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Jolly Nico101[KAIN] Nico101
NC BR 149

KDR: 1.99

Score: 51.2m

Last Seen: Feb 22nd, 2018 8:08 PM
- OFFLINE - 47.6 hour(s)

Rank 149 (120) of the New Conglomerate on Cobalt
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor Razor GD-23 Titan-150 AP C-4 GD-22S NS-11C GD-7F NC6 Gauss SAW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $746,847 MLG Score: 597
Fun Score: N/A
Cheeseburgers Flipped: 426TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.563%18.023%4433793439,4452.48911-0.496

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.686%0.727B++-0.335C-0.079C+HEAD + (~5.74)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.60.367C**11.70.176C++35.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.282%0.923%16149671,5169654041.57098374%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.321%-0.891D---0.677D0.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.90.519B+21.90.575B+53

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.295%3.737%34579644,950177422452.7903220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.861%-0.529D0.552B+0.648

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.50.571B+5.80.534B+10.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.575%6.298%439199526,065142819784.24423306%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.554%-0.592D0.603B+0.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.60.551B+150.595B+35.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.147%70.475%4392969674235140.286565

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.284%0.874B*0.223C++-1.204

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.317C*2.70.137C++3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.196%13.134%4391970335101100.331028

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.248C-0.194C-1.568

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.10.081C+4.60.041C+7.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
51.2m473.8%502 (30.1k)451 (27.1k)1.9933165,88133,0512.33303149 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC971372718.142%13.344%24203:2621

10% Combat Medic45% Engineer26% Heavy Assault14% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 10:22 PMMar 3rd, 2016 9:26 PMFeb 22nd, 2018 4:35 PM (2d) (PST)Feb 22nd, 2018 6:14 PM (2d) (PST)Feb 22nd, 2018 4:08 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6801824980.5790.2910.0773.0890.072597

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,81010,91129,89935175185427,037

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1895.2h/79d 11,228 8,791 23,010 351.2k 2,974 6,225 8,243 77.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C++
Kills:8,116
Deaths:3,207
KDR:2.531
Accuracy:26.149% C++
HSR:20.909% D
GD-22S
C**
Kills:1,827
Deaths:891
KDR:2.051
Accuracy:25.367% C**
HSR:21.401% C
NC6 Gauss SAW
C+
Kills:1,317
Deaths:746
KDR:1.765
Accuracy:20.427% C+
HSR:18.679% D
EM1
C+
Kills:1,232
Deaths:846
KDR:1.456
Accuracy:21.754% C+
HSR:20.455% C
EM6
C*
Kills:1,164
Deaths:527
KDR:2.209
Accuracy:23.867% C*
HSR:19.588% D
NC6A GODSAW
C
Kills:1,162
Deaths:436
KDR:2.665
Accuracy:26.373% C
HSR:18.933% D*
NS-15M1
C+
Kills:1,155
Deaths:569
KDR:2.030
Accuracy:22.642% C+
HSR:18.009% D
MGR-L1 Promise
C+
Kills:970
Deaths:327
KDR:2.966
Accuracy:26.427% C+
HSR:23.918% D
NC6S Gauss SAW S
B
Kills:386
Deaths:153
KDR:2.523
Accuracy:26.099% B
HSR:23.057% C+
NC05 Jackhammer
B+
Kills:382
Deaths:271
KDR:1.410
Accuracy:48.766% B+
HSR:13.613% C+
NSX Naginata
C
Kills:277
Deaths:110
KDR:2.518
Accuracy:20.496% C--
HSR:27.076% C
Kills:17,988
Deaths (as Heavy Assault):8,083
Deaths (to Heavy Assaults):8,860
KDR:2.22541
Kill Difference:9,905
Playtime:495.990 hours
Usage:26%
Score:12.388m
Score/min:416
Accuracy (listed only):26.215%
HSR (listed only):20.512%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
C**
Kills:3,872
Deaths:2,003
KDR:1.933
Accuracy:26.324% C**
HSR:17.175% D
NS-11C
C+
Kills:1,364
Deaths:1,044
KDR:1.307
Accuracy:23.791% C+
HSR:14.223% D-
GD-7F
C-
Kills:1,340
Deaths:1,395
KDR:0.961
Accuracy:22.747% C-
HSR:16.194% D
AF-19 Mercenary
B+
Kills:1,226
Deaths:750
KDR:1.635
Accuracy:24.809% B+
HSR:14.845% D--
AC-X11
C+
Kills:1,215
Deaths:844
KDR:1.440
Accuracy:25.520% C+
HSR:15.309% D*
19A Fortuna
D
Kills:1,162
Deaths:861
KDR:1.350
Accuracy:23.914% D
HSR:15.921% D-
NSX Tanto
C+
Kills:621
Deaths:312
KDR:1.990
Accuracy:27.689% C+
HSR:22.866% C-
AF-57 Piston
C+
Kills:335
Deaths:334
KDR:1.003
Accuracy:38.196% C
HSR:13.134% C+
Warden
C*
Kills:143
Deaths:81
KDR:1.765
Accuracy:29.003% C*
HSR:16.783% D--
AF-4A Bandit
C--
Kills:102
Deaths:51
KDR:2
Accuracy:23.625% C--
HSR:17.647% D-
Gauss Compact S
A++
Kills:79
Deaths:24
KDR:3.292
Accuracy:32.221% A++
HSR:17.722% C+
Kills:11,459
Deaths (as Engineer):7,699
Deaths (to Engineers):6,832
KDR:1.48838
Kill Difference:3,760
Playtime:845.656 hours
Usage:45%
Score:22.996m
Score/min:453
Accuracy (listed only):27.076%
HSR (listed only):16.529%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
C**
Kills:3,872
Deaths:2,003
KDR:1.933
Accuracy:26.324% C**
HSR:17.175% D
NS-11C
C+
Kills:1,364
Deaths:1,044
KDR:1.307
Accuracy:23.791% C+
HSR:14.223% D-
GD-7F
C-
Kills:1,340
Deaths:1,395
KDR:0.961
Accuracy:22.747% C-
HSR:16.194% D
AF-19 Mercenary
B+
Kills:1,226
Deaths:750
KDR:1.635
Accuracy:24.809% B+
HSR:14.845% D--
AC-X11
C+
Kills:1,215
Deaths:844
KDR:1.440
Accuracy:25.520% C+
HSR:15.309% D*
MGR-S1 Gladius
C+
Kills:1,186
Deaths:389
KDR:3.049
Accuracy:28.409% C+
HSR:20.320% C--
NS-7 PDW
D-
Kills:1,176
Deaths:1,233
KDR:0.954
Accuracy:20.983% D-
HSR:12.670% D-
AF-4G Cyclone
C
Kills:1,169
Deaths:694
KDR:1.684
Accuracy:26.129% C
HSR:16.852% C-
AF-4 Cyclone
D
Kills:1,167
Deaths:1,239
KDR:0.942
Accuracy:22.077% D
HSR:12.168% D-
19A Fortuna
D
Kills:1,162
Deaths:861
KDR:1.350
Accuracy:23.914% D
HSR:15.921% D-
NSX Tanto
C+
Kills:621
Deaths:312
KDR:1.990
Accuracy:27.689% C+
HSR:22.866% C-
Blitz GD-10
C++
Kills:605
Deaths:433
KDR:1.397
Accuracy:25.326% C++
HSR:10.744% D-
AF-57 Piston
C+
Kills:335
Deaths:334
KDR:1.003
Accuracy:38.196% C
HSR:13.134% C+
NSX Tengu
B+
Kills:169
Deaths:83
KDR:2.036
Accuracy:41.427% B+
HSR:14.201% D--
AF-4A Bandit
C--
Kills:102
Deaths:51
KDR:2
Accuracy:23.625% C--
HSR:17.647% D-
AF-4AE Cyclone
C+
Kills:88
Deaths:38
KDR:2.316
Accuracy:29.403% C+
HSR:12.500% F
Gauss Compact S
A++
Kills:79
Deaths:24
KDR:3.292
Accuracy:32.221% A++
HSR:17.722% C+
Kills:16,876
Deaths (as Light Assault):11,727
Deaths (to Light Assaults):5,402
KDR:1.43907
Kill Difference:5,149
Playtime:258.830 hours
Usage:14%
Score:7.179m
Score/min:462
Accuracy (listed only):27.211%
HSR (listed only):15.558%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
C+
Kills:1,186
Deaths:389
KDR:3.049
Accuracy:28.409% C+
HSR:20.320% C--
NS-7 PDW
D-
Kills:1,176
Deaths:1,233
KDR:0.954
Accuracy:20.983% D-
HSR:12.670% D-
AF-4G Cyclone
C
Kills:1,169
Deaths:694
KDR:1.684
Accuracy:26.129% C
HSR:16.852% C-
AF-4 Cyclone
D
Kills:1,167
Deaths:1,239
KDR:0.942
Accuracy:22.077% D
HSR:12.168% D-
NC4-FB Mag-Shot
C+
Kills:682
Deaths:416
KDR:1.639
Accuracy:33.089% C+
HSR:14.076% D*
Blitz GD-10
C++
Kills:605
Deaths:433
KDR:1.397
Accuracy:25.326% C++
HSR:10.744% D-
LA3 Desperado
C+
Kills:551
Deaths:417
KDR:1.321
Accuracy:29.091% C+
HSR:15.245% D
NS-44 Commissioner
C
Kills:510
Deaths:553
KDR:0.922
Accuracy:34.096% C
HSR:16.863% D
SAS-R
B
Kills:368
Deaths:95
KDR:3.874
Accuracy:41.519% C*
HSR:71.467% B
EM4 Longshot
C+
Kills:306
Deaths:128
KDR:2.391
Accuracy:40.715% C+
HSR:69.281% D*
NS-61 Emissary
C
Kills:283
Deaths:190
KDR:1.489
Accuracy:26.749% C
HSR:11.307% D--
NSX Tengu
B+
Kills:169
Deaths:83
KDR:2.036
Accuracy:41.427% B+
HSR:14.201% D--
NC4 Mag-Shot
C--
Kills:162
Deaths:165
KDR:0.982
Accuracy:23.848% C--
HSR:15.432% C--
NSX Tomoe
C+
Kills:125
Deaths:37
KDR:3.378
Accuracy:28.214% C
HSR:36.800% C+
NS-357 Underboss
C--
Kills:89
Deaths:99
KDR:0.899
Accuracy:32.368% C--
HSR:14.607% D
AF-4AE Cyclone
C+
Kills:88
Deaths:38
KDR:2.316
Accuracy:29.403% C+
HSR:12.500% F
LA8 Rebel
D
Kills:67
Deaths:80
KDR:0.838
Accuracy:26.089% D
HSR:11.940% D*
Kills:8,703
Deaths (as Infiltrator):6,289
Deaths (to Infiltrators):5,420
KDR:1.38384
Kill Difference:2,414
Playtime:62.788 hours
Usage:3%
Score:1.053m
Score/min:280
Accuracy (listed only):29.973%
HSR (listed only):22.146%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
C+
Kills:1,186
Deaths:389
KDR:3.049
Accuracy:28.409% C+
HSR:20.320% C--
NS-7 PDW
D-
Kills:1,176
Deaths:1,233
KDR:0.954
Accuracy:20.983% D-
HSR:12.670% D-
Carnage AR
C--
Kills:1,169
Deaths:925
KDR:1.264
Accuracy:22.680% C--
HSR:16.852% C--
AF-4G Cyclone
C
Kills:1,169
Deaths:694
KDR:1.684
Accuracy:26.129% C
HSR:16.852% C-
AF-4 Cyclone
D
Kills:1,167
Deaths:1,239
KDR:0.942
Accuracy:22.077% D
HSR:12.168% D-
GR-22
D
Kills:1,162
Deaths:1,070
KDR:1.086
Accuracy:21.288% D
HSR:12.737% D-
Blitz GD-10
C++
Kills:605
Deaths:433
KDR:1.397
Accuracy:25.326% C++
HSR:10.744% D-
NC1 Gauss Rifle
B*
Kills:413
Deaths:183
KDR:2.257
Accuracy:28.131% B*
HSR:19.613% C+
AF-57 Piston
C+
Kills:335
Deaths:334
KDR:1.003
Accuracy:38.196% C
HSR:13.134% C+
Reaper DMR
D
Kills:190
Deaths:189
KDR:1.005
Accuracy:23.319% D
HSR:19.474% D
NSX Tengu
B+
Kills:169
Deaths:83
KDR:2.036
Accuracy:41.427% B+
HSR:14.201% D--
AF-4AE Cyclone
C+
Kills:88
Deaths:38
KDR:2.316
Accuracy:29.403% C+
HSR:12.500% F
Kills:8,829
Deaths (as Combat Medic):6,810
Deaths (to Combat Medics):3,199
KDR:1.29648
Kill Difference:2,019
Playtime:180.306 hours
Usage:10%
Score:6.011m
Score/min:556
Accuracy (listed only):27.281%
HSR (listed only):15.105%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
D
Kills:517
Deaths:209
KDR:2.474
Accuracy:22.623% D-
HSR:12.379% D
AF-41 Hacksaw
D-
Kills:494
Deaths:207
KDR:2.386
Accuracy:23.057% D-
HSR:12.146% D-
NS-20 Gorgon
C
Kills:427
Deaths:129
KDR:3.310
Accuracy:22.587% C
HSR:18.267% C
NS-20 Gorgon
C+
Kills:399
Deaths:129
KDR:3.093
Accuracy:22.680% C
HSR:18.296% C+
NS-10 Burster
C
Kills:68
Deaths:40
KDR:1.700
Accuracy:28.197% C
HSR:1.471% D**
NCM3 Raven
B+
Kills:56
Deaths:49
KDR:1.143
Accuracy:30.240% D*
HSR:3.571% B+
NS-10 Burster
C
Kills:56
Deaths:40
KDR:1.400
Accuracy:29.081% C
HSR:3.571% D
Kills:2,017
Deaths (as MAX Suit):401.500
Deaths (to MAX Suits):2,100
KDR:5.02366
Kill Difference:1,615.500
Playtime:53.364 hours
Usage:3%
Score:1.614m
Score/min:504
Accuracy (listed only):25.495%
HSR (listed only):9.957%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C++
Kills:855
V. Kills:146 N/A
Deaths:94
KDR:9.096
Accuracy:48.604% C+
KPH:111.400 C++
VKPH:19 C++
M30 Mustang AH
C+
Kills:434
V. Kills:30 N/A
Deaths:176
KDR:2.466
Accuracy:56.010% C+
KPH:51.200 C+
VKPH:3.500 C--
M20 Mustang
D
Kills:144
V. Kills:112 127%
Deaths:213
KDR:0.676
Accuracy:23.202% D**
KPH:7.100 D
VKPH:5.500 D
Vortek Rotary
D
Kills:83
V. Kills:64 128%
Deaths:130
KDR:0.638
Accuracy:24.766% D*
KPH:6.500 D
VKPH:5 D
Kills:1,516 (661 + 0)
Deaths:613
KDR:2.473
VKDR:0.574
Vehicle Kills:352
Kill Difference:903
Playtime:49.237 hours
Usage:3%
Score:0.752m
Score/min:254
Piloting Accuracy:24.766%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:395
V. Kills:53 N/A
Deaths:42
KDR:9.405
Accuracy:41.828% C+
KPH:54.700 C+
VKPH:7.300 C+
C150 Dalton
C++
Kills:233
V. Kills:155 149%
Deaths:70
KDR:3.329
Accuracy:40.696% C++
KPH:19.300 D
VKPH:12.900 D
Dual-75 Duster
B*
Kills:154
V. Kills:5 N/A
Deaths:13
KDR:11.846
Accuracy:44.725% B*
KPH:119.400 B*
VKPH:3.900 C--
AP30 Shredder
C--
Kills:76
V. Kills:60 125%
Deaths:17
KDR:4.471
Accuracy:20.368% D--
KPH:17.600 D
VKPH:13.900 C--
Kills:858 (0 + 858)
Deaths:142
KDR:6.042
VKDR:1.923
Vehicle Kills:273
Kill Difference:716
Playtime:24.890 hours
Usage:1%
Score:0.582m
Score/min:390
Piloting Accuracy:N/A%
Gunner Accuracy:20.368%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:421
V. Kills:68 N/A
Deaths:39
KDR:10.795
Accuracy:55.324% B++
KPH:71.100 B+
VKPH:11.500 B**
C75 Viper
B**
Kills:336
V. Kills:43 N/A
Deaths:41
KDR:8.195
Accuracy:34.824% C
KPH:56.500 B**
VKPH:7.200 C++
L100 Python AP
C*
Kills:278
V. Kills:157 176%
Deaths:51
KDR:5.451
Accuracy:48.643% D
KPH:31.100 C*
VKPH:17.500 C
Skyguard
C++
Kills:84
V. Kills:64 129%
Deaths:27
KDR:3.111
Accuracy:25.696% D
KPH:12.200 C++
VKPH:9.300 C+
L100 Python HEAT
C--
Kills:52
V. Kills:15 325%
Deaths:14
KDR:3.714
Accuracy:42.972% D-
KPH:23.100 C--
VKPH:6.700 D--
Kills:1,171 (1,171 + 0)
Deaths:172
KDR:6.808
VKDR:2.017
Vehicle Kills:347
Kill Difference:999
Playtime:29.920 hours
Usage:2%
Score:0.692m
Score/min:385
Driving Accuracy:42.972%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:2,981
V. Kills:1,724 173%
Deaths:330
KDR:9.033
Accuracy:45.582% C--
KPH:30.600 B**
VKPH:17.700 B+
Enforcer ML85
B+
Kills:1,133
V. Kills:801 141%
Deaths:142
KDR:7.979
Accuracy:43.260% C**
KPH:26.700 B+
VKPH:18.900 C**
Titan-150 HESH
B+
Kills:703
V. Kills:131 N/A
Deaths:35
KDR:20.086
Accuracy:45.771% C
KPH:49.200 C**
VKPH:9.200 B+
E540 Halberd
B+
Kills:478
V. Kills:240 198%
Deaths:46
KDR:10.391
Accuracy:48.465% B+
KPH:32.100 C**
VKPH:16.100 C+
C85 Canister
B+
Kills:377
V. Kills:15 N/A
Deaths:14
KDR:26.929
Accuracy:40.548% C*
KPH:106 B+
VKPH:4.200 C+
Titan-150 HEAT
C**
Kills:147
V. Kills:43 334%
Deaths:13
KDR:11.308
Accuracy:40.611% D
KPH:24.100 C**
VKPH:7.100 C--
M96 Mjolnir
A**
Kills:102
V. Kills:49 204%
Deaths:5
KDR:20.400
Accuracy:46.667% B**
KPH:78.100 A**
VKPH:37.500 A++
M20 Basilisk
B+
Kills:59
V. Kills:16 347%
Deaths:10
KDR:5.900
Accuracy:25.823% C-
KPH:27 B+
VKPH:7.300 C++
Kills:5,980 (3,831 + 2,149)
Deaths:595
KDR:10.050
VKDR:5.074
Vehicle Kills:3,019
Kill Difference:5,385
Playtime:182.257 hours
Usage:10%
Score:4.592m
Score/min:420
Driving Accuracy:40.611%
Gunner Accuracy:25.823%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:832
V. Kills:61 N/A
Deaths:76
KDR:10.947
Accuracy:45.927% C+
KPH:134.200 C**
VKPH:9.800 B+
M96 Mjolnir-H
B+
Kills:343
V. Kills:238 144%
Deaths:63
KDR:5.444
Accuracy:53.497% C**
KPH:58.500 B+
VKPH:40.600 B+
M12 Kobalt-H
A
Kills:153
V. Kills:3 N/A
Deaths:6
KDR:25.500
Accuracy:23.840% C**
KPH:201.200 A
VKPH:3.900 C+
E540 Halberd-H
C-
Kills:121
V. Kills:53 224%
Deaths:23
KDR:5.261
Accuracy:51.882% D
KPH:29.200 C-
VKPH:12.800 D--
Enforcer ML65-H
B*
Kills:59
V. Kills:41 140%
Deaths:11
KDR:5.364
Accuracy:49.678% D-
KPH:48.700 B*
VKPH:33.800 B+
Kills:1,508 (0 + 1,508)
Deaths:179
KDR:8.425
VKDR:2.212
Vehicle Kills:396
Kill Difference:1,329
Playtime:18.173 hours
Usage:1%
Score:0.584m
Score/min:536
Driving Accuracy:N/A%
Gunner Accuracy:49.678%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:565
V. Kills:122 459%
Deaths:56
KDR:10.089
Accuracy:33.393% C
KPH:54.200 C++
VKPH:11.700 B+
M12 Kobalt
A+
Kills:408
V. Kills:20 N/A
Deaths:23
KDR:17.739
Accuracy:17.222% C
KPH:87.300 B+
VKPH:4.300 A+
M40 Fury
C*
Kills:397
V. Kills:78 N/A
Deaths:36
KDR:11.028
Accuracy:31.591% D
KPH:62.100 C++
VKPH:12.200 C*
M20 Basilisk
B+
Kills:239
V. Kills:95 249%
Deaths:49
KDR:4.878
Accuracy:32.226% D
KPH:23 C**
VKPH:9.200 B+
M12 Kobalt
C--
Kills:168
V. Kills:5 N/A
Deaths:8
KDR:21
Accuracy:14.487% D-
KPH:57.700 C--
VKPH:1.700 D
M20 Basilisk
B+
Kills:148
V. Kills:48 302%
Deaths:33
KDR:4.485
Accuracy:33.433% C-
KPH:25.400 B+
VKPH:8.200 C+
M60-G Bulldog
C+
Kills:111
V. Kills:26 411%
Deaths:17
KDR:6.529
Accuracy:30.450% C--
KPH:24.600 C
VKPH:5.800 C+
Kills:2,036 (0 + 2,036)
Deaths:222
KDR:9.171
VKDR:1.775
Vehicle Kills:394
Kill Difference:1,814
Playtime:45.121 hours
Usage:2%
Score:1.186m
Score/min:438
Driving Accuracy:N/A%
Gunner Accuracy:30.450%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
N/A
Kills:50
V. Kills:7 N/A
Deaths:71
KDR:0.704
Accuracy:43.173% N/A
KPH:13.200 N/A
VKPH:1.900 N/A
Kills:50 (50 + 0)
Deaths:71
KDR:0.704
VKDR:0.099
Vehicle Kills:7
Kill Difference:21
Playtime:3.781 hours
Usage:0%
Score:0.025m
Score/min:110
Driving Accuracy:43.173%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 8,1758,1163,2072.531C++0.5426.149%C++20.909%D58.6C**N/A174138.6h10.7C40.9C++
Razor GD-23 3,9163,8722,0031.933B*0.0626.324%C**17.175%D37.5B+N/A126103.3h11.2B42.4B
Titan-150 AP 4,7052,9813309.033B+7.0445.582%C--5.099%B*30.5B**17.7B+44597.6h3.8B*8.3B++
C-4 2,7532,1731,3241.641C++0.3526.022%C*N/A102B+27.2C96321.3h1.1B*4.3B++
GD-22S 1,8451,8278912.051C++0.0625.367%C**21.401%C53.4B+N/A21934.2h10.3C*40.6B
NS-11C 1,3761,3641,0441.307C*0.6923.791%C+14.223%D-29.5C+N/A9246.2h14.2C+59.7C++
GD-7F 1,3581,3401,3950.961C+1.0322.747%C-16.194%D21.5CN/A9662.4h14.3C62.7C+
NC6 Gauss SAW 1,3291,3177461.765B0.2320.427%C+18.679%D46.7B+N/A20128.2h9.8C++48C*
EM1 1,2441,2328461.456C++0.5421.754%C+20.455%C38.9C+N/A10931.7h14.3C65.8C+
AF-19 Mercenary 1,2421,2267501.635B++0.3624.809%B+14.845%D--29.6B+N/A17341.4h11.8B47.6B+
AC-X11 1,2261,2158441.44C**0.5525.52%C+15.309%D*26.4C+N/A13946h10.6C+41.4C++
MGR-S1 Gladius 1,1921,1863893.049B++1.0628.409%C+20.32%C--62.8C**N/A18418.9h9.7C+34.2C++
NS-7 PDW 1,1861,1761,2330.954C+1.0420.983%D-12.67%D-17.6DN/A9066.7h18D85.8D
Carnage AR 1,1711,1699251.264C+0.7322.68%C--16.852%C--31.8C+N/A15036.8h13.4C+59.2C+
AF-4G Cyclone 1,1781,1696941.684C+0.3126.129%C16.852%C-38.1CN/A11130.7h11.1C42.7C+
AF-4 Cyclone 1,1891,1671,2390.942C1.0522.077%D12.168%D-21.8DN/A15853.6h13.2D59.9D
EM6 1,1721,1645272.209B0.2223.867%C*19.588%D51.5C**N/A20022.6h12C-50.3C++
19A Fortuna 1,1831,1628611.35C+0.6423.914%D15.921%D-28.2CN/A7441.2h12.2D--51D-
NC6A GODSAW 1,1731,1624362.665C*0.6726.373%C18.933%D*53.8CN/A17321.6h11.2C42.6D
GR-22 1,1691,1621,0701.086C+0.9121.288%D12.737%D-26.6CN/A12743.7h13.6C+63.9C
NS-15M1 1,1691,1555692.03B0.0422.642%C+18.009%D49.1C*N/A19923.5h13.1C+58C++
Enforcer ML85 1,9341,1331427.979B++5.9943.26%C**1.942%C26.7B+18.9C**42642.4h11.9C**27.5B+
MGR-L1 Promise 9889703272.966C*0.9726.427%C+23.918%D72.4C**1.3B*32913.4h13.5C-51.2C+
Frag Grenade 8728561856N/A854.0148.586%C**N/A570.7C++10.7A22441.5h3.3B6.7B+
Breaker Rocket Pods 1,001855949.096C++7.1048.604%C+N/A111C++19C++6247.7h11.3B++23.2B+
C85 Canister-H 8938327610.947C+8.9545.927%C+10.938%C134.2C**9.8B+5196.2h5B10.9C**
Titan-150 HESH 8347033520.086B*18.0945.771%C1.138%D-49.2C**9.2B+24714.3h2.5B*5.6B+
NC4-FB Mag-Shot 6876824161.639C**0.3533.089%C+14.076%D*68.2C*N/A20310h6.6C++20C*
NSX Tanto 6296213121.99B+0.0027.689%C+22.866%C-40.6C++N/A16015.3h13.4C+48.5C++
Shrike 9066105271.157B++0.8459.363%C*1.803%D33.9B++16.4B+34318h5.2B+8.7B+
Blitz GD-10 6116054331.397C*0.6025.326%C++10.744%D-36.4C*N/A18916.6h14C*55.1C**
M40 Fury 6875655610.089B+8.1033.393%C1.947%C*54.3C++11.7B+61310.4h12.2C++36.7C++
LA3 Desperado 5545514171.321C**0.6729.091%C+15.245%D61.2B*N/A2069h8.1B+27.7B
Tank Mine 8355292302.3C+0.3133.18%C+N/A99.8C+57.7C14385.3h2.3C7C
AF-41 Hacksaw 5255172092.474C+0.4822.623%D-12.379%D33.8C++N/A17115.3h5.7B+25.4C+
NS-44 Commissioner 5255105530.922C+1.0734.096%C16.863%D41.8C++1.2A++20512.2h4.2C12.3C+
AF-41 Hacksaw 5004942072.386C+0.3923.057%D-12.146%D-33.2C+N/A16614.9h6B+26.2C
E540 Halberd 7184784610.391B+8.4048.465%B+2.301%D32.1C**16.1C+40914.9h5.1B+10.6B++
M30 Mustang AH 4644341762.466C0.4756.01%C+1.382%C+51.1C+3.5C--2608.5h6B+10.6B+
NS-20 Gorgon 4434271293.31A**1.3222.587%C18.267%C38.8A*1.5C++12211h22.1B*98B+
L100 Python HESH 4894213910.795C+8.8055.324%B++N/A71.4B+11.5B**4615.9h2.8B5B+
NC1 Gauss Rifle 4184131832.257B++0.2628.131%B*19.613%C+48B**N/A3808.6h11.3B+40.2B+
M12 Kobalt 4284082317.739B15.7517.222%C22.304%B**86.8B+4.3A+4054.7h17.6C**102C*
NS-20 Gorgon 4133991293.093A*1.1022.68%C18.296%C+36.3A++1.3C+10611h23.6B*104.2B+
M40 Fury 4753973611.028B+9.0331.591%D1.008%D-62C++12.2C*8476.4h10.8B34C*
L105 Zephyr 448395429.405C+7.4141.828%C+1.266%B*54.9C+7.4C+5797.2h5.5B13.1C**
NC6S Gauss SAW S 3913861532.523B++0.5326.099%B23.057%C+61.3B+N/A2016.3h11.9D45.5C++
NC05 Jackhammer 3863822711.41C+0.5848.766%B+13.613%C+47.2C++N/A2688.1h5.3C10.8C++
M40 Fury 4633801920B+18.0147.13%C+1.316%C79.2C+17.3C2874.8h10.4B+22.1B+
C85 Canister 3923771426.929C**24.9440.548%C*11.141%D104.7B+4.2C+4133.6h6B+14.9B+
SAS-R 370368953.874C*1.8841.519%C*71.467%B47.2C*N/A2887.8h2.7D6.4C+
M96 Mjolnir-H 581343635.444B+3.4553.497%C**1.166%C++58.1B+40.3B6405.9h30.3B+56.6B++
C75 Viper 379336418.195B+6.2034.824%C1.19%C56.9B**7.3C*4015.9h7.3B*21B++
AF-57 Piston 3353353341.003C0.9938.196%C13.134%C+42.9C*N/A2707.8h4.6C+12.1C+
MANA Anti-Vehicle Turret 6393302151.535C0.4643.495%D*6.364%A++3300C-3090C+955690.1h7.5C*17.2D-
EM4 Longshot 3073061282.391C0.4040.715%C+69.281%D*26.6CN/A11811.5h2.7D-6.7C
NS-61 Emissary 2862831901.489B++0.5026.749%C11.307%D--45.6B++N/A1426.2h12.2C*45.7C**
L100 Python AP 435278515.451B3.4648.643%D5.036%B*31.2C**17.6C3948.9h5.2B++10.7B+
NSX Naginata 2792771102.518B++0.5220.496%C--27.076%C46.9C+N/A1495.9h12C+58.6C+
NS Decimator 3512511851.357B+0.6456.439%D1.195%D--39.8B15.9C+4726.3h3.9B++6.9B+
Mag-Cutter 27124611,6840.021C+1.9730.957%C++N/A0.5C+N/A3499.6h2.5C*8C**
M20 Basilisk 334239494.878B**2.8832.226%D7.113%C**23C**9.1B25610.4h71.3B+221.1B+
Spear Anti-Vehicle Phalanx Turret 343236269.077B7.0837.533%D4.237%C+35.2C16D3806.7h6.6B17.6C**
C150 Dalton 388233703.329C1.3440.696%C++N/A19.3D12.8D31812.1h6.3D15.4C
Sticky Grenade 2152151215N/A213.0143.872%D--N/A716.7DN/A35120.3h2.1C++4.8C+
Reaper DMR 1941901891.005C+0.9923.319%D19.474%D23.5DN/A1458.1h12.5D**53.7D-
Bouncing Betty 180179702.557C--0.5647.218%C++N/A119.3CN/A7061.5h1.7B+3.5B+
Anti-Vehicle Grenade 2091731173N/A171.0140.881%D*N/A288.3C--60C26450.6h5.3C++12.9C+
NSX Tengu 171169832.036B+0.0441.427%B+14.201%D--52.8C**N/A1663.2h12C*28.9B
M12 Kobalt 173168821B*19.0114.487%D-17.857%C+57.9C--1.7D2862.9h18.7C+128.8C
NC4 Mag-Shot 1621621650.982C*1.0123.848%C--15.432%C--36B+N/A2334.5h7.6C**32C+
Dual-75 Duster 1591541311.846C+9.8544.725%B*N/A118.5B*3.8D3101.3h3.8A8.5B**
M12 Kobalt-H 156153625.5C**23.5123.84%C**24.183%A++191.3B**3.8C5160.8h13.2B+55.5B++
M20 Basilisk 196148334.485B++2.4933.433%C-6.081%C+25.5B+8.3C+2925.8h75.5B+225.9B+
Titan-150 HEAT 1901471311.308B*9.3140.611%D2.721%C24.1C**7C--3686.1h3.1B**7.6B*
M20 Mustang 2561442130.676C-1.3223.202%D**2.083%C+7.1D5.5D19520.4h108.3C**466.9C+
Warden 146143811.765B*0.2329.003%C*16.783%D--26C++N/A1675.5h9.9C+34C*
NS Victory 1591388,6990.016D1.9823.187%D2.174%D-0.4CN/A1359.5h2.5D--10.6C
The Slasher 1421356,4080.021D1.9723.654%D--7.407%C0.5C-N/A2269.8h2C**8.4C+
NSX Tomoe 125125373.378B**1.3828.214%C36.8%C+48.1C++N/A1622.6h15.5C-55C
E540 Halberd-H 174121235.261C+3.2751.882%D1.653%C29.5C-12.9D--3204.1h5.8B+11.2C*
M60-A Bulldog 131113234.913C+2.9228.39%D1.77%C++25.7C--4.1C--3794.4h5.7C+20.2C
M60-G Bulldog 137111176.529C**4.5430.45%C--1.802%D24.7C5.8C+1944.5h7.8C25.6C
MANA Anti-Personnel Turret 106104412.537N/A0.5418.073%UN/A1040U20U4702100.1h30.6T*169.3T*
M96 Mjolnir 151102520.4A*18.4146.667%B**N/A78.5A**37.7A++8901.3h23A49.3B**
AF-4A Bandit 102102512B+0.0123.625%C--17.647%D-26.8C-N/A1953.8h10.6C+44.7C+
NS-R3 Swarm 2421011020.99A++1.0062.076%CN/A8.3B++11.7A++14012.1h25.8B*41.5B*
NS-357 Underboss 9089990.899C+1.0932.368%C--14.607%D49.4C*N/A2771.8h4.1C++12.8C+
AF-4AE Cyclone 8888382.316C**0.3229.403%C+12.5%F46.3C-N/A2061.9h11.3D-38.3C
Skyguard 14884273.111B1.1225.696%D1.19%D-12.2C++9.3C+2896.9h121.6B+473.2C*
Vortek Rotary 147831300.638C1.3624.766%D*2.41%C+6.5D5D12212.7h65.2B+263.3C*
Hawk GD-68 13679671.179B**0.8162.196%C1.266%D--14.4C10.4C+3915.5h7.5C**12C**
Gauss Compact S 7979243.292A*1.3032.221%A++17.722%C+87.8M**N/A6560.9h9.9B30.7B++
M12 Kobalt 8379326.333C+24.3419.557%D11.392%D**112.9C+5.7B+3540.7h17.3C+88.6C+
AP30 Shredder 13676174.471C+2.4820.368%D--1.316%D17.7D14C--2994.3h96.9C-475.5D--
Aspis Anti-Aircraft Phalanx Turret 14570145B+3.0123.445%C-N/A9.5C10.1C-2607.4h136.9B583.9C++
NS-10 Burster 13968401.7B**0.2928.197%C1.471%D**4.9C+5.1B*14613.8h178.7C633.7C+
LA8 Rebel 6967800.838C+1.1626.089%D11.94%D*33.5C+1A2012h7.3D28.1C
M60-A Bulldog 726296.889C4.9038.283%DN/A17.7D2.9C1543.5h6.9C--18D
Enforcer ML65-H 10059115.364C*3.3749.678%D-1.695%C+49.2B*34.2B+8631.2h10.5B++21.1B++
Rocklet Rifle 12659630.937B1.0643.898%D*N/A31.1C*35.3B+6091.9h28B++63.7C**
M20 Basilisk 7559105.9B++3.9125.823%C-5.085%C26.8B+7.3C++2692.2h50.1B**194.2B+
Auraxium Mag-Cutter 57571,8230.031C+1.9624.263%C5.263%C+0.7CN/A376.4h1.9B+7.7C*
NCM3 Raven 8556491.143C++0.8530.24%D*3.571%B+9.8C5.1D1835.7h25.7C++84.9C
NS-10 Burster 9656401.4B+0.5929.081%C3.571%D5.1C+3.7C+13710.9h165C++567.5C++
L100 Python HEAT 6752143.714C1.7242.972%D-N/A22.6D6.5D*4012.3h4.1B++9.6B
NS Annihilator 10652670.776B*1.2280.892%BN/A10.4B+10.8B++3385h9.8B*12.1B*
M40 Fury-F 5750710.704C1.2943.173%C2%A+13.2D1.8D-1103.8h8.6C**19.9C**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter01890.1h
Nano-Armor Kit6221,061,56277.4h
Spawn Beacon201,8601.8h
Anti-Vehicle MANA Turret183702.8h
Nano-Repair Grenade01340h
Medical Applicator681257,10620.2h
Medical Kit5526,3997.1h
Nanite Revive Grenade08350.2h
Deconstruction Tool01950.1h
Spitfire Auto-Turret95700.6h
Anti-Infantry MANA Turret62940.5h
Ammunition Package494,0282.9h
Shield Recharging Field21250.1h
WLT-Howler Mining Laser02420.2h
Hardlight Barrier71920.2h
Recon Detection Device121,4022.1h

Check the help document for the dictionary if you want to learn more about words used here.


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