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Cold Blooded NiebieskiGeneral[KAIN] NiebieskiGeneral
NC BR 102

KDR: 1.5

Score: 19.9m

Last Seen: Oct 19th, 2017 8:24 PM
- OFFLINE - 14.3 hour(s)

Rank 102 (120) of the New Conglomerate, Officer of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 46
, on Cobalt
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor NC6A GODSAW Blitz GD-10 GD-22S NS-15M2 Razor GD-23 NC6 Gauss SAW EM6
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $669,285 MLG Score: 535
Fun Score: N/A
Cheeseburgers Flipped: 380TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.412%26.016%5572093217,5741.51383-0.012

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.513%0.115C+0.962B*0.219C++HEAD ++ (~15.31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.60.367C**10.20.281C*37.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.245%1.254%17449481,8348225082.23114360%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.639%-1.629F-0.39C--0.51

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
162.1-0.044C+36.10.299C*126.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.254%3.033%24169462,11012358491.70712248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.852%-0.034C+0.075C+0.158

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.689B+4.80.615B+7.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.809%8.686%250109422,71710978812.4745308%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.084%-0.653D1.286A0.668

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
420.625B+12.10.668B+29.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.233%66.456%2503949951162270.585952

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.942%-0.765D--0.046C+0.036

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.12C+2.50.183C++5.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.602%15.722%250195154775460.725464

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.962D--0.359C**-1.561

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.10.083C+3.60.258C*8.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 46
19.9m415.9%323 (19.4k)264 (15.8k)1.5021236,41624,2431.7544102 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC952226519.061%17.987%34303:0611

36% Engineer31% Heavy Assault8% Infiltrator17% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 2nd, 2015 6:08 PMSep 3rd, 2016 7:03 PMOct 19th, 2017 8:01 PM (10h) (PST)Oct 19th, 2017 5:39 PM (12h) (PST)Oct 19th, 2017 4:24 PM (13h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5511863650.4840.3220.0872.2320.052535

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,05611,13721,91929195134315,864

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1253.4h/52.2d 6,116 6,550 11,939 167.8k 1,468 3,372 3,941 41.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B+
Kills:2,945
Deaths:1,724
KDR:1.708
Accuracy:23.073% C
HSR:27.946% B+
NC6A GODSAW
B+
Kills:1,215
Deaths:629
KDR:1.932
Accuracy:24.264% D
HSR:28.724% B+
GD-22S
B+
Kills:1,173
Deaths:743
KDR:1.579
Accuracy:23.510% C*
HSR:26.769% B+
NS-15M2
C++
Kills:1,171
Deaths:862
KDR:1.358
Accuracy:19.140% D
HSR:24.936% C++
NC6 Gauss SAW
B**
Kills:1,161
Deaths:1,112
KDR:1.044
Accuracy:17.479% C
HSR:28.338% B**
EM6
B**
Kills:1,160
Deaths:677
KDR:1.713
Accuracy:23.464% B+
HSR:28.621% B**
NSX Naginata
A
Kills:1,159
Deaths:597
KDR:1.941
Accuracy:19.909% C
HSR:36.497% A
NC05 Jackhammer AE
C**
Kills:1,159
Deaths:979
KDR:1.184
Accuracy:38.119% D*
HSR:17.429% C**
NC05 Jackhammer
A+
Kills:751
Deaths:386
KDR:1.946
Accuracy:44.826% C++
HSR:19.840% A+
NS-15M AE
B*
Kills:99
Deaths:54
KDR:1.833
Accuracy:25.930% C*
HSR:32.323% B*
Kills:11,993
Deaths (as Heavy Assault):7,763
Deaths (to Heavy Assaults):6,592
KDR:1.54489
Kill Difference:4,230
Playtime:382.390 hours
Usage:31%
Score:6.712m
Score/min:293
Accuracy (listed only):25.971%
HSR (listed only):27.142%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
B++
Kills:1,168
Deaths:1,161
KDR:1.006
Accuracy:22.857% C+
HSR:23.116% B++
AF-19 Mercenary
B*
Kills:1,154
Deaths:1,840
KDR:0.627
Accuracy:18.297% D
HSR:25.563% B*
NS-11C
B+
Kills:663
Deaths:472
KDR:1.405
Accuracy:21.725% C
HSR:20.211% B+
Mauler S6
C*
Kills:547
Deaths:577
KDR:0.948
Accuracy:29.602% D--
HSR:15.722% C*
Gauss Compact S
B**
Kills:372
Deaths:474
KDR:0.785
Accuracy:18.315% D--
HSR:24.462% B**
NSX Tanto
B**
Kills:179
Deaths:120
KDR:1.492
Accuracy:23.587% C--
HSR:31.844% B**
Kills:4,083
Deaths (as Engineer):4,644
Deaths (to Engineers):4,807
KDR:0.8792
Kill Difference:561
Playtime:456.371 hours
Usage:36%
Score:7.234m
Score/min:264
Accuracy (listed only):22.397%
HSR (listed only):23.487%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
B
Kills:1,178
Deaths:1,378
KDR:0.855
Accuracy:19.995% D
HSR:17.233% B
Razor GD-23
B++
Kills:1,168
Deaths:1,161
KDR:1.006
Accuracy:22.857% C+
HSR:23.116% B++
AF-19 Mercenary
B*
Kills:1,154
Deaths:1,840
KDR:0.627
Accuracy:18.297% D
HSR:25.563% B*
NS-11C
B+
Kills:663
Deaths:472
KDR:1.405
Accuracy:21.725% C
HSR:20.211% B+
Mauler S6
C*
Kills:547
Deaths:577
KDR:0.948
Accuracy:29.602% D--
HSR:15.722% C*
NS-7 PDW
C*
Kills:472
Deaths:318
KDR:1.484
Accuracy:25.428% C*
HSR:15.466% C
AF-4 Cyclone
C**
Kills:414
Deaths:309
KDR:1.340
Accuracy:25.082% C+
HSR:19.324% C**
Gauss Compact S
B**
Kills:372
Deaths:474
KDR:0.785
Accuracy:18.315% D--
HSR:24.462% B**
NSX Tanto
B**
Kills:179
Deaths:120
KDR:1.492
Accuracy:23.587% C--
HSR:31.844% B**
AF-4AE Cyclone
C+
Kills:67
Deaths:47
KDR:1.426
Accuracy:26.599% D
HSR:22.388% C+
Kills:6,214
Deaths (as Light Assault):6,696
Deaths (to Light Assaults):3,730
KDR:0.92802
Kill Difference:482
Playtime:213.461 hours
Usage:17%
Score:2.847m
Score/min:222
Accuracy (listed only):23.149%
HSR (listed only):21.533%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
B
Kills:1,178
Deaths:1,378
KDR:0.855
Accuracy:19.995% D
HSR:17.233% B
NS-44 Commissioner AE
C-
Kills:693
Deaths:755
KDR:0.918
Accuracy:27.741% F
HSR:20.635% C-
NS-44 Commissioner
C+
Kills:513
Deaths:559
KDR:0.918
Accuracy:27.456% D--
HSR:20.663% C+
SAS-R
C--
Kills:488
Deaths:200
KDR:2.440
Accuracy:33.739% D
HSR:61.475% C--
NS-7 PDW
C*
Kills:472
Deaths:318
KDR:1.484
Accuracy:25.428% C*
HSR:15.466% C
AF-4 Cyclone
C**
Kills:414
Deaths:309
KDR:1.340
Accuracy:25.082% C+
HSR:19.324% C**
NSX Tomoe
B*
Kills:371
Deaths:177
KDR:2.096
Accuracy:22.248% D**
HSR:45.014% B*
EM4 Longshot
B+
Kills:235
Deaths:117
KDR:2.009
Accuracy:29.798% D**
HSR:80.851% B+
NC14 Bolt Driver
D*
Kills:228
Deaths:206
KDR:1.107
Accuracy:25.971% D**
HSR:62.281% D*
NS-AM7 Archer
A++
Kills:80
Deaths:185
KDR:0.432
Accuracy:42.111% F-
HSR:35% A++
NS-AM7 AE/NC Archer
C++
Kills:70
Deaths:127
KDR:0.551
Accuracy:42.699% F
HSR:24.286% C++
AF-4AE Cyclone
C+
Kills:67
Deaths:47
KDR:1.426
Accuracy:26.599% D
HSR:22.388% C+
Kills:4,809
Deaths (as Infiltrator):4,378
Deaths (to Infiltrators):3,895
KDR:1.09845
Kill Difference:431
Playtime:104.998 hours
Usage:8%
Score:1.356m
Score/min:215
Accuracy (listed only):29.072%
HSR (listed only):35.385%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
B
Kills:1,178
Deaths:1,378
KDR:0.855
Accuracy:19.995% D
HSR:17.233% B
NC1 Gauss Rifle
B
Kills:619
Deaths:789
KDR:0.785
Accuracy:19.944% C--
HSR:21.809% B
Mauler S6
C*
Kills:547
Deaths:577
KDR:0.948
Accuracy:29.602% D--
HSR:15.722% C*
NS-7 PDW
C*
Kills:472
Deaths:318
KDR:1.484
Accuracy:25.428% C*
HSR:15.466% C
AF-4 Cyclone
C**
Kills:414
Deaths:309
KDR:1.340
Accuracy:25.082% C+
HSR:19.324% C**
AF-4AE Cyclone
C+
Kills:67
Deaths:47
KDR:1.426
Accuracy:26.599% D
HSR:22.388% C+
Kills:3,297
Deaths (as Combat Medic):3,418
Deaths (to Combat Medics):2,254
KDR:0.9646
Kill Difference:121
Playtime:45.000 hours
Usage:4%
Score:0.793m
Score/min:294
Accuracy (listed only):24.442%
HSR (listed only):18.657%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:951
Deaths:263
KDR:3.616
Accuracy:17.484% D*
HSR:13.249% C+
AF-41 Hacksaw
C**
Kills:837
Deaths:263
KDR:3.183
Accuracy:18.609% D*
HSR:15.532% C**
NCM3 Raven
C--
Kills:102
Deaths:130
KDR:0.785
Accuracy:34.713% C--
HSR:0.980% D*
NCM3 Raven
C
Kills:80
Deaths:130
KDR:0.615
Accuracy:35.777% C
HSR:1.250% D*
NCM2 Falcon
C+
Kills:57
Deaths:58
KDR:0.983
Accuracy:39.330% C+
HSR:0% F--
Kills:2,027
Deaths (as MAX Suit):422
Deaths (to MAX Suits):1,261
KDR:4.80332
Kill Difference:1,605
Playtime:47.622 hours
Usage:4%
Score:0.941m
Score/min:329
Accuracy (listed only):29.183%
HSR (listed only):6.202%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C++
Kills:1,096
V. Kills:107 N/A
Deaths:190
KDR:5.768
Accuracy:46.345% C
KPH:90.700 C++
VKPH:8.900 D
M30 Mustang AH
C--
Kills:305
V. Kills:12 N/A
Deaths:169
KDR:1.805
Accuracy:46.337% D*
KPH:28 C--
VKPH:1.100 D--
M20 Mustang
D
Kills:272
V. Kills:249 109%
Deaths:526
KDR:0.517
Accuracy:18.957% F-
KPH:6.400 D
VKPH:5.900 D
Vortek Rotary
B+
Kills:161
V. Kills:104 153%
Deaths:84
KDR:1.917
Accuracy:20.873% F
KPH:15.800 B+
VKPH:10.200 C+
Kills:1,834 (738 + 0)
Deaths:969
KDR:1.893
VKDR:0.487
Vehicle Kills:472
Kill Difference:865
Playtime:75.566 hours
Usage:6%
Score:0.596m
Score/min:132
Piloting Accuracy:20.873%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:798
V. Kills:64 N/A
Deaths:72
KDR:11.083
Accuracy:43.619% C-
KPH:59.200 B+
VKPH:4.700 D
C75 Viper
B
Kills:258
V. Kills:51 N/A
Deaths:57
KDR:4.526
Accuracy:31.152% D
KPH:36.900 B
VKPH:7.300 C**
L100 Python AP
C+
Kills:52
V. Kills:39 130%
Deaths:21
KDR:2.476
Accuracy:55.316% C++
KPH:23.600 C+
VKPH:17.700 C+
Kills:1,108 (1,108 + 0)
Deaths:150
KDR:7.387
VKDR:1.027
Vehicle Kills:154
Kill Difference:958
Playtime:22.692 hours
Usage:2%
Score:0.295m
Score/min:216
Driving Accuracy:55.316%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C
Kills:772
V. Kills:583 132%
Deaths:209
KDR:3.694
Accuracy:44.585% C--
KPH:18.400 C
VKPH:13.900 C
Enforcer ML85
C**
Kills:147
V. Kills:116 126%
Deaths:30
KDR:4.900
Accuracy:39.770% C+
KPH:23.800 C++
VKPH:18.800 C**
E540 Halberd
B
Kills:137
V. Kills:94 144%
Deaths:22
KDR:6.227
Accuracy:44.592% C+
KPH:26.300 C+
VKPH:18 B
Titan-150 HESH
B++
Kills:123
V. Kills:23 N/A
Deaths:7
KDR:17.571
Accuracy:42.484% C-
KPH:47.900 B+
VKPH:9 B++
Titan-150 HEAT
B*
Kills:107
V. Kills:52 202%
Deaths:32
KDR:3.344
Accuracy:45.151% C+
KPH:24.200 B+
VKPH:11.800 B*
Kills:1,286 (1,002 + 284)
Deaths:300
KDR:4.287
VKDR:2.893
Vehicle Kills:868
Kill Difference:986
Playtime:60.448 hours
Usage:5%
Score:0.913m
Score/min:252
Driving Accuracy:45.151%
Gunner Accuracy:44.592%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B
Kills:729
V. Kills:25 N/A
Deaths:61
KDR:11.951
Accuracy:39.473% D
KPH:131.800 B
VKPH:4.500 D
E540 Halberd-H
B+
Kills:666
V. Kills:352 189%
Deaths:84
KDR:7.929
Accuracy:48.759% D-
KPH:41.600 B+
VKPH:22 C++
M96 Mjolnir-H
C
Kills:178
V. Kills:165 107%
Deaths:63
KDR:2.825
Accuracy:40.481% D*
KPH:35 C
VKPH:32.500 C
M12 Kobalt-H
C
Kills:87
V. Kills: N/A
Deaths:2
KDR:43.500
Accuracy:16.300% D--
KPH:91.400 C
VKPH:0 D**
Kills:1,660 (0 + 1,660)
Deaths:210
KDR:7.905
VKDR:2.581
Vehicle Kills:542
Kill Difference:1,450
Playtime:27.589 hours
Usage:2%
Score:0.469m
Score/min:283
Driving Accuracy:N/A%
Gunner Accuracy:16.300%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:312
V. Kills:61 N/A
Deaths:65
KDR:4.800
Accuracy:34.823% C+
KPH:46.200 C+
VKPH:9 C+
M12 Kobalt
B+
Kills:283
V. Kills:13 N/A
Deaths:21
KDR:13.476
Accuracy:16.754% C+
KPH:62.700 C+
VKPH:2.900 B+
M40 Fury
C+
Kills:158
V. Kills:34 451%
Deaths:30
KDR:5.267
Accuracy:35.155% C+
KPH:45 C
VKPH:9.700 C+
M12 Kobalt
C
Kills:107
V. Kills:3 N/A
Deaths:13
KDR:8.231
Accuracy:15.399% C-
KPH:58.500 C
VKPH:1.600 C--
M20 Basilisk
B+
Kills:91
V. Kills:34 260%
Deaths:26
KDR:3.500
Accuracy:34.846% C+
KPH:22.200 B+
VKPH:8.300 C*
Kills:951 (0 + 951)
Deaths:155
KDR:6.135
VKDR:0.935
Vehicle Kills:145
Kill Difference:796
Playtime:20.703 hours
Usage:2%
Score:0.338m
Score/min:272
Driving Accuracy:N/A%
Gunner Accuracy:34.846%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 2,9622,9451,7241.708C+0.2123.073%C27.946%B+49.8C*N/A11859.1h9.5B41.3C*
NC6A GODSAW 1,2261,2156291.932C+0.4324.264%D28.724%B+53.8C+N/A14122.6h9.5C+39C
Blitz GD-10 1,1891,1781,3780.855C+0.6519.995%D17.233%B24C+N/A7549h12.8B++63.8C*
GD-22S 1,1861,1737431.579C++0.0823.51%C*26.769%B+50.3B++N/A15123.3h9.6B++41B+
NS-15M2 1,1791,1718621.358C+0.1419.14%D24.936%C++36.8C+N/A8531.8h13.5C+70.3C
Razor GD-23 1,1811,1681,1611.006C++0.5022.857%C+23.116%B++22.4C+N/A6352.2h10.8B+47.2B+
NC6 Gauss SAW 1,1711,1611,1121.044C+0.4617.479%C28.338%B**33.4C**N/A15134.8h9.5B54.2C*
EM6 1,1671,1606771.713C*0.2123.464%B+28.621%B**52.5B+N/A22822.1h9.4B++40.2B+
NSX Naginata 1,1701,1595971.941B+0.4419.909%C36.497%A52.7B+N/A15722h10.6B+53.2C**
NC05 Jackhammer AE 1,1731,1599791.184C0.3238.119%D*17.429%C**42.8CN/A12127.1h4.2B11C+
AF-19 Mercenary 1,1661,1541,8400.627C0.8818.297%D25.563%B*17.1C+N/A5667.6h12B+65.4C++
Breaker Rocket Pods 1,2031,0961905.768C+4.2746.345%CN/A90.6C++8.8D30312.1h11.2B++24.1B+
AF-41 Hacksaw 9629512633.616B+2.1117.484%D*13.249%C+41.5B*N/A11822.9h4.4B**25.1C+
AF-41 Hacksaw 8418372633.183C**1.6818.609%D*15.532%C**36.6B+N/A10122.9h5.4B*28.8C
L100 Python HESH 8627987211.083C++9.5843.619%C-3.133%B++59.1B4.7D19113.5h2.8B+6.5C**
Titan-150 AP 1,3557722093.694C+2.1944.585%C--2.85%C--18.3C13.8C22442.1h5.2C+11.7C+
C-4 9467596281.209C+0.2919.639%DN/A73C++18D-50410.4h1.4B+7.1C++
NC05 Jackhammer 7547513861.946B+0.4444.826%C++19.84%A+68.9AN/A18110.9h3.9B*8.8B+
C85 Canister-H 7547296111.951C+10.4539.473%D13.306%C++132.5B4.5D3415.5h4.6B+11.6C*
NS-44 Commissioner AE 6956937550.918C0.5827.741%F20.635%C-26.3DN/A8926.3h3.3C**12D
Frag Grenade 6706691669N/A667.5046.173%C++N/A477.9C+N/A14551.4h3.7C++8C*
E540 Halberd-H 1,018666847.929B6.4348.759%D-1.502%D41.6B+22C++24616h6.4C**13.1C+
NS-11C 6666634721.405B+0.1021.725%C20.211%B+31.7B+N/A8520.9h12.1B++55.6B
NC1 Gauss Rifle 6316197890.785C+0.7219.944%C--21.809%B24.2C++N/A8925.6h12.5C*62.4C+
Mauler S6 5535475770.948C++0.5529.602%D--15.722%C*28.9C++N/A10818.9h3.6B**12.1C*
NS-44 Commissioner 5205135590.918C+0.5827.456%D--20.663%C+34.9C++N/A9814.7h3.4B+12.2C++
SAS-R 4894882002.44C+0.9433.739%D61.475%C--42.1C*N/A13211.6h2.4C+7.2C
NS-7 PDW 4764723181.484B++0.0225.428%C*15.466%C39.3B*N/A11712h11.6B*45.5B+
AF-4 Cyclone 4174143091.34C++0.1625.082%C+19.324%C**31.1C+N/A10613.3h9.4B+37.7B+
Gauss Compact S 3743724740.785C+0.7218.315%D--24.462%B**18.5C+N/A4620.1h11.6C+63.3C
NSX Tomoe 3713711772.096C**0.5922.248%D**45.014%B*53.8B+N/A1346.9h10.8B**48.4C++
NS Decimator 4093432371.447B++0.0655.047%D3.79%B++36.5B+7D--1729.4h3.8B*6.8B++
Carver 33532316,4930.02C-1.4815%D--8.05%D*0.5DN/A1634.1h1.7C11.5C
M40 Fury 373312654.8C3.3034.823%C+1.282%D45.9C+9C+2476.8h16.1C--46.2C
M30 Mustang AH 3173051691.805C0.3046.337%D*1.639%C*28C--1.1D--8210.9h9.2C+19.9C+
Shrike 3762864320.662C+0.8451.545%D2.797%C26C++8.2D21711h5.5B+10.6C*
M12 Kobalt 2962832113.476C*11.9716.754%C+21.908%B*62.9C+2.9B+2774.5h16.3B+97.4B+
Tank Mine 4772821761.602C0.1032.595%C+N/A57.6D-39.8D-6974.9h2.3C7.2C+
M20 Mustang 5212725260.517C0.9918.957%F-3.309%B6.4D5.9D9242.4h152.5C+804.3D--
C75 Viper 309258574.526C+3.0231.152%DN/A36.9B7.3C**2027h10B+32C**
Hawk GD-68 3862512570.977B++0.5358%D2.789%C+22.2B+11.9B23111.3h6.2B*10.8B+
EM4 Longshot 2362351172.009C0.5129.798%D**80.851%B+24.7CN/A859.5h2.2C++7.4C--
NC14 Bolt Driver 2332282061.107C0.4025.971%D**62.281%D*16.2C-N/A6214.1h3.1C--12D--
NSX Tanto 1791791201.492C*0.0123.587%C--31.844%B**28C+N/A856.4h11.4B+48.2C**
M96 Mjolnir-H 343178632.825C+1.3240.481%D*N/A34.9C32.4C3565.1h43.1C++106.5C
Vortek Rotary 265161841.917C*0.4120.873%F1.242%D-15.8B+10.2C+14710.2h59.8B++286.3C*
M40 Fury 192158305.267C3.7635.155%C+1.266%D45.1C9.7C+3303.5h15.9C--45.2C
Enforcer ML85 263147304.9C++3.4039.77%C+1.361%D23.7C++18.7C*3816.2h12.9C+32.5C++
E540 Halberd 231137226.227C+4.7244.592%C+2.19%D-26.3C+18.1B+3865.2h5.9C++13.2C*
Bouncing Betty 129129602.15D0.6545.422%C++N/A99.2C--N/A3271.3h2C4.3C++
Titan-150 HESH 146123717.571B*16.0742.484%C-4.878%A++47.3B+8.8B++1852.6h3.3C+7.8C+
MANA Anti-Personnel Turret 108107621.726N/A0.2211.608%UN/A1070U10U2593800.1h17.3T*149T*
M12 Kobalt 110107138.231C-6.7315.399%C-26.168%A++59.4C1.7C-2931.8h19.6C+127.1C+
Titan-150 HEAT 159107323.344C+1.8445.151%C+6.542%A++24.3B+11.8B*2124.4h5.3C+11.8C+
MANA Anti-Vehicle Turret 157105871.207C0.3051.544%C+6.667%C+1050C--520D1760280.1h7.6C--14.8C**
NCM3 Raven 1531021300.785C+0.7234.713%C--N/A8.6C-4.3D--7611.9h23.1B+66.6C*
NS-15M AE 10099541.833C+0.3325.93%C*32.323%B*61.9BN/A1651.6h11.7C++45.1C**
M20 Basilisk 12591263.5B++2.0034.846%C+8.791%B*22.2B+8.3C*2484.1h79.6C*228.4B+
M60-A Bulldog 9488614.667C+13.1637.5%D-N/A27.5C1.9D743.2h4.9B++13.2C*
M12 Kobalt-H 8787243.5M+42.0016.3%D--22.989%A+87CN/A1881h13.1B++80.5C++
Mag-Cutter 90852,6140.033B1.4724.902%C2.353%D1BN/A482.7h3C+12C++
Anti-Vehicle Grenade 9280180N/A78.5041.363%D*N/A266.7D40D14390.3h5.4C*13C+
NCM3 Raven 129801300.615C0.8935.777%C1.25%D*6.7D4.1D--6611.9h30.5C+85.3C+
NS-AM7 Archer 100801850.432C+1.0742.111%F-35%A++3DN/A2327h14.2B+33.8C*
NS-AM7 AE/NC Archer 85701270.551C+0.9542.699%F24.286%C++3.9D--N/A3618h14.3C++33.6C+
AF-4AE Cyclone 6767471.426C+0.0826.599%D22.388%C+25.8DN/A1142.6h9.7C++36.6C+
NCM2 Falcon 7757580.983C+0.5239.33%C+N/A16.3B5.7B+1223.5h10.5C++26.7C**
L100 Python AP 9152212.476C0.9755.316%C++5.769%B**23.6C+17.7C+4162.2h7.4C+13.4C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter132,5921.4h
Nano-Armor Kit8780,6326.6h
Anti-Vehicle MANA Turret167651h
Spawn Beacon161,1901.3h
AE Nano-Armor Kit212302,00825.1h
Medical Kit3954,8496.5h
Nanite Revive Grenade09040.3h
Deconstruction Tool01870.1h
Spitfire Auto-Turret21040.2h
AE Medical Applicator13033,8503.3h
Anti-Infantry MANA Turret112760.3h
Ammunition Package621,7101h
Shield Recharging Field81370.1h
Medical Applicator4414,3821h
Smoke Grenade01680h
Recon Detection Device0910.1h

Check the help document for the dictionary if you want to learn more about words used here.


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