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Colonel Nilidus[PS12] Nilidus
TR BR 71

KDR: 3.59

Score: 3.5m

Last Seen: Jun 17th, 2020 4:58 PM
- OFFLINE - 3.9 hour(s)

Battle Rank 71 - Terran Republic on Cobalt
Level Progress (to 72): 5%
Level 100 Progress: 19% 1156h
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS M4-F Pillager SMG-46 Armistice TSAR-42 M2 Mutilator TRAC-5 M2 Mutilator TRS-12 Uppercut Ripper
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $900,720 MLG Score: 720
Fun Score: N/A
Cheeseburgers Flipped: 319TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.273%17.194%417813411,8031.539712.047

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.244%0.584B+-0.589D-1.672F-HEAD + (~5.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.70.329C**12.10.155C++37.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.227%3.409%183113481761381221.26619143%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.018C+0.588B+-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.70.723B++4.40.648B+6.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
16.488%10.638%55113489498410.949495224%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.823F-1.477A+-1.885

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.50.281C*14.30.646B+72.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.856%67.63%552134751911504.51304

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.341%0.586B+0.037C+0.375

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.482B+20.373C**3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.745%9.259%55113483249043.6

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.656B+-1.083D*-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.537B+30.378C**3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.5m398.7%221 (13.3k)226 (13.6k)3.586769,3222,5993.9846171 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR134953122.696%10.234%23206:011

11% Combat Medic22% Engineer9% Heavy Assault30% Infiltrator12% Light Assault15% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 4:57 PMMay 3rd, 2020 8:19 PMJul 4th, 2020 12:15 AM (86d) (PST)Jun 17th, 2020 1:17 PM (102d) (PST)Jun 17th, 2020 12:58 PM (102d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5992123870.5950.1660.0612.5410.042720

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,96912,71323,25636104152313,542

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
261.1h/10.9d 1,034 954 1,681 39.8k 278 768 660 9.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C
Kills:210
Deaths:82
KDR:2.561
Accuracy:21.088% C
HSR:20.952% D
Kills:210
Deaths (as Heavy Assault):82
Deaths (to Heavy Assaults):700
KDR:2.56098
Kill Difference:128
Playtime:24.019 hours
Usage:9%
Score:0.218m
Score/min:151
Accuracy (listed only):21.088%
HSR (listed only):20.952%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
B
Kills:627
Deaths:177
KDR:3.542
Accuracy:30.191% B
HSR:16.906% C
TSAR-42
C++
Kills:467
Deaths:231
KDR:2.022
Accuracy:40.832% C
HSR:73.019% C++
NS-44 Commissioner
B+
Kills:106
Deaths:58
KDR:1.828
Accuracy:44.787% B+
HSR:12.264% D**
TX1 Repeater
D--
Kills:98
Deaths:93
KDR:1.054
Accuracy:20.696% D--
HSR:16.327% D--
T4 AMP
B+
Kills:96
Deaths:55
KDR:1.745
Accuracy:31.617% B+
HSR:21.875% C+
99SV
C+
Kills:52
Deaths:8
KDR:6.500
Accuracy:34.211% C+
HSR:19.231% F-
Kills:1,446
Deaths (as Infiltrator):622
Deaths (to Infiltrators):354
KDR:2.32476
Kill Difference:824
Playtime:77.358 hours
Usage:30%
Score:1.631m
Score/min:351
Accuracy (listed only):33.722%
HSR (listed only):26.604%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
D
Kills:388
Deaths:187
KDR:2.075
Accuracy:21.427% D
HSR:11.856% D*
TRS-12 Uppercut
D--
Kills:324
Deaths:228
KDR:1.421
Accuracy:49.745% D--
HSR:9.259% D--
Kills:712
Deaths (as Engineer):415
Deaths (to Engineers):586
KDR:1.71566
Kill Difference:297
Playtime:56.777 hours
Usage:22%
Score:0.526m
Score/min:154
Accuracy (listed only):35.586%
HSR (listed only):10.557%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
B
Kills:627
Deaths:177
KDR:3.542
Accuracy:30.191% B
HSR:16.906% C
TRS-12 Uppercut
D--
Kills:324
Deaths:228
KDR:1.421
Accuracy:49.745% D--
HSR:9.259% D--
T1 Cycler
C+
Kills:225
Deaths:150
KDR:1.500
Accuracy:20.858% D-
HSR:24.444% C+
TAR
D
Kills:53
Deaths:27
KDR:1.963
Accuracy:23.326% D
HSR:16.981% D--
Kills:1,229
Deaths (as Combat Medic):582
Deaths (to Combat Medics):274
KDR:2.11168
Kill Difference:647
Playtime:28.351 hours
Usage:11%
Score:0.535m
Score/min:315
Accuracy (listed only):31.030%
HSR (listed only):16.898%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
B
Kills:627
Deaths:177
KDR:3.542
Accuracy:30.191% B
HSR:16.906% C
TRAC-5
D
Kills:388
Deaths:187
KDR:2.075
Accuracy:21.427% D
HSR:11.856% D*
TRS-12 Uppercut
D--
Kills:324
Deaths:228
KDR:1.421
Accuracy:49.745% D--
HSR:9.259% D--
Kills:1,339
Deaths (as Light Assault):592
Deaths (to Light Assaults):431
KDR:2.26182
Kill Difference:747
Playtime:30.824 hours
Usage:12%
Score:0.232m
Score/min:126
Accuracy (listed only):33.788%
HSR (listed only):12.674%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
D*
Kills:415
Deaths:145
KDR:2.862
Accuracy:11.583% D*
HSR:14.217% D*
M2 Mutilator
D*
Kills:362
Deaths:145
KDR:2.497
Accuracy:11.666% D*
HSR:13.536% D*
NS-10 Burster
C++
Kills:76
Deaths:29
KDR:2.621
Accuracy:32.513% C++
HSR:3.947% C
NS-10 Burster
C**
Kills:72
Deaths:29
KDR:2.483
Accuracy:33.004% C**
HSR:4.167% C-
M3 Pounder HEG
A*
Kills:62
Deaths:53
KDR:1.170
Accuracy:28.129% F-
HSR:6.452% A*
Kills:987
Deaths (as MAX Suit):200.500
Deaths (to MAX Suits):82
KDR:4.92269
Kill Difference:786.500
Playtime:39.967 hours
Usage:15%
Score:0.393m
Score/min:164
Accuracy (listed only):23.379%
HSR (listed only):8.464%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C--
Kills:54
V. Kills:6 N/A
Deaths:5
KDR:10.800
Accuracy:31.355% C+
KPH:26.400 D-
VKPH:2.900 C--
Kills:54 (54 + 0)
Deaths:5
KDR:10.800
VKDR:1.200
Vehicle Kills:6
Kill Difference:49
Playtime:2.042 hours
Usage:1%
Score:0.016m
Score/min:132
Piloting Accuracy:31.355%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
B+
Kills:176
V. Kills:69 251%
Deaths:14
KDR:12.571
Accuracy:41.227% C
KPH:36.500 C*
VKPH:14.300 B+
Kills:176 (176 + 0)
Deaths:14
KDR:12.571
VKDR:4.929
Vehicle Kills:69
Kill Difference:162
Playtime:4.818 hours
Usage:2%
Score:0.057m
Score/min:197
Driving Accuracy:41.227%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:94
V. Kills:5 N/A
Deaths:2
KDR:47
Accuracy:16.488% D
KPH:91.900 C**
VKPH:4.900 B+
Kills:94 (0 + 94)
Deaths:2
KDR:47
VKDR:2.500
Vehicle Kills:5
Kill Difference:92
Playtime:1.024 hours
Usage:0%
Score:0.017m
Score/min:271
Driving Accuracy:N/A%
Gunner Accuracy:16.488%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M4-F Pillager
A++
Kills:1,661
V. Kills:80 N/A
Deaths:187
KDR:8.882
Accuracy:56.010% B*
KPH:67.400 A++
VKPH:3.200 D
S12 Renegade
B*
Kills:124
V. Kills: N/A
Deaths:22
KDR:5.636
Accuracy:51.591% B*
KPH:58.100 C+
VKPH:0 D**
Kills:1,785 (1,785 + 0)
Deaths:209
KDR:8.541
VKDR:0.383
Vehicle Kills:80
Kill Difference:1,576
Playtime:26.772 hours
Usage:10%
Score:0.287m
Score/min:179
Driving Accuracy:51.591%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M4-F Pillager 1,7411,6611878.882S5.3056.01%B*1.325%D-67.5A++3.3C--17824.6h21.1A37.7B++
SMG-46 Armistice 6306271773.542A**0.0430.191%B16.906%C62.7B+N/A22210h11.6B+38.5B+
TSAR-42 4674672312.022C1.5640.832%C73.019%C++24.5D--N/A7919.1h1.6B**4B+
M2 Mutilator 4224151452.862C*0.7211.583%D*14.217%D*24.7DN/A6116.8h13.2B*113.9C+
TRAC-5 3923881872.075B**1.5121.427%D11.856%D*15.1C--N/A5425.7h13.8C+64.6C+
M2 Mutilator 3653621452.497C++1.0911.666%D*13.536%D*21.3D-N/A5217h15.3B131.2C
TRS-12 Uppercut 3273242281.421C+2.1749.745%D--9.259%D--20.1D--N/A6516.1h3D--6.1D
Ripper 2442428060.3A3.2937.132%B++10.331%D-5.1CN/A1547.6h1.2B+3.2B+
T1 Cycler 2262251501.5C+2.0920.858%D-24.444%C+23.7DN/A879.5h13.1C+63C
T9 CARV 212210822.561B1.0321.088%C20.952%D29.2DN/A1327.2h12.3C+58.1C+
P2-120 HEAT 2451761412.571B+8.9841.227%C3.409%C**36.7C*14.4B+1974.8h4.4B*10.7B++
T7 Mini-Chaingun 180175852.059B++1.5314.551%D-16.571%C**28.2DN/A796.2h14.2C+97.9C
S12 Renegade 124124225.636B*2.0551.591%B*1.613%D-59C+N/A1802.1h2.5B+4.8B++
NS-44 Commissioner 108106581.828B+1.7644.787%B+12.264%D**66.3B+1.3B**2291.6h2.9B+6.4B+
TX1 Repeater 9998931.054C++2.5320.696%D--16.327%D--17.5DN/A725.6h14C67.7C--
T4 AMP 9796551.745B+1.8431.617%B+21.875%C+30DN/A1063.2h12.7B40.3B+
M12 Kobalt 9994247B*43.4116.488%D10.638%F-94C**5B+2701h14.3B+86.5C++
NS-10 Burster 11976292.621B*0.9732.513%C++3.947%C8.3B**4.7B+619.2h73.9A++227.2A+
C-4 8774292.552B+1.0321.762%D-N/A52.9D-9.3D*2731.4h1.1B+5.2C+
NS-10 Burster 11372292.483B**1.1033.004%C**4.167%C-7.1B+4.1C++5910.1h83.4A++252.7A
M3 Pounder HEG 9562531.17C-2.4228.129%F-6.452%A*9.4D*5B+676.6h21.1D75D*
M14 Banshee 6054510.8C+7.2131.355%C+N/A27D-3C-1322h25.3C80.8C
TAR 5453271.963C++1.6223.326%D16.981%D--21.2D-N/A882.5h12.4C+53C
99SV 525286.5M2.9134.211%C+19.231%F-16.8DN/A793.1h5.3C+15.3C+
Frag Grenade 5351151N/A47.4137.824%D**N/A510C20B++36460.1h2.9B+7.6C+

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade03830.1h
Medical Applicator12155,9548.3h
Motion Spotter39030.5h
Restoration Kit122160.4h
Shield Recharging Field28380.3h
Recon Detection Device68811.7h
Ammunition Package11830.2h
Nano-Armor Kit3636,8094.8h
Medical Kit172950.6h
Anti-Infantry MANA Turret0610.2h
M20 Drake0770.1h
WLT-Howler Mining Laser02070h

Check the help document for the dictionary if you want to learn more about words used here.


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