Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 25 (19,553)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (22 days). The data shown below may not be accurate.

Harbinger NinjaV5[FOG] NinjaV5
VS BR 90

KDR: 4.13

Score: 33.4m

Last Seen: Mar 12th, 2020 9:04 PM
- OFFLINE - 14.3 hour(s)

Prestige 1, Battle Rank 90 - Vanu Sovereignty on Miller
Level Progress (to 91): 66%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS V10 Ghost Orion VS54 Supernova VPC NS-15M1 Comet VM2 Comet VM2 Betelgeuse 54-A
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:NinjaV5



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,703,760 MLG Score: 3760
Fun Score: N/A
Cheeseburgers Flipped: 964TIME WITH MEDKIT: 5%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.303%24.959%78140123643,4203.426450.7

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.071%1.954A++0.593B+-1.556FHEAD ++ (~9.31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
280.622B+8.80.385C**19.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
63.856%0.633%8711275158407220.387255687%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.814M+-0.872D---1.949

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.20.907B*9.70.818B++5.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.693%1.835%1449412725,4517205377.570831013%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.511%1.324A-0.44C--0.406

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.875B*2.60.789B++2.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.854%7.479%602712692,4475232794.66985874%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.32%0.059C+0.72B++0.567

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.70.803B++8.80.783B++15

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.999%79.508%6028126818,20714704112.3773

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.469%2.266A*0.804B++-0.295

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.64B+1.80.44B1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
75.834%15.853%602312732,7251030212.64563

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.117%2.822M+0.211C++0.365

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.60.8B++20.59B+0.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
33.4m308.8%425 (25.5k)321 (19.3k)4.1260889,30921,6454.3164790 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1276923527.511%30.472%83804:4843

8% Combat Medic9% Engineer28% Heavy Assault35% Infiltrator13% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 23rd, 2015 6:14 PMMay 5th, 2016 5:41 PMMar 14th, 2020 1:31 AM (21d) (PST)Mar 12th, 2020 5:19 PM (23d) (PST)Mar 12th, 2020 5:04 PM (23d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6161914250.8570.2080.2612.7270.0263760

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,96011,48425,476511216164219,258

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1735.9h/72.3d 4,121 27,214 26,867 284.1k 1,471 7,235 2,673 64.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A+
Kills:5,344
Deaths:1,276
KDR:4.188
Accuracy:29.932% A+
HSR:27.227% C*
NS-15M1
A++
Kills:3,375
Deaths:761
KDR:4.435
Accuracy:33.001% A++
HSR:27.111% B+
Betelgeuse 54-A
C
Kills:1,939
Deaths:576
KDR:3.366
Accuracy:26.143% C
HSR:25.632% D-
SVA-88
C++
Kills:1,478
Deaths:373
KDR:3.962
Accuracy:24.854% C++
HSR:20.839% D
NS-15MG
C++
Kills:1,253
Deaths:249
KDR:5.032
Accuracy:27.316% C++
HSR:23.464% D-
Pulsar LSW
B++
Kills:1,245
Deaths:323
KDR:3.854
Accuracy:28.054% B++
HSR:21.606% C-
VX29 Polaris
C+
Kills:1,170
Deaths:233
KDR:5.021
Accuracy:24.518% C+
HSR:19.316% D
NSX Naginata
A+
Kills:1,165
Deaths:279
KDR:4.176
Accuracy:31.096% A+
HSR:31.245% C**
NS-15M AE
B**
Kills:1,160
Deaths:247
KDR:4.696
Accuracy:31.440% B**
HSR:29.914% C++
VE-H Maw
A++
Kills:358
Deaths:62
KDR:5.774
Accuracy:36.329% A++
HSR:25.140% C-
Flare VE6
B+
Kills:68
Deaths:24
KDR:2.833
Accuracy:26.393% B+
HSR:20.588% D
Kills:18,555
Deaths (as Heavy Assault):4,403
Deaths (to Heavy Assaults):6,311
KDR:4.21417
Kill Difference:14,152
Playtime:487.728 hours
Usage:28%
Score:8.290m
Score/min:283
Accuracy (listed only):29.007%
HSR (listed only):24.735%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Phobos VX86
A
Kills:1,400
Deaths:629
KDR:2.226
Accuracy:75.762% A
HSR:16.643% C+
Deimos VA29
A+
Kills:1,233
Deaths:468
KDR:2.635
Accuracy:79.812% A+
HSR:14.761% C
NSX Tengu
A++
Kills:1,190
Deaths:482
KDR:2.469
Accuracy:48.578% A++
HSR:16.303% D-
Serpent VE92
B**
Kills:1,179
Deaths:286
KDR:4.122
Accuracy:30.470% B**
HSR:22.222% C**
VE-S Canis
A+
Kills:1,179
Deaths:302
KDR:3.904
Accuracy:39.065% A+
HSR:16.964% D
Eridani SX5
A++
Kills:1,178
Deaths:306
KDR:3.850
Accuracy:35.605% A++
HSR:23.345% B
Solstice VE3
A++
Kills:1,173
Deaths:197
KDR:5.954
Accuracy:33.934% A++
HSR:21.654% C**
NSX Tanto
A
Kills:1,168
Deaths:381
KDR:3.066
Accuracy:34.200% A
HSR:22.688% C--
NS Baron G5AE
A
Kills:1,160
Deaths:524
KDR:2.214
Accuracy:61.105% A
HSR:14.310% C
NS-11CP
C*
Kills:1,159
Deaths:238
KDR:4.870
Accuracy:30.449% C*
HSR:21.743% C
Zenith VX-5
B*
Kills:1,157
Deaths:293
KDR:3.949
Accuracy:31.121% B*
HSR:21.521% C+
NS-11C
A
Kills:800
Deaths:199
KDR:4.020
Accuracy:31.159% A
HSR:20.500% C++
Sirius SX12
A++
Kills:475
Deaths:138
KDR:3.442
Accuracy:35.347% A++
HSR:23.790% B++
Eridani SX5-AE
A
Kills:365
Deaths:168
KDR:2.173
Accuracy:36.077% A
HSR:17.808% D*
NS-7B PDW
B**
Kills:360
Deaths:88
KDR:4.091
Accuracy:32.672% B**
HSR:24.167% B*
Pulsar C
B++
Kills:177
Deaths:43
KDR:4.116
Accuracy:29.032% B++
HSR:25.424% C**
Thanatos VE70
A+
Kills:92
Deaths:49
KDR:1.878
Accuracy:56.891% A+
HSR:18.478% B+
PS1-AV Suppressor
A
Kills:87
Deaths:35
KDR:2.486
Accuracy:33.669% B++
HSR:33.333% A
Solstice SF
B**
Kills:57
Deaths:45
KDR:1.267
Accuracy:28.074% B+
HSR:22.807% B**
NSX-P Tanto
A++
Kills:51
Deaths:4
KDR:12.750
Accuracy:36.378% A++
HSR:23.529% C-
Kills:15,640
Deaths (as Light Assault):4,875
Deaths (to Light Assaults):4,203
KDR:3.20821
Kill Difference:10,765
Playtime:225.317 hours
Usage:13%
Score:4.310m
Score/min:319
Accuracy (listed only):40.970%
HSR (listed only):21.099%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Phobos VX86
A
Kills:1,400
Deaths:629
KDR:2.226
Accuracy:75.762% A
HSR:16.643% C+
Deimos VA29
A+
Kills:1,233
Deaths:468
KDR:2.635
Accuracy:79.812% A+
HSR:14.761% C
NSX Tengu
A++
Kills:1,190
Deaths:482
KDR:2.469
Accuracy:48.578% A++
HSR:16.303% D-
VE-S Canis
A+
Kills:1,179
Deaths:302
KDR:3.904
Accuracy:39.065% A+
HSR:16.964% D
Eridani SX5
A++
Kills:1,178
Deaths:306
KDR:3.850
Accuracy:35.605% A++
HSR:23.345% B
H-V45
A+
Kills:1,172
Deaths:356
KDR:3.292
Accuracy:32.078% A+
HSR:25.341% B+
H-V45 AE
B+
Kills:1,170
Deaths:298
KDR:3.926
Accuracy:31.688% B+
HSR:24.701% D
Terminus VX-9
B+
Kills:1,162
Deaths:388
KDR:2.995
Accuracy:28.643% B+
HSR:23.494% C--
NS Baron G5AE
A
Kills:1,160
Deaths:524
KDR:2.214
Accuracy:61.105% A
HSR:14.310% C
NS-11AB
C*
Kills:882
Deaths:275
KDR:3.207
Accuracy:28.841% C*
HSR:25.397% C+
Sirius SX12
A++
Kills:475
Deaths:138
KDR:3.442
Accuracy:35.347% A++
HSR:23.790% B++
Eridani SX5-AE
A
Kills:365
Deaths:168
KDR:2.173
Accuracy:36.077% A
HSR:17.808% D*
NS-7B PDW
B**
Kills:360
Deaths:88
KDR:4.091
Accuracy:32.672% B**
HSR:24.167% B*
Pulsar VS1
A*
Kills:178
Deaths:53
KDR:3.358
Accuracy:35.494% A*
HSR:18.539% C-
Thanatos VE70
A+
Kills:92
Deaths:49
KDR:1.878
Accuracy:56.891% A+
HSR:18.478% B+
PS1-AV Suppressor
A
Kills:87
Deaths:35
KDR:2.486
Accuracy:33.669% B++
HSR:33.333% A
Kills:13,283
Deaths (as Combat Medic):4,559
Deaths (to Combat Medics):2,479
KDR:2.91358
Kill Difference:8,724
Playtime:140.532 hours
Usage:8%
Score:2.461m
Score/min:292
Accuracy (listed only):43.208%
HSR (listed only):21.086%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Phobos VX86
A
Kills:1,400
Deaths:629
KDR:2.226
Accuracy:75.762% A
HSR:16.643% C+
Deimos VA29
A+
Kills:1,233
Deaths:468
KDR:2.635
Accuracy:79.812% A+
HSR:14.761% C
Serpent VE92
B**
Kills:1,179
Deaths:286
KDR:4.122
Accuracy:30.470% B**
HSR:22.222% C**
Solstice VE3
A++
Kills:1,173
Deaths:197
KDR:5.954
Accuracy:33.934% A++
HSR:21.654% C**
NSX Tanto
A
Kills:1,168
Deaths:381
KDR:3.066
Accuracy:34.200% A
HSR:22.688% C--
NS Baron G5AE
A
Kills:1,160
Deaths:524
KDR:2.214
Accuracy:61.105% A
HSR:14.310% C
NS-11CP
C*
Kills:1,159
Deaths:238
KDR:4.870
Accuracy:30.449% C*
HSR:21.743% C
Zenith VX-5
B*
Kills:1,157
Deaths:293
KDR:3.949
Accuracy:31.121% B*
HSR:21.521% C+
NS-11C
A
Kills:800
Deaths:199
KDR:4.020
Accuracy:31.159% A
HSR:20.500% C++
Pulsar C
B++
Kills:177
Deaths:43
KDR:4.116
Accuracy:29.032% B++
HSR:25.424% C**
Thanatos VE70
A+
Kills:92
Deaths:49
KDR:1.878
Accuracy:56.891% A+
HSR:18.478% B+
Solstice SF
B**
Kills:57
Deaths:45
KDR:1.267
Accuracy:28.074% B+
HSR:22.807% B**
NSX-P Tanto
A++
Kills:51
Deaths:4
KDR:12.750
Accuracy:36.378% A++
HSR:23.529% C-
Kills:10,806
Deaths (as Engineer):3,356
Deaths (to Engineers):2,936
KDR:3.2199
Kill Difference:7,450
Playtime:149.019 hours
Usage:9%
Score:2.980m
Score/min:333
Accuracy (listed only):42.953%
HSR (listed only):20.483%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
V10
A+
Kills:6,659
Deaths:1,027
KDR:6.484
Accuracy:52.029% A+
HSR:81.379% B
Ghost
B**
Kills:5,527
Deaths:942
KDR:5.867
Accuracy:47.932% B**
HSR:75.285% B+
NS-44 Commissioner
A*
Kills:1,727
Deaths:757
KDR:2.281
Accuracy:54.805% A*
HSR:29.878% B**
NSX Daimyo
B+
Kills:1,217
Deaths:252
KDR:4.829
Accuracy:45.527% B+
HSR:95.070% C**
NS-44B Commissioner
A
Kills:1,203
Deaths:661
KDR:1.820
Accuracy:52.115% A
HSR:26.600% C++
Parallax VX3
A+
Kills:1,198
Deaths:151
KDR:7.934
Accuracy:49.895% A+
HSR:77.462% C+
XM98
A*
Kills:1,198
Deaths:96
KDR:12.479
Accuracy:52.884% A*
HSR:76.878% C++
NSX Tengu
A++
Kills:1,190
Deaths:482
KDR:2.469
Accuracy:48.578% A++
HSR:16.303% D-
VE-S Canis
A+
Kills:1,179
Deaths:302
KDR:3.904
Accuracy:39.065% A+
HSR:16.964% D
Eridani SX5
A++
Kills:1,178
Deaths:306
KDR:3.850
Accuracy:35.605% A++
HSR:23.345% B
NS-44 Commissioner AE
B*
Kills:1,175
Deaths:713
KDR:1.648
Accuracy:49.691% B*
HSR:22.979% C-
NSX Tomoe
B++
Kills:1,168
Deaths:310
KDR:3.768
Accuracy:33.254% B++
HSR:33.048% C--
NS-357 Underboss
A++
Kills:1,167
Deaths:345
KDR:3.383
Accuracy:51.506% A++
HSR:24.422% C*
Parsec VX3-A
A+
Kills:1,165
Deaths:104
KDR:11.202
Accuracy:53.328% A+
HSR:80.343% C++
Parallax VX3-AE
B**
Kills:1,164
Deaths:99
KDR:11.758
Accuracy:49.432% B**
HSR:76.632% D
NS-44G Commissioner
A
Kills:1,163
Deaths:565
KDR:2.058
Accuracy:53.962% A
HSR:28.203% C**
Phantom VA23
A*
Kills:1,163
Deaths:156
KDR:7.455
Accuracy:50.095% A*
HSR:34.996% B+
Sirius SX12
A++
Kills:475
Deaths:138
KDR:3.442
Accuracy:35.347% A++
HSR:23.790% B++
NS-61 Emissary
C*
Kills:423
Deaths:176
KDR:2.403
Accuracy:29.608% C*
HSR:13.475% D
Artemis VX26
B++
Kills:398
Deaths:124
KDR:3.210
Accuracy:31.595% B++
HSR:16.583% D-
Eridani SX5-AE
A
Kills:365
Deaths:168
KDR:2.173
Accuracy:36.077% A
HSR:17.808% D*
NS-7B PDW
B**
Kills:360
Deaths:88
KDR:4.091
Accuracy:32.672% B**
HSR:24.167% B*
Beamer VS3
B+
Kills:206
Deaths:126
KDR:1.635
Accuracy:30.199% B+
HSR:16.990% D
PS1-AV Suppressor
A
Kills:87
Deaths:35
KDR:2.486
Accuracy:33.669% B++
HSR:33.333% A
Phaseshift VX-S
B**
Kills:79
Deaths:21
KDR:3.762
Accuracy:46.373% B**
HSR:78.481% C*
Kills:32,834
Deaths (as Infiltrator):8,144
Deaths (to Infiltrators):3,830
KDR:4.03168
Kill Difference:24,690
Playtime:606.099 hours
Usage:35%
Score:12.142m
Score/min:334
Accuracy (listed only):43.810%
HSR (listed only):41.777%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B*
Kills:2,605
Deaths:572
KDR:4.554
Accuracy:51.688% B*
HSR:4.338% C+
Comet VM2
B*
Kills:2,334
Deaths:572
KDR:4.080
Accuracy:54.594% B*
HSR:4.627% C++
Blueshift VM5
C+
Kills:926
Deaths:139
KDR:6.662
Accuracy:21.247% C+
HSR:20.518% C
Blueshift VM5
C+
Kills:888
Deaths:139
KDR:6.388
Accuracy:19.779% C+
HSR:21.734% C+
Kills:6,753
Deaths (as MAX Suit):711
Deaths (to MAX Suits):740
KDR:9.49789
Kill Difference:6,042
Playtime:120.678 hours
Usage:7%
Score:3.247m
Score/min:448
Accuracy (listed only):36.827%
HSR (listed only):12.804%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A+
Kills:158
V. Kills:6 N/A
Deaths:3
KDR:52.667
Accuracy:63.856% A
KPH:184 A+
VKPH:7 D-
Kills:158 (0 + 0)
Deaths:3
KDR:52.667
VKDR:2
Vehicle Kills:6
Kill Difference:155
Playtime:0.859 hours
Usage:0%
Score:0.039m
Score/min:760
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A+
Kills:223
V. Kills:13 N/A
Deaths:9
KDR:24.778
Accuracy:51.919% B**
KPH:97.100 A+
VKPH:5.700 D
Kills:223 (0 + 223)
Deaths:9
KDR:24.778
VKDR:1.444
Vehicle Kills:13
Kill Difference:214
Playtime:2.296 hours
Usage:0%
Score:0.034m
Score/min:247
Piloting Accuracy:N/A%
Gunner Accuracy:51.919%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:1,650
V. Kills:81 N/A
Deaths:20
KDR:82.500
Accuracy:55.281% B+
KPH:112.500 A*
VKPH:5.500 D
C75 Viper
A*
Kills:230
V. Kills:25 N/A
Deaths:7
KDR:32.857
Accuracy:40.361% C++
KPH:80.700 A*
VKPH:8.800 C++
Kills:1,880 (1,880 + 0)
Deaths:27
KDR:69.630
VKDR:3.926
Vehicle Kills:106
Kill Difference:1,853
Playtime:17.510 hours
Usage:1%
Score:0.379m
Score/min:361
Driving Accuracy:40.361%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B++
Kills:3,482
V. Kills:389 N/A
Deaths:119
KDR:29.261
Accuracy:57.796% B++
KPH:58.600 B+
VKPH:6.600 C
Saron HRB
A**
Kills:172
V. Kills:131 130%
Deaths:8
KDR:21.500
Accuracy:54.668% A
KPH:49.300 A*
VKPH:37.600 A**
Supernova PC
A*
Kills:89
V. Kills:12 N/A
Deaths:8
KDR:11.125
Accuracy:60.563% B**
KPH:52.700 A*
VKPH:7.100 C-
Kills:3,743 (3,571 + 172)
Deaths:135
KDR:27.726
VKDR:3.941
Vehicle Kills:532
Kill Difference:3,608
Playtime:64.547 hours
Usage:4%
Score:0.889m
Score/min:230
Driving Accuracy:60.563%
Gunner Accuracy:54.668%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
S
Kills:839
V. Kills:29 N/A
Deaths:18
KDR:46.611
Accuracy:47.969% B**
KPH:312.700 S
VKPH:10.800 A
M12 Kobalt-H
M
Kills:790
V. Kills:13 N/A
Deaths:8
KDR:98.750
Accuracy:27.331% B*
KPH:322.700 M
VKPH:5.300 C++
M40 Fury-H
A**
Kills:293
V. Kills:19 N/A
Deaths:12
KDR:24.417
Accuracy:38.366% C
KPH:202.700 A**
VKPH:13.100 C+
Aphelion VEX-4H
C*
Kills:164
V. Kills:66 245%
Deaths:6
KDR:27.333
Accuracy:47.197% C++
KPH:48.400 C*
VKPH:19.500 D-
Kills:2,086 (0 + 2,086)
Deaths:44
KDR:47.409
VKDR:2.886
Vehicle Kills:127
Kill Difference:2,042
Playtime:9.965 hours
Usage:1%
Score:0.320m
Score/min:534
Driving Accuracy:N/A%
Gunner Accuracy:47.197%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:161
V. Kills:17 N/A
Deaths:3
KDR:53.667
Accuracy:43.635% B++
KPH:91.900 A++
VKPH:9.700 C++
M20 Basilisk
S
Kills:77
V. Kills:17 428%
Deaths:6
KDR:12.833
Accuracy:54.466% A++
KPH:85 S
VKPH:18.800 M++
M12 Kobalt
M+
Kills:64
V. Kills: N/A
Deaths:2
KDR:32
Accuracy:20.762% C**
KPH:179.600 M+
VKPH:0 D**
Kills:302 (0 + 302)
Deaths:11
KDR:27.455
VKDR:3.091
Vehicle Kills:34
Kill Difference:291
Playtime:3.014 hours
Usage:0%
Score:0.084m
Score/min:463
Driving Accuracy:N/A%
Gunner Accuracy:20.762%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
V10 6,6716,6591,0276.484B*2.3652.029%A+81.379%B56.4B+N/A157118.1h1.8B+3.4B*
Ghost 5,5465,5279425.867B*1.7447.932%B**75.285%B+52.8C++N/A146104.7h1.8B++3.7B*
Orion VS54 5,3925,3441,2764.188A0.0629.932%A+27.227%C*58.9B++N/A19690.7h9.6B*31.9C++
Supernova VPC 3,8713,48211929.261B**25.1357.796%B++1.838%B58.6B+6.5C19159.4h2.6B++4.5B++
NS-15M1 3,4013,3757614.435A++0.3133.001%A++27.111%B+69.2B*N/A15548.8h10B*30.4B*
Comet VM2 2,9092,6055724.554M**0.4351.688%B*4.338%C+26.9A*3.1D11096.9h11.2B**21.6B++
Comet VM2 2,5832,3345724.08M+0.0554.594%B*4.627%C++24.1A+2.6D*9596.9h13.2B**24.1B**
Betelgeuse 54-A 1,9571,9395763.366C++0.7626.143%C25.632%D-41.7D-N/A15946.5h9.5B+36.3C**
S1 2,3311,9007212.635M++1.4958.853%C++3.842%B++43.4B**9.8D22543.8h3.8A6.5B*
NS-44 Commissioner 1,7311,7277572.281B**1.8554.805%A*29.878%B**103.4A*N/A31816.7h2.9B**5.2B**
L100 Python HESH 1,7311,6502082.5S78.3755.281%B+2%B+112.2A*5.5D35814.7h2.1A3.7B**
Plasma Grenade 1,4961,48411484N/A1,479.8756.742%AN/A674.5B+5.5C--21922.2h3B+5.3B++
SVA-88 1,4821,4783733.962B**0.1624.854%C++20.839%D41.8CN/A11935.4h9.7B++39B+
Phobos VX86 1,4131,4006292.226B+1.9075.762%A16.643%C+52.2C++N/A13426.8h2.1B+2.7B++
NS-15MG 1,2581,2532495.032A++0.9127.316%C++23.464%D-60.5C+N/A12920.7h9.7B+35.4B+
Pulsar LSW 1,2531,2453233.854A+0.2728.054%B++21.606%C-50C+N/A13524.9h9.9B++35.4B++
Deimos VA29 1,2401,2334682.635B**1.4979.812%A+14.761%C108.2A++N/A27411.4h1.8B*2.2B*
NSX Daimyo 1,2171,2172524.829C**0.7045.527%B+95.07%C**79B+N/A17115.4h2B++4.3B++
NS-44B Commissioner 1,2071,2036611.82B+2.3152.115%A26.6%C++105.5B**N/A24811.4h2.9B+5.6B++
Parallax VX3 1,1991,1981517.934B**3.8149.895%A+77.462%C+51.6B*N/A14023.2h1.8B++3.6B*
XM98 1,2011,1989612.479S8.3552.884%A*76.878%C++57.6AN/A14120.8h1.8B**3.4B**
NSX Tengu 1,1961,1904822.469B**1.6648.578%A++16.303%D-86.9A+N/A27913.7h9B**18.5B*
Serpent VE92 1,1931,1792864.122A*0.0030.47%B**22.222%C**49.3B+N/A15623.9h10.2B++33.5B++
VE-S Canis 1,1991,1793023.904A++0.2239.065%A+16.964%D74.6B+1.3B*18015.8h9.3B+23.9B+
Eridani SX5 1,1881,1783063.85A*0.2835.605%A++23.345%B78B**N/A27115.1h8.4B**23.7B**
NS-44 Commissioner AE 1,1911,1757131.648C**2.4849.691%B*22.979%C-40.8C--N/A10528.8h2.9B++5.9B++
Solstice VE3 1,1861,1731975.954S1.8333.934%A++21.654%C**72.4A*N/A29616.2h9.6B**28.3B
H-V45 1,1821,1723563.292A+0.8332.078%A+25.341%B+55B++N/A15421.3h9.8B**30.5B**
VX29 Polaris 1,1771,1702335.021A**0.8924.518%C+19.316%D48.8C+N/A11724h10B++40.9B+
H-V45 AE 1,1771,1702983.926B**0.2031.688%B+24.701%D54.9C+N/A14921.3h10.3B+32.6B+
NSX Tomoe 1,1771,1683103.768B**0.3633.254%B++33.048%C--61.2B+N/A15519.1h12.2B+36.8B+
NSX Tanto 1,1821,1683813.066A*1.0634.2%A22.688%C--79.5A+1B++19714.7h10.6B++30.9B*
NS-357 Underboss 1,1741,1673453.383A*0.7451.506%A++24.422%C*95.7AN/A25712.2h3.2B*6.3B**
Parsec VX3-A 1,1661,16510411.202B**7.0853.328%A+80.343%C++70.6B+N/A16016.5h1.6B++3B**
NSX Naginata 1,1741,1652794.176A**0.0531.096%A+31.245%C**94A+N/A21612.4h9.1B++29.3B*
Parallax VX3-AE 1,1691,1649911.758A++7.6349.432%B**76.632%D54.4C+N/A16721.4h1.8C*3.6B++
NS-44G Commissioner 1,1661,1635652.058B+2.0753.962%A28.203%C**102.9B++N/A29611.3h2.6B++4.9B++
Phantom VA23 1,1711,1631567.455B*3.3350.095%A*34.996%B+66.1B++N/A14617.6h3.9B+7.7B**
Terminus VX-9 1,1691,1623882.995B+1.1328.643%B+23.494%C--34.9CN/A9633.3h10.5B++36.8B+
NS Baron G5AE 1,1601,1605242.214B++1.9161.105%A14.31%C56C**N/A16020.7h3.4B*5.6B
NS-15M AE 1,1661,1602474.696A+0.5731.44%B**29.914%C++71.6C**N/A16616.2h9.8B++31.3B++
NS-11CP 1,1651,1592384.87A*0.7430.449%C*21.743%C53.4C+N/A12521.7h11.1C**36.3B
Zenith VX-5 1,1661,1572933.949A**0.1831.121%B*21.521%C+35.1CN/A8633h10.4B++33.3B++
Proximity Mine 9789781128.732A4.6145.141%C++N/A113.7CN/A3218.6h1.9C+4.3C++
Blueshift VM5 9399261396.662A++2.5421.247%C+20.518%C46.5B+N/A17919.9h12.9B*60.9B+
Blueshift VM5 9028881396.388A+2.2619.779%C+21.734%C+44.6BN/A18019.9h13.2B++66.9B
NS-11AB 8948822753.207A++0.9228.841%C*25.397%C+31.8C--N/A8227.7h11.6B+40.1B+
Proton II PPA-H 8688391846.611A**42.4847.969%B**1.073%D310.7S10.7A7362.7h7.1B*14.8B**
C-4 9008092553.173B**0.9534.448%AN/A82.6C+9.3D**4599.8h1B**2.8B**
NS-11C 8048001994.02M++0.1131.159%A20.5%C++60.2AN/A17613.3h10.5B*33.6B*
M12 Kobalt-H 803790898.75M++94.6227.331%B*19.114%C**329.2M+5.4C++6862.4h8.9A+32.6A
Sirius SX12 4804751383.442A+0.6835.347%A++23.79%B++83.3A++N/A3175.7h10B**28.2B*
NS-61 Emissary 4254231762.403A*1.7229.608%C*13.475%D45.5B++N/A1349.3h11.3B38.2B+
Artemis VX26 4033981243.21B**0.9231.595%B++16.583%D-52.4B+N/A1767.6h10.2B++32.4B++
Eridani SX5-AE 3663651682.173C*1.9536.077%A17.808%D*45.6C-N/A1288h10B27.8B+
NS-7B PDW 364360884.091A*0.0432.672%B**24.167%B*58.1B*N/A1866.2h11.5B++35.3B++
VE-H Maw 362358625.774M1.6536.329%A++25.14%C-111.9A1.3B+3983.2h8.9B+24.5B++
M40 Fury-H 3122931224.417B++20.2938.366%C1.706%B+209.3M13.6C+5781.4h6.5B+17B
C75 Viper 255230732.857S28.7340.361%C++N/A82.1A*8.9C++3722.8h6.8B**16.8B*
L105 Zephyr 236223924.778A+20.6551.919%B**N/A97A+5.7D2462.3h4.1B**7.9B**
Beamer VS3 2112061261.635B*2.4930.199%B+16.99%D16DN/A5512.9h8.8C*29B+
Pulsar VS1 180178533.358A**0.7735.494%A*18.539%C-77.4A*N/A6242.3h9.3A+26.3A
Pulsar C 179177434.116B**0.0129.032%B++25.424%C**53.6B+N/A3273.3h11.9C+40.8B
Saron HRB 303172821.5M17.3754.668%AN/A49.1A*37.4A*8193.5h26D47.6C++
Aphelion VEX-4H 230164627.333S23.2147.197%C++N/A48.2C*19.4D-2453.4h32.7B**69.3B*
Force-Blade 16116120,2260.008C--4.1211.564%F9.317%B+0.1DN/A01400.8h2.4C*20.9D--
M40 Fury 178161353.667S49.5443.635%B++N/A89.4A+9.4C+4161.8h10.5B+24B*
Dual Photon Pods 164158352.667M**48.5463.856%AN/A175.6A6.7D-7590.9h9.7A15.2B**
Tank Mine 161118716.857S12.7378.692%M++N/A107.3C+39.1D-9531.1h3.6F**4.5B*
Thanatos VE70 9392491.878B*2.2556.891%A+18.478%B+54.1B*N/A3871.7h3.5B*6.2B*
Supernova PC 10189811.125B+7.0060.563%B**1.124%D--52.4A*7.1C-3731.7h3.9B++6.4B**
PS1-AV Suppressor 8787352.486B+1.6433.669%B++33.333%A45.8CN/A2301.9h9.6B**28.5B*
Lasher X2 8785243.542A*0.5833.686%B++2.353%D-47.2B+1.1C++4131.8h18.3C*54.4B+
Rocklet Rifle 15583531.566B**2.5652.624%C+N/A25.9C22.5C3223.2h29.4B++55.8B
Phaseshift VX-S 7979213.762C++0.3646.373%B**78.481%C*31.6C+N/A1682.5h2.3B+4.9B++
M20 Basilisk 9477612.833S8.7154.466%A++7.792%B*85.6S18.9M++4310.9h41.1A+75.5A
Flare VE6 6868242.833B**1.2926.393%B+20.588%D56.7C++N/A6091.2h8.5B++32.2B+
M12 Kobalt 6464232B*27.8720.762%C**14.063%D-160A*N/A7620.4h11.2A+54.1B+
Solstice SF 5757451.267C++2.8628.074%B+22.807%B**7.2D-N/A447.9h12.9C+45.8C*
MAX Punch 55557240.076C4.0524.551%D**N/A0.5DN/A1119.6h1.5C++6.1C+
NSX Raijin 5454154N/A49.8755.612%A*22.222%A+540C*N/A21900.1h2A*3.6M+
NSX-P Tanto 5151412.75U8.6236.378%A++23.529%C-102MN/A5020.5h9.4B**25.8B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1880,7414h
Spawn Beacon67721h
AE Nano-Armor Kit93228,77214.2h
AE Medical Applicator14386,5149.3h
Nanite Revive Grenade01,2070.3h
Medical Applicator1314,6722.2h
Motion Spotter6624,68130.4h
Spitfire Auto-Turret11270.7h
Recon Detection Device398,84926.2h
Ammunition Package75540.7h
Medical Kit1,57810,23686.9h
Anti-Infantry MANA Turret1590.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.54s
Server spent 2.77s on queries, 2.23s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.