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Nico101[KAIN] Nico101
NC BR 133

KDR: 1.66

Score: 38.7m

Last Seen: Feb 18th, 2017 2:07 PM
- OFFLINE - 115.7 hour(s)

Rank 133 (120) of the New Conglomerate, Officer of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 45
, on Cobalt
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Titan-150 AP Razor GD-23 LA1 Anchor C-4 NS-11C NC6 Gauss SAW AC-X11 AF-19 Mercenary
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $401,571 MLG Score: 321
Fun Score: N/A
Cheeseburgers Flipped: 312TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.871%16.095%3683389623,2491.96244-0.306

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.472%0.469B+-0.599D0.262C*HEAD + (~4.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.50.296C*12.20.131C++41.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.075%0.991%13649251,1108023611.38232307%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.007%-1.01D*-0.657D0.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91.90.393B25.80.484B+66.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.084%4.307%26779223,227140016682.305193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.735%-0.708D-0.852B*0.1

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.80.444B7.20.426B14.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.635%5.003%429169134,537113416343.99736277%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.591%-0.417C--0.291C*0.468

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.10.618B+12.60.629B+28.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.642%65.665%4291928233155710.149551

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.608B+-0.124C+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.248C++2.80.093C+4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.196%13.134%429192833575400.443709

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.238C-0.111C+-1.566

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.10.07C+4.60.026C+7.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 45
38.7m512.3%476 (28.6k)434 (26k)1.6564241,75025,2051.99885133 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC929181815.99%11.162%17803:3216

12% Combat Medic51% Engineer18% Heavy Assault14% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 10:22 PMMar 3rd, 2016 9:26 PMFeb 23rd, 2017 12:18 AM (4h) (PST)Feb 18th, 2017 11:39 AM (5d) (PST)Feb 18th, 2017 10:07 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6241694550.4690.2830.0522.7670.071321

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,45310,13627,31728173166426,028

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1484.9h/61.9d 8,631 4,660 15,378 246.5k 2,364 4,741 6,365 55.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C+
Kills:1,787
Deaths:995
KDR:1.796
Accuracy:22.687% C+
HSR:17.963% D
NC6 Gauss SAW
C**
Kills:1,313
Deaths:741
KDR:1.772
Accuracy:20.438% C**
HSR:18.583% D
GD-22S
B
Kills:1,169
Deaths:652
KDR:1.793
Accuracy:23.791% B
HSR:18.905% C--
EM1
C*
Kills:1,158
Deaths:822
KDR:1.409
Accuracy:21.503% C*
HSR:20.294% C+
NS-15M1
C*
Kills:1,155
Deaths:569
KDR:2.030
Accuracy:22.642% C*
HSR:18.009% C
EM6
C
Kills:318
Deaths:220
KDR:1.445
Accuracy:19.899% C
HSR:18.239% D
NC05 Jackhammer
B+
Kills:317
Deaths:240
KDR:1.321
Accuracy:48.812% B+
HSR:13.565% C+
NC6A GODSAW
D--
Kills:252
Deaths:125
KDR:2.016
Accuracy:21.259% D--
HSR:17.857% D--
NSX Naginata
C+
Kills:188
Deaths:83
KDR:2.265
Accuracy:19.828% C--
HSR:26.596% C+
NC6S Gauss SAW S
C++
Kills:65
Deaths:41
KDR:1.585
Accuracy:23.001% C++
HSR:18.462% D
Kills:7,722
Deaths (as Heavy Assault):4,488
Deaths (to Heavy Assaults):6,858
KDR:1.72059
Kill Difference:3,234
Playtime:268.654 hours
Usage:18%
Score:6.147m
Score/min:381
Accuracy (listed only):24.386%
HSR (listed only):18.847%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
C++
Kills:1,892
Deaths:1,203
KDR:1.573
Accuracy:24.112% C++
HSR:16.491% D
NS-11C
C++
Kills:1,364
Deaths:1,044
KDR:1.307
Accuracy:23.791% C++
HSR:14.223% D
AC-X11
C**
Kills:1,213
Deaths:843
KDR:1.439
Accuracy:25.521% C**
HSR:15.334% D--
AF-19 Mercenary
B++
Kills:1,205
Deaths:732
KDR:1.646
Accuracy:24.722% B++
HSR:14.855% D--
GD-7F
C
Kills:1,170
Deaths:1,329
KDR:0.880
Accuracy:21.820% C
HSR:15.812% C--
19A Fortuna
D
Kills:1,162
Deaths:861
KDR:1.350
Accuracy:23.914% D
HSR:15.921% D
AF-57 Piston
C+
Kills:335
Deaths:334
KDR:1.003
Accuracy:38.196% C+
HSR:13.134% C+
Warden
B+
Kills:101
Deaths:67
KDR:1.507
Accuracy:29.069% B+
HSR:17.822% D-
NSX Tanto
C+
Kills:101
Deaths:43
KDR:2.349
Accuracy:25.143% C-
HSR:23.762% C+
AF-4A Bandit
C++
Kills:75
Deaths:37
KDR:2.027
Accuracy:24.807% C++
HSR:13.333% D**
Kills:8,618
Deaths (as Engineer):6,493
Deaths (to Engineers):5,660
KDR:1.32728
Kill Difference:2,125
Playtime:761.795 hours
Usage:51%
Score:19.712m
Score/min:431
Accuracy (listed only):26.109%
HSR (listed only):16.069%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
C++
Kills:1,892
Deaths:1,203
KDR:1.573
Accuracy:24.112% C++
HSR:16.491% D
NS-11C
C++
Kills:1,364
Deaths:1,044
KDR:1.307
Accuracy:23.791% C++
HSR:14.223% D
AC-X11
C**
Kills:1,213
Deaths:843
KDR:1.439
Accuracy:25.521% C**
HSR:15.334% D--
AF-19 Mercenary
B++
Kills:1,205
Deaths:732
KDR:1.646
Accuracy:24.722% B++
HSR:14.855% D--
GD-7F
C
Kills:1,170
Deaths:1,329
KDR:0.880
Accuracy:21.820% C
HSR:15.812% C--
AF-4 Cyclone
D
Kills:1,165
Deaths:1,237
KDR:0.942
Accuracy:22.055% D
HSR:12.189% D
19A Fortuna
D
Kills:1,162
Deaths:861
KDR:1.350
Accuracy:23.914% D
HSR:15.921% D
NS-7 PDW
D
Kills:1,160
Deaths:1,229
KDR:0.944
Accuracy:20.940% D
HSR:12.759% D
AF-4G Cyclone
C
Kills:875
Deaths:570
KDR:1.535
Accuracy:25.477% C
HSR:16.229% C
Blitz GD-10
C+
Kills:351
Deaths:329
KDR:1.067
Accuracy:23.429% C+
HSR:8.832% D*
AF-57 Piston
C+
Kills:335
Deaths:334
KDR:1.003
Accuracy:38.196% C+
HSR:13.134% C+
NSX Tanto
C+
Kills:101
Deaths:43
KDR:2.349
Accuracy:25.143% C-
HSR:23.762% C+
AF-4A Bandit
C++
Kills:75
Deaths:37
KDR:2.027
Accuracy:24.807% C++
HSR:13.333% D**
Kills:12,068
Deaths (as Light Assault):9,791
Deaths (to Light Assaults):4,229
KDR:1.23256
Kill Difference:2,277
Playtime:202.899 hours
Usage:14%
Score:5.400m
Score/min:444
Accuracy (listed only):24.917%
HSR (listed only):14.836%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
D
Kills:1,165
Deaths:1,237
KDR:0.942
Accuracy:22.055% D
HSR:12.189% D
NS-7 PDW
D
Kills:1,160
Deaths:1,229
KDR:0.944
Accuracy:20.940% D
HSR:12.759% D
AF-4G Cyclone
C
Kills:875
Deaths:570
KDR:1.535
Accuracy:25.477% C
HSR:16.229% C
NS-44 Commissioner
C+
Kills:449
Deaths:516
KDR:0.870
Accuracy:33.592% C+
HSR:17.149% C--
Blitz GD-10
C+
Kills:351
Deaths:329
KDR:1.067
Accuracy:23.429% C+
HSR:8.832% D*
LA3 Desperado
C
Kills:313
Deaths:299
KDR:1.047
Accuracy:25.892% C
HSR:14.377% D
NS-61 Emissary
C
Kills:262
Deaths:181
KDR:1.448
Accuracy:26.525% C
HSR:10.687% D-
EM4 Longshot
C+
Kills:233
Deaths:113
KDR:2.062
Accuracy:39.642% C+
HSR:65.665% D**
NC4 Mag-Shot
C
Kills:162
Deaths:165
KDR:0.982
Accuracy:23.848% C
HSR:15.432% C-
NC4-FB Mag-Shot
D
Kills:154
Deaths:110
KDR:1.400
Accuracy:29.036% D
HSR:14.286% D-
LA8 Rebel
C--
Kills:67
Deaths:80
KDR:0.838
Accuracy:26.145% C--
HSR:11.940% D--
NS-357 Underboss
D-
Kills:61
Deaths:72
KDR:0.847
Accuracy:28.014% D-
HSR:13.115% D-
Kills:5,252
Deaths (as Infiltrator):4,901
Deaths (to Infiltrators):3,803
KDR:1.07162
Kill Difference:351
Playtime:43.841 hours
Usage:3%
Score:0.612m
Score/min:233
Accuracy (listed only):27.050%
HSR (listed only):17.722%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
D
Kills:1,165
Deaths:1,237
KDR:0.942
Accuracy:22.055% D
HSR:12.189% D
GR-22
C-
Kills:1,162
Deaths:1,070
KDR:1.086
Accuracy:21.288% C-
HSR:12.737% D
NS-7 PDW
D
Kills:1,160
Deaths:1,229
KDR:0.944
Accuracy:20.940% D
HSR:12.759% D
Carnage AR
C
Kills:1,099
Deaths:892
KDR:1.232
Accuracy:22.506% C
HSR:16.743% C
AF-4G Cyclone
C
Kills:875
Deaths:570
KDR:1.535
Accuracy:25.477% C
HSR:16.229% C
Blitz GD-10
C+
Kills:351
Deaths:329
KDR:1.067
Accuracy:23.429% C+
HSR:8.832% D*
AF-57 Piston
C+
Kills:335
Deaths:334
KDR:1.003
Accuracy:38.196% C+
HSR:13.134% C+
Reaper DMR
C-
Kills:180
Deaths:184
KDR:0.978
Accuracy:22.523% C-
HSR:18.889% D
NC1 Gauss Rifle
B++
Kills:101
Deaths:73
KDR:1.384
Accuracy:25.202% B++
HSR:12.871% D--
Kills:6,428
Deaths (as Combat Medic):5,918
Deaths (to Combat Medics):2,452
KDR:1.08618
Kill Difference:510
Playtime:171.264 hours
Usage:12%
Score:5.662m
Score/min:551
Accuracy (listed only):24.624%
HSR (listed only):13.820%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
D
Kills:491
Deaths:200
KDR:2.455
Accuracy:22.254% D-
HSR:11.405% D
AF-41 Hacksaw
D
Kills:456
Deaths:198
KDR:2.303
Accuracy:22.582% D-
HSR:12.281% D
NS-20 Gorgon
B*
Kills:57
Deaths:32
KDR:1.781
Accuracy:23.486% C+
HSR:24.561% B*
NS-10 Burster
C--
Kills:57
Deaths:33
KDR:1.727
Accuracy:26.023% C--
HSR:1.754% D*
NCM3 Raven
B+
Kills:53
Deaths:48
KDR:1.104
Accuracy:30.017% D--
HSR:3.774% B+
Kills:1,114
Deaths (as MAX Suit):255.500
Deaths (to MAX Suits):1,714
KDR:4.36008
Kill Difference:858.500
Playtime:39.098 hours
Usage:3%
Score:1.117m
Score/min:476
Accuracy (listed only):24.872%
HSR (listed only):10.755%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B+
Kills:610
V. Kills:125 484%
Deaths:85
KDR:7.176
Accuracy:47.177% C+
KPH:95.700 C*
VKPH:19.600 B+
M30 Mustang AH
C++
Kills:297
V. Kills:25 N/A
Deaths:120
KDR:2.475
Accuracy:54.653% C+
KPH:47 C++
VKPH:4 C
M20 Mustang
C-
Kills:125
V. Kills:101 123%
Deaths:197
KDR:0.635
Accuracy:22.765% D*
KPH:7 C-
VKPH:5.600 D
Vortek Rotary
D
Kills:78
V. Kills:62 124%
Deaths:127
KDR:0.614
Accuracy:24.673% D--
KPH:6.300 D
VKPH:5 D
Kills:1,110 (500 + 0)
Deaths:529
KDR:2.098
VKDR:0.592
Vehicle Kills:313
Kill Difference:581
Playtime:42.976 hours
Usage:3%
Score:0.595m
Score/min:231
Piloting Accuracy:24.673%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zepher
C++
Kills:382
V. Kills:53 N/A
Deaths:41
KDR:9.317
Accuracy:41.522% C+
KPH:54.300 C++
VKPH:7.500 C++
C150 Dalton
C+
Kills:227
V. Kills:150 150%
Deaths:68
KDR:3.338
Accuracy:40.841% C+
KPH:19.200 D
VKPH:12.700 D
Dual-75 Duster
B**
Kills:152
V. Kills:5 N/A
Deaths:13
KDR:11.692
Accuracy:45.666% B**
KPH:122 B*
VKPH:4 C
AP30 Shredder
D
Kills:51
V. Kills:38 131%
Deaths:14
KDR:3.643
Accuracy:19.137% D*
KPH:14.900 D
VKPH:11.100 D
Kills:812 (0 + 812)
Deaths:136
KDR:5.971
VKDR:1.809
Vehicle Kills:246
Kill Difference:676
Playtime:23.518 hours
Usage:2%
Score:0.554m
Score/min:393
Piloting Accuracy:N/A%
Gunner Accuracy:19.137%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A
Kills:291
V. Kills:41 N/A
Deaths:36
KDR:8.083
Accuracy:34.067% C
KPH:51.800 A
VKPH:7.300 B
L100 Python AP
C++
Kills:179
V. Kills:106 167%
Deaths:34
KDR:5.265
Accuracy:44.666% D--
KPH:24.600 C++
VKPH:14.600 D
L100 Python HE
C+
Kills:129
V. Kills:22 N/A
Deaths:16
KDR:8.063
Accuracy:46.943% C+
KPH:35.900 D
VKPH:6.100 C+
Skyguard
B++
Kills:81
V. Kills:62 129%
Deaths:26
KDR:3.115
Accuracy:25.455% D
KPH:12.600 B++
VKPH:9.600 C**
L100 Python HEAT
C
Kills:52
V. Kills:15 325%
Deaths:14
KDR:3.714
Accuracy:42.972% D
KPH:23.100 C
VKPH:6.700 D--
Kills:732 (732 + 0)
Deaths:126
KDR:5.810
VKDR:1.952
Vehicle Kills:246
Kill Difference:606
Playtime:25.173 hours
Usage:2%
Score:0.495m
Score/min:328
Driving Accuracy:42.972%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A
Kills:2,127
V. Kills:1,335 159%
Deaths:270
KDR:7.878
Accuracy:43.919% C--
KPH:26.500 A
VKPH:16.700 B+
Enforcer ML85
B+
Kills:839
V. Kills:636 132%
Deaths:121
KDR:6.934
Accuracy:40.460% C++
KPH:24.300 B+
VKPH:18.400 C**
E540 Halberd
C*
Kills:324
V. Kills:179 180%
Deaths:40
KDR:8.100
Accuracy:45.050% C++
KPH:26.700 C*
VKPH:14.800 C+
Titan-150 HE
C
Kills:281
V. Kills:48 N/A
Deaths:23
KDR:12.217
Accuracy:41.976% C-
KPH:29.100 C-
VKPH:5 C
C85 Canister
B
Kills:255
V. Kills:14 N/A
Deaths:10
KDR:25.500
Accuracy:36.994% C+
KPH:88.600 B
VKPH:4.900 C++
Titan-150 HEAT
B+
Kills:139
V. Kills:39 348%
Deaths:13
KDR:10.692
Accuracy:40.091% D
KPH:23.400 B+
VKPH:6.600 C--
Kills:3,965 (2,547 + 1,418)
Deaths:477
KDR:8.312
VKDR:4.719
Vehicle Kills:2,251
Kill Difference:3,488
Playtime:145.318 hours
Usage:10%
Score:3.475m
Score/min:399
Driving Accuracy:40.091%
Gunner Accuracy:36.994%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B
Kills:702
V. Kills:45 N/A
Deaths:63
KDR:11.143
Accuracy:43.536% C+
KPH:129.100 B
VKPH:8.300 B
M96 Mjolnir-H
B++
Kills:153
V. Kills:133 114%
Deaths:40
KDR:3.825
Accuracy:51.723% C+
KPH:42.600 B++
VKPH:37.100 C+
E540 Halberd-H
C
Kills:103
V. Kills:47 215%
Deaths:21
KDR:4.905
Accuracy:51.194% C--
KPH:26.700 C
VKPH:12.200 D--
Enforcer ML65-H
B**
Kills:54
V. Kills:40 132%
Deaths:11
KDR:4.909
Accuracy:49.710% D-
KPH:45.300 B**
VKPH:33.600 B
Kills:1,012 (0 + 1,012)
Deaths:135
KDR:7.496
VKDR:1.963
Vehicle Kills:265
Kill Difference:877
Playtime:14.079 hours
Usage:1%
Score:0.378m
Score/min:447
Driving Accuracy:N/A%
Gunner Accuracy:49.710%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:560
V. Kills:119 467%
Deaths:54
KDR:10.370
Accuracy:33.125% C+
KPH:54.800 C**
VKPH:11.600 B+
M40 Fury
C**
Kills:392
V. Kills:77 N/A
Deaths:35
KDR:11.200
Accuracy:31.507% C--
KPH:62.100 C*
VKPH:12.200 C**
M20 Basilisk
B
Kills:168
V. Kills:77 215%
Deaths:44
KDR:3.818
Accuracy:29.539% D
KPH:19.100 C*
VKPH:8.700 B
M12 Kobalt
B++
Kills:149
V. Kills:7 N/A
Deaths:13
KDR:11.462
Accuracy:13.232% D
KPH:62.400 C++
VKPH:2.900 B++
M60-G Bulldog
C+
Kills:110
V. Kills:25 423%
Deaths:17
KDR:6.471
Accuracy:30.086% C
KPH:25.100 C
VKPH:5.700 C+
M12 Kobalt
D
Kills:80
V. Kills:2 N/A
Deaths:5
KDR:16
Accuracy:12.604% D-
KPH:40.200 D
VKPH:1 D--
M20 Basilisk
C+
Kills:79
V. Kills:35 219%
Deaths:30
KDR:2.633
Accuracy:30.122% D
KPH:17.600 C+
VKPH:7.800 C+
Kills:1,538 (0 + 1,538)
Deaths:198
KDR:7.768
VKDR:1.727
Vehicle Kills:342
Kill Difference:1,340
Playtime:38.586 hours
Usage:3%
Score:1.030m
Score/min:445
Driving Accuracy:N/A%
Gunner Accuracy:30.122%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
N/A
Kills:50
V. Kills:7 N/A
Deaths:69
KDR:0.725
Accuracy:41.242% N/A
KPH:17.900 N/A
VKPH:2.500 N/A
Kills:50 (50 + 0)
Deaths:69
KDR:0.725
VKDR:0.101
Vehicle Kills:7
Kill Difference:19
Playtime:2.791 hours
Usage:0%
Score:0.018m
Score/min:106
Driving Accuracy:41.242%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 3,4622,1272707.878B++6.2243.919%C--5.219%B+26.5A16.6B+42480.2h4B**9.2B++
Razor GD-23 1,9161,8921,2031.573B*0.0824.112%C++16.491%D27.1BN/A10369.9h12B49.6B
LA1 Anchor 1,8061,7879951.796C+0.1422.687%C+17.963%D43.1C+N/A13841.5h10.7C47.3C+
C-4 2,2671,7841,1441.559C*0.1025.674%B+N/A94.9B**25.7C95518.8h1.1B**4.5B*
NS-11C 1,3761,3641,0441.307B0.3523.791%C++14.223%D29.5BN/A8946.2h14.2C++59.7C**
NC6 Gauss SAW 1,3251,3137411.772B++0.1220.438%C**18.583%D47.2B**N/A17527.8h9.8C**47.8B
AC-X11 1,2241,2138431.439B+0.2225.521%C**15.334%D--26.4C++N/A13546h10.6C+41.4C**
AF-19 Mercenary 1,2211,2057321.646B**0.0124.722%B++14.855%D--29.4B**N/A16041h11.8B+47.8B+
GD-7F 1,1871,1701,3290.88C+0.7821.82%C15.812%C--19.7CN/A8959.5h14.4C+65.9C+
GD-22S 1,1801,1696521.793C**0.1423.791%B18.905%C--48.5B++N/A19624.1h9.9B+41.6B+
AF-4 Cyclone 1,1871,1651,2370.942C+0.7122.055%D12.189%D21.7CN/A15353.6h13.2C--59.9C
GR-22 1,1691,1621,0701.086C+0.5721.288%C-12.737%D26.6C+N/A12443.7h13.6C+63.9C+
19A Fortuna 1,1831,1628611.35C+0.3123.914%D15.921%D28.2CN/A7341.2h12.2D--51D-
NS-7 PDW 1,1701,1601,2290.944C+0.7120.94%D12.759%D17.4CN/A8866.6h18.1C-86.5C
EM1 1,1701,1588221.409C**0.2521.503%C*20.294%C+37.8C*N/A10430.6h14.2C+66C*
NS-15M1 1,1691,1555692.03B+0.3722.642%C*18.009%C49.1B+N/A19623.5h13.1C+58C*
Carnage AR 1,1011,0998921.232C+0.4222.506%C16.743%C31C++N/A14735.5h13.5C++60C++
AF-4G Cyclone 8838755701.535C+0.1225.477%C16.229%C34.3CN/A10825.5h11.5C45.3C+
Enforcer ML85 1,4758391216.934B+5.2840.46%C++2.026%C24.2B+18.4C**42534.6h12C**29.6B+
C85 Canister-H 7477026311.143C+9.4943.536%C+11.681%C130B8.3B4475.4h4.7B+10.9B
Breaker Rocket Pods 735610857.176C++5.5247.177%C+N/A95.3C*19.5B+6036.4h12.4B+26.3B+
M40 Fury 6795605410.37B+8.7133.125%C+1.964%C*54.9C**11.7B+61810.2h12.1C++36.6C++
AF-41 Hacksaw 4994912002.455C+0.8022.254%D-11.405%D33.9BN/A17214.5h5.7B+25.4C+
AF-41 Hacksaw 4614561982.303C+0.6522.582%D-12.281%D32.3C*N/A16414.1h6.1B+26.9C+
NS-44 Commissioner 4644495160.87C+0.7933.592%C+17.149%C--39.7B+1.3A**18811.3h4.3C12.9C+
Tank Mine 6674122002.06C+0.4031.89%C+N/A89.6C+55.4C-13864.6h2.3C7.2C+
M40 Fury 4693923511.2B+9.5431.507%C--1.02%D-62.2C*12.2C**8526.3h10.8B34.1C*
L105 Zepher 435382419.317C+7.6641.522%C+1.309%B++54.6C++7.6C++5907h5.5B13.1B
M40 Fury 4633801920B18.3447.13%C+1.316%C79.2C+17.3C+2874.8h10.4C*22.1C**
Frag Grenade 3743721372N/A370.3446.905%C**N/A531.4C++2.9C-24940.7h3.5C*7.5B
Blitz GD-10 3553513291.067C++0.5923.429%C+8.832%D*27C++N/A17113h14.9C+63.5C*
AF-57 Piston 3353353341.003C+0.6538.196%C+13.134%C+42.9B+N/A2617.8h4.6C++12.1C++
MANA Anti-Vehicle Turret 6393302151.535C0.1243.495%D6.364%A++3300C+3090B*942060.1h7.5C**17.2C*
E540 Halberd 503324408.1B+6.4445.05%C++2.469%D-26.8C*14.8C+37912.1h5.2B++11.5B++
EM6 3213182201.445C+0.2119.899%C18.239%D40.3C++N/A1997.9h12C60.3C+
NC05 Jackhammer 3213172401.321C+0.3448.812%B+13.565%C+45.3C**N/A2577h5.2C+10.6C**
LA3 Desperado 3133132991.047C*0.6125.892%C14.377%D49.7B*N/A1916.3h8.3B+32.2C*
M30 Mustang AH 3222971202.475C0.8254.653%C+1.01%D47.1C++4C2556.3h6.4B+11.7B+
C75 Viper 332291368.083B++6.4334.067%C1.031%D52A7.3B3575.6h7.7B*22.6B*
Titan-150 HE 3292812312.217B+10.5641.976%C-2.135%C-29.3C-5C1689.6h3.5C8.2C+
Shrike 4062753280.838C**0.8257.315%C++1.455%D--25.9B+12.4C**36110.6h5.5B+9.7B+
NS-61 Emissary 2652621811.448B*0.2126.525%C10.687%D-44.4B*N/A1245.9h12.4B46.6C*
C85 Canister 2692551025.5B+23.8436.994%C+10.588%D-87.9B4.8C++3652.9h5.8B++15.7B+
NC6A GODSAW 2532521252.016C+0.3621.259%D--17.857%D--38.8DN/A1696.5h10.9D**51.4D**
Mag-Cutter 27124611,6780.021C+1.6430.957%C+N/A0.5C+N/A3497.3h2.5C**8B
EM4 Longshot 2332331132.062C0.4139.642%C+65.665%D**24CN/A1149.7h2.8D-7C
C150 Dalton 377227683.338C1.6840.841%C+N/A19.2D12.7D31311.8h6.3C-15.5C+
Spear Anti-Vehicle Phalanx Turret 293205238.913B+7.2635.854%C-4.39%C+33.6C+14.4D3556.1h6.5B+18B+
NSX Naginata 190188832.265B+0.6119.828%C--26.596%C+42.7C++N/A1234.4h12.8C+64.3C+
Sticky Grenade 1831831183N/A181.3443.834%D--N/A610D-N/A33930.3h2.1C+4.9C+
Reaper DMR 1831801840.978C0.6822.523%C-18.889%D23.4CN/A1307.7h11.9D--52.8C--
L100 Python AP 285179345.265B+3.6144.666%D--7.263%A++24.5C++14.5D3507.3h5.6B++12.6C**
Bouncing Betty 177176692.551C--0.8947.078%C*N/A125.7C+N/A6581.4h1.6B*3.5B++
Anti-Vehicle Grenade 2061721172N/A170.3440.811%D*N/A286.7C--56.7C-26520.6h5.2C*12.6C+
M20 Basilisk 245168443.818B**2.1629.539%D7.738%B+19.1C*8.8B2348.8h74.7B+253B+
NC4 Mag-Shot 1621621650.982B+0.6723.848%C15.432%C-36B++N/A2114.5h7.6C*32C++
NC4-FB Mag-Shot 1551541101.4C+0.2629.036%D14.286%D-46.7CN/A1223.3h7.4C-25.6C-
M96 Mjolnir-H 286153403.825B*2.1751.723%C+1.307%C+42.5B++36.9C+5063.6h36.5B++70.5B*
Dual-75 Duster 1571521311.692C++10.0445.666%B**N/A126.7B**4.2C2881.2h3.7B**8.2B**
M12 Kobalt 1561491311.462C++9.8113.232%D21.477%B*62.1C++2.9B++3502.4h17.8C**134.5C+
Titan-150 HEAT 1781391310.692B**9.0440.091%D2.878%C23.6B+6.6C--3285.9h3.2B**7.9B*
L100 Python HE 151129168.063C+6.4146.943%C+N/A35.8D6.1C+2973.6h3.3C+7.1C++
M20 Mustang 2261251970.635C1.0222.765%D*2.4%C7C-5.6D16617.9h112.4B+493.9C++
M60-A Bulldog 131113234.913C+3.2628.371%D1.77%C++25.7C-4.1C-3794.4h5.7C+20.2C
M60-G Bulldog 135110176.471B+4.8130.086%C1.818%D-25C5.7C+1934.4h7.6C+25.4C+
E540 Halberd-H 150103214.905C+3.2551.194%C--1.942%C26.4C-12.1D--2933.9h6.2B+12.2C*
Warden 104101671.507B*0.1529.069%B+17.822%D-22.4C*N/A1414.5h9.3C**32.1B+
NC1 Gauss Rifle 102101731.384B+0.2725.202%B++12.871%D--24.6C*N/A3334.1h13C+51.4B+
NSX Tanto 102101432.349B+0.6925.143%C-23.762%C+53.2BN/A1111.9h11.8C**46.9C++
MANA Anti-Personnel Turret 10199392.538N/A0.8817.909%UN/A990U20U4120300.1h31.3T*175T*
NS-R3 Swarm 23597980.99A*0.6762.293%C-N/A8.4B++11.9B**14111.6h26A41.7A
NS Victory 112927,4980.012D1.6420.887%D-3.261%D0.3DN/A1307.9h2.8D**13.5D--
Skyguard 14381263.115B*1.4625.455%D1.235%D--12.7B++9.7C**2816.4h117.8B**462.9B+
M12 Kobalt 8280516B+14.3412.604%D-20%B+40D1D--2372h18.4C++145.9C+
M20 Basilisk 11479302.633C++0.9830.122%D5.063%C-17.6C+7.8C+2764.5h84B+278.8C**
Vortek Rotary 140781270.614C1.0424.673%D--2.564%C+6.3D5D12012.4h65.8B+266.9B
NS Decimator 105771250.616C1.0454.298%D2.597%C+24.1C8.8D4333.2h4.9C**9.1C++
AF-4A Bandit 7575372.027B++0.3724.807%C++13.333%D**24.2CN/A1713.1h9.4B++37.9B+
Aspis Anti-Aircraft Phalanx Turret 13967144.786B++3.1323.387%C+N/A9.4C+10.1C2627.1h137.1B+586B
LA8 Rebel 6967800.838C+0.8226.145%C--11.94%D--35.3B1.1A1891.9h7.3C28C+
NC6S Gauss SAW S 6665411.585C*0.0723.001%C++18.462%D50BN/A3891.3h12.5D54.4C+
M12 Kobalt 6563231.5C++29.8417.48%D--11.111%D**126C*4C++3550.5h15.2C*87.2C+
M60-A Bulldog 716296.889C5.2338.113%DN/A19.4D2.8C1583.2h6.5C17.1C--
NS-357 Underboss 6261720.847C+0.8128.014%D-13.115%D-43.6B+N/A2321.4h4B14.3C+
NS-20 Gorgon 5957321.781B**0.1223.486%C+24.561%B*23.8B++N/A932.4h30B+127.7B
NS-10 Burster 11857331.727A++0.0726.023%C--1.754%D*5.2B5.5A16211h162.2C*623.2C+
The Slasher 59562,1350.026C--1.6323.819%D--10.714%C+0.6DN/A295.2h2.1C**8.7C+
Enforcer ML65-H 9454114.909C*3.2549.71%D-1.852%C+45B**33.3B7681.2h11.1B*22.4B++
NCM3 Raven 8153481.104C*0.5530.017%D--3.774%B+9.6C+5.1D1815.5h26.2C++87.2C
L100 Python HEAT 6752143.714C+2.0642.972%DN/A22.6C6.5D--3662.3h4.1B++9.6B+
AP30 Shredder 8951143.643C+1.9919.137%D*N/A15D11.2D2993.4h107.9C--564D*
M40 Fury-F 5750690.725C0.9341.242%C2%B**17.9C2.5D-1062.8h7.4B+18B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter01890.1h
Nano-Armor Kit566909,97469.6h
Spawn Beacon181,2581.6h
Anti-Vehicle MANA Turret183702.8h
Rocklet Rifle1540h
Medical Applicator662242,42219.4h
Medical Kit1992,2462.9h
Nanite Revive Grenade07180.2h
Deployable Decon Tool01950.1h
Spitfire Auto-Turret84530.5h
Anti-Infantry MANA Turret62810.5h
Ammunition Package433,3132.6h
Shield Recharging Field21250.1h
Recon Detection Device107921.4h

Check the help document for the dictionary if you want to learn more about words used here.


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