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Cold Blooded NiebieskiGeneral[KAIN] NiebieskiGeneral
NC BR 98

KDR: 1.44

Score: 18.1m

Last Seen: Jun 16th, 2017 6:53 PM
- OFFLINE - 147.3 hour(s)

Rank 98 (120) of the New Conglomerate on Cobalt
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor Blitz GD-10 NS-15M2 Razor GD-23 NC6 Gauss SAW EM6 GD-22S NC05 Jackhammer AE
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $587,970 MLG Score: 470
Fun Score: N/A
Cheeseburgers Flipped: 335TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.919%25.504%5331991915,3351.435320.006

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.45%0.043C+0.924B*0.279C*HEAD ++ (~15.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.50.345C**10.30.268C*39.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.002%1.173%15649341,5357594362.01974351%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.259%-1.649F-0.484D0.381

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
174.8-0.127C38.40.251C*136.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.737%2.941%23159331,90411457921.66288240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.991%-0.067C+-0.017C+-0.272

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.30.687B+4.90.616B+7.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.867%9.048%241109282,54210287922.47036321%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.982%-0.713D-1.393A0.622

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.30.619B+11.80.67B+30.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.578%66.585%2413935820149470.548862

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.029%-0.879D---0.041C+0.092

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.093C+2.50.179C++6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.841%15.66%241193753070860.748587

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.939D--0.387C**-1.561

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.083C+3.60.252C*8.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
18.1m444.3%321 (19.3k)261 (15.7k)1.4417432,19422,3301.6861298 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC938201818.691%17.631%33003:0610

36% Engineer29% Heavy Assault8% Infiltrator18% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 2nd, 2015 6:08 PMSep 3rd, 2016 7:03 PMJun 18th, 2017 12:41 AM (5d) (PST)Jun 16th, 2017 3:35 PM (6d) (PST)Jun 16th, 2017 2:53 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5351823530.4650.3220.0822.2920.051470

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,09510,93921,15628195138315,659

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1154.5h/48.1d 5,457 5,676 10,746 158.8k 1,349 3,079 3,542 37.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B
Kills:1,494
Deaths:1,005
KDR:1.487
Accuracy:20.968% D
HSR:26.104% B
NS-15M2
C*
Kills:1,171
Deaths:862
KDR:1.358
Accuracy:19.140% D
HSR:24.936% C*
NC6 Gauss SAW
B**
Kills:1,161
Deaths:1,112
KDR:1.044
Accuracy:17.479% C
HSR:28.338% B**
EM6
B**
Kills:1,160
Deaths:677
KDR:1.713
Accuracy:23.464% B+
HSR:28.621% B**
GD-22S
B++
Kills:1,160
Deaths:722
KDR:1.607
Accuracy:23.569% C**
HSR:26.724% B++
NC05 Jackhammer AE
B
Kills:1,159
Deaths:979
KDR:1.184
Accuracy:38.119% D*
HSR:17.429% B
NSX Naginata
A
Kills:1,159
Deaths:597
KDR:1.941
Accuracy:19.909% C-
HSR:36.497% A
NC6A GODSAW
B+
Kills:1,068
Deaths:545
KDR:1.960
Accuracy:23.492% D
HSR:28.464% B+
NC05 Jackhammer
B**
Kills:611
Deaths:311
KDR:1.965
Accuracy:44.824% C++
HSR:18.658% B**
Kills:10,143
Deaths (as Heavy Assault):6,810
Deaths (to Heavy Assaults):6,070
KDR:1.48943
Kill Difference:3,333
Playtime:339.060 hours
Usage:29%
Score:5.933m
Score/min:292
Accuracy (listed only):25.663%
HSR (listed only):26.197%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
B++
Kills:1,168
Deaths:1,161
KDR:1.006
Accuracy:22.857% C+
HSR:23.116% B++
AF-19 Mercenary
B*
Kills:1,153
Deaths:1,839
KDR:0.627
Accuracy:18.284% D
HSR:25.585% B*
NS-11C
B+
Kills:623
Deaths:445
KDR:1.400
Accuracy:21.456% C
HSR:20.225% B+
Mauler S6
C*
Kills:530
Deaths:560
KDR:0.946
Accuracy:29.841% D--
HSR:15.660% C*
Gauss Compact S
A
Kills:370
Deaths:472
KDR:0.784
Accuracy:18.219% D--
HSR:24.595% A
NSX Tanto
B+
Kills:94
Deaths:63
KDR:1.492
Accuracy:22.400% D
HSR:28.723% B+
Kills:3,938
Deaths (as Engineer):4,540
Deaths (to Engineers):4,492
KDR:0.8674
Kill Difference:602
Playtime:420.311 hours
Usage:36%
Score:6.599m
Score/min:262
Accuracy (listed only):22.176%
HSR (listed only):22.984%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
B
Kills:1,178
Deaths:1,378
KDR:0.855
Accuracy:19.995% D
HSR:17.233% B
Razor GD-23
B++
Kills:1,168
Deaths:1,161
KDR:1.006
Accuracy:22.857% C+
HSR:23.116% B++
AF-19 Mercenary
B*
Kills:1,153
Deaths:1,839
KDR:0.627
Accuracy:18.284% D
HSR:25.585% B*
NS-11C
B+
Kills:623
Deaths:445
KDR:1.400
Accuracy:21.456% C
HSR:20.225% B+
Mauler S6
C*
Kills:530
Deaths:560
KDR:0.946
Accuracy:29.841% D--
HSR:15.660% C*
NS-7 PDW
C*
Kills:435
Deaths:291
KDR:1.495
Accuracy:25.324% C*
HSR:15.402% C
AF-4 Cyclone
B
Kills:414
Deaths:309
KDR:1.340
Accuracy:25.082% C+
HSR:19.324% B
Gauss Compact S
A
Kills:370
Deaths:472
KDR:0.784
Accuracy:18.219% D--
HSR:24.595% A
NSX Tanto
B+
Kills:94
Deaths:63
KDR:1.492
Accuracy:22.400% D
HSR:28.723% B+
AF-4AE Cyclone
C+
Kills:67
Deaths:47
KDR:1.426
Accuracy:26.599% C--
HSR:22.388% C+
Kills:6,032
Deaths (as Light Assault):6,565
Deaths (to Light Assaults):3,456
KDR:0.91881
Kill Difference:533
Playtime:207.901 hours
Usage:18%
Score:2.735m
Score/min:219
Accuracy (listed only):23.006%
HSR (listed only):21.225%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
B
Kills:1,178
Deaths:1,378
KDR:0.855
Accuracy:19.995% D
HSR:17.233% B
NS-44 Commissioner AE
C-
Kills:661
Deaths:733
KDR:0.902
Accuracy:27.675% F
HSR:20.424% C-
NS-7 PDW
C*
Kills:435
Deaths:291
KDR:1.495
Accuracy:25.324% C*
HSR:15.402% C
AF-4 Cyclone
B
Kills:414
Deaths:309
KDR:1.340
Accuracy:25.082% C+
HSR:19.324% B
SAS-R
D
Kills:386
Deaths:155
KDR:2.490
Accuracy:33.345% D-
HSR:60.363% D
NS-44 Commissioner
C++
Kills:316
Deaths:401
KDR:0.788
Accuracy:25.916% D*
HSR:21.203% C++
NSX Tomoe
B**
Kills:241
Deaths:110
KDR:2.191
Accuracy:21.630% D**
HSR:46.473% B**
EM4 Longshot
B+
Kills:235
Deaths:117
KDR:2.009
Accuracy:29.798% D**
HSR:80.851% B+
NC14 Bolt Driver
D*
Kills:199
Deaths:198
KDR:1.005
Accuracy:25.250% D**
HSR:61.809% D*
NS-AM7 Archer
A+
Kills:80
Deaths:185
KDR:0.432
Accuracy:42.111% F-
HSR:35% A+
AF-4AE Cyclone
C+
Kills:67
Deaths:47
KDR:1.426
Accuracy:26.599% C--
HSR:22.388% C+
Kills:4,212
Deaths (as Infiltrator):3,924
Deaths (to Infiltrators):3,597
KDR:1.07339
Kill Difference:288
Playtime:96.040 hours
Usage:8%
Score:1.194m
Score/min:207
Accuracy (listed only):27.520%
HSR (listed only):36.406%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
B
Kills:1,178
Deaths:1,378
KDR:0.855
Accuracy:19.995% D
HSR:17.233% B
NC1 Gauss Rifle
B+
Kills:612
Deaths:776
KDR:0.789
Accuracy:19.824% C-
HSR:21.895% B+
Mauler S6
C*
Kills:530
Deaths:560
KDR:0.946
Accuracy:29.841% D--
HSR:15.660% C*
NS-7 PDW
C*
Kills:435
Deaths:291
KDR:1.495
Accuracy:25.324% C*
HSR:15.402% C
AF-4 Cyclone
B
Kills:414
Deaths:309
KDR:1.340
Accuracy:25.082% C+
HSR:19.324% B
AF-4AE Cyclone
C+
Kills:67
Deaths:47
KDR:1.426
Accuracy:26.599% C--
HSR:22.388% C+
Kills:3,236
Deaths (as Combat Medic):3,361
Deaths (to Combat Medics):2,043
KDR:0.96281
Kill Difference:125
Playtime:44.188 hours
Usage:4%
Score:0.777m
Score/min:293
Accuracy (listed only):24.444%
HSR (listed only):18.650%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:781
Deaths:237
KDR:3.295
Accuracy:17.873% D*
HSR:13.316% C+
AF-41 Hacksaw
B+
Kills:689
Deaths:237
KDR:2.907
Accuracy:18.898% D*
HSR:16.110% B+
NCM3 Raven
C--
Kills:94
Deaths:120
KDR:0.783
Accuracy:34.406% C--
HSR:1.064% D*
NCM3 Raven
C
Kills:71
Deaths:120
KDR:0.592
Accuracy:35.448% C
HSR:1.408% D--
Kills:1,635
Deaths (as MAX Suit):357
Deaths (to MAX Suits):1,171
KDR:4.57983
Kill Difference:1,278
Playtime:41.901 hours
Usage:4%
Score:0.838m
Score/min:333
Accuracy (listed only):26.656%
HSR (listed only):7.975%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C++
Kills:1,011
V. Kills:96 N/A
Deaths:174
KDR:5.810
Accuracy:46.624% C
KPH:89.100 C++
VKPH:8.500 D
M20 Mustang
C--
Kills:269
V. Kills:247 108%
Deaths:522
KDR:0.515
Accuracy:18.786% F-
KPH:6.400 C--
VKPH:5.900 D
M30 Mustang AH
D-
Kills:185
V. Kills:6 N/A
Deaths:153
KDR:1.209
Accuracy:43.163% F
KPH:19.400 D-
VKPH:0.600 D*
Vortek Rotary
C**
Kills:70
V. Kills:54 127%
Deaths:42
KDR:1.667
Accuracy:21.052% F
KPH:12.400 C**
VKPH:9.500 C+
Kills:1,535 (524 + 0)
Deaths:891
KDR:1.723
VKDR:0.452
Vehicle Kills:403
Kill Difference:644
Playtime:68.343 hours
Usage:6%
Score:0.523m
Score/min:128
Piloting Accuracy:21.052%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:785
V. Kills:63 N/A
Deaths:71
KDR:11.056
Accuracy:44.029% C-
KPH:60.400 B+
VKPH:4.800 D
C75 Viper
B+
Kills:254
V. Kills:50 N/A
Deaths:56
KDR:4.536
Accuracy:30.919% D
KPH:36.600 B+
VKPH:7.200 C**
Kills:1,039 (1,039 + 0)
Deaths:127
KDR:8.181
VKDR:0.890
Vehicle Kills:113
Kill Difference:912
Playtime:19.944 hours
Usage:2%
Score:0.234m
Score/min:196
Driving Accuracy:30.919%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C+
Kills:699
V. Kills:545 128%
Deaths:199
KDR:3.513
Accuracy:44.971% C-
KPH:17.500 C+
VKPH:13.700 C
Titan-150 HEAT
B*
Kills:103
V. Kills:52 194%
Deaths:32
KDR:3.219
Accuracy:44.883% C+
KPH:23.500 B+
VKPH:11.900 B*
Enforcer ML85
C++
Kills:101
V. Kills:90 111%
Deaths:28
KDR:3.607
Accuracy:37.224% C
KPH:20.500 C+
VKPH:18.300 C++
E540 Halberd
C*
Kills:98
V. Kills:72 134%
Deaths:18
KDR:5.444
Accuracy:43.209% C+
KPH:22.900 C
VKPH:16.800 C*
Titan-150 HESH
B+
Kills:63
V. Kills:14 420%
Deaths:6
KDR:10.500
Accuracy:39.771% D
KPH:35.700 C+
VKPH:7.900 B+
Kills:1,064 (865 + 199)
Deaths:283
KDR:3.760
VKDR:2.731
Vehicle Kills:773
Kill Difference:781
Playtime:55.227 hours
Usage:5%
Score:0.820m
Score/min:247
Driving Accuracy:39.771%
Gunner Accuracy:43.209%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:711
V. Kills:23 N/A
Deaths:59
KDR:12.051
Accuracy:39.490% C--
KPH:137.600 B+
VKPH:4.500 D
E540 Halberd-H
B+
Kills:638
V. Kills:342 186%
Deaths:82
KDR:7.780
Accuracy:48.673% D-
KPH:41.400 B+
VKPH:22.200 C*
M96 Mjolnir-H
C
Kills:109
V. Kills:127 85%
Deaths:54
KDR:2.019
Accuracy:38.877% D**
KPH:26.400 C
VKPH:30.800 C-
M12 Kobalt-H
C
Kills:87
V. Kills: N/A
Deaths:2
KDR:43.500
Accuracy:16.300% D-
KPH:91.400 C
VKPH:0 D**
Kills:1,545 (0 + 1,545)
Deaths:197
KDR:7.843
VKDR:2.497
Vehicle Kills:492
Kill Difference:1,348
Playtime:25.637 hours
Usage:2%
Score:0.431m
Score/min:280
Driving Accuracy:N/A%
Gunner Accuracy:16.300%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:309
V. Kills:59 N/A
Deaths:65
KDR:4.754
Accuracy:31.035% C-
KPH:48 C+
VKPH:9.200 C+
M12 Kobalt
B+
Kills:256
V. Kills:11 N/A
Deaths:21
KDR:12.191
Accuracy:16.051% C+
KPH:61.300 C+
VKPH:2.600 B+
M40 Fury
C+
Kills:158
V. Kills:34 451%
Deaths:30
KDR:5.267
Accuracy:34.436% C+
KPH:45.700 C
VKPH:9.800 C+
M12 Kobalt
C
Kills:104
V. Kills:1 N/A
Deaths:13
KDR:8
Accuracy:15.068% C
KPH:58.700 C
VKPH:0.600 D*
M20 Basilisk
B
Kills:80
V. Kills:32 242%
Deaths:26
KDR:3.077
Accuracy:34.880% C+
KPH:20.300 B
VKPH:8.100 C++
Kills:907 (0 + 907)
Deaths:155
KDR:5.852
VKDR:0.884
Vehicle Kills:137
Kill Difference:752
Playtime:19.791 hours
Usage:2%
Score:0.324m
Score/min:273
Driving Accuracy:N/A%
Gunner Accuracy:34.880%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 1,5051,4941,0051.487C+0.0520.968%D26.104%B40.7C+N/A10336.7h10C++47.8C+
Blitz GD-10 1,1891,1781,3780.855C+0.5919.995%D17.233%B24C+N/A7549h12.8B+63.8C*
NS-15M2 1,1791,1718621.358C+0.0819.14%D24.936%C*36.8C+N/A8531.8h13.5C+70.3C
Razor GD-23 1,1811,1681,1611.006C++0.4422.857%C+23.116%B++22.4C++N/A6352.2h10.8B++47.2B+
NC6 Gauss SAW 1,1711,1611,1121.044C+0.4017.479%C28.338%B**33.7BN/A15034.5h9.5B54.2C*
EM6 1,1671,1606771.713C++0.2723.464%B+28.621%B**52.5B+N/A22722.1h9.4B++40.2B+
GD-22S 1,1731,1607221.607C++0.1723.569%C**26.724%B++51.3B++N/A15222.6h9.5B++40.4B+
NC05 Jackhammer AE 1,1731,1599791.184C0.2638.119%D*17.429%B42.8CN/A12127.1h4.2C++11C+
NSX Naginata 1,1701,1595971.941B+0.5019.909%C-36.497%A52.9B+N/A15821.9h10.6B+53.2C*
AF-19 Mercenary 1,1651,1531,8390.627C+0.8118.284%D25.585%B*17.1C+N/A5567.5h12B+65.4C++
NC6A GODSAW 1,0791,0685451.96C+0.5223.492%D28.464%B+53.9C+N/A14019.8h9C+38.2C
Breaker Rocket Pods 1,1071,0111745.81C+4.3746.624%CN/A89.5C++8.5D30111.3h11.4B++24.5B+
L100 Python HESH 8487857111.056C++9.6144.029%C-3.185%B++60.4B+4.8D19413h2.8B+6.3B
AF-41 Hacksaw 7907812373.295B1.8517.873%D*13.316%C+41.3B*N/A12218.9h4.5B**25.4C+
C-4 8987185961.205C+0.2419.659%DN/A72.5C**18.2D5019.9h1.4B+7.1C*
C85 Canister-H 7347115912.051C+10.6139.49%C--13.221%C++136.7B+4.4D3545.2h4.5B+11.5C*
Titan-150 AP 1,2446991993.513C+2.0744.971%C-3.147%C--17.5C+13.7C21739.9h5.4C*12.1C++
AF-41 Hacksaw 6936892372.907C*1.4718.898%D*16.11%B+36.5B+N/A10418.9h5.5B*29.1C
NS-44 Commissioner AE 6636617330.902C0.5427.675%F20.424%C-25.6DN/A8825.8h3.4C++12.1D
E540 Halberd-H 980638827.78C**6.3448.673%D-1.567%D41.4B+22.2C*24615.4h6.4B13.2C++
Frag Grenade 6386381638N/A636.5646.188%C*N/A490.8C+N/A14321.3h3.7C++8.1C*
NS-11C 6266234451.4B+0.0421.456%C20.225%B+31.2B+N/A8420h12.1B++56.6B
NC1 Gauss Rifle 6236127760.789C+0.6519.824%C-21.895%B+24.4C++N/A8825.1h12.3C**62.1C++
NC05 Jackhammer 6146113111.965B+0.5244.824%C++18.658%B**69.4AN/A1878.8h3.9B*8.7B+
Mauler S6 5365305600.946C++0.5029.841%D--15.66%C*29.3C++N/A10918.1h3.6B*12C*
NS-7 PDW 4394352911.495B++0.0525.324%C*15.402%C39.5B*N/A11211h11.6B*45.7B+
AF-4 Cyclone 4174143091.34C++0.1025.082%C+19.324%B31.1C+N/A10213.3h9.4B+37.7B+
SAS-R 3873861552.49C+1.0533.345%D-60.363%D40.2C*N/A1299.6h2.4C+7.2C
Gauss Compact S 3723704720.784C+0.6618.219%D--24.595%A18.6C+N/A4619.9h11.6C+63.5C
NS-44 Commissioner 3213164010.788C+0.6525.916%D*21.203%C++29C+N/A8710.9h3.5B+13.5C+
M40 Fury 368309654.754C3.3131.035%C-1.295%C--48.3C+9.2C+2516.4h13.2C+42.7C+
Carver 31830616,0390.019C--1.4214.945%D--7.516%D*0.5DN/A1617.9h1.7C11.6C
Shrike 3762864320.662C+0.7851.545%D2.797%C26.2C**8.3C--21110.9h5.5B+10.6B
M20 Mustang 5162695220.515C0.9318.786%F-3.346%C**6.4C--5.9D9141.8h149.4C+795.1D-
Tank Mine 4492601651.576C0.1331.977%C+N/A57.8D42D-7284.5h2.3C7.3C+
M12 Kobalt 2672562112.19C++10.7516.051%C+23.047%B**61C+2.6B+2814.2h16B+99.9B
C75 Viper 304254564.536C+3.0930.919%DN/A36.8B+7.2C**2006.9h9.9B+32.1B
NS Decimator 3132542031.251B+0.1956.485%C2.756%C+37.4B++8.7D1966.8h3.7B*6.6B*
NSX Tomoe 2412411102.191B+0.7521.63%D**46.473%B**56B++N/A1484.3h10.6B**48.8C++
EM4 Longshot 2362351172.009C0.5729.798%D**80.851%B+24.7CN/A849.5h2.2C++7.4C-
NC14 Bolt Driver 2041991981.005C0.4425.25%D**61.809%D*15.1C--N/A5913.2h3.2D12.6D*
M30 Mustang AH 1911851531.209C-0.2343.163%F1.622%C++19.5D-N/A659.5h11.2C26D
Hawk GD-68 2801842060.893B+0.5559.075%D3.261%C+22.4B*11.7B+2618.2h6.2B**10.6B*
M40 Fury 192158305.267C3.8334.436%C+1.266%D45.1C9.7C+3323.5h15.1C-43.8C
Bouncing Betty 114114601.9D0.4644.97%C+N/A95DN/A3111.2h2C4.4C+
M96 Mjolnir-H 236109542.019C+0.5838.877%D**N/A26.6C31C-3364.1h55.5C++142.7C--
M12 Kobalt 105104138C-6.5615.068%C26.923%A++57.8CN/A2851.8h19.3C+128C+
Titan-150 HEAT 155103323.219C+1.7844.883%C+5.825%A23.4B+11.8B*2074.4h5.4C+12C+
Enforcer ML85 191101283.607C+2.1737.224%C1.98%C20.6C+18.4C*4234.9h13.7C+36.7C+
E540 Halberd 17098185.444C+4.0043.209%C+3.061%D22.8C16.7C++4024.3h6.6C+15.3C+
NCM3 Raven 141941200.783C+0.6634.406%C--1.064%D*8.5C4.2D--7711.1h22.9B+66.4C**
NSX Tanto 9494631.492C*0.0522.4%D28.723%B+22.9C-N/A764.1h11.3B+50.4C*
MANA Anti-Vehicle Turret 13390831.084C0.3651.87%C7.778%M++900C+430C--589210.1h8.3B+16B+
M60-A Bulldog 9387614.5C+13.0637.814%DN/A28.1C+1.9D753.1h4.9B++12.8C*
M12 Kobalt-H 8787243.5M**42.0616.3%D-22.989%A+87CN/A1871h13.1B++80.5C*
Mag-Cutter 90852,6120.033B1.4124.902%C2.353%C--1B+N/A482.3h3C+12C++
MANA Anti-Personnel Turret 8483521.596N/A0.1512.05%UN/A830U10U1986900.1h18.1T*150.5T*
NS-AM7 Archer 100801850.432C++1.0142.111%F-35%A+3DN/A2227h14.2B+33.8C*
M20 Basilisk 11280263.077B+1.6434.88%C+10%A20.5B8.2C++2433.9h86.5C++247.9B
Anti-Vehicle Grenade 9078178N/A76.5641.383%D*N/A260D40D14700.3h5.3C*12.8C+
NCM3 Raven 116711200.592C0.8535.448%C1.408%D--6.4D4.1D-6611.1h31.3C+88.4C+
Vortek Rotary 12470421.667C++0.2321.052%F1.429%D-12.3C*9.5C+1525.7h74.6B+354.4C+
AF-4AE Cyclone 6767471.426C+0.0226.599%C--22.388%C+25.8DN/A1132.6h9.7C++36.6C+
Titan-150 HESH 7763610.5C*9.0639.771%D3.175%B35C+7.8B+1721.8h3.9D9.7D

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter132,2471.3h
Nano-Armor Kit8780,5666.6h
Anti-Vehicle MANA Turret157190.9h
Spawn Beacon101,0381.2h
AE Nano-Armor Kit184272,48322.5h
Medical Kit3194,1035.6h
Nanite Revive Grenade08760.2h
Deconstruction Tool01870.1h
Spitfire Auto-Turret2920.1h
AE Medical Applicator12533,1383.2h
Anti-Infantry MANA Turret112500.3h
Ammunition Package601,5891h
Shield Recharging Field81370.1h
Medical Applicator4414,3821h
Smoke Grenade01680h
Recon Detection Device0910.1h

Check the help document for the dictionary if you want to learn more about words used here.


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