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Veteran Nico101[KAIN] Nico101
NC BR 143

KDR: 1.87

Score: 45.9m

Last Seen: Oct 7th, 2017 12:03 AM
- OFFLINE - 322.7 hour(s)

Rank 143 (120) of the New Conglomerate, Officer of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 46
, on Cobalt
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor Razor GD-23 Titan-150 AP C-4 NS-11C NC6 Gauss SAW GD-7F EM1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $610,488 MLG Score: 488
Fun Score: N/A
Cheeseburgers Flipped: 408TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.064%17.291%4163491833,2322.33502-0.463

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.535%0.639B+-0.444C--0.205C++HEAD + (~5.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.90.351C**11.80.17C++37.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.834%0.947%15249481,3739093921.51045349%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.208%-0.941D---0.668D0.694

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.30.489B+22.90.555B+56.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.199%4.539%28979453,966164019962.41829199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.939%-0.634D1.029B**0.202

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.50.494B+6.70.467B+12.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.047%5.122%423179355,291131518864.02357280%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.68%-0.537D0.285C*0.491

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.90.582B+14.10.614B+32.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.424%67.667%4232950433206330.209787

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.306%0.462B+0.036C+0.308

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.248C++2.80.113C+4.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.196%13.134%423195133589100.375561

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.244C-0.182C-1.561

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.10.081C+4.60.04C+7.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 46
45.9m490.4%488 (29.3k)440 (26.4k)1.8721456,25630,0492.21149143 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC952294917.465%12.573%22003:2819

10% Combat Medic47% Engineer23% Heavy Assault14% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 10:22 PMMar 3rd, 2016 9:26 PMOct 19th, 2017 8:00 PM (10h) (PST)Oct 6th, 2017 10:07 PM (13d) (PST)Oct 6th, 2017 8:03 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6591804790.5390.2880.0682.9950.072488

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,51610,78728,72932174180426,389

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1740.8h/72.5d 10,197 7,073 20,131 312.9k 2,741 5,711 7,545 68.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B
Kills:6,926
Deaths:2,786
KDR:2.486
Accuracy:26.111% B
HSR:20.517% C-
NC6 Gauss SAW
C++
Kills:1,314
Deaths:742
KDR:1.771
Accuracy:20.391% C++
HSR:18.569% D
EM1
C++
Kills:1,232
Deaths:846
KDR:1.456
Accuracy:21.754% C++
HSR:20.455% C+
GD-22S
C**
Kills:1,193
Deaths:660
KDR:1.808
Accuracy:23.858% C**
HSR:19.028% D
NS-15M1
C++
Kills:1,155
Deaths:569
KDR:2.030
Accuracy:22.642% C++
HSR:18.009% C-
NC6A GODSAW
C+
Kills:1,154
Deaths:427
KDR:2.703
Accuracy:26.359% C+
HSR:18.804% D--
EM6
C**
Kills:729
Deaths:363
KDR:2.008
Accuracy:22.813% C**
HSR:18.930% D
NC05 Jackhammer
B+
Kills:377
Deaths:267
KDR:1.412
Accuracy:48.798% B+
HSR:12.997% C
NSX Naginata
C+
Kills:250
Deaths:102
KDR:2.451
Accuracy:20.255% C
HSR:26.800% C+
NC6S Gauss SAW S
B
Kills:235
Deaths:85
KDR:2.765
Accuracy:24.969% B
HSR:23.830% C++
Kills:14,565
Deaths (as Heavy Assault):6,847
Deaths (to Heavy Assaults):8,078
KDR:2.12721
Kill Difference:7,718
Playtime:403.981 hours
Usage:23%
Score:9.586m
Score/min:395
Accuracy (listed only):25.795%
HSR (listed only):19.794%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
B+
Kills:3,572
Deaths:1,879
KDR:1.901
Accuracy:26.098% B+
HSR:16.713% D
NS-11C
C++
Kills:1,364
Deaths:1,044
KDR:1.307
Accuracy:23.791% C++
HSR:14.223% D
GD-7F
C
Kills:1,286
Deaths:1,379
KDR:0.933
Accuracy:22.400% C
HSR:15.863% D
AC-X11
C*
Kills:1,213
Deaths:843
KDR:1.439
Accuracy:25.521% C*
HSR:15.334% D--
AF-19 Mercenary
B+
Kills:1,206
Deaths:733
KDR:1.645
Accuracy:24.742% B+
HSR:14.925% D--
19A Fortuna
D
Kills:1,162
Deaths:861
KDR:1.350
Accuracy:23.914% D
HSR:15.921% D
AF-57 Piston
C+
Kills:335
Deaths:334
KDR:1.003
Accuracy:38.196% C+
HSR:13.134% C+
NSX Tanto
C++
Kills:324
Deaths:164
KDR:1.976
Accuracy:26.756% C++
HSR:20.988% C--
Warden
C**
Kills:122
Deaths:73
KDR:1.671
Accuracy:27.978% C**
HSR:17.213% D--
AF-4A Bandit
C
Kills:88
Deaths:45
KDR:1.956
Accuracy:23.776% C
HSR:15.909% D--
Kills:10,672
Deaths (as Engineer):7,355
Deaths (to Engineers):6,411
KDR:1.45099
Kill Difference:3,317
Playtime:812.634 hours
Usage:47%
Score:21.579m
Score/min:443
Accuracy (listed only):26.317%
HSR (listed only):16.022%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
B+
Kills:3,572
Deaths:1,879
KDR:1.901
Accuracy:26.098% B+
HSR:16.713% D
NS-11C
C++
Kills:1,364
Deaths:1,044
KDR:1.307
Accuracy:23.791% C++
HSR:14.223% D
GD-7F
C
Kills:1,286
Deaths:1,379
KDR:0.933
Accuracy:22.400% C
HSR:15.863% D
AC-X11
C*
Kills:1,213
Deaths:843
KDR:1.439
Accuracy:25.521% C*
HSR:15.334% D--
AF-19 Mercenary
B+
Kills:1,206
Deaths:733
KDR:1.645
Accuracy:24.742% B+
HSR:14.925% D--
AF-4G Cyclone
C+
Kills:1,169
Deaths:694
KDR:1.684
Accuracy:26.129% C+
HSR:16.852% C
AF-4 Cyclone
D
Kills:1,167
Deaths:1,239
KDR:0.942
Accuracy:22.077% D
HSR:12.168% D-
19A Fortuna
D
Kills:1,162
Deaths:861
KDR:1.350
Accuracy:23.914% D
HSR:15.921% D
NS-7 PDW
D
Kills:1,160
Deaths:1,229
KDR:0.944
Accuracy:20.940% D
HSR:12.759% D
Blitz GD-10
C+
Kills:367
Deaths:332
KDR:1.105
Accuracy:23.604% C+
HSR:9.537% D*
AF-57 Piston
C+
Kills:335
Deaths:334
KDR:1.003
Accuracy:38.196% C+
HSR:13.134% C+
NSX Tanto
C++
Kills:324
Deaths:164
KDR:1.976
Accuracy:26.756% C++
HSR:20.988% C--
NSX Tengu
B++
Kills:159
Deaths:74
KDR:2.149
Accuracy:41.402% B++
HSR:13.837% D--
AF-4A Bandit
C
Kills:88
Deaths:45
KDR:1.956
Accuracy:23.776% C
HSR:15.909% D--
Kills:14,572
Deaths (as Light Assault):10,850
Deaths (to Light Assaults):4,926
KDR:1.34304
Kill Difference:3,722
Playtime:246.834 hours
Usage:14%
Score:6.703m
Score/min:453
Accuracy (listed only):26.382%
HSR (listed only):14.869%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
C+
Kills:1,169
Deaths:694
KDR:1.684
Accuracy:26.129% C+
HSR:16.852% C
AF-4 Cyclone
D
Kills:1,167
Deaths:1,239
KDR:0.942
Accuracy:22.077% D
HSR:12.168% D-
NS-7 PDW
D
Kills:1,160
Deaths:1,229
KDR:0.944
Accuracy:20.940% D
HSR:12.759% D
LA3 Desperado
C++
Kills:528
Deaths:401
KDR:1.317
Accuracy:28.983% C++
HSR:15.530% C--
NC4-FB Mag-Shot
C+
Kills:487
Deaths:285
KDR:1.709
Accuracy:32.083% C+
HSR:12.731% D*
NS-44 Commissioner
C+
Kills:473
Deaths:536
KDR:0.882
Accuracy:33.757% C+
HSR:17.336% C--
Blitz GD-10
C+
Kills:367
Deaths:332
KDR:1.105
Accuracy:23.604% C+
HSR:9.537% D*
EM4 Longshot
C++
Kills:304
Deaths:127
KDR:2.394
Accuracy:40.690% C++
HSR:69.408% D--
NS-61 Emissary
C
Kills:262
Deaths:181
KDR:1.448
Accuracy:26.525% C
HSR:10.687% D--
NC4 Mag-Shot
C-
Kills:162
Deaths:165
KDR:0.982
Accuracy:23.848% C-
HSR:15.432% C--
NSX Tengu
B++
Kills:159
Deaths:74
KDR:2.149
Accuracy:41.402% B++
HSR:13.837% D--
SAS-R
C
Kills:129
Deaths:46
KDR:2.804
Accuracy:34.167% D
HSR:63.566% C
NSX Tomoe
C++
Kills:119
Deaths:35
KDR:3.400
Accuracy:27.928% C
HSR:36.975% C++
LA8 Rebel
D
Kills:67
Deaths:80
KDR:0.838
Accuracy:26.145% D
HSR:11.940% D*
NS-357 Underboss
D-
Kills:61
Deaths:72
KDR:0.847
Accuracy:28.014% D-
HSR:13.115% D-
Kills:6,614
Deaths (as Infiltrator):5,496
Deaths (to Infiltrators):4,845
KDR:1.20342
Kill Difference:1,118
Playtime:52.289 hours
Usage:3%
Score:0.794m
Score/min:253
Accuracy (listed only):29.086%
HSR (listed only):22.125%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
C+
Kills:1,169
Deaths:694
KDR:1.684
Accuracy:26.129% C+
HSR:16.852% C
Carnage AR
C
Kills:1,169
Deaths:925
KDR:1.264
Accuracy:22.680% C
HSR:16.852% C
AF-4 Cyclone
D
Kills:1,167
Deaths:1,239
KDR:0.942
Accuracy:22.077% D
HSR:12.168% D-
GR-22
C--
Kills:1,162
Deaths:1,070
KDR:1.086
Accuracy:21.288% C--
HSR:12.737% D
NS-7 PDW
D
Kills:1,160
Deaths:1,229
KDR:0.944
Accuracy:20.940% D
HSR:12.759% D
Blitz GD-10
C+
Kills:367
Deaths:332
KDR:1.105
Accuracy:23.604% C+
HSR:9.537% D*
AF-57 Piston
C+
Kills:335
Deaths:334
KDR:1.003
Accuracy:38.196% C+
HSR:13.134% C+
Reaper DMR
C
Kills:190
Deaths:189
KDR:1.005
Accuracy:23.319% C
HSR:19.474% C--
NC1 Gauss Rifle
B*
Kills:164
Deaths:97
KDR:1.691
Accuracy:26.411% B*
HSR:14.634% D
NSX Tengu
B++
Kills:159
Deaths:74
KDR:2.149
Accuracy:41.402% B++
HSR:13.837% D--
Kills:7,042
Deaths (as Combat Medic):6,183
Deaths (to Combat Medics):2,870
KDR:1.13893
Kill Difference:859
Playtime:175.235 hours
Usage:10%
Score:5.752m
Score/min:547
Accuracy (listed only):26.605%
HSR (listed only):14.198%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C-
Kills:517
Deaths:209
KDR:2.474
Accuracy:22.623% D-
HSR:12.379% C-
AF-41 Hacksaw
D
Kills:494
Deaths:207
KDR:2.386
Accuracy:23.057% D-
HSR:12.146% D
NS-20 Gorgon
C+
Kills:410
Deaths:121
KDR:3.388
Accuracy:22.952% C+
HSR:17.561% C
NS-20 Gorgon
C+
Kills:376
Deaths:121
KDR:3.107
Accuracy:23.011% C+
HSR:18.883% C+
NS-10 Burster
C
Kills:64
Deaths:40
KDR:1.600
Accuracy:27.525% C
HSR:1.563% D*
NCM3 Raven
B+
Kills:55
Deaths:49
KDR:1.122
Accuracy:30.030% D--
HSR:3.636% B+
NS-10 Burster
C
Kills:54
Deaths:40
KDR:1.350
Accuracy:28.225% C
HSR:3.704% D
Kills:1,970
Deaths (as MAX Suit):393.500
Deaths (to MAX Suits):1,990
KDR:5.00635
Kill Difference:1,576.500
Playtime:51.113 hours
Usage:3%
Score:1.523m
Score/min:497
Accuracy (listed only):25.346%
HSR (listed only):9.982%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B+
Kills:778
V. Kills:142 N/A
Deaths:91
KDR:8.549
Accuracy:48.127% C+
KPH:116.600 B+
VKPH:21.300 B+
M30 Mustang AH
C++
Kills:382
V. Kills:29 N/A
Deaths:156
KDR:2.449
Accuracy:55.353% C+
KPH:48.600 C++
VKPH:3.700 C
M20 Mustang
C--
Kills:130
V. Kills:105 123%
Deaths:209
KDR:0.622
Accuracy:22.838% D**
KPH:7 C--
VKPH:5.600 D
Vortek Rotary
C--
Kills:83
V. Kills:64 128%
Deaths:130
KDR:0.638
Accuracy:24.766% D--
KPH:6.500 C--
VKPH:5 D
Kills:1,373 (595 + 0)
Deaths:586
KDR:2.343
VKDR:0.580
Vehicle Kills:340
Kill Difference:787
Playtime:45.892 hours
Usage:3%
Score:0.662m
Score/min:241
Piloting Accuracy:24.766%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C++
Kills:395
V. Kills:53 N/A
Deaths:42
KDR:9.405
Accuracy:41.828% C+
KPH:54.700 C++
VKPH:7.300 C+
C150 Dalton
C++
Kills:233
V. Kills:155 149%
Deaths:70
KDR:3.329
Accuracy:40.696% C++
KPH:19.300 D
VKPH:12.900 D
Dual-75 Duster
B**
Kills:154
V. Kills:5 N/A
Deaths:13
KDR:11.846
Accuracy:44.725% B**
KPH:119.600 B++
VKPH:3.900 C-
AP30 Shredder
C-
Kills:76
V. Kills:60 125%
Deaths:17
KDR:4.471
Accuracy:20.368% D--
KPH:17.600 D
VKPH:13.900 C-
Kills:858 (0 + 858)
Deaths:142
KDR:6.042
VKDR:1.923
Vehicle Kills:273
Kill Difference:716
Playtime:24.888 hours
Usage:1%
Score:0.580m
Score/min:389
Piloting Accuracy:N/A%
Gunner Accuracy:20.368%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A+
Kills:336
V. Kills:43 N/A
Deaths:41
KDR:8.195
Accuracy:34.824% C
KPH:56.500 A+
VKPH:7.200 C**
L100 Python AP
B+
Kills:244
V. Kills:139 174%
Deaths:45
KDR:5.422
Accuracy:48.095% D
KPH:29 B+
VKPH:16.500 C
L100 Python HESH
C+
Kills:129
V. Kills:22 N/A
Deaths:16
KDR:8.063
Accuracy:46.943% C+
KPH:35.900 D
VKPH:6.100 C+
Skyguard
B+
Kills:83
V. Kills:64 128%
Deaths:27
KDR:3.074
Accuracy:25.711% D
KPH:12.200 B+
VKPH:9.400 C*
L100 Python HEAT
C
Kills:52
V. Kills:15 325%
Deaths:14
KDR:3.714
Accuracy:42.972% D
KPH:23.100 C
VKPH:6.700 D--
Kills:844 (844 + 0)
Deaths:143
KDR:5.902
VKDR:1.979
Vehicle Kills:283
Kill Difference:701
Playtime:27.028 hours
Usage:2%
Score:0.562m
Score/min:347
Driving Accuracy:42.972%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:2,701
V. Kills:1,619 167%
Deaths:314
KDR:8.602
Accuracy:44.986% C--
KPH:28.900 B**
VKPH:17.300 B+
Enforcer ML85
B+
Kills:1,089
V. Kills:781 139%
Deaths:140
KDR:7.779
Accuracy:42.808% C**
KPH:26.300 B+
VKPH:18.900 C**
C85 Canister
B++
Kills:375
V. Kills:15 N/A
Deaths:13
KDR:28.846
Accuracy:40.476% B+
KPH:106.100 B++
VKPH:4.200 C+
E540 Halberd
C**
Kills:368
V. Kills:210 174%
Deaths:43
KDR:8.558
Accuracy:46.569% C**
KPH:27.400 C+
VKPH:15.600 C+
Titan-150 HESH
C
Kills:326
V. Kills:51 N/A
Deaths:26
KDR:12.539
Accuracy:41.981% C--
KPH:32 C
VKPH:5 C-
Titan-150 HEAT
B+
Kills:147
V. Kills:43 334%
Deaths:13
KDR:11.308
Accuracy:40.611% D
KPH:24.100 B+
VKPH:7.100 C
M96 Mjolnir
M
Kills:82
V. Kills:37 216%
Deaths:3
KDR:27.333
Accuracy:46.113% B**
KPH:75.100 M
VKPH:33.900 A
Kills:5,088 (3,174 + 1,914)
Deaths:552
KDR:9.217
VKDR:4.993
Vehicle Kills:2,756
Kill Difference:4,536
Playtime:169.094 hours
Usage:10%
Score:4.199m
Score/min:414
Driving Accuracy:40.611%
Gunner Accuracy:46.113%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:793
V. Kills:55 N/A
Deaths:71
KDR:11.169
Accuracy:43.955% C+
KPH:133.100 B
VKPH:9.200 B+
M96 Mjolnir-H
C**
Kills:207
V. Kills:177 116%
Deaths:46
KDR:4.500
Accuracy:52.127% C++
KPH:47.800 C**
VKPH:40.900 C**
E540 Halberd-H
C--
Kills:103
V. Kills:47 215%
Deaths:22
KDR:4.682
Accuracy:51.054% D
KPH:26.200 C--
VKPH:11.900 D--
Enforcer ML65-H
B*
Kills:59
V. Kills:41 140%
Deaths:11
KDR:5.364
Accuracy:49.678% D-
KPH:48.700 B*
VKPH:33.800 B
Kills:1,162 (0 + 1,162)
Deaths:150
KDR:7.747
VKDR:2.133
Vehicle Kills:320
Kill Difference:1,012
Playtime:15.437 hours
Usage:1%
Score:0.455m
Score/min:491
Driving Accuracy:N/A%
Gunner Accuracy:49.678%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:565
V. Kills:122 459%
Deaths:56
KDR:10.089
Accuracy:33.396% C+
KPH:54.400 C**
VKPH:11.700 B+
M40 Fury
C**
Kills:397
V. Kills:78 N/A
Deaths:36
KDR:11.028
Accuracy:31.591% C-
KPH:62.100 C**
VKPH:12.200 C**
M12 Kobalt
A++
Kills:217
V. Kills:13 N/A
Deaths:16
KDR:13.563
Accuracy:14.923% C--
KPH:69.700 C*
VKPH:4.200 A++
M20 Basilisk
B+
Kills:189
V. Kills:87 215%
Deaths:48
KDR:3.938
Accuracy:30.791% D
KPH:20.200 C*
VKPH:9.300 B+
M20 Basilisk
C**
Kills:115
V. Kills:42 267%
Deaths:31
KDR:3.710
Accuracy:31.923% C-
KPH:21.800 C**
VKPH:7.900 C
M60-G Bulldog
C+
Kills:111
V. Kills:26 411%
Deaths:17
KDR:6.529
Accuracy:30.157% C
KPH:24.900 C
VKPH:5.800 C+
M12 Kobalt
D
Kills:93
V. Kills:2 N/A
Deaths:6
KDR:15.500
Accuracy:13.032% D-
KPH:43.300 D
VKPH:0.900 D--
Kills:1,687 (0 + 1,687)
Deaths:210
KDR:8.033
VKDR:1.762
Vehicle Kills:370
Kill Difference:1,477
Playtime:41.171 hours
Usage:2%
Score:1.088m
Score/min:441
Driving Accuracy:N/A%
Gunner Accuracy:13.032%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
N/A
Kills:50
V. Kills:7 N/A
Deaths:69
KDR:0.725
Accuracy:41.242% N/A
KPH:17.900 N/A
VKPH:2.500 N/A
Kills:50 (50 + 0)
Deaths:69
KDR:0.725
VKDR:0.101
Vehicle Kills:7
Kill Difference:19
Playtime:2.793 hours
Usage:0%
Score:0.018m
Score/min:106
Driving Accuracy:41.242%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 6,9796,9262,7862.486C++0.6126.111%B20.517%C-57.2B+N/A162121.1h10.6C+40.7C*
Razor GD-23 3,6123,5721,8791.901B**0.0326.098%B+16.713%D36.3B*N/A12498.5h11.1B+42.7B+
Titan-150 AP 4,3202,7013148.602B++6.7344.986%C--5.516%B**28.9B**17.4B+43693.3h3.9B+8.7B+
C-4 2,5852,0281,2751.591C*0.2825.865%B+N/A97.5B*26.8C94420.8h1.1B**4.4B*
NS-11C 1,3761,3641,0441.307B+0.5723.791%C++14.223%D29.5C**N/A9146.2h14.2C*59.7C**
NC6 Gauss SAW 1,3261,3147421.771B+0.1020.391%C++18.569%D47.1B**N/A19027.9h9.8C**48B
GD-7F 1,3031,2861,3790.933C+0.9422.4%C15.863%D20.8CN/A9461.7h14.3C+63.6C+
EM1 1,2441,2328461.456C**0.4221.754%C++20.455%C+38.9C*N/A10731.7h14.3C+65.8C++
AC-X11 1,2241,2138431.439B+0.4325.521%C*15.334%D--26.4C+N/A13746h10.6C+41.4C*
AF-19 Mercenary 1,2221,2067331.645B**0.2324.742%B+14.925%D--29.3B*N/A16841.1h11.8B+47.8B+
GD-22S 1,2041,1936601.808C*0.0623.858%C**19.028%D49.1B+N/A20224.3h9.9B+41.4B+
AF-4G Cyclone 1,1781,1696941.684C++0.1926.129%C+16.852%C38.1CN/A11130.7h11.1C42.7C+
Carnage AR 1,1711,1699251.264C+0.6122.68%C16.852%C31.8C++N/A14836.8h13.4C++59.2C++
AF-4 Cyclone 1,1891,1671,2390.942C+0.9322.077%D12.168%D-21.8C-N/A15653.6h13.2C--59.9C
19A Fortuna 1,1831,1628611.35C++0.5223.914%D15.921%D28.2CN/A7341.2h12.2D--51D-
GR-22 1,1691,1621,0701.086C+0.7921.288%C--12.737%D26.6C+N/A12543.7h13.6C++63.9C+
NS-7 PDW 1,1701,1601,2290.944C+0.9320.94%D12.759%D17.4CN/A8966.6h18.1D86.5C
NS-15M1 1,1691,1555692.03B+0.1622.642%C++18.009%C-49.1B+N/A19823.5h13.1C+58C*
NC6A GODSAW 1,1651,1544272.703C**0.8326.359%C+18.804%D--55.2C+N/A16920.9h11.2C42.3C-
Enforcer ML85 1,8701,0891407.779B++5.9142.808%C**1.928%C26.3B+18.9C**42641.4h11.9C*27.8B+
C85 Canister-H 8487937111.169C+9.3043.955%C+11.475%C132.2B9.2B+4726h4.7B+10.7B+
Breaker Rocket Pods 920778918.549C*6.6848.127%C+N/A116.1B+21.2B+6746.7h11.6B++24.1B+
EM6 7367293632.008B+0.1422.813%C**18.93%D49.9B+N/A17814.6h12.1C52.9C*
Frag Grenade 6526451645N/A643.1348.172%B+N/A537.5C++5.8C*22461.2h3.4B7B+
Shrike 8745905091.159B*0.7159.49%C**1.864%D33.5B*16.1B*33617.6h5.1B+8.6B++
M40 Fury 6875655610.089B+8.2233.396%C+1.947%C++54.3C**11.7B+61510.4h12.2C*36.6C*
LA3 Desperado 5305284011.317B+0.5628.983%C++15.53%C--60.7AN/A2078.7h8B+27.6C++
AF-41 Hacksaw 5255172092.474C+0.6022.623%D-12.379%C-33.8C**N/A16915.3h5.7B+25.4C+
AF-41 Hacksaw 5004942072.386C+0.5123.057%D-12.146%D33.2C**N/A16414.9h6B+26.2C+
Tank Mine 7804882192.228C+0.3632.376%C+N/A95.7C+57.3C13945.1h2.3C7.1C+
NC4-FB Mag-Shot 4904872851.709B0.1632.083%C+12.731%D*65.8B+N/A1797.4h6.4B19.9B
NS-44 Commissioner 4884735360.882C+0.9933.757%C+17.336%C--40.8B1.3A*19711.6h4.3C12.6C+
NS-20 Gorgon 4244101213.388M++1.5222.952%C+17.561%C39.8A**1.4C++12510.3h21.8B*95B++
M40 Fury 4753973611.028B+9.1631.591%C-1.008%D-62C**12.2C**8466.4h10.8B+34C**
L105 Zephyr 448395429.405C+7.5341.828%C+1.266%B++54.9C++7.4C++5797.2h5.5B13.1B
M30 Mustang AH 4113821562.449C0.5855.353%C+1.309%C48.4C++3.7C2467.9h6.1B+11.1B+
M40 Fury 4633801920B+18.1347.13%C+1.316%C79.2C+17.3C+2874.8h10.4B22.1B+
NC05 Jackhammer 3813772671.412C++0.4648.798%B+12.997%C46.5C**N/A2668.1h5.3C+10.8C**
NS-20 Gorgon 3893761213.107M+1.2323.011%C+18.883%C+36.5A*1.3C+10810.3h23.7B*102.9B++
C85 Canister 3903751328.846B+26.9740.476%B+10.933%D-107.1B++4.3C+4113.5h6B+14.9B+
E540 Halberd 578368438.558B6.6946.569%C**2.174%D-27.5C+15.7C+39113.4h5.3B+11.4B+
Blitz GD-10 3713673321.105C++0.7723.604%C+9.537%D*27.8C++N/A18013.2h14.7C**62.4C**
C75 Viper 379336418.195B++6.3234.824%C1.19%C-56.9A+7.3C**3855.9h7.3B**21B*
AF-57 Piston 3353353341.003C+0.8738.196%C+13.134%C+42.9B+N/A2657.8h4.6C++12.1C++
MANA Anti-Vehicle Turret 6393302151.535C+0.3443.495%C-6.364%C+3300C+3090B++952180.1h7.5C17.2C++
Titan-150 HESH 3773262612.538B10.6741.981%C--2.147%C32C5C-18910.2h3.2C++7.7C+
NSX Tanto 3283241641.976B++0.1026.756%C++20.988%C--38.1C*N/A1038.5h13.2C*49.3C**
EM4 Longshot 3053041272.394C0.5240.69%C++69.408%D--26.7C+N/A11511.4h2.7D6.7C
NS-61 Emissary 2652621811.448B*0.4226.525%C10.687%D--44.4B**N/A1335.9h12.4C**46.6C++
NSX Naginata 2522501022.451B*0.5820.255%C26.8%C+44.6C*N/A1415.6h12C++59.2C++
Mag-Cutter 27124611,6780.021C+1.8530.957%C++N/A0.5C+N/A3498.1h2.5C*8B
L100 Python AP 383244455.422B++3.5548.095%D5.738%B**29B+16.5C3758.4h5.5B+11.5B+
NC6S Gauss SAW S 239235852.765B**0.8924.969%B23.83%C++57.3B+1A++2264.1h12.2C-48.7C++
C150 Dalton 388233703.329C1.4640.696%C++N/A19.3D12.8D31812.1h6.3D15.4C
Spear Anti-Vehicle Phalanx Turret 335230259.2B+7.3337.027%C-4.348%C+35.4C+16.2C--3796.5h6.5B17.5B+
M12 Kobalt 2302171613.563C*11.6914.923%C--20.277%B+70C*4.2A++3603.1h17.9C**119.8C++
M96 Mjolnir-H 384207464.5B++2.6352.127%C++N/A48.1B41.2C**5794.3h33.3B+63.9B+
Sticky Grenade 2052051205N/A203.1343.968%D--N/A683.3DN/A34860.3h2.2C+4.9C+
Reaper DMR 1941901891.005C+0.8723.319%C19.474%C--23.8CN/A1378h12.5D*53.7D
M20 Basilisk 276189483.938B*2.0730.791%D7.407%B+20.1C*9.3B+2509.4h75.2C*244.2B
Bouncing Betty 180179702.557C-0.6846.741%C*N/A119.3C+N/A6781.5h1.6B*3.5B++
Anti-Vehicle Grenade 2091731173N/A171.1340.909%D*N/A288.3C-60C26460.6h5.3C*12.8C+
NC1 Gauss Rifle 165164971.691B+0.1826.411%B*14.634%D32.8B++N/A3675h11.6B+44B++
NC4 Mag-Shot 1621621650.982B+0.8923.848%C-15.432%C--36B++N/A2224.5h7.6C*32C++
NSX Tengu 161159742.149B++0.2841.402%B++13.837%D--53B++N/A1593h12B28.9B+
Dual-75 Duster 1591541311.846C*9.9744.725%B**N/A118.5B++3.8C--3001.3h3.8B**8.5B**
Titan-150 HEAT 1901471311.308A9.4440.611%D2.721%C-24.1B+7C-3476.1h3.1B**7.6B*
M20 Mustang 2351302090.622C1.2522.838%D**2.308%C+7C--5.6D16418.6h112.6B492.8C+
L100 Python HESH 151129168.063C+6.1946.943%C+N/A35.8D6.1C+3153.6h3.3C+7.1C++
SAS-R 130129462.804C++0.9334.167%D63.566%C35.8C+N/A2693.6h2.9D-8.4D
Warden 125122731.671B**0.2027.978%C**17.213%D--23.9C**N/A1525.1h9.4C*33.5B
NSX Tomoe 119119353.4B**1.5327.928%C36.975%C++47.6BN/A1382.5h15.1C+53.9C+
M20 Basilisk 157115313.71B*1.8431.923%C-5.217%C21.7C**7.9C2765.3h78.1B+244.6B+
M60-A Bulldog 131113234.913C+3.0428.39%D1.77%C++25.7C-4.1C-3794.4h5.7C+20.2C
M60-G Bulldog 137111176.529B+4.6630.157%C1.802%D-24.7C5.8C+1954.5h7.6C+25.3C+
The Slasher 1141075,1370.021D1.8524.858%D-7.477%C0.5DN/A2218h2B8.2C+
NS Victory 1241047,8830.013D1.8621.705%D2.885%D0.3DN/A1325.1h2.7D--12.4C--
MANA Anti-Personnel Turret 106104412.537N/A0.6618.073%UN/A1040U20U4539300.1h30.6T*169.3T*
E540 Halberd-H 150103224.682C+2.8151.054%D1.942%C26.4C--12.1D--3083.9h6.3C**12.4C++
NS-R3 Swarm 2401001020.98A++0.8962.049%C-N/A8.3B+11.6A13912.1h26B**41.9B**
M12 Kobalt 9593615.5B+13.6313.032%D-18.28%C+44.3D1D--2502.1h17.6C++135.2C+
AF-4A Bandit 8888451.956B+0.0823.776%C15.909%D--24.4CN/A1703.6h10.2B42.9C*
Vortek Rotary 147831300.638C1.2324.766%D--2.41%C+6.5C--5D12112.7h65.2B+263.3B
Skyguard 14783273.074B++1.2025.711%D1.205%D--12.2B+9.4C*2796.8h122.4B*476.2B+
M96 Mjolnir 11982327.333S25.4646.113%B**1.22%D74.5M33.6A8451.1h22.1A47.8A
M12 Kobalt 8379326.333C+24.4619.557%C--11.392%D*112.9C++5.7B**3190.7h17.3C++88.6C+
NS Decimator 105771250.616C1.2654.298%D2.597%C+24.1C-8.8D4683.2h4.9C*9.1C+
AP30 Shredder 13676174.471C+2.6020.368%D--1.316%D17.7C--14C-2954.3h96.9C475.5D--
Aspis Anti-Aircraft Phalanx Turret 14369144.929B++3.0623.418%CN/A9.3C10C2587.4h138.4B591.2C**
LA8 Rebel 6967800.838C+1.0326.145%D11.94%D*33.5C*1B**1952h7.3C28C
NS-10 Burster 13464401.6B**0.2727.525%C1.563%D*4.8C++5.3A14913.2h179.1C650.7C+
M60-A Bulldog 726296.889C5.0238.329%DN/A18.2D2.9C1543.4h6.8C--17.8D
NS-357 Underboss 6261720.847C+1.0328.014%D-13.115%D-43.6BN/A2471.4h4B14.3C+
Enforcer ML65-H 10059115.364C**3.4949.678%D-1.695%C+49.2B*34.2B8551.2h10.5B*21.1B++
NCM3 Raven 8355491.122C**0.7530.03%D--3.636%B+9.8C+5D1845.6h25.8C++85.9C
NS-10 Burster 9254401.35B+0.5228.225%C3.704%D5.2C**3.7C+14110.3h158.6B562C**
L100 Python HEAT 6752143.714C+1.8442.972%DN/A22.6C6.5D--3912.3h4.1B++9.6B+
NS Annihilator 10652670.776B**1.1080.892%BN/A10.4B+10.8B+3175h9.8B*12.1B*
M40 Fury-F 5750690.725C1.1541.242%C-2%B**17.9C2.5D1062.8h7.4B+18B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter01890.1h
Nano-Armor Kit605998,14174.2h
Spawn Beacon191,6901.8h
Anti-Vehicle MANA Turret183702.8h
Rocklet Rifle1540h
Medical Applicator671248,75019.7h
Medical Kit4054,7145.4h
Nanite Revive Grenade07420.2h
Deconstruction Tool01950.1h
Spitfire Auto-Turret85560.6h
Anti-Infantry MANA Turret62940.5h
Ammunition Package463,6862.7h
Shield Recharging Field21250.1h
WLT-Howler Mining Laser02420.2h
Hardlight Barrier4640.1h
Recon Detection Device101,1061.8h

Check the help document for the dictionary if you want to learn more about words used here.


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