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Archon Dreadnaught Nirl[DIG] Nirl
VS BR 76

KDR: 3.2

Score: 61.4m

Last Seen: Aug 16th, 2019 1:46 PM
- OFFLINE - 90.6 hour(s)

Prestige 1, Battle Rank 76 - Vanu Sovereignty on Miller - Outfit Member of Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1004
Level Progress (to 77): 55%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Light PPA Solstice SF L100 Python HESH Dual Photon Pods C75 Viper Supernova FPC Proton II PPA Nebula VM20
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $881,955 MLG Score: 705
Fun Score: N/A
Cheeseburgers Flipped: 1680TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.447%18.568%45456115844,0002.808810.394

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.584%0.64B+-0.349C--1.237D*HEAD ++ (~6.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.70.373C**11.40.201C++35.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.057%1.675%14375120910,2711026511410.001201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.761%0.392B0.079C+0.904

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.30.571B+28.40.463B+40.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.717%2.75%10798120610,799125129878.63229361%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.928%-0.512D0.122C+0.136

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
210.457B+7.50.402B13.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.794%3.142%4861312014,3929108234.82108533%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.49%-0.684D-0.322C1.437

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
360.699B+10.40.74B++25.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.541%63.732%486712074,202173572.42051

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.953%0.383C**-0.219C0.069

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.247C++2.80.121C+4.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.819%10.034%486612085,8801429204.11189

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.927%0.687B+-0.908D---0.016

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.451B+3.60.258C*3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1004
61.4m264%258 (15.5k)238 (14.3k)3.20291112,00934,9713.6465476 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214658522.965%12.789%29407:2159

9% Combat Medic34% Engineer21% Heavy Assault14% Infiltrator18% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:03 PMSep 22nd, 2018 12:03 PMAug 18th, 2019 3:00 AM (2d) (PST)Aug 16th, 2019 10:58 AM (4d) (PST)Aug 16th, 2019 9:46 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5671314360.4350.1360.0561.3230.066705

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,0187,84726,171268379414,287

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4294.5h/178.9d 15,514 14,325 28,277 340.9k 7,667 18,331 17,123 146.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D-
Kills:1,200
Deaths:418
KDR:2.871
Accuracy:22.119% D--
HSR:23.750% D-
Orion VS54
D-
Kills:1,190
Deaths:21
KDR:56.667
Accuracy:16.657% D-
HSR:17.563% D--
NSX Naginata
C+
Kills:1,170
Deaths:327
KDR:3.578
Accuracy:22.158% C+
HSR:23.761% D
NS-15MP
C
Kills:1,160
Deaths:313
KDR:3.706
Accuracy:26.510% C
HSR:21.552% D--
VX29 Polaris
C+
Kills:1,160
Deaths:501
KDR:2.315
Accuracy:23.507% C+
HSR:13.448% D*
Ursa
B+
Kills:1,160
Deaths:426
KDR:2.723
Accuracy:25.234% B+
HSR:21.724% C
Flare VE6
C++
Kills:1,160
Deaths:512
KDR:2.266
Accuracy:23.533% C++
HSR:17.414% D--
SVA-88
C-
Kills:1,160
Deaths:449
KDR:2.584
Accuracy:21.355% C-
HSR:18.621% D-
Pulsar LSW
D-
Kills:1,160
Deaths:659
KDR:1.760
Accuracy:18.456% D-
HSR:17.414% D-
NS-15M AE
B
Kills:1,160
Deaths:359
KDR:3.231
Accuracy:27.520% B
HSR:23.966% C
NS-15M2
C*
Kills:1,160
Deaths:381
KDR:3.045
Accuracy:25.307% C*
HSR:25.172% C+
NS-15M1
B++
Kills:1,160
Deaths:386
KDR:3.005
Accuracy:26.303% B++
HSR:17.500% D
VE-H Maw
C*
Kills:354
Deaths:131
KDR:2.702
Accuracy:26.626% C*
HSR:19.209% D-
NSX-P Naginata
B+
Kills:317
Deaths:93
KDR:3.409
Accuracy:25.049% B+
HSR:23.028% D
Kills:14,671
Deaths (as Heavy Assault):4,976
Deaths (to Heavy Assaults):8,989
KDR:2.94835
Kill Difference:9,695
Playtime:886 hours
Usage:21%
Score:11.668m
Score/min:219
Accuracy (listed only):23.595%
HSR (listed only):20.294%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B
Kills:3,550
Deaths:693
KDR:5.123
Accuracy:25.822% B
HSR:3.042% F--
NSX Tengu
B+
Kills:1,170
Deaths:377
KDR:3.103
Accuracy:39.359% B+
HSR:15.727% D-
NSX Tanto
C**
Kills:1,170
Deaths:387
KDR:3.023
Accuracy:27.763% C**
HSR:26.667% C*
Serpent VE92
C++
Kills:1,160
Deaths:678
KDR:1.711
Accuracy:24.407% C++
HSR:15.259% D-
Zenith VX-5
C*
Kills:1,160
Deaths:628
KDR:1.847
Accuracy:26.702% C*
HSR:18.017% D
Solstice Burst
C
Kills:1,160
Deaths:448
KDR:2.589
Accuracy:25.043% C
HSR:17.500% D--
Pulsar C
C++
Kills:1,160
Deaths:451
KDR:2.572
Accuracy:25.185% C++
HSR:16.638% D*
Eridani SX5
C+
Kills:1,160
Deaths:646
KDR:1.796
Accuracy:25.354% C+
HSR:12.155% D*
Deimos VA29
B+
Kills:1,160
Deaths:651
KDR:1.782
Accuracy:66.522% B+
HSR:9.138% D*
Phobos VX86
C+
Kills:1,160
Deaths:825
KDR:1.406
Accuracy:58.477% C+
HSR:8.362% D*
MKV Suppressed
C+
Kills:1,160
Deaths:501
KDR:2.315
Accuracy:25.095% C+
HSR:15.517% D
VX6-7
C+
Kills:1,160
Deaths:577
KDR:2.010
Accuracy:23.643% C+
HSR:15.517% D--
Eclipse VE3A
D
Kills:1,160
Deaths:417
KDR:2.782
Accuracy:24.076% D
HSR:14.310% D*
Pandora VX25
C+
Kills:1,160
Deaths:547
KDR:2.121
Accuracy:40.127% C+
HSR:9.138% D**
Skorpios
D
Kills:1,160
Deaths:500
KDR:2.320
Accuracy:24.817% D
HSR:13.276% D*
Sirius SX12
C**
Kills:1,160
Deaths:505
KDR:2.297
Accuracy:25.681% C**
HSR:13.448% D
Solstice VE3
C+
Kills:1,160
Deaths:534
KDR:2.172
Accuracy:21.526% C
HSR:19.138% C+
NS-7 PDW
C+
Kills:1,160
Deaths:498
KDR:2.329
Accuracy:23.914% C+
HSR:16.207% C
Thanatos VE70
B
Kills:1,160
Deaths:631
KDR:1.838
Accuracy:42.960% B
HSR:11.466% D--
Nova
B*
Kills:1,160
Deaths:517
KDR:2.244
Accuracy:55.505% B*
HSR:11.638% D
NS-11C
C++
Kills:1,160
Deaths:438
KDR:2.648
Accuracy:24.766% C++
HSR:14.138% D-
NS-11CP
C--
Kills:1,160
Deaths:459
KDR:2.527
Accuracy:26.225% C--
HSR:17.759% D-
NSX-P Tanto
B++
Kills:826
Deaths:238
KDR:3.471
Accuracy:29.354% B++
HSR:23.002% C
Eridani SX5-AE
C-
Kills:396
Deaths:168
KDR:2.357
Accuracy:27.495% C-
HSR:15.657% D*
NS Baron G5AE
B+
Kills:300
Deaths:122
KDR:2.459
Accuracy:52.349% B+
HSR:7.333% D**
VE-S Canis
C++
Kills:268
Deaths:80
KDR:3.350
Accuracy:28.005% C++
HSR:14.552% D
The Little Helper
C++
Kills:218
Deaths:88
KDR:2.477
Accuracy:49.382% C++
HSR:11.468% D-
NS Baron G5
C*
Kills:160
Deaths:75
KDR:2.133
Accuracy:45.735% C*
HSR:6.250% F-
VE-C Horizon
B+
Kills:110
Deaths:49
KDR:2.245
Accuracy:37.791% B+
HSR:19.091% D
Chaos
C++
Kills:80
Deaths:32
KDR:2.500
Accuracy:53.177% C+
HSR:16.250% C++
Kills:30,288
Deaths (as Light Assault):12,760
Deaths (to Light Assaults):7,744
KDR:2.37367
Kill Difference:17,528
Playtime:786.311 hours
Usage:18%
Score:12.546m
Score/min:266
Accuracy (listed only):34.208%
HSR (listed only):14.255%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B
Kills:3,550
Deaths:693
KDR:5.123
Accuracy:25.822% B
HSR:3.042% F--
NSX Tanto
C**
Kills:1,170
Deaths:387
KDR:3.023
Accuracy:27.763% C**
HSR:26.667% C*
Serpent VE92
C++
Kills:1,160
Deaths:678
KDR:1.711
Accuracy:24.407% C++
HSR:15.259% D-
Zenith VX-5
C*
Kills:1,160
Deaths:628
KDR:1.847
Accuracy:26.702% C*
HSR:18.017% D
Solstice Burst
C
Kills:1,160
Deaths:448
KDR:2.589
Accuracy:25.043% C
HSR:17.500% D--
Pulsar C
C++
Kills:1,160
Deaths:451
KDR:2.572
Accuracy:25.185% C++
HSR:16.638% D*
Deimos VA29
B+
Kills:1,160
Deaths:651
KDR:1.782
Accuracy:66.522% B+
HSR:9.138% D*
Phobos VX86
C+
Kills:1,160
Deaths:825
KDR:1.406
Accuracy:58.477% C+
HSR:8.362% D*
VX6-7
C+
Kills:1,160
Deaths:577
KDR:2.010
Accuracy:23.643% C+
HSR:15.517% D--
Eclipse VE3A
D
Kills:1,160
Deaths:417
KDR:2.782
Accuracy:24.076% D
HSR:14.310% D*
Pandora VX25
C+
Kills:1,160
Deaths:547
KDR:2.121
Accuracy:40.127% C+
HSR:9.138% D**
Solstice VE3
C+
Kills:1,160
Deaths:534
KDR:2.172
Accuracy:21.526% C
HSR:19.138% C+
Thanatos VE70
B
Kills:1,160
Deaths:631
KDR:1.838
Accuracy:42.960% B
HSR:11.466% D--
Nova
B*
Kills:1,160
Deaths:517
KDR:2.244
Accuracy:55.505% B*
HSR:11.638% D
NS-11C
C++
Kills:1,160
Deaths:438
KDR:2.648
Accuracy:24.766% C++
HSR:14.138% D-
NS-11CP
C--
Kills:1,160
Deaths:459
KDR:2.527
Accuracy:26.225% C--
HSR:17.759% D-
NSX-P Tanto
B++
Kills:826
Deaths:238
KDR:3.471
Accuracy:29.354% B++
HSR:23.002% C
Eidolon VE33
B+
Kills:413
Deaths:167
KDR:2.473
Accuracy:31.383% B+
HSR:18.402% D--
NS Baron G5AE
B+
Kills:300
Deaths:122
KDR:2.459
Accuracy:52.349% B+
HSR:7.333% D**
The Little Helper
C++
Kills:218
Deaths:88
KDR:2.477
Accuracy:49.382% C++
HSR:11.468% D-
NS Baron G5
C*
Kills:160
Deaths:75
KDR:2.133
Accuracy:45.735% C*
HSR:6.250% F-
VE-C Horizon
B+
Kills:110
Deaths:49
KDR:2.245
Accuracy:37.791% B+
HSR:19.091% D
Chaos
C++
Kills:80
Deaths:32
KDR:2.500
Accuracy:53.177% C+
HSR:16.250% C++
VE-LR Obelisk
B+
Kills:60
Deaths:10
KDR:6
Accuracy:35.682% B+
HSR:31.667% C+
Kills:23,127
Deaths (as Engineer):9,662
Deaths (to Engineers):7,038
KDR:2.3936
Kill Difference:13,465
Playtime:1,447.830 hours
Usage:34%
Score:19.869m
Score/min:229
Accuracy (listed only):36.400%
HSR (listed only):15.050%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Tengu
B+
Kills:1,170
Deaths:377
KDR:3.103
Accuracy:39.359% B+
HSR:15.727% D-
V10
C+
Kills:1,170
Deaths:169
KDR:6.923
Accuracy:39.569% C+
HSR:77.692% C+
VA39 Spectre
B*
Kills:1,160
Deaths:385
KDR:3.013
Accuracy:37.339% B*
HSR:34.397% C
Eridani SX5
C+
Kills:1,160
Deaths:646
KDR:1.796
Accuracy:25.354% C+
HSR:12.155% D*
MKV Suppressed
C+
Kills:1,160
Deaths:501
KDR:2.315
Accuracy:25.095% C+
HSR:15.517% D
XM98
C*
Kills:1,160
Deaths:240
KDR:4.833
Accuracy:38.574% C*
HSR:71.897% C
Skorpios
D
Kills:1,160
Deaths:500
KDR:2.320
Accuracy:24.817% D
HSR:13.276% D*
Sirius SX12
C**
Kills:1,160
Deaths:505
KDR:2.297
Accuracy:25.681% C**
HSR:13.448% D
NS-7 PDW
C+
Kills:1,160
Deaths:498
KDR:2.329
Accuracy:23.914% C+
HSR:16.207% C
Artemis VX26
C
Kills:776
Deaths:254
KDR:3.055
Accuracy:25.620% C
HSR:17.655% D
NS-44 Commissioner
B+
Kills:509
Deaths:379
KDR:1.343
Accuracy:39.015% B
HSR:26.326% B+
Eridani SX5-AE
C-
Kills:396
Deaths:168
KDR:2.357
Accuracy:27.495% C-
HSR:15.657% D*
Ghost
C+
Kills:382
Deaths:77
KDR:4.961
Accuracy:37.539% C
HSR:68.325% C+
NS-30 Vandal
C+
Kills:380
Deaths:117
KDR:3.248
Accuracy:32.689% C+
HSR:24.474% C
NSX Tomoe
C++
Kills:289
Deaths:94
KDR:3.074
Accuracy:25.803% D
HSR:38.062% C++
NS-61 Emissary
C+
Kills:280
Deaths:133
KDR:2.105
Accuracy:27.852% C+
HSR:10.714% D--
VE-S Canis
C++
Kills:268
Deaths:80
KDR:3.350
Accuracy:28.005% C++
HSR:14.552% D
Phantom VA23
C**
Kills:260
Deaths:99
KDR:2.626
Accuracy:35.124% C+
HSR:32.308% C**
NS-357 Underboss
C+
Kills:168
Deaths:90
KDR:1.867
Accuracy:36.524% C+
HSR:21.429% C+
Spiker
C+
Kills:158
Deaths:192
KDR:0.823
Accuracy:29.023% C+
HSR:20.886% C+
Beamer VS3
B+
Kills:158
Deaths:137
KDR:1.153
Accuracy:30.644% B+
HSR:25.949% B+
Manticore SX40
C**
Kills:156
Deaths:128
KDR:1.219
Accuracy:31.028% C**
HSR:14.103% D--
Phaseshift VX-S
B++
Kills:150
Deaths:20
KDR:7.500
Accuracy:28.811% D--
HSR:84% B++
Parallax VX3-AE
C--
Kills:120
Deaths:25
KDR:4.800
Accuracy:36.778% D
HSR:77.500% C--
NS-45 Pilot
C++
Kills:73
Deaths:25
KDR:2.920
Accuracy:32.330% C++
HSR:24.658% C+
NS-AM7 Archer
C**
Kills:66
Deaths:73
KDR:0.904
Accuracy:56.470% C
HSR:19.697% C**
NSX Daimyo
C+
Kills:60
Deaths:19
KDR:3.158
Accuracy:32% D**
HSR:93.333% C+
NS-AM7 VS/AE Archer
B
Kills:52
Deaths:26
KDR:2
Accuracy:57.667% D
HSR:25% B
Kills:15,161
Deaths (as Infiltrator):5,957
Deaths (to Infiltrators):5,092
KDR:2.54507
Kill Difference:9,204
Playtime:598.036 hours
Usage:14%
Score:7.485m
Score/min:209
Accuracy (listed only):33.218%
HSR (listed only):33.034%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX Tengu
B+
Kills:1,170
Deaths:377
KDR:3.103
Accuracy:39.359% B+
HSR:15.727% D-
Eridani SX5
C+
Kills:1,160
Deaths:646
KDR:1.796
Accuracy:25.354% C+
HSR:12.155% D*
Deimos VA29
B+
Kills:1,160
Deaths:651
KDR:1.782
Accuracy:66.522% B+
HSR:9.138% D*
Phobos VX86
C+
Kills:1,160
Deaths:825
KDR:1.406
Accuracy:58.477% C+
HSR:8.362% D*
Equinox VE2 Burst
D
Kills:1,160
Deaths:397
KDR:2.922
Accuracy:23.272% D
HSR:16.983% D*
MKV Suppressed
C+
Kills:1,160
Deaths:501
KDR:2.315
Accuracy:25.095% C+
HSR:15.517% D
H-V45
C*
Kills:1,160
Deaths:445
KDR:2.607
Accuracy:25.221% C*
HSR:18.190% C-
NS-11P
B*
Kills:1,160
Deaths:306
KDR:3.791
Accuracy:27.103% B*
HSR:21.035% C*
Pandora VX25
C+
Kills:1,160
Deaths:547
KDR:2.121
Accuracy:40.127% C+
HSR:9.138% D**
Skorpios
D
Kills:1,160
Deaths:500
KDR:2.320
Accuracy:24.817% D
HSR:13.276% D*
Pulsar VS1
C
Kills:1,160
Deaths:427
KDR:2.717
Accuracy:21.720% C
HSR:16.638% D
Sirius SX12
C**
Kills:1,160
Deaths:505
KDR:2.297
Accuracy:25.681% C**
HSR:13.448% D
NS-7 PDW
C+
Kills:1,160
Deaths:498
KDR:2.329
Accuracy:23.914% C+
HSR:16.207% C
Thanatos VE70
B
Kills:1,160
Deaths:631
KDR:1.838
Accuracy:42.960% B
HSR:11.466% D--
Nova
B*
Kills:1,160
Deaths:517
KDR:2.244
Accuracy:55.505% B*
HSR:11.638% D
H-V45 AE
B+
Kills:1,160
Deaths:274
KDR:4.234
Accuracy:30.788% B+
HSR:16.897% D**
NSX Yumi
B**
Kills:534
Deaths:138
KDR:3.870
Accuracy:32.020% B**
HSR:16.292% D--
Eridani SX5-AE
C-
Kills:396
Deaths:168
KDR:2.357
Accuracy:27.495% C-
HSR:15.657% D*
Terminus VX-9
C++
Kills:324
Deaths:131
KDR:2.473
Accuracy:23.255% C--
HSR:27.778% C++
NS Baron G5AE
B+
Kills:300
Deaths:122
KDR:2.459
Accuracy:52.349% B+
HSR:7.333% D**
VE-S Canis
C++
Kills:268
Deaths:80
KDR:3.350
Accuracy:28.005% C++
HSR:14.552% D
The Little Helper
C++
Kills:218
Deaths:88
KDR:2.477
Accuracy:49.382% C++
HSR:11.468% D-
NS Baron G5
C*
Kills:160
Deaths:75
KDR:2.133
Accuracy:45.735% C*
HSR:6.250% F-
Corvus VA55
D
Kills:160
Deaths:52
KDR:3.077
Accuracy:19.484% D--
HSR:18.125% D
Equinox VE2
C
Kills:159
Deaths:56
KDR:2.839
Accuracy:22.890% D
HSR:18.239% C
Chaos
C++
Kills:80
Deaths:32
KDR:2.500
Accuracy:53.177% C+
HSR:16.250% C++
CME
C**
Kills:70
Deaths:31
KDR:2.258
Accuracy:27.959% C**
HSR:24.286% C*
NS-11A
B**
Kills:60
Deaths:15
KDR:4
Accuracy:29.266% B**
HSR:23.333% C*
Kills:21,299
Deaths (as Combat Medic):9,035
Deaths (to Combat Medics):3,375
KDR:2.35739
Kill Difference:12,264
Playtime:369.075 hours
Usage:9%
Score:5.805m
Score/min:262
Accuracy (listed only):34.533%
HSR (listed only):15.192%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C+
Kills:1,530
Deaths:412
KDR:3.714
Accuracy:18.177% C+
HSR:15.425% D--
Quasar VM1
C**
Kills:1,500
Deaths:413
KDR:3.632
Accuracy:17.318% C**
HSR:16.533% C-
Quasar VM1
B+
Kills:1,160
Deaths:289
KDR:4.014
Accuracy:20.781% B+
HSR:18.879% C-
Nebula VM20
B+
Kills:1,160
Deaths:260
KDR:4.462
Accuracy:21.164% B+
HSR:18.190% C-
Blueshift VM5
B+
Kills:996
Deaths:235
KDR:4.238
Accuracy:21.995% B+
HSR:19.378% C
Blueshift VM5
B+
Kills:952
Deaths:235
KDR:4.051
Accuracy:22.346% B+
HSR:16.807% D-
Comet VM2
B*
Kills:870
Deaths:322
KDR:2.702
Accuracy:37.858% D
HSR:6.092% B*
Comet VM2
B++
Kills:866
Deaths:350
KDR:2.474
Accuracy:39.123% D
HSR:5.889% B++
NS-10 Burster
C*
Kills:73
Deaths:45
KDR:1.622
Accuracy:30.457% C*
HSR:1.370% D*
NS-10 Burster
C*
Kills:64
Deaths:45
KDR:1.422
Accuracy:31.575% C*
HSR:0% F
Kills:9,171
Deaths (as MAX Suit):1,303
Deaths (to MAX Suits):2,045
KDR:7.03837
Kill Difference:7,868
Playtime:210.371 hours
Usage:5%
Score:3.983m
Score/min:316
Accuracy (listed only):26.079%
HSR (listed only):11.856%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:5,521
V. Kills:474 N/A
Deaths:528
KDR:10.456
Accuracy:46.673% B*
KPH:49.500 C++
VKPH:4.300 B+
Dual Photon Pods
B
Kills:2,151
V. Kills:614 350%
Deaths:69
KDR:31.174
Accuracy:62.893% A
KPH:77.100 C+
VKPH:22 B
Saron Laser Cannon
B+
Kills:977
V. Kills:996 98%
Deaths:327
KDR:2.988
Accuracy:34.847% B+
KPH:12.400 C+
VKPH:12.600 B+
Maelstrom Turbo Laser
C+
Kills:950
V. Kills:699 136%
Deaths:305
KDR:3.115
Accuracy:32.187% C*
KPH:12.900 C+
VKPH:9.500 C+
Hornet Missiles
B*
Kills:850
V. Kills:718 118%
Deaths:58
KDR:14.655
Accuracy:78.700% A*
KPH:77.800 C*
VKPH:65.700 B*
Antares LC
C++
Kills:540
V. Kills:657 82%
Deaths:263
KDR:2.053
Accuracy:34.317% B+
KPH:11.300 D
VKPH:13.800 C++
Coyote Missiles
B++
Kills:261
V. Kills:119 218%
Deaths:32
KDR:8.156
Accuracy:58.150% B++
KPH:54.300 B
VKPH:24.800 C++
Photon A2A Missile Pods
C++
Kills:174
V. Kills:214 81%
Deaths:17
KDR:10.235
Accuracy:76.658% C
KPH:37.400 C
VKPH:46 C++
Kills:11,424 (7,988 + 0)
Deaths:1,599
KDR:7.144
VKDR:2.809
Vehicle Kills:4,491
Kill Difference:9,825
Playtime:359.902 hours
Usage:8%
Score:4.396m
Score/min:204
Piloting Accuracy:34.317%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
M**
Kills:672
V. Kills:892 75%
Deaths:131
KDR:5.130
Accuracy:72.450% M
KPH:19.100 A*
VKPH:25.400 M**
L-24R Spur
U
Kills:592
V. Kills:564 105%
Deaths:25
KDR:23.680
Accuracy:72.061% S
KPH:32.400 C+
VKPH:30.900 U
L105 Zephyr
U
Kills:157
V. Kills:32 476%
Deaths:4
KDR:39.250
Accuracy:53.345% A
KPH:565,200 U
VKPH:115,200 U
C150 Dalton
U
Kills:113
V. Kills:106 106%
Deaths:7
KDR:16.143
Accuracy:67.788% M++
KPH:406,800 U
VKPH:381,600 U
Kills:1,534 (1,264 + 270)
Deaths:167
KDR:9.186
VKDR:9.545
Vehicle Kills:1,594
Kill Difference:1,367
Playtime:53.413 hours
Usage:1%
Score:0.623m
Score/min:194
Piloting Accuracy:72.061%
Gunner Accuracy:67.788%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:2,198
V. Kills:186 N/A
Deaths:87
KDR:25.264
Accuracy:50.897% C*
KPH:82.200 A
VKPH:7 C
C75 Viper
A+
Kills:1,700
V. Kills:185 N/A
Deaths:71
KDR:23.944
Accuracy:37.391% C
KPH:57.600 A+
VKPH:6.300 C-
L100 Python HEAT
B+
Kills:1,510
V. Kills:297 N/A
Deaths:100
KDR:15.100
Accuracy:47.234% C-
KPH:38.100 B+
VKPH:7.500 D-
L100 Python AP
B**
Kills:1,040
V. Kills:374 277%
Deaths:58
KDR:17.931
Accuracy:49.319% D-
KPH:44 B**
VKPH:15.800 C
LB00 Python AP
C*
Kills:323
V. Kills:105 305%
Deaths:11
KDR:29.364
Accuracy:60.343% C*
KPH:54 C+
VKPH:17.600 D
Skyguard
B++
Kills:321
V. Kills:304 105%
Deaths:52
KDR:6.173
Accuracy:29.598% C++
KPH:12.400 C
VKPH:11.700 B++
Kills:7,092 (7,092 + 0)
Deaths:379
KDR:18.712
VKDR:3.828
Vehicle Kills:1,451
Kill Difference:6,713
Playtime:151.459 hours
Usage:4%
Score:2.066m
Score/min:227
Driving Accuracy:29.598%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C**
Kills:1,700
V. Kills:1,246 136%
Deaths:219
KDR:7.763
Accuracy:53.244% C+
KPH:23 C
VKPH:16.800 C**
Proton II PPA
M++
Kills:1,650
V. Kills:74 N/A
Deaths:26
KDR:63.462
Accuracy:25.516% C*
KPH:143.400 M++
VKPH:6.400 A
Supernova PC
C**
Kills:1,170
V. Kills:280 416%
Deaths:52
KDR:22.500
Accuracy:46.183% C
KPH:25.900 C**
VKPH:6.200 D
Supernova VPC
C+
Kills:1,160
V. Kills:115 N/A
Deaths:43
KDR:26.977
Accuracy:48.115% C
KPH:43.100 C+
VKPH:4.300 D-
Saron HRB
C++
Kills:292
V. Kills:180 161%
Deaths:24
KDR:12.167
Accuracy:44.253% C++
KPH:24.700 C+
VKPH:15.200 C+
E540 Halberd
A
Kills:62
V. Kills:20 295%
Deaths:3
KDR:20.667
Accuracy:40.777% D-
KPH:45.500 A
VKPH:14.700 C
Kills:6,034 (4,030 + 2,004)
Deaths:367
KDR:16.441
VKDR:5.218
Vehicle Kills:1,915
Kill Difference:5,667
Playtime:170.799 hours
Usage:4%
Score:2.699m
Score/min:263
Driving Accuracy:48.115%
Gunner Accuracy:40.777%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:1,160
V. Kills:41 N/A
Deaths:23
KDR:50.435
Accuracy:27.020% D*
KPH:107.200 B+
VKPH:3.800 D
M12 Kobalt-H
C
Kills:330
V. Kills:9 N/A
Deaths:10
KDR:33
Accuracy:19.917% D
KPH:105.600 C
VKPH:2.900 D
M40 Fury-H
C+
Kills:169
V. Kills:6 N/A
Deaths:3
KDR:56.333
Accuracy:30.399% D*
KPH:90.700 C+
VKPH:3.200 D-
E540 Halberd-H
A+
Kills:87
V. Kills:96 90%
Deaths:5
KDR:17.400
Accuracy:63.687% B++
KPH:31 D
VKPH:34.200 A+
Saron HRB-H
M
Kills:66
V. Kills:86 76%
Deaths:5
KDR:13.200
Accuracy:70.292% A++
KPH:37.900 C++
VKPH:49.300 M
Kills:1,812 (0 + 1,812)
Deaths:46
KDR:39.391
VKDR:5.174
Vehicle Kills:238
Kill Difference:1,766
Playtime:20.366 hours
Usage:0%
Score:0.397m
Score/min:325
Driving Accuracy:N/A%
Gunner Accuracy:70.292%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:130
V. Kills:38 333%
Deaths:12
KDR:10.833
Accuracy:33.371% D
KPH:21 C++
VKPH:6.100 C-
M12 Kobalt
B+
Kills:96
V. Kills:3 N/A
Deaths:2
KDR:48
Accuracy:17.414% C+
KPH:86.200 B+
VKPH:2.700 C
M20 Basilisk
C+
Kills:84
V. Kills:30 271%
Deaths:13
KDR:6.462
Accuracy:27.760% D*
KPH:21.200 C+
VKPH:7.600 C
M60-G Bulldog
B
Kills:83
V. Kills:22 361%
Deaths:11
KDR:7.545
Accuracy:31.848% C
KPH:27.700 C+
VKPH:7.300 B
M40 Fury
B++
Kills:59
V. Kills:9 N/A
Deaths:6
KDR:9.833
Accuracy:33.259% C
KPH:63.700 B++
VKPH:9.700 C++
Kills:452 (0 + 452)
Deaths:44
KDR:10.273
VKDR:2.318
Vehicle Kills:102
Kill Difference:408
Playtime:15.193 hours
Usage:0%
Score:0.195m
Score/min:214
Driving Accuracy:N/A%
Gunner Accuracy:33.259%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 5,9955,52152810.456B**7.2546.673%B*N/A49.5C++4.3B+172111.5h10.6B+22.6B+
Solstice SF 3,6573,5506935.123S1.9225.822%B3.042%F--22.2C++N/A111159.8h5.2B**20B**
L100 Python HESH 2,3842,1988725.264A22.0650.897%C*2.002%B+82.3A7C28626.7h2.4B+4.6B*
Dual Photon Pods 2,7652,1516931.174M**27.9762.893%A1.116%C77.1C+22B41927.9h17.1B++27.1B*
C75 Viper 1,8851,7007123.944S20.7437.391%C1.412%C+57.6A+6.3C-25329.5h5.7A+15.3B**
Supernova FPC 2,9461,7002197.763C**4.5653.244%C+4%B**23C16.8C**26674h5.1C*9.5C**
Proton II PPA 1,7241,6502663.462M+60.2625.516%C*1.636%C143.5M++6.4A57911.5h6.4B**25B*
Nebula VM20 1,5421,5304123.714B++0.5118.177%C+15.425%D--21.9DN/A9070h16.2C++88.9C*
L100 Python HEAT 1,8071,51010015.1A**11.9047.234%C-3.311%B+38B+7.5D-18139.7h3.2A+6.8B**
Quasar VM1 1,5131,5004133.632A+0.4317.318%C**16.533%C-22.5C+N/A10666.7h12.6B*72.5B+
Lasher X2 1,4691,4607661.906A1.3025.944%C+2.74%D21.5C--N/A7067.9h24.6D-94.7C+
Proximity Mine 1,3401,34011311.858M8.6639.725%CN/A174B**N/A4787.7h1.3A++3.3B**
Betelgeuse 54-A 1,2081,2004182.871C+0.3322.119%D--23.75%D-33.8D-N/A12835.5h10.8C+48.8C
Orion VS54 1,1951,1902156.667U53.4616.657%D-17.563%D--22C-N/A20154.2h12.5C*74.8C+
NSX Tengu 1,1771,1703773.103A*0.1039.359%B+15.727%D-34.3C+N/A8134.1h13.4C++34.1C**
NSX Naginata 1,1761,1703273.578A*0.3822.158%C+23.761%D32.1CN/A10936.4h10.4B+47.1B+
V10 1,1731,1701696.923A+3.7239.569%C+77.692%C+39.5C*N/A9729.6h1.9B++4.9B+
Supernova PC 1,4501,1705222.5M19.3046.183%C1.197%D-25.9C**6.2D16645.2h3.4B**7.4B*
Sticky Grenade 1,1761,17011170N/A1,166.8046.611%DN/A1671.4A+8.6C-45260.7h1.2B**2.5B++
NSX Tanto 1,1791,1703873.023A*0.1827.763%C**26.667%C*32.2C+N/A7936.3h12.4B44.6C**
Serpent VE92 1,1691,1606781.711B+1.4924.407%C++15.259%D-13.1DN/A5388.7h12.2B49.9B
Zenith VX-5 1,1661,1606281.847B++1.3626.702%C*18.017%D20.4C--N/A6156.8h11.7B+43.9B+
Solstice Burst 1,1721,1604482.589B*0.6125.043%C17.5%D--26.4C-N/A6043.9h11.5B+45.7B
Pulsar C 1,1631,1604512.572B*0.6325.185%C++16.638%D*23.5CN/A12849.4h10.3B+40.9B+
NS-15MP 1,1661,1603133.706B+0.5026.51%C21.552%D--23.6D*N/A6049.1h10B+37.8C*
Quasar VM1 1,1711,1602894.014B**0.8120.781%B+18.879%C-33.7C+N/A11734.4h11.7B++56.4B++
VA39 Spectre 1,1631,1603853.013A0.1937.339%B*34.397%C21.7C+N/A6853.5h4.7B++12.7B*
VX29 Polaris 1,1601,1605012.315B++0.8923.507%C+13.448%D*39.7C+N/A15529.2h11.4B+48.4B
Ursa 1,1681,1604262.723A+0.4825.234%B+21.724%C31.9CN/A12236.4h9.8B+38.8B+
Eridani SX5 1,1671,1606461.796B+1.4125.354%C+12.155%D*17.2DN/A6467.4h11.5C**45.2C*
Flare VE6 1,1611,1605122.266B*0.9423.533%C++17.414%D--21.2DN/A7354.6h10.2C**43.5B
SVA-88 1,1671,1604492.584B+0.6221.355%C-18.621%D-20.1D-N/A12757.8h11.6C*54.4C++
Pulsar LSW 1,1691,1606591.76C*1.4418.456%D-17.414%D-16.3D-N/A6271.2h13.4C72.6C
Deimos VA29 1,1641,1606511.782B+1.4266.522%B+9.138%D*38.5C+N/A10830.1h1.9B*2.8B+
Phobos VX86 1,1621,1608251.406C++1.8058.477%C+8.362%D*28.9DN/A8940.1h2.3B3.9C**
Equinox VE2 Burst 1,1641,1603972.922B+0.2823.272%D16.983%D*27.3DN/A6842.5h10.7B++46.1C*
MKV Suppressed 1,1651,1605012.315A++0.8925.095%C+15.517%D22.9C-N/A7050.7h12.7B+50.5C**
H-V45 1,1641,1604452.607B++0.6025.221%C*18.19%C-29.1C+N/A9739.9h11.9B+47.2B+
NS-11P 1,1711,1603063.791A**0.5927.103%B*21.035%C*34.2C**N/A8033.9h12.1B++44.6B++
XM98 1,1611,1602404.833A+1.6338.574%C*71.897%C24.1C+N/A7348.1h2.1B++5.5B+
Supernova VPC 1,2751,1604326.977A23.7748.115%C2.931%A+43.1C+4.3D-20526.9h2.5B*5.1B+
NS-15M AE 1,1641,1603593.231B+0.0327.52%B23.966%C30DN/A8038.7h11B39.9B+
VX6-7 1,1651,1605772.01B+1.1923.643%C+15.517%D--21.7C-N/A9653.5h11.9C**50.4C**
Eclipse VE3A 1,1681,1604172.782B+0.4224.076%D14.31%D*36.8C+N/A9731.5h13C+53.9C
Pandora VX25 1,1621,1605472.121B++1.0840.127%C+9.138%D**27.1CN/A9342.8h3.9B+9.7B+
NS-15M2 1,1631,1603813.045B*0.1625.307%C*25.172%C+23.9DN/A8948.5h10.3B++40.6B+
Skorpios 1,1691,1605002.32B+0.8824.817%D13.276%D*26.7DN/A7943.5h10.8C**43.6C+
Pulsar VS1 1,1611,1604272.717A++0.4921.72%C16.638%D19.1CN/A8660.8h13.6B+62.7C*
Sirius SX12 1,1671,1605052.297B**0.9125.681%C**13.448%D23.8CN/A8448.7h12.6B+49.1B+
Solstice VE3 1,1701,1605342.172A*1.0321.526%C19.138%C+9.4DN/A84122.9h17.3C+80.4C+
NS-7 PDW 1,1681,1604982.329A++0.8723.914%C+16.207%C28.7C++N/A9340.4h12.4B++52.1B+
Thanatos VE70 1,1651,1606311.838B**1.3642.96%B11.466%D--32.1C*N/A10436.1h3.5B**8B*
Nova 1,1671,1605172.244B++0.9655.505%B*11.638%D22.1DN/A8852.4h6.5D--11.8C+
Proton II PPA-H 1,2011,1602350.435M*47.2327.02%D*1.983%C**107.4B+3.8D34510.8h6.5B**24.1B+
NS-11C 1,1641,1604382.648A++0.5524.766%C++14.138%D-26.1C+N/A8244.4h11.6B++46.7B+
H-V45 AE 1,1701,1602744.234A++1.0330.788%B+16.897%D**43.1CN/A9226.9h11B35.7B+
NS-15M1 1,1671,1603863.005B**0.2026.303%B++17.5%D33.2CN/A11434.9h10.7B++40.6B+
NS-11CP 1,1651,1604592.527B++0.6826.225%C--17.759%D-22.6DN/A5851.4h11.4C**43.6C++
Nebula VM20 1,1681,1602604.462B**1.2621.164%B+18.19%C-28.7CN/A10540.4h15B+71B+
L100 Python AP 1,4141,0405817.931M+14.7349.319%D-5.673%A++43.9B**15.8C23923.7h3.6B**7.2B*
Blueshift VM5 1,0129962354.238B*1.0421.995%B+19.378%C41.7B+N/A14623.9h13.7B++62.5B+
Saron Laser Cannon 1,9739773272.988B+0.2134.847%B+3.378%B*12.4C+12.6B+15879h95.2B+273.3B++
Blueshift VM5 9629522354.051B++0.8522.346%B+16.807%D-39.7BN/A13624h14.6B+65.5B+
Maelstrom Turbo Laser 1,6499503053.115B+0.0932.187%C*6.105%A*12.9C+9.5C+12173.4h71.7B+222.6B++
C-4 1,3109353562.626B*0.5823.758%CN/A91.7C*36.8B+84410.2h1.4C*5.7C*
Frag Grenade 8978851885N/A881.8046.886%C*N/A885A++12B25331h2.4A5.1B**
Comet VM2 1,0688703222.702A*0.5037.858%D6.092%B*16B*3.6C10554.3h14.8B*39B+
Comet VM2 1,0428663502.474A++0.7339.123%D5.889%B++16B++3.2D-8654.2h15.5B**39.5B++
Hornet Missiles 1,5688505814.655A*11.4578.7%A*1.412%C+78C*65.9B*60810.9h11C++14B+
NSX-P Tanto 8298262383.471M+0.2729.354%B++23.002%C33.2C**N/A9424.9h12.5B+42.4B++
S1 1,1788142243.634S0.4360.706%B+2.948%C++38.2B**17.1B+32321.3h4A6.5B**
Artemis VX26 7807762543.055A+0.1525.62%C17.655%D30.9C+N/A8325.1h10.7B+41.9C**
Tank Mine 1,328765868.895M*5.6923.443%DN/A121.4C**89.4B**10796.3h1.3B**5.6B+
CAS30 Tank Buster 1,5646721315.13M+1.9372.45%MN/A19.1A*25.3M**17635.2h53.5C**73.8B++
L-24R Spur 1,1565922523.68A++20.4872.061%S1.52%C32.5C+31U11518.2h73.2D*101.6C+
Antares LC 1,1975402632.053C**1.1534.317%B+3.333%B**11.3D13.8C++19847.7h136.6C+397.9C++
NSX Yumi 5485341383.87A++0.6732.02%B**16.292%D--36.1C+N/A8314.8h11B+34.4B++
NS-44 Commissioner 5135093791.343B1.8639.015%B26.326%B+14.1DN/A5536.2h3.4B+8.8B+
Spear Anti-Vehicle Phalanx Turret 7284981631.125M**27.9244.217%C+4.819%B+42.6C**19.7C+34811.7h6.2B*14.1B++
Force-Blade 46145019,7060.023C+3.1839.898%B*N/A0.2C--N/A11956.9h2.1B+5.2B+
Eidolon VE33 4364131672.473B**0.7331.383%B+18.402%D--19.4C1.1B**6621.3h7.3B++23.1B++
Eridani SX5-AE 4013961682.357B++0.8527.495%C-15.657%D*23.2D-N/A6417.1h13C47.2C
Ghost 382382774.961B*1.7637.539%C68.325%C+37.8C+N/A17110.1h1.9B++5.1B+
NS-30 Vandal 3803801173.248B**0.0532.689%C+24.474%C31.9CN/A8611.9h4.9B++15B+
Nemesis VSH9 6373711911.942A*1.2663.882%C++2.965%C*25.6B18.3B36914.5h6.4B*10.1B*
VE-H Maw 3603541312.702B**0.5026.626%C*19.209%D-25.8DN/A7813.7h10.7C++40.1C**
MANA Anti-Personnel Turret 357349933.753N/A0.5519.231%UN/A3490U80U10787600.1h28T*145.4T*
C-4 ARX 4733401113.063B+0.1425.533%CN/A121.4C++47.5B++6992.8h1.5D5.8D
M12 Kobalt-H 3393301033B**29.8019.917%D14.545%C-106.5C2.9D2323.1h15.5C++77.8C+
Terminus VX-9 3293241312.473B+0.7323.255%C--27.778%C++21.3DN/A7915.2h12.4C++53.4C+
LB00 Python AP 4283231129.364A++26.1660.343%C*N/A53.8C+17.5D1936h4.7C7.8C+
Skyguard 625321526.173A2.9729.598%C++1.246%D12.4C11.7B++20625.9h130.5C+440.8C++
NSX-P Naginata 318317933.409A++0.2125.049%B+23.028%D29.4DN/A8210.8h10.9B+43.7B+
NS Baron G5AE 3013001222.459B**0.7452.349%B+7.333%D**37.5C+N/A1148h3.9B+7.5C++
Saron HRB 4722922412.167A+8.9644.253%C++N/A24.7C+15.3C+39511.8h17B*38.3B*
NSX Tomoe 291289943.074B**0.1325.803%D38.062%C++26.5C--N/A7810.9h15.5C59.9C
NS-61 Emissary 2832801332.105A++1.1027.852%C+10.714%D--27.5C++N/A8910.2h11.9B+42.8B+
VE-S Canis 276268803.35A*0.1528.005%C++14.552%D34.8C+1B++1097.7h11.9C++42.6C**
Coyote Missiles 380261328.156A*4.9558.15%B++N/A54.4B24.8C++3774.8h22.9B**39.4B**
Phantom VA23 261260992.626B+0.5835.124%C+32.308%C**32.5CN/A828h4.3B12.1B
Hunter QCX 2552361971.198B*2.0037.426%C38.983%B*7.3DN/A2632.5h3.8B10.1B
The Little Helper 218218882.477B*0.7349.382%C++11.468%D-46.4C++N/A1094.7h4.9C+10C++
MANA Anti-Vehicle Turret 1,406208653.2B++0.0077.362%A+4.808%C**2080A++11980U5393950.1h37.6T*48.5T-
NSX Masamune 2181911910.053U6.8576.855%A*1.047%D-43.4B*6.1D1774.4h4.6B**5.9B**
Photon A2A Missile Pods 3881741710.235B**7.0376.658%CN/A37C45.5C++6704.7h10C--13D
M40 Fury-H 175169356.333S53.1330.399%D*1.183%C+88.9C+3.2D-2981.9h4.7B*15.6B+
NS-357 Underboss 171168901.867B*1.3436.524%C+21.429%C+27.5C-N/A1126.1h4.1C*11.1C**
NS Baron G5 160160752.133A1.0745.735%C*6.25%F-26.7CN/A1126h3.5B**7.7C++
Corvus VA55 161160523.077A**0.1319.484%D--18.125%D22.2CN/A1157.2h10.7B++54.7C+
Equinox VE2 161159562.839A+0.3622.89%D18.239%C19.2DN/A568.3h12.8C++56C+
Spiker 1601581920.823C+2.3829.023%C+20.886%C+4.6D*N/A1534h7.2B+24.8B+
Beamer VS3 1631581371.153B+2.0530.644%B+25.949%B+8.8D-N/A5518h10.7C+35.1C++
L105 Zephyr 189157439.25M**36.0553.345%AN/A1570U320U5099700.1h5.8B+10.9B*
Manticore SX40 1601561281.219C**1.9831.028%C**14.103%D--10.5D--N/A3514.9h7.8C++25.2B
Phaseshift VX-S 150150207.5A++4.3028.811%D--84%B++22.4C-N/A626.7h2.5B+8.7C++
Lumine Edge 1441441,7470.082C+3.1238.78%B**11.111%D0.7C--N/A2207.4h1.4C++3.5B+
M20 Basilisk 1681301210.833M**7.6333.371%D9.231%A+21C++6.1C-1796.2h45.7B**136.9B**
NS Annihilator 293130971.34A++1.8673.869%F-N/A7.2D9.1C*14318h14.6D-19.7D*
Parallax VX3-AE 120120254.8B1.6036.778%D77.5%C--31.6DN/A733.8h2C+5.5C
NS Decimator 239118871.356B+1.8555.621%D1.695%C21.1D-21.6B++4345.6h7.3D**13F
C150 Dalton 219113716.143A12.9467.788%M++1.77%B**1130U1060U7516600.1h9.6T14.2C
VE-C Horizon 110110492.245B+0.9637.791%B+19.091%D32.4CN/A693.4h14.5B38.3B+
Auraxium Slasher 1101104,8570.023C+3.1838.147%B+N/A0.2C--N/A1494.6h1.6B**4.2B+
MAX Punch 2531071,3180.081C3.1288.528%M+N/A0.6C-N/A3188.4h25.5F*28.8F--
Anti-Vehicle Grenade 1921051105N/A101.8058.775%B*N/A350C+290A*36990.3h5.4C*9.2B+
M12 Kobalt 9996248M*44.8017.414%C+17.708%C+87.3B+2.7C3871.1h17.2B+98.8B
Orbital Strike Uplink 12194194U90.80585.714%UN/A940U270U28340.1h0.9T*0.1T*
E540 Halberd-H 18387517.4B++14.2063.687%B++N/A31.1D34.3A+3452.8h10.5F-16.5D*
M20 Basilisk 11484136.462A++3.2627.76%D*2.381%D*21C+7.5C1864h42.5A153.2B**
M60-G Bulldog 10583117.545B**4.3431.848%C1.205%D--27.7C+7.3B2123h6.4B+20B+
Aspis Anti-Aircraft Phalanx Turret 18083420.75S17.5527.313%C**1.205%D13.2B+15.4B*3326.3h117.3B*429.3B++
Chaos 8080322.5B*0.7053.177%C+16.25%C++32DN/A1152.5h4C**7.5C**
Lancer VS22 281761140.667C+2.5457.097%D3.947%B**5.4D-14.4C++17514.2h53.6D*93.8D*
M12 Kobalt 7574237B+33.8019.166%D22.973%B**123.3C**1.7D*3850.6h14B++73.3B
Rocklet Rifle 14673292.517M**0.6956.893%B+1.37%B*34.8B+34.8B*3882.1h34.4B60.4B+
NS-10 Burster 13973451.622B**1.5830.457%C*1.37%D*4.2D3.8C++11717.2h180.9D-594C
NS-45 Pilot 7373252.92A0.2832.33%C++24.658%C+60.8C**N/A1661.2h6.2B+19.1B+
CME 7170312.258B**0.9427.959%C**24.286%C*21.2DN/A1143.3h13.7C++49C**
The Slasher 71703970.176A**3.0323.834%D1.429%D--2C+N/A535.1h2B+8.3C+
NS-AM7 Archer 7266730.904B**2.3056.47%C19.697%C**6.7C+N/A539.8h12.9B++22.8B++
Saron HRB-H 15266513.2A+10.0070.292%A++1.515%C+38.8C++50.6M3631.7h40.8F58.1C--
NS-10 Burster 13264451.422B+1.7831.575%C*N/A4.4D4.7B+12614.5h184.4D-584C+
E540 Halberd 8262320.667B**17.4640.777%D-1.613%C--44.3B**14.3C6751.4h3.4A++8.3B**
NSX Daimyo 6060193.158C+0.0432%D**93.333%C+27.3D-N/A1082.2h3.2D10D*
VE-LR Obelisk 6060106A**2.8035.682%B+31.667%C+31.6C+N/A2051.9h6.5C*18.2B+
NS-11A 6060154A++0.8029.266%B**23.333%C*37.5C**N/A3031.6h13.6C++46.3B+
M40 Fury 685969.833B++6.6333.259%CN/A65.6B*10C++3620.9h7.6B**22.8B*
NS-AM7 VS/AE Archer 6152262B*1.2057.667%D25%B10.8C1.9C524.8h10B+17.3B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon24570.5h
Anti-Vehicle MANA Turret113492.7h
Nano-Armor Kit3431,172,901243.5h
Nanite Healing Grenade01000h
Spitfire Auto-Turret98631.2h
Restoration Kit51150.2h
Motion Spotter229,3794.8h
Medical Applicator245376,47628.9h
Welding Device07830.1h
Nanite Revive Grenade01,1050.3h
Deconstruction Tool03230.1h
Shield Recharging Field212,4430.9h
Smoke Grenade04130.1h
Recon Detection Device213,7746.9h
Ammunition Package483,8101.8h
Medical Kit5298,8268.9h
Anti-Infantry MANA Turret191,5524.2h
Flail Targeting Dart2650.5h
Snowman Soldier01090.1h
Hardlight Barrier2900.1h

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