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Cold Blooded NiebieskiGeneral[KAIN] NiebieskiGeneral
NC BR 101

KDR: 1.49

Score: 19.2m

Last Seen: Aug 19th, 2017 6:20 PM
- OFFLINE - 17.2 hour(s)

Rank 101 (120) of the New Conglomerate, Officer of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 51
, on Cobalt
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor Blitz GD-10 NS-15M2 Razor GD-23 NC6 Gauss SAW GD-22S EM6 NSX Naginata
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $649,269 MLG Score: 519
Fun Score: N/A
Cheeseburgers Flipped: 371TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.293%25.855%5512092816,9021.49708-0.009

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.511%0.104C+0.958B*0.227C++HEAD ++ (~15.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.90.364C**10.20.279C*37.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.159%1.206%16949441,7418014802.17353362%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.585%-1.637F-0.443C--0.49

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
162.8-0.047C+36.10.299C*126.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.115%3.07%24469422,08512018351.73605249%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.954%-0.04C+0.07C+0.21

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.693B+4.80.62B+7.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.735%8.948%245109382,60410718242.43137316%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.048%-0.646D1.345A0.648

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.50.62B+12.20.663B+30.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.074%66.776%2453945918159270.576633

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.903%-0.798D--0.026C+0.001

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.105C+2.60.175C++5.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.655%15.527%245194754173560.736054

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.957D--0.338C**-1.559

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.10.078C+3.60.253C*8.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 51
19.2m423.4%322 (19.3k)263 (15.8k)1.4884235,10023,5821.73522101 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC948220518.986%17.906%34003:0610

36% Engineer30% Heavy Assault8% Infiltrator17% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 2nd, 2015 6:08 PMSep 3rd, 2016 7:03 PMAug 21st, 2017 7:13 AM (1d) (PST)Aug 19th, 2017 3:08 PM (3d) (PST)Aug 19th, 2017 2:20 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5471853620.4800.3220.0862.2510.052519

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,84811,09921,74929195135315,765

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1219.6h/50.8d 5,820 6,285 11,564 164.7k 1,432 3,275 3,793 40.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B+
Kills:2,623
Deaths:1,537
KDR:1.707
Accuracy:23.016% C
HSR:27.564% B+
NS-15M2
C++
Kills:1,171
Deaths:862
KDR:1.358
Accuracy:19.140% D
HSR:24.936% C++
NC6 Gauss SAW
B**
Kills:1,161
Deaths:1,112
KDR:1.044
Accuracy:17.479% C
HSR:28.338% B**
GD-22S
B+
Kills:1,160
Deaths:722
KDR:1.607
Accuracy:23.569% C*
HSR:26.724% B+
EM6
B**
Kills:1,160
Deaths:677
KDR:1.713
Accuracy:23.464% B+
HSR:28.621% B**
NSX Naginata
A
Kills:1,159
Deaths:597
KDR:1.941
Accuracy:19.909% C-
HSR:36.497% A
NC05 Jackhammer AE
C**
Kills:1,159
Deaths:979
KDR:1.184
Accuracy:38.119% D*
HSR:17.429% C**
NC6A GODSAW
B+
Kills:1,068
Deaths:545
KDR:1.960
Accuracy:23.492% D
HSR:28.464% B+
NC05 Jackhammer
A
Kills:708
Deaths:359
KDR:1.972
Accuracy:44.788% C++
HSR:19.350% A
NS-15M AE
B*
Kills:99
Deaths:54
KDR:1.833
Accuracy:25.930% C*
HSR:32.323% B*
Kills:11,468
Deaths (as Heavy Assault):7,444
Deaths (to Heavy Assaults):6,424
KDR:1.54057
Kill Difference:4,024
Playtime:368.062 hours
Usage:30%
Score:6.473m
Score/min:293
Accuracy (listed only):25.891%
HSR (listed only):27.025%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
B++
Kills:1,168
Deaths:1,161
KDR:1.006
Accuracy:22.857% C+
HSR:23.116% B++
AF-19 Mercenary
B*
Kills:1,153
Deaths:1,839
KDR:0.627
Accuracy:18.284% D
HSR:25.585% B*
NS-11C
B+
Kills:663
Deaths:472
KDR:1.405
Accuracy:21.725% C
HSR:20.211% B+
Mauler S6
C*
Kills:541
Deaths:570
KDR:0.949
Accuracy:29.655% D--
HSR:15.527% C*
Gauss Compact S
A
Kills:370
Deaths:472
KDR:0.784
Accuracy:18.219% D--
HSR:24.595% A
NSX Tanto
B*
Kills:130
Deaths:91
KDR:1.429
Accuracy:23.373% D
HSR:30.769% B*
Kills:4,025
Deaths (as Engineer):4,605
Deaths (to Engineers):4,691
KDR:0.87405
Kill Difference:580
Playtime:442.238 hours
Usage:36%
Score:6.968m
Score/min:263
Accuracy (listed only):22.352%
HSR (listed only):23.301%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
B
Kills:1,178
Deaths:1,378
KDR:0.855
Accuracy:19.995% D
HSR:17.233% B
Razor GD-23
B++
Kills:1,168
Deaths:1,161
KDR:1.006
Accuracy:22.857% C+
HSR:23.116% B++
AF-19 Mercenary
B*
Kills:1,153
Deaths:1,839
KDR:0.627
Accuracy:18.284% D
HSR:25.585% B*
NS-11C
B+
Kills:663
Deaths:472
KDR:1.405
Accuracy:21.725% C
HSR:20.211% B+
Mauler S6
C*
Kills:541
Deaths:570
KDR:0.949
Accuracy:29.655% D--
HSR:15.527% C*
NS-7 PDW
C*
Kills:438
Deaths:296
KDR:1.480
Accuracy:25.328% C*
HSR:15.297% C
AF-4 Cyclone
C**
Kills:414
Deaths:309
KDR:1.340
Accuracy:25.082% C+
HSR:19.324% C**
Gauss Compact S
A
Kills:370
Deaths:472
KDR:0.784
Accuracy:18.219% D--
HSR:24.595% A
NSX Tanto
B*
Kills:130
Deaths:91
KDR:1.429
Accuracy:23.373% D
HSR:30.769% B*
AF-4AE Cyclone
C+
Kills:67
Deaths:47
KDR:1.426
Accuracy:26.599% C--
HSR:22.388% C+
Kills:6,122
Deaths (as Light Assault):6,635
Deaths (to Light Assaults):3,624
KDR:0.92268
Kill Difference:513
Playtime:211.481 hours
Usage:17%
Score:2.802m
Score/min:221
Accuracy (listed only):23.112%
HSR (listed only):21.404%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
B
Kills:1,178
Deaths:1,378
KDR:0.855
Accuracy:19.995% D
HSR:17.233% B
NS-44 Commissioner AE
C-
Kills:661
Deaths:733
KDR:0.902
Accuracy:27.675% F
HSR:20.424% C-
NS-44 Commissioner
C+
Kills:460
Deaths:521
KDR:0.883
Accuracy:27.720% D-
HSR:20% C+
SAS-R
C-
Kills:455
Deaths:187
KDR:2.433
Accuracy:33.584% D-
HSR:61.758% C-
NS-7 PDW
C*
Kills:438
Deaths:296
KDR:1.480
Accuracy:25.328% C*
HSR:15.297% C
AF-4 Cyclone
C**
Kills:414
Deaths:309
KDR:1.340
Accuracy:25.082% C+
HSR:19.324% C**
NSX Tomoe
B*
Kills:355
Deaths:167
KDR:2.126
Accuracy:22.388% D**
HSR:44.789% B*
EM4 Longshot
B+
Kills:235
Deaths:117
KDR:2.009
Accuracy:29.798% D**
HSR:80.851% B+
NC14 Bolt Driver
D*
Kills:228
Deaths:206
KDR:1.107
Accuracy:25.971% D**
HSR:62.281% D*
NS-AM7 Archer
A+
Kills:80
Deaths:185
KDR:0.432
Accuracy:42.111% F-
HSR:35% A+
AF-4AE Cyclone
C+
Kills:67
Deaths:47
KDR:1.426
Accuracy:26.599% C--
HSR:22.388% C+
NS-AM7 AE/NC Archer
C**
Kills:60
Deaths:116
KDR:0.517
Accuracy:43.444% D**
HSR:28.333% C**
Kills:4,631
Deaths (as Infiltrator):4,262
Deaths (to Infiltrators):3,809
KDR:1.08658
Kill Difference:369
Playtime:101.637 hours
Usage:8%
Score:1.283m
Score/min:210
Accuracy (listed only):29.141%
HSR (listed only):35.640%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
B
Kills:1,178
Deaths:1,378
KDR:0.855
Accuracy:19.995% D
HSR:17.233% B
NC1 Gauss Rifle
B+
Kills:614
Deaths:783
KDR:0.784
Accuracy:19.931% C-
HSR:21.987% B+
Mauler S6
C*
Kills:541
Deaths:570
KDR:0.949
Accuracy:29.655% D--
HSR:15.527% C*
NS-7 PDW
C*
Kills:438
Deaths:296
KDR:1.480
Accuracy:25.328% C*
HSR:15.297% C
AF-4 Cyclone
C**
Kills:414
Deaths:309
KDR:1.340
Accuracy:25.082% C+
HSR:19.324% C**
AF-4AE Cyclone
C+
Kills:67
Deaths:47
KDR:1.426
Accuracy:26.599% C--
HSR:22.388% C+
Kills:3,252
Deaths (as Combat Medic):3,383
Deaths (to Combat Medics):2,163
KDR:0.96128
Kill Difference:131
Playtime:44.384 hours
Usage:4%
Score:0.781m
Score/min:293
Accuracy (listed only):24.432%
HSR (listed only):18.626%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C
Kills:920
Deaths:259
KDR:3.552
Accuracy:17.557% D*
HSR:13.044% C
AF-41 Hacksaw
B
Kills:808
Deaths:259
KDR:3.120
Accuracy:18.650% D*
HSR:15.718% B
NCM3 Raven
C--
Kills:98
Deaths:122
KDR:0.803
Accuracy:34.689% C--
HSR:1.020% D*
NCM3 Raven
C
Kills:75
Deaths:122
KDR:0.615
Accuracy:35.802% C
HSR:1.333% D*
NCM2 Falcon
C+
Kills:54
Deaths:58
KDR:0.931
Accuracy:38.983% C+
HSR:0% F--
Kills:1,955
Deaths (as MAX Suit):410
Deaths (to MAX Suits):1,236
KDR:4.76829
Kill Difference:1,545
Playtime:46.432 hours
Usage:4%
Score:0.919m
Score/min:330
Accuracy (listed only):29.136%
HSR (listed only):6.223%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C++
Kills:1,080
V. Kills:104 N/A
Deaths:186
KDR:5.806
Accuracy:46.494% C
KPH:90.400 C++
VKPH:8.700 D
M30 Mustang AH
D
Kills:273
V. Kills:11 N/A
Deaths:167
KDR:1.635
Accuracy:45.734% D*
KPH:25.800 D
VKPH:1 D*
M20 Mustang
D
Kills:269
V. Kills:247 108%
Deaths:522
KDR:0.515
Accuracy:18.775% F-
KPH:6.400 D
VKPH:5.900 D
Vortek Rotary
B+
Kills:119
V. Kills:84 140%
Deaths:66
KDR:1.803
Accuracy:21.008% F-
KPH:14.200 B+
VKPH:10 C+
Kills:1,741 (661 + 0)
Deaths:941
KDR:1.850
VKDR:0.474
Vehicle Kills:446
Kill Difference:800
Playtime:72.793 hours
Usage:6%
Score:0.566m
Score/min:130
Piloting Accuracy:21.008%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:795
V. Kills:64 N/A
Deaths:72
KDR:11.042
Accuracy:43.819% C-
KPH:59.600 B+
VKPH:4.800 D
C75 Viper
B+
Kills:258
V. Kills:51 N/A
Deaths:57
KDR:4.526
Accuracy:30.995% D
KPH:37 B+
VKPH:7.300 B
L100 Python AP
C++
Kills:52
V. Kills:39 130%
Deaths:21
KDR:2.476
Accuracy:55.316% C++
KPH:23.600 C+
VKPH:17.700 C+
Kills:1,105 (1,105 + 0)
Deaths:150
KDR:7.367
VKDR:1.027
Vehicle Kills:154
Kill Difference:955
Playtime:22.523 hours
Usage:2%
Score:0.293m
Score/min:217
Driving Accuracy:55.316%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C+
Kills:758
V. Kills:577 131%
Deaths:207
KDR:3.662
Accuracy:44.528% C--
KPH:18.200 C+
VKPH:13.900 C
Titan-150 HESH
B++
Kills:115
V. Kills:18 N/A
Deaths:7
KDR:16.429
Accuracy:39.884% D
KPH:49.600 B++
VKPH:7.800 B+
Enforcer ML85
C*
Kills:114
V. Kills:99 114%
Deaths:29
KDR:3.931
Accuracy:39.371% C+
KPH:21.300 C+
VKPH:18.500 C*
Titan-150 HEAT
B**
Kills:107
V. Kills:52 202%
Deaths:32
KDR:3.344
Accuracy:45.151% C+
KPH:24.200 B+
VKPH:11.800 B**
E540 Halberd
C*
Kills:101
V. Kills:75 133%
Deaths:20
KDR:5.050
Accuracy:43.441% C+
KPH:23.200 C
VKPH:17.300 C*
Kills:1,195 (980 + 215)
Deaths:295
KDR:4.051
VKDR:2.783
Vehicle Kills:821
Kill Difference:900
Playtime:58.041 hours
Usage:5%
Score:0.867m
Score/min:249
Driving Accuracy:45.151%
Gunner Accuracy:43.441%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B
Kills:725
V. Kills:25 N/A
Deaths:61
KDR:11.885
Accuracy:39.306% C--
KPH:132.200 B
VKPH:4.600 D
E540 Halberd-H
B+
Kills:661
V. Kills:352 187%
Deaths:84
KDR:7.869
Accuracy:48.735% D-
KPH:41.400 B+
VKPH:22 C*
M96 Mjolnir-H
C+
Kills:178
V. Kills:165 107%
Deaths:63
KDR:2.825
Accuracy:40.490% D*
KPH:35.100 C+
VKPH:32.600 C
M12 Kobalt-H
C
Kills:87
V. Kills: N/A
Deaths:2
KDR:43.500
Accuracy:16.300% D-
KPH:91.400 C
VKPH:0 D**
Kills:1,651 (0 + 1,651)
Deaths:210
KDR:7.862
VKDR:2.581
Vehicle Kills:542
Kill Difference:1,441
Playtime:27.467 hours
Usage:2%
Score:0.465m
Score/min:282
Driving Accuracy:N/A%
Gunner Accuracy:16.300%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:312
V. Kills:61 N/A
Deaths:65
KDR:4.800
Accuracy:34.823% C+
KPH:46.200 C+
VKPH:9 C+
M12 Kobalt
B
Kills:259
V. Kills:11 N/A
Deaths:21
KDR:12.333
Accuracy:16.521% C+
KPH:61.200 C+
VKPH:2.600 B
M40 Fury
C+
Kills:158
V. Kills:34 451%
Deaths:30
KDR:5.267
Accuracy:35.252% C+
KPH:45.100 C
VKPH:9.700 C+
M12 Kobalt
C
Kills:104
V. Kills:1 N/A
Deaths:13
KDR:8
Accuracy:15.065% C-
KPH:58.100 C
VKPH:0.600 D*
M20 Basilisk
B
Kills:83
V. Kills:32 252%
Deaths:26
KDR:3.192
Accuracy:34.871% C+
KPH:20.900 B
VKPH:8 C++
Kills:916 (0 + 916)
Deaths:155
KDR:5.910
VKDR:0.897
Vehicle Kills:139
Kill Difference:761
Playtime:20.256 hours
Usage:2%
Score:0.329m
Score/min:271
Driving Accuracy:N/A%
Gunner Accuracy:34.871%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 2,6372,6231,5371.707C+0.2223.016%C27.564%B+49C++N/A11753.5h9.5B41.4C*
Blitz GD-10 1,1891,1781,3780.855C+0.6319.995%D17.233%B24C+N/A7549h12.8B++63.8C*
NS-15M2 1,1791,1718621.358C+0.1319.14%D24.936%C++36.8C+N/A8531.8h13.5C+70.3C
Razor GD-23 1,1811,1681,1611.006C++0.4822.857%C+23.116%B++22.4C++N/A6352.2h10.8B++47.2B+
NC6 Gauss SAW 1,1711,1611,1121.044C+0.4417.479%C28.338%B**33.5C**N/A15134.7h9.5B54.2C*
GD-22S 1,1731,1607221.607C++0.1223.569%C*26.724%B+51.3B++N/A15322.6h9.5B++40.4B+
EM6 1,1671,1606771.713C*0.2223.464%B+28.621%B**52.5B+N/A22822.1h9.4B++40.2B+
NSX Naginata 1,1701,1595971.941B+0.4519.909%C-36.497%A52.7B+N/A15722h10.6B+53.2C*
NC05 Jackhammer AE 1,1731,1599791.184C0.3038.119%D*17.429%C**42.8CN/A12127.1h4.2C**11C+
AF-19 Mercenary 1,1651,1531,8390.627C+0.8618.284%D25.585%B*17.1C+N/A5667.6h12B+65.4C++
Breaker Rocket Pods 1,1841,0801865.806C+4.3246.494%CN/A90C++8.7D30112h11.2B++24.1B+
NC6A GODSAW 1,0791,0685451.96C+0.4723.492%D28.464%B+53.9C+N/A14319.8h9C+38.2C+
AF-41 Hacksaw 9319202593.552B+2.0617.557%D*13.044%C41.1B*N/A11822.4h4.4B**25.2C+
AF-41 Hacksaw 8128082593.12C**1.6318.65%D*15.718%B36.1B+N/A10122.4h5.4B*29.1C
L100 Python HESH 8597957211.042C++9.5543.819%C-3.145%B++59.8B+4.8D19113.3h2.8B+6.4C**
Titan-150 AP 1,3357582073.662C+2.1744.528%C--2.902%D18.2C+13.9C21841.6h5.2C++11.7C++
C-4 9237416141.207C+0.2819.69%DN/A72.6C*17.8D-50310.2h1.4B+7.1C*
C85 Canister-H 7507256111.885C+10.4039.306%C--13.379%C++131.8B4.5D3405.5h4.5B+11.5C*
NC05 Jackhammer 7117083591.972B+0.4844.788%C++19.35%A70.1AN/A18610.1h3.9B*8.8B+
NS-11C 6666634721.405B+0.0821.725%C20.211%B+31.7B+N/A8520.9h12.1B++55.6B
NS-44 Commissioner AE 6636617330.902C0.5927.675%F20.424%C-25.6DN/A8825.8h3.4C++12.1D
E540 Halberd-H 1,013661847.869B6.3848.735%D-1.513%D41.3B+22C*24516h6.4B13.1C++
Frag Grenade 6586581658N/A656.5146.148%C++N/A470C+N/A14461.4h3.7C++8C*
NC1 Gauss Rifle 6266147830.784C+0.7019.931%C-21.987%B+24.3C++N/A8925.3h12.4C*62.3C++
Mauler S6 5475415700.949C++0.5429.655%D--15.527%C*28.8C++N/A10618.8h3.6B*12.1C*
NS-44 Commissioner 4664605210.883C+0.6127.72%D-20%C+34.8C++N/A9513.2h3.3B++12C++
SAS-R 4564551872.433C+0.9433.584%D-61.758%C-41.4C*N/A12811h2.5C7.3C
NS-7 PDW 4424382961.48B++0.0125.328%C*15.297%C39.1B++N/A11111.2h11.6B*45.9B+
AF-4 Cyclone 4174143091.34C++0.1525.082%C+19.324%C**31.1C+N/A10413.3h9.4B++37.7B+
Gauss Compact S 3723704720.784C+0.7018.219%D--24.595%A18.6C+N/A4619.9h11.6C+63.5C
NSX Tomoe 3553551672.126B0.6422.388%D**44.789%B*56.3B++N/A1406.3h10.6B**47.4C*
NS Decimator 4093432331.472B*0.0255.502%D3.79%B+37.3B+7.2D-1759.2h3.7B**6.7B++
M40 Fury 373312654.8C3.3134.823%C+1.282%D45.9C+9C+2476.8h16.1C-46.2C+
Carver 31930716,0760.019C-1.4714.884%D-7.492%D*0.5DN/A1620.9h1.7C+11.7C
Shrike 3762864320.662C+0.8351.545%D2.797%C26C*8.2C--21511h5.5B+10.6C**
M30 Mustang AH 2842731671.635C0.1545.734%D*1.465%C+25.8D1D*7710.6h9.6C+21C
M20 Mustang 5162695220.515C0.9718.775%F-3.346%B6.4D5.9D9241.9h149.6C+796.8D--
Tank Mine 4602681701.576C0.0932.152%C+N/A57D-40.9D-7134.7h2.4C7.4C+
M12 Kobalt 2702592112.333C++10.8416.521%C+22.78%B**61.7C+2.6B2814.2h16.5B+100.1B
C75 Viper 309258574.526C+3.0430.995%DN/A36.9B7.3B2037h9.8B+31.8B
Hawk GD-68 3642372361.004B*0.4858.408%D2.954%C+23B++12.3B+24310.3h6.1B*10.4B++
EM4 Longshot 2362351172.009C0.5229.798%D**80.851%B+24.7CN/A859.5h2.2C++7.4C--
NC14 Bolt Driver 2332282061.107C0.3825.971%D**62.281%D*16.2C-N/A6114.1h3.1C--12D--
M96 Mjolnir-H 343178632.825C*1.3440.49%D*N/A34.9C+32.4C3535.1h43.1B106.5C+
M40 Fury 192158305.267C3.7835.252%C+1.266%D45.1C9.7C+3303.5h15.8C--44.9C
NSX Tanto 130130911.429C*0.0623.373%D30.769%B*25CN/A785.2h11.6B+49.6C**
Bouncing Betty 121121602.017D0.5345.185%C++N/A93.1DN/A3101.3h2C4.5C+
Vortek Rotary 203119661.803C*0.3121.008%F-1.681%D14.2B+10C+1408.4h66B+314C++
Titan-150 HESH 133115716.429B*14.9439.884%D5.217%A++50B++7.8B+1812.3h3C**7.5C+
Enforcer ML85 213114293.931C+2.4439.371%C+1.754%C-21.1C+18.3C*4135.4h14.5C36.8C+
Titan-150 HEAT 159107323.344C+1.8645.151%C+6.542%A++24.3B+11.8B**2104.4h5.3C+11.8C+
MANA Anti-Vehicle Turret 157105871.207C--0.2851.544%C-6.667%A1050C520C-1753230.1h7.6C**14.8C++
M12 Kobalt 105104138C-6.5115.065%C-26.923%A++57.8CN/A2811.8h19.3C+128C+
E540 Halberd 176101205.05C+3.5643.441%C+2.97%C--23.5C17.4C**4174.3h6.5C+15C+
NS-15M AE 10099541.833C+0.3425.93%C*32.323%B*61.9BN/A1631.6h11.7C++45.1C**
NCM3 Raven 148981220.803C+0.6934.689%C--1.02%D*8.6C4.4D-7811.4h22.8B+65.7C**
MANA Anti-Personnel Turret 9695581.638N/A0.1511.458%UN/A950U10U2264100.1h17.7T*154.3T*
M60-A Bulldog 9488614.667C+13.1837.805%DN/A27.5C+1.9D743.2h4.9B++13C*
M12 Kobalt-H 8787243.5M*42.0116.3%D-22.989%A++87CN/A1881h13.1B++80.5C++
Mag-Cutter 90852,6120.033B1.4624.902%C2.353%D1C*N/A482.6h3C+12C++
M20 Basilisk 11583263.192B+1.7034.871%C+9.639%A20.8B8C++2454h84.4C++242.1B+
Anti-Vehicle Grenade 9280180N/A78.5141.363%D*N/A266.7D40D14390.3h5.4C*13C+
NS-AM7 Archer 100801850.432C++1.0642.111%F-35%A+3DN/A2327h14.2B+33.8C*
NCM3 Raven 122751220.615C0.8735.802%C1.333%D*6.6D4.1D-6611.4h30.9C+86.3C+
AF-4AE Cyclone 6767471.426C+0.0626.599%C--22.388%C+25.8DN/A1132.6h9.7C++36.6C+
NS-AM7 AE/NC Archer 70601160.517C+0.9743.444%D**28.333%C**3.9D--N/A3915.5h14.6C++33.7C+
NCM2 Falcon 7254580.931C+0.5638.983%C+N/A15.9B5.3C**1183.4h10.6C*27.3C*
L100 Python AP 9152212.476C0.9955.316%C++5.769%B**23.6C+17.7C+4142.2h7.4C+13.4C++

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade08890.2h
Motion Spotter132,4741.4h
Medical Kit3734,6226.3h
Nano-Armor Kit8780,5666.6h
Anti-Vehicle MANA Turret167651h
Spawn Beacon141,1261.2h
AE Nano-Armor Kit200289,30324.1h
AE Medical Applicator12833,6343.2h
Spitfire Auto-Turret21010.2h
Deconstruction Tool01870.1h
Anti-Infantry MANA Turret112600.3h
Ammunition Package621,6461h
Shield Recharging Field81370.1h
Medical Applicator4414,3821h
Smoke Grenade01680h
Recon Detection Device0910.1h

Check the help document for the dictionary if you want to learn more about words used here.


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