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Cold Blooded NiebieskiGeneral[KAIN] NiebieskiGeneral
NC BR 93

KDR: 1.38

Score: 15.7m

Last Seen: Apr 25th, 2017 5:22 PM
- OFFLINE - 9.1 hour(s)

Rank 93 (114) of the New Conglomerate, Officer of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 51
, on Cobalt
Level Progress (to 115): 58%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor Blitz GD-10 NS-15M2 Razor GD-23 NC6 Gauss SAW EM6 GD-22S NC05 Jackhammer AE
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $529,173 MLG Score: 423
Fun Score: N/A
Cheeseburgers Flipped: 297TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.86%24.585%5131792013,3621.39188-0.007

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.478%0.043C+0.8B++0.261C*HEAD ++ (~14.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.90.342C**10.40.263C*39.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.351%1.408%14539341,1366412761.77223410%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.185%-1.505F-0.265C0.349

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
156-0.006C+36.40.289C*119.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.185%2.875%21349331,60010316981.55189229%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.339%-0.113C+-0.056C+-0.1

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.67B+5.10.599B+7.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.256%8.544%216109272,0139206342.18804317%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.854%-0.664D1.308A0.59

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.80.592B+12.60.639B+32.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.707%65.813%2163934664130160.509985

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.056%-0.894D---0.084C+0.068

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.071C+2.60.163C++6.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.956%15.886%216193649164060.765991

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.922D--0.466B+-1.561

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.10.071C+3.60.237C++8.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 51
15.7m449.9%318 (19.1k)257 (15.4k)1.3849627,67719,9841.6185593 (114)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC937167118.823%17.18%32303:049

35% Engineer30% Heavy Assault8% Infiltrator19% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 2nd, 2015 6:08 PMSep 3rd, 2016 7:03 PMApr 25th, 2017 8:00 PM (1d) (PST)Apr 25th, 2017 5:17 PM (1d) (PST)Apr 25th, 2017 1:22 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5201843360.4520.3260.0782.2540.049423

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,20711,05820,14927205135315,431

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1020.3h/42.5d 4,668 4,755 9,331 138k 1,223 2,735 2,991 31.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C*
Kills:1,200
Deaths:854
KDR:1.405
Accuracy:20.782% D
HSR:25.083% C*
NS-15M2
C*
Kills:1,171
Deaths:862
KDR:1.358
Accuracy:19.140% D
HSR:24.936% C*
NC6 Gauss SAW
B**
Kills:1,161
Deaths:1,112
KDR:1.044
Accuracy:17.479% C
HSR:28.338% B**
EM6
B**
Kills:1,160
Deaths:677
KDR:1.713
Accuracy:23.464% B+
HSR:28.621% B**
GD-22S
B++
Kills:1,160
Deaths:722
KDR:1.607
Accuracy:23.569% C**
HSR:26.724% B++
NC05 Jackhammer AE
B
Kills:1,159
Deaths:979
KDR:1.184
Accuracy:38.119% D*
HSR:17.429% B
NC6A GODSAW
B+
Kills:978
Deaths:482
KDR:2.029
Accuracy:23.564% D
HSR:27.914% B+
NSX Naginata
B*
Kills:533
Deaths:234
KDR:2.278
Accuracy:20.396% C
HSR:33.959% B*
NC05 Jackhammer
A+
Kills:353
Deaths:160
KDR:2.206
Accuracy:43.791% C+
HSR:20.113% A+
Kills:8,875
Deaths (as Heavy Assault):6,082
Deaths (to Heavy Assaults):5,475
KDR:1.45922
Kill Difference:2,793
Playtime:303.474 hours
Usage:30%
Score:5.222m
Score/min:287
Accuracy (listed only):25.589%
HSR (listed only):25.902%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
B++
Kills:1,168
Deaths:1,161
KDR:1.006
Accuracy:22.857% C+
HSR:23.116% B++
AF-19 Mercenary
B*
Kills:1,153
Deaths:1,839
KDR:0.627
Accuracy:18.284% D
HSR:25.585% B*
Mauler S6
B
Kills:491
Deaths:528
KDR:0.930
Accuracy:29.956% D--
HSR:15.886% B
Gauss Compact S
A
Kills:365
Deaths:467
KDR:0.782
Accuracy:18.238% D--
HSR:24.384% A
NS-11C
C++
Kills:353
Deaths:211
KDR:1.673
Accuracy:21.551% C
HSR:18.697% C++
Kills:3,530
Deaths (as Engineer):4,206
Deaths (to Engineers):4,041
KDR:0.83928
Kill Difference:676
Playtime:360.073 hours
Usage:35%
Score:5.596m
Score/min:259
Accuracy (listed only):22.177%
HSR (listed only):21.534%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
B+
Kills:1,178
Deaths:1,378
KDR:0.855
Accuracy:19.995% D
HSR:17.233% B+
Razor GD-23
B++
Kills:1,168
Deaths:1,161
KDR:1.006
Accuracy:22.857% C+
HSR:23.116% B++
AF-19 Mercenary
B*
Kills:1,153
Deaths:1,839
KDR:0.627
Accuracy:18.284% D
HSR:25.585% B*
Mauler S6
B
Kills:491
Deaths:528
KDR:0.930
Accuracy:29.956% D--
HSR:15.886% B
AF-4 Cyclone
B+
Kills:414
Deaths:309
KDR:1.340
Accuracy:25.082% C+
HSR:19.324% B+
Gauss Compact S
A
Kills:365
Deaths:467
KDR:0.782
Accuracy:18.238% D--
HSR:24.384% A
NS-11C
C++
Kills:353
Deaths:211
KDR:1.673
Accuracy:21.551% C
HSR:18.697% C++
NS-7 PDW
C++
Kills:224
Deaths:132
KDR:1.697
Accuracy:24.621% C++
HSR:16.071% C+
AF-4AE Cyclone
C+
Kills:67
Deaths:47
KDR:1.426
Accuracy:26.599% C-
HSR:22.388% C+
Kills:5,413
Deaths (as Light Assault):6,072
Deaths (to Light Assaults):3,096
KDR:0.89147
Kill Difference:659
Playtime:194.057 hours
Usage:19%
Score:2.500m
Score/min:215
Accuracy (listed only):23.020%
HSR (listed only):20.298%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
B+
Kills:1,178
Deaths:1,378
KDR:0.855
Accuracy:19.995% D
HSR:17.233% B+
NS-44 Commissioner AE
C-
Kills:661
Deaths:733
KDR:0.902
Accuracy:27.675% D**
HSR:20.424% C-
AF-4 Cyclone
B+
Kills:414
Deaths:309
KDR:1.340
Accuracy:25.082% C+
HSR:19.324% B+
SAS-R
D
Kills:260
Deaths:108
KDR:2.407
Accuracy:34.107% D
HSR:56.154% D--
EM4 Longshot
B+
Kills:235
Deaths:117
KDR:2.009
Accuracy:29.798% D**
HSR:80.851% B+
NS-7 PDW
C++
Kills:224
Deaths:132
KDR:1.697
Accuracy:24.621% C++
HSR:16.071% C+
NS-44 Commissioner
C
Kills:205
Deaths:265
KDR:0.774
Accuracy:25.228% D*
HSR:18.537% C
NC14 Bolt Driver
D**
Kills:169
Deaths:193
KDR:0.876
Accuracy:25.885% D**
HSR:59.763% D**
NS-AM7 Archer
A
Kills:76
Deaths:178
KDR:0.427
Accuracy:43.094% F-
HSR:34.211% A
AF-4AE Cyclone
C+
Kills:67
Deaths:47
KDR:1.426
Accuracy:26.599% C-
HSR:22.388% C+
Kills:3,489
Deaths (as Infiltrator):3,460
Deaths (to Infiltrators):3,204
KDR:1.00838
Kill Difference:29
Playtime:80.542 hours
Usage:8%
Score:0.937m
Score/min:194
Accuracy (listed only):28.208%
HSR (listed only):34.495%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
B+
Kills:1,178
Deaths:1,378
KDR:0.855
Accuracy:19.995% D
HSR:17.233% B+
NC1 Gauss Rifle
B+
Kills:576
Deaths:724
KDR:0.796
Accuracy:20.104% C
HSR:22.396% B+
Mauler S6
B
Kills:491
Deaths:528
KDR:0.930
Accuracy:29.956% D--
HSR:15.886% B
AF-4 Cyclone
B+
Kills:414
Deaths:309
KDR:1.340
Accuracy:25.082% C+
HSR:19.324% B+
NS-7 PDW
C++
Kills:224
Deaths:132
KDR:1.697
Accuracy:24.621% C++
HSR:16.071% C+
AF-4AE Cyclone
C+
Kills:67
Deaths:47
KDR:1.426
Accuracy:26.599% C-
HSR:22.388% C+
Kills:2,950
Deaths (as Combat Medic):3,118
Deaths (to Combat Medics):1,844
KDR:0.94612
Kill Difference:168
Playtime:40.885 hours
Usage:4%
Score:0.727m
Score/min:297
Accuracy (listed only):24.393%
HSR (listed only):18.883%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:677
Deaths:212
KDR:3.193
Accuracy:17.877% D*
HSR:13.146% C+
AF-41 Hacksaw
B+
Kills:599
Deaths:212
KDR:2.825
Accuracy:18.927% D*
HSR:16.361% B+
NCM3 Raven
C
Kills:88
Deaths:114
KDR:0.772
Accuracy:35.344% C
HSR:1.136% D*
NCM3 Raven
C
Kills:69
Deaths:114
KDR:0.605
Accuracy:36.404% C
HSR:1.449% D--
Kills:1,433
Deaths (as MAX Suit):326
Deaths (to MAX Suits):1,068
KDR:4.39571
Kill Difference:1,107
Playtime:37.146 hours
Usage:4%
Score:0.761m
Score/min:342
Accuracy (listed only):27.138%
HSR (listed only):8.023%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C+
Kills:774
V. Kills:82 N/A
Deaths:136
KDR:5.691
Accuracy:46.321% C
KPH:85.500 C+
VKPH:9.100 D
M20 Mustang
D
Kills:203
V. Kills:170 119%
Deaths:432
KDR:0.470
Accuracy:19.968% F-
KPH:6.100 D
VKPH:5.100 D
M30 Mustang AH
D-
Kills:159
V. Kills:5 N/A
Deaths:139
KDR:1.144
Accuracy:43.077% F
KPH:18.400 D-
VKPH:0.600 D*
Kills:1,136 (362 + 0)
Deaths:707
KDR:1.607
VKDR:0.364
Vehicle Kills:257
Kill Difference:429
Playtime:50.706 hours
Usage:5%
Score:0.366m
Score/min:120
Piloting Accuracy:43.077%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B
Kills:701
V. Kills:58 N/A
Deaths:68
KDR:10.309
Accuracy:43.720% C-
KPH:56.900 B
VKPH:4.700 D
C75 Viper
B
Kills:238
V. Kills:50 467%
Deaths:55
KDR:4.327
Accuracy:30.557% D
KPH:34.700 C**
VKPH:7.300 B
Kills:939 (939 + 0)
Deaths:123
KDR:7.634
VKDR:0.878
Vehicle Kills:108
Kill Difference:816
Playtime:19.177 hours
Usage:2%
Score:0.199m
Score/min:173
Driving Accuracy:30.557%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C+
Kills:609
V. Kills:483 126%
Deaths:184
KDR:3.310
Accuracy:45.286% C
KPH:16.900 C+
VKPH:13.400 C
Enforcer ML85
C**
Kills:97
V. Kills:86 111%
Deaths:27
KDR:3.593
Accuracy:36.282% C-
KPH:20.800 C+
VKPH:18.500 C**
E540 Halberd
B
Kills:87
V. Kills:63 136%
Deaths:17
KDR:5.118
Accuracy:42.752% C+
KPH:24.400 C+
VKPH:17.600 B
Titan-150 HEAT
B++
Kills:52
V. Kills:36 141%
Deaths:27
KDR:1.926
Accuracy:41.823% C
KPH:16.100 C
VKPH:11.100 B++
Kills:845 (661 + 184)
Deaths:255
KDR:3.314
VKDR:2.620
Vehicle Kills:668
Kill Difference:590
Playtime:47.558 hours
Usage:5%
Score:0.707m
Score/min:248
Driving Accuracy:41.823%
Gunner Accuracy:42.752%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:487
V. Kills:250 194%
Deaths:61
KDR:7.984
Accuracy:48.519% D-
KPH:40.700 B+
VKPH:20.900 C++
C85 Canister-H
B++
Kills:465
V. Kills:15 N/A
Deaths:46
KDR:10.109
Accuracy:39.658% C-
KPH:149.400 B++
VKPH:4.800 D
M96 Mjolnir-H
C
Kills:104
V. Kills:121 85%
Deaths:47
KDR:2.213
Accuracy:39.023% D**
KPH:27.300 C
VKPH:31.700 C
M12 Kobalt-H
C+
Kills:87
V. Kills: N/A
Deaths:2
KDR:43.500
Accuracy:16.385% D-
KPH:92.100 C+
VKPH:0 D**
Kills:1,143 (0 + 1,143)
Deaths:156
KDR:7.327
VKDR:2.474
Vehicle Kills:386
Kill Difference:987
Playtime:19.846 hours
Usage:2%
Score:0.330m
Score/min:277
Driving Accuracy:N/A%
Gunner Accuracy:16.385%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:303
V. Kills:57 N/A
Deaths:64
KDR:4.734
Accuracy:30.903% C-
KPH:47.900 C+
VKPH:9 C+
M12 Kobalt
C+
Kills:190
V. Kills:7 N/A
Deaths:19
KDR:10
Accuracy:15.934% C+
KPH:57.500 C+
VKPH:2.100 C+
M40 Fury
C+
Kills:156
V. Kills:33 459%
Deaths:30
KDR:5.200
Accuracy:34.704% C+
KPH:45.800 C
VKPH:9.700 C+
M12 Kobalt
C+
Kills:77
V. Kills:1 N/A
Deaths:12
KDR:6.417
Accuracy:16.243% C+
KPH:61 C
VKPH:0.800 D*
M20 Basilisk
C++
Kills:64
V. Kills:29 213%
Deaths:25
KDR:2.560
Accuracy:35.269% C+
KPH:17.500 C++
VKPH:8 C++
Kills:790 (0 + 790)
Deaths:150
KDR:5.267
VKDR:0.847
Vehicle Kills:127
Kill Difference:640
Playtime:17.952 hours
Usage:2%
Score:0.290m
Score/min:270
Driving Accuracy:N/A%
Gunner Accuracy:35.269%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 1,2111,2008541.405C0.0220.782%D25.083%C*38.6C+N/A9931.1h10.4C+50.1C+
Blitz GD-10 1,1891,1781,3780.855C+0.5319.995%D17.233%B+24C+N/A7449h12.8B++63.8C*
NS-15M2 1,1791,1718621.358C+0.0319.14%D24.936%C*36.8C+N/A8431.8h13.5C+70.3C
Razor GD-23 1,1811,1681,1611.006C++0.3822.857%C+23.116%B++22.4C++N/A6252.2h10.8B++47.2B+
NC6 Gauss SAW 1,1711,1611,1121.044C+0.3417.479%C28.338%B**33.8BN/A14734.4h9.5B54.2C*
EM6 1,1671,1606771.713C*0.3323.464%B+28.621%B**52.5B++N/A22622.1h9.4B++40.2B+
GD-22S 1,1731,1607221.607C++0.2223.569%C**26.724%B++51.3B*N/A14822.6h9.5B++40.4B+
NC05 Jackhammer AE 1,1731,1599791.184C0.2038.119%D*17.429%B42.8CN/A12127.1h4.2C++11C+
AF-19 Mercenary 1,1651,1531,8390.627C+0.7618.284%D25.585%B*17.2C+N/A5467.1h12B+65.4C++
NC6A GODSAW 9899784822.029C+0.6423.564%D27.914%B+54.3C+N/A14118h8.8C+37.5C
Breaker Rocket Pods 8567741365.691C+4.3146.321%CN/A85.1C+9D3049.1h11.4B++24.5B+
L100 Python HESH 7597016810.309C++8.9243.72%C-3.281%B++57B4.7D16312.3h2.8B+6.4C**
AF-41 Hacksaw 6856772123.193C**1.8117.877%D*13.146%C+41.8B*N/A12616.2h4.6B**25.7C+
NS-44 Commissioner AE 6636617330.902C0.4827.675%D**20.424%C-25.6DN/A8825.8h3.4C++12.1D
C-4 7896235331.169C+0.2219.077%D-N/A70C*18.7D4988.9h1.4B+7.3C++
Frag Grenade 6106101610N/A608.6246.143%C++N/A508.3C+N/A14621.2h3.6C++7.8C**
Titan-150 AP 1,0926091843.31C+1.9345.286%C3.448%C16.9C+13.4C21336.1h5.6C++12.3C+
AF-41 Hacksaw 6035992122.825C++1.4418.927%D*16.361%B+37B+N/A10716.2h5.6B++29.4C
NC1 Gauss Rifle 5875767240.796C+0.5920.104%C22.396%B+24.8C*N/A8723.2h12.3C*61.1C++
NSX Naginata 5415332342.278B++0.8920.396%C33.959%B*51.7B+N/A14110.3h11.7C++57.6C++
Mauler S6 4974915280.93C+0.4529.956%D--15.886%B28.9C++N/A11017h3.6B*12.1C*
E540 Halberd-H 737487617.984B6.6048.519%D-1.232%D40.6B+20.8C++24112h6.6C*13.7C+
C85 Canister-H 4804654610.109C+8.7239.658%C-13.333%C++150B++4.8D3653.1h4.4B+11.2C**
AF-4 Cyclone 4174143091.34C++0.0425.082%C+19.324%B+31.1C++N/A9813.3h9.4B+37.7B+
Gauss Compact S 3673654670.782C+0.6018.238%D--24.384%A19.2C++N/A4619h11.6C+63.6C
NC05 Jackhammer 3563531602.206B++0.8243.791%C+20.113%A+69.2AN/A2085.1h4B++9.1B+
NS-11C 3533532111.673B*0.2921.551%C18.697%C++38.4B*N/A1019.2h12B++55.8B+
M40 Fury 360303644.734C3.3530.903%C-1.32%C--48.1C+9C+2496.3h13.1C+42.5C+
Shrike 3762864320.662C+0.7251.545%D2.797%C26.2B8.3C--20810.9h5.5B+10.6C**
Carver 27826614,4680.018C--1.3717.085%D4.511%F0.5DN/A1558.4h1.8C10.5C
SAS-R 2612601082.407C+1.0234.107%D56.154%D--38.8C++N/A1326.7h2.4C+7.1C
C75 Viper 288238554.327C+2.9430.557%DN/A35C**7.4B1906.8h10.2B+33.3C**
EM4 Longshot 2362351172.009C0.6229.798%D**80.851%B+24.7CN/A839.5h2.2C++7.4C--
Tank Mine 4062351421.655C0.2730.992%C+N/A58.8D42.8D-7344h2.2C+7.2C+
NS-7 PDW 2282241321.697B*0.3124.621%C++16.071%C+40.7B**N/A1275.5h11.7B*47.7B+
NS-44 Commissioner 2102052650.774C+0.6125.228%D*18.537%C23.3CN/A718.8h3.6B+14.5C
M20 Mustang 3732034320.47C-0.9119.968%F-3.941%B+6.2D5.2D8533h151.5C+758.5D-
M12 Kobalt 1971901910C+8.6215.934%C+25.79%A++57.6C+2.1C+2713.3h16.7B+104.8C**
NC14 Bolt Driver 1731691930.876C-0.5125.885%D**59.763%D**13.9DN/A5512.2h3.3D12.9D*
Hawk GD-68 2491641880.872B+0.5161.401%C3.049%C+22.2B*11.5B2667.4h6.5B*10.5B*
NS Decimator 2081631361.199B+0.1956.92%C2.454%C37B++10.2C--2104.4h3.6B**6.3B*
M30 Mustang AH 1641591391.144C-0.2443.077%F1.887%B+18.5D-N/A628.6h11.6C27D
M40 Fury 189156305.2C3.8234.704%C+1.282%D45.9C9.7C+3343.4h15.1C-43.5C
M96 Mjolnir-H 225104472.213C+0.8339.023%D**N/A27.4C31.8C3393.8h53.6C++137.3C-
Enforcer ML85 18397273.593C+2.2136.282%C-2.062%C20.6C+18.3C**4274.7h13.3C+36.6C+
Bouncing Betty 9191461.978D0.5946.377%C++N/A91DN/A3111h2.1D4.5C+
NCM3 Raven 132881140.772C+0.6135.344%C1.136%D*8.3C-4.2D--7710.6h23.6B+66.7C*
E540 Halberd 15087175.118C+3.7342.752%C+2.299%D--24.2C+17.5B4113.6h6C++14.1C++
M12 Kobalt-H 8787243.5M*42.1216.385%D-22.989%A++96.7C+N/A1880.9h12.9B*78.9C**
M60-A Bulldog 9186517.2C++15.8237.639%D-N/A29.7C+1.7D752.9h4.7B++12.5C*
Mag-Cutter 90852,6120.033B1.3524.902%C-2.353%C--1B+N/A381.9h3C+12C+
MANA Anti-Personnel Turret 8483521.596N/A0.2112.05%UN/A830U10U1868400.1h18.1T*150.5T*
MANA Anti-Vehicle Turret 12381761.066C-0.3252.263%C++7.407%A++810C--420D429090.1h8.8C*16.9B
Anti-Vehicle Grenade 9078178N/A76.6241.383%D*N/A260D40D14660.3h5.3C*12.8C+
M12 Kobalt 7877126.417D5.0316.243%C+24.675%A+59.2CN/A2901.3h20.1C+123.6C+
NS-AM7 Archer 96761780.427C++0.9643.094%F-34.211%A3.1DN/A2324.7h14B+32.5C**
NCM3 Raven 113691140.605C0.7836.404%C1.449%D--6.5D4.2D-6610.6h31.1C85.4C+
AF-4AE Cyclone 6767471.426C+0.0426.599%C-22.388%C+25.8DN/A1122.6h9.7C++36.6C+
M20 Basilisk 9364252.56C*1.1835.269%C+9.375%B**17.8C++8.1C*2353.6h96.5C++273.7C*
Titan-150 HEAT 8852271.926C0.5441.823%C1.923%D--16.3C11.3B*1983.2h6.4D-15.4D-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter111,8211.1h
Nano-Armor Kit8780,5156.6h
Spawn Beacon88291.1h
Anti-Vehicle MANA Turret156760.9h
AE Nano-Armor Kit153221,11219.1h
Medical Kit2663,3944.6h
Nanite Revive Grenade07920.2h
Deconstruction Tool01540.1h
Spitfire Auto-Turret2790.1h
AE Medical Applicator11630,0252.9h
Anti-Infantry MANA Turret112500.3h
Ammunition Package581,4650.9h
Medical Applicator4414,3821h
Shield Recharging Field6850.1h
Smoke Grenade01680h
Recon Detection Device0910.1h

Check the help document for the dictionary if you want to learn more about words used here.


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