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Primarch Veteran Nihter[CKD] Nihter
VS BR 95

KDR: 1.6

Score: 112.9m

Last Seen: Feb 17th, 2019 11:41 AM
- OFFLINE - 24.4 hour(s)

Prestige 1, Battle Rank 95 - Vanu Sovereignty on Miller - Outfit Leader of cerberus[CKD] cerberus
VS outfit on Miller

Members: 24
Level Progress (to 96): 26%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Proximity Mine Tank Mine Supernova FPC Betelgeuse 54-A Solstice SF C-4 ARX Orbital Strike Uplink Saron HRB
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $401,571 MLG Score: 321
Fun Score: N/A
Cheeseburgers Flipped: 2342TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.36%18.836%3834797551,6310.9968340.606

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.17%-0.139C-0.284C-1.686F-HEAD ++ (~8.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.80.12C+13.40.062C+52.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.037%3.191%120310193,008273220561.10102146%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.583%-0.671D1.459A+-1.453

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
223.5-0.388C-69.4-0.31C154.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.542%2.126%1878101412,137580861872.0897196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.939%-1.496F-0.316C1.101

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65-0.681D16.6-0.324C48.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.997%4.805%1921510078,928488641031.82726218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.742%-0.593D0.118C+0.391

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
116.70.021C+350.124C+81.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.29%66.721%192710157,9365682501.39669

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.324%0.189C++-0.028C+0.349

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.128C++3.10.018C+5.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.928%13.083%192510175,77131541021.82974

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.913%-0.291C-0.287C0.31

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.90.171C++4.10.145C++6.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
cerberus[CKD] cerberus
VS outfit on Miller

Members: 24
112.9m266.2%267 (16k)252 (15.1k)1.60283168,546105,1552.011895 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022532317.526%12.206%21404:1580

7% Combat Medic40% Engineer12% Heavy Assault30% Infiltrator7% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 10:02 PMApr 30th, 2017 7:36 PMFeb 18th, 2019 1:58 AM (1d) (PST)Feb 17th, 2019 12:19 PM (2d) (PST)Feb 17th, 2019 7:41 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6051474580.3760.2350.0461.2000.074321

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,2868,81027,4762314372415,112

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
7468.3h/311.2d 43,005 20,573 64,657 537.5k 10,369 20,660 33,375 271m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D--
Kills:2,766
Deaths:2,741
KDR:1.009
Accuracy:18.259% F-
HSR:22.885% D--
Lasher X2
C--
Kills:1,305
Deaths:1,507
KDR:0.866
Accuracy:19.948% D
HSR:2.989% C--
Orion VS54
C
Kills:1,193
Deaths:1,030
KDR:1.158
Accuracy:17.772% D
HSR:22.632% C
VX29 Polaris
C
Kills:1,190
Deaths:1,115
KDR:1.067
Accuracy:17.534% D--
HSR:20.084% C
VE-H Maw
C--
Kills:1,165
Deaths:997
KDR:1.169
Accuracy:18.619% D*
HSR:21.631% C--
Ursa
D
Kills:1,162
Deaths:1,221
KDR:0.952
Accuracy:14.925% D*
HSR:20.052% D
SVA-88
D-
Kills:1,155
Deaths:1,156
KDR:0.999
Accuracy:18.623% D-
HSR:17.056% D*
NSX Naginata
D
Kills:1,152
Deaths:1,189
KDR:0.969
Accuracy:14.781% D**
HSR:22.830% D
Pulsar LSW
D-
Kills:1,151
Deaths:1,030
KDR:1.117
Accuracy:17.067% D--
HSR:18.071% D-
NSX-P Naginata
C--
Kills:363
Deaths:450
KDR:0.807
Accuracy:16.042% D**
HSR:25.620% C--
Kills:12,602
Deaths (as Heavy Assault):12,436
Deaths (to Heavy Assaults):28,082
KDR:1.01335
Kill Difference:166
Playtime:911.808 hours
Usage:12%
Score:12.981m
Score/min:237
Accuracy (listed only):17.357%
HSR (listed only):19.385%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
D
Kills:2,668
Deaths:1,131
KDR:2.359
Accuracy:20.299% D
HSR:10.570% D--
Pandora VX25
C
Kills:1,658
Deaths:1,970
KDR:0.842
Accuracy:31.430% D-
HSR:13.933% C
Eclipse VE3A
D*
Kills:1,650
Deaths:2,312
KDR:0.714
Accuracy:19.145% F-
HSR:14.061% D*
Pulsar C
D-
Kills:1,306
Deaths:3
KDR:435.333
Accuracy:16.389% D**
HSR:18.377% D-
VE-LR Obelisk
D
Kills:1,235
Deaths:586
KDR:2.108
Accuracy:27.650% D
HSR:24.130% D-
Solstice VE3
C+
Kills:1,192
Deaths:1,314
KDR:0.907
Accuracy:17.693% D--
HSR:19.044% C+
Revenant
D
Kills:1,178
Deaths:1,185
KDR:0.994
Accuracy:29.149% D
HSR:17.657% D**
NSX-P Tanto
D
Kills:1,178
Deaths:1,454
KDR:0.810
Accuracy:22.457% D
HSR:20.374% D
Deimos VA29
C++
Kills:1,173
Deaths:1,163
KDR:1.009
Accuracy:62.484% C++
HSR:13.470% C--
NS-11C
D
Kills:1,170
Deaths:1,295
KDR:0.903
Accuracy:19.533% D-
HSR:15.727% D
Nova
D
Kills:1,165
Deaths:1,579
KDR:0.738
Accuracy:36.850% D
HSR:12.017% D
Serpent VE92
D
Kills:1,161
Deaths:1,183
KDR:0.981
Accuracy:19.910% D
HSR:16.107% D
NSX Tanto
D
Kills:1,157
Deaths:1,858
KDR:0.623
Accuracy:20.945% D--
HSR:19.965% D
Thanatos VE70
C++
Kills:1,157
Deaths:1,133
KDR:1.021
Accuracy:40.382% C++
HSR:12.878% D
NS Baron G5
C+
Kills:1,145
Deaths:1,615
KDR:0.709
Accuracy:41.765% C+
HSR:10.218% D--
Eidolon VE33
C-
Kills:1,098
Deaths:877
KDR:1.252
Accuracy:23.116% D
HSR:22.587% C-
The Little Helper
C--
Kills:710
Deaths:1,075
KDR:0.660
Accuracy:35.470% D**
HSR:12.817% C--
Chaos
D
Kills:618
Deaths:761
KDR:0.812
Accuracy:44.144% D**
HSR:12.460% D
Kills:22,619
Deaths (as Engineer):22,494
Deaths (to Engineers):23,417
KDR:1.00556
Kill Difference:125
Playtime:3,018.158 hours
Usage:40%
Score:49.132m
Score/min:271
Accuracy (listed only):29.378%
HSR (listed only):15.910%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Phaseshift VX-S
C++
Kills:1,523
Deaths:394
KDR:3.865
Accuracy:33.040% C
HSR:74.787% C++
Parallax VX3
B**
Kills:1,501
Deaths:174
KDR:8.626
Accuracy:45.512% B**
HSR:73.484% C--
Sirius SX12
D
Kills:1,473
Deaths:1,290
KDR:1.142
Accuracy:21.257% D
HSR:10.319% D*
Eridani SX5
D
Kills:1,439
Deaths:1,371
KDR:1.050
Accuracy:20.968% D--
HSR:14.107% D
Artemis VX26
D
Kills:1,306
Deaths:1,017
KDR:1.284
Accuracy:24.104% D
HSR:16.616% D-
Parsec VX3-A
D--
Kills:1,255
Deaths:293
KDR:4.283
Accuracy:35.807% D--
HSR:67.092% F-
NS-44 Commissioner
C+
Kills:1,224
Deaths:1,507
KDR:0.812
Accuracy:36.429% C+
HSR:19.118% C-
NS-357 Underboss
C+
Kills:1,210
Deaths:1,418
KDR:0.853
Accuracy:36.704% C+
HSR:14.959% D-
VE-S Canis
B+
Kills:1,185
Deaths:1,204
KDR:0.984
Accuracy:18.673% D*
HSR:24.135% B+
NSX Tengu
D--
Kills:1,178
Deaths:1,298
KDR:0.908
Accuracy:29.355% D--
HSR:14.516% D--
NS-61 Emissary
C**
Kills:1,174
Deaths:1,236
KDR:0.950
Accuracy:30.044% C**
HSR:14.395% C
NS-30 Vandal
C+
Kills:1,172
Deaths:659
KDR:1.778
Accuracy:32.342% C+
HSR:20.990% D
VA39 Spectre
B++
Kills:1,172
Deaths:316
KDR:3.709
Accuracy:36.550% B++
HSR:44.283% B+
Skorpios
D*
Kills:1,167
Deaths:1,213
KDR:0.962
Accuracy:20.664% F
HSR:12.854% D*
NS-44L Blackhand
B+
Kills:1,162
Deaths:718
KDR:1.618
Accuracy:46.343% B+
HSR:38.468% C
NS-7 PDW
C+
Kills:1,162
Deaths:826
KDR:1.407
Accuracy:24.808% C+
HSR:14.372% D
XM98
C
Kills:1,159
Deaths:204
KDR:5.681
Accuracy:35.417% C
HSR:69.025% D
V10
D
Kills:1,159
Deaths:170
KDR:6.818
Accuracy:36.248% D
HSR:70.578% D-
NS-7B PDW
D-
Kills:1,158
Deaths:996
KDR:1.163
Accuracy:20.017% D-
HSR:13.126% D-
The Immortal
C
Kills:1,156
Deaths:1,877
KDR:0.616
Accuracy:33.399% C
HSR:15.917% D**
Nyx VX31
C-
Kills:1,151
Deaths:762
KDR:1.511
Accuracy:31.560% C-
HSR:22.763% D
NSX Tomoe
D--
Kills:1,150
Deaths:1,046
KDR:1.099
Accuracy:24.190% D--
HSR:26.783% D--
MKV Suppressed
D
Kills:1,143
Deaths:1,232
KDR:0.928
Accuracy:22.005% D
HSR:12.948% D--
NS-AM7 Archer
C-
Kills:362
Deaths:660
KDR:0.548
Accuracy:55.612% C-
HSR:10.774% D
Spiker
C+
Kills:341
Deaths:499
KDR:0.683
Accuracy:29.429% C+
HSR:17.302% C-
Beamer VS3
C++
Kills:279
Deaths:200
KDR:1.395
Accuracy:28.043% C++
HSR:12.545% D*
Cerberus
B+
Kills:213
Deaths:217
KDR:0.982
Accuracy:36.090% B+
HSR:15.493% D-
Ghost
D*
Kills:167
Deaths:99
KDR:1.687
Accuracy:30.543% D*
HSR:44.311% F--
NS CandyCannon 3000
B+
Kills:152
Deaths:247
KDR:0.615
Accuracy:39.778% B+
HSR:15.790% D*
Soldier Soaker
C++
Kills:108
Deaths:130
KDR:0.831
Accuracy:35.967% C++
HSR:13.889% C
NS-45 Pilot
D
Kills:56
Deaths:63
KDR:0.889
Accuracy:26.674% D
HSR:16.071% D*
Kills:30,057
Deaths (as Infiltrator):23,336
Deaths (to Infiltrators):16,528
KDR:1.28801
Kill Difference:6,721
Playtime:2,235.148 hours
Usage:30%
Score:28.972m
Score/min:216
Accuracy (listed only):31.535%
HSR (listed only):27.478%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
D
Kills:2,668
Deaths:1,131
KDR:2.359
Accuracy:20.299% D
HSR:10.570% D--
Pandora VX25
C
Kills:1,658
Deaths:1,970
KDR:0.842
Accuracy:31.430% D-
HSR:13.933% C
Eclipse VE3A
D*
Kills:1,650
Deaths:2,312
KDR:0.714
Accuracy:19.145% F-
HSR:14.061% D*
Sirius SX12
D
Kills:1,473
Deaths:1,290
KDR:1.142
Accuracy:21.257% D
HSR:10.319% D*
Eridani SX5
D
Kills:1,439
Deaths:1,371
KDR:1.050
Accuracy:20.968% D--
HSR:14.107% D
Pulsar C
D-
Kills:1,306
Deaths:3
KDR:435.333
Accuracy:16.389% D**
HSR:18.377% D-
Solstice VE3
C+
Kills:1,192
Deaths:1,314
KDR:0.907
Accuracy:17.693% D--
HSR:19.044% C+
VE-S Canis
B+
Kills:1,185
Deaths:1,204
KDR:0.984
Accuracy:18.673% D*
HSR:24.135% B+
NSX-P Tanto
D
Kills:1,178
Deaths:1,454
KDR:0.810
Accuracy:22.457% D
HSR:20.374% D
NSX Tengu
D--
Kills:1,178
Deaths:1,298
KDR:0.908
Accuracy:29.355% D--
HSR:14.516% D--
Deimos VA29
C++
Kills:1,173
Deaths:1,163
KDR:1.009
Accuracy:62.484% C++
HSR:13.470% C--
NS-11C
D
Kills:1,170
Deaths:1,295
KDR:0.903
Accuracy:19.533% D-
HSR:15.727% D
Skorpios
D*
Kills:1,167
Deaths:1,213
KDR:0.962
Accuracy:20.664% F
HSR:12.854% D*
Nova
D
Kills:1,165
Deaths:1,579
KDR:0.738
Accuracy:36.850% D
HSR:12.017% D
NS-7 PDW
C+
Kills:1,162
Deaths:826
KDR:1.407
Accuracy:24.808% C+
HSR:14.372% D
Serpent VE92
D
Kills:1,161
Deaths:1,183
KDR:0.981
Accuracy:19.910% D
HSR:16.107% D
NS-7B PDW
D-
Kills:1,158
Deaths:996
KDR:1.163
Accuracy:20.017% D-
HSR:13.126% D-
NSX Tanto
D
Kills:1,157
Deaths:1,858
KDR:0.623
Accuracy:20.945% D--
HSR:19.965% D
Thanatos VE70
C++
Kills:1,157
Deaths:1,133
KDR:1.021
Accuracy:40.382% C++
HSR:12.878% D
NS Baron G5
C+
Kills:1,145
Deaths:1,615
KDR:0.709
Accuracy:41.765% C+
HSR:10.218% D--
MKV Suppressed
D
Kills:1,143
Deaths:1,232
KDR:0.928
Accuracy:22.005% D
HSR:12.948% D--
The Little Helper
C--
Kills:710
Deaths:1,075
KDR:0.660
Accuracy:35.470% D**
HSR:12.817% C--
Chaos
D
Kills:618
Deaths:761
KDR:0.812
Accuracy:44.144% D**
HSR:12.460% D
Kills:29,013
Deaths (as Light Assault):29,276
Deaths (to Light Assaults):16,415
KDR:0.99102
Kill Difference:263
Playtime:488.333 hours
Usage:7%
Score:7.205m
Score/min:246
Accuracy (listed only):27.245%
HSR (listed only):14.713%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C
Kills:1,658
Deaths:1,970
KDR:0.842
Accuracy:31.430% D-
HSR:13.933% C
Darkstar
D-
Kills:1,606
Deaths:2,124
KDR:0.756
Accuracy:18.815% F-
HSR:17.808% D-
Sirius SX12
D
Kills:1,473
Deaths:1,290
KDR:1.142
Accuracy:21.257% D
HSR:10.319% D*
Eridani SX5
D
Kills:1,439
Deaths:1,371
KDR:1.050
Accuracy:20.968% D--
HSR:14.107% D
VE-S Canis
B+
Kills:1,185
Deaths:1,204
KDR:0.984
Accuracy:18.673% D*
HSR:24.135% B+
NS-11P
C++
Kills:1,181
Deaths:1,298
KDR:0.910
Accuracy:19.965% D
HSR:19.475% C++
H-V45
D
Kills:1,179
Deaths:1,539
KDR:0.766
Accuracy:17.145% D**
HSR:16.031% D
NSX Tengu
D--
Kills:1,178
Deaths:1,298
KDR:0.908
Accuracy:29.355% D--
HSR:14.516% D--
Deimos VA29
C++
Kills:1,173
Deaths:1,163
KDR:1.009
Accuracy:62.484% C++
HSR:13.470% C--
Skorpios
D*
Kills:1,167
Deaths:1,213
KDR:0.962
Accuracy:20.664% F
HSR:12.854% D*
Nova
D
Kills:1,165
Deaths:1,579
KDR:0.738
Accuracy:36.850% D
HSR:12.017% D
NS-7 PDW
C+
Kills:1,162
Deaths:826
KDR:1.407
Accuracy:24.808% C+
HSR:14.372% D
Corvus VA55
C--
Kills:1,161
Deaths:1,319
KDR:0.880
Accuracy:17.655% D*
HSR:19.122% C--
NS-7B PDW
D-
Kills:1,158
Deaths:996
KDR:1.163
Accuracy:20.017% D-
HSR:13.126% D-
Thanatos VE70
C++
Kills:1,157
Deaths:1,133
KDR:1.021
Accuracy:40.382% C++
HSR:12.878% D
Terminus VX-9
D
Kills:1,150
Deaths:1,398
KDR:0.823
Accuracy:17.994% F
HSR:21.913% D
Equinox VE2
C+
Kills:1,150
Deaths:1,442
KDR:0.798
Accuracy:20.172% D--
HSR:20.435% C+
Pulsar VS1
C+
Kills:1,146
Deaths:1,520
KDR:0.754
Accuracy:17.974% D*
HSR:19.721% C+
NS Baron G5
C+
Kills:1,145
Deaths:1,615
KDR:0.709
Accuracy:41.765% C+
HSR:10.218% D--
MKV Suppressed
D
Kills:1,143
Deaths:1,232
KDR:0.928
Accuracy:22.005% D
HSR:12.948% D--
The Little Helper
C--
Kills:710
Deaths:1,075
KDR:0.660
Accuracy:35.470% D**
HSR:12.817% C--
Chaos
D
Kills:618
Deaths:761
KDR:0.812
Accuracy:44.144% D**
HSR:12.460% D
Equinox VE2 Burst
D
Kills:183
Deaths:188
KDR:0.973
Accuracy:16.495% F--
HSR:22.404% D
NSX Yumi
D-
Kills:83
Deaths:128
KDR:0.648
Accuracy:22.767% D-
HSR:9.639% F
Kills:26,370
Deaths (as Combat Medic):29,682
Deaths (to Combat Medics):10,638
KDR:0.88842
Kill Difference:3,312
Playtime:530.137 hours
Usage:7%
Score:8.929m
Score/min:281
Accuracy (listed only):26.636%
HSR (listed only):15.447%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C**
Kills:1,260
Deaths:571
KDR:2.207
Accuracy:16.609% C*
HSR:19.841% C**
Nebula VM20
C+
Kills:1,173
Deaths:677
KDR:1.733
Accuracy:17.772% C+
HSR:19.267% C
Nebula VM20
C+
Kills:1,163
Deaths:691
KDR:1.683
Accuracy:17.912% C+
HSR:20.206% C+
Quasar VM1
C+
Kills:1,157
Deaths:543
KDR:2.131
Accuracy:16.105% C-
HSR:20.225% C+
Comet VM2
C*
Kills:975
Deaths:848
KDR:1.150
Accuracy:41.526% C+
HSR:4.718% C*
Comet VM2
C**
Kills:903
Deaths:816
KDR:1.107
Accuracy:42.993% C
HSR:4.873% C**
Blueshift VM5
C
Kills:643
Deaths:448
KDR:1.435
Accuracy:18.492% C
HSR:19.596% C
Blueshift VM5
C++
Kills:642
Deaths:448
KDR:1.433
Accuracy:18.683% C+
HSR:21.495% C++
Vortex VM21
C*
Kills:318
Deaths:303
KDR:1.050
Accuracy:41.650% C++
HSR:4.088% C*
Vortex VM21
C++
Kills:260
Deaths:301
KDR:0.864
Accuracy:41.619% C++
HSR:3.077% C-
NS-10 Burster
D--
Kills:206
Deaths:176
KDR:1.170
Accuracy:22.910% D--
HSR:1.942% D*
NS-10 Burster
D-
Kills:202
Deaths:184
KDR:1.098
Accuracy:23.178% D-
HSR:2.475% D--
Kills:8,902
Deaths (as MAX Suit):3,003
Deaths (to MAX Suits):5,515
KDR:2.96437
Kill Difference:5,899
Playtime:293.313 hours
Usage:4%
Score:5.643m
Score/min:321
Accuracy (listed only):26.621%
HSR (listed only):11.817%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C++
Kills:1,290
V. Kills:146 N/A
Deaths:380
KDR:3.395
Accuracy:35.742% D
KPH:32.800 C-
VKPH:3.700 C++
Hornet Missiles
C+
Kills:947
V. Kills:567 167%
Deaths:190
KDR:4.984
Accuracy:60.167% C
KPH:61.600 C+
VKPH:36.900 C+
Maelstrom Turbo Laser
C++
Kills:872
V. Kills:644 135%
Deaths:973
KDR:0.896
Accuracy:31.594% C++
KPH:9.900 C
VKPH:7.300 C-
Saron Laser Cannon
C+
Kills:846
V. Kills:465 182%
Deaths:785
KDR:1.078
Accuracy:29.523% C
KPH:12.300 C+
VKPH:6.800 C
Photon A2A Missile Pods
B**
Kills:758
V. Kills:793 95%
Deaths:85
KDR:8.918
Accuracy:81.677% C*
KPH:69.300 B+
VKPH:72.500 B**
Antares LC
C++
Kills:410
V. Kills:330 124%
Deaths:527
KDR:0.778
Accuracy:32.623% C++
KPH:6.700 D-
VKPH:5.400 D-
Kills:5,123 (3,418 + 0)
Deaths:2,940
KDR:1.743
VKDR:1.002
Vehicle Kills:2,945
Kill Difference:2,183
Playtime:283.628 hours
Usage:4%
Score:3.470m
Score/min:204
Piloting Accuracy:32.623%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:189
V. Kills:26 N/A
Deaths:28
KDR:6.750
Accuracy:34.990% D-
KPH:42.700 C+
VKPH:5.900 C-
AP30 Shredder
U
Kills:187
V. Kills:216 86%
Deaths:34
KDR:5.500
Accuracy:32.414% C
KPH:673,200 U
VKPH:777,600 U
Dual-75 Duster
C-
Kills:169
V. Kills:6 N/A
Deaths:26
KDR:6.500
Accuracy:26.702% D**
KPH:55.400 C-
VKPH:2 D-
C150 Dalton
B*
Kills:142
V. Kills:91 154%
Deaths:27
KDR:5.259
Accuracy:46.818% B*
KPH:27 C
VKPH:17.300 D
Kills:687 (0 + 687)
Deaths:115
KDR:5.974
VKDR:2.948
Vehicle Kills:339
Kill Difference:572
Playtime:12.728 hours
Usage:0%
Score:0.504m
Score/min:660
Piloting Accuracy:N/A%
Gunner Accuracy:46.818%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:1,352
V. Kills:1,075 126%
Deaths:386
KDR:3.503
Accuracy:52.189% C--
KPH:26.300 C
VKPH:20.900 B+
L100 Python HESH
B
Kills:1,340
V. Kills:176 N/A
Deaths:67
KDR:20
Accuracy:51.796% B
KPH:52.300 C++
VKPH:6.900 C
L100 Python HEAT
A
Kills:1,165
V. Kills:208 N/A
Deaths:66
KDR:17.652
Accuracy:43.232% D-
KPH:46.700 A
VKPH:8.300 D
C75 Viper
C**
Kills:1,075
V. Kills:191 N/A
Deaths:56
KDR:19.196
Accuracy:27.767% D*
KPH:34.500 C**
VKPH:6.100 C
LB00 Python AP
C+
Kills:1,019
V. Kills:457 222%
Deaths:162
KDR:6.290
Accuracy:51.408% D-
KPH:46.500 C
VKPH:20.800 C+
Skyguard
C+
Kills:989
V. Kills:827 119%
Deaths:254
KDR:3.894
Accuracy:22.026% D*
KPH:10.700 C-
VKPH:9 C+
Kills:6,940 (6,940 + 0)
Deaths:991
KDR:7.003
VKDR:2.961
Vehicle Kills:2,934
Kill Difference:5,949
Playtime:247.368 hours
Usage:3%
Score:3.210m
Score/min:216
Driving Accuracy:22.026%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B++
Kills:3,569
V. Kills:3,130 114%
Deaths:894
KDR:3.992
Accuracy:48.735% D
KPH:20.500 C
VKPH:18 B++
Saron HRB
B+
Kills:1,925
V. Kills:1,086 177%
Deaths:227
KDR:8.480
Accuracy:42.602% C+
KPH:30.600 B+
VKPH:17.200 C++
Supernova PC
B++
Kills:1,335
V. Kills:428 311%
Deaths:72
KDR:18.542
Accuracy:50.971% C*
KPH:29.500 B++
VKPH:9.500 B
Supernova VPC
B+
Kills:1,312
V. Kills:152 N/A
Deaths:77
KDR:17.039
Accuracy:50.679% C+
KPH:54.200 B+
VKPH:6.300 C
Aphelion VEX-4
C++
Kills:1,099
V. Kills:841 131%
Deaths:248
KDR:4.431
Accuracy:29.007% D-
KPH:23.500 C
VKPH:18 C++
E540 Halberd
C**
Kills:813
V. Kills:663 122%
Deaths:140
KDR:5.807
Accuracy:45.815% C
KPH:22.800 D
VKPH:18.600 C**
Proton II PPA
B+
Kills:659
V. Kills:61 N/A
Deaths:41
KDR:16.073
Accuracy:23.376% C+
KPH:52.200 C+
VKPH:4.800 B+
Kills:10,712 (6,216 + 4,496)
Deaths:1,699
KDR:6.305
VKDR:3.744
Vehicle Kills:6,361
Kill Difference:9,013
Playtime:401.430 hours
Usage:5%
Score:7.252m
Score/min:301
Driving Accuracy:50.679%
Gunner Accuracy:23.376%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:1,171
V. Kills:96 N/A
Deaths:136
KDR:8.610
Accuracy:28.301% D--
KPH:77.100 C
VKPH:6.300 C+
Aphelion VEX-4H
B+
Kills:972
V. Kills:622 156%
Deaths:125
KDR:7.776
Accuracy:36.615% D--
KPH:48 B+
VKPH:30.700 C**
Saron HRB-H
C*
Kills:682
V. Kills:560 122%
Deaths:132
KDR:5.167
Accuracy:44.441% D*
KPH:31.600 C
VKPH:26 C*
M40 Fury-H
B*
Kills:362
V. Kills:155 232%
Deaths:42
KDR:8.619
Accuracy:43.519% C++
KPH:63.300 D
VKPH:27.100 B*
E540 Halberd-H
C++
Kills:236
V. Kills:140 167%
Deaths:56
KDR:4.214
Accuracy:53.418% C--
KPH:37.500 C
VKPH:22.300 C++
Kills:3,423 (0 + 3,423)
Deaths:491
KDR:6.971
VKDR:3.204
Vehicle Kills:1,573
Kill Difference:2,932
Playtime:69.028 hours
Usage:1%
Score:1.423m
Score/min:344
Driving Accuracy:N/A%
Gunner Accuracy:53.418%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:1,231
V. Kills:64 N/A
Deaths:127
KDR:9.693
Accuracy:13.618% D-
KPH:62.900 C+
VKPH:3.300 C+
M20 Basilisk
B++
Kills:703
V. Kills:271 258%
Deaths:156
KDR:4.506
Accuracy:39.164% C+
KPH:27.900 B++
VKPH:10.700 B++
G30 Walker
B**
Kills:354
V. Kills:245 144%
Deaths:69
KDR:5.130
Accuracy:29.208% C+
KPH:20.700 B*
VKPH:14.300 B**
M40 Fury
C
Kills:269
V. Kills:61 434%
Deaths:36
KDR:7.472
Accuracy:23.709% D**
KPH:42.900 C
VKPH:9.700 C
M40 Fury
C*
Kills:249
V. Kills:69 356%
Deaths:65
KDR:3.831
Accuracy:27.917% D-
KPH:36.700 C
VKPH:10.200 C*
M12 Kobalt
B*
Kills:166
V. Kills:15 N/A
Deaths:14
KDR:11.857
Accuracy:13.901% D-
KPH:58.800 C
VKPH:5.300 B*
M20 Basilisk
C+
Kills:165
V. Kills:95 172%
Deaths:50
KDR:3.300
Accuracy:34.195% C--
KPH:16.200 C-
VKPH:9.300 C+
M60-G Bulldog
C++
Kills:103
V. Kills:9 N/A
Deaths:19
KDR:5.421
Accuracy:28.200% D-
KPH:40.400 C++
VKPH:3.500 D
Kills:3,240 (0 + 3,240)
Deaths:536
KDR:6.045
VKDR:1.547
Vehicle Kills:829
Kill Difference:2,704
Playtime:90.551 hours
Usage:1%
Score:1.150m
Score/min:212
Driving Accuracy:N/A%
Gunner Accuracy:28.200%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B*
Kills:1,492
V. Kills:45 N/A
Deaths:511
KDR:2.920
Accuracy:36.333% D
KPH:79.500 B*
VKPH:2.400 B+
M12 Kobalt-F
B+
Kills:1,157
V. Kills:49 N/A
Deaths:612
KDR:1.891
Accuracy:26.447% B+
KPH:37.500 C**
VKPH:1.600 C**
M40 Fury-F
B*
Kills:1,157
V. Kills:263 438%
Deaths:930
KDR:1.244
Accuracy:52.848% B
KPH:37.700 B*
VKPH:8.600 B+
V30-F Starfall
C
Kills:230
V. Kills:138 165%
Deaths:209
KDR:1.100
Accuracy:56.397% D-
KPH:23.800 C
VKPH:14.300 C
Kills:4,036 (4,036 + 0)
Deaths:2,262
KDR:1.784
VKDR:0.219
Vehicle Kills:495
Kill Difference:1,774
Playtime:89.927 hours
Usage:1%
Score:0.815m
Score/min:151
Driving Accuracy:56.397%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:307
V. Kills:34 N/A
Deaths:31
KDR:9.903
Accuracy:28.892% D
KPH:47.800 C--
VKPH:5.300 C
Kills:307 (0 + 307)
Deaths:31
KDR:9.903
VKDR:1.097
Vehicle Kills:34
Kill Difference:276
Playtime:6.421 hours
Usage:0%
Score:0.051m
Score/min:131
Piloting Accuracy:N/A%
Gunner Accuracy:28.892%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Proximity Mine 5,2525,2505699.227A++7.6238.687%CN/A186.2AN/A40028.2h1.4A+3.7B++
Tank Mine 6,5633,9964888.189M++6.5925.234%DN/A206A*132.3A**176119.4h1.5B++5.8B
Supernova FPC 6,6993,5698943.992C2.3948.735%D2.746%C*20.5C18B++344174h5.9C+12C
Betelgeuse 54-A 2,8262,7662,7411.009C--0.5918.259%F-22.885%D--26.2D*N/A78105.6h13.8F75.3F--
Solstice SF 2,7042,6681,1312.359A+0.7620.299%D10.57%D--17.1C+N/A95156.4h10.7C**52.8C*
C-4 ARX 3,2012,1791,5061.447C0.1622.305%D--N/A91.2C-42.8B+61223.9h1.5D6.6D--
Orbital Strike Uplink 2,7551,98611986U1,984.40896.203%UN/A1805.5U699.1U82751.1h1.4T*0.2T*
Saron HRB 3,0111,9252278.48B++6.8842.602%C+1.662%C++30.6B+17.2C++31663h18.8B+44.2B+
Frag Grenade 1,7741,76811768N/A1,766.4039.511%DN/A631.4B+2.1D17342.8h2.7B**6.9B+
Pandora VX25 1,6971,6581,9700.842C0.7631.43%D-13.933%C17.3DN/A5396.1h4.4C++14.1C+
Eclipse VE3A 1,6811,6502,3120.714C--0.8919.145%F-14.061%D*13D--N/A40126.5h16.5D*86.1F-
Force-Blade 1,6621,61219,9800.081A++1.5252.774%A++N/A1.3B+N/A31286.3h1.8B++3.4B*
Darkstar 1,6561,6062,1240.756D0.8518.815%F-17.808%D-22.8D--N/A5470.5h18.8F--100.1F**
Phaseshift VX-S 1,5341,5233943.865B2.2633.04%C74.787%C++25.1C+N/A7160.6h3.4C+10.2C+
Parallax VX3 1,5011,5011748.626A+7.0245.512%B**73.484%C--26.4C+N/A8656.8h2.2C*4.9B+
S12 Renegade 1,5371,4925112.92C+1.3236.333%D2.815%D-79.4B*2.4B+16518.8h3B+8.2C++
Sirius SX12 1,4931,4731,2901.142C++0.4621.257%D10.319%D*19.1C-N/A6377.1h15.5C+72.7C+
MANA Anti-Personnel Turret 1,4741,4404633.11N/A1.5121.017%UN/A14400U340U29091200.1h28.8T*136.8T*
Eridani SX5 1,4511,4391,3711.05C+0.5520.968%D--14.107%D16.5DN/A4487.1h15.1D72D
Spear Anti-Vehicle Phalanx Turret 2,2621,37512211.27B++9.6746.294%C*4.364%C++43.8B28.2B++37931.4h8.9C++19.3B
L100 Python AP 2,4271,3523863.503C+1.9052.189%C--3.18%C*26.3C20.9B+29651.4h7.3C+13.9C
Hunter QCX 1,3901,3491,3411.006B+0.6051.941%B+30.319%C**10.5CN/A35128.6h5.3C*10.1B
Sticky Grenade 1,3591,34211342N/A1,340.4051.343%C+N/A706.3C--8.9C19321.9h2.5C+4.9C+
L100 Python HESH 1,5161,3406720B*18.4051.796%BN/A52.3C++6.9C24325.6h3.1B+6.1B+
Supernova PC 1,7631,3357218.542A*16.9450.971%C*1.423%D29.5B++9.5B21645.2h3.6B**7.1B**
Xiphos Anti-Personnel Phalanx Tower 1,3641,3222661U659.4047.716%A++N/A1016.9M+32.3S26671.3h6.6B+13.8B+
Supernova VPC 1,4641,3127717.039B+15.4450.679%C+1.22%C54.2B+6.3C23524.2h2.6B++5.1B+
Artemis VX26 1,3201,3061,0171.284C+0.3224.104%D16.616%D-15.5D-N/A5184.2h15.5D--64.3D
Pulsar C 1,3191,3063435.333U433.7316.389%D**18.377%D-18.1C-N/A11972.3h12.1C++73.8C-
Lasher X2 1,3351,3051,5070.866C+0.7419.948%D2.989%C--23.6CN/A7155.2h20.2C+101.4C+
Light PPA 1,4361,2903803.395C+1.7935.742%D1.55%B+32.8C-3.7C++12139.3h13.5C++37.6C++
Lumine Edge 1,2941,2853,5220.365B**1.2442.02%A+9.494%D--3.1CN/A8413.9h1.3B3B+
Quasar VM1 1,2691,2605712.207B+0.6016.609%C*19.841%C**27.5B+N/A9745.9h12.8B++77B
Parsec VX3-A 1,2731,2552934.283C+2.6835.807%D--67.092%F-28D--N/A7544.9h2.9F**8.1F--
C-4 1,8671,2556681.879B0.2826.407%C++N/A104.6B+51A+126912h1.5C++5.5B
VE-LR Obelisk 1,2751,2355862.108C**0.5127.65%D24.13%D-25.9CN/A5847.7h7.9C28.5C
M12 Kobalt 1,2951,2311279.693C8.0913.618%D-18.278%C++62.8C+3.3C+18819.6h19.9C+145.8C
NS-44 Commissioner 1,2401,2241,5070.812C+0.7936.429%C+19.118%C-24.5CN/A8549.9h3.7C**10.2B
NS Decimator 1,5571,2231,0941.118C++0.4856.032%D1.472%D34.4C+9.4D18935.6h4.4C**7.8C*
NS-357 Underboss 1,2181,2101,4180.853C+0.7536.704%C+14.959%D-24.8C--N/A6348.8h4.3C+11.8C*
Orion VS54 1,2111,1931,0301.158C+0.4417.772%D22.632%C22.9CN/A15552h12.8C++71.9C+
Solstice VE3 1,2001,1921,3140.907C*0.7017.693%D--19.044%C+14.1CN/A8784.5h14.6C**82.5C+
VX29 Polaris 1,2121,1901,1151.067C0.5417.534%D--20.084%C29.8C-N/A7940h14.6D83.5D
VE-S Canis 1,2171,1851,2040.984C+0.6218.673%D*24.135%B+25.6C-N/A6346.2h12.9C+68.9C-
NS-11P 1,2131,1811,2980.91C0.6919.965%D19.475%C++22.5CN/A5552.6h18.7D*93.8D-
H-V45 1,1901,1791,5390.766C0.8417.145%D**16.031%D21.5CN/A7354.8h15.6D90.9D*
Revenant 1,2031,1781,1850.994C0.6129.149%D17.657%D**22.1D-N/A5153.4h8.7D29.9D
NSX-P Tanto 1,2221,1781,4540.81C+0.7922.457%D20.374%D21.2CN/A5055.6h17.1C76.3C
NSX Tengu 1,1981,1781,2980.908C0.6929.355%D--14.516%D--23.2C--N/A5750.7h14.3C+48.8C
NS-61 Emissary 1,1831,1741,2360.95C*0.6530.044%C**14.395%C9.4D-N/A28124.3h14.1C++47B
Nebula VM20 1,1951,1736771.733C+0.1317.772%C+19.267%C33.1C+N/A9735.4h15.7C*88.5C*
Deimos VA29 1,1911,1731,1631.009C+0.5962.484%C++13.47%C--32.9CN/A9235.6h2.1B+3.3B+
NS-30 Vandal 1,1961,1726591.778C++0.1832.342%C+20.99%D39.3C++N/A9629.8h7.1D-21.8C
VA39 Spectre 1,1751,1723163.709A+2.1136.55%B++44.283%B+23.3C++N/A7950.2h5.3B+14.4B+
Proton II PPA-H 1,2671,1711368.61C7.0128.301%D--1.879%C++77C6.3C+21815.2h11.8C41.6D
NS-11C 1,1901,1701,2950.903C+0.7019.533%D-15.727%D15.4C--N/A5876h16.7C85.7C
Skorpios 1,1801,1671,2130.962C0.6420.664%F12.854%D*18.7D--N/A5462.5h14D*67.6F
L100 Python HEAT 1,3731,1656617.652M*16.0543.232%D-3.519%B+46.8A8.4D22024.9h3A+6.9B**
Nova 1,1901,1651,5790.738C-0.8636.85%D12.017%D15.2D-N/A4476.6h5.2C14.2C
VE-H Maw 1,1841,1659971.169C0.4318.619%D*21.631%C--29.6DN/A8439.3h12.4C66.6D
Nebula VM20 1,1821,1636911.683C+0.0817.912%C+20.206%C+32.3C+N/A9436h16.5C++92C++
NS-44L Blackhand 1,1691,1627181.618B+0.0246.343%B+38.468%C13.2DN/A3487.9h3.8B+8.2B+
Ursa 1,1791,1621,2210.952C0.6514.925%D*20.052%D23.4DN/A6549.6h12.3C82.6D
NS-7 PDW 1,1711,1628261.407B+0.2024.808%C+14.372%D18.9CN/A5961.4h15.5C+62.5C*
Serpent VE92 1,1661,1611,1830.981C+0.6219.91%D16.107%D17.5C--N/A6566.5h14.6C+73.2C
Corvus VA55 1,1761,1611,3190.88C0.7217.655%D*19.122%C--20.1CN/A6257.7h14.8D84.1D--
XM98 1,1641,1592045.681A*4.0835.417%C69.025%D36.2BN/A11232h2.5C++7.2C++
V10 1,1721,1591706.818A+5.2236.248%D70.578%D-32.8C+N/A8635.3h2.6C-7.3C--
The Slasher 1,1781,15937,8930.031C1.5738.314%C**6.644%C--0.7C--N/A21728.2h1.9B+5.1B
NS-7B PDW 1,1611,1589961.163C+0.4420.017%D-13.126%D-22.5CN/A6151.4h14C*70.1C+
NSX Tanto 1,1951,1571,8580.623C--0.9820.945%D--19.965%D14.2DN/A3581.5h18.5D88.3C-
Quasar VM1 1,1711,1575432.131C+0.5316.105%C-20.225%C+28.9CN/A9140h12.8B79.7C++
M12 Kobalt-F 1,2061,1576121.891C++0.2926.447%B+6.137%D37.6C**1.6C**9430.8h14.4C*54.5B+
Thanatos VE70 1,1631,1571,1331.021C++0.5840.382%C++12.878%D26.8C+N/A9343.2h4.3B+10.5B+
M40 Fury-F 1,4201,1579301.244C+0.3652.848%BN/A37.7B*8.6B+15930.7h10.8C*20.4B+
The Immortal 1,1711,1561,8770.616D0.9933.399%C15.917%D**8.4D*N/A22137h11.8F-35.3F-
SVA-88 1,1711,1551,1560.999C0.6018.623%D-17.056%D*32.5C-N/A15735.5h14.6D-78.3D
NSX Naginata 1,1731,1521,1890.969C0.6314.781%D**22.83%D24.3DN/A6447.5h14.3C97.1D
Nyx VX31 1,1771,1517621.51C0.0931.56%C-22.763%D18.6D-N/A4961.8h6.4C20.2C
Pulsar LSW 1,1751,1511,0301.117C0.4917.067%D--18.071%D-30.8CN/A9637.4h14.5C--85D
Terminus VX-9 1,1751,1501,3980.823C0.7817.994%F21.913%D22.3DN/A5751.6h15.6D--86.7D**
Equinox VE2 1,1751,1501,4420.798C0.8020.172%D--20.435%C+24.3CN/A5647.3h16.6D--82.4D--
NSX Tomoe 1,1741,1501,0461.099C0.5024.19%D--26.783%D--26.1DN/A7344.1h17.4D72D
Pulsar VS1 1,1621,1461,5200.754C0.8517.974%D*19.721%C+18.1CN/A6963.4h16.7C-92.9D
NS Baron G5 1,1811,1451,6150.709C-0.8941.765%C+10.218%D--8.6D*N/A24132.4h5.1C12.3C+
MKV Suppressed 1,1651,1431,2320.928C+0.6722.005%D12.948%D--18.7DN/A5161.1h15.3C+69.3C+
Aphelion VEX-4 1,9401,0992484.431C+2.8329.007%D-3.185%C23.5C18C++23046.7h59.4C++204.7C+
Eidolon VE33 1,1071,0988771.252C++0.3523.116%D22.587%C-14.7C-N/A6174.9h9.2C++39.9C+
MANA Anti-Vehicle Turret 2,1411,0774172.583C+0.9852.579%D3.993%B++10770A**10640M++10875050.1h8.6B+16.3B
C75 Viper 1,2661,0755619.196M*17.5927.767%D*1.023%C--34.5C**6.1C21231.2h8.1B**29.2B+
NSX Masamune 1,3031,0691,1150.959C*0.6446.306%D*1.123%D37.2B+8.2C--13728.7h8.1B+17.6B
LB00 Python AP 1,4761,0191626.29D4.6951.408%D-N/A46.5C20.9C+23821.9h5C9.7D-
Skyguard 1,8169892543.894B+2.2922.026%D*1.82%C+10.7C-9C+16092.2h147.7C670.4D--
M20 Basilisk 1,6579801526.447C+4.8451.567%C+4.49%C+48.3C**33.3A41620.3h144.4C280C
Comet VM2 1,4809758481.15B0.4541.526%C+4.718%C*11.2C+5.8B*9987.2h24.4C+58.7C+
Aphelion VEX-4H 1,5949721257.776B6.1736.615%D--2.572%C47.9B+30.6C**38520.3h47B+128.3C*
Hornet Missiles 1,5149471904.984C+3.3860.167%CN/A61.5C+36.8C+51515.4h10.6C++17.7C++
Comet VM2 1,3289038161.107C++0.5042.993%C4.873%C**10.8C+5.1C++8683.5h26.9C++62.6C++
Maelstrom Turbo Laser 1,5168729730.896C0.7131.594%C++3.096%C**9.9C7.3C-15187.7h125.3C+396.6C+
S1 1,2458711,2290.709C+0.8953.784%C3.1%C++24.1C+10.4C28336.1h7C+13C+
Saron Laser Cannon 1,3118467851.078C+0.5229.523%C5.792%A**12.3C+6.8C15668.7h97B+328.6B+
Icikill 85584320,2660.042C+1.5634.652%C*5.931%C--0.9C+N/A2937.3h2B5.7B+
E540 Halberd 1,4768131405.807C4.2045.815%C2.952%C**22.8D18.6C**35335.6h8F17.5D*
Photon A2A Missile Pods 1,551758858.918B**7.3281.677%C*N/A69.5B+72.8B**90210.9h8B9.8B+
The Little Helper 7307101,0750.66C--0.9435.47%D**12.817%C--19.6D--N/A4836.2h5.1C14.5D
M20 Basilisk 9747031564.506B++2.9039.164%C+6.259%C*27.9B++10.8B*19525.2h92.1C*235.2B
MAX Punch 1,3836873,0030.229B*1.3776.829%A++N/A2.4C+2.5B**11283.7h4.4C+5.7C++
Saron HRB-H 1,2426821325.167C++3.5644.441%D*N/A31.6C25.9C*34921.6h27.6C+62.1D
Proton II PPA 7206594116.073C*14.4723.376%C+N/A52.3C+4.8B+19112.6h10.2C+43.7C++
Blueshift VM5 6646434481.435C0.1718.492%C19.596%C28.5CN/A8622.6h18.3C--99C+
Blueshift VM5 6546424481.433C0.1718.683%C+21.495%C++28.4CN/A9722.6h18.3D97.9C+
Chaos 6326187610.812C--0.7944.144%D**12.46%D22D*N/A6128.1h5.1D*11.6D**
Nemesis VSH9 9115376190.868B0.7360.709%C2.235%C13.2C9.2C+19440.6h8.5C+14C+
NS-R3 Swarm 1,1845225370.972A0.6363.268%C+N/A7.6C+9.6B++10068.8h37.8D-59.8D-
Anti-Vehicle Grenade 6885181518N/A516.4045.344%DN/A246.7D81C+15242.1h6.8C15.1C
NS Annihilator 8475102581.977M*0.3782.658%B+N/A19.3A*12.8A+24426.4h10B++12.1B++
Spear Anti-Vehicle Phalanx Tower 8654601530.667B++29.0655.59%B+1.522%D*56.1B+49.4A4668.2h8.6B+15.4B+
Antares LC 7404105270.778C-0.8232.623%C++2.683%B+6.7D-5.4D-18261.6h169.2C518.6C+
NSX-P Naginata 3723634500.807C-0.8016.042%D**25.62%C--22.3DN/A5616.3h16.9D--105.2D*
M40 Fury-H 517362428.619C7.0243.519%C++N/A63.5D27.2B*3625.7h15.2D**34.9D*
NS-AM7 Archer 5223626600.548C*1.0555.612%C-10.774%D7.5C++3.3B+5348.4h21.8C+39.3C+
G30 Walker 599354695.13B++3.5329.208%C+4.52%C++20.7B*14.3B**19317.1h200.9B688B
Spiker 3443414990.683C0.9229.429%C+17.302%C-8.8D-N/A2738.8h10.7C36.3C+
Vortex VM21 6223183031.05C+0.5541.65%C++4.088%C*5.3D5.1C5759.6h50.4C+121C++
M60-A Bulldog 3603081422C**20.4046.593%C+N/A52.2B++8.8A2635.9h7.2C15.5C+
CAS 14-E 341307319.903C+8.3028.892%D1.303%C--48C--5.3C1316.4h37.6C130.2C-
Beamer VS3 2812792001.395B*0.2128.043%C++12.545%D*32.1BN/A1958.7h8.2B+29.4C*
M40 Fury 330269367.472C+5.8723.709%D**2.602%B++42.7C9.7C3046.3h15.5C+65.6D--
M60-A Bulldog 3152691814.944C++13.3444.281%C+1.115%D--39.6B6.8B++2146.8h7.3C16.4C
Vortex VM21 5242603010.864C+0.7441.619%C++3.077%C-4.5D4.5C+5358.3h61.1C+146.8C++
M40 Fury 318249653.831C2.2327.917%D-2.008%B36.6C10.1C++3046.8h18.3C65.4D
Aspis Anti-Aircraft Phalanx Turret 532244425.81B**4.2123.326%CN/A10.7C+12.6B24522.8h157C+672.9C++
E540 Halberd-H 376236564.214C2.6153.418%C--1.271%C-37.5C22.2C++4766.3h7.3C13.6C-
V30-F Starfall 3682302091.1C0.5056.397%D-N/A24C14.4C2829.6h22.6D-40.1D*
Cerberus 2152132170.982C+0.6236.09%B+15.493%D-27CN/A847.9h6.4C+17.6B
M40 Fury 273207336.273C--4.6743.414%C--1.449%C+98.6B+31.4B**9402.1h19.1C+44C
NS-10 Burster 3892061761.17C++0.4322.91%D--1.942%D*4.9C4.3C**8442.4h185.4D809D*
NS-10 Burster 3692021841.098C**0.5023.178%D-2.475%D--4.6C3.8C++8143.9h196.7D*848.7D*
NSX Amaterasu 1991984,0350.049C++1.5559.149%A++19.697%B+1.2CN/A5169.8h13.5C22.8C++
Hoplon Anti-Aircraft Phalanx Tower 4041961196S194.4027.457%CN/A65.3C69.3C6403h56.2C+204.6C+
L105 Zephyr 215189286.75C+5.1534.99%D-N/A43C+5.9C-3084.4h7C+20.1C-
AP30 Shredder 403187345.5C+3.9032.414%C2.674%B+1870U2160U22388100.1h188.5F--581.5F-
Rocklet Rifle 3381832880.635C+0.9750.24%CN/A25.1C21.2C4167.3h40C+79.6C+
Equinox VE2 Burst 1871831880.973C0.6316.495%F--22.404%D19.7D-N/A529.3h19.4F-117.6T
Dual-75 Duster 175169266.5C4.9026.702%D**N/A56.3C-2D-1503h6.6C-24.7D--
Ghost 167167991.687C0.0830.543%D*44.311%F--24.9C--N/A2086.7h2.7C--8.9D-
M12 Kobalt 1811661411.857C+10.2513.901%D-15.06%D59.3C5.4B*2192.8h23.4D168.1D
M20 Basilisk 260165503.3C**1.7034.195%C--4.848%C16.2C-9.3C+21210.2h120.1C351.3C
G30 Walker 284159266.115C4.5139.044%C+2.516%C-24.8D19.5C++2716.4h330.7D**847D**
NS CandyCannon 3000 1541522470.615C+0.9939.778%B+15.79%D*11.1C--N/A2413.7h5C+12.5B
C150 Dalton 233142275.259C+3.6646.818%B*N/A26.8C17.2D5435.3h6.5D*13.9C
NSX Fujin 1331331133N/A131.4048.23%B++56.391%C332.5DN/A8420.4h4.6F-9.6D-
Hades VSH4 2301241660.747B+0.8672.975%B++N/A14.6C+12.5C++2638.5h9.7C13.3C++
M60-A Bulldog 141118294.069C2.4726.829%D--1.695%C++31.9C6.2C+2153.7h6C+22.2C-
Soldier Soaker 1081081300.831C0.7735.967%C++13.889%C17.1D--N/A1016.3h10.2F**28.2D--
M60-G Bulldog 112103195.421C++3.8228.2%D-N/A41.2C++3.6D2012.5h7.5C+26.5C
Spear Anti-Vehicle Phalanx Turret 184100250A+48.4053.523%C+5%C**47.6B**40A++3692.1h10.7B+20B+
NSX Yumi 88831280.648C--0.9522.767%D-9.639%F16.3D-1C+845.1h15.8D--69.6D-
A30 Walker 15081402.025C+0.4222.786%D1.235%C8.9C+7.6C+1279.1h215.4C+945.5C
Hyena Missile Launcher 13878441.773C*0.1723.04%FN/A9.2D7.1C--848.5h44.2D192D**
Lancer VS22 16074681.088B+0.5159.101%CN/A9.1C--10.6C-3578.1h24.4C++41.2C++
NS-45 Pilot 5656630.889C0.7126.674%D16.071%D*28C--N/A862h8.5C32C-

Consumables
  Name Deaths Consumed Time Equipped
Reinforcements Module05501.2h
Motion Spotter9643,74317.1h
Blast Wall69906.6h
Spawn Beacon5910,7547.3h
Nano-Armor Kit1,9023,289,463206.7h
Nanite Healing Grenade02930.1h
Nanite Revive Grenade04,1011.2h
Decoy Grenade02,5580.6h
Medical Applicator974497,33827.4h
Anti-Vehicle MANA Turret451,4886h
HIVE01551.2h
Xiphos Anti-Personnel Tower91,2234.3h
Hoplon Anti-Aircraft Phalanx Tower21,2184h
Bunker64864.9h
Sunderer Garage36456.3h
Rampart Wall222,53427.9h
Cortium Silo11,0152.9h
Skywall Shield Emitter31,0423.2h
Repair Module153,1829.4h
Turret AI Module82,2967.2h
Structure Shield Module41,5535.2h
Spitfire Auto-Turret18412,09410h
Restoration Kit3555,1314.5h
VS Patriot Flare Gun14060.5h
Auraxium Force-Blade06210.6h
Welding Device112,2360.5h
Deconstruction Tool478,8744.4h
Spear Anti-Vehicle Tower41,1774.2h
Ammunition Package9510,7124.6h
Shield Recharging Field14711,1353.5h
Medical Kit2304,8635.3h
Anti-Infantry MANA Turret1364,8219.4h
IPC Targeting Dart712,72416.5h
Orbital Strike Target Designator20390615.1h
Light Air Terminal12882.3h
Vehicle Ammo Dispenser02671h
Vehicle Gate14513.9h
Glaive IPC24211.6h
Spear Anti-Vehicle Turret11971.1h
Alarm Module02880.5h
Vehicle Ramp35135.7h
Light Vehicle Terminal01321.2h
Pillbox33683.1h
Elysium Spawn Tube35862h
Hardlight Barrier1341,2552.1h
Snowman Soldier102860.3h
Routing Spire01240.2h
Pain Spire12380.9h
The Flail01500.5h
Flail Targeting Dart241,7029.1h
Router61,0381h
Nano-Repair Grenade02,2800.6h
Recon Detection Device10026,06533.6h
Smoke Grenade01,7310.4h
Infantry Tower46355.6h
WLT-Howler Mining Laser2281,091,283251.6h

Check the help document for the dictionary if you want to learn more about words used here.


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