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Signifer NinjaV5[FOG] NinjaV5
VS BR 60

KDR: 4.05

Score: 27.1m

Last Seen: Dec 11th, 2018 11:33 PM
- OFFLINE - 41.2 hour(s)

Prestige 1, Battle Rank 60 - Vanu Sovereignty on Miller - Outfit Member of Fast 0perative Group[FOG] Fast 0perative Group
VS outfit on Miller

Members: 61
Level Progress (to 61): 80%
PRIMARY CLASSESCLOAKERHEAVYMAX SUIT
PRIMARY WEAPONS Orion VS54 Supernova VPC NS-15M1 Comet VM2 V10 Comet VM2 Betelgeuse 54-A S1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,665,430 MLG Score: 2930
Fun Score: N/A
Cheeseburgers Flipped: 903TIME WITH MEDKIT: 5.8%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.58%24.771%7583798536,2033.49180.557

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.945%1.869A++0.646B+-1.544FHEAD ++ (~9.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.80.602B+9.10.362C**20.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.605%1.89%1573410185,1866295118.231751013%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.587%1.343A-0.482D0.459

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.875B*2.60.789B++2.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.804%6.459%616610162,0904612624.53362795%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.559%0.249C++0.544B+-0.068

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.60.817B++8.40.786B++13.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.505%78.5%616710159,9301161218.55297

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.105%2.012A*0.747B++0.174

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.611B+1.80.416B2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
76.009%15.711%616310192,686754213.56233

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.239%2.884M+0.247C++0.415

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.60.802B++20.589B+0.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Fast 0perative Group[FOG] Fast 0perative Group
VS outfit on Miller

Members: 61
27.1m323%408 (24.5k)308 (18.5k)4.0486971,26917,6034.2669460 (60)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022713126.772%25.791%69005:0036

9% Combat Medic10% Engineer32% Heavy Assault27% Infiltrator14% Light Assault8% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 23rd, 2015 6:14 PMMay 5th, 2016 5:41 PMDec 13th, 2018 3:51 AM (7h) (PST)Dec 11th, 2018 8:06 PM (2d) (PST)Dec 11th, 2018 7:33 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6071924150.8100.2000.2092.7070.0282930

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,39111,52024,871491213162218,496

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1465.8h/61.1d 3,842 18,381 20,984 238k 1,162 6,162 2,422 53.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A++
Kills:4,421
Deaths:1,041
KDR:4.247
Accuracy:29.147% A++
HSR:26.284% C**
NS-15M1
A*
Kills:3,308
Deaths:736
KDR:4.495
Accuracy:32.944% A*
HSR:26.935% B+
Betelgeuse 54-A
C++
Kills:1,894
Deaths:567
KDR:3.340
Accuracy:26.063% C++
HSR:25.554% D
SVA-88
B
Kills:1,478
Deaths:373
KDR:3.962
Accuracy:24.854% B
HSR:20.839% D
NS-15MG
B
Kills:1,253
Deaths:249
KDR:5.032
Accuracy:27.316% B
HSR:23.464% D
Pulsar LSW
B**
Kills:1,245
Deaths:323
KDR:3.854
Accuracy:28.054% B**
HSR:21.606% C
VX29 Polaris
C*
Kills:1,170
Deaths:233
KDR:5.021
Accuracy:24.518% C*
HSR:19.316% C-
NSX Naginata
A++
Kills:1,165
Deaths:279
KDR:4.176
Accuracy:31.096% A++
HSR:31.245% B+
NS-15M AE
A
Kills:1,160
Deaths:247
KDR:4.696
Accuracy:31.440% A
HSR:29.914% B
VE-H Maw
A*
Kills:358
Deaths:62
KDR:5.774
Accuracy:36.329% A*
HSR:25.140% C+
Lasher X2
B**
Kills:84
Deaths:23
KDR:3.652
Accuracy:33.638% B**
HSR:2.381% D-
Flare VE6
B++
Kills:68
Deaths:24
KDR:2.833
Accuracy:26.393% B++
HSR:20.588% C--
Kills:17,604
Deaths (as Heavy Assault):4,157
Deaths (to Heavy Assaults):5,141
KDR:4.23478
Kill Difference:13,447
Playtime:473.082 hours
Usage:32%
Score:7.880m
Score/min:278
Accuracy (listed only):29.316%
HSR (listed only):22.772%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Phobos VX86
A+
Kills:1,400
Deaths:629
KDR:2.226
Accuracy:75.762% A+
HSR:16.643% C++
Deimos VA29
A++
Kills:1,194
Deaths:444
KDR:2.689
Accuracy:80.470% A++
HSR:14.405% C
NSX Tengu
A++
Kills:1,187
Deaths:478
KDR:2.483
Accuracy:48.599% A++
HSR:16.344% D
Serpent VE92
A+
Kills:1,176
Deaths:285
KDR:4.126
Accuracy:30.437% A+
HSR:22.194% B+
NSX Tanto
A+
Kills:1,168
Deaths:381
KDR:3.066
Accuracy:34.200% A+
HSR:22.688% C
NS Baron G5AE
A+
Kills:1,160
Deaths:524
KDR:2.214
Accuracy:61.105% A+
HSR:14.310% C+
NS-11CP
B+
Kills:1,159
Deaths:238
KDR:4.870
Accuracy:30.449% B+
HSR:21.743% C+
Zenith VX-5
A
Kills:1,157
Deaths:293
KDR:3.949
Accuracy:31.121% A
HSR:21.521% C+
Eridani SX5
A++
Kills:927
Deaths:244
KDR:3.799
Accuracy:35.613% A++
HSR:24.811% B*
NS-11C
A+
Kills:734
Deaths:180
KDR:4.078
Accuracy:30.940% A+
HSR:19.482% C++
VE-S Canis
A+
Kills:394
Deaths:113
KDR:3.487
Accuracy:36.581% A+
HSR:19.797% C+
Eridani SX5-AE
A+
Kills:365
Deaths:168
KDR:2.173
Accuracy:36.077% A+
HSR:17.808% D-
Pulsar C
B*
Kills:177
Deaths:43
KDR:4.116
Accuracy:28.983% B*
HSR:25.424% B+
Sirius SX12
M
Kills:121
Deaths:67
KDR:1.806
Accuracy:38.505% M
HSR:19.008% C*
NS-7B PDW
B**
Kills:115
Deaths:40
KDR:2.875
Accuracy:32.293% B**
HSR:20.870% B+
Thanatos VE70
A++
Kills:92
Deaths:49
KDR:1.878
Accuracy:56.891% A++
HSR:18.478% B+
Solstice VE3
B**
Kills:88
Deaths:28
KDR:3.143
Accuracy:28.750% B**
HSR:18.182% C
PS1-AV Suppressor
A
Kills:78
Deaths:30
KDR:2.600
Accuracy:33.562% B*
HSR:33.333% A
Kills:12,692
Deaths (as Light Assault):4,234
Deaths (to Light Assaults):3,396
KDR:2.99764
Kill Difference:8,458
Playtime:208.619 hours
Usage:14%
Score:3.891m
Score/min:311
Accuracy (listed only):41.685%
HSR (listed only):20.391%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Phobos VX86
A+
Kills:1,400
Deaths:629
KDR:2.226
Accuracy:75.762% A+
HSR:16.643% C++
Deimos VA29
A++
Kills:1,194
Deaths:444
KDR:2.689
Accuracy:80.470% A++
HSR:14.405% C
NSX Tengu
A++
Kills:1,187
Deaths:478
KDR:2.483
Accuracy:48.599% A++
HSR:16.344% D
H-V45 AE
B*
Kills:1,170
Deaths:298
KDR:3.926
Accuracy:31.688% B*
HSR:24.701% C
NS Baron G5AE
A+
Kills:1,160
Deaths:524
KDR:2.214
Accuracy:61.105% A+
HSR:14.310% C+
Terminus VX-9
B+
Kills:1,028
Deaths:355
KDR:2.896
Accuracy:28.299% B+
HSR:22.860% C
Eridani SX5
A++
Kills:927
Deaths:244
KDR:3.799
Accuracy:35.613% A++
HSR:24.811% B*
H-V45
A++
Kills:905
Deaths:302
KDR:2.997
Accuracy:31.520% A++
HSR:24.751% B+
NS-11AB
B
Kills:673
Deaths:231
KDR:2.913
Accuracy:27.935% B
HSR:25.557% C*
VE-S Canis
A+
Kills:394
Deaths:113
KDR:3.487
Accuracy:36.581% A+
HSR:19.797% C+
Eridani SX5-AE
A+
Kills:365
Deaths:168
KDR:2.173
Accuracy:36.077% A+
HSR:17.808% D-
Sirius SX12
M
Kills:121
Deaths:67
KDR:1.806
Accuracy:38.505% M
HSR:19.008% C*
NS-7B PDW
B**
Kills:115
Deaths:40
KDR:2.875
Accuracy:32.293% B**
HSR:20.870% B+
Thanatos VE70
A++
Kills:92
Deaths:49
KDR:1.878
Accuracy:56.891% A++
HSR:18.478% B+
PS1-AV Suppressor
A
Kills:78
Deaths:30
KDR:2.600
Accuracy:33.562% B*
HSR:33.333% A
Kills:10,809
Deaths (as Combat Medic):3,972
Deaths (to Combat Medics):2,048
KDR:2.7213
Kill Difference:6,837
Playtime:126.542 hours
Usage:9%
Score:2.150m
Score/min:283
Accuracy (listed only):43.660%
HSR (listed only):20.912%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Phobos VX86
A+
Kills:1,400
Deaths:629
KDR:2.226
Accuracy:75.762% A+
HSR:16.643% C++
Deimos VA29
A++
Kills:1,194
Deaths:444
KDR:2.689
Accuracy:80.470% A++
HSR:14.405% C
Serpent VE92
A+
Kills:1,176
Deaths:285
KDR:4.126
Accuracy:30.437% A+
HSR:22.194% B+
NSX Tanto
A+
Kills:1,168
Deaths:381
KDR:3.066
Accuracy:34.200% A+
HSR:22.688% C
NS Baron G5AE
A+
Kills:1,160
Deaths:524
KDR:2.214
Accuracy:61.105% A+
HSR:14.310% C+
NS-11CP
B+
Kills:1,159
Deaths:238
KDR:4.870
Accuracy:30.449% B+
HSR:21.743% C+
Zenith VX-5
A
Kills:1,157
Deaths:293
KDR:3.949
Accuracy:31.121% A
HSR:21.521% C+
NS-11C
A+
Kills:734
Deaths:180
KDR:4.078
Accuracy:30.940% A+
HSR:19.482% C++
Pulsar C
B*
Kills:177
Deaths:43
KDR:4.116
Accuracy:28.983% B*
HSR:25.424% B+
Thanatos VE70
A++
Kills:92
Deaths:49
KDR:1.878
Accuracy:56.891% A++
HSR:18.478% B+
Solstice VE3
B**
Kills:88
Deaths:28
KDR:3.143
Accuracy:28.750% B**
HSR:18.182% C
Kills:9,505
Deaths (as Engineer):3,094
Deaths (to Engineers):2,473
KDR:3.07207
Kill Difference:6,411
Playtime:143.286 hours
Usage:10%
Score:2.900m
Score/min:337
Accuracy (listed only):44.464%
HSR (listed only):19.552%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
V10
A++
Kills:2,276
Deaths:316
KDR:7.203
Accuracy:52.171% A++
HSR:81.810% B+
Ghost
B+
Kills:1,758
Deaths:236
KDR:7.449
Accuracy:41.949% B+
HSR:64.903% C
NS-44B Commissioner
A
Kills:1,203
Deaths:661
KDR:1.820
Accuracy:52.115% A
HSR:26.600% C**
Parallax VX3
A++
Kills:1,197
Deaths:151
KDR:7.927
Accuracy:49.895% A++
HSR:77.444% C+
NSX Daimyo
B+
Kills:1,188
Deaths:249
KDR:4.771
Accuracy:45.352% B+
HSR:95.118% B
NSX Tengu
A++
Kills:1,187
Deaths:478
KDR:2.483
Accuracy:48.599% A++
HSR:16.344% D
XM98
A*
Kills:1,183
Deaths:95
KDR:12.453
Accuracy:52.785% A*
HSR:76.754% C*
NS-44 Commissioner AE
B**
Kills:1,175
Deaths:713
KDR:1.648
Accuracy:49.691% B**
HSR:22.979% C
NSX Tomoe
B*
Kills:1,168
Deaths:310
KDR:3.768
Accuracy:33.254% B*
HSR:33.048% C
NS-357 Underboss
A++
Kills:1,167
Deaths:345
KDR:3.383
Accuracy:51.506% A++
HSR:24.422% B+
Parallax VX3-AE
B**
Kills:1,164
Deaths:99
KDR:11.758
Accuracy:49.432% B**
HSR:76.632% D
Parsec VX3-A
A++
Kills:1,164
Deaths:104
KDR:11.192
Accuracy:53.301% A++
HSR:80.327% C++
Phantom VA23
A**
Kills:1,163
Deaths:156
KDR:7.455
Accuracy:50.095% A**
HSR:34.996% B+
Eridani SX5
A++
Kills:927
Deaths:244
KDR:3.799
Accuracy:35.613% A++
HSR:24.811% B*
NS-61 Emissary
C*
Kills:421
Deaths:175
KDR:2.406
Accuracy:29.588% C*
HSR:13.539% C--
VE-S Canis
A+
Kills:394
Deaths:113
KDR:3.487
Accuracy:36.581% A+
HSR:19.797% C+
Artemis VX26
B*
Kills:393
Deaths:121
KDR:3.248
Accuracy:31.548% B*
HSR:16.539% D-
Eridani SX5-AE
A+
Kills:365
Deaths:168
KDR:2.173
Accuracy:36.077% A+
HSR:17.808% D-
NS-44 Commissioner
A*
Kills:352
Deaths:139
KDR:2.532
Accuracy:54.748% A*
HSR:27.557% B*
Beamer VS3
B+
Kills:206
Deaths:126
KDR:1.635
Accuracy:30.199% B+
HSR:16.990% D
Sirius SX12
M
Kills:121
Deaths:67
KDR:1.806
Accuracy:38.505% M
HSR:19.008% C*
NS-7B PDW
B**
Kills:115
Deaths:40
KDR:2.875
Accuracy:32.293% B**
HSR:20.870% B+
PS1-AV Suppressor
A
Kills:78
Deaths:30
KDR:2.600
Accuracy:33.562% B*
HSR:33.333% A
Kills:20,365
Deaths (as Infiltrator):5,136
Deaths (to Infiltrators):3,039
KDR:3.96515
Kill Difference:15,229
Playtime:395.538 hours
Usage:27%
Score:7.316m
Score/min:308
Accuracy (listed only):42.994%
HSR (listed only):40.071%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B**
Kills:2,521
Deaths:558
KDR:4.518
Accuracy:51.579% B**
HSR:4.443% C++
Comet VM2
B**
Kills:2,270
Deaths:558
KDR:4.068
Accuracy:54.519% B**
HSR:4.758% C*
Blueshift VM5
C*
Kills:646
Deaths:104
KDR:6.212
Accuracy:20.379% C*
HSR:16.564% D-
Blueshift VM5
C+
Kills:633
Deaths:104
KDR:6.087
Accuracy:18.942% C+
HSR:18.010% C--
Kills:6,070
Deaths (as MAX Suit):662
Deaths (to MAX Suits):644
KDR:9.16918
Kill Difference:5,408
Playtime:113.138 hours
Usage:8%
Score:2.974m
Score/min:438
Accuracy (listed only):36.355%
HSR (listed only):10.943%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A++
Kills:223
V. Kills:13 N/A
Deaths:9
KDR:24.778
Accuracy:51.919% B**
KPH:97.100 A++
VKPH:5.700 C
Kills:223 (0 + 223)
Deaths:9
KDR:24.778
VKDR:1.444
Vehicle Kills:13
Kill Difference:214
Playtime:2.296 hours
Usage:0%
Score:0.034m
Score/min:246
Piloting Accuracy:N/A%
Gunner Accuracy:51.919%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A**
Kills:1,443
V. Kills:72 N/A
Deaths:20
KDR:72.150
Accuracy:55.287% B++
KPH:109.500 A**
VKPH:5.500 D
C75 Viper
M+
Kills:227
V. Kills:24 N/A
Deaths:7
KDR:32.429
Accuracy:40.037% C++
KPH:81.300 M+
VKPH:8.600 C**
Kills:1,670 (1,670 + 0)
Deaths:27
KDR:61.852
VKDR:3.556
Vehicle Kills:96
Kill Difference:1,643
Playtime:15.970 hours
Usage:1%
Score:0.344m
Score/min:359
Driving Accuracy:40.037%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B*
Kills:3,427
V. Kills:384 N/A
Deaths:119
KDR:28.798
Accuracy:57.759% B*
KPH:58.700 B*
VKPH:6.600 C
Saron HRB
M+
Kills:165
V. Kills:127 129%
Deaths:8
KDR:20.625
Accuracy:54.097% A
KPH:49.700 A**
VKPH:38.300 M+
Supernova PC
M++
Kills:89
V. Kills:12 N/A
Deaths:8
KDR:11.125
Accuracy:60.563% A
KPH:52.700 M++
VKPH:7.100 C
Kills:3,681 (3,516 + 165)
Deaths:135
KDR:27.267
VKDR:3.874
Vehicle Kills:523
Kill Difference:3,546
Playtime:63.376 hours
Usage:4%
Score:0.874m
Score/min:230
Driving Accuracy:60.563%
Gunner Accuracy:54.097%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
S
Kills:766
V. Kills:27 N/A
Deaths:16
KDR:47.875
Accuracy:46.984% B**
KPH:302.200 S
VKPH:10.700 B**
M12 Kobalt-H
M++
Kills:589
V. Kills:11 N/A
Deaths:7
KDR:84.143
Accuracy:28.351% B**
KPH:328.300 M++
VKPH:6.100 C**
M40 Fury-H
M
Kills:290
V. Kills:18 N/A
Deaths:12
KDR:24.167
Accuracy:37.961% C-
KPH:207 M
VKPH:12.800 C+
Aphelion VEX-4H
B+
Kills:141
V. Kills:63 220%
Deaths:4
KDR:35.250
Accuracy:48.297% B
KPH:47.300 B+
VKPH:21.100 D
Kills:1,786 (0 + 1,786)
Deaths:39
KDR:45.795
VKDR:3.051
Vehicle Kills:119
Kill Difference:1,747
Playtime:8.710 hours
Usage:1%
Score:0.276m
Score/min:528
Driving Accuracy:N/A%
Gunner Accuracy:48.297%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:161
V. Kills:17 N/A
Deaths:3
KDR:53.667
Accuracy:43.636% B*
KPH:92.800 A++
VKPH:9.800 C++
M20 Basilisk
S
Kills:61
V. Kills:13 436%
Deaths:6
KDR:10.167
Accuracy:52.017% A+
KPH:83.400 S
VKPH:17.800 M
Kills:222 (0 + 222)
Deaths:9
KDR:24.667
VKDR:3.333
Vehicle Kills:30
Kill Difference:213
Playtime:2.467 hours
Usage:0%
Score:0.063m
Score/min:424
Driving Accuracy:N/A%
Gunner Accuracy:52.017%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 4,4504,4211,0414.247A++0.2029.147%A++26.284%C**54.6B**N/A17881h9.6B**32.8B
Supernova VPC 3,8113,42711928.798A+24.7557.759%B*1.868%C**58.7B*6.6C19158.4h2.6B++4.5B*
NS-15M1 3,3343,3087364.495A**0.4532.944%A*26.935%B+69.8B**N/A15547.4h10B*30.4B*
Comet VM2 2,8082,5215584.518S0.4751.579%B**4.443%C++26.7M+3D10894.5h11.1B**21.5B**
V10 2,2792,2763167.203A+3.1552.171%A++81.81%B+52.8B**N/A15943.1h1.8B*3.5B*
Comet VM2 2,5102,2705584.068M**0.0254.519%B**4.758%C*24A*2.5D*9494.5h13A23.9B**
Betelgeuse 54-A 1,9121,8945673.34C*0.7126.063%C++25.554%D41DN/A15046.2h9.5B++36.5B+
S1 2,2921,8736982.683M*1.3759.315%C*3.844%B+44A+9.8C-22642.6h3.8A6.4B**
Ghost 1,7661,7582367.449A+3.4041.949%B+64.903%C31.7CN/A9055.4h2.1B+4.9B+
SVA-88 1,4821,4783733.962B**0.0924.854%B20.839%D41.8C+N/A11635.4h9.7B*39B+
Frag Grenade 1,4541,44511445N/A1,440.9556.665%A+N/A688.1B*4.3D21732.1h3B++5.3B*
L100 Python HESH 1,5151,4432072.15S68.1055.287%B++2.148%B+109.3A**5.5D35713.2h2.1B++3.8B**
Phobos VX86 1,4131,4006292.226B++1.8275.762%A+16.643%C++52.2B+N/A13426.8h2.1B+2.7B++
NS-15MG 1,2581,2532495.032A+0.9827.316%B23.464%D60.5C++N/A12920.7h9.7B++35.4B
Pulsar LSW 1,2531,2453233.854A*0.1928.054%B**21.606%C50BN/A13024.9h9.9B*35.4B++
NS-44B Commissioner 1,2071,2036611.82A2.2352.115%A26.6%C**105.5A+N/A24911.4h2.9B*5.6B++
Parallax VX3 1,1981,1971517.927A3.8849.895%A++77.444%C+51.6A+N/A13923.2h1.8B*3.6B*
Deimos VA29 1,2011,1944442.689A1.3680.47%A++14.405%C109.5MN/A27510.9h1.8B**2.2B*
NSX Daimyo 1,1881,1882494.771B+0.7245.352%B+95.118%B79.7B**N/A17114.9h2B*4.3B*
NSX Tengu 1,1931,1874782.483A1.5748.599%A++16.344%D86.6A*N/A27713.7h9B**18.5B*
XM98 1,1861,1839512.453S8.4052.785%A*76.754%C*57.1A*N/A13920.7h1.8B**3.5B**
Serpent VE92 1,1891,1762854.126M+0.0830.437%A+22.194%B+49.2B**N/A15223.9h10.2B*33.5B*
NS-44 Commissioner AE 1,1911,1757131.648B2.4049.691%B**22.979%C40.8CN/A10428.8h2.9B++5.9B*
H-V45 AE 1,1771,1702983.926A+0.1231.688%B*24.701%C54.9C*N/A14821.3h10.3B++32.6B++
VX29 Polaris 1,1771,1702335.021M++0.9724.518%C*19.316%C-48.8C**N/A11524h10B*40.9B+
NSX Tanto 1,1821,1683813.066A++0.9834.2%A+22.688%C79.5A*1B**19514.7h10.6B++30.9B+
NSX Tomoe 1,1771,1683103.768B**0.2833.254%B*33.048%C61.2B**N/A15419.1h12.2B+36.8B++
NS-357 Underboss 1,1741,1673453.383M0.6751.506%A++24.422%B+95.7A*N/A25412.2h3.2B**6.3B*
NSX Naginata 1,1741,1652794.176M0.1331.096%A++31.245%B+94A*N/A21212.4h9.1B*29.3B*
Parallax VX3-AE 1,1691,1649911.758M7.7149.432%B**76.632%D54.4BN/A16621.4h1.8C**3.6B++
Parsec VX3-A 1,1651,16410411.192A++7.1453.301%A++80.327%C++70.5B**N/A15916.5h1.6B*3B**
Phantom VA23 1,1711,1631567.455A3.4150.095%A**34.996%B+66.1AN/A14517.6h3.9B++7.7B*
NS Baron G5AE 1,1601,1605242.214B*1.8361.105%A+14.31%C+56B+N/A16020.7h3.4B**5.6C++
NS-15M AE 1,1661,1602474.696A0.6531.44%A29.914%B71.6B+N/A16416.2h9.8B++31.3B++
NS-11CP 1,1651,1592384.87A**0.8230.449%B+21.743%C+53.4C+N/A12521.7h11.1C**36.3B+
Zenith VX-5 1,1661,1572933.949M0.1031.121%A21.521%C+35.1C++N/A8533h10.4B*33.3B*
Terminus VX-9 1,0341,0283552.896B*1.1528.299%B+22.86%C32.7CN/A9231.4h10.7B++37.8B++
Eridani SX5 9369272443.799M0.2535.613%A++24.811%B*79.9A*N/A27411.6h8.2B**23.2B*
H-V45 9119053022.997B**1.0531.52%A++24.751%B+50.8B**N/A14917.8h10A31.7B**
C-4 8657772503.108A0.9433.878%A+N/A80.9C++9.2D**4429.6h1B**2.8B**
Proton II PPA-H 7937661647.875M+43.8346.984%B**1.175%D306.4S10.8B**7132.5h7.1B*15.1B*
NS-11C 7387341804.078M**0.0330.94%A+19.482%C++58.7A++N/A16912.5h10.6B**34.2B*
NS-11AB 6826732312.913B**1.1427.935%B25.557%C*27.7C-N/A7124.3h12B+43.1B+
Blueshift VM5 6526461046.212A++2.1620.379%C*16.564%D-41.7B+N/A17615.5h12.4B**60.8B++
Blueshift VM5 6416331046.087A++2.0418.942%C+18.01%C--40.8B+N/A18215.5h12.4B**65.4B+
M12 Kobalt-H 600589784.143M**80.0928.351%B**19.355%B+327.2M++6.1C**6781.8h8.9A31.3B**
Proximity Mine 554554688.147A4.1045.093%BN/A97.2C--N/A2815.7h1.8C**4B+
NS-61 Emissary 4234211752.406A*1.6429.588%C*13.539%C--45.3B**N/A1319.3h11.3B+38.3B+
VE-S Canis 3963941133.487A*0.5636.581%A+19.797%C+71.6B**N/A2015.5h10.1B+27.5B++
Artemis VX26 3983931213.248A++0.8031.548%B*16.539%D-52.4B**N/A1727.5h10.1B*32.2B*
Eridani SX5-AE 3663651682.173B+1.8836.077%A+17.808%D-45.6C+N/A1288h10B27.8B+
VE-H Maw 362358625.774M+1.7336.329%A*25.14%C+111.9A*1.3B**3473.2h8.9B++24.5B*
NS-44 Commissioner 3533521392.532A++1.5254.748%A*27.557%B*90.3A*N/A3803.9h3B*5.5B**
M40 Fury-H 3082901224.167B*20.1237.961%C-1.724%B+207.1M12.9C+5871.4h6.4B+16.8B+
C75 Viper 251227732.429S28.3840.037%C++N/A81.1M+8.6C**3722.8h6.7A16.7B**
L105 Zephyr 236223924.778A++20.7351.919%B**N/A97A++5.7C2462.3h4.1A7.9A
Beamer VS3 2112061261.635B**2.4130.199%B+16.99%D16C--N/A5212.9h8.8C**29C++
Pulsar C 179177434.116A++0.0728.983%B*25.424%B+55.3AN/A3083.2h11.8C++40.8B+
Saron HRB 292165820.625M*16.5854.097%AN/A50A**38.5M+8413.3h25.8C-47.8B
M40 Fury 178161353.667S49.6243.636%B*N/A94.7A*10C++4201.7h10.4B++23.8B*
Aphelion VEX-4H 204141435.25M**31.2048.297%BN/A47B+21D2523h34.4B**71.2B**
Force-Blade 13113116,2420.008C-4.0411%D**9.924%B+0.1C-N/A01167.2h2.4C**22.2D
Sirius SX12 122121671.806B++2.2438.505%M19.008%C*52.6AN/A3622.3h11.2B*29B**
NS-7B PDW 115115402.875A++1.1732.293%B**20.87%B+41.1B+N/A962.8h12.3B+38.2B+
Tank Mine 13699616.5S12.4584.106%M**N/A110C++41.1D9910.9h3.8T4.6B**
Thanatos VE70 9392491.878B**2.1756.891%A++18.478%B+54.1A+N/A3531.7h3.5B**6.2B**
Supernova PC 10189811.125B*7.0860.563%A1.124%D--52.4M+7.1C3611.7h3.9B*6.4B**
Solstice VE3 8988283.143M**0.9128.75%B**18.182%C21C++N/A3794.2h11.5B++40B+
Lasher X2 8684233.652S0.4033.638%B**2.381%D-46.7B**1.1B+3711.8h18.4B54.7B++
PS1-AV Suppressor 7878302.6B+1.4533.562%B*33.333%A45.9C+N/A2251.7h9.4B**28.1B*
Rocklet Rifle 13369471.468A+2.5851.586%C+N/A25.6C+23.7C+3302.7h30.9B+59.9B+
Flare VE6 6868242.833A+1.2226.393%B++20.588%C--56.7B++N/A5621.2h8.5B*32.2B++
M20 Basilisk 7461610.167M**6.1252.017%A+6.557%C**87.1S18.6M+4300.7h39.1A+75.2A+
MAX Punch 51516690.076C3.9723.603%D**N/A0.5DN/A1112.1h1.5C++6.3C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter2712,57110.6h
Nano-Armor Kit1880,7414h
Spawn Beacon45020.7h
AE Medical Applicator13377,6198.4h
AE Nano-Armor Kit81217,49213.2h
Nanite Revive Grenade01,1670.3h
Medical Applicator1314,6722.2h
Spitfire Auto-Turret11150.6h
Ammunition Package74770.7h
Medical Kit1,4529,52085.1h
Recon Detection Device398,84926.2h

Check the help document for the dictionary if you want to learn more about words used here.


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