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First Sgt. A.S.P. Operative Nitroman7478[784] Nitroman7478
TR BR 28

KDR: 1.35

Score: 16.9m

Last Seen: Oct 19th, 2019 8:36 PM
- OFFLINE - 478 hour(s)

Prestige 1, Battle Rank 28 - Terran Republic on Emerald
Level Progress (to 29): 6%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS G20 Vulcan-H T9A "Butcher" P2-120 AP P525 Marauder-H TMG-50 MSW-R T32 Bull T16 Rhino
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $345,276 MLG Score: 276
Fun Score: N/A
Cheeseburgers Flipped: 37TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.032%22.111%64216133311,0581.234430.113

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.424%1.506A+0.151C++-0.38C-HEAD ++ (~7.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.70.464B+11.50.192C++28.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.93%0.469%348313462,557151411621.6889220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.393%1.733A++-1.313D**-0.596

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.792B++4.70.622B+3.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
62.088%1.661%1587913408,128111337947.30278214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.465%2.39A*-0.691D0.23

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
710.41B44.1-0.095C+26.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.121%79.042%158721347334133820.249626

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.558%1.229B**0.771B++-0.995

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.494B+2.20.321C*2.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
16.9m236.9%216 (13k)178 (10.7k)1.3478326,43119,6101.6792428 (28)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR134999726.222%11.271%29604:489

57% Engineer37% Heavy Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 24th, 2014 12:14 AMNov 16th, 2018 12:23 AMOct 19th, 2019 6:16 PM (293d) (PST)Oct 19th, 2019 4:47 PM (293d) (PST)Oct 19th, 2019 4:36 PM (293d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
435923430.2800.2080.0320.8140.064276

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,0765,53520,5411712249410,710

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1573.5h/65.6d 6,499 2,979 8,426 76.9k 1,009 3,457 6,019 41m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
B**
Kills:2,657
Deaths:2,464
KDR:1.078
Accuracy:31.437% B**
HSR:26.684% D
TMG-50
C
Kills:1,336
Deaths:2,208
KDR:0.605
Accuracy:22.941% C
HSR:17.290% D*
MSW-R
B+
Kills:1,333
Deaths:1,464
KDR:0.911
Accuracy:28.649% B+
HSR:19.655% D*
T32 Bull
B+
Kills:1,224
Deaths:1,378
KDR:0.888
Accuracy:29.286% B+
HSR:24.101% C--
T16 Rhino
B**
Kills:1,202
Deaths:1,327
KDR:0.906
Accuracy:29.460% B**
HSR:21.631% C--
T9 CARV
A
Kills:1,157
Deaths:962
KDR:1.203
Accuracy:30.143% A
HSR:18.928% D--
NSX Naginata
B+
Kills:208
Deaths:194
KDR:1.072
Accuracy:28.426% B+
HSR:32.692% C++
NS-15M2
B++
Kills:114
Deaths:90
KDR:1.267
Accuracy:31.122% B++
HSR:28.947% C
T9 CARV-S
C++
Kills:77
Deaths:103
KDR:0.748
Accuracy:26.034% C++
HSR:20.779% D-
Kills:9,308
Deaths (as Heavy Assault):10,190
Deaths (to Heavy Assaults):4,926
KDR:0.91344
Kill Difference:882
Playtime:587.477 hours
Usage:37%
Score:5.232m
Score/min:148
Accuracy (listed only):28.611%
HSR (listed only):23.412%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A+
Kills:931
Deaths:1,084
KDR:0.859
Accuracy:34.151% A+
HSR:22.556% C+
T5 AMC
B*
Kills:227
Deaths:481
KDR:0.472
Accuracy:30.461% B*
HSR:17.621% D
TRAC-5
D
Kills:163
Deaths:475
KDR:0.343
Accuracy:21.475% D
HSR:8.589% F-
NSX-P Tanto
B+
Kills:64
Deaths:88
KDR:0.727
Accuracy:32.059% B+
HSR:25% D
Kills:1,385
Deaths (as Engineer):2,128
Deaths (to Engineers):4,452
KDR:0.65085
Kill Difference:743
Playtime:890.928 hours
Usage:57%
Score:10.895m
Score/min:204
Accuracy (listed only):29.537%
HSR (listed only):18.442%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A+
Kills:931
Deaths:1,084
KDR:0.859
Accuracy:34.151% A+
HSR:22.556% C+
T5 AMC
B*
Kills:227
Deaths:481
KDR:0.472
Accuracy:30.461% B*
HSR:17.621% D
TRAC-5
D
Kills:163
Deaths:475
KDR:0.343
Accuracy:21.475% D
HSR:8.589% F-
SMG-46 Armistice
B**
Kills:91
Deaths:112
KDR:0.813
Accuracy:33.754% B**
HSR:23.077% B+
NSX-P Tanto
B+
Kills:64
Deaths:88
KDR:0.727
Accuracy:32.059% B+
HSR:25% D
Kills:1,476
Deaths (as Light Assault):2,240
Deaths (to Light Assaults):2,780
KDR:0.65893
Kill Difference:764
Playtime:22.521 hours
Usage:1%
Score:0.174m
Score/min:129
Accuracy (listed only):30.380%
HSR (listed only):19.369%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
M77-B
B
Kills:235
Deaths:214
KDR:1.098
Accuracy:42.733% B
HSR:77.872% C+
Soldier Soaker
C+
Kills:126
Deaths:149
KDR:0.846
Accuracy:37.464% C+
HSR:10.318% D
NS-44 Commissioner
C**
Kills:119
Deaths:189
KDR:0.630
Accuracy:42.526% C**
HSR:18.487% D-
RAMS .50M
B
Kills:99
Deaths:43
KDR:2.302
Accuracy:44.310% B
HSR:81.818% C**
SMG-46 Armistice
B**
Kills:91
Deaths:112
KDR:0.813
Accuracy:33.754% B**
HSR:23.077% B+
TSAR-42
N/A
Kills:50
Deaths:42
KDR:1.190
Accuracy:47.321% N/A
HSR:70% N/A
Kills:720
Deaths (as Infiltrator):749
Deaths (to Infiltrators):3,312
KDR:0.96128
Kill Difference:29
Playtime:37.865 hours
Usage:2%
Score:0.317m
Score/min:140
Accuracy (listed only):41.351%
HSR (listed only):46.929%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
C+
Kills:155
Deaths:210
KDR:0.738
Accuracy:26.360% C+
HSR:18.710% D
SMG-46 Armistice
B**
Kills:91
Deaths:112
KDR:0.813
Accuracy:33.754% B**
HSR:23.077% B+
Kills:246
Deaths (as Combat Medic):322
Deaths (to Combat Medics):1,605
KDR:0.76398
Kill Difference:76
Playtime:18.086 hours
Usage:1%
Score:0.182m
Score/min:168
Accuracy (listed only):30.057%
HSR (listed only):20.893%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A*
Kills:104
V. Kills:76 135%
Deaths:325
KDR:0.320
Accuracy:45.907% A*
KPH:4.800 D--
VKPH:3.500 D--
Kills:104 (104 + 0)
Deaths:325
KDR:0.320
VKDR:0.234
Vehicle Kills:76
Kill Difference:221
Playtime:21.622 hours
Usage:1%
Score:0.063m
Score/min:48
Piloting Accuracy:45.907%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A++
Kills:130
V. Kills:82 157%
Deaths:30
KDR:4.333
Accuracy:47.409% A++
KPH:28.600 C-
VKPH:18 C--
C150 Dalton
C--
Kills:119
V. Kills:81 145%
Deaths:13
KDR:9.154
Accuracy:47.375% B++
KPH:32.900 D
VKPH:22.400 C--
L105 Zephyr
C+
Kills:100
V. Kills:34 286%
Deaths:22
KDR:4.545
Accuracy:54.843% B**
KPH:28.700 D--
VKPH:9.800 C+
Kills:349 (0 + 349)
Deaths:65
KDR:5.369
VKDR:3.031
Vehicle Kills:197
Kill Difference:284
Playtime:11.644 hours
Usage:1%
Score:0.169m
Score/min:242
Piloting Accuracy:N/A%
Gunner Accuracy:54.843%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:199
V. Kills:96 205%
Deaths:33
KDR:6.030
Accuracy:62.906% B++
KPH:24.300 D--
VKPH:11.700 D**
C75 Viper
D-
Kills:61
V. Kills:24 244%
Deaths:56
KDR:1.089
Accuracy:57.188% A
KPH:12.700 D*
VKPH:5 D-
Kills:260 (260 + 0)
Deaths:89
KDR:2.921
VKDR:1.348
Vehicle Kills:120
Kill Difference:171
Playtime:12.994 hours
Usage:1%
Score:0.170m
Score/min:218
Driving Accuracy:57.188%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A+
Kills:1,733
V. Kills:792 219%
Deaths:243
KDR:7.132
Accuracy:60.837% A+
KPH:33.100 C
VKPH:15.100 D-
P2-120 HEAT
B++
Kills:625
V. Kills:242 257%
Deaths:67
KDR:9.328
Accuracy:53.779% B**
KPH:40.600 B+
VKPH:15.700 B++
E540 Halberd
A
Kills:493
V. Kills:232 212%
Deaths:98
KDR:5.031
Accuracy:53.300% A
KPH:27.300 C
VKPH:12.800 C-
G30 Vulcan
A
Kills:233
V. Kills:127 182%
Deaths:103
KDR:2.262
Accuracy:44.070% A
KPH:17.400 D
VKPH:9.500 D-
Kills:3,084 (2,358 + 726)
Deaths:511
KDR:6.035
VKDR:2.726
Vehicle Kills:1,393
Kill Difference:2,573
Playtime:99.195 hours
Usage:6%
Score:1.427m
Score/min:240
Driving Accuracy:53.779%
Gunner Accuracy:44.070%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A*
Kills:4,434
V. Kills:2,284 194%
Deaths:678
KDR:6.540
Accuracy:66.841% A*
KPH:52.100 C+
VKPH:26.800 C
P525 Marauder-H
B
Kills:1,629
V. Kills:181 N/A
Deaths:126
KDR:12.929
Accuracy:49.982% A+
KPH:78.500 D-
VKPH:8.700 B
E540 Halberd-H
B**
Kills:748
V. Kills:341 219%
Deaths:117
KDR:6.393
Accuracy:66.549% B**
KPH:44 C-
VKPH:20 C--
M40 Fury-H
C**
Kills:473
V. Kills:222 212%
Deaths:52
KDR:9.096
Accuracy:67.315% A*
KPH:51.400 D--
VKPH:24.100 C**
M12 Kobalt-H
C--
Kills:293
V. Kills:16 N/A
Deaths:13
KDR:22.539
Accuracy:31.128% A++
KPH:70.900 D--
VKPH:3.900 C--
MR11 Gatekeeper-H
B+
Kills:116
V. Kills:80 143%
Deaths:28
KDR:4.143
Accuracy:58.697% B+
KPH:33 C-
VKPH:22.800 D-
M60-G Bulldog-H
D-
Kills:78
V. Kills:21 355%
Deaths:16
KDR:4.875
Accuracy:54.463% C+
KPH:37.100 F-
VKPH:10 D-
Kills:7,771 (0 + 7,771)
Deaths:1,030
KDR:7.545
VKDR:3.053
Vehicle Kills:3,145
Kill Difference:6,741
Playtime:141.784 hours
Usage:9%
Score:2.551m
Score/min:300
Driving Accuracy:N/A%
Gunner Accuracy:54.463%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A+
Kills:126
V. Kills:46 268%
Deaths:52
KDR:2.423
Accuracy:54.151% A+
KPH:15.800 D
VKPH:5.800 D
M20 Basilisk
B*
Kills:72
V. Kills:24 288%
Deaths:23
KDR:3.130
Accuracy:49.290% B*
KPH:22.200 C
VKPH:7.400 D
Kills:198 (0 + 198)
Deaths:75
KDR:2.640
VKDR:0.933
Vehicle Kills:70
Kill Difference:123
Playtime:11.230 hours
Usage:1%
Score:0.101m
Score/min:149
Driving Accuracy:N/A%
Gunner Accuracy:49.290%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
G20 Vulcan-H 6,7184,4346786.54C+5.1966.841%A*1.579%D-52.1C+26.8C33785.1h66.2B*99A
T9A "Butcher" 2,6802,6572,4641.078D0.2731.437%B**26.684%D18.3D**N/A46145.2h10.9C+34.8B+
P2-120 AP 2,5251,7332437.132C5.7860.837%A+N/A33.1C15.1D-27752.4h4.6B++7.6B**
P525 Marauder-H 1,8101,62912612.929C11.5849.982%A+N/A78.3D-8.7B21920.8h8.6D17.2C*
TMG-50 1,3441,3362,2080.605D0.7422.941%C17.29%D*12.6D*N/A33105.7h11.7C50.8C+
MSW-R 1,3381,3331,4640.911C--0.4428.649%B+19.655%D*19.9D*N/A5366.9h10.7C++37.3B
T32 Bull 1,2331,2241,3780.888D0.4629.286%B+24.101%C--20.7D--N/A4959h11.4C+38.8B
T16 Rhino 1,2121,2021,3270.906C-0.4429.46%B**21.631%C--24.9DN/A7348.3h12.1C++41.2B+
T9 CARV 1,1641,1579621.203C0.1430.143%A18.928%D--23.8DN/A6348.7h11.2C**37B+
LC3 Jaguar 9569311,0840.859C--0.4934.151%A+22.556%C+4.1D*N/A12225.5h13.5C+39.4C**
E540 Halberd-H 1,0897481176.393D5.0566.549%B**N/A44C-20.1C--25517h5.3C++8B+
P2-120 HEAT 867625679.328C++7.9853.779%B**N/A40.6B+15.7B++23215.4h5.1B+9.5B**
E540 Halberd 725493985.031C--3.6853.3%A1.014%D--27.2C12.8C-19618.1h5.2C++9.7B++
M40 Fury-H 695473529.096C-7.7567.315%A*N/A51.4D--24.1C**3099.2h13.7D*20.3C++
M12 Kobalt-H 3092931322.538C-21.1931.128%A++13.652%D-71.5D--3.9C--1804.1h18.6D--59.7C*
M77-B 2362352141.098D-0.2542.733%B77.872%C+18.1D-N/A4613h2.3C+5.4C*
G30 Vulcan 3602331032.262C0.9144.07%A3.863%C*17.4D9.5D-16113.4h91C+206.5B+
T5 AMC 2332274810.472D-0.8830.461%B*17.621%D4.8D*N/A1647.4h15.9D--52.2C++
NSX Naginata 2102081941.072D0.2828.426%B+32.692%C++17.3D*N/A6512h10.1C**35.4B+
L100 Python AP 295199336.03C4.6862.906%B++N/A24.3D--11.7D**2398.2h4.3C**6.8B+
C-4 2381711441.188C0.1632.043%B+N/A53.4D-20.9D6713.2h1.2C**3.8B+
T2 Striker 3151682580.651C0.7073.465%A*N/A15.7C+13.7C+16710.7h30.6B+41.6B**
TRAC-5 1661634750.343D--1.0021.475%D8.589%F-4D-N/A2740.4h15.9C74C
TAR 1581552100.738C--0.6126.36%C+18.71%D17D--N/A589.1h10.8B+40.8B
ML-7 3231405210.269D1.0875.992%A*1.429%D-11.1D*14.5C+18812.6h10.3D**13.5C-
Frag Grenade 1381361136N/A134.6560.804%A++N/A680C**10C23670.2h3.6C5.9B+
AP30 Shredder 212130304.333C2.9947.409%A++N/A28.9C-18.2C-2424.5h92.2C194.6B+
Soldier Soaker 1271261490.846C-0.5037.464%C+10.318%D30.7D-N/A1404.1h6.2C+16.7C++
M20 Basilisk 172126522.423D1.0854.151%A+3.175%D*15.8D5.8D1288h92.7C+171.1B+
C150 Dalton 200119139.154C7.8147.375%B++N/A33.1D22.5C--3343.6h3.1C**6.6B++
NS-44 Commissioner 1201191890.63C-0.7242.526%C**18.487%D-14.2D--N/A488.4h3.8C9.1C++
MR11 Gatekeeper-H 196116284.143D2.8058.697%B+N/A33.1C-22.9D-2953.5h36.4B+62.1B+
NS-15M2 115114901.267C0.0831.122%B++28.947%C20.7D*N/A625.5h11.4C+36.8C**
M18 Needler 1801043250.32D1.0345.907%A*N/A4.8D--3.5D--4821.6h164.1C357.4C++
L105 Zephyr 134100224.545D3.2054.843%B**1%B+28.6D--9.7C+1463.5h8D-14.7C+
RAMS .50M 10099432.302C--0.9544.31%B81.818%C**20.2D-N/A724.9h1.8B+4.2B+
Tank Mine 15494601.567D-0.2291.476%M++N/A78.3D-50D13411.2h4.7T*5.1C*
SMG-46 Armistice 93911120.813D0.5333.754%B**23.077%B+24.6DN/A953.7h12.6C*37.4B+
NS Decimator 136851200.708D0.6473.465%A+N/A24.3D--14.6C--2863.5h4.4C+5.9B
M60-G Bulldog-H 9978164.875D*3.5354.463%C+N/A37.1F-10D-1392.1h5.4C+9.9C+
T9 CARV-S 79771030.748D0.6026.034%C++20.779%D-18.8D*N/A634.1h11.3C++43.4C*
M20 Basilisk 9672233.13C--1.7849.29%B*4.167%D22.5C7.5D2033.2h74.7B+151.6B*
M12 Kobalt 7166611D-9.6533.369%A*7.576%F--41.3D**3.1D1211.6h19.2D57.5B+
NSX-P Tanto 6664880.727D0.6232.059%B+25%D7.9D--N/A398.1h13.2C+41.3C**
C75 Viper 8561561.089D0.2657.188%AN/A12.7D*5D-1834.8h20.6D36C
TSAR-42 5050421.19D0.1647.321%B++70%C17.2D*N/A912.9h2.1C+4.5C**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret6540.2h
Spawn Beacon01480.1h
Medical Applicator16131,0963.9h
T4 AMP01050.1h
Welding Device01080h
M12 Kobalt01600.1h
Recon Detection Device8680.4h
Ammunition Package201,1570.6h
G40-F Ranger0710.1h
Nano-Armor Kit1,002978,618106.1h
Medical Kit1112,3172.6h
Anti-Infantry MANA Turret12710.3h
A30 Walker02930.3h

Check the help document for the dictionary if you want to learn more about words used here.


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