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Commander Nihilation[AODR] Nihilation
TR BR 53

KDR: 0.53

Score: 2m

Last Seen: Jun 15th, 2019 1:16 AM
- OFFLINE - 813.1 hour(s)

Battle Rank 53 - Terran Republic on Emerald
Level Progress (to 54): 33%
Level 100 Progress: 11% 1451h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS T7 Mini-Chaingun MG-S1 Jackal SMG-46 Armistice NS-7 PDW Ripper NS-61 Emissary C-4 Claymore
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-150,120 MLG Score: -120
Fun Score: N/A
Cheeseburgers Flipped: 25TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.966%15.36%322612086250.3003360.227

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.747%-0.036C+-0.838D-0.089C+HEAD + (~4.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.60.065C+14.6-0.023C+55

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2m872.1%194 (11.6k)152 (9.1k)0.5269171,9383,6780.62724353 (53)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR12146816.085%13.003%20903:340

24% Engineer17% Heavy Assault52% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 3rd, 2016 5:37 AMNov 23rd, 2017 5:45 PMJul 14th, 2019 2:59 PM (4d) (PST)Jun 14th, 2019 10:01 PM (34d) (PST)Jun 14th, 2019 9:16 PM (34d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
161134270.1480.2810.0191.4280.016-120

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
9,6618,0241,63791718619,101

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
218.1h/9.1d 369 252 1,118 18.7k 257 404 203 2.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C*
Kills:70
Deaths:157
KDR:0.446
Accuracy:14.888% D-
HSR:24.286% C*
Kills:70
Deaths (as Heavy Assault):157
Deaths (to Heavy Assaults):996
KDR:0.44586
Kill Difference:87
Playtime:36.076 hours
Usage:17%
Score:0.384m
Score/min:178
Accuracy (listed only):14.888%
HSR (listed only):24.286%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
HC1 Cougar
D--
Kills:74
Deaths:173
KDR:0.428
Accuracy:19.504% D--
HSR:9.459% F--
Kills:74
Deaths (as Engineer):173
Deaths (to Engineers):656
KDR:0.42775
Kill Difference:99
Playtime:53.314 hours
Usage:24%
Score:0.508m
Score/min:159
Accuracy (listed only):19.504%
HSR (listed only):9.459%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MG-S1 Jackal
D
Kills:144
Deaths:278
KDR:0.518
Accuracy:22.589% D
HSR:14.583% D-
SMG-46 Armistice
C**
Kills:130
Deaths:257
KDR:0.506
Accuracy:23.124% C--
HSR:18.462% C**
NS-7 PDW
D
Kills:104
Deaths:282
KDR:0.369
Accuracy:20.771% D
HSR:10.577% D*
NS-61 Emissary
C+
Kills:103
Deaths:227
KDR:0.454
Accuracy:24.792% C--
HSR:15.534% C+
Kills:481
Deaths (as Infiltrator):1,044
Deaths (to Infiltrators):618
KDR:0.46073
Kill Difference:563
Playtime:113.050 hours
Usage:52%
Score:0.953m
Score/min:141
Accuracy (listed only):22.819%
HSR (listed only):14.789%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MG-S1 Jackal
D
Kills:144
Deaths:278
KDR:0.518
Accuracy:22.589% D
HSR:14.583% D-
SMG-46 Armistice
C**
Kills:130
Deaths:257
KDR:0.506
Accuracy:23.124% C--
HSR:18.462% C**
NS-7 PDW
D
Kills:104
Deaths:282
KDR:0.369
Accuracy:20.771% D
HSR:10.577% D*
HC1 Cougar
D--
Kills:74
Deaths:173
KDR:0.428
Accuracy:19.504% D--
HSR:9.459% F--
Kills:452
Deaths (as Light Assault):990
Deaths (to Light Assaults):538
KDR:0.45657
Kill Difference:538
Playtime:7.303 hours
Usage:3%
Score:0.070m
Score/min:161
Accuracy (listed only):21.497%
HSR (listed only):13.270%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MG-S1 Jackal
D
Kills:144
Deaths:278
KDR:0.518
Accuracy:22.589% D
HSR:14.583% D-
SMG-46 Armistice
C**
Kills:130
Deaths:257
KDR:0.506
Accuracy:23.124% C--
HSR:18.462% C**
NS-7 PDW
D
Kills:104
Deaths:282
KDR:0.369
Accuracy:20.771% D
HSR:10.577% D*
Kills:378
Deaths (as Combat Medic):817
Deaths (to Combat Medics):360
KDR:0.46267
Kill Difference:439
Playtime:3.677 hours
Usage:2%
Score:0.040m
Score/min:181
Accuracy (listed only):22.161%
HSR (listed only):14.541%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):145
KDR:0
Kill Difference:UNR
Playtime:3.079 hours
Usage:1%
Score:0.028m
Score/min:154
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T7 Mini-Chaingun 1641623340.485D0.0414.22%D15.432%B+14.2D--N/A4611.4h18.6C-130.5C
MG-S1 Jackal 1471442780.518D0.0122.589%D14.583%D-10.6D--N/A2613.6h12.9C+57C+
SMG-46 Armistice 1301302570.506C--0.0223.124%C--18.462%C**12.1D-N/A4310.7h15.5C+67.2C+
NS-7 PDW 1051042820.369D0.1620.771%D10.577%D*8.9D-N/A2111.7h17.3C83.3C
Ripper 1051031,0680.096C++0.4319.585%D21.359%B++2CN/A750.3h1.5C+7.5C+
NS-61 Emissary 1041032270.454C-0.0724.792%C--15.534%C+7D--N/A1914.8h13.3C*53.7C++
C-4 104801300.615D0.0922.868%C--N/A34.8D--10.4D*2472.3h1.6C+6.9C+
Claymore 7575243.125C--2.6020.993%D*N/A75D*N/A2891h1.2C++5.9D--
HC1 Cougar 77741730.428D0.1019.504%D--9.459%F--8D-N/A309.2h13.5C69.2C
T9 CARV 70701570.446C-0.0814.888%D-24.286%C*10.9D-N/A396.4h15.4C+103.7C
Hunter QCX 63631610.391C-0.1436.379%C-22.222%C6.9DN/A179.1h3.5B+9.7B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon41050.2h
Decoy Grenade0690h
Anti-Vehicle MANA Turret1600.2h
Motion Spotter4600.1h
Hoplon Anti-Aircraft Phalanx Tower01600.1h
Welding Device03,4410.4h
Ammunition Package172831.1h
Medical Applicator287,9331h
Nano-Armor Kit5346,4564.9h
Anti-Infantry MANA Turret6950.4h
Recon Detection Device288951.9h

Check the help document for the dictionary if you want to learn more about words used here.


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