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Guardsman Nico101[KAIN] Nico101
NC BR 27

KDR: 2.02

Score: 52m

Last Seen: Apr 15th, 2018 10:59 PM
- OFFLINE - 8.4 hour(s)

Rank 27 (27) Guardsman of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 53
, on Cobalt
Level Progress (to 28): 35%
Level 100 Progress: 276%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor Razor GD-23 Titan-150 AP C-4 GD-22S NS-11C GD-7F NC6 Gauss SAW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $780,624 MLG Score: 624
Fun Score: N/A
Cheeseburgers Flipped: 427TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.657%18.287%4513793840,8482.52913-0.509

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.741%0.742B++-0.299C0.034C+HEAD + (~5.96)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.30.371C**11.70.179C++35.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.414%0.909%16349711,5409744051.57949379%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.464%-0.874D---0.685D0.785

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
740.526B+21.80.579B+52.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.433%3.61%35579685,153180222722.8596227%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.907%-0.517D0.489B+0.664

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.10.582B+5.70.544B+10.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.55%6.337%445199566,249145120034.30668312%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.608%-0.596D0.601B+0.431

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.70.552B+150.596B+35.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.182%70.739%4452973704243840.288643

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.298%0.881B*0.239C++-1.193

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.324C*2.70.144C++3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.196%13.134%4451974335103100.324927

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.25C-0.201C-1.57

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.10.081C+4.60.041C+7.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 53
52m467.8%502 (30.1k)450 (27k)2.0203967,98033,6472.3594127 (27)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC975387818.277%13.561%24803:2623

9% Combat Medic44% Engineer27% Heavy Assault13% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 10:22 PMMar 3rd, 2016 9:26 PMApr 21st, 2018 11:18 AM (15h) (PST)Apr 15th, 2018 8:44 PM (6d) (PST)Apr 15th, 2018 6:59 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6851825030.5880.2910.0803.0890.072624

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,07810,93130,14735175185427,009

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1926.4h/80.3d 11,407 9,219 23,507 357k 3,022 6,318 8,347 79.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C*
Kills:8,799
Deaths:3,420
KDR:2.573
Accuracy:26.289% C*
HSR:21.173% D
GD-22S
B
Kills:1,830
Deaths:891
KDR:2.054
Accuracy:25.416% B
HSR:21.421% C
NC6 Gauss SAW
C+
Kills:1,317
Deaths:746
KDR:1.765
Accuracy:20.427% C+
HSR:18.679% D
NC6A GODSAW
C
Kills:1,302
Deaths:469
KDR:2.776
Accuracy:26.543% C
HSR:20.200% D-
EM1
C+
Kills:1,232
Deaths:846
KDR:1.456
Accuracy:21.747% C+
HSR:20.455% C+
MGR-L1 Promise
C*
Kills:1,211
Deaths:396
KDR:3.058
Accuracy:26.527% C*
HSR:23.204% C-
EM6
C**
Kills:1,181
Deaths:533
KDR:2.216
Accuracy:23.950% C**
HSR:19.814% D
NS-15M1
C+
Kills:1,155
Deaths:569
KDR:2.030
Accuracy:22.642% C+
HSR:18.009% D
NC6S Gauss SAW S
B+
Kills:568
Deaths:221
KDR:2.570
Accuracy:26.090% B+
HSR:25.176% C++
NC05 Jackhammer
B+
Kills:382
Deaths:271
KDR:1.410
Accuracy:48.766% B+
HSR:13.613% C
NSX Naginata
C+
Kills:277
Deaths:110
KDR:2.518
Accuracy:20.496% C-
HSR:27.076% C+
Kills:19,254
Deaths (as Heavy Assault):8,472
Deaths (to Heavy Assaults):9,005
KDR:2.27266
Kill Difference:10,782
Playtime:519.426 hours
Usage:27%
Score:12.923m
Score/min:415
Accuracy (listed only):26.263%
HSR (listed only):20.802%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
C**
Kills:3,872
Deaths:2,003
KDR:1.933
Accuracy:26.324% C**
HSR:17.175% D
NS-11C
C+
Kills:1,364
Deaths:1,044
KDR:1.307
Accuracy:23.791% C+
HSR:14.223% D-
GD-7F
C-
Kills:1,340
Deaths:1,395
KDR:0.961
Accuracy:22.747% C-
HSR:16.194% D
AF-19 Mercenary
B+
Kills:1,226
Deaths:750
KDR:1.635
Accuracy:24.809% B+
HSR:14.845% D--
AC-X11
C+
Kills:1,215
Deaths:844
KDR:1.440
Accuracy:25.520% C+
HSR:15.309% D*
19A Fortuna
D
Kills:1,162
Deaths:861
KDR:1.350
Accuracy:23.914% D
HSR:15.921% D-
NSX Tanto
C++
Kills:656
Deaths:327
KDR:2.006
Accuracy:27.793% C++
HSR:23.628% C
AF-57 Piston
C+
Kills:335
Deaths:334
KDR:1.003
Accuracy:38.196% C
HSR:13.134% C+
Warden
C*
Kills:143
Deaths:81
KDR:1.765
Accuracy:29.003% C*
HSR:16.783% D--
Gauss Compact S
A
Kills:119
Deaths:45
KDR:2.644
Accuracy:30.746% A
HSR:21.008% B+
AF-4A Bandit
C-
Kills:102
Deaths:51
KDR:2
Accuracy:23.625% C-
HSR:17.647% D
Kills:11,534
Deaths (as Engineer):7,735
Deaths (to Engineers):6,908
KDR:1.49114
Kill Difference:3,799
Playtime:851.391 hours
Usage:44%
Score:23.209m
Score/min:454
Accuracy (listed only):26.952%
HSR (listed only):16.897%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
C**
Kills:3,872
Deaths:2,003
KDR:1.933
Accuracy:26.324% C**
HSR:17.175% D
NS-11C
C+
Kills:1,364
Deaths:1,044
KDR:1.307
Accuracy:23.791% C+
HSR:14.223% D-
GD-7F
C-
Kills:1,340
Deaths:1,395
KDR:0.961
Accuracy:22.747% C-
HSR:16.194% D
AF-19 Mercenary
B+
Kills:1,226
Deaths:750
KDR:1.635
Accuracy:24.809% B+
HSR:14.845% D--
AC-X11
C+
Kills:1,215
Deaths:844
KDR:1.440
Accuracy:25.520% C+
HSR:15.309% D*
MGR-S1 Gladius
C+
Kills:1,186
Deaths:389
KDR:3.049
Accuracy:28.409% C+
HSR:20.320% C
NS-7 PDW
D
Kills:1,176
Deaths:1,233
KDR:0.954
Accuracy:20.983% D
HSR:12.670% D-
AF-4G Cyclone
C-
Kills:1,169
Deaths:694
KDR:1.684
Accuracy:26.129% C-
HSR:16.852% C-
AF-4 Cyclone
D
Kills:1,167
Deaths:1,239
KDR:0.942
Accuracy:22.077% D
HSR:12.168% D-
19A Fortuna
D
Kills:1,162
Deaths:861
KDR:1.350
Accuracy:23.914% D
HSR:15.921% D-
NSX Tanto
C++
Kills:656
Deaths:327
KDR:2.006
Accuracy:27.793% C++
HSR:23.628% C
Blitz GD-10
C++
Kills:612
Deaths:440
KDR:1.391
Accuracy:25.356% C++
HSR:10.948% D-
AF-57 Piston
C+
Kills:335
Deaths:334
KDR:1.003
Accuracy:38.196% C
HSR:13.134% C+
NSX Tengu
B+
Kills:169
Deaths:83
KDR:2.036
Accuracy:41.427% B+
HSR:14.201% D--
Gauss Compact S
A
Kills:119
Deaths:45
KDR:2.644
Accuracy:30.746% A
HSR:21.008% B+
AF-4A Bandit
C-
Kills:102
Deaths:51
KDR:2
Accuracy:23.625% C-
HSR:17.647% D
AF-4AE Cyclone
C++
Kills:101
Deaths:44
KDR:2.295
Accuracy:29.947% C++
HSR:13.861% D**
Kills:16,971
Deaths (as Light Assault):11,776
Deaths (to Light Assaults):5,480
KDR:1.44115
Kill Difference:5,195
Playtime:259.837 hours
Usage:13%
Score:7.202m
Score/min:462
Accuracy (listed only):27.164%
HSR (listed only):15.889%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
C+
Kills:1,186
Deaths:389
KDR:3.049
Accuracy:28.409% C+
HSR:20.320% C
NS-7 PDW
D
Kills:1,176
Deaths:1,233
KDR:0.954
Accuracy:20.983% D
HSR:12.670% D-
AF-4G Cyclone
C-
Kills:1,169
Deaths:694
KDR:1.684
Accuracy:26.129% C-
HSR:16.852% C-
AF-4 Cyclone
D
Kills:1,167
Deaths:1,239
KDR:0.942
Accuracy:22.077% D
HSR:12.168% D-
NC4-FB Mag-Shot
C+
Kills:684
Deaths:419
KDR:1.632
Accuracy:33.099% C+
HSR:14.181% D--
Blitz GD-10
C++
Kills:612
Deaths:440
KDR:1.391
Accuracy:25.356% C++
HSR:10.948% D-
NS-44 Commissioner
C+
Kills:581
Deaths:583
KDR:0.997
Accuracy:35.303% C+
HSR:18.072% C--
LA3 Desperado
C+
Kills:552
Deaths:421
KDR:1.311
Accuracy:29.070% C+
HSR:15.217% D
SAS-R
B+
Kills:398
Deaths:103
KDR:3.864
Accuracy:41.558% C*
HSR:71.859% B+
EM4 Longshot
C++
Kills:306
Deaths:128
KDR:2.391
Accuracy:40.715% C++
HSR:69.281% D*
NS-61 Emissary
C
Kills:283
Deaths:190
KDR:1.489
Accuracy:26.749% C
HSR:11.307% D-
NSX Tengu
B+
Kills:169
Deaths:83
KDR:2.036
Accuracy:41.427% B+
HSR:14.201% D--
NC4 Mag-Shot
C-
Kills:163
Deaths:167
KDR:0.976
Accuracy:23.870% C-
HSR:15.337% D
NSX Tomoe
C+
Kills:125
Deaths:37
KDR:3.378
Accuracy:28.214% C
HSR:36.800% C+
AF-4AE Cyclone
C++
Kills:101
Deaths:44
KDR:2.295
Accuracy:29.947% C++
HSR:13.861% D**
NS-357 Underboss
C--
Kills:89
Deaths:99
KDR:0.899
Accuracy:32.368% C--
HSR:14.607% D
LA8 Rebel
D
Kills:67
Deaths:80
KDR:0.838
Accuracy:26.089% D
HSR:11.940% D*
Kills:8,828
Deaths (as Infiltrator):6,349
Deaths (to Infiltrators):5,573
KDR:1.39046
Kill Difference:2,479
Playtime:63.773 hours
Usage:3%
Score:1.066m
Score/min:279
Accuracy (listed only):30.080%
HSR (listed only):22.331%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
C+
Kills:1,186
Deaths:389
KDR:3.049
Accuracy:28.409% C+
HSR:20.320% C
NS-7 PDW
D
Kills:1,176
Deaths:1,233
KDR:0.954
Accuracy:20.983% D
HSR:12.670% D-
Carnage AR
C-
Kills:1,170
Deaths:925
KDR:1.265
Accuracy:22.689% C-
HSR:16.838% C--
AF-4G Cyclone
C-
Kills:1,169
Deaths:694
KDR:1.684
Accuracy:26.129% C-
HSR:16.852% C-
AF-4 Cyclone
D
Kills:1,167
Deaths:1,239
KDR:0.942
Accuracy:22.077% D
HSR:12.168% D-
GR-22
D
Kills:1,162
Deaths:1,070
KDR:1.086
Accuracy:21.288% D
HSR:12.737% D-
Blitz GD-10
C++
Kills:612
Deaths:440
KDR:1.391
Accuracy:25.356% C++
HSR:10.948% D-
NC1 Gauss Rifle
B**
Kills:419
Deaths:186
KDR:2.253
Accuracy:28.159% B**
HSR:20.286% C+
AF-57 Piston
C+
Kills:335
Deaths:334
KDR:1.003
Accuracy:38.196% C
HSR:13.134% C+
Reaper DMR
D
Kills:190
Deaths:189
KDR:1.005
Accuracy:23.319% D
HSR:19.474% D
NSX Tengu
B+
Kills:169
Deaths:83
KDR:2.036
Accuracy:41.427% B+
HSR:14.201% D--
AF-4AE Cyclone
C++
Kills:101
Deaths:44
KDR:2.295
Accuracy:29.947% C++
HSR:13.861% D**
Kills:8,856
Deaths (as Combat Medic):6,826
Deaths (to Combat Medics):3,262
KDR:1.29739
Kill Difference:2,030
Playtime:180.499 hours
Usage:9%
Score:6.015m
Score/min:555
Accuracy (listed only):27.332%
HSR (listed only):15.291%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C--
Kills:517
Deaths:209
KDR:2.474
Accuracy:22.623% D-
HSR:12.379% C--
AF-41 Hacksaw
D-
Kills:494
Deaths:207
KDR:2.386
Accuracy:23.057% D-
HSR:12.146% D-
NS-20 Gorgon
C+
Kills:428
Deaths:130
KDR:3.292
Accuracy:22.616% C
HSR:18.458% C+
NS-20 Gorgon
C+
Kills:400
Deaths:130
KDR:3.077
Accuracy:22.738% C
HSR:18.250% C+
NS-10 Burster
C
Kills:68
Deaths:40
KDR:1.700
Accuracy:28.255% C
HSR:1.471% D**
NS-10 Burster
C+
Kills:56
Deaths:40
KDR:1.400
Accuracy:29.163% C+
HSR:3.571% D
NCM3 Raven
B+
Kills:56
Deaths:49
KDR:1.143
Accuracy:30.240% D*
HSR:3.571% B+
Kills:2,019
Deaths (as MAX Suit):402.500
Deaths (to MAX Suits):2,120
KDR:5.01615
Kill Difference:1,616.500
Playtime:53.466 hours
Usage:3%
Score:1.615m
Score/min:504
Accuracy (listed only):25.527%
HSR (listed only):9.978%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C*
Kills:869
V. Kills:146 N/A
Deaths:95
KDR:9.147
Accuracy:48.730% C+
KPH:113 C++
VKPH:19 C*
M30 Mustang AH
C+
Kills:444
V. Kills:31 N/A
Deaths:177
KDR:2.508
Accuracy:56.731% C+
KPH:51.100 C+
VKPH:3.600 C--
M20 Mustang
D
Kills:144
V. Kills:112 127%
Deaths:213
KDR:0.676
Accuracy:23.201% D*
KPH:7.100 D
VKPH:5.500 D
Vortek Rotary
D
Kills:83
V. Kills:64 128%
Deaths:130
KDR:0.638
Accuracy:24.766% D*
KPH:6.500 D
VKPH:5 D-
Kills:1,540 (671 + 0)
Deaths:615
KDR:2.504
VKDR:0.574
Vehicle Kills:353
Kill Difference:925
Playtime:49.483 hours
Usage:3%
Score:0.757m
Score/min:255
Piloting Accuracy:24.766%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:395
V. Kills:53 N/A
Deaths:42
KDR:9.405
Accuracy:41.828% C+
KPH:54.700 C+
VKPH:7.300 C+
C150 Dalton
C++
Kills:233
V. Kills:155 149%
Deaths:70
KDR:3.329
Accuracy:40.696% C++
KPH:19.300 D
VKPH:12.900 D-
Dual-75 Duster
B*
Kills:154
V. Kills:5 N/A
Deaths:13
KDR:11.846
Accuracy:44.725% B*
KPH:119.400 B+
VKPH:3.900 C-
AP30 Shredder
C--
Kills:76
V. Kills:60 125%
Deaths:17
KDR:4.471
Accuracy:20.368% D*
KPH:17.600 D
VKPH:13.900 C--
Kills:858 (0 + 858)
Deaths:142
KDR:6.042
VKDR:1.923
Vehicle Kills:273
Kill Difference:716
Playtime:24.890 hours
Usage:1%
Score:0.583m
Score/min:390
Piloting Accuracy:N/A%
Gunner Accuracy:20.368%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:473
V. Kills:74 N/A
Deaths:45
KDR:10.511
Accuracy:55.786% B*
KPH:76.200 B++
VKPH:11.900 B**
C75 Viper
B**
Kills:336
V. Kills:43 N/A
Deaths:41
KDR:8.195
Accuracy:34.824% C
KPH:56.500 B**
VKPH:7.200 C++
L100 Python AP
C*
Kills:278
V. Kills:157 176%
Deaths:51
KDR:5.451
Accuracy:48.643% D
KPH:31.100 C*
VKPH:17.500 C+
Skyguard
C+
Kills:84
V. Kills:64 129%
Deaths:27
KDR:3.111
Accuracy:25.696% D
KPH:12.200 C+
VKPH:9.300 C+
L100 Python HEAT
C--
Kills:52
V. Kills:15 325%
Deaths:14
KDR:3.714
Accuracy:42.972% D-
KPH:23.100 C--
VKPH:6.700 D--
Kills:1,223 (1,223 + 0)
Deaths:178
KDR:6.871
VKDR:1.983
Vehicle Kills:353
Kill Difference:1,045
Playtime:30.208 hours
Usage:2%
Score:0.705m
Score/min:389
Driving Accuracy:42.972%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:2,981
V. Kills:1,724 173%
Deaths:330
KDR:9.033
Accuracy:45.582% C-
KPH:30.600 B**
VKPH:17.700 B+
Enforcer ML85
B+
Kills:1,152
V. Kills:812 142%
Deaths:143
KDR:8.056
Accuracy:43.525% C**
KPH:26.900 B+
VKPH:19 C**
Titan-150 HESH
B+
Kills:854
V. Kills:152 N/A
Deaths:40
KDR:21.350
Accuracy:45.555% C
KPH:52.100 B+
VKPH:9.300 B+
E540 Halberd
B+
Kills:499
V. Kills:249 200%
Deaths:49
KDR:10.184
Accuracy:48.817% B+
KPH:32.900 B+
VKPH:16.400 C++
C85 Canister
B++
Kills:413
V. Kills:16 N/A
Deaths:14
KDR:29.500
Accuracy:42.423% B+
KPH:109.500 B++
VKPH:4.200 C+
Titan-150 HEAT
C**
Kills:147
V. Kills:43 334%
Deaths:13
KDR:11.308
Accuracy:40.611% D
KPH:24.100 C**
VKPH:7.100 C-
M96 Mjolnir
A**
Kills:116
V. Kills:56 204%
Deaths:7
KDR:16.571
Accuracy:48.596% A
KPH:79.100 A**
VKPH:38.200 A++
M20 Basilisk
B++
Kills:62
V. Kills:16 365%
Deaths:10
KDR:6.200
Accuracy:25.848% C-
KPH:28.100 B++
VKPH:7.300 C++
Kills:6,224 (3,982 + 2,242)
Deaths:606
KDR:10.271
VKDR:5.063
Vehicle Kills:3,068
Kill Difference:5,618
Playtime:185.403 hours
Usage:10%
Score:4.673m
Score/min:420
Driving Accuracy:40.611%
Gunner Accuracy:25.848%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:857
V. Kills:61 N/A
Deaths:76
KDR:11.276
Accuracy:46.322% C+
KPH:134.700 C**
VKPH:9.600 B+
M96 Mjolnir-H
B+
Kills:349
V. Kills:240 145%
Deaths:64
KDR:5.453
Accuracy:53.584% B
KPH:59.200 B+
VKPH:40.700 B+
M12 Kobalt-H
B**
Kills:153
V. Kills:3 N/A
Deaths:7
KDR:21.857
Accuracy:23.840% C*
KPH:201.100 B**
VKPH:3.900 C+
E540 Halberd-H
C-
Kills:121
V. Kills:53 224%
Deaths:23
KDR:5.261
Accuracy:51.882% C--
KPH:29.200 C-
VKPH:12.800 D--
Enforcer ML65-H
B*
Kills:59
V. Kills:41 140%
Deaths:11
KDR:5.364
Accuracy:49.678% D-
KPH:48.700 B*
VKPH:33.800 B+
Kills:1,539 (0 + 1,539)
Deaths:181
KDR:8.503
VKDR:2.199
Vehicle Kills:398
Kill Difference:1,358
Playtime:18.365 hours
Usage:1%
Score:0.593m
Score/min:538
Driving Accuracy:N/A%
Gunner Accuracy:49.678%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B
Kills:565
V. Kills:122 459%
Deaths:56
KDR:10.089
Accuracy:33.393% C
KPH:54.100 C++
VKPH:11.700 B
M12 Kobalt
A
Kills:470
V. Kills:21 N/A
Deaths:23
KDR:20.435
Accuracy:17.288% C+
KPH:90.400 B+
VKPH:4 A
M40 Fury
C*
Kills:397
V. Kills:78 N/A
Deaths:36
KDR:11.028
Accuracy:31.591% D
KPH:62.100 C*
VKPH:12.200 C*
M20 Basilisk
B+
Kills:239
V. Kills:95 249%
Deaths:49
KDR:4.878
Accuracy:32.429% D
KPH:22.900 C**
VKPH:9.100 B+
M12 Kobalt
C--
Kills:173
V. Kills:5 N/A
Deaths:8
KDR:21.625
Accuracy:14.574% D-
KPH:58.400 C--
VKPH:1.700 D
M20 Basilisk
B+
Kills:161
V. Kills:51 310%
Deaths:33
KDR:4.879
Accuracy:33.331% C-
KPH:26.700 B+
VKPH:8.400 C+
M60-G Bulldog
C+
Kills:111
V. Kills:26 411%
Deaths:17
KDR:6.529
Accuracy:30.450% C-
KPH:24.600 C
VKPH:5.800 C+
Kills:2,116 (0 + 2,116)
Deaths:222
KDR:9.532
VKDR:1.793
Vehicle Kills:398
Kill Difference:1,894
Playtime:45.983 hours
Usage:2%
Score:1.203m
Score/min:436
Driving Accuracy:N/A%
Gunner Accuracy:30.450%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
N/A
Kills:50
V. Kills:7 N/A
Deaths:71
KDR:0.704
Accuracy:43.173% N/A
KPH:13.200 N/A
VKPH:1.900 N/A
Kills:50 (50 + 0)
Deaths:71
KDR:0.704
VKDR:0.099
Vehicle Kills:7
Kill Difference:21
Playtime:3.781 hours
Usage:0%
Score:0.025m
Score/min:112
Driving Accuracy:43.173%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 8,8618,7993,4202.573C++0.5526.289%C*21.173%D59.5BN/A173147.9h10.7C40.8C++
Razor GD-23 3,9163,8722,0031.933B*0.0926.324%C**17.175%D37.5B+N/A126103.3h11.2B+42.4B+
Titan-150 AP 4,7052,9813309.033B+7.0145.582%C-5.099%B**30.5B**17.7B+44697.6h3.8B*8.3B++
C-4 2,7602,1781,3261.643C++0.3826.005%C*N/A101.8B+27.2C+96421.4h1.1B*4.3B++
GD-22S 1,8481,8308912.054C*0.0325.416%B21.421%C53.4B+N/A22034.3h10.3C**40.7B
NS-11C 1,3761,3641,0441.307C**0.7123.791%C+14.223%D-29.5C++N/A9346.2h14.2C++59.7C++
GD-7F 1,3581,3401,3950.961C+1.0622.747%C-16.194%D21.5CN/A9662.4h14.3C62.7C+
NC6 Gauss SAW 1,3291,3177461.765B0.2620.427%C+18.679%D46.4B+N/A20128.4h9.8C++48C*
NC6A GODSAW 1,3141,3024692.776C**0.7626.543%C20.2%D-55.9C+N/A18523.3h11C+41.4C-
EM1 1,2441,2328461.456C++0.5621.747%C+20.455%C+38.7C+N/A10931.8h14.3C65.9C+
AF-19 Mercenary 1,2421,2267501.635B++0.3924.809%B+14.845%D--29.6B+N/A17441.4h11.8B47.6B+
AC-X11 1,2261,2158441.44B0.5825.52%C+15.309%D*26.4C+N/A13946h10.6C+41.4C++
MGR-L1 Promise 1,2321,2113963.058B++1.0426.527%C*23.204%C-70B+1.2B*30117.3h13.3C++50.2C**
MGR-S1 Gladius 1,1921,1863893.049B*1.0328.409%C+20.32%C62.8B+N/A18618.9h9.7C++34.2C*
EM6 1,1891,1815332.216C**0.2023.95%C**19.814%D51.6C**N/A20022.9h12.1C-50.4C++
NS-7 PDW 1,1861,1761,2330.954C+1.0720.983%D12.67%D-17.6C--N/A9166.7h18D85.8C-
Carnage AR 1,1721,1709251.265C+0.7622.689%C-16.838%C--31.8C+N/A15136.8h13.4C+59.2C+
AF-4G Cyclone 1,1781,1696941.684C+0.3426.129%C-16.852%C-38.1C-N/A11130.7h11.1C-42.7C
AF-4 Cyclone 1,1891,1671,2390.942C1.0822.077%D12.168%D-21.8C--N/A15853.6h13.2D59.9C-
19A Fortuna 1,1831,1628611.35C+0.6723.914%D15.921%D-28.2CN/A7441.2h12.2D--51D-
GR-22 1,1691,1621,0701.086C+0.9321.288%D12.737%D-26.6CN/A12743.7h13.6C+63.9C
NS-15M1 1,1691,1555692.03B+0.0122.642%C+18.009%D49.1C**N/A19923.5h13.1C+58C++
Enforcer ML85 1,9641,1521438.056B++6.0443.525%C**1.91%C+26.9B+19C**42642.8h11.9C**27.4B+
Frag Grenade 9038871887N/A884.9848.461%C**N/A554.4C++10B**22131.6h3.3B6.8B+
Breaker Rocket Pods 1,015869959.147C++7.1348.73%C+N/A112.9C++19C*6297.7h11.3B++23.1B+
C85 Canister-H 9188577611.276C+9.2646.322%C+10.735%C133.9C**9.5B+5166.4h5.1B11B
Titan-150 HESH 1,0068544021.35B**19.3345.555%CN/A52.1B+9.3B+25316.4h2.5B*5.5B+
NC4-FB Mag-Shot 6896844191.632C++0.3933.099%C+14.181%D--67.7C*N/A20110.1h6.6C+20C++
NSX Tanto 6646563272.006B+0.0127.793%C++23.628%C40.5C++N/A15816.2h13.4C++48.2C*
Blitz GD-10 6186124401.391C*0.6325.356%C++10.948%D-36.4C**N/A18816.8h13.9C**54.9C**
Shrike 9066105271.157B+0.8659.363%C*1.803%D33.9B++16.4B+34418h5.2B+8.7B+
NS-44 Commissioner 5965815830.997C+1.0235.303%C+18.072%C--44.7C**1.2A++20613h4.1C11.6C+
NC6S Gauss SAW S 5775682212.57B++0.5526.09%B+25.176%C++59.2B+N/A1919.6h11.2C+42.7C*
M40 Fury 6875655610.089B+8.0733.393%C1.947%C**54.3C++11.7B61310.4h12.2C*36.7C++
LA3 Desperado 5555524211.311B0.7129.07%C+15.217%D60.7B*N/A2069.1h8.1B27.7B
Tank Mine 8465372302.335C+0.3133.369%C+N/A101.3C+58.3C14415.3h2.3C-6.9C+
AF-41 Hacksaw 5255172092.474C+0.4522.623%D-12.379%C--33.8C++N/A17115.3h5.7B+25.4C+
E540 Halberd 7484994910.184B+8.1648.817%B+2.204%D32.8B+16.4C++41615.2h5B+10.3B++
AF-41 Hacksaw 5004942072.386C+0.3723.057%D-12.146%D-33.2C+N/A16614.9h6B+26.2C+
L100 Python HESH 5474734510.511C+8.4955.786%B*N/A76.3B++11.9B**4716.2h2.7B+4.8B++
M12 Kobalt 4914702320.435B++18.4117.288%C+21.489%B++90.4B+4A4005.2h17.3B99.8C**
M30 Mustang AH 4754441772.508C0.4956.731%C+1.351%C+51C+3.6C--2588.7h6.1B+10.8B+
NS-20 Gorgon 4444281303.292M1.2722.616%C18.458%C+38.9A*1.5C++12211h22.3B*98.5B+
NC1 Gauss Rifle 4244191862.253B++0.2328.159%B**20.286%C+48.2B**N/A3848.7h11.3B+40.1B++
C85 Canister 4294131429.5B+27.4842.423%B+10.412%D-108.7B++4.2C+4173.8h6.3B+14.9B+
NS-20 Gorgon 4144001303.077M1.0622.738%C18.25%C+36.4A++1.3C+10611h23.8B*104.6B+
SAS-R 4003981033.864C**1.8441.558%C*71.859%B+46.8C*N/A2758.5h2.6D6.4C+
M40 Fury 4753973611.028B+9.0131.591%D1.008%D-62C*12.2C*8476.4h10.8B34C*
L105 Zephyr 448395429.405C+7.3841.828%C+1.266%B++54.9C+7.4C+5797.2h5.5B13.1C**
NC05 Jackhammer 3863822711.41C+0.6148.766%B+13.613%C47.2C++N/A2698.1h5.3C10.8C++
M40 Fury 4633801920B+17.9847.13%C1.316%C79.2C+17.3C+2874.8h10.4B+22.1B+
M96 Mjolnir-H 589349645.453B+3.4353.584%B1.146%C*59.2B+40.7B+6455.9h30.1B++56.1B++
C75 Viper 379336418.195B+6.1734.824%C1.19%C56.9B**7.3C++4025.9h7.3B*21B++
AF-57 Piston 3353353341.003C1.0238.196%C13.134%C+42.9C*N/A2717.8h4.6C+12.1C++
MANA Anti-Vehicle Turret 6393302151.535U0.4943.495%UN/A3300U3090U956210.1h7.5T*17.2T*
EM4 Longshot 3073061282.391C0.3740.715%C++69.281%D*26.6CN/A11911.5h2.7D-6.7C
NS Decimator 4132972011.478B+0.5456.834%C--1.684%D42.4B+16.6C++4637h3.9B+6.8B+
NS-61 Emissary 2862831901.489B*0.5326.749%C11.307%D-45.6B++N/A1446.2h12.2C**45.7C++
L100 Python AP 435278515.451C**3.4348.643%D5.036%B**31.2C**17.6C+3958.9h5.2B++10.7B+
NSX Naginata 2792771102.518B*0.5020.496%C-27.076%C+46.9C++N/A1505.9h12C+58.6C+
Mag-Cutter 27124611,6840.021C+2.0030.957%C++N/A0.5C+N/A3500h2.5C*8B
M20 Basilisk 334239494.878B**2.8632.429%D7.113%B23C**9.1B+25510.4h72.3B++223B+
Spear Anti-Vehicle Phalanx Turret 346238278.815C**6.7937.563%C--4.202%C+35.5C16.1D3836.7h6.6B17.6B
C150 Dalton 388233703.329C1.3140.696%C++N/A19.3D12.8D-31812.1h6.3D15.4C
Sticky Grenade 2152151215N/A212.9843.872%D--N/A716.7DN/A35170.3h2.1C++4.8C+
Reaper DMR 1941901891.005C1.0223.319%D19.474%D23.5DN/A1468.1h12.5D**53.7D-
Bouncing Betty 180179702.557C--0.5447.218%C*N/A119.3C+N/A7081.5h1.7B+3.5B++
M12 Kobalt 178173821.625B**19.6014.574%D-17.919%C+57.7C--1.7D2893h18.6C+127.9C
Anti-Vehicle Grenade 2091731173N/A170.9840.881%D*N/A288.3C--60C26450.6h5.3C++12.9C
NSX Tengu 171169832.036B+0.0241.427%B+14.201%D--52.8BN/A1683.2h12C*28.9B
NC4 Mag-Shot 1631631670.976C**1.0423.87%C-15.337%D36.2B+N/A2344.5h7.6C++31.9C++
M20 Basilisk 212161334.879B**2.8633.331%C-5.59%C+26.8B+8.5C+2936h72.9B++218.6B+
Dual-75 Duster 1591541311.846C+9.8344.725%B*N/A118.5B+3.8C--3101.3h3.8A8.5B**
M12 Kobalt-H 156153721.857C++19.8423.84%C*24.183%A++191.3B**3.8C+5220.8h13.2C*55.5B+
Titan-150 HEAT 1901471311.308B**9.2940.611%D2.721%C24.1C**7C-3696.1h3.1B**7.6B*
M20 Mustang 2561442130.676C-1.3423.201%D*2.083%C+7.1D5.5D19520.4h108.3C**466.9C+
Warden 146143811.765B++0.2629.003%C*16.783%D--26C++N/A1695.5h9.9C+34C*
The Slasher 1481406,9640.02D2.0024.144%D-7.143%C-0.5C--N/A2292.6h2B8.3C+
NS Victory 1591388,7140.016D2.0023.187%C--2.174%D--0.4CN/A1360.2h2.5D10.6C
NSX Tomoe 125125373.378B**1.3628.214%C36.8%C+48.1C*N/A1652.6h15.5C-55C
M12 Kobalt 130123430.75C+28.7319.832%D13.821%D--111.8C+6.4B**3671.1h17C++86C+
E540 Halberd-H 174121235.261C+3.2451.882%C--1.653%C29.5C-12.9D--3254.1h5.8B+11.2C*
Gauss Compact S 119119452.644A+0.6230.746%A21.008%B+91.5SN/A5251.3h9.5B+30.7B++
M96 Mjolnir 172116716.571A**14.5548.596%AN/A77.3A**37.3A+8461.5h23.3A47.9B**
M60-A Bulldog 131113234.913C+2.8928.39%D1.77%C++25.7C-4.1C--3794.4h5.7C+20.2C
M60-G Bulldog 137111176.529B4.5130.45%C-1.802%D24.7C5.8C+1944.5h7.8C25.6C
MANA Anti-Personnel Turret 106104412.537N/A0.5218.073%UN/A1040U20U4725300.1h30.6T*169.3T*
AF-4A Bandit 102102512B+0.0223.625%C-17.647%D26.8CN/A1973.8h10.6C++44.7C+
NS-R3 Swarm 2421011020.99A++1.0362.076%CN/A8.3B11.7B**14112.1h25.8B*41.5B*
AF-4AE Cyclone 101101442.295C**0.2729.947%C++13.861%D**48.1CN/A2032.1h11.7D-39C
NS-357 Underboss 9089990.899C+1.1232.368%C--14.607%D49.4C**N/A2801.8h4.1C++12.8C+
Skyguard 14884273.111C**1.0925.696%D1.19%D-12.2C+9.3C+2906.9h121.6B+473.2C++
Vortek Rotary 147831300.638C1.3824.766%D*2.41%C+6.5D5D-12212.7h65.2B+263.3C*
Hawk GD-68 14283711.169B+0.8562.403%C+1.205%D-14.3C+10.2C+3855.8h7.8C++12.4C*
AP30 Shredder 13676174.471C+2.4520.368%D*1.316%D17.7D14C--3004.3h96.9C475.5D--
Aspis Anti-Aircraft Phalanx Turret 14570145B+2.9823.552%CN/A9.5C10.1C2597.4h138.2C**586.6C++
NS-10 Burster 13968401.7B**0.3228.255%C1.471%D**4.9C+5.1B*14513.8h179.5C635.2C+
LA8 Rebel 6967800.838C+1.1826.089%D11.94%D*33.5C++1A2022h7.3C--28.1C
M60-A Bulldog 726296.889C4.8737.952%D-N/A17.7D2.9C1533.5h6.9C--18.3D
M20 Basilisk 7862106.2B**4.1825.848%C-6.452%C*28.2B++7.3C++2712.2h48.4B**187.3B++
Rocklet Rifle 12860650.923B1.1044.119%D--N/A30C++34B+6082h28.4B+64.3C**
Enforcer ML65-H 10059115.364C**3.3449.678%D-1.695%C+49.2B*34.2B+8661.2h10.5B*21.1B++
Auraxium Mag-Cutter 57571,8230.031C+1.9924.263%C5.263%C+0.7CN/A376.4h1.9B+7.7C**
NS-10 Burster 9656401.4B+0.6229.163%C+3.571%D5.1C+3.6C+13611h166C++569.3C++
NCM3 Raven 8556491.143C*0.8830.24%D*3.571%B+9.8C+5.1D1835.7h25.7C++84.9C
L100 Python HEAT 6752143.714C1.6942.972%D-N/A22.6D6.5D--4052.3h4.1B++9.6B+
NS Annihilator 10652670.776B++1.2480.892%C**N/A10.4B10.8B++3405h9.8B*12.1B*
M40 Fury-F 5750710.704C1.3243.173%C-2%A+13.2D1.8D-1123.8h8.6B+19.9B

Consumables
  Name Deaths Consumed Time Equipped
Nano-Repair Grenade01770h
Motion Spotter01890.1h
Spawn Beacon201,8741.9h
Nano-Armor Kit6271,073,13777.9h
Anti-Vehicle MANA Turret183702.8h
Medical Applicator683257,24220.2h
Medical Kit5986,7857.5h
Nanite Revive Grenade08360.2h
Deconstruction Tool01950.1h
Spitfire Auto-Turret95800.6h
Anti-Infantry MANA Turret62950.5h
Ammunition Package494,0572.9h
Shield Recharging Field21250.1h
WLT-Howler Mining Laser02420.2h
Hardlight Barrier71960.2h
Recon Detection Device121,4382.2h

Check the help document for the dictionary if you want to learn more about words used here.


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