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Veteran Nico101[KAIN] Nico101
NC BR 142

KDR: 1.85

Score: 45.2m

Last Seen: Aug 21st, 2017 8:33 PM
- OFFLINE - 16.4 hour(s)

Rank 142 (120) of the New Conglomerate, Officer of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 51
, on Cobalt
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor Razor GD-23 Titan-150 AP C-4 NS-11C NC6 Gauss SAW GD-7F EM1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $584,217 MLG Score: 467
Fun Score: N/A
Cheeseburgers Flipped: 407TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.948%17.106%4103491432,1172.29916-0.449

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.53%0.629B+-0.463D0.209C++HEAD + (~5.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.20.347C**11.80.167C++37.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.735%0.961%15249441,3538983891.50668347%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.218%-0.952D---0.664D0.698

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.90.486B+230.554B+57

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.11%4.527%28779413,888161719712.40445197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.899%-0.637D0.984B*0.183

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.80.492B+6.80.466B+13.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.93%5.105%418179315,171129518693.98997277%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.675%-0.532D0.266C*0.493

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.20.577B+14.10.61B+33.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.308%66.837%4182946392200710.195316

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.265%0.435B-0.022C+0.27

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.234C++2.80.101C+4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.196%13.134%418194733587700.381984

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.243C-0.166C-1.559

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.10.078C+4.60.037C+7.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 51
45.2m497.2%488 (29.3k)440 (26.4k)1.8500454,62629,5272.19128142 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC948281317.323%12.377%21403:2919

10% Combat Medic47% Engineer23% Heavy Assault14% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 10:22 PMMar 3rd, 2016 9:26 PMAug 21st, 2017 4:48 PM (15h) (PST)Aug 21st, 2017 5:35 PM (14h) (PST)Aug 21st, 2017 4:33 PM (15h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6561794770.5310.2870.0663.0010.072467

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,37010,76128,60932174180426,403

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1713.8h/71.4d 10,076 6,761 19,732 308.6k 2,704 5,602 7,437 67.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B
Kills:6,359
Deaths:2,617
KDR:2.430
Accuracy:25.898% B
HSR:20.113% C--
NC6 Gauss SAW
C++
Kills:1,314
Deaths:742
KDR:1.771
Accuracy:20.391% C++
HSR:18.569% D
EM1
C++
Kills:1,232
Deaths:846
KDR:1.456
Accuracy:21.754% C++
HSR:20.455% C+
GD-22S
C**
Kills:1,193
Deaths:660
KDR:1.808
Accuracy:23.858% C**
HSR:19.028% D
NS-15M1
C++
Kills:1,155
Deaths:569
KDR:2.030
Accuracy:22.642% C++
HSR:18.009% C-
NC6A GODSAW
C+
Kills:1,151
Deaths:426
KDR:2.702
Accuracy:26.359% C+
HSR:18.853% D--
EM6
C+
Kills:473
Deaths:282
KDR:1.677
Accuracy:21.397% C+
HSR:18.182% D
NC05 Jackhammer
B+
Kills:347
Deaths:255
KDR:1.361
Accuracy:48.611% B+
HSR:12.392% C-
NSX Naginata
C+
Kills:248
Deaths:101
KDR:2.455
Accuracy:20.291% C
HSR:26.613% C+
NC6S Gauss SAW S
B
Kills:223
Deaths:83
KDR:2.687
Accuracy:24.924% B
HSR:22.870% C+
Kills:13,695
Deaths (as Heavy Assault):6,581
Deaths (to Heavy Assaults):7,956
KDR:2.08099
Kill Difference:7,114
Playtime:387.493 hours
Usage:23%
Score:9.200m
Score/min:396
Accuracy (listed only):25.612%
HSR (listed only):19.508%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
B+
Kills:3,445
Deaths:1,821
KDR:1.892
Accuracy:25.969% B+
HSR:16.575% D
NS-11C
C++
Kills:1,364
Deaths:1,044
KDR:1.307
Accuracy:23.791% C++
HSR:14.223% D
GD-7F
C
Kills:1,286
Deaths:1,379
KDR:0.933
Accuracy:22.400% C
HSR:15.863% D
AC-X11
C*
Kills:1,213
Deaths:843
KDR:1.439
Accuracy:25.521% C*
HSR:15.334% D--
AF-19 Mercenary
B+
Kills:1,206
Deaths:733
KDR:1.645
Accuracy:24.742% B+
HSR:14.925% D--
19A Fortuna
D
Kills:1,162
Deaths:861
KDR:1.350
Accuracy:23.914% D
HSR:15.921% D
AF-57 Piston
C+
Kills:335
Deaths:334
KDR:1.003
Accuracy:38.196% C+
HSR:13.134% C+
NSX Tanto
C++
Kills:324
Deaths:164
KDR:1.976
Accuracy:26.756% C++
HSR:20.988% C--
Warden
B+
Kills:122
Deaths:73
KDR:1.671
Accuracy:28.557% B+
HSR:17.213% D--
AF-4A Bandit
C+
Kills:87
Deaths:44
KDR:1.977
Accuracy:23.920% C+
HSR:14.943% D*
Kills:10,544
Deaths (as Engineer):7,296
Deaths (to Engineers):6,326
KDR:1.44518
Kill Difference:3,248
Playtime:807.317 hours
Usage:47%
Score:21.405m
Score/min:442
Accuracy (listed only):26.377%
HSR (listed only):15.912%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
B+
Kills:3,445
Deaths:1,821
KDR:1.892
Accuracy:25.969% B+
HSR:16.575% D
NS-11C
C++
Kills:1,364
Deaths:1,044
KDR:1.307
Accuracy:23.791% C++
HSR:14.223% D
GD-7F
C
Kills:1,286
Deaths:1,379
KDR:0.933
Accuracy:22.400% C
HSR:15.863% D
AC-X11
C*
Kills:1,213
Deaths:843
KDR:1.439
Accuracy:25.521% C*
HSR:15.334% D--
AF-19 Mercenary
B+
Kills:1,206
Deaths:733
KDR:1.645
Accuracy:24.742% B+
HSR:14.925% D--
AF-4G Cyclone
C+
Kills:1,169
Deaths:694
KDR:1.684
Accuracy:26.129% C+
HSR:16.852% C
AF-4 Cyclone
D
Kills:1,167
Deaths:1,239
KDR:0.942
Accuracy:22.077% D
HSR:12.168% D-
19A Fortuna
D
Kills:1,162
Deaths:861
KDR:1.350
Accuracy:23.914% D
HSR:15.921% D
NS-7 PDW
D
Kills:1,160
Deaths:1,229
KDR:0.944
Accuracy:20.940% D
HSR:12.759% D
Blitz GD-10
C+
Kills:351
Deaths:330
KDR:1.064
Accuracy:23.447% C+
HSR:8.832% D*
AF-57 Piston
C+
Kills:335
Deaths:334
KDR:1.003
Accuracy:38.196% C+
HSR:13.134% C+
NSX Tanto
C++
Kills:324
Deaths:164
KDR:1.976
Accuracy:26.756% C++
HSR:20.988% C--
NSX Tengu
B+
Kills:153
Deaths:70
KDR:2.186
Accuracy:41.229% B+
HSR:13.726% D--
AF-4A Bandit
C+
Kills:87
Deaths:44
KDR:1.977
Accuracy:23.920% C+
HSR:14.943% D*
Kills:14,422
Deaths (as Light Assault):10,785
Deaths (to Light Assaults):4,831
KDR:1.33723
Kill Difference:3,637
Playtime:244.516 hours
Usage:14%
Score:6.628m
Score/min:452
Accuracy (listed only):26.359%
HSR (listed only):14.732%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
C+
Kills:1,169
Deaths:694
KDR:1.684
Accuracy:26.129% C+
HSR:16.852% C
AF-4 Cyclone
D
Kills:1,167
Deaths:1,239
KDR:0.942
Accuracy:22.077% D
HSR:12.168% D-
NS-7 PDW
D
Kills:1,160
Deaths:1,229
KDR:0.944
Accuracy:20.940% D
HSR:12.759% D
LA3 Desperado
C+
Kills:475
Deaths:374
KDR:1.270
Accuracy:28.385% C+
HSR:15.579% C--
NC4-FB Mag-Shot
C+
Kills:469
Deaths:270
KDR:1.737
Accuracy:31.806% C+
HSR:13.220% D--
NS-44 Commissioner
C+
Kills:459
Deaths:524
KDR:0.876
Accuracy:33.635% C+
HSR:17.211% C--
Blitz GD-10
C+
Kills:351
Deaths:330
KDR:1.064
Accuracy:23.447% C+
HSR:8.832% D*
EM4 Longshot
C++
Kills:281
Deaths:121
KDR:2.322
Accuracy:40.442% C++
HSR:69.039% D--
NS-61 Emissary
C
Kills:262
Deaths:181
KDR:1.448
Accuracy:26.525% C
HSR:10.687% D--
NC4 Mag-Shot
C-
Kills:162
Deaths:165
KDR:0.982
Accuracy:23.848% C-
HSR:15.432% C--
NSX Tengu
B+
Kills:153
Deaths:70
KDR:2.186
Accuracy:41.229% B+
HSR:13.726% D--
NSX Tomoe
C++
Kills:119
Deaths:35
KDR:3.400
Accuracy:27.928% C
HSR:36.975% C++
SAS-R
C--
Kills:111
Deaths:43
KDR:2.581
Accuracy:34.036% D
HSR:61.261% C--
LA8 Rebel
D
Kills:67
Deaths:80
KDR:0.838
Accuracy:26.145% D
HSR:11.940% D*
NS-357 Underboss
D-
Kills:61
Deaths:72
KDR:0.847
Accuracy:28.014% D-
HSR:13.115% D-
Kills:6,466
Deaths (as Infiltrator):5,427
Deaths (to Infiltrators):4,731
KDR:1.19145
Kill Difference:1,039
Playtime:50.958 hours
Usage:3%
Score:0.764m
Score/min:250
Accuracy (listed only):28.972%
HSR (listed only):21.920%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
C+
Kills:1,169
Deaths:694
KDR:1.684
Accuracy:26.129% C+
HSR:16.852% C
Carnage AR
C
Kills:1,169
Deaths:925
KDR:1.264
Accuracy:22.680% C
HSR:16.852% C
AF-4 Cyclone
D
Kills:1,167
Deaths:1,239
KDR:0.942
Accuracy:22.077% D
HSR:12.168% D-
GR-22
C--
Kills:1,162
Deaths:1,070
KDR:1.086
Accuracy:21.288% C--
HSR:12.737% D
NS-7 PDW
D
Kills:1,160
Deaths:1,229
KDR:0.944
Accuracy:20.940% D
HSR:12.759% D
Blitz GD-10
C+
Kills:351
Deaths:330
KDR:1.064
Accuracy:23.447% C+
HSR:8.832% D*
AF-57 Piston
C+
Kills:335
Deaths:334
KDR:1.003
Accuracy:38.196% C+
HSR:13.134% C+
Reaper DMR
C
Kills:190
Deaths:189
KDR:1.005
Accuracy:23.319% C
HSR:19.474% D
NSX Tengu
B+
Kills:153
Deaths:70
KDR:2.186
Accuracy:41.229% B+
HSR:13.726% D--
NC1 Gauss Rifle
B++
Kills:118
Deaths:79
KDR:1.494
Accuracy:25.433% B++
HSR:11.864% D*
Kills:6,974
Deaths (as Combat Medic):6,159
Deaths (to Combat Medics):2,831
KDR:1.13233
Kill Difference:815
Playtime:174.036 hours
Usage:10%
Score:5.731m
Score/min:549
Accuracy (listed only):26.474%
HSR (listed only):13.840%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C-
Kills:517
Deaths:209
KDR:2.474
Accuracy:22.623% D-
HSR:12.379% C-
AF-41 Hacksaw
D
Kills:494
Deaths:207
KDR:2.386
Accuracy:23.057% D-
HSR:12.146% D
NS-20 Gorgon
C+
Kills:407
Deaths:118
KDR:3.449
Accuracy:22.885% C+
HSR:17.445% C
NS-20 Gorgon
C+
Kills:375
Deaths:118
KDR:3.178
Accuracy:22.955% C+
HSR:18.933% C+
NS-10 Burster
C
Kills:64
Deaths:40
KDR:1.600
Accuracy:27.479% C
HSR:1.563% D**
NCM3 Raven
B+
Kills:55
Deaths:49
KDR:1.122
Accuracy:30.025% D--
HSR:3.636% B+
NS-10 Burster
C+
Kills:54
Deaths:40
KDR:1.350
Accuracy:28.167% C+
HSR:3.704% D
Kills:1,966
Deaths (as MAX Suit):390.500
Deaths (to MAX Suits):1,964
KDR:5.03457
Kill Difference:1,575.500
Playtime:51.003 hours
Usage:3%
Score:1.521m
Score/min:497
Accuracy (listed only):25.313%
HSR (listed only):9.972%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B+
Kills:762
V. Kills:140 N/A
Deaths:91
KDR:8.374
Accuracy:48.053% C+
KPH:114.400 B+
VKPH:21 B+
M30 Mustang AH
C++
Kills:381
V. Kills:29 N/A
Deaths:154
KDR:2.474
Accuracy:55.272% C+
KPH:48.800 C++
VKPH:3.700 C
M20 Mustang
C-
Kills:130
V. Kills:105 123%
Deaths:209
KDR:0.622
Accuracy:22.838% D*
KPH:7 C-
VKPH:5.600 D
Vortek Rotary
D
Kills:80
V. Kills:63 125%
Deaths:129
KDR:0.620
Accuracy:24.523% D*
KPH:6.400 D
VKPH:5 D
Kills:1,353 (591 + 0)
Deaths:583
KDR:2.321
VKDR:0.578
Vehicle Kills:337
Kill Difference:770
Playtime:45.699 hours
Usage:3%
Score:0.657m
Score/min:240
Piloting Accuracy:24.523%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zepher
C++
Kills:395
V. Kills:53 N/A
Deaths:42
KDR:9.405
Accuracy:41.828% C+
KPH:54.700 C++
VKPH:7.300 C++
C150 Dalton
C++
Kills:233
V. Kills:155 149%
Deaths:70
KDR:3.329
Accuracy:40.696% C++
KPH:19.300 D
VKPH:12.900 D
Dual-75 Duster
B**
Kills:154
V. Kills:5 N/A
Deaths:13
KDR:11.846
Accuracy:44.725% B**
KPH:119.600 B**
VKPH:3.900 C-
AP30 Shredder
C-
Kills:76
V. Kills:60 125%
Deaths:17
KDR:4.471
Accuracy:20.368% D--
KPH:17.600 D
VKPH:13.900 C-
Kills:858 (0 + 858)
Deaths:142
KDR:6.042
VKDR:1.923
Vehicle Kills:273
Kill Difference:716
Playtime:24.888 hours
Usage:1%
Score:0.580m
Score/min:388
Piloting Accuracy:N/A%
Gunner Accuracy:20.368%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A+
Kills:333
V. Kills:43 N/A
Deaths:39
KDR:8.538
Accuracy:34.739% C
KPH:56.100 A+
VKPH:7.200 C**
L100 Python AP
B
Kills:228
V. Kills:135 168%
Deaths:42
KDR:5.429
Accuracy:47.538% D-
KPH:27.400 B
VKPH:16.200 C
L100 Python HESH
C+
Kills:129
V. Kills:22 N/A
Deaths:16
KDR:8.063
Accuracy:46.943% C+
KPH:35.900 D
VKPH:6.100 C+
Skyguard
B+
Kills:83
V. Kills:64 128%
Deaths:27
KDR:3.074
Accuracy:25.711% D
KPH:12.200 B+
VKPH:9.400 C*
L100 Python HEAT
C
Kills:52
V. Kills:15 325%
Deaths:14
KDR:3.714
Accuracy:42.972% D
KPH:23.100 C
VKPH:6.700 D--
Kills:825 (825 + 0)
Deaths:138
KDR:5.978
VKDR:2.022
Vehicle Kills:279
Kill Difference:687
Playtime:26.916 hours
Usage:2%
Score:0.555m
Score/min:343
Driving Accuracy:42.972%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A
Kills:2,642
V. Kills:1,598 165%
Deaths:314
KDR:8.414
Accuracy:44.958% C-
KPH:28.700 A
VKPH:17.400 B+
Enforcer ML85
B+
Kills:1,058
V. Kills:774 137%
Deaths:140
KDR:7.557
Accuracy:42.678% C**
KPH:25.700 B+
VKPH:18.800 C*
E540 Halberd
C**
Kills:368
V. Kills:210 174%
Deaths:43
KDR:8.558
Accuracy:46.569% C**
KPH:27.400 C++
VKPH:15.600 C+
C85 Canister
B+
Kills:333
V. Kills:15 N/A
Deaths:13
KDR:25.615
Accuracy:39.435% B
KPH:97.800 B+
VKPH:4.400 C+
Titan-150 HESH
C
Kills:326
V. Kills:51 N/A
Deaths:26
KDR:12.539
Accuracy:41.981% C-
KPH:32 C
VKPH:5 C
Titan-150 HEAT
B+
Kills:147
V. Kills:43 334%
Deaths:13
KDR:11.308
Accuracy:40.611% D
KPH:24.100 B+
VKPH:7.100 C-
M96 Mjolnir
M**
Kills:74
V. Kills:32 224%
Deaths:2
KDR:37
Accuracy:47.560% B**
KPH:83 M**
VKPH:35.900 A+
Kills:4,948 (3,115 + 1,833)
Deaths:551
KDR:8.980
VKDR:4.942
Vehicle Kills:2,723
Kill Difference:4,397
Playtime:167.154 hours
Usage:10%
Score:4.141m
Score/min:413
Driving Accuracy:40.611%
Gunner Accuracy:47.560%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B
Kills:763
V. Kills:49 N/A
Deaths:68
KDR:11.221
Accuracy:43.898% C+
KPH:132.900 B
VKPH:8.500 B
M96 Mjolnir-H
B+
Kills:194
V. Kills:170 113%
Deaths:46
KDR:4.217
Accuracy:52.539% C++
KPH:46.700 B+
VKPH:40.900 C*
E540 Halberd-H
C-
Kills:103
V. Kills:47 215%
Deaths:22
KDR:4.682
Accuracy:51.268% C--
KPH:26.500 C-
VKPH:12.100 D--
Enforcer ML65-H
B**
Kills:59
V. Kills:41 140%
Deaths:11
KDR:5.364
Accuracy:49.678% D-
KPH:48.700 B**
VKPH:33.800 C**
Kills:1,119 (0 + 1,119)
Deaths:147
KDR:7.612
VKDR:2.088
Vehicle Kills:307
Kill Difference:972
Playtime:14.993 hours
Usage:1%
Score:0.444m
Score/min:494
Driving Accuracy:N/A%
Gunner Accuracy:49.678%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:565
V. Kills:122 459%
Deaths:56
KDR:10.089
Accuracy:33.396% C+
KPH:54.400 C**
VKPH:11.700 B+
M40 Fury
C**
Kills:397
V. Kills:78 N/A
Deaths:36
KDR:11.028
Accuracy:31.591% C-
KPH:62.100 C**
VKPH:12.200 C*
M12 Kobalt
A
Kills:213
V. Kills:12 N/A
Deaths:16
KDR:13.313
Accuracy:14.891% C-
KPH:69.100 C*
VKPH:3.900 A
M20 Basilisk
B+
Kills:188
V. Kills:87 214%
Deaths:47
KDR:4
Accuracy:30.677% D
KPH:20.300 C**
VKPH:9.400 B+
M60-G Bulldog
C+
Kills:111
V. Kills:26 411%
Deaths:17
KDR:6.529
Accuracy:30.157% C
KPH:24.900 C
VKPH:5.800 C+
M20 Basilisk
C*
Kills:104
V. Kills:39 260%
Deaths:31
KDR:3.355
Accuracy:31.919% C-
KPH:20.200 C*
VKPH:7.600 C
M12 Kobalt
D
Kills:92
V. Kills:2 N/A
Deaths:6
KDR:15.333
Accuracy:13.015% D-
KPH:42.900 D
VKPH:0.900 D--
Kills:1,670 (0 + 1,670)
Deaths:209
KDR:7.990
VKDR:1.751
Vehicle Kills:366
Kill Difference:1,461
Playtime:40.899 hours
Usage:2%
Score:1.083m
Score/min:441
Driving Accuracy:N/A%
Gunner Accuracy:13.015%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
N/A
Kills:50
V. Kills:7 N/A
Deaths:69
KDR:0.725
Accuracy:41.242% N/A
KPH:17.900 N/A
VKPH:2.500 N/A
Kills:50 (50 + 0)
Deaths:69
KDR:0.725
VKDR:0.101
Vehicle Kills:7
Kill Difference:19
Playtime:2.791 hours
Usage:0%
Score:0.018m
Score/min:106
Driving Accuracy:41.242%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 6,4096,3592,6172.43C++0.5825.898%B20.113%C--56.2B+N/A159113.2h10.6C+40.9C*
Razor GD-23 3,4843,4451,8211.892A0.0425.969%B+16.575%D35.8B*N/A12396.1h11.1B+42.9B+
Titan-150 AP 4,2402,6423148.414B++6.5644.958%C-5.488%B*28.7A17.4B+43792.1h4B+8.8B++
C-4 2,5722,0181,2671.593C**0.2625.86%B+N/A97.5B**26.8C+94420.7h1.2B*4.4B*
NS-11C 1,3761,3641,0441.307B+0.5423.791%C++14.223%D29.5C**N/A9146.2h14.2C*59.7C**
NC6 Gauss SAW 1,3261,3147421.771B+0.0820.391%C++18.569%D47.1B**N/A18827.9h9.8C**48B
GD-7F 1,3031,2861,3790.933C+0.9222.4%C15.863%D20.8CN/A9461.7h14.3C+63.6C+
EM1 1,2441,2328461.456B0.3921.754%C++20.455%C+38.9C*N/A10731.7h14.3C+65.8C*
AC-X11 1,2241,2138431.439B+0.4125.521%C*15.334%D--26.4C++N/A13746h10.6C+41.4C*
AF-19 Mercenary 1,2221,2067331.645B**0.2124.742%B+14.925%D--29.3B*N/A16741.1h11.8B+47.8B+
GD-22S 1,2041,1936601.808C*0.0423.858%C**19.028%D49.1B++N/A20224.3h9.9B+41.4B+
AF-4G Cyclone 1,1781,1696941.684C++0.1726.129%C+16.852%C38.1CN/A11130.7h11.1C42.7C+
Carnage AR 1,1711,1699251.264C++0.5922.68%C16.852%C31.8C++N/A14836.8h13.4C++59.2C++
AF-4 Cyclone 1,1891,1671,2390.942C+0.9122.077%D12.168%D-21.8C-N/A15653.6h13.2C--59.9C
GR-22 1,1691,1621,0701.086C+0.7621.288%C--12.737%D26.6C+N/A12543.7h13.6C++63.9C+
19A Fortuna 1,1831,1628611.35C++0.5023.914%D15.921%D28.2CN/A7341.2h12.2D--51D
NS-7 PDW 1,1701,1601,2290.944C++0.9120.94%D12.759%D17.4C-N/A8966.6h18.1D86.5C
NS-15M1 1,1691,1555692.03B+0.1822.642%C++18.009%C-49.1B+N/A19823.5h13.1C+58C*
NC6A GODSAW 1,1621,1514262.702B0.8526.359%C+18.853%D--55.3C+N/A16920.8h11.2C--42.3C-
Enforcer ML85 1,8321,0581407.557B++5.7142.678%C**1.985%C25.7B+18.8C*42341.1h12C**28.2B+
C85 Canister-H 8127636811.221C+9.3743.898%C+11.665%C133.9B8.6B4745.7h4.7B+10.6B+
Breaker Rocket Pods 902762918.374C*6.5248.053%C+N/A113.7B+20.9B+6686.7h11.6B++24.2B+
Frag Grenade 6396321632N/A630.1548.42%B+N/A574.5B6.4B++23051.1h3.3B+6.9B+
M40 Fury 6875655610.089B+8.2433.396%C+1.947%C++54.3C**11.7B+61410.4h12.2C*36.6C*
Shrike 8085464881.119B++0.7359.522%C**1.648%D-32.3B++15.5B++33616.9h5.2B+8.8B++
AF-41 Hacksaw 5255172092.474C+0.6222.623%D-12.379%C-33.8BN/A16915.3h5.7B+25.4C+
AF-41 Hacksaw 5004942072.386C+0.5423.057%D-12.146%D33.2C**N/A16414.9h6B+26.2C+
LA3 Desperado 4774753741.27B+0.5828.385%C+15.579%C--58.6B**N/A2068.1h8B+28.2C++
EM6 4784732821.677C*0.1721.397%C+18.182%D47.8B+N/A2089.9h12.1C56.4C++
Tank Mine 7554712192.151C+0.3032.173%C+N/A92.4C+55.7C13785.1h2.3C7.3C+
NC4-FB Mag-Shot 4724692701.737B0.1131.806%C+13.22%D--66.1B+N/A1807.1h6.4C**20B
NS-44 Commissioner 4744595240.876C+0.9733.635%C+17.211%C--40.3B1.3A*19511.4h4.3C12.8C+
NS-20 Gorgon 4214071183.449M*1.6022.885%C+17.445%C39.9M1.4C++12510.2h21.8B**95.1B++
M40 Fury 4753973611.028B+9.1831.591%C-1.008%D-62C**12.2C*8466.4h10.8B+34C**
L105 Zepher 448395429.405C+7.5541.828%C+1.266%B++54.9C++7.4C++5787.2h5.5B13.1B
M30 Mustang AH 4103811542.474C0.6255.272%C+1.312%C48.8C++3.7C2477.8h6.1B+11B+
M40 Fury 4633801920B+18.1547.13%C+1.316%C79.2C+17.3C+2874.8h10.4B22.1B+
NS-20 Gorgon 3883751183.178M++1.3322.955%C+18.933%C+36.8A**1.3C+10910.2h23.5B*102.6B++
E540 Halberd 578368438.558B+6.7146.569%C**2.174%D-27.5C++15.7C+38913.4h5.3B+11.4B++
Blitz GD-10 3553513301.064C++0.7923.447%C+8.832%D*26.8C+N/A17613.1h14.9C*63.6C*
NC05 Jackhammer 3513472551.361C++0.4948.611%B+12.392%C-45.1C**N/A2557.7h5.2C+10.8C**
AF-57 Piston 3353353341.003C+0.8538.196%C+13.134%C+42.9B+N/A2647.8h4.6C++12.1C*
C75 Viper 376333398.538B++6.6934.739%C1.201%C-56.4A+7.3B3835.9h7.3B**21.2B*
C85 Canister 3483331325.615B+23.7639.435%B11.111%D97.9B+4.4C+3843.4h6.1B+15.5B+
MANA Anti-Vehicle Turret 6393302151.535C0.3243.495%D-6.364%B**3300C+3090B*951960.1h7.5C**17.2C+
Titan-150 HESH 3773262612.538B+10.6941.981%C-2.147%C32C5C18910.2h3.2C++7.7C+
NSX Tanto 3283241641.976B++0.1326.756%C++20.988%C--38.1C*N/A1028.5h13.2C*49.3C**
EM4 Longshot 2812811212.322C0.4740.442%C++69.039%D--26C+N/A11710.8h2.7D6.8C
NS-61 Emissary 2652621811.448B*0.4026.525%C10.687%D--44.4B**N/A1325.9h12.4B46.6C++
NSX Naginata 2502481012.455B*0.6020.291%C26.613%C+45.1C*N/A1385.5h12C++59.3C++
Mag-Cutter 27124611,6780.021C+1.8330.957%C++N/A0.5C+N/A3498h2.5C*8B
C150 Dalton 388233703.329C1.4840.696%C++N/A19.3D12.8D31812.1h6.3C--15.4C+
Spear Anti-Vehicle Phalanx Turret 332228259.12B+7.2736.859%C-4.386%C+35.1C+16C--3756.5h6.5B+17.5B+
L100 Python AP 363228425.429B++3.5847.538%D-6.14%B**27.5B16.3C3698.3h5.8B+12.1B+
NC6S Gauss SAW S 227223832.687B**0.8424.924%B22.87%C+57.2B+1A++2233.9h12.1C48.5C++
M12 Kobalt 2252131613.313C*11.4614.891%C-20.188%B+68.7C*3.9A3593.1h17.9C**120.4C++
Sticky Grenade 2042041204N/A202.1544.287%D-N/A680DN/A35080.3h2.1C++4.8C+
M96 Mjolnir-H 364194464.217B**2.3752.539%C++1.031%C46.2B+40.5C*5874.2h34.5B++65.7B++
Reaper DMR 1941901891.005C+0.8523.319%C19.474%D23.8CN/A1378h12.5D*53.7D
M20 Basilisk 275188474B**2.1530.677%D7.447%B20.2C**9.4B+2519.3h74.4C**242.5B
Bouncing Betty 180179702.557C-0.7146.741%C**N/A119.3C+N/A6771.5h1.6B*3.5B++
Anti-Vehicle Grenade 2091731173N/A171.1540.909%D*N/A288.3C-60C26450.6h5.3C*12.8C+
NC4 Mag-Shot 1621621650.982B+0.8723.848%C-15.432%C--36B++N/A2204.5h7.6C*32C++
Dual-75 Duster 1591541311.846C*10.0044.725%B**N/A118.5B*3.8C-3001.3h3.8B**8.5B**
NSX Tengu 155153702.186B++0.3441.229%B+13.726%D--52.8B+N/A1572.9h12.1C**29.4B+
Titan-150 HEAT 1901471311.308B**9.4640.611%D2.721%C--24.1B+7C-3466.1h3.1B**7.6B*
M20 Mustang 2351302090.622C1.2322.838%D*2.308%C7C-5.6D16418.6h112.6B+492.8C++
L100 Python HESH 151129168.063C+6.2146.943%C+N/A35.8D6.1C+3113.6h3.3C+7.1C++
Warden 125122731.671B**0.1828.557%B+17.213%D--24.4BN/A1495h9.4C**32.8B+
NSX Tomoe 119119353.4A1.5527.928%C36.975%C++47.6BN/A1382.5h15.1C53.9C+
NC1 Gauss Rifle 119118791.494B+0.3625.433%B++11.864%D*27.4BN/A3994.3h12.2C**47.9B+
M60-A Bulldog 131113234.913C+3.0628.39%D1.77%C++25.7C-4.1C-3794.4h5.7C++20.2C
M60-G Bulldog 137111176.529B++4.6830.157%C1.802%D-24.7C5.8C+1954.5h7.6C+25.3C+
SAS-R 111111432.581C+0.7334.036%D61.261%C--33.6C+N/A2723.3h2.9D-8.5D
The Slasher 1141075,1370.021D1.8324.858%D-7.477%C0.5DN/A2218h2B8.2C+
M20 Basilisk 143104313.355B+1.5031.919%C-5.769%C+20C++7.5C2745.2h81.3B+254.9B+
MANA Anti-Personnel Turret 106104412.537N/A0.6918.073%UN/A1040U20U4506800.1h30.6T*169.3T*
E540 Halberd-H 150103224.682C+2.8351.268%C--1.942%C26.4C-12.1D--3123.9h6.3B12.3C*
NS-R3 Swarm 2401001020.98A*0.8762.049%CN/A8.3B*11.6A+13912.1h26A41.9A
NS Victory 119997,7200.013D-1.8421.508%D3.03%D0.3DN/A1318.1h2.7D--12.7D
M12 Kobalt 9492615.333B+13.4813.015%D-18.478%C+43.8D1D--2472.1h17.7C++136C+
AF-4A Bandit 8787441.977B++0.1323.92%C+14.943%D*24.9CN/A1703.5h10.2B+42.6C**
Skyguard 14783273.074B++1.2225.711%D1.205%D--12.2B+9.4C*2796.8h122.4B**476.2B+
Vortek Rotary 143801290.62C1.2324.523%D*2.5%C+6.3D5D12112.6h65.7B+267.7B
M12 Kobalt 8379326.333C+24.4819.557%C-11.392%D*112.9C++5.7B**3190.7h17.3C++88.6C+
NS Decimator 105771250.616C1.2354.298%D2.597%C+24.1C8.8D4683.2h4.9C**9.1C+
AP30 Shredder 13676174.471C+2.6220.368%D--1.316%D17.7D14C-2934.3h96.9C475.5D-
M96 Mjolnir 10674237U35.1547.56%B**1.351%D82.2M**35.6A+9110.9h21.2A+44.6A
Aspis Anti-Aircraft Phalanx Turret 14369144.929B+3.0823.418%CN/A9.3C10C2587.4h138.4B+591.2C**
LA8 Rebel 6967800.838C+1.0126.145%D11.94%D*33.5C**1B**1942h7.3C28C+
NS-10 Burster 13464401.6A0.2527.479%C1.563%D**4.8C++5.3A14913.2h178.7C+650.2C+
M60-A Bulldog 726296.889C5.0438.329%DN/A18.2D2.9C1543.4h6.8C-17.8C--
NS-357 Underboss 6261720.847C+1.0028.014%D-13.115%D-43.6BN/A2471.4h4B14.3C+
Enforcer ML65-H 10059115.364B3.5149.678%D-1.695%C49.2B**34.2B8451.2h10.5B*21.1B*
NCM3 Raven 8355491.122C**0.7330.025%D--3.636%B+9.8C+5D1835.6h25.7C*85.7C
NS-10 Burster 9254401.35B++0.5028.167%C+3.704%D5.2B3.7C+14110.3h158.1B+561.4B
L100 Python HEAT 6752143.714C+1.8642.972%DN/A22.6C6.5D--3892.3h4.1B*9.6B+
NS Annihilator 10652670.776A1.0780.892%B+N/A10.4B**10.8B++3165h9.8B**12.1B**
M40 Fury-F 5750690.725C1.1341.242%C-2%B**17.9C2.5D1062.8h7.4B+18B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter01890.1h
Nano-Armor Kit602989,34773.8h
Spawn Beacon191,6781.8h
Anti-Vehicle MANA Turret183702.8h
Rocklet Rifle1540h
Medical Applicator671247,67919.7h
Medical Kit3714,3674.8h
Nanite Revive Grenade07310.2h
Deconstruction Tool01950.1h
Spitfire Auto-Turret85560.6h
Anti-Infantry MANA Turret62940.5h
Ammunition Package453,6642.7h
Shield Recharging Field21250.1h
WLT-Howler Mining Laser02420.2h
Hardlight Barrier2550.1h
Recon Detection Device101,0541.7h

Check the help document for the dictionary if you want to learn more about words used here.


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