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Lt. Colonel NigelPepperCock[KYA] NigelPepperCock
TR BR 70

KDR: 5.97

Score: 4.3m

Last Seen: Jul 28th, 2020 3:54 AM
- OFFLINE - 204.9 hour(s)

Battle Rank 70 - Terran Republic on Emerald
Level Progress (to 71): 83%
Level 100 Progress: 23% 373h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton A30 Walker MG-HBR1 Dragoon TRAC-5 T9 CARV TSAR-42 T1 Cycler NS-44P Commissioner
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,311,048 MLG Score: 1048
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 2.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.52%31.308%987713421,1852.521283.445

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.323%1.988A++1.533A+-0.308CHEAD ++ (~15.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.40.63B+8.60.395B18.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.081%0.287%6596113484,53481270555.2927168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.198C-1.023D*-1.885

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.963B*1.50.962B*3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.755%73.856%6596113481535342.88679

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.229A*0.438B-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.597B+20.376C**2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.3m369.1%651 (39.1k)580 (34.8k)5.966066,8551,1496.7284670 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR134934820.647%8.067%16706:301

72% Engineer7% Heavy Assault8% Infiltrator8% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 17th, 2015 4:15 AMJun 17th, 2015 4:21 AMAug 3rd, 2020 10:11 PM (51d) (PST)Jul 28th, 2020 12:18 AM (58d) (PST)Jul 27th, 2020 11:54 PM (58d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,644691,5750.9210.1540.0744.8380.3901048

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
98,6614,16194,50055942902334,793

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
124.1h/5.2d 876 553 1,483 36k 24 134 2,900 12.2m

EngineerCLASS DETAILS: Engineer
MG-HBR1 Dragoon
B*
Kills:260
Deaths:54
KDR:4.815
Accuracy:42.550% B*
HSR:40% B++
TRAC-5
A
Kills:251
Deaths:169
KDR:1.485
Accuracy:31.354% A
HSR:20.717% C+
AMR-66
A
Kills:75
Deaths:35
KDR:2.143
Accuracy:33.746% B+
HSR:38.667% A
Kills:586
Deaths (as Engineer):258
Deaths (to Engineers):361
KDR:2.27132
Kill Difference:328
Playtime:89.316 hours
Usage:72%
Score:3.617m
Score/min:675
Accuracy (listed only):35.883%
HSR (listed only):33.128%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B*
Kills:236
Deaths:123
KDR:1.919
Accuracy:28.143% B*
HSR:31.780% B+
Kills:236
Deaths (as Heavy Assault):123
Deaths (to Heavy Assaults):279
KDR:1.9187
Kill Difference:113
Playtime:8.629 hours
Usage:7%
Score:0.101m
Score/min:196
Accuracy (listed only):28.143%
HSR (listed only):31.780%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A
Kills:251
Deaths:169
KDR:1.485
Accuracy:31.354% A
HSR:20.717% C+
Kills:251
Deaths (as Light Assault):169
Deaths (to Light Assaults):204
KDR:1.48521
Kill Difference:82
Playtime:9.420 hours
Usage:8%
Score:0.216m
Score/min:383
Accuracy (listed only):31.354%
HSR (listed only):20.717%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B**
Kills:153
Deaths:19
KDR:8.053
Accuracy:49.755% B**
HSR:73.856% C*
NS-44P Commissioner
C
Kills:120
Deaths:96
KDR:1.250
Accuracy:33.470% D*
HSR:27.500% C
Kills:273
Deaths (as Infiltrator):115
Deaths (to Infiltrators):139
KDR:2.37391
Kill Difference:158
Playtime:10.538 hours
Usage:8%
Score:0.274m
Score/min:433
Accuracy (listed only):41.613%
HSR (listed only):50.678%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A+
Kills:149
Deaths:80
KDR:1.863
Accuracy:29.649% B*
HSR:37.584% A+
TAR
A+
Kills:94
Deaths:33
KDR:2.848
Accuracy:33.517% A+
HSR:23.404% C
Kills:243
Deaths (as Combat Medic):113
Deaths (to Combat Medics):68
KDR:2.15044
Kill Difference:130
Playtime:5.034 hours
Usage:4%
Score:0.107m
Score/min:356
Accuracy (listed only):31.583%
HSR (listed only):30.494%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
B++
Kills:69
V. Kills:86 79%
Deaths:28
KDR:2.464
Accuracy:36.578% B+
KPH:15.100 C
VKPH:18.800 B++
Kills:69 (69 + 0)
Deaths:28
KDR:2.464
VKDR:3.071
Vehicle Kills:86
Kill Difference:41
Playtime:4.563 hours
Usage:4%
Score:0.081m
Score/min:297
Piloting Accuracy:36.578%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:4,534
V. Kills:2,512 180%
Deaths:65
KDR:69.754
Accuracy:34.081% D
KPH:83.500 A
VKPH:46.300 B*
Kills:4,534 (0 + 4,534)
Deaths:65
KDR:69.754
VKDR:38.646
Vehicle Kills:2,512
Kill Difference:4,469
Playtime:54.312 hours
Usage:44%
Score:2.169m
Score/min:665
Piloting Accuracy:N/A%
Gunner Accuracy:34.081%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

MR11 Gatekeeper
C+
Kills:79
V. Kills:61 127%
Deaths:8
KDR:9.875
Accuracy:54.153% A
KPH:25.100 C+
VKPH:19.400 C+
Kills:79 (0 + 79)
Deaths:8
KDR:9.875
VKDR:7.625
Vehicle Kills:61
Kill Difference:71
Playtime:3.151 hours
Usage:3%
Score:0.040m
Score/min:214
Driving Accuracy:N/A%
Gunner Accuracy:54.153%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 7,0464,5346569.754S63.7934.081%DN/A83.5A46.3B*66554.3h1.5B**4.5B**
A30 Walker 4302871287U281.0323.266%CN/A119.6S59.6S16902.4h17.2A++74A
MG-HBR1 Dragoon 262260544.815A**1.1542.55%B*40%B++61.9B+N/A2024.2h4.3B*10.2B*
TRAC-5 2572511691.485B+4.4831.354%A20.717%C+35.4C++N/A1147.1h12.5C*39.9B+
T9 CARV 2402361231.919C+4.0528.143%B*31.78%B+48.2C+N/A1334.9h10.1B+36B+
TSAR-42 157153198.053B**2.0949.755%B**73.856%C*85B*2.2S2351.8h2C++4B+
T1 Cycler 150149801.863C*4.1029.649%B*37.584%A+57.3B++N/A1542.6h11.2B+37.7B+
NS-44P Commissioner 120120961.25C+4.7233.47%D*27.5%C41.4DN/A1292.9h2.7B++8.1C+
TAR 9494332.848B+3.1233.517%A+23.404%C67.1B+N/A2011.4h10.3B++30.8B*
MR11 Gatekeeper 1407989.875C++3.9154.153%A1.266%C-24.7C+19.1C+2143.2h33.7B++62.2B**
AMR-66 7875352.143B++3.8233.746%B+38.667%A28.8C1.2B++832.6h8C++23.7B
M18 Needler 15569282.464C3.5036.578%B+N/A15C18.7B++2974.6h148.3C+405.5C+
Ripper 5858163.625U2.3452.066%A++18.966%C**116SN/A6060.5h1.1B*2.1B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit26272,60012h
Anti-Vehicle MANA Turret1510.1h
Medical Applicator105,7170.6h
Restoration Kit5640.5h
Recon Detection Device12290.9h
Ammunition Package11390.1h
Medical Kit392242.1h

Check the help document for the dictionary if you want to learn more about words used here.


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