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Cold Blooded NiebieskiGeneral[KAIN] NiebieskiGeneral
NC BR 87

KDR: 1.31

Score: 13.3m

Last Seen: Jan 19th, 2017 6:27 PM
- OFFLINE - 21.6 hour(s)

Rank 87 (108) of the New Conglomerate, Officer of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 49
, on Cobalt
Level Progress (to 109): 53%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor Blitz GD-10 NS-15M2 Razor GD-23 NC6 Gauss SAW EM6 GD-22S NC05 Jackhammer AE
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $459,117 MLG Score: 367
Fun Score: N/A
Cheeseburgers Flipped: 277TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.601%24.436%5031590411,3561.31618-0.008

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.489%0.025C+0.825B++0.248C++HEAD ++ (~14.14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.40.338C**10.40.262C*40

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.218%1.589%11339168185611961.45552415%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.012%-1.615F-0.105C+0.296

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
169.9-0.127C37.70.241C++132.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.289%2.851%21149151,4038905851.5764239%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.212%-0.18C-0.07C+-0.162

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.50.654B+5.20.585B+8.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.821%7.623%17699101,3387693671.73992364%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.218%-0.58D1.067B**0.308

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.10.558B+13.60.595B+33.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.995%69.94%1763916499113850.438104

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.732%-0.994D--0.173C++0.596

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.045C+2.50.159C++6.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.002%14.943%176191843558440.744863

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.838D-0.298C*-1.566

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.80.092C+3.70.229C++8.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 49
13.3m451.7%313 (18.8k)252 (15.1k)1.307823,17317,7191.5188887 (108)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC919133318.748%17.158%32202:599

33% Engineer30% Heavy Assault8% Infiltrator21% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 2nd, 2015 6:08 PMSep 3rd, 2016 7:03 PMJan 19th, 2017 5:33 PM (16h) (PST)Jan 19th, 2017 5:12 PM (17h) (PST)Jan 19th, 2017 2:27 PM (20h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4961913050.4400.3360.0752.1860.044367

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,73811,47418,26426205131315,122

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
878.7h/36.6d 3,740 3,976 7,763 115.2k 1,066 2,398 2,342 26.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C**
Kills:1,200
Deaths:854
KDR:1.405
Accuracy:20.782% D
HSR:25.083% C**
NS-15M2
C**
Kills:1,171
Deaths:862
KDR:1.358
Accuracy:19.140% D
HSR:24.936% C**
NC6 Gauss SAW
A
Kills:1,161
Deaths:1,112
KDR:1.044
Accuracy:17.479% C
HSR:28.338% A
EM6
B**
Kills:1,160
Deaths:677
KDR:1.713
Accuracy:23.464% B+
HSR:28.621% B**
GD-22S
B*
Kills:1,160
Deaths:722
KDR:1.607
Accuracy:23.569% B
HSR:26.724% B*
NC05 Jackhammer AE
B+
Kills:1,159
Deaths:979
KDR:1.184
Accuracy:38.119% D*
HSR:17.429% B+
NC6A GODSAW
B+
Kills:446
Deaths:234
KDR:1.906
Accuracy:21.530% D--
HSR:28.475% B+
NC05 Jackhammer
B++
Kills:218
Deaths:100
KDR:2.180
Accuracy:46.381% B
HSR:16.514% B++
Kills:7,675
Deaths (as Heavy Assault):5,540
Deaths (to Heavy Assaults):4,913
KDR:1.38538
Kill Difference:2,135
Playtime:265.447 hours
Usage:30%
Score:4.576m
Score/min:287
Accuracy (listed only):26.308%
HSR (listed only):24.515%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
B*
Kills:1,168
Deaths:1,161
KDR:1.006
Accuracy:22.857% C+
HSR:23.116% B*
AF-19 Mercenary
B**
Kills:1,153
Deaths:1,839
KDR:0.627
Accuracy:18.284% D
HSR:25.585% B**
Mauler S6
C*
Kills:435
Deaths:481
KDR:0.904
Accuracy:31.002% D-
HSR:14.943% C*
Gauss Compact S
A
Kills:364
Deaths:460
KDR:0.791
Accuracy:18.210% D-
HSR:24.451% A
NS-11C
C
Kills:65
Deaths:39
KDR:1.667
Accuracy:21.630% C
HSR:15.385% C-
Kills:3,185
Deaths (as Engineer):3,980
Deaths (to Engineers):3,551
KDR:0.80025
Kill Difference:795
Playtime:290.283 hours
Usage:33%
Score:4.358m
Score/min:250
Accuracy (listed only):22.396%
HSR (listed only):20.696%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
B+
Kills:1,178
Deaths:1,378
KDR:0.855
Accuracy:19.995% D
HSR:17.233% B+
Razor GD-23
B*
Kills:1,168
Deaths:1,161
KDR:1.006
Accuracy:22.857% C+
HSR:23.116% B*
AF-19 Mercenary
B**
Kills:1,153
Deaths:1,839
KDR:0.627
Accuracy:18.284% D
HSR:25.585% B**
Mauler S6
C*
Kills:435
Deaths:481
KDR:0.904
Accuracy:31.002% D-
HSR:14.943% C*
Gauss Compact S
A
Kills:364
Deaths:460
KDR:0.791
Accuracy:18.210% D-
HSR:24.451% A
AF-4 Cyclone
B+
Kills:315
Deaths:229
KDR:1.376
Accuracy:25.829% C*
HSR:18.730% B+
AF-4AE Cyclone
C+
Kills:67
Deaths:47
KDR:1.426
Accuracy:26.599% C-
HSR:22.388% C+
NS-11C
C
Kills:65
Deaths:39
KDR:1.667
Accuracy:21.630% C
HSR:15.385% C-
Kills:4,745
Deaths (as Light Assault):5,634
Deaths (to Light Assaults):2,743
KDR:0.84221
Kill Difference:889
Playtime:182.753 hours
Usage:21%
Score:2.299m
Score/min:210
Accuracy (listed only):23.051%
HSR (listed only):20.229%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
B+
Kills:1,178
Deaths:1,378
KDR:0.855
Accuracy:19.995% D
HSR:17.233% B+
NS-44 Commissioner AE
C
Kills:646
Deaths:729
KDR:0.886
Accuracy:27.486% F
HSR:20.743% C
AF-4 Cyclone
B+
Kills:315
Deaths:229
KDR:1.376
Accuracy:25.829% C*
HSR:18.730% B+
EM4 Longshot
B+
Kills:232
Deaths:116
KDR:2
Accuracy:30.443% D**
HSR:81.035% B+
NC14 Bolt Driver
D**
Kills:169
Deaths:193
KDR:0.876
Accuracy:25.885% D**
HSR:59.763% D**
SAS-R
C
Kills:98
Deaths:54
KDR:1.815
Accuracy:36.767% C
HSR:61.225% C
NS-44 Commissioner
D
Kills:72
Deaths:116
KDR:0.621
Accuracy:22.133% D**
HSR:15.278% D
NS-AM7 Archer
A++
Kills:68
Deaths:123
KDR:0.553
Accuracy:44.330% F
HSR:38.235% A++
AF-4AE Cyclone
C+
Kills:67
Deaths:47
KDR:1.426
Accuracy:26.599% C-
HSR:22.388% C+
Kills:2,845
Deaths (as Infiltrator):2,985
Deaths (to Infiltrators):2,866
KDR:0.9531
Kill Difference:140
Playtime:71.290 hours
Usage:8%
Score:0.816m
Score/min:191
Accuracy (listed only):28.830%
HSR (listed only):37.181%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
B+
Kills:1,178
Deaths:1,378
KDR:0.855
Accuracy:19.995% D
HSR:17.233% B+
Mauler S6
C*
Kills:435
Deaths:481
KDR:0.904
Accuracy:31.002% D-
HSR:14.943% C*
NC1 Gauss Rifle
B+
Kills:394
Deaths:537
KDR:0.734
Accuracy:19.838% C
HSR:22.081% B+
AF-4 Cyclone
B+
Kills:315
Deaths:229
KDR:1.376
Accuracy:25.829% C*
HSR:18.730% B+
AF-4AE Cyclone
C+
Kills:67
Deaths:47
KDR:1.426
Accuracy:26.599% C-
HSR:22.388% C+
Kills:2,389
Deaths (as Combat Medic):2,672
Deaths (to Combat Medics):1,695
KDR:0.89409
Kill Difference:283
Playtime:30.836 hours
Usage:4%
Score:0.549m
Score/min:297
Accuracy (listed only):24.652%
HSR (listed only):19.075%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:586
Deaths:190
KDR:3.084
Accuracy:17.693% D*
HSR:13.311% C+
AF-41 Hacksaw
B+
Kills:498
Deaths:190
KDR:2.621
Accuracy:18.627% D*
HSR:15.663% B+
NCM3 Raven
C
Kills:88
Deaths:112
KDR:0.786
Accuracy:35.312% C
HSR:1.136% D*
NCM3 Raven
C
Kills:69
Deaths:112
KDR:0.616
Accuracy:36.373% C
HSR:1.449% D--
Kills:1,241
Deaths (as MAX Suit):302
Deaths (to MAX Suits):964
KDR:4.10927
Kill Difference:939
Playtime:34.630 hours
Usage:4%
Score:0.690m
Score/min:332
Accuracy (listed only):27.001%
HSR (listed only):7.890%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C+
Kills:568
V. Kills:60 N/A
Deaths:116
KDR:4.897
Accuracy:44.211% D
KPH:74.500 C+
VKPH:7.900 D
M20 Mustang
D
Kills:151
V. Kills:125 120%
Deaths:361
KDR:0.418
Accuracy:18.806% F-
KPH:5.500 D
VKPH:4.500 D-
M30 Mustang AH
D--
Kills:99
V. Kills:5 N/A
Deaths:120
KDR:0.825
Accuracy:41.799% F-
KPH:13 D--
VKPH:0.700 D*
Kills:818 (250 + 0)
Deaths:597
KDR:1.370
VKDR:0.318
Vehicle Kills:190
Kill Difference:221
Playtime:42.723 hours
Usage:5%
Score:0.293m
Score/min:114
Piloting Accuracy:41.799%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HE
C**
Kills:635
V. Kills:55 N/A
Deaths:64
KDR:9.922
Accuracy:43.870% C-
KPH:56.400 C**
VKPH:4.900 D
C75 Viper
B+
Kills:238
V. Kills:50 467%
Deaths:55
KDR:4.327
Accuracy:30.557% D
KPH:34.700 C**
VKPH:7.300 B+
Kills:873 (873 + 0)
Deaths:119
KDR:7.336
VKDR:0.882
Vehicle Kills:105
Kill Difference:754
Playtime:18.110 hours
Usage:2%
Score:0.186m
Score/min:171
Driving Accuracy:30.557%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C
Kills:478
V. Kills:390 122%
Deaths:163
KDR:2.933
Accuracy:44.041% C--
KPH:15.600 C
VKPH:12.700 C-
Enforcer ML85
C+
Kills:81
V. Kills:66 121%
Deaths:26
KDR:3.115
Accuracy:35.775% C-
KPH:19.600 C+
VKPH:15.900 C+
E540 Halberd
B++
Kills:63
V. Kills:51 121%
Deaths:15
KDR:4.200
Accuracy:42.333% C+
KPH:23.200 C+
VKPH:18.800 B++
Titan-150 HEAT
B*
Kills:52
V. Kills:36 141%
Deaths:27
KDR:1.926
Accuracy:41.823% C
KPH:16.100 C
VKPH:11.100 B*
Kills:674 (530 + 144)
Deaths:231
KDR:2.918
VKDR:2.351
Vehicle Kills:543
Kill Difference:443
Playtime:40.827 hours
Usage:5%
Score:0.577m
Score/min:236
Driving Accuracy:41.823%
Gunner Accuracy:42.333%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B*
Kills:314
V. Kills:8 N/A
Deaths:30
KDR:10.467
Accuracy:41.081% C
KPH:155.800 B*
VKPH:4 D
E540 Halberd-H
B++
Kills:194
V. Kills:68 281%
Deaths:30
KDR:6.467
Accuracy:42.668% D**
KPH:43.800 B++
VKPH:15.300 D
M96 Mjolnir-H
C
Kills:102
V. Kills:118 86%
Deaths:42
KDR:2.429
Accuracy:38.950% D**
KPH:27.600 C
VKPH:31.900 C
M12 Kobalt-H
C+
Kills:82
V. Kills: N/A
Deaths:2
KDR:41
Accuracy:16.293% D
KPH:95 C+
VKPH:0 D**
Kills:692 (0 + 692)
Deaths:104
KDR:6.654
VKDR:1.865
Vehicle Kills:194
Kill Difference:588
Playtime:11.009 hours
Usage:1%
Score:0.196m
Score/min:296
Driving Accuracy:N/A%
Gunner Accuracy:16.293%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:268
V. Kills:51 N/A
Deaths:60
KDR:4.467
Accuracy:30.860% C-
KPH:45.500 C+
VKPH:8.700 C+
M40 Fury
C+
Kills:144
V. Kills:31 450%
Deaths:27
KDR:5.333
Accuracy:35.532% C+
KPH:46.800 C
VKPH:10.100 C+
M12 Kobalt
C+
Kills:136
V. Kills:5 N/A
Deaths:17
KDR:8
Accuracy:15.241% C
KPH:52.600 C
VKPH:1.900 C+
M20 Basilisk
C**
Kills:56
V. Kills:23 233%
Deaths:25
KDR:2.240
Accuracy:36.493% C**
KPH:17.800 C++
VKPH:7.300 C+
Kills:604 (0 + 604)
Deaths:129
KDR:4.682
VKDR:0.853
Vehicle Kills:110
Kill Difference:475
Playtime:14.699 hours
Usage:2%
Score:0.236m
Score/min:268
Driving Accuracy:N/A%
Gunner Accuracy:36.493%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 1,2111,2008541.405C0.1020.782%D25.083%C**38.8C+N/A9830.9h10.4C+50.1C+
Blitz GD-10 1,1891,1781,3780.855C+0.4519.995%D17.233%B+24C+N/A7349h12.8C*63.8C*
NS-15M2 1,1791,1718621.358C+0.0519.14%D24.936%C**36.8C+N/A8331.8h13.5C+70.3C+
Razor GD-23 1,1811,1681,1611.006C*0.3022.857%C+23.116%B*22.4C++N/A6152.2h10.8B++47.2B+
NC6 Gauss SAW 1,1711,1611,1121.044C+0.2617.479%C28.338%A33.8B+N/A14534.3h9.5B54.2C*
EM6 1,1671,1606771.713C*0.4123.464%B+28.621%B**52.5B++N/A22422.1h9.4B++40.2B+
GD-22S 1,1731,1607221.607C*0.3023.569%B26.724%B*51.3B*N/A14722.6h9.5B++40.4B+
NC05 Jackhammer AE 1,1731,1599791.184C0.1238.119%D*17.429%B+42.8CN/A12127.1h4.2C*11C
AF-19 Mercenary 1,1651,1531,8390.627C+0.6818.284%D25.585%B**17.2C+N/A5366.9h12B+65.4C++
NS-44 Commissioner AE 6486467290.886C0.4227.486%F20.743%C25.5DN/A8825.3h3.4C++12.2D
L100 Python HE 690635649.922C+8.6143.87%C-3.15%B+56.2C**4.9D16411.3h2.8B+6.4C**
AF-41 Hacksaw 5935861903.084C*1.7817.693%D*13.311%C+40.7B*N/A12714.4h4.6B**26C+
Breaker Rocket Pods 6285681164.897C3.5944.211%DN/A74.7C+7.9D2857.6h12.1B+27.4B+
Frag Grenade 5525521552N/A550.6945.442%C++N/A501.8C+N/A14401.1h3.6C++8C*
C-4 6945524831.143C+0.1618.58%D-N/A69C*17.8D-4868h1.4B+7.3C++
AF-41 Hacksaw 5024981902.621C++1.3118.627%D*15.663%B+34.6B+N/A10314.4h5.8B+30.9C
Titan-150 AP 8684781632.933C1.6344.041%C--3.766%C+15.6C12.7C-20430.7h5.7C+13C+
NC6A GODSAW 4494462341.906C+0.6021.53%D--28.475%B+57.9C++N/A1677.7h7.9B36.8C
Mauler S6 4394354810.904C+0.4031.002%D-14.943%C*29C++N/A11315h3.7B*11.8C*
NC1 Gauss Rifle 4033945370.734C+0.5719.838%C22.081%B+23.5C++N/A9116.8h12.9C+65.3C+
Gauss Compact S 3663644600.791C+0.5218.21%D-24.451%A19.6C++N/A4718.6h11.5C+63.3C
AF-4 Cyclone 3163152291.376C*0.0725.829%C*18.73%B+38B+N/A1268.3h9.3B++35.8B+
C85 Canister-H 3223143010.467C+9.1641.081%C11.783%C157B*4D3902h4.4B++10.6B+
Shrike 3742844230.671C+0.6451.455%D2.817%C26.5B+8.4C-20410.7h5.4B+10.5B
M40 Fury 319268604.467C3.1630.86%C-1.119%D45.4C+8.6C+2455.9h13.3C+43C+
C75 Viper 288238554.327C+3.0230.557%DN/A35C**7.4B+1836.8h10.2B+33.3C**
EM4 Longshot 2332321162C0.6930.443%D**81.035%B+24.9CN/A849.3h2.2C++7.1C-
NC05 Jackhammer 2202181002.18B++0.8746.381%B16.514%B++72.7A+N/A2483h3.8B*8.2B++
Tank Mine 3762151221.762C0.4531.11%C+N/A61.4D46D7933.5h2.1C+6.6C++
E540 Halberd-H 262194306.467C++5.1642.668%D**N/A44.1B++15.5D2484.4h5.1B*12.1C*
Carver 19918712,6380.015C--1.2916.638%D1.604%F-0.4DN/A1477.6h2.1D12.4C
NC14 Bolt Driver 1731691930.876C-0.4325.885%D**59.763%D**14DN/A5312.1h3.3D12.9D*
M20 Mustang 2761513610.418C-0.8918.806%F-5.298%A5.5D4.5D-8327.5h149.4C+794.4D--
Hawk GD-68 2231491740.856B+0.4561.951%C+2.685%C24A11.9B++2856.2h6.4B*10.4B*
M40 Fury 175144275.333C4.0335.532%C+1.389%C-46.5C10C+3473.1h14.6C-41.1C+
M12 Kobalt 141136178C6.6915.241%C23.529%A+52.3C1.9C+2782.6h16.7B+109.3C**
M96 Mjolnir-H 220102422.429C++1.1238.95%D**N/A27.6C31.9C3273.7h52.5C++134.9C
M30 Mustang AH 104991200.825C--0.4841.799%F-2.02%B+13D--N/A547.6h14.6D--34.9D**
SAS-R 9898541.815C+0.5136.767%C61.225%C37.7C++N/A1902.6h2.1B+5.7C**
NCM3 Raven 132881120.786C+0.5235.312%C1.136%D*8.4C-4.2D--7510.5h23.5B66.6C*
Mag-Cutter 90852,6110.033B1.2724.902%C--2.353%C-1C*N/A381.5h3C+12C+
M12 Kobalt-H 8282241M*39.6916.293%D24.39%A++91.1C+N/A1940.9h12.7B*78.2C**
Enforcer ML85 14781263.115C1.8135.775%C-1.235%D-19.8C+16.1C+3814.1h13.5C+37.8C+
M60-A Bulldog 8580516C+14.6937.226%D-N/A29.6C+1.9D742.7h4.5B*12B
Bouncing Betty 7676372.054D0.7545.584%C+N/A84.4D-N/A3290.9h2.1D4.6C+
NS-44 Commissioner 73721160.621C0.6922.133%D**15.278%D16DN/A664.5h3.8C*17.3D
NCM3 Raven 113691120.616C0.6936.373%C1.449%D--6.5D4.2D-6210.6h31C85.3C+
Anti-Vehicle Grenade 8069169N/A67.6940.136%D**N/A230D36.7D15400.3h5.1C*12.8C+
NS-AM7 Archer 80681230.553B+0.7544.33%F38.235%A++4.2C--N/A2816.2h12B+27.1B+
AF-4AE Cyclone 6767471.426C+0.1226.599%C-22.388%C+26.8DN/A1132.5h9.7C*36.6C++
NS-11C 6565391.667B*0.3621.63%C15.385%C-28.3C**N/A1402.3h10.5B+48.5B+
MANA Anti-Vehicle Turret 9864650.985C0.3251.75%B+9.375%M+640D340D1325300.1h9.7C18.8C**
E540 Halberd 11463154.2C2.8942.333%C+1.587%D**23.3C+18.9B++4242.7h6.2C+14.7C+
MANA Anti-Personnel Turret 6059431.372N/A0.0611.383%UN/A590U10U1447300.1h21.3T*187T*
M20 Basilisk 7956252.24C+0.9336.493%C**8.929%B*18.1C++7.4C+2253.1h95.1C++260.7B
Titan-150 HEAT 8852271.926C0.6241.823%C1.923%D-16.3C11.3B*1913.2h6.4D-15.4D-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter91,6070.9h
Nano-Armor Kit8780,3536.5h
Spawn Beacon56841h
Anti-Vehicle MANA Turret135850.7h
Medical Kit2252,8383.8h
Nanite Revive Grenade05600.2h
AE Nano-Armor Kit104154,52613.5h
Deployable Decon Tool01540.1h
Spitfire Auto-Turret2740.1h
AE Medical Applicator10223,7032.3h
Anti-Infantry MANA Turret82130.2h
Ammunition Package551,2920.9h
Medical Applicator4414,3821h
Smoke Grenade01680h
Shield Recharging Field6850.1h
Recon Detection Device0910.1h

Check the help document for the dictionary if you want to learn more about words used here.


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