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Praetor NinjaV5[FOG] NinjaV5
VS BR 84

KDR: 4.1

Score: 32.2m

Last Seen: Jan 11th, 2020 10:25 PM
- OFFLINE - 8.9 hour(s)

Prestige 1, Battle Rank 84 - Vanu Sovereignty on Miller
Level Progress (to 85): 9%
PRIMARY CLASSESCLOAKERHEAVYMAX SUIT
PRIMARY WEAPONS V10 Orion VS54 Ghost Supernova VPC NS-15M1 Comet VM2 Comet VM2 Betelgeuse 54-A
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,476,078 MLG Score: 3578
Fun Score: N/A
Cheeseburgers Flipped: 955TIME WITH MEDKIT: 5.1%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.236%24.929%77940119242,6343.460550.638

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.057%1.942A++0.596B+-1.555FHEAD ++ (~9.31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.30.617B+8.90.378C**19.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.646%1.839%1473412285,3836995307.7011014%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.505%1.32A-0.429C--0.405

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.874B*2.60.788B++2.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.938%7.334%610712252,4275132784.72179870%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.345%0.094C+0.661B+0.564

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.70.805B++8.80.783B++14.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.726%79.14%6108122416,18414083511.4943

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.571%2.204A*0.789B++-0.077

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.63B+1.80.429B1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
75.834%15.853%610312292,725987212.7581

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.117%2.838M+0.221C++0.368

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.60.8B++20.59B+0.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
32.2m305.9%420 (25.2k)318 (19.1k)4.0984185,87420,9534.2934784 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1232876827.408%29.416%80604:5041

8% Combat Medic9% Engineer29% Heavy Assault33% Infiltrator13% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 23rd, 2015 6:14 PMMay 5th, 2016 5:41 PMJan 12th, 2020 11:05 AM (7d) (PST)Jan 11th, 2020 6:26 PM (7d) (PST)Jan 11th, 2020 6:25 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6141924220.8490.2070.2502.6790.0263578

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,86811,51025,358511215161219,089

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1684.8h/70.2d 4,087 25,261 25,668 270.8k 1,409 7,010 2,642 62.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A++
Kills:5,333
Deaths:1,271
KDR:4.196
Accuracy:29.924% A++
HSR:27.227% B
NS-15M1
A++
Kills:3,375
Deaths:761
KDR:4.435
Accuracy:33.001% A++
HSR:27.111% B+
Betelgeuse 54-A
C+
Kills:1,939
Deaths:576
KDR:3.366
Accuracy:26.143% C+
HSR:25.632% D
SVA-88
C*
Kills:1,478
Deaths:373
KDR:3.962
Accuracy:24.854% C*
HSR:20.839% D
NS-15MG
C*
Kills:1,253
Deaths:249
KDR:5.032
Accuracy:27.316% C*
HSR:23.464% D
Pulsar LSW
B*
Kills:1,245
Deaths:323
KDR:3.854
Accuracy:28.054% B*
HSR:21.606% C
VX29 Polaris
C++
Kills:1,170
Deaths:233
KDR:5.021
Accuracy:24.518% C++
HSR:19.316% C--
NSX Naginata
A++
Kills:1,165
Deaths:279
KDR:4.176
Accuracy:31.096% A++
HSR:31.245% B+
NS-15M AE
B**
Kills:1,160
Deaths:247
KDR:4.696
Accuracy:31.440% B**
HSR:29.914% C**
VE-H Maw
A*
Kills:358
Deaths:62
KDR:5.774
Accuracy:36.329% A*
HSR:25.140% C+
Flare VE6
B+
Kills:68
Deaths:24
KDR:2.833
Accuracy:26.393% B+
HSR:20.588% D
Kills:18,544
Deaths (as Heavy Assault):4,398
Deaths (to Heavy Assaults):6,143
KDR:4.21646
Kill Difference:14,146
Playtime:487.244 hours
Usage:29%
Score:8.284m
Score/min:283
Accuracy (listed only):29.006%
HSR (listed only):24.735%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Phobos VX86
A+
Kills:1,400
Deaths:629
KDR:2.226
Accuracy:75.762% A+
HSR:16.643% C+
Deimos VA29
A++
Kills:1,233
Deaths:468
KDR:2.635
Accuracy:79.812% A++
HSR:14.761% C
NSX Tengu
A++
Kills:1,190
Deaths:482
KDR:2.469
Accuracy:48.578% A++
HSR:16.303% D
VE-S Canis
A*
Kills:1,179
Deaths:302
KDR:3.904
Accuracy:39.065% A*
HSR:16.964% C
Eridani SX5
A++
Kills:1,178
Deaths:306
KDR:3.850
Accuracy:35.605% A++
HSR:23.345% B+
Serpent VE92
A
Kills:1,176
Deaths:285
KDR:4.126
Accuracy:30.437% A
HSR:22.194% B
NSX Tanto
A+
Kills:1,168
Deaths:381
KDR:3.066
Accuracy:34.200% A+
HSR:22.688% C
NS Baron G5AE
A+
Kills:1,160
Deaths:524
KDR:2.214
Accuracy:61.105% A+
HSR:14.310% C
NS-11CP
B
Kills:1,159
Deaths:238
KDR:4.870
Accuracy:30.449% B
HSR:21.743% C
Zenith VX-5
B**
Kills:1,157
Deaths:293
KDR:3.949
Accuracy:31.121% B**
HSR:21.521% C+
Solstice VE3
A*
Kills:1,121
Deaths:187
KDR:5.995
Accuracy:34.066% A*
HSR:21.320% C**
NS-11C
A
Kills:734
Deaths:180
KDR:4.078
Accuracy:30.940% A
HSR:19.482% C+
Sirius SX12
A*
Kills:373
Deaths:123
KDR:3.033
Accuracy:35.504% A*
HSR:23.324% B++
Eridani SX5-AE
A+
Kills:365
Deaths:168
KDR:2.173
Accuracy:36.077% A+
HSR:17.808% D--
NS-7B PDW
B**
Kills:360
Deaths:88
KDR:4.091
Accuracy:32.672% B**
HSR:24.167% B++
Pulsar C
B*
Kills:177
Deaths:43
KDR:4.116
Accuracy:29.032% B*
HSR:25.424% B+
Thanatos VE70
A++
Kills:92
Deaths:49
KDR:1.878
Accuracy:56.891% A++
HSR:18.478% B+
PS1-AV Suppressor
B**
Kills:87
Deaths:35
KDR:2.486
Accuracy:33.669% B*
HSR:33.333% B**
Solstice SF
B**
Kills:57
Deaths:43
KDR:1.326
Accuracy:28.655% B*
HSR:22.807% B**
NSX-P Tanto
A*
Kills:51
Deaths:4
KDR:12.750
Accuracy:36.378% A*
HSR:23.529% C
Kills:15,417
Deaths (as Light Assault):4,828
Deaths (to Light Assaults):4,075
KDR:3.19325
Kill Difference:10,589
Playtime:223.211 hours
Usage:13%
Score:4.260m
Score/min:318
Accuracy (listed only):41.001%
HSR (listed only):21.007%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Phobos VX86
A+
Kills:1,400
Deaths:629
KDR:2.226
Accuracy:75.762% A+
HSR:16.643% C+
Deimos VA29
A++
Kills:1,233
Deaths:468
KDR:2.635
Accuracy:79.812% A++
HSR:14.761% C
NSX Tengu
A++
Kills:1,190
Deaths:482
KDR:2.469
Accuracy:48.578% A++
HSR:16.303% D
VE-S Canis
A*
Kills:1,179
Deaths:302
KDR:3.904
Accuracy:39.065% A*
HSR:16.964% C
Eridani SX5
A++
Kills:1,178
Deaths:306
KDR:3.850
Accuracy:35.605% A++
HSR:23.345% B+
H-V45
A+
Kills:1,172
Deaths:356
KDR:3.292
Accuracy:32.078% A+
HSR:25.341% B+
H-V45 AE
B*
Kills:1,170
Deaths:298
KDR:3.926
Accuracy:31.688% B*
HSR:24.701% C-
Terminus VX-9
B+
Kills:1,162
Deaths:388
KDR:2.995
Accuracy:28.643% B+
HSR:23.494% C
NS Baron G5AE
A+
Kills:1,160
Deaths:524
KDR:2.214
Accuracy:61.105% A+
HSR:14.310% C
NS-11AB
B+
Kills:882
Deaths:275
KDR:3.207
Accuracy:28.841% B+
HSR:25.397% C++
Sirius SX12
A*
Kills:373
Deaths:123
KDR:3.033
Accuracy:35.504% A*
HSR:23.324% B++
Eridani SX5-AE
A+
Kills:365
Deaths:168
KDR:2.173
Accuracy:36.077% A+
HSR:17.808% D--
NS-7B PDW
B**
Kills:360
Deaths:88
KDR:4.091
Accuracy:32.672% B**
HSR:24.167% B++
Pulsar VS1
A*
Kills:162
Deaths:46
KDR:3.522
Accuracy:34.781% A*
HSR:19.136% C
Thanatos VE70
A++
Kills:92
Deaths:49
KDR:1.878
Accuracy:56.891% A++
HSR:18.478% B+
PS1-AV Suppressor
B**
Kills:87
Deaths:35
KDR:2.486
Accuracy:33.669% B*
HSR:33.333% B**
Kills:13,165
Deaths (as Combat Medic):4,537
Deaths (to Combat Medics):2,400
KDR:2.9017
Kill Difference:8,628
Playtime:140.336 hours
Usage:8%
Score:2.455m
Score/min:292
Accuracy (listed only):43.173%
HSR (listed only):21.094%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Phobos VX86
A+
Kills:1,400
Deaths:629
KDR:2.226
Accuracy:75.762% A+
HSR:16.643% C+
Deimos VA29
A++
Kills:1,233
Deaths:468
KDR:2.635
Accuracy:79.812% A++
HSR:14.761% C
Serpent VE92
A
Kills:1,176
Deaths:285
KDR:4.126
Accuracy:30.437% A
HSR:22.194% B
NSX Tanto
A+
Kills:1,168
Deaths:381
KDR:3.066
Accuracy:34.200% A+
HSR:22.688% C
NS Baron G5AE
A+
Kills:1,160
Deaths:524
KDR:2.214
Accuracy:61.105% A+
HSR:14.310% C
NS-11CP
B
Kills:1,159
Deaths:238
KDR:4.870
Accuracy:30.449% B
HSR:21.743% C
Zenith VX-5
B**
Kills:1,157
Deaths:293
KDR:3.949
Accuracy:31.121% B**
HSR:21.521% C+
Solstice VE3
A*
Kills:1,121
Deaths:187
KDR:5.995
Accuracy:34.066% A*
HSR:21.320% C**
NS-11C
A
Kills:734
Deaths:180
KDR:4.078
Accuracy:30.940% A
HSR:19.482% C+
Pulsar C
B*
Kills:177
Deaths:43
KDR:4.116
Accuracy:29.032% B*
HSR:25.424% B+
Thanatos VE70
A++
Kills:92
Deaths:49
KDR:1.878
Accuracy:56.891% A++
HSR:18.478% B+
Solstice SF
B**
Kills:57
Deaths:43
KDR:1.326
Accuracy:28.655% B*
HSR:22.807% B**
NSX-P Tanto
A*
Kills:51
Deaths:4
KDR:12.750
Accuracy:36.378% A*
HSR:23.529% C
Kills:10,685
Deaths (as Engineer):3,324
Deaths (to Engineers):2,855
KDR:3.2145
Kill Difference:7,361
Playtime:147.827 hours
Usage:9%
Score:2.969m
Score/min:335
Accuracy (listed only):42.988%
HSR (listed only):20.377%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
V10
A+
Kills:6,426
Deaths:987
KDR:6.511
Accuracy:52.019% A+
HSR:81.108% B
Ghost
B**
Kills:3,737
Deaths:634
KDR:5.894
Accuracy:46.197% B**
HSR:72.251% B
NS-44 Commissioner
A*
Kills:1,727
Deaths:757
KDR:2.281
Accuracy:54.805% A*
HSR:29.878% B**
NSX Daimyo
B+
Kills:1,217
Deaths:252
KDR:4.829
Accuracy:45.527% B+
HSR:95.070% C**
NS-44B Commissioner
A
Kills:1,203
Deaths:661
KDR:1.820
Accuracy:52.115% A
HSR:26.600% C++
Parallax VX3
A+
Kills:1,198
Deaths:151
KDR:7.934
Accuracy:49.895% A+
HSR:77.462% C+
XM98
A*
Kills:1,198
Deaths:96
KDR:12.479
Accuracy:52.884% A*
HSR:76.878% C**
NSX Tengu
A++
Kills:1,190
Deaths:482
KDR:2.469
Accuracy:48.578% A++
HSR:16.303% D
VE-S Canis
A*
Kills:1,179
Deaths:302
KDR:3.904
Accuracy:39.065% A*
HSR:16.964% C
Eridani SX5
A++
Kills:1,178
Deaths:306
KDR:3.850
Accuracy:35.605% A++
HSR:23.345% B+
NS-44 Commissioner AE
B**
Kills:1,175
Deaths:713
KDR:1.648
Accuracy:49.691% B**
HSR:22.979% C
NSX Tomoe
B*
Kills:1,168
Deaths:310
KDR:3.768
Accuracy:33.254% B*
HSR:33.048% C
NS-357 Underboss
A++
Kills:1,167
Deaths:345
KDR:3.383
Accuracy:51.506% A++
HSR:24.422% C*
Parsec VX3-A
A*
Kills:1,165
Deaths:104
KDR:11.202
Accuracy:53.328% A*
HSR:80.343% C*
Parallax VX3-AE
A
Kills:1,164
Deaths:99
KDR:11.758
Accuracy:49.432% A
HSR:76.632% D
Phantom VA23
A*
Kills:1,163
Deaths:156
KDR:7.455
Accuracy:50.095% A*
HSR:34.996% B++
NS-44G Commissioner
A
Kills:627
Deaths:335
KDR:1.872
Accuracy:53.485% A
HSR:29.825% B+
NS-61 Emissary
C*
Kills:423
Deaths:176
KDR:2.403
Accuracy:29.608% C*
HSR:13.475% C--
Artemis VX26
B*
Kills:398
Deaths:124
KDR:3.210
Accuracy:31.595% B*
HSR:16.583% D--
Sirius SX12
A*
Kills:373
Deaths:123
KDR:3.033
Accuracy:35.504% A*
HSR:23.324% B++
Eridani SX5-AE
A+
Kills:365
Deaths:168
KDR:2.173
Accuracy:36.077% A+
HSR:17.808% D--
NS-7B PDW
B**
Kills:360
Deaths:88
KDR:4.091
Accuracy:32.672% B**
HSR:24.167% B++
Beamer VS3
B+
Kills:206
Deaths:126
KDR:1.635
Accuracy:30.199% B+
HSR:16.990% D
PS1-AV Suppressor
B**
Kills:87
Deaths:35
KDR:2.486
Accuracy:33.669% B*
HSR:33.333% B**
Phaseshift VX-S
A+
Kills:79
Deaths:21
KDR:3.762
Accuracy:46.373% A+
HSR:78.481% C**
Kills:30,173
Deaths (as Infiltrator):7,551
Deaths (to Infiltrators):3,657
KDR:3.99589
Kill Difference:22,622
Playtime:560.293 hours
Usage:33%
Score:11.017m
Score/min:328
Accuracy (listed only):43.727%
HSR (listed only):41.691%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B**
Kills:2,589
Deaths:571
KDR:4.534
Accuracy:51.677% B**
HSR:4.326% C+
Comet VM2
B*
Kills:2,321
Deaths:571
KDR:4.065
Accuracy:54.594% B*
HSR:4.653% C*
Blueshift VM5
C*
Kills:850
Deaths:129
KDR:6.589
Accuracy:21.215% C*
HSR:19.647% C
Blueshift VM5
C+
Kills:831
Deaths:129
KDR:6.442
Accuracy:19.726% C+
HSR:21.059% C+
Kills:6,591
Deaths (as MAX Suit):700
Deaths (to MAX Suits):731
KDR:9.41571
Kill Difference:5,891
Playtime:119.584 hours
Usage:7%
Score:3.176m
Score/min:443
Accuracy (listed only):36.803%
HSR (listed only):12.421%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A++
Kills:223
V. Kills:13 N/A
Deaths:9
KDR:24.778
Accuracy:51.919% B**
KPH:97.100 A++
VKPH:5.700 C--
Kills:223 (0 + 223)
Deaths:9
KDR:24.778
VKDR:1.444
Vehicle Kills:13
Kill Difference:214
Playtime:2.296 hours
Usage:0%
Score:0.034m
Score/min:247
Piloting Accuracy:N/A%
Gunner Accuracy:51.919%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A**
Kills:1,591
V. Kills:77 N/A
Deaths:20
KDR:79.550
Accuracy:55.186% B++
KPH:112.300 A**
VKPH:5.400 D-
C75 Viper
M
Kills:230
V. Kills:25 N/A
Deaths:7
KDR:32.857
Accuracy:40.361% C+
KPH:80.700 M
VKPH:8.800 C++
Kills:1,821 (1,821 + 0)
Deaths:27
KDR:67.444
VKDR:3.778
Vehicle Kills:102
Kill Difference:1,794
Playtime:17.017 hours
Usage:1%
Score:0.368m
Score/min:361
Driving Accuracy:40.361%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B*
Kills:3,473
V. Kills:388 N/A
Deaths:119
KDR:29.185
Accuracy:57.770% B*
KPH:58.600 B++
VKPH:6.500 C
Saron HRB
A**
Kills:172
V. Kills:131 130%
Deaths:8
KDR:21.500
Accuracy:54.601% A
KPH:49.300 A*
VKPH:37.600 A**
Supernova PC
M
Kills:89
V. Kills:12 N/A
Deaths:8
KDR:11.125
Accuracy:60.563% A
KPH:52.700 M
VKPH:7.100 C
Kills:3,734 (3,562 + 172)
Deaths:135
KDR:27.659
VKDR:3.933
Vehicle Kills:531
Kill Difference:3,599
Playtime:64.438 hours
Usage:4%
Score:0.887m
Score/min:230
Driving Accuracy:60.563%
Gunner Accuracy:54.601%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
S
Kills:839
V. Kills:29 N/A
Deaths:18
KDR:46.611
Accuracy:47.969% A
KPH:312.700 S
VKPH:10.800 A
M12 Kobalt-H
M+
Kills:776
V. Kills:13 N/A
Deaths:8
KDR:97
Accuracy:27.275% B*
KPH:321.100 M+
VKPH:5.400 C++
M40 Fury-H
M
Kills:293
V. Kills:19 N/A
Deaths:12
KDR:24.417
Accuracy:38.366% C-
KPH:202.700 M
VKPH:13.100 C
Aphelion VEX-4H
B+
Kills:164
V. Kills:66 245%
Deaths:6
KDR:27.333
Accuracy:47.197% C++
KPH:48.400 B+
VKPH:19.500 D
Kills:2,072 (0 + 2,072)
Deaths:44
KDR:47.091
VKDR:2.886
Vehicle Kills:127
Kill Difference:2,028
Playtime:9.933 hours
Usage:1%
Score:0.317m
Score/min:531
Driving Accuracy:N/A%
Gunner Accuracy:47.197%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:161
V. Kills:17 N/A
Deaths:3
KDR:53.667
Accuracy:43.635% B*
KPH:91.900 A++
VKPH:9.700 C++
M20 Basilisk
S
Kills:73
V. Kills:16 429%
Deaths:6
KDR:12.167
Accuracy:54.751% A++
KPH:81.600 S
VKPH:17.900 M+
M12 Kobalt
M++
Kills:62
V. Kills: N/A
Deaths:2
KDR:31
Accuracy:20.804% B+
KPH:183 M++
VKPH:0 F
Kills:296 (0 + 296)
Deaths:11
KDR:26.909
VKDR:3
Vehicle Kills:33
Kill Difference:285
Playtime:2.985 hours
Usage:0%
Score:0.082m
Score/min:460
Driving Accuracy:N/A%
Gunner Accuracy:20.804%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
V10 6,4376,4269876.511A++2.4152.019%A+81.108%B56.4B*N/A158113.9h1.8B++3.5B*
Orion VS54 5,3815,3331,2714.196A++0.1029.924%A++27.227%B59B**N/A19590.4h9.6B**31.9C**
Ghost 3,7513,7376345.894B**1.8046.197%B**72.251%B47.2C**N/A12879.2h1.8B*4B++
Supernova VPC 3,8613,47311929.185A+25.0957.77%B*1.843%B+58.6B++6.5C19159.3h2.6B*4.5B*
NS-15M1 3,4013,3757614.435A*0.3433.001%A++27.111%B+69.2B**N/A15548.8h10B*30.4B*
Comet VM2 2,8922,5895714.534S0.4451.677%B**4.326%C+26.8M3.1C--11096.6h11.2B**21.6B*
Comet VM2 2,5682,3215714.065M*0.0354.594%B*4.653%C*24A*2.6D*9496.6h13.2B**24.1B**
Betelgeuse 54-A 1,9571,9395763.366C++0.7326.143%C+25.632%D41.7DN/A15746.5h9.5B++36.3B
S1 2,3311,9007212.635M**1.4658.863%C*3.842%B++43.5A+9.9C22543.7h3.8A+6.5B**
NS-44 Commissioner 1,7311,7277572.281B**1.8254.805%A*29.878%B**103.4A**N/A31716.7h2.9B**5.2B**
L100 Python HESH 1,6681,5912079.55S75.4555.186%B++2.011%B+112A**5.4D-35814.2h2A+3.7A
Plasma Grenade 1,4941,48211482N/A1,477.9056.779%A+N/A673.6B*5.5C21872.2h3B++5.3B*
SVA-88 1,4821,4783733.962A+0.1424.854%C*20.839%D41.8C+N/A11835.4h9.7B*39B+
Phobos VX86 1,4131,4006292.226B++1.8775.762%A+16.643%C+52.2C*N/A13426.8h2.1B+2.7B++
NS-15MG 1,2581,2532495.032M**0.9327.316%C*23.464%D60.5C+N/A12920.7h9.7B++35.4B
Pulsar LSW 1,2531,2453233.854A*0.2428.054%B*21.606%C50C*N/A13424.9h9.9B*35.4B++
Deimos VA29 1,2401,2334682.635B**1.4679.812%A++14.761%C108.2A*N/A27211.4h1.8B**2.2B++
NSX Daimyo 1,2171,2172524.829B+0.7345.527%B+95.07%C**79B*N/A17115.4h2B*4.3B*
NS-44B Commissioner 1,2071,2036611.82B++2.2852.115%A26.6%C++105.5B**N/A24811.4h2.9B*5.6B*
Parallax VX3 1,1991,1981517.934A3.8449.895%A+77.462%C+51.6AN/A14023.2h1.8B++3.6B*
XM98 1,2011,1989612.479S8.3852.884%A*76.878%C**57.6A++N/A14020.8h1.8B**3.4B**
NSX Tengu 1,1961,1904822.469A1.6348.578%A++16.303%D86.9A++N/A27813.7h9B**18.5B*
VE-S Canis 1,1991,1793023.904M0.1939.065%A*16.964%C74.6B**1.3A17815.8h9.3B++23.9B++
Eridani SX5 1,1881,1783063.85M0.2535.605%A++23.345%B+78A+N/A27115.1h8.4B**23.7B*
Serpent VE92 1,1891,1762854.126A**0.0330.437%A22.194%B49.2B++N/A15523.9h10.2B*33.5B++
NS-44 Commissioner AE 1,1911,1757131.648B+2.4549.691%B**22.979%C40.8CN/A10528.8h2.9B++5.9B*
H-V45 1,1821,1723563.292B**0.8132.078%A+25.341%B+55B**N/A15321.3h9.8A30.5B**
VX29 Polaris 1,1771,1702335.021M++0.9224.518%C++19.316%C--48.8C++N/A11624h10B*40.9B+
H-V45 AE 1,1771,1702983.926A++0.1731.688%B*24.701%C-54.9C++N/A14821.3h10.3B+32.6B++
NSX Tomoe 1,1771,1683103.768A+0.3333.254%B*33.048%C61.2B*N/A15519.1h12.2B++36.8B++
NSX Tanto 1,1821,1683813.066A*1.0334.2%A+22.688%C79.5A++1B*19614.7h10.6B+30.9B++
NS-357 Underboss 1,1741,1673453.383A**0.7251.506%A++24.422%C*95.7A++N/A25712.2h3.2B**6.3B**
Parsec VX3-A 1,1661,16510411.202A+7.1053.328%A*80.343%C*70.6B*N/A16016.5h1.6B*3A
NSX Naginata 1,1741,1652794.176M+0.0831.096%A++31.245%B+94A++N/A21612.4h9.1B*29.3B*
Parallax VX3-AE 1,1691,1649911.758A*7.6649.432%A76.632%D54.4C**N/A16721.4h1.8C**3.6B++
Phantom VA23 1,1711,1631567.455B**3.3650.095%A*34.996%B++66.1B**N/A14617.6h3.9B++7.7B**
Terminus VX-9 1,1691,1623882.995B++1.1028.643%B+23.494%C34.9C+N/A9633.3h10.5B*36.8B++
NS Baron G5AE 1,1601,1605242.214B*1.8861.105%A+14.31%C56B+N/A16020.7h3.4B**5.6C++
NS-15M AE 1,1661,1602474.696A0.6031.44%B**29.914%C**71.6B+N/A16616.2h9.8B++31.3B++
NS-11CP 1,1651,1592384.87M0.7730.449%B21.743%C53.4C+N/A12521.7h11.1B+36.3B+
Zenith VX-5 1,1661,1572933.949M*0.1531.121%B**21.521%C+35.1C++N/A8633h10.4B*33.3B*
Solstice VE3 1,1341,1211875.995S1.9034.066%A*21.32%C**72.3M++N/A29915.5h9.7B**28.4B+
NS-11AB 8948822753.207A++0.8928.841%B+25.397%C++31.8CN/A8227.7h11.6B+40.1B+
Proximity Mine 8718711048.375A+4.2844.329%C*N/A108.9CN/A3048h1.9C+4.3B
Blueshift VM5 8628501296.589A++2.4921.215%C*19.647%C44.5B+N/A17319.1h13.2B**62.1B++
Proton II PPA-H 8688391846.611M++42.5147.969%A1.073%D310.7S10.7B**7362.7h7.1B*14.8B*
Blueshift VM5 8458311296.442A++2.3419.726%C+21.059%C+43.5B+N/A17819.1h13.2B*66.9B+
C-4 8857952533.142A0.9634.467%A+N/A82C+9.3D**4569.7h1B**2.8B**
M12 Kobalt-H 789776897S92.9027.275%B*18.814%B323.3M+5.4C++6772.4h8.9B**32.6B**
NS-11C 7387341804.078M**0.0230.94%A19.482%C+58.7AN/A17312.5h10.6B**34.2B*
NS-44G Commissioner 6306273351.872B+2.2353.485%A29.825%B+98B++N/A2616.4h2.7B++5B++
NS-61 Emissary 4254231762.403A*1.7029.608%C*13.475%C--45.5B**N/A1339.3h11.3C**38.2B+
Artemis VX26 4033981243.21A+0.8931.595%B*16.583%D--52.4B*N/A1757.6h10.2B++32.4B++
Sirius SX12 3783731233.033A++1.0735.504%A*23.324%B++79.4A*1.1A++3194.7h10.2B**28.9B*
Eridani SX5-AE 3663651682.173B+1.9336.077%A+17.808%D--45.6CN/A1288h10B27.8B+
NS-7B PDW 364360884.091A*0.0132.672%B**24.167%B++58.1B*N/A1866.2h11.5B*35.3B+
VE-H Maw 362358625.774S1.6836.329%A*25.14%C+111.9A*1.3B++3893.2h8.9B++24.5B*
M40 Fury-H 3122931224.417B**20.3238.366%C-1.706%B+209.3M+13.6C+5771.4h6.5B+17B+
C75 Viper 255230732.857S28.7640.361%C+N/A82.1M+8.9C++3722.8h6.8A16.8B**
L105 Zephyr 236223924.778A*20.6851.919%B**N/A97A++5.7C--2462.3h4.1A7.9A
Beamer VS3 2112061261.635B**2.4630.199%B+16.99%D16C--N/A5512.9h8.8B29C++
Pulsar C 179177434.116A+0.0229.032%B*25.424%B+53.6B*N/A3233.3h11.9C++40.8B+
Saron HRB 303172821.5M**17.4054.601%AN/A49.1A*37.4A**8193.5h25.9C-47.5B+
Aphelion VEX-4H 230164627.333A*23.2347.197%C++N/A48.2B+19.4D2453.4h32.7B**69.3B**
Pulsar VS1 164162463.522M0.5834.781%A*19.136%C77.1M1B**6412.1h9A++26B**
Force-Blade 16116119,5410.008C-4.0911.645%D**9.317%C**0.1DN/A01357h2.4C++20.7D-
M40 Fury 178161353.667S49.5743.635%B*N/A89.4A++9.4C+4161.8h10.5B++24B*
Tank Mine 155113716.143S12.0478.937%M++N/A113C++42D9411h3.7F**4.7B*
Thanatos VE70 9392491.878A2.2256.891%A++18.478%B+54.1AN/A3751.7h3.5B**6.2B**
Supernova PC 10189811.125B*7.0360.563%A1.124%D-52.4M7.1C3731.7h3.9B*6.4B**
PS1-AV Suppressor 8787352.486B+1.6133.669%B*33.333%B**45.8C+N/A2301.9h9.6B**28.5B*
Lasher X2 8785243.542M*0.5633.686%B**2.353%D-47.2B++1.1C++4051.8h18.3B+54.4B++
Rocklet Rifle 15583531.566A++2.5352.178%C+N/A26.8C+23.2C+3293.1h28.7B*55B+
Phaseshift VX-S 7979213.762B0.3446.373%A+78.481%C**31.6C++N/A1672.5h2.3B+4.9B++
M20 Basilisk 8973612.167S8.0754.751%A++8.219%B**81.1S17.8M+4160.9h43.1A78.7A
Flare VE6 6868242.833A++1.2726.393%B+20.588%D56.7B+N/A5921.2h8.5B**32.2B++
M12 Kobalt 6262231B**26.9020.804%B+14.516%D-206.7M**N/A7930.3h11.4A+54.6B*
Solstice SF 5757431.326B+2.7728.655%B*22.807%B**7.9D-N/A487.2h12.9C+44.9B+
MAX Punch 53537130.074C4.0224.242%D**N/A0.4DN/A1118.5h1.5C++6.2C+
NSX-P Tanto 5151412.75U8.6536.378%A*23.529%C102M++N/A4870.5h9.4B**25.8B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon67460.9h
Nano-Armor Kit1880,7414h
AE Medical Applicator14286,3659.3h
AE Nano-Armor Kit92227,76414h
Nanite Revive Grenade01,2070.3h
Motion Spotter5721,77125h
Medical Applicator1314,6722.2h
Spitfire Auto-Turret11260.7h
Recon Detection Device398,84926.2h
Ammunition Package75370.7h
Medical Kit1,57010,18986.7h
Anti-Infantry MANA Turret1500.1h

Check the help document for the dictionary if you want to learn more about words used here.


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