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Primus NightmareMan[FCRW] NightmareMan
VS BR 49

KDR: 3.63

Score: 73.6m

Last Seen: Jan 16th, 2019 4:14 AM
- OFFLINE - 880.1 hour(s)

Prestige 1, Battle Rank 49 - Vanu Sovereignty on Connery
Level Progress (to 50): 27%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Betelgeuse 54-A SVA-88 L100 Python HESH Orion VS54 NS-15M AE Blueshift VM5 Blueshift VM5 Nebula VM20
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,060,397 MLG Score: 1647
Fun Score: N/A
Cheeseburgers Flipped: 1700TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.277%19.251%5253898477,7974.33603-0.708

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.656%1.211B**-0.221C0.151C++HEAD + (~5.61)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.60.524B+9.70.32C*25.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53%0.992%1014610169,674176910605.46554912%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.009%1.179B**-1.041D*0.179

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.847B*3.10.75B++2.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.819%1.136%7371310095,897131110684.49467552%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.138%0.989B*-0.819D--0.244

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.90.891B*6.10.846B*6.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.751%74.289%737210201,898133351.42279

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.823%1.911A++0.469B+-0.793

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.581B+20.378C**2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.203%11.957%737410185,7121958192.91726

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.852%1.229B**-0.512D-0.034

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.538B+3.40.294C*2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
73.6m239.5%486 (29.2k)420 (25.2k)3.62821140,25238,6563.9373749 (49)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022562825.887%15.691%40604:3145

14% Combat Medic21% Engineer43% Heavy Assault7% Infiltrator7% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 11:01 AMJun 29th, 2013 2:51 AMFeb 14th, 2019 9:53 PM (7d) (PST)Jan 16th, 2019 12:22 AM (37d) (PST)Jan 16th, 2019 12:14 AM (37d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6582464120.8010.2210.1261.9990.0341647

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,50914,76424,74548138120225,208

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2920.1h/121.7d 11,951 22,007 25,511 350.2k 1,983 18,040 5,972 115.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B
Kills:17,984
Deaths:4,422
KDR:4.067
Accuracy:27.636% B
HSR:24.783% D
SVA-88
B++
Kills:11,507
Deaths:3,187
KDR:3.611
Accuracy:26.811% B++
HSR:17.216% D*
Orion VS54
A
Kills:5,905
Deaths:1,551
KDR:3.807
Accuracy:27.127% A
HSR:16.427% D*
NS-15M AE
B*
Kills:5,387
Deaths:1,343
KDR:4.011
Accuracy:30.421% B*
HSR:22.387% C--
NS-15M1
B*
Kills:3,133
Deaths:860
KDR:3.643
Accuracy:27.193% B*
HSR:18.321% D
Flare VE6
B++
Kills:2,568
Deaths:643
KDR:3.994
Accuracy:26.662% B++
HSR:18.108% D-
VX29 Polaris
B++
Kills:2,486
Deaths:736
KDR:3.378
Accuracy:27.184% B++
HSR:15.447% D--
Lasher X2
A*
Kills:2,099
Deaths:784
KDR:2.677
Accuracy:40.066% A*
HSR:2.573% D
Pulsar LSW
C-
Kills:1,737
Deaths:221
KDR:7.860
Accuracy:20.439% C-
HSR:15.371% D*
Ursa
A+
Kills:1,304
Deaths:338
KDR:3.858
Accuracy:31.471% A+
HSR:19.709% D
NSX Naginata
B**
Kills:1,158
Deaths:439
KDR:2.638
Accuracy:27.042% B**
HSR:25.043% C
VE-H Maw
C++
Kills:162
Deaths:88
KDR:1.841
Accuracy:26.067% C++
HSR:16.049% D*
Kills:55,430
Deaths (as Heavy Assault):14,612
Deaths (to Heavy Assaults):11,658
KDR:3.79346
Kill Difference:40,818
Playtime:1,265.263 hours
Usage:43%
Score:31.156m
Score/min:410
Accuracy (listed only):28.176%
HSR (listed only):17.619%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B*
Kills:2,194
Deaths:885
KDR:2.479
Accuracy:48.010% B*
HSR:10.301% D*
Sirius SX12
B+
Kills:1,976
Deaths:860
KDR:2.298
Accuracy:27.670% B+
HSR:11.285% D--
H-V45
C-
Kills:1,825
Deaths:447
KDR:4.083
Accuracy:22.046% C-
HSR:13.041% D--
NS-11A
C+
Kills:1,635
Deaths:686
KDR:2.383
Accuracy:24.182% C+
HSR:12.844% D*
Terminus VX-9
C*
Kills:1,612
Deaths:666
KDR:2.420
Accuracy:26.621% C*
HSR:19.665% D-
Eridani SX5
B+
Kills:1,338
Deaths:524
KDR:2.553
Accuracy:29.423% B+
HSR:15.172% D
Eridani SX5G
B+
Kills:1,292
Deaths:409
KDR:3.159
Accuracy:30.052% B+
HSR:20.046% C+
NS-11P
A
Kills:1,255
Deaths:452
KDR:2.777
Accuracy:29.080% A
HSR:15.857% C--
VE-S Canis
B++
Kills:1,224
Deaths:445
KDR:2.751
Accuracy:30.077% B+
HSR:26.389% B++
Phobos VX86
B+
Kills:1,198
Deaths:480
KDR:2.496
Accuracy:63.590% B+
HSR:10.351% D--
Pulsar VS1
A+
Kills:1,177
Deaths:368
KDR:3.198
Accuracy:30.635% A+
HSR:11.725% D*
NS Baron G5AE
B**
Kills:1,163
Deaths:383
KDR:3.037
Accuracy:57.813% B**
HSR:18.401% B+
Thanatos VE70
A++
Kills:1,161
Deaths:378
KDR:3.071
Accuracy:56.675% A++
HSR:15.246% C+
Corvus VA55
B**
Kills:1,160
Deaths:420
KDR:2.762
Accuracy:29.967% B**
HSR:18.879% D
NS Baron G5
A+
Kills:1,159
Deaths:364
KDR:3.184
Accuracy:59.209% A+
HSR:15.790% C**
Nova
A*
Kills:1,159
Deaths:367
KDR:3.158
Accuracy:70.726% A*
HSR:13.460% C
NS-7 PDW
B**
Kills:1,154
Deaths:418
KDR:2.761
Accuracy:29.591% B**
HSR:15.165% C-
NSX Tengu
B**
Kills:371
Deaths:154
KDR:2.409
Accuracy:44.428% B**
HSR:20.216% C+
Darkstar
C++
Kills:303
Deaths:110
KDR:2.755
Accuracy:27.781% C++
HSR:13.531% D**
MKV Suppressed
B+
Kills:246
Deaths:118
KDR:2.085
Accuracy:28.851% B+
HSR:20.732% C*
Equinox VE2
A*
Kills:80
Deaths:24
KDR:3.333
Accuracy:36.733% A*
HSR:5% F--
Kills:24,682
Deaths (as Combat Medic):8,958
Deaths (to Combat Medics):4,378
KDR:2.7553
Kill Difference:15,724
Playtime:418.935 hours
Usage:14%
Score:9.566m
Score/min:381
Accuracy (listed only):38.246%
HSR (listed only):15.385%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
B*
Kills:2,194
Deaths:885
KDR:2.479
Accuracy:48.010% B*
HSR:10.301% D*
Sirius SX12
B+
Kills:1,976
Deaths:860
KDR:2.298
Accuracy:27.670% B+
HSR:11.285% D--
Solstice SF
M++
Kills:1,612
Deaths:369
KDR:4.369
Accuracy:39.324% M++
HSR:2.978% F--
Pulsar C
B*
Kills:1,561
Deaths:652
KDR:2.394
Accuracy:28.623% B*
HSR:19.603% D
Eridani SX5
B+
Kills:1,338
Deaths:524
KDR:2.553
Accuracy:29.423% B+
HSR:15.172% D
Eridani SX5G
B+
Kills:1,292
Deaths:409
KDR:3.159
Accuracy:30.052% B+
HSR:20.046% C+
VE-S Canis
B++
Kills:1,224
Deaths:445
KDR:2.751
Accuracy:30.077% B+
HSR:26.389% B++
VX6-7
C+
Kills:1,208
Deaths:420
KDR:2.876
Accuracy:24.460% C+
HSR:12.997% D*
NS-11C
B+
Kills:1,200
Deaths:519
KDR:2.312
Accuracy:26.456% B+
HSR:17.667% C
Phobos VX86
B+
Kills:1,198
Deaths:480
KDR:2.496
Accuracy:63.590% B+
HSR:10.351% D--
NS Baron G5AE
B**
Kills:1,163
Deaths:383
KDR:3.037
Accuracy:57.813% B**
HSR:18.401% B+
Serpent VE92
B++
Kills:1,162
Deaths:501
KDR:2.319
Accuracy:26.890% B++
HSR:13.253% D*
Thanatos VE70
A++
Kills:1,161
Deaths:378
KDR:3.071
Accuracy:56.675% A++
HSR:15.246% C+
NS Baron G5
A+
Kills:1,159
Deaths:364
KDR:3.184
Accuracy:59.209% A+
HSR:15.790% C**
Nova
A*
Kills:1,159
Deaths:367
KDR:3.158
Accuracy:70.726% A*
HSR:13.460% C
NS-7 PDW
B**
Kills:1,154
Deaths:418
KDR:2.761
Accuracy:29.591% B**
HSR:15.165% C-
NSX Tengu
B**
Kills:371
Deaths:154
KDR:2.409
Accuracy:44.428% B**
HSR:20.216% C+
Zenith VX-5
C**
Kills:281
Deaths:128
KDR:2.195
Accuracy:26.809% C**
HSR:21.352% C+
MKV Suppressed
B+
Kills:246
Deaths:118
KDR:2.085
Accuracy:28.851% B+
HSR:20.732% C*
NSX Tanto
C++
Kills:221
Deaths:73
KDR:3.027
Accuracy:26.485% C+
HSR:25.792% C++
Solstice VE3
B
Kills:197
Deaths:86
KDR:2.291
Accuracy:24.746% B
HSR:13.198% D*
Eclipse VE3A
C+
Kills:157
Deaths:86
KDR:1.826
Accuracy:24.710% C--
HSR:19.108% C+
Kills:23,234
Deaths (as Light Assault):8,619
Deaths (to Light Assaults):6,645
KDR:2.69567
Kill Difference:14,615
Playtime:194.329 hours
Usage:7%
Score:3.578m
Score/min:307
Accuracy (listed only):37.483%
HSR (listed only):16.295%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
B*
Kills:2,194
Deaths:885
KDR:2.479
Accuracy:48.010% B*
HSR:10.301% D*
Solstice SF
M++
Kills:1,612
Deaths:369
KDR:4.369
Accuracy:39.324% M++
HSR:2.978% F--
Pulsar C
B*
Kills:1,561
Deaths:652
KDR:2.394
Accuracy:28.623% B*
HSR:19.603% D
VX6-7
C+
Kills:1,208
Deaths:420
KDR:2.876
Accuracy:24.460% C+
HSR:12.997% D*
NS-11C
B+
Kills:1,200
Deaths:519
KDR:2.312
Accuracy:26.456% B+
HSR:17.667% C
Phobos VX86
B+
Kills:1,198
Deaths:480
KDR:2.496
Accuracy:63.590% B+
HSR:10.351% D--
NS Baron G5AE
B**
Kills:1,163
Deaths:383
KDR:3.037
Accuracy:57.813% B**
HSR:18.401% B+
Serpent VE92
B++
Kills:1,162
Deaths:501
KDR:2.319
Accuracy:26.890% B++
HSR:13.253% D*
Thanatos VE70
A++
Kills:1,161
Deaths:378
KDR:3.071
Accuracy:56.675% A++
HSR:15.246% C+
NS Baron G5
A+
Kills:1,159
Deaths:364
KDR:3.184
Accuracy:59.209% A+
HSR:15.790% C**
Nova
A*
Kills:1,159
Deaths:367
KDR:3.158
Accuracy:70.726% A*
HSR:13.460% C
Zenith VX-5
C**
Kills:281
Deaths:128
KDR:2.195
Accuracy:26.809% C**
HSR:21.352% C+
NSX Tanto
C++
Kills:221
Deaths:73
KDR:3.027
Accuracy:26.485% C+
HSR:25.792% C++
Solstice VE3
B
Kills:197
Deaths:86
KDR:2.291
Accuracy:24.746% B
HSR:13.198% D*
Eclipse VE3A
C+
Kills:157
Deaths:86
KDR:1.826
Accuracy:24.710% C--
HSR:19.108% C+
Kills:15,633
Deaths (as Engineer):5,691
Deaths (to Engineers):7,937
KDR:2.74697
Kill Difference:9,942
Playtime:612.348 hours
Usage:21%
Score:16.252m
Score/min:442
Accuracy (listed only):40.302%
HSR (listed only):15.300%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B+
Kills:1,976
Deaths:860
KDR:2.298
Accuracy:27.670% B+
HSR:11.285% D--
Eridani SX5
B+
Kills:1,338
Deaths:524
KDR:2.553
Accuracy:29.423% B+
HSR:15.172% D
Eridani SX5G
B+
Kills:1,292
Deaths:409
KDR:3.159
Accuracy:30.052% B+
HSR:20.046% C+
VE-S Canis
B++
Kills:1,224
Deaths:445
KDR:2.751
Accuracy:30.077% B+
HSR:26.389% B++
Ghost
A+
Kills:1,200
Deaths:168
KDR:7.143
Accuracy:48.672% A+
HSR:74.083% B+
NSX Tomoe
B**
Kills:1,160
Deaths:365
KDR:3.178
Accuracy:33.804% B**
HSR:28.535% D
NS-7 PDW
B**
Kills:1,154
Deaths:418
KDR:2.761
Accuracy:29.591% B**
HSR:15.165% C-
Parallax VX3
B**
Kills:698
Deaths:91
KDR:7.670
Accuracy:46.345% B**
HSR:74.642% C
NS-44 Commissioner
C+
Kills:508
Deaths:310
KDR:1.639
Accuracy:34.876% C+
HSR:13.189% D*
NSX Tengu
B**
Kills:371
Deaths:154
KDR:2.409
Accuracy:44.428% B**
HSR:20.216% C+
NS-61 Emissary
B+
Kills:300
Deaths:146
KDR:2.055
Accuracy:30.942% B+
HSR:18.667% B
MKV Suppressed
B+
Kills:246
Deaths:118
KDR:2.085
Accuracy:28.851% B+
HSR:20.732% C*
Beamer VS3
D--
Kills:169
Deaths:108
KDR:1.565
Accuracy:20.497% D--
HSR:13.610% D*
NS-30 Vandal
B+
Kills:77
Deaths:20
KDR:3.850
Accuracy:35.522% B+
HSR:15.584% D*
Beamer VS3-FB
D
Kills:68
Deaths:41
KDR:1.659
Accuracy:27.431% D
HSR:19.118% D
Kills:11,781
Deaths (as Infiltrator):4,177
Deaths (to Infiltrators):4,529
KDR:2.82045
Kill Difference:7,604
Playtime:194.380 hours
Usage:7%
Score:3.323m
Score/min:285
Accuracy (listed only):33.212%
HSR (listed only):25.762%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A*
Kills:4,414
Deaths:915
KDR:4.824
Accuracy:29.154% A*
HSR:21.160% C+
Blueshift VM5
A*
Kills:4,408
Deaths:914
KDR:4.823
Accuracy:28.588% A*
HSR:21.461% C++
Nebula VM20
A**
Kills:3,895
Deaths:975
KDR:3.995
Accuracy:29.418% A**
HSR:16.021% D-
Nebula VM20
A**
Kills:3,831
Deaths:975
KDR:3.929
Accuracy:30.483% A**
HSR:16.106% D-
Cosmos VM3
A++
Kills:1,663
Deaths:350
KDR:4.751
Accuracy:25.104% A++
HSR:17.138% C-
Cosmos VM3
A++
Kills:1,583
Deaths:350
KDR:4.523
Accuracy:24.413% A++
HSR:20.152% C++
Comet VM2
A*
Kills:476
Deaths:223
KDR:2.135
Accuracy:61.755% A*
HSR:1.891% D*
Comet VM2
A++
Kills:418
Deaths:222
KDR:1.883
Accuracy:63.492% A++
HSR:3.828% C
Quasar VM1
A**
Kills:342
Deaths:70
KDR:4.886
Accuracy:27.575% A**
HSR:24.561% A
Quasar VM1
A++
Kills:290
Deaths:70
KDR:4.143
Accuracy:25.932% A++
HSR:20% C+
NS-10 Burster
M*
Kills:175
Deaths:100
KDR:1.750
Accuracy:50.903% M*
HSR:4% D
NS-10 Burster
M++
Kills:147
Deaths:100
KDR:1.470
Accuracy:50.643% M++
HSR:3.401% D
Kills:21,642
Deaths (as MAX Suit):2,632
Deaths (to MAX Suits):2,850
KDR:8.22264
Kill Difference:19,010
Playtime:212.924 hours
Usage:7%
Score:9.735m
Score/min:762
Accuracy (listed only):37.288%
HSR (listed only):14.143%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr PX
U
Kills:1,043
V. Kills:130 N/A
Deaths:33
KDR:31.606
Accuracy:55.587% B+
KPH:3,754,800 U
VKPH:468,000 U
L105 Zephyr
B+
Kills:299
V. Kills:32 N/A
Deaths:17
KDR:17.588
Accuracy:47.526% B+
KPH:62.300 B+
VKPH:6.700 C
C150 Dalton
A++
Kills:54
V. Kills:13 386%
Deaths:10
KDR:5.400
Accuracy:56.092% A++
KPH:43.400 B+
VKPH:10.500 D--
Kills:1,396 (0 + 1,396)
Deaths:60
KDR:23.267
VKDR:2.917
Vehicle Kills:175
Kill Difference:1,336
Playtime:6.041 hours
Usage:0%
Score:0.722m
Score/min:1,991
Piloting Accuracy:N/A%
Gunner Accuracy:56.092%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:6,108
V. Kills:355 N/A
Deaths:163
KDR:37.472
Accuracy:55.954% B*
KPH:58.900 B
VKPH:3.400 D*
C75 Viper
A**
Kills:947
V. Kills:70 N/A
Deaths:56
KDR:16.911
Accuracy:40.786% C++
KPH:73.100 A**
VKPH:5.400 D
L100 Python AP
A
Kills:434
V. Kills:307 141%
Deaths:46
KDR:9.435
Accuracy:64.028% B*
KPH:35.700 B+
VKPH:25.200 A
Kills:7,489 (7,489 + 0)
Deaths:265
KDR:28.260
VKDR:2.762
Vehicle Kills:732
Kill Difference:7,224
Playtime:128.848 hours
Usage:4%
Score:2.626m
Score/min:340
Driving Accuracy:64.028%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B**
Kills:1,733
V. Kills:100 N/A
Deaths:88
KDR:19.693
Accuracy:60.185% B**
KPH:44.400 C++
VKPH:2.600 D*
Saron HRB
B**
Kills:357
V. Kills:309 115%
Deaths:34
KDR:10.500
Accuracy:50.471% B*
KPH:28 B
VKPH:24.200 B**
Supernova PC
B++
Kills:244
V. Kills:60 400%
Deaths:40
KDR:6.100
Accuracy:53.953% B+
KPH:29.800 B++
VKPH:7.300 C
Supernova FPC
B+
Kills:208
V. Kills:139 149%
Deaths:40
KDR:5.200
Accuracy:58.268% B+
KPH:25.600 C++
VKPH:17.100 B+
E540 Halberd
B*
Kills:174
V. Kills:94 183%
Deaths:26
KDR:6.692
Accuracy:54.900% B*
KPH:41.400 B*
VKPH:22.400 B*
Proton II PPA
S
Kills:116
V. Kills:5 N/A
Deaths:8
KDR:14.500
Accuracy:34.554% A++
KPH:190.100 S
VKPH:8.200 A**
Kills:2,832 (2,185 + 647)
Deaths:236
KDR:12
VKDR:2.996
Vehicle Kills:707
Kill Difference:2,596
Playtime:72.886 hours
Usage:2%
Score:1.709m
Score/min:391
Driving Accuracy:58.268%
Gunner Accuracy:34.554%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:1,057
V. Kills:37 N/A
Deaths:44
KDR:24.023
Accuracy:45.273% B**
KPH:133.800 B**
VKPH:4.700 C-
M40 Fury-H
A+
Kills:914
V. Kills:36 N/A
Deaths:26
KDR:35.154
Accuracy:44.243% C*
KPH:162.600 A+
VKPH:6.400 D
E540 Halberd-H
B*
Kills:483
V. Kills:141 340%
Deaths:36
KDR:13.417
Accuracy:62.533% B+
KPH:62.600 B*
VKPH:18.300 C
Saron HRB-H
B**
Kills:278
V. Kills:96 287%
Deaths:21
KDR:13.238
Accuracy:52.815% C
KPH:55.600 B**
VKPH:19.200 C--
Kills:2,732 (0 + 2,732)
Deaths:127
KDR:21.512
VKDR:2.441
Vehicle Kills:310
Kill Difference:2,605
Playtime:26.238 hours
Usage:1%
Score:1.067m
Score/min:677
Driving Accuracy:N/A%
Gunner Accuracy:52.815%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:591
V. Kills:46 N/A
Deaths:32
KDR:18.469
Accuracy:38.485% C*
KPH:96.200 A*
VKPH:7.500 C
M40 Fury
B**
Kills:428
V. Kills:42 N/A
Deaths:40
KDR:10.700
Accuracy:35.360% C+
KPH:84.800 B**
VKPH:8.300 C-
M60-G Bulldog
M+
Kills:104
V. Kills:7 N/A
Deaths:6
KDR:17.333
Accuracy:44.468% B**
KPH:72.600 M+
VKPH:4.900 C
M20 Basilisk
A
Kills:53
V. Kills:18 279%
Deaths:13
KDR:4.077
Accuracy:51.700% A
KPH:28.400 B++
VKPH:9.700 B+
M12 Kobalt
N/A
Kills:50
V. Kills: N/A
Deaths:3
KDR:16.667
Accuracy:25.675% N/A
KPH:78.200 N/A
VKPH:0 N/A
Kills:1,226 (0 + 1,226)
Deaths:94
KDR:13.043
VKDR:1.202
Vehicle Kills:113
Kill Difference:1,132
Playtime:15.128 hours
Usage:1%
Score:0.500m
Score/min:551
Driving Accuracy:N/A%
Gunner Accuracy:25.675%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A+
Kills:548
V. Kills:42 N/A
Deaths:140
KDR:3.914
Accuracy:39.796% D-
KPH:48.500 A+
VKPH:3.700 D
Kills:548 (548 + 0)
Deaths:140
KDR:3.914
VKDR:0.300
Vehicle Kills:42
Kill Difference:408
Playtime:11.308 hours
Usage:0%
Score:0.184m
Score/min:270
Driving Accuracy:39.796%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 18,07217,9844,4224.067B0.4427.636%B24.783%D62.2C+N/A253289.3h9.1B**32.9B++
SVA-88 11,52211,5073,1873.611B**0.0226.811%B++17.216%D*48.8C++N/A202235.6h9.7B*36.3B+
L100 Python HESH 6,4636,10816337.472A*33.8455.954%B*N/A58.9B3.4D*319103.7h2.4B**4.4B**
Orion VS54 5,9105,9051,5513.807A++0.1827.127%A16.427%D*49.8B*N/A248118.5h9.4B**34.8B
NS-15M AE 5,4225,3871,3434.011B**0.3830.421%B*22.387%C--59.8C*N/A16490.1h9.5B*31.2B++
Blueshift VM5 4,4394,4149154.824B**1.2029.154%A*21.16%C+63.3A++N/A23869.7h11.1A+38.1B**
Blueshift VM5 4,4604,4089144.823B**1.1928.588%A*21.461%C++63.3A++N/A24169.6h10.9A+38.1B**
Nebula VM20 3,9103,8959753.995B**0.3729.418%A**16.021%D-69.1A*N/A31556.4h10.8A+36.8B**
Nebula VM20 3,8443,8319753.929B**0.3030.483%A**16.106%D-67.9A*N/A31056.4h11.5A+37.7B**
NS-15M1 3,1433,1338603.643A++0.0127.193%B*18.321%D49.4BN/A19363.4h9.7B**35.7B++
Flare VE6 2,5762,5686433.994M0.3726.662%B++18.108%D-52.2B+N/A24249.2h8.5B*32.1B++
VX29 Polaris 2,4932,4867363.378A++0.2527.184%B++15.447%D--52BN/A24547.8h10.2B*37.6B+
Pandora VX25 2,1982,1948852.479A1.1548.01%B*10.301%D*39.6C++N/A20455.4h3.9B+8B++
Lasher X2 2,1162,0997842.677M0.9540.066%A*2.573%D53.5B**N/A23739.2h15.4B**38.5B**
Frag Grenade 2,0392,03012030N/A2,026.3754.618%AN/A845.8A++3.8D36022.4h2.5A4.6B**
Sirius SX12 1,9771,9768602.298B**1.3327.67%B+11.285%D--32C*N/A17061.7h10.8B**39.1B++
H-V45 1,8271,8254474.083A+0.4522.046%C-13.041%D--22.7CN/A19980.5h12B+54.3C*
NS Decimator 2,6061,7611,0231.721B*1.9168.835%B**2.044%C+40.3B+19.3B+56343.7h4.4B6.4B++
Pulsar LSW 1,7481,7372217.86S4.2320.439%C-15.371%D*34.7CN/A21750.1h11B+54C*
Supernova VPC 1,8331,7338819.693B*16.0660.185%B**N/A44.4C++2.6D*25639h2.4B*4.1B*
Cosmos VM3 1,6811,6633504.751A++1.1225.104%A++17.138%C-64.2M+N/A31925.9h9.8A+39B+
NS-11A 1,6361,6356862.383B++1.2524.182%C+12.844%D*27.9C+N/A13258.6h11.6B*48.2B+
Terminus VX-9 1,6141,6126662.42B**1.2126.621%C*19.665%D-35C+N/A13946.1h9.8B**37B++
Solstice SF 1,6311,6123694.369M**0.7439.324%M++2.978%F--46.6A++N/A24834.6h3.6B**9.3A
Cosmos VM3 1,5971,5833504.523A+0.8924.413%A++20.152%C++61.1MN/A32525.9h10A40.9B**
Pulsar C 1,5701,5616522.394B++1.2328.623%B*19.603%D26.1C+N/A13059.8h9.8B++34.2B+
Eridani SX5 1,3401,3385242.553A1.0829.423%B+15.172%D45.1B+N/A21129.7h8.5B**28.8B++
Ursa 1,3061,3043383.858M++0.2331.471%A+19.709%D57.2B*N/A30722.8h8.4B**26.8B*
Eridani SX5G 1,2961,2924093.159A++0.4730.052%B+20.046%C+52.5C++N/A20124.6h8.9B*29.6B+
NS-11P 1,2591,2554522.777A+0.8529.08%A15.857%C--47.5B**N/A18926.4h10.6A36.5B**
VE-S Canis 1,2331,2244452.751A+0.8830.077%B+26.389%B++44.7C++N/A11027.4h9.1B*30.1B+
VX6-7 1,2101,2084202.876B**0.7524.46%C+12.997%D*19.9C-N/A13460.7h10.6B+43.4B+
NS-11C 1,2021,2005192.312A+1.3226.456%B+17.667%C24.8C+N/A14048.3h11.6B++43.7B+
Ghost 1,2041,2001687.143A3.5148.672%A+74.083%B+48.8B+N/A15624.6h1.9B++4B*
Phobos VX86 1,2041,1984802.496B**1.1363.59%B+10.351%D--42.3C+N/A20028.3h1.9B*2.9B++
Pulsar VS1 1,1801,1773683.198A*0.4330.635%A+11.725%D*31B+N/A17538h10.8A35.1B**
NS Baron G5AE 1,1671,1633833.037A+0.5957.813%B**18.401%B+56.7B+N/A26820.5h3.2B**5.5C+
Serpent VE92 1,1691,1625012.319A1.3126.89%B++13.253%D*28.3C+N/A16241h11.4B+42.3B+
Thanatos VE70 1,1671,1613783.071M0.5656.675%A++15.246%C+53.5AN/A29121.7h2.8A+4.9A
NSX Tomoe 1,1711,1603653.178B**0.4533.804%B**28.535%D41.3C++N/A10228.1h12.3B+36.4B++
Corvus VA55 1,1621,1604202.762A*0.8729.967%B**18.879%D37.5B+N/A22130.9h9.1A30.5B**
NS Baron G5 1,1611,1593643.184M0.4459.209%A+15.79%C**51.1B*N/A25822.7h3A+5.1C*
Nova 1,1621,1593673.158A0.4770.726%A*13.46%C33.2C+N/A16234.9h4.9C+6.9B++
NSX Naginata 1,1641,1584392.638A0.9927.042%B**25.043%C49.9BN/A23723.2h10.2B+37.6B+
NS-7 PDW 1,1541,1544182.761M0.8729.591%B**15.165%C-38.2B+N/A16530.2h10.2B**34.4B*
C-4 1,3671,0985062.17B+1.4625.78%C+N/A100.7B+24.7C128810.9h1.2B+4.7B+
Proton II PPA-H 1,0941,0574424.023B**20.3945.273%B**1.798%C++133.8B**4.7C-5907.9h5.8B**12.9B**
L105 Zephyr PX 1,1731,0433331.606B++27.9855.587%B+N/A10430U1300U47229100.1h3.9B*7.1B*
C75 Viper 1,0179475616.911M13.2840.786%C++N/A72.8A**5.4D42513h6.7A16.4B**
M40 Fury-H 9509142635.154A++31.5344.243%C*N/A163.2A+6.4D9575.6h4B**9B**
S1 1,2558135001.626A++2.0067.736%A2.706%C+32.5B+17.7B++49325h5.8B+8.6B++
Parallax VX3 699698917.67A4.0446.345%B**74.642%C29.6C++N/A13023.6h2.1B4.4B++
Proximity Mine 6476461763.67C+0.0458.811%A++N/A134.6C**N/A6754.8h1.7B++2.9A
M40 Fury 6375913218.469A*14.8438.485%C*N/A96.9A*7.5C6126.1h5.7B**14.9A
M40 Fury-F 5905481403.914A0.2939.796%D-N/A48.5A+3.7D27011.3h3.8B**9.5B**
MANA Anti-Vehicle Turret 7775261154.574B**0.9553.846%D3.422%C**5260B++2510C++44211000.1h5.9B++10.9B++
NS-44 Commissioner 5115083101.639B++1.9934.876%C+13.189%D*37.6C++N/A18613.5h3.3B++9.6B+
E540 Halberd-H 6244833613.417B+9.7962.533%B+2.692%B+62.7B**18.3C5337.7h3.4A5.4A+
Comet VM2 7364762232.135A+1.4961.755%A*1.891%D*16.8B**9.2A**25728.4h21.9C++35.5B+
L100 Python AP 741434469.435B**5.8164.028%B*3.226%C*35.6B+25.2A42812.2h6.6C++10.3B+
MANA Anti-Personnel Turret 430429666.5N/A2.8725.878%UN/A4290U10U13750200.1h16.3T*63.1T*
M40 Fury 4704284010.7B+7.0735.36%C+N/A85.6A8.4C-5745h6.1B*17.2B**
Comet VM2 6434182221.883B**1.7563.492%A++3.828%C14.8B+8A++19628.3h25.6C*40.3B++
Spear Anti-Vehicle Phalanx Turret 5843832913.207B**9.5852.198%B*2.872%D45.6B+23.9C*5288.4h7.7B+14.8B++
NSX Tengu 3733711542.409B**1.2244.428%B**20.216%C+47.6B+N/A1247.8h11.4B+25.6B+
Saron HRB 6663573410.5B**6.8750.471%B*1.681%C++27.9C**24.1B**46912.8h12.2A++24.1A+
Quasar VM1 343342704.886A*1.2627.575%A**24.561%A72.8SN/A4574.7h9.3A++33.8B++
Heartstring 3333301741.897B++1.7327.348%D-18.182%D19.2CN/A7817.2h3.6C++13.2C++
Darkstar 3033031102.755B**0.8727.781%C++13.531%D**37.4CN/A1328.1h10.1A36.5B*
NS-61 Emissary 3003001462.055A++1.5730.942%B+18.667%B44.8B**N/A1286.7h9.6B++31.1B*
L105 Zephyr 3312991717.588B**13.9647.526%B+N/A62.3B+6.7C5894.8h3.8A+8B**
Quasar VM1 295290704.143B**0.5125.932%A++20%C+63A*1.1B**2044.6h10.3A39.8B**
Zenith VX-5 2812811282.195B**1.4326.809%C**21.352%C+20.8C--N/A11113.5h10.9B++40.5B+
Saron HRB-H 3742782113.238A++9.6152.815%CN/A55.6B**19.2C--7255h10.1A++19.2A+
MKV Suppressed 2472461182.085A1.5428.851%B+20.732%C*34.6C++N/A1847.1h12B+41.7B+
Force-Blade 25124522,4820.011C3.6221.347%DN/A0.2C--N/A11555.4h1.6B**7.5B+
Supernova PC 304244406.1C++2.4753.953%B+N/A29.8B++7.3C4228.2h3.4B**6.2B**
NSX Tanto 221221733.027A++0.6026.485%C+25.792%C++26.3CN/A638.4h13C**48.9C*
Supernova FPC 347208405.2C+1.5758.268%B+3.365%B+25.7C++17.2B+6918.1h5.4C++9.2B+
Tank Mine 287201248.375M++4.7559.974%A*N/A154.6B**66.2C++23231.3h2.3D3.8A+
Solstice VE3 197197862.291A*1.3424.746%B13.198%D*13CN/A29215.2h11B*44.4B+
NS-10 Burster 3241751001.75A1.8850.903%M*4%D7.9B**6.7A*18222.2h170.1D334.1B++
E540 Halberd 268174266.692C+3.0654.9%B*4.023%B*41.4B*22.4B*6884.2h5.3B+9.7B*
Beamer VS3 1701691081.565B**2.0620.497%D--13.61%D*28.6C++N/A2465.9h8.3B+40.7C+
VE-H Maw 164162881.841C*1.7926.067%C++16.049%D*33.1C--N/A974.9h9.9B+37.9B
Eclipse VE3A 158157861.826C*1.8024.71%C--19.108%C+18.9DN/A818.3h10.6B+42.8C**
NS-10 Burster 2741471001.47B+2.1650.643%M++3.401%D6.6B+5.7A17222.2h201.6D*398B+
Proton II PPA 121116814.5C++10.8734.554%A++N/A193.3S8.3A**8750.6h4.9A+14.1A+
M60-G Bulldog 111104617.333S13.7044.468%B**1.923%D74.3M+5C5821.4h4.1A9.2A
MAX Punch 82812,6420.031D3.6032.353%D-N/A0.4CN/A2207h1.9C++5.9C+
M60-A Bulldog 8381240.5A36.8757.03%B**1.235%D-73.6A++1.8D4291.1h4.5B++7.8B**
Equinox VE2 8180243.333A*0.3036.733%A*5%F--53.3B+N/A3171.5h4.2M11.4A+
NS-30 Vandal 7777203.85A0.2235.522%B+15.584%D*30.8CN/A1992.5h4.6B*13.1B++
Sticky Grenade 7069169N/A65.3733.143%F-N/A690C--10C141010.1h0.8A+2.5B++
Beamer VS3-FB 6868411.659B1.9727.431%D19.118%D27.2DN/A1382.5h7.6B27.8C+
C150 Dalton 6754105.4C+1.7756.092%A++N/A45B+10.8D--10691.2h4.5C+8.1B*
M20 Basilisk 7153134.077B+0.4551.7%A3.774%D-27.9B++9.5B+3381.9h74.9B++144.8B**
M12 Kobalt 5050316.667B+13.0425.675%A18%C+83.3B+N/A3310.6h16.4B+63.7B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter0720h
Restoration Kit15980.2h
Nano-Armor Kit320426,69539.9h
Spawn Beacon105290.7h
Anti-Vehicle MANA Turret193053.6h
Nanite Revive Grenade07630.2h
Spitfire Auto-Turret42910.6h
M12 Kobalt01000h
Ammunition Package602,2931.7h
Medical Kit88615,95716.5h
Anti-Infantry MANA Turret296022.4h
Medical Applicator520262,91832.8h
Shield Recharging Field0640h
Recon Detection Device406,23610.2h

Check the help document for the dictionary if you want to learn more about words used here.


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