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Centurion NinjaV5[FOG] NinjaV5
VS BR 52

KDR: 4

Score: 25.9m

Last Seen: Oct 14th, 2018 9:04 PM
- OFFLINE - 11.6 hour(s)

Prestige 1, Battle Rank 52 - Vanu Sovereignty on Miller - Outfit Member of Fast 0perative Group[FOG] Fast 0perative Group
VS outfit on Miller

Members: 49
Level Progress (to 53): 82%
PRIMARY CLASSESCLOAKERHEAVYMAX SUIT
PRIMARY WEAPONS Orion VS54 Supernova VPC NS-15M1 Comet VM2 Comet VM2 S1 Betelgeuse 54-A Ghost
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,421,485 MLG Score: 2735
Fun Score: N/A
Cheeseburgers Flipped: 898TIME WITH MEDKIT: 6%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.422%24.564%7473597834,5353.465280.537

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.62%1.843A++0.629B+-1.309D**HEAD ++ (~9.35)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.20.596B+9.20.355C**21

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.668%1.886%1600410095,1426145048.360981018%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.704%1.356A-0.502D0.521

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.876B*2.60.79B++2.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.217%6.064%615610072,0124482604.48107771%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.576%0.302C*0.455B+-0.061

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.10.821B++8.30.787B++12.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.067%77.835%615710068,5091121197.59054

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.212%1.931A++0.708B++0.29

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.6B+1.90.405B2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
75.982%15.681%615310102,672713213.7423

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.239%2.893M+0.253C*0.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.60.802B++20.59B+0.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Fast 0perative Group[FOG] Fast 0perative Group
VS outfit on Miller

Members: 49
25.9m328.8%404 (24.2k)305 (18.3k)4.0021267,84816,9534.2265752 (52)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1013673626.601%24.602%65405:0033

9% Combat Medic10% Engineer33% Heavy Assault25% Infiltrator14% Light Assault8% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 23rd, 2015 6:14 PMMay 5th, 2016 5:41 PMOct 14th, 2018 7:56 PM (1d) (PST)Oct 14th, 2018 7:49 PM (1d) (PST)Oct 14th, 2018 5:04 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6061934130.7990.2000.1972.7200.0282735

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,36011,60924,751481212163218,312

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1414.9h/59d 3,805 16,692 19,986 230.9k 1,104 5,957 2,384 51.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A++
Kills:4,246
Deaths:997
KDR:4.259
Accuracy:28.968% A++
HSR:25.813% C*
NS-15M1
A*
Kills:3,272
Deaths:728
KDR:4.495
Accuracy:32.914% A*
HSR:26.803% B+
Betelgeuse 54-A
C++
Kills:1,835
Deaths:547
KDR:3.355
Accuracy:25.910% C++
HSR:24.959% D
SVA-88
B+
Kills:1,478
Deaths:373
KDR:3.962
Accuracy:24.854% B+
HSR:20.839% D
Pulsar LSW
B**
Kills:1,245
Deaths:323
KDR:3.854
Accuracy:28.054% B**
HSR:21.606% C
VX29 Polaris
C**
Kills:1,170
Deaths:233
KDR:5.021
Accuracy:24.518% C**
HSR:19.316% C-
NSX Naginata
A++
Kills:1,165
Deaths:279
KDR:4.176
Accuracy:31.096% A++
HSR:31.245% B+
NS-15MG
C**
Kills:1,160
Deaths:235
KDR:4.936
Accuracy:26.990% C**
HSR:21.897% D-
NS-15M AE
A
Kills:1,160
Deaths:247
KDR:4.696
Accuracy:31.440% A
HSR:29.914% B+
VE-H Maw
A*
Kills:344
Deaths:60
KDR:5.733
Accuracy:36.216% A*
HSR:24.419% C+
Lasher X2
A
Kills:84
Deaths:23
KDR:3.652
Accuracy:33.638% A
HSR:2.381% D-
Flare VE6
B*
Kills:68
Deaths:24
KDR:2.833
Accuracy:26.393% B*
HSR:20.588% C--
Kills:17,227
Deaths (as Heavy Assault):4,069
Deaths (to Heavy Assaults):4,946
KDR:4.23372
Kill Difference:13,158
Playtime:468.819 hours
Usage:33%
Score:7.788m
Score/min:277
Accuracy (listed only):29.249%
HSR (listed only):22.482%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Phobos VX86
A+
Kills:1,400
Deaths:629
KDR:2.226
Accuracy:75.762% A+
HSR:16.643% C++
NSX Tengu
A++
Kills:1,187
Deaths:478
KDR:2.483
Accuracy:48.599% A++
HSR:16.344% D
Deimos VA29
A++
Kills:1,180
Deaths:437
KDR:2.700
Accuracy:80.470% A++
HSR:14.322% C
Serpent VE92
A+
Kills:1,174
Deaths:281
KDR:4.178
Accuracy:30.404% A+
HSR:22.147% B+
NSX Tanto
A+
Kills:1,168
Deaths:381
KDR:3.066
Accuracy:34.200% A+
HSR:22.688% C
NS Baron G5AE
A+
Kills:1,160
Deaths:524
KDR:2.214
Accuracy:61.105% A+
HSR:14.310% C+
NS-11CP
B+
Kills:1,159
Deaths:238
KDR:4.870
Accuracy:30.449% B+
HSR:21.743% C+
Zenith VX-5
B**
Kills:1,060
Deaths:282
KDR:3.759
Accuracy:30.885% B**
HSR:20.943% C+
NS-11C
A+
Kills:571
Deaths:159
KDR:3.591
Accuracy:30.598% A+
HSR:17.163% C
Eridani SX5
A++
Kills:420
Deaths:126
KDR:3.333
Accuracy:35.203% A++
HSR:25.238% B*
VE-S Canis
A+
Kills:394
Deaths:113
KDR:3.487
Accuracy:36.581% A+
HSR:19.797% C+
Eridani SX5-AE
A
Kills:365
Deaths:168
KDR:2.173
Accuracy:36.077% A
HSR:17.808% D-
Pulsar C
B**
Kills:177
Deaths:43
KDR:4.116
Accuracy:28.983% B**
HSR:25.424% B+
Sirius SX12
M+
Kills:121
Deaths:67
KDR:1.806
Accuracy:38.505% M+
HSR:19.008% C*
NS-7B PDW
B**
Kills:115
Deaths:40
KDR:2.875
Accuracy:32.293% B**
HSR:20.870% B+
Thanatos VE70
A++
Kills:92
Deaths:49
KDR:1.878
Accuracy:56.891% A++
HSR:18.478% B+
PS1-AV Suppressor
A
Kills:78
Deaths:30
KDR:2.600
Accuracy:33.562% B*
HSR:33.333% A
Kills:11,821
Deaths (as Light Assault):4,045
Deaths (to Light Assaults):3,271
KDR:2.92237
Kill Difference:7,776
Playtime:204.679 hours
Usage:14%
Score:3.802m
Score/min:310
Accuracy (listed only):42.386%
HSR (listed only):20.368%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Phobos VX86
A+
Kills:1,400
Deaths:629
KDR:2.226
Accuracy:75.762% A+
HSR:16.643% C++
NSX Tengu
A++
Kills:1,187
Deaths:478
KDR:2.483
Accuracy:48.599% A++
HSR:16.344% D
Deimos VA29
A++
Kills:1,180
Deaths:437
KDR:2.700
Accuracy:80.470% A++
HSR:14.322% C
H-V45 AE
B*
Kills:1,170
Deaths:298
KDR:3.926
Accuracy:31.688% B*
HSR:24.701% C
NS Baron G5AE
A+
Kills:1,160
Deaths:524
KDR:2.214
Accuracy:61.105% A+
HSR:14.310% C+
Terminus VX-9
B+
Kills:1,028
Deaths:355
KDR:2.896
Accuracy:28.299% B+
HSR:22.860% C
H-V45
A++
Kills:902
Deaths:302
KDR:2.987
Accuracy:31.509% A++
HSR:24.723% B+
NS-11AB
B
Kills:635
Deaths:221
KDR:2.873
Accuracy:27.754% B
HSR:25.669% C++
Eridani SX5
A++
Kills:420
Deaths:126
KDR:3.333
Accuracy:35.203% A++
HSR:25.238% B*
VE-S Canis
A+
Kills:394
Deaths:113
KDR:3.487
Accuracy:36.581% A+
HSR:19.797% C+
Eridani SX5-AE
A
Kills:365
Deaths:168
KDR:2.173
Accuracy:36.077% A
HSR:17.808% D-
Sirius SX12
M+
Kills:121
Deaths:67
KDR:1.806
Accuracy:38.505% M+
HSR:19.008% C*
NS-7B PDW
B**
Kills:115
Deaths:40
KDR:2.875
Accuracy:32.293% B**
HSR:20.870% B+
Thanatos VE70
A++
Kills:92
Deaths:49
KDR:1.878
Accuracy:56.891% A++
HSR:18.478% B+
PS1-AV Suppressor
A
Kills:78
Deaths:30
KDR:2.600
Accuracy:33.562% B*
HSR:33.333% A
Kills:10,247
Deaths (as Combat Medic):3,837
Deaths (to Combat Medics):1,956
KDR:2.67058
Kill Difference:6,410
Playtime:125.760 hours
Usage:9%
Score:2.135m
Score/min:283
Accuracy (listed only):43.620%
HSR (listed only):20.940%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Phobos VX86
A+
Kills:1,400
Deaths:629
KDR:2.226
Accuracy:75.762% A+
HSR:16.643% C++
Deimos VA29
A++
Kills:1,180
Deaths:437
KDR:2.700
Accuracy:80.470% A++
HSR:14.322% C
Serpent VE92
A+
Kills:1,174
Deaths:281
KDR:4.178
Accuracy:30.404% A+
HSR:22.147% B+
NSX Tanto
A+
Kills:1,168
Deaths:381
KDR:3.066
Accuracy:34.200% A+
HSR:22.688% C
NS Baron G5AE
A+
Kills:1,160
Deaths:524
KDR:2.214
Accuracy:61.105% A+
HSR:14.310% C+
NS-11CP
B+
Kills:1,159
Deaths:238
KDR:4.870
Accuracy:30.449% B+
HSR:21.743% C+
Zenith VX-5
B**
Kills:1,060
Deaths:282
KDR:3.759
Accuracy:30.885% B**
HSR:20.943% C+
NS-11C
A+
Kills:571
Deaths:159
KDR:3.591
Accuracy:30.598% A+
HSR:17.163% C
Pulsar C
B**
Kills:177
Deaths:43
KDR:4.116
Accuracy:28.983% B**
HSR:25.424% B+
Thanatos VE70
A++
Kills:92
Deaths:49
KDR:1.878
Accuracy:56.891% A++
HSR:18.478% B+
Kills:9,141
Deaths (as Engineer):3,023
Deaths (to Engineers):2,400
KDR:3.02382
Kill Difference:6,118
Playtime:142.351 hours
Usage:10%
Score:2.883m
Score/min:338
Accuracy (listed only):45.975%
HSR (listed only):19.386%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B+
Kills:1,744
Deaths:235
KDR:7.421
Accuracy:41.902% B+
HSR:64.679% C
NS-44B Commissioner
A+
Kills:1,203
Deaths:661
KDR:1.820
Accuracy:52.115% A+
HSR:26.600% C**
NSX Tengu
A++
Kills:1,187
Deaths:478
KDR:2.483
Accuracy:48.599% A++
HSR:16.344% D
V10
A++
Kills:1,177
Deaths:162
KDR:7.265
Accuracy:52.770% A++
HSR:80.289% B
NS-44 Commissioner AE
B**
Kills:1,175
Deaths:713
KDR:1.648
Accuracy:49.691% B**
HSR:22.979% C
NSX Daimyo
B+
Kills:1,170
Deaths:246
KDR:4.756
Accuracy:45.167% B+
HSR:95.214% B+
Parallax VX3
A++
Kills:1,169
Deaths:148
KDR:7.899
Accuracy:49.761% A++
HSR:77.246% C+
NSX Tomoe
B*
Kills:1,168
Deaths:310
KDR:3.768
Accuracy:33.254% B*
HSR:33.048% C
Parallax VX3-AE
B**
Kills:1,164
Deaths:99
KDR:11.758
Accuracy:49.432% B**
HSR:76.632% D
Phantom VA23
A**
Kills:1,163
Deaths:156
KDR:7.455
Accuracy:50.095% A**
HSR:34.996% B+
XM98
A**
Kills:1,163
Deaths:92
KDR:12.641
Accuracy:52.915% A**
HSR:77.042% C**
NS-357 Underboss
A++
Kills:1,140
Deaths:342
KDR:3.333
Accuracy:51.608% A++
HSR:24.211% B+
Parsec VX3-A
A++
Kills:922
Deaths:97
KDR:9.505
Accuracy:53.806% A++
HSR:80.803% C**
Eridani SX5
A++
Kills:420
Deaths:126
KDR:3.333
Accuracy:35.203% A++
HSR:25.238% B*
NS-61 Emissary
C*
Kills:409
Deaths:172
KDR:2.378
Accuracy:29.384% C*
HSR:13.203% D
VE-S Canis
A+
Kills:394
Deaths:113
KDR:3.487
Accuracy:36.581% A+
HSR:19.797% C+
Artemis VX26
B*
Kills:391
Deaths:120
KDR:3.258
Accuracy:31.502% B*
HSR:16.368% D-
Eridani SX5-AE
A
Kills:365
Deaths:168
KDR:2.173
Accuracy:36.077% A
HSR:17.808% D-
Beamer VS3
B+
Kills:206
Deaths:126
KDR:1.635
Accuracy:30.199% B+
HSR:16.990% D
Sirius SX12
M+
Kills:121
Deaths:67
KDR:1.806
Accuracy:38.505% M+
HSR:19.008% C*
NS-7B PDW
B**
Kills:115
Deaths:40
KDR:2.875
Accuracy:32.293% B**
HSR:20.870% B+
PS1-AV Suppressor
A
Kills:78
Deaths:30
KDR:2.600
Accuracy:33.562% B*
HSR:33.333% A
Kills:18,044
Deaths (as Infiltrator):4,701
Deaths (to Infiltrators):2,929
KDR:3.83833
Kill Difference:13,343
Playtime:355.263 hours
Usage:25%
Score:6.369m
Score/min:299
Accuracy (listed only):42.474%
HSR (listed only):40.577%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B**
Kills:2,515
Deaths:556
KDR:4.523
Accuracy:51.547% B**
HSR:4.453% C++
Comet VM2
B**
Kills:2,266
Deaths:556
KDR:4.076
Accuracy:54.481% B**
HSR:4.722% C*
Blueshift VM5
C++
Kills:610
Deaths:101
KDR:6.040
Accuracy:20.058% C++
HSR:15.574% D--
Blueshift VM5
C+
Kills:608
Deaths:101
KDR:6.020
Accuracy:18.624% C+
HSR:17.599% D
Kills:5,999
Deaths (as MAX Suit):657
Deaths (to MAX Suits):624
KDR:9.1309
Kill Difference:5,342
Playtime:112.508 hours
Usage:8%
Score:2.933m
Score/min:434
Accuracy (listed only):36.177%
HSR (listed only):10.587%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A*
Kills:223
V. Kills:13 N/A
Deaths:9
KDR:24.778
Accuracy:51.919% B**
KPH:97.100 A*
VKPH:5.700 C-
Kills:223 (0 + 223)
Deaths:9
KDR:24.778
VKDR:1.444
Vehicle Kills:13
Kill Difference:214
Playtime:2.296 hours
Usage:0%
Score:0.034m
Score/min:246
Piloting Accuracy:N/A%
Gunner Accuracy:51.919%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A**
Kills:1,443
V. Kills:72 N/A
Deaths:20
KDR:72.150
Accuracy:55.287% B*
KPH:109.500 A**
VKPH:5.500 D
C75 Viper
M++
Kills:212
V. Kills:20 N/A
Deaths:7
KDR:30.286
Accuracy:39.555% C+
KPH:85 M++
VKPH:8 C++
Kills:1,655 (1,655 + 0)
Deaths:27
KDR:61.296
VKDR:3.407
Vehicle Kills:92
Kill Difference:1,628
Playtime:15.671 hours
Usage:1%
Score:0.341m
Score/min:363
Driving Accuracy:39.555%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B*
Kills:3,398
V. Kills:381 N/A
Deaths:117
KDR:29.043
Accuracy:57.759% B*
KPH:58.500 B*
VKPH:6.600 C+
Saron HRB
M+
Kills:165
V. Kills:127 129%
Deaths:7
KDR:23.571
Accuracy:54.045% A
KPH:50 M
VKPH:38.500 M+
Supernova PC
M++
Kills:89
V. Kills:12 N/A
Deaths:8
KDR:11.125
Accuracy:60.563% A
KPH:52.700 M++
VKPH:7.100 C
Kills:3,652 (3,487 + 165)
Deaths:132
KDR:27.667
VKDR:3.939
Vehicle Kills:520
Kill Difference:3,520
Playtime:63.029 hours
Usage:4%
Score:0.869m
Score/min:230
Driving Accuracy:60.563%
Gunner Accuracy:54.045%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
S
Kills:766
V. Kills:27 N/A
Deaths:16
KDR:47.875
Accuracy:46.984% A
KPH:302.200 S
VKPH:10.700 B**
M12 Kobalt-H
M+
Kills:514
V. Kills:10 N/A
Deaths:5
KDR:102.800
Accuracy:28.172% B**
KPH:322.800 M+
VKPH:6.300 B
M40 Fury-H
M
Kills:290
V. Kills:18 N/A
Deaths:12
KDR:24.167
Accuracy:37.961% C
KPH:207 M
VKPH:12.800 C+
Aphelion VEX-4H
B+
Kills:141
V. Kills:63 220%
Deaths:4
KDR:35.250
Accuracy:48.297% B
KPH:47.300 B+
VKPH:21.100 D
Kills:1,711 (0 + 1,711)
Deaths:37
KDR:46.243
VKDR:3.189
Vehicle Kills:118
Kill Difference:1,674
Playtime:8.508 hours
Usage:1%
Score:0.266m
Score/min:522
Driving Accuracy:N/A%
Gunner Accuracy:48.297%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:161
V. Kills:17 N/A
Deaths:3
KDR:53.667
Accuracy:43.636% B*
KPH:92.800 A++
VKPH:9.800 C++
M20 Basilisk
S
Kills:58
V. Kills:12 446%
Deaths:6
KDR:9.667
Accuracy:51.876% A+
KPH:81.700 S
VKPH:16.900 A**
Kills:219 (0 + 219)
Deaths:9
KDR:24.333
VKDR:3.222
Vehicle Kills:29
Kill Difference:210
Playtime:2.445 hours
Usage:0%
Score:0.062m
Score/min:424
Driving Accuracy:N/A%
Gunner Accuracy:51.876%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 4,2724,2469974.259A++0.2628.968%A++25.813%C*53.8B**N/A17778.9h9.6B**33.1B
Supernova VPC 3,7793,39811729.043A++25.0457.759%B*1.883%C**58.6B*6.6C+19158h2.6B*4.5B*
NS-15M1 3,2983,2727284.495A**0.4932.914%A*26.803%B+69.6AN/A15547h10B**30.4B*
Comet VM2 2,8012,5155564.523S0.5251.547%B**4.453%C++26.7M+3D10894.2h11.1B**21.5B**
Comet VM2 2,5052,2665564.076M**0.0754.481%B**4.722%C*24.1A*2.5D*9494.2h13A23.9B**
S1 2,2841,8686922.699M*1.3059.34%C**3.854%B+44.1A+9.8C22642.4h3.8A6.4B**
Betelgeuse 54-A 1,8531,8355473.355C*0.6525.91%C++24.959%D40.1DN/A14745.8h9.6B++36.9B+
Ghost 1,7521,7442357.421A+3.4241.902%B+64.679%C31.9C+N/A9054.7h2.1B+5B+
SVA-88 1,4821,4783733.962B**0.0424.854%B+20.839%D41.8C+N/A11635.4h9.7B*39B+
L100 Python HESH 1,5151,4432072.15S68.1555.287%B*2.148%B+109.3A**5.5D35613.2h2.1A3.8B**
Frag Grenade 1,4411,43211432N/A1,428.0056.671%A+N/A681.9B*4.3C--21682.1h3B++5.3B*
Phobos VX86 1,4131,4006292.226B++1.7875.762%A+16.643%C++52.2B+N/A13326.8h2.1B++2.7B++
Pulsar LSW 1,2531,2453233.854A*0.1528.054%B**21.606%C50B+N/A13024.9h9.9B*35.4B*
NS-44B Commissioner 1,2071,2036611.82A2.1852.115%A+26.6%C**105.5A++N/A24911.4h2.9B++5.6B++
NSX Tengu 1,1931,1874782.483A1.5248.599%A++16.344%D86.6A*N/A27713.7h9B**18.5B*
Deimos VA29 1,1871,1804372.7A1.3080.47%A++14.322%C111.3MN/A27610.6h1.8B**2.2B*
V10 1,1791,1771627.265A++3.2652.77%A++80.289%B54B**N/A16121.8h1.9B++3.6B*
NS-44 Commissioner AE 1,1911,1757131.648B2.3549.691%B**22.979%C40.8CN/A10428.8h2.9B++5.9B*
Serpent VE92 1,1871,1742814.178M++0.1830.404%A+22.147%B+49.5B**N/A15223.7h10.2B*33.5B*
NSX Daimyo 1,1701,1702464.756B+0.7545.167%B+95.214%B+79.6AN/A17014.7h2B*4.4B*
VX29 Polaris 1,1771,1702335.021M++1.0224.518%C**19.316%C-48.8C**N/A11424h10B*40.9B+
H-V45 AE 1,1771,1702983.926A+0.0831.688%B*24.701%C54.9C++N/A14821.3h10.3B++32.6B++
Parallax VX3 1,1701,1691487.899A3.9049.761%A++77.246%C+52A+N/A14022.5h1.8B*3.6B**
NSX Tanto 1,1821,1683813.066A++0.9434.2%A+22.688%C79.5A*1A19514.7h10.6B++30.9B+
NSX Tomoe 1,1771,1683103.768A+0.2333.254%B*33.048%C61.2B**N/A15319.1h12.2B+36.8B++
NSX Naginata 1,1741,1652794.176A**0.1731.096%A++31.245%B+94A*N/A21112.4h9.1B*29.3B*
Parallax VX3-AE 1,1691,1649911.758A*7.7649.432%B**76.632%D54.4BN/A16621.4h1.8C**3.6B++
Phantom VA23 1,1711,1631567.455M**3.4550.095%A**34.996%B+66.1AN/A14417.6h3.9B++7.7B**
XM98 1,1661,1639212.641S8.6452.915%A**77.042%C**57A*N/A13920.4h1.8B**3.5A
NS-15MG 1,1651,1602354.936A0.9326.99%C**21.897%D-58.3C++N/A12419.9h9.7B++35.9B+
NS Baron G5AE 1,1601,1605242.214B*1.7961.105%A+14.31%C+56B+N/A16020.7h3.4B**5.6C+
NS-15M AE 1,1661,1602474.696A0.6931.44%A29.914%B+71.6B++N/A16416.2h9.8B*31.3B++
NS-11CP 1,1651,1592384.87M0.8730.449%B+21.743%C+53.4C++N/A12521.7h11.1C**36.3B+
NS-357 Underboss 1,1461,1403423.333M0.6751.608%A++24.211%B+95A*N/A25112h3.2B**6.3B*
Zenith VX-5 1,0691,0602823.759M0.2430.885%B**20.943%C+32.9C+N/A8032.2h10.5B*34B*
Terminus VX-9 1,0341,0283552.896A1.1128.299%B+22.86%C32.7C+N/A9131.4h10.7B++37.8B++
Parsec VX3-A 922922979.505B*5.5053.806%A++80.803%C**68.8B**N/A15613.4h1.6B*2.9A
H-V45 9089023022.987B**1.0231.509%A++24.723%B+50.7B**N/A14817.8h10A31.8B**
C-4 8637752503.1A0.9033.728%A++N/A80.7C++9.2D**4409.6h1B**2.8C**
Proton II PPA-H 7937661647.875M+43.8746.984%A1.175%D306.4S10.8B**7112.5h7.1B*15.1B**
NS-11AB 6416352212.873A1.1327.754%B25.669%C++26.8C--N/A7023.7h12.1B+43.5B+
Blueshift VM5 6166101016.04A++2.0420.058%C++15.574%D--40.1B+N/A16515.2h12.5B**62.5B++
Blueshift VM5 6166081016.02A++2.0218.624%C+17.599%D40B+N/A17815.2h12.3B**66.2B+
NS-11C 5735711593.591M+0.4130.598%A+17.163%C53.4A+N/A16110.7h10.9B*35.5B*
M12 Kobalt-H 5245145102.8S98.8028.172%B**19.65%B++321.3M+6.3B6661.6h8.8A31.3B**
Proximity Mine 479479647.484A3.4845.992%B+N/A88.7DN/A2575.4h1.8B4B+
Eridani SX5 4254201263.333A*0.6735.203%A++25.238%B*64.6A+N/A2146.5h8.5B**24.2B*
NS-61 Emissary 4114091722.378A*1.6229.384%C*13.203%D44.5B**N/A1309.2h11.4B+38.7B+
VE-S Canis 3963941133.487A*0.5236.581%A+19.797%C+71.6B**N/A1955.5h10.1B+27.5B++
Artemis VX26 3963911203.258A++0.7431.502%B*16.368%D-52.1B**N/A1717.5h10.1B*32.2B*
Eridani SX5-AE 3663651682.173B+1.8336.077%A17.808%D-45.6C+N/A1288h10B27.8B+
VE-H Maw 348344605.733M+1.7336.216%A*24.419%C+111A*1.3B**3423.1h8.9B++24.5B*
M40 Fury-H 3082901224.167B**20.1637.961%C1.724%B+207.1M12.9C+5871.4h6.4B+16.8B+
L105 Zephyr 236223924.778A++20.7851.919%B**N/A97A*5.7C-2462.3h4.1A7.9A
C75 Viper 232212730.286S26.2839.555%C+N/A84.8M++8C++3982.5h6.6A16.8B**
Beamer VS3 2112061261.635B**2.3730.199%B+16.99%D16C-N/A5112.9h8.8C**29C++
Pulsar C 179177434.116A*0.1128.983%B**25.424%B+55.3AN/A3033.2h11.8C*40.8B+
Saron HRB 292165723.571S19.5754.045%AN/A50M38.5M+8443.3h25.7C-47.6B
M40 Fury 178161353.667S49.6643.636%B*N/A94.7A*10C++4201.7h10.4B+23.8B*
Aphelion VEX-4H 204141435.25M**31.2548.297%BN/A47B+21D2513h34.4B**71.2B**
Force-Blade 12112115,6020.008C-3.9910.622%F9.091%C**0.1C-N/A01120.8h2.5C*23.7D
Sirius SX12 122121671.806B++2.2038.505%M+19.008%C*52.6A+N/A3512.3h11.2B*29B**
NS-7B PDW 115115402.875A**1.1332.293%B**20.87%B+41.1B+N/A962.8h12.3B+38.2B+
Thanatos VE70 9392491.878B**2.1256.891%A++18.478%B+54.1A+N/A3481.7h3.5B**6.2B**
Tank Mine 12691615.167S11.1690.796%SN/A101.1C+38.9D-10300.9h4T-4.4B**
Supernova PC 10189811.125B*7.1260.563%A1.124%D--52.4M++7.1C3591.7h3.9B*6.4B**
Lasher X2 8684233.652S0.3533.638%A2.381%D-46.7B**1.1C++3651.8h18.4B54.7B++
PS1-AV Suppressor 7878302.6B+1.4033.562%B*33.333%A45.9C+N/A2251.7h9.4B**28.1B**
Flare VE6 6868242.833A+1.1726.393%B*20.588%C--56.7B++N/A5561.2h8.5B*32.2B++
Rocklet Rifle 12967471.426A+2.5851.71%C+N/A24.8C23C+3282.7h30.9B+59.8B+
M20 Basilisk 705869.667M*5.6651.876%A+6.897%B+82.9S17.1A**4300.7h38.9A74.9A+
MAX Punch 51516640.077C3.9323.603%D**N/A0.5DN/A1111.4h1.5C++6.3C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter2210,6589.2h
Nano-Armor Kit1880,7414h
Spawn Beacon44760.7h
AE Medical Applicator13376,8568.3h
AE Nano-Armor Kit76213,85213h
Nanite Revive Grenade01,1620.3h
Medical Applicator1314,6722.2h
Spitfire Auto-Turret11120.6h
Ammunition Package74660.7h
Medical Kit1,4249,37684.7h
Recon Detection Device398,84926.2h

Check the help document for the dictionary if you want to learn more about words used here.


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