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Primarch NinjaV5[FOG] NinjaV5
VS BR 99

KDR: 4.19

Score: 35.6m

Last Seen: May 18th, 2020 9:20 PM
- OFFLINE - 143.7 hour(s)

Prestige 1, Battle Rank 99 - Vanu Sovereignty on Miller
Level Progress (to 100): 0%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Ghost V10 Orion VS54 Supernova VPC NS-15M1 Comet VM2 Comet VM2 Betelgeuse 54-A
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,001,498 MLG Score: 3998
Fun Score: N/A
Cheeseburgers Flipped: 968TIME WITH MEDKIT: 4.8%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.392%24.958%78341130344,4903.385070.803

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.297%1.965A++0.58B+-1.711F-HEAD ++ (~9.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.70.627B+8.70.391B19

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
63.74%0.255%20411343392427290.9158881307%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.805M+-1.218D*-1.952

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.30.9B*10.40.805B++5.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.824%1.799%1455413405,5587325487.582541012%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.527%1.336A-0.454D0.411

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.876B*2.60.79B++2.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.71%7.884%599713372,5245412854.66543883%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.505%0.045C+0.815B++0.634

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.10.799B++8.90.78B++15.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.429%78.717%5998133621,32715495713.7682

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.427%2.332A*0.751B++-0.327

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.645B+1.80.443B1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
75.834%15.853%599313412,7251067212.5515

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.117%2.81M+0.202C++0.363

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.60.799B++20.589B+0.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
35.6m319.7%435 (26.1k)329 (19.7k)4.1879294,22422,4994.3751399 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1344984427.689%31.648%87604:4843

8% Combat Medic8% Engineer27% Heavy Assault37% Infiltrator13% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 23rd, 2015 6:14 PMApr 11th, 2020 8:01 PMMay 28th, 2020 4:55 PM (37d) (PST)May 18th, 2020 5:21 PM (47d) (PST)May 18th, 2020 5:20 PM (47d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6211894320.8700.2080.2752.8610.0253998

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,23311,34725,886521217172219,733

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1806h/75.3d 4,212 29,820 28,673 310k 1,585 7,514 2,735 67.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A+
Kills:5,347
Deaths:1,280
KDR:4.177
Accuracy:29.934% A+
HSR:27.230% C++
NS-15M1
A++
Kills:3,375
Deaths:761
KDR:4.435
Accuracy:33.001% A++
HSR:27.111% B+
Betelgeuse 54-A
C
Kills:1,939
Deaths:576
KDR:3.366
Accuracy:26.143% C
HSR:25.632% D-
SVA-88
C+
Kills:1,478
Deaths:373
KDR:3.962
Accuracy:24.854% C+
HSR:20.839% D
NS-15MG
C++
Kills:1,253
Deaths:249
KDR:5.032
Accuracy:27.316% C++
HSR:23.464% D-
Pulsar LSW
B+
Kills:1,245
Deaths:323
KDR:3.854
Accuracy:28.054% B+
HSR:21.606% D
VX29 Polaris
C+
Kills:1,170
Deaths:233
KDR:5.021
Accuracy:24.518% C+
HSR:19.316% D
NSX Naginata
A+
Kills:1,165
Deaths:279
KDR:4.176
Accuracy:31.096% A+
HSR:31.245% C*
NS-15M AE
B*
Kills:1,160
Deaths:247
KDR:4.696
Accuracy:31.440% B*
HSR:29.914% C++
VE-H Maw
A++
Kills:358
Deaths:62
KDR:5.774
Accuracy:36.329% A++
HSR:25.140% C
Flare VE6
B
Kills:68
Deaths:24
KDR:2.833
Accuracy:26.393% B
HSR:20.588% D
Kills:18,558
Deaths (as Heavy Assault):4,407
Deaths (to Heavy Assaults):6,536
KDR:4.21103
Kill Difference:14,151
Playtime:487.966 hours
Usage:27%
Score:8.294m
Score/min:283
Accuracy (listed only):29.007%
HSR (listed only):24.735%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Phobos VX86
A
Kills:1,400
Deaths:629
KDR:2.226
Accuracy:75.762% A
HSR:16.643% C+
Deimos VA29
A+
Kills:1,233
Deaths:468
KDR:2.635
Accuracy:79.812% A+
HSR:14.761% C
Eridani SX5
A++
Kills:1,191
Deaths:307
KDR:3.879
Accuracy:35.576% A++
HSR:23.510% C**
NSX Tengu
A+
Kills:1,190
Deaths:482
KDR:2.469
Accuracy:48.578% A+
HSR:16.303% D-
Serpent VE92
B**
Kills:1,179
Deaths:286
KDR:4.122
Accuracy:30.470% B**
HSR:22.222% C*
VE-S Canis
A++
Kills:1,179
Deaths:302
KDR:3.904
Accuracy:39.065% A++
HSR:16.964% D
Solstice VE3
A++
Kills:1,173
Deaths:197
KDR:5.954
Accuracy:33.934% A++
HSR:21.654% C*
NSX Tanto
A
Kills:1,168
Deaths:381
KDR:3.066
Accuracy:34.200% A
HSR:22.688% D
NS Baron G5AE
A
Kills:1,160
Deaths:524
KDR:2.214
Accuracy:61.105% A
HSR:14.310% C
NS-11CP
C++
Kills:1,159
Deaths:238
KDR:4.870
Accuracy:30.449% C++
HSR:21.743% C-
Zenith VX-5
B*
Kills:1,157
Deaths:293
KDR:3.949
Accuracy:31.121% B*
HSR:21.521% C+
NS-11C
A
Kills:861
Deaths:215
KDR:4.005
Accuracy:31.430% A
HSR:20.093% C+
Sirius SX12
A++
Kills:698
Deaths:193
KDR:3.617
Accuracy:34.866% A++
HSR:23.782% B++
Eridani SX5-AE
B**
Kills:365
Deaths:168
KDR:2.173
Accuracy:36.077% B**
HSR:17.808% D*
NS-7B PDW
B*
Kills:360
Deaths:88
KDR:4.091
Accuracy:32.672% B*
HSR:24.167% B+
Pulsar C
B+
Kills:177
Deaths:43
KDR:4.116
Accuracy:29.032% B+
HSR:25.424% C*
Thanatos VE70
A+
Kills:92
Deaths:49
KDR:1.878
Accuracy:56.891% A+
HSR:18.478% B+
PS1-AV Suppressor
B**
Kills:87
Deaths:35
KDR:2.486
Accuracy:33.669% B++
HSR:33.333% B**
Solstice SF
B*
Kills:59
Deaths:47
KDR:1.255
Accuracy:27.798% B+
HSR:22.034% B*
NSX-P Tanto
A++
Kills:51
Deaths:4
KDR:12.750
Accuracy:36.378% A++
HSR:23.529% C-
Kills:15,939
Deaths (as Light Assault):4,949
Deaths (to Light Assaults):4,371
KDR:3.22065
Kill Difference:10,990
Playtime:226.472 hours
Usage:13%
Score:4.342m
Score/min:320
Accuracy (listed only):40.944%
HSR (listed only):21.048%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Phobos VX86
A
Kills:1,400
Deaths:629
KDR:2.226
Accuracy:75.762% A
HSR:16.643% C+
Deimos VA29
A+
Kills:1,233
Deaths:468
KDR:2.635
Accuracy:79.812% A+
HSR:14.761% C
Eridani SX5
A++
Kills:1,191
Deaths:307
KDR:3.879
Accuracy:35.576% A++
HSR:23.510% C**
NSX Tengu
A+
Kills:1,190
Deaths:482
KDR:2.469
Accuracy:48.578% A+
HSR:16.303% D-
VE-S Canis
A++
Kills:1,179
Deaths:302
KDR:3.904
Accuracy:39.065% A++
HSR:16.964% D
H-V45
A+
Kills:1,172
Deaths:356
KDR:3.292
Accuracy:32.078% A+
HSR:25.341% B
H-V45 AE
B+
Kills:1,170
Deaths:298
KDR:3.926
Accuracy:31.688% B+
HSR:24.701% D
Terminus VX-9
B
Kills:1,162
Deaths:388
KDR:2.995
Accuracy:28.643% B
HSR:23.494% D
NS Baron G5AE
A
Kills:1,160
Deaths:524
KDR:2.214
Accuracy:61.105% A
HSR:14.310% C
NS-11AB
C++
Kills:882
Deaths:275
KDR:3.207
Accuracy:28.841% C++
HSR:25.397% C
Sirius SX12
A++
Kills:698
Deaths:193
KDR:3.617
Accuracy:34.866% A++
HSR:23.782% B++
Eridani SX5-AE
B**
Kills:365
Deaths:168
KDR:2.173
Accuracy:36.077% B**
HSR:17.808% D*
NS-7B PDW
B*
Kills:360
Deaths:88
KDR:4.091
Accuracy:32.672% B*
HSR:24.167% B+
Pulsar VS1
A*
Kills:178
Deaths:53
KDR:3.358
Accuracy:35.494% A*
HSR:18.539% C-
Thanatos VE70
A+
Kills:92
Deaths:49
KDR:1.878
Accuracy:56.891% A+
HSR:18.478% B+
PS1-AV Suppressor
B**
Kills:87
Deaths:35
KDR:2.486
Accuracy:33.669% B++
HSR:33.333% B**
Kills:13,519
Deaths (as Combat Medic):4,615
Deaths (to Combat Medics):2,576
KDR:2.92936
Kill Difference:8,904
Playtime:140.545 hours
Usage:8%
Score:2.461m
Score/min:292
Accuracy (listed only):43.176%
HSR (listed only):21.096%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Phobos VX86
A
Kills:1,400
Deaths:629
KDR:2.226
Accuracy:75.762% A
HSR:16.643% C+
Deimos VA29
A+
Kills:1,233
Deaths:468
KDR:2.635
Accuracy:79.812% A+
HSR:14.761% C
Serpent VE92
B**
Kills:1,179
Deaths:286
KDR:4.122
Accuracy:30.470% B**
HSR:22.222% C*
Solstice VE3
A++
Kills:1,173
Deaths:197
KDR:5.954
Accuracy:33.934% A++
HSR:21.654% C*
NSX Tanto
A
Kills:1,168
Deaths:381
KDR:3.066
Accuracy:34.200% A
HSR:22.688% D
NS Baron G5AE
A
Kills:1,160
Deaths:524
KDR:2.214
Accuracy:61.105% A
HSR:14.310% C
NS-11CP
C++
Kills:1,159
Deaths:238
KDR:4.870
Accuracy:30.449% C++
HSR:21.743% C-
Zenith VX-5
B*
Kills:1,157
Deaths:293
KDR:3.949
Accuracy:31.121% B*
HSR:21.521% C+
NS-11C
A
Kills:861
Deaths:215
KDR:4.005
Accuracy:31.430% A
HSR:20.093% C+
Pulsar C
B+
Kills:177
Deaths:43
KDR:4.116
Accuracy:29.032% B+
HSR:25.424% C*
Thanatos VE70
A+
Kills:92
Deaths:49
KDR:1.878
Accuracy:56.891% A+
HSR:18.478% B+
Solstice SF
B*
Kills:59
Deaths:47
KDR:1.255
Accuracy:27.798% B+
HSR:22.034% B*
NSX-P Tanto
A++
Kills:51
Deaths:4
KDR:12.750
Accuracy:36.378% A++
HSR:23.529% C-
Kills:10,869
Deaths (as Engineer):3,374
Deaths (to Engineers):3,041
KDR:3.2214
Kill Difference:7,495
Playtime:150.828 hours
Usage:8%
Score:3.008m
Score/min:332
Accuracy (listed only):42.952%
HSR (listed only):20.392%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:8,623
Deaths:1,451
KDR:5.943
Accuracy:49.662% A
HSR:74.823% B+
V10
A+
Kills:6,683
Deaths:1,030
KDR:6.488
Accuracy:52.035% A+
HSR:81.401% B
NS-44 Commissioner
A*
Kills:1,727
Deaths:757
KDR:2.281
Accuracy:54.805% A*
HSR:29.878% B*
NSX Daimyo
B+
Kills:1,217
Deaths:252
KDR:4.829
Accuracy:45.527% B+
HSR:95.070% C*
NS-44B Commissioner
B**
Kills:1,203
Deaths:661
KDR:1.820
Accuracy:52.115% B**
HSR:26.600% C+
XM98
A*
Kills:1,198
Deaths:96
KDR:12.479
Accuracy:52.884% A*
HSR:76.878% C++
Parallax VX3
A+
Kills:1,198
Deaths:151
KDR:7.934
Accuracy:49.895% A+
HSR:77.462% C+
Eridani SX5
A++
Kills:1,191
Deaths:307
KDR:3.879
Accuracy:35.576% A++
HSR:23.510% C**
NSX Tengu
A+
Kills:1,190
Deaths:482
KDR:2.469
Accuracy:48.578% A+
HSR:16.303% D-
VE-S Canis
A++
Kills:1,179
Deaths:302
KDR:3.904
Accuracy:39.065% A++
HSR:16.964% D
NS-44 Commissioner AE
B*
Kills:1,175
Deaths:713
KDR:1.648
Accuracy:49.691% B*
HSR:22.979% C--
NSX Tomoe
B++
Kills:1,168
Deaths:310
KDR:3.768
Accuracy:33.254% B++
HSR:33.048% D
NS-357 Underboss
A+
Kills:1,167
Deaths:345
KDR:3.383
Accuracy:51.506% A+
HSR:24.422% C++
Parsec VX3-A
A++
Kills:1,165
Deaths:104
KDR:11.202
Accuracy:53.328% A++
HSR:80.343% C++
Parallax VX3-AE
B**
Kills:1,164
Deaths:99
KDR:11.758
Accuracy:49.432% B**
HSR:76.632% D-
NS-44G Commissioner
A
Kills:1,163
Deaths:565
KDR:2.058
Accuracy:53.962% A
HSR:28.203% C*
Phantom VA23
A*
Kills:1,163
Deaths:156
KDR:7.455
Accuracy:50.095% A*
HSR:34.996% B+
NS-44P Commissioner
A
Kills:766
Deaths:246
KDR:3.114
Accuracy:54.063% A
HSR:25.718% C
Sirius SX12
A++
Kills:698
Deaths:193
KDR:3.617
Accuracy:34.866% A++
HSR:23.782% B++
NS-61 Emissary
C++
Kills:423
Deaths:176
KDR:2.403
Accuracy:29.608% C++
HSR:13.475% D
Artemis VX26
B++
Kills:402
Deaths:127
KDR:3.165
Accuracy:31.672% B++
HSR:16.915% D-
Eridani SX5-AE
B**
Kills:365
Deaths:168
KDR:2.173
Accuracy:36.077% B**
HSR:17.808% D*
NS-7B PDW
B*
Kills:360
Deaths:88
KDR:4.091
Accuracy:32.672% B*
HSR:24.167% B+
Beamer VS3
B
Kills:206
Deaths:126
KDR:1.635
Accuracy:30.199% B
HSR:16.990% D-
PS1-AV Suppressor
B**
Kills:87
Deaths:35
KDR:2.486
Accuracy:33.669% B++
HSR:33.333% B**
Phaseshift VX-S
B**
Kills:79
Deaths:21
KDR:3.762
Accuracy:46.373% B**
HSR:78.481% C*
Kills:36,960
Deaths (as Infiltrator):8,961
Deaths (to Infiltrators):4,027
KDR:4.12454
Kill Difference:27,999
Playtime:671.964 hours
Usage:37%
Score:14.263m
Score/min:354
Accuracy (listed only):44.254%
HSR (listed only):41.161%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B*
Kills:2,605
Deaths:572
KDR:4.554
Accuracy:51.688% B*
HSR:4.338% C+
Comet VM2
B*
Kills:2,334
Deaths:572
KDR:4.080
Accuracy:54.594% B*
HSR:4.627% C++
Blueshift VM5
C+
Kills:953
Deaths:144
KDR:6.618
Accuracy:21.281% C+
HSR:20.881% C
Blueshift VM5
C+
Kills:902
Deaths:144
KDR:6.264
Accuracy:19.761% C+
HSR:22.062% C+
Kills:6,794
Deaths (as MAX Suit):716
Deaths (to MAX Suits):745
KDR:9.48883
Kill Difference:6,078
Playtime:121.218 hours
Usage:7%
Score:3.271m
Score/min:450
Accuracy (listed only):36.831%
HSR (listed only):12.977%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A
Kills:392
V. Kills:10 N/A
Deaths:3
KDR:130.667
Accuracy:63.740% B**
KPH:176.500 A
VKPH:4.500 D--
Kills:392 (0 + 0)
Deaths:3
KDR:130.667
VKDR:3.333
Vehicle Kills:10
Kill Difference:389
Playtime:2.222 hours
Usage:0%
Score:0.077m
Score/min:577
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A+
Kills:223
V. Kills:13 N/A
Deaths:9
KDR:24.778
Accuracy:51.919% B*
KPH:97.100 A+
VKPH:5.700 C
Kills:223 (0 + 223)
Deaths:9
KDR:24.778
VKDR:1.444
Vehicle Kills:13
Kill Difference:214
Playtime:2.296 hours
Usage:0%
Score:0.034m
Score/min:247
Piloting Accuracy:N/A%
Gunner Accuracy:51.919%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:1,725
V. Kills:88 N/A
Deaths:20
KDR:86.250
Accuracy:55.590% B+
KPH:114.500 A*
VKPH:5.800 D
C75 Viper
A*
Kills:230
V. Kills:25 N/A
Deaths:7
KDR:32.857
Accuracy:40.361% C+
KPH:80.700 A*
VKPH:8.800 C+
Kills:1,955 (1,955 + 0)
Deaths:27
KDR:72.407
VKDR:4.185
Vehicle Kills:113
Kill Difference:1,928
Playtime:17.909 hours
Usage:1%
Score:0.395m
Score/min:368
Driving Accuracy:40.361%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B++
Kills:3,514
V. Kills:389 N/A
Deaths:119
KDR:29.529
Accuracy:57.864% B++
KPH:59 B+
VKPH:6.500 C
Saron HRB
A*
Kills:172
V. Kills:131 130%
Deaths:8
KDR:21.500
Accuracy:54.623% B**
KPH:49.300 A++
VKPH:37.500 A*
Supernova PC
A*
Kills:89
V. Kills:12 N/A
Deaths:8
KDR:11.125
Accuracy:60.563% B**
KPH:52.700 A*
VKPH:7.100 C--
Kills:3,775 (3,603 + 172)
Deaths:135
KDR:27.963
VKDR:3.941
Vehicle Kills:532
Kill Difference:3,640
Playtime:64.768 hours
Usage:4%
Score:0.895m
Score/min:230
Driving Accuracy:60.563%
Gunner Accuracy:54.623%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
M+
Kills:859
V. Kills:14 N/A
Deaths:8
KDR:107.375
Accuracy:27.232% B++
KPH:332.400 M+
VKPH:5.400 C+
Proton II PPA-H
S
Kills:841
V. Kills:29 N/A
Deaths:18
KDR:46.722
Accuracy:47.949% B**
KPH:312.800 S
VKPH:10.800 B**
M40 Fury-H
A**
Kills:293
V. Kills:19 N/A
Deaths:12
KDR:24.417
Accuracy:38.366% C--
KPH:202.700 A**
VKPH:13.100 C+
Aphelion VEX-4H
C*
Kills:164
V. Kills:66 245%
Deaths:6
KDR:27.333
Accuracy:47.197% C++
KPH:48.400 C*
VKPH:19.500 D
Kills:2,157 (0 + 2,157)
Deaths:44
KDR:49.023
VKDR:2.909
Vehicle Kills:128
Kill Difference:2,113
Playtime:10.107 hours
Usage:1%
Score:0.330m
Score/min:544
Driving Accuracy:N/A%
Gunner Accuracy:47.197%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A+
Kills:162
V. Kills:17 N/A
Deaths:3
KDR:54
Accuracy:43.708% B++
KPH:91.700 A+
VKPH:9.600 C+
M20 Basilisk
S
Kills:79
V. Kills:18 416%
Deaths:6
KDR:13.167
Accuracy:56.187% A++
KPH:84.400 S
VKPH:19.200 M+
M12 Kobalt
A**
Kills:67
V. Kills: N/A
Deaths:2
KDR:33.500
Accuracy:20.657% C*
KPH:176.700 A**
VKPH:0 D**
Kills:308 (0 + 308)
Deaths:11
KDR:28
VKDR:3.182
Vehicle Kills:35
Kill Difference:297
Playtime:3.082 hours
Usage:0%
Score:0.086m
Score/min:466
Driving Accuracy:N/A%
Gunner Accuracy:20.657%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 8,6578,6231,4515.943B*1.7649.662%A74.823%B+59.2BN/A173145.7h1.8B++3.5B*
V10 6,6966,6831,0306.488B**2.3052.035%A+81.401%B56.4B+N/A157118.5h1.8B++3.4B*
Orion VS54 5,3955,3471,2804.177B**0.0129.934%A+27.23%C++58.9B+N/A19790.8h9.6B*31.9C*
Supernova VPC 3,9033,51411929.529B*25.3457.864%B++1.821%B+59B+6.5C19259.6h2.6B++4.5B++
NS-15M1 3,4013,3757614.435A*0.2533.001%A++27.111%B+69.2B++N/A15548.8h10B*30.4B*
Comet VM2 2,9092,6055724.554S0.3751.688%B*4.338%C+26.9A*3.1D11096.9h11.2B**21.6B*
Comet VM2 2,5832,3345724.08M*0.1154.594%B*4.627%C++24.1A+2.6D*9596.9h13.2B**24.1B**
Betelgeuse 54-A 1,9571,9395763.366C++0.8226.143%C25.632%D-41.7D-N/A16246.5h9.5B+36.3C**
S1 2,3341,9027222.634M++1.5558.849%C++3.838%B+43.4B**9.9C--22543.8h3.8A6.5B*
NS-44 Commissioner 1,7311,7277572.281B**1.9154.805%A*29.878%B*103.4A*N/A31916.7h2.9B*5.2B**
L100 Python HESH 1,8131,7252086.25S82.0655.59%B+1.913%B114.2A*5.8D36615.1h2.1B+3.7B*
Plasma Grenade 1,4981,48611486N/A1,481.8156.768%B**N/A675.5B+5.5C--22122.2h3B+5.3B++
SVA-88 1,4821,4783733.962B**0.2324.854%C+20.839%D41.8CN/A11935.4h9.7B++39B+
Phobos VX86 1,4131,4006292.226B++1.9675.762%A16.643%C+52.2C+N/A13426.8h2.1B+2.7B++
NS-15MG 1,2581,2532495.032M+0.8427.316%C++23.464%D-60.5CN/A12920.7h9.7B+35.4B+
Pulsar LSW 1,2531,2453233.854A++0.3328.054%B+21.606%D50C+N/A13724.9h9.9B++35.4B+
Deimos VA29 1,2401,2334682.635B**1.5579.812%A+14.761%C108.2A+N/A27511.4h1.8B**2.2B*
NSX Daimyo 1,2171,2172524.829C**0.6445.527%B+95.07%C*79B+N/A17115.4h2B++4.3B++
NS-44B Commissioner 1,2071,2036611.82B+2.3752.115%B**26.6%C+105.5B*N/A24911.4h2.9B++5.6B++
XM98 1,2011,1989612.479S8.2952.884%A*76.878%C++57.6AN/A14120.8h1.8B**3.4B**
Parallax VX3 1,1991,1981517.934B*3.7549.895%A+77.462%C+51.6B*N/A14123.2h1.8B++3.6B*
Eridani SX5 1,2011,1913073.879A++0.3135.576%A++23.51%C**78.4B**N/A27315.2h8.4B**23.7B**
NSX Tengu 1,1961,1904822.469B**1.7248.578%A+16.303%D-86.9AN/A28013.7h9B*18.5B*
Serpent VE92 1,1931,1792864.122A*0.0730.47%B**22.222%C*49.3BN/A15623.9h10.2B++33.5B++
VE-S Canis 1,1991,1793023.904A++0.2839.065%A++16.964%D74.6B+1.3B+18215.8h9.3B+23.9B+
NS-44 Commissioner AE 1,1911,1757131.648C*2.5449.691%B*22.979%C--40.8C--N/A10528.8h2.9B++5.9B++
Solstice VE3 1,1861,1731975.954S1.7733.934%A++21.654%C*72.4A*N/A30116.2h9.6B**28.3B
H-V45 1,1821,1723563.292B++0.9032.078%A+25.341%B55B++N/A15621.3h9.8B**30.5B**
VX29 Polaris 1,1771,1702335.021A**0.8324.518%C+19.316%D48.8C+N/A11824h10B++40.9B
H-V45 AE 1,1771,1702983.926B**0.2631.688%B+24.701%D54.9C+N/A14921.3h10.3B+32.6B+
NSX Tomoe 1,1771,1683103.768B**0.4233.254%B++33.048%D61.2B+N/A15619.1h12.2B+36.8B+
NSX Tanto 1,1821,1683813.066A++1.1234.2%A22.688%D79.5A1B+19714.7h10.6B*30.9B*
NS-357 Underboss 1,1741,1673453.383A++0.8051.506%A+24.422%C++95.7AN/A25812.2h3.2B*6.3B**
NSX Naginata 1,1741,1652794.176A**0.0131.096%A+31.245%C*94AN/A21712.4h9.1B*29.3B*
Parsec VX3-A 1,1661,16510411.202B**7.0153.328%A++80.343%C++70.6B+N/A16016.5h1.6B*3B**
Parallax VX3-AE 1,1691,1649911.758A++7.5749.432%B**76.632%D-54.4C+N/A16721.4h1.8C++3.6B+
NS-44G Commissioner 1,1661,1635652.058B+2.1353.962%A28.203%C*102.9B++N/A29611.3h2.6B*4.9B++
Phantom VA23 1,1711,1631567.455B*3.2750.095%A*34.996%B+66.1B+N/A14617.6h3.9B+7.7B**
Terminus VX-9 1,1691,1623882.995B+1.1928.643%B23.494%D34.9C-N/A9733.3h10.5B+36.8B+
NS Baron G5AE 1,1601,1605242.214B++1.9761.105%A14.31%C56C++N/A16120.7h3.4B*5.6C++
NS-15M AE 1,1661,1602474.696B**0.5131.44%B*29.914%C++71.6C++N/A16716.2h9.8B+31.3B+
NS-11CP 1,1651,1592384.87A*0.6830.449%C++21.743%C-53.4CN/A12521.7h11.1C++36.3C**
Zenith VX-5 1,1661,1572933.949A**0.2431.121%B*21.521%C+35.1CN/A8633h10.4B++33.3B++
Proximity Mine 1,1141,1141229.131A+4.9445.735%C*N/A121.1CN/A3529.2h1.9C+4.2C*
Blueshift VM5 9669531446.618A++2.4321.281%C+20.881%C46.7B+N/A18020.4h12.8B*60.3B+
Blueshift VM5 9169021446.264A+2.0819.761%C+22.062%C+44.2C**N/A17920.4h13.3B++67.1B
NS-11AB 8948822753.207A+0.9828.841%C++25.397%C31.8DN/A8227.7h11.6C*40.1C**
NS-11C 8698612154.005A**0.1831.43%A20.093%C+60.2B**N/A18514.3h10.7B*33.9B++
M12 Kobalt-H 8738598107.375M*103.1927.232%B++19.092%B330.4M+5.4C+7142.6h8.9A+32.6A
Proton II PPA-H 8708411846.722A*42.5347.949%B**1.07%D311.5S10.7B**7392.7h7.1B++14.8B*
C-4 9068142563.18B**1.0134.49%AN/A83.1C+9.4D**4679.8h1B*2.8B**
NS-44P Commissioner 7707662463.114A1.0754.063%A25.718%C111B**N/A4216.9h2.6B**4.8B*
Sirius SX12 7076981933.617A++0.5734.866%A++23.782%B++93.1A*1.2B**3427.5h9.9B**28.3B*
NS-61 Emissary 4254231762.403A*1.7829.608%C++13.475%D45.5B++N/A1349.3h11.3B38.2B+
Artemis VX26 4084021273.165B++1.0231.672%B++16.915%D-52.2B+N/A1817.7h10.3B+32.4B++
Dual Photon Pods 4023923130.667U126.4863.74%B**N/A178.2A4.5D--5772.2h10.4A16.3B**
Eridani SX5-AE 3663651682.173C++2.0136.077%B**17.808%D*45.6C--N/A1288h10C*27.8B+
NS-7B PDW 364360884.091A++0.1032.672%B*24.167%B+58.1B+N/A1866.2h11.5B+35.3B
VE-H Maw 362358625.774M+1.5936.329%A++25.14%C111.9A1.3C++4113.2h8.9B+24.5B++
M40 Fury-H 3122931224.417B+20.2338.366%C--1.706%B+209.3A**13.6C+5781.4h6.5B+17B
C75 Viper 255230732.857S28.6740.361%C+N/A82.1A*8.9C++3762.8h6.8B**16.8B*
L105 Zephyr 236223924.778A20.5951.919%B*N/A97A+5.7C2472.3h4.1B**7.9B**
Beamer VS3 2112061261.635B*2.5530.199%B16.99%D-16DN/A5512.9h8.8C*29B+
Pulsar VS1 180178533.358A*0.8335.494%A*18.539%C-77.4A*N/A6362.3h9.3A+26.3A
Pulsar C 179177434.116B**0.0729.032%B+25.424%C*53.6B+N/A3303.3h11.9C+40.8B
Saron HRB 303172821.5M++17.3154.623%B**N/A49.1A++37.4A*8203.5h26D47.7C++
Force-Blade 16816821,0820.008C--4.1811.667%D**8.929%B+0.1DN/A01460.1h2.4C*20.4D
Aphelion VEX-4H 230164627.333A+23.1547.197%C++N/A48.2C*19.4D2453.4h32.7B+69.3B++
M40 Fury 179162354S49.8143.708%B++N/A90A+9.4C+4161.8h10.5B+24B*
Tank Mine 168124717.714S13.5380.187%M++N/A112.7C+40D-9691.1h3.5F*4.3B**
Thanatos VE70 9392491.878B*2.3156.891%A+18.478%B+54.1B*N/A3921.7h3.5B**6.2B**
Supernova PC 10189811.125B+6.9460.563%B**1.124%D-52.4A*7.1C--3761.7h3.9B+6.4B**
PS1-AV Suppressor 8787352.486B+1.7033.669%B++33.333%B**45.8CN/A2311.9h9.6B**28.5B++
Lasher X2 8785243.542A*0.6533.686%B++2.353%D-47.2C**1.1C+4241.8h18.3C*54.4B+
Rocklet Rifle 15583531.566A2.6252.612%C+N/A25.2C21.8C3113.3h29.4B++55.8B+
Phaseshift VX-S 7979213.762C*0.4346.373%B**78.481%C*31.6C+N/A1692.5h2.3B+4.9B+
M20 Basilisk 9779613.167M**8.9856.187%A++8.861%A87.8S20M++4380.9h44.1B++78.5B**
Flare VE6 6868242.833B**1.3526.393%B20.588%D56.7C++N/A6261.2h8.5B++32.2B+
M12 Kobalt 6767233.5B++29.3120.657%C*16.418%C167.5A*N/A7600.4h11.2A+54B+
Solstice SF 5959471.255C++2.9327.798%B+22.034%B*7.2D-N/A458.2h12.8C+46C*
MAX Punch 55557290.075C4.1124.551%D**N/A0.5DN/A1120.1h1.5C++6.1C+
NSX Raijin 5454154N/A49.8153.365%B22.222%C*540DN/A20810.1h2.1A++3.9A++
NSX-P Tanto 5151412.75U8.5636.378%A++23.529%C-102A**N/A5380.5h9.4B*25.8B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1880,7414h
Spawn Beacon68461h
AE Nano-Armor Kit100231,80014.5h
AE Medical Applicator14386,5719.3h
Nanite Revive Grenade01,2070.3h
Medical Applicator1314,6722.2h
Motion Spotter7428,39138.6h
Spitfire Auto-Turret11300.7h
Recon Detection Device399,04126.6h
Ammunition Package75680.8h
Medical Kit1,58210,26086.9h
Anti-Infantry MANA Turret1590.2h

Check the help document for the dictionary if you want to learn more about words used here.


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