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Cold Blooded NiebieskiGeneral[KAIN] NiebieskiGeneral
NC BR 92

KDR: 1.37

Score: 15.3m

Last Seen: Mar 18th, 2017 10:21 PM
- OFFLINE - 13.2 hour(s)

Rank 92 (113) of the New Conglomerate, Officer of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 47
, on Cobalt
Level Progress (to 114): 56%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor Blitz GD-10 NS-15M2 Razor GD-23 NC6 Gauss SAW GD-22S EM6 NC05 Jackhammer AE
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $521,667 MLG Score: 417
Fun Score: N/A
Cheeseburgers Flipped: 293TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.861%24.661%5141791213,0331.38223-0.008

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.503%0.056C+0.83B++0.235C++HEAD ++ (~14.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.70.345C**10.40.265C*39.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.783%1.396%13039261,0036142341.63355427%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.095%-1.561F-0.282C0.325

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
160.3-0.05C+36.50.276C*123.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.065%2.891%22049251,5919906841.60545232%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.314%-0.116C+-0.046C+-0.111

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.90.67B+5.10.599B+7.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.114%8.634%209109191,9119005952.12333321%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.97%-0.668D1.348A0.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
450.585B+12.70.633B+32.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.483%66.508%2093926630126660.49763

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.066%-0.907D---0.057C+0.111

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.068C+2.60.162C++6.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.389%15.984%209192848863360.770932

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.891D--0.494B+-1.565

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.90.083C+3.60.237C++8.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 47
15.3m449.6%318 (19.1k)257 (15.4k)1.3745726,89219,5641.6028492 (113)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC929161918.806%17.247%32403:039

35% Engineer30% Heavy Assault8% Infiltrator19% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 2nd, 2015 6:08 PMSep 3rd, 2016 7:03 PMMar 22nd, 2017 7:20 AM (22h) (PST)Mar 18th, 2017 7:21 PM (4d) (PST)Mar 18th, 2017 6:21 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5171863310.4510.3280.0782.2460.048417

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,01011,15819,85227205135315,410

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
992.8h/41.4d 4,466 4,638 9,042 133.8k 1,184 2,685 2,861 30.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C**
Kills:1,200
Deaths:854
KDR:1.405
Accuracy:20.782% D
HSR:25.083% C**
NS-15M2
C*
Kills:1,171
Deaths:862
KDR:1.358
Accuracy:19.140% D
HSR:24.936% C*
NC6 Gauss SAW
B**
Kills:1,161
Deaths:1,112
KDR:1.044
Accuracy:17.479% C
HSR:28.338% B**
GD-22S
B++
Kills:1,160
Deaths:722
KDR:1.607
Accuracy:23.569% B
HSR:26.724% B++
EM6
B**
Kills:1,160
Deaths:677
KDR:1.713
Accuracy:23.464% B+
HSR:28.621% B**
NC05 Jackhammer AE
B+
Kills:1,159
Deaths:979
KDR:1.184
Accuracy:38.119% D*
HSR:17.429% B+
NC6A GODSAW
B+
Kills:978
Deaths:482
KDR:2.029
Accuracy:23.564% D
HSR:27.914% B+
NSX Naginata
B**
Kills:412
Deaths:161
KDR:2.559
Accuracy:21.272% C+
HSR:35.194% B**
NC05 Jackhammer
A
Kills:325
Deaths:151
KDR:2.152
Accuracy:45.219% C*
HSR:19.385% A
Kills:8,726
Deaths (as Heavy Assault):6,000
Deaths (to Heavy Assaults):5,371
KDR:1.45433
Kill Difference:2,726
Playtime:297.894 hours
Usage:30%
Score:5.125m
Score/min:287
Accuracy (listed only):25.845%
HSR (listed only):25.958%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
B++
Kills:1,168
Deaths:1,161
KDR:1.006
Accuracy:22.857% C+
HSR:23.116% B++
AF-19 Mercenary
B**
Kills:1,153
Deaths:1,839
KDR:0.627
Accuracy:18.284% D
HSR:25.585% B**
Mauler S6
B
Kills:488
Deaths:525
KDR:0.930
Accuracy:30.389% D--
HSR:15.984% B
Gauss Compact S
A
Kills:364
Deaths:460
KDR:0.791
Accuracy:18.210% D-
HSR:24.451% A
NS-11C
B+
Kills:259
Deaths:158
KDR:1.639
Accuracy:21.327% C
HSR:19.691% B+
Kills:3,432
Deaths (as Engineer):4,143
Deaths (to Engineers):3,934
KDR:0.82839
Kill Difference:711
Playtime:345.084 hours
Usage:35%
Score:5.367m
Score/min:259
Accuracy (listed only):22.213%
HSR (listed only):21.765%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
B+
Kills:1,178
Deaths:1,378
KDR:0.855
Accuracy:19.995% D
HSR:17.233% B+
Razor GD-23
B++
Kills:1,168
Deaths:1,161
KDR:1.006
Accuracy:22.857% C+
HSR:23.116% B++
AF-19 Mercenary
B**
Kills:1,153
Deaths:1,839
KDR:0.627
Accuracy:18.284% D
HSR:25.585% B**
Mauler S6
B
Kills:488
Deaths:525
KDR:0.930
Accuracy:30.389% D--
HSR:15.984% B
AF-4 Cyclone
B+
Kills:399
Deaths:297
KDR:1.343
Accuracy:25.549% C++
HSR:19.298% B+
Gauss Compact S
A
Kills:364
Deaths:460
KDR:0.791
Accuracy:18.210% D-
HSR:24.451% A
NS-11C
B+
Kills:259
Deaths:158
KDR:1.639
Accuracy:21.327% C
HSR:19.691% B+
NS-7 PDW
C++
Kills:190
Deaths:98
KDR:1.939
Accuracy:24.852% C++
HSR:16.316% C+
AF-4AE Cyclone
C+
Kills:67
Deaths:47
KDR:1.426
Accuracy:26.599% C-
HSR:22.388% C+
Kills:5,266
Deaths (as Light Assault):5,963
Deaths (to Light Assaults):3,030
KDR:0.88311
Kill Difference:697
Playtime:191.627 hours
Usage:19%
Score:2.446m
Score/min:213
Accuracy (listed only):23.118%
HSR (listed only):20.451%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
B+
Kills:1,178
Deaths:1,378
KDR:0.855
Accuracy:19.995% D
HSR:17.233% B+
NS-44 Commissioner AE
C
Kills:661
Deaths:733
KDR:0.902
Accuracy:27.675% D**
HSR:20.424% C
AF-4 Cyclone
B+
Kills:399
Deaths:297
KDR:1.343
Accuracy:25.549% C++
HSR:19.298% B+
EM4 Longshot
B+
Kills:235
Deaths:117
KDR:2.009
Accuracy:29.798% D**
HSR:80.851% B+
SAS-R
D
Kills:226
Deaths:96
KDR:2.354
Accuracy:34.145% D
HSR:56.637% D-
NS-7 PDW
C++
Kills:190
Deaths:98
KDR:1.939
Accuracy:24.852% C++
HSR:16.316% C+
NS-44 Commissioner
C--
Kills:180
Deaths:242
KDR:0.744
Accuracy:25.459% D*
HSR:17.222% C--
NC14 Bolt Driver
D**
Kills:169
Deaths:193
KDR:0.876
Accuracy:25.885% D**
HSR:59.763% D**
NS-AM7 Archer
A
Kills:76
Deaths:169
KDR:0.450
Accuracy:43.373% F
HSR:34.211% A
AF-4AE Cyclone
C+
Kills:67
Deaths:47
KDR:1.426
Accuracy:26.599% C-
HSR:22.388% C+
Kills:3,381
Deaths (as Infiltrator):3,370
Deaths (to Infiltrators):3,135
KDR:1.00326
Kill Difference:11
Playtime:78.909 hours
Usage:8%
Score:0.914m
Score/min:193
Accuracy (listed only):28.333%
HSR (listed only):34.434%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
B+
Kills:1,178
Deaths:1,378
KDR:0.855
Accuracy:19.995% D
HSR:17.233% B+
NC1 Gauss Rifle
B++
Kills:536
Deaths:691
KDR:0.776
Accuracy:19.702% C-
HSR:23.134% B++
Mauler S6
B
Kills:488
Deaths:525
KDR:0.930
Accuracy:30.389% D--
HSR:15.984% B
AF-4 Cyclone
B+
Kills:399
Deaths:297
KDR:1.343
Accuracy:25.549% C++
HSR:19.298% B+
NS-7 PDW
C++
Kills:190
Deaths:98
KDR:1.939
Accuracy:24.852% C++
HSR:16.316% C+
AF-4AE Cyclone
C+
Kills:67
Deaths:47
KDR:1.426
Accuracy:26.599% C-
HSR:22.388% C+
Kills:2,858
Deaths (as Combat Medic):3,036
Deaths (to Combat Medics):1,818
KDR:0.94137
Kill Difference:178
Playtime:38.598 hours
Usage:4%
Score:0.696m
Score/min:301
Accuracy (listed only):24.514%
HSR (listed only):19.059%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:675
Deaths:206
KDR:3.277
Accuracy:17.956% D*
HSR:13.185% C+
AF-41 Hacksaw
B+
Kills:585
Deaths:206
KDR:2.840
Accuracy:18.949% D*
HSR:16.068% B+
NCM3 Raven
C
Kills:88
Deaths:112
KDR:0.786
Accuracy:35.350% C
HSR:1.136% D*
NCM3 Raven
C
Kills:69
Deaths:112
KDR:0.616
Accuracy:36.410% C
HSR:1.449% D--
Kills:1,417
Deaths (as MAX Suit):318
Deaths (to MAX Suits):1,053
KDR:4.45597
Kill Difference:1,099
Playtime:36.698 hours
Usage:4%
Score:0.752m
Score/min:341
Accuracy (listed only):27.166%
HSR (listed only):7.960%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C+
Kills:681
V. Kills:67 N/A
Deaths:129
KDR:5.279
Accuracy:45.442% C
KPH:81.700 C+
VKPH:8 D
M20 Mustang
D
Kills:182
V. Kills:152 119%
Deaths:400
KDR:0.455
Accuracy:19.430% F-
KPH:5.900 D
VKPH:4.900 D-
M30 Mustang AH
D-
Kills:140
V. Kills:5 N/A
Deaths:136
KDR:1.029
Accuracy:42.262% F
KPH:16.600 D-
VKPH:0.600 D*
Kills:1,003 (322 + 0)
Deaths:665
KDR:1.508
VKDR:0.337
Vehicle Kills:224
Kill Difference:338
Playtime:47.661 hours
Usage:5%
Score:0.337m
Score/min:118
Piloting Accuracy:42.262%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HE
B
Kills:701
V. Kills:58 N/A
Deaths:68
KDR:10.309
Accuracy:43.720% C-
KPH:56.900 B
VKPH:4.700 D
C75 Viper
B
Kills:238
V. Kills:50 467%
Deaths:55
KDR:4.327
Accuracy:30.557% D
KPH:34.700 C**
VKPH:7.300 B
Kills:939 (939 + 0)
Deaths:123
KDR:7.634
VKDR:0.878
Vehicle Kills:108
Kill Difference:816
Playtime:19.177 hours
Usage:2%
Score:0.198m
Score/min:172
Driving Accuracy:30.557%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C+
Kills:600
V. Kills:473 127%
Deaths:181
KDR:3.315
Accuracy:45.079% C
KPH:16.900 C+
VKPH:13.300 C
Enforcer ML85
C**
Kills:91
V. Kills:82 110%
Deaths:27
KDR:3.370
Accuracy:36.166% C-
KPH:20.200 C+
VKPH:18.200 C**
E540 Halberd
B+
Kills:87
V. Kills:63 136%
Deaths:17
KDR:5.118
Accuracy:42.752% C+
KPH:24.400 C+
VKPH:17.600 B+
Titan-150 HEAT
B*
Kills:52
V. Kills:36 141%
Deaths:27
KDR:1.926
Accuracy:41.823% C
KPH:16.100 C
VKPH:11.100 B*
Kills:830 (652 + 178)
Deaths:252
KDR:3.294
VKDR:2.595
Vehicle Kills:654
Kill Difference:578
Playtime:46.898 hours
Usage:5%
Score:0.687m
Score/min:244
Driving Accuracy:41.823%
Gunner Accuracy:42.752%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:459
V. Kills:226 202%
Deaths:59
KDR:7.780
Accuracy:49.415% D
KPH:42.300 B+
VKPH:20.800 C++
C85 Canister-H
B++
Kills:433
V. Kills:14 N/A
Deaths:42
KDR:10.310
Accuracy:40.702% C
KPH:149.800 B++
VKPH:4.800 D
M96 Mjolnir-H
C
Kills:103
V. Kills:120 85%
Deaths:46
KDR:2.239
Accuracy:38.719% F
KPH:27.400 C
VKPH:31.900 C
M12 Kobalt-H
C+
Kills:82
V. Kills: N/A
Deaths:2
KDR:41
Accuracy:16.276% D
KPH:92.100 C+
VKPH:0 D*
Kills:1,077 (0 + 1,077)
Deaths:149
KDR:7.228
VKDR:2.416
Vehicle Kills:360
Kill Difference:928
Playtime:18.389 hours
Usage:2%
Score:0.309m
Score/min:280
Driving Accuracy:N/A%
Gunner Accuracy:16.276%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:291
V. Kills:55 N/A
Deaths:63
KDR:4.619
Accuracy:30.608% C--
KPH:47.300 C+
VKPH:8.900 C+
M12 Kobalt
C+
Kills:186
V. Kills:6 N/A
Deaths:19
KDR:9.789
Accuracy:15.945% C+
KPH:57.100 C+
VKPH:1.800 C
M40 Fury
C+
Kills:153
V. Kills:33 450%
Deaths:29
KDR:5.276
Accuracy:34.177% C+
KPH:45.600 C
VKPH:9.800 C+
M12 Kobalt
C+
Kills:65
V. Kills: N/A
Deaths:11
KDR:5.909
Accuracy:16.190% C+
KPH:57.300 C
VKPH:0 F
M20 Basilisk
C++
Kills:64
V. Kills:27 229%
Deaths:25
KDR:2.560
Accuracy:35.151% C+
KPH:17.900 C++
VKPH:7.500 C+
Kills:759 (0 + 759)
Deaths:147
KDR:5.163
VKDR:0.823
Vehicle Kills:121
Kill Difference:612
Playtime:17.480 hours
Usage:2%
Score:0.283m
Score/min:270
Driving Accuracy:N/A%
Gunner Accuracy:35.151%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 1,2111,2008541.405C0.0320.782%D25.083%C**38.7C+N/A9931h10.4C+50.1C+
Blitz GD-10 1,1891,1781,3780.855C+0.5219.995%D17.233%B+24C+N/A7449h12.8C*63.8C*
NS-15M2 1,1791,1718621.358C+0.0219.14%D24.936%C*36.8C+N/A8431.8h13.5C+70.3C+
Razor GD-23 1,1811,1681,1611.006C++0.3722.857%C+23.116%B++22.4C++N/A6252.2h10.8B++47.2B+
NC6 Gauss SAW 1,1711,1611,1121.044C+0.3317.479%C28.338%B**33.8B+N/A14734.4h9.5B54.2C*
GD-22S 1,1731,1607221.607C*0.2323.569%B26.724%B++51.3B*N/A14822.6h9.5B++40.4B+
EM6 1,1671,1606771.713C*0.3423.464%B+28.621%B**52.5B++N/A22622.1h9.4B++40.2B+
NC05 Jackhammer AE 1,1731,1599791.184C0.1938.119%D*17.429%B+42.8CN/A12127.1h4.2C**11C
AF-19 Mercenary 1,1651,1531,8390.627C+0.7518.284%D25.585%B**17.2C+N/A5467.1h12B+65.4C++
NC6A GODSAW 9899784822.029C+0.6523.564%D27.914%B+54.3C+N/A14118h8.8C+37.5C
L100 Python HE 7597016810.309C++8.9343.72%C-3.281%B++57B4.7D16312.3h2.8B+6.4C**
Breaker Rocket Pods 7486811295.279C+3.9045.442%CN/A82C+8.1D3008.3h11.4B++25.2B+
AF-41 Hacksaw 6836752063.277C**1.9017.956%D*13.185%C+42.2B**N/A12716h4.6B**25.5C+
NS-44 Commissioner AE 6636617330.902C0.4727.675%D**20.424%C25.6DN/A8825.8h3.4C++12.1D
C-4 7776155241.174C+0.2018.969%D-N/A69.9C*18.4D4948.8h1.4B+7.3C++
Titan-150 AP 1,0736001813.315C+1.9445.079%C3.5%C16.9C+13.3C21035.6h5.5C++12.3C+
Frag Grenade 5925921592N/A590.6345.965%C++N/A493.3C+N/A14461.2h3.6C*7.9C**
AF-41 Hacksaw 5895852062.84C*1.4718.949%D*16.068%B+36.6B+N/A10716h5.6B++29.7C
NC1 Gauss Rifle 5465366910.776C+0.6019.702%C-23.134%B++24.5C*N/A8821.9h12.2C**62.1C++
Mauler S6 4944885250.93C++0.4430.389%D--15.984%B29.4C++N/A11116.6h3.6B*11.9C**
E540 Halberd-H 685459597.78C**6.4149.415%D1.307%D42.5B+20.9C++24510.8h6.4C**12.9C++
C85 Canister-H 4474334210.31C+8.9440.702%C13.395%C++149.3B++4.8D3672.9h4.4B+10.9B
NSX Naginata 4164121612.559B*1.1821.272%C+35.194%B**57.2B++N/A1627.2h11.5C*54C*
AF-4 Cyclone 4023992971.343C++0.0325.549%C++19.298%B+33.8C*N/A10811.8h9.4B+36.8B+
Gauss Compact S 3663644600.791C+0.5818.21%D-24.451%A19.6C++N/A4718.6h11.5C+63.3C
NC05 Jackhammer 3283251512.152B++0.7845.219%C*19.385%A70.7A+N/A2164.6h4B++8.9B+
M40 Fury 346291634.619C3.2430.608%C--1.375%C-46.9C+8.9C+2496.2h13C+42.5C+
Shrike 3762864320.662C+0.7151.545%D2.797%C26.2B+8.3C-20610.9h5.5B+10.6B
Carver 27426214,1490.019C-1.3617.185%D4.58%F0.5CN/A1542.9h1.8C10.4C
NS-11C 2592591581.639B++0.2621.327%C19.691%B+35.5B++N/A1027.3h11.8B+55.2B+
C75 Viper 288238554.327C+2.9530.557%DN/A35B7.4B+1896.8h10.2B+33.3C**
EM4 Longshot 2362351172.009C0.6329.798%D**80.851%B+24.7CN/A829.5h2.2C++7.4C--
Tank Mine 3992301381.667C0.2931.243%C+N/A57.5D-42.3D-7404h2.3C7.2C+
SAS-R 227226962.354C+0.9834.145%D56.637%D-39C*N/A1385.8h2.4C+6.9C+
NS-7 PDW 194190981.939B**0.5624.852%C++16.316%C+42.2B**N/A1374.5h11.3B+45.5B+
M12 Kobalt 192186199.789C+8.4115.945%C+26.344%A*56.4C+1.8C2733.3h16.8B+105.5C**
M20 Mustang 3341824000.455C0.9219.43%F-4.396%B*5.9D4.9D-8530.9h149C+766.6D-
NS-44 Commissioner 1851802420.744C+0.6325.459%D*17.222%C--23.1CN/A717.8h3.7C**14.5C
NC14 Bolt Driver 1731691930.876C-0.5025.885%D**59.763%D**14DN/A5512.1h3.3D12.9D*
Hawk GD-68 2431601820.879B+0.5061.497%C+3.125%C+22.2B*11.5B+2647.2h6.5B*10.5B*
NS Decimator 2011591291.233B+0.1457.945%C+2.516%C+38.8B*10.2C--2174.1h3.4B**5.9B**
M40 Fury 186153295.276C3.9034.177%C+1.307%D45C9.7C+3363.4h14.7C43.1C
M30 Mustang AH 1451401361.029C--0.3542.262%F2.143%B*16.7D-N/A608.4h12.3C-29.1D-
M96 Mjolnir-H 223103462.239C+0.8638.719%FN/A27.1C31.6C3363.8h53C++137C-
Enforcer ML85 17391273.37C2.0036.166%C-2.198%C+20.2C+18.2C**4214.5h13.5C+37.4C+
NCM3 Raven 132881120.786C+0.5935.35%C1.136%D*8.3C-4.2D--7710.6h23.6B+66.7C*
Bouncing Betty 8888442D0.6346.324%C++N/A88DN/A3161h2.1D4.6C+
E540 Halberd 15087175.118C+3.7442.752%C+2.299%D--24.2C+17.5B4043.6h6C++14.1C++
M60-A Bulldog 9085517C++15.6337.547%DN/A29.3C+1.7D732.9h4.7B*12.5C**
Mag-Cutter 90852,6120.033B1.3424.902%C-2.353%C-1B+N/A381.8h3C+12C+
M12 Kobalt-H 8282241M**39.6316.276%D24.39%A++91.1C+N/A1900.9h13B*80.1C**
NS-AM7 Archer 95761690.45C*0.9243.373%F34.211%A3.2C--N/A2323.5h13.6B+31.4C**
Anti-Vehicle Grenade 8876176N/A74.6341.506%D*N/A253.3D40D14710.3h5.4C++12.9C+
MANA Anti-Vehicle Turret 11473750.973D0.4052.485%C8.219%C730D410D836340.1h9.5D18.2D
NCM3 Raven 113691120.616C0.7636.41%C1.449%D--6.5D4.2D-6510.6h31.1C85.4C+
MANA Anti-Personnel Turret 6867491.367N/A0.0111.604%UN/A670U10U1689200.1h20T*172T*
AF-4AE Cyclone 6767471.426C+0.0526.599%C-22.388%C+25.8DN/A1122.6h9.7C++36.6C++
M12 Kobalt 6565115.909D4.5316.19%C+24.615%A+59.1CN/A3011.1h21.7C134C+
M20 Basilisk 9164252.56C*1.1935.151%C+9.375%B**17.8C++7.5C+2313.6h92.9C*264.2B
Titan-150 HEAT 8852271.926C0.5541.823%C1.923%D--16.3C11.3B*1963.2h6.4D-15.4D-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter101,7791h
Spawn Beacon87931.1h
Nano-Armor Kit8780,5156.6h
Anti-Vehicle MANA Turret156600.8h
AE Nano-Armor Kit143206,26018h
Medical Kit2613,3224.5h
Nanite Revive Grenade07630.2h
Deployable Decon Tool01540.1h
Spitfire Auto-Turret2790.1h
AE Medical Applicator11529,0902.8h
Anti-Infantry MANA Turret112370.3h
Ammunition Package571,4180.9h
Medical Applicator4414,3821h
Shield Recharging Field6850.1h
Smoke Grenade01680h
Recon Detection Device0910.1h

Check the help document for the dictionary if you want to learn more about words used here.


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