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Castellan NinjaV5[FOG] NinjaV5
VS BR 62

KDR: 4.09

Score: 28m

Last Seen: Jan 16th, 2019 8:54 PM
- OFFLINE - 2329.9 hour(s)

Prestige 1, Battle Rank 62 - Vanu Sovereignty on Miller
Level Progress (to 63): 5%
PRIMARY CLASSESCLOAKERHEAVYMAX SUIT
PRIMARY WEAPONS Orion VS54 Supernova VPC NS-15M1 V10 Comet VM2 Comet VM2 Betelgeuse 54-A S1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,920,634 MLG Score: 3134
Fun Score: N/A
Cheeseburgers Flipped: 914TIME WITH MEDKIT: 5.8%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.716%24.889%7643899737,5513.525580.566

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.888%1.875A++0.639B+-1.471FHEAD ++ (~9.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.40.606B+90.367C**20.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.627%1.888%1553410315,1906385138.122071010%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.51%1.334A-0.458D0.415

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.875B*2.70.789B++2.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.816%6.627%628610292,1734702684.6234808%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.6%0.245C++0.56B+-0.067

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.70.817B++8.40.787B++13.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.785%78.84%6287102811,0211201239.16889

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.087%2.068A*0.767B++0.169

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.618B+1.80.421B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
75.997%15.694%628310322,689789213.4038

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.231%2.877M+0.226C++0.412

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.60.801B++20.59B+0.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
28m313.4%408 (24.5k)316 (19k)4.0919173,99818,0844.3066262 (62)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1035747726.905%26.597%71604:5438

9% Combat Medic10% Engineer32% Heavy Assault29% Infiltrator14% Light Assault8% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 23rd, 2015 6:14 PMMay 5th, 2016 5:41 PMFeb 14th, 2019 2:29 AM (69d) (PST)Jan 16th, 2019 4:55 PM (97d) (PST)Jan 16th, 2019 4:54 PM (97d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6201954250.8340.2040.2222.7030.0283134

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,19611,68925,507501213162218,952

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1478h/61.6d 3,883 19,681 21,844 239.7k 1,214 6,355 2,471 55m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A++
Kills:4,678
Deaths:1,093
KDR:4.280
Accuracy:29.374% A++
HSR:26.571% C**
NS-15M1
A++
Kills:3,346
Deaths:745
KDR:4.491
Accuracy:32.989% A++
HSR:27.107% B+
Betelgeuse 54-A
C+
Kills:1,896
Deaths:568
KDR:3.338
Accuracy:26.070% C+
HSR:25.527% D
SVA-88
C**
Kills:1,478
Deaths:373
KDR:3.962
Accuracy:24.854% C**
HSR:20.839% D
NS-15MG
B
Kills:1,253
Deaths:249
KDR:5.032
Accuracy:27.316% B
HSR:23.464% D
Pulsar LSW
B*
Kills:1,245
Deaths:323
KDR:3.854
Accuracy:28.054% B*
HSR:21.606% C
VX29 Polaris
C*
Kills:1,170
Deaths:233
KDR:5.021
Accuracy:24.518% C*
HSR:19.316% C--
NSX Naginata
A++
Kills:1,165
Deaths:279
KDR:4.176
Accuracy:31.096% A++
HSR:31.245% B+
NS-15M AE
B**
Kills:1,160
Deaths:247
KDR:4.696
Accuracy:31.440% B**
HSR:29.914% C**
VE-H Maw
A++
Kills:358
Deaths:62
KDR:5.774
Accuracy:36.329% A++
HSR:25.140% C+
Lasher X2
B**
Kills:84
Deaths:23
KDR:3.652
Accuracy:33.638% B**
HSR:2.381% D-
Flare VE6
B++
Kills:68
Deaths:24
KDR:2.833
Accuracy:26.393% B++
HSR:20.588% D
Kills:17,901
Deaths (as Heavy Assault):4,219
Deaths (to Heavy Assaults):5,259
KDR:4.24295
Kill Difference:13,682
Playtime:477.114 hours
Usage:32%
Score:7.971m
Score/min:278
Accuracy (listed only):29.339%
HSR (listed only):22.808%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Phobos VX86
A+
Kills:1,400
Deaths:629
KDR:2.226
Accuracy:75.762% A+
HSR:16.643% C++
Deimos VA29
A++
Kills:1,197
Deaths:446
KDR:2.684
Accuracy:80.423% A++
HSR:14.369% C
NSX Tengu
A++
Kills:1,187
Deaths:478
KDR:2.483
Accuracy:48.599% A++
HSR:16.344% D
Serpent VE92
A
Kills:1,176
Deaths:285
KDR:4.126
Accuracy:30.437% A
HSR:22.194% B+
NSX Tanto
A+
Kills:1,168
Deaths:381
KDR:3.066
Accuracy:34.200% A+
HSR:22.688% C
NS Baron G5AE
A+
Kills:1,160
Deaths:524
KDR:2.214
Accuracy:61.105% A+
HSR:14.310% C+
NS-11CP
C**
Kills:1,159
Deaths:238
KDR:4.870
Accuracy:30.449% C**
HSR:21.743% C
Zenith VX-5
B**
Kills:1,157
Deaths:293
KDR:3.949
Accuracy:31.121% B**
HSR:21.521% C+
Eridani SX5
A++
Kills:953
Deaths:249
KDR:3.827
Accuracy:35.649% A++
HSR:24.764% B++
NS-11C
A
Kills:734
Deaths:180
KDR:4.078
Accuracy:30.940% A
HSR:19.482% C++
VE-S Canis
A+
Kills:394
Deaths:113
KDR:3.487
Accuracy:36.581% A+
HSR:19.797% C+
Eridani SX5-AE
A
Kills:365
Deaths:168
KDR:2.173
Accuracy:36.077% A
HSR:17.808% D-
Solstice VE3
A*
Kills:238
Deaths:45
KDR:5.289
Accuracy:33.511% A*
HSR:19.748% C+
Pulsar C
B*
Kills:177
Deaths:43
KDR:4.116
Accuracy:28.983% B*
HSR:25.424% B+
Sirius SX12
M
Kills:121
Deaths:67
KDR:1.806
Accuracy:38.505% M
HSR:19.008% C++
NS-7B PDW
B**
Kills:115
Deaths:40
KDR:2.875
Accuracy:32.293% B**
HSR:20.870% B+
Thanatos VE70
A++
Kills:92
Deaths:49
KDR:1.878
Accuracy:56.891% A++
HSR:18.478% B+
PS1-AV Suppressor
A
Kills:80
Deaths:31
KDR:2.581
Accuracy:33.437% B*
HSR:33.750% A
NSX-P Tanto
A*
Kills:51
Deaths:4
KDR:12.750
Accuracy:36.378% A*
HSR:23.529% C
Kills:12,924
Deaths (as Light Assault):4,263
Deaths (to Light Assaults):3,510
KDR:3.03167
Kill Difference:8,661
Playtime:211.371 hours
Usage:14%
Score:3.949m
Score/min:311
Accuracy (listed only):41.649%
HSR (listed only):20.656%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Phobos VX86
A+
Kills:1,400
Deaths:629
KDR:2.226
Accuracy:75.762% A+
HSR:16.643% C++
Deimos VA29
A++
Kills:1,197
Deaths:446
KDR:2.684
Accuracy:80.423% A++
HSR:14.369% C
NSX Tengu
A++
Kills:1,187
Deaths:478
KDR:2.483
Accuracy:48.599% A++
HSR:16.344% D
H-V45
A+
Kills:1,172
Deaths:356
KDR:3.292
Accuracy:32.078% A+
HSR:25.341% B+
H-V45 AE
B++
Kills:1,170
Deaths:298
KDR:3.926
Accuracy:31.688% B++
HSR:24.701% C
Terminus VX-9
B+
Kills:1,162
Deaths:388
KDR:2.995
Accuracy:28.643% B+
HSR:23.494% C
NS Baron G5AE
A+
Kills:1,160
Deaths:524
KDR:2.214
Accuracy:61.105% A+
HSR:14.310% C+
Eridani SX5
A++
Kills:953
Deaths:249
KDR:3.827
Accuracy:35.649% A++
HSR:24.764% B++
NS-11AB
C**
Kills:690
Deaths:233
KDR:2.961
Accuracy:27.971% C**
HSR:25.507% C++
VE-S Canis
A+
Kills:394
Deaths:113
KDR:3.487
Accuracy:36.581% A+
HSR:19.797% C+
Eridani SX5-AE
A
Kills:365
Deaths:168
KDR:2.173
Accuracy:36.077% A
HSR:17.808% D-
Sirius SX12
M
Kills:121
Deaths:67
KDR:1.806
Accuracy:38.505% M
HSR:19.008% C++
NS-7B PDW
B**
Kills:115
Deaths:40
KDR:2.875
Accuracy:32.293% B**
HSR:20.870% B+
Thanatos VE70
A++
Kills:92
Deaths:49
KDR:1.878
Accuracy:56.891% A++
HSR:18.478% B+
PS1-AV Suppressor
A
Kills:80
Deaths:31
KDR:2.581
Accuracy:33.437% B*
HSR:33.750% A
Kills:11,258
Deaths (as Combat Medic):4,069
Deaths (to Combat Medics):2,101
KDR:2.76677
Kill Difference:7,189
Playtime:133.309 hours
Usage:9%
Score:2.283m
Score/min:285
Accuracy (listed only):43.713%
HSR (listed only):21.012%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Phobos VX86
A+
Kills:1,400
Deaths:629
KDR:2.226
Accuracy:75.762% A+
HSR:16.643% C++
Deimos VA29
A++
Kills:1,197
Deaths:446
KDR:2.684
Accuracy:80.423% A++
HSR:14.369% C
Serpent VE92
A
Kills:1,176
Deaths:285
KDR:4.126
Accuracy:30.437% A
HSR:22.194% B+
NSX Tanto
A+
Kills:1,168
Deaths:381
KDR:3.066
Accuracy:34.200% A+
HSR:22.688% C
NS Baron G5AE
A+
Kills:1,160
Deaths:524
KDR:2.214
Accuracy:61.105% A+
HSR:14.310% C+
NS-11CP
C**
Kills:1,159
Deaths:238
KDR:4.870
Accuracy:30.449% C**
HSR:21.743% C
Zenith VX-5
B**
Kills:1,157
Deaths:293
KDR:3.949
Accuracy:31.121% B**
HSR:21.521% C+
NS-11C
A
Kills:734
Deaths:180
KDR:4.078
Accuracy:30.940% A
HSR:19.482% C++
Solstice VE3
A*
Kills:238
Deaths:45
KDR:5.289
Accuracy:33.511% A*
HSR:19.748% C+
Pulsar C
B*
Kills:177
Deaths:43
KDR:4.116
Accuracy:28.983% B*
HSR:25.424% B+
Thanatos VE70
A++
Kills:92
Deaths:49
KDR:1.878
Accuracy:56.891% A++
HSR:18.478% B+
NSX-P Tanto
A*
Kills:51
Deaths:4
KDR:12.750
Accuracy:36.378% A*
HSR:23.529% C
Kills:9,709
Deaths (as Engineer):3,117
Deaths (to Engineers):2,527
KDR:3.11485
Kill Difference:6,592
Playtime:143.825 hours
Usage:10%
Score:2.907m
Score/min:337
Accuracy (listed only):44.183%
HSR (listed only):20.011%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
V10
A++
Kills:3,338
Deaths:437
KDR:7.638
Accuracy:52.031% A++
HSR:81.905% B+
Ghost
B+
Kills:1,787
Deaths:245
KDR:7.294
Accuracy:42.022% B+
HSR:65.081% C
NS-44B Commissioner
A
Kills:1,203
Deaths:661
KDR:1.820
Accuracy:52.115% A
HSR:26.600% C*
Parallax VX3
A++
Kills:1,197
Deaths:151
KDR:7.927
Accuracy:49.895% A++
HSR:77.444% C+
NSX Daimyo
B+
Kills:1,188
Deaths:249
KDR:4.771
Accuracy:45.352% B+
HSR:95.118% B
NSX Tengu
A++
Kills:1,187
Deaths:478
KDR:2.483
Accuracy:48.599% A++
HSR:16.344% D
XM98
A*
Kills:1,183
Deaths:95
KDR:12.453
Accuracy:52.785% A*
HSR:76.754% C**
NS-44 Commissioner AE
B*
Kills:1,175
Deaths:713
KDR:1.648
Accuracy:49.691% B*
HSR:22.979% C
NSX Tomoe
B*
Kills:1,168
Deaths:310
KDR:3.768
Accuracy:33.254% B*
HSR:33.048% C
NS-357 Underboss
A++
Kills:1,167
Deaths:345
KDR:3.383
Accuracy:51.506% A++
HSR:24.422% B
Parsec VX3-A
A++
Kills:1,164
Deaths:104
KDR:11.192
Accuracy:53.301% A++
HSR:80.327% C*
Parallax VX3-AE
B**
Kills:1,164
Deaths:99
KDR:11.758
Accuracy:49.432% B**
HSR:76.632% D
Phantom VA23
A*
Kills:1,163
Deaths:156
KDR:7.455
Accuracy:50.095% A*
HSR:34.996% B+
Eridani SX5
A++
Kills:953
Deaths:249
KDR:3.827
Accuracy:35.649% A++
HSR:24.764% B++
NS-44 Commissioner
A*
Kills:756
Deaths:253
KDR:2.988
Accuracy:55.316% A*
HSR:28.175% B*
NS-61 Emissary
C*
Kills:421
Deaths:175
KDR:2.406
Accuracy:29.588% C*
HSR:13.539% C--
VE-S Canis
A+
Kills:394
Deaths:113
KDR:3.487
Accuracy:36.581% A+
HSR:19.797% C+
Artemis VX26
B*
Kills:393
Deaths:121
KDR:3.248
Accuracy:31.548% B*
HSR:16.539% D--
Eridani SX5-AE
A
Kills:365
Deaths:168
KDR:2.173
Accuracy:36.077% A
HSR:17.808% D-
Beamer VS3
B+
Kills:206
Deaths:126
KDR:1.635
Accuracy:30.199% B+
HSR:16.990% D
Sirius SX12
M
Kills:121
Deaths:67
KDR:1.806
Accuracy:38.505% M
HSR:19.008% C++
NS-7B PDW
B**
Kills:115
Deaths:40
KDR:2.875
Accuracy:32.293% B**
HSR:20.870% B+
PS1-AV Suppressor
A
Kills:80
Deaths:31
KDR:2.581
Accuracy:33.437% B*
HSR:33.750% A
Kills:21,888
Deaths (as Infiltrator):5,386
Deaths (to Infiltrators):3,133
KDR:4.06387
Kill Difference:16,502
Playtime:424.294 hours
Usage:29%
Score:7.892m
Score/min:310
Accuracy (listed only):43.012%
HSR (listed only):40.126%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B**
Kills:2,540
Deaths:559
KDR:4.544
Accuracy:51.680% B**
HSR:4.409% C++
Comet VM2
B**
Kills:2,286
Deaths:559
KDR:4.089
Accuracy:54.604% B**
HSR:4.724% C**
Blueshift VM5
C++
Kills:646
Deaths:104
KDR:6.212
Accuracy:20.379% C++
HSR:16.564% D-
Blueshift VM5
C+
Kills:633
Deaths:104
KDR:6.087
Accuracy:18.942% C+
HSR:18.010% D
Kills:6,105
Deaths (as MAX Suit):663
Deaths (to MAX Suits):657
KDR:9.20814
Kill Difference:5,442
Playtime:114.484 hours
Usage:8%
Score:3.008m
Score/min:438
Accuracy (listed only):36.401%
HSR (listed only):10.927%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A++
Kills:223
V. Kills:13 N/A
Deaths:9
KDR:24.778
Accuracy:51.919% B**
KPH:97.100 A++
VKPH:5.700 C-
Kills:223 (0 + 223)
Deaths:9
KDR:24.778
VKDR:1.444
Vehicle Kills:13
Kill Difference:214
Playtime:2.296 hours
Usage:0%
Score:0.034m
Score/min:246
Piloting Accuracy:N/A%
Gunner Accuracy:51.919%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A**
Kills:1,443
V. Kills:72 N/A
Deaths:20
KDR:72.150
Accuracy:55.287% B++
KPH:109.500 A**
VKPH:5.500 D
C75 Viper
M+
Kills:230
V. Kills:25 N/A
Deaths:7
KDR:32.857
Accuracy:40.361% C++
KPH:80.700 M+
VKPH:8.800 C*
Kills:1,673 (1,673 + 0)
Deaths:27
KDR:61.963
VKDR:3.593
Vehicle Kills:97
Kill Difference:1,646
Playtime:16.026 hours
Usage:1%
Score:0.345m
Score/min:359
Driving Accuracy:40.361%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B*
Kills:3,428
V. Kills:384 N/A
Deaths:119
KDR:28.807
Accuracy:57.781% B*
KPH:58.700 B*
VKPH:6.600 C
Saron HRB
A**
Kills:168
V. Kills:129 129%
Deaths:8
KDR:21
Accuracy:54.347% A
KPH:48.800 A*
VKPH:37.500 A**
Supernova PC
M+
Kills:89
V. Kills:12 N/A
Deaths:8
KDR:11.125
Accuracy:60.563% A
KPH:52.700 M+
VKPH:7.100 C
Kills:3,685 (3,517 + 168)
Deaths:135
KDR:27.296
VKDR:3.889
Vehicle Kills:525
Kill Difference:3,550
Playtime:63.537 hours
Usage:4%
Score:0.877m
Score/min:230
Driving Accuracy:60.563%
Gunner Accuracy:54.347%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
S
Kills:797
V. Kills:28 N/A
Deaths:16
KDR:49.813
Accuracy:47.434% B**
KPH:306.100 S
VKPH:10.800 B**
M12 Kobalt-H
M++
Kills:634
V. Kills:12 N/A
Deaths:8
KDR:79.250
Accuracy:28.354% B**
KPH:327.500 M++
VKPH:6.200 C**
M40 Fury-H
A**
Kills:293
V. Kills:19 N/A
Deaths:12
KDR:24.417
Accuracy:38.366% C-
KPH:202.700 A**
VKPH:13.100 C+
Aphelion VEX-4H
B+
Kills:141
V. Kills:63 220%
Deaths:4
KDR:35.250
Accuracy:48.297% C**
KPH:47.300 B+
VKPH:21.100 D
Kills:1,865 (0 + 1,865)
Deaths:40
KDR:46.625
VKDR:3.050
Vehicle Kills:122
Kill Difference:1,825
Playtime:8.966 hours
Usage:1%
Score:0.285m
Score/min:531
Driving Accuracy:N/A%
Gunner Accuracy:48.297%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:161
V. Kills:17 N/A
Deaths:3
KDR:53.667
Accuracy:43.636% B*
KPH:92.800 A*
VKPH:9.800 C++
M20 Basilisk
S
Kills:65
V. Kills:13 464%
Deaths:6
KDR:10.833
Accuracy:52.520% A+
KPH:84.400 S
VKPH:16.900 A**
Kills:226 (0 + 226)
Deaths:9
KDR:25.111
VKDR:3.333
Vehicle Kills:30
Kill Difference:217
Playtime:2.505 hours
Usage:0%
Score:0.063m
Score/min:421
Driving Accuracy:N/A%
Gunner Accuracy:52.520%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 4,7134,6781,0934.28A++0.1929.374%A++26.571%C**56B**N/A18083.5h9.5B**32.5B*
Supernova VPC 3,8123,42811928.807A++24.7257.781%B*1.867%B+58.7B*6.6C19158.4h2.6B*4.5B*
NS-15M1 3,3723,3467454.491A*0.4032.989%A++27.107%B+69.6B**N/A15548.1h10B*30.3B*
V10 3,3433,3384377.638A*3.5552.031%A++81.905%B+53B**N/A15263h1.8B*3.5B*
Comet VM2 2,8342,5405594.544S0.4551.68%B**4.409%C++26.7M+3.1C--10995.1h11.1A21.5B**
Comet VM2 2,5302,2865594.089M**0.0054.604%B**4.724%C**24A*2.6D*9495.1h13.1A23.9B**
Betelgeuse 54-A 1,9141,8965683.338C++0.7526.07%C+25.527%D41DN/A15146.2h9.5B++36.5B+
S1 2,3051,8837072.663M**1.4359.16%C*3.877%B++43.8A+9.8C-22543h3.8A6.4A
Ghost 1,7951,7872457.294A+3.2042.022%B+65.081%C31.8CN/A9056.2h2.1B+4.9B+
SVA-88 1,4821,4783733.962B**0.1324.854%C**20.839%D41.8C+N/A11735.4h9.7B*39B+
Frag Grenade 1,4691,45911459N/A1,454.9156.693%A+N/A694.8B*4.8C21742.1h3B*5.3B*
L100 Python HESH 1,5151,4432072.15S68.0655.287%B++2.148%B+109.3A**5.5D35713.2h2.1A3.8B**
Phobos VX86 1,4131,4006292.226B++1.8775.762%A+16.643%C++52.2BN/A13426.8h2.1B++2.7B++
NS-15MG 1,2581,2532495.032A**0.9427.316%B23.464%D60.5C+N/A12920.7h9.7B+35.4B
Pulsar LSW 1,2531,2453233.854A*0.2428.054%B*21.606%C50BN/A13124.9h9.9B*35.4B++
NS-44B Commissioner 1,2071,2036611.82A+2.2752.115%A26.6%C*105.5A+N/A24911.4h2.9B*5.6B++
Parallax VX3 1,1981,1971517.927A+3.8449.895%A++77.444%C+51.6A+N/A13923.2h1.8B*3.6B**
Deimos VA29 1,2041,1974462.684A1.4180.423%A++14.369%C109.8MN/A27510.9h1.8B**2.2B*
NSX Daimyo 1,1881,1882494.771B+0.6845.352%B+95.118%B79.7B**N/A17114.9h2B*4.3B*
NSX Tengu 1,1931,1874782.483A1.6148.599%A++16.344%D86.6A*N/A27713.7h9B**18.5B*
XM98 1,1861,1839512.453S8.3652.785%A*76.754%C**57.1A*N/A13920.7h1.8B**3.5B**
Serpent VE92 1,1891,1762854.126M+0.0330.437%A22.194%B+49.2B**N/A15223.9h10.2B*33.5B*
NS-44 Commissioner AE 1,1911,1757131.648B2.4449.691%B*22.979%C40.8CN/A10428.8h2.9B++5.9B*
H-V45 1,1821,1723563.292B**0.8032.078%A+25.341%B+55.8B**N/A15321h9.8A30.5B**
VX29 Polaris 1,1771,1702335.021M++0.9324.518%C*19.316%C--48.8C**N/A11524h10B*40.9B+
H-V45 AE 1,1771,1702983.926A+0.1731.688%B++24.701%C54.9C*N/A14821.3h10.3B++32.6B++
NSX Tanto 1,1821,1683813.066A*1.0334.2%A+22.688%C79.5A++1A19514.7h10.6B+30.9B++
NSX Tomoe 1,1771,1683103.768A+0.3233.254%B*33.048%C61.2B**N/A15419.1h12.2B+36.8B++
NS-357 Underboss 1,1741,1673453.383A**0.7151.506%A++24.422%B95.7A++N/A25412.2h3.2B**6.3B**
NSX Naginata 1,1741,1652794.176M0.0831.096%A++31.245%B+94A*N/A21212.4h9.1B*29.3B*
Parsec VX3-A 1,1651,16410411.192A++7.1053.301%A++80.327%C*70.5AN/A15916.5h1.6B*3A
Parallax VX3-AE 1,1691,1649911.758A*7.6749.432%B**76.632%D54.4C**N/A16621.4h1.8B3.6B++
Phantom VA23 1,1711,1631567.455M**3.3650.095%A*34.996%B+66.1B**N/A14517.6h3.9B++7.7B*
Terminus VX-9 1,1691,1623882.995A+1.1028.643%B+23.494%C34.9C+N/A9533.3h10.5B++36.8B+
NS Baron G5AE 1,1601,1605242.214B*1.8861.105%A+14.31%C+56B+N/A16020.7h3.4B**5.6C++
NS-15M AE 1,1661,1602474.696A0.6031.44%B**29.914%C**71.6B+N/A16416.2h9.8B++31.3B++
NS-11CP 1,1651,1592384.87M0.7830.449%C**21.743%C53.4C+N/A12521.7h11.1B+36.3B+
Zenith VX-5 1,1661,1572933.949M+0.1431.121%B**21.521%C+35.1C++N/A8533h10.4B*33.3B*
Eridani SX5 9629532493.827A*0.2635.649%A++24.764%B++80.1A++N/A27211.9h8.3B**23.2B*
Proton II PPA-H 8257971649.813M*45.7247.434%B**1.129%D306.5S10.8B**7112.6h7.1B*15B*
C-4 8677782503.112A0.9833.862%A+N/A81C+9.3D**4459.6h1B**2.8B**
NS-44 Commissioner 7587562532.988A*1.1055.316%A*28.175%B*106.5M+N/A3547.1h2.8B**5B**
NS-11C 7387341804.078M**0.0130.94%A19.482%C++58.7A++N/A16912.5h10.6B**34.2B*
NS-11AB 6996902332.961A1.1327.971%C**25.507%C++28DN/A7224.6h11.9B+42.7B+
Blueshift VM5 6526461046.212A++2.1220.379%C++16.564%D-41.7B+N/A17615.5h12.4A60.8B++
M12 Kobalt-H 646634879.25S75.1628.354%B**19.243%B+333.7M++6.3B6791.9h8.9A31.4B**
Blueshift VM5 6416331046.087A++2.0018.942%C+18.01%D40.8B+N/A18315.5h12.4B**65.4B+
Proximity Mine 590590728.194A4.1044.839%BN/A96.7C--N/A2816.1h1.8B+4.1B+
NS-61 Emissary 4234211752.406A*1.6929.588%C*13.539%C--45.3B**N/A1329.3h11.3B+38.3B+
VE-S Canis 3963941133.487A*0.6036.581%A+19.797%C+71.6B**N/A2045.5h10.1B+27.5B++
Artemis VX26 3983931213.248A++0.8431.548%B*16.539%D--52.4B**N/A1737.5h10.1B*32.2B*
Eridani SX5-AE 3663651682.173B+1.9236.077%A17.808%D-45.6C+N/A1288h10B27.8B+
VE-H Maw 362358625.774M**1.6836.329%A++25.14%C+111.9A*1.3B**3553.2h8.9B++24.5B*
M40 Fury-H 3122931224.417B**20.3338.366%C-1.706%B+209.3M13.6C+5771.4h6.5B+17B+
Solstice VE3 242238455.289S1.2033.511%A*19.748%C+41A+N/A3495.8h10.1B**30B*
C75 Viper 255230732.857S28.7740.361%C++N/A82.1M+8.9C*3672.8h6.8A16.8B**
L105 Zephyr 236223924.778A++20.6951.919%B**N/A97A++5.7C-2462.3h4.1A7.9B**
Beamer VS3 2112061261.635A2.4630.199%B+16.99%D16C-N/A5312.9h8.8C**29C++
Pulsar C 179177434.116A*0.0228.983%B*25.424%B+55.3AN/A3103.2h11.8C*40.8B+
Saron HRB 297168821M++16.9154.347%AN/A49.4A**37.9M8193.4h25.9C-47.6B+
M40 Fury 178161353.667S49.5843.636%B*N/A94.7A*10C++4201.7h10.4B++23.8B*
Aphelion VEX-4H 204141435.25M++31.1648.297%C**N/A47B+21D2523h34.4B*71.2B*
Force-Blade 13713716,7130.008C-4.0811.271%D**9.489%B+0.1DN/A01206h2.5C*21.8D-
Sirius SX12 122121671.806B++2.2938.505%M19.008%C++52.6AN/A3662.3h11.2B*29B*
NS-7B PDW 115115402.875A+1.2232.293%B**20.87%B+41.1B+N/A962.8h12.3B+38.2B+
Tank Mine 141103617.167S13.0883.906%M**N/A114.4C*42.2D10000.9h3.8T4.5B**
Thanatos VE70 9392491.878A2.2156.891%A++18.478%B+54.1A+N/A3571.7h3.5B**6.2B**
Supernova PC 10189811.125B**7.0360.563%A1.124%D-52.4M+7.1C3701.7h3.9B*6.4B**
Lasher X2 8684233.652S0.4433.638%B**2.381%D-46.7B*1.1B+3771.8h18.4B+54.7B++
PS1-AV Suppressor 8080312.581B+1.5133.437%B*33.75%A44.4C+N/A2231.8h9.4A28B**
Rocklet Rifle 14174481.542A++2.5551.549%C+N/A25.5C+23.1C+3282.9h29.5B++57.1B+
Flare VE6 6868242.833A+1.2626.393%B++20.588%D56.7B++N/A5621.2h8.5B*32.2B++
M20 Basilisk 7865610.833M*6.7452.52%A+7.692%B*81.3S16.3A*4220.8h38.6A++73.6A+
MAX Punch 51516760.075C4.0223.839%D**N/A0.4C-N/A1113.4h1.5C++6.3C+
NSX-P Tanto 5151412.75U8.6636.378%A*23.529%C102M**N/A4000.5h9.4B**25.8B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter2914,08012.1h
Spawn Beacon55800.8h
Nano-Armor Kit1880,7414h
AE Medical Applicator13681,2018.7h
AE Nano-Armor Kit82219,65113.3h
Nanite Revive Grenade01,1720.3h
Medical Applicator1314,6722.2h
Spitfire Auto-Turret11170.6h
Ammunition Package74800.7h
Medical Kit1,4749,69485.5h
Recon Detection Device398,84926.2h

Check the help document for the dictionary if you want to learn more about words used here.


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