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Second Lt. NigelPepperCock[KYA] NigelPepperCock
TR BR 40

KDR: 3.56

Score: 1.3m

Last Seen: Sep 21st, 2019 4:37 AM
- OFFLINE - 16.6 hour(s)

Battle Rank 40 - Terran Republic on Emerald - Outfit Leader of Fresh White Reeboks[KYA] Fresh White Reeboks
TR outfit on Emerald

Members: 3
Level Progress (to 41): 17%
Level 100 Progress: 7% 600h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton T9 CARV TRAC-5 T1 Cycler MR11 Gatekeeper M18 Needler AMR-66 Tank Mine
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:NigelPepperCock



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,213,470 MLG Score: 970
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 1.9%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.918%29.501%853312114611.766281.791

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.7%1.28A1.463A+1.348AHEAD ++ (~15.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.40.53B+11.40.32C*28

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.149%0.184%3950112131,0873090336.2333120%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.175D*-1.018D*-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.946B*20.962B*4.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Fresh White Reeboks[KYA] Fresh White Reeboks
TR outfit on Emerald

Members: 3
1.3m218.7%487 (29.2k)418 (25.1k)3.557732,0035634.3374840 (40)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR121410625.223%9.036%22805:410

66% Engineer13% Heavy Assault14% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 17th, 2015 4:15 AMJun 17th, 2015 4:21 AMSep 21st, 2019 5:48 AM (2d) (PST)Sep 21st, 2019 12:39 AM (2d) (PST)Sep 21st, 2019 12:37 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,370761,2940.6250.1760.0572.1070.337970

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
82,2104,54677,664381131262025,087

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
53.4h/2.2d 439 181 555 6.7k 12 65 1,081 4.4m

EngineerCLASS DETAILS: Engineer
TRAC-5
A++
Kills:152
Deaths:124
KDR:1.226
Accuracy:30.064% A++
HSR:23.684% B*
AMR-66
N/A
Kills:50
Deaths:21
KDR:2.381
Accuracy:31.362% N/A
HSR:42% N/A
Kills:202
Deaths (as Engineer):145
Deaths (to Engineers):165
KDR:1.3931
Kill Difference:57
Playtime:35.014 hours
Usage:66%
Score:1.055m
Score/min:502
Accuracy (listed only):30.713%
HSR (listed only):32.842%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A++
Kills:152
Deaths:124
KDR:1.226
Accuracy:30.064% A++
HSR:23.684% B*
Kills:152
Deaths (as Light Assault):124
Deaths (to Light Assaults):118
KDR:1.22581
Kill Difference:28
Playtime:7.274 hours
Usage:14%
Score:0.157m
Score/min:359
Accuracy (listed only):30.064%
HSR (listed only):23.684%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A++
Kills:196
Deaths:100
KDR:1.960
Accuracy:27.450% A++
HSR:30.102% B**
Kills:196
Deaths (as Heavy Assault):100
Deaths (to Heavy Assaults):133
KDR:1.96
Kill Difference:96
Playtime:6.725 hours
Usage:13%
Score:0.071m
Score/min:177
Accuracy (listed only):27.450%
HSR (listed only):30.102%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):73
KDR:0
Kill Difference:UNR
Playtime:1.910 hours
Usage:4%
Score:0.021m
Score/min:184
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A*
Kills:113
Deaths:64
KDR:1.766
Accuracy:29.630% A+
HSR:36.283% A*
Kills:113
Deaths (as Combat Medic):64
Deaths (to Combat Medics):34
KDR:1.76563
Kill Difference:49
Playtime:2.234 hours
Usage:4%
Score:0.036m
Score/min:265
Accuracy (listed only):29.630%
HSR (listed only):36.283%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A+
Kills:69
V. Kills:86 79%
Deaths:28
KDR:2.464
Accuracy:36.578% B++
KPH:15.400 C**
VKPH:19.200 A+
Kills:69 (69 + 0)
Deaths:28
KDR:2.464
VKDR:3.071
Vehicle Kills:86
Kill Difference:41
Playtime:4.477 hours
Usage:8%
Score:0.071m
Score/min:266
Piloting Accuracy:36.578%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:1,087
V. Kills:857 127%
Deaths:64
KDR:16.984
Accuracy:31.149% D-
KPH:61.600 A++
VKPH:48.500 A++
Kills:1,087 (0 + 1,087)
Deaths:64
KDR:16.984
VKDR:13.391
Vehicle Kills:857
Kill Difference:1,023
Playtime:17.653 hours
Usage:33%
Score:0.551m
Score/min:520
Piloting Accuracy:N/A%
Gunner Accuracy:31.149%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

MR11 Gatekeeper
B
Kills:79
V. Kills:61 127%
Deaths:8
KDR:9.875
Accuracy:54.153% A++
KPH:25.100 C**
VKPH:19.400 B
Kills:79 (0 + 79)
Deaths:8
KDR:9.875
VKDR:7.625
Vehicle Kills:61
Kill Difference:71
Playtime:3.151 hours
Usage:6%
Score:0.040m
Score/min:213
Driving Accuracy:N/A%
Gunner Accuracy:54.153%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 1,9441,0876416.984A+13.4331.149%D-N/A61.4A++48.4A++52017.7h2A+6.3B**
T9 CARV 1991961001.96B+1.6027.45%A++30.102%B**45.6B*N/A1034.3h10.2B**37.1B*
TRAC-5 1571521241.226B+2.3330.064%A++23.684%B*28.1B+N/A725.4h13.3B+44.2B++
T1 Cycler 113113641.766B++1.7929.63%A+36.283%A*62.8A*N/A1441.8h11B**37B**
MR11 Gatekeeper 1407989.875A6.3254.153%A++1.266%D24.7C*19.1B2133.2h33.7B**62.2A
M18 Needler 15569282.464C*1.0936.578%B++N/A15.3C**19.1A+2664.5h148.3C++405.5B
AMR-66 5250212.381A++1.1831.362%B++42%A**31.3B+1.3A++731.6h8.4B+26.7B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit4025,2494.1h
Medical Applicator52,2120.2h
Medical Kit221271h

Check the help document for the dictionary if you want to learn more about words used here.


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