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Veteran Nico101[KAIN] Nico101
NC BR 146

KDR: 1.93

Score: 48.8m

Last Seen: Dec 11th, 2017 1:19 AM
- OFFLINE - 27.1 hour(s)

Rank 146 (120) of the New Conglomerate, Officer of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 47
, on Cobalt
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor Razor GD-23 Titan-150 AP C-4 GD-22S NS-11C GD-7F NC6 Gauss SAW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $675,540 MLG Score: 540
Fun Score: N/A
Cheeseburgers Flipped: 417TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.278%17.609%4283592935,9482.40326-0.474

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.656%0.676B+-0.397C--0.104C+HEAD + (~5.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.30.358C**11.70.174C++36.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.964%0.984%15349601,4239393941.51383360%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.251%-0.925D---0.628D0.71

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.90.507B+22.30.569B+54.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.702%4.218%30779574,339171621102.52855206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.451%-0.586D0.842B*0.449

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.30.526B+6.30.494B+11.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.444%6.146%438199455,792136219264.24945301%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.463%-0.6D0.565B+0.391

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
510.547B+150.591B+36

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.305%69.154%4382962603220140.273842

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.296%0.746B++0.136C++-1.195

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.307C*2.70.142C++4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.196%13.134%438196333595100.351891

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.246C-0.188C-1.565

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.10.081C+4.60.041C+7.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 47
48.8m484.1%499 (29.9k)449 (26.9k)1.9290560,66331,4472.26788146 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC964329017.778%12.991%23103:2820

10% Combat Medic46% Engineer24% Heavy Assault14% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 10:22 PMMar 3rd, 2016 9:26 PMDec 11th, 2017 11:38 AM (11h) (PST)Dec 10th, 2017 11:05 PM (23h) (PST)Dec 10th, 2017 9:19 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6701814890.5580.2890.0733.0520.072540

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,20610,83529,37133174183426,920

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1811.6h/75.5d 10,655 7,881 21,569 331.8k 2,853 5,966 7,873 72.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C*
Kills:7,753
Deaths:3,071
KDR:2.525
Accuracy:26.160% C*
HSR:20.611% D
GD-22S
C*
Kills:1,475
Deaths:773
KDR:1.908
Accuracy:24.622% C*
HSR:20.610% C-
NC6 Gauss SAW
C+
Kills:1,316
Deaths:746
KDR:1.764
Accuracy:20.390% C+
HSR:18.617% D
EM1
C+
Kills:1,232
Deaths:846
KDR:1.456
Accuracy:21.754% C+
HSR:20.455% C+
EM6
C**
Kills:1,164
Deaths:527
KDR:2.209
Accuracy:23.867% C**
HSR:19.588% D
NC6A GODSAW
C
Kills:1,155
Deaths:429
KDR:2.692
Accuracy:26.326% C
HSR:18.875% D--
NS-15M1
C+
Kills:1,155
Deaths:569
KDR:2.030
Accuracy:22.642% C+
HSR:18.009% C--
NC05 Jackhammer
B+
Kills:377
Deaths:267
KDR:1.412
Accuracy:48.798% B+
HSR:12.997% C
NSX Naginata
C+
Kills:252
Deaths:104
KDR:2.423
Accuracy:20.289% C--
HSR:26.984% C+
NC6S Gauss SAW S
C*
Kills:238
Deaths:95
KDR:2.505
Accuracy:25.132% C*
HSR:23.529% C+
Kills:16,117
Deaths (as Heavy Assault):7,427
Deaths (to Heavy Assaults):8,409
KDR:2.17006
Kill Difference:8,690
Playtime:441.595 hours
Usage:24%
Score:10.905m
Score/min:412
Accuracy (listed only):25.998%
HSR (listed only):20.027%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
C**
Kills:3,779
Deaths:1,957
KDR:1.931
Accuracy:26.217% C**
HSR:17.147% D
NS-11C
C+
Kills:1,364
Deaths:1,044
KDR:1.307
Accuracy:23.791% C+
HSR:14.223% D
GD-7F
C-
Kills:1,322
Deaths:1,391
KDR:0.950
Accuracy:22.602% C-
HSR:15.734% D
AF-19 Mercenary
B+
Kills:1,223
Deaths:747
KDR:1.637
Accuracy:24.782% B+
HSR:14.881% D--
AC-X11
C+
Kills:1,215
Deaths:844
KDR:1.440
Accuracy:25.520% C+
HSR:15.309% D*
19A Fortuna
D
Kills:1,162
Deaths:861
KDR:1.350
Accuracy:23.914% D
HSR:15.921% D-
NSX Tanto
C++
Kills:565
Deaths:277
KDR:2.040
Accuracy:27.883% C++
HSR:23.009% C
AF-57 Piston
C+
Kills:335
Deaths:334
KDR:1.003
Accuracy:38.196% C
HSR:13.134% C+
Warden
C++
Kills:130
Deaths:77
KDR:1.688
Accuracy:28.394% C++
HSR:16.154% D*
AF-4A Bandit
C-
Kills:102
Deaths:51
KDR:2
Accuracy:23.625% C-
HSR:17.647% D-
Kills:11,197
Deaths (as Engineer):7,583
Deaths (to Engineers):6,619
KDR:1.47659
Kill Difference:3,614
Playtime:829.890 hours
Usage:46%
Score:22.383m
Score/min:450
Accuracy (listed only):26.492%
HSR (listed only):16.316%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
C**
Kills:3,779
Deaths:1,957
KDR:1.931
Accuracy:26.217% C**
HSR:17.147% D
NS-11C
C+
Kills:1,364
Deaths:1,044
KDR:1.307
Accuracy:23.791% C+
HSR:14.223% D
GD-7F
C-
Kills:1,322
Deaths:1,391
KDR:0.950
Accuracy:22.602% C-
HSR:15.734% D
AF-19 Mercenary
B+
Kills:1,223
Deaths:747
KDR:1.637
Accuracy:24.782% B+
HSR:14.881% D--
AC-X11
C+
Kills:1,215
Deaths:844
KDR:1.440
Accuracy:25.520% C+
HSR:15.309% D*
NS-7 PDW
D
Kills:1,176
Deaths:1,233
KDR:0.954
Accuracy:20.983% D
HSR:12.670% D
AF-4G Cyclone
C
Kills:1,169
Deaths:694
KDR:1.684
Accuracy:26.129% C
HSR:16.852% C-
AF-4 Cyclone
D
Kills:1,167
Deaths:1,239
KDR:0.942
Accuracy:22.077% D
HSR:12.168% D-
19A Fortuna
D
Kills:1,162
Deaths:861
KDR:1.350
Accuracy:23.914% D
HSR:15.921% D-
NSX Tanto
C++
Kills:565
Deaths:277
KDR:2.040
Accuracy:27.883% C++
HSR:23.009% C
Blitz GD-10
C+
Kills:384
Deaths:340
KDR:1.129
Accuracy:23.774% C+
HSR:9.375% D*
AF-57 Piston
C+
Kills:335
Deaths:334
KDR:1.003
Accuracy:38.196% C
HSR:13.134% C+
MGR-S1 Gladius
D
Kills:291
Deaths:100
KDR:2.910
Accuracy:25.861% D
HSR:20.962% D
NSX Tengu
B+
Kills:164
Deaths:81
KDR:2.025
Accuracy:41.344% B+
HSR:14.024% D--
AF-4A Bandit
C-
Kills:102
Deaths:51
KDR:2
Accuracy:23.625% C-
HSR:17.647% D-
Kills:15,418
Deaths (as Light Assault):11,193
Deaths (to Light Assaults):5,150
KDR:1.37747
Kill Difference:4,225
Playtime:254.119 hours
Usage:14%
Score:7.029m
Score/min:461
Accuracy (listed only):26.447%
HSR (listed only):15.537%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
D
Kills:1,176
Deaths:1,233
KDR:0.954
Accuracy:20.983% D
HSR:12.670% D
AF-4G Cyclone
C
Kills:1,169
Deaths:694
KDR:1.684
Accuracy:26.129% C
HSR:16.852% C-
AF-4 Cyclone
D
Kills:1,167
Deaths:1,239
KDR:0.942
Accuracy:22.077% D
HSR:12.168% D-
NC4-FB Mag-Shot
C+
Kills:591
Deaths:349
KDR:1.693
Accuracy:32.807% C+
HSR:13.536% D--
LA3 Desperado
C+
Kills:551
Deaths:417
KDR:1.321
Accuracy:29.091% C+
HSR:15.245% D
NS-44 Commissioner
C
Kills:475
Deaths:538
KDR:0.883
Accuracy:33.790% C
HSR:17.263% D
Blitz GD-10
C+
Kills:384
Deaths:340
KDR:1.129
Accuracy:23.774% C+
HSR:9.375% D*
EM4 Longshot
C+
Kills:306
Deaths:127
KDR:2.409
Accuracy:40.715% C+
HSR:69.281% D--
SAS-R
C++
Kills:297
Deaths:81
KDR:3.667
Accuracy:39.878% C+
HSR:69.024% C++
MGR-S1 Gladius
D
Kills:291
Deaths:100
KDR:2.910
Accuracy:25.861% D
HSR:20.962% D
NS-61 Emissary
C
Kills:262
Deaths:181
KDR:1.448
Accuracy:26.525% C
HSR:10.687% D--
NSX Tengu
B+
Kills:164
Deaths:81
KDR:2.025
Accuracy:41.344% B+
HSR:14.024% D--
NC4 Mag-Shot
C--
Kills:162
Deaths:165
KDR:0.982
Accuracy:23.848% C--
HSR:15.432% C--
NSX Tomoe
C+
Kills:119
Deaths:36
KDR:3.306
Accuracy:27.864% C-
HSR:36.975% C+
NS-357 Underboss
C-
Kills:89
Deaths:99
KDR:0.899
Accuracy:32.425% C-
HSR:14.607% D
LA8 Rebel
D
Kills:67
Deaths:80
KDR:0.838
Accuracy:26.145% D
HSR:11.940% D*
Kills:7,270
Deaths (as Infiltrator):5,760
Deaths (to Infiltrators):5,116
KDR:1.26215
Kill Difference:1,510
Playtime:56.389 hours
Usage:3%
Score:0.932m
Score/min:275
Accuracy (listed only):29.579%
HSR (listed only):22.503%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
D
Kills:1,176
Deaths:1,233
KDR:0.954
Accuracy:20.983% D
HSR:12.670% D
AF-4G Cyclone
C
Kills:1,169
Deaths:694
KDR:1.684
Accuracy:26.129% C
HSR:16.852% C-
Carnage AR
C-
Kills:1,169
Deaths:925
KDR:1.264
Accuracy:22.680% C-
HSR:16.852% C-
AF-4 Cyclone
D
Kills:1,167
Deaths:1,239
KDR:0.942
Accuracy:22.077% D
HSR:12.168% D-
GR-22
D
Kills:1,162
Deaths:1,070
KDR:1.086
Accuracy:21.288% D
HSR:12.737% D-
Blitz GD-10
C+
Kills:384
Deaths:340
KDR:1.129
Accuracy:23.774% C+
HSR:9.375% D*
AF-57 Piston
C+
Kills:335
Deaths:334
KDR:1.003
Accuracy:38.196% C
HSR:13.134% C+
NC1 Gauss Rifle
B*
Kills:322
Deaths:149
KDR:2.161
Accuracy:27.441% B*
HSR:15.528% D
MGR-S1 Gladius
D
Kills:291
Deaths:100
KDR:2.910
Accuracy:25.861% D
HSR:20.962% D
Reaper DMR
D
Kills:190
Deaths:189
KDR:1.005
Accuracy:23.319% D
HSR:19.474% D
NSX Tengu
B+
Kills:164
Deaths:81
KDR:2.025
Accuracy:41.344% B+
HSR:14.024% D--
Kills:7,529
Deaths (as Combat Medic):6,354
Deaths (to Combat Medics):3,040
KDR:1.18492
Kill Difference:1,175
Playtime:178.188 hours
Usage:10%
Score:5.938m
Score/min:555
Accuracy (listed only):26.645%
HSR (listed only):14.889%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C--
Kills:517
Deaths:209
KDR:2.474
Accuracy:22.623% D-
HSR:12.379% C--
AF-41 Hacksaw
D-
Kills:494
Deaths:207
KDR:2.386
Accuracy:23.057% D-
HSR:12.146% D-
NS-20 Gorgon
C
Kills:414
Deaths:121
KDR:3.421
Accuracy:22.931% C
HSR:17.874% C
NS-20 Gorgon
C+
Kills:380
Deaths:121
KDR:3.141
Accuracy:22.980% C
HSR:18.684% C+
NS-10 Burster
C
Kills:64
Deaths:40
KDR:1.600
Accuracy:28.166% C
HSR:1.563% D**
NS-10 Burster
C
Kills:56
Deaths:40
KDR:1.400
Accuracy:29.056% C
HSR:3.571% D
NCM3 Raven
B+
Kills:55
Deaths:49
KDR:1.122
Accuracy:30.030% D*
HSR:3.636% B+
Kills:1,980
Deaths (as MAX Suit):393.500
Deaths (to MAX Suits):2,044
KDR:5.03177
Kill Difference:1,586.500
Playtime:52.259 hours
Usage:3%
Score:1.581m
Score/min:504
Accuracy (listed only):25.549%
HSR (listed only):9.979%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B
Kills:813
V. Kills:144 N/A
Deaths:92
KDR:8.837
Accuracy:48.275% C+
KPH:121.600 C*
VKPH:21.500 B
M30 Mustang AH
C+
Kills:397
V. Kills:29 N/A
Deaths:166
KDR:2.392
Accuracy:55.507% C+
KPH:49 C+
VKPH:3.600 C-
M20 Mustang
D
Kills:130
V. Kills:105 123%
Deaths:209
KDR:0.622
Accuracy:22.844% D**
KPH:7 D
VKPH:5.600 D
Vortek Rotary
D
Kills:83
V. Kills:64 128%
Deaths:130
KDR:0.638
Accuracy:24.766% D--
KPH:6.500 D
VKPH:5 D
Kills:1,423 (610 + 0)
Deaths:597
KDR:2.384
VKDR:0.573
Vehicle Kills:342
Kill Difference:826
Playtime:46.193 hours
Usage:3%
Score:0.673m
Score/min:243
Piloting Accuracy:24.766%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C++
Kills:395
V. Kills:53 N/A
Deaths:42
KDR:9.405
Accuracy:41.828% C+
KPH:54.700 C+
VKPH:7.300 C++
C150 Dalton
C++
Kills:233
V. Kills:155 149%
Deaths:70
KDR:3.329
Accuracy:40.696% C++
KPH:19.300 D
VKPH:12.900 D
Dual-75 Duster
B*
Kills:154
V. Kills:5 N/A
Deaths:13
KDR:11.846
Accuracy:44.725% B*
KPH:119.400 B+
VKPH:3.900 D
AP30 Shredder
C-
Kills:76
V. Kills:60 125%
Deaths:17
KDR:4.471
Accuracy:20.368% D--
KPH:17.600 D
VKPH:13.900 C-
Kills:858 (0 + 858)
Deaths:142
KDR:6.042
VKDR:1.923
Vehicle Kills:273
Kill Difference:716
Playtime:24.890 hours
Usage:1%
Score:0.582m
Score/min:389
Piloting Accuracy:N/A%
Gunner Accuracy:20.368%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:336
V. Kills:43 N/A
Deaths:41
KDR:8.195
Accuracy:34.824% C
KPH:56.500 B**
VKPH:7.200 C*
L100 Python AP
B+
Kills:278
V. Kills:157 176%
Deaths:51
KDR:5.451
Accuracy:48.643% D
KPH:31.100 B+
VKPH:17.500 C
L100 Python HESH
B+
Kills:239
V. Kills:40 N/A
Deaths:26
KDR:9.192
Accuracy:52.009% B
KPH:53.100 C+
VKPH:8.900 B+
Skyguard
C**
Kills:84
V. Kills:64 129%
Deaths:27
KDR:3.111
Accuracy:25.664% D
KPH:12.300 C**
VKPH:9.400 C++
L100 Python HEAT
C-
Kills:52
V. Kills:15 325%
Deaths:14
KDR:3.714
Accuracy:42.972% D-
KPH:23.100 C-
VKPH:6.700 D--
Kills:989 (989 + 0)
Deaths:159
KDR:6.220
VKDR:2.006
Vehicle Kills:319
Kill Difference:830
Playtime:28.476 hours
Usage:2%
Score:0.635m
Score/min:372
Driving Accuracy:42.972%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:2,892
V. Kills:1,689 171%
Deaths:327
KDR:8.844
Accuracy:45.469% C-
KPH:30.100 B**
VKPH:17.600 B+
Enforcer ML85
B
Kills:1,121
V. Kills:797 140%
Deaths:141
KDR:7.950
Accuracy:43.130% C**
KPH:26.500 B
VKPH:18.900 C*
C85 Canister
B+
Kills:375
V. Kills:15 N/A
Deaths:13
KDR:28.846
Accuracy:40.476% C*
KPH:106.100 B+
VKPH:4.200 C+
E540 Halberd
C*
Kills:368
V. Kills:210 174%
Deaths:43
KDR:8.558
Accuracy:46.569% C*
KPH:27.400 C+
VKPH:15.600 C+
Titan-150 HESH
C-
Kills:363
V. Kills:59 N/A
Deaths:26
KDR:13.962
Accuracy:42.943% D
KPH:34 C-
VKPH:5.500 C-
Titan-150 HEAT
C**
Kills:147
V. Kills:43 334%
Deaths:13
KDR:11.308
Accuracy:40.611% D
KPH:24.100 C**
VKPH:7.100 C-
M96 Mjolnir
A*
Kills:89
V. Kills:41 212%
Deaths:3
KDR:29.667
Accuracy:46.007% B++
KPH:74 A*
VKPH:34.100 B**
M20 Basilisk
B+
Kills:59
V. Kills:16 347%
Deaths:9
KDR:6.556
Accuracy:25.817% C
KPH:27 B+
VKPH:7.300 C++
Kills:5,414 (3,402 + 2,012)
Deaths:575
KDR:9.416
VKDR:4.991
Vehicle Kills:2,870
Kill Difference:4,839
Playtime:175.459 hours
Usage:10%
Score:4.380m
Score/min:416
Driving Accuracy:40.611%
Gunner Accuracy:25.817%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:819
V. Kills:58 N/A
Deaths:75
KDR:10.920
Accuracy:45.197% C+
KPH:133.300 C*
VKPH:9.400 B+
M96 Mjolnir-H
B+
Kills:322
V. Kills:225 142%
Deaths:58
KDR:5.552
Accuracy:52.970% C++
KPH:57.800 B+
VKPH:40.400 C*
M12 Kobalt-H
A
Kills:143
V. Kills:3 N/A
Deaths:5
KDR:28.600
Accuracy:23.874% B
KPH:210.900 A
VKPH:4.400 C+
E540 Halberd-H
C--
Kills:103
V. Kills:47 215%
Deaths:22
KDR:4.682
Accuracy:51.014% D
KPH:26.100 C--
VKPH:11.900 D--
Enforcer ML65-H
B*
Kills:59
V. Kills:41 140%
Deaths:11
KDR:5.364
Accuracy:49.678% D-
KPH:48.700 B*
VKPH:33.800 B
Kills:1,446 (0 + 1,446)
Deaths:171
KDR:8.456
VKDR:2.187
Vehicle Kills:374
Kill Difference:1,275
Playtime:17.538 hours
Usage:1%
Score:0.555m
Score/min:528
Driving Accuracy:N/A%
Gunner Accuracy:49.678%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:565
V. Kills:122 459%
Deaths:56
KDR:10.089
Accuracy:33.393% C
KPH:54.200 C++
VKPH:11.700 B+
M40 Fury
C**
Kills:397
V. Kills:78 N/A
Deaths:36
KDR:11.028
Accuracy:31.591% D
KPH:62.100 C++
VKPH:12.200 C**
M12 Kobalt
A++
Kills:344
V. Kills:18 N/A
Deaths:18
KDR:19.111
Accuracy:16.756% C
KPH:83 B+
VKPH:4.300 A++
M20 Basilisk
B+
Kills:221
V. Kills:92 238%
Deaths:49
KDR:4.510
Accuracy:31.785% D
KPH:22.200 C**
VKPH:9.200 B+
M12 Kobalt
C--
Kills:157
V. Kills:4 N/A
Deaths:8
KDR:19.625
Accuracy:14.280% D-
KPH:55.800 C--
VKPH:1.400 D
M20 Basilisk
B
Kills:133
V. Kills:46 283%
Deaths:32
KDR:4.156
Accuracy:33.118% C-
KPH:23.800 B
VKPH:8.200 C+
M60-G Bulldog
C+
Kills:111
V. Kills:26 411%
Deaths:17
KDR:6.529
Accuracy:30.276% C-
KPH:24.800 C
VKPH:5.800 C+
Kills:1,928 (0 + 1,928)
Deaths:216
KDR:8.926
VKDR:1.787
Vehicle Kills:386
Kill Difference:1,712
Playtime:43.808 hours
Usage:2%
Score:1.156m
Score/min:440
Driving Accuracy:N/A%
Gunner Accuracy:30.276%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
N/A
Kills:50
V. Kills:7 N/A
Deaths:69
KDR:0.725
Accuracy:41.242% N/A
KPH:17.900 N/A
VKPH:2.500 N/A
Kills:50 (50 + 0)
Deaths:69
KDR:0.725
VKDR:0.101
Vehicle Kills:7
Kill Difference:19
Playtime:2.793 hours
Usage:0%
Score:0.018m
Score/min:108
Driving Accuracy:41.242%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 7,8107,7533,0712.525C++0.6026.16%C*20.611%D58.6C**N/A175132.4h10.7C40.9C++
Razor GD-23 3,8223,7791,9571.931B*0.0026.217%C**17.147%D37.2B+N/A126101.7h11.1B+42.4B+
Titan-150 AP 4,5812,8923278.844B+6.9145.469%C-5.221%B*30.1B**17.6B+44096.1h3.8B**8.5B++
C-4 2,6762,1071,3051.615C*0.3125.955%C**N/A99.9B++27C95721.1h1.1B*4.4B++
GD-22S 1,4881,4757731.908C++0.0224.622%C*20.61%C-50.7BN/A22229.1h10.2C**41.5B
NS-11C 1,3761,3641,0441.307C*0.6223.791%C+14.223%D29.5C++N/A9246.2h14.2C++59.7C++
GD-7F 1,3401,3221,3910.95C+0.9822.602%C-15.734%D21.3CN/A9562.1h14.2C62.9C+
NC6 Gauss SAW 1,3281,3167461.764B+0.1720.39%C+18.617%D46.8B+N/A19528.1h9.8C++48C**
EM1 1,2441,2328461.456C++0.4721.754%C+20.455%C+38.9C+N/A10831.7h14.3C65.8C+
AF-19 Mercenary 1,2391,2237471.637B++0.2924.782%B+14.881%D--29.6B+N/A17141.3h11.8B47.6B+
AC-X11 1,2261,2158441.44C**0.4925.52%C+15.309%D*26.4C+N/A13846h10.6C+41.4C++
NS-7 PDW 1,1861,1761,2330.954C+0.9820.983%D12.67%D17.6C--N/A9066.7h18D85.8C--
AF-4G Cyclone 1,1781,1696941.684C+0.2526.129%C16.852%C-38.1C-N/A11130.7h11.1C42.7C+
Carnage AR 1,1711,1699251.264C+0.6722.68%C-16.852%C-31.8C+N/A14936.8h13.4C+59.2C+
AF-4 Cyclone 1,1891,1671,2390.942C0.9922.077%D12.168%D-21.8DN/A15753.6h13.2D59.9C--
EM6 1,1721,1645272.209C**0.2823.867%C**19.588%D51.5C*N/A19922.6h12C-50.3C++
19A Fortuna 1,1831,1628611.35C+0.5823.914%D15.921%D-28.2C-N/A7441.2h12.2D--51D--
GR-22 1,1691,1621,0701.086C+0.8421.288%D12.737%D-26.6CN/A12643.7h13.6C+63.9C
NC6A GODSAW 1,1661,1554292.692C*0.7626.326%C18.875%D--53.7CN/A16821.5h11.2C-42.5D
NS-15M1 1,1691,1555692.03B+0.1022.642%C+18.009%C--49.1C**N/A19823.5h13.1C+58C++
Enforcer ML85 1,9181,1211417.95B++6.0243.13%C**1.963%C26.5B18.8C*42642.3h11.9C*27.6B+
C85 Canister-H 8778197510.92C+8.9945.197%C+11.111%C134.3C**9.5B+5086.1h4.9B10.8C**
Breaker Rocket Pods 957813928.837C++6.9148.275%C+N/A121.3C*21.5B6896.7h11.3B++23.5B+
Frag Grenade 7447311731N/A729.0748.686%BN/A562.3C++10A+22301.3h3.3B6.9B+
Shrike 9046095271.156B++0.7759.347%C*1.806%D33.8B++16.4B++33918h5.2B+8.7B+
NC4-FB Mag-Shot 5965913491.693C++0.2432.807%C+13.536%D--68.7BN/A2058.6h6.5C**19.9C*
NSX Tanto 5735652772.04B+0.1127.883%C++23.009%C41.9C++N/A16313.5h13.1C++46.9C*
M40 Fury 6875655610.089B+8.1633.393%C1.947%C*54.3C++11.7B+61310.4h12.2C++36.7C++
LA3 Desperado 5545514171.321B0.6129.091%C+15.245%D61.2B*N/A2069h8.1B+27.7C++
Tank Mine 8325262302.287C+0.3632.459%C+N/A99.2C+57.7C14415.3h2.3C7C+
AF-41 Hacksaw 5255172092.474C+0.5422.623%D-12.379%C--33.8C++N/A17015.3h5.7B+25.4C+
AF-41 Hacksaw 5004942072.386C+0.4623.057%D-12.146%D-33.2C+N/A16514.9h6B+26.2C+
NS-44 Commissioner 4904755380.883C+1.0533.79%C17.263%D40.9C++1.3A*20011.6h4.3C12.6C+
NS-20 Gorgon 4294141213.421A*1.4922.931%C17.874%C39.8A++1.4C+12510.4h21.9B++95.6B+
M30 Mustang AH 4263971662.392C0.4655.507%C+1.511%C++49C+3.6C-2468.1h6.1B+11B+
M40 Fury 4753973611.028B+9.1031.591%D1.008%D-62C++12.2C**8466.4h10.8B34C++
L105 Zephyr 448395429.405C+7.4841.828%C+1.266%B*54.9C+7.4C++5797.2h5.5C**13.1C**
Blitz GD-10 3883843401.129C+0.8023.774%C+9.375%D*28.2C+N/A18213.6h14.7C++61.7C++
M40 Fury 4633801920B+18.0747.13%C+1.316%C79.2C+17.3C+2874.8h10.4B22.1B
NS-20 Gorgon 3943801213.14A++1.2122.98%C18.684%C+36.5A++1.3C+10810.4h23.8B++103.4B+
NC05 Jackhammer 3813772671.412C+0.5248.798%B+12.997%C46.5C++N/A2688.1h5.3C10.8C++
C85 Canister 3903751328.846B+26.9240.476%C*10.933%D107.1B+4.3C+4113.5h6B+14.9B+
E540 Halberd 578368438.558C*6.6346.569%C*2.174%D--27.5C+15.7C+39513.4h5.3B+11.4B+
Titan-150 HESH 4223632613.962B12.0342.943%D2.204%C33.9C-5.5C-19810.7h3.2C+7.3C+
M12 Kobalt 3623441819.111B+17.1816.756%C21.512%B*83.9B+4.4A++4044.1h17.9C*107.1C++
C75 Viper 379336418.195B+6.2734.824%C1.19%C56.9B**7.3C*3935.9h7.3B*21B*
AF-57 Piston 3353353341.003C0.9338.196%C13.134%C+42.9C**N/A2697.8h4.6C+12.1C++
MANA Anti-Vehicle Turret 6393302151.535C0.3943.495%T*6.364%S3300S3090S953820.1h7.5S17.2T*
NC1 Gauss Rifle 3243221492.161B++0.2327.441%B*15.528%D44.1B*N/A4017.3h11.4B41.5B+
M96 Mjolnir-H 547322585.552B*3.6252.97%C++1.242%C*57.5B+40.2C*6245.6h30.3B++57.2B*
EM4 Longshot 3073061272.409C0.4840.715%C+69.281%D--26.6CN/A11711.5h2.7D-6.7C
SAS-R 299297813.667C*1.7439.878%C+69.024%C++46.4C*N/A2846.4h2.6D6.6C
MGR-S1 Gladius 2942911002.91B0.9825.861%D20.962%D67.7C+N/A1624.3h10.5D40.4D
L100 Python AP 435278515.451B+3.5248.643%D5.036%B++31.2B+17.6C+3878.9h5.2B++10.7B+
NS-61 Emissary 2652621811.448B++0.4826.525%C10.687%D--44.4B++N/A1355.9h12.4B46.6C*
NSX Naginata 2542521042.423B++0.4920.289%C--26.984%C+44.2C+N/A1455.7h12.2C+60.1C+
Mag-Cutter 27124611,6780.021C+1.9130.957%C+N/A0.5C+N/A3498.5h2.5C*8C**
L100 Python HESH 279239269.192C+7.2652.009%BN/A53.1C+8.9B+4294.5h3C++5.7B
NC6S Gauss SAW S 242238952.505B*0.5825.132%C*23.529%C+55.3C++N/A2184.3h12.8D-50.8C+
C150 Dalton 388233703.329C1.4040.696%C++N/A19.3D12.8D31812.1h6.3D15.4C
Spear Anti-Vehicle Phalanx Turret 339233268.962B7.0337.313%C--4.292%C+35.3C16.1D3826.6h6.5B+17.5B
M20 Basilisk 313221494.51B**2.5831.785%D7.24%B22.1C**9.2B+25410h73.1B+229.9B+
Sticky Grenade 2132131213N/A211.0743.793%D--N/A710DN/A35190.3h2.1C+4.8C+
Reaper DMR 1941901891.005C0.9223.319%D19.474%D23.8DN/A1428h12.5D**53.7D-
Bouncing Betty 180179702.557C-0.6347.059%C++N/A119.3C+N/A6941.5h1.7B+3.5B+
Anti-Vehicle Grenade 2091731173N/A171.0740.881%D*N/A288.3C--60C26450.6h5.3C++12.9C
NSX Tengu 166164812.025B+0.1041.344%B+14.024%D--52.9BN/A1613.1h11.9C**28.8B
NC4 Mag-Shot 1621621650.982C*0.9523.848%C--15.432%C--36B+N/A2294.5h7.6C**32C+
M12 Kobalt 161157819.625B++17.7014.28%D-18.471%C+56.1C--1.4D2772.8h19C+133.3C
Dual-75 Duster 1591541311.846C+9.9244.725%B*N/A118.5B+3.8D3081.3h3.8B**8.5B**
Titan-150 HEAT 1901471311.308B*9.3840.611%D2.721%C24.1C**7C--3606.1h3.1B**7.6B*
M12 Kobalt-H 146143528.6B+26.6723.874%B24.476%A++204.3B**4.3C+5400.7h13.4B+56.1B+
NS Decimator 1951431490.96C+0.9757.573%C2.098%C33.3C+12.1C-5374.3h4.5C**7.9C*
M20 Basilisk 179133324.156B*2.2333.118%C-6.015%C+23.8B8.2C+2875.6h78B+235.4B+
NS Victory 1531328,3670.016D1.9122.871%C--2.273%D-0.4DN/A1345.1h2.5D--10.8C+
Warden 133130771.688B*0.2428.394%C++16.154%D*24.5C+N/A1665.3h9.7C+34.1C*
M20 Mustang 2351302090.622C-1.3122.844%D**2.308%C+7D5.6D16418.7h112.6C**493C+
The Slasher 1281215,2190.023D1.9126.096%D-8.264%C0.5CN/A2221.4h2B7.7C+
NSX Tomoe 119119363.306B++1.3827.864%C-36.975%C+47.6C++N/A1452.5h15.2C54.4C
M60-A Bulldog 131113234.913C+2.9828.39%D1.77%C++25.7C-4.1C--3794.4h5.7C+20.2C
M60-G Bulldog 137111176.529B4.6030.276%C-1.802%D-24.7C5.8C+1954.5h7.7C25.4C+
MANA Anti-Personnel Turret 106104412.537N/A0.6118.073%UN/A1040U20U4630100.1h30.6T*169.3T*
E540 Halberd-H 150103224.682C+2.7551.014%D1.942%C26.4C--12.1D--3183.9h6.3C**12.4C++
AF-4A Bandit 102102512B+0.0723.625%C-17.647%D-26.8C-N/A1903.8h10.6C++44.7C+
NS-R3 Swarm 2421011020.99A++0.9462.076%CN/A8.3B**11.7A**14012.1h25.8B**41.5B**
M96 Mjolnir 13089329.667S27.7446.007%B++1.124%C--74.2A*34.2B**9001.2h22.5A49A
NS-357 Underboss 9089990.899C+1.0332.425%C-14.607%D49.4BN/A2731.8h4.1C++12.8C+
Skyguard 14884273.111B+1.1825.664%D1.19%D--12.4C**9.4C++2886.8h121.1B*471.9B
Vortek Rotary 147831300.638C1.2924.766%D--2.41%C+6.5D5D12112.7h65.2B+263.3C*
M12 Kobalt 8379326.333C+24.4019.557%D11.392%D**112.9C+5.7B+3480.7h17.3C++88.6C+
AP30 Shredder 13676174.471C+2.5420.368%D--1.316%D17.7C--14C-2964.3h96.9C475.5D--
Aspis Anti-Aircraft Phalanx Turret 14369144.929B+3.0023.411%CN/A9.3C10C2587.4h138.4B591.4C*
LA8 Rebel 6967800.838C+1.0926.145%D11.94%D*33.5C+1B**2002h7.3C-28C--
NS-10 Burster 13464401.6B**0.3328.166%C1.563%D**4.7C+5.1B*14513.7h189C-671.1C
M60-A Bulldog 726296.889C4.9638.283%D-N/A18.2D2.9C1533.4h6.9C--18D
Enforcer ML65-H 10059115.364C**3.4349.678%D-1.695%C+49.2B*34.2B+8561.2h10.5B++21.1B++
M20 Basilisk 755996.556B**4.6325.817%C5.085%C26.8B+7.3C++2672.2h50B**193.5B++
Auraxium Mag-Cutter 57571,8230.031C+1.9024.263%C5.263%C+0.7CN/A376.4h1.9B7.7C*
NS-10 Burster 9656401.4B+0.5329.056%C3.571%D5.1C++3.7C+13810.9h164.1C*564.8C++
NCM3 Raven 8355491.122C*0.8130.03%D*3.636%B+9.8C+5D1855.6h25.8C++85.9C-
L100 Python HEAT 6752143.714C+1.7842.972%D-N/A22.6C-6.5D--3942.3h4.1B++9.6B+
NS Annihilator 10652670.776B*1.1580.892%C**N/A10.4B+10.8B++3295h9.8B*12.1B*
Rocklet Rifle 11050610.82C**1.1144.225%D--N/A27.8C++33.3C++5601.8h30.9B+70C*
M40 Fury-F 5750690.725C-1.2041.242%D2%A+17.9C2.5D1082.8h7.4B+18B

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit6141,036,29476h
Motion Spotter01890.1h
Anti-Vehicle MANA Turret183702.8h
Spawn Beacon201,7781.8h
Medical Applicator678252,77420h
Medical Kit4575,4566h
Nanite Revive Grenade07750.2h
Deconstruction Tool01950.1h
Spitfire Auto-Turret85560.6h
Anti-Infantry MANA Turret62940.5h
Ammunition Package483,8602.8h
Shield Recharging Field21250.1h
WLT-Howler Mining Laser02420.2h
Hardlight Barrier41250.1h
Recon Detection Device111,2732h

Check the help document for the dictionary if you want to learn more about words used here.


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