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Horseman Nikushimi[4LOL] Nikushimi
VS BR 129

KDR: 2.83

Score: 35.5m

Last Seen: Oct 22nd, 2018 3:36 PM
- OFFLINE - 4291 hour(s)

Battle Rank 111 (129 total) - Vanu Sovereignty on Emerald
Level Progress (to 112): 87%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS Parallax VX3 NS-30 Vandal Quasar VM1 Quasar VM1 Dual Photon Pods Maelstrom Turbo Laser Light PPA Hunter QCX
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,657,575 MLG Score: 1325
Fun Score: N/A
Cheeseburgers Flipped: 1911TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.127%22.919%59934100125,8342.16220.663

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.185%0.982B*0.339C**-1.69F-HEAD ++ (~9.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.60.457B+10.60.258C*30

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.112%3.098%1236510306,90872628819.51515240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.724%-0.031C+1.375A-0.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
131.40.185C++48.70.08C+82.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.619%2.197%437510303,64195117163.8286212%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.128%-0.807D--0.263C0.234

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.4-1.001D*25.2-1.012D*52.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.186%2.379%333510302,0187464632.70509435%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.468%-0.091C+-0.505D-0.117

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.60.708B++12.20.692B+22.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.55%70.743%3337102810,1821222438.32543

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.328%1.281A0.237C++0.353

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.368C**2.70.146C++3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.512%11.441%3332103394486051.09767

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.846%1.588A+-0.617D-1.008

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.263C*5.9-0.212C3.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
35.5m199.3%248 (14.9k)219 (13.1k)2.8256371,49425,3023.32286129 (111)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035340625.755%22.312%57506:2524

25% Engineer14% Heavy Assault41% Infiltrator7% Light Assault9% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:27 PMDec 8th, 2017 10:07 PMNov 16th, 2018 7:06 PM (153d) (PST)Oct 22nd, 2018 12:52 PM (179d) (PST)Oct 22nd, 2018 11:36 AM (179d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5971454520.4410.1560.0980.9900.0561325

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,8408,72327,117269659313,129

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2704.3h/112.7d 12,581 15,952 18,698 160.6k 4,579 9,793 9,105 96.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C
Kills:1,162
Deaths:558
KDR:2.082
Accuracy:22.065% C
HSR:21.859% C-
SVA-88
C+
Kills:1,158
Deaths:500
KDR:2.316
Accuracy:22.665% C+
HSR:19.085% D-
Flare VE6
C
Kills:1,156
Deaths:671
KDR:1.723
Accuracy:20.813% C
HSR:22.491% C
Orion VS54
C*
Kills:1,155
Deaths:521
KDR:2.217
Accuracy:22.051% C*
HSR:20.866% D
Ursa
C++
Kills:1,146
Deaths:524
KDR:2.187
Accuracy:23.121% C++
HSR:19.546% D
Betelgeuse 54-A
D-
Kills:1,146
Deaths:671
KDR:1.708
Accuracy:22.421% D-
HSR:18.674% D**
NSX Naginata
C
Kills:679
Deaths:425
KDR:1.598
Accuracy:20.303% C
HSR:23.859% D
Lasher X2
B*
Kills:417
Deaths:271
KDR:1.539
Accuracy:31.888% B*
HSR:2.638% D
Pulsar LSW
B
Kills:119
Deaths:1
KDR:119
Accuracy:17.603% D--
HSR:26.891% B
VE-H Maw
C
Kills:57
Deaths:41
KDR:1.390
Accuracy:23.472% C
HSR:7.018% F--
Kills:8,195
Deaths (as Heavy Assault):4,183
Deaths (to Heavy Assaults):7,110
KDR:1.95912
Kill Difference:4,012
Playtime:366.195 hours
Usage:14%
Score:4.828m
Score/min:220
Accuracy (listed only):22.640%
HSR (listed only):18.293%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
B+
Kills:1,176
Deaths:512
KDR:2.297
Accuracy:30.736% B+
HSR:24.405% C+
Nova
A
Kills:706
Deaths:100
KDR:7.060
Accuracy:59.916% A
HSR:11.756% D
Pulsar C
C**
Kills:677
Deaths:449
KDR:1.508
Accuracy:25.630% C**
HSR:19.350% D
Serpent VE92
C+
Kills:670
Deaths:364
KDR:1.841
Accuracy:23.049% C+
HSR:18.955% C+
Solstice SF
B+
Kills:512
Deaths:144
KDR:3.556
Accuracy:26.324% B+
HSR:8.789% D**
VX6-7
C+
Kills:374
Deaths:100
KDR:3.740
Accuracy:23.075% C
HSR:20.321% C+
Deimos VA29
B+
Kills:238
Deaths:161
KDR:1.478
Accuracy:65.139% B+
HSR:10.504% D--
NS-11C
C**
Kills:95
Deaths:96
KDR:0.990
Accuracy:25.171% C**
HSR:9.474% F
NSX-P Tanto
C+
Kills:76
Deaths:88
KDR:0.864
Accuracy:25.086% C+
HSR:15.790% D*
Kills:4,524
Deaths (as Engineer):2,014
Deaths (to Engineers):5,138
KDR:2.24628
Kill Difference:2,510
Playtime:677.532 hours
Usage:25%
Score:9.482m
Score/min:233
Accuracy (listed only):33.792%
HSR (listed only):15.483%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
C**
Kills:845
Deaths:444
KDR:1.903
Accuracy:27.644% C**
HSR:17.752% C
Nova
A
Kills:706
Deaths:100
KDR:7.060
Accuracy:59.916% A
HSR:11.756% D
Pulsar C
C**
Kills:677
Deaths:449
KDR:1.508
Accuracy:25.630% C**
HSR:19.350% D
Serpent VE92
C+
Kills:670
Deaths:364
KDR:1.841
Accuracy:23.049% C+
HSR:18.955% C+
Sirius SX12
B*
Kills:520
Deaths:215
KDR:2.419
Accuracy:28.488% B*
HSR:16.154% C
Solstice SF
B+
Kills:512
Deaths:144
KDR:3.556
Accuracy:26.324% B+
HSR:8.789% D**
NS-7 PDW
B*
Kills:452
Deaths:210
KDR:2.152
Accuracy:29.349% B*
HSR:17.920% C+
VE-S Canis
B+
Kills:400
Deaths:245
KDR:1.633
Accuracy:30.116% B+
HSR:12.250% D--
VX6-7
C+
Kills:374
Deaths:100
KDR:3.740
Accuracy:23.075% C
HSR:20.321% C+
Deimos VA29
B+
Kills:238
Deaths:161
KDR:1.478
Accuracy:65.139% B+
HSR:10.504% D--
NSX Tengu
B+
Kills:182
Deaths:163
KDR:1.117
Accuracy:39.456% B+
HSR:13.187% D*
NS-11C
C**
Kills:95
Deaths:96
KDR:0.990
Accuracy:25.171% C**
HSR:9.474% F
NSX-P Tanto
C+
Kills:76
Deaths:88
KDR:0.864
Accuracy:25.086% C+
HSR:15.790% D*
Kills:5,747
Deaths (as Light Assault):2,779
Deaths (to Light Assaults):4,745
KDR:2.06801
Kill Difference:2,968
Playtime:185.800 hours
Usage:7%
Score:2.273m
Score/min:204
Accuracy (listed only):32.957%
HSR (listed only):14.785%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B**
Kills:4,549
Deaths:403
KDR:11.288
Accuracy:46.392% B**
HSR:77.863% C+
NS-30 Vandal
B*
Kills:3,145
Deaths:1,145
KDR:2.747
Accuracy:37.938% B*
HSR:23.529% C
Ghost
A++
Kills:1,404
Deaths:347
KDR:4.046
Accuracy:50.046% A++
HSR:64.031% C-
NS-44L Blackhand
B*
Kills:1,400
Deaths:538
KDR:2.602
Accuracy:49.671% B*
HSR:48.286% B+
NS-44 Commissioner
B++
Kills:1,205
Deaths:924
KDR:1.304
Accuracy:41.722% B++
HSR:15.104% D--
XM98
B++
Kills:1,168
Deaths:231
KDR:5.056
Accuracy:42.291% B++
HSR:66.267% D--
V10
C+
Kills:1,164
Deaths:189
KDR:6.159
Accuracy:39.131% C+
HSR:70.790% D
Artemis VX26
B
Kills:1,159
Deaths:436
KDR:2.658
Accuracy:27.185% C+
HSR:25.280% B
Nyx VX31
C+
Kills:1,146
Deaths:224
KDR:5.116
Accuracy:33.117% C+
HSR:27.749% C+
Phantom VA23
B+
Kills:1,138
Deaths:375
KDR:3.035
Accuracy:39.151% B+
HSR:32.162% C**
Parsec VX3-A
C*
Kills:1,086
Deaths:217
KDR:5.005
Accuracy:43.704% C*
HSR:69.613% D**
Eridani SX5
C**
Kills:845
Deaths:444
KDR:1.903
Accuracy:27.644% C**
HSR:17.752% C
NS-357 Underboss
B
Kills:658
Deaths:597
KDR:1.102
Accuracy:39.564% B
HSR:16.565% D
NSX Tomoe
C
Kills:634
Deaths:435
KDR:1.457
Accuracy:27.765% C
HSR:28.864% D
VA39 Spectre
B*
Kills:574
Deaths:140
KDR:4.100
Accuracy:37.372% B*
HSR:33.101% C-
Sirius SX12
B*
Kills:520
Deaths:215
KDR:2.419
Accuracy:28.488% B*
HSR:16.154% C
NS-7 PDW
B*
Kills:452
Deaths:210
KDR:2.152
Accuracy:29.349% B*
HSR:17.920% C+
VE-S Canis
B+
Kills:400
Deaths:245
KDR:1.633
Accuracy:30.116% B+
HSR:12.250% D--
Manticore SX40
C+
Kills:272
Deaths:82
KDR:3.317
Accuracy:27.035% C
HSR:21.691% C+
NSX Daimyo
C--
Kills:237
Deaths:69
KDR:3.435
Accuracy:38.159% C--
HSR:91.983% D
NSX Tengu
B+
Kills:182
Deaths:163
KDR:1.117
Accuracy:39.456% B+
HSR:13.187% D*
Spiker
B+
Kills:152
Deaths:122
KDR:1.246
Accuracy:32.514% B+
HSR:10.526% D**
NS-45 Pilot
C++
Kills:150
Deaths:137
KDR:1.095
Accuracy:32.069% C++
HSR:24% C
NS-AM7 Archer
C*
Kills:84
Deaths:79
KDR:1.063
Accuracy:55.525% C-
HSR:19.048% C*
NS CandyCannon 3000
C+
Kills:70
Deaths:172
KDR:0.407
Accuracy:35.195% C+
HSR:18.571% D--
Kills:23,794
Deaths (as Infiltrator):8,139
Deaths (to Infiltrators):3,728
KDR:2.92345
Kill Difference:15,655
Playtime:1,097.824 hours
Usage:41%
Score:12.004m
Score/min:182
Accuracy (listed only):37.224%
HSR (listed only):34.492%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C+
Kills:888
Deaths:549
KDR:1.617
Accuracy:23.994% C+
HSR:15.878% D
Eridani SX5
C**
Kills:845
Deaths:444
KDR:1.903
Accuracy:27.644% C**
HSR:17.752% C
Nova
A
Kills:706
Deaths:100
KDR:7.060
Accuracy:59.916% A
HSR:11.756% D
Sirius SX12
B*
Kills:520
Deaths:215
KDR:2.419
Accuracy:28.488% B*
HSR:16.154% C
NS-7 PDW
B*
Kills:452
Deaths:210
KDR:2.152
Accuracy:29.349% B*
HSR:17.920% C+
VE-S Canis
B+
Kills:400
Deaths:245
KDR:1.633
Accuracy:30.116% B+
HSR:12.250% D--
Corvus VA55
B+
Kills:380
Deaths:183
KDR:2.077
Accuracy:26.948% B+
HSR:21.316% C
NS-11P
B++
Kills:360
Deaths:221
KDR:1.629
Accuracy:25.539% B+
HSR:24.167% B++
Deimos VA29
B+
Kills:238
Deaths:161
KDR:1.478
Accuracy:65.139% B+
HSR:10.504% D--
NSX Tengu
B+
Kills:182
Deaths:163
KDR:1.117
Accuracy:39.456% B+
HSR:13.187% D*
Kills:4,971
Deaths (as Combat Medic):2,491
Deaths (to Combat Medics):2,600
KDR:1.99558
Kill Difference:2,480
Playtime:125.489 hours
Usage:5%
Score:2.627m
Score/min:349
Accuracy (listed only):35.659%
HSR (listed only):16.088%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B+
Kills:2,769
Deaths:589
KDR:4.701
Accuracy:20.520% B+
HSR:20.080% C+
Quasar VM1
B**
Kills:2,604
Deaths:581
KDR:4.482
Accuracy:21.001% B**
HSR:18.395% C+
Blueshift VM5
C++
Kills:1,218
Deaths:342
KDR:3.561
Accuracy:20.017% C++
HSR:18.719% C-
Blueshift VM5
C++
Kills:1,175
Deaths:340
KDR:3.456
Accuracy:20.546% C++
HSR:18.553% C--
NS-10 Burster
B+
Kills:400
Deaths:138
KDR:2.899
Accuracy:32.266% B+
HSR:7.250% C+
Comet VM2
B+
Kills:393
Deaths:216
KDR:1.819
Accuracy:47.205% B+
HSR:3.308% C-
NS-10 Burster
B+
Kills:391
Deaths:138
KDR:2.833
Accuracy:32.110% B
HSR:7.417% B+
Comet VM2
C**
Kills:334
Deaths:215
KDR:1.553
Accuracy:47.807% C**
HSR:4.790% C**
Kills:9,284
Deaths (as MAX Suit):1,279.500
Deaths (to MAX Suits):1,178
KDR:7.25596
Kill Difference:8,004.500
Playtime:239.306 hours
Usage:9%
Score:4.291m
Score/min:299
Accuracy (listed only):30.184%
HSR (listed only):12.314%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B+
Kills:2,165
V. Kills:482 448%
Deaths:151
KDR:14.338
Accuracy:55.568% B+
KPH:54.100 C-
VKPH:12 C--
Maelstrom Turbo Laser
B
Kills:1,955
V. Kills:1,353 144%
Deaths:505
KDR:3.871
Accuracy:33.587% B+
KPH:19 C**
VKPH:13.200 B
Light PPA
B*
Kills:1,934
V. Kills:203 N/A
Deaths:279
KDR:6.932
Accuracy:46.079% B++
KPH:53.400 C**
VKPH:5.600 B*
Saron Laser Cannon
B**
Kills:785
V. Kills:523 150%
Deaths:200
KDR:3.925
Accuracy:37.500% B**
KPH:15.800 C*
VKPH:10.500 C*
Hornet Missiles
C**
Kills:684
V. Kills:292 233%
Deaths:49
KDR:13.959
Accuracy:64.159% C**
KPH:72.100 C++
VKPH:30.800 C
Photon A2A Missile Pods
C
Kills:219
V. Kills:231 94%
Deaths:22
KDR:9.955
Accuracy:68.974% F-
KPH:31.200 D
VKPH:33 C
Coyote Missiles
C+
Kills:164
V. Kills:87 186%
Deaths:46
KDR:3.565
Accuracy:52.810% C+
KPH:40.400 C+
VKPH:21.500 C+
Antares LC
D
Kills:86
V. Kills:75 113%
Deaths:67
KDR:1.284
Accuracy:37.881% B**
KPH:9.800 D
VKPH:8.500 D
Kills:7,992 (4,760 + 0)
Deaths:1,319
KDR:6.059
VKDR:2.461
Vehicle Kills:3,246
Kill Difference:6,673
Playtime:258.145 hours
Usage:10%
Score:3.072m
Score/min:198
Piloting Accuracy:37.881%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C
Kills:69
V. Kills:82 83%
Deaths:53
KDR:1.302
Accuracy:33.770% D*
KPH:4.900 D
VKPH:5.800 C
Kills:69 (69 + 0)
Deaths:53
KDR:1.302
VKDR:1.547
Vehicle Kills:82
Kill Difference:16
Playtime:14.205 hours
Usage:1%
Score:0.094m
Score/min:110
Piloting Accuracy:33.770%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C++
Kills:473
V. Kills:414 114%
Deaths:113
KDR:4.186
Accuracy:30.516% C*
KPH:11.500 C
VKPH:10.100 C++
C75 Viper
B+
Kills:236
V. Kills:63 369%
Deaths:28
KDR:8.429
Accuracy:45.317% B+
KPH:29.800 C++
VKPH:8 C+
Kills:709 (709 + 0)
Deaths:141
KDR:5.028
VKDR:3.383
Vehicle Kills:477
Kill Difference:568
Playtime:48.881 hours
Usage:2%
Score:0.542m
Score/min:185
Driving Accuracy:45.317%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
A
Kills:1,490
V. Kills:81 N/A
Deaths:30
KDR:49.667
Accuracy:27.470% B+
KPH:89.300 A
VKPH:4.900 B+
Supernova VPC
C*
Kills:1,252
V. Kills:114 N/A
Deaths:51
KDR:24.549
Accuracy:43.945% D
KPH:47 C*
VKPH:4.300 D-
Supernova PC
A
Kills:1,012
V. Kills:270 373%
Deaths:72
KDR:14.056
Accuracy:49.108% C+
KPH:35.600 A
VKPH:9.500 C**
Supernova FPC
B
Kills:668
V. Kills:851 78%
Deaths:196
KDR:3.408
Accuracy:51.943% C
KPH:13.100 D*
VKPH:16.600 B
Saron HRB
B*
Kills:305
V. Kills:238 128%
Deaths:26
KDR:11.731
Accuracy:50.280% B++
KPH:29.700 B+
VKPH:23.200 B*
Kills:4,727 (2,932 + 1,795)
Deaths:375
KDR:12.605
VKDR:4.144
Vehicle Kills:1,554
Kill Difference:4,352
Playtime:133.199 hours
Usage:5%
Score:1.474m
Score/min:184
Driving Accuracy:51.943%
Gunner Accuracy:50.280%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C
Kills:99
V. Kills:19 N/A
Deaths:10
KDR:9.900
Accuracy:29.925% C--
KPH:23.600 C
VKPH:4.500 C
M20 Basilisk
C+
Kills:64
V. Kills:19 320%
Deaths:18
KDR:3.556
Accuracy:38.028% C+
KPH:20.500 C+
VKPH:6.100 C-
M60-G Bulldog
C
Kills:60
V. Kills:13 429%
Deaths:3
KDR:20
Accuracy:38.186% C++
KPH:30.300 C
VKPH:6.600 C
Kills:223 (0 + 223)
Deaths:31
KDR:7.194
VKDR:1.645
Vehicle Kills:51
Kill Difference:192
Playtime:9.305 hours
Usage:0%
Score:0.087m
Score/min:156
Driving Accuracy:N/A%
Gunner Accuracy:38.186%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 4,5564,54940311.288A*8.4646.392%B**77.863%C+32.9BN/A111138.2h2.3C+5B+
NS-30 Vandal 3,1923,1451,1452.747B++0.0837.938%B*23.529%C37.8C+N/A9583.3h7D18.5C++
Quasar VM1 2,7862,7695894.701A1.8820.52%B+20.08%C+32.1C+N/A10186.2h11.8B++57.5B++
Quasar VM1 2,6172,6045814.482A*1.6621.001%B**18.395%C+30.7B++N/A10084.9h12.9B++61.5B+
Dual Photon Pods 2,6472,16515114.338B**11.5155.568%B+1.663%B+54.1C-12.1C-28840h18.7B+33.6B+
Maelstrom Turbo Laser 3,3081,9555053.871B++1.0533.587%B+5.064%A+19C**13.2B176102.8h95.6C**284.8B+
Light PPA 2,1371,9342796.932B+4.1146.079%B++1.189%C+53.4C**5.6B*16936.2h15.1C+32.8C*
Hunter QCX 1,8051,7531,6411.068B+1.7652.503%B+30.405%C**9.4C-N/A25185.8h4.2C**8B+
Proton II PPA 1,5711,4903049.667A*46.8427.47%B+2.349%B89.2A4.9B+21016.7h6.4B**23.3B**
Ghost 1,4101,4043474.046B+1.2250.046%A++64.031%C-28.1C-N/A9549.9h2.7C--5.4B
NS-44L Blackhand 1,4111,4005382.602A0.2249.671%B*48.286%B+23.2C+N/A6360.3h4.2C**8.5B+
Supernova VPC 1,3661,2525124.549A21.7243.945%D1.677%C*47.1C*4.3D-18126.6h2.9B+6.7C++
Blueshift VM5 1,2291,2183423.561B+0.7420.017%C++18.719%C-31.9C+N/A10438.2h15.2C**75.8B
NS-44 Commissioner 1,2141,2059241.304B1.5241.722%B++15.104%D--28.5C+N/A9042.3h3.6B8.6B+
Proximity Mine 1,1931,1921319.099A++6.2744.067%C**N/A145.4B+N/A4088.2h1.7B++3.9B++
Eidolon VE33 1,2041,1765122.297B**0.5330.736%B+24.405%C+27.1C*N/A7043.4h9.7C+31.4B
Blueshift VM5 1,1971,1753403.456B+0.6320.546%C++18.553%C--30.1C+N/A9639h16.7C+81.2C**
XM98 1,1761,1682315.056A2.2342.291%B++66.267%D--35.6B+N/A11132.8h2.7C+6.3B
V10 1,1731,1641896.159A+3.3339.131%C+70.79%D25.8CN/A6445.2h2.8D7.2C
NS-15M2 1,1771,1625582.082B0.7422.065%C21.859%C-33CN/A8035.2h14.8C-67.1C+
Artemis VX26 1,1691,1594362.658B**0.1727.185%C+25.28%B36C++N/A10632.2h13.8C-50.7C+
SVA-88 1,1611,1585002.316C**0.5122.665%C+19.085%D-35.1CN/A11333h13.3C58.9C+
Flare VE6 1,1691,1566711.723B+1.1020.813%C22.491%C31.2CN/A8537h12.2C58.8C+
Orion VS54 1,1681,1555212.217B+0.6122.051%C*20.866%D37.9C**N/A18630.5h12.8C*57.8B
Ursa 1,1631,1465242.187B**0.6423.121%C++19.546%D29.8CN/A8338.5h12.5C+54C++
Betelgeuse 54-A 1,1651,1466711.708C1.1222.421%D-18.674%D**40.4DN/A13528.4h12.8D--57.3D-
Nyx VX31 1,1611,1462245.116A++2.2933.117%C+27.749%C+22.9DN/A8650h6.5C-19.5C+
Phantom VA23 1,1531,1383753.035B*0.2139.151%B+32.162%C**39.1C+N/A9229.1h5.3C-13.7C++
Parsec VX3-A 1,0931,0862175.005C++2.1843.704%C*69.613%D**34.4DN/A7831.6h2.4D**5.6D
Supernova PC 1,2821,0127214.056A+11.2349.108%C+2.174%C+35.6A9.5C**18828.4h3.8B**7.8B*
Force-Blade 9529159,9380.092A*2.7351.426%A++N/A1B+N/A3958.5h1.9B++3.7B++
H-V45 8948885491.617C*1.2123.994%C+15.878%D19.3C--N/A7946h15.4D64C+
Eridani SX5 8578454441.903B++0.9227.644%C**17.752%C14DN/A4960.5h13.3C+48.1C++
Saron Laser Cannon 1,3087852003.925B++1.1037.5%B**6.752%M+15.8C*10.5C*16349.8h98.4B+262.4B++
Nova 7097061007.06S4.2359.916%A11.756%D20.2DN/A10234.9h6.9D**11.5C+
Hornet Missiles 9766844913.959A+11.1364.159%C**1.608%C+72C++30.7C3389.5h7.8B+12.2B++
NSX Naginata 6836794251.598C**1.2320.303%C23.859%D29.7C-N/A6922.9h12.9C+63.6C+
Pulsar C 6896774491.508C**1.3225.63%C**19.35%D16.2C--N/A6041.9h12.5C+48.7C*
Serpent VE92 6796703641.841B++0.9823.049%C+18.955%C+12.2DN/A6655.1h14.5C+62.8C+
Supernova FPC 1,5196681963.408C0.5851.943%C3.144%B+13D*16.6B14551.2h9F-17.4F
NS-357 Underboss 6636585971.102C++1.7239.564%B16.565%D21.9DN/A6030h4.3C+10.9C**
NSX Tomoe 6426344351.457C+1.3727.765%C28.864%D21.3DN/A5529.7h17.8D64C
VA39 Spectre 5805741404.1A*1.2737.372%B*33.101%C-30.5B++N/A12418.8h5.8C**15.6B+
Sirius SX12 5225202152.419A0.4128.488%B*16.154%C36.1B+N/A13414.4h14B49B+
Solstice SF 5195121443.556M0.7326.324%B+8.789%D**13.2C-N/A5638.8h8.3B+31.5B*
Skyguard 8874731134.186B+1.3630.516%C*2.748%B++11.5C10.1C++18141h160.1D524.7C
C-4 6464601822.527B*0.3022.226%DN/A80.7C+32.6C*7025.7h1.4C**6.2C++
NS-7 PDW 4544522102.152A++0.6729.349%B*17.92%C+21.1CN/A8221.4h13.6B+46.3B+
Frag Grenade 4514481448N/A445.1743.002%CN/A896A++6C26640.5h2.2A+5.1B**
Auraxium Slasher 4214182,2700.184M*2.6448.744%A+7.416%C2.1C+N/A5196.1h1.7B*3.5B+
Lasher X2 4294172711.539B**1.2931.888%B*2.638%D29.8C+N/A11314h22.6C-71B+
NS-10 Burster 6724001382.899M+0.0732.266%B+7.25%C+6.2C*4.2B+9064.9h138.3C++428.6B
VE-S Canis 4104002451.633B+1.1930.116%B+12.25%D--29CN/A7113.8h13.2C+43.7C**
Comet VM2 5793932161.819B**1.0147.205%B+3.308%C-11.2C++5.3B+10235.1h23.2C++49.1B
NS-10 Burster 6583911382.833A*0.0132.11%B7.417%B+6C*4.1C*9164.9h143.3C*446.2B+
Corvus VA55 3833801832.077A0.7526.948%B+21.316%C29C++N/A12513.1h12.6C+46.9B+
The Slasher 3873795,0950.074B+2.7547.562%B**1.055%D*1.1CN/A2339.3h1.8B+3.7B+
VX6-7 3783741003.74A*0.9123.075%C20.321%C+13.9DN/A10026.9h12.1C**52.3C*
NS-11P 3603602211.629B+1.2025.539%B+24.167%B++25.4C+N/A8114.2h15.6C61C*
Comet VM2 5063342151.553B++1.2747.807%C**4.79%C**9.6C5C+8734.7h29.3C+61.3C*
Saron HRB 5433052611.731A8.9150.28%B++1.311%C29.6B+23.1B*33510.3h25.7C51C*
Nemesis VSH9 4182772101.319B**1.5167.102%B+1.083%D--18.5C++9.4C+20615h7.8C**11.6B+
Manticore SX40 276272823.317A**0.4927.035%C21.691%C+24.1CN/A11511.3h6.8B+25.2C**
NS Decimator 3552551471.735B*1.0959.232%C+1.961%C+22.6D8.8D-20111.3h6.1D10.2D
Deimos VA29 2392381611.478C*1.3565.139%B+10.504%D--24.5DN/A799.7h2.9D4.4C+
NSX Daimyo 237237693.435C++0.6138.159%C--91.983%D26.9D-N/A688.8h4F-10.4D*
C75 Viper 299236288.429B**5.6045.317%B+1.271%C+29.9C++8C+2067.9h11B+24.3B*
Photon A2A Missile Pods 450219229.955B**7.1368.974%F-N/A31.3D33C2677h7.7B+11.2C+
Spear Anti-Vehicle Phalanx Turret 320194632.333M**29.5150.331%B+2.577%D38C++24.7B3845.1h9.4C++18.7B+
NSX Tengu 1841821631.117C+1.7139.456%B+13.187%D*22.5C--N/A568.1h15.1C+38.2C++
Tank Mine 299175702.5C+0.3340.109%B+N/A60.3D-42.8D7652.9h2.5D-6.3C++
Coyote Missiles 251164463.565B+0.7452.81%C+N/A40C+21.2C+3104.1h54.3C-102.7C
Spiker 1531521221.246C*1.5832.514%B+10.526%D**31C+N/A1014.9h8.7C*26.8B+
NS-R3 Swarm 3741521600.95B**1.8863.68%C+N/A5D7.4C*7330.2h45.9F72.1F
NS-45 Pilot 1541501371.095C+1.7332.069%C++24%C15.2D-N/A419.9h9.1D28.5C+
NS Annihilator 285133761.75M+1.0874.219%F-N/A8.4C9.6C**14115.9h12.5C+16.9C-
NSX Amaterasu 1281222,0310.06B+2.7739.753%B++4.918%D--0.9C-N/A2133h4.5C++11.3B+
Pulsar LSW 1191191119U116.1717.603%D--26.891%B29C-N/A2814.1h10.6B++60.3C++
MAX Punch 1341191,3280.09C+2.7451.368%C**N/A0.6CN/A2204.5h2.1C++4C*
Aspis Anti-Aircraft Phalanx Turret 233111166.938A4.1132.139%B**N/A15.6B**17.2A3107.1h133B+414B++
Anti-Vehicle Grenade 1511071107N/A104.1746.12%DN/A214D88C+13670.5h7.8D-16.9D
M60-G Bulldog 11899109.9A+7.0729.925%C--3.03%C+23.6C4.5C1294.2h8.5C+28.4C+
NS-11C 9795960.99C+1.8425.171%C**9.474%F12DN/A937.9h15.1C++60.1C**
Lumine Edge 9393861.081S1.7421.677%C--8.602%D*15.8B**N/A435.9h1.1B++5.3C*
Antares LC 16186671.284C+1.5437.881%B**3.488%A9.8D8.5D1238.8h205.1D541.5C
Sticky Grenade 8684184N/A81.1751.422%C+N/A840C+20B*31730.1h2.6C5C+
NS-AM7 Archer 10684791.063A+1.7655.525%C-19.048%C*8.8B+2.3C599.5h17B30.7B
NSX-P Tanto 8376880.864C+1.9625.086%C+15.79%D*12.3D1.1B+516.2h18.2C-72.4C+
S1 10675441.705A++1.1258.665%C*4%B++24.2C+10C6333.1h6.1B+10.4B+
NS CandyCannon 3000 71701720.407C2.4235.195%C+18.571%D--5.7C-N/A1312.2h5.9D16.9C+
CAS30 Tank Buster 15169531.302C++1.5233.77%D*4.348%M**4.9D5.8C11014.2h42.2B+125.1C*
M20 Basilisk 8364183.556C**0.7338.028%C+6.25%C*20.6C+6.1C-2023.1h91.9C**241.8C**
M60-A Bulldog 6662415.5C++12.6748.481%C*3.226%B*29.5C+1.9D1022.1h5.4B+11.1B+
M60-G Bulldog 7360320S17.1738.186%C++3.333%C*30C6.5C1402h8C+21C++
VE-H Maw 5857411.39C+1.4423.472%C7.018%F--35.6CN/A881.6h13C--55.4C+
Lancer VS22 14251550.927C**1.9064.345%B1.961%C++5.4D--9.7D1479.4h56.5D--87.8D-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter7220,20811.9h
Decoy Grenade0570h
Nano-Armor Kit256488,11650.1h
Spawn Beacon01510.3h
Anti-Vehicle MANA Turret41460.7h
Nanite Revive Grenade01,9020.5h
Medical Applicator509236,87824.1h
Spitfire Auto-Turret104300.6h
Ammunition Package192,0371.1h
Medical Kit2915,6895.7h
Anti-Infantry MANA Turret35211.5h
Nano-Repair Grenade01840.1h
Snowman Soldier21640.2h
Recon Detection Device609,99218.1h
Shield Recharging Field171,6060.6h

Check the help document for the dictionary if you want to learn more about words used here.


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