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Archon NinjaV5[FOG] NinjaV5
VS BR 79

KDR: 4.07

Score: 30.9m

Last Seen: Sep 20th, 2019 9:04 PM
- OFFLINE - 46.1 hour(s)

Prestige 1, Battle Rank 79 - Vanu Sovereignty on Miller - Outfit Member of Fast 0perative Group[FOG] Fast 0perative Group
VS outfit on Miller

Members: 19
Level Progress (to 80): 64%
PRIMARY CLASSESCLOAKERHEAVYMAX SUIT
PRIMARY WEAPONS V10 Orion VS54 Supernova VPC NS-15M1 Comet VM2 Comet VM2 S1 Betelgeuse 54-A
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,192,101 MLG Score: 3351
Fun Score: N/A
Cheeseburgers Flipped: 929TIME WITH MEDKIT: 5.3%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.18%24.848%77540117441,8673.534570.54

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.044%1.907A++0.586B+-1.447D**HEAD ++ (~9.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.60.607B+8.90.366C**19.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.653%1.88%1482412105,2676795247.745591003%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.508%1.329A-0.438C--0.414

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.874B*2.70.787B++2.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.365%7.149%622712072,3644962734.75654863%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.301%0.208C++0.602B+0.001

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.30.815B++8.70.787B++14.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.368%79.035%6228120613,77513402810.2722

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.01%2.076A*0.767B++0.178

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.619B+1.80.422B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
75.834%15.853%622312112,725942212.89278

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.117%2.861M+0.209C++0.407

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.60.801B++20.59B+0.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Fast 0perative Group[FOG] Fast 0perative Group
VS outfit on Miller

Members: 19
30.9m310.3%417 (25k)315 (18.9k)4.0742881,88920,0994.2747979 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214832427.354%28.077%76804:5341

9% Combat Medic9% Engineer30% Heavy Assault32% Infiltrator14% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 23rd, 2015 6:14 PMMay 5th, 2016 5:41 PMSep 22nd, 2019 8:07 AM (6h) (PST)Sep 20th, 2019 5:37 PM (2d) (PST)Sep 20th, 2019 5:04 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6091904190.8350.2050.2342.6740.0263351

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,53611,41225,124501214160218,915

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1634.5h/68.1d 4,030 22,992 24,342 262.2k 1,354 6,820 2,597 59.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A++
Kills:5,325
Deaths:1,268
KDR:4.200
Accuracy:29.915% A++
HSR:27.193% B
NS-15M1
A++
Kills:3,372
Deaths:759
KDR:4.443
Accuracy:33.021% A++
HSR:27.076% B+
Betelgeuse 54-A
C+
Kills:1,896
Deaths:568
KDR:3.338
Accuracy:26.070% C+
HSR:25.527% D
SVA-88
C**
Kills:1,478
Deaths:373
KDR:3.962
Accuracy:24.854% C**
HSR:20.839% D
NS-15MG
C**
Kills:1,253
Deaths:249
KDR:5.032
Accuracy:27.316% C**
HSR:23.464% D
Pulsar LSW
B*
Kills:1,245
Deaths:323
KDR:3.854
Accuracy:28.054% B*
HSR:21.606% C
VX29 Polaris
C++
Kills:1,170
Deaths:233
KDR:5.021
Accuracy:24.518% C++
HSR:19.316% C--
NSX Naginata
A++
Kills:1,165
Deaths:279
KDR:4.176
Accuracy:31.096% A++
HSR:31.245% B+
NS-15M AE
B**
Kills:1,160
Deaths:247
KDR:4.696
Accuracy:31.440% B**
HSR:29.914% C**
VE-H Maw
A*
Kills:358
Deaths:62
KDR:5.774
Accuracy:36.329% A*
HSR:25.140% C+
Flare VE6
B++
Kills:68
Deaths:24
KDR:2.833
Accuracy:26.393% B++
HSR:20.588% D
Kills:18,490
Deaths (as Heavy Assault):4,385
Deaths (to Heavy Assaults):5,899
KDR:4.21665
Kill Difference:14,105
Playtime:486.295 hours
Usage:30%
Score:8.266m
Score/min:283
Accuracy (listed only):29.000%
HSR (listed only):24.719%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Phobos VX86
A+
Kills:1,400
Deaths:629
KDR:2.226
Accuracy:75.762% A+
HSR:16.643% C+
Deimos VA29
A++
Kills:1,233
Deaths:468
KDR:2.635
Accuracy:79.812% A++
HSR:14.761% C
NSX Tengu
A++
Kills:1,190
Deaths:482
KDR:2.469
Accuracy:48.578% A++
HSR:16.303% D
VE-S Canis
A++
Kills:1,179
Deaths:302
KDR:3.904
Accuracy:39.065% A++
HSR:16.964% C
Eridani SX5
A++
Kills:1,178
Deaths:306
KDR:3.850
Accuracy:35.605% A++
HSR:23.345% B+
Serpent VE92
A
Kills:1,176
Deaths:285
KDR:4.126
Accuracy:30.437% A
HSR:22.194% B+
NSX Tanto
A+
Kills:1,168
Deaths:381
KDR:3.066
Accuracy:34.200% A+
HSR:22.688% C
NS Baron G5AE
A+
Kills:1,160
Deaths:524
KDR:2.214
Accuracy:61.105% A+
HSR:14.310% C
NS-11CP
B
Kills:1,159
Deaths:238
KDR:4.870
Accuracy:30.449% B
HSR:21.743% C
Zenith VX-5
B**
Kills:1,157
Deaths:293
KDR:3.949
Accuracy:31.121% B**
HSR:21.521% C+
Solstice VE3
A*
Kills:1,016
Deaths:168
KDR:6.048
Accuracy:34.010% A*
HSR:20.571% C++
NS-11C
A
Kills:734
Deaths:180
KDR:4.078
Accuracy:30.940% A
HSR:19.482% C++
Eridani SX5-AE
A+
Kills:365
Deaths:168
KDR:2.173
Accuracy:36.077% A+
HSR:17.808% D-
NS-7B PDW
A
Kills:360
Deaths:88
KDR:4.091
Accuracy:32.672% A
HSR:24.167% B**
Sirius SX12
A*
Kills:275
Deaths:107
KDR:2.570
Accuracy:35.747% A*
HSR:20.727% B+
Pulsar C
B*
Kills:177
Deaths:43
KDR:4.116
Accuracy:29.032% B*
HSR:25.424% B
Thanatos VE70
A++
Kills:92
Deaths:49
KDR:1.878
Accuracy:56.891% A++
HSR:18.478% B+
PS1-AV Suppressor
A
Kills:87
Deaths:35
KDR:2.486
Accuracy:33.669% B*
HSR:33.333% A
NSX-P Tanto
A*
Kills:51
Deaths:4
KDR:12.750
Accuracy:36.378% A*
HSR:23.529% C
Solstice SF
N/A
Kills:50
Deaths:37
KDR:1.351
Accuracy:29.779% N/A
HSR:26% N/A
Kills:15,207
Deaths (as Light Assault):4,787
Deaths (to Light Assaults):3,915
KDR:3.17673
Kill Difference:10,420
Playtime:222.118 hours
Usage:14%
Score:4.232m
Score/min:318
Accuracy (listed only):41.066%
HSR (listed only):21.000%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Phobos VX86
A+
Kills:1,400
Deaths:629
KDR:2.226
Accuracy:75.762% A+
HSR:16.643% C+
Deimos VA29
A++
Kills:1,233
Deaths:468
KDR:2.635
Accuracy:79.812% A++
HSR:14.761% C
NSX Tengu
A++
Kills:1,190
Deaths:482
KDR:2.469
Accuracy:48.578% A++
HSR:16.303% D
VE-S Canis
A++
Kills:1,179
Deaths:302
KDR:3.904
Accuracy:39.065% A++
HSR:16.964% C
Eridani SX5
A++
Kills:1,178
Deaths:306
KDR:3.850
Accuracy:35.605% A++
HSR:23.345% B+
H-V45
A++
Kills:1,172
Deaths:356
KDR:3.292
Accuracy:32.078% A++
HSR:25.341% B+
H-V45 AE
B++
Kills:1,170
Deaths:298
KDR:3.926
Accuracy:31.688% B++
HSR:24.701% C-
Terminus VX-9
B+
Kills:1,162
Deaths:388
KDR:2.995
Accuracy:28.643% B+
HSR:23.494% C
NS Baron G5AE
A+
Kills:1,160
Deaths:524
KDR:2.214
Accuracy:61.105% A+
HSR:14.310% C
NS-11AB
B+
Kills:882
Deaths:275
KDR:3.207
Accuracy:28.841% B+
HSR:25.397% C++
Eridani SX5-AE
A+
Kills:365
Deaths:168
KDR:2.173
Accuracy:36.077% A+
HSR:17.808% D-
NS-7B PDW
A
Kills:360
Deaths:88
KDR:4.091
Accuracy:32.672% A
HSR:24.167% B**
Sirius SX12
A*
Kills:275
Deaths:107
KDR:2.570
Accuracy:35.747% A*
HSR:20.727% B+
Pulsar VS1
A**
Kills:124
Deaths:41
KDR:3.024
Accuracy:35.678% A**
HSR:22.581% C*
Thanatos VE70
A++
Kills:92
Deaths:49
KDR:1.878
Accuracy:56.891% A++
HSR:18.478% B+
PS1-AV Suppressor
A
Kills:87
Deaths:35
KDR:2.486
Accuracy:33.669% B*
HSR:33.333% A
Kills:13,029
Deaths (as Combat Medic):4,516
Deaths (to Combat Medics):2,304
KDR:2.88508
Kill Difference:8,513
Playtime:139.178 hours
Usage:9%
Score:2.435m
Score/min:292
Accuracy (listed only):43.244%
HSR (listed only):21.147%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Phobos VX86
A+
Kills:1,400
Deaths:629
KDR:2.226
Accuracy:75.762% A+
HSR:16.643% C+
Deimos VA29
A++
Kills:1,233
Deaths:468
KDR:2.635
Accuracy:79.812% A++
HSR:14.761% C
Serpent VE92
A
Kills:1,176
Deaths:285
KDR:4.126
Accuracy:30.437% A
HSR:22.194% B+
NSX Tanto
A+
Kills:1,168
Deaths:381
KDR:3.066
Accuracy:34.200% A+
HSR:22.688% C
NS Baron G5AE
A+
Kills:1,160
Deaths:524
KDR:2.214
Accuracy:61.105% A+
HSR:14.310% C
NS-11CP
B
Kills:1,159
Deaths:238
KDR:4.870
Accuracy:30.449% B
HSR:21.743% C
Zenith VX-5
B**
Kills:1,157
Deaths:293
KDR:3.949
Accuracy:31.121% B**
HSR:21.521% C+
Solstice VE3
A*
Kills:1,016
Deaths:168
KDR:6.048
Accuracy:34.010% A*
HSR:20.571% C++
NS-11C
A
Kills:734
Deaths:180
KDR:4.078
Accuracy:30.940% A
HSR:19.482% C++
Pulsar C
B*
Kills:177
Deaths:43
KDR:4.116
Accuracy:29.032% B*
HSR:25.424% B
Thanatos VE70
A++
Kills:92
Deaths:49
KDR:1.878
Accuracy:56.891% A++
HSR:18.478% B+
NSX-P Tanto
A*
Kills:51
Deaths:4
KDR:12.750
Accuracy:36.378% A*
HSR:23.529% C
Solstice SF
N/A
Kills:50
Deaths:37
KDR:1.351
Accuracy:29.779% N/A
HSR:26% N/A
Kills:10,573
Deaths (as Engineer):3,299
Deaths (to Engineers):2,743
KDR:3.20491
Kill Difference:7,274
Playtime:146.112 hours
Usage:9%
Score:2.948m
Score/min:336
Accuracy (listed only):43.070%
HSR (listed only):20.565%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
V10
A++
Kills:5,984
Deaths:902
KDR:6.634
Accuracy:52.083% A++
HSR:80.966% B+
Ghost
B+
Kills:1,790
Deaths:247
KDR:7.247
Accuracy:41.993% B+
HSR:65.084% C
NS-44 Commissioner
A*
Kills:1,727
Deaths:757
KDR:2.281
Accuracy:54.805% A*
HSR:29.878% B**
NS-44B Commissioner
A
Kills:1,203
Deaths:661
KDR:1.820
Accuracy:52.115% A
HSR:26.600% B
XM98
A*
Kills:1,198
Deaths:96
KDR:12.479
Accuracy:52.884% A*
HSR:76.878% C*
NSX Daimyo
B+
Kills:1,198
Deaths:252
KDR:4.754
Accuracy:45.386% B+
HSR:95.075% C**
Parallax VX3
A++
Kills:1,198
Deaths:151
KDR:7.934
Accuracy:49.895% A++
HSR:77.462% C+
NSX Tengu
A++
Kills:1,190
Deaths:482
KDR:2.469
Accuracy:48.578% A++
HSR:16.303% D
VE-S Canis
A++
Kills:1,179
Deaths:302
KDR:3.904
Accuracy:39.065% A++
HSR:16.964% C
Eridani SX5
A++
Kills:1,178
Deaths:306
KDR:3.850
Accuracy:35.605% A++
HSR:23.345% B+
NS-44 Commissioner AE
B*
Kills:1,175
Deaths:713
KDR:1.648
Accuracy:49.691% B*
HSR:22.979% C
NSX Tomoe
B*
Kills:1,168
Deaths:310
KDR:3.768
Accuracy:33.254% B*
HSR:33.048% C
NS-357 Underboss
A++
Kills:1,167
Deaths:345
KDR:3.383
Accuracy:51.506% A++
HSR:24.422% B
Parsec VX3-A
A++
Kills:1,164
Deaths:104
KDR:11.192
Accuracy:53.301% A++
HSR:80.327% C*
Parallax VX3-AE
B**
Kills:1,164
Deaths:99
KDR:11.758
Accuracy:49.432% B**
HSR:76.632% D
Phantom VA23
A**
Kills:1,163
Deaths:156
KDR:7.455
Accuracy:50.095% A**
HSR:34.996% B+
NS-61 Emissary
C*
Kills:423
Deaths:176
KDR:2.403
Accuracy:29.608% C*
HSR:13.475% D
Artemis VX26
B*
Kills:393
Deaths:121
KDR:3.248
Accuracy:31.548% B*
HSR:16.539% D--
Eridani SX5-AE
A+
Kills:365
Deaths:168
KDR:2.173
Accuracy:36.077% A+
HSR:17.808% D-
NS-7B PDW
A
Kills:360
Deaths:88
KDR:4.091
Accuracy:32.672% A
HSR:24.167% B**
Sirius SX12
A*
Kills:275
Deaths:107
KDR:2.570
Accuracy:35.747% A*
HSR:20.727% B+
Beamer VS3
B+
Kills:206
Deaths:126
KDR:1.635
Accuracy:30.199% B+
HSR:16.990% D
NS-44G Commissioner
A+
Kills:160
Deaths:87
KDR:1.839
Accuracy:52.929% A+
HSR:28.125% B+
PS1-AV Suppressor
A
Kills:87
Deaths:35
KDR:2.486
Accuracy:33.669% B*
HSR:33.333% A
Phaseshift VX-S
A+
Kills:79
Deaths:21
KDR:3.762
Accuracy:46.373% A+
HSR:78.481% C**
Kills:27,194
Deaths (as Infiltrator):6,812
Deaths (to Infiltrators):3,502
KDR:3.99207
Kill Difference:20,382
Playtime:518.294 hours
Usage:32%
Score:9.963m
Score/min:320
Accuracy (listed only):43.540%
HSR (listed only):41.224%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B**
Kills:2,566
Deaths:568
KDR:4.518
Accuracy:51.707% B**
HSR:4.365% C++
Comet VM2
B**
Kills:2,307
Deaths:568
KDR:4.062
Accuracy:54.622% B**
HSR:4.681% C*
Blueshift VM5
C*
Kills:690
Deaths:108
KDR:6.389
Accuracy:20.932% C*
HSR:17.102% D
Blueshift VM5
C+
Kills:689
Deaths:108
KDR:6.380
Accuracy:19.443% C+
HSR:18.868% C-
Kills:6,252
Deaths (as MAX Suit):676
Deaths (to MAX Suits):707
KDR:9.24852
Kill Difference:5,576
Playtime:116.315 hours
Usage:7%
Score:3.073m
Score/min:440
Accuracy (listed only):36.676%
HSR (listed only):11.254%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A*
Kills:223
V. Kills:13 N/A
Deaths:9
KDR:24.778
Accuracy:51.919% B**
KPH:97.100 A*
VKPH:5.700 C-
Kills:223 (0 + 223)
Deaths:9
KDR:24.778
VKDR:1.444
Vehicle Kills:13
Kill Difference:214
Playtime:2.296 hours
Usage:0%
Score:0.034m
Score/min:247
Piloting Accuracy:N/A%
Gunner Accuracy:51.919%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A**
Kills:1,488
V. Kills:75 N/A
Deaths:20
KDR:74.400
Accuracy:55.160% B++
KPH:109.300 A**
VKPH:5.500 D
C75 Viper
M+
Kills:230
V. Kills:25 N/A
Deaths:7
KDR:32.857
Accuracy:40.361% C+
KPH:80.700 M+
VKPH:8.800 C++
Kills:1,718 (1,718 + 0)
Deaths:27
KDR:63.630
VKDR:3.704
Vehicle Kills:100
Kill Difference:1,691
Playtime:16.465 hours
Usage:1%
Score:0.352m
Score/min:356
Driving Accuracy:40.361%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B*
Kills:3,460
V. Kills:387 N/A
Deaths:119
KDR:29.076
Accuracy:57.815% B*
KPH:58.600 B*
VKPH:6.600 C
Saron HRB
M
Kills:171
V. Kills:130 131%
Deaths:8
KDR:21.375
Accuracy:54.470% A
KPH:49.200 A**
VKPH:37.400 M
Supernova PC
M+
Kills:89
V. Kills:12 N/A
Deaths:8
KDR:11.125
Accuracy:60.563% A
KPH:52.700 M+
VKPH:7.100 C-
Kills:3,720 (3,549 + 171)
Deaths:135
KDR:27.556
VKDR:3.919
Vehicle Kills:529
Kill Difference:3,585
Playtime:64.164 hours
Usage:4%
Score:0.885m
Score/min:230
Driving Accuracy:60.563%
Gunner Accuracy:54.470%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
S
Kills:830
V. Kills:29 N/A
Deaths:18
KDR:46.111
Accuracy:47.895% A
KPH:310.600 S
VKPH:10.900 A
M12 Kobalt-H
M+
Kills:735
V. Kills:13 N/A
Deaths:8
KDR:91.875
Accuracy:27.416% B**
KPH:317.500 M+
VKPH:5.600 C++
M40 Fury-H
A**
Kills:293
V. Kills:19 N/A
Deaths:12
KDR:24.417
Accuracy:38.366% C-
KPH:202.700 A**
VKPH:13.100 C+
Aphelion VEX-4H
B+
Kills:164
V. Kills:66 245%
Deaths:6
KDR:27.333
Accuracy:47.197% C++
KPH:48.400 B+
VKPH:19.500 D
Kills:2,022 (0 + 2,022)
Deaths:44
KDR:45.955
VKDR:2.886
Vehicle Kills:127
Kill Difference:1,978
Playtime:9.821 hours
Usage:1%
Score:0.309m
Score/min:524
Driving Accuracy:N/A%
Gunner Accuracy:47.197%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:161
V. Kills:17 N/A
Deaths:3
KDR:53.667
Accuracy:43.635% B*
KPH:91.900 A*
VKPH:9.700 C++
M20 Basilisk
S
Kills:69
V. Kills:14 460%
Deaths:6
KDR:11.500
Accuracy:54.549% A++
KPH:78.300 S
VKPH:15.900 A*
M12 Kobalt
M**
Kills:53
V. Kills: N/A
Deaths:2
KDR:26.500
Accuracy:20.882% B+
KPH:191.600 M**
VKPH:0 D**
Kills:283 (0 + 283)
Deaths:11
KDR:25.727
VKDR:2.818
Vehicle Kills:31
Kill Difference:272
Playtime:2.910 hours
Usage:0%
Score:0.081m
Score/min:462
Driving Accuracy:N/A%
Gunner Accuracy:20.882%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
V10 5,9945,9849026.634A+2.5652.083%A++80.966%B+55.7B**N/A157107.5h1.8B*3.5B**
Orion VS54 5,3735,3251,2684.2A++0.1329.915%A++27.193%B59B**N/A19490.2h9.6B**31.9B
Supernova VPC 3,8473,46011929.076A+25.0057.815%B*1.85%B+58.6B*6.6C19159h2.6B*4.5B*
NS-15M1 3,3983,3727594.443A*0.3733.021%A++27.076%B+69.5B**N/A15548.5h10B*30.3B*
Comet VM2 2,8662,5665684.518S0.4451.707%B**4.365%C++26.8M+3.1C--10995.9h11.2B**21.6B**
Comet VM2 2,5532,3075684.062M**0.0154.622%B**4.681%C*24.1A*2.6D*9595.9h13.1B**24B**
S1 2,3301,8997202.638M*1.4458.884%C*3.844%B++43.5A9.9C-22543.7h3.8A6.5B**
Betelgeuse 54-A 1,9141,8965683.338C*0.7426.07%C+25.527%D41DN/A15546.2h9.5B++36.5B+
Ghost 1,7981,7902477.247A++3.1741.993%B+65.084%C31.7CN/A9256.4h2.1B+4.9B+
NS-44 Commissioner 1,7311,7277572.281A1.7954.805%A*29.878%B**103.4MN/A31616.7h2.9B**5.2B**
L100 Python HESH 1,5631,4882074.4S70.3355.16%B++2.151%B+109.4A**5.5D35313.6h2.1A3.8A
SVA-88 1,4821,4783733.962B**0.1124.854%C**20.839%D41.8C+N/A11835.4h9.7B*39B+
Frag Grenade 1,4891,47711477N/A1,472.9356.716%A+N/A671.4B++5.5C21802.2h3B++5.3B*
Phobos VX86 1,4131,4006292.226B++1.8575.762%A+16.643%C+52.2C**N/A13426.8h2.1B+2.7B++
NS-15MG 1,2581,2532495.032M0.9627.316%C**23.464%D60.5C+N/A12920.7h9.7B+35.4B
Pulsar LSW 1,2531,2453233.854A*0.2228.054%B*21.606%C50C*N/A13424.9h9.9B*35.4B++
Deimos VA29 1,2401,2334682.635A1.4479.812%A++14.761%C108.2A*N/A27211.4h1.8B**2.2B*
NS-44B Commissioner 1,2071,2036611.82B+2.2552.115%A26.6%B105.5A+N/A24911.4h2.9B*5.6B++
XM98 1,2011,1989612.479S8.4052.884%A*76.878%C*57.6A+N/A14020.8h1.8B**3.4A
NSX Daimyo 1,1981,1982524.754B+0.6845.386%B+95.075%C**78.3B**N/A16915.3h2B*4.3B*
Parallax VX3 1,1991,1981517.934A3.8649.895%A++77.462%C+51.6A+N/A14023.2h1.8B*3.6B*
NSX Tengu 1,1961,1904822.469A1.6148.578%A++16.303%D86.9A*N/A27813.7h9B**18.5B*
VE-S Canis 1,1991,1793023.904M0.1739.065%A++16.964%C74.6B**1.3A17715.8h9.3B*23.9B++
Eridani SX5 1,1881,1783063.85A**0.2235.605%A++23.345%B+78A++N/A27015.1h8.4B**23.7B*
Serpent VE92 1,1891,1762854.126M0.0530.437%A22.194%B+49.2B*N/A15423.9h10.2B*33.5B*
NS-44 Commissioner AE 1,1911,1757131.648B2.4349.691%B*22.979%C40.8CN/A10528.8h2.9B++5.9B*
H-V45 1,1821,1723563.292B**0.7832.078%A++25.341%B+55B**N/A15321.3h9.8A30.5B**
VX29 Polaris 1,1771,1702335.021M++0.9524.518%C++19.316%C--48.8C*N/A11624h10B*40.9B+
H-V45 AE 1,1771,1702983.926A++0.1531.688%B++24.701%C-54.9C++N/A14821.3h10.3B+32.6B++
NSX Tomoe 1,1771,1683103.768A+0.3133.254%B*33.048%C61.2B**N/A15419.1h12.2B+36.8B++
NSX Tanto 1,1821,1683813.066A*1.0134.2%A+22.688%C79.5A++1B**19614.7h10.6B+30.9B+
NS-357 Underboss 1,1741,1673453.383A**0.6951.506%A++24.422%B95.7A++N/A25712.2h3.2B**6.3B**
NSX Naginata 1,1741,1652794.176M0.1031.096%A++31.245%B+94A++N/A21512.4h9.1B*29.3B*
Parsec VX3-A 1,1651,16410411.192A+7.1253.301%A++80.327%C*70.5B**N/A15916.5h1.6B*3A
Parallax VX3-AE 1,1691,1649911.758M+7.6849.432%B**76.632%D54.4C*N/A16721.4h1.8C**3.6B+
Phantom VA23 1,1711,1631567.455M**3.3850.095%A**34.996%B+66.1B**N/A14617.6h3.9B++7.7B**
Terminus VX-9 1,1691,1623882.995B++1.0828.643%B+23.494%C34.9C+N/A9633.3h10.5B++36.8B++
NS-15M AE 1,1661,1602474.696B**0.6231.44%B**29.914%C**71.6B+N/A16616.2h9.8B++31.3B++
NS Baron G5AE 1,1601,1605242.214B*1.8661.105%A+14.31%C56B+N/A16020.7h3.4B**5.6C++
NS-11CP 1,1651,1592384.87M0.8030.449%B21.743%C53.4C+N/A12521.7h11.1B+36.3B+
Zenith VX-5 1,1661,1572933.949M+0.1331.121%B**21.521%C+35.1C++N/A8533h10.4B*33.3B*
Solstice VE3 1,0291,0161686.048S1.9734.01%A*20.571%C++70.1M++N/A29814.5h9.9B**29.1B+
NS-11AB 8948822753.207A+0.8728.841%B+25.397%C++31.8CN/A8227.7h11.6B+40.1B+
Proton II PPA-H 8598301846.111M+42.0447.895%A1.084%D307.4S10.7A7272.7h7.1B*14.9B**
C-4 8797902533.123A0.9534.199%A+N/A81.4C+9.2D**4539.7h1B**2.8B**
Proximity Mine 783783968.156A+4.0844.368%C**N/A104.4CN/A2947.5h1.9C++4.3B
M12 Kobalt-H 748735891.875S87.8027.416%B**18.64%B319.6M+5.7C*6652.3h8.9A32.4B**
NS-11C 7387341804.078M**0.0030.94%A19.482%C++58.7A+N/A17112.5h10.6B**34.2B*
Blueshift VM5 6976901086.389A++2.3120.932%C*17.102%D41.6B+N/A17616.6h12.7B**60.5B++
Blueshift VM5 6996891086.38A++2.3119.443%C+18.868%C-41.5B+N/A18416.6h12.4B**63.8B+
NS-61 Emissary 4254231762.403A*1.6729.608%C*13.475%D45.5B**N/A1339.3h11.3B+38.2B+
Artemis VX26 3983931213.248A++0.8331.548%B*16.539%D--52.4B*N/A1747.5h10.1B*32.2B*
Eridani SX5-AE 3663651682.173B+1.9036.077%A+17.808%D-45.6CN/A1288h10B27.8B+
NS-7B PDW 364360884.091A**0.0232.672%A24.167%B**58.1B**N/A1866.2h11.5B*35.3B++
VE-H Maw 362358625.774M**1.7036.329%A*25.14%C+111.9A*1.3B*3753.2h8.9B++24.5B*
M40 Fury-H 3122931224.417B**20.3438.366%C-1.706%B+209.3M13.6C+5771.4h6.5B+17B+
Sirius SX12 2792751072.57A+1.5035.747%A*20.727%B+72.4A*1.1A*3293.8h10.4B**29.1B*
C75 Viper 255230732.857S28.7840.361%C+N/A82.1M++8.9C++3712.8h6.8A16.8B**
L105 Zephyr 236223924.778A*20.7051.919%B**N/A97A*5.7C-2462.3h4.1A7.9A
Beamer VS3 2112061261.635B**2.4430.199%B+16.99%D16C--N/A5412.9h8.8C**29C++
Pulsar C 179177434.116A++0.0429.032%B*25.424%B53.6B**N/A3163.3h11.9C++40.8B+
Saron HRB 301171821.375M++17.3054.47%AN/A48.9A**37.1M8203.5h25.9C-47.5B+
Aphelion VEX-4H 230164627.333A*23.2647.197%C++N/A48.2B+19.4D2443.4h32.7B**69.3B**
M40 Fury 178161353.667S49.5943.635%B*N/A89.4A++9.4C+4161.8h10.5B++24B*
NS-44G Commissioner 161160871.839B++2.2452.929%A+28.125%B+100AN/A2551.6h3.1B+5.9B*
Force-Blade 15515518,7180.008C-4.0711.552%D**9.677%B+0.1DN/A01315.3h2.4C**21D-
Pulsar VS1 126124413.024A*1.0535.678%A**22.581%C*82.7M*1.3A*8091.5h9.1A++25.5A
Tank Mine 153112716S11.9380.943%M**N/A112C++41D9701h3.7F**4.5B**
Thanatos VE70 9392491.878B**2.2056.891%A++18.478%B+54.1AN/A3701.7h3.5B**6.2B**
Supernova PC 10189811.125B*7.0560.563%A1.124%D-52.4M7.1C-3731.7h3.9B*6.4B**
PS1-AV Suppressor 8787352.486B+1.5933.669%B*33.333%A45.8C+N/A2301.9h9.6B**28.5B**
Lasher X2 8785243.542M**0.5333.686%B**2.353%D-47.2B*1.1C**3931.8h18.3B54.4B++
Rocklet Rifle 15583531.566A++2.5152.118%C+N/A26.8C+23.2C+3303.1h28.6B*54.9B+
Phaseshift VX-S 7979213.762B0.3146.373%A+78.481%C**31.6C++N/A1662.5h2.3B+4.9B++
M20 Basilisk 8369611.5S7.4354.549%A++8.696%A76.7S15.6A*4100.9h44.1B**80.9A+
Flare VE6 6868242.833A+1.2426.393%B++20.588%D56.7B+N/A5841.2h8.5B*32.2B++
M12 Kobalt 5353226.5A22.4320.882%B+16.981%C176.7M++N/A9030.3h10.5A++50.5B*
MAX Punch 53536890.077C4.0024.316%D**N/A0.5CN/A1115.2h1.5C++6.2C+
NSX-P Tanto 5151412.75U8.6836.378%A*23.529%C102M*N/A4780.5h9.4B**25.8B**
Solstice SF 5050371.351B+2.7229.779%B**26%A+7.5D-N/A486.7h13.5C+45.2B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon67400.9h
Nano-Armor Kit1880,7414h
AE Nano-Armor Kit91225,85213.8h
AE Medical Applicator14185,8569.2h
Nanite Revive Grenade01,2040.3h
Medical Applicator1314,6722.2h
Spitfire Auto-Turret11220.6h
Motion Spotter4919,65121.6h
Ammunition Package74970.7h
Medical Kit1,56210,13386.5h
Recon Detection Device398,84926.2h

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