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Immortal NinjaV5[FOG] NinjaV5
VS BR 70

KDR: 4.1

Score: 28.9m

Last Seen: May 11th, 2019 6:29 PM
- OFFLINE - 1599.1 hour(s)

Prestige 1, Battle Rank 70 - Vanu Sovereignty on Miller
Level Progress (to 71): 50%
PRIMARY CLASSESCLOAKERHEAVYMAX SUIT
PRIMARY WEAPONS Orion VS54 Supernova VPC V10 NS-15M1 Comet VM2 Comet VM2 Betelgeuse 54-A S1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,876,849 MLG Score: 3099
Fun Score: N/A
Cheeseburgers Flipped: 917TIME WITH MEDKIT: 5.6%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.945%24.701%76438117639,6223.61680.484

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.877%1.907A++0.586B+-1.447D**HEAD ++ (~9.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.30.607B+9.10.366C**20.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.672%1.881%1506412105,2106625147.870091012%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.513%1.329A-0.438C--0.414

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.874B*2.70.787B++2.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.44%6.89%631612082,2644832724.68737829%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.807%0.208C++0.602B+0.001

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.10.815B++8.50.787B++13.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.791%78.882%6317120711,1041231239.01299

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.094%2.076A*0.767B++0.178

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.619B+1.80.422B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
75.997%15.694%631312112,689834213.22422

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.231%2.861M+0.209C++0.407

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.60.801B++20.59B+0.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
28.9m314.7%411 (24.7k)312 (18.7k)4.1003476,45518,6464.3126770 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214770827.1%26.439%71604:5939

9% Combat Medic9% Engineer31% Heavy Assault29% Infiltrator14% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 23rd, 2015 6:14 PMMay 5th, 2016 5:41 PMJun 8th, 2019 4:37 PM (38d) (PST)May 11th, 2019 2:38 PM (67d) (PST)May 11th, 2019 2:29 PM (67d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6101914190.8240.2010.2182.6800.0273099

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,59411,43625,158491213161218,694

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1545.8h/64.4d 3,959 20,214 22,515 248.6k 1,243 6,526 2,537 56.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A++
Kills:4,992
Deaths:1,160
KDR:4.303
Accuracy:29.580% A++
HSR:26.603% C*
NS-15M1
A++
Kills:3,350
Deaths:749
KDR:4.473
Accuracy:32.987% A++
HSR:27.164% B+
Betelgeuse 54-A
C+
Kills:1,896
Deaths:568
KDR:3.338
Accuracy:26.070% C+
HSR:25.527% D
SVA-88
C**
Kills:1,478
Deaths:373
KDR:3.962
Accuracy:24.854% C**
HSR:20.839% D
NS-15MG
C**
Kills:1,253
Deaths:249
KDR:5.032
Accuracy:27.316% C**
HSR:23.464% D
Pulsar LSW
B*
Kills:1,245
Deaths:323
KDR:3.854
Accuracy:28.054% B*
HSR:21.606% C
VX29 Polaris
C++
Kills:1,170
Deaths:233
KDR:5.021
Accuracy:24.518% C++
HSR:19.316% C--
NSX Naginata
A++
Kills:1,165
Deaths:279
KDR:4.176
Accuracy:31.096% A++
HSR:31.245% B+
NS-15M AE
B**
Kills:1,160
Deaths:247
KDR:4.696
Accuracy:31.440% B**
HSR:29.914% C**
VE-H Maw
A*
Kills:358
Deaths:62
KDR:5.774
Accuracy:36.329% A*
HSR:25.140% C+
Flare VE6
B++
Kills:68
Deaths:24
KDR:2.833
Accuracy:26.393% B++
HSR:20.588% D
Kills:18,135
Deaths (as Heavy Assault):4,267
Deaths (to Heavy Assaults):5,420
KDR:4.25006
Kill Difference:13,868
Playtime:481.544 hours
Usage:31%
Score:8.129m
Score/min:281
Accuracy (listed only):28.967%
HSR (listed only):24.673%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Phobos VX86
A+
Kills:1,400
Deaths:629
KDR:2.226
Accuracy:75.762% A+
HSR:16.643% C+
Deimos VA29
A++
Kills:1,197
Deaths:446
KDR:2.684
Accuracy:80.423% A++
HSR:14.369% C
NSX Tengu
A++
Kills:1,187
Deaths:478
KDR:2.483
Accuracy:48.599% A++
HSR:16.344% D
Serpent VE92
A
Kills:1,176
Deaths:285
KDR:4.126
Accuracy:30.437% A
HSR:22.194% B+
Eridani SX5
A++
Kills:1,171
Deaths:303
KDR:3.865
Accuracy:35.559% A++
HSR:23.228% B+
NSX Tanto
A+
Kills:1,168
Deaths:381
KDR:3.066
Accuracy:34.200% A+
HSR:22.688% C
NS Baron G5AE
A+
Kills:1,160
Deaths:524
KDR:2.214
Accuracy:61.105% A+
HSR:14.310% C
NS-11CP
B
Kills:1,159
Deaths:238
KDR:4.870
Accuracy:30.449% B
HSR:21.743% C
Zenith VX-5
B**
Kills:1,157
Deaths:293
KDR:3.949
Accuracy:31.121% B**
HSR:21.521% C+
VE-S Canis
A++
Kills:1,118
Deaths:292
KDR:3.829
Accuracy:39.076% A++
HSR:17.263% C
NS-11C
A
Kills:734
Deaths:180
KDR:4.078
Accuracy:30.940% A
HSR:19.482% C++
Solstice VE3
A*
Kills:680
Deaths:100
KDR:6.800
Accuracy:33.428% A*
HSR:21.029% C*
Eridani SX5-AE
A+
Kills:365
Deaths:168
KDR:2.173
Accuracy:36.077% A+
HSR:17.808% D-
NS-7B PDW
A+
Kills:232
Deaths:62
KDR:3.742
Accuracy:31.921% B**
HSR:27.586% A+
Pulsar C
B*
Kills:177
Deaths:43
KDR:4.116
Accuracy:28.983% B*
HSR:25.424% B
Sirius SX12
M
Kills:121
Deaths:68
KDR:1.779
Accuracy:38.446% M
HSR:19.008% C++
Thanatos VE70
A++
Kills:92
Deaths:49
KDR:1.878
Accuracy:56.891% A++
HSR:18.478% B+
PS1-AV Suppressor
A
Kills:87
Deaths:35
KDR:2.486
Accuracy:33.669% B*
HSR:33.333% A
NSX-P Tanto
A*
Kills:51
Deaths:4
KDR:12.750
Accuracy:36.378% A*
HSR:23.529% C
Kills:14,432
Deaths (as Light Assault):4,578
Deaths (to Light Assaults):3,621
KDR:3.15247
Kill Difference:9,854
Playtime:217.150 hours
Usage:14%
Score:4.090m
Score/min:314
Accuracy (listed only):41.761%
HSR (listed only):20.841%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Phobos VX86
A+
Kills:1,400
Deaths:629
KDR:2.226
Accuracy:75.762% A+
HSR:16.643% C+
Deimos VA29
A++
Kills:1,197
Deaths:446
KDR:2.684
Accuracy:80.423% A++
HSR:14.369% C
NSX Tengu
A++
Kills:1,187
Deaths:478
KDR:2.483
Accuracy:48.599% A++
HSR:16.344% D
H-V45
A++
Kills:1,172
Deaths:356
KDR:3.292
Accuracy:32.078% A++
HSR:25.341% B+
Eridani SX5
A++
Kills:1,171
Deaths:303
KDR:3.865
Accuracy:35.559% A++
HSR:23.228% B+
H-V45 AE
B++
Kills:1,170
Deaths:298
KDR:3.926
Accuracy:31.688% B++
HSR:24.701% C-
Terminus VX-9
B+
Kills:1,162
Deaths:388
KDR:2.995
Accuracy:28.643% B+
HSR:23.494% C
NS Baron G5AE
A+
Kills:1,160
Deaths:524
KDR:2.214
Accuracy:61.105% A+
HSR:14.310% C
VE-S Canis
A++
Kills:1,118
Deaths:292
KDR:3.829
Accuracy:39.076% A++
HSR:17.263% C
NS-11AB
B+
Kills:880
Deaths:273
KDR:3.223
Accuracy:28.831% B+
HSR:25.455% C++
Eridani SX5-AE
A+
Kills:365
Deaths:168
KDR:2.173
Accuracy:36.077% A+
HSR:17.808% D-
NS-7B PDW
A+
Kills:232
Deaths:62
KDR:3.742
Accuracy:31.921% B**
HSR:27.586% A+
Sirius SX12
M
Kills:121
Deaths:68
KDR:1.779
Accuracy:38.446% M
HSR:19.008% C++
Thanatos VE70
A++
Kills:92
Deaths:49
KDR:1.878
Accuracy:56.891% A++
HSR:18.478% B+
PS1-AV Suppressor
A
Kills:87
Deaths:35
KDR:2.486
Accuracy:33.669% B*
HSR:33.333% A
Kills:12,514
Deaths (as Combat Medic):4,369
Deaths (to Combat Medics):2,164
KDR:2.86427
Kill Difference:8,145
Playtime:137.404 hours
Usage:9%
Score:2.364m
Score/min:287
Accuracy (listed only):43.918%
HSR (listed only):21.157%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Phobos VX86
A+
Kills:1,400
Deaths:629
KDR:2.226
Accuracy:75.762% A+
HSR:16.643% C+
Deimos VA29
A++
Kills:1,197
Deaths:446
KDR:2.684
Accuracy:80.423% A++
HSR:14.369% C
Serpent VE92
A
Kills:1,176
Deaths:285
KDR:4.126
Accuracy:30.437% A
HSR:22.194% B+
NSX Tanto
A+
Kills:1,168
Deaths:381
KDR:3.066
Accuracy:34.200% A+
HSR:22.688% C
NS Baron G5AE
A+
Kills:1,160
Deaths:524
KDR:2.214
Accuracy:61.105% A+
HSR:14.310% C
NS-11CP
B
Kills:1,159
Deaths:238
KDR:4.870
Accuracy:30.449% B
HSR:21.743% C
Zenith VX-5
B**
Kills:1,157
Deaths:293
KDR:3.949
Accuracy:31.121% B**
HSR:21.521% C+
NS-11C
A
Kills:734
Deaths:180
KDR:4.078
Accuracy:30.940% A
HSR:19.482% C++
Solstice VE3
A*
Kills:680
Deaths:100
KDR:6.800
Accuracy:33.428% A*
HSR:21.029% C*
Pulsar C
B*
Kills:177
Deaths:43
KDR:4.116
Accuracy:28.983% B*
HSR:25.424% B
Thanatos VE70
A++
Kills:92
Deaths:49
KDR:1.878
Accuracy:56.891% A++
HSR:18.478% B+
NSX-P Tanto
A*
Kills:51
Deaths:4
KDR:12.750
Accuracy:36.378% A*
HSR:23.529% C
Kills:10,151
Deaths (as Engineer):3,172
Deaths (to Engineers):2,614
KDR:3.20019
Kill Difference:6,979
Playtime:145.334 hours
Usage:9%
Score:2.934m
Score/min:336
Accuracy (listed only):44.176%
HSR (listed only):20.118%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
V10
A++
Kills:3,400
Deaths:454
KDR:7.489
Accuracy:51.975% A++
HSR:81.941% B+
Ghost
B+
Kills:1,790
Deaths:245
KDR:7.306
Accuracy:42.017% B+
HSR:65.084% C
NS-44B Commissioner
A
Kills:1,203
Deaths:661
KDR:1.820
Accuracy:52.115% A
HSR:26.600% B
XM98
A*
Kills:1,198
Deaths:96
KDR:12.479
Accuracy:52.884% A*
HSR:76.878% C**
Parallax VX3
A++
Kills:1,198
Deaths:151
KDR:7.934
Accuracy:49.895% A++
HSR:77.462% C+
NSX Daimyo
B+
Kills:1,190
Deaths:249
KDR:4.779
Accuracy:45.319% B+
HSR:95.126% B
NSX Tengu
A++
Kills:1,187
Deaths:478
KDR:2.483
Accuracy:48.599% A++
HSR:16.344% D
NS-44 Commissioner AE
B*
Kills:1,175
Deaths:713
KDR:1.648
Accuracy:49.691% B*
HSR:22.979% C
Eridani SX5
A++
Kills:1,171
Deaths:303
KDR:3.865
Accuracy:35.559% A++
HSR:23.228% B+
NSX Tomoe
B*
Kills:1,168
Deaths:310
KDR:3.768
Accuracy:33.254% B*
HSR:33.048% C
NS-357 Underboss
A++
Kills:1,167
Deaths:345
KDR:3.383
Accuracy:51.506% A++
HSR:24.422% B
Parallax VX3-AE
B**
Kills:1,164
Deaths:99
KDR:11.758
Accuracy:49.432% B**
HSR:76.632% D
Parsec VX3-A
A*
Kills:1,164
Deaths:104
KDR:11.192
Accuracy:53.301% A*
HSR:80.327% C*
Phantom VA23
A*
Kills:1,163
Deaths:156
KDR:7.455
Accuracy:50.095% A*
HSR:34.996% B+
VE-S Canis
A++
Kills:1,118
Deaths:292
KDR:3.829
Accuracy:39.076% A++
HSR:17.263% C
NS-44 Commissioner
A*
Kills:811
Deaths:287
KDR:2.826
Accuracy:54.819% A*
HSR:28.237% B*
NS-61 Emissary
C*
Kills:421
Deaths:175
KDR:2.406
Accuracy:29.588% C*
HSR:13.539% C--
Artemis VX26
B*
Kills:393
Deaths:121
KDR:3.248
Accuracy:31.548% B*
HSR:16.539% D--
Eridani SX5-AE
A+
Kills:365
Deaths:168
KDR:2.173
Accuracy:36.077% A+
HSR:17.808% D-
NS-7B PDW
A+
Kills:232
Deaths:62
KDR:3.742
Accuracy:31.921% B**
HSR:27.586% A+
Beamer VS3
B+
Kills:206
Deaths:126
KDR:1.635
Accuracy:30.199% B+
HSR:16.990% D
Sirius SX12
M
Kills:121
Deaths:68
KDR:1.779
Accuracy:38.446% M
HSR:19.008% C++
PS1-AV Suppressor
A
Kills:87
Deaths:35
KDR:2.486
Accuracy:33.669% B*
HSR:33.333% A
Kills:23,092
Deaths (as Infiltrator):5,698
Deaths (to Infiltrators):3,218
KDR:4.05265
Kill Difference:17,394
Playtime:443.735 hours
Usage:29%
Score:8.358m
Score/min:314
Accuracy (listed only):43.086%
HSR (listed only):40.234%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B**
Kills:2,543
Deaths:562
KDR:4.525
Accuracy:51.664% B**
HSR:4.404% C++
Comet VM2
B**
Kills:2,288
Deaths:562
KDR:4.071
Accuracy:54.591% B**
HSR:4.720% C*
Blueshift VM5
C++
Kills:657
Deaths:104
KDR:6.317
Accuracy:20.565% C++
HSR:16.743% D-
Blueshift VM5
C+
Kills:651
Deaths:104
KDR:6.260
Accuracy:19.133% C+
HSR:17.972% D
Kills:6,139
Deaths (as MAX Suit):666
Deaths (to MAX Suits):671
KDR:9.21772
Kill Difference:5,473
Playtime:114.833 hours
Usage:7%
Score:3.023m
Score/min:439
Accuracy (listed only):36.488%
HSR (listed only):10.960%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A*
Kills:223
V. Kills:13 N/A
Deaths:9
KDR:24.778
Accuracy:51.919% B**
KPH:97.100 A*
VKPH:5.700 D
Kills:223 (0 + 223)
Deaths:9
KDR:24.778
VKDR:1.444
Vehicle Kills:13
Kill Difference:214
Playtime:2.296 hours
Usage:0%
Score:0.034m
Score/min:246
Piloting Accuracy:N/A%
Gunner Accuracy:51.919%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A**
Kills:1,444
V. Kills:72 N/A
Deaths:20
KDR:72.200
Accuracy:55.300% B++
KPH:109.500 A**
VKPH:5.500 D
C75 Viper
M+
Kills:230
V. Kills:25 N/A
Deaths:7
KDR:32.857
Accuracy:40.361% C++
KPH:80.700 M+
VKPH:8.800 C++
Kills:1,674 (1,674 + 0)
Deaths:27
KDR:62
VKDR:3.593
Vehicle Kills:97
Kill Difference:1,647
Playtime:16.041 hours
Usage:1%
Score:0.345m
Score/min:359
Driving Accuracy:40.361%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B*
Kills:3,447
V. Kills:385 N/A
Deaths:119
KDR:28.966
Accuracy:57.817% B*
KPH:58.600 B*
VKPH:6.500 C
Saron HRB
M
Kills:168
V. Kills:129 129%
Deaths:8
KDR:21
Accuracy:54.416% A
KPH:48.600 A*
VKPH:37.300 M
Supernova PC
M+
Kills:89
V. Kills:12 N/A
Deaths:8
KDR:11.125
Accuracy:60.563% A
KPH:52.700 M+
VKPH:7.100 C
Kills:3,704 (3,536 + 168)
Deaths:135
KDR:27.437
VKDR:3.896
Vehicle Kills:526
Kill Difference:3,569
Playtime:63.926 hours
Usage:4%
Score:0.881m
Score/min:230
Driving Accuracy:60.563%
Gunner Accuracy:54.416%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
S
Kills:827
V. Kills:29 N/A
Deaths:18
KDR:45.944
Accuracy:47.852% A
KPH:311.500 S
VKPH:10.900 A
M12 Kobalt-H
M+
Kills:692
V. Kills:13 N/A
Deaths:8
KDR:86.500
Accuracy:27.676% B**
KPH:317.600 M+
VKPH:6 C**
M40 Fury-H
A**
Kills:293
V. Kills:19 N/A
Deaths:12
KDR:24.417
Accuracy:38.366% C-
KPH:202.700 A**
VKPH:13.100 C+
Aphelion VEX-4H
B+
Kills:164
V. Kills:66 245%
Deaths:6
KDR:27.333
Accuracy:47.197% C++
KPH:48.400 B+
VKPH:19.500 D
Kills:1,976 (0 + 1,976)
Deaths:44
KDR:44.909
VKDR:2.886
Vehicle Kills:127
Kill Difference:1,932
Playtime:9.668 hours
Usage:1%
Score:0.302m
Score/min:520
Driving Accuracy:N/A%
Gunner Accuracy:47.197%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:161
V. Kills:17 N/A
Deaths:3
KDR:53.667
Accuracy:43.636% B*
KPH:92.800 A*
VKPH:9.800 C++
M20 Basilisk
S
Kills:68
V. Kills:14 453%
Deaths:6
KDR:11.333
Accuracy:53.305% A+
KPH:83.500 S
VKPH:17.200 M
Kills:229 (0 + 229)
Deaths:9
KDR:25.444
VKDR:3.444
Vehicle Kills:31
Kill Difference:220
Playtime:2.550 hours
Usage:0%
Score:0.065m
Score/min:425
Driving Accuracy:N/A%
Gunner Accuracy:53.305%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 5,0354,9921,1604.303A++0.2029.58%A++26.603%C*57.5B**N/A18786.8h9.5B**32.3B
Supernova VPC 3,8323,44711928.966A++24.8757.817%B*1.857%B58.6B*6.5C19158.8h2.6B++4.5B*
V10 3,4053,4004547.489A++3.3951.975%A++81.941%B+52.7B*N/A15264.5h1.8B*3.5B**
NS-15M1 3,3763,3507494.473A*0.3732.987%A++27.164%B+69.5B**N/A15548.2h10B*30.3B*
Comet VM2 2,8382,5435624.525S0.4251.664%B**4.404%C++26.7M+3.1D10995.3h11.1B**21.5B**
Comet VM2 2,5322,2885624.071M**0.0354.591%B**4.72%C*24A*2.6D*9495.3h13.1B**24B**
Betelgeuse 54-A 1,9141,8965683.338C++0.7626.07%C+25.527%D41DN/A15246.2h9.5B++36.5B+
S1 2,3231,8947152.649M*1.4559.007%C*3.854%B++43.6A9.9C-22543.4h3.8A6.5B**
Ghost 1,7981,7902457.306A++3.2142.017%B+65.084%C31.8CN/A9156.3h2.1B+4.9B+
SVA-88 1,4821,4783733.962B**0.1424.854%C**20.839%D41.8C+N/A11735.4h9.7B*39B+
Frag Grenade 1,4841,47211472N/A1,467.9056.764%A+N/A669.1B*5.5C21772.2h3B++5.3B*
L100 Python HESH 1,5161,4442072.2S68.1055.3%B++2.147%B+109.4A**5.5D35713.2h2.1A3.8A
Phobos VX86 1,4131,4006292.226B++1.8775.762%A+16.643%C+52.2C**N/A13426.8h2.1B++2.7B++
NS-15MG 1,2581,2532495.032M0.9327.316%C**23.464%D60.5C+N/A12920.7h9.7B+35.4B
Pulsar LSW 1,2531,2453233.854A*0.2528.054%B*21.606%C50C*N/A13224.9h9.9B*35.4B++
NS-44B Commissioner 1,2071,2036611.82B+2.2852.115%A26.6%B105.5A+N/A24911.4h2.9B*5.6B++
XM98 1,2011,1989612.479S8.3852.884%A*76.878%C**57.6A++N/A14020.8h1.8B**3.4A
Parallax VX3 1,1991,1981517.934A3.8349.895%A++77.462%C+51.6A+N/A14023.2h1.8B*3.6B*
Deimos VA29 1,2041,1974462.684A1.4280.423%A++14.369%C109.8A**N/A27510.9h1.8B**2.2B*
NSX Daimyo 1,1901,1902494.779B+0.6845.319%B+95.126%B79.3B**N/A17115h2B*4.3B*
NSX Tengu 1,1931,1874782.483A1.6248.599%A++16.344%D86.6A*N/A27813.7h9B**18.5B*
Serpent VE92 1,1891,1762854.126M0.0330.437%A22.194%B+49.2B*N/A15323.9h10.2B*33.5B*
NS-44 Commissioner AE 1,1911,1757131.648B2.4549.691%B*22.979%C40.8CN/A10428.8h2.9B++5.9B*
H-V45 1,1821,1723563.292B**0.8132.078%A++25.341%B+55B**N/A15121.3h9.8A30.5B**
Eridani SX5 1,1811,1713033.865M0.2435.559%A++23.228%B+77.5A++N/A26915.1h8.4B**23.7B*
H-V45 AE 1,1771,1702983.926A++0.1731.688%B++24.701%C-54.9C++N/A14821.3h10.3B+32.6B++
VX29 Polaris 1,1771,1702335.021M++0.9224.518%C++19.316%C--48.8C*N/A11524h10B*40.9B+
NSX Tanto 1,1821,1683813.066A*1.0334.2%A+22.688%C79.5A++1B**19614.7h10.6B+30.9B+
NSX Tomoe 1,1771,1683103.768A+0.3333.254%B*33.048%C61.2B**N/A15419.1h12.2B+36.8B++
NS-357 Underboss 1,1741,1673453.383A**0.7251.506%A++24.422%B95.7A++N/A25512.2h3.2B**6.3B**
NSX Naginata 1,1741,1652794.176M0.0831.096%A++31.245%B+94A++N/A21312.4h9.1B*29.3B*
Parallax VX3-AE 1,1691,1649911.758M+7.6649.432%B**76.632%D54.4C*N/A16721.4h1.8C**3.6B+
Parsec VX3-A 1,1651,16410411.192A*7.0953.301%A*80.327%C*70.5B**N/A15916.5h1.6B*3A
Phantom VA23 1,1711,1631567.455M**3.3550.095%A*34.996%B+66.1B**N/A14517.6h3.9B++7.7B**
Terminus VX-9 1,1691,1623882.995B++1.1128.643%B+23.494%C34.9C+N/A9533.3h10.5B++36.8B++
NS Baron G5AE 1,1601,1605242.214B*1.8961.105%A+14.31%C56B+N/A16020.7h3.4B**5.6C++
NS-15M AE 1,1661,1602474.696B**0.6031.44%B**29.914%C**71.6B+N/A16516.2h9.8B++31.3B++
NS-11CP 1,1651,1592384.87M0.7730.449%B21.743%C53.4C+N/A12521.7h11.1B+36.3B+
Zenith VX-5 1,1661,1572933.949M+0.1531.121%B**21.521%C+35.1C++N/A8533h10.4B*33.3B*
VE-S Canis 1,1381,1182923.829M0.2739.076%A++17.263%C76.1B**1.4A+17814.7h9.3B*23.9B++
NS-11AB 8928802733.223A+0.8828.831%B+25.455%C++31.9CN/A8227.6h11.6B+40.2B+
Proton II PPA-H 8568271845.944M+41.8447.852%A1.088%D306.3S10.7A7252.7h7.1B*14.9B**
NS-44 Commissioner 8138112872.826A++1.2754.819%A*28.237%B*102.7MN/A3417.9h2.8B**5.1B**
C-4 8707812503.124A0.9833.95%A+N/A80.5C+9.2D**4489.7h1B**2.8B**
NS-11C 7387341804.078M**0.0230.94%A19.482%C++58.7A+N/A17012.5h10.6B**34.2B*
M12 Kobalt-H 705692886.5S82.4027.676%B**19.22%B+314.5M+5.9C*6612.2h8.8A31.8B**
Solstice VE3 6896801006.8S2.7033.428%A*21.029%C*63.6MN/A29210.7h10B**29.9B+
Blueshift VM5 6646571046.317A++2.2220.565%C++16.743%D-41.8B+N/A17615.7h12.5B**60.7B++
Blueshift VM5 6606511046.26A++2.1619.133%C+17.972%D41.5B+N/A18515.7h12.4B**64.6B+
Proximity Mine 634634788.128A4.0344.508%C*N/A100.6C-N/A2866.3h1.9C+4.2B+
NS-61 Emissary 4234211752.406A*1.6929.588%C*13.539%C--45.3B**N/A1329.3h11.3B+38.3B+
Artemis VX26 3983931213.248A++0.8531.548%B*16.539%D--52.4B*N/A1737.5h10.1B*32.2B*
Eridani SX5-AE 3663651682.173B+1.9336.077%A+17.808%D-45.6CN/A1288h10B27.8B+
VE-H Maw 362358625.774M**1.6736.329%A*25.14%C+111.9A*1.3B*3633.2h8.9B++24.5B*
M40 Fury-H 3122931224.417A20.3238.366%C-1.706%B+209.3M13.6C+5771.4h6.5B+17B+
NS-7B PDW 233232623.742A*0.3631.921%B**27.586%A+52.7B*N/A1664.4h10.9B**34.1B++
C75 Viper 255230732.857S28.7640.361%C++N/A82.1M+8.9C++3682.8h6.8A16.8B**
L105 Zephyr 236223924.778A*20.6851.919%B**N/A97A*5.7D2462.3h4.1A7.9A
Beamer VS3 2112061261.635B**2.4730.199%B+16.99%D16C--N/A5312.9h8.8B29C*
Pulsar C 179177434.116A++0.0228.983%B*25.424%B55.3B**N/A3173.2h11.8C++40.8B+
Saron HRB 297168821M++16.9054.416%AN/A48A*36.9M8173.5h26.1C--48B
Aphelion VEX-4H 230164627.333A*23.2347.197%C++N/A48.2B+19.4D2443.4h32.7B**69.3B**
M40 Fury 178161353.667S49.5743.636%B*N/A94.7A*10C++4201.7h10.4B++23.8B*
Force-Blade 14114117,2670.008C-4.0911.499%D**9.929%B+0.1DN/A01237.2h2.5C*21.3D
Sirius SX12 122121681.779B++2.3238.446%M19.008%C++52.6B**N/A3662.3h11.2B*29.1B*
Tank Mine 148109618.167S14.0781.893%M**N/A109C++39D-9871h3.7T4.5B**
Thanatos VE70 9392491.878B**2.2256.891%A++18.478%B+54.1AN/A3611.7h3.5B**6.2B**
Supernova PC 10189811.125B*7.0260.563%A1.124%D-52.4M+7.1C3711.7h3.9B*6.4B**
PS1-AV Suppressor 8787352.486B+1.6133.669%B*33.333%A45.8C+N/A2281.9h9.6B**28.5B**
Lasher X2 8684233.652M**0.4533.638%B**2.381%D-46.7B*1.1C**3841.8h18.4B54.7B++
Rocklet Rifle 14979511.549A++2.5551.876%C+N/A27.2C+24.1C+3372.9h29.1B++56B+
Flare VE6 6868242.833A+1.2726.393%B++20.588%D56.7B+N/A5691.2h8.5B*32.2B++
M20 Basilisk 8268611.333S7.2353.305%A+8.824%A85S17.5M4330.8h41.1A+77.2A+
NSX-P Tanto 5151412.75U8.6536.378%A*23.529%C102M*N/A4460.5h9.4B**25.8B**
MAX Punch 51516790.075C4.0323.765%D**N/A0.4C--N/A1113.8h1.5C++6.4C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon56020.8h
Nano-Armor Kit1880,7414h
AE Nano-Armor Kit86223,28613.5h
AE Medical Applicator14084,6289.1h
Nanite Revive Grenade01,1950.3h
Medical Applicator1314,6722.2h
Spitfire Auto-Turret11200.6h
Motion Spotter3215,22113.2h
Ammunition Package74850.7h
Medical Kit1,5199,90686h
Recon Detection Device398,84926.2h

Check the help document for the dictionary if you want to learn more about words used here.


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