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Cold Blooded NiebieskiGeneral[KAIN] NiebieskiGeneral
NC BR 104

KDR: 1.53

Score: 20.8m

Last Seen: Apr 20th, 2018 10:23 PM
- OFFLINE - 32.2 hour(s)

Rank 104 (120) of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 53
, on Cobalt
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor NC6A GODSAW GD-22S Blitz GD-10 NS-15M2 Razor GD-23 Breaker Rocket Pods NC6 Gauss SAW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $699,309 MLG Score: 559
Fun Score: N/A
Cheeseburgers Flipped: 393TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.575%26.142%5642095518,7401.54557-0.02

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.524%0.136C++0.953B*0.214C++HEAD ++ (~15.35)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.40.369C**10.20.279C*37.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.343%1.197%18449712,0058515442.35605368%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.895%-1.614F-0.425C--0.597

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
155.80.002C+34.80.327C**121

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.314%2.956%23769692,16512898731.6783248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.874%-0.034C+0.071C+0.156

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.688B+4.80.613B+7.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.476%8.628%247109652,82811389072.48288311%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.084%-0.697D1.232B**0.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.60.624B+12.10.673B+30.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.14%67.339%24739721,041171870.605937

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.831%-0.775D-0.01C+-0.042

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.13C++2.50.193C++5.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.703%16.129%247197455879170.705436

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.958D--0.421B-1.57

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.09C+3.60.262C*8.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 53
20.8m404.7%323 (19.4k)265 (15.9k)1.5252738,48125,2291.7793104 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC975239919.201%18.157%34903:0612

36% Engineer31% Heavy Assault8% Infiltrator17% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 2nd, 2015 6:08 PMSep 3rd, 2016 7:03 PMApr 21st, 2018 11:17 AM (14h) (PST)Apr 20th, 2018 8:10 PM (1d) (PST)Apr 20th, 2018 6:23 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5531863670.4910.3220.0892.1970.052559

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,16911,15222,01729195132315,894

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1307.1h/54.5d 6,409 6,987 12,537 172.3k 1,538 3,532 4,097 43.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C**
Kills:3,769
Deaths:2,087
KDR:1.806
Accuracy:23.382% C
HSR:27.938% C**
NC6A GODSAW
B
Kills:1,258
Deaths:661
KDR:1.903
Accuracy:24.575% D
HSR:29.332% B
GD-22S
B+
Kills:1,257
Deaths:789
KDR:1.593
Accuracy:23.279% C+
HSR:27.287% B+
NS-15M2
C+
Kills:1,171
Deaths:862
KDR:1.358
Accuracy:19.140% D--
HSR:24.936% C+
NC6 Gauss SAW
B*
Kills:1,161
Deaths:1,112
KDR:1.044
Accuracy:17.479% C--
HSR:28.338% B*
EM6
B++
Kills:1,160
Deaths:677
KDR:1.713
Accuracy:23.464% C*
HSR:28.621% B++
NC05 Jackhammer AE
C**
Kills:1,159
Deaths:979
KDR:1.184
Accuracy:38.119% D**
HSR:17.429% C**
NSX Naginata
B**
Kills:1,159
Deaths:597
KDR:1.941
Accuracy:19.909% D
HSR:36.497% B**
NC05 Jackhammer
A
Kills:814
Deaths:424
KDR:1.920
Accuracy:44.132% C+
HSR:19.288% A
NS-15M AE
B+
Kills:99
Deaths:54
KDR:1.833
Accuracy:25.930% C+
HSR:32.323% B+
Kills:13,007
Deaths (as Heavy Assault):8,242
Deaths (to Heavy Assaults):6,834
KDR:1.57814
Kill Difference:4,765
Playtime:407.476 hours
Usage:31%
Score:7.161m
Score/min:293
Accuracy (listed only):25.941%
HSR (listed only):27.199%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
B+
Kills:1,168
Deaths:1,161
KDR:1.006
Accuracy:22.857% C
HSR:23.116% B+
AF-19 Mercenary
B++
Kills:1,154
Deaths:1,840
KDR:0.627
Accuracy:18.297% D
HSR:25.563% B++
NS-11C
C*
Kills:693
Deaths:487
KDR:1.423
Accuracy:21.568% C--
HSR:19.913% C*
Mauler S6
B
Kills:558
Deaths:585
KDR:0.954
Accuracy:29.703% D*
HSR:16.129% B
Gauss Compact S
B**
Kills:372
Deaths:474
KDR:0.785
Accuracy:18.308% D--
HSR:24.462% B**
NSX Tanto
B++
Kills:288
Deaths:208
KDR:1.385
Accuracy:23.764% D
HSR:30.903% B++
Kills:4,233
Deaths (as Engineer):4,755
Deaths (to Engineers):4,982
KDR:0.89022
Kill Difference:522
Playtime:476.079 hours
Usage:36%
Score:7.513m
Score/min:263
Accuracy (listed only):22.416%
HSR (listed only):23.348%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
C*
Kills:1,178
Deaths:1,378
KDR:0.855
Accuracy:19.995% D-
HSR:17.233% C*
Razor GD-23
B+
Kills:1,168
Deaths:1,161
KDR:1.006
Accuracy:22.857% C
HSR:23.116% B+
AF-19 Mercenary
B++
Kills:1,154
Deaths:1,840
KDR:0.627
Accuracy:18.297% D
HSR:25.563% B++
NS-11C
C*
Kills:693
Deaths:487
KDR:1.423
Accuracy:21.568% C--
HSR:19.913% C*
Mauler S6
B
Kills:558
Deaths:585
KDR:0.954
Accuracy:29.703% D*
HSR:16.129% B
NS-7 PDW
C++
Kills:478
Deaths:321
KDR:1.489
Accuracy:25.417% C++
HSR:15.481% C
AF-4 Cyclone
C++
Kills:416
Deaths:311
KDR:1.338
Accuracy:24.919% C+
HSR:19.231% C++
Gauss Compact S
B**
Kills:372
Deaths:474
KDR:0.785
Accuracy:18.308% D--
HSR:24.462% B**
NSX Tanto
B++
Kills:288
Deaths:208
KDR:1.385
Accuracy:23.764% D
HSR:30.903% B++
AF-4AE Cyclone
C
Kills:67
Deaths:47
KDR:1.426
Accuracy:26.599% D
HSR:22.388% C
Kills:6,372
Deaths (as Light Assault):6,812
Deaths (to Light Assaults):3,880
KDR:0.93541
Kill Difference:440
Playtime:217.762 hours
Usage:17%
Score:2.918m
Score/min:223
Accuracy (listed only):23.143%
HSR (listed only):21.442%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C*
Kills:1,178
Deaths:1,378
KDR:0.855
Accuracy:19.995% D-
HSR:17.233% C*
NS-44 Commissioner AE
D
Kills:722
Deaths:793
KDR:0.910
Accuracy:27.844% F-
HSR:20.499% D
SAS-R
C--
Kills:552
Deaths:209
KDR:2.641
Accuracy:33.292% D--
HSR:63.044% C--
NS-44 Commissioner
C+
Kills:545
Deaths:614
KDR:0.888
Accuracy:27.590% D--
HSR:20.367% C+
NS-7 PDW
C++
Kills:478
Deaths:321
KDR:1.489
Accuracy:25.417% C++
HSR:15.481% C
AF-4 Cyclone
C++
Kills:416
Deaths:311
KDR:1.338
Accuracy:24.919% C+
HSR:19.231% C++
NSX Tomoe
B++
Kills:371
Deaths:177
KDR:2.096
Accuracy:22.233% F
HSR:45.014% B++
EM4 Longshot
B
Kills:261
Deaths:125
KDR:2.088
Accuracy:29.451% F
HSR:80.843% B
NC14 Bolt Driver
D*
Kills:228
Deaths:206
KDR:1.107
Accuracy:25.971% D**
HSR:62.281% D*
NS-AM7 Archer
A++
Kills:80
Deaths:185
KDR:0.432
Accuracy:42.111% F-
HSR:35% A++
NS-AM7 AE/NC Archer
B++
Kills:72
Deaths:141
KDR:0.511
Accuracy:42.423% F-
HSR:26.389% B++
AF-4AE Cyclone
C
Kills:67
Deaths:47
KDR:1.426
Accuracy:26.599% D
HSR:22.388% C
Kills:4,970
Deaths (as Infiltrator):4,507
Deaths (to Infiltrators):4,063
KDR:1.10273
Kill Difference:463
Playtime:108.573 hours
Usage:8%
Score:1.410m
Score/min:216
Accuracy (listed only):28.987%
HSR (listed only):35.647%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C*
Kills:1,178
Deaths:1,378
KDR:0.855
Accuracy:19.995% D-
HSR:17.233% C*
NC1 Gauss Rifle
C++
Kills:626
Deaths:796
KDR:0.786
Accuracy:20.015% D
HSR:21.725% C++
Mauler S6
B
Kills:558
Deaths:585
KDR:0.954
Accuracy:29.703% D*
HSR:16.129% B
NS-7 PDW
C++
Kills:478
Deaths:321
KDR:1.489
Accuracy:25.417% C++
HSR:15.481% C
AF-4 Cyclone
C++
Kills:416
Deaths:311
KDR:1.338
Accuracy:24.919% C+
HSR:19.231% C++
AF-4AE Cyclone
C
Kills:67
Deaths:47
KDR:1.426
Accuracy:26.599% D
HSR:22.388% C
Kills:3,323
Deaths (as Combat Medic):3,438
Deaths (to Combat Medics):2,342
KDR:0.96655
Kill Difference:115
Playtime:45.852 hours
Usage:4%
Score:0.799m
Score/min:290
Accuracy (listed only):24.441%
HSR (listed only):18.698%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C
Kills:1,001
Deaths:273
KDR:3.667
Accuracy:17.637% D**
HSR:13.087% C
AF-41 Hacksaw
C++
Kills:883
Deaths:273
KDR:3.234
Accuracy:18.755% D*
HSR:15.289% C++
NCM3 Raven
D
Kills:104
Deaths:134
KDR:0.776
Accuracy:34.728% D
HSR:0.962% D*
NCM3 Raven
C--
Kills:89
Deaths:134
KDR:0.664
Accuracy:35.741% C--
HSR:1.124% D*
NCM2 Falcon
C+
Kills:57
Deaths:59
KDR:0.966
Accuracy:39.766% C+
HSR:0% F--
Kills:2,134
Deaths (as MAX Suit):436.500
Deaths (to MAX Suits):1,291
KDR:4.88889
Kill Difference:1,697.500
Playtime:49.177 hours
Usage:4%
Score:0.975m
Score/min:330
Accuracy (listed only):29.326%
HSR (listed only):6.092%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C+
Kills:1,165
V. Kills:116 N/A
Deaths:195
KDR:5.974
Accuracy:46.762% C
KPH:92.100 C+
VKPH:9.200 C--
M30 Mustang AH
D
Kills:361
V. Kills:16 N/A
Deaths:179
KDR:2.017
Accuracy:47.091% D*
KPH:30.800 D
VKPH:1.400 D--
M20 Mustang
D
Kills:272
V. Kills:249 109%
Deaths:526
KDR:0.517
Accuracy:18.957% F-
KPH:6.400 D
VKPH:5.900 D
Vortek Rotary
C**
Kills:207
V. Kills:127 162%
Deaths:110
KDR:1.882
Accuracy:20.228% F-
KPH:16.300 C**
VKPH:10 C+
Kills:2,005 (840 + 0)
Deaths:1,010
KDR:1.985
VKDR:0.503
Vehicle Kills:508
Kill Difference:995
Playtime:79.470 hours
Usage:6%
Score:0.641m
Score/min:134
Piloting Accuracy:20.228%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:799
V. Kills:64 N/A
Deaths:72
KDR:11.097
Accuracy:43.514% D
KPH:59 C++
VKPH:4.700 D-
C75 Viper
C++
Kills:258
V. Kills:51 N/A
Deaths:58
KDR:4.448
Accuracy:31.025% D
KPH:36.500 C++
VKPH:7.200 C++
L100 Python AP
C+
Kills:52
V. Kills:39 130%
Deaths:21
KDR:2.476
Accuracy:55.316% C++
KPH:23.600 C
VKPH:17.700 C+
Kills:1,109 (1,109 + 0)
Deaths:151
KDR:7.344
VKDR:1.020
Vehicle Kills:154
Kill Difference:958
Playtime:22.811 hours
Usage:2%
Score:0.297m
Score/min:217
Driving Accuracy:55.316%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C
Kills:826
V. Kills:607 136%
Deaths:215
KDR:3.842
Accuracy:44.792% D
KPH:18.900 C
VKPH:13.900 C
Enforcer ML85
C*
Kills:147
V. Kills:116 126%
Deaths:31
KDR:4.742
Accuracy:39.796% C+
KPH:23.700 C++
VKPH:18.700 C*
E540 Halberd
C*
Kills:147
V. Kills:94 155%
Deaths:22
KDR:6.682
Accuracy:43.528% C
KPH:26.800 C+
VKPH:17.100 C*
Titan-150 HESH
C**
Kills:123
V. Kills:23 N/A
Deaths:7
KDR:17.571
Accuracy:42.625% D
KPH:46.400 C++
VKPH:8.700 C**
Titan-150 HEAT
B++
Kills:107
V. Kills:52 202%
Deaths:32
KDR:3.344
Accuracy:45.151% C+
KPH:24.200 C**
VKPH:11.800 B++
Kills:1,350 (1,056 + 294)
Deaths:307
KDR:4.397
VKDR:2.906
Vehicle Kills:892
Kill Difference:1,043
Playtime:62.396 hours
Usage:5%
Score:0.936m
Score/min:250
Driving Accuracy:45.151%
Gunner Accuracy:43.528%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C**
Kills:756
V. Kills:29 N/A
Deaths:62
KDR:12.194
Accuracy:40.397% D-
KPH:134.100 C**
VKPH:5.100 D
E540 Halberd-H
C*
Kills:695
V. Kills:361 192%
Deaths:85
KDR:8.176
Accuracy:48.511% D--
KPH:42.400 C*
VKPH:22 C++
M96 Mjolnir-H
C+
Kills:185
V. Kills:169 109%
Deaths:64
KDR:2.891
Accuracy:40.479% D*
KPH:35.400 D
VKPH:32.300 C+
M12 Kobalt-H
C--
Kills:107
V. Kills: N/A
Deaths:4
KDR:26.750
Accuracy:16.127% D*
KPH:93.500 C--
VKPH:0 F
Kills:1,743 (0 + 1,743)
Deaths:215
KDR:8.107
VKDR:2.600
Vehicle Kills:559
Kill Difference:1,528
Playtime:28.411 hours
Usage:2%
Score:0.490m
Score/min:288
Driving Accuracy:N/A%
Gunner Accuracy:16.127%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:312
V. Kills:61 N/A
Deaths:65
KDR:4.800
Accuracy:34.820% C+
KPH:46.100 C+
VKPH:9 C+
M12 Kobalt
C**
Kills:295
V. Kills:13 N/A
Deaths:21
KDR:14.048
Accuracy:16.410% C
KPH:61.400 C+
VKPH:2.700 C**
M40 Fury
C+
Kills:159
V. Kills:35 442%
Deaths:30
KDR:5.300
Accuracy:35.164% C+
KPH:44.800 C-
VKPH:9.900 C+
M12 Kobalt
C-
Kills:109
V. Kills:3 N/A
Deaths:13
KDR:8.385
Accuracy:15.386% D
KPH:59 C-
VKPH:1.600 D
M20 Basilisk
B
Kills:101
V. Kills:37 266%
Deaths:27
KDR:3.741
Accuracy:35.111% C
KPH:23.800 B
VKPH:8.700 C**
Kills:976 (0 + 976)
Deaths:156
KDR:6.256
VKDR:0.955
Vehicle Kills:149
Kill Difference:820
Playtime:21.208 hours
Usage:2%
Score:0.347m
Score/min:273
Driving Accuracy:N/A%
Gunner Accuracy:35.111%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 3,7923,7692,0871.806C+0.2823.382%C27.938%C**52.2C++N/A12572.2h9.7C++41.6C+
NC6A GODSAW 1,2691,2586611.903C+0.3824.575%D29.332%B53.1CN/A13923.7h9.7C+39.6C
GD-22S 1,2701,2577891.593C+0.0723.279%C+27.287%B+50.9BN/A15124.7h9.7B+41.7B
Blitz GD-10 1,1891,1781,3780.855C+0.6719.995%D-17.233%C*24CN/A7549h12.8B+63.8C++
NS-15M2 1,1791,1718621.358C+0.1719.14%D--24.936%C+36.8CN/A8631.8h13.5C70.3C-
Razor GD-23 1,1811,1681,1611.006C+0.5222.857%C23.116%B+22.4C+N/A6352.2h10.8B+47.2C**
Breaker Rocket Pods 1,2811,1651955.974C+4.4546.762%CN/A92.5C+9.2C--30812.6h11.4B++24.4B+
NC6 Gauss SAW 1,1711,1611,1121.044C+0.4817.479%C--28.338%B*33.1C+N/A15135.1h9.5C*54.2C++
EM6 1,1671,1606771.713C+0.1923.464%C*28.621%B++52.5BN/A22922.1h9.4B+40.2B+
NC05 Jackhammer AE 1,1731,1599791.184C-0.3438.119%D**17.429%C**42.6DN/A12127.2h4.2C+11C
NSX Naginata 1,1701,1595971.941C**0.4219.909%D36.497%B**52.7C**N/A15822h10.6B+53.2C++
AF-19 Mercenary 1,1661,1541,8400.627C0.9018.297%D25.563%B++17C+N/A5767.8h12C**65.4C+
AF-41 Hacksaw 1,0131,0012733.667B2.1417.637%D**13.087%C41.9B+N/A11923.9h4.4B**25C+
AF-41 Hacksaw 8888832733.234C*1.7118.755%D*15.289%C++36.8C**N/A10224h5.4B*28.7C-
Titan-150 AP 1,4338262153.842C2.3244.792%D2.663%C-18.9C13.9C22343.6h5.1C++11.5C+
C-4 1,0148226571.251C+0.2719.896%D-N/A76.1C+17.8D-51110.8h1.4C**6.8C+
NC05 Jackhammer 8188144241.92B0.3944.132%C+19.288%A64.1B++N/A16812.7h4B+9B+
L100 Python HESH 8637997211.097C+9.5743.514%D3.129%A59.2C++4.7D-19213.5h2.8B6.5C++
C85 Canister-H 7857566212.194C+10.6740.397%D-12.963%C**135C**5.2D3555.6h4.7B+11.7C*
NS-44 Commissioner AE 7247227930.91C0.6227.844%F-20.499%D26.4D-N/A8827.4h3.3C++12D-
E540 Halberd-H 1,056695858.176C**6.6548.511%D--1.583%C42.4C*22C++24716.4h6.3C++13C+
NS-11C 6986934871.423B+0.1021.568%C--19.913%C*30.3C++N/A8122.9h12B+55.8C**
Frag Grenade 6906871687N/A685.4746.326%C+N/A490.7C+2.1D--14551.4h3.7C+8C++
NC1 Gauss Rifle 6396267960.786C0.7420.015%D21.725%C++24.2C+N/A9025.9h12.4C++62.1C+
Mauler S6 5655585850.954C+0.5729.703%D*16.129%B29.2C+N/A10919.1h3.6B*12C++
SAS-R 5535522092.641C+1.1233.292%D--63.044%C--43.5C++N/A13912.7h2.4C7.3C--
NS-44 Commissioner 5535456140.888C+0.6427.59%D--20.367%C+34.5C+N/A9815.8h3.4B+12.4C+
NS-7 PDW 4824783211.489B+0.0425.417%C++15.481%C39.2B+N/A11812.2h11.5B*45.4B+
AF-4 Cyclone 4194163111.338C+0.1924.919%C+19.231%C++31C+N/A10613.4h9.4B+37.9C**
Gauss Compact S 3743724740.785C+0.7418.308%D--24.462%B**18.4C+N/A4720.2h11.6C+63.4C
NSX Tomoe 3713711772.096C*0.5722.233%F45.014%B++53.8B+N/A1356.9h10.8B*48.5C+
NS Decimator 4333632451.482B+0.0454.76%D3.581%B*37C*7.1D--1739.8h3.7B++6.8B+
M30 Mustang AH 3773611792.017C-0.4947.091%D*1.385%C+30.9D1.4D--9711.7h9C+19C+
Carver 34633417,0630.02C1.5115%D--9.281%D--0.5DN/A1655.1h1.7C-11.4C
M40 Fury 373312654.8C3.2734.82%C+1.282%C--45.9C+9C+2466.8h16.1C--46.3C
Tank Mine 4952951901.553C--0.0332.495%C+N/A55.7D--37.7D--6565.3h2.4D7.3C
M12 Kobalt 3082952114.048C++12.5216.41%C21.695%B++61.5C+2.7C**2704.8h16.9B+103.2C*
NSX Tanto 2902882081.385C++0.1423.764%D30.903%B++31.6C+N/A909.1h12.3C**51.8C++
Shrike 3762864320.662C+0.8651.545%D2.797%C+26C++8.2D21811h5.5B+10.6C*
M20 Mustang 5212725260.517C--1.0118.957%F-3.309%B+6.4D5.9D9242.4h152.5C804.3D*
Hawk GD-68 4102682730.982B0.5456.242%D--2.985%C+22.1B+11.7C**22912.1h6.2B*11.1B+
EM4 Longshot 2622611252.088C0.5629.451%F80.843%B25.8CN/A8710.1h2.2C+7.4D
C75 Viper 309258584.448C+2.9231.025%DN/A36.3C++7.2C++2027.1h10.1B+32.5C*
NC14 Bolt Driver 2332282061.107C0.4225.971%D**62.281%D*16.2C--N/A6314.1h3.1D12D*
Vortek Rotary 3342071101.882C++0.3620.228%F-1.449%D16.3C**10C+13712.7h57B+281.8C++
M96 Mjolnir-H 354185642.891C1.3740.479%D*N/A35.6C--32.5C+3625.2h42.6C+105.3D
M40 Fury 194159305.3C3.7735.164%C+1.258%D45.4C10C+3293.5h15.9C--45.3C
Enforcer ML85 263147314.742C+3.2239.796%C+1.361%D23.7C++18.7C*3816.2h13C+32.6C++
E540 Halberd 241147226.682C+5.1643.528%C2.041%D-26.7C+17.1C*3785.5h5.7C++13C++
Bouncing Betty 133133612.18D0.6545.217%C+N/A95DN/A3301.4h2C4.3C++
Titan-150 HESH 146123717.571B++16.0542.625%D4.878%A*45.6C++8.5C*1892.7h3.4C8C
M12 Kobalt 112109138.385D6.8615.386%D25.688%A++60.6C-1.7D3041.8h19.4C126.2C
M12 Kobalt-H 107107426.75B+25.2216.127%D*22.43%A97.3C-N/A1941.1h12.7C*78.8C+
MANA Anti-Personnel Turret 108107621.726N/A0.2011.608%UN/A1070U10U2612500.1h17.3T*149T*
Titan-150 HEAT 159107323.344C1.8245.151%C+6.542%A*24.3C**11.8B++2144.4h5.3C11.8C+
MANA Anti-Vehicle Turret 158106901.178U0.3551.485%UN/A1060U520U709030.1h7.8T*15.2T*
NCM3 Raven 1561041340.776C0.7534.728%DN/A8.6C-4.3D--7612.1h23.4B+67.3C++
M20 Basilisk 138101273.741B+2.2235.111%C7.921%B++24B8.8B2574.2h75.1B+213.8B+
NS-15M AE 10099541.833C+0.3125.93%C+32.323%B+61.9C++N/A1661.6h11.7C+45.1C++
NCM3 Raven 142891340.664C0.8635.741%C--1.124%D*7.4D4.4D-6912.1h28.2C++79C+
M60-A Bulldog 9488614.667C+13.1437.319%D-N/A26.7C1.8D733.3h5B+13.3C++
Mag-Cutter 90852,6140.033B1.4924.902%C2.353%C--1B+N/A483.5h3C+12C+
NS-AM7 Archer 100801850.432C+1.0942.111%F-35%A++3D-N/A2327h14.2B+33.8C++
Anti-Vehicle Grenade 9280180N/A78.4741.363%D*N/A266.7D40D14530.3h5.4C++13C
NS-AM7 AE/NC Archer 87721410.511C1.0142.423%F-26.389%B++3.4D-N/A3221h14.7C++34.7C-
AF-4AE Cyclone 6767471.426C0.1026.599%D22.388%C25.8D-N/A1152.6h9.7C+36.6C+
NCM2 Falcon 7757590.966C+0.5639.766%C+N/A16.3C*5.7B1213.5h10.7C++27C*
L100 Python AP 9152212.476C-0.9555.316%C++5.769%A23.6C17.7C+4232.2h7.4C13.4C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter132,6421.5h
Nano-Armor Kit8780,6326.6h
Anti-Vehicle MANA Turret168041h
Spawn Beacon161,2601.3h
Spitfire Auto-Turret21140.2h
AE Nano-Armor Kit223314,58626.1h
Nanite Revive Grenade09130.3h
Medical Kit4375,2457.1h
Deconstruction Tool01870.1h
AE Medical Applicator13334,2133.3h
Anti-Infantry MANA Turret112760.3h
Shield Recharging Field81370.1h
Ammunition Package621,7571h
Medical Applicator4414,3821h
Smoke Grenade01680h
Recon Detection Device0910.1h

Check the help document for the dictionary if you want to learn more about words used here.


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