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Operant Veteran NightmareP69[DHMR] NightmareP69
VS BR 30

KDR: 3.54

Score: 33.9m

Last Seen: Jan 17th, 2019 6:36 PM
- OFFLINE - 60.2 hour(s)

Prestige 1, Battle Rank 30 - Vanu Sovereignty on Cobalt - Outfit Leader of Divine Hammer[DHMR] Divine Hammer
VS outfit on Cobalt

Members: 12
Level Progress (to 31): 86%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS C-4 VX6-7 Flare VE6 Dual Photon Pods Terminus VX-9 NS-11C Light PPA Orion VS54
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,786,428 MLG Score: 1428
Fun Score: N/A
Cheeseburgers Flipped: 596TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.858%18.3%4734298044,3993.171810.367

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.398%0.941B*-0.362C--0.398C--HEAD + (~5.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.40.527B+9.10.359C**26.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.472%1.346%1208410184,3834639069.46652483%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.858%-0.102C+-0.24C0.272

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
650.596B+23.70.552B+41.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.365%1.805%658710154,65599814224.65966327%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.833%-0.05C+-0.526D0.585

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.20.607B+6.10.511B+9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.652%1.399%1069910135,00469814467.1588346%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.17%0.564B+-0.745D-0.16

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.40.795B++10.40.74B++14

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.509%61.084%1069210201,62476452.12288

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.682%0.984B*-0.446C---0.911

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.504B+20.36C**2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.258%14.058%1069610165,840119074.90756

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.613%0.738B++-0.089C+0.859

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.623B+2.50.485B+2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Divine Hammer[DHMR] Divine Hammer
VS outfit on Cobalt

Members: 12
33.9m156.2%320 (19.2k)316 (19k)3.5383290,82525,6693.9010130 (30)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022270325.622%12.851%32904:1150

9% Combat Medic11% Engineer29% Heavy Assault11% Infiltrator35% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 19th, 2012 5:53 PMJan 22nd, 2016 6:33 PMJan 19th, 2019 4:04 AM (21h) (PST)Jan 17th, 2019 3:49 PM (2d) (PST)Jan 17th, 2019 2:36 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8332056280.8470.2390.1091.4300.0681428

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,99212,27937,7135114786418,978

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1786.8h/74.5d 9,310 11,672 16,915 153.3k 3,179 7,531 7,297 89.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
C
Kills:2,187
Deaths:485
KDR:4.509
Accuracy:21.105% C
HSR:17.101% D--
Orion VS54
C+
Kills:1,707
Deaths:393
KDR:4.344
Accuracy:19.687% C+
HSR:17.926% D-
NS-15M1
B++
Kills:1,526
Deaths:500
KDR:3.052
Accuracy:25.768% B++
HSR:14.417% D--
SVA-88
C**
Kills:1,412
Deaths:486
KDR:2.905
Accuracy:24.587% C**
HSR:19.405% D
Betelgeuse 54-A
D
Kills:1,263
Deaths:304
KDR:4.155
Accuracy:22.679% D
HSR:22.486% D--
Lasher X2
B++
Kills:1,229
Deaths:498
KDR:2.468
Accuracy:30.103% B++
HSR:5.045% B+
VX29 Polaris
B**
Kills:1,194
Deaths:376
KDR:3.176
Accuracy:28.648% B**
HSR:17.672% D
Ursa
B+
Kills:1,184
Deaths:285
KDR:4.154
Accuracy:25.057% B+
HSR:21.453% C
NS-15M2
C*
Kills:1,168
Deaths:244
KDR:4.787
Accuracy:23.537% C+
HSR:27.055% C*
Pulsar LSW
B+
Kills:1,160
Deaths:405
KDR:2.864
Accuracy:24.916% B+
HSR:16.724% D--
NSX Naginata
C**
Kills:70
Deaths:16
KDR:4.375
Accuracy:20.525% C
HSR:30% C**
Kills:14,100
Deaths (as Heavy Assault):3,992
Deaths (to Heavy Assaults):7,781
KDR:3.53206
Kill Difference:10,108
Playtime:525.159 hours
Usage:29%
Score:7.698m
Score/min:244
Accuracy (listed only):24.237%
HSR (listed only):19.026%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B++
Kills:2,693
Deaths:968
KDR:2.782
Accuracy:27.885% B++
HSR:15.893% D-
NS-11C
C*
Kills:1,766
Deaths:871
KDR:2.028
Accuracy:24.943% C*
HSR:14.043% D-
Pulsar C
C+
Kills:1,501
Deaths:769
KDR:1.952
Accuracy:23.330% C+
HSR:14.457% D**
Deimos VA29
B*
Kills:1,365
Deaths:466
KDR:2.929
Accuracy:71.412% B*
HSR:13.407% C--
Serpent VE92
A+
Kills:1,358
Deaths:455
KDR:2.985
Accuracy:30.802% A+
HSR:18.262% C
Solstice VE3
C+
Kills:1,225
Deaths:526
KDR:2.329
Accuracy:22.021% C+
HSR:12.898% D*
Phobos VX86
A+
Kills:1,205
Deaths:285
KDR:4.228
Accuracy:76.333% A+
HSR:12.531% D
Solstice Burst
B**
Kills:1,176
Deaths:468
KDR:2.513
Accuracy:31.356% B**
HSR:16.667% D--
Thanatos VE70
C++
Kills:1,165
Deaths:458
KDR:2.544
Accuracy:40.243% C++
HSR:12.961% D
Zenith VX-5
B
Kills:1,165
Deaths:389
KDR:2.995
Accuracy:27.164% B
HSR:15.966% D-
Solstice SF
A++
Kills:1,162
Deaths:401
KDR:2.898
Accuracy:33.043% A++
HSR:14.028% C--
NS Baron G5
B+
Kills:1,162
Deaths:396
KDR:2.934
Accuracy:49.646% B+
HSR:12.995% C
Nova
B*
Kills:1,161
Deaths:335
KDR:3.466
Accuracy:55.388% B*
HSR:17.313% B++
Pandora VX25
C++
Kills:880
Deaths:274
KDR:3.212
Accuracy:40.287% C++
HSR:14.545% C+
Eidolon VE33
B+
Kills:752
Deaths:195
KDR:3.856
Accuracy:30.089% B+
HSR:21.410% D
Eclipse VE3A
C-
Kills:534
Deaths:232
KDR:2.302
Accuracy:24.889% C-
HSR:15.169% D-
Chaos
C+
Kills:64
Deaths:35
KDR:1.829
Accuracy:52.425% C+
HSR:10.938% D--
Kills:20,334
Deaths (as Engineer):7,523
Deaths (to Engineers):5,306
KDR:2.70291
Kill Difference:12,811
Playtime:189.032 hours
Usage:11%
Score:4.904m
Score/min:432
Accuracy (listed only):38.897%
HSR (listed only):14.911%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
C+
Kills:1,769
Deaths:635
KDR:2.786
Accuracy:25.512% C+
HSR:17.581% D*
Deimos VA29
B*
Kills:1,365
Deaths:466
KDR:2.929
Accuracy:71.412% B*
HSR:13.407% C--
Eridani SX5
A
Kills:1,317
Deaths:478
KDR:2.755
Accuracy:32.568% A
HSR:16.097% C--
Skorpios
C++
Kills:1,235
Deaths:494
KDR:2.500
Accuracy:24.373% D
HSR:22.186% C++
Sirius SX12
C++
Kills:1,216
Deaths:586
KDR:2.075
Accuracy:25.363% C++
HSR:14.145% D
Phobos VX86
A+
Kills:1,205
Deaths:285
KDR:4.228
Accuracy:76.333% A+
HSR:12.531% D
H-V45
A+
Kills:1,185
Deaths:457
KDR:2.593
Accuracy:30.902% A+
HSR:14.684% D-
NS-7 PDW
A+
Kills:1,169
Deaths:428
KDR:2.731
Accuracy:32.759% A+
HSR:15.997% C
Thanatos VE70
C++
Kills:1,165
Deaths:458
KDR:2.544
Accuracy:40.243% C++
HSR:12.961% D
Corvus VA55
C**
Kills:1,165
Deaths:303
KDR:3.845
Accuracy:25.477% C**
HSR:23.262% C++
NS-7G PDW
B**
Kills:1,162
Deaths:474
KDR:2.451
Accuracy:29.412% B**
HSR:16.954% C+
NS Baron G5
B+
Kills:1,162
Deaths:396
KDR:2.934
Accuracy:49.646% B+
HSR:12.995% C
MKV Suppressed
B*
Kills:1,162
Deaths:349
KDR:3.330
Accuracy:25.333% C+
HSR:24.355% B*
Nova
B*
Kills:1,161
Deaths:335
KDR:3.466
Accuracy:55.388% B*
HSR:17.313% B++
NS-11A
C+
Kills:1,160
Deaths:363
KDR:3.196
Accuracy:24.314% C+
HSR:20.086% C+
Pulsar VS1
B+
Kills:1,160
Deaths:456
KDR:2.544
Accuracy:26.320% B+
HSR:19.138% C+
Pandora VX25
C++
Kills:880
Deaths:274
KDR:3.212
Accuracy:40.287% C++
HSR:14.545% C+
VE-S Canis
C+
Kills:158
Deaths:63
KDR:2.508
Accuracy:24.874% C
HSR:20.253% C+
Darkstar
C-
Kills:140
Deaths:49
KDR:2.857
Accuracy:25.171% C-
HSR:17.857% D-
NS-11P
B+
Kills:73
Deaths:37
KDR:1.973
Accuracy:24.776% B+
HSR:19.178% C+
Chaos
C+
Kills:64
Deaths:35
KDR:1.829
Accuracy:52.425% C+
HSR:10.938% D--
NSX Tengu
B+
Kills:62
Deaths:24
KDR:2.583
Accuracy:40.710% B+
HSR:16.129% D
CME
B
Kills:56
Deaths:25
KDR:2.240
Accuracy:21.076% D--
HSR:25% B
Kills:21,191
Deaths (as Combat Medic):7,470
Deaths (to Combat Medics):3,300
KDR:2.83681
Kill Difference:13,721
Playtime:165.794 hours
Usage:9%
Score:4.427m
Score/min:445
Accuracy (listed only):35.855%
HSR (listed only):17.287%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B++
Kills:2,693
Deaths:968
KDR:2.782
Accuracy:27.885% B++
HSR:15.893% D-
NS-11C
C*
Kills:1,766
Deaths:871
KDR:2.028
Accuracy:24.943% C*
HSR:14.043% D-
Pulsar C
C+
Kills:1,501
Deaths:769
KDR:1.952
Accuracy:23.330% C+
HSR:14.457% D**
Deimos VA29
B*
Kills:1,365
Deaths:466
KDR:2.929
Accuracy:71.412% B*
HSR:13.407% C--
Serpent VE92
A+
Kills:1,358
Deaths:455
KDR:2.985
Accuracy:30.802% A+
HSR:18.262% C
Eridani SX5
A
Kills:1,317
Deaths:478
KDR:2.755
Accuracy:32.568% A
HSR:16.097% C--
Skorpios
C++
Kills:1,235
Deaths:494
KDR:2.500
Accuracy:24.373% D
HSR:22.186% C++
Solstice VE3
C+
Kills:1,225
Deaths:526
KDR:2.329
Accuracy:22.021% C+
HSR:12.898% D*
Sirius SX12
C++
Kills:1,216
Deaths:586
KDR:2.075
Accuracy:25.363% C++
HSR:14.145% D
Phobos VX86
A+
Kills:1,205
Deaths:285
KDR:4.228
Accuracy:76.333% A+
HSR:12.531% D
Solstice Burst
B**
Kills:1,176
Deaths:468
KDR:2.513
Accuracy:31.356% B**
HSR:16.667% D--
NS-7 PDW
A+
Kills:1,169
Deaths:428
KDR:2.731
Accuracy:32.759% A+
HSR:15.997% C
Thanatos VE70
C++
Kills:1,165
Deaths:458
KDR:2.544
Accuracy:40.243% C++
HSR:12.961% D
Zenith VX-5
B
Kills:1,165
Deaths:389
KDR:2.995
Accuracy:27.164% B
HSR:15.966% D-
Solstice SF
A++
Kills:1,162
Deaths:401
KDR:2.898
Accuracy:33.043% A++
HSR:14.028% C--
NS-7G PDW
B**
Kills:1,162
Deaths:474
KDR:2.451
Accuracy:29.412% B**
HSR:16.954% C+
NS Baron G5
B+
Kills:1,162
Deaths:396
KDR:2.934
Accuracy:49.646% B+
HSR:12.995% C
MKV Suppressed
B*
Kills:1,162
Deaths:349
KDR:3.330
Accuracy:25.333% C+
HSR:24.355% B*
Nova
B*
Kills:1,161
Deaths:335
KDR:3.466
Accuracy:55.388% B*
HSR:17.313% B++
Pandora VX25
C++
Kills:880
Deaths:274
KDR:3.212
Accuracy:40.287% C++
HSR:14.545% C+
Eclipse VE3A
C-
Kills:534
Deaths:232
KDR:2.302
Accuracy:24.889% C-
HSR:15.169% D-
VE-S Canis
C+
Kills:158
Deaths:63
KDR:2.508
Accuracy:24.874% C
HSR:20.253% C+
Chaos
C+
Kills:64
Deaths:35
KDR:1.829
Accuracy:52.425% C+
HSR:10.938% D--
NSX Tengu
B+
Kills:62
Deaths:24
KDR:2.583
Accuracy:40.710% B+
HSR:16.129% D
Kills:27,063
Deaths (as Light Assault):10,224
Deaths (to Light Assaults):4,558
KDR:2.64701
Kill Difference:16,839
Playtime:628.220 hours
Usage:35%
Score:11.320m
Score/min:300
Accuracy (listed only):36.107%
HSR (listed only):15.758%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
A
Kills:1,317
Deaths:478
KDR:2.755
Accuracy:32.568% A
HSR:16.097% C--
Skorpios
C++
Kills:1,235
Deaths:494
KDR:2.500
Accuracy:24.373% D
HSR:22.186% C++
Sirius SX12
C++
Kills:1,216
Deaths:586
KDR:2.075
Accuracy:25.363% C++
HSR:14.145% D
NS-30 Vandal
B
Kills:1,171
Deaths:309
KDR:3.790
Accuracy:35.114% B
HSR:22.886% C-
NS-7 PDW
A+
Kills:1,169
Deaths:428
KDR:2.731
Accuracy:32.759% A+
HSR:15.997% C
Ghost
B+
Kills:1,169
Deaths:246
KDR:4.752
Accuracy:42.139% B+
HSR:58.426% D-
NS-357 Underboss
B+
Kills:1,167
Deaths:858
KDR:1.360
Accuracy:40.708% B+
HSR:19.109% C
Artemis VX26
B++
Kills:1,165
Deaths:350
KDR:3.329
Accuracy:29.178% B+
HSR:27.296% B++
NS-7G PDW
B**
Kills:1,162
Deaths:474
KDR:2.451
Accuracy:29.412% B**
HSR:16.954% C+
MKV Suppressed
B*
Kills:1,162
Deaths:349
KDR:3.330
Accuracy:25.333% C+
HSR:24.355% B*
NS-44 Commissioner
C++
Kills:667
Deaths:465
KDR:1.434
Accuracy:36.913% C++
HSR:16.492% D
XM98
B+
Kills:455
Deaths:73
KDR:6.233
Accuracy:40.209% B+
HSR:67.912% D
Phantom VA23
C++
Kills:390
Deaths:138
KDR:2.826
Accuracy:36.065% C++
HSR:26.410% C
Beamer VS3
C-
Kills:343
Deaths:192
KDR:1.786
Accuracy:22.183% D
HSR:18.950% C-
Spiker
D--
Kills:256
Deaths:160
KDR:1.600
Accuracy:23.058% D--
HSR:11.719% D*
VE-S Canis
C+
Kills:158
Deaths:63
KDR:2.508
Accuracy:24.874% C
HSR:20.253% C+
NS-61 Emissary
B++
Kills:72
Deaths:21
KDR:3.429
Accuracy:33.153% B++
HSR:13.889% C-
NSX Tengu
B+
Kills:62
Deaths:24
KDR:2.583
Accuracy:40.710% B+
HSR:16.129% D
Kills:14,336
Deaths (as Infiltrator):5,708
Deaths (to Infiltrators):2,909
KDR:2.51156
Kill Difference:8,628
Playtime:200.258 hours
Usage:11%
Score:3.480m
Score/min:290
Accuracy (listed only):31.895%
HSR (listed only):23.845%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B**
Kills:1,290
Deaths:352
KDR:3.665
Accuracy:20.051% B**
HSR:14.884% D
Cosmos VM3
B*
Kills:1,172
Deaths:286
KDR:4.098
Accuracy:20.291% B*
HSR:16.212% D
Blueshift VM5
B**
Kills:1,170
Deaths:247
KDR:4.737
Accuracy:24.124% B**
HSR:19.573% C
Blueshift VM5
B*
Kills:1,160
Deaths:262
KDR:4.427
Accuracy:23.072% B*
HSR:19.052% C
Nebula VM20
B++
Kills:256
Deaths:66
KDR:3.879
Accuracy:21.590% B++
HSR:22.266% B
Nebula VM20
B+
Kills:249
Deaths:76
KDR:3.276
Accuracy:21.601% B+
HSR:18.876% C
NS-10 Burster
B**
Kills:156
Deaths:97
KDR:1.608
Accuracy:36.578% B**
HSR:12.180% B**
Comet VM2
B
Kills:132
Deaths:69
KDR:1.913
Accuracy:46.003% B
HSR:2.273% D--
Comet VM2
B*
Kills:127
Deaths:58
KDR:2.190
Accuracy:47.570% C**
HSR:6.299% B*
NS-10 Burster
B**
Kills:70
Deaths:47
KDR:1.489
Accuracy:36.538% B**
HSR:4.286% C--
Kills:5,782
Deaths (as MAX Suit):780
Deaths (to MAX Suits):1,733
KDR:7.41282
Kill Difference:5,002
Playtime:74.652 hours
Usage:4%
Score:2.081m
Score/min:465
Accuracy (listed only):29.742%
HSR (listed only):13.590%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A*
Kills:2,068
V. Kills:239 N/A
Deaths:55
KDR:37.600
Accuracy:58.537% B++
KPH:196.300 A*
VKPH:22.700 B+
Light PPA
A++
Kills:1,735
V. Kills:88 N/A
Deaths:126
KDR:13.770
Accuracy:47.393% B*
KPH:97.300 A++
VKPH:4.900 B+
Saron Laser Cannon
C+
Kills:510
V. Kills:502 101%
Deaths:290
KDR:1.759
Accuracy:29.218% C-
KPH:8.800 C
VKPH:8.700 C+
Hornet Missiles
A*
Kills:478
V. Kills:97 488%
Deaths:18
KDR:26.556
Accuracy:69.150% B*
KPH:198 A*
VKPH:40.200 C++
Coyote Missiles
A**
Kills:71
V. Kills:46 151%
Deaths:8
KDR:8.875
Accuracy:55.700% C**
KPH:88 A++
VKPH:57 A**
Maelstrom Turbo Laser
C++
Kills:70
V. Kills:58 119%
Deaths:67
KDR:1.045
Accuracy:32.066% C++
KPH:7.200 D
VKPH:5.900 D
Kills:4,932 (2,315 + 0)
Deaths:564
KDR:8.745
VKDR:1.826
Vehicle Kills:1,030
Kill Difference:4,368
Playtime:99.016 hours
Usage:6%
Score:1.442m
Score/min:243
Piloting Accuracy:32.066%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A
Kills:122
V. Kills:15 N/A
Deaths:6
KDR:20.333
Accuracy:36.244% D
KPH:81.500 A
VKPH:10 C**
C150 Dalton
A+
Kills:51
V. Kills:33 150%
Deaths:8
KDR:6.375
Accuracy:52.603% A+
KPH:20.200 D
VKPH:13 D-
Kills:173 (0 + 173)
Deaths:14
KDR:12.357
VKDR:3.429
Vehicle Kills:48
Kill Difference:159
Playtime:4.026 hours
Usage:0%
Score:0.078m
Score/min:323
Piloting Accuracy:N/A%
Gunner Accuracy:52.603%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A+
Kills:566
V. Kills:72 N/A
Deaths:28
KDR:20.214
Accuracy:41.414% C*
KPH:55.300 A+
VKPH:7 C+
L100 Python HEAT
A++
Kills:429
V. Kills:78 N/A
Deaths:19
KDR:22.579
Accuracy:50.927% C+
KPH:54.300 A++
VKPH:9.900 C
L100 Python AP
B+
Kills:136
V. Kills:79 170%
Deaths:7
KDR:19.429
Accuracy:46.236% D*
KPH:34.600 B+
VKPH:20.100 B+
Skyguard
B**
Kills:113
V. Kills:89 126%
Deaths:11
KDR:10.273
Accuracy:31.090% C**
KPH:17.300 B+
VKPH:13.600 B**
Kills:1,244 (1,244 + 0)
Deaths:65
KDR:19.138
VKDR:4.892
Vehicle Kills:318
Kill Difference:1,179
Playtime:28.616 hours
Usage:2%
Score:0.477m
Score/min:278
Driving Accuracy:31.090%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
M
Kills:1,251
V. Kills:108 N/A
Deaths:39
KDR:32.077
Accuracy:59.852% B**
KPH:92.300 M
VKPH:8 C++
Supernova PC
A**
Kills:1,169
V. Kills:277 421%
Deaths:39
KDR:29.974
Accuracy:55.346% B++
KPH:47.900 A**
VKPH:11.400 B**
Saron HRB
B++
Kills:1,089
V. Kills:784 139%
Deaths:39
KDR:27.923
Accuracy:50.324% B*
KPH:29.900 B+
VKPH:21.500 B++
Supernova FPC
A++
Kills:991
V. Kills:719 138%
Deaths:79
KDR:12.544
Accuracy:53.060% C+
KPH:32 B*
VKPH:23.200 A++
Proton II PPA
M
Kills:483
V. Kills:16 N/A
Deaths:8
KDR:60.375
Accuracy:32.699% A+
KPH:132.400 M
VKPH:4.400 B+
E540 Halberd
A
Kills:325
V. Kills:171 189%
Deaths:9
KDR:36.111
Accuracy:52.695% B++
KPH:44.700 A
VKPH:23.500 B**
Aphelion VEX-4
A
Kills:150
V. Kills:131 114%
Deaths:8
KDR:18.750
Accuracy:42.282% B**
KPH:31.300 B+
VKPH:27.300 A
Kills:5,458 (3,411 + 2,047)
Deaths:221
KDR:24.697
VKDR:9.982
Vehicle Kills:2,206
Kill Difference:5,237
Playtime:121.060 hours
Usage:7%
Score:2.583m
Score/min:356
Driving Accuracy:53.060%
Gunner Accuracy:42.282%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
B+
Kills:481
V. Kills:34 N/A
Deaths:13
KDR:37
Accuracy:41.849% C+
KPH:118.300 B+
VKPH:8.400 C--
Proton II PPA-H
B*
Kills:227
V. Kills:6 N/A
Deaths:12
KDR:18.917
Accuracy:39.812% B
KPH:131 B*
VKPH:3.500 D
Aphelion VEX-4H
C*
Kills:70
V. Kills:49 140%
Deaths:8
KDR:8.750
Accuracy:49.189% B+
KPH:43.300 C*
VKPH:30.300 C*
Kills:778 (0 + 778)
Deaths:33
KDR:23.576
VKDR:2.697
Vehicle Kills:89
Kill Difference:745
Playtime:7.418 hours
Usage:0%
Score:0.155m
Score/min:348
Driving Accuracy:N/A%
Gunner Accuracy:49.189%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:1,077
V. Kills:122 N/A
Deaths:21
KDR:51.286
Accuracy:41.048% B+
KPH:105.500 A++
VKPH:12 C++
M40 Fury
A+
Kills:1,077
V. Kills:140 N/A
Deaths:19
KDR:56.684
Accuracy:41.399% B+
KPH:83.800 A+
VKPH:10.900 B
M60-G Bulldog
S
Kills:163
V. Kills:14 N/A
Deaths:6
KDR:27.167
Accuracy:46.824% A
KPH:103.600 S
VKPH:8.900 B++
M12 Kobalt
B+
Kills:82
V. Kills: N/A
Deaths:1
KDR:82
Accuracy:18.010% C+
KPH:86.800 B+
VKPH:0 D**
M20 Basilisk
B+
Kills:53
V. Kills:12 408%
Deaths:
KDR:
Accuracy:34.729% C-
KPH:25.800 B+
VKPH:5.800 D
Kills:2,452 (0 + 2,452)
Deaths:47
KDR:52.170
VKDR:6.128
Vehicle Kills:288
Kill Difference:2,405
Playtime:27.632 hours
Usage:2%
Score:0.810m
Score/min:489
Driving Accuracy:N/A%
Gunner Accuracy:34.729%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:103
V. Kills:6 N/A
Deaths:60
KDR:1.717
Accuracy:38.178% D--
KPH:11.600 D
VKPH:0.700 D*
Kills:103 (103 + 0)
Deaths:60
KDR:1.717
VKDR:0.100
Vehicle Kills:6
Kill Difference:43
Playtime:8.899 hours
Usage:0%
Score:0.023m
Score/min:42
Driving Accuracy:38.178%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 6,1004,9021,4233.445A+0.0927.111%BN/A196.1M47.9A110125h1B**3.8B*
VX6-7 2,6952,6939682.782B**0.7627.885%B++15.893%D-50.6B*N/A13053.2h9.6B**34.5B++
Flare VE6 2,1962,1874854.509M++0.9721.105%C17.101%D--37C+N/A12259.1h8.9B++42.4B+
Dual Photon Pods 2,3072,0685537.6S34.0658.537%B++1.499%C**197A*22.8B+70610.5h14.1B**24.1B*
Terminus VX-9 1,7741,7696352.786B*0.7525.512%C+17.581%D*60B**N/A20529.5h10.1B*39.5B+
NS-11C 1,7721,7668712.028B**1.5124.943%C*14.043%D-30.4C**N/A8858.1h10.8B*43.3B++
Light PPA 1,8231,73512613.77B**10.2347.393%B*1.095%C97.5A++4.9B+29917.8h8.1B++17.1B++
Orion VS54 1,7161,7073934.344A++0.8119.687%C+17.926%D-30.3C+N/A14556.3h9.9B**50.5B+
NS-15M1 1,5321,5265003.052A0.4925.768%B++14.417%D--52.4B+N/A13829.1h9.8B**37.9B++
Pulsar C 1,5131,5017691.952B+1.5923.33%C+14.457%D**28C+N/A8453.7h9.6B++41.1B+
SVA-88 1,4151,4124862.905B+0.6324.587%C**19.405%D54.5B+N/A16225.9h9.7B*39.3B+
Force-Blade 1,3991,39815,8430.088A*3.4540.437%B*N/A1.8B++N/A5791.5h1.7B+4.2B++
Deimos VA29 1,3651,3654662.929A+0.6171.412%B*13.407%C--101.9A*N/A28613.4h1.8B**2.5B++
Serpent VE92 1,3601,3584552.985A++0.5530.802%A+18.262%C53.7AN/A15925.3h9.4B**30.7B*
Eridani SX5 1,3181,3174782.755A+0.7832.568%A16.097%C--56.3B*N/A13523.4h8.9B**27.4B*
Quasar VM1 1,2941,2903523.665A+0.1320.051%B**14.884%D37.4AN/A12634.5h11.6B**57.7B+
Proximity Mine 1,2681,2651707.441B**3.9042.957%C++N/A221.9A*N/A5645.7h1.5A3.4B*
Betelgeuse 54-A 1,2651,2633044.155B+0.6222.679%D22.486%D--73.9C**N/A25717.1h9.1B*40C*
Supernova VPC 1,3591,2513932.077A*28.5459.852%B**1.679%C++92M7.9C++30713.6h2.3B**3.8B**
Skorpios 1,2391,2354942.5B+1.0424.373%D22.186%C++53.7B+N/A12423h10.1B+41.6C++
Lasher X2 1,2371,2294982.468A**1.0730.103%B++5.045%B+54.6AN/A16222.5h18.6C**61.9B+
Solstice VE3 1,2291,2255262.329A*1.2122.021%C+12.898%D*29.1B++N/A11642.1h10.7B**48.4B+
Sirius SX12 1,2171,2165862.075B**1.4625.363%C++14.145%D44.9B*N/A13427.1h11.5B*45.4B+
Phobos VX86 1,2061,2052854.228A**0.6976.333%A+12.531%D126.8M++N/A3279.5h1.6A2.1C*
VX29 Polaris 1,1951,1943763.176A+0.3628.648%B**17.672%D68.2B**N/A18217.5h9B**31.5B++
Frag Grenade 1,1931,18611186N/A1,182.4648.14%B+N/A912.3A++5.4C23311.3h2.3A4.8B**
H-V45 1,1891,1854572.593B++0.9530.902%A+14.684%D-49.4B*N/A13624h10.2B**32.9B**
Ursa 1,1871,1842854.154M*0.6225.057%B+21.453%C74.9A+N/A19215.8h8B**31.8B++
Solstice Burst 1,1771,1764682.513B*1.0331.356%B**16.667%D--63.2B**N/A15718.6h9.5A30.3B**
Cosmos VM3 1,1751,1722864.098A0.5620.291%B*16.212%D50.3A++N/A16323.3h10.4A51.4B*
NS-30 Vandal 1,1811,1713093.79A0.2535.114%B22.886%C-68.1AN/A22117.2h4.2B**11.9B*
Blueshift VM5 1,1711,1702474.737B**1.2024.124%B**19.573%C70.1A**N/A21116.7h11.8A48.9B*
NS-7 PDW 1,1691,1694282.731A*0.8132.759%A+15.997%C61.9A++N/A16218.9h10.7B**32.7B*
Ghost 1,1731,1692464.752B++1.2142.139%B+58.426%D-59B*N/A15819.8h1.9B++4.6B+
Supernova PC 1,4461,1693929.974M**26.4455.346%B++1.796%C-47.9A**11.4B**21824.4h3.1A5.5A
NS-15M2 1,1731,1682444.787A++1.2523.537%C+27.055%C*69.1B**N/A15616.9h9.5B**40.2B+
NS-357 Underboss 1,1701,1678581.36B+2.1840.708%B+19.109%C35.6C+N/A9032.8h3.5B*8.6B++
Thanatos VE70 1,1651,1654582.544A*0.9940.243%C++12.961%D58.3A++N/A15820h3.1A7.7B*
Zenith VX-5 1,1671,1653892.995A++0.5427.164%B15.966%D-65.4AN/A18217.8h9.2A33.9B++
Corvus VA55 1,1711,1653033.845M++0.3125.477%C**23.262%C++68.5A*N/A20117h9.4B**36.9B++
Artemis VX26 1,1671,1653503.329A++0.2129.178%B+27.296%B++56.8B**N/A12920.5h8.8A30.1B*
Solstice SF 1,1671,1624012.898A*0.6433.043%A++14.028%C--62.8M+N/A15718.5h4.8B**14.6A
NS-7G PDW 1,1631,1624742.451A++1.0929.412%B**16.954%C+51AN/A13922.8h10.7B**36.3B*
NS Baron G5 1,1641,1623962.934A**0.6049.646%B+12.995%C82.4A**N/A23614.1h3.6B*7.3C+
MKV Suppressed 1,1651,1623493.33M+0.2125.333%C+24.355%B*60.2AN/A13319.3h9.8B*38.6B+
Nova 1,1621,1613353.466A++0.0755.388%B*17.313%B++111.6M*N/A26910.4h2.8B**5B**
NS-11A 1,1621,1603633.196A0.3424.314%C+20.086%C+58.9A+N/A17719.7h10.3A42.5B++
Pulsar LSW 1,1671,1604052.864A0.6724.916%B+16.724%D--40.7C+N/A11128.5h9B**36.2B++
Pulsar VS1 1,1601,1604562.544A++0.9926.32%B+19.138%C+51.1A++N/A17522.7h10.3A39.1B**
Blueshift VM5 1,1611,1602624.427B*0.8923.072%B*19.052%C67.1A*N/A21017.3h11.9A51.5B*
Saron HRB 1,8731,0893927.923S24.3850.324%B*1.01%D29.9B+21.5B++32036.4h20B+39.8B++
M40 Fury 1,1991,0772151.286S47.7541.048%B+1.207%D105.6A++12C++61210.2h8.4B*20.4B**
M40 Fury 1,2171,0771956.684S53.1541.399%B+1.021%D-83.5A+10.9B46612.9h9.7B*23.4B*
Supernova FPC 1,7109917912.544B**9.0153.06%C+2.018%C32B*23.2A++51831h4.9B+9.2B+
Pandora VX25 8848802743.212A*0.3340.287%C++14.545%C+74.6A+N/A18311.8h3.6B++9B+
Eidolon VE33 7537521953.856A*0.3230.089%B+21.41%D59.2A*N/A14112.7h6.1B**20.2B*
Nemesis VSH9 1,0027003711.887A*1.6569.278%B**2.714%C+25B+10.8C++20928h5.6B**8.1A
NS-44 Commissioner 6696674651.434B+2.1036.913%C++16.492%D30C+N/A8622.2h3B*8.2B++
C75 Viper 6385662820.214M**16.6841.414%C*1.237%C55.5A+7.1C+26210.2h6.8A16.4B**
Eclipse VE3A 5355342322.302B+1.2424.889%C-15.169%D-45.3C**N/A12011.8h9B**36.1B++
Saron Laser Cannon 1,0125102901.759C++1.7829.218%C-1.569%C-8.9C8.7C+12257.6h104.1B+356.3B+
Proton II PPA 499483860.375M+56.8432.699%A+1.035%D--134.2M4.4B+3593.6h7.2B*22.1B**
M40 Fury-H 5154811337A*33.4641.849%C+N/A117.3B+8.3C--3244.1h5.6B++13.4B++
Hornet Missiles 5754781826.556S23.0269.15%B*1.464%C+199.2A*40.4C++8822.4h5B++7.2B**
S1 6964551942.345M+1.1962.237%B+1.978%C--28.6B15.2B+31215.9h5.6B+9B++
XM98 456455736.233A*2.6940.209%B+67.912%D34.7B+N/A12213.1h2.3B5.7B+
L100 Python HEAT 5074291922.579S19.0450.927%C+2.098%C54.3A++9.9C2477.9h2.8A++5.5A+
NS Decimator 4623991442.771A*0.7762.774%C**3.759%B**45.9B*7.2D--2788.7h3.2B**5.2B**
Tank Mine 631391695.667A++2.1336.317%C*N/A177.7A+109.1A++18752.2h1.6B+4.5B**
Phantom VA23 3923901382.826B+0.7136.065%C++26.41%C52.7B+N/A1237.4h3.8B++10.5B+
Beamer VS3 3433431921.786A1.7522.183%D18.95%C-20.1CN/A7017.1h5.5B**24.9C*
E540 Halberd 496325936.111A**32.5752.695%B++3.077%C**44.5A23.4B**4237.3h4.3A8.2B**
Spiker 2602561601.6B+1.9423.058%D--11.719%D*19C--N/A5613.5h6.8B+29.7B
Nebula VM20 260256663.879B*0.3421.59%B++22.266%B80M+1.3A++2953.2h11.1A+51.3B*
Nebula VM20 252249763.276B+0.2621.601%B+18.876%C71.1A*N/A2463.5h12.4B**57.5B++
Sticky Grenade 2362351235N/A231.4666.391%A++N/A2350M++10C+69120.1h1A1.5B**
Proton II PPA-H 2332271218.917B++15.3839.812%BN/A133.5B**3.5D3771.7h6B**15B**
Auraxium Force-Blade 2132034,1940.048B3.4911.309%D**2.956%D0.8CN/A2256.1h2.3C+20D
C-4 ARX 232189424.5A+0.9624.659%C-N/A157.5B*35.8C++8301.2h1B+3.9B+
The Slasher 2031872,9110.064C**3.4710.875%F-7.487%C-1.1CN/A4170.9h2.5C+22.6D*
Lancer VS22 4301841561.179B+2.3660.132%C2.717%B+11.9C+15.9B+22015.5h21.2C**35.3C*
M60-G Bulldog 177163627.167S23.6346.824%A1.84%D101.9S8.8B++3391.6h4A8.6A
VE-S Canis 159158632.508B**1.0324.874%C20.253%C+45.1C*N/A1303.5h9.7B++39B
NS-10 Burster 246156971.608B**1.9336.578%B**12.18%B**8B**4.6B++10419.4h117B+320B*
Aphelion VEX-4 281150818.75M**15.2142.282%B**N/A31.3B+27.3A3124.8h54.3B128.4B++
Darkstar 140140492.857A0.6825.171%C-17.857%D-60.9B++N/A1792.3h8.9A++35.4B*
L100 Python AP 215136719.429M**15.8946.236%D*2.941%C+34.9B+20.3B+3943.9h3.8A8.3B++
Comet VM2 170132691.913A1.6346.003%B2.273%D--18.3A5.3B+2107.2h14.6B*31.8B++
Spear Anti-Vehicle Phalanx Turret 162129621.5A*17.9661.674%A++6.202%B**143.3S36.7A+11870.9h4.3A+7A+
Comet VM2 169127582.19A+1.3547.57%C**6.299%B*22.7A++7.5A2055.6h13.3B**28B**
L105 Zephyr 137122620.333A16.7936.244%DN/A81.3A10C**4301.5h3.8A+10.6B*
Skyguard 2021131110.273M*6.7331.09%C**1.77%C17.4B+13.7B**2716.5h102.9B++331B++
MAX Punch 1031038010.129C++3.4142%CN/A1.5C+N/A568.1h1.6C++3.9C++
M40 Fury-F 109103601.717C++1.8238.178%D--N/A11.6DN/A428.9h5.9B*15.6B++
M60-A Bulldog 8682327.333B++23.7953.467%B*2.439%C++63.1A+3.1C3131.3h4.2B*7.9B**
M12 Kobalt 8282182S78.4618.01%C+17.073%C+91.1B++N/A2810.9h15.8B++87.8B+
NS-11P 7573371.973B++1.5724.776%B+19.178%C+40.6B++1.1A**1321.8h10.2A41.2B*
NS-61 Emissary 7272213.429M**0.1133.153%B++13.889%C-40B++N/A951.8h11.1B+33.3B++
Coyote Missiles 1177188.875A*5.3455.7%C**N/A88.8A++57.5A**8790.8h48.8C+87.6C+
M60-A Bulldog 7570170A*66.4648.816%C**2.857%B+70A++5C*3141h3.8B**7.8B**
NSX Naginata 7070164.375M+0.8420.525%C30%C**43.8C++N/A901.6h9.4B*45.7B+
Aphelion VEX-4H 1197088.75B+5.2149.189%B+8.571%M*43.8C*30.6C**3781.6h52.8B107.4B+
Maelstrom Turbo Laser 12870671.045C+2.4932.066%C++1.429%D7.1D5.9D1399.8h108.1C++337C*
NS-10 Burster 11770471.489B+2.0536.538%B**4.286%C--7B++4.7B+11210h156.9C+429.5B+
Chaos 6564351.829C**1.7152.425%C+10.938%D--58.2B+N/A1671.1h3.5B*6.8B+
NSX Tengu 6362242.583A0.9640.71%B+16.129%D38.8C++N/A921.6h9.6B*23.6B++
CME 5656252.24B*1.3021.076%D--25%B50.9B*N/A2161.1h10.2B**48.5B
M20 Basilisk 6553153U49.4634.729%C-3.774%D-25.2B+5.7D2252.1h55.7B**160.4B*
C150 Dalton 845186.375C++2.8452.603%A+N/A20.4D13.2D-2592.5h5.7D10.9B

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter144,8972.5h
NS Patriot Flare Gun21620.7h
Nano-Armor Kit109227,23219h
Spawn Beacon201,4782.8h
Nanite Revive Grenade01450h
Medical Applicator236166,88813h
Spitfire Auto-Turret42780.3h
Ammunition Package82620.3h
Medical Kit2312,4703.1h
Anti-Infantry MANA Turret31010.4h
Recon Detection Device346,47611h
M20 Drake1500h

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