Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 17 (19,186)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (35 days). The data shown below may not be accurate.

Praetor NinjaV5[FOG] NinjaV5
VS BR 82

KDR: 4.07

Score: 31.4m

Last Seen: Oct 18th, 2019 3:54 PM
- OFFLINE - 37.2 hour(s)

Prestige 1, Battle Rank 82 - Vanu Sovereignty on Miller
Level Progress (to 83): 60%
PRIMARY CLASSESCLOAKERHEAVYMAX SUIT
PRIMARY WEAPONS V10 Orion VS54 Supernova VPC NS-15M1 Comet VM2 Ghost Comet VM2 S1
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:NinjaV5



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,319,703 MLG Score: 3453
Fun Score: N/A
Cheeseburgers Flipped: 933TIME WITH MEDKIT: 5.2%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.204%24.902%77740118642,1693.485330.583

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.061%1.942A++0.596B+-1.555FHEAD ++ (~9.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.50.617B+8.90.378C**19.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.657%1.865%1474412225,3086885267.703921007%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.508%1.32A-0.429C--0.405

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.874B*2.60.788B++2.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.235%7.208%622712192,4005032744.77137873%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.29%0.094C+0.661B+0.564

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.50.805B++8.70.783B++14.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.609%79.242%6228121814,86213663110.872

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.755%2.204A*0.789B++-0.077

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.63B+1.80.429B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
75.834%15.853%622312232,725964212.82676

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.117%2.838M+0.221C++0.368

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.60.8B++20.59B+0.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
31.4m309.3%418 (25.1k)316 (19k)4.0685683,49520,5224.2658682 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1226848227.408%28.744%78804:5141

8% Combat Medic9% Engineer29% Heavy Assault32% Infiltrator13% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 23rd, 2015 6:14 PMMay 5th, 2016 5:41 PMOct 19th, 2019 11:01 PM (33d) (PST)Oct 18th, 2019 11:55 AM (35d) (PST)Oct 18th, 2019 11:54 AM (35d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6101904200.8400.2060.2412.6790.0263453

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,62711,42725,200501214161218,981

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1656.6h/69d 4,049 24,000 24,873 266.3k 1,379 6,899 2,610 60.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A++
Kills:5,325
Deaths:1,268
KDR:4.200
Accuracy:29.915% A++
HSR:27.193% B
NS-15M1
A++
Kills:3,375
Deaths:761
KDR:4.435
Accuracy:33.001% A++
HSR:27.111% B+
Betelgeuse 54-A
C+
Kills:1,896
Deaths:568
KDR:3.338
Accuracy:26.070% C+
HSR:25.527% D
SVA-88
C*
Kills:1,478
Deaths:373
KDR:3.962
Accuracy:24.854% C*
HSR:20.839% D
NS-15MG
C*
Kills:1,253
Deaths:249
KDR:5.032
Accuracy:27.316% C*
HSR:23.464% D
Pulsar LSW
B*
Kills:1,245
Deaths:323
KDR:3.854
Accuracy:28.054% B*
HSR:21.606% C
VX29 Polaris
C*
Kills:1,170
Deaths:233
KDR:5.021
Accuracy:24.518% C*
HSR:19.316% D
NSX Naginata
A++
Kills:1,165
Deaths:279
KDR:4.176
Accuracy:31.096% A++
HSR:31.245% B+
NS-15M AE
B**
Kills:1,160
Deaths:247
KDR:4.696
Accuracy:31.440% B**
HSR:29.914% C**
VE-H Maw
A*
Kills:358
Deaths:62
KDR:5.774
Accuracy:36.329% A*
HSR:25.140% C+
Flare VE6
B+
Kills:68
Deaths:24
KDR:2.833
Accuracy:26.393% B+
HSR:20.588% D
Kills:18,493
Deaths (as Heavy Assault):4,387
Deaths (to Heavy Assaults):6,035
KDR:4.21541
Kill Difference:14,106
Playtime:486.583 hours
Usage:29%
Score:8.269m
Score/min:283
Accuracy (listed only):28.999%
HSR (listed only):24.722%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Phobos VX86
A+
Kills:1,400
Deaths:629
KDR:2.226
Accuracy:75.762% A+
HSR:16.643% C+
Deimos VA29
A++
Kills:1,233
Deaths:468
KDR:2.635
Accuracy:79.812% A++
HSR:14.761% C
NSX Tengu
A++
Kills:1,190
Deaths:482
KDR:2.469
Accuracy:48.578% A++
HSR:16.303% D
VE-S Canis
A*
Kills:1,179
Deaths:302
KDR:3.904
Accuracy:39.065% A*
HSR:16.964% C
Eridani SX5
A++
Kills:1,178
Deaths:306
KDR:3.850
Accuracy:35.605% A++
HSR:23.345% B+
Serpent VE92
A
Kills:1,176
Deaths:285
KDR:4.126
Accuracy:30.437% A
HSR:22.194% B
NSX Tanto
A+
Kills:1,168
Deaths:381
KDR:3.066
Accuracy:34.200% A+
HSR:22.688% C
NS Baron G5AE
A+
Kills:1,160
Deaths:524
KDR:2.214
Accuracy:61.105% A+
HSR:14.310% C
NS-11CP
B
Kills:1,159
Deaths:238
KDR:4.870
Accuracy:30.449% B
HSR:21.743% C
Zenith VX-5
B**
Kills:1,157
Deaths:293
KDR:3.949
Accuracy:31.121% B**
HSR:21.521% C+
Solstice VE3
A*
Kills:1,048
Deaths:171
KDR:6.129
Accuracy:34.026% A*
HSR:20.992% C*
NS-11C
A
Kills:734
Deaths:180
KDR:4.078
Accuracy:30.940% A
HSR:19.482% C+
Eridani SX5-AE
A+
Kills:365
Deaths:168
KDR:2.173
Accuracy:36.077% A+
HSR:17.808% D--
NS-7B PDW
B**
Kills:360
Deaths:88
KDR:4.091
Accuracy:32.672% B**
HSR:24.167% B++
Sirius SX12
A*
Kills:280
Deaths:108
KDR:2.593
Accuracy:35.567% A*
HSR:21.071% B+
Pulsar C
B*
Kills:177
Deaths:43
KDR:4.116
Accuracy:29.032% B*
HSR:25.424% B
Thanatos VE70
A++
Kills:92
Deaths:49
KDR:1.878
Accuracy:56.891% A++
HSR:18.478% B+
PS1-AV Suppressor
B**
Kills:87
Deaths:35
KDR:2.486
Accuracy:33.669% B*
HSR:33.333% B**
NSX-P Tanto
A*
Kills:51
Deaths:4
KDR:12.750
Accuracy:36.378% A*
HSR:23.529% C
Solstice SF
N/A
Kills:50
Deaths:37
KDR:1.351
Accuracy:29.325% N/A
HSR:26% N/A
Kills:15,244
Deaths (as Light Assault):4,791
Deaths (to Light Assaults):3,993
KDR:3.1818
Kill Difference:10,453
Playtime:222.442 hours
Usage:13%
Score:4.240m
Score/min:318
Accuracy (listed only):41.035%
HSR (listed only):21.038%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Phobos VX86
A+
Kills:1,400
Deaths:629
KDR:2.226
Accuracy:75.762% A+
HSR:16.643% C+
Deimos VA29
A++
Kills:1,233
Deaths:468
KDR:2.635
Accuracy:79.812% A++
HSR:14.761% C
NSX Tengu
A++
Kills:1,190
Deaths:482
KDR:2.469
Accuracy:48.578% A++
HSR:16.303% D
VE-S Canis
A*
Kills:1,179
Deaths:302
KDR:3.904
Accuracy:39.065% A*
HSR:16.964% C
Eridani SX5
A++
Kills:1,178
Deaths:306
KDR:3.850
Accuracy:35.605% A++
HSR:23.345% B+
H-V45
A+
Kills:1,172
Deaths:356
KDR:3.292
Accuracy:32.078% A+
HSR:25.341% B+
H-V45 AE
B*
Kills:1,170
Deaths:298
KDR:3.926
Accuracy:31.688% B*
HSR:24.701% C-
Terminus VX-9
B+
Kills:1,162
Deaths:388
KDR:2.995
Accuracy:28.643% B+
HSR:23.494% C-
NS Baron G5AE
A+
Kills:1,160
Deaths:524
KDR:2.214
Accuracy:61.105% A+
HSR:14.310% C
NS-11AB
B+
Kills:882
Deaths:275
KDR:3.207
Accuracy:28.841% B+
HSR:25.397% C++
Eridani SX5-AE
A+
Kills:365
Deaths:168
KDR:2.173
Accuracy:36.077% A+
HSR:17.808% D--
NS-7B PDW
B**
Kills:360
Deaths:88
KDR:4.091
Accuracy:32.672% B**
HSR:24.167% B++
Sirius SX12
A*
Kills:280
Deaths:108
KDR:2.593
Accuracy:35.567% A*
HSR:21.071% B+
Pulsar VS1
A**
Kills:129
Deaths:42
KDR:3.071
Accuracy:35.407% A**
HSR:21.705% C++
Thanatos VE70
A++
Kills:92
Deaths:49
KDR:1.878
Accuracy:56.891% A++
HSR:18.478% B+
PS1-AV Suppressor
B**
Kills:87
Deaths:35
KDR:2.486
Accuracy:33.669% B*
HSR:33.333% B**
Kills:13,039
Deaths (as Combat Medic):4,518
Deaths (to Combat Medics):2,362
KDR:2.88601
Kill Difference:8,521
Playtime:139.718 hours
Usage:8%
Score:2.445m
Score/min:292
Accuracy (listed only):43.216%
HSR (listed only):21.114%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Phobos VX86
A+
Kills:1,400
Deaths:629
KDR:2.226
Accuracy:75.762% A+
HSR:16.643% C+
Deimos VA29
A++
Kills:1,233
Deaths:468
KDR:2.635
Accuracy:79.812% A++
HSR:14.761% C
Serpent VE92
A
Kills:1,176
Deaths:285
KDR:4.126
Accuracy:30.437% A
HSR:22.194% B
NSX Tanto
A+
Kills:1,168
Deaths:381
KDR:3.066
Accuracy:34.200% A+
HSR:22.688% C
NS Baron G5AE
A+
Kills:1,160
Deaths:524
KDR:2.214
Accuracy:61.105% A+
HSR:14.310% C
NS-11CP
B
Kills:1,159
Deaths:238
KDR:4.870
Accuracy:30.449% B
HSR:21.743% C
Zenith VX-5
B**
Kills:1,157
Deaths:293
KDR:3.949
Accuracy:31.121% B**
HSR:21.521% C+
Solstice VE3
A*
Kills:1,048
Deaths:171
KDR:6.129
Accuracy:34.026% A*
HSR:20.992% C*
NS-11C
A
Kills:734
Deaths:180
KDR:4.078
Accuracy:30.940% A
HSR:19.482% C+
Pulsar C
B*
Kills:177
Deaths:43
KDR:4.116
Accuracy:29.032% B*
HSR:25.424% B
Thanatos VE70
A++
Kills:92
Deaths:49
KDR:1.878
Accuracy:56.891% A++
HSR:18.478% B+
NSX-P Tanto
A*
Kills:51
Deaths:4
KDR:12.750
Accuracy:36.378% A*
HSR:23.529% C
Solstice SF
N/A
Kills:50
Deaths:37
KDR:1.351
Accuracy:29.325% N/A
HSR:26% N/A
Kills:10,605
Deaths (as Engineer):3,302
Deaths (to Engineers):2,794
KDR:3.21169
Kill Difference:7,303
Playtime:146.834 hours
Usage:9%
Score:2.953m
Score/min:335
Accuracy (listed only):43.037%
HSR (listed only):20.597%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
V10
A++
Kills:6,390
Deaths:978
KDR:6.534
Accuracy:52.096% A++
HSR:81.064% B+
Ghost
B*
Kills:2,452
Deaths:415
KDR:5.908
Accuracy:44.153% B*
HSR:69.413% C++
NS-44 Commissioner
A*
Kills:1,727
Deaths:757
KDR:2.281
Accuracy:54.805% A*
HSR:29.878% B**
NSX Daimyo
B+
Kills:1,217
Deaths:252
KDR:4.829
Accuracy:45.527% B+
HSR:95.070% C**
NS-44B Commissioner
A
Kills:1,203
Deaths:661
KDR:1.820
Accuracy:52.115% A
HSR:26.600% C++
Parallax VX3
A++
Kills:1,198
Deaths:151
KDR:7.934
Accuracy:49.895% A++
HSR:77.462% C+
XM98
A*
Kills:1,198
Deaths:96
KDR:12.479
Accuracy:52.884% A*
HSR:76.878% C*
NSX Tengu
A++
Kills:1,190
Deaths:482
KDR:2.469
Accuracy:48.578% A++
HSR:16.303% D
VE-S Canis
A*
Kills:1,179
Deaths:302
KDR:3.904
Accuracy:39.065% A*
HSR:16.964% C
Eridani SX5
A++
Kills:1,178
Deaths:306
KDR:3.850
Accuracy:35.605% A++
HSR:23.345% B+
NS-44 Commissioner AE
B**
Kills:1,175
Deaths:713
KDR:1.648
Accuracy:49.691% B**
HSR:22.979% C
NSX Tomoe
B*
Kills:1,168
Deaths:310
KDR:3.768
Accuracy:33.254% B*
HSR:33.048% C
NS-357 Underboss
A++
Kills:1,167
Deaths:345
KDR:3.383
Accuracy:51.506% A++
HSR:24.422% C**
Parallax VX3-AE
A
Kills:1,164
Deaths:99
KDR:11.758
Accuracy:49.432% A
HSR:76.632% D
Parsec VX3-A
A++
Kills:1,164
Deaths:104
KDR:11.192
Accuracy:53.301% A++
HSR:80.327% C*
Phantom VA23
A**
Kills:1,163
Deaths:156
KDR:7.455
Accuracy:50.095% A**
HSR:34.996% B+
NS-61 Emissary
C*
Kills:423
Deaths:176
KDR:2.403
Accuracy:29.608% C*
HSR:13.475% C--
NS-44G Commissioner
A
Kills:412
Deaths:226
KDR:1.823
Accuracy:53.561% A
HSR:30.825% B+
Artemis VX26
B*
Kills:398
Deaths:124
KDR:3.210
Accuracy:31.595% B*
HSR:16.583% D--
Eridani SX5-AE
A+
Kills:365
Deaths:168
KDR:2.173
Accuracy:36.077% A+
HSR:17.808% D--
NS-7B PDW
B**
Kills:360
Deaths:88
KDR:4.091
Accuracy:32.672% B**
HSR:24.167% B++
Sirius SX12
A*
Kills:280
Deaths:108
KDR:2.593
Accuracy:35.567% A*
HSR:21.071% B+
Beamer VS3
B+
Kills:206
Deaths:126
KDR:1.635
Accuracy:30.199% B+
HSR:16.990% D
PS1-AV Suppressor
B**
Kills:87
Deaths:35
KDR:2.486
Accuracy:33.669% B*
HSR:33.333% B**
Phaseshift VX-S
A
Kills:79
Deaths:21
KDR:3.762
Accuracy:46.373% A
HSR:78.481% B
Kills:28,543
Deaths (as Infiltrator):7,199
Deaths (to Infiltrators):3,561
KDR:3.96486
Kill Difference:21,344
Playtime:537.916 hours
Usage:32%
Score:10.449m
Score/min:324
Accuracy (listed only):43.653%
HSR (listed only):41.525%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B**
Kills:2,578
Deaths:569
KDR:4.531
Accuracy:51.722% B**
HSR:4.344% C++
Comet VM2
B**
Kills:2,312
Deaths:569
KDR:4.063
Accuracy:54.638% B**
HSR:4.671% C*
Blueshift VM5
C+
Kills:705
Deaths:112
KDR:6.295
Accuracy:19.488% C+
HSR:18.865% C-
Blueshift VM5
C*
Kills:701
Deaths:112
KDR:6.259
Accuracy:20.944% C*
HSR:17.404% D
Kills:6,296
Deaths (as MAX Suit):681
Deaths (to MAX Suits):718
KDR:9.24523
Kill Difference:5,615
Playtime:116.866 hours
Usage:7%
Score:3.087m
Score/min:440
Accuracy (listed only):36.698%
HSR (listed only):11.321%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A*
Kills:223
V. Kills:13 N/A
Deaths:9
KDR:24.778
Accuracy:51.919% A
KPH:97.100 A*
VKPH:5.700 D
Kills:223 (0 + 223)
Deaths:9
KDR:24.778
VKDR:1.444
Vehicle Kills:13
Kill Difference:214
Playtime:2.296 hours
Usage:0%
Score:0.034m
Score/min:247
Piloting Accuracy:N/A%
Gunner Accuracy:51.919%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A**
Kills:1,520
V. Kills:77 N/A
Deaths:20
KDR:76
Accuracy:55.256% B++
KPH:110.100 A**
VKPH:5.600 D
C75 Viper
M+
Kills:230
V. Kills:25 N/A
Deaths:7
KDR:32.857
Accuracy:40.361% C+
KPH:80.700 M+
VKPH:8.800 C++
Kills:1,750 (1,750 + 0)
Deaths:27
KDR:64.815
VKDR:3.778
Vehicle Kills:102
Kill Difference:1,723
Playtime:16.649 hours
Usage:1%
Score:0.358m
Score/min:358
Driving Accuracy:40.361%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B*
Kills:3,469
V. Kills:387 N/A
Deaths:119
KDR:29.151
Accuracy:57.775% B*
KPH:58.600 B*
VKPH:6.500 C
Saron HRB
M
Kills:172
V. Kills:131 130%
Deaths:8
KDR:21.500
Accuracy:54.592% A
KPH:49.500 A**
VKPH:37.700 M
Supernova PC
M
Kills:89
V. Kills:12 N/A
Deaths:8
KDR:11.125
Accuracy:60.563% A
KPH:52.700 M
VKPH:7.100 C-
Kills:3,730 (3,558 + 172)
Deaths:135
KDR:27.630
VKDR:3.926
Vehicle Kills:530
Kill Difference:3,595
Playtime:64.338 hours
Usage:4%
Score:0.887m
Score/min:230
Driving Accuracy:60.563%
Gunner Accuracy:54.592%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
S
Kills:839
V. Kills:29 N/A
Deaths:18
KDR:46.611
Accuracy:48.012% B**
KPH:312.900 S
VKPH:10.800 A
M12 Kobalt-H
M+
Kills:756
V. Kills:13 N/A
Deaths:8
KDR:94.500
Accuracy:27.409% B*
KPH:320.800 M+
VKPH:5.500 C++
M40 Fury-H
M+
Kills:293
V. Kills:19 N/A
Deaths:12
KDR:24.417
Accuracy:38.366% C-
KPH:202.700 M+
VKPH:13.100 C
Aphelion VEX-4H
B+
Kills:164
V. Kills:66 245%
Deaths:6
KDR:27.333
Accuracy:47.197% C++
KPH:48.400 B+
VKPH:19.500 D
Kills:2,052 (0 + 2,052)
Deaths:44
KDR:46.636
VKDR:2.886
Vehicle Kills:127
Kill Difference:2,008
Playtime:9.872 hours
Usage:1%
Score:0.314m
Score/min:530
Driving Accuracy:N/A%
Gunner Accuracy:47.197%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:161
V. Kills:17 N/A
Deaths:3
KDR:53.667
Accuracy:43.635% B*
KPH:91.900 A*
VKPH:9.700 C++
M20 Basilisk
S
Kills:69
V. Kills:14 460%
Deaths:6
KDR:11.500
Accuracy:54.843% A++
KPH:77.700 S
VKPH:15.800 A*
M12 Kobalt
M**
Kills:59
V. Kills: N/A
Deaths:2
KDR:29.500
Accuracy:21.215% B+
KPH:195 M**
VKPH:0 F
Kills:289 (0 + 289)
Deaths:11
KDR:26.273
VKDR:2.818
Vehicle Kills:31
Kill Difference:278
Playtime:2.942 hours
Usage:0%
Score:0.081m
Score/min:460
Driving Accuracy:N/A%
Gunner Accuracy:21.215%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
V10 6,4016,3909786.534A2.4752.096%A++81.064%B+56.3B**N/A158113.4h1.8B++3.5B**
Orion VS54 5,3735,3251,2684.2A*0.1329.915%A++27.193%B59B**N/A19590.2h9.6B**31.9C**
Supernova VPC 3,8563,46911929.151A+25.0857.775%B*1.845%B+58.6B*6.5C19159.2h2.6B*4.5B*
NS-15M1 3,4013,3757614.435A*0.3733.001%A++27.111%B+69.2B**N/A15548.8h10B*30.4B*
Comet VM2 2,8792,5785694.531S0.4651.722%B**4.344%C++26.8M3.1C--11096.2h11.2A21.6B**
Ghost 2,4622,4524155.908B**1.8444.153%B*69.413%C++38.1C+N/A11164.3h1.9B++4.4B++
Comet VM2 2,5592,3125694.063M**0.0154.638%B**4.671%C*24A*2.6D*9596.2h13.2A24.1B**
S1 2,3301,8997202.638M**1.4358.868%C*3.844%B++43.5A+9.9C22543.7h3.8A+6.5B**
Betelgeuse 54-A 1,9141,8965683.338C*0.7326.07%C+25.527%D41DN/A15646.2h9.5B++36.5B+
NS-44 Commissioner 1,7311,7277572.281A1.7954.805%A*29.878%B**103.4MN/A31716.7h2.9B**5.2B**
L100 Python HESH 1,5971,5202076S71.9355.256%B++2.105%B++110.1A**5.6D35513.8h2.1A3.7A
SVA-88 1,4821,4783733.962A+0.1124.854%C*20.839%D41.8C+N/A11835.4h9.7B*39B+
Plasma Grenade 1,4891,47711477N/A1,472.9356.709%A+N/A671.4B*5.5C21832.2h3B*5.3B*
Phobos VX86 1,4131,4006292.226B++1.8475.762%A+16.643%C+52.2C*N/A13426.8h2.1B+2.7B++
NS-15MG 1,2581,2532495.032M**0.9627.316%C*23.464%D60.5C+N/A12920.7h9.7B++35.4B
Pulsar LSW 1,2531,2453233.854A*0.2128.054%B*21.606%C50C*N/A13424.9h9.9B*35.4B++
Deimos VA29 1,2401,2334682.635A1.4379.812%A++14.761%C108.2A*N/A27211.4h1.8B**2.2B*
NSX Daimyo 1,2171,2172524.829B+0.7645.527%B+95.07%C**79B*N/A17115.4h2B*4.3B*
NS-44B Commissioner 1,2071,2036611.82B++2.2552.115%A26.6%C++105.5B**N/A24911.4h2.9B*5.6B*
Parallax VX3 1,1991,1981517.934A+3.8749.895%A++77.462%C+51.6AN/A14023.2h1.8B*3.6B*
XM98 1,2011,1989612.479S8.4152.884%A*76.878%C*57.6AN/A14020.8h1.8B**3.4B**
NSX Tengu 1,1961,1904822.469A1.6048.578%A++16.303%D86.9A++N/A27813.7h9B**18.5B*
VE-S Canis 1,1991,1793023.904M0.1639.065%A*16.964%C74.6B**1.3A17715.8h9.3B++23.9B++
Eridani SX5 1,1881,1783063.85M0.2235.605%A++23.345%B+78A++N/A27015.1h8.4B**23.7B*
Serpent VE92 1,1891,1762854.126M0.0630.437%A22.194%B49.2B++N/A15423.9h10.2B*33.5B*
NS-44 Commissioner AE 1,1911,1757131.648B+2.4249.691%B**22.979%C40.8CN/A10528.8h2.9B++5.9B*
H-V45 1,1821,1723563.292B**0.7832.078%A+25.341%B+55B*N/A15321.3h9.8A30.5B**
VX29 Polaris 1,1771,1702335.021M++0.9524.518%C*19.316%D48.8C*N/A11624h10B*40.9B+
H-V45 AE 1,1771,1702983.926A++0.1431.688%B*24.701%C-54.9C++N/A14821.3h10.3B+32.6B++
NSX Tanto 1,1821,1683813.066A*1.0034.2%A+22.688%C79.5A++1B*19614.7h10.6B+30.9B++
NSX Tomoe 1,1771,1683103.768A+0.3033.254%B*33.048%C61.2B*N/A15419.1h12.2B++36.8B++
NS-357 Underboss 1,1741,1673453.383A**0.6951.506%A++24.422%C**95.7A++N/A25712.2h3.2B**6.3B**
NSX Naginata 1,1741,1652794.176M+0.1131.096%A++31.245%B+94A++N/A21512.4h9.1B*29.3B*
Parallax VX3-AE 1,1691,1649911.758A*7.6949.432%A76.632%D54.4C**N/A16721.4h1.8C**3.6B++
Parsec VX3-A 1,1651,16410411.192A*7.1253.301%A++80.327%C*70.5B**N/A15916.5h1.6B*3A
Phantom VA23 1,1711,1631567.455M*3.3950.095%A**34.996%B+66.1B**N/A14617.6h3.9B++7.7B**
Terminus VX-9 1,1691,1623882.995B++1.0728.643%B+23.494%C-34.9C+N/A9633.3h10.5B*36.8B++
NS-15M AE 1,1661,1602474.696A0.6331.44%B**29.914%C**71.6B+N/A16616.2h9.8B++31.3B++
NS Baron G5AE 1,1601,1605242.214B*1.8561.105%A+14.31%C56B+N/A16020.7h3.4B**5.6C++
NS-11CP 1,1651,1592384.87M0.8030.449%B21.743%C53.4C+N/A12521.7h11.1B+36.3B+
Zenith VX-5 1,1661,1572933.949M*0.1231.121%B**21.521%C+35.1C++N/A8633h10.4B*33.3B*
Solstice VE3 1,0611,0481716.129S2.0634.026%A*20.992%C*70.8M++N/A29914.8h9.8B**28.8B+
NS-11AB 8948822753.207A++0.8628.841%B+25.397%C++31.8CN/A8227.7h11.6B+40.1B+
Proton II PPA-H 8688391846.611M+42.5448.012%B**1.073%D310.7S10.7A7362.7h7.1B**14.8B**
Proximity Mine 8138131027.971A3.9044.259%C**N/A104.2CN/A2997.8h1.9C++4.3B+
C-4 8797902533.123A0.9534.244%A+N/A81.4C+9.2D**4549.7h1B**2.8B**
M12 Kobalt-H 769756894.5S90.4327.409%B*18.651%B315M5.4C++6772.4h8.9B**32.5B**
NS-11C 7387341804.078M*0.0130.94%A19.482%C+58.7A+N/A17212.5h10.6B**34.2B*
Blueshift VM5 7177051126.295A++2.2319.488%C+18.865%C-42B+N/A18416.8h12.4B**63.5B+
Blueshift VM5 7087011126.259A++2.1920.944%C*17.404%D41.7B+N/A17516.8h12.7B**60.6B++
NS-61 Emissary 4254231762.403A*1.6729.608%C*13.475%C--45.5B**N/A1339.3h11.3C**38.2B+
NS-44G Commissioner 4144122261.823B+2.2553.561%A30.825%B+100.5B*N/A2794.1h2.8B++5.2B++
Artemis VX26 4033981243.21A+0.8631.595%B*16.583%D--52.4B*N/A1747.6h10.2B*32.4B++
Eridani SX5-AE 3663651682.173B+1.9036.077%A+17.808%D--45.6CN/A1288h10B27.8B+
NS-7B PDW 364360884.091A*0.0232.672%B**24.167%B++58.1B*N/A1866.2h11.5B*35.3B+
VE-H Maw 362358625.774S1.7136.329%A*25.14%C+111.9A*1.3B++3853.2h8.9B++24.5B*
M40 Fury-H 3122931224.417B**20.3538.366%C-1.706%B+209.3M++13.6C+5771.4h6.5B++17B+
Sirius SX12 2842801082.593A1.4835.567%A*21.071%B+70A++1A+3204h10.4B**29.3B*
C75 Viper 255230732.857S28.7940.361%C+N/A82.1M+8.9C++3722.8h6.8A16.8B**
L105 Zephyr 236223924.778A++20.7151.919%AN/A97A*5.7D2462.3h4.1A7.9A
Beamer VS3 2112061261.635A2.4330.199%B+16.99%D16C--N/A5412.9h8.8B29C*
Pulsar C 179177434.116A++0.0529.032%B*25.424%B53.6B**N/A3173.3h11.9C++40.8B+
Saron HRB 303172821.5M++17.4354.592%AN/A49.1A**37.4M8223.5h25.8C47.3B+
Aphelion VEX-4H 230164627.333A*23.2647.197%C++N/A48.2B+19.4D2443.4h32.7B**69.3B**
M40 Fury 178161353.667S49.6043.635%B*N/A89.4A++9.4C+4161.8h10.5B++24B*
Force-Blade 15715719,1370.008C-4.0611.696%D**9.554%B0.1DN/A01334.7h2.4C**20.8D
Pulsar VS1 131129423.071A*1.0035.407%A**21.705%C++80.6M++1.3A*7721.6h9.2A++25.9A
Tank Mine 153112716S11.9379.769%M*N/A112C++41D9471h3.7F**4.6B**
Thanatos VE70 9392491.878B**2.1956.891%A++18.478%B+54.1AN/A3701.7h3.5B**6.2B**
Supernova PC 10189811.125B*7.0660.563%A1.124%D-52.4M7.1C-3731.7h3.9B*6.4B**
PS1-AV Suppressor 8787352.486B+1.5833.669%B*33.333%B**45.8C+N/A2301.9h9.6B**28.5B*
Lasher X2 8785243.542M*0.5333.686%B**2.353%D-47.2B++1.1C++3941.8h18.3B+54.4B++
Rocklet Rifle 15583531.566A++2.5052.118%C+N/A26.8C+23.2C+3303.1h28.6B*54.9B+
Phaseshift VX-S 7979213.762B0.3146.373%A78.481%B31.6C++N/A1672.5h2.3B+4.9B++
M20 Basilisk 8369611.5S7.4354.843%A++8.696%B**76.7S15.6A*4070.9h45.1A+82.3A+
Flare VE6 6868242.833A++1.2426.393%B+20.588%D56.7B+N/A5891.2h8.5B*32.2B+
M12 Kobalt 5959229.5A+25.4321.215%B+15.254%D196.7M**N/A8550.3h10.9A+51.6B*
MAX Punch 53536940.076C3.9924.242%D**N/A0.5CN/A1115.8h1.5C++6.2C+
NSX-P Tanto 5151412.75U8.6836.378%A*23.529%C102M++N/A4810.5h9.4B**25.8B**
Solstice SF 5050371.351B+2.7229.325%B**26%A+7.4D-N/A486.8h13.5C+45.9B

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1880,7414h
Spawn Beacon67440.9h
AE Nano-Armor Kit92226,43313.8h
AE Medical Applicator14186,0159.2h
Nanite Revive Grenade01,2040.3h
Medical Applicator1314,6722.2h
Spitfire Auto-Turret11230.6h
Motion Spotter5320,70223.6h
Recon Detection Device398,84926.2h
Ammunition Package75100.7h
Medical Kit1,56410,15586.6h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.85s
Server spent 2.96s on queries, 2.11s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.