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Nico101[KAIN] Nico101
NC BR 136

KDR: 1.73

Score: 41.1m

Last Seen: Apr 25th, 2017 9:03 PM
- OFFLINE - 30.3 hour(s)

Rank 136 (120) of the New Conglomerate, Officer of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 51
, on Cobalt
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor Razor GD-23 Titan-150 AP C-4 NS-11C NC6 Gauss SAW GD-7F EM1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $477,882 MLG Score: 382
Fun Score: N/A
Cheeseburgers Flipped: 366TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.256%16.559%3853390426,9282.09247-0.36

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.528%0.521B+-0.534D0.215C++HEAD + (~4.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.60.318C*120.149C++39.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.293%1.027%13649331,1698503731.37529313%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.081%-0.991D---0.619D0.648

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89.70.416B25.40.5B+64.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.404%4.526%27079303,447149117722.31187194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.755%-0.688D0.987B*0.11

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.90.468B+70.449B13.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.106%5.115%429169214,712119516993.9398277%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.541%-0.393C--0.307C*0.439

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.40.622B+12.90.632B+28.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.939%64.857%4292935350175710.19909

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.93%0.36C**-0.154C0.747

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.207C++2.80.082C+4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.196%13.134%429193633581600.410037

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.242C-0.132C-1.561

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.10.072C+4.60.03C+7.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 51
41.1m503.2%477 (28.6k)433 (26k)1.7323447,09927,1882.07036136 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC937217216.551%11.83%19603:3017

11% Combat Medic49% Engineer20% Heavy Assault14% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 10:22 PMMar 3rd, 2016 9:26 PMApr 25th, 2017 7:59 PM (1d) (PST)Apr 25th, 2017 6:09 PM (1d) (PST)Apr 25th, 2017 5:03 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6351764590.4960.2860.0592.8550.071382

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,12210,56727,55530174171425,979

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1582.1h/65.9d 9,190 5,572 17,273 271k 2,506 5,086 6,752 60.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C++
Kills:3,889
Deaths:1,845
KDR:2.108
Accuracy:24.479% C++
HSR:19.439% D
NC6 Gauss SAW
C*
Kills:1,313
Deaths:741
KDR:1.772
Accuracy:20.438% C*
HSR:18.583% D
EM1
C*
Kills:1,232
Deaths:846
KDR:1.456
Accuracy:21.754% C*
HSR:20.455% C+
GD-22S
B
Kills:1,169
Deaths:652
KDR:1.793
Accuracy:23.787% B
HSR:18.905% C--
NS-15M1
C*
Kills:1,155
Deaths:569
KDR:2.030
Accuracy:22.642% C*
HSR:18.009% C-
NC6A GODSAW
D--
Kills:405
Deaths:186
KDR:2.177
Accuracy:21.899% D--
HSR:17.531% D*
EM6
C
Kills:318
Deaths:220
KDR:1.445
Accuracy:19.899% C
HSR:18.239% D
NC05 Jackhammer
B+
Kills:317
Deaths:241
KDR:1.315
Accuracy:48.770% B+
HSR:13.565% C+
NSX Naginata
C+
Kills:225
Deaths:91
KDR:2.473
Accuracy:19.934% C-
HSR:27.111% C+
NC6S Gauss SAW S
C++
Kills:65
Deaths:41
KDR:1.585
Accuracy:23.001% C++
HSR:18.462% D
Kills:10,088
Deaths (as Heavy Assault):5,432
Deaths (to Heavy Assaults):7,365
KDR:1.85714
Kill Difference:4,656
Playtime:317.037 hours
Usage:20%
Score:7.270m
Score/min:382
Accuracy (listed only):24.660%
HSR (listed only):19.030%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
C**
Kills:2,618
Deaths:1,527
KDR:1.714
Accuracy:24.861% C**
HSR:17.227% C-
NS-11C
C++
Kills:1,364
Deaths:1,044
KDR:1.307
Accuracy:23.791% C++
HSR:14.223% D
GD-7F
C
Kills:1,238
Deaths:1,350
KDR:0.917
Accuracy:22.125% C
HSR:15.428% D
AC-X11
C**
Kills:1,213
Deaths:843
KDR:1.439
Accuracy:25.521% C**
HSR:15.334% D--
AF-19 Mercenary
B++
Kills:1,205
Deaths:732
KDR:1.646
Accuracy:24.722% B++
HSR:14.855% D--
19A Fortuna
D
Kills:1,162
Deaths:861
KDR:1.350
Accuracy:23.914% D
HSR:15.921% D
AF-57 Piston
C+
Kills:335
Deaths:334
KDR:1.003
Accuracy:38.196% C+
HSR:13.134% C+
NSX Tanto
C+
Kills:248
Deaths:122
KDR:2.033
Accuracy:26.386% C+
HSR:20.968% C--
Warden
B+
Kills:122
Deaths:73
KDR:1.671
Accuracy:28.557% B+
HSR:17.213% D--
AF-4A Bandit
C+
Kills:75
Deaths:37
KDR:2.027
Accuracy:24.807% C+
HSR:13.333% D**
Kills:9,580
Deaths (as Engineer):6,923
Deaths (to Engineers):5,957
KDR:1.38379
Kill Difference:2,657
Playtime:778.912 hours
Usage:49%
Score:20.247m
Score/min:433
Accuracy (listed only):26.288%
HSR (listed only):15.764%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
C**
Kills:2,618
Deaths:1,527
KDR:1.714
Accuracy:24.861% C**
HSR:17.227% C-
NS-11C
C++
Kills:1,364
Deaths:1,044
KDR:1.307
Accuracy:23.791% C++
HSR:14.223% D
GD-7F
C
Kills:1,238
Deaths:1,350
KDR:0.917
Accuracy:22.125% C
HSR:15.428% D
AC-X11
C**
Kills:1,213
Deaths:843
KDR:1.439
Accuracy:25.521% C**
HSR:15.334% D--
AF-19 Mercenary
B++
Kills:1,205
Deaths:732
KDR:1.646
Accuracy:24.722% B++
HSR:14.855% D--
AF-4 Cyclone
D
Kills:1,167
Deaths:1,239
KDR:0.942
Accuracy:22.077% D
HSR:12.168% D-
19A Fortuna
D
Kills:1,162
Deaths:861
KDR:1.350
Accuracy:23.914% D
HSR:15.921% D
NS-7 PDW
D
Kills:1,160
Deaths:1,229
KDR:0.944
Accuracy:20.940% D
HSR:12.759% D
AF-4G Cyclone
C
Kills:948
Deaths:609
KDR:1.557
Accuracy:25.452% C
HSR:16.456% C
Blitz GD-10
C+
Kills:351
Deaths:329
KDR:1.067
Accuracy:23.429% C+
HSR:8.832% D*
AF-57 Piston
C+
Kills:335
Deaths:334
KDR:1.003
Accuracy:38.196% C+
HSR:13.134% C+
NSX Tanto
C+
Kills:248
Deaths:122
KDR:2.033
Accuracy:26.386% C+
HSR:20.968% C--
AF-4A Bandit
C+
Kills:75
Deaths:37
KDR:2.027
Accuracy:24.807% C+
HSR:13.333% D**
Kills:13,084
Deaths (as Light Assault):10,256
Deaths (to Light Assaults):4,535
KDR:1.27574
Kill Difference:2,828
Playtime:221.749 hours
Usage:14%
Score:5.864m
Score/min:441
Accuracy (listed only):25.094%
HSR (listed only):14.664%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
D
Kills:1,167
Deaths:1,239
KDR:0.942
Accuracy:22.077% D
HSR:12.168% D-
NS-7 PDW
D
Kills:1,160
Deaths:1,229
KDR:0.944
Accuracy:20.940% D
HSR:12.759% D
AF-4G Cyclone
C
Kills:948
Deaths:609
KDR:1.557
Accuracy:25.452% C
HSR:16.456% C
NS-44 Commissioner
C+
Kills:449
Deaths:516
KDR:0.870
Accuracy:33.592% C+
HSR:17.149% C--
NC4-FB Mag-Shot
C+
Kills:360
Deaths:213
KDR:1.690
Accuracy:31.613% C+
HSR:13.056% D--
Blitz GD-10
C+
Kills:351
Deaths:329
KDR:1.067
Accuracy:23.429% C+
HSR:8.832% D*
LA3 Desperado
C
Kills:313
Deaths:299
KDR:1.047
Accuracy:25.892% C
HSR:14.377% D
EM4 Longshot
C++
Kills:265
Deaths:118
KDR:2.246
Accuracy:40.565% C++
HSR:67.547% D*
NS-61 Emissary
C
Kills:262
Deaths:181
KDR:1.448
Accuracy:26.525% C
HSR:10.687% D-
NC4 Mag-Shot
C-
Kills:162
Deaths:165
KDR:0.982
Accuracy:23.848% C-
HSR:15.432% C--
SAS-R
D-
Kills:85
Deaths:36
KDR:2.361
Accuracy:32.278% D--
HSR:56.471% D-
LA8 Rebel
D
Kills:67
Deaths:80
KDR:0.838
Accuracy:26.145% D
HSR:11.940% D*
NS-357 Underboss
D-
Kills:61
Deaths:72
KDR:0.847
Accuracy:28.014% D-
HSR:13.115% D-
Kills:5,650
Deaths (as Infiltrator):5,086
Deaths (to Infiltrators):4,242
KDR:1.11089
Kill Difference:564
Playtime:47.605 hours
Usage:3%
Score:0.684m
Score/min:239
Accuracy (listed only):27.721%
HSR (listed only):20.768%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
C+
Kills:1,169
Deaths:925
KDR:1.264
Accuracy:22.680% C+
HSR:16.852% C
AF-4 Cyclone
D
Kills:1,167
Deaths:1,239
KDR:0.942
Accuracy:22.077% D
HSR:12.168% D-
GR-22
C-
Kills:1,162
Deaths:1,070
KDR:1.086
Accuracy:21.288% C-
HSR:12.737% D
NS-7 PDW
D
Kills:1,160
Deaths:1,229
KDR:0.944
Accuracy:20.940% D
HSR:12.759% D
AF-4G Cyclone
C
Kills:948
Deaths:609
KDR:1.557
Accuracy:25.452% C
HSR:16.456% C
Blitz GD-10
C+
Kills:351
Deaths:329
KDR:1.067
Accuracy:23.429% C+
HSR:8.832% D*
AF-57 Piston
C+
Kills:335
Deaths:334
KDR:1.003
Accuracy:38.196% C+
HSR:13.134% C+
Reaper DMR
C-
Kills:180
Deaths:184
KDR:0.978
Accuracy:22.523% C-
HSR:18.889% D
NC1 Gauss Rifle
B++
Kills:101
Deaths:73
KDR:1.384
Accuracy:25.202% B++
HSR:12.871% D--
Kills:6,573
Deaths (as Combat Medic):5,992
Deaths (to Combat Medics):2,604
KDR:1.09696
Kill Difference:581
Playtime:173.052 hours
Usage:11%
Score:5.710m
Score/min:550
Accuracy (listed only):24.643%
HSR (listed only):13.855%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C--
Kills:508
Deaths:208
KDR:2.442
Accuracy:22.598% D-
HSR:12.205% C--
AF-41 Hacksaw
D
Kills:487
Deaths:206
KDR:2.364
Accuracy:23.064% D-
HSR:11.910% D
NS-20 Gorgon
C+
Kills:283
Deaths:74
KDR:3.824
Accuracy:23.505% C+
HSR:16.254% D
NS-20 Gorgon
C+
Kills:281
Deaths:74
KDR:3.797
Accuracy:23.400% C+
HSR:18.150% C
NS-10 Burster
C--
Kills:60
Deaths:34
KDR:1.765
Accuracy:26.178% C--
HSR:1.667% D*
NCM3 Raven
B+
Kills:53
Deaths:48
KDR:1.104
Accuracy:30.017% D--
HSR:3.774% B+
Kills:1,672
Deaths (as MAX Suit):322
Deaths (to MAX Suits):1,825
KDR:5.19255
Kill Difference:1,350
Playtime:45.833 hours
Usage:3%
Score:1.325m
Score/min:482
Accuracy (listed only):24.794%
HSR (listed only):10.660%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B+
Kills:644
V. Kills:133 481%
Deaths:88
KDR:7.318
Accuracy:47.319% C+
KPH:99.400 C*
VKPH:20.500 B+
M30 Mustang AH
C++
Kills:318
V. Kills:25 N/A
Deaths:132
KDR:2.409
Accuracy:55.019% C+
KPH:46.400 C++
VKPH:3.600 C-
M20 Mustang
C-
Kills:129
V. Kills:105 122%
Deaths:204
KDR:0.632
Accuracy:22.889% D*
KPH:7 C-
VKPH:5.700 D
Vortek Rotary
D
Kills:78
V. Kills:62 124%
Deaths:128
KDR:0.609
Accuracy:24.583% D--
KPH:6.200 D
VKPH:5 D
Kills:1,169 (525 + 0)
Deaths:552
KDR:2.118
VKDR:0.589
Vehicle Kills:325
Kill Difference:617
Playtime:44.293 hours
Usage:3%
Score:0.610m
Score/min:229
Piloting Accuracy:24.583%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zepher
C++
Kills:382
V. Kills:53 N/A
Deaths:42
KDR:9.095
Accuracy:41.308% C+
KPH:54 C+
VKPH:7.500 C++
C150 Dalton
C+
Kills:228
V. Kills:151 150%
Deaths:68
KDR:3.353
Accuracy:40.660% C+
KPH:19.200 D
VKPH:12.700 D
Dual-75 Duster
B**
Kills:154
V. Kills:5 N/A
Deaths:13
KDR:11.846
Accuracy:44.725% B**
KPH:119.600 B++
VKPH:3.900 C-
AP30 Shredder
D
Kills:51
V. Kills:38 131%
Deaths:14
KDR:3.643
Accuracy:19.137% D*
KPH:14.900 D
VKPH:11.100 D
Kills:815 (0 + 815)
Deaths:137
KDR:5.949
VKDR:1.803
Vehicle Kills:247
Kill Difference:678
Playtime:23.678 hours
Usage:1%
Score:0.557m
Score/min:392
Piloting Accuracy:N/A%
Gunner Accuracy:19.137%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A
Kills:313
V. Kills:43 N/A
Deaths:38
KDR:8.237
Accuracy:34.506% C
KPH:54 A
VKPH:7.400 B
L100 Python AP
C**
Kills:198
V. Kills:115 171%
Deaths:36
KDR:5.500
Accuracy:45.353% D--
KPH:26.200 C**
VKPH:15.200 D
L100 Python HESH
C+
Kills:129
V. Kills:22 N/A
Deaths:16
KDR:8.063
Accuracy:46.943% C+
KPH:35.900 D
VKPH:6.100 C+
Skyguard
B++
Kills:81
V. Kills:62 129%
Deaths:26
KDR:3.115
Accuracy:25.455% D
KPH:12.600 B++
VKPH:9.600 C*
L100 Python HEAT
C
Kills:52
V. Kills:15 325%
Deaths:14
KDR:3.714
Accuracy:42.972% D
KPH:23.100 C
VKPH:6.700 D--
Kills:773 (773 + 0)
Deaths:130
KDR:5.946
VKDR:1.977
Vehicle Kills:257
Kill Difference:643
Playtime:25.627 hours
Usage:2%
Score:0.516m
Score/min:336
Driving Accuracy:42.972%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A
Kills:2,306
V. Kills:1,428 161%
Deaths:287
KDR:8.035
Accuracy:44.030% C--
KPH:27.300 A
VKPH:16.900 B+
Enforcer ML85
B+
Kills:908
V. Kills:680 133%
Deaths:130
KDR:6.985
Accuracy:41.527% C*
KPH:24.600 B+
VKPH:18.400 C**
E540 Halberd
C++
Kills:325
V. Kills:179 181%
Deaths:40
KDR:8.125
Accuracy:44.873% C++
KPH:26.600 C++
VKPH:14.600 C+
C85 Canister
B+
Kills:298
V. Kills:15 N/A
Deaths:11
KDR:27.091
Accuracy:39.091% C**
KPH:90.600 B+
VKPH:4.600 C++
Titan-150 HESH
C
Kills:281
V. Kills:48 N/A
Deaths:23
KDR:12.217
Accuracy:41.976% C-
KPH:29.100 C-
VKPH:5 C
Titan-150 HEAT
B+
Kills:139
V. Kills:39 348%
Deaths:13
KDR:10.692
Accuracy:40.091% D
KPH:23.400 B+
VKPH:6.600 C--
Kills:4,257 (2,726 + 1,531)
Deaths:504
KDR:8.446
VKDR:4.740
Vehicle Kills:2,389
Kill Difference:3,753
Playtime:152.638 hours
Usage:10%
Score:3.678m
Score/min:402
Driving Accuracy:40.091%
Gunner Accuracy:39.091%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C**
Kills:712
V. Kills:46 N/A
Deaths:64
KDR:11.125
Accuracy:43.658% C+
KPH:127.900 C**
VKPH:8.300 C**
M96 Mjolnir-H
B++
Kills:153
V. Kills:139 109%
Deaths:41
KDR:3.732
Accuracy:52.114% C+
KPH:41.900 B++
VKPH:38 C+
E540 Halberd-H
C-
Kills:103
V. Kills:47 215%
Deaths:22
KDR:4.682
Accuracy:51.268% C--
KPH:26.500 C-
VKPH:12.100 D--
Enforcer ML65-H
B**
Kills:54
V. Kills:40 132%
Deaths:11
KDR:4.909
Accuracy:49.794% D
KPH:45.200 B**
VKPH:33.500 B
Kills:1,022 (0 + 1,022)
Deaths:138
KDR:7.406
VKDR:1.971
Vehicle Kills:272
Kill Difference:884
Playtime:14.298 hours
Usage:1%
Score:0.387m
Score/min:452
Driving Accuracy:N/A%
Gunner Accuracy:49.794%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:562
V. Kills:120 464%
Deaths:55
KDR:10.218
Accuracy:33.242% C+
KPH:54.700 C**
VKPH:11.700 B+
M40 Fury
C**
Kills:397
V. Kills:78 N/A
Deaths:36
KDR:11.028
Accuracy:31.596% C--
KPH:62.400 C**
VKPH:12.300 C**
M20 Basilisk
B+
Kills:173
V. Kills:83 206%
Deaths:44
KDR:3.932
Accuracy:30.015% D
KPH:19.300 C**
VKPH:9.200 B+
M12 Kobalt
A++
Kills:172
V. Kills:11 N/A
Deaths:13
KDR:13.231
Accuracy:13.892% D
KPH:65.800 C++
VKPH:4.200 A++
M60-G Bulldog
C+
Kills:111
V. Kills:26 411%
Deaths:17
KDR:6.529
Accuracy:30.157% C
KPH:24.900 C
VKPH:5.800 C+
M12 Kobalt
D
Kills:88
V. Kills:2 N/A
Deaths:5
KDR:17.600
Accuracy:12.843% D-
KPH:42 D
VKPH:1 D--
M20 Basilisk
C+
Kills:86
V. Kills:38 221%
Deaths:30
KDR:2.867
Accuracy:31.432% C-
KPH:17.700 C+
VKPH:7.800 C+
Kills:1,589 (0 + 1,589)
Deaths:200
KDR:7.945
VKDR:1.790
Vehicle Kills:358
Kill Difference:1,389
Playtime:39.659 hours
Usage:3%
Score:1.053m
Score/min:442
Driving Accuracy:N/A%
Gunner Accuracy:31.432%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
N/A
Kills:50
V. Kills:7 N/A
Deaths:69
KDR:0.725
Accuracy:41.242% N/A
KPH:17.900 N/A
VKPH:2.500 N/A
Kills:50 (50 + 0)
Deaths:69
KDR:0.725
VKDR:0.101
Vehicle Kills:7
Kill Difference:19
Playtime:2.791 hours
Usage:0%
Score:0.018m
Score/min:106
Driving Accuracy:41.242%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 3,9203,8891,8452.108C+0.3824.479%C++19.439%D51.2C**N/A13876h10.7C43.7C++
Razor GD-23 2,6512,6181,5271.714B**0.0224.861%C**17.227%C-32B++N/A10881.8h11.3B+45.5B+
Titan-150 AP 3,7342,3062878.035B++6.3044.03%C--5.551%B*27.3A16.9B+42784.6h4B**9.1B*
C-4 2,4211,9071,2091.577C*0.1625.778%B+N/A96.3B**26C94119.8h1.2B*4.5B*
NS-11C 1,3761,3641,0441.307B+0.4323.791%C++14.223%D29.5BN/A9046.2h14.2C*59.7C**
NC6 Gauss SAW 1,3251,3137411.772B+0.0420.438%C*18.583%D47.2B**N/A17927.8h9.8C**47.8B
GD-7F 1,2551,2381,3500.917C+0.8222.125%C15.428%D20.5CN/A9160.4h14.3C+64.5C+
EM1 1,2441,2328461.456C**0.2821.754%C*20.455%C+38.9C*N/A10531.7h14.3C+65.8C*
AC-X11 1,2241,2138431.439B+0.2925.521%C**15.334%D--26.4C++N/A13646h10.6C+41.4C*
AF-19 Mercenary 1,2211,2057321.646B**0.0924.722%B++14.855%D--29.4B*N/A16241h11.8B+47.8B+
Carnage AR 1,1711,1699251.264C++0.4722.68%C+16.852%C31.8C*N/A14736.8h13.4C++59.2C++
GD-22S 1,1801,1696521.793C**0.0623.787%B18.905%C--48.5B++N/A19924.1h9.9B+41.6B+
AF-4 Cyclone 1,1891,1671,2390.942C+0.7922.077%D12.168%D-21.8CN/A15453.6h13.2C--59.9C
GR-22 1,1691,1621,0701.086C+0.6521.288%C-12.737%D26.6C+N/A12443.7h13.6C+63.9C+
19A Fortuna 1,1831,1628611.35C++0.3823.914%D15.921%D28.2CN/A7341.2h12.2D--51D-
NS-7 PDW 1,1701,1601,2290.944C+0.7920.94%D12.759%D17.4CN/A8966.6h18.1D86.5C
NS-15M1 1,1691,1555692.03B+0.3022.642%C*18.009%C-49.1B+N/A19723.5h13.1C+58C*
AF-4G Cyclone 9569486091.557C+0.1825.452%C16.456%C35.1CN/A10927h11.3C44.5C+
Enforcer ML85 1,5889081306.985B+5.2541.527%C*2.093%C24.6B+18.4C**42536.9h12.1C**29.1B+
C85 Canister-H 7587126411.125C+9.3943.658%C+11.657%C127.1C**8.2C**4435.6h4.7B+10.8B
Breaker Rocket Pods 777644887.318C++5.5947.319%C+N/A99.1C*20.5B+6166.5h12.4B+26.2B+
M40 Fury 6825625510.218B+8.4933.242%C+1.957%C++54.6C**11.7B+61810.3h12.1C*36.5C*
AF-41 Hacksaw 5165082082.442C+0.7122.598%D-12.205%C--33.4C**N/A16815.2h5.8B+25.7C+
AF-41 Hacksaw 4934872062.364C+0.6323.064%D-11.91%D32.9C**N/A16214.8h6.1B+26.4C+
Frag Grenade 4824761476N/A474.2747.665%BN/A528.9C++6.7B++23290.9h3.4B7.2B+
NS-44 Commissioner 4644495160.87C+0.8633.592%C+17.149%C--39.7B1.3A*19111.3h4.3C12.9C+
Tank Mine 6994332072.092C+0.3631.719%C+N/A90.2C+55.4C13824.8h2.3C7.3C+
NC6A GODSAW 4074051862.177C++0.4421.899%D--17.531%D*43.1C--N/A1579.4h11.4D--52.3D**
M40 Fury 4753973611.028B+9.3031.596%C--1.008%D-62C*12.2C**8506.4h10.8B34C*
Shrike 5703853970.97B+0.7658.891%C**1.558%D-29.2B+14B+34113.2h5.5B+9.3B+
L105 Zepher 435382429.095C+7.3641.308%C+1.309%B++53.8C+7.5C++5877.1h5.5B13.2C**
M40 Fury 4633801920B+18.2747.13%C+1.316%C79.2C+17.3C+2874.8h10.4C**22.1B
NC4-FB Mag-Shot 3613602131.69C**0.0431.613%C+13.056%D--62.1BN/A1615.8h6.5C**20.5C**
Blitz GD-10 3553513291.067C++0.6723.429%C+8.832%D*27C+N/A17313h14.9C*63.5C*
AF-57 Piston 3353353341.003C+0.7338.196%C+13.134%C+42.9B+N/A2637.8h4.6C++12.1C++
MANA Anti-Vehicle Turret 6393302151.535C0.2043.495%C-6.364%A3300B+3090A*944020.1h7.5B+17.2B
E540 Halberd 504325408.125B6.3944.873%C++2.462%D-26.6C++14.7C+38012.2h5.2B++11.6B++
M30 Mustang AH 3433181322.409C0.6855.019%C+1.258%C46.1C++3.6C-2426.9h6.4B+11.7B+
EM6 3213182201.445C+0.2919.899%C18.239%D40.3C++N/A2047.9h12C60.3C+
NC05 Jackhammer 3213172411.315C+0.4248.77%B+13.565%C+44.6C**N/A2567.1h5.2C+10.6C**
LA3 Desperado 3133132991.047C++0.6925.892%C14.377%D49.7B++N/A1936.3h8.3B+32.2C*
C75 Viper 356313388.237B++6.5034.506%CN/A54A7.4B3665.8h7.5B**21.8B*
C85 Canister 3132981127.091B+25.3639.091%C**11.074%D-90.3B+4.5C+3463.3h6.4B+16.3B+
NS-20 Gorgon 292283743.824M*2.0923.505%C+16.254%D39.9A*1.3C+1137.1h22.3B*94.9B+
Titan-150 HESH 3292812312.217B+10.4841.976%C-2.135%C-29.3C-5C1729.6h3.5C8.2C+
NS-20 Gorgon 291281743.797M*2.0623.4%C+18.15%C39.6A*1.4C++1037.1h22.3B*95.2B+
EM4 Longshot 2652651182.246C0.5140.565%C++67.547%D*26C+N/A11510.2h2.7D6.7C
NS-61 Emissary 2652621811.448B*0.2826.525%C10.687%D-44.4B**N/A1275.9h12.4B46.6C++
NSX Tanto 2512481222.033B+0.3026.386%C+20.968%C--39.4C*N/A1016.3h13.1C++49.5C*
Mag-Cutter 27124611,6780.021C+1.7130.957%C++N/A0.5C+N/A3497.4h2.5C**8B
C150 Dalton 379228683.353C1.6240.66%C+N/A19.2D12.7D31211.9h6.3C-15.5C+
NSX Naginata 227225912.473B*0.7419.934%C-27.111%C+46.9C*N/A1404.8h12.1C++60.6C+
Spear Anti-Vehicle Phalanx Turret 317220239.565B+7.8336.303%C-4.091%C34.9C+15.4D3606.3h6.4B+17.7B+
L100 Python AP 313198365.5B++3.7745.353%D--6.566%A26.4C**15.3D3607.5h5.5B++12.2B+
Sticky Grenade 1881881188N/A186.2743.478%D--N/A626.7D-N/A33580.3h2.1C+4.9C+
Reaper DMR 1831801840.978C0.7522.523%C-18.889%D23.4C-N/A1337.7h11.9D--52.8C--
Bouncing Betty 180179702.557C-0.8246.582%C++N/A119.3C+N/A6611.5h1.6B*3.5B++
M20 Basilisk 256173443.932B**2.2030.015%D8.092%B+19.2C*9.2B+2409h76B253.4B
Anti-Vehicle Grenade 2091731173N/A171.2740.909%D*N/A288.3C--60C26230.6h5.3C*12.8C+
M12 Kobalt 1831721313.231C*11.5013.892%D20.349%B+66.2C++4.2A++3602.6h17.6B126.7C+
NC4 Mag-Shot 1621621650.982B+0.7523.848%C-15.432%C--36B++N/A2154.5h7.6C*32C++
Dual-75 Duster 1591541311.846C++10.1144.725%B**N/A118.5B++3.8C--3001.3h3.8B**8.5B*
M96 Mjolnir-H 292153413.732B*2.0052.114%C+1.307%C+41.4B++37.6C+5153.7h37.9B++72.8B*
Titan-150 HEAT 1781391310.692B**8.9640.091%D2.878%C23.6B+6.6C--3365.9h3.2B**7.9B*
M20 Mustang 2341292040.632C1.1022.889%D*2.326%C7C-5.7D16418.5h112.2B+490.2C++
L100 Python HESH 151129168.063C+6.3346.943%C+N/A35.8D6.1C+3033.6h3.3C+7.1C++
Warden 125122731.671B**0.0628.557%B+17.213%D--24.4BN/A1405h9.4C*32.8B+
M60-A Bulldog 131113234.913C+3.1828.39%D1.77%C++25.7C-4.1C3794.4h5.7C+20.2C
M60-G Bulldog 137111176.529B+4.8030.157%C1.802%D-24.7C5.8C+1944.5h7.6C+25.3C+
E540 Halberd-H 150103224.682C+2.9551.268%C--1.942%C26.4C-12.1D--2993.9h6.3B12.3C*
MANA Anti-Personnel Turret 103101402.525N/A0.7918.002%UN/A1010U20U4228800.1h31.2T*173.5T*
NC1 Gauss Rifle 102101731.384B+0.3525.202%B++12.871%D--24.6C*N/A3604.1h13C+51.4B+
NS-R3 Swarm 2401001020.98A++0.7562.022%DN/A8.3B++11.7B**13812h26A+41.8A
NS Victory 112927,4980.012C--1.7220.887%D3.261%D0.3DN/A1307.9h2.8D**13.5D
M12 Kobalt 9088517.6B++15.8712.843%D-19.318%C**41.9D1D--2362.1h17.8C++138.6C+
M20 Basilisk 12486302.867C**1.1331.432%C-4.651%D17.6C+7.8C+2724.9h89.1B283.5C*
SAS-R 8585362.361C+0.6332.278%D--56.471%D-32.7C+N/A2632.6h3.1D*9.7D*
Skyguard 14381263.115B++1.3825.455%D1.235%D--12.7B++9.7C**2856.4h117.8B**462.9B+
The Slasher 83783,9530.02D1.7123.838%D--7.692%C0.5DN/A2166.6h2B8.6C+
Vortek Rotary 140781280.609C1.1224.583%D--2.564%C+6.2D5D11912.5h66.3B+269.6B
NS Decimator 105771250.616C1.1254.298%D2.597%C+24.1C8.8D4473.2h4.9C**9.1C++
M12 Kobalt 8077325.667C+23.9319.498%C-11.688%D--110C+4.3C*2990.7h16.9C++86.5C+
AF-4A Bandit 7575372.027B++0.2924.807%C+13.333%D**24.2CN/A1793.1h9.4B++37.9B+
Aspis Anti-Aircraft Phalanx Turret 14168144.857B+3.1223.412%C+N/A9.3C10C2587.3h139.4B+595.6B
LA8 Rebel 6967800.838C+0.8926.145%D11.94%D*35.3B1.1A1941.9h7.3C28C
NC6S Gauss SAW S 6665411.585C++0.1523.001%C++18.462%D50BN/A4001.3h12.5D54.4C+
M60-A Bulldog 726296.889C5.1638.265%DN/A18.8D3C1583.3h6.8C--17.7D
NS-357 Underboss 6261720.847C+0.8928.014%D-13.115%D-43.6B+N/A2411.4h4B14.3C+
NS-10 Burster 12260341.765A++0.0326.178%C--1.667%D*5C*5.2B**15211.9h167.4C++639.4C+
Enforcer ML65-H 9454114.909C*3.1849.794%D1.852%C+45B**33.3C**7901.2h11.2B*22.5B++
NCM3 Raven 8153481.104C*0.6330.017%D--3.774%B+9.6C+5.1D1835.5h26.2C++87.2C
L100 Python HEAT 6752143.714C+1.9842.972%DN/A22.6C6.5D--3732.3h4.1B++9.6B+
AP30 Shredder 8951143.643C+1.9119.137%D*N/A15D11.2D3013.4h107.9C--564D**
M40 Fury-F 5750690.725C1.0141.242%C2%B**17.9C2.5D1062.8h7.4B+18B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter01890.1h
Nano-Armor Kit577941,97271.3h
Spawn Beacon181,4461.7h
Anti-Vehicle MANA Turret183702.8h
Rocklet Rifle1540h
Medical Applicator667246,33819.6h
Medical Kit2693,1253.7h
Nanite Revive Grenade07300.2h
Deconstruction Tool01950.1h
Spitfire Auto-Turret85260.6h
Anti-Infantry MANA Turret62830.5h
Ammunition Package443,4902.7h
Shield Recharging Field21250.1h
Recon Detection Device109441.6h

Check the help document for the dictionary if you want to learn more about words used here.


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