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Niimble[GOTR] Niimble
VS BR 112

KDR: 1.26

Score: 25.1m

Last Seen: Aug 13th, 2019 3:55 AM
- OFFLINE - 1632.4 hour(s)

Battle Rank 102 (112 total) - Vanu Sovereignty on Emerald
Level Progress (to 103): 34%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEERMAX SUIT
PRIMARY WEAPONS Parallax VX3 Proximity Mine Serpent VE92 Nebula VM20 Nebula VM20 Zenith VX-5 VX6-7 Cosmos VM3
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $201,411 MLG Score: 161
Fun Score: N/A
Cheeseburgers Flipped: 1256TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.406%17.14%2811412027,0070.8302130.435

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.252%-0.925D---0.567D-0.995D--HEAD ++ (~8.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
99-0.329C-16.2-0.138C82.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.859%1.931%351121525910203280.25367379%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.16C++0.315C*-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
114.60.29C*44.50.16C++70.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.281%3.409%243121326412641990.208696132%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.272%-0.748D-0.547B+-0.65

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.50.624B+4.80.614B+9.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.065%3.005%3081312033,32891014783.65714225%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.98%-1.121D*-0.356C-0.078

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
97.90.182C++23.60.41B74.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.958%74.892%308312132,322123751.87561

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.275%-0.005C+0.507B+-0.447

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.132C++30.056C+5.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.818%12.832%3081121522680450.281094

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.06C+-0.356C--1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.212C++4.20.128C++6.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
25.1m574%239 (14.3k)215 (12.9k)1.2648326,34920,8321.55679112 (102)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121646014.749%15.784%23305:359

26% Engineer10% Heavy Assault22% Infiltrator29% Light Assault8% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 14th, 2012 3:20 AMJul 30th, 2013 5:33 AMSep 11th, 2019 9:18 AM (39d) (PST)Aug 13th, 2019 1:10 AM (68d) (PST)Aug 12th, 2019 11:55 PM (68d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3821692130.2260.1790.0361.5210.039161

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,91710,14712,7701411291212,922

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1942.7h/80.9d 6,082 4,159 6,698 177.3k 3,336 6,109 4,540 44.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
B+
Kills:527
Deaths:608
KDR:0.867
Accuracy:14.809% D*
HSR:27.704% B+
Orion VS54
D*
Kills:116
Deaths:270
KDR:0.430
Accuracy:9.131% F--
HSR:17.241% D*
Kills:643
Deaths (as Heavy Assault):878
Deaths (to Heavy Assaults):5,617
KDR:0.73235
Kill Difference:235
Playtime:194.044 hours
Usage:10%
Score:2.049m
Score/min:176
Accuracy (listed only):11.970%
HSR (listed only):22.473%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C*
Kills:1,244
Deaths:1,759
KDR:0.707
Accuracy:17.115% D**
HSR:21.463% C*
Zenith VX-5
D--
Kills:1,168
Deaths:1,467
KDR:0.796
Accuracy:17.698% D**
HSR:16.182% D--
VX6-7
D**
Kills:1,160
Deaths:1,645
KDR:0.705
Accuracy:16.956% D**
HSR:12.500% D**
Solstice VE3
D-
Kills:313
Deaths:642
KDR:0.488
Accuracy:11.246% F--
HSR:15.336% D-
Phobos VX86
D
Kills:226
Deaths:400
KDR:0.565
Accuracy:40.818% D**
HSR:12.832% D
Pulsar C
B+
Kills:226
Deaths:319
KDR:0.708
Accuracy:16.043% F
HSR:25.664% B+
Kills:4,337
Deaths (as Engineer):6,232
Deaths (to Engineers):5,496
KDR:0.69592
Kill Difference:1,895
Playtime:500.388 hours
Usage:26%
Score:7.464m
Score/min:249
Accuracy (listed only):19.979%
HSR (listed only):17.329%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C*
Kills:1,244
Deaths:1,759
KDR:0.707
Accuracy:17.115% D**
HSR:21.463% C*
Zenith VX-5
D--
Kills:1,168
Deaths:1,467
KDR:0.796
Accuracy:17.698% D**
HSR:16.182% D--
VX6-7
D**
Kills:1,160
Deaths:1,645
KDR:0.705
Accuracy:16.956% D**
HSR:12.500% D**
Eridani SX5
D--
Kills:1,073
Deaths:1,665
KDR:0.644
Accuracy:20.031% D*
HSR:12.209% D--
Sirius SX12
C+
Kills:514
Deaths:764
KDR:0.673
Accuracy:18.148% D*
HSR:17.510% C+
Solstice VE3
D-
Kills:313
Deaths:642
KDR:0.488
Accuracy:11.246% F--
HSR:15.336% D-
Phobos VX86
D
Kills:226
Deaths:400
KDR:0.565
Accuracy:40.818% D**
HSR:12.832% D
Pulsar C
B+
Kills:226
Deaths:319
KDR:0.708
Accuracy:16.043% F
HSR:25.664% B+
Kills:5,924
Deaths (as Light Assault):8,661
Deaths (to Light Assaults):3,727
KDR:0.68399
Kill Difference:2,737
Playtime:555.630 hours
Usage:29%
Score:6.126m
Score/min:184
Accuracy (listed only):19.757%
HSR (listed only):16.712%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
D--
Kills:1,073
Deaths:1,665
KDR:0.644
Accuracy:20.031% D*
HSR:12.209% D--
Sirius SX12
C+
Kills:514
Deaths:764
KDR:0.673
Accuracy:18.148% D*
HSR:17.510% C+
Phobos VX86
D
Kills:226
Deaths:400
KDR:0.565
Accuracy:40.818% D**
HSR:12.832% D
H-V45
D-
Kills:220
Deaths:319
KDR:0.690
Accuracy:14.908% F-
HSR:15% D-
NS-11P
B+
Kills:203
Deaths:408
KDR:0.498
Accuracy:13.228% F-
HSR:22.168% B+
Kills:2,236
Deaths (as Combat Medic):3,556
Deaths (to Combat Medics):1,863
KDR:0.6288
Kill Difference:1,320
Playtime:91.724 hours
Usage:5%
Score:1.084m
Score/min:197
Accuracy (listed only):21.427%
HSR (listed only):15.944%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C+
Kills:1,859
Deaths:675
KDR:2.754
Accuracy:36.080% C-
HSR:76.816% C+
Eridani SX5
D--
Kills:1,073
Deaths:1,665
KDR:0.644
Accuracy:20.031% D*
HSR:12.209% D--
Sirius SX12
C+
Kills:514
Deaths:764
KDR:0.673
Accuracy:18.148% D*
HSR:17.510% C+
V10
D
Kills:332
Deaths:117
KDR:2.838
Accuracy:31.125% D**
HSR:71.084% D
Ghost
D--
Kills:131
Deaths:55
KDR:2.382
Accuracy:32.550% D--
HSR:57.252% D*
Cerberus
D
Kills:100
Deaths:180
KDR:0.556
Accuracy:26.550% D
HSR:16% D-
NS-44 Commissioner
D
Kills:90
Deaths:231
KDR:0.390
Accuracy:31.279% D
HSR:12.222% D**
NS-61 Emissary
C++
Kills:53
Deaths:100
KDR:0.530
Accuracy:29.179% C++
HSR:3.774% F--
Kills:4,152
Deaths (as Infiltrator):3,787
Deaths (to Infiltrators):2,758
KDR:1.09638
Kill Difference:365
Playtime:432.193 hours
Usage:22%
Score:4.925m
Score/min:190
Accuracy (listed only):28.118%
HSR (listed only):33.358%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C
Kills:1,188
Deaths:686
KDR:1.732
Accuracy:13.118% D--
HSR:19.444% C
Nebula VM20
C--
Kills:1,180
Deaths:638
KDR:1.850
Accuracy:14.399% D-
HSR:18.136% C--
Cosmos VM3
D
Kills:1,160
Deaths:790
KDR:1.468
Accuracy:13.152% D-
HSR:15.862% D
Cosmos VM3
C-
Kills:1,155
Deaths:753
KDR:1.534
Accuracy:13.596% D
HSR:16.883% C-
Blueshift VM5
D
Kills:214
Deaths:177
KDR:1.209
Accuracy:10.723% F-
HSR:17.290% D
Blueshift VM5
D--
Kills:173
Deaths:112
KDR:1.545
Accuracy:11.086% F-
HSR:15.607% D--
Comet VM2
C--
Kills:109
Deaths:183
KDR:0.596
Accuracy:38.588% C--
HSR:0% F-
NS-10 Burster
D--
Kills:74
Deaths:92
KDR:0.804
Accuracy:21.324% D*
HSR:2.703% D--
Quasar VM1
D*
Kills:71
Deaths:65
KDR:1.092
Accuracy:8.400% F
HSR:12.676% D*
Comet VM2
C--
Kills:64
Deaths:137
KDR:0.467
Accuracy:40.347% C--
HSR:3.125% C--
NS-10 Burster
B+
Kills:54
Deaths:92
KDR:0.587
Accuracy:21.304% D*
HSR:9.259% B+
Kills:5,442
Deaths (as MAX Suit):1,862.500
Deaths (to MAX Suits):1,288
KDR:2.92188
Kill Difference:3,579.500
Playtime:157.330 hours
Usage:8%
Score:3.457m
Score/min:366
Accuracy (listed only):18.731%
HSR (listed only):11.908%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B
Kills:259
V. Kills:180 143%
Deaths:88
KDR:2.943
Accuracy:38.859% D**
KPH:30.800 D-
VKPH:21.400 B
Maelstrom Turbo Laser
D--
Kills:105
V. Kills:111 94%
Deaths:574
KDR:0.183
Accuracy:19.663% F-
KPH:2.200 D--
VKPH:2.300 D--
Kills:364 (105 + 0)
Deaths:662
KDR:0.550
VKDR:0.440
Vehicle Kills:291
Kill Difference:298
Playtime:56.330 hours
Usage:3%
Score:0.327m
Score/min:97
Piloting Accuracy:19.663%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:240
V. Kills:38 N/A
Deaths:64
KDR:3.750
Accuracy:29.370% F
KPH:864,000 U
VKPH:136,800 U
C150 Dalton
U
Kills:185
V. Kills:149 123%
Deaths:84
KDR:2.202
Accuracy:43.152% B+
KPH:666,000 U
VKPH:536,400 U
Kills:425 (0 + 425)
Deaths:148
KDR:2.872
VKDR:1.264
Vehicle Kills:187
Kill Difference:277
Playtime:0.001 hours
Usage:0%
Score:0.254m
Score/min:5,071,260
Piloting Accuracy:N/A%
Gunner Accuracy:43.152%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D
Kills:111
V. Kills:34 317%
Deaths:31
KDR:3.581
Accuracy:37.021% D**
KPH:19.400 D
VKPH:5.900 D*
Kills:111 (111 + 0)
Deaths:31
KDR:3.581
VKDR:1.097
Vehicle Kills:34
Kill Difference:80
Playtime:5.736 hours
Usage:0%
Score:0.055m
Score/min:160
Driving Accuracy:37.021%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C--
Kills:977
V. Kills:602 162%
Deaths:203
KDR:4.813
Accuracy:30.126% F
KPH:18.200 D
VKPH:11.200 C--
Proton II PPA
D
Kills:627
V. Kills:35 N/A
Deaths:48
KDR:13.063
Accuracy:15.848% D*
KPH:38.800 D
VKPH:2.200 D
E540 Halberd
C+
Kills:233
V. Kills:141 164%
Deaths:33
KDR:7.061
Accuracy:39.906% D--
KPH:24.400 D
VKPH:14.800 C+
M20 Basilisk
D
Kills:85
V. Kills:40 207%
Deaths:47
KDR:1.809
Accuracy:20.949% D*
KPH:9.100 D--
VKPH:4.300 D
Supernova PC
D*
Kills:82
V. Kills:39 205%
Deaths:45
KDR:1.822
Accuracy:33.555% F
KPH:8.600 D*
VKPH:4.100 D*
Supernova FPC
D**
Kills:71
V. Kills:37 187%
Deaths:40
KDR:1.775
Accuracy:28.011% T
KPH:8.800 D**
VKPH:4.600 F-
Kills:2,075 (153 + 1,922)
Deaths:416
KDR:4.988
VKDR:2.149
Vehicle Kills:894
Kill Difference:1,659
Playtime:106.352 hours
Usage:5%
Score:1.618m
Score/min:254
Driving Accuracy:28.011%
Gunner Accuracy:20.949%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D-
Kills:160
V. Kills:105 151%
Deaths:60
KDR:2.667
Accuracy:46.322% D**
KPH:21.800 D*
VKPH:14.300 D-
Proton II PPA-H
D-
Kills:92
V. Kills:11 N/A
Deaths:16
KDR:5.750
Accuracy:21.212% F-
KPH:28.600 D*
VKPH:3.400 D-
M40 Fury-H
D-
Kills:80
V. Kills:8 N/A
Deaths:9
KDR:8.889
Accuracy:31.827% D*
KPH:43.900 D--
VKPH:4.400 D-
Kills:332 (0 + 332)
Deaths:85
KDR:3.906
VKDR:1.459
Vehicle Kills:124
Kill Difference:247
Playtime:12.395 hours
Usage:1%
Score:0.155m
Score/min:208
Driving Accuracy:N/A%
Gunner Accuracy:31.827%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D-
Kills:247
V. Kills:111 221%
Deaths:121
KDR:2.041
Accuracy:24.052% F
KPH:10.700 D-
VKPH:4.800 D-
M60-G Bulldog
D-
Kills:151
V. Kills:15 N/A
Deaths:60
KDR:2.517
Accuracy:24.088% D*
KPH:15.300 D-
VKPH:1.500 D*
M20 Basilisk
D-
Kills:147
V. Kills:64 226%
Deaths:60
KDR:2.450
Accuracy:23.537% F
KPH:10.400 D-
VKPH:4.500 D--
M40 Fury
D--
Kills:109
V. Kills:18 N/A
Deaths:32
KDR:3.406
Accuracy:26.865% D--
KPH:17.800 D--
VKPH:2.900 D*
M12 Kobalt
C--
Kills:75
V. Kills:7 N/A
Deaths:13
KDR:5.769
Accuracy:14.484% D
KPH:24.800 D--
VKPH:2.300 C--
M40 Fury
N/A
Kills:50
V. Kills:15 313%
Deaths:16
KDR:3.125
Accuracy:25% N/A
KPH:22.200 N/A
VKPH:6.600 N/A
Kills:779 (0 + 779)
Deaths:302
KDR:2.579
VKDR:0.762
Vehicle Kills:230
Kill Difference:477
Playtime:58.614 hours
Usage:3%
Score:0.376m
Score/min:107
Driving Accuracy:N/A%
Gunner Accuracy:25%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 1,8601,8596752.754C+1.4936.08%C-76.816%C+20.9C-N/A8288.9h2.9D-8.1D
Proximity Mine 1,4401,4404353.31C+2.0551.867%AN/A117.1C+N/A42912.3h1.9C++3.6B*
Serpent VE92 1,2611,2441,7590.707C0.5617.115%D**21.463%C*6.9D--N/A26179.5h17D99.4D--
Nebula VM20 1,2051,1886861.732C+0.4713.118%D--19.444%C22.6DN/A7752.6h14.8B+112.7C+
Nebula VM20 1,1851,1806381.85C+0.5914.399%D-18.136%C--24.1DN/A8348.9h15B+104.4C+
Zenith VX-5 1,1801,1681,4670.796C0.4717.698%D**16.182%D--11D-N/A51105.8h15.9D89.8D--
VX6-7 1,1741,1601,6450.705C0.5616.956%D**12.5%D**9.4D-N/A35123.1h16.2D95.3D--
Cosmos VM3 1,1741,1607901.468C0.2013.152%D-15.862%D22.1DN/A9352.5h14.3C+108.4C
Cosmos VM3 1,1661,1557531.534C+0.2713.596%D16.883%C-24.2CN/A10247.8h13.9C**102.4C+
Spear Anti-Vehicle Phalanx Turret 1,6321,1491279.047B7.7834.904%D--4.613%B+34.1C14.3D25533.7h6.9B++19.8C**
Eridani SX5 1,0821,0731,6650.644C-0.6220.031%D*12.209%D--8.4D--N/A32128.3h13.9C69.3C--
Saron HRB 1,5799772034.813C+3.5530.126%F2.047%B+18.2D11.2C--21653.8h18.7B++61.9C
Frag Grenade 7507451745N/A743.7438.908%D-N/A392.1C-2.6D15221.9h3.8C++9.7C+
Proton II PPA 6626274813.063C+11.8015.848%D*N/A38.9D2.2D15616.1h8.8B+55.7C
C-4 9676147300.841C0.4221.14%D-N/A35.9D--20.6D47617.1h1.9D8.9D-
Flare VE6 5415276080.867C--0.4014.809%D*27.704%B+8.5D*N/A3762.1h15.8F106.5D**
Sirius SX12 5195147640.673C0.5918.148%D*17.51%C+6.7D--N/A2976.9h19.4D107D-
V10 3343321172.838C+1.5731.125%D**71.084%D21.6DN/A8815.4h3.3D**10.7F
Tank Mine 5953321891.757C-0.4926.757%C--N/A59.3D--47C--9185.6h2.3D8.7D*
Solstice VE3 3213136420.488C0.7811.246%F--15.336%D-4.3D-N/A3073.3h21.7D-193D**
Force-Blade 32331015,6620.02C+1.2434.817%B+N/A0.3C-N/A11223.2h2.4C*6.9B+
Dual Photon Pods 439259882.943C--1.6838.859%D**1.931%B**30.8D-21.4B3308.4h44.5F-114.6F--
M20 Basilisk 3582471212.041C-0.7824.052%F9.717%A++10.7D-4.8D-9823.1h91C**378.3D
L105 Zephyr 278240643.75D2.4929.37%FN/A2400U380U7041100.1h6.4C**21.6C--
E540 Halberd 374233337.061C+5.8039.906%D--3.004%B+24.3D14.7C2639.6h5.4B+13.6C+
Phobos VX86 2302264000.565D0.7040.818%D**12.832%D4.9D**N/A1846.3h4.2F--10.4F-
Pulsar C 2312263190.708C0.5616.043%F25.664%B+6.7D-N/A3733.7h14.7C--91.5D--
H-V45 2222203190.69C0.5714.908%F-15%D-11.1D-N/A5319.9h15.4D103.4D**
Blueshift VM5 2152141771.209C--0.0610.723%F-17.29%D15D*N/A6414.3h16.6C++155.2D**
NS-11P 2042034080.498D0.7713.228%F-22.168%B+5.5D*N/A1836.8h20.7F-156.8F**
C150 Dalton 334185842.202D0.9443.152%B+N/A1850U1490U18315200.1h8.1F--18.9D*
Blueshift VM5 1741731121.545C0.2811.086%F-15.607%D--19.7D-N/A858.8h15.9C++143.9D--
MANA Anti-Vehicle Turret 285168991.697C0.4345.019%D-8.929%M+1680B1170B*1966150.1h7.2B15.9C*
E540 Halberd-H 265160602.667C--1.4046.322%D**2.5%B+21.6D*14.2D-2537.4h6.6C+14.3D
Aspis Anti-Aircraft Phalanx Turret 315156891.753D0.4915.522%D**3.205%B*5.7D--5.8D--12527.4h155C+998.8D-
NS Decimator 2341523700.411D0.8550.512%D*N/A14.6D*7.9D-19210.4h6.2D-12.2D*
M60-G Bulldog 166151602.517C--1.2524.088%D*N/A15.3D-1.5D*959.9h5.8B++24.1C++
M20 Basilisk 211147602.45C1.1923.537%F6.803%B+10.4D-4.5D--11314.2h96.6C**410.4D-
Ghost 133131552.382C+1.1232.55%D--57.252%D*19.6DN/A1206.7h3.4F10.4D*
MAX Punch 1401271,8780.068C1.2050.438%C**N/A0.9CN/A3144.9h2.3C+4.5C++
Orion VS54 1171162700.43D0.839.131%F--17.241%D*5.5D*N/A9021.1h20.9F-229.4D**
L100 Python HEAT 145111313.581C2.3237.021%D**4.505%A+19.5D6D*1605.7h4.7B*12.7C++
Lasher X2 1161102770.397D-0.8714.777%D**7.273%A++5.8D*N/A3919h23.5D159D**
M40 Fury 127109323.406C--2.1426.865%D--2.752%B**17.9D--3D*1076.1h12.1B+45C++
Comet VM2 1641091830.596C0.6738.588%C--N/A7.4D3.7C+10414.8h21.3C**55.2C++
M60-A Bulldog 116105138.077C6.8137.866%D-2.857%B20.6D2.2D1225.1h6.7C+17.6C
Maelstrom Turbo Laser 2161055740.183C--1.0819.663%F-N/A2.2D--2.3D--5647.9h231.5F1177.1F**
Cerberus 1011001800.556C-0.7126.55%D16%D-11.9D-N/A568.4h6.1C++22.9C+
Proton II PPA-H 10392165.75C--4.4921.212%F-1.087%D28.8D*3.4D-1243.2h10.8C++50.8D--
Nemesis VSH9 173911660.548C0.7260.047%C1.099%D-5.5D4.9D16516.6h11.2D*18.6D*
NS-44 Commissioner 92902310.39C--0.8731.279%D12.222%D**8.3D--N/A5010.9h5.9F18.9D-
M20 Basilisk 12585471.809C-0.5420.949%D*5.882%B9.1D--4.3D749.3h87.9C+419.7D--
Supernova PC 12182451.822C--0.5633.555%F2.439%C++8.6D*4.1D*3139.5h5.5C+16.5D--
M40 Fury-H 888098.889C7.6231.827%D*N/A44.4D--4.4D-1771.8h6.2B++19.4C**
M12 Kobalt 8275135.769D4.5014.484%D22.667%B**25D--2.3C--1453h26.5D--182.9D
NS-10 Burster 13274920.804C0.4621.324%D*2.703%D--4.7C3.6C+10815.9h131.8B+618.1C
Supernova FPC 10871401.775D0.5128.011%T2.817%B+8.8D**4.6F-8228.1h4.2B++15.1D*
Quasar VM1 7171651.092C0.178.4%F12.676%D*10D*N/A837.1h17.3C206.4D-
M60-A Bulldog 7364115.818C4.5534.524%D--N/A15.2D2.1D884.2h7.3C-21D-
Comet VM2 110641370.467D0.8040.347%C--3.125%C--6.2D-4.4C9310.4h32C+79.3C+
NS-10 Burster 10554920.587C--0.6821.304%D*9.259%B+3.5D-3.3C+10615.6h180.7D-848.1D*
NS Annihilator 113541440.375D0.8975.748%FN/A5.4D*5.9D-14410h13.6D17.9D
NS-61 Emissary 54531000.53C0.7329.179%C++3.774%F--9.8D-N/A265.4h17.2C59C+
M40 Fury 6550163.125D1.8625%D*N/A21.7D*6.5D1582.3h11.5B+46.2C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon343401.3h
Anti-Vehicle MANA Turret362351.7h
Nano-Armor Kit420558,44242.2h
Medical Applicator40654,07915.1h
Spitfire Auto-Turret3840.2h
Restoration Kit10701.6h
Nanite Revive Grenade03200.1h
Deconstruction Tool0830h
Ammunition Package112360.5h
Shield Recharging Field2780.1h
Recon Detection Device912,3935.3h

Check the help document for the dictionary if you want to learn more about words used here.


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