Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 10 | 219 (17,614)players online:
EdgyOx (19)  strYcker_17 (6)  Nerubian77 (4)  powerhunter3 (3)  Maldrasou (2)  Songshadows (1) 35
stats.dasanfall.com
Cold Blooded NiebieskiGeneral[KAIN] NiebieskiGeneral
NC BR 104

KDR: 1.52

Score: 20.6m

Last Seen: Feb 20th, 2018 9:05 PM
- OFFLINE - 31.8 hour(s)

Rank 104 (120) of the New Conglomerate on Cobalt
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor GD-22S NC6A GODSAW Blitz GD-10 NS-15M2 Razor GD-23 NC6 Gauss SAW EM6
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:NiebieskiGeneral



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $693,054 MLG Score: 554
Fun Score: N/A
Cheeseburgers Flipped: 390TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.487%26.144%5622095118,3941.53258-0.012

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.508%0.122C+0.965B*0.227C++HEAD ++ (~15.4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.50.368C**10.20.28C*37.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.373%1.204%18549671,9938445412.35858368%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.872%-1.613F-0.424C--0.587

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
155.8-0C+34.90.324C*121

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.241%2.992%23969652,13912598631.69762248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.872%-0.04C+0.077C+0.16

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.687B+4.80.612B+7.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.634%8.628%248109612,77011208912.47321311%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.133%-0.68D1.25B**0.663

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.70.622B+12.20.669B+30.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.122%67.218%24839681,028168470.610451

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.832%-0.779D-0.004C+-0.043

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.127C++2.50.192C++5.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.659%16.216%248197055578470.707908

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.96D--0.447B-1.568

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.087C+3.60.261C*8.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
20.6m408.2%324 (19.4k)265 (15.9k)1.5206337,91724,9351.77385104 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC971237119.167%18.142%34803:0612

36% Engineer31% Heavy Assault8% Infiltrator17% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 2nd, 2015 6:08 PMSep 3rd, 2016 7:03 PMFeb 21st, 2018 5:39 AM (17h) (PST)Feb 20th, 2018 6:12 PM (1d) (PST)Feb 20th, 2018 5:05 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5521863660.4890.3220.0892.2090.052554

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,13011,13521,99529195133315,918

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1292.5h/53.9d 6,314 6,879 12,398 171.3k 1,526 3,483 4,048 42.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C**
Kills:3,515
Deaths:1,984
KDR:1.772
Accuracy:23.274% C-
HSR:28.051% C**
GD-22S
B+
Kills:1,257
Deaths:789
KDR:1.593
Accuracy:23.279% C+
HSR:27.287% B+
NC6A GODSAW
C**
Kills:1,252
Deaths:644
KDR:1.944
Accuracy:24.281% D
HSR:29.233% C**
NS-15M2
C+
Kills:1,171
Deaths:862
KDR:1.358
Accuracy:19.140% D--
HSR:24.936% C+
NC6 Gauss SAW
B*
Kills:1,161
Deaths:1,112
KDR:1.044
Accuracy:17.479% D
HSR:28.338% B*
EM6
B++
Kills:1,160
Deaths:677
KDR:1.713
Accuracy:23.464% C++
HSR:28.621% B++
NC05 Jackhammer AE
C**
Kills:1,159
Deaths:979
KDR:1.184
Accuracy:38.119% D**
HSR:17.429% C**
NSX Naginata
B**
Kills:1,159
Deaths:597
KDR:1.941
Accuracy:19.909% D
HSR:36.497% B**
NC05 Jackhammer
A
Kills:805
Deaths:416
KDR:1.935
Accuracy:44.186% C+
HSR:19.379% A
NS-15M AE
B+
Kills:99
Deaths:54
KDR:1.833
Accuracy:25.930% C+
HSR:32.323% B+
Kills:12,738
Deaths (as Heavy Assault):8,114
Deaths (to Heavy Assaults):6,772
KDR:1.56988
Kill Difference:4,624
Playtime:401.614 hours
Usage:31%
Score:7.078m
Score/min:294
Accuracy (listed only):25.906%
HSR (listed only):27.209%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
B+
Kills:1,168
Deaths:1,161
KDR:1.006
Accuracy:22.857% C
HSR:23.116% B+
AF-19 Mercenary
B++
Kills:1,154
Deaths:1,840
KDR:0.627
Accuracy:18.297% D-
HSR:25.563% B++
NS-11C
C*
Kills:690
Deaths:486
KDR:1.420
Accuracy:21.490% D
HSR:20% C*
Mauler S6
B
Kills:555
Deaths:583
KDR:0.952
Accuracy:29.659% D*
HSR:16.216% B
Gauss Compact S
B**
Kills:372
Deaths:474
KDR:0.785
Accuracy:18.308% D--
HSR:24.462% B**
NSX Tanto
B*
Kills:231
Deaths:167
KDR:1.383
Accuracy:22.505% D-
HSR:32.035% B*
Kills:4,170
Deaths (as Engineer):4,711
Deaths (to Engineers):4,917
KDR:0.88516
Kill Difference:541
Playtime:470.714 hours
Usage:36%
Score:7.435m
Score/min:263
Accuracy (listed only):22.186%
HSR (listed only):23.565%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
C*
Kills:1,178
Deaths:1,378
KDR:0.855
Accuracy:19.995% D-
HSR:17.233% C*
Razor GD-23
B+
Kills:1,168
Deaths:1,161
KDR:1.006
Accuracy:22.857% C
HSR:23.116% B+
AF-19 Mercenary
B++
Kills:1,154
Deaths:1,840
KDR:0.627
Accuracy:18.297% D-
HSR:25.563% B++
NS-11C
C*
Kills:690
Deaths:486
KDR:1.420
Accuracy:21.490% D
HSR:20% C*
Mauler S6
B
Kills:555
Deaths:583
KDR:0.952
Accuracy:29.659% D*
HSR:16.216% B
NS-7 PDW
C+
Kills:478
Deaths:321
KDR:1.489
Accuracy:25.417% C+
HSR:15.481% C
AF-4 Cyclone
C++
Kills:414
Deaths:309
KDR:1.340
Accuracy:25.082% C+
HSR:19.324% C++
Gauss Compact S
B**
Kills:372
Deaths:474
KDR:0.785
Accuracy:18.308% D--
HSR:24.462% B**
NSX Tanto
B*
Kills:231
Deaths:167
KDR:1.383
Accuracy:22.505% D-
HSR:32.035% B*
AF-4AE Cyclone
C-
Kills:67
Deaths:47
KDR:1.426
Accuracy:26.599% D
HSR:22.388% C-
Kills:6,307
Deaths (as Light Assault):6,766
Deaths (to Light Assaults):3,846
KDR:0.93216
Kill Difference:459
Playtime:216.099 hours
Usage:17%
Score:2.894m
Score/min:223
Accuracy (listed only):23.021%
HSR (listed only):21.582%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C*
Kills:1,178
Deaths:1,378
KDR:0.855
Accuracy:19.995% D-
HSR:17.233% C*
NS-44 Commissioner AE
D
Kills:711
Deaths:787
KDR:0.903
Accuracy:27.767% F-
HSR:20.535% D
SAS-R
C--
Kills:552
Deaths:209
KDR:2.641
Accuracy:33.292% D--
HSR:63.044% C--
NS-44 Commissioner
C+
Kills:532
Deaths:591
KDR:0.900
Accuracy:27.360% D*
HSR:20.301% C+
NS-7 PDW
C+
Kills:478
Deaths:321
KDR:1.489
Accuracy:25.417% C+
HSR:15.481% C
AF-4 Cyclone
C++
Kills:414
Deaths:309
KDR:1.340
Accuracy:25.082% C+
HSR:19.324% C++
NSX Tomoe
B++
Kills:371
Deaths:177
KDR:2.096
Accuracy:22.233% F
HSR:45.014% B++
EM4 Longshot
B+
Kills:248
Deaths:120
KDR:2.067
Accuracy:29.332% F
HSR:81.048% B+
NC14 Bolt Driver
D*
Kills:228
Deaths:206
KDR:1.107
Accuracy:25.971% F
HSR:62.281% D*
NS-AM7 Archer
A++
Kills:80
Deaths:185
KDR:0.432
Accuracy:42.111% F-
HSR:35% A++
NS-AM7 AE/NC Archer
B+
Kills:71
Deaths:139
KDR:0.511
Accuracy:42.140% F-
HSR:25.352% B+
AF-4AE Cyclone
C-
Kills:67
Deaths:47
KDR:1.426
Accuracy:26.599% D
HSR:22.388% C-
Kills:4,930
Deaths (as Infiltrator):4,469
Deaths (to Infiltrators):4,008
KDR:1.10316
Kill Difference:461
Playtime:108.027 hours
Usage:8%
Score:1.405m
Score/min:217
Accuracy (listed only):28.941%
HSR (listed only):35.583%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C*
Kills:1,178
Deaths:1,378
KDR:0.855
Accuracy:19.995% D-
HSR:17.233% C*
NC1 Gauss Rifle
C++
Kills:626
Deaths:792
KDR:0.790
Accuracy:20.023% D
HSR:21.725% C++
Mauler S6
B
Kills:555
Deaths:583
KDR:0.952
Accuracy:29.659% D*
HSR:16.216% B
NS-7 PDW
C+
Kills:478
Deaths:321
KDR:1.489
Accuracy:25.417% C+
HSR:15.481% C
AF-4 Cyclone
C++
Kills:414
Deaths:309
KDR:1.340
Accuracy:25.082% C+
HSR:19.324% C++
AF-4AE Cyclone
C-
Kills:67
Deaths:47
KDR:1.426
Accuracy:26.599% D
HSR:22.388% C-
Kills:3,318
Deaths (as Combat Medic):3,430
Deaths (to Combat Medics):2,316
KDR:0.96735
Kill Difference:112
Playtime:45.134 hours
Usage:3%
Score:0.795m
Score/min:294
Accuracy (listed only):24.462%
HSR (listed only):18.728%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C
Kills:996
Deaths:272
KDR:3.662
Accuracy:17.628% D**
HSR:13.153% C
AF-41 Hacksaw
C++
Kills:882
Deaths:272
KDR:3.243
Accuracy:18.769% D*
HSR:15.306% C++
NCM3 Raven
D
Kills:102
Deaths:130
KDR:0.785
Accuracy:34.713% D
HSR:0.980% D*
NCM3 Raven
C--
Kills:80
Deaths:130
KDR:0.615
Accuracy:35.777% C--
HSR:1.250% D*
NCM2 Falcon
C+
Kills:57
Deaths:59
KDR:0.966
Accuracy:39.766% C+
HSR:0% F--
Kills:2,117
Deaths (as MAX Suit):431.500
Deaths (to MAX Suits):1,280
KDR:4.90614
Kill Difference:1,685.500
Playtime:48.818 hours
Usage:4%
Score:0.968m
Score/min:331
Accuracy (listed only):29.331%
HSR (listed only):6.138%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C+
Kills:1,156
V. Kills:114 N/A
Deaths:195
KDR:5.928
Accuracy:46.783% C
KPH:91.400 C+
VKPH:9 D
M30 Mustang AH
D
Kills:361
V. Kills:16 N/A
Deaths:179
KDR:2.017
Accuracy:47.091% D*
KPH:30.800 D
VKPH:1.400 D--
M20 Mustang
D
Kills:272
V. Kills:249 109%
Deaths:526
KDR:0.517
Accuracy:18.957% F--
KPH:6.400 D
VKPH:5.900 D
Vortek Rotary
C**
Kills:204
V. Kills:126 161%
Deaths:104
KDR:1.962
Accuracy:20.419% F-
KPH:16.600 C**
VKPH:10.300 C+
Kills:1,993 (837 + 0)
Deaths:1,004
KDR:1.985
VKDR:0.503
Vehicle Kills:505
Kill Difference:989
Playtime:79.089 hours
Usage:6%
Score:0.638m
Score/min:134
Piloting Accuracy:20.419%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:799
V. Kills:64 N/A
Deaths:72
KDR:11.097
Accuracy:43.514% D
KPH:59 C++
VKPH:4.700 D-
C75 Viper
C++
Kills:258
V. Kills:51 N/A
Deaths:58
KDR:4.448
Accuracy:31.025% D
KPH:36.500 C++
VKPH:7.200 C++
L100 Python AP
C
Kills:52
V. Kills:39 130%
Deaths:21
KDR:2.476
Accuracy:55.316% C++
KPH:23.600 C
VKPH:17.700 C
Kills:1,109 (1,109 + 0)
Deaths:151
KDR:7.344
VKDR:1.020
Vehicle Kills:154
Kill Difference:958
Playtime:22.811 hours
Usage:2%
Score:0.297m
Score/min:217
Driving Accuracy:55.316%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C
Kills:800
V. Kills:597 134%
Deaths:213
KDR:3.756
Accuracy:44.684% D
KPH:18.600 C
VKPH:13.900 C
Enforcer ML85
C*
Kills:147
V. Kills:116 126%
Deaths:31
KDR:4.742
Accuracy:39.796% C+
KPH:23.700 C++
VKPH:18.700 C*
E540 Halberd
C**
Kills:137
V. Kills:94 144%
Deaths:22
KDR:6.227
Accuracy:44.592% C+
KPH:26.300 C
VKPH:18 C**
Titan-150 HESH
C**
Kills:123
V. Kills:23 N/A
Deaths:7
KDR:17.571
Accuracy:42.625% D
KPH:46.400 C++
VKPH:8.700 C**
Titan-150 HEAT
B++
Kills:107
V. Kills:52 202%
Deaths:32
KDR:3.344
Accuracy:45.151% C+
KPH:24.200 C**
VKPH:11.800 B++
Kills:1,314 (1,030 + 284)
Deaths:305
KDR:4.308
VKDR:2.892
Vehicle Kills:882
Kill Difference:1,009
Playtime:61.579 hours
Usage:5%
Score:0.926m
Score/min:251
Driving Accuracy:45.151%
Gunner Accuracy:44.592%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C**
Kills:752
V. Kills:28 N/A
Deaths:61
KDR:12.328
Accuracy:40.235% D-
KPH:134.300 C**
VKPH:5 D
E540 Halberd-H
C*
Kills:673
V. Kills:354 190%
Deaths:85
KDR:7.918
Accuracy:48.673% D--
KPH:41.600 C*
VKPH:21.900 C++
M96 Mjolnir-H
C+
Kills:178
V. Kills:165 107%
Deaths:63
KDR:2.825
Accuracy:40.481% D*
KPH:35 D
VKPH:32.500 C+
M12 Kobalt-H
C--
Kills:90
V. Kills: N/A
Deaths:3
KDR:30
Accuracy:16.219% D*
KPH:92.600 C--
VKPH:0 F
Kills:1,693 (0 + 1,693)
Deaths:212
KDR:7.986
VKDR:2.580
Vehicle Kills:547
Kill Difference:1,481
Playtime:27.832 hours
Usage:2%
Score:0.479m
Score/min:287
Driving Accuracy:N/A%
Gunner Accuracy:16.219%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:312
V. Kills:61 N/A
Deaths:65
KDR:4.800
Accuracy:34.820% C+
KPH:46.100 C+
VKPH:9 C+
M12 Kobalt
B
Kills:291
V. Kills:13 N/A
Deaths:21
KDR:13.857
Accuracy:16.483% C
KPH:61.400 C+
VKPH:2.700 B
M40 Fury
C+
Kills:159
V. Kills:35 442%
Deaths:30
KDR:5.300
Accuracy:35.164% C+
KPH:44.800 C-
VKPH:9.900 C+
M12 Kobalt
C-
Kills:109
V. Kills:3 N/A
Deaths:13
KDR:8.385
Accuracy:15.386% D
KPH:59 C-
VKPH:1.600 D
M20 Basilisk
C**
Kills:100
V. Kills:36 270%
Deaths:27
KDR:3.704
Accuracy:35.049% C
KPH:23.700 C**
VKPH:8.500 C*
Kills:971 (0 + 971)
Deaths:156
KDR:6.224
VKDR:0.949
Vehicle Kills:148
Kill Difference:815
Playtime:21.113 hours
Usage:2%
Score:0.345m
Score/min:273
Driving Accuracy:N/A%
Gunner Accuracy:35.049%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 3,5373,5151,9841.772C+0.2523.274%C-28.051%C**51C+N/A12368.9h9.7C++41.8C+
GD-22S 1,2701,2577891.593C+0.0723.279%C+27.287%B+50.9BN/A15124.7h9.7B+41.7C**
NC6A GODSAW 1,2631,2526441.944C+0.4224.281%D29.233%C**54CN/A14123.2h9.4C+38.6C
Blitz GD-10 1,1891,1781,3780.855C0.6719.995%D-17.233%C*24CN/A7549h12.8B+63.8C++
NS-15M2 1,1791,1718621.358C+0.1619.14%D--24.936%C+36.8CN/A8631.8h13.5C-70.3C--
Razor GD-23 1,1811,1681,1611.006C+0.5122.857%C23.116%B+22.4C+N/A6352.2h10.8B+47.2C*
NC6 Gauss SAW 1,1711,1611,1121.044C+0.4817.479%D28.338%B*33.2C+N/A15135h9.5C**54.2C++
EM6 1,1671,1606771.713C+0.1923.464%C++28.621%B++52.5C**N/A22922.1h9.4B+40.2B+
NC05 Jackhammer AE 1,1731,1599791.184C-0.3438.119%D**17.429%C**42.6DN/A12127.2h4.2C+11C
NSX Naginata 1,1701,1595971.941C**0.4219.909%D36.497%B**52.7C*N/A15822h10.6B+53.2C++
Breaker Rocket Pods 1,2701,1561955.928C4.4146.783%CN/A91.7C+9D30512.6h11.4B++24.4B+
AF-19 Mercenary 1,1661,1541,8400.627C0.8918.297%D-25.563%B++17CN/A5767.8h12C**65.4C+
AF-41 Hacksaw 1,0089962723.662C*2.1417.628%D**13.153%C41.7B+N/A11923.9h4.4B**25C+
AF-41 Hacksaw 8878822723.243C++1.7218.769%D*15.306%C++36.9C*N/A10223.9h5.4B++28.6C-
NC05 Jackhammer 8098054161.935B0.4144.186%C+19.379%A64.4B++N/A16812.5h4B+9B+
Titan-150 AP 1,3978002133.756C2.2444.684%D2.75%C-18.6C13.9C22343.1h5.2C+11.6C+
L100 Python HESH 8637997211.097C+9.5843.514%D3.129%B**59.2C++4.7D-19113.5h2.8B6.5C++
C-4 9797896371.239C+0.2819.712%D-N/A74.4C+17.9D-51010.6h1.4C**7C+
C85 Canister-H 7807526112.328C+10.8140.235%D-13.032%C*134.3C**5D3555.6h4.7B+11.6C++
NS-44 Commissioner AE 7137117870.903C0.6227.767%F-20.535%D26.6D-N/A8926.7h3.3C++12.1D--
NS-11C 6946904861.42B0.1021.49%D20%C*30.3C++N/A8122.8h12B+55.9C*
Frag Grenade 6886851685N/A683.4846.346%C+N/A489.3C+2.1D-14611.4h3.7C+8C++
E540 Halberd-H 1,027673857.918C*6.4048.673%D--1.634%C41.5C*21.9C++24516.2h6.4C++13.1C+
NC1 Gauss Rifle 6396267920.79C0.7320.023%D21.725%C++24.4C+N/A9125.7h12.4C+62C+
Mauler S6 5625555830.952C+0.5729.659%D*16.216%B29.1C+N/A10919.1h3.6B*12C++
SAS-R 5535522092.641C+1.1233.292%D--63.044%C--43.5C+N/A13812.7h2.4C7.3C--
NS-44 Commissioner 5405325910.9C+0.6227.36%D*20.301%C+34.5C+N/A9915.4h3.4B+12.4C+
NS-7 PDW 4824783211.489B+0.0325.417%C+15.481%C39.2B+N/A11812.2h11.5B++45.4B+
AF-4 Cyclone 4174143091.34C+0.1825.082%C+19.324%C++31.1CN/A10713.3h9.4B+37.7B
Gauss Compact S 3743724740.785C+0.7418.308%D--24.462%B**18.4C+N/A4620.2h11.6C+63.4C
NSX Tomoe 3713711772.096C*0.5822.233%F45.014%B++53.8BN/A1356.9h10.8B*48.5C+
NS Decimator 4333632451.482B+0.0454.76%D3.581%B+37C*7.1D--1739.8h3.7B++6.8B+
M30 Mustang AH 3773611792.017C-0.5047.091%D*1.385%C+30.9D1.4D--9711.7h9C+19C
Carver 34433216,9080.02C1.5015.062%D--9.036%D*0.5DN/A1649.7h1.7C11.4C-
M40 Fury 373312654.8C3.2834.82%C+1.282%C-45.9C+9C+2466.8h16.1D46.3C
Tank Mine 4922931831.601C-0.0832.575%C+N/A57.5D--39D-6765.1h2.3C7.2C
M12 Kobalt 3042912113.857C+12.3416.483%C21.65%B*61.9C+2.8B+2714.7h16.9B+102.7C*
Shrike 3762864320.662C+0.8651.545%D2.797%C+26C+8.2D21811h5.5B+10.6C*
M20 Mustang 5212725260.517C--1.0018.957%F--3.309%B+6.4D5.9D9242.4h152.5C804.3D**
Hawk GD-68 4092672700.989B+0.5357.089%D-2.996%C+22.4B+11.9C*23211.9h6.2B++10.8B+
C75 Viper 309258584.448C+2.9331.025%DN/A36.3C++7.2C++2027.1h10.1B+32.5C++
EM4 Longshot 2492481202.067C0.5529.332%F81.048%B+25.1C-N/A869.9h2.2C+7.4D
NSX Tanto 2322311671.383C+0.1422.505%D-32.035%B*28.9CN/A878h12.1B53.7C+
NC14 Bolt Driver 2332282061.107C0.4125.971%F62.281%D*16.2C--N/A6214.1h3.1D12D*
Vortek Rotary 3302041041.962C++0.4420.419%F-1.471%D16.6C**10.2C+14012.3h56.8B+278.1C++
M96 Mjolnir-H 343178632.825C1.3040.481%D*N/A34.9D32.4C+3625.1h43.1C+106.5D
M40 Fury 194159305.3C3.7835.164%C+1.258%D45.4C10C+3293.5h15.9D45.3C
Enforcer ML85 263147314.742C+3.2239.796%C+1.361%D23.7C++18.7C*3816.2h13C+32.6C++
E540 Halberd 231137226.227C+4.7144.592%C+2.19%D-26.3C18.1C**3885.2h5.9C+13.2C++
Bouncing Betty 133133612.18D0.6645.201%C+N/A95DN/A3281.4h1.9C+4.3C+
Titan-150 HESH 146123717.571B+16.0542.625%D4.878%A*45.6C++8.5C*1862.7h3.4C8C
M12 Kobalt 112109138.385D6.8615.386%D25.688%A+60.6C-1.7D3031.8h19.4C126.2C
MANA Anti-Personnel Turret 108107621.726N/A0.2111.608%UN/A1070U10U2612500.1h17.3T*149T*
Titan-150 HEAT 159107323.344C1.8245.151%C+6.542%A*24.3C**11.8B++2144.4h5.3C11.8C+
MANA Anti-Vehicle Turret 158106891.191C0.3351.506%D7.547%A**1060D-520D--884540.1h7.7C+15C
NCM3 Raven 1531021300.785C0.7434.713%DN/A8.6C--4.3D--7611.9h23.1B+66.6C++
M20 Basilisk 136100273.704B+2.1835.049%C8%B++23.8B8.6C*2554.2h75.5B+215.3B+
NS-15M AE 10099541.833C+0.3125.93%C+32.323%B+61.9C++N/A1661.6h11.7C+45.1C++
M12 Kobalt-H 9090330B+28.4816.219%D*22.222%A90DN/A1951h13B+80.2C+
M60-A Bulldog 9488614.667C+13.1537.319%D-N/A26.7C1.8D733.3h5B+13.3C++
Mag-Cutter 90852,6140.033C**1.4924.902%C-2.353%C--1B+N/A483.4h3C+12C+
NCM3 Raven 129801300.615C-0.9135.777%C--1.25%D*6.7D-4.1D--6711.9h30.5C+85.3C+
Anti-Vehicle Grenade 9280180N/A78.4841.363%D*N/A266.7D40D14530.3h5.4C++13C
NS-AM7 Archer 100801850.432C+1.0942.111%F-35%A++3D-N/A2327h14.2B+33.8C++
NS-AM7 AE/NC Archer 86711390.511C1.0142.14%F-25.352%B+3.5C--N/A3220.4h14.5C++34.5D
AF-4AE Cyclone 6767471.426C0.0926.599%D22.388%C-25.8D-N/A1152.6h9.7C+36.6C
NCM2 Falcon 7757590.966C+0.5539.766%C+N/A16.3C*5.7C**1213.5h10.7C++27C++
L100 Python AP 9152212.476C-0.9655.316%C++5.769%A23.6C17.7C4222.2h7.4C13.4C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter132,6361.5h
Nano-Armor Kit8780,6326.6h
Anti-Vehicle MANA Turret167921h
Spawn Beacon161,2441.3h
AE Nano-Armor Kit220310,54025.8h
Nanite Revive Grenade09080.3h
Medical Kit4255,1437h
Deconstruction Tool01870.1h
Spitfire Auto-Turret21100.2h
AE Medical Applicator13133,9053.3h
Anti-Infantry MANA Turret112760.3h
Shield Recharging Field81370.1h
Ammunition Package621,7511h
Medical Applicator4414,3821h
Smoke Grenade01680h
Recon Detection Device0910.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.72s
Server spent 2.48s on queries, 1.75s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.