5230.017%D--3.774%B+9.6C+5.1D1805.5h26.2C+87.2C
L100 Python HEAT 6752143.714C+2.0942.972%DN/A22.6C6.5D--3582.3h4.1B++9.6B+
AP30 Shredder 8951143.643C+2.0219.137%D*N/A15D11.2D2993.4h107.9D564D**
M40 Fury-F 5750690.725C0.9041.242%C2%B**17.9C2.5D-1062.8h7.4B+18B+

Consumables
  Name Deaths Consumed Time Equipped
Rocklet Rifle1540h
Motion Spotter01880.1h
Medical Applicator656240,57119.3h
Medical Kit1842,0712.7h
Nano-Armor Kit558886,15968.4h
Anti-Vehicle MANA Turret183702.8h
Nanite Revive Grenade06990.2h
Spawn Beacon171,1581.6h
Spitfire Auto-Turret83860.5h
Deployable Decon Tool01950.1h
Anti-Infantry MANA Turret62810.5h
Ammunition Package433,1442.6h
Shield Recharging Field21250.1h
Recon Detection Device97501.3h

Check the help document for the dictionary if you want to learn more about words used here.


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