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Nico101[KAIN] Nico101
NC BR 140

KDR: 1.8

Score: 43.7m

Last Seen: Jun 17th, 2017 7:06 PM
- OFFLINE - 25.3 hour(s)

Rank 140 (120) of the New Conglomerate on Cobalt
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor Razor GD-23 Titan-150 AP C-4 NS-11C NC6 Gauss SAW GD-7F EM1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $534,177 MLG Score: 427
Fun Score: N/A
Cheeseburgers Flipped: 394TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.663%16.767%3973390530,0242.21269-0.415

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.514%0.588B+-0.509D0.226C++HEAD + (~4.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
500.338C**11.80.163C++38.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.51%1.016%14549341,2798793851.45341331%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.154%-0.972D---0.627D0.676

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
83.90.459B+23.90.534B+60

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.803%4.477%27479313,641157118812.31763193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.839%-0.658D0.945B*0.151

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.80.47B+70.446B13.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.526%4.975%436169224,945125018273.95284271%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.577%-0.366C-0.245C++0.45

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.10.63B+130.638B+28.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.993%65.934%4362936364190310.191177

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.899%0.381C**-0.086C+0.739

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.21C++2.80.082C+4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.196%13.134%436193733585100.393654

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.242C-0.151C-1.561

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.10.075C+4.60.034C+7.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
43.7m504.5%485 (29.1k)438 (26.3k)1.7974651,47228,6362.13853140 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC938252917.006%12.082%20503:2918

10% Combat Medic48% Engineer21% Heavy Assault15% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 10:22 PMMar 3rd, 2016 9:26 PMJun 18th, 2017 12:40 AM (5d) (PST)Jun 17th, 2017 5:22 PM (5d) (PST)Jun 17th, 2017 3:06 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6491784710.5160.2870.0622.9660.072427

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,91310,70428,20931174178426,268

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1662.6h/69.3d 9,767 6,219 18,670 295.9k 2,635 5,379 7,175 64.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C**
Kills:5,352
Deaths:2,314
KDR:2.313
Accuracy:25.329% C**
HSR:19.750% C--
NC6 Gauss SAW
C*
Kills:1,313
Deaths:741
KDR:1.772
Accuracy:20.438% C*
HSR:18.583% D
EM1
C*
Kills:1,232
Deaths:846
KDR:1.456
Accuracy:21.754% C*
HSR:20.455% C+
GD-22S
B
Kills:1,193
Deaths:660
KDR:1.808
Accuracy:23.858% B
HSR:19.028% C--
NS-15M1
C++
Kills:1,155
Deaths:569
KDR:2.030
Accuracy:22.642% C++
HSR:18.009% C-
NC6A GODSAW
D-
Kills:540
Deaths:221
KDR:2.443
Accuracy:22.923% D-
HSR:18.519% D--
EM6
C+
Kills:458
Deaths:276
KDR:1.659
Accuracy:21.354% C+
HSR:18.777% D
NC05 Jackhammer
B+
Kills:347
Deaths:255
KDR:1.361
Accuracy:48.611% B+
HSR:12.392% C-
NSX Naginata
C+
Kills:243
Deaths:97
KDR:2.505
Accuracy:20.277% C
HSR:25.926% C+
NC6S Gauss SAW S
C+
Kills:65
Deaths:41
KDR:1.585
Accuracy:23.001% C+
HSR:18.462% D
Kills:11,898
Deaths (as Heavy Assault):6,020
Deaths (to Heavy Assaults):7,729
KDR:1.97641
Kill Difference:5,878
Playtime:353.532 hours
Usage:21%
Score:8.306m
Score/min:392
Accuracy (listed only):25.019%
HSR (listed only):18.990%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
B+
Kills:3,427
Deaths:1,819
KDR:1.884
Accuracy:25.853% B+
HSR:16.458% D
NS-11C
C++
Kills:1,364
Deaths:1,044
KDR:1.307
Accuracy:23.791% C++
HSR:14.223% D
GD-7F
C
Kills:1,286
Deaths:1,379
KDR:0.933
Accuracy:22.406% C
HSR:15.863% C--
AC-X11
C*
Kills:1,213
Deaths:843
KDR:1.439
Accuracy:25.521% C*
HSR:15.334% D--
AF-19 Mercenary
B+
Kills:1,206
Deaths:733
KDR:1.645
Accuracy:24.742% B+
HSR:14.925% D--
19A Fortuna
D
Kills:1,162
Deaths:861
KDR:1.350
Accuracy:23.914% D
HSR:15.921% D
AF-57 Piston
C+
Kills:335
Deaths:334
KDR:1.003
Accuracy:38.196% C+
HSR:13.134% C+
NSX Tanto
C++
Kills:314
Deaths:155
KDR:2.026
Accuracy:26.850% C++
HSR:20.701% D
Warden
B+
Kills:122
Deaths:73
KDR:1.671
Accuracy:28.557% B+
HSR:17.213% D--
AF-4A Bandit
C+
Kills:75
Deaths:37
KDR:2.027
Accuracy:24.807% C+
HSR:13.333% D**
Kills:10,504
Deaths (as Engineer):7,278
Deaths (to Engineers):6,193
KDR:1.44325
Kill Difference:3,226
Playtime:797.714 hours
Usage:48%
Score:20.918m
Score/min:437
Accuracy (listed only):26.464%
HSR (listed only):15.710%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
B+
Kills:3,427
Deaths:1,819
KDR:1.884
Accuracy:25.853% B+
HSR:16.458% D
NS-11C
C++
Kills:1,364
Deaths:1,044
KDR:1.307
Accuracy:23.791% C++
HSR:14.223% D
GD-7F
C
Kills:1,286
Deaths:1,379
KDR:0.933
Accuracy:22.406% C
HSR:15.863% C--
AC-X11
C*
Kills:1,213
Deaths:843
KDR:1.439
Accuracy:25.521% C*
HSR:15.334% D--
AF-19 Mercenary
B+
Kills:1,206
Deaths:733
KDR:1.645
Accuracy:24.742% B+
HSR:14.925% D--
AF-4G Cyclone
C+
Kills:1,169
Deaths:694
KDR:1.684
Accuracy:26.129% C+
HSR:16.852% C
AF-4 Cyclone
D
Kills:1,167
Deaths:1,239
KDR:0.942
Accuracy:22.077% D
HSR:12.168% D-
19A Fortuna
D
Kills:1,162
Deaths:861
KDR:1.350
Accuracy:23.914% D
HSR:15.921% D
NS-7 PDW
D
Kills:1,160
Deaths:1,229
KDR:0.944
Accuracy:20.940% D
HSR:12.759% D
Blitz GD-10
C+
Kills:351
Deaths:329
KDR:1.067
Accuracy:23.429% C+
HSR:8.832% D*
AF-57 Piston
C+
Kills:335
Deaths:334
KDR:1.003
Accuracy:38.196% C+
HSR:13.134% C+
NSX Tanto
C++
Kills:314
Deaths:155
KDR:2.026
Accuracy:26.850% C++
HSR:20.701% D
AF-4A Bandit
C+
Kills:75
Deaths:37
KDR:2.027
Accuracy:24.807% C+
HSR:13.333% D**
Kills:14,229
Deaths (as Light Assault):10,696
Deaths (to Light Assaults):4,717
KDR:1.33031
Kill Difference:3,533
Playtime:241.977 hours
Usage:15%
Score:6.569m
Score/min:452
Accuracy (listed only):25.281%
HSR (listed only):14.654%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
C+
Kills:1,169
Deaths:694
KDR:1.684
Accuracy:26.129% C+
HSR:16.852% C
AF-4 Cyclone
D
Kills:1,167
Deaths:1,239
KDR:0.942
Accuracy:22.077% D
HSR:12.168% D-
NS-7 PDW
D
Kills:1,160
Deaths:1,229
KDR:0.944
Accuracy:20.940% D
HSR:12.759% D
NS-44 Commissioner
C+
Kills:454
Deaths:517
KDR:0.878
Accuracy:33.590% C+
HSR:17.181% C--
NC4-FB Mag-Shot
C+
Kills:450
Deaths:267
KDR:1.685
Accuracy:31.768% C+
HSR:12.667% D*
LA3 Desperado
C+
Kills:389
Deaths:333
KDR:1.168
Accuracy:27.078% C+
HSR:15.938% C-
Blitz GD-10
C+
Kills:351
Deaths:329
KDR:1.067
Accuracy:23.429% C+
HSR:8.832% D*
EM4 Longshot
C++
Kills:279
Deaths:121
KDR:2.306
Accuracy:40.476% C++
HSR:68.817% D--
NS-61 Emissary
C
Kills:262
Deaths:181
KDR:1.448
Accuracy:26.525% C
HSR:10.687% D--
NC4 Mag-Shot
C-
Kills:162
Deaths:165
KDR:0.982
Accuracy:23.848% C-
HSR:15.432% C--
SAS-R
D--
Kills:85
Deaths:36
KDR:2.361
Accuracy:32.278% D--
HSR:56.471% D--
LA8 Rebel
C--
Kills:67
Deaths:80
KDR:0.838
Accuracy:26.145% C--
HSR:11.940% D*
NS-357 Underboss
D-
Kills:61
Deaths:72
KDR:0.847
Accuracy:28.014% D-
HSR:13.115% D-
Kills:6,056
Deaths (as Infiltrator):5,263
Deaths (to Infiltrators):4,542
KDR:1.15067
Kill Difference:793
Playtime:48.351 hours
Usage:3%
Score:0.705m
Score/min:243
Accuracy (listed only):27.869%
HSR (listed only):20.989%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
C
Kills:1,169
Deaths:925
KDR:1.264
Accuracy:22.680% C
HSR:16.852% C
AF-4G Cyclone
C+
Kills:1,169
Deaths:694
KDR:1.684
Accuracy:26.129% C+
HSR:16.852% C
AF-4 Cyclone
D
Kills:1,167
Deaths:1,239
KDR:0.942
Accuracy:22.077% D
HSR:12.168% D-
GR-22
C-
Kills:1,162
Deaths:1,070
KDR:1.086
Accuracy:21.288% C-
HSR:12.737% D
NS-7 PDW
D
Kills:1,160
Deaths:1,229
KDR:0.944
Accuracy:20.940% D
HSR:12.759% D
Blitz GD-10
C+
Kills:351
Deaths:329
KDR:1.067
Accuracy:23.429% C+
HSR:8.832% D*
AF-57 Piston
C+
Kills:335
Deaths:334
KDR:1.003
Accuracy:38.196% C+
HSR:13.134% C+
Reaper DMR
C-
Kills:180
Deaths:184
KDR:0.978
Accuracy:22.523% C-
HSR:18.889% D
NC1 Gauss Rifle
B++
Kills:101
Deaths:73
KDR:1.384
Accuracy:25.202% B++
HSR:12.871% D--
Kills:6,794
Deaths (as Combat Medic):6,077
Deaths (to Combat Medics):2,752
KDR:1.11799
Kill Difference:717
Playtime:173.358 hours
Usage:10%
Score:5.714m
Score/min:549
Accuracy (listed only):24.718%
HSR (listed only):13.899%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C--
Kills:508
Deaths:208
KDR:2.442
Accuracy:22.598% D-
HSR:12.205% C--
AF-41 Hacksaw
D
Kills:487
Deaths:206
KDR:2.364
Accuracy:23.064% D-
HSR:11.910% D
NS-20 Gorgon
C+
Kills:359
Deaths:106
KDR:3.387
Accuracy:22.727% C+
HSR:16.435% D
NS-20 Gorgon
C++
Kills:349
Deaths:106
KDR:3.292
Accuracy:22.856% C
HSR:19.771% C++
NS-10 Burster
C
Kills:64
Deaths:38
KDR:1.684
Accuracy:27.041% C
HSR:1.563% D**
NCM3 Raven
B+
Kills:53
Deaths:48
KDR:1.104
Accuracy:30.009% D--
HSR:3.774% B+
Kills:1,820
Deaths (as MAX Suit):356
Deaths (to MAX Suits):1,906
KDR:5.11236
Kill Difference:1,464
Playtime:49.375 hours
Usage:3%
Score:1.461m
Score/min:493
Accuracy (listed only):24.716%
HSR (listed only):10.943%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B+
Kills:720
V. Kills:138 N/A
Deaths:89
KDR:8.090
Accuracy:47.797% C+
KPH:109.200 B
VKPH:20.900 B+
M30 Mustang AH
C++
Kills:349
V. Kills:27 N/A
Deaths:144
KDR:2.424
Accuracy:55.049% C+
KPH:47.400 C++
VKPH:3.700 C
M20 Mustang
C-
Kills:130
V. Kills:105 123%
Deaths:208
KDR:0.625
Accuracy:22.825% D*
KPH:7 C-
VKPH:5.600 D
Vortek Rotary
D
Kills:80
V. Kills:63 125%
Deaths:129
KDR:0.620
Accuracy:24.523% D--
KPH:6.400 D
VKPH:5 D
Kills:1,279 (559 + 0)
Deaths:570
KDR:2.244
VKDR:0.584
Vehicle Kills:333
Kill Difference:709
Playtime:45.182 hours
Usage:3%
Score:0.641m
Score/min:237
Piloting Accuracy:24.523%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zepher
C++
Kills:395
V. Kills:53 N/A
Deaths:42
KDR:9.405
Accuracy:41.828% C+
KPH:54.700 C++
VKPH:7.300 C++
C150 Dalton
C++
Kills:233
V. Kills:155 149%
Deaths:70
KDR:3.329
Accuracy:40.696% C++
KPH:19.300 D
VKPH:12.900 D
Dual-75 Duster
B**
Kills:154
V. Kills:5 N/A
Deaths:13
KDR:11.846
Accuracy:44.725% B**
KPH:119.600 B*
VKPH:3.900 C-
AP30 Shredder
D
Kills:53
V. Kills:40 129%
Deaths:16
KDR:3.313
Accuracy:19.104% D*
KPH:15.100 D
VKPH:11.400 D
Kills:835 (0 + 835)
Deaths:141
KDR:5.922
VKDR:1.794
Vehicle Kills:253
Kill Difference:694
Playtime:24.084 hours
Usage:1%
Score:0.566m
Score/min:392
Piloting Accuracy:N/A%
Gunner Accuracy:19.104%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A+
Kills:332
V. Kills:43 N/A
Deaths:39
KDR:8.513
Accuracy:34.717% C
KPH:56.100 A+
VKPH:7.300 B
L100 Python AP
B
Kills:217
V. Kills:131 164%
Deaths:41
KDR:5.293
Accuracy:46.945% D-
KPH:26.600 B
VKPH:16.100 C
L100 Python HESH
C+
Kills:129
V. Kills:22 N/A
Deaths:16
KDR:8.063
Accuracy:46.943% C+
KPH:35.900 D
VKPH:6.100 C+
Skyguard
B++
Kills:83
V. Kills:64 128%
Deaths:27
KDR:3.074
Accuracy:25.699% D
KPH:12.300 B++
VKPH:9.500 C*
L100 Python HEAT
C
Kills:52
V. Kills:15 325%
Deaths:14
KDR:3.714
Accuracy:42.972% D
KPH:23.100 C
VKPH:6.700 D--
Kills:813 (813 + 0)
Deaths:137
KDR:5.934
VKDR:2.007
Vehicle Kills:275
Kill Difference:676
Playtime:26.688 hours
Usage:2%
Score:0.544m
Score/min:340
Driving Accuracy:42.972%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A+
Kills:2,449
V. Kills:1,515 162%
Deaths:300
KDR:8.163
Accuracy:44.576% C--
KPH:27.600 A+
VKPH:17.100 B+
Enforcer ML85
B+
Kills:1,039
V. Kills:762 136%
Deaths:140
KDR:7.421
Accuracy:42.577% C**
KPH:25.600 B+
VKPH:18.800 C*
E540 Halberd
C**
Kills:360
V. Kills:206 174%
Deaths:42
KDR:8.571
Accuracy:46.495% C**
KPH:27 C*
VKPH:15.500 C+
C85 Canister
B
Kills:298
V. Kills:15 N/A
Deaths:11
KDR:27.091
Accuracy:39.091% C**
KPH:90.600 B
VKPH:4.600 C++
Titan-150 HESH
C
Kills:284
V. Kills:48 N/A
Deaths:24
KDR:11.833
Accuracy:41.963% C--
KPH:29.300 C--
VKPH:4.900 C
Titan-150 HEAT
B+
Kills:147
V. Kills:43 334%
Deaths:13
KDR:11.308
Accuracy:40.611% D
KPH:24.100 B+
VKPH:7.100 C
Kills:4,577 (2,880 + 1,697)
Deaths:530
KDR:8.636
VKDR:4.885
Vehicle Kills:2,589
Kill Difference:4,047
Playtime:161.829 hours
Usage:10%
Score:3.932m
Score/min:405
Driving Accuracy:40.611%
Gunner Accuracy:39.091%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C**
Kills:714
V. Kills:46 N/A
Deaths:64
KDR:11.156
Accuracy:43.684% C+
KPH:128 C**
VKPH:8.200 C**
M96 Mjolnir-H
B*
Kills:163
V. Kills:151 107%
Deaths:43
KDR:3.791
Accuracy:51.903% C+
KPH:42.100 B*
VKPH:39 C++
E540 Halberd-H
C-
Kills:103
V. Kills:47 215%
Deaths:22
KDR:4.682
Accuracy:51.268% C--
KPH:26.500 C-
VKPH:12.100 D--
Enforcer ML65-H
B**
Kills:58
V. Kills:41 138%
Deaths:11
KDR:5.273
Accuracy:49.716% D-
KPH:48.100 B**
VKPH:34 B
Kills:1,038 (0 + 1,038)
Deaths:140
KDR:7.414
VKDR:2.036
Vehicle Kills:285
Kill Difference:898
Playtime:14.538 hours
Usage:1%
Score:0.406m
Score/min:466
Driving Accuracy:N/A%
Gunner Accuracy:49.716%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:564
V. Kills:121 462%
Deaths:56
KDR:10.071
Accuracy:33.356% C+
KPH:54.300 C**
VKPH:11.700 B+
M40 Fury
C**
Kills:397
V. Kills:78 N/A
Deaths:36
KDR:11.028
Accuracy:31.591% C-
KPH:62.100 C**
VKPH:12.200 C*
M12 Kobalt
A+
Kills:193
V. Kills:11 N/A
Deaths:15
KDR:12.867
Accuracy:14.299% D
KPH:69.400 C*
VKPH:4 A+
M20 Basilisk
B+
Kills:185
V. Kills:87 210%
Deaths:47
KDR:3.936
Accuracy:30.338% D
KPH:20.200 B
VKPH:9.500 B+
M60-G Bulldog
C+
Kills:111
V. Kills:26 411%
Deaths:17
KDR:6.529
Accuracy:30.157% C
KPH:24.900 C
VKPH:5.800 C+
M20 Basilisk
C+
Kills:92
V. Kills:38 236%
Deaths:31
KDR:2.968
Accuracy:31.800% C-
KPH:18.200 C+
VKPH:7.500 C
M12 Kobalt
D
Kills:90
V. Kills:2 N/A
Deaths:6
KDR:15
Accuracy:12.942% D-
KPH:42.300 D
VKPH:0.900 D--
Kills:1,632 (0 + 1,632)
Deaths:208
KDR:7.846
VKDR:1.745
Vehicle Kills:363
Kill Difference:1,424
Playtime:40.359 hours
Usage:2%
Score:1.071m
Score/min:442
Driving Accuracy:N/A%
Gunner Accuracy:12.942%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
N/A
Kills:50
V. Kills:7 N/A
Deaths:69
KDR:0.725
Accuracy:41.242% N/A
KPH:17.900 N/A
VKPH:2.500 N/A
Kills:50 (50 + 0)
Deaths:69
KDR:0.725
VKDR:0.101
Vehicle Kills:7
Kill Difference:19
Playtime:2.791 hours
Usage:0%
Score:0.018m
Score/min:106
Driving Accuracy:41.242%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 5,3925,3522,3142.313C++0.5225.329%C**19.75%C--54.1B+N/A15399h10.6C+41.9C*
Razor GD-23 3,4663,4271,8191.884B**0.0925.853%B+16.458%D35.8B*N/A12395.6h11.1B+42.8B+
Titan-150 AP 3,9642,4493008.163B++6.3744.576%C--5.472%B++27.6A+17.1B+43388.8h4B++9.1B++
C-4 2,5522,0051,2601.591C**0.2125.823%B+N/A97.3B**26.6C+94320.6h1.1B**4.5B*
NS-11C 1,3761,3641,0441.307B+0.4923.791%C++14.223%D29.5BN/A9046.2h14.2C*59.7C**
NC6 Gauss SAW 1,3251,3137411.772B+0.0320.438%C*18.583%D47.2B**N/A18527.8h9.8C**47.8B
GD-7F 1,3031,2861,3790.933C+0.8622.406%C15.863%C--20.8CN/A9361.7h14.2C+63.5C+
EM1 1,2441,2328461.456C**0.3421.754%C*20.455%C+38.9C*N/A10731.7h14.3C+65.8C*
AC-X11 1,2241,2138431.439B+0.3625.521%C*15.334%D--26.4C++N/A13746h10.6C+41.4C*
AF-19 Mercenary 1,2221,2067331.645B**0.1524.742%B+14.925%D--29.3B*N/A16541.1h11.8B+47.8B+
GD-22S 1,2041,1936601.808C**0.0123.858%B19.028%C--49.1B++N/A20124.3h9.9B+41.4B+
Carnage AR 1,1711,1699251.264C++0.5322.68%C16.852%C31.8C++N/A14736.8h13.4C++59.2C++
AF-4G Cyclone 1,1781,1696941.684C++0.1126.129%C+16.852%C38.1CN/A11130.7h11.1C42.7C+
AF-4 Cyclone 1,1891,1671,2390.942C+0.8622.077%D12.168%D-21.8CN/A15653.6h13.2C--59.9C
GR-22 1,1691,1621,0701.086C+0.7121.288%C-12.737%D26.6C+N/A12443.7h13.6C++63.9C+
19A Fortuna 1,1831,1628611.35C++0.4523.914%D15.921%D28.2CN/A7341.2h12.2D-51D
NS-7 PDW 1,1701,1601,2290.944C++0.8520.94%D12.759%D17.4CN/A8966.6h18.1D86.5C
NS-15M1 1,1691,1555692.03B+0.2322.642%C++18.009%C-49.1B+N/A19723.5h13.1C+58C*
Enforcer ML85 1,8011,0391407.421B++5.6242.577%C**2.021%C25.6B+18.8C*42040.6h12B28.3B+
Breaker Rocket Pods 858720898.09C*6.2947.797%C+N/A109.1B20.9B+6526.6h11.8B++24.8B+
C85 Canister-H 7607146411.156C+9.3643.684%C+11.625%C127.5C**8.2C**4465.6h4.7B+10.8B
Frag Grenade 5815751575N/A573.2048.255%B+N/A575B6B+23411h3.3B+6.9B+
M40 Fury 6855645610.071B8.2733.356%C+1.95%C++54.2C*11.6B+61310.4h12.2C*36.6C*
NC6A GODSAW 5425402212.443C*0.6522.923%D-18.519%D--48.6CN/A19111.1h10.7C-46.7D
AF-41 Hacksaw 5165082082.442C+0.6422.598%D-12.205%C--33.4C**N/A16915.2h5.8B+25.7C+
Shrike 7234894551.075B++0.7259.935%B+1.636%D-31.3B++15B++33815.6h5.3B+8.8B++
AF-41 Hacksaw 4934872062.364C+0.5723.064%D-11.91%D32.9C**N/A16314.8h6.1B+26.4C+
EM6 4634582761.659C++0.1421.354%C+18.777%D47.2B+N/A2089.7h12.2C56.9C++
Tank Mine 7314552162.106C+0.3132.012%C+N/A91C+55.2C13745h2.3C7.3C+
NS-44 Commissioner 4694545170.878C+0.9233.59%C+17.181%C--40.2B1.3A*19411.3h4.3C12.9C+
NC4-FB Mag-Shot 4534502671.685C**0.1131.768%C+12.667%D*65.2C**N/A1776.9h6.4B20.2C**
M40 Fury 4753973611.028B+9.2331.591%C-1.008%D-62C*12.2C*8466.4h10.8B34C*
L105 Zepher 448395429.405C+7.6141.828%C+1.266%B++54.9C++7.4C++5787.2h5.5B13.1B
LA3 Desperado 3913893331.168C**0.6327.078%C+15.938%C-54.8B**N/A2027.1h8B+29.6B
M40 Fury 4633801920B+18.2047.13%C+1.316%C79.2C+17.3C+2874.8h10.4B22.1B+
E540 Halberd 566360428.571B+6.7746.495%C**2.222%D--27.1C*15.5C+38113.3h5.4B+11.6B++
NS-20 Gorgon 3733591063.387M+1.5922.727%C+16.435%D38.6A*1.5C*1259.3h22.2B*97.8B+
Blitz GD-10 3553513291.067C++0.7323.429%C+8.832%D*27C+N/A17413h14.9C*63.5C*
NS-20 Gorgon 3623491063.292M+1.4922.856%C19.771%C++37.5A*1.4C++1129.3h22.9B*100.1B++
M30 Mustang AH 3763491442.424C0.6355.049%C+1.433%C+47.2C++3.6C-2477.4h6.3B+11.4B+
NC05 Jackhammer 3513472551.361C++0.4448.611%B+12.392%C-45.1C**N/A2557.7h5.2C+10.8C**
AF-57 Piston 3353353341.003C+0.7938.196%C+13.134%C+42.9B+N/A2647.8h4.6C++12.1C*
C75 Viper 375332398.513B++6.7234.717%CN/A56.3A+7.3B3795.9h7.4B**21.2B*
MANA Anti-Vehicle Turret 6393302151.535C+0.2643.495%D-6.364%A*3300A*3090S950510.1h7.5B+17.2B
NSX Tanto 3183141552.026B++0.2326.85%C++20.701%D39.7C**N/A1037.9h13.2C*49.3C**
C85 Canister 3132981127.091B+25.2939.091%C**11.074%D90.3B4.5C+3463.3h6.4B+16.3B+
Titan-150 HESH 3322842411.833B10.0441.963%C--2.113%C-29.3C--4.9C1739.7h3.4C+8.2C+
EM4 Longshot 2792791212.306C0.5140.476%C++68.817%D--26.1C+N/A11510.7h2.7D6.8C
NS-61 Emissary 2652621811.448B*0.3526.525%C10.687%D--44.4B**N/A1325.9h12.4B46.6C++
Mag-Cutter 27124611,6780.021C+1.7830.957%C++N/A0.5C+N/A3497.8h2.5C**8B
NSX Naginata 245243972.505B*0.7120.277%C25.926%C+47.6C**N/A1455.1h12.1C++59.5C++
C150 Dalton 388233703.329C1.5340.696%C++N/A19.3D12.8D31512.1h6.3C15.4C+
Spear Anti-Vehicle Phalanx Turret 332228259.12B+7.3236.878%C-4.386%C+35.1C+16C--3736.5h6.5B+17.5B+
L100 Python AP 348217415.293B++3.5046.945%D-6.452%A26.5B16C3638.2h5.8B+12.4B
Sticky Grenade 2032031203N/A201.2044.547%D-N/A676.7DN/A35170.3h2.1C++4.8C+
M12 Kobalt 2041931512.867C*11.0714.299%D19.689%B+68.9C*3.9A+3732.8h17.3B+120.8C++
M20 Basilisk 272185473.936B**2.1430.338%D7.568%B+20.1B9.5B+2509.2h73.8C**243.2B+
Reaper DMR 1831801840.978C+0.8222.523%C-18.889%D23.4CN/A1357.7h11.9D-52.8C--
Bouncing Betty 180179702.557C-0.7646.741%C*N/A119.3C+N/A6711.5h1.6B*3.5B++
Anti-Vehicle Grenade 2091731173N/A171.2040.909%D*N/A288.3C--60C26400.6h5.3C*12.8C+
M96 Mjolnir-H 314163433.791B**1.9951.903%C+1.227%C41.8B*38.7C+5333.9h37.6B++72.4B*
NC4 Mag-Shot 1621621650.982B+0.8223.848%C-15.432%C--36B++N/A2174.5h7.6C*32C++
Dual-75 Duster 1591541311.846C*10.0544.725%B**N/A118.5B*3.8C-3001.3h3.8B**8.5B*
Titan-150 HEAT 1901471311.308B**9.5140.611%D2.721%C-24.1B+7C3436.1h3.1B**7.6B*
M20 Mustang 2351302080.625C1.1722.825%D*2.308%C7C-5.6D16418.6h112.4B+492.6C++
L100 Python HESH 151129168.063C+6.2746.943%C+N/A35.8D6.1C+3063.6h3.3C+7.1C++
Warden 125122731.671B**0.1328.557%B+17.213%D--24.4BN/A1465h9.4C*32.8B+
M60-A Bulldog 131113234.913C+3.1228.39%D1.77%C++25.7C-4.1C-3794.4h5.7C+20.2C
M60-G Bulldog 137111176.529B+4.7330.157%C1.802%D-24.7C5.8C+1954.5h7.6C+25.3C+
The Slasher 1141075,1370.021D1.7824.858%D-7.477%C0.5DN/A2218h2B8.2C+
MANA Anti-Personnel Turret 106104412.537N/A0.7418.073%UN/A1040U20U4446700.1h30.6T*169.3T*
E540 Halberd-H 150103224.682C+2.8851.268%C--1.942%C26.4C-12.1D--3103.9h6.3B+12.3C*
NC1 Gauss Rifle 102101731.384B+0.4125.202%B++12.871%D--24.6C*N/A3864.1h13C+51.4B+
NS-R3 Swarm 2401001020.98A++0.8262.022%DN/A8.3B++11.7A13912h26A+41.8A+
M20 Basilisk 13092312.968B1.1731.8%C-4.348%D18C+7.5C2685.1h89.3B280.9C*
NS Victory 112927,4980.012D1.7920.887%D3.261%D-0.3DN/A1307.9h2.8D*13.5D
M12 Kobalt 9290615B+13.2012.942%D-18.889%C++42.9D1D--2442.1h17.8C++137.9C+
SAS-R 8585362.361C+0.5632.278%D--56.471%D--32.7C+N/A2912.6h3.1D*9.7D*
Skyguard 14783273.074B++1.2825.699%D1.205%D--12.2B+9.4C++2786.8h122.1B**475.1B+
Vortek Rotary 143801290.62C1.1824.523%D--2.5%C+6.3D5D12012.6h65.7B+267.7B
M12 Kobalt 8379326.333C+24.5419.557%C11.392%D--112.9C++5.7B*3150.7h17.3C++88.6C+
NS Decimator 105771250.616C1.1854.298%D2.597%C+24.1C8.8D4653.2h4.9C**9.1C++
AF-4A Bandit 7575372.027B++0.2324.807%C+13.333%D**24.2CN/A1833.1h9.4B++37.9B+
Aspis Anti-Aircraft Phalanx Turret 14168144.857B++3.0623.39%CN/A9.3C+10C2587.3h139.4B+596.2B
LA8 Rebel 6967800.838C+0.9626.145%C--11.94%D*35.3B1.1A1961.9h7.3C28C+
NC6S Gauss SAW S 6665411.585C++0.2123.001%C+18.462%D50C**N/A4101.3h12.5D54.4C+
NS-10 Burster 13364381.684A++0.1127.041%C1.563%D**5.1C**5.5A15312.6h171.1C+632.7C+
M60-A Bulldog 726296.889C5.0938.308%DN/A18.2D2.9C1543.4h6.8C--17.7D
NS-357 Underboss 6261720.847C+0.9528.014%D-13.115%D-43.6B+N/A2461.4h4B14.3C+
Enforcer ML65-H 9958115.273B3.4849.716%D-1.724%C48.3A34.2B8411.2h10.6B*21.2B*
AP30 Shredder 9353163.313C+1.5219.104%D*N/A15.1D11.4D3073.5h105.9C554.5D*
NCM3 Raven 8153481.104C**0.6930.009%D--3.774%B+9.6C+5.1D1855.5h26.2C++87.4C
L100 Python HEAT 6752143.714C+1.9242.972%DN/A22.6C6.5D--3882.3h4.1B*9.6B+
M40 Fury-F 5750690.725C1.0741.242%C-2%B**17.9C2.5D1062.8h7.4B+18B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter01890.1h
Nano-Armor Kit598971,29873h
Spawn Beacon181,5801.7h
Anti-Vehicle MANA Turret183702.8h
Rocklet Rifle1540h
Medical Applicator671246,90419.7h
Medical Kit3283,8134.3h
Nanite Revive Grenade07310.2h
Deconstruction Tool01950.1h
Spitfire Auto-Turret85560.6h
Anti-Infantry MANA Turret62940.5h
Ammunition Package453,5942.7h
Shield Recharging Field21250.1h
Recon Detection Device109781.7h

Check the help document for the dictionary if you want to learn more about words used here.


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