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Archon Cold Blooded Nirl[DIG] Nirl
VS BR 80

KDR: 3.22

Score: 62.3m

Last Seen: Jan 11th, 2020 1:59 PM
- OFFLINE - 170.7 hour(s)

Prestige 1, Battle Rank 80 - Vanu Sovereignty on Miller
Level Progress (to 81): 59%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Light PPA Solstice SF L100 Python HESH Dual Photon Pods Supernova FPC C75 Viper Proton II PPA Nebula VM20
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $900,720 MLG Score: 720
Fun Score: N/A
Cheeseburgers Flipped: 1697TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.507%18.631%45757122645,0542.818690.399

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.549%0.631B+-0.372C--1.18D*HEAD ++ (~6.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.50.372C**11.40.202C++35.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.012%1.673%14225127810,283103851219.90655201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.762%0.4B0.098C+0.898

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.60.571B+28.60.464B+41.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.737%2.746%10638127510,814127329938.49489361%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.923%-0.514D0.158C++0.126

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.90.456B+7.50.4B13.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.709%3.155%4801312704,4069238264.77356533%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.501%-0.694D-0.33C-1.406

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.20.699B+10.40.742B++25.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.555%64.146%480712764,284182472.34868

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.96%0.391B-0.186C0.083

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.257C*2.80.131C++4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.831%10.068%480612775,8901464204.02048

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.929%0.665B+-0.924D---0.024

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.448B3.60.256C*3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
62.3m263.3%258 (15.5k)239 (14.3k)3.21756114,60335,6183.6571780 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1283687022.97%12.941%29707:2160

9% Combat Medic34% Engineer21% Heavy Assault14% Infiltrator18% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:03 PMSep 22nd, 2018 12:03 PMJan 13th, 2020 8:43 AM (145d) (PST)Jan 11th, 2020 11:27 AM (147d) (PST)Jan 11th, 2020 9:59 AM (147d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5671314360.4390.1360.0571.3290.066720

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,0457,86226,183268380414,311

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4355.8h/181.5d 15,658 14,831 29,193 347.3k 7,729 18,667 17,277 148.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D--
Kills:1,200
Deaths:418
KDR:2.871
Accuracy:22.119% D*
HSR:23.750% D--
Orion VS54
D--
Kills:1,190
Deaths:21
KDR:56.667
Accuracy:16.657% D--
HSR:17.563% D*
NSX Naginata
C
Kills:1,170
Deaths:327
KDR:3.578
Accuracy:22.158% C
HSR:23.761% D
NS-15M2
C+
Kills:1,160
Deaths:381
KDR:3.045
Accuracy:25.307% C+
HSR:25.172% C
NS-15M AE
C++
Kills:1,160
Deaths:359
KDR:3.231
Accuracy:27.520% C++
HSR:23.966% D
Ursa
C++
Kills:1,160
Deaths:426
KDR:2.723
Accuracy:25.234% C++
HSR:21.724% C--
NS-15M1
B+
Kills:1,160
Deaths:386
KDR:3.005
Accuracy:26.303% B+
HSR:17.500% D
NS-15MP
C--
Kills:1,160
Deaths:313
KDR:3.706
Accuracy:26.510% C--
HSR:21.552% D*
SVA-88
D
Kills:1,160
Deaths:449
KDR:2.584
Accuracy:21.355% D
HSR:18.621% D--
Flare VE6
C+
Kills:1,160
Deaths:512
KDR:2.266
Accuracy:23.533% C+
HSR:17.414% D*
Pulsar LSW
D--
Kills:1,160
Deaths:659
KDR:1.760
Accuracy:18.456% D*
HSR:17.414% D--
VX29 Polaris
C
Kills:1,160
Deaths:501
KDR:2.315
Accuracy:23.507% C
HSR:13.448% D**
NSX-P Naginata
C+
Kills:720
Deaths:202
KDR:3.564
Accuracy:23.056% C+
HSR:25.417% C--
VE-H Maw
C+
Kills:354
Deaths:131
KDR:2.702
Accuracy:26.626% C+
HSR:19.209% D--
Kills:15,074
Deaths (as Heavy Assault):5,085
Deaths (to Heavy Assaults):9,094
KDR:2.96441
Kill Difference:9,989
Playtime:899.988 hours
Usage:21%
Score:11.833m
Score/min:219
Accuracy (listed only):23.453%
HSR (listed only):20.465%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C++
Kills:3,550
Deaths:693
KDR:5.123
Accuracy:25.822% C++
HSR:3.042% F--
NSX-P Tanto
B+
Kills:1,170
Deaths:330
KDR:3.545
Accuracy:29.325% B+
HSR:23.162% C--
NSX Tengu
C*
Kills:1,170
Deaths:377
KDR:3.103
Accuracy:39.359% C*
HSR:15.727% D--
NSX Tanto
C++
Kills:1,170
Deaths:387
KDR:3.023
Accuracy:27.763% C++
HSR:26.667% C+
Pandora VX25
C
Kills:1,160
Deaths:547
KDR:2.121
Accuracy:40.127% C
HSR:9.138% D**
NS-11CP
D
Kills:1,160
Deaths:459
KDR:2.527
Accuracy:26.225% D
HSR:17.759% D--
Phobos VX86
C
Kills:1,160
Deaths:825
KDR:1.406
Accuracy:58.477% C
HSR:8.362% D*
Solstice VE3
C
Kills:1,160
Deaths:534
KDR:2.172
Accuracy:21.526% C-
HSR:19.138% C
Eclipse VE3A
D-
Kills:1,160
Deaths:417
KDR:2.782
Accuracy:24.076% D-
HSR:14.310% D*
VX6-7
C-
Kills:1,160
Deaths:577
KDR:2.010
Accuracy:23.643% C-
HSR:15.517% D--
Deimos VA29
C**
Kills:1,160
Deaths:651
KDR:1.782
Accuracy:66.522% C**
HSR:9.138% D**
Skorpios
D-
Kills:1,160
Deaths:500
KDR:2.320
Accuracy:24.817% D-
HSR:13.276% D*
MKV Suppressed
C
Kills:1,160
Deaths:501
KDR:2.315
Accuracy:25.095% C
HSR:15.517% D
Thanatos VE70
C++
Kills:1,160
Deaths:631
KDR:1.838
Accuracy:42.960% C++
HSR:11.466% D--
Zenith VX-5
C+
Kills:1,160
Deaths:628
KDR:1.847
Accuracy:26.702% C+
HSR:18.017% D
Pulsar C
C+
Kills:1,160
Deaths:451
KDR:2.572
Accuracy:25.185% C+
HSR:16.638% D*
Solstice Burst
D
Kills:1,160
Deaths:448
KDR:2.589
Accuracy:25.043% D
HSR:17.500% D*
NS-7 PDW
C
Kills:1,160
Deaths:498
KDR:2.329
Accuracy:23.914% C
HSR:16.207% C
Serpent VE92
C+
Kills:1,160
Deaths:678
KDR:1.711
Accuracy:24.407% C+
HSR:15.259% D--
Eridani SX5
C-
Kills:1,160
Deaths:646
KDR:1.796
Accuracy:25.354% C-
HSR:12.155% D*
Nova
B++
Kills:1,160
Deaths:517
KDR:2.244
Accuracy:55.505% B++
HSR:11.638% D-
Sirius SX12
C++
Kills:1,160
Deaths:505
KDR:2.297
Accuracy:25.681% C++
HSR:13.448% D
NS-11C
C+
Kills:1,160
Deaths:438
KDR:2.648
Accuracy:24.766% C+
HSR:14.138% D--
Eridani SX5-AE
D-
Kills:423
Deaths:177
KDR:2.390
Accuracy:27.020% D-
HSR:15.366% D**
NS Baron G5AE
C*
Kills:367
Deaths:155
KDR:2.368
Accuracy:50.127% C*
HSR:8.992% D*
VE-S Canis
C+
Kills:268
Deaths:80
KDR:3.350
Accuracy:28.005% C+
HSR:14.552% D-
The Little Helper
C+
Kills:260
Deaths:106
KDR:2.453
Accuracy:48.339% C+
HSR:10.769% D*
NSX-P Tengu
C+
Kills:232
Deaths:90
KDR:2.578
Accuracy:36.784% C+
HSR:12.069% D**
VE-C Horizon
C++
Kills:167
Deaths:71
KDR:2.352
Accuracy:36.073% C++
HSR:16.168% D*
NS Baron G5
C+
Kills:160
Deaths:75
KDR:2.133
Accuracy:45.735% C+
HSR:6.250% F-
Chaos
B+
Kills:90
Deaths:34
KDR:2.647
Accuracy:53.540% C
HSR:17.778% B+
PS1-AV Suppressor
D-
Kills:60
Deaths:21
KDR:2.857
Accuracy:26.023% D-
HSR:8.333% F-
Kills:31,127
Deaths (as Light Assault):13,047
Deaths (to Light Assaults):7,948
KDR:2.38576
Kill Difference:18,080
Playtime:801.018 hours
Usage:18%
Score:12.776m
Score/min:266
Accuracy (listed only):33.873%
HSR (listed only):13.984%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C++
Kills:3,550
Deaths:693
KDR:5.123
Accuracy:25.822% C++
HSR:3.042% F--
NSX-P Tanto
B+
Kills:1,170
Deaths:330
KDR:3.545
Accuracy:29.325% B+
HSR:23.162% C--
NSX Tanto
C++
Kills:1,170
Deaths:387
KDR:3.023
Accuracy:27.763% C++
HSR:26.667% C+
Pandora VX25
C
Kills:1,160
Deaths:547
KDR:2.121
Accuracy:40.127% C
HSR:9.138% D**
NS-11CP
D
Kills:1,160
Deaths:459
KDR:2.527
Accuracy:26.225% D
HSR:17.759% D--
Phobos VX86
C
Kills:1,160
Deaths:825
KDR:1.406
Accuracy:58.477% C
HSR:8.362% D*
Solstice VE3
C
Kills:1,160
Deaths:534
KDR:2.172
Accuracy:21.526% C-
HSR:19.138% C
Eclipse VE3A
D-
Kills:1,160
Deaths:417
KDR:2.782
Accuracy:24.076% D-
HSR:14.310% D*
VX6-7
C-
Kills:1,160
Deaths:577
KDR:2.010
Accuracy:23.643% C-
HSR:15.517% D--
Deimos VA29
C**
Kills:1,160
Deaths:651
KDR:1.782
Accuracy:66.522% C**
HSR:9.138% D**
Thanatos VE70
C++
Kills:1,160
Deaths:631
KDR:1.838
Accuracy:42.960% C++
HSR:11.466% D--
Zenith VX-5
C+
Kills:1,160
Deaths:628
KDR:1.847
Accuracy:26.702% C+
HSR:18.017% D
Pulsar C
C+
Kills:1,160
Deaths:451
KDR:2.572
Accuracy:25.185% C+
HSR:16.638% D*
Solstice Burst
D
Kills:1,160
Deaths:448
KDR:2.589
Accuracy:25.043% D
HSR:17.500% D*
Serpent VE92
C+
Kills:1,160
Deaths:678
KDR:1.711
Accuracy:24.407% C+
HSR:15.259% D--
Nova
B++
Kills:1,160
Deaths:517
KDR:2.244
Accuracy:55.505% B++
HSR:11.638% D-
NS-11C
C+
Kills:1,160
Deaths:438
KDR:2.648
Accuracy:24.766% C+
HSR:14.138% D--
Eidolon VE33
B
Kills:413
Deaths:167
KDR:2.473
Accuracy:31.383% B
HSR:18.402% D--
NS Baron G5AE
C*
Kills:367
Deaths:155
KDR:2.368
Accuracy:50.127% C*
HSR:8.992% D*
The Little Helper
C+
Kills:260
Deaths:106
KDR:2.453
Accuracy:48.339% C+
HSR:10.769% D*
VE-C Horizon
C++
Kills:167
Deaths:71
KDR:2.352
Accuracy:36.073% C++
HSR:16.168% D*
NS Baron G5
C+
Kills:160
Deaths:75
KDR:2.133
Accuracy:45.735% C+
HSR:6.250% F-
Chaos
B+
Kills:90
Deaths:34
KDR:2.647
Accuracy:53.540% C
HSR:17.778% B+
VE-LR Obelisk
B+
Kills:60
Deaths:10
KDR:6
Accuracy:35.682% B+
HSR:31.667% C+
Kills:23,647
Deaths (as Engineer):9,829
Deaths (to Engineers):7,108
KDR:2.40584
Kill Difference:13,818
Playtime:1,469.686 hours
Usage:34%
Score:20.249m
Score/min:230
Accuracy (listed only):36.206%
HSR (listed only):15.038%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
V10
C+
Kills:1,170
Deaths:169
KDR:6.923
Accuracy:39.569% C
HSR:77.692% C+
NSX Tengu
C*
Kills:1,170
Deaths:377
KDR:3.103
Accuracy:39.359% C*
HSR:15.727% D--
XM98
C+
Kills:1,160
Deaths:240
KDR:4.833
Accuracy:38.574% C+
HSR:71.897% C-
Skorpios
D-
Kills:1,160
Deaths:500
KDR:2.320
Accuracy:24.817% D-
HSR:13.276% D*
MKV Suppressed
C
Kills:1,160
Deaths:501
KDR:2.315
Accuracy:25.095% C
HSR:15.517% D
NS-7 PDW
C
Kills:1,160
Deaths:498
KDR:2.329
Accuracy:23.914% C
HSR:16.207% C
Eridani SX5
C-
Kills:1,160
Deaths:646
KDR:1.796
Accuracy:25.354% C-
HSR:12.155% D*
VA39 Spectre
B++
Kills:1,160
Deaths:385
KDR:3.013
Accuracy:37.339% B++
HSR:34.397% C
Sirius SX12
C++
Kills:1,160
Deaths:505
KDR:2.297
Accuracy:25.681% C++
HSR:13.448% D
Artemis VX26
D
Kills:877
Deaths:281
KDR:3.121
Accuracy:25.588% D
HSR:18.586% D
NS-44 Commissioner
B+
Kills:512
Deaths:380
KDR:1.347
Accuracy:38.975% C*
HSR:26.563% B+
Ghost
C++
Kills:464
Deaths:98
KDR:4.735
Accuracy:37.730% C-
HSR:71.336% C++
Eridani SX5-AE
D-
Kills:423
Deaths:177
KDR:2.390
Accuracy:27.020% D-
HSR:15.366% D**
NS-30 Vandal
C
Kills:380
Deaths:117
KDR:3.248
Accuracy:32.689% C
HSR:24.474% C
NSX Tomoe
C+
Kills:322
Deaths:106
KDR:3.038
Accuracy:25.605% D-
HSR:38.820% C+
NS-61 Emissary
C+
Kills:280
Deaths:133
KDR:2.105
Accuracy:27.852% C+
HSR:10.714% D*
VE-S Canis
C+
Kills:268
Deaths:80
KDR:3.350
Accuracy:28.005% C+
HSR:14.552% D-
Phantom VA23
C++
Kills:260
Deaths:99
KDR:2.626
Accuracy:35.124% C+
HSR:32.308% C++
NSX-P Tengu
C+
Kills:232
Deaths:90
KDR:2.578
Accuracy:36.784% C+
HSR:12.069% D**
NS-357 Underboss
C+
Kills:168
Deaths:90
KDR:1.867
Accuracy:36.524% C+
HSR:21.429% C
Spiker
C+
Kills:158
Deaths:192
KDR:0.823
Accuracy:29.023% C+
HSR:20.886% C
Beamer VS3
B+
Kills:158
Deaths:137
KDR:1.153
Accuracy:30.644% B+
HSR:25.949% B
Manticore SX40
C++
Kills:156
Deaths:128
KDR:1.219
Accuracy:31.028% C++
HSR:14.103% D--
Phaseshift VX-S
B+
Kills:150
Deaths:20
KDR:7.500
Accuracy:28.811% D*
HSR:84% B+
Parallax VX3-AE
D
Kills:120
Deaths:25
KDR:4.800
Accuracy:36.778% D-
HSR:77.500% D
NS-45 Pilot
C+
Kills:85
Deaths:31
KDR:2.742
Accuracy:32.228% C+
HSR:23.529% D
NS-AM7 Archer
C++
Kills:66
Deaths:73
KDR:0.904
Accuracy:56.470% C
HSR:19.697% C++
PS1-AV Suppressor
D-
Kills:60
Deaths:21
KDR:2.857
Accuracy:26.023% D-
HSR:8.333% F-
NSX Daimyo
C
Kills:60
Deaths:19
KDR:3.158
Accuracy:32% F
HSR:93.333% C
NS-AM7 VS/AE Archer
C**
Kills:52
Deaths:26
KDR:2
Accuracy:57.667% D
HSR:25% C**
Kills:15,711
Deaths (as Infiltrator):6,144
Deaths (to Infiltrators):5,233
KDR:2.55713
Kill Difference:9,567
Playtime:605.079 hours
Usage:14%
Score:7.601m
Score/min:209
Accuracy (listed only):33.076%
HSR (listed only):31.629%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX Tengu
C*
Kills:1,170
Deaths:377
KDR:3.103
Accuracy:39.359% C*
HSR:15.727% D--
Pandora VX25
C
Kills:1,160
Deaths:547
KDR:2.121
Accuracy:40.127% C
HSR:9.138% D**
Equinox VE2 Burst
D--
Kills:1,160
Deaths:397
KDR:2.922
Accuracy:23.272% D--
HSR:16.983% D**
NS-11P
B+
Kills:1,160
Deaths:306
KDR:3.791
Accuracy:27.103% B+
HSR:21.035% C
H-V45 AE
B
Kills:1,160
Deaths:274
KDR:4.234
Accuracy:30.788% B
HSR:16.897% F
Phobos VX86
C
Kills:1,160
Deaths:825
KDR:1.406
Accuracy:58.477% C
HSR:8.362% D*
Pulsar VS1
D
Kills:1,160
Deaths:427
KDR:2.717
Accuracy:21.720% D
HSR:16.638% D
Deimos VA29
C**
Kills:1,160
Deaths:651
KDR:1.782
Accuracy:66.522% C**
HSR:9.138% D**
Skorpios
D-
Kills:1,160
Deaths:500
KDR:2.320
Accuracy:24.817% D-
HSR:13.276% D*
MKV Suppressed
C
Kills:1,160
Deaths:501
KDR:2.315
Accuracy:25.095% C
HSR:15.517% D
H-V45
C+
Kills:1,160
Deaths:445
KDR:2.607
Accuracy:25.221% C+
HSR:18.190% D
Thanatos VE70
C++
Kills:1,160
Deaths:631
KDR:1.838
Accuracy:42.960% C++
HSR:11.466% D--
NS-7 PDW
C
Kills:1,160
Deaths:498
KDR:2.329
Accuracy:23.914% C
HSR:16.207% C
Eridani SX5
C-
Kills:1,160
Deaths:646
KDR:1.796
Accuracy:25.354% C-
HSR:12.155% D*
Nova
B++
Kills:1,160
Deaths:517
KDR:2.244
Accuracy:55.505% B++
HSR:11.638% D-
Sirius SX12
C++
Kills:1,160
Deaths:505
KDR:2.297
Accuracy:25.681% C++
HSR:13.448% D
NSX Yumi
B*
Kills:938
Deaths:234
KDR:4.009
Accuracy:31.331% B*
HSR:16.525% D*
Eridani SX5-AE
D-
Kills:423
Deaths:177
KDR:2.390
Accuracy:27.020% D-
HSR:15.366% D**
Terminus VX-9
C+
Kills:394
Deaths:165
KDR:2.388
Accuracy:23.318% D
HSR:28.426% C+
NS Baron G5AE
C*
Kills:367
Deaths:155
KDR:2.368
Accuracy:50.127% C*
HSR:8.992% D*
VE-S Canis
C+
Kills:268
Deaths:80
KDR:3.350
Accuracy:28.005% C+
HSR:14.552% D-
The Little Helper
C+
Kills:260
Deaths:106
KDR:2.453
Accuracy:48.339% C+
HSR:10.769% D*
NSX-P Tengu
C+
Kills:232
Deaths:90
KDR:2.578
Accuracy:36.784% C+
HSR:12.069% D**
NS Baron G5
C+
Kills:160
Deaths:75
KDR:2.133
Accuracy:45.735% C+
HSR:6.250% F-
Corvus VA55
D-
Kills:160
Deaths:52
KDR:3.077
Accuracy:19.484% D*
HSR:18.125% D-
Equinox VE2
C-
Kills:159
Deaths:56
KDR:2.839
Accuracy:22.890% D-
HSR:18.239% C-
Chaos
B+
Kills:90
Deaths:34
KDR:2.647
Accuracy:53.540% C
HSR:17.778% B+
CME
C++
Kills:70
Deaths:31
KDR:2.258
Accuracy:27.959% C++
HSR:24.286% C++
PS1-AV Suppressor
D-
Kills:60
Deaths:21
KDR:2.857
Accuracy:26.023% D-
HSR:8.333% F-
NS-11A
B*
Kills:60
Deaths:15
KDR:4
Accuracy:29.266% B*
HSR:23.333% C+
Kills:22,211
Deaths (as Combat Medic):9,338
Deaths (to Combat Medics):3,430
KDR:2.37856
Kill Difference:12,873
Playtime:370.546 hours
Usage:9%
Score:5.846m
Score/min:263
Accuracy (listed only):34.191%
HSR (listed only):14.962%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C
Kills:1,530
Deaths:412
KDR:3.714
Accuracy:18.177% C
HSR:15.425% D*
Quasar VM1
C++
Kills:1,500
Deaths:413
KDR:3.632
Accuracy:17.318% C++
HSR:16.533% C--
Nebula VM20
C*
Kills:1,160
Deaths:260
KDR:4.462
Accuracy:21.164% C*
HSR:18.190% D
Quasar VM1
B+
Kills:1,160
Deaths:289
KDR:4.014
Accuracy:20.781% B+
HSR:18.879% C--
Blueshift VM5
C**
Kills:1,065
Deaths:247
KDR:4.312
Accuracy:21.902% C**
HSR:20% C
Blueshift VM5
C*
Kills:1,031
Deaths:247
KDR:4.174
Accuracy:22.277% C*
HSR:17.071% D-
Comet VM2
B*
Kills:874
Deaths:323
KDR:2.706
Accuracy:37.820% D
HSR:6.064% B*
Comet VM2
B*
Kills:870
Deaths:351
KDR:2.479
Accuracy:39.089% D-
HSR:5.977% B*
NS-10 Burster
C+
Kills:73
Deaths:45
KDR:1.622
Accuracy:30.457% C+
HSR:1.370% D*
NS-10 Burster
C+
Kills:64
Deaths:45
KDR:1.422
Accuracy:31.575% C+
HSR:0% F-
Kills:9,327
Deaths (as MAX Suit):1,316
Deaths (to MAX Suits):2,055
KDR:7.08739
Kill Difference:8,011
Playtime:212.492 hours
Usage:5%
Score:4.029m
Score/min:316
Accuracy (listed only):26.056%
HSR (listed only):11.951%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C*
Kills:5,521
V. Kills:474 N/A
Deaths:528
KDR:10.456
Accuracy:46.673% B++
KPH:49.500 C+
VKPH:4.300 C*
Dual Photon Pods
C++
Kills:2,151
V. Kills:614 350%
Deaths:69
KDR:31.174
Accuracy:62.893% B**
KPH:77.100 C
VKPH:22 C++
Saron Laser Cannon
C*
Kills:987
V. Kills:1,002 98%
Deaths:327
KDR:3.018
Accuracy:34.826% B+
KPH:11.900 C
VKPH:12.100 C*
Maelstrom Turbo Laser
C
Kills:950
V. Kills:699 136%
Deaths:305
KDR:3.115
Accuracy:32.187% C++
KPH:12.900 C
VKPH:9.500 C
Hornet Missiles
B*
Kills:850
V. Kills:718 118%
Deaths:58
KDR:14.655
Accuracy:78.700% A*
KPH:77.800 C++
VKPH:65.700 B*
Antares LC
C
Kills:540
V. Kills:657 82%
Deaths:263
KDR:2.053
Accuracy:34.317% B+
KPH:11.300 D
VKPH:13.800 C
Coyote Missiles
B+
Kills:265
V. Kills:121 217%
Deaths:32
KDR:8.281
Accuracy:58.146% B+
KPH:55.100 B
VKPH:25.200 C++
Photon A2A Missile Pods
C+
Kills:174
V. Kills:214 81%
Deaths:17
KDR:10.235
Accuracy:76.658% C+
KPH:37.400 C-
VKPH:46 C+
Kills:11,438 (7,998 + 0)
Deaths:1,599
KDR:7.153
VKDR:2.814
Vehicle Kills:4,499
Kill Difference:9,839
Playtime:363.686 hours
Usage:8%
Score:4.435m
Score/min:203
Piloting Accuracy:34.317%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
M++
Kills:674
V. Kills:893 75%
Deaths:131
KDR:5.145
Accuracy:72.441% A**
KPH:19.200 A++
VKPH:25.400 M++
L-24R Spur
U
Kills:651
V. Kills:569 114%
Deaths:25
KDR:26.040
Accuracy:70.565% S
KPH:33.500 C
VKPH:29.300 U
L105 Zephyr
U
Kills:157
V. Kills:32 476%
Deaths:4
KDR:39.250
Accuracy:53.345% B**
KPH:565,200 U
VKPH:115,200 U
C150 Dalton
U
Kills:117
V. Kills:109 106%
Deaths:7
KDR:16.714
Accuracy:67.758% M++
KPH:421,200 U
VKPH:392,400 U
Kills:1,599 (1,325 + 274)
Deaths:167
KDR:9.575
VKDR:9.599
Vehicle Kills:1,603
Kill Difference:1,432
Playtime:54.626 hours
Usage:1%
Score:0.633m
Score/min:193
Piloting Accuracy:70.565%
Gunner Accuracy:67.758%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:2,202
V. Kills:187 N/A
Deaths:87
KDR:25.310
Accuracy:50.853% C++
KPH:82 B*
VKPH:7 C
C75 Viper
B**
Kills:1,700
V. Kills:185 N/A
Deaths:71
KDR:23.944
Accuracy:37.391% C
KPH:57.600 B**
VKPH:6.300 C--
L100 Python HEAT
C**
Kills:1,510
V. Kills:297 N/A
Deaths:100
KDR:15.100
Accuracy:47.234% D
KPH:38.100 C**
VKPH:7.500 D-
L100 Python AP
B+
Kills:1,040
V. Kills:374 277%
Deaths:58
KDR:17.931
Accuracy:49.319% D-
KPH:44 B+
VKPH:15.800 D
LB00 Python AP
C++
Kills:528
V. Kills:166 316%
Deaths:11
KDR:48
Accuracy:60.005% C++
KPH:56.200 C+
VKPH:17.700 D
Skyguard
B+
Kills:321
V. Kills:304 105%
Deaths:52
KDR:6.173
Accuracy:29.624% C+
KPH:12.400 C-
VKPH:11.700 B+
Kills:7,301 (7,301 + 0)
Deaths:379
KDR:19.264
VKDR:3.992
Vehicle Kills:1,513
Kill Difference:6,922
Playtime:154.978 hours
Usage:4%
Score:2.109m
Score/min:227
Driving Accuracy:29.624%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C++
Kills:1,711
V. Kills:1,251 137%
Deaths:219
KDR:7.813
Accuracy:53.257% C+
KPH:23.100 C-
VKPH:16.900 C++
Proton II PPA
A**
Kills:1,650
V. Kills:74 N/A
Deaths:26
KDR:63.462
Accuracy:25.516% C+
KPH:143.400 A**
VKPH:6.400 A
Supernova PC
C+
Kills:1,170
V. Kills:280 416%
Deaths:52
KDR:22.500
Accuracy:46.183% C-
KPH:25.900 C+
VKPH:6.200 D
Supernova VPC
C
Kills:1,160
V. Kills:115 N/A
Deaths:43
KDR:26.977
Accuracy:48.115% C--
KPH:43.100 C
VKPH:4.300 D-
Saron HRB
C+
Kills:292
V. Kills:180 161%
Deaths:24
KDR:12.167
Accuracy:44.249% C+
KPH:24.700 C+
VKPH:15.200 C+
E540 Halberd
B**
Kills:62
V. Kills:20 295%
Deaths:3
KDR:20.667
Accuracy:40.777% D--
KPH:45.500 B**
VKPH:14.700 C
Kills:6,045 (4,041 + 2,004)
Deaths:367
KDR:16.471
VKDR:5.232
Vehicle Kills:1,920
Kill Difference:5,678
Playtime:170.905 hours
Usage:4%
Score:2.705m
Score/min:264
Driving Accuracy:48.115%
Gunner Accuracy:40.777%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C++
Kills:1,160
V. Kills:41 N/A
Deaths:23
KDR:50.435
Accuracy:27.020% D**
KPH:107.200 C++
VKPH:3.800 D
M12 Kobalt-H
C-
Kills:340
V. Kills:9 N/A
Deaths:10
KDR:34
Accuracy:19.836% D-
KPH:105.800 C-
VKPH:2.800 D-
M40 Fury-H
C+
Kills:169
V. Kills:6 N/A
Deaths:3
KDR:56.333
Accuracy:30.399% D**
KPH:90.700 C+
VKPH:3.200 D--
E540 Halberd-H
A
Kills:87
V. Kills:96 90%
Deaths:5
KDR:17.400
Accuracy:63.687% B++
KPH:31 D-
VKPH:34.200 A
Saron HRB-H
A*
Kills:66
V. Kills:86 76%
Deaths:5
KDR:13.200
Accuracy:70.292% A++
KPH:37.900 C+
VKPH:49.300 A*
Aphelion VEX-4H
N/A
Kills:50
V. Kills:49 100%
Deaths:2
KDR:25
Accuracy:42.270% N/A
KPH:30.200 N/A
VKPH:29.600 N/A
Kills:1,872 (0 + 1,872)
Deaths:48
KDR:39
VKDR:5.979
Vehicle Kills:287
Kill Difference:1,824
Playtime:22.111 hours
Usage:1%
Score:0.438m
Score/min:330
Driving Accuracy:N/A%
Gunner Accuracy:42.270%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:130
V. Kills:38 333%
Deaths:12
KDR:10.833
Accuracy:33.354% D
KPH:21 C+
VKPH:6.100 C-
M12 Kobalt
C*
Kills:96
V. Kills:3 N/A
Deaths:2
KDR:48
Accuracy:17.188% C
KPH:81.600 C*
VKPH:2.600 C-
M20 Basilisk
C+
Kills:84
V. Kills:30 271%
Deaths:13
KDR:6.462
Accuracy:27.850% D**
KPH:21.100 C+
VKPH:7.500 C-
M60-G Bulldog
C++
Kills:83
V. Kills:22 361%
Deaths:11
KDR:7.545
Accuracy:31.848% D
KPH:27.700 C
VKPH:7.300 C++
M40 Fury
B+
Kills:59
V. Kills:9 N/A
Deaths:6
KDR:9.833
Accuracy:33.259% C--
KPH:63.700 B+
VKPH:9.700 C+
Kills:452 (0 + 452)
Deaths:44
KDR:10.273
VKDR:2.318
Vehicle Kills:102
Kill Difference:408
Playtime:15.278 hours
Usage:0%
Score:0.195m
Score/min:213
Driving Accuracy:N/A%
Gunner Accuracy:33.259%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 5,9955,52152810.456B++7.2446.673%B++N/A49.5C+4.3C*172111.5h10.6B22.6B+
Solstice SF 3,6573,5506935.123M**1.9125.822%C++3.042%F--22.2C+N/A112159.8h5.2A++20B**
L100 Python HESH 2,3892,2028725.31B++22.0950.853%C++1.998%B+81.9B*7C28626.9h2.4B4.6B++
Dual Photon Pods 2,7652,1516931.174M*27.9662.893%B**1.116%C+77.1C22C++41927.9h17.1B+27.1B+
Supernova FPC 2,9621,7112197.813C+4.6053.257%C+3.974%B**23.1C-16.9C++26774.1h5.1C+9.5C+
C75 Viper 1,8851,7007123.944M+20.7337.391%C1.412%C++57.6B**6.3C--25329.5h5.7A15.3B*
Proton II PPA 1,7241,6502663.462A*60.2425.516%C+1.636%C143.5A**6.4A57911.5h6.4B*25B*
Nebula VM20 1,5421,5304123.714B+0.5018.177%C15.425%D*21.9D-N/A9070h16.2C+88.9C+
L100 Python HEAT 1,8071,51010015.1A+11.8847.234%D3.311%B+38C**7.5D-18139.7h3.2A6.8B++
Quasar VM1 1,5131,5004133.632B**0.4117.318%C++16.533%C--22.5CN/A10666.7h12.6B+72.5C*
Lasher X2 1,4691,4607661.906B++1.3125.944%C2.74%D21.5DN/A7067.9h24.6D*94.7C
Proximity Mine 1,3681,36811711.692A*8.4739.933%CN/A175.4B*N/A4817.8h1.3A+3.3B*
Betelgeuse 54-A 1,2081,2004182.871C+0.3522.119%D*23.75%D--33.8D--N/A13035.5h10.8C48.8D
Orion VS54 1,1951,1902156.667U53.4516.657%D--17.563%D*22DN/A20254.2h12.5C+74.8C+
V10 1,1731,1701696.923B**3.7139.569%C77.692%C+39.5C+N/A9729.6h1.9B+4.9C**
NSX-P Tanto 1,1741,1703303.545A**0.3329.325%B+23.162%C--39C++N/A10530h12.3B+42B+
Supernova PC 1,4501,1705222.5A++19.2846.183%C-1.197%D-25.9C+6.2D16645.2h3.4B*7.4B++
NSX Tengu 1,1771,1703773.103A++0.1139.359%C*15.727%D--34.3CN/A8134.1h13.4C+34.1C++
NSX Tanto 1,1791,1703873.023A+0.1927.763%C++26.667%C+32.2CN/A8036.3h12.4B44.6B
Sticky Grenade 1,1761,17011170N/A1,166.7846.611%D-N/A1671.4B**8.6C--45270.7h1.2B**2.5B++
NSX Naginata 1,1761,1703273.578A++0.3622.158%C23.761%D32.1DN/A10936.4h10.4B+47.1C**
NS-15M2 1,1631,1603813.045B+0.1725.307%C+25.172%C23.9D-N/A9048.5h10.3B++40.6B+
Pandora VX25 1,1621,1605472.121B+1.1040.127%C9.138%D**27.1DN/A9342.8h3.9B+9.7C**
Equinox VE2 Burst 1,1641,1603972.922B+0.3023.272%D--16.983%D**27.3D-N/A6842.5h10.7B+46.1C+
NS-15M AE 1,1641,1603593.231B+0.0127.52%C++23.966%D30D-N/A8038.7h11C++39.9C**
NS-11P 1,1711,1603063.791A++0.5727.103%B+21.035%C34.2C+N/A8033.9h12.1B+44.6B+
NS-11CP 1,1651,1604592.527B+0.6926.225%D17.759%D--22.6D-N/A5851.4h11.4C++43.6C+
Ursa 1,1681,1604262.723A0.4925.234%C++21.724%C--31.9C--N/A12236.4h9.8B+38.8B+
H-V45 AE 1,1701,1602744.234A1.0230.788%B16.897%F43.1C--N/A9226.9h11C*35.7B
Nebula VM20 1,1681,1602604.462B*1.2421.164%C*18.19%D28.7DN/A10540.4h15C*71B+
Phobos VX86 1,1621,1608251.406C+1.8158.477%C8.362%D*28.9DN/A8940.1h2.3C*3.9C++
Proton II PPA-H 1,2011,1602350.435A**47.2227.02%D**1.983%B+107.4C++3.8D34510.8h6.5B*24.1C**
Pulsar VS1 1,1611,1604272.717A+0.5021.72%D16.638%D19.1C--N/A8660.8h13.6C*62.7C+
Solstice VE3 1,1701,1605342.172A++1.0521.526%C-19.138%C9.4DN/A84122.9h17.3C80.4C+
XM98 1,1611,1602404.833A1.6238.574%C+71.897%C-24.1CN/A7348.1h2.1B+5.5B+
Eclipse VE3A 1,1681,1604172.782B+0.4424.076%D-14.31%D*36.8CN/A9831.5h13C53.9C--
Quasar VM1 1,1711,1602894.014B++0.8020.781%B+18.879%C--33.7CN/A11734.4h11.7B+56.4B+
VX6-7 1,1651,1605772.01C**1.2123.643%C-15.517%D--21.7DN/A9653.5h11.9C++50.4C++
Deimos VA29 1,1641,1606511.782B1.4466.522%C**9.138%D**38.5C-N/A10830.1h1.9B++2.8B+
Skorpios 1,1691,1605002.32C**0.9024.817%D-13.276%D*26.7DN/A7943.5h10.8C++43.6C
MKV Suppressed 1,1651,1605012.315A0.9025.095%C15.517%D22.9DN/A7050.7h12.7C**50.5C++
Supernova VPC 1,2751,1604326.977B++23.7648.115%C--2.931%A++43.1C4.3D-20526.9h2.5B++5.1B+
H-V45 1,1641,1604452.607B+0.6125.221%C+18.19%D29.1CN/A9739.9h11.9B47.2B
Thanatos VE70 1,1651,1606311.838B*1.3842.96%C++11.466%D--32.1C+N/A10536.1h3.5B**8B++
Zenith VX-5 1,1661,1606281.847B+1.3726.702%C+18.017%D20.4DN/A6156.8h11.7C**43.9C**
Pulsar C 1,1631,1604512.572B0.6525.185%C+16.638%D*23.5C-N/A12949.4h10.3B+40.9B
Solstice Burst 1,1721,1604482.589B+0.6325.043%D17.5%D*26.4DN/A6043.9h11.5B+45.7C*
NS-7 PDW 1,1681,1604982.329A0.8923.914%C16.207%C28.7C+N/A9340.4h12.4B+52.1C**
NS-15M1 1,1671,1603863.005B**0.2126.303%B+17.5%D33.2C-N/A11434.9h10.7B+40.6B+
Serpent VE92 1,1691,1606781.711C**1.5124.407%C+15.259%D--13.1DN/A5488.7h12.2C++49.9C++
NS-15MP 1,1661,1603133.706B+0.4926.51%C--21.552%D*23.6D*N/A6049.1h10B37.8C++
Eridani SX5 1,1671,1606461.796B1.4225.354%C-12.155%D*17.2D-N/A6467.4h11.5C++45.2C+
Nova 1,1671,1605172.244B+0.9755.505%B++11.638%D-22.1DN/A8852.4h6.5D*11.8C
SVA-88 1,1671,1604492.584B0.6321.355%D18.621%D--20.1D--N/A12757.8h11.6C+54.4C+
Flare VE6 1,1611,1605122.266B+0.9523.533%C+17.414%D*21.2D-N/A7354.6h10.2C++43.5C++
Pulsar LSW 1,1691,1606591.76C++1.4618.456%D*17.414%D--16.3D--N/A6271.2h13.4D72.6D
VA39 Spectre 1,1631,1603853.013B+0.2037.339%B++34.397%C21.7CN/A6853.5h4.7B+12.7B++
Sirius SX12 1,1671,1605052.297B++0.9225.681%C++13.448%D23.8C-N/A8548.7h12.6B+49.1C**
VX29 Polaris 1,1601,1605012.315B+0.9023.507%C13.448%D**39.7CN/A15629.2h11.4C*48.4C++
NS-11C 1,1641,1604382.648A0.5724.766%C+14.138%D--26.1CN/A8244.4h11.6B+46.7B+
Blueshift VM5 1,0821,0652474.312B++1.0921.902%C**20%C41.9C*N/A14425.4h13.7B+62.8B+
L100 Python AP 1,4141,0405817.931A14.7149.319%D-5.673%A++43.9B+15.8D23923.7h3.6B*7.2B+
Blueshift VM5 1,0431,0312474.174B++0.9622.277%C*17.071%D-40.4C++N/A13625.5h14.5B65B+
Saron Laser Cannon 1,9899873273.018C++0.2034.826%B+3.343%B*11.9C12.1C*15882.8h95.7B+274.9B+
Maelstrom Turbo Laser 1,6499503053.115C**0.1032.187%C++6.105%A*12.9C9.5C12173.4h71.7B+222.6B+
NSX Yumi 9809382344.009A+0.7931.331%B*16.525%D*36.5C+1.6B++8525.7h9.4B++30.2B++
C-4 1,3119363562.629B++0.5923.777%CN/A91.8C+36.8B+84610.2h1.4C++5.7C++
Plasma Grenade 9339191919N/A915.7847.195%C+N/A835.5B**12.7C++25571.1h2.4B**5B++
Artemis VX26 8818772813.121B++0.1025.588%D18.586%D32.1CN/A8527.3h10.9C**42.5C++
Comet VM2 1,0738743232.706A++0.5137.82%D6.064%B*16.1B+3.7C10554.4h14.8B++39B
Comet VM2 1,0468703512.479A+0.7439.089%D-5.977%B*16B+3.2D--8654.4h15.5B*39.5B+
Hornet Missiles 1,5688505814.655B**11.4478.7%A*1.412%C+78C++65.9B*60910.9h11C+14B+
S1 1,1968262323.56S0.3460.43%C**2.906%C++38.2B++17.1B32221.6h4B**6.6B++
Tank Mine 1,351782869.093M+5.8823.534%D-N/A124.1C*90.3B*10886.3h1.3B**5.5C**
NSX-P Naginata 7227202023.564A++0.3523.056%C+25.417%C--31DN/A8223.2h11.4C**49.5B
CAS30 Tank Buster 1,5676741315.145A++1.9372.441%A**N/A19.1A++25.4M++17635.2h53.3C++73.6B++
L-24R Spur 1,2206512526.04B**22.8270.565%S1.536%C33.6C29.3U11419.4h68.1D**96.5C+
Antares LC 1,1975402632.053C+1.1634.317%B+3.333%A11.3D13.8C19847.7h136.6C397.9C+
LB00 Python AP 6945281148B**44.7860.005%C++N/A56.2C+17.7D1959.4h4.3C+7.2C+
NS-44 Commissioner 5165123801.347C**1.8738.975%C*26.563%B+14D-N/A5536.6h3.4B+8.8B+
Spear Anti-Vehicle Phalanx Turret 7425081729.882M+26.6644.394%C+4.724%B+43.1C+19.8C34811.8h6.2B++14B+
Ghost 464464984.735B+1.5237.73%C-71.336%C++40CN/A17411.6h1.9B+4.9C**
Force-Blade 46145019,7060.023C+3.1939.898%B++N/A0.2C--N/A11956.9h2.1B+5.2B+
Eridani SX5-AE 4284231772.39B0.8327.02%D-15.366%D**23.6D--N/A6517.9h13D--48.3D-
Eidolon VE33 4364131672.473B+0.7431.383%B18.402%D--19.4C-1.1B+6621.3h7.3B+23.1B+
Terminus VX-9 3993941652.388C*0.8323.318%D28.426%C+21.2D-N/A7418.6h12.4C+53.3C
NS-30 Vandal 3803801173.248B+0.0332.689%C24.474%C31.9C--N/A8611.9h4.9B+15C**
Nemesis VSH9 6373711911.942A++1.2863.882%C+2.965%C++25.6B18.3B+36914.5h6.4B++10.1B++
NS Baron G5AE 3683671552.368B++0.8550.127%C*8.992%D*39.9CN/A1189.2h3.8B+7.5C+
C-4 ARX 4933561123.179B+0.0425.594%CN/A122.8C+47.2B++7002.9h1.5D--5.7D
VE-H Maw 3603541312.702B++0.5226.626%C+19.209%D--25.8D--N/A7913.7h10.7C+40.1C++
MANA Anti-Personnel Turret 357349933.753N/A0.5419.231%UN/A3490U80U10819000.1h28T*145.4T*
M12 Kobalt-H 3493401034C**30.7819.836%D-14.412%C--106.3C-2.8D-2323.2h15.5C+77.9C
NSX Tomoe 3253221063.038B++0.1825.605%D-38.82%C+27.3DN/A7911.8h15.4C-60.3C--
Skyguard 625321526.173B+2.9629.624%C+1.246%D12.4C-11.7B+20625.9h130.6C441C+
Saron HRB 4722922412.167A8.9544.249%C+N/A24.7C+15.3C+39511.8h17B++38.3B+
NS-61 Emissary 2832801332.105A++1.1127.852%C+10.714%D*27.5C+N/A8910.2h11.9C**42.8C**
VE-S Canis 276268803.35A+0.1328.005%C+14.552%D-34.8C-1C++1147.7h11.9C+42.6C++
Coyote Missiles 386265328.281A++5.0658.146%B+N/A55.2B25.2C++3814.8h22.8B**39.3B*
Phantom VA23 261260992.626C+0.5935.124%C+32.308%C++32.5C--N/A828h4.3C++12.1C++
The Little Helper 2602601062.453B**0.7648.339%C+10.769%D*47.3C+N/A1135.5h4.8C10C+
Hunter QCX 2552361971.198B+2.0237.426%C38.983%B**7.3DN/A2632.5h3.8B10.1C**
NSX-P Tengu 233232902.578A0.6436.784%C+12.069%D**52.7C**N/A1264.4h15.1C41.1C+
MANA Anti-Vehicle Turret 1,406208653.2C+0.0277.362%A++4.808%A2080C++11980U5395370.1h37.6T*48.5T*
NSX Masamune 2181911910.053U6.8476.855%A*1.047%D-43.4B++6.1D1774.4h4.6B*5.9B**
Photon A2A Missile Pods 3881741710.235B+7.0276.658%C+N/A37C-45.5C+6704.7h10D13D-
M40 Fury-H 175169356.333M53.1230.399%D**1.183%C+88.9C+3.2D--2981.9h4.7B*15.6B+
NS-357 Underboss 171168901.867B++1.3536.524%C+21.429%C27.5DN/A1136.1h4.1C+11.1C++
VE-C Horizon 167167712.352B+0.8736.073%C++16.168%D*34.1C--N/A814.9h14.9C+41.4C++
NS Baron G5 160160752.133A1.0845.735%C+6.25%F-26.7C--N/A1136h3.5B**7.7C++
Corvus VA55 161160523.077A++0.1419.484%D*18.125%D-22.2DN/A1157.2h10.7B+54.7C+
Equinox VE2 161159562.839A0.3822.89%D-18.239%C-19.2DN/A578.3h12.8C56C-
Spiker 1601581920.823C2.3929.023%C+20.886%C4.6D*N/A1534h7.2B+24.8B+
Beamer VS3 1631581371.153B2.0630.644%B+25.949%B8.8D-N/A5518h10.7C-35.1C++
L105 Zephyr 189157439.25M36.0353.345%B**N/A1570U320U5099700.1h5.8B10.9B++
Manticore SX40 1601561281.219C++2.0031.028%C++14.103%D--10.5D--N/A3514.9h7.8C+25.2C++
Phaseshift VX-S 150150207.5A++4.2828.811%D*84%B+22.4DN/A636.7h2.5B8.7C+
Lumine Edge 1471472,3810.062C+3.1638.623%B*10.884%D0.6C--N/A2253.9h1.4C++3.6B+
M12 Kobalt 145142271B67.7818.57%D-19.718%B+94.7C2D--2511.5h14.6B+78.5C++
NS Annihilator 296132981.347A++1.8774.01%F-N/A7.3D9C++14218.2h14.6D--19.7D*
M20 Basilisk 1681301210.833M++7.6233.354%D9.231%A21C+6.1C-1796.2h45.7B++136.9B*
Parallax VX3-AE 120120254.8C++1.5836.778%D-77.5%D31.6D-N/A733.8h2C-5.5D
NS Decimator 239118871.356C++1.8655.621%D1.695%C21.1D--21.6B+4355.6h7.3F-13F-
C150 Dalton 226117716.714B+13.5067.758%M++1.709%A1170U1090U7696100.1h9.4T13.8D
Auraxium Slasher 1101104,8570.023C+3.1938.147%B+N/A0.2C--N/A1494.6h1.6B++4.2B+
MAX Punch 2531071,3310.08C3.1488.47%MN/A0.6DN/A3190.5h25.5F*28.8F--
Anti-Vehicle Grenade 1921051105N/A101.7858.617%B++N/A350C290M36770.3h5.4C+9.2B
M12 Kobalt 9996248A44.7817.188%C17.708%C+80C++2.5C--3661.2h17.5C*101.6C++
Orbital Strike Uplink 12194194U90.78585.714%UN/A940U270U28340.1h0.9T*0.1T*
Chaos 9090342.647B*0.5753.54%C17.778%B+33.3DN/A1152.7h4C*7.5C++
E540 Halberd-H 18387517.4B14.1863.687%B++N/A31.1D34.3A3512.8h10.5F*16.5F
NS-45 Pilot 8585312.742B**0.4832.228%C+23.529%D65.4C+N/A1791.3h6.1B+18.8B+
Aspis Anti-Aircraft Phalanx Turret 18284421S17.7827.328%C++1.19%D13.1C*15.3B++3326.4h116.6B*426.8B+
M20 Basilisk 11484136.462B**3.2427.85%D**2.381%D*21C+7.5C-1864h42.8A153.6B*
M60-G Bulldog 10583117.545B+4.3331.848%D1.205%D--27.7C7.3C++2123h6.4B20C++
Rocklet Rifle 15679302.633M++0.5857.131%B+1.266%B*35.9B35B*3812.2h33.7C**58.9B
Lancer VS22 281761140.667C2.5557.097%C3.947%A*5.4D14.4C+17614.2h53.6D**93.8D**
NS-10 Burster 13973451.622B+1.6030.457%C+1.37%D*4.2D-3.8C+11717.2h180.9D*594C--
The Slasher 71703970.176M3.0423.834%D-1.429%D*2C+N/A535.1h2C**8.3C+
CME 7170312.258A0.9627.959%C++24.286%C++21.2DN/A1163.3h13.7C+49C++
NS-AM7 Archer 7266730.904B*2.3156.47%C19.697%C++6.7CN/A539.8h12.9B+22.8B+
Saron HRB-H 15266513.2A9.9870.292%A++1.515%C+38.8C+50.6A**3651.7h40.8F58.1D
NS-10 Burster 13264451.422C+1.8031.575%C+N/A4.4D4.7B12614.5h184.4D--584C-
E540 Halberd 8262320.667B+17.4540.777%D--1.613%C-44.3B*14.3C-6761.4h3.4A++8.3B**
PS1-AV Suppressor 6060212.857B++0.3626.023%D-8.333%F-54.5C+N/A1251.1h11.9C**45.6C+
VE-LR Obelisk 6060106A**2.7835.682%B+31.667%C+30CN/A2062h6.5C+18.2C**
NSX Daimyo 6060193.158C+0.0632%F93.333%C27.3D--N/A1102.2h3.2D--10D**
NS-11A 6060154A0.7829.266%B*23.333%C+37.5C+N/A3081.6h13.6C+46.3B+
M40 Fury 685969.833C*6.6233.259%C--N/A65.6B+10C++3630.9h7.6B**22.8B*
NS-AM7 VS/AE Archer 6152262C**1.2257.667%D25%C**10.8C1.9C524.8h10B17.3C*
Aphelion VEX-4H 9950225A21.7842.27%C--14%S29.4D28.8C++3871.7h70.8C167.4C-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret113492.7h
Spawn Beacon24570.5h
Nano-Armor Kit3581,185,001244.2h
Nanite Revive Grenade01,1060.3h
Nanite Healing Grenade01000h
Medical Applicator246381,64729.2h
Restoration Kit51150.2h
Motion Spotter239,6044.9h
Spitfire Auto-Turret111,0061.3h
Deconstruction Tool03230.1h
Welding Device07830.1h
Recon Detection Device213,8247h
Ammunition Package514,1951.9h
Shield Recharging Field212,5091h
Smoke Grenade04130.1h
Medical Kit5479,0509.2h
Anti-Infantry MANA Turret191,5524.2h
Snowman Soldier01090.1h
Flail Targeting Dart2650.5h
Hardlight Barrier2900.1h

Check the help document for the dictionary if you want to learn more about words used here.


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