Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 2 | 36 (16,794)players online:
MonkayGlands (17)  HEKOMIn (11)  MrShrimpTF2 (9)  ACxLEXSTEEL (6)  HunterDarkGreen (6)  Devil2U (4) 53
stats.dasanfall.com
Cold Blooded NiebieskiGeneral[KAIN] NiebieskiGeneral
NC BR 89

KDR: 1.33

Score: 14.3m

Last Seen: Feb 10th, 2017 6:43 PM
- OFFLINE - 303.1 hour(s)

Rank 89 (110) of the New Conglomerate, Officer of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 45
, on Cobalt
Level Progress (to 111): 92%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor Blitz GD-10 NS-15M2 Razor GD-23 NC6 Gauss SAW GD-22S EM6 NC05 Jackhammer AE
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:NiebieskiGeneral



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $484,137 MLG Score: 387
Fun Score: N/A
Cheeseburgers Flipped: 282TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.718%24.511%5081591412,0071.34007-0.006

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.547%0.038C+0.822B++0.2C++HEAD ++ (~14.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.80.345C**10.30.268C*39.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.323%1.524%11439268535872081.45315408%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.965%-1.608F-0.165C0.283

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
172.7-0.14C38.60.229C++134.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.778%2.865%21649251,5019446411.58836234%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.277%-0.138C-0.062C+-0.129

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.30.661B+5.10.59B+8.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.571%7.537%20299201,6328375361.94982304%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.708%-0.519D1.035B**0.518

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.40.605B+12.50.631B+29.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.294%69.908%2023926545118550.459528

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.453%-0.943D--0.174C++0.394

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.071C+2.50.172C++6.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.728%15.069%202192843860340.726368

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.86D--0.31C*-1.566

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.90.087C+3.70.231C++8.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 45
14.3m455%316 (19k)255 (15.3k)1.3337324,66618,4941.5564589 (110)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC929146518.73%17.182%32203:019

34% Engineer30% Heavy Assault8% Infiltrator20% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 2nd, 2015 6:08 PMSep 3rd, 2016 7:03 PMFeb 23rd, 2017 12:19 AM (4h) (PST)Feb 10th, 2017 5:10 PM (12d) (PST)Feb 10th, 2017 2:43 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5071873200.4410.3310.0762.2220.047387

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,43511,22519,21026205133315,313

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
932h/38.8d 4,119 4,238 8,368 124.2k 1,122 2,528 2,641 28.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C**
Kills:1,200
Deaths:854
KDR:1.405
Accuracy:20.782% D
HSR:25.083% C**
NS-15M2
C**
Kills:1,171
Deaths:862
KDR:1.358
Accuracy:19.140% D
HSR:24.936% C**
NC6 Gauss SAW
B**
Kills:1,161
Deaths:1,112
KDR:1.044
Accuracy:17.479% C
HSR:28.338% B**
GD-22S
B++
Kills:1,160
Deaths:722
KDR:1.607
Accuracy:23.569% B
HSR:26.724% B++
EM6
B**
Kills:1,160
Deaths:677
KDR:1.713
Accuracy:23.464% B+
HSR:28.621% B**
NC05 Jackhammer AE
C**
Kills:1,159
Deaths:979
KDR:1.184
Accuracy:38.119% D*
HSR:17.429% C**
NC6A GODSAW
B+
Kills:869
Deaths:429
KDR:2.026
Accuracy:23.000% D
HSR:28.308% B+
NC05 Jackhammer
B**
Kills:252
Deaths:119
KDR:2.118
Accuracy:45.936% C**
HSR:18.254% B**
Kills:8,132
Deaths (as Heavy Assault):5,754
Deaths (to Heavy Assaults):5,113
KDR:1.41328
Kill Difference:2,378
Playtime:277.861 hours
Usage:30%
Score:4.788m
Score/min:287
Accuracy (listed only):26.436%
HSR (listed only):24.712%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
B++
Kills:1,168
Deaths:1,161
KDR:1.006
Accuracy:22.857% C+
HSR:23.116% B++
AF-19 Mercenary
B**
Kills:1,153
Deaths:1,839
KDR:0.627
Accuracy:18.284% D
HSR:25.585% B**
Mauler S6
C*
Kills:438
Deaths:488
KDR:0.898
Accuracy:30.728% D--
HSR:15.069% C*
Gauss Compact S
A
Kills:364
Deaths:460
KDR:0.791
Accuracy:18.210% D-
HSR:24.451% A
NS-11C
B+
Kills:141
Deaths:77
KDR:1.831
Accuracy:20.647% C--
HSR:19.858% B+
Kills:3,264
Deaths (as Engineer):4,025
Deaths (to Engineers):3,726
KDR:0.81093
Kill Difference:761
Playtime:319.483 hours
Usage:34%
Score:4.927m
Score/min:257
Accuracy (listed only):22.145%
HSR (listed only):21.616%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
B+
Kills:1,178
Deaths:1,378
KDR:0.855
Accuracy:19.995% D
HSR:17.233% B+
Razor GD-23
B++
Kills:1,168
Deaths:1,161
KDR:1.006
Accuracy:22.857% C+
HSR:23.116% B++
AF-19 Mercenary
B**
Kills:1,153
Deaths:1,839
KDR:0.627
Accuracy:18.284% D
HSR:25.585% B**
Mauler S6
C*
Kills:438
Deaths:488
KDR:0.898
Accuracy:30.728% D--
HSR:15.069% C*
Gauss Compact S
A
Kills:364
Deaths:460
KDR:0.791
Accuracy:18.210% D-
HSR:24.451% A
AF-4 Cyclone
B+
Kills:341
Deaths:253
KDR:1.348
Accuracy:25.858% C*
HSR:19.355% B+
NS-11C
B+
Kills:141
Deaths:77
KDR:1.831
Accuracy:20.647% C--
HSR:19.858% B+
AF-4AE Cyclone
C+
Kills:67
Deaths:47
KDR:1.426
Accuracy:26.599% C-
HSR:22.388% C+
Kills:4,850
Deaths (as Light Assault):5,703
Deaths (to Light Assaults):2,859
KDR:0.85043
Kill Difference:853
Playtime:186.009 hours
Usage:20%
Score:2.360m
Score/min:211
Accuracy (listed only):22.897%
HSR (listed only):20.882%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
B+
Kills:1,178
Deaths:1,378
KDR:0.855
Accuracy:19.995% D
HSR:17.233% B+
NS-44 Commissioner AE
C-
Kills:661
Deaths:733
KDR:0.902
Accuracy:27.675% F
HSR:20.424% C-
AF-4 Cyclone
B+
Kills:341
Deaths:253
KDR:1.348
Accuracy:25.858% C*
HSR:19.355% B+
EM4 Longshot
B+
Kills:232
Deaths:116
KDR:2
Accuracy:30.443% D**
HSR:81.035% B+
NC14 Bolt Driver
D**
Kills:169
Deaths:193
KDR:0.876
Accuracy:25.885% D**
HSR:59.763% D**
SAS-R
C+
Kills:144
Deaths:68
KDR:2.118
Accuracy:35.690% C--
HSR:63.889% C+
NS-44 Commissioner
C
Kills:114
Deaths:171
KDR:0.667
Accuracy:24.525% D*
HSR:18.421% C
NS-AM7 Archer
A+
Kills:73
Deaths:152
KDR:0.480
Accuracy:43.222% F-
HSR:35.616% A+
AF-4AE Cyclone
C+
Kills:67
Deaths:47
KDR:1.426
Accuracy:26.599% C-
HSR:22.388% C+
Kills:2,979
Deaths (as Infiltrator):3,111
Deaths (to Infiltrators):2,982
KDR:0.95757
Kill Difference:132
Playtime:74.852 hours
Usage:8%
Score:0.860m
Score/min:191
Accuracy (listed only):28.877%
HSR (listed only):37.569%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
B+
Kills:1,178
Deaths:1,378
KDR:0.855
Accuracy:19.995% D
HSR:17.233% B+
NC1 Gauss Rifle
B+
Kills:463
Deaths:629
KDR:0.736
Accuracy:19.920% C-
HSR:21.598% B+
Mauler S6
C*
Kills:438
Deaths:488
KDR:0.898
Accuracy:30.728% D--
HSR:15.069% C*
AF-4 Cyclone
B+
Kills:341
Deaths:253
KDR:1.348
Accuracy:25.858% C*
HSR:19.355% B+
AF-4AE Cyclone
C+
Kills:67
Deaths:47
KDR:1.426
Accuracy:26.599% C-
HSR:22.388% C+
Kills:2,487
Deaths (as Combat Medic):2,795
Deaths (to Combat Medics):1,754
KDR:0.8898
Kill Difference:308
Playtime:34.756 hours
Usage:4%
Score:0.627m
Score/min:300
Accuracy (listed only):24.620%
HSR (listed only):19.128%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:613
Deaths:193
KDR:3.176
Accuracy:17.723% D*
HSR:13.540% C+
AF-41 Hacksaw
B+
Kills:522
Deaths:193
KDR:2.705
Accuracy:18.701% D*
HSR:15.900% B+
NCM3 Raven
C
Kills:88
Deaths:112
KDR:0.786
Accuracy:35.350% C
HSR:1.136% D*
NCM3 Raven
C
Kills:69
Deaths:112
KDR:0.616
Accuracy:36.410% C
HSR:1.449% D--
Kills:1,292
Deaths (as MAX Suit):305
Deaths (to MAX Suits):983
KDR:4.23607
Kill Difference:987
Playtime:35.339 hours
Usage:4%
Score:0.710m
Score/min:335
Accuracy (listed only):27.046%
HSR (listed only):8.007%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C+
Kills:589
V. Kills:62 N/A
Deaths:118
KDR:4.992
Accuracy:44.338% C--
KPH:75.500 C+
VKPH:7.900 D
M20 Mustang
D
Kills:165
V. Kills:134 122%
Deaths:382
KDR:0.432
Accuracy:19.036% F-
KPH:5.600 D
VKPH:4.600 D-
M30 Mustang AH
D--
Kills:99
V. Kills:5 N/A
Deaths:122
KDR:0.811
Accuracy:41.787% F-
KPH:12.900 D--
VKPH:0.700 D*
Kills:853 (264 + 0)
Deaths:622
KDR:1.371
VKDR:0.323
Vehicle Kills:201
Kill Difference:231
Playtime:44.706 hours
Usage:5%
Score:0.305m
Score/min:114
Piloting Accuracy:41.787%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HE
C**
Kills:668
V. Kills:57 N/A
Deaths:66
KDR:10.121
Accuracy:43.537% C--
KPH:55.600 C**
VKPH:4.700 D
C75 Viper
B
Kills:238
V. Kills:50 467%
Deaths:55
KDR:4.327
Accuracy:30.557% D
KPH:34.700 C**
VKPH:7.300 B
Kills:906 (906 + 0)
Deaths:121
KDR:7.488
VKDR:0.884
Vehicle Kills:107
Kill Difference:785
Playtime:18.859 hours
Usage:2%
Score:0.193m
Score/min:171
Driving Accuracy:30.557%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C
Kills:543
V. Kills:435 125%
Deaths:174
KDR:3.121
Accuracy:44.903% C-
KPH:16.200 C
VKPH:13 C
Enforcer ML85
C**
Kills:90
V. Kills:82 108%
Deaths:27
KDR:3.333
Accuracy:36.147% C-
KPH:20 C+
VKPH:18.200 C**
E540 Halberd
B++
Kills:72
V. Kills:58 122%
Deaths:16
KDR:4.500
Accuracy:42.521% C+
KPH:23.600 C+
VKPH:19 B++
Titan-150 HEAT
B*
Kills:52
V. Kills:36 141%
Deaths:27
KDR:1.926
Accuracy:41.823% C
KPH:16.100 C
VKPH:11.100 B*
Kills:757 (595 + 162)
Deaths:244
KDR:3.102
VKDR:2.504
Vehicle Kills:611
Kill Difference:513
Playtime:44.287 hours
Usage:5%
Score:0.641m
Score/min:241
Driving Accuracy:41.823%
Gunner Accuracy:42.521%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B++
Kills:372
V. Kills:184 201%
Deaths:49
KDR:7.592
Accuracy:49.868% D
KPH:44.600 B++
VKPH:22 C*
C85 Canister-H
B*
Kills:366
V. Kills:10 N/A
Deaths:37
KDR:9.892
Accuracy:41.047% C
KPH:161.300 B*
VKPH:4.400 D
M96 Mjolnir-H
C
Kills:103
V. Kills:119 86%
Deaths:44
KDR:2.341
Accuracy:38.724% F
KPH:27.700 C
VKPH:32 C
M12 Kobalt-H
C
Kills:82
V. Kills: N/A
Deaths:2
KDR:41
Accuracy:16.276% D
KPH:92.100 C
VKPH:0 D**
Kills:923 (0 + 923)
Deaths:132
KDR:6.992
VKDR:2.371
Vehicle Kills:313
Kill Difference:791
Playtime:15.224 hours
Usage:2%
Score:0.269m
Score/min:294
Driving Accuracy:N/A%
Gunner Accuracy:16.276%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:288
V. Kills:54 N/A
Deaths:62
KDR:4.645
Accuracy:30.755% C--
KPH:47.400 C+
VKPH:8.900 C+
M12 Kobalt
C+
Kills:155
V. Kills:6 N/A
Deaths:17
KDR:9.118
Accuracy:15.764% C+
KPH:53.700 C+
VKPH:2.100 C+
M40 Fury
C+
Kills:150
V. Kills:32 455%
Deaths:28
KDR:5.357
Accuracy:35.125% C+
KPH:46.900 C
VKPH:10 C+
M20 Basilisk
C*
Kills:57
V. Kills:23 238%
Deaths:25
KDR:2.280
Accuracy:36.434% C*
KPH:18.100 C++
VKPH:7.300 C+
Kills:650 (0 + 650)
Deaths:132
KDR:4.924
VKDR:0.871
Vehicle Kills:115
Kill Difference:518
Playtime:15.317 hours
Usage:2%
Score:0.248m
Score/min:270
Driving Accuracy:N/A%
Gunner Accuracy:36.434%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 1,2111,2008541.405C0.0720.782%D25.083%C**38.7C+N/A9831h10.4C+50.1C+
Blitz GD-10 1,1891,1781,3780.855C+0.4819.995%D17.233%B+24C+N/A7449h12.8C*63.8C*
NS-15M2 1,1791,1718621.358C+0.0219.14%D24.936%C**36.8C+N/A8431.8h13.5C+70.3C+
Razor GD-23 1,1811,1681,1611.006C++0.3322.857%C+23.116%B++22.4C++N/A6152.2h10.8B++47.2B+
NC6 Gauss SAW 1,1711,1611,1121.044C+0.2917.479%C28.338%B**33.8B+N/A14634.3h9.5B54.2C*
GD-22S 1,1731,1607221.607C++0.2723.569%B26.724%B++51.3B*N/A14722.6h9.5B++40.4B+
EM6 1,1671,1606771.713C*0.3823.464%B+28.621%B**52.5B++N/A22522.1h9.4B++40.2B+
NC05 Jackhammer AE 1,1731,1599791.184C0.1538.119%D*17.429%C**42.8CN/A12127.1h4.2C*11C
AF-19 Mercenary 1,1651,1531,8390.627C+0.7118.284%D25.585%B**17.2C+N/A5367.1h12B+65.4C++
NC6A GODSAW 8808694292.026C+0.6923%D28.308%B+55.7C+N/A14615.6h8.4C++36.3C+
L100 Python HE 7256686610.121C+8.7943.537%C--3.293%B++55.7C**4.8D16212h2.8B+6.5C*
NS-44 Commissioner AE 6636617330.902C0.4327.675%F20.424%C-25.6DN/A8725.8h3.4C++12.1D
AF-41 Hacksaw 6206131933.176C*1.8417.723%D*13.54%C+41.4B*N/A12714.8h4.6B**25.8C+
Breaker Rocket Pods 6515891184.992C+3.6644.338%C--N/A75.5C+7.9D2887.8h12.1B+27.2B+
C-4 7285775051.143C+0.1918.737%D-N/A68.7C*18D4878.4h1.4B+7.3C++
Frag Grenade 5665661566N/A564.6745.791%C++N/A471.7C+N/A14391.2h3.6C++7.9C**
Titan-150 AP 9785431743.121C1.7944.903%C-3.499%C16.2C13C20733.5h5.7C+12.6C+
AF-41 Hacksaw 5265221932.705C++1.3718.701%D*15.9%B+35.3B+N/A10414.8h5.7B++30.6C
NC1 Gauss Rifle 4734636290.736C+0.6019.92%C-21.598%B+24.2C++N/A8919.1h12.6C++63.2C+
Mauler S6 4424384880.898C+0.4430.728%D--15.069%C*28.4C++N/A11115.4h3.7B*11.9C*
E540 Halberd-H 556372497.592C*6.2649.868%DN/A44.8B++22.2C*2628.3h6.1B+12.2C*
C85 Canister-H 376366379.892C+8.5641.047%C12.568%C+159.1B*4.3D3942.3h4.3B++10.4B+
Gauss Compact S 3663644600.791C+0.5418.21%D-24.451%A19.6C++N/A4718.6h11.5C+63.3C
AF-4 Cyclone 3433412531.348C++0.0125.858%C*19.355%B+35.5C**N/A1189.6h9.3B++36B+
M40 Fury 342288624.645C3.3130.755%C--1.389%C-47.2C+8.9C+2486.1h12.9C+42C+
Shrike 3762864320.662C+0.6751.545%D2.797%C26.2B+8.3C--20410.9h5.5B+10.6B
NC05 Jackhammer 2552521192.118B+0.7845.936%C**18.254%B**68.1AN/A2273.7h4B++8.7B+
Carver 25123913,2460.018C--1.3217.02%D-5.021%F0.5DN/A1505h1.8C10.9C
C75 Viper 288238554.327C+2.9930.557%DN/A35C**7.4B+1866.8h10.2B+33.3C**
EM4 Longshot 2332321162C0.6730.443%D**81.035%B+24.9CN/A849.3h2.2C++7.1C
Tank Mine 3872221281.734C0.400.065%F*N/A60D44.6D7733.7h0M*6.9C+
NC14 Bolt Driver 1731691930.876C-0.4625.885%D**59.763%D**14DN/A5312.1h3.3D12.9D*
M20 Mustang 2991653820.432C-0.9019.036%F-4.848%B**5.7D4.6D-8329.2h147.5C+774.8D-
Hawk GD-68 2351561780.876B+0.4661.68%C+2.564%C24B**12.2B+2846.5h6.4B*10.5B*
M12 Kobalt 161155179.118C+7.7815.764%C+24.516%A++53.4C2.1C+2672.9h17.2B+109.2C**
M40 Fury 182150285.357C4.0235.125%C+1.333%C--46.9C10C+3453.2h14.4C40.9C+
SAS-R 144144682.118C+0.7835.69%C--63.889%C+40C*N/A1683.6h2.1B+6C++
NS-11C 141141771.831B*0.5020.647%C--19.858%B+33.6B+N/A1124.2h11.1B+53.7B+
NS-44 Commissioner 1161141710.667C0.6724.525%D*18.421%C19C--N/A666h3.9C++15.7C-
M96 Mjolnir-H 222103442.341C++1.0138.724%FN/A27.8C32.2C3323.7h52.5C++135.7C-
M30 Mustang AH 104991220.811C--0.5241.787%F-2.02%B++12.9D--N/A547.7h14.6D-34.9D**
Enforcer ML85 17290273.333C2.0036.147%C-2.222%C+20C+18.2C**4114.5h13.7C+37.8C+
NCM3 Raven 132881120.786C+0.5535.35%C1.136%D*8.3C-4.2D--7610.6h23.6B66.7C*
Mag-Cutter 90852,6120.033B1.3024.902%C--2.353%C-1B+N/A381.8h3C+12C+
M12 Kobalt-H 8282241M*39.6716.276%D24.39%A++91.1CN/A1880.9h13B*80.1C**
Bouncing Betty 8282372.216D0.8845.553%C+N/A91.1DN/A3320.9h2.1D4.5C+
M60-A Bulldog 8580516C+14.6736.952%D-N/A29.6C+1.9D722.7h4.6B*12.6C**
NS-AM7 Archer 89731520.48C**0.8543.222%F-35.616%A+3.5DN/A2420.9h12.5B+29B+
E540 Halberd 13072164.5C+3.1742.521%C+2.778%D24C+19.3B++4183h6.3C+14.8C+
Anti-Vehicle Grenade 8271171N/A69.6740.289%D**N/A236.7D36.7D-15330.3h5.1C**12.7C+
NCM3 Raven 113691120.616C0.7236.41%C1.449%D--6.5D4.2D-6410.6h31.1C85.4C+
AF-4AE Cyclone 6767471.426C+0.0926.599%C-22.388%C+25.8DN/A1112.6h9.7C++36.6C+
MANA Anti-Vehicle Turret 9864680.941C--0.3951.676%C*9.375%M**640D340D767530.1h9.9C+19.1C++
MANA Anti-Personnel Turret 6059431.372N/A0.0411.35%UN/A590U10U1485100.1h21.3T*187.6T*
M20 Basilisk 8057252.28C+0.9536.434%C*10.526%A+18.4C++7.4C+2383.1h93.8C++257.4B
Titan-150 HEAT 8852271.926C0.5941.823%C1.923%D--16.3C11.3B*1933.2h6.4D-15.4D-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter91,6681h
Spawn Beacon67481h
Nano-Armor Kit8780,5156.6h
Anti-Vehicle MANA Turret146120.8h
Medical Kit2363,0254h
Nanite Revive Grenade06710.2h
AE Nano-Armor Kit123182,82715.7h
Deployable Decon Tool01540.1h
Spitfire Auto-Turret2770.1h
AE Medical Applicator10826,9772.6h
Anti-Infantry MANA Turret92170.3h
Ammunition Package551,3400.9h
Medical Applicator4414,3821h
Shield Recharging Field6850.1h
Smoke Grenade01680h
Recon Detection Device0910.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.11s
Server spent 2.39s on queries, 1.29s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.