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Nico101[KAIN] Nico101
NC BR 135

KDR: 1.68

Score: 39.7m

Last Seen: Mar 18th, 2017 8:56 PM
- OFFLINE - 109.4 hour(s)

Rank 135 (120) of the New Conglomerate, Officer of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 47
, on Cobalt
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Razor GD-23 LA1 Anchor Titan-150 AP C-4 NS-11C NC6 Gauss SAW AC-X11 AF-19 Mercenary
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $429,093 MLG Score: 343
Fun Score: N/A
Cheeseburgers Flipped: 322TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.972%16.229%3733389624,7152.00821-0.326

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.486%0.477B+-0.583D0.25C++HEAD + (~4.74)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.70.305C*12.10.141C++40.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.22%1.05%13749251,1438233721.38882306%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.012%-0.996D---0.601D0.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91.10.403B25.70.49B+65.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.1%4.312%26379223,247142816802.27222193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.74%-0.712D-0.851B*0.102

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.70.447B7.20.431B14.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.898%5.085%435169134,661116016684.0181279%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.6%-0.403C--0.308C*0.467

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
410.622B+12.70.633B+28.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.961%62.783%4352927309163410.188991

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.739%0.212C++-0.317C0.61

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.17C++2.90.065C+4.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.196%13.134%435192833577800.430039

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.24C-0.121C+-1.565

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.10.071C+4.60.028C+7.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 47
39.7m510.2%477 (28.6k)434 (26k)1.6826143,79526,0282.02217135 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC929191716.217%11.421%18503:3116

11% Combat Medic50% Engineer19% Heavy Assault14% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 10:22 PMMar 3rd, 2016 9:26 PMMar 22nd, 2017 7:19 AM (22h) (PST)Mar 18th, 2017 8:20 PM (4d) (PST)Mar 18th, 2017 4:56 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6271714560.4790.2850.0552.8080.071343

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,62310,24127,38229173168426,044

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1523.7h/63.5d 8,838 5,002 16,122 256.7k 2,431 4,868 6,517 57.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C+
Kills:2,265
Deaths:1,196
KDR:1.894
Accuracy:22.705% C+
HSR:18.146% D
NC6 Gauss SAW
C**
Kills:1,313
Deaths:741
KDR:1.772
Accuracy:20.438% C**
HSR:18.583% D
GD-22S
B
Kills:1,169
Deaths:652
KDR:1.793
Accuracy:23.791% B
HSR:18.905% C--
EM1
C*
Kills:1,158
Deaths:822
KDR:1.409
Accuracy:21.503% C*
HSR:20.294% C+
NS-15M1
C*
Kills:1,155
Deaths:569
KDR:2.030
Accuracy:22.642% C*
HSR:18.009% C-
NC6A GODSAW
D-
Kills:393
Deaths:179
KDR:2.196
Accuracy:21.986% D-
HSR:18.066% D--
EM6
C+
Kills:318
Deaths:220
KDR:1.445
Accuracy:19.899% C+
HSR:18.239% D
NC05 Jackhammer
B+
Kills:317
Deaths:241
KDR:1.315
Accuracy:48.770% B+
HSR:13.565% C+
NSX Naginata
C+
Kills:188
Deaths:83
KDR:2.265
Accuracy:19.828% C-
HSR:26.596% C+
NC6S Gauss SAW S
C++
Kills:65
Deaths:41
KDR:1.585
Accuracy:23.001% C++
HSR:18.462% D
Kills:8,341
Deaths (as Heavy Assault):4,744
Deaths (to Heavy Assaults):7,078
KDR:1.75822
Kill Difference:3,597
Playtime:284.093 hours
Usage:19%
Score:6.561m
Score/min:385
Accuracy (listed only):24.456%
HSR (listed only):18.886%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
C**
Kills:2,523
Deaths:1,478
KDR:1.707
Accuracy:24.721% C**
HSR:17.123% C-
NS-11C
C++
Kills:1,364
Deaths:1,044
KDR:1.307
Accuracy:23.791% C++
HSR:14.223% D
AC-X11
C**
Kills:1,213
Deaths:843
KDR:1.439
Accuracy:25.521% C**
HSR:15.334% D--
AF-19 Mercenary
B++
Kills:1,205
Deaths:732
KDR:1.646
Accuracy:24.722% B++
HSR:14.855% D--
GD-7F
C
Kills:1,170
Deaths:1,329
KDR:0.880
Accuracy:21.820% C
HSR:15.812% C--
19A Fortuna
D
Kills:1,162
Deaths:861
KDR:1.350
Accuracy:23.914% D
HSR:15.921% D
AF-57 Piston
C+
Kills:335
Deaths:334
KDR:1.003
Accuracy:38.196% C+
HSR:13.134% C+
NSX Tanto
C+
Kills:153
Deaths:76
KDR:2.013
Accuracy:25.303% C
HSR:24.183% C+
Warden
B+
Kills:122
Deaths:73
KDR:1.671
Accuracy:28.557% B+
HSR:17.213% D--
AF-4A Bandit
C++
Kills:75
Deaths:37
KDR:2.027
Accuracy:24.807% C++
HSR:13.333% D**
Kills:9,322
Deaths (as Engineer):6,807
Deaths (to Engineers):5,793
KDR:1.36947
Kill Difference:2,515
Playtime:767.328 hours
Usage:50%
Score:19.886m
Score/min:432
Accuracy (listed only):26.135%
HSR (listed only):16.113%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
C**
Kills:2,523
Deaths:1,478
KDR:1.707
Accuracy:24.721% C**
HSR:17.123% C-
NS-11C
C++
Kills:1,364
Deaths:1,044
KDR:1.307
Accuracy:23.791% C++
HSR:14.223% D
AC-X11
C**
Kills:1,213
Deaths:843
KDR:1.439
Accuracy:25.521% C**
HSR:15.334% D--
AF-19 Mercenary
B++
Kills:1,205
Deaths:732
KDR:1.646
Accuracy:24.722% B++
HSR:14.855% D--
GD-7F
C
Kills:1,170
Deaths:1,329
KDR:0.880
Accuracy:21.820% C
HSR:15.812% C--
AF-4 Cyclone
D
Kills:1,166
Deaths:1,239
KDR:0.941
Accuracy:22.073% D
HSR:12.178% D-
19A Fortuna
D
Kills:1,162
Deaths:861
KDR:1.350
Accuracy:23.914% D
HSR:15.921% D
NS-7 PDW
D
Kills:1,160
Deaths:1,229
KDR:0.944
Accuracy:20.940% D
HSR:12.759% D
AF-4G Cyclone
C+
Kills:907
Deaths:592
KDR:1.532
Accuracy:25.478% C+
HSR:16.207% C
Blitz GD-10
C+
Kills:351
Deaths:329
KDR:1.067
Accuracy:23.429% C+
HSR:8.832% D*
AF-57 Piston
C+
Kills:335
Deaths:334
KDR:1.003
Accuracy:38.196% C+
HSR:13.134% C+
NSX Tanto
C+
Kills:153
Deaths:76
KDR:2.013
Accuracy:25.303% C
HSR:24.183% C+
AF-4A Bandit
C++
Kills:75
Deaths:37
KDR:2.027
Accuracy:24.807% C++
HSR:13.333% D**
Kills:12,784
Deaths (as Light Assault):10,123
Deaths (to Light Assaults):4,357
KDR:1.26287
Kill Difference:2,661
Playtime:216.508 hours
Usage:14%
Score:5.757m
Score/min:443
Accuracy (listed only):24.978%
HSR (listed only):14.915%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
D
Kills:1,166
Deaths:1,239
KDR:0.941
Accuracy:22.073% D
HSR:12.178% D-
NS-7 PDW
D
Kills:1,160
Deaths:1,229
KDR:0.944
Accuracy:20.940% D
HSR:12.759% D
AF-4G Cyclone
C+
Kills:907
Deaths:592
KDR:1.532
Accuracy:25.478% C+
HSR:16.207% C
NS-44 Commissioner
C+
Kills:449
Deaths:516
KDR:0.870
Accuracy:33.592% C+
HSR:17.149% C--
Blitz GD-10
C+
Kills:351
Deaths:329
KDR:1.067
Accuracy:23.429% C+
HSR:8.832% D*
LA3 Desperado
C
Kills:313
Deaths:299
KDR:1.047
Accuracy:25.892% C
HSR:14.377% D
NC4-FB Mag-Shot
C-
Kills:262
Deaths:158
KDR:1.658
Accuracy:30.231% C-
HSR:12.977% D*
NS-61 Emissary
C
Kills:262
Deaths:181
KDR:1.448
Accuracy:26.525% C
HSR:10.687% D-
EM4 Longshot
C+
Kills:234
Deaths:113
KDR:2.071
Accuracy:39.390% C+
HSR:65.812% D**
NC4 Mag-Shot
C-
Kills:162
Deaths:165
KDR:0.982
Accuracy:23.848% C-
HSR:15.432% C--
SAS-R
D--
Kills:75
Deaths:29
KDR:2.586
Accuracy:31.642% D--
HSR:53.333% D*
LA8 Rebel
C--
Kills:67
Deaths:80
KDR:0.838
Accuracy:26.145% C--
HSR:11.940% D--
NS-357 Underboss
D-
Kills:61
Deaths:72
KDR:0.847
Accuracy:28.014% D-
HSR:13.115% D-
Kills:5,469
Deaths (as Infiltrator):5,002
Deaths (to Infiltrators):3,978
KDR:1.09336
Kill Difference:467
Playtime:46.409 hours
Usage:3%
Score:0.657m
Score/min:236
Accuracy (listed only):27.477%
HSR (listed only):20.369%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
D
Kills:1,166
Deaths:1,239
KDR:0.941
Accuracy:22.073% D
HSR:12.178% D-
GR-22
C-
Kills:1,162
Deaths:1,070
KDR:1.086
Accuracy:21.288% C-
HSR:12.737% D
NS-7 PDW
D
Kills:1,160
Deaths:1,229
KDR:0.944
Accuracy:20.940% D
HSR:12.759% D
Carnage AR
C
Kills:1,101
Deaths:893
KDR:1.233
Accuracy:22.513% C
HSR:16.712% C
AF-4G Cyclone
C+
Kills:907
Deaths:592
KDR:1.532
Accuracy:25.478% C+
HSR:16.207% C
Blitz GD-10
C+
Kills:351
Deaths:329
KDR:1.067
Accuracy:23.429% C+
HSR:8.832% D*
AF-57 Piston
C+
Kills:335
Deaths:334
KDR:1.003
Accuracy:38.196% C+
HSR:13.134% C+
Reaper DMR
C-
Kills:180
Deaths:184
KDR:0.978
Accuracy:22.523% C-
HSR:18.889% D
NC1 Gauss Rifle
B++
Kills:101
Deaths:73
KDR:1.384
Accuracy:25.202% B++
HSR:12.871% D--
Kills:6,463
Deaths (as Combat Medic):5,943
Deaths (to Combat Medics):2,519
KDR:1.0875
Kill Difference:520
Playtime:171.429 hours
Usage:11%
Score:5.665m
Score/min:551
Accuracy (listed only):24.627%
HSR (listed only):13.813%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
D
Kills:501
Deaths:206
KDR:2.432
Accuracy:22.687% D
HSR:11.777% D
AF-41 Hacksaw
D
Kills:467
Deaths:204
KDR:2.289
Accuracy:23.020% D-
HSR:12.206% D
NS-20 Gorgon
B**
Kills:76
Deaths:36
KDR:2.111
Accuracy:24.323% C++
HSR:25% B**
NS-20 Gorgon
B**
Kills:72
Deaths:36
KDR:2
Accuracy:23.535% C+
HSR:25% B**
NS-10 Burster
C-
Kills:59
Deaths:33
KDR:1.788
Accuracy:26.115% C-
HSR:1.695% D*
NCM3 Raven
B+
Kills:53
Deaths:48
KDR:1.104
Accuracy:30.017% D--
HSR:3.774% B+
Kills:1,228
Deaths (as MAX Suit):281.500
Deaths (to MAX Suits):1,759
KDR:4.36234
Kill Difference:946.500
Playtime:40.369 hours
Usage:3%
Score:1.158m
Score/min:478
Accuracy (listed only):24.950%
HSR (listed only):13.242%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B+
Kills:627
V. Kills:132 471%
Deaths:88
KDR:7.125
Accuracy:47.200% C+
KPH:96.800 C*
VKPH:20.400 B+
M30 Mustang AH
C++
Kills:309
V. Kills:25 N/A
Deaths:124
KDR:2.492
Accuracy:54.771% C+
KPH:47 C++
VKPH:3.800 C
M20 Mustang
C-
Kills:129
V. Kills:105 122%
Deaths:203
KDR:0.635
Accuracy:22.890% D*
KPH:7 C-
VKPH:5.700 D
Vortek Rotary
D
Kills:78
V. Kills:62 124%
Deaths:127
KDR:0.614
Accuracy:24.673% D--
KPH:6.300 D
VKPH:5 D
Kills:1,143 (516 + 0)
Deaths:542
KDR:2.109
VKDR:0.598
Vehicle Kills:324
Kill Difference:601
Playtime:43.846 hours
Usage:3%
Score:0.605m
Score/min:230
Piloting Accuracy:24.673%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zepher
C++
Kills:382
V. Kills:53 N/A
Deaths:41
KDR:9.317
Accuracy:41.522% C+
KPH:54.300 C++
VKPH:7.500 C++
C150 Dalton
C++
Kills:227
V. Kills:150 150%
Deaths:68
KDR:3.338
Accuracy:40.841% C++
KPH:19.200 D
VKPH:12.700 D
Dual-75 Duster
B**
Kills:154
V. Kills:5 N/A
Deaths:13
KDR:11.846
Accuracy:44.725% B**
KPH:119.600 B*
VKPH:3.900 C
AP30 Shredder
D
Kills:51
V. Kills:38 131%
Deaths:14
KDR:3.643
Accuracy:19.137% D*
KPH:14.900 D
VKPH:11.100 D
Kills:814 (0 + 814)
Deaths:136
KDR:5.985
VKDR:1.809
Vehicle Kills:246
Kill Difference:678
Playtime:23.560 hours
Usage:2%
Score:0.555m
Score/min:392
Piloting Accuracy:N/A%
Gunner Accuracy:19.137%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A
Kills:291
V. Kills:41 N/A
Deaths:36
KDR:8.083
Accuracy:34.067% C
KPH:51.800 A
VKPH:7.300 B
L100 Python AP
C++
Kills:180
V. Kills:107 167%
Deaths:34
KDR:5.294
Accuracy:44.793% D--
KPH:24.800 C++
VKPH:14.700 D
L100 Python HE
C+
Kills:129
V. Kills:22 N/A
Deaths:16
KDR:8.063
Accuracy:46.943% C+
KPH:35.900 D
VKPH:6.100 C+
Skyguard
B++
Kills:81
V. Kills:62 129%
Deaths:26
KDR:3.115
Accuracy:25.455% D
KPH:12.600 B++
VKPH:9.600 C*
L100 Python HEAT
C
Kills:52
V. Kills:15 325%
Deaths:14
KDR:3.714
Accuracy:42.972% D
KPH:23.100 C
VKPH:6.700 D--
Kills:733 (733 + 0)
Deaths:126
KDR:5.817
VKDR:1.960
Vehicle Kills:247
Kill Difference:607
Playtime:25.173 hours
Usage:2%
Score:0.499m
Score/min:330
Driving Accuracy:42.972%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A
Kills:2,146
V. Kills:1,346 159%
Deaths:274
KDR:7.832
Accuracy:43.874% D
KPH:26.600 A
VKPH:16.700 B+
Enforcer ML85
B+
Kills:894
V. Kills:664 134%
Deaths:127
KDR:7.039
Accuracy:41.122% C++
KPH:24.900 B+
VKPH:18.500 C**
E540 Halberd
C*
Kills:324
V. Kills:179 180%
Deaths:40
KDR:8.100
Accuracy:45.060% C++
KPH:26.600 C*
VKPH:14.700 C+
C85 Canister
B+
Kills:297
V. Kills:15 N/A
Deaths:11
KDR:27
Accuracy:39.078% C**
KPH:90.400 B+
VKPH:4.600 C++
Titan-150 HE
C
Kills:281
V. Kills:48 N/A
Deaths:23
KDR:12.217
Accuracy:41.976% C-
KPH:29.100 C-
VKPH:5 C
Titan-150 HEAT
B+
Kills:139
V. Kills:39 348%
Deaths:13
KDR:10.692
Accuracy:40.091% D
KPH:23.400 B+
VKPH:6.600 C--
Kills:4,081 (2,566 + 1,515)
Deaths:488
KDR:8.363
VKDR:4.695
Vehicle Kills:2,291
Kill Difference:3,593
Playtime:147.525 hours
Usage:10%
Score:3.549m
Score/min:401
Driving Accuracy:40.091%
Gunner Accuracy:39.078%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B
Kills:710
V. Kills:46 N/A
Deaths:63
KDR:11.270
Accuracy:43.641% C+
KPH:128.300 B
VKPH:8.300 B
M96 Mjolnir-H
B*
Kills:153
V. Kills:135 113%
Deaths:40
KDR:3.825
Accuracy:51.709% C+
KPH:42.300 B*
VKPH:37.300 C+
E540 Halberd-H
C
Kills:103
V. Kills:47 215%
Deaths:21
KDR:4.905
Accuracy:51.194% C--
KPH:26.700 C
VKPH:12.200 D--
Enforcer ML65-H
B**
Kills:54
V. Kills:40 132%
Deaths:11
KDR:4.909
Accuracy:49.710% D
KPH:45.300 B**
VKPH:33.600 B
Kills:1,020 (0 + 1,020)
Deaths:135
KDR:7.556
VKDR:1.985
Vehicle Kills:268
Kill Difference:885
Playtime:14.204 hours
Usage:1%
Score:0.380m
Score/min:446
Driving Accuracy:N/A%
Gunner Accuracy:49.710%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:560
V. Kills:119 467%
Deaths:55
KDR:10.182
Accuracy:33.153% C+
KPH:54.700 C**
VKPH:11.600 B+
M40 Fury
C**
Kills:393
V. Kills:78 N/A
Deaths:35
KDR:11.229
Accuracy:31.598% C-
KPH:61.900 C*
VKPH:12.300 C**
M20 Basilisk
B+
Kills:169
V. Kills:78 214%
Deaths:44
KDR:3.841
Accuracy:29.724% D
KPH:19.100 C**
VKPH:8.800 B+
M12 Kobalt
B+
Kills:153
V. Kills:7 N/A
Deaths:13
KDR:11.769
Accuracy:13.181% D
KPH:61.600 C+
VKPH:2.800 B+
M60-G Bulldog
C+
Kills:110
V. Kills:25 423%
Deaths:17
KDR:6.471
Accuracy:30.143% C
KPH:24.900 C
VKPH:5.700 C+
M12 Kobalt
D
Kills:87
V. Kills:2 N/A
Deaths:5
KDR:17.400
Accuracy:12.848% D-
KPH:41.700 D
VKPH:1 D--
M20 Basilisk
C+
Kills:85
V. Kills:37 224%
Deaths:30
KDR:2.833
Accuracy:30.603% C--
KPH:17.900 C+
VKPH:7.800 C+
Kills:1,557 (0 + 1,557)
Deaths:199
KDR:7.824
VKDR:1.739
Vehicle Kills:346
Kill Difference:1,358
Playtime:39.169 hours
Usage:3%
Score:1.039m
Score/min:442
Driving Accuracy:N/A%
Gunner Accuracy:30.603%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
N/A
Kills:50
V. Kills:7 N/A
Deaths:69
KDR:0.725
Accuracy:41.242% N/A
KPH:17.900 N/A
VKPH:2.500 N/A
Kills:50 (50 + 0)
Deaths:69
KDR:0.725
VKDR:0.101
Vehicle Kills:7
Kill Difference:19
Playtime:2.791 hours
Usage:0%
Score:0.018m
Score/min:106
Driving Accuracy:41.242%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Razor GD-23 2,5562,5231,4781.707B**0.0224.721%C**17.123%C-31.6B++N/A10879.9h11.4B+46B+
LA1 Anchor 2,2872,2651,1961.894C+0.2122.705%C+18.146%D44.9C++N/A13950.5h10.7C+47.1C+
Titan-150 AP 3,4922,1462747.832B++6.1543.874%D5.219%B+26.6A16.7B+42880.6h4B**9.2B*
C-4 2,3731,8671,1851.576C**0.1125.787%B+N/A96.7B**26.2C95219.3h1.2B*4.5B*
NS-11C 1,3761,3641,0441.307B+0.3823.791%C++14.223%D29.5BN/A8946.2h14.2C++59.7C**
NC6 Gauss SAW 1,3251,3137411.772B++0.0920.438%C**18.583%D47.2B**N/A17627.8h9.8C**47.8B
AC-X11 1,2241,2138431.439B+0.2425.521%C**15.334%D--26.4C++N/A13646h10.6C+41.4C*
AF-19 Mercenary 1,2211,2057321.646B**0.0424.722%B++14.855%D--29.4B*N/A16141h11.8B+47.8B+
GD-7F 1,1871,1701,3290.88C+0.8021.82%C15.812%C--19.7CN/A9059.5h14.4C+65.9C+
GD-22S 1,1801,1696521.793C**0.1123.791%B18.905%C--48.5B++N/A19724.1h9.9B+41.6B+
AF-4 Cyclone 1,1881,1661,2390.941C+0.7422.073%D12.178%D-21.8CN/A15453.6h13.2C--59.9C
GR-22 1,1691,1621,0701.086C+0.6021.288%C-12.737%D26.6C+N/A12443.7h13.6C+63.9C+
19A Fortuna 1,1831,1628611.35C++0.3323.914%D15.921%D28.2CN/A7341.2h12.2D--51D-
NS-7 PDW 1,1701,1601,2290.944C+0.7420.94%D12.759%D17.4CN/A8866.6h18.1C-86.5C
EM1 1,1701,1588221.409C**0.2721.503%C*20.294%C+37.8C*N/A10430.6h14.2C+66C*
NS-15M1 1,1691,1555692.03B+0.3522.642%C*18.009%C-49.1B+N/A19623.5h13.1C+58C*
Carnage AR 1,1031,1018931.233C++0.4522.513%C16.712%C30.9C++N/A14735.6h13.5C++60.1C++
AF-4G Cyclone 9159075921.532C+0.1525.478%C+16.207%C34.9CN/A10926h11.5C45C+
Enforcer ML85 1,5588941277.039B+5.3641.122%C++2.125%C+24.9B+18.5C**42535.9h11.9C**29B+
C85 Canister-H 7567106311.27C+9.5943.641%C+11.549%C129.1B8.4B4435.5h4.7B+10.8B
Breaker Rocket Pods 759627887.125C++5.4447.2%C+N/A96.5C*20.3B+6096.5h12.5B+26.5B+
M40 Fury 6795605510.182B8.5033.153%C+1.964%C++54.9C**11.7B+61810.2h12.1C++36.6C*
AF-41 Hacksaw 5095012062.432C+0.7522.687%D11.777%D33.9BN/A17114.8h5.8B+25.5C+
AF-41 Hacksaw 4724672042.289C+0.6123.02%D-12.206%D32.4C**N/A16314.4h6.2B+26.9C+
NS-44 Commissioner 4644495160.87C+0.8133.592%C+17.149%C--39.7B+1.3A**18911.3h4.3C12.9C+
Tank Mine 6854232012.104C+0.4231.767%C+N/A90C+55.7C13934.7h2.3C7.2C+
Frag Grenade 4264221422N/A420.3247.093%BN/A527.5C++5C++23790.8h3.5C**7.4B+
M40 Fury 4713933511.229B+9.5531.598%C-1.018%D-62.4C**12.4B8506.3h10.8B34.2C*
NC6A GODSAW 3953931792.196C++0.5121.986%D-18.066%D--43.2C-N/A1569.1h11.6D**52.7D**
L105 Zepher 435382419.317C+7.6341.522%C+1.309%B++54.6C++7.6C++5907h5.5B13.1B
M40 Fury 4633801920B+18.3247.13%C+1.316%C79.2C+17.3C+2874.8h10.4C**22.1B
Blitz GD-10 3553513291.067C++0.6223.429%C+8.832%D*27C++N/A17213h14.9C+63.5C*
AF-57 Piston 3353353341.003C+0.6838.196%C+13.134%C+42.9B++N/A2627.8h4.6C++12.1C*
MANA Anti-Vehicle Turret 6393302151.535D0.1543.495%D-6.364%C3300C++3090A+942370.1h7.5C+17.2C--
E540 Halberd 503324408.1B+6.4245.06%C++2.469%D-26.6C*14.7C+37912.2h5.2B++11.5B++
EM6 3213182201.445C+0.2419.899%C+18.239%D40.3C++N/A2017.9h12C60.3C+
NC05 Jackhammer 3213172411.315C+0.3748.77%B+13.565%C+45.3BN/A2567h5.2C+10.6C**
LA3 Desperado 3133132991.047C*0.6425.892%C14.377%D49.7B*N/A1936.3h8.3B+32.2C*
M30 Mustang AH 3343091242.492C0.8154.771%C+1.295%C46.8C++3.8C2496.6h6.4B+11.6B+
Shrike 4453043520.864B0.8257.658%C++1.316%D*26.7B+12.4C**34911.4h5.6B+9.7B+
C85 Canister 3122971127B+25.3239.078%C**11.111%D-90B+4.5C++3453.3h6.4B+16.4B+
C75 Viper 332291368.083B++6.4034.067%C1.031%D52A7.3B3615.6h7.7B*22.6B*
Titan-150 HE 3292812312.217B+10.5341.976%C-2.135%C-29.3C-5C1729.6h3.5C8.2C+
NC4-FB Mag-Shot 2632621581.658C*0.0230.231%C-12.977%D*58.2C++N/A1564.5h6.5C**21.5C++
NS-61 Emissary 2652621811.448B*0.2326.525%C10.687%D-44.4B**N/A1255.9h12.4B46.6C**
Mag-Cutter 27124611,6780.021C+1.6630.957%C+N/A0.5C+N/A3497.4h2.5C**8B
EM4 Longshot 2342341132.071C0.3939.39%C+65.812%D**23.9CN/A1149.8h2.8D-7C
C150 Dalton 377227683.338C1.6640.841%C++N/A19.2D12.7D31311.8h6.3C-15.5C+
Spear Anti-Vehicle Phalanx Turret 297206238.957B7.2735.828%C--4.369%C+33.2C+14.7D3576.2h6.6B+18.3B+
NSX Naginata 190188832.265B++0.5819.828%C-26.596%C+42.7C++N/A1264.4h12.8C+64.3C+
Sticky Grenade 1871871187N/A185.3243.736%D--N/A623.3D-N/A33720.3h2.1C+4.9C+
Reaper DMR 1831801840.978C+0.7022.523%C-18.889%D23.4CN/A1317.7h11.9D--52.8C--
L100 Python AP 287180345.294B+3.6144.793%D--7.222%A++24.7C++14.7D3527.3h5.6B++12.6B
Bouncing Betty 177176692.551C--0.8746.486%C++N/A117.3C+N/A6551.5h1.7B+3.6B+
Anti-Vehicle Grenade 2061721172N/A170.3240.792%D*N/A286.7C--56.7C-26540.6h5.2C*12.6C+
M20 Basilisk 247169443.841B**2.1629.724%D8.284%B++19C*8.8B+2368.9h75.2B++253B+
NC4 Mag-Shot 1621621650.982B+0.7023.848%C-15.432%C--36B++N/A2134.5h7.6C*32C++
Dual-75 Duster 1591541311.846C*10.1644.725%B**N/A118.5B*3.8C2841.3h3.8B**8.5B**
M96 Mjolnir-H 288153403.825B**2.1451.709%C+1.307%C+42.5B*37.5C+5063.6h37B++71.5B*
M12 Kobalt 1601531311.769C++10.0913.181%D20.915%B++61.2C+2.8B+3482.5h17.7C**134.2C+
NSX Tanto 155153762.013B+0.3325.303%C24.183%C+42.5C*N/A953.6h13.2C++52.3C++
Titan-150 HEAT 1781391310.692B*9.0140.091%D2.878%C23.6B+6.6C--3315.9h3.2B**7.9B*
M20 Mustang 2341292030.635C1.0522.89%D*2.326%C7C-5.7D16418.4h112B+489.1C++
L100 Python HE 151129168.063C+6.3846.943%C+N/A35.8D6.1C+2983.6h3.3C+7.1C++
Warden 125122731.671B**0.0128.557%B+17.213%D--24.4B+N/A1375h9.4C**32.8B+
M60-A Bulldog 131113234.913C+3.2328.39%D1.77%C++25.7C-4.1C-3794.4h5.7C+20.2C+
M60-G Bulldog 135110176.471B+4.7930.143%C1.818%D-25C5.7C+1954.4h7.7C+25.5C+
E540 Halberd-H 150103214.905C+3.2251.194%C--1.942%C26.4C-12.1D--2933.9h6.2B+12.2C*
NC1 Gauss Rifle 102101731.384B+0.3025.202%B++12.871%D--24.6C*N/A3434.1h13C+51.4B+
NS-R3 Swarm 2401001020.98A*0.7062.022%C--N/A8.3B++11.7B**13812h26A+41.8A
MANA Anti-Personnel Turret 10199392.538N/A0.8617.909%UN/A990U20U4138400.1h31.3T*175T*
NS Victory 112927,4980.012C--1.6720.887%D3.261%D0.3DN/A1307.9h2.8F13.5D-
M12 Kobalt 8987517.4B++15.7212.848%D-19.54%C**41.4D1D--2342.1h17.9C++139.5C+
M20 Basilisk 12285302.833C**1.1530.603%C--4.706%D18.1C+7.9C+2714.7h84.1B+274.8C**
Skyguard 14381263.115B++1.4325.455%D1.235%D--12.7B++9.7C**2846.4h117.8B**462.9B+
Vortek Rotary 140781270.614C1.0724.673%D--2.564%C+6.3D5D12012.4h65.8B+266.9B+
NS Decimator 105771250.616C1.0754.298%D2.597%C+24.1C8.8D4393.2h4.9C**9.1C++
M12 Kobalt 8077325.667C+23.9819.676%C-11.688%D*128.3C**5B+3040.6h16.9C+85.7C+
NS-20 Gorgon 7976362.111A0.4324.323%C++25%B**25.3B*1D943h32.5B+133.7C**
AF-4A Bandit 7575372.027B++0.3424.807%C++13.333%D**24.2CN/A1763.1h9.4B++37.9B+
SAS-R 7575292.586C++0.9031.642%D--53.333%D*32.6C+N/A2762.3h3.2D**10D*
NS-20 Gorgon 7772362A0.3223.535%C+25%B**24B*1.7B+713h33.2B+141.2B
LA8 Rebel 6967800.838C+0.8426.145%C--11.94%D--35.3B1.1A1911.9h7.3C28C+
Aspis Anti-Aircraft Phalanx Turret 13967144.786B+3.1023.622%C+N/A9.4C+10.1C2617.1h139.1B+589B
NC6S Gauss SAW S 6665411.585C*0.1023.001%C++18.462%D50BN/A3961.3h12.5D54.4C+
M60-A Bulldog 716296.889C5.2138.332%DN/A19.4D2.8C1583.2h6.6C-17.2C--
NS-357 Underboss 6261720.847C+0.8428.014%D-13.115%D-43.6B+N/A2371.4h4B14.3C+
The Slasher 64602,8990.021D1.6624.423%D--10%C+0.5DN/A2125.2h2.1C*8.7C+
NS-10 Burster 12159331.788A*0.1126.115%C-1.695%D*5.3B+5.5A16011.2h160.1C**612.9C++
Enforcer ML65-H 9454114.909C*3.2349.71%D1.852%C+45B**33.3C**7711.2h11.1B*22.4B++
NCM3 Raven 8153481.104C*0.5830.017%D--3.774%B+9.6C+5.1D1825.5h26.2C++87.2C
L100 Python HEAT 6752143.714C+2.0342.972%DN/A22.6C6.5D--3672.3h4.1B++9.6B+
AP30 Shredder 8951143.643C+1.9619.137%D*N/A15D11.2D3013.4h107.9C--564D**
M40 Fury-F 5750690.725C0.9641.242%C-2%B**17.9C2.5D-1062.8h7.4B+18B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter01890.1h
Nano-Armor Kit569921,99470.2h
Spawn Beacon181,3681.6h
Anti-Vehicle MANA Turret183702.8h
Rocklet Rifle1540h
Medical Applicator662242,72419.4h
Medical Kit2212,5103.1h
Nanite Revive Grenade07180.2h
Deployable Decon Tool01950.1h
Spitfire Auto-Turret84860.5h
Anti-Infantry MANA Turret62810.5h
Ammunition Package433,3962.7h
Shield Recharging Field21250.1h
Recon Detection Device108911.5h

Check the help document for the dictionary if you want to learn more about words used here.


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