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NieroZ[1FR] NieroZ
VS BR 121

KDR: 1.33

Score: 30.2m

Last Seen: May 5th, 2019 8:46 PM
- OFFLINE - 2609.2 hour(s)

Battle Rank 114 (121 total) - Vanu Sovereignty on Miller
Level Progress (to 115): 51%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Orion VS54 Saron HRB VX29 Polaris NS-15M2 NS-15M1 Light PPA Sirius SX12 Dual Photon Pods
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $283,977 MLG Score: 227
Fun Score: N/A
Cheeseburgers Flipped: 431TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.067%24.592%51822119211,1581.33853-0.005

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.768%-0.017C+0.569B+-1.368D**HEAD ++ (~14.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.40.216C++12.30.139C++46.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.605%2.023%243412102,917120014812.42881197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.586%-0.922D--0.4B0.189

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
212.2-0.315C60.7-0.145C151.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.304%1.326%147412101,05612669490.834123111%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.613%0.905B*-0.795D-1.886

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.80.669B+6.40.486B+6.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.687%0.822%439912053,163107620542.93959154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.8%0.6B+-0.895D--0.778

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.30.713B++14.60.633B+19.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.699%66.377%4395120946179720.578419

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.05%-0.194C-0.046C+0.908

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.7-0.079C+3.6-0.13C7.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.221%15.332%4392121258760430.971854

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.745%-0.94D--0.137C++-1.046

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.2-0.606D6.4-0.317C14.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
30.2m518%310 (18.6k)281 (16.9k)1.3330826,77920,0881.73706121 (114)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214102918.544%13.313%24705:215

6% Combat Medic50% Engineer17% Heavy Assault6% Infiltrator18% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 20th, 2012 5:40 PMNov 3rd, 2018 1:18 AMJun 4th, 2019 6:13 PM (79d) (PST)May 5th, 2019 5:06 PM (109d) (PST)May 5th, 2019 4:46 PM (109d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4421073350.2500.1870.0331.6470.068227

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,5016,39120,1101511299416,888

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1786.5h/74.4d 8,115 3,565 9,460 176.5k 2,963 3,161 7,296 47.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C++
Kills:1,298
Deaths:1,117
KDR:1.162
Accuracy:19.259% C
HSR:25.886% C++
VX29 Polaris
A++
Kills:1,174
Deaths:321
KDR:3.657
Accuracy:30.162% B**
HSR:36.883% A++
NS-15M2
B**
Kills:1,167
Deaths:525
KDR:2.223
Accuracy:29.060% B**
HSR:27.421% C*
NS-15M1
C+
Kills:1,159
Deaths:1,179
KDR:0.983
Accuracy:16.975% D--
HSR:21.657% C+
Pulsar LSW
A
Kills:777
Deaths:234
KDR:3.321
Accuracy:30.172% A
HSR:34.363% A
SVA-88
A+
Kills:440
Deaths:147
KDR:2.993
Accuracy:28.926% B**
HSR:36.591% A+
NS-15M AE
B**
Kills:292
Deaths:99
KDR:2.950
Accuracy:30.644% B**
HSR:25% C
VE-H Maw
A+
Kills:70
Deaths:20
KDR:3.500
Accuracy:33.510% A+
HSR:22.857% C
Kills:6,377
Deaths (as Heavy Assault):3,642
Deaths (to Heavy Assaults):5,245
KDR:1.75096
Kill Difference:2,735
Playtime:307.199 hours
Usage:17%
Score:5.305m
Score/min:288
Accuracy (listed only):27.338%
HSR (listed only):28.832%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C**
Kills:731
Deaths:945
KDR:0.774
Accuracy:20.943% D
HSR:22.845% C**
Thanatos VE70
C
Kills:493
Deaths:680
KDR:0.725
Accuracy:30.718% D--
HSR:14.402% C
Solstice VE3
D-
Kills:394
Deaths:697
KDR:0.565
Accuracy:15.108% D**
HSR:14.975% D-
Serpent VE92
C++
Kills:341
Deaths:269
KDR:1.268
Accuracy:24.312% C++
HSR:20.821% C++
NS Baron G5AE
B
Kills:329
Deaths:246
KDR:1.337
Accuracy:50.478% B
HSR:15.502% C+
NS-11C
D*
Kills:177
Deaths:344
KDR:0.515
Accuracy:14.277% F-
HSR:12.429% D*
Phobos VX86
B+
Kills:94
Deaths:185
KDR:0.508
Accuracy:25.781% F**
HSR:20.213% B+
Kills:2,559
Deaths (as Engineer):3,366
Deaths (to Engineers):5,778
KDR:0.76025
Kill Difference:807
Playtime:887.056 hours
Usage:50%
Score:14.610m
Score/min:275
Accuracy (listed only):25.945%
HSR (listed only):17.312%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C-
Kills:913
Deaths:1,078
KDR:0.847
Accuracy:19.673% D--
HSR:15.334% C-
VX6-7
C**
Kills:731
Deaths:945
KDR:0.774
Accuracy:20.943% D
HSR:22.845% C**
NS-7 PDW
C-
Kills:632
Deaths:786
KDR:0.804
Accuracy:19.584% D--
HSR:15.032% C-
Thanatos VE70
C
Kills:493
Deaths:680
KDR:0.725
Accuracy:30.718% D--
HSR:14.402% C
Solstice VE3
D-
Kills:394
Deaths:697
KDR:0.565
Accuracy:15.108% D**
HSR:14.975% D-
Serpent VE92
C++
Kills:341
Deaths:269
KDR:1.268
Accuracy:24.312% C++
HSR:20.821% C++
NS Baron G5AE
B
Kills:329
Deaths:246
KDR:1.337
Accuracy:50.478% B
HSR:15.502% C+
NS-11C
D*
Kills:177
Deaths:344
KDR:0.515
Accuracy:14.277% F-
HSR:12.429% D*
VE-S Canis
A
Kills:139
Deaths:36
KDR:3.861
Accuracy:34.676% A
HSR:30.935% A
Phobos VX86
B+
Kills:94
Deaths:185
KDR:0.508
Accuracy:25.781% F**
HSR:20.213% B+
Kills:4,243
Deaths (as Light Assault):5,266
Deaths (to Light Assaults):3,166
KDR:0.80573
Kill Difference:1,023
Playtime:320.017 hours
Usage:18%
Score:6.211m
Score/min:323
Accuracy (listed only):25.555%
HSR (listed only):18.249%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C-
Kills:913
Deaths:1,078
KDR:0.847
Accuracy:19.673% D--
HSR:15.334% C-
NS-7 PDW
C-
Kills:632
Deaths:786
KDR:0.804
Accuracy:19.584% D--
HSR:15.032% C-
Thanatos VE70
C
Kills:493
Deaths:680
KDR:0.725
Accuracy:30.718% D--
HSR:14.402% C
Pulsar VS1
D
Kills:418
Deaths:585
KDR:0.715
Accuracy:19.713% D
HSR:15.550% D
NS Baron G5AE
B
Kills:329
Deaths:246
KDR:1.337
Accuracy:50.478% B
HSR:15.502% C+
Corvus VA55
C**
Kills:269
Deaths:289
KDR:0.931
Accuracy:22.013% C-
HSR:25.279% C**
NS-11P
B+
Kills:158
Deaths:167
KDR:0.946
Accuracy:22.986% C+
HSR:23.418% B+
VE-S Canis
A
Kills:139
Deaths:36
KDR:3.861
Accuracy:34.676% A
HSR:30.935% A
Phobos VX86
B+
Kills:94
Deaths:185
KDR:0.508
Accuracy:25.781% F**
HSR:20.213% B+
Kills:3,445
Deaths (as Combat Medic):4,052
Deaths (to Combat Medics):2,029
KDR:0.8502
Kill Difference:607
Playtime:106.898 hours
Usage:6%
Score:1.969m
Score/min:307
Accuracy (listed only):27.291%
HSR (listed only):19.518%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C-
Kills:913
Deaths:1,078
KDR:0.847
Accuracy:19.673% D--
HSR:15.334% C-
NS-7 PDW
C-
Kills:632
Deaths:786
KDR:0.804
Accuracy:19.584% D--
HSR:15.032% C-
NS-44 Commissioner AE
B+
Kills:221
Deaths:140
KDR:1.579
Accuracy:42.282% C+
HSR:31.674% B+
XM98
C-
Kills:165
Deaths:142
KDR:1.162
Accuracy:34.044% C--
HSR:70.909% C-
NS-44 Commissioner
D*
Kills:165
Deaths:400
KDR:0.413
Accuracy:14.548% F*
HSR:13.939% D*
NS-61 Emissary
D-
Kills:140
Deaths:204
KDR:0.686
Accuracy:21.423% D--
HSR:11.429% D-
VE-S Canis
A
Kills:139
Deaths:36
KDR:3.861
Accuracy:34.676% A
HSR:30.935% A
Parallax VX3
C
Kills:92
Deaths:40
KDR:2.300
Accuracy:37.539% C
HSR:69.565% D--
Ghost
B+
Kills:86
Deaths:48
KDR:1.792
Accuracy:41.743% B+
HSR:58.140% D--
Beamer VS3
D*
Kills:83
Deaths:193
KDR:0.430
Accuracy:15.525% F-
HSR:13.253% D*
NSX Daimyo
C*
Kills:61
Deaths:18
KDR:3.389
Accuracy:43.085% C*
HSR:88.525% D**
VA39 Spectre
C+
Kills:57
Deaths:82
KDR:0.695
Accuracy:28.034% D
HSR:36.842% C+
Kills:2,754
Deaths (as Infiltrator):3,167
Deaths (to Infiltrators):2,393
KDR:0.86959
Kill Difference:413
Playtime:105.836 hours
Usage:6%
Score:1.098m
Score/min:173
Accuracy (listed only):29.346%
HSR (listed only):37.965%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
D
Kills:219
Deaths:183
KDR:1.197
Accuracy:12.431% D
HSR:15.069% D
Blueshift VM5
B**
Kills:167
Deaths:136
KDR:1.228
Accuracy:14.713% D--
HSR:26.946% B**
Blueshift VM5
C-
Kills:160
Deaths:136
KDR:1.176
Accuracy:14.914% D--
HSR:18.750% C-
NS-10 Burster
C*
Kills:146
Deaths:180
KDR:0.811
Accuracy:31.304% C*
HSR:5.479% C+
Cosmos VM3
D
Kills:135
Deaths:89
KDR:1.517
Accuracy:14.519% D
HSR:16.296% D
NS-10 Burster
B
Kills:125
Deaths:180
KDR:0.694
Accuracy:31.256% B
HSR:6.400% C+
Comet VM2
C+
Kills:91
Deaths:141
KDR:0.645
Accuracy:42.938% C+
HSR:3.297% C-
Kills:1,043
Deaths (as MAX Suit):522.500
Deaths (to MAX Suits):1,094
KDR:1.99617
Kill Difference:520.500
Playtime:53.943 hours
Usage:3%
Score:0.978m
Score/min:302
Accuracy (listed only):23.154%
HSR (listed only):13.177%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B
Kills:1,090
V. Kills:148 N/A
Deaths:397
KDR:2.746
Accuracy:42.837% C**
KPH:30.700 C--
VKPH:4.200 B
Dual Photon Pods
C
Kills:803
V. Kills:213 375%
Deaths:139
KDR:5.777
Accuracy:53.695% C*
KPH:55.300 C
VKPH:14.700 C
Coyote Missiles
D
Kills:612
V. Kills:473 129%
Deaths:309
KDR:1.981
Accuracy:52.718% C+
KPH:17.800 D
VKPH:13.800 D
Saron Laser Cannon
C--
Kills:545
V. Kills:548 99%
Deaths:758
KDR:0.719
Accuracy:26.137% D-
KPH:5.900 D
VKPH:5.900 C--
Maelstrom Turbo Laser
C-
Kills:479
V. Kills:502 95%
Deaths:620
KDR:0.773
Accuracy:27.470% D
KPH:7.100 D
VKPH:7.400 C-
Hornet Missiles
B+
Kills:280
V. Kills:152 183%
Deaths:97
KDR:2.887
Accuracy:65.333% B+
KPH:34.500 C--
VKPH:18.700 D
Photon A2A Missile Pods
C-
Kills:53
V. Kills:52 100%
Deaths:17
KDR:3.118
Accuracy:79.153% C++
KPH:29.500 D
VKPH:29 C-
Kills:3,862 (2,114 + 0)
Deaths:2,337
KDR:1.653
VKDR:0.893
Vehicle Kills:2,088
Kill Difference:1,525
Playtime:254.109 hours
Usage:14%
Score:3.000m
Score/min:197
Piloting Accuracy:27.470%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:484
V. Kills:194 248%
Deaths:74
KDR:6.541
Accuracy:55.432% A++
KPH:1,742,400 U
VKPH:698,400 U
L105 Zephyr
B+
Kills:126
V. Kills:9 N/A
Deaths:16
KDR:7.875
Accuracy:39.476% C
KPH:57.400 B+
VKPH:4.100 D
Kills:610 (0 + 610)
Deaths:90
KDR:6.778
VKDR:2.256
Vehicle Kills:203
Kill Difference:520
Playtime:2.196 hours
Usage:0%
Score:0.295m
Score/min:2,237
Piloting Accuracy:N/A%
Gunner Accuracy:39.476%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B
Kills:89
V. Kills:94 94%
Deaths:53
KDR:1.679
Accuracy:57.980% C++
KPH:19.200 D-
VKPH:20.200 B
C75 Viper
D-
Kills:76
V. Kills:17 422%
Deaths:29
KDR:2.621
Accuracy:26.634% D*
KPH:14.600 D-
VKPH:3.300 D--
Kills:165 (165 + 0)
Deaths:82
KDR:2.012
VKDR:1.354
Vehicle Kills:111
Kill Difference:83
Playtime:9.853 hours
Usage:1%
Score:0.211m
Score/min:357
Driving Accuracy:26.634%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B+
Kills:1,274
V. Kills:1,164 109%
Deaths:309
KDR:4.123
Accuracy:50.817% B*
KPH:21.200 C
VKPH:19.400 B+
Supernova FPC
C**
Kills:708
V. Kills:745 95%
Deaths:248
KDR:2.855
Accuracy:59.808% B++
KPH:16.200 D-
VKPH:17 C**
E540 Halberd
B+
Kills:401
V. Kills:397 101%
Deaths:84
KDR:4.774
Accuracy:61.021% A++
KPH:19 D*
VKPH:18.800 B+
Proton II PPA
C++
Kills:401
V. Kills:21 N/A
Deaths:43
KDR:9.326
Accuracy:21.407% C-
KPH:58 C++
VKPH:3 C
Supernova PC
C+
Kills:183
V. Kills:68 265%
Deaths:61
KDR:3
Accuracy:48.003% C+
KPH:19.800 C
VKPH:7.300 C
Aphelion VEX-4
A**
Kills:132
V. Kills:157 84%
Deaths:27
KDR:4.889
Accuracy:41.080% B*
KPH:29.100 C**
VKPH:34.600 A**
Kills:3,099 (891 + 2,208)
Deaths:772
KDR:4.014
VKDR:3.306
Vehicle Kills:2,552
Kill Difference:2,327
Playtime:145.737 hours
Usage:8%
Score:3.877m
Score/min:443
Driving Accuracy:48.003%
Gunner Accuracy:41.080%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B
Kills:166
V. Kills:14 N/A
Deaths:25
KDR:6.640
Accuracy:44.021% B++
KPH:89.300 C+
VKPH:7.500 B
Aphelion VEX-4H
D
Kills:140
V. Kills:100 139%
Deaths:45
KDR:3.111
Accuracy:44.419% C+
KPH:29.100 D
VKPH:20.800 D
Kills:306 (0 + 306)
Deaths:70
KDR:4.371
VKDR:1.629
Vehicle Kills:114
Kill Difference:236
Playtime:6.666 hours
Usage:0%
Score:0.095m
Score/min:237
Driving Accuracy:N/A%
Gunner Accuracy:44.419%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:138
V. Kills:43 314%
Deaths:21
KDR:6.571
Accuracy:38.315% C*
KPH:35.800 C
VKPH:11.200 B+
M40 Fury
B
Kills:117
V. Kills:37 308%
Deaths:17
KDR:6.882
Accuracy:39.209% C**
KPH:42.600 C
VKPH:13.500 B
M20 Basilisk
D
Kills:65
V. Kills:27 232%
Deaths:26
KDR:2.500
Accuracy:32.601% D
KPH:11.600 D
VKPH:4.800 D
M60-G Bulldog
C
Kills:56
V. Kills:12 431%
Deaths:12
KDR:4.667
Accuracy:36.238% C+
KPH:27.300 C--
VKPH:5.800 C
Kills:376 (0 + 376)
Deaths:76
KDR:4.947
VKDR:1.566
Vehicle Kills:119
Kill Difference:300
Playtime:14.280 hours
Usage:1%
Score:0.280m
Score/min:326
Driving Accuracy:N/A%
Gunner Accuracy:36.238%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 1,3121,2981,1171.162C+0.1719.259%C25.886%C++27.2CN/A13547.8h12.5C*65.1C+
Saron HRB 2,4381,2743094.123C2.7950.817%B*N/A21.2C19.4B+37360.1h21C**41.2B++
VX29 Polaris 1,1851,1743213.657A++2.3230.162%B**36.883%A++82.1A+N/A20814.3h8.8A29.2B*
NS-15M2 1,1731,1675252.223B+0.8929.06%B**27.421%C*60.8B+N/A16119.2h10.7B++36.8B++
NS-15M1 1,1711,1591,1790.983C0.3516.975%D--21.657%C+17.2D-N/A6167.2h13.6C80.2C-
Light PPA 1,2381,0903972.746C1.4142.837%C**1.101%C30.6C--4.2B16835.6h12.5C*29.3C**
Sirius SX12 9199131,0780.847C+0.4919.673%D--15.334%C-15DN/A4761h15.4C+78.1C
Dual Photon Pods 1,0168031395.777C+4.4453.695%C*1.868%B*55.4C14.7C37414.5h16.3B++30.4B++
Pulsar LSW 7877772343.321A+1.9930.172%A34.363%A69.4B*N/A16711.2h9.7B**32B*
VX6-7 7367319450.774C0.5620.943%D22.845%C**9D-N/A3681.6h14.5C69.3C
Supernova FPC 1,4537082482.855C-1.5259.808%B++1.13%D16.2D-17C**66043.8h6.2C-10.4C+
NS-7 PDW 6396327860.804C+0.5319.584%D--15.032%C-17.5C-N/A7736.2h15.1C++77.2C+
Coyote Missiles 1,0856123091.981C0.6552.718%C+N/A17.8D13.8D32934.3h42.9C++81.4C++
Saron Laser Cannon 1,0935457580.719C0.6126.137%D-3.67%B**5.9D5.9C--13292.5h153.8C+588.3C
Thanatos VE70 4964936800.725C+0.6130.718%D--14.402%C10.1D--N/A5649h7D*22.7D*
NS Decimator 6724916620.742C0.5965.73%B+2.648%B+32.7C+12.1C-26015h3.9B+5.9B++
C150 Dalton 678484746.541C+5.2155.432%A++N/A4840U1940U26296200.1h4.2C++7.6B*
Maelstrom Turbo Laser 9814796200.773C0.5627.47%D2.505%C+7.1D7.4C-15267.4h138.9C505.6C
SVA-88 4414401472.993B+1.6628.926%B**36.591%A+67.7B*N/A1756.5h8.5A29.4B*
S1 5944309700.443C-0.8960.969%B+1.395%D-15.7D6D--15727.4h5.4B++8.8B++
Pulsar VS1 4284185850.715C0.6219.713%D15.55%D13.1DN/A5431.8h16.8C-85.3C-
E540 Halberd 798401844.774C3.4461.021%A++0.998%D-18.9D*18.7B+39421.2h7.4D*12.2C++
Proton II PPA 422401439.326C7.9921.407%C-N/A58.1C++3C2376.9h7.3B++34.3B+
Solstice VE3 4063946970.565C0.7715.108%D**14.975%D-6.1D-N/A2864.9h19.1C--126.8D
Serpent VE92 3443412691.268C*0.0724.312%C++20.821%C++29.9C+N/A13311.4h13.6C+56C*
NS Baron G5AE 3333292461.337C+0.0050.478%B15.502%C+33.9CN/A1449.7h4.8C9.5C+
M60-A Bulldog 3603211521.4B+20.0747.049%C++N/A46.5B++5.7B+2506.9h4.6B*9.7B++
NS-15M AE 294292992.949B1.6230.644%B**25%C71.2B+N/A1584.1h10.7B+34.8B+
Hornet Missiles 432280972.887C1.5565.333%B+3.571%A*34.6C--18.8D4538.1h9.8C*15B+
Frag Grenade 2732701270N/A268.6743.985%C+N/A385.7C-4.3C--14500.7h4C+9.1C+
Corvus VA55 2712692890.931C+0.4022.013%C-25.279%C**23.6CN/A9411.4h11.4B+51.8C++
NS-44 Commissioner AE 2242211401.579C**0.2542.282%C+31.674%B+55.3C++N/A1424h3.1B+7.3B+
Quasar VM1 2222191831.197C+0.1412.431%D15.069%D15.4DN/A6114.2h17.5C--140.9C
Supernova PC 251183613C1.6748.003%C+2.186%C+19.7C7.3C1879.3h3.7B**7.7B*
NS-11C 1791773440.515C--0.8214.277%F-12.429%D*3.4D--N/A1551.9h19.1D-133.8F
Blueshift VM5 1731671361.228C--0.1114.713%D--26.946%B**26.5C-1B*1266.3h15.9C++107.7C
Proton II PPA-H 180166256.64C5.3144.021%B++1.205%C--87.4C+7.4C**2401.9h7.2B*16.4B*
XM98 1661651421.162C--0.1734.044%C--70.909%C-13.6DN/A5512.1h3.5D*10.2D-
NS-44 Commissioner 1661654000.413C--0.9214.548%F*13.939%D*7.4D--N/A3822.2h4.3C29.7F**
Blueshift VM5 1641601361.176C--0.1614.914%D--18.75%C-25.4C--N/A1286.3h16.5C+110.5C
NS-11P 1631581670.946C+0.3922.986%C+23.418%B+23.2CN/A1476.8h13.8C*60.2C*
NS-10 Burster 2451461800.811C0.5231.304%C*5.479%C+5.5C+3.7C+7126.7h98.9A316B**
C-4 2471462950.495D0.8414.377%F-N/A8.8F6.1F18016.6h3.2T-22.4T*
NS-61 Emissary 1401402040.686C+0.6521.423%D--11.429%D-16.3C--N/A498.6h13.8C++64.6C+
Aphelion VEX-4H 240140453.111C+1.7844.419%C+5%B**29.2D20.8D2364.8h45.1B+101.5B+
VE-S Canis 141139363.861M2.5334.676%A30.935%A86.9A+1.3A1831.6h8.1B**23.2B++
M40 Fury 181138216.571C++5.2438.315%C*1.449%C35.4C11B5283.9h17.8C46.5C+
Cosmos VM3 136135891.517C0.1814.519%D16.296%D20.1DN/A916.7h16.3D112.4C-
Proximity Mine 132132492.694C1.3642.697%C++N/A110CN/A4041.2h1.7B+4B+
Aphelion VEX-4 289132274.889C++3.5641.08%B*3.788%C+29.3B34.9A**3464.5h51.2B+124.6B++
M60-A Bulldog 151130158.667C7.3342.786%C3.077%B++31C+5C*1704.2h5.3B+12.4B
L105 Zephyr 135126167.875C+6.5439.476%CN/A57.3B+4.1D2412.2h4.3A10.9B*
NS-10 Burster 2061251800.694C0.6431.256%B6.4%C+4.6C-3C6527h115.3B+368.8B+
M40 Fury 154117176.882C+5.5539.209%C**N/A43.3C13.7B5302.7h13.7C++35C**
M60-A Bulldog 135117522.25D0.9223.652%D**N/A1170U180U2863000.1h5.8C++24.6D
Force-Blade 1571119,9190.011C1.3219.482%D-N/A0.2C--N/A1645.5h5.6F-28.9F
Nemesis VSH9 162961710.561C0.7767.621%B++N/A12.2C8.4C+2717.9h7.1B+10.6B++
Phobos VX86 94941850.508D0.8325.781%F**20.213%B+12.2D*N/A437.7h3.4D*13.3T-
Parallax VX3 9292402.3C+0.9737.539%C69.565%D--23.6CN/A1223.9h2.6C-7C
Comet VM2 118911410.645C0.6942.938%C+3.297%C-8.9C2.6D8610.2h18.3B+42.7B+
L100 Python AP 18389531.679D0.3557.98%C++1.124%D-19.3D-20.4B+5554.6h9.2D--15.9D
Ghost 8786481.792C0.4641.743%B+58.14%D--39.1C+N/A2402.2h2.1B+5.1B+
Beamer VS3 84831930.43C0.9015.525%F-13.253%D*10.4DN/A418h9.8C++62.9C-
C75 Viper 9376292.621C1.2926.634%D*1.316%C+14.6D-3.3D--1805.2h11.5B+43.3C
VE-H Maw 7070203.5A++2.1733.51%A+22.857%C70B++N/A1781h9B++26.9B++
M20 Basilisk 9265262.5C+1.1732.601%D3.077%D--11.6D4.8D1405.6h88.1C*270.1C++
NSX Daimyo 6161183.389C++2.0643.085%C*88.525%D**50.8C+N/A1151.2h2.7C+6.2C++
VA39 Spectre 5757820.695C--0.6428.034%D36.842%C+11.6DN/A584.9h8.8D*31.2D--
M60-G Bulldog 6856124.667C+3.3336.238%C+N/A26.7D5.7C1862.1h6.5B+18B+
Photon A2A Missile Pods 10553173.118C1.7879.153%C++N/A29.4D28.9C-6541.8h8.8C+11.1C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon309272.8h
Nano-Armor Kit464633,08189.6h
Medical Applicator56183,83517.6h
Anti-Vehicle MANA Turret225691.6h
Nanite Revive Grenade01560h
AE Medical Applicator7910,8701.8h
AE Nano-Armor Kit121130,64016.7h
Rampart Wall0510.4h
Lasher X2 AE21,4480.5h
Restoration Kit221132.1h
Motion Spotter31630.2h
Deconstruction Tool06490.2h
Recon Detection Device622,6197.3h
Smoke Grenade0790h
M12 Kobalt0970h
Ammunition Package125601.2h
Medical Kit3462,6888.7h
Anti-Infantry MANA Turret17891.9h

Check the help document for the dictionary if you want to learn more about words used here.


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