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Primarch Veteran Nihil[GOTR] Nihil
VS BR 97

KDR: 0.31

Score: 13.9m

Last Seen: Apr 25th, 2019 8:57 PM
- OFFLINE - 2867.4 hour(s)

Battle Rank 97 - Vanu Sovereignty on Emerald
Level Progress (to 98): 96%
Level 100 Progress: 74% 399h
PRIMARY CLASSESMEDIC
PRIMARY WEAPONS Sirius SX12 Lasher X2 Eridani SX5 Saron HRB Proximity Mine NS-7 PDW C-4 CME
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-85,068 MLG Score: -68
Fun Score: N/A
Cheeseburgers Flipped: 201TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
13.362%17.075%228812062,3250.2526630.06

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.312%-1.517F-0.576D-0.318CHEAD ++ (~10.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
194-1.606F25.9-0.816D-168.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.591%1.961%31121351955360.0534031138%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.175F---0.386C--1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.8-0.602D11.50.082C+50.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.49%2.457%36212124077313360.556011121%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.883%-1.637F-0.491D-0.749

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.90.307C*15.30.616B+67.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.9m1487.9%207 (12.4k)190 (11.4k)0.3125075,87218,7900.48387497 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214588.33%10.746%9003:540

57% Combat Medic16% Engineer15% Heavy Assault8% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 6:55 PMNov 20th, 2012 7:04 PMMay 24th, 2019 11:21 PM (90d) (PST)Apr 25th, 2019 5:00 PM (119d) (PST)Apr 25th, 2019 4:57 PM (119d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
161181200.0800.2560.0091.4430.017-68

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
9,66710,8871,220515187111,372

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1223.3h/51d 3,220 631 5,260 105.9k 2,258 2,988 1,244 11.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):5,696
KDR:0
Kill Difference:UNR
Playtime:184.466 hours
Usage:15%
Score:1.570m
Score/min:142
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):4,427
KDR:0
Kill Difference:UNR
Playtime:194.905 hours
Usage:16%
Score:2.136m
Score/min:183
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C
Kills:1,142
Deaths:3,631
KDR:0.315
Accuracy:13.144% F--
HSR:16.287% C
Eridani SX5
C
Kills:448
Deaths:1,880
KDR:0.238
Accuracy:15.480% F--
HSR:17.411% C
NS-7 PDW
C++
Kills:192
Deaths:659
KDR:0.291
Accuracy:10.253% F**
HSR:18.750% C++
VE-S Canis
C+
Kills:63
Deaths:225
KDR:0.280
Accuracy:11.888% F--
HSR:20.635% C+
Kills:1,845
Deaths (as Light Assault):6,395
Deaths (to Light Assaults):2,767
KDR:0.28851
Kill Difference:4,550
Playtime:16.214 hours
Usage:1%
Score:0.064m
Score/min:65
Accuracy (listed only):12.691%
HSR (listed only):18.271%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C
Kills:1,142
Deaths:3,631
KDR:0.315
Accuracy:13.144% F--
HSR:16.287% C
Eridani SX5
C
Kills:448
Deaths:1,880
KDR:0.238
Accuracy:15.480% F--
HSR:17.411% C
NS-7 PDW
C++
Kills:192
Deaths:659
KDR:0.291
Accuracy:10.253% F**
HSR:18.750% C++
CME
C-
Kills:174
Deaths:564
KDR:0.309
Accuracy:17.810% F
HSR:19.540% C-
NS-11A
C
Kills:162
Deaths:603
KDR:0.269
Accuracy:10.412% F**
HSR:19.136% C
Terminus VX-9
D**
Kills:69
Deaths:311
KDR:0.222
Accuracy:10.906% T
HSR:14.493% D**
VE-S Canis
C+
Kills:63
Deaths:225
KDR:0.280
Accuracy:11.888% F--
HSR:20.635% C+
Kills:2,250
Deaths (as Combat Medic):7,873
Deaths (to Combat Medics):2,136
KDR:0.28579
Kill Difference:5,623
Playtime:694.234 hours
Usage:57%
Score:9.040m
Score/min:217
Accuracy (listed only):12.842%
HSR (listed only):18.036%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C
Kills:1,142
Deaths:3,631
KDR:0.315
Accuracy:13.144% F--
HSR:16.287% C
Eridani SX5
C
Kills:448
Deaths:1,880
KDR:0.238
Accuracy:15.480% F--
HSR:17.411% C
NS-7 PDW
C++
Kills:192
Deaths:659
KDR:0.291
Accuracy:10.253% F**
HSR:18.750% C++
NS-61 Emissary
D
Kills:75
Deaths:204
KDR:0.368
Accuracy:23.565% D
HSR:12% D-
VE-S Canis
C+
Kills:63
Deaths:225
KDR:0.280
Accuracy:11.888% F--
HSR:20.635% C+
Kills:1,920
Deaths (as Infiltrator):6,599
Deaths (to Infiltrators):2,365
KDR:0.29095
Kill Difference:4,679
Playtime:97.729 hours
Usage:8%
Score:0.787m
Score/min:134
Accuracy (listed only):14.866%
HSR (listed only):17.017%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D
Kills:161
Deaths:253
KDR:0.636
Accuracy:8.188% F--
HSR:18.012% D
Blueshift VM5
D
Kills:132
Deaths:232
KDR:0.569
Accuracy:8.677% F--
HSR:17.424% D
Kills:293
Deaths (as MAX Suit):242.500
Deaths (to MAX Suits):999
KDR:1.20825
Kill Difference:50.500
Playtime:25.122 hours
Usage:2%
Score:0.316m
Score/min:210
Accuracy (listed only):8.433%
HSR (listed only):17.718%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:97
V. Kills:25 373%
Deaths:9
KDR:10.778
Accuracy:30.624% D**
KPH:349,200 U
VKPH:90,000 U
Kills:97 (0 + 97)
Deaths:9
KDR:10.778
VKDR:2.778
Vehicle Kills:25
Kill Difference:88
Playtime:0.001 hours
Usage:0%
Score:0.057m
Score/min:1,705,320
Piloting Accuracy:N/A%
Gunner Accuracy:30.624%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D
Kills:51
V. Kills:15 319%
Deaths:65
KDR:0.785
Accuracy:18.591% F--
KPH:15.100 D
VKPH:4.400 D-
Kills:51 (51 + 0)
Deaths:65
KDR:0.785
VKDR:0.231
Vehicle Kills:15
Kill Difference:14
Playtime:3.388 hours
Usage:0%
Score:0.031m
Score/min:154
Driving Accuracy:18.591%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D*
Kills:266
V. Kills:147 180%
Deaths:99
KDR:2.687
Accuracy:16.935% T
KPH:10.200 D**
VKPH:5.600 D*
Kills:266 (0 + 266)
Deaths:99
KDR:2.687
VKDR:1.485
Vehicle Kills:147
Kill Difference:167
Playtime:26.031 hours
Usage:2%
Score:0.215m
Score/min:137
Driving Accuracy:N/A%
Gunner Accuracy:16.935%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D--
Kills:141
V. Kills:32 427%
Deaths:150
KDR:0.940
Accuracy:25.089% D--
KPH:8.700 D*
VKPH:2 D--
Kills:141 (0 + 141)
Deaths:150
KDR:0.940
VKDR:0.213
Vehicle Kills:32
Kill Difference:9
Playtime:16.179 hours
Usage:1%
Score:0.075m
Score/min:77
Driving Accuracy:N/A%
Gunner Accuracy:25.089%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Sirius SX12 1,1801,1423,6310.315D0.0013.144%F--16.287%C4.7D*N/A18243.1h25.9F--197.2T
Lasher X2 5955691,3520.421D0.1111.969%F-5.272%B++6.3D*N/A4190.9h24.5D-205.1F--
Eridani SX5 4694481,8800.238D-0.0715.48%F--17.411%C4D*N/A14113h29T*187.3T*
Saron HRB 413266992.687C--2.3716.935%T2.632%B**10.2D**5.7D*13726h17.4B*102.6F--
Proximity Mine 264264912.901C2.5940.032%CN/A82.5D-N/A3653.2h1.9C++4.7C++
NS-7 PDW 1991926590.291D0.0210.253%F**18.75%C++4D*N/A1647.9h23F223.9T*
C-4 3691837780.235D-0.0827.204%C**N/A15.4D**15.6D--31211.9h4.1T*15.1T
CME 1841745640.309D--0.0017.81%F19.54%C-5.2D**N/A1533.3h24.7T138.7T-
NS-11A 1671626030.269D0.0410.412%F**19.136%C2.8D**N/A2257.4h24.7T*237T*
Blueshift VM5 1651612530.636D0.328.188%F--18.012%D11.9D*N/A4513.5h17.9C--218F*
M60-G Bulldog 1731411500.94D--0.6325.089%D--2.128%C--8.7D*2D--7716.2h11.4D*45.6D**
Blueshift VM5 1341322320.569D0.268.677%F--17.424%D10.7D**N/A3912.3h20.7D*238.3T-
Hades VSH4 2551255100.245D0.0767.252%C+3.2%B+6.9C7.2C10218.1h11.6D-17.3D
Nemesis VSH9 2171052410.436C-0.1245.26%F--N/A4.4D4.7C11023.6h10.9D--24F--
L105 Zephyr 12297910.778B10.4730.624%D**N/A970U250U5684400.1h8.4D27.3D*
NS-61 Emissary 79752040.368D0.0623.565%D12%D-10.4D-N/A307.2h21.8D-92.5D--
Terminus VX-9 73693110.222D0.0910.906%T14.493%D**3.4D**N/A1520.3h26.1T*239.2T*
VE-S Canis 67632250.28D-0.0311.888%F--20.635%C+4.9D--N/A1412.8h24.7F**207.9T*
M60-A Bulldog 6461242.542D2.2324.629%F--3.279%B*8.2D*N/A607.4h8.4D--34.3F**
Tank Mine 9451501.02D-0.7123.467%DN/A31.9D**26.9D*6491.6h3.5F*14.7T*
C75 Viper 6651650.785D0.4718.591%F--1.961%B+15D4.4D-1543.4h11.5B+61.8D--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon341,8343.6h
Nano-Armor Kit331196,96322.9h
AE Nano-Armor Kit51,1470.2h
AE Medical Applicator7911,3031.8h
Restoration Kit72000.3h
Spitfire Auto-Turret143170.6h
Nanite Revive Grenade05,4841.4h
Ammunition Package255560.9h
Anti-Infantry MANA Turret31050.4h
Medical Applicator2,926441,07079.7h
Pelter Rocket Pod01100.1h
L-30R Vektor0990.2h
Shield Recharging Field1525,2113.8h
Recon Detection Device391,5343.7h

Check the help document for the dictionary if you want to learn more about words used here.


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