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Warden Nico101[KAIN] Nico101
NC BR 65

KDR: 2.07

Score: 54.5m

Last Seen: Jun 22nd, 2018 9:50 PM
- OFFLINE - 68 hour(s)

Prestige 1, Battle Rank 65 - New Conglomerate on Cobalt - Outfit Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 50
Level Progress (to 66): 50%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor Razor GD-23 Titan-150 AP C-4 GD-22S NC6A GODSAW NS-11C NC6 Gauss SAW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $853,182 MLG Score: 682
Fun Score: N/A
Cheeseburgers Flipped: 431TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.899%18.925%4713796043,8102.5983-0.529

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.824%0.784B++-0.224C-0.043C+HEAD ++ (~6.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.70.379C**11.60.183C++35.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.542%0.888%16249931,57710054111.56915383%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.437%-0.847D---0.687D0.789

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.60.529B+220.578B+52.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.066%3.29%38779905,745187423783.06563241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.038%-0.457D0.348C**0.706

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.90.614B+5.40.571B+9.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.573%6.495%450199786,497149320694.35164314%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.626%-0.601D0.608B+0.401

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.60.561B+150.606B+35.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.149%72.277%4502995808258050.313178

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.338%0.897B*0.337C**-1.159

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.341C**2.60.162C++3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.196%13.134%4501996335108200.309326

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.252C-0.234C-1.578

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.10.083C+4.60.044C+7.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 50
54.5m465.5%506 (30.4k)454 (27.2k)2.0695172,52835,0462.4086365 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC997419118.549%14.073%26103:2523

9% Combat Medic43% Engineer28% Heavy Assault13% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 10:22 PMMar 3rd, 2016 9:26 PMJun 24th, 2018 12:45 AM (2d) (PST)Jun 22nd, 2018 8:19 PM (3d) (PST)Jun 22nd, 2018 5:50 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6931835100.6040.2920.0853.1480.072682

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,58710,97230,61536185189427,210

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2001.8h/83.4d 11,885 10,207 24,695 378.1k 3,127 6,572 8,683 83.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B+
Kills:10,571
Deaths:3,983
KDR:2.654
Accuracy:26.623% B+
HSR:22.467% C
GD-22S
B+
Kills:1,836
Deaths:898
KDR:2.045
Accuracy:25.410% B+
HSR:21.569% C
NC6A GODSAW
C+
Kills:1,562
Deaths:565
KDR:2.765
Accuracy:27.092% C+
HSR:21.127% D
NC6 Gauss SAW
C++
Kills:1,376
Deaths:762
KDR:1.806
Accuracy:20.560% C++
HSR:18.823% D
EM1
C++
Kills:1,241
Deaths:850
KDR:1.460
Accuracy:21.767% C++
HSR:20.629% C+
MGR-L1 Promise
B+
Kills:1,216
Deaths:400
KDR:3.040
Accuracy:26.229% B+
HSR:23.191% C
NS-15M1
C++
Kills:1,195
Deaths:587
KDR:2.036
Accuracy:22.780% C++
HSR:18.912% C
EM6
B+
Kills:1,181
Deaths:534
KDR:2.212
Accuracy:23.950% B+
HSR:19.814% D
NC6S Gauss SAW S
B+
Kills:692
Deaths:267
KDR:2.592
Accuracy:26.060% B+
HSR:25.434% C*
NC05 Jackhammer
B+
Kills:382
Deaths:271
KDR:1.410
Accuracy:48.766% B+
HSR:13.613% C
NSX Naginata
C+
Kills:293
Deaths:113
KDR:2.593
Accuracy:20.353% C
HSR:27.645% C+
Kills:21,545
Deaths (as Heavy Assault):9,230
Deaths (to Heavy Assaults):9,339
KDR:2.33424
Kill Difference:12,315
Playtime:569.427 hours
Usage:28%
Score:14.340m
Score/min:420
Accuracy (listed only):26.326%
HSR (listed only):21.202%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
B+
Kills:3,960
Deaths:2,040
KDR:1.941
Accuracy:26.461% B+
HSR:17.374% D
NS-11C
C++
Kills:1,389
Deaths:1,050
KDR:1.323
Accuracy:23.836% C++
HSR:14.255% D-
GD-7F
C
Kills:1,348
Deaths:1,400
KDR:0.963
Accuracy:22.820% C
HSR:16.246% D
AF-19 Mercenary
B+
Kills:1,226
Deaths:750
KDR:1.635
Accuracy:24.809% B+
HSR:14.845% D*
AC-X11
C++
Kills:1,215
Deaths:844
KDR:1.440
Accuracy:25.520% C++
HSR:15.309% D*
19A Fortuna
D
Kills:1,162
Deaths:861
KDR:1.350
Accuracy:23.914% D
HSR:15.921% D-
NSX Tanto
B+
Kills:753
Deaths:372
KDR:2.024
Accuracy:28.367% B+
HSR:23.506% C
AF-57 Piston
C+
Kills:335
Deaths:334
KDR:1.003
Accuracy:38.196% C+
HSR:13.134% C+
Warden
B+
Kills:156
Deaths:90
KDR:1.733
Accuracy:29.654% B+
HSR:15.385% D*
Gauss Compact S
A+
Kills:148
Deaths:55
KDR:2.691
Accuracy:30.249% A+
HSR:26.351% A+
AF-4A Bandit
C
Kills:102
Deaths:51
KDR:2
Accuracy:23.625% C
HSR:17.647% D
Kills:11,794
Deaths (as Engineer):7,847
Deaths (to Engineers):7,132
KDR:1.50299
Kill Difference:3,947
Playtime:865.679 hours
Usage:43%
Score:23.788m
Score/min:458
Accuracy (listed only):27.041%
HSR (listed only):17.270%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
B+
Kills:3,960
Deaths:2,040
KDR:1.941
Accuracy:26.461% B+
HSR:17.374% D
NS-11C
C++
Kills:1,389
Deaths:1,050
KDR:1.323
Accuracy:23.836% C++
HSR:14.255% D-
GD-7F
C
Kills:1,348
Deaths:1,400
KDR:0.963
Accuracy:22.820% C
HSR:16.246% D
AF-19 Mercenary
B+
Kills:1,226
Deaths:750
KDR:1.635
Accuracy:24.809% B+
HSR:14.845% D*
AC-X11
C++
Kills:1,215
Deaths:844
KDR:1.440
Accuracy:25.520% C++
HSR:15.309% D*
MGR-S1 Gladius
B
Kills:1,194
Deaths:391
KDR:3.054
Accuracy:28.433% B
HSR:20.436% C
NS-7 PDW
D
Kills:1,176
Deaths:1,233
KDR:0.954
Accuracy:20.983% D
HSR:12.670% D-
AF-4G Cyclone
C
Kills:1,169
Deaths:694
KDR:1.684
Accuracy:26.129% C
HSR:16.852% C
AF-4 Cyclone
D
Kills:1,167
Deaths:1,239
KDR:0.942
Accuracy:22.077% D
HSR:12.168% D-
19A Fortuna
D
Kills:1,162
Deaths:861
KDR:1.350
Accuracy:23.914% D
HSR:15.921% D-
NSX Tanto
B+
Kills:753
Deaths:372
KDR:2.024
Accuracy:28.367% B+
HSR:23.506% C
Blitz GD-10
C**
Kills:612
Deaths:440
KDR:1.391
Accuracy:25.356% C**
HSR:10.948% D-
AF-57 Piston
C+
Kills:335
Deaths:334
KDR:1.003
Accuracy:38.196% C+
HSR:13.134% C+
AF-4AE Cyclone
C+
Kills:175
Deaths:70
KDR:2.500
Accuracy:28.906% C+
HSR:18.286% D
NSX Tengu
B++
Kills:169
Deaths:83
KDR:2.036
Accuracy:41.427% B++
HSR:14.201% D--
Gauss Compact S
A+
Kills:148
Deaths:55
KDR:2.691
Accuracy:30.249% A+
HSR:26.351% A+
AF-4A Bandit
C
Kills:102
Deaths:51
KDR:2
Accuracy:23.625% C
HSR:17.647% D
Kills:17,300
Deaths (as Light Assault):11,907
Deaths (to Light Assaults):5,682
KDR:1.45293
Kill Difference:5,393
Playtime:264.181 hours
Usage:13%
Score:7.359m
Score/min:464
Accuracy (listed only):27.124%
HSR (listed only):16.479%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
B
Kills:1,194
Deaths:391
KDR:3.054
Accuracy:28.433% B
HSR:20.436% C
NS-7 PDW
D
Kills:1,176
Deaths:1,233
KDR:0.954
Accuracy:20.983% D
HSR:12.670% D-
AF-4G Cyclone
C
Kills:1,169
Deaths:694
KDR:1.684
Accuracy:26.129% C
HSR:16.852% C
AF-4 Cyclone
D
Kills:1,167
Deaths:1,239
KDR:0.942
Accuracy:22.077% D
HSR:12.168% D-
NC4-FB Mag-Shot
C+
Kills:726
Deaths:450
KDR:1.613
Accuracy:33.431% C+
HSR:14.050% D--
NS-44 Commissioner
C++
Kills:660
Deaths:633
KDR:1.043
Accuracy:36.225% C++
HSR:18.939% C
Blitz GD-10
C**
Kills:612
Deaths:440
KDR:1.391
Accuracy:25.356% C**
HSR:10.948% D-
LA3 Desperado
C*
Kills:595
Deaths:455
KDR:1.308
Accuracy:29.441% C*
HSR:15.462% D
SAS-R
B+
Kills:494
Deaths:132
KDR:3.742
Accuracy:41.537% B+
HSR:73.887% B+
EM4 Longshot
C++
Kills:314
Deaths:130
KDR:2.415
Accuracy:40.582% C++
HSR:69.745% D*
NS-61 Emissary
C+
Kills:283
Deaths:190
KDR:1.489
Accuracy:26.749% C+
HSR:11.307% D-
AF-4AE Cyclone
C+
Kills:175
Deaths:70
KDR:2.500
Accuracy:28.906% C+
HSR:18.286% D
NSX Tengu
B++
Kills:169
Deaths:83
KDR:2.036
Accuracy:41.427% B++
HSR:14.201% D--
NC4 Mag-Shot
C
Kills:169
Deaths:170
KDR:0.994
Accuracy:24.057% C
HSR:14.793% D
NSX Tomoe
C++
Kills:159
Deaths:43
KDR:3.698
Accuracy:29.784% C++
HSR:35.849% C+
NS-357 Underboss
C
Kills:89
Deaths:99
KDR:0.899
Accuracy:32.368% C
HSR:14.607% D
LA8 Rebel
D
Kills:67
Deaths:80
KDR:0.838
Accuracy:26.089% D
HSR:11.940% D*
Kills:9,218
Deaths (as Infiltrator):6,532
Deaths (to Infiltrators):5,852
KDR:1.41121
Kill Difference:2,686
Playtime:66.860 hours
Usage:3%
Score:1.141m
Score/min:284
Accuracy (listed only):30.210%
HSR (listed only):22.714%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
B
Kills:1,194
Deaths:391
KDR:3.054
Accuracy:28.433% B
HSR:20.436% C
NS-7 PDW
D
Kills:1,176
Deaths:1,233
KDR:0.954
Accuracy:20.983% D
HSR:12.670% D-
Carnage AR
C
Kills:1,170
Deaths:925
KDR:1.265
Accuracy:22.689% C
HSR:16.838% C-
AF-4G Cyclone
C
Kills:1,169
Deaths:694
KDR:1.684
Accuracy:26.129% C
HSR:16.852% C
AF-4 Cyclone
D
Kills:1,167
Deaths:1,239
KDR:0.942
Accuracy:22.077% D
HSR:12.168% D-
GR-22
D
Kills:1,162
Deaths:1,070
KDR:1.086
Accuracy:21.288% D
HSR:12.737% D-
Blitz GD-10
C**
Kills:612
Deaths:440
KDR:1.391
Accuracy:25.356% C**
HSR:10.948% D-
NC1 Gauss Rifle
A+
Kills:573
Deaths:251
KDR:2.283
Accuracy:29.427% A+
HSR:23.037% B
AF-57 Piston
C+
Kills:335
Deaths:334
KDR:1.003
Accuracy:38.196% C+
HSR:13.134% C+
Reaper DMR
C-
Kills:190
Deaths:189
KDR:1.005
Accuracy:23.319% C-
HSR:19.474% D
AF-4AE Cyclone
C+
Kills:175
Deaths:70
KDR:2.500
Accuracy:28.906% C+
HSR:18.286% D
NSX Tengu
B++
Kills:169
Deaths:83
KDR:2.036
Accuracy:41.427% B++
HSR:14.201% D--
Kills:9,092
Deaths (as Combat Medic):6,919
Deaths (to Combat Medics):3,406
KDR:1.31406
Kill Difference:2,173
Playtime:183.792 hours
Usage:9%
Score:6.205m
Score/min:563
Accuracy (listed only):27.352%
HSR (listed only):15.898%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C--
Kills:520
Deaths:209
KDR:2.488
Accuracy:22.754% D-
HSR:12.500% C--
AF-41 Hacksaw
D-
Kills:494
Deaths:207
KDR:2.386
Accuracy:23.076% D-
HSR:12.146% D-
NS-20 Gorgon
C+
Kills:438
Deaths:131
KDR:3.344
Accuracy:22.768% C+
HSR:18.493% C+
NS-20 Gorgon
C+
Kills:408
Deaths:131
KDR:3.115
Accuracy:22.886% C+
HSR:17.892% C
NS-10 Burster
C+
Kills:68
Deaths:40
KDR:1.700
Accuracy:28.255% C+
HSR:1.471% D*
NS-10 Burster
C+
Kills:56
Deaths:40
KDR:1.400
Accuracy:29.163% C+
HSR:3.571% D
NCM3 Raven
B+
Kills:56
Deaths:49
KDR:1.143
Accuracy:30.113% D*
HSR:3.571% B+
Kills:2,040
Deaths (as MAX Suit):403.500
Deaths (to MAX Suits):2,166
KDR:5.05576
Kill Difference:1,636.500
Playtime:53.975 hours
Usage:3%
Score:1.636m
Score/min:505
Accuracy (listed only):25.574%
HSR (listed only):9.949%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B
Kills:891
V. Kills:147 N/A
Deaths:95
KDR:9.379
Accuracy:48.839% C+
KPH:115.500 B
VKPH:19.100 C**
M30 Mustang AH
C++
Kills:451
V. Kills:32 N/A
Deaths:184
KDR:2.451
Accuracy:56.797% C++
KPH:50.700 C++
VKPH:3.600 C-
M20 Mustang
D
Kills:152
V. Kills:116 130%
Deaths:215
KDR:0.707
Accuracy:23.538% D*
KPH:7.300 D
VKPH:5.600 D
Vortek Rotary
D
Kills:83
V. Kills:64 128%
Deaths:130
KDR:0.638
Accuracy:24.766% D--
KPH:6.500 D
VKPH:5 D
Kills:1,577 (686 + 0)
Deaths:624
KDR:2.527
VKDR:0.575
Vehicle Kills:359
Kill Difference:953
Playtime:50.194 hours
Usage:3%
Score:0.776m
Score/min:258
Piloting Accuracy:24.766%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C++
Kills:395
V. Kills:53 N/A
Deaths:42
KDR:9.405
Accuracy:41.828% C+
KPH:54.700 C++
VKPH:7.300 C+
C150 Dalton
C++
Kills:233
V. Kills:155 149%
Deaths:70
KDR:3.329
Accuracy:40.696% C++
KPH:19.300 D
VKPH:12.900 D
Dual-75 Duster
B**
Kills:154
V. Kills:5 N/A
Deaths:13
KDR:11.846
Accuracy:44.725% B*
KPH:119.400 B**
VKPH:3.900 C
AP30 Shredder
C--
Kills:76
V. Kills:60 125%
Deaths:17
KDR:4.471
Accuracy:20.368% D*
KPH:17.600 D
VKPH:13.900 C--
Kills:858 (0 + 858)
Deaths:142
KDR:6.042
VKDR:1.923
Vehicle Kills:273
Kill Difference:716
Playtime:24.890 hours
Usage:1%
Score:0.590m
Score/min:395
Piloting Accuracy:N/A%
Gunner Accuracy:20.368%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:765
V. Kills:112 N/A
Deaths:68
KDR:11.250
Accuracy:56.422% B**
KPH:86.900 A
VKPH:12.700 A+
C75 Viper
A+
Kills:336
V. Kills:43 N/A
Deaths:41
KDR:8.195
Accuracy:34.824% C
KPH:56.500 A+
VKPH:7.200 C+
L100 Python AP
C**
Kills:278
V. Kills:157 176%
Deaths:51
KDR:5.451
Accuracy:48.643% D
KPH:31.100 C**
VKPH:17.500 C+
Skyguard
C+
Kills:84
V. Kills:64 129%
Deaths:27
KDR:3.111
Accuracy:25.696% D
KPH:12.200 C+
VKPH:9.300 C+
L100 Python HEAT
C--
Kills:52
V. Kills:15 325%
Deaths:14
KDR:3.714
Accuracy:42.972% D-
KPH:23.100 C--
VKPH:6.700 D--
Kills:1,515 (1,515 + 0)
Deaths:201
KDR:7.537
VKDR:1.945
Vehicle Kills:391
Kill Difference:1,314
Playtime:32.811 hours
Usage:2%
Score:0.793m
Score/min:403
Driving Accuracy:42.972%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:2,992
V. Kills:1,729 173%
Deaths:331
KDR:9.039
Accuracy:45.549% C--
KPH:30.600 B**
VKPH:17.700 B++
Enforcer ML85
B++
Kills:1,243
V. Kills:860 144%
Deaths:146
KDR:8.514
Accuracy:44.283% B+
KPH:28.100 B++
VKPH:19.400 B+
Titan-150 HESH
B*
Kills:1,135
V. Kills:211 N/A
Deaths:54
KDR:21.019
Accuracy:47.572% C+
KPH:55.900 B*
VKPH:10.400 B++
E540 Halberd
B+
Kills:527
V. Kills:262 200%
Deaths:49
KDR:10.755
Accuracy:49.369% B+
KPH:33.600 B+
VKPH:16.700 C**
C85 Canister
B*
Kills:413
V. Kills:16 N/A
Deaths:14
KDR:29.500
Accuracy:42.423% B+
KPH:109.400 B*
VKPH:4.200 C+
Titan-150 HEAT
B+
Kills:155
V. Kills:47 323%
Deaths:13
KDR:11.923
Accuracy:41.068% D
KPH:24.900 B+
VKPH:7.600 C
M96 Mjolnir
M
Kills:127
V. Kills:61 205%
Deaths:8
KDR:15.875
Accuracy:49.207% A
KPH:83.100 M
VKPH:39.900 A++
M20 Basilisk
B+
Kills:62
V. Kills:16 365%
Deaths:10
KDR:6.200
Accuracy:25.861% C--
KPH:28 B+
VKPH:7.200 C++
Kills:6,654 (4,282 + 2,372)
Deaths:625
KDR:10.646
VKDR:5.123
Vehicle Kills:3,202
Kill Difference:6,029
Playtime:191.853 hours
Usage:10%
Score:4.883m
Score/min:424
Driving Accuracy:41.068%
Gunner Accuracy:25.861%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:875
V. Kills:61 N/A
Deaths:77
KDR:11.364
Accuracy:46.778% C+
KPH:135.600 B+
VKPH:9.500 B+
M96 Mjolnir-H
B+
Kills:355
V. Kills:243 145%
Deaths:66
KDR:5.379
Accuracy:53.318% B+
KPH:59.300 B+
VKPH:40.600 B+
M12 Kobalt-H
A+
Kills:153
V. Kills:3 N/A
Deaths:7
KDR:21.857
Accuracy:23.840% B
KPH:201.100 A+
VKPH:3.900 C+
E540 Halberd-H
C--
Kills:121
V. Kills:53 224%
Deaths:23
KDR:5.261
Accuracy:51.882% C--
KPH:29.200 C--
VKPH:12.800 D--
Enforcer ML65-H
B*
Kills:59
V. Kills:41 140%
Deaths:11
KDR:5.364
Accuracy:49.678% D-
KPH:48.700 B*
VKPH:33.800 B+
Kills:1,563 (0 + 1,563)
Deaths:184
KDR:8.495
VKDR:2.179
Vehicle Kills:401
Kill Difference:1,379
Playtime:18.546 hours
Usage:1%
Score:0.603m
Score/min:542
Driving Accuracy:N/A%
Gunner Accuracy:49.678%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:565
V. Kills:122 459%
Deaths:56
KDR:10.089
Accuracy:33.393% C+
KPH:54.100 C**
VKPH:11.700 B+
M12 Kobalt
B**
Kills:547
V. Kills:23 N/A
Deaths:24
KDR:22.792
Accuracy:17.417% C+
KPH:92.200 B*
VKPH:3.900 B**
M40 Fury
C**
Kills:397
V. Kills:78 N/A
Deaths:36
KDR:11.028
Accuracy:31.591% C-
KPH:62.100 C**
VKPH:12.200 C**
M20 Basilisk
B+
Kills:257
V. Kills:97 262%
Deaths:49
KDR:5.245
Accuracy:32.797% C--
KPH:24.100 B+
VKPH:9.100 B+
M12 Kobalt
C
Kills:181
V. Kills:5 N/A
Deaths:8
KDR:22.625
Accuracy:15.038% D
KPH:58.300 C
VKPH:1.600 D
M20 Basilisk
B+
Kills:168
V. Kills:51 323%
Deaths:33
KDR:5.091
Accuracy:33.330% C-
KPH:27.100 B+
VKPH:8.200 C+
M60-G Bulldog
C+
Kills:112
V. Kills:26 415%
Deaths:17
KDR:6.588
Accuracy:30.610% C
KPH:24.800 C
VKPH:5.800 C+
Kills:2,227 (0 + 2,227)
Deaths:223
KDR:9.987
VKDR:1.803
Vehicle Kills:402
Kill Difference:2,004
Playtime:47.248 hours
Usage:2%
Score:1.232m
Score/min:435
Driving Accuracy:N/A%
Gunner Accuracy:30.610%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
N/A
Kills:50
V. Kills:7 N/A
Deaths:71
KDR:0.704
Accuracy:43.173% N/A
KPH:13.200 N/A
VKPH:1.900 N/A
Kills:50 (50 + 0)
Deaths:71
KDR:0.704
VKDR:0.099
Vehicle Kills:7
Kill Difference:21
Playtime:3.781 hours
Usage:0%
Score:0.025m
Score/min:112
Driving Accuracy:43.173%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 10,65310,5713,9832.654C**0.5826.623%B+22.467%C60.9B+N/A180173.6h10.8C40.4C*
Razor GD-23 4,0073,9602,0401.941B**0.1326.461%B+17.374%D37.8B*N/A130104.7h11.1B+42.1B+
Titan-150 AP 4,7212,9923319.039B+6.9745.549%C--5.08%B**30.6B**17.7B++45197.9h3.8B+8.3B+
C-4 2,8042,2131,3561.632C*0.4426.169%C**N/A100.6B+26.9C+96022h1.1B*4.3B++
GD-22S 1,8541,8368982.045C**0.0225.41%B+21.569%C53.2B++N/A22034.5h10.3B+40.7B+
NC6A GODSAW 1,5801,5625652.765C**0.7027.092%C+21.127%D56.6C+N/A20127.6h11.3C+41.8C
NS-11C 1,4041,3891,0501.323B+0.7523.836%C++14.255%D-29.9C**N/A9346.4h14.1C*59.2C**
NC6 Gauss SAW 1,3881,3767621.806B++0.2620.56%C++18.823%D47.3B*N/A20629.1h9.7C**47.1B
GD-7F 1,3661,3481,4000.963C+1.1122.82%C16.246%D21.5CN/A9762.6h14.3C+62.9C+
Enforcer ML85 2,1031,2431468.514B*6.4444.283%B+1.77%C28.1B++19.5B+43644.2h11.6B26.3B++
EM1 1,2531,2418501.46C**0.6121.767%C++20.629%C+38.9C++N/A11031.9h14.3C+65.8C++
AF-19 Mercenary 1,2421,2267501.635B**0.4324.809%B+14.845%D*29.6B++N/A17841.4h11.8B+47.6B+
MGR-L1 Promise 1,2371,2164003.04B**0.9726.229%B+23.191%C69.1B**1.2B**30817.6h13.4C**51.2B+
AC-X11 1,2261,2158441.44B+0.6325.52%C++15.309%D*26.4C+N/A14146h10.6C+41.4C*
NS-15M1 1,2091,1955872.036B+0.0322.78%C++18.912%C49.4B+N/A19924.2h13.1C+57.5C*
MGR-S1 Gladius 1,2001,1943913.054B**0.9828.433%B20.436%C62.5B*N/A19019.1h9.7C**34.3B
EM6 1,1891,1815342.212B+0.1423.95%B+19.814%D51.6B+N/A20022.9h12.1C50.4C*
NS-7 PDW 1,1861,1761,2330.954C+1.1220.983%D12.67%D-17.6C-N/A9166.7h18C--85.8C
Carnage AR 1,1721,1709251.265C+0.8022.689%C16.838%C-31.8C++N/A15236.8h13.4C++59.2C++
AF-4G Cyclone 1,1781,1696941.684C++0.3926.129%C16.852%C38.1CN/A11230.7h11.1C42.7C+
AF-4 Cyclone 1,1891,1671,2390.942C+1.1322.077%D12.168%D-21.8C-N/A15853.6h13.2C--59.9C
19A Fortuna 1,1831,1628611.35C+0.7223.914%D15.921%D-28.2CN/A7441.2h12.2D--51D-
GR-22 1,1691,1621,0701.086C+0.9821.288%D12.737%D-26.6C+N/A12843.7h13.6C+63.9C+
Titan-150 HESH 1,3461,1355421.019B**18.9547.572%C+N/A55.9B*10.4B++26720.3h2.5B*5.2B++
Frag Grenade 9799621962N/A959.9348.678%B+N/A565.9B10B++22351.7h3.3B+6.8B+
Breaker Rocket Pods 1,038891959.379B7.3148.839%C+N/A115.7B19.1C**6387.7h11.2B*23B+
C85 Canister-H 9368757711.364C+9.2946.778%C+10.743%C134.6B+9.4B5226.5h5.2B+11B+
L100 Python HESH 8777656811.25C+9.1856.422%B**N/A86.9A12.7A+4808.8h2.6B++4.7B*
NSX Tanto 7637533722.024B*0.0528.367%B+23.506%C39.4BN/A16019.1h14C++49.4B
NC4-FB Mag-Shot 7317264501.613C++0.4633.431%C+14.05%D--67.9C**N/A20610.7h6.6C++19.8C**
NC6S Gauss SAW S 7016922672.592B**0.5226.06%B+25.434%C*55.4BN/A17012.5h11.4C+43.9C*
NS-44 Commissioner 6756606331.043C++1.0336.225%C++18.939%C45.5B+1A+20214.5h4C+11.1C*
Blitz GD-10 6186124401.391B+0.6825.356%C**10.948%D-36.4B+N/A18916.8h13.9B+54.9B+
Shrike 9066105271.157B++0.9159.363%B1.803%D33.9B*16.4B++34918h5.2B++8.7B++
LA3 Desperado 5985954551.308B+0.7629.441%C*15.462%D60.7AN/A2229.8h8.1B+27.5B+
NC1 Gauss Rifle 5815732512.283B**0.2129.427%A+23.037%B52.1A++N/A38811h11.5B+39.1B*
M40 Fury 6875655610.089B+8.0233.393%C+1.947%C*54.3C**11.7B+61310.4h12.2C**36.7C*
Tank Mine 8815622322.422C+0.3534.573%C++N/A104.1C++59.1C+14455.4h2.3C--6.7C+
M12 Kobalt 5705472422.792B*20.7217.417%C+22.304%B*92.7B*3.9B**3905.9h16.9B+97B
E540 Halberd 7895274910.755B++8.6949.369%B+2.087%D33.6B+16.7C**42615.7h5B++10.2B*
AF-41 Hacksaw 5285202092.488C+0.4222.754%D-12.5%C--33.8C*N/A17115.4h5.8B+25.4C+
SAS-R 4974941323.742C**1.6741.537%B+73.887%B+49.4B+N/A27210h2.6C-6.2C++
AF-41 Hacksaw 5004942072.386C+0.3223.076%D-12.146%D-32.9C++N/A16615h6.1B+26.4C+
NS Decimator 6574692591.811B**0.2658.052%C1.279%D-46.9B*18.8B+45410h3.7B*6.4B++
M30 Mustang AH 4834511842.451C0.3856.797%C++1.33%C+50.7C++3.6C-2548.9h6.1B+10.8B+
NS-20 Gorgon 4544381313.344A*1.2722.768%C+18.493%C+38.8M1.4C+12811.3h22.3B98.1B++
C85 Canister 4294131429.5B*27.4342.423%B+10.412%D-108.7B*4.2C+4173.8h6.3B+14.9B+
NS-20 Gorgon 4224081313.115A++1.0522.886%C+17.892%C36.1A*1.2C+10911.3h23.9B104.6B++
M40 Fury 4753973611.028B++8.9631.591%C-1.008%D-62C**12.2C**8476.4h10.8B+34C**
L105 Zephyr 448395429.405C+7.3441.828%C+1.266%B+54.9C++7.4C+5887.2h5.5B+13.1B
NC05 Jackhammer 3863822711.41C++0.6648.766%B+13.613%C47.2C**N/A2728.1h5.3C+10.8C**
M40 Fury 4633801920B+17.9347.13%C1.316%C79.2C+17.3C+2874.8h10.4B+22.1B+
M96 Mjolnir-H 598355665.379B+3.3153.318%B+1.127%C*59.2B+40.5B+6456h30B+56.3B++
C75 Viper 379336418.195B++6.1334.824%C1.19%C56.9A+7.3C++4085.9h7.3B**21B*
AF-57 Piston 3353353341.003C+1.0738.196%C+13.134%C+42.9B+N/A2737.8h4.6C++12.1C++
MANA Anti-Vehicle Turret 6393302151.535C+0.5343.457%D**N/A3300S3090U957650.1h7.5B+17.2C
EM4 Longshot 3153141302.415C0.3540.582%C++69.745%D*26.8C+N/A12311.7h2.7D-6.7C
NSX Naginata 2962931132.593B**0.5220.353%C27.645%C+47.3C**N/A1556.2h11.9C++58.6C++
NS-61 Emissary 2862831901.489B**0.5826.749%C+11.307%D-45.6B**N/A1456.2h12.2B45.7C**
L100 Python AP 435278515.451B+3.3848.643%D5.036%B**30.9C**17.4C+4019h5.2B++10.7B+
M20 Basilisk 354257495.245A3.1832.797%C--7.393%B+24B+9.1B+25910.7h69.9B+213B+
Mag-Cutter 27124611,6840.021C+2.0530.957%C*N/A0.5C+N/A3500.7h2.5C*8B
Spear Anti-Vehicle Phalanx Turret 349241278.926B6.8637.805%C--4.149%C+35.4C+15.9C--3826.8h6.6B+17.5B+
C150 Dalton 388233703.329C1.2640.696%C++N/A19.3D12.8D32212.1h6.3D15.4C
Sticky Grenade 2262261226N/A223.9344.434%D--N/A753.3C-N/A36330.3h2.1C++4.7C+
Reaper DMR 1941901891.005C+1.0623.319%C-19.474%D23.5C-N/A1498.1h12.5D*53.7D
M12 Kobalt 186181822.625B**20.5615.038%D17.68%C58.4C1.6D2993.1h19.5C+129.6C+
Bouncing Betty 180179702.557C-0.4947.377%BN/A119.3C+N/A7131.5h1.7B++3.5B*
AF-4AE Cyclone 175175702.5B++0.4328.906%C+18.286%D58.3C++N/A2663h10.9C37.9C+
Anti-Vehicle Grenade 2111751175N/A172.9340.946%D*N/A291.7C-60C-26900.6h5.2C**12.8C+
NSX Tengu 171169832.036B++0.0341.427%B++14.201%D--52.8B++N/A1723.2h12B+28.9B+
NC4 Mag-Shot 1691691700.994B+1.0824.057%C14.793%D36.7B++N/A2384.6h7.5C**31.1C+
M20 Basilisk 219168335.091A3.0233.33%C-5.357%C+27.1B+8.2C+2946.2h72.4C*217.2B+
MANA Anti-Personnel Turret 164162543N/A0.9318.431%UN/A1620U20U6350900.1h23.5T*127.5T*
NSX Tomoe 160159433.698B**1.6329.784%C++35.849%C+51.3B+N/A1733.1h15.2C+51.1C++
Warden 159156901.733B**0.3429.654%B+15.385%D*26.4B+N/A1725.9h10.2C+34.5B
Titan-150 HEAT 2021551311.923A9.8541.068%D2.581%C25B+7.6C3726.2h3A7.4B**
The Slasher 1631558,2750.019D2.0524.124%D-7.097%C-0.4CN/A1348.4h2B+8.1C++
Dual-75 Duster 1591541311.846C*9.7844.725%B*N/A118.5B**3.8C3101.3h3.8A8.5B**
M12 Kobalt-H 156153721.857B19.7923.84%B24.183%A+191.3A3.8C5380.8h13.2C**55.5B+
M20 Mustang 2681522150.707C1.3623.538%D*1.974%C+7.3D5.6D20120.9h109.1C**463.6C+
Gauss Compact S 148148552.691A*0.6230.249%A+26.351%A+74M**N/A4322h9.5B+31.5B++
NS Victory 1591388,7310.016D2.0523.156%C-2.174%D--0.4DN/A1360.7h2.5C10.6C+
M12 Kobalt 138131621.833C+19.7619.823%C14.504%D119.1C**6.4B**3791.1h16.8C++84.6C++
M96 Mjolnir 188127815.875A*13.8149.207%AN/A84.7M+40.7A++8631.5h22.7B**46.1B**
E540 Halberd-H 174121235.261C+3.1951.882%C--1.653%C29.5C--12.9D--3284.1h5.8C*11.2C++
M60-A Bulldog 131113234.913C+2.8428.39%D1.77%C++25.7C-4.1C-3794.4h5.7C+20.2C
M60-G Bulldog 138112176.588B+4.5230.61%C1.786%D-24.9C5.8C+1964.5h7.8C+25.5C+
AF-4A Bandit 102102512B+0.0723.625%C17.647%D26.8CN/A2073.8h10.6C*44.7C++
NS-R3 Swarm 2421011020.99A++1.0861.989%C+N/A8.3B+11.7A+14012.1h25.8B++41.6B++
NS-357 Underboss 9089990.899C+1.1732.368%C14.607%D49.4B+N/A2891.8h4.1C*12.8C++
Skyguard 14884273.111B1.0425.696%D1.19%D-12.2C+9.3C+2946.9h121.6C**473.2C++
Hawk GD-68 14283721.153B**0.9262.334%C+1.205%D-14.1C+10C+3845.9h7.9C*12.7C*
Vortek Rotary 147831300.638C1.4324.766%D--2.41%C+6.5D5D12312.7h65.2B+263.3C*
AP30 Shredder 13676174.471C+2.4020.368%D*1.316%D17.7D14C--3014.3h96.9C475.5D--
Rocklet Rifle 14672711.014B++1.0646.304%DN/A34.3B+35.2B++6542.1h28.1B++60.7B+
Aspis Anti-Aircraft Phalanx Turret 14570145B++2.9323.552%CN/A9.3C10C2587.5h138.2C**586.6C*
M60-A Bulldog 827097.778C5.7139.815%DN/A20C--3.4C+1703.5h6.8C-17C-
NS-10 Burster 13968401.7A0.3728.255%C+1.471%D*4.9C+5.1B**14613.8h179.5C635.2C+
LA8 Rebel 6967800.838C+1.2326.089%D11.94%D*33.5C*1B**2032h7.3C28.1C
M20 Basilisk 7862106.2A4.1325.861%C--6.452%C**28.2B+7.3C++2762.2h48.7B**188.2B++
Enforcer ML65-H 10059115.364B3.2949.678%D-1.695%C+49.2B*34.2B+8661.2h10.5B*21.1B++
Auraxium Mag-Cutter 57571,8230.031C+2.0424.263%C5.263%C0.7CN/A376.4h1.9B+7.7C**
NS-10 Burster 9656401.4B+0.6729.163%C+3.571%D5.1C+3.6C+13611h166C++569.3C++
NCM3 Raven 8556491.143C**0.9330.113%D*3.571%B+9.8C+5.1D1845.7h25.7C*85.2C
NS Annihilator 10652670.776B+1.2980.892%C*N/A10.4C++10.8B++3455h9.8B++12.1B++
L100 Python HEAT 6752143.714C+1.6442.972%D-N/A22.6C--6.5D--4232.3h4.1B*9.6B+
M40 Fury-F 5750710.704C1.3743.173%C-2%A13.2D1.8D--1123.8h8.6B+19.9B

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter01890.1h
Nano-Armor Kit6311,093,61479.2h
Anti-Vehicle MANA Turret183712.8h
Spawn Beacon201,9181.9h
Nanite Revive Grenade09140.3h
Medical Kit6887,5498.4h
Medical Applicator687265,81820.6h
Nanite Healing Grenade0810h
Deconstruction Tool02230.1h
Spitfire Auto-Turret96010.6h
Rampart Wall1500.5h
Anti-Infantry MANA Turret73530.6h
Ammunition Package504,1982.9h
Shield Recharging Field21250.1h
WLT-Howler Mining Laser02420.2h
Nano-Repair Grenade02440.1h
Hardlight Barrier71960.2h
Recon Detection Device121,5702.3h

Check the help document for the dictionary if you want to learn more about words used here.


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