Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 20 (18,725)players online:
wintergaming (374)  ZoranTheBear (43)  PlanetsideBattles (30)  PierreKira (12)  fbmarder (10)  gratgaisdead (6) 475
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (544 days). The data shown below may not be accurate.

Primarch Primarch NightHawk043[TROL] NightHawk043
VS BR 97

KDR: 1.8

Score: 16m

Last Seen: Oct 23rd, 2017 9:47 AM
- OFFLINE - 13016.8 hour(s)

Battle Rank 97 - Vanu Sovereignty on Briggs
Level Progress (to 98): 85%
Level 100 Progress: 85% 240h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton CAS30 Tank Buster Thanatos VE70 L-24R Spur Solstice VE3 Solstice SF H-V45 AP30 Shredder
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:NightHawk043



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $237,690 MLG Score: 190
Fun Score: N/A
Cheeseburgers Flipped: 139TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.055%19.554%451910263,5900.754361.043

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.008%0.381C**-0.179C-0.104C+HEAD ++ (~8.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.40.272C*12.50.122C+41.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.594%1.21%279510302,64598221532.69348123%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.028%-0.822D--0.359C-0.004

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
157.70.022C+46.70.119C+111.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.209%0.752%77210332666103100.43535286%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.106%0.904B*-1.188D*-0.254

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.744B++50.604B+4.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.52%0.701%1156610295,41759832849.04341165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.97%0.032C+-0.927D---1.101

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.30.762B++10.30.739B++18

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.321%74.695%11561103465648611.34979

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.646B+0.495B+-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.363C**2.50.222C++3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.444%10.443%1156110341,19746632.56317

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.333C**-0.816D--1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.285C*4.30.117C+5.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
16m262.2%196 (11.8k)183 (11k)1.7977720,74811,5412.1614297 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS103547820.711%8.304%17207:385

8% Combat Medic69% Engineer6% Infiltrator12% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 5th, 2013 3:15 AMApr 12th, 2013 6:45 PMOct 23rd, 2017 2:19 PM (544d) (PST)Oct 23rd, 2017 6:34 AM (545d) (PST)Oct 23rd, 2017 5:47 AM (545d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
525734520.2360.1310.0200.8420.085190

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,4864,37227,114148151510,955

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1464.3h/61d 4,197 1,723 4,163 74k 1,563 2,146 7,472 46.1m

EngineerCLASS DETAILS: Engineer
Thanatos VE70
B+
Kills:1,197
Deaths:1,052
KDR:1.138
Accuracy:45.444% B+
HSR:10.443% D*
Solstice VE3
C++
Kills:1,154
Deaths:1,351
KDR:0.854
Accuracy:21.848% C+
HSR:20.104% C++
Solstice SF
C
Kills:940
Deaths:1,398
KDR:0.672
Accuracy:22.709% C
HSR:15.106% C
NSX-P Tanto
B++
Kills:135
Deaths:153
KDR:0.882
Accuracy:27.477% B
HSR:29.630% B++
Eidolon VE33
B+
Kills:83
Deaths:123
KDR:0.675
Accuracy:30.964% B+
HSR:18.072% D--
Kills:3,509
Deaths (as Engineer):4,077
Deaths (to Engineers):3,567
KDR:0.86068
Kill Difference:568
Playtime:1,014.979 hours
Usage:69%
Score:11.409m
Score/min:187
Accuracy (listed only):29.688%
HSR (listed only):18.671%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:254
Deaths:273
KDR:0.930
Accuracy:18.818% C
HSR:24.016% C+
Lasher X2
C
Kills:152
Deaths:223
KDR:0.682
Accuracy:18.281% D--
HSR:3.289% C
Kills:406
Deaths (as Heavy Assault):496
Deaths (to Heavy Assaults):2,770
KDR:0.81855
Kill Difference:90
Playtime:45.484 hours
Usage:3%
Score:0.508m
Score/min:186
Accuracy (listed only):18.549%
HSR (listed only):13.653%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Thanatos VE70
B+
Kills:1,197
Deaths:1,052
KDR:1.138
Accuracy:45.444% B+
HSR:10.443% D*
Solstice VE3
C++
Kills:1,154
Deaths:1,351
KDR:0.854
Accuracy:21.848% C+
HSR:20.104% C++
Solstice SF
C
Kills:940
Deaths:1,398
KDR:0.672
Accuracy:22.709% C
HSR:15.106% C
NSX-P Tanto
B++
Kills:135
Deaths:153
KDR:0.882
Accuracy:27.477% B
HSR:29.630% B++
Kills:3,426
Deaths (as Light Assault):3,954
Deaths (to Light Assaults):1,873
KDR:0.86646
Kill Difference:528
Playtime:169.458 hours
Usage:12%
Score:1.480m
Score/min:146
Accuracy (listed only):29.369%
HSR (listed only):18.821%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
C**
Kills:656
Deaths:303
KDR:2.165
Accuracy:39.321% C**
HSR:74.695% C+
Artemis VX26
C*
Kills:354
Deaths:359
KDR:0.986
Accuracy:25.219% C-
HSR:24.294% C*
NS-357 Underboss
D
Kills:319
Deaths:534
KDR:0.597
Accuracy:30.082% D-
HSR:16.928% D
Beamer VS3
C+
Kills:146
Deaths:246
KDR:0.593
Accuracy:26.746% C+
HSR:17.123% D
Kills:1,475
Deaths (as Infiltrator):1,442
Deaths (to Infiltrators):1,297
KDR:1.02288
Kill Difference:33
Playtime:90.288 hours
Usage:6%
Score:0.720m
Score/min:133
Accuracy (listed only):30.342%
HSR (listed only):33.260%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
B+
Kills:1,197
Deaths:1,052
KDR:1.138
Accuracy:45.444% B+
HSR:10.443% D*
H-V45
C++
Kills:909
Deaths:905
KDR:1.004
Accuracy:24.612% C++
HSR:18.152% C-
Pulsar VS1
C-
Kills:318
Deaths:386
KDR:0.824
Accuracy:21.233% C-
HSR:16.038% D
NS-11P
B*
Kills:53
Deaths:81
KDR:0.654
Accuracy:26.470% B++
HSR:24.528% B*
Kills:2,477
Deaths (as Combat Medic):2,424
Deaths (to Combat Medics):1,173
KDR:1.02186
Kill Difference:53
Playtime:122.240 hours
Usage:8%
Score:1.601m
Score/min:218
Accuracy (listed only):29.440%
HSR (listed only):17.290%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:177
Deaths:143
KDR:1.238
Accuracy:19.293% C+
HSR:16.384% D-
Blueshift VM5
C+
Kills:177
Deaths:145
KDR:1.221
Accuracy:19.971% C+
HSR:21.469% C+
Quasar VM1
B+
Kills:136
Deaths:109
KDR:1.248
Accuracy:17.354% B+
HSR:13.971% D--
Comet VM2
B**
Kills:61
Deaths:94
KDR:0.649
Accuracy:37.543% D
HSR:6.557% B**
Kills:551
Deaths (as MAX Suit):245.500
Deaths (to MAX Suits):702
KDR:2.2444
Kill Difference:305.500
Playtime:17.395 hours
Usage:1%
Score:0.324m
Score/min:310
Accuracy (listed only):23.540%
HSR (listed only):14.595%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
C
Kills:729
V. Kills:479 152%
Deaths:514
KDR:1.418
Accuracy:27.807% D
KPH:10 C
VKPH:6.600 C--
Dual Photon Pods
C+
Kills:380
V. Kills:142 266%
Deaths:92
KDR:4.130
Accuracy:53.458% C++
KPH:43.700 D
VKPH:16.300 C+
Photon A2A Missile Pods
B+
Kills:70
V. Kills:75 92%
Deaths:9
KDR:7.778
Accuracy:75.619% D
KPH:55.600 C++
VKPH:59.500 B+
Saron Laser Cannon
D-
Kills:67
V. Kills:66 100%
Deaths:174
KDR:0.385
Accuracy:25.019% D*
KPH:3.400 D-
VKPH:3.300 D--
Kills:1,246 (796 + 0)
Deaths:789
KDR:1.579
VKDR:0.966
Vehicle Kills:762
Kill Difference:457
Playtime:102.961 hours
Usage:7%
Score:0.941m
Score/min:152
Piloting Accuracy:25.019%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:3,564
V. Kills:2,666 134%
Deaths:312
KDR:11.423
Accuracy:38.931% C++
KPH:12,830,400 U
VKPH:9,597,600 U
CAS30 Tank Buster
C--
Kills:1,409
V. Kills:1,377 102%
Deaths:1,216
KDR:1.159
Accuracy:30.058% F
KPH:5.300 C--
VKPH:5.200 C--
L-24R Spur
A
Kills:1,185
V. Kills:196 N/A
Deaths:75
KDR:15.800
Accuracy:43.110% B+
KPH:41.500 B
VKPH:6.900 A
AP30 Shredder
U
Kills:798
V. Kills:271 293%
Deaths:32
KDR:24.938
Accuracy:34.225% C+
KPH:2,872,800 U
VKPH:975,600 U
L105 Zephyr PX
U
Kills:704
V. Kills:157 446%
Deaths:15
KDR:46.933
Accuracy:43.984% D-
KPH:2,534,400 U
VKPH:565,200 U
L-30R Vektor
B+
Kills:60
V. Kills:13 429%
Deaths:12
KDR:5
Accuracy:24.853% D**
KPH:15.800 B+
VKPH:3.400 C--
Kills:7,720 (2,654 + 5,066)
Deaths:1,662
KDR:4.645
VKDR:2.816
Vehicle Kills:4,680
Kill Difference:6,058
Playtime:298.264 hours
Usage:20%
Score:4.083m
Score/min:228
Piloting Accuracy:24.853%
Gunner Accuracy:43.984%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:155
V. Kills:80 191%
Deaths:24
KDR:6.458
Accuracy:54.082% C
KPH:27.400 C+
VKPH:14.200 D
Skyguard
C
Kills:154
V. Kills:135 113%
Deaths:62
KDR:2.484
Accuracy:30.886% C*
KPH:9.500 D
VKPH:8.400 C
L100 Python HEAT
D--
Kills:73
V. Kills:38 187%
Deaths:32
KDR:2.281
Accuracy:49.487% C
KPH:13.700 D*
VKPH:7.100 D--
Kills:382 (382 + 0)
Deaths:118
KDR:3.237
VKDR:2.144
Vehicle Kills:253
Kill Difference:264
Playtime:27.116 hours
Usage:2%
Score:0.240m
Score/min:147
Driving Accuracy:49.487%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C--
Kills:111
V. Kills:52 209%
Deaths:32
KDR:3.469
Accuracy:45.298% C-
KPH:14.400 D
VKPH:6.800 C--
Saron HRB
C*
Kills:107
V. Kills:50 210%
Deaths:22
KDR:4.864
Accuracy:45.251% C*
KPH:25.100 C+
VKPH:11.700 C--
Kills:218 (111 + 107)
Deaths:54
KDR:4.037
VKDR:1.889
Vehicle Kills:102
Kill Difference:164
Playtime:11.963 hours
Usage:1%
Score:0.139m
Score/min:194
Driving Accuracy:45.298%
Gunner Accuracy:45.251%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C++
Kills:148
V. Kills:12 N/A
Deaths:1
KDR:148
Accuracy:39.778% C**
KPH:82.700 C+
VKPH:6.700 C++
Kills:148 (0 + 148)
Deaths:1
KDR:148
VKDR:12
Vehicle Kills:12
Kill Difference:147
Playtime:1.790 hours
Usage:0%
Score:0.038m
Score/min:354
Driving Accuracy:N/A%
Gunner Accuracy:39.778%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A+
Kills:95
V. Kills:8 N/A
Deaths:
KDR:
Accuracy:40.650% B**
KPH:129.500 A+
VKPH:10.900 A
Kills:95 (0 + 95)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:8
Kill Difference:95
Playtime:0.734 hours
Usage:0%
Score:0.013m
Score/min:306
Piloting Accuracy:N/A%
Gunner Accuracy:40.650%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 6,2303,56431211.423B**9.6338.931%C++N/A35640U26660U233615700.1h3.9C**10.1B+
CAS30 Tank Buster 2,7861,4091,2161.159C+0.6430.058%FN/A5.3C--5.2C--69265.9h37B++123.1C**
Thanatos VE70 1,2001,1971,0521.138B0.6645.444%B+10.443%D*19C-N/A4562.9h4.3B+9.4B++
L-24R Spur 1,3811,1857515.8B**14.0043.11%B+N/A41.6B6.9A12628.5h25.2C**58.3B
Solstice VE3 1,1641,1541,3510.854C++0.9421.848%C+20.104%C++11.3C-N/A38101.8h14.1B+64.6C**
Solstice SF 9509401,3980.672C1.1322.709%C15.106%C3.4D--N/A11272.7h12.6C+55.7C++
H-V45 9119099051.004C+0.7924.612%C++18.152%C-20.9C-N/A6743.4h13.5C+54.9C*
AP30 Shredder 1,0697983224.938A**23.1434.225%C+1.629%C7980U2710U25821800.1h41.6A+121.5A
Maelstrom Turbo Laser 1,2087295141.418C+0.3827.807%D2.332%C+10C6.6C--13273h72.5B+260.9B+
L105 Zephyr PX 8617041546.933A++45.1443.984%D-N/A7040U1570U16588300.1h7.6F17.3F
XM98 6576563032.165C+0.3739.321%C**74.695%C+20.6CN/A5731.8h2.5C++6.3B
Dual Photon Pods 522380924.13C2.3353.458%C++2.105%A43.7D16.3C+3318.7h25C+46.7C++
C-4 5993762401.567C++0.2320.112%D--N/A53.7D31.9C*6217h1.6C+8.1D
Artemis VX26 3583543590.986C0.8125.219%C-24.294%C*14.2D-N/A4324.9h11.8C**46.7C++
NS-357 Underboss 3213195340.597C1.2030.082%D-16.928%D12.3D-N/A3525.9h4.4C+14.6C
Pulsar VS1 3213183860.824C+0.9721.233%C-16.038%D14.2DN/A4522.4h13.4B+63.1C*
Spear Anti-Vehicle Phalanx Turret 4302752610.577B+8.7834.907%D--4.727%B39.9C++22.5C++3436.9h6.5B*18.6B+
Force-Blade 2602607,4260.035B+1.7628.906%C+N/A0.4CN/A1652.2h1.7B*5.9B+
Orion VS54 2582542730.93C0.8718.818%C24.016%C+23.1CN/A10911h13C++68.9C++
Blueshift VM5 1781771431.238C-0.5619.293%C+16.384%D-21.6DN/A968.2h17.9C-92.6C+
Blueshift VM5 1781771451.221C-0.5819.971%C+21.469%C+21.3DN/A998.3h18.7D93.5C+
L100 Python AP 235155246.458B+4.6654.082%CN/A27.2C+14D2035.7h5.1B++9.5B++
Skyguard 289154622.484C+0.6930.886%C*N/A9.6D8.4C13716.1h112.8B+365.4B+
Lasher X2 1551522230.682C1.1218.281%D--3.289%C13.1D-N/A4111.6h18.6B101.6C+
Proton II PPA-H 1601481148U146.2039.778%C**2.703%B**82.2C+6.7C++3541.8h9.2B23.1B+
Beamer VS3 1471462460.593C+1.2026.746%C+17.123%D19.7CN/A657.4h8.9C**33.3C++
Quasar VM1 1371361091.248C+0.5517.354%B+13.971%D--17.9CN/A567.6h17.9D103.1C++
NSX-P Tanto 1401351530.882C+0.9227.477%B29.63%B++12.3DN/A4111h14.3C**51.9B+
Supernova PC 163111323.469C1.6745.298%C-N/A14.4D6.8C--1637.7h4.7B+10.4C**
Saron HRB 157107224.864C+3.0745.251%C*3.738%A*24.9C+11.6C--2504.3h14.2A31.3B**
Proximity Mine 102102128.5A+6.7048.175%B++N/A145.7B+N/A4660.7h1.9C++4B+
M60-A Bulldog 10896109.6B++7.8039.632%C**1.042%C--38.4C++4.8C-1682.5h5.8C++14.7B+
CAS 14-E 10395195S93.2040.65%B**1.053%D135.7A++11.4A+3050.7h25B+61.5B++
A30 Walker 15086233.739A1.9419.959%DN/A860U640U5716900.1h50.6A253.7B**
Eidolon VE33 85831230.675C1.1230.964%B+18.072%D--3.8D--N/A1322.1h9.9C+31.9C**
L100 Python HEAT 11173322.281C--0.4849.487%CN/A13.8D*7.2D-1205.3h5.9C**12C*
Photon A2A Missile Pods 1457097.778B+5.9875.619%DN/A53.8C+57.7B+12391.3h8.7C+11.5C+
Frag Grenade 6968168N/A66.2039.379%DN/A340D5C17480.2h3.5B9C++
Saron Laser Cannon 133671740.385C1.4125.019%D*2.985%B+3.4D-3.3D--8020h117.9B471.2C++
MANA Anti-Personnel Turret 6161272.259N/A0.4616.395%UN/A610UN/A1194500.1h26.4T*161.2T*
Comet VM2 6861940.649C1.1537.543%D6.557%B**10.2C+1.2D**786h14.4B*38.3B++
L-30R Vektor 7360125A*3.2024.853%D**6.667%M*15.8B+3.4C--613.8h17.6A70.6B**
M60-A Bulldog 715996.556C4.7632.865%D*3.39%B**21.9C--4.4C+1422.7h6.3C+19.3D
NS-11P 5553810.654C-1.1426.47%B++24.528%B*17.1DN/A613.1h23F*87D
Tank Mine 10450361.389D0.4134.576%C++N/A38.5D**41.5D7201.3h3.3F--9.7F

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret71431h
Restoration Kit2920.3h
Motion Spotter0680.1h
Spawn Beacon4870.7h
Nano-Armor Kit251386,56448.9h
Repair Module01370.6h
Turret AI Module0680.3h
Cortium Silo0510.3h
Nanite Revive Grenade03080.1h
Medical Applicator311105,43012.3h
NS CandyCannon 300600h
Deconstruction Tool02,4480.3h
Bunker0620.6h
Rampart Wall01711.6h
Xiphos Anti-Personnel Tower0650.3h
Ammunition Package33190.6h
Anti-Infantry MANA Turret151320.9h
Smoke Grenade01390h
Shield Recharging Field32440.1h
Recon Detection Device167252.3h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.44s
Server spent 0.93s on queries, 0.48s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.