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Cold Blooded NiebieskiGeneral[KAIN] NiebieskiGeneral
NC BR 103

KDR: 1.51

Score: 20.3m

Last Seen: Nov 27th, 2017 7:26 PM
- OFFLINE - 344.9 hour(s)

Rank 103 (120) of the New Conglomerate, Officer of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 47
, on Cobalt
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor GD-22S NC6A GODSAW Blitz GD-10 NS-15M2 Razor GD-23 NC6 Gauss SAW EM6
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $684,297 MLG Score: 547
Fun Score: N/A
Cheeseburgers Flipped: 385TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.422%26.191%5612094418,0521.51966-0.007

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.509%0.113C+0.982B*0.226C++HEAD ++ (~15.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.70.366C**10.20.28C*37.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.406%1.222%18349601,9648425322.33254368%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.789%-1.611F-0.413C--0.558

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
156.4-0.004C+350.321C*121.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.191%3.02%23869582,11912548531.68979248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.872%-0.043C+0.081C+0.163

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.10.687B+4.80.613B+7.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.755%8.644%250109542,76511158902.47982310%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.119%-0.665D1.26A0.667

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.30.625B+12.20.67B+30.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.204%67.091%25039611,021166870.611744

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.847%-0.768D--0.004C+-0.033

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.128C++2.50.191C++5.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.659%16.216%250196355577770.713368

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.958D--0.454B+-1.565

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.087C+3.60.261C*8.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 47
20.3m410.8%324 (19.4k)265 (15.9k)1.5127837,40524,7261.76579103 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC964232719.123%18.126%34703:0611

36% Engineer31% Heavy Assault8% Infiltrator17% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 2nd, 2015 6:08 PMSep 3rd, 2016 7:03 PMDec 11th, 2017 11:39 AM (11h) (PST)Nov 27th, 2017 3:30 PM (14d) (PST)Nov 27th, 2017 3:26 PM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5511853660.4860.3220.0882.2130.052547

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,04511,11521,93029195133315,878

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1281.6h/53.4d 6,256 6,780 12,255 170.1k 1,506 3,450 4,014 42.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B+
Kills:3,228
Deaths:1,866
KDR:1.730
Accuracy:23.020% C-
HSR:28.377% B+
GD-22S
B+
Kills:1,257
Deaths:789
KDR:1.593
Accuracy:23.279% C+
HSR:27.287% B+
NC6A GODSAW
B
Kills:1,252
Deaths:644
KDR:1.944
Accuracy:24.281% D
HSR:29.233% B
NS-15M2
C+
Kills:1,171
Deaths:862
KDR:1.358
Accuracy:19.140% D--
HSR:24.936% C+
NC6 Gauss SAW
B*
Kills:1,161
Deaths:1,112
KDR:1.044
Accuracy:17.479% C--
HSR:28.338% B*
EM6
B++
Kills:1,160
Deaths:677
KDR:1.713
Accuracy:23.464% C*
HSR:28.621% B++
NSX Naginata
B**
Kills:1,159
Deaths:597
KDR:1.941
Accuracy:19.909% D
HSR:36.497% B**
NC05 Jackhammer AE
C**
Kills:1,159
Deaths:979
KDR:1.184
Accuracy:38.119% D**
HSR:17.429% C**
NC05 Jackhammer
A
Kills:793
Deaths:416
KDR:1.906
Accuracy:44.684% C+
HSR:19.168% A
NS-15M AE
B++
Kills:99
Deaths:54
KDR:1.833
Accuracy:25.930% C+
HSR:32.323% B++
Kills:12,439
Deaths (as Heavy Assault):7,996
Deaths (to Heavy Assaults):6,726
KDR:1.55565
Kill Difference:4,443
Playtime:394.768 hours
Usage:31%
Score:6.937m
Score/min:293
Accuracy (listed only):25.931%
HSR (listed only):27.221%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
B+
Kills:1,168
Deaths:1,161
KDR:1.006
Accuracy:22.857% C
HSR:23.116% B+
AF-19 Mercenary
B*
Kills:1,154
Deaths:1,840
KDR:0.627
Accuracy:18.297% D
HSR:25.563% B*
NS-11C
C**
Kills:675
Deaths:482
KDR:1.400
Accuracy:21.577% C--
HSR:20% C**
Mauler S6
B+
Kills:555
Deaths:583
KDR:0.952
Accuracy:29.659% D*
HSR:16.216% B+
Gauss Compact S
B**
Kills:372
Deaths:474
KDR:0.785
Accuracy:18.308% D--
HSR:24.462% B**
NSX Tanto
B*
Kills:219
Deaths:158
KDR:1.386
Accuracy:22.579% D-
HSR:32.420% B*
Kills:4,143
Deaths (as Engineer):4,698
Deaths (to Engineers):4,886
KDR:0.88186
Kill Difference:555
Playtime:467.140 hours
Usage:36%
Score:7.386m
Score/min:264
Accuracy (listed only):22.213%
HSR (listed only):23.630%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
C**
Kills:1,178
Deaths:1,378
KDR:0.855
Accuracy:19.995% D-
HSR:17.233% C**
Razor GD-23
B+
Kills:1,168
Deaths:1,161
KDR:1.006
Accuracy:22.857% C
HSR:23.116% B+
AF-19 Mercenary
B*
Kills:1,154
Deaths:1,840
KDR:0.627
Accuracy:18.297% D
HSR:25.563% B*
NS-11C
C**
Kills:675
Deaths:482
KDR:1.400
Accuracy:21.577% C--
HSR:20% C**
Mauler S6
B+
Kills:555
Deaths:583
KDR:0.952
Accuracy:29.659% D*
HSR:16.216% B+
NS-7 PDW
C++
Kills:472
Deaths:318
KDR:1.484
Accuracy:25.428% C++
HSR:15.466% C
AF-4 Cyclone
C++
Kills:414
Deaths:309
KDR:1.340
Accuracy:25.082% C+
HSR:19.324% C++
Gauss Compact S
B**
Kills:372
Deaths:474
KDR:0.785
Accuracy:18.308% D--
HSR:24.462% B**
NSX Tanto
B*
Kills:219
Deaths:158
KDR:1.386
Accuracy:22.579% D-
HSR:32.420% B*
AF-4AE Cyclone
C
Kills:67
Deaths:47
KDR:1.426
Accuracy:26.599% D
HSR:22.388% C
Kills:6,274
Deaths (as Light Assault):6,750
Deaths (to Light Assaults):3,802
KDR:0.92948
Kill Difference:476
Playtime:215.495 hours
Usage:17%
Score:2.882m
Score/min:223
Accuracy (listed only):23.038%
HSR (listed only):21.619%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C**
Kills:1,178
Deaths:1,378
KDR:0.855
Accuracy:19.995% D-
HSR:17.233% C**
NS-44 Commissioner AE
D
Kills:703
Deaths:773
KDR:0.909
Accuracy:27.689% F-
HSR:20.484% D
SAS-R
C-
Kills:549
Deaths:209
KDR:2.627
Accuracy:33.358% D--
HSR:62.842% C-
NS-44 Commissioner
C+
Kills:525
Deaths:585
KDR:0.897
Accuracy:27.465% D--
HSR:20.381% C+
NS-7 PDW
C++
Kills:472
Deaths:318
KDR:1.484
Accuracy:25.428% C++
HSR:15.466% C
AF-4 Cyclone
C++
Kills:414
Deaths:309
KDR:1.340
Accuracy:25.082% C+
HSR:19.324% C++
NSX Tomoe
B++
Kills:371
Deaths:177
KDR:2.096
Accuracy:22.248% F
HSR:45.014% B++
EM4 Longshot
B+
Kills:244
Deaths:119
KDR:2.050
Accuracy:29.603% F
HSR:81.148% B+
NC14 Bolt Driver
D*
Kills:228
Deaths:206
KDR:1.107
Accuracy:25.971% D**
HSR:62.281% D*
NS-AM7 Archer
A++
Kills:80
Deaths:185
KDR:0.432
Accuracy:42.111% F-
HSR:35% A++
NS-AM7 AE/NC Archer
C*
Kills:70
Deaths:132
KDR:0.530
Accuracy:42.431% F-
HSR:24.286% C*
AF-4AE Cyclone
C
Kills:67
Deaths:47
KDR:1.426
Accuracy:26.599% D
HSR:22.388% C
Kills:4,901
Deaths (as Infiltrator):4,438
Deaths (to Infiltrators):3,976
KDR:1.10433
Kill Difference:463
Playtime:107.088 hours
Usage:8%
Score:1.398m
Score/min:218
Accuracy (listed only):28.998%
HSR (listed only):35.487%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C**
Kills:1,178
Deaths:1,378
KDR:0.855
Accuracy:19.995% D-
HSR:17.233% C**
NC1 Gauss Rifle
C*
Kills:619
Deaths:789
KDR:0.785
Accuracy:19.944% D
HSR:21.809% C*
Mauler S6
B+
Kills:555
Deaths:583
KDR:0.952
Accuracy:29.659% D*
HSR:16.216% B+
NS-7 PDW
C++
Kills:472
Deaths:318
KDR:1.484
Accuracy:25.428% C++
HSR:15.466% C
AF-4 Cyclone
C++
Kills:414
Deaths:309
KDR:1.340
Accuracy:25.082% C+
HSR:19.324% C++
AF-4AE Cyclone
C
Kills:67
Deaths:47
KDR:1.426
Accuracy:26.599% D
HSR:22.388% C
Kills:3,305
Deaths (as Combat Medic):3,424
Deaths (to Combat Medics):2,295
KDR:0.96525
Kill Difference:119
Playtime:45.002 hours
Usage:4%
Score:0.793m
Score/min:294
Accuracy (listed only):24.451%
HSR (listed only):18.739%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C
Kills:973
Deaths:270
KDR:3.604
Accuracy:17.550% D**
HSR:13.155% C
AF-41 Hacksaw
C++
Kills:853
Deaths:270
KDR:3.159
Accuracy:18.610% D*
HSR:15.358% C++
NCM3 Raven
D
Kills:102
Deaths:130
KDR:0.785
Accuracy:34.713% D
HSR:0.980% D*
NCM3 Raven
C-
Kills:80
Deaths:130
KDR:0.615
Accuracy:35.777% C-
HSR:1.250% D*
NCM2 Falcon
C+
Kills:57
Deaths:58
KDR:0.983
Accuracy:39.279% C+
HSR:0% F--
Kills:2,065
Deaths (as MAX Suit):429
Deaths (to MAX Suits):1,273
KDR:4.81352
Kill Difference:1,636
Playtime:48.208 hours
Usage:4%
Score:0.954m
Score/min:330
Accuracy (listed only):29.186%
HSR (listed only):6.149%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C+
Kills:1,139
V. Kills:110 N/A
Deaths:195
KDR:5.841
Accuracy:46.597% C
KPH:90.100 C+
VKPH:8.700 D
M30 Mustang AH
D
Kills:359
V. Kills:16 N/A
Deaths:177
KDR:2.028
Accuracy:47.084% D*
KPH:30.700 D
VKPH:1.400 D--
M20 Mustang
D
Kills:272
V. Kills:249 109%
Deaths:526
KDR:0.517
Accuracy:18.957% F-
KPH:6.400 D
VKPH:5.900 D
Vortek Rotary
B
Kills:194
V. Kills:121 159%
Deaths:97
KDR:2
Accuracy:20.831% F-
KPH:16.600 B
VKPH:10.300 C+
Kills:1,964 (825 + 0)
Deaths:995
KDR:1.974
VKDR:0.498
Vehicle Kills:496
Kill Difference:969
Playtime:78.446 hours
Usage:6%
Score:0.631m
Score/min:134
Piloting Accuracy:20.831%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:799
V. Kills:64 N/A
Deaths:72
KDR:11.097
Accuracy:43.514% D
KPH:59 C++
VKPH:4.700 D
C75 Viper
C*
Kills:258
V. Kills:51 N/A
Deaths:58
KDR:4.448
Accuracy:31.025% D
KPH:36.500 C++
VKPH:7.200 C*
L100 Python AP
C+
Kills:52
V. Kills:39 130%
Deaths:21
KDR:2.476
Accuracy:55.316% C++
KPH:23.600 C
VKPH:17.700 C+
Kills:1,109 (1,109 + 0)
Deaths:151
KDR:7.344
VKDR:1.020
Vehicle Kills:154
Kill Difference:958
Playtime:22.811 hours
Usage:2%
Score:0.296m
Score/min:216
Driving Accuracy:55.316%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C
Kills:780
V. Kills:587 133%
Deaths:211
KDR:3.697
Accuracy:44.643% D
KPH:18.300 C
VKPH:13.800 C
Enforcer ML85
C*
Kills:147
V. Kills:116 126%
Deaths:31
KDR:4.742
Accuracy:39.796% C+
KPH:23.700 C++
VKPH:18.700 C*
E540 Halberd
C**
Kills:137
V. Kills:94 144%
Deaths:22
KDR:6.227
Accuracy:44.592% C+
KPH:26.300 C+
VKPH:18 C**
Titan-150 HESH
B+
Kills:123
V. Kills:23 N/A
Deaths:7
KDR:17.571
Accuracy:42.625% D
KPH:46.400 C*
VKPH:8.700 B+
Titan-150 HEAT
B*
Kills:107
V. Kills:52 202%
Deaths:32
KDR:3.344
Accuracy:45.151% C+
KPH:24.200 B
VKPH:11.800 B*
Kills:1,294 (1,010 + 284)
Deaths:303
KDR:4.271
VKDR:2.878
Vehicle Kills:872
Kill Difference:991
Playtime:61.005 hours
Usage:5%
Score:0.919m
Score/min:251
Driving Accuracy:45.151%
Gunner Accuracy:44.592%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C**
Kills:750
V. Kills:28 N/A
Deaths:61
KDR:12.295
Accuracy:40.121% D
KPH:134.100 C**
VKPH:5 D
E540 Halberd-H
B
Kills:673
V. Kills:354 190%
Deaths:85
KDR:7.918
Accuracy:48.667% D-
KPH:41.600 B
VKPH:21.900 C++
M96 Mjolnir-H
C
Kills:178
V. Kills:165 107%
Deaths:63
KDR:2.825
Accuracy:40.481% D*
KPH:35 C-
VKPH:32.500 C
M12 Kobalt-H
C--
Kills:90
V. Kills: N/A
Deaths:3
KDR:30
Accuracy:16.219% D*
KPH:92.600 C--
VKPH:0 D**
Kills:1,691 (0 + 1,691)
Deaths:212
KDR:7.976
VKDR:2.580
Vehicle Kills:547
Kill Difference:1,479
Playtime:27.822 hours
Usage:2%
Score:0.478m
Score/min:286
Driving Accuracy:N/A%
Gunner Accuracy:16.219%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:312
V. Kills:61 N/A
Deaths:65
KDR:4.800
Accuracy:34.820% C+
KPH:46.100 C+
VKPH:9 C+
M12 Kobalt
B+
Kills:290
V. Kills:13 N/A
Deaths:21
KDR:13.810
Accuracy:16.600% C
KPH:62.200 C+
VKPH:2.800 B+
M40 Fury
C+
Kills:158
V. Kills:34 451%
Deaths:30
KDR:5.267
Accuracy:35.155% C+
KPH:45 C-
VKPH:9.700 C+
M12 Kobalt
C-
Kills:109
V. Kills:3 N/A
Deaths:13
KDR:8.385
Accuracy:15.408% D
KPH:59.200 C-
VKPH:1.600 D
M20 Basilisk
B+
Kills:99
V. Kills:36 268%
Deaths:27
KDR:3.667
Accuracy:35.071% C
KPH:23.800 B+
VKPH:8.600 C**
Kills:968 (0 + 968)
Deaths:156
KDR:6.205
VKDR:0.942
Vehicle Kills:147
Kill Difference:812
Playtime:20.944 hours
Usage:2%
Score:0.344m
Score/min:273
Driving Accuracy:N/A%
Gunner Accuracy:35.071%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 3,2483,2281,8661.73C0.2223.02%C-28.377%B+50.4C+N/A11964.1h9.7C++42.1C+
GD-22S 1,2701,2577891.593C+0.0823.279%C+27.287%B+50.9BN/A15024.7h9.7B+41.7B
NC6A GODSAW 1,2631,2526441.944C+0.4324.281%D29.233%B54CN/A14123.2h9.4C+38.6C
Blitz GD-10 1,1891,1781,3780.855C0.6619.995%D-17.233%C**24CN/A7549h12.8B+63.8C++
NS-15M2 1,1791,1718621.358C+0.1519.14%D--24.936%C+36.8CN/A8631.8h13.5C70.3C-
Razor GD-23 1,1811,1681,1611.006C+0.5122.857%C23.116%B+22.4C+N/A6352.2h10.8B+47.2C**
NC6 Gauss SAW 1,1711,1611,1121.044C+0.4717.479%C--28.338%B*33.3C+N/A15234.9h9.5C*54.2C++
EM6 1,1671,1606771.713C+0.2023.464%C*28.621%B++52.5C*N/A22922.1h9.4B+40.2B+
NSX Naginata 1,1701,1595971.941B0.4319.909%D36.497%B**52.7C**N/A15822h10.6B+53.2C++
NC05 Jackhammer AE 1,1731,1599791.184C0.3338.119%D**17.429%C**42.8C--N/A12127.1h4.2C+11C
AF-19 Mercenary 1,1661,1541,8400.627C0.8918.297%D25.563%B*17C+N/A5667.8h12C**65.4C+
Breaker Rocket Pods 1,2491,1391955.841C+4.3346.597%CN/A90.4C+8.7D30112.6h11.3B++24.3B+
AF-41 Hacksaw 9859732703.604C*2.0917.55%D**13.155%C41.6B+N/A11823.4h4.4B**25.1C+
AF-41 Hacksaw 8588532703.159C++1.6518.61%D*15.358%C++36.5C*N/A10123.4h5.4B++29C-
L100 Python HESH 8637997211.097C+9.5843.514%D3.129%B*59.2C++4.7D19113.5h2.8B6.5C++
NC05 Jackhammer 7977934161.906B0.3944.684%C+19.168%A64B++N/A16812.4h4B+8.9B+
Titan-150 AP 1,3677802113.697C2.1844.643%D2.821%C--18.4C13.8C22442.5h5.2C++11.6C+
C-4 9687796291.238C+0.2719.714%D-N/A74.2C+18D-50910.5h1.4B+7C+
C85 Canister-H 7787506112.295C+10.7840.121%D13.067%C*133.9C*5D3545.6h4.7B+11.6C++
NS-44 Commissioner AE 7057037730.909C0.6027.689%F-20.484%D26.5D-N/A8926.5h3.3C++12.1D--
Frag Grenade 6866831683N/A681.4946.255%C+N/A487.9C+2.1D-14631.4h3.7C+7.9C++
NS-11C 6796754821.4B0.1121.577%C--20%C**30.5C++N/A8222.1h12.1B+56.1C**
E540 Halberd-H 1,027673857.918B6.4148.667%D-1.634%C-41.5B21.9C++24516.2h6.4C**13.1C+
NC1 Gauss Rifle 6316197890.785C0.7319.944%D21.809%C*24.2C+N/A8925.6h12.5C+62.4C+
Mauler S6 5625555830.952C+0.5629.659%D*16.216%B+29.1C+N/A10919.1h3.6B*12C++
SAS-R 5505492092.627C+1.1133.358%D--62.842%C-43.6C++N/A13712.6h2.4C7.3C--
NS-44 Commissioner 5325255850.897C+0.6227.465%D--20.381%C+34.5C+N/A9715.2h3.4B+12.4C+
NS-7 PDW 4764723181.484B+0.0325.428%C++15.466%C39.3B+N/A11812h11.6B++45.5B+
AF-4 Cyclone 4174143091.34C+0.1725.082%C+19.324%C++31.1C+N/A10713.3h9.4B+37.7B
Gauss Compact S 3743724740.785C+0.7318.308%D--24.462%B**18.4C+N/A4620.2h11.6C+63.4C
NSX Tomoe 3713711772.096C++0.5822.248%F45.014%B++53.8BN/A1356.9h10.8B*48.4C+
NS Decimator 4333632451.482B+0.0354.76%D3.581%B+37C**7.1D--1739.8h3.7B++6.8B+
M30 Mustang AH 3753591772.028C-0.5247.084%D*1.393%C+30.7D1.4D--9711.7h9C+19.1C
Carver 34433216,7560.02C1.4915.062%D--9.036%D--0.5DN/A1643.5h1.7C11.4C
M40 Fury 373312654.8C3.2934.82%C+1.282%C--45.9C+9C+2466.8h16.1D46.3C
Tank Mine 4922931821.61C-0.1032.597%C+N/A57.5D-39D-6805.1h2.3C7.1C
M12 Kobalt 3032902113.81C++12.3016.6%C21.724%B*61.7C+2.8B+2764.7h16.5B+99.5C**
Shrike 3762864320.662C+0.8551.545%D2.797%C+26C++8.2D21811h5.5B10.6C*
M20 Mustang 5212725260.517C-1.0018.957%F-3.309%B+6.4D5.9D9242.4h152.5C804.3D*
Hawk GD-68 4002612670.978B+0.5357.309%D-3.065%C+22.1B++11.8C**22911.8h6.2B*10.9B+
C75 Viper 309258584.448C+2.9431.025%DN/A36.3C++7.2C*2027.1h10.1B+32.5C*
EM4 Longshot 2452441192.05C0.5429.603%F81.148%B+25.2CN/A869.7h2.2C+7.3D
NC14 Bolt Driver 2332282061.107C0.4125.971%D**62.281%D*16.2C--N/A6214.1h3.1D12D--
NSX Tanto 2202191581.386C+0.1322.579%D-32.42%B*28.8CN/A887.6h12B+52.9C+
Vortek Rotary 315194972C++0.4920.831%F-1.546%D16.6B10.3C+14311.7h57.8B+277.6C++
M96 Mjolnir-H 343178632.825C1.3140.481%D*N/A34.9C-32.4C3595.1h43.1C+106.5C-
M40 Fury 192158305.267C3.7535.155%C+1.266%D45.1C-9.7C+3303.5h15.9D45.2C-
Enforcer ML85 263147314.742C+3.2339.796%C+1.361%D23.7C++18.7C*3816.2h13C+32.6C++
E540 Halberd 231137226.227C+4.7144.592%C+2.19%D--26.3C+18.1C**3885.2h5.9C++13.2C++
Bouncing Betty 133133612.18D0.6745.439%C+N/A95DN/A3281.4h1.9C+4.3C+
Titan-150 HESH 146123717.571B++16.0642.625%D4.878%A++45.6C++8.5B+1812.7h3.4C8C
M12 Kobalt 112109138.385D6.8715.408%D25.688%A+60.6C1.7C--3011.8h19.4C125.9C
Titan-150 HEAT 159107323.344C1.8345.151%C+6.542%A*24.3B11.8B*2144.4h5.3C11.8C+
MANA Anti-Personnel Turret 108107621.726N/A0.2111.608%UN/A1070U10U2612500.1h17.3T*149T*
MANA Anti-Vehicle Turret 158106881.205C-0.3151.668%T-7.547%S1060A+520C+1763000.1h7.7M+15T*
NCM3 Raven 1531021300.785C0.7334.713%DN/A8.6C-4.3D--7611.9h23.1B+66.6C++
NS-15M AE 10099541.833C+0.3225.93%C+32.323%B++61.9C++N/A1651.6h11.7C+45.1C++
M20 Basilisk 13599273.667B+2.1535.071%C8.081%B++23.6B+8.6C**2554.2h75.7B+215.8B+
M12 Kobalt-H 9090330B+28.4916.219%D*22.222%A90C--N/A1911h13B+80.2C+
M60-A Bulldog 9488614.667C+13.1537.554%D-N/A27.5C1.9D743.2h5B+13.2C++
Mag-Cutter 90852,6140.033C**1.4824.902%C-2.353%C--1C**N/A483.1h3C+12C+
NS-AM7 Archer 100801850.432C+1.0842.111%F-35%A++3D-N/A2327h14.2B+33.8C++
NCM3 Raven 129801300.615C0.9035.777%C-1.25%D*6.7D4.1D-6711.9h30.5C+85.3C+
Anti-Vehicle Grenade 9280180N/A78.4941.363%D*N/A266.7D40D14530.3h5.4C++13C
NS-AM7 AE/NC Archer 85701320.53C0.9842.431%F-24.286%C*3.6D--N/A3319.6h14.6C++34.4C
AF-4AE Cyclone 6767471.426C0.0926.599%D22.388%C25.8D-N/A1142.6h9.7C+36.6C
NCM2 Falcon 7757580.983C+0.5339.279%C+N/A16.3C*5.7C**1223.5h10.5C++26.8C*
L100 Python AP 9152212.476C0.9655.316%C++5.769%B**23.6C17.7C+4202.2h7.4C+13.4C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter132,6121.5h
Nano-Armor Kit8780,6326.6h
Anti-Vehicle MANA Turret167811h
Spawn Beacon161,2321.3h
AE Nano-Armor Kit217309,36025.7h
Medical Kit4195,0386.8h
Nanite Revive Grenade09040.3h
Deconstruction Tool01870.1h
Spitfire Auto-Turret21080.2h
AE Medical Applicator13033,8503.3h
Anti-Infantry MANA Turret112760.3h
Shield Recharging Field81370.1h
Ammunition Package621,7371h
Medical Applicator4414,3821h
Smoke Grenade01680h
Recon Detection Device0910.1h

Check the help document for the dictionary if you want to learn more about words used here.


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