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Destroyer NixxonUK[RE4] NixxonUK
NC BR 146

KDR: 2.2

Score: 48.4m

Last Seen: Dec 9th, 2018 3:08 PM
- OFFLINE - 6.1 hour(s)

Battle Rank 120 (146 total) - New Conglomerate on Cobalt - Outfit Member of THE RE4PERS[RE4] THE RE4PERS
NC outfit on Cobalt

Members: 227
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS L100 Python HESH NC6A GODSAW Gauss Compact S NC6 Gauss SAW NS-15M1 NS-15M2 SAS-R NS Decimator
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $557,946 MLG Score: 446
Fun Score: N/A
Cheeseburgers Flipped: 2492TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.891%18.727%3352699643,3071.719280.478

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.658%-0.613D-0.289C-1.332D**HEAD ++ (~9.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.10.051C+12.70.109C+58.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.575%1.592%12827101523,613242222299.745361059%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.523%-0.32C-0.675D0.43

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.745B++3.70.705B++6.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.428%6.301%831010121,82515636141.16688297%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.002%-1.459F0.507B+-0.287

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
134.8-0.145C27.50.296C*107.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.77%61.491%83210204,4952834111.58554

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.323%-0.34C--0.375C--0.408

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.134C++2.80.119C+5.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.174%9.859%831102171197300.0359858

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.431D**-0.925D---1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.8-0.42C--4.50.065C+14.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE RE4PERS[RE4] THE RE4PERS
NC outfit on Cobalt

Members: 227
48.4m182.8%238 (14.3k)202 (12.1k)2.19767110,53650,2972.47502146 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022654017.149%13.102%22504:4726

31% Engineer39% Heavy Assault9% Infiltrator10% Light Assault8% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 9th, 2012 2:11 PMJun 30th, 2013 6:59 PMDec 9th, 2018 6:58 PM (16h) (PST)Dec 9th, 2018 1:48 PM (21h) (PST)Dec 9th, 2018 11:08 AM (24h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5121683440.4600.2090.0600.8930.028446

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,69610,07620,6202813454212,096

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4001.4h/166.7d 13,950 14,482 27,008 214.4k 7,850 14,285 6,733 122.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
D
Kills:12,910
Deaths:6,062
KDR:2.130
Accuracy:16.805% F-
HSR:21.588% D
NC6 Gauss SAW
C
Kills:5,352
Deaths:4,662
KDR:1.148
Accuracy:18.222% C
HSR:17.844% D-
NS-15M1
D-
Kills:4,087
Deaths:3,372
KDR:1.212
Accuracy:17.631% D-
HSR:15.537% D-
NS-15M2
D
Kills:3,879
Deaths:1,948
KDR:1.991
Accuracy:16.538% D**
HSR:20.366% D
LA1 Anchor
C--
Kills:1,367
Deaths:893
KDR:1.531
Accuracy:17.664% D*
HSR:21.068% C--
NC6S Gauss SAW S
C-
Kills:1,160
Deaths:801
KDR:1.448
Accuracy:15.342% D**
HSR:20.862% C-
NC05 Jackhammer
C+
Kills:396
Deaths:352
KDR:1.125
Accuracy:43.260% C+
HSR:12.121% D
NSX Naginata
D
Kills:90
Deaths:44
KDR:2.045
Accuracy:16.589% D--
HSR:23.333% D
EM6
D-
Kills:52
Deaths:41
KDR:1.268
Accuracy:17.139% D-
HSR:17.308% D--
Kills:29,293
Deaths (as Heavy Assault):18,175
Deaths (to Heavy Assaults):14,501
KDR:1.61172
Kill Difference:11,118
Playtime:1,570.161 hours
Usage:39%
Score:18.421m
Score/min:196
Accuracy (listed only):19.910%
HSR (listed only):18.892%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
C+
Kills:9,110
Deaths:7,746
KDR:1.176
Accuracy:22.647% C+
HSR:11.625% D--
Blitz GD-10
D
Kills:2,306
Deaths:2,090
KDR:1.103
Accuracy:19.638% D-
HSR:12.056% D
GD-7F
C--
Kills:1,788
Deaths:1,624
KDR:1.101
Accuracy:18.763% D*
HSR:17.114% C--
NS-11C
D-
Kills:1,780
Deaths:1,649
KDR:1.079
Accuracy:19.178% D-
HSR:13.371% D--
19A Fortuna
C
Kills:1,731
Deaths:1,357
KDR:1.276
Accuracy:17.732% F--
HSR:18.544% C
AF-19 Mercenary
C*
Kills:1,158
Deaths:884
KDR:1.310
Accuracy:18.019% D-
HSR:22.625% C*
Razor GD-23
C*
Kills:1,157
Deaths:695
KDR:1.665
Accuracy:17.940% D*
HSR:21.608% C*
NS-7 PDW
C
Kills:985
Deaths:936
KDR:1.052
Accuracy:22.333% C
HSR:10.965% D*
NSX Tanto
D
Kills:204
Deaths:137
KDR:1.489
Accuracy:19.044% D*
HSR:21.078% D
Mauler S6
D--
Kills:71
Deaths:98
KDR:0.724
Accuracy:24.174% F
HSR:9.859% D--
AF-4A Bandit
B+
Kills:64
Deaths:55
KDR:1.164
Accuracy:16.201% F-
HSR:25% B+
AF-4 Cyclone
D--
Kills:51
Deaths:44
KDR:1.159
Accuracy:18.290% D**
HSR:11.765% D--
Kills:20,405
Deaths (as Light Assault):17,315
Deaths (to Light Assaults):9,690
KDR:1.17846
Kill Difference:3,090
Playtime:401.029 hours
Usage:10%
Score:4.288m
Score/min:178
Accuracy (listed only):19.497%
HSR (listed only):16.301%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
C+
Kills:9,110
Deaths:7,746
KDR:1.176
Accuracy:22.647% C+
HSR:11.625% D--
GD-7F
C--
Kills:1,788
Deaths:1,624
KDR:1.101
Accuracy:18.763% D*
HSR:17.114% C--
NS-11C
D-
Kills:1,780
Deaths:1,649
KDR:1.079
Accuracy:19.178% D-
HSR:13.371% D--
19A Fortuna
C
Kills:1,731
Deaths:1,357
KDR:1.276
Accuracy:17.732% F--
HSR:18.544% C
AF-19 Mercenary
C*
Kills:1,158
Deaths:884
KDR:1.310
Accuracy:18.019% D-
HSR:22.625% C*
Razor GD-23
C*
Kills:1,157
Deaths:695
KDR:1.665
Accuracy:17.940% D*
HSR:21.608% C*
NSX Tanto
D
Kills:204
Deaths:137
KDR:1.489
Accuracy:19.044% D*
HSR:21.078% D
Mauler S6
D--
Kills:71
Deaths:98
KDR:0.724
Accuracy:24.174% F
HSR:9.859% D--
AF-4A Bandit
B+
Kills:64
Deaths:55
KDR:1.164
Accuracy:16.201% F-
HSR:25% B+
Kills:17,063
Deaths (as Engineer):14,245
Deaths (to Engineers):9,414
KDR:1.19782
Kill Difference:2,818
Playtime:1,231.243 hours
Usage:31%
Score:16.019m
Score/min:217
Accuracy (listed only):19.300%
HSR (listed only):17.869%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
D
Kills:2,306
Deaths:2,090
KDR:1.103
Accuracy:19.638% D-
HSR:12.056% D
NS-7 PDW
C
Kills:985
Deaths:936
KDR:1.052
Accuracy:22.333% C
HSR:10.965% D*
NS-11A
D--
Kills:612
Deaths:593
KDR:1.032
Accuracy:19.232% D--
HSR:12.745% D*
NC1 Gauss Rifle
C
Kills:200
Deaths:238
KDR:0.840
Accuracy:20.852% C
HSR:12% D*
Mauler S6
D--
Kills:71
Deaths:98
KDR:0.724
Accuracy:24.174% F
HSR:9.859% D--
AF-4 Cyclone
D--
Kills:51
Deaths:44
KDR:1.159
Accuracy:18.290% D**
HSR:11.765% D--
Kills:4,225
Deaths (as Combat Medic):3,999
Deaths (to Combat Medics):5,010
KDR:1.05651
Kill Difference:226
Playtime:109.266 hours
Usage:3%
Score:1.494m
Score/min:228
Accuracy (listed only):20.753%
HSR (listed only):11.565%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
D-
Kills:3,806
Deaths:756
KDR:5.034
Accuracy:33.457% D-
HSR:60.011% D-
Blitz GD-10
D
Kills:2,306
Deaths:2,090
KDR:1.103
Accuracy:19.638% D-
HSR:12.056% D
NS-7 PDW
C
Kills:985
Deaths:936
KDR:1.052
Accuracy:22.333% C
HSR:10.965% D*
NSX Tomoe
D**
Kills:797
Deaths:271
KDR:2.941
Accuracy:20.857% F
HSR:21.456% D**
AF-18 Stalker
C+
Kills:777
Deaths:385
KDR:2.018
Accuracy:20.896% D*
HSR:19.949% C+
NC14 Bolt Driver
C--
Kills:689
Deaths:229
KDR:3.009
Accuracy:29.714% D-
HSR:69.666% C--
NS-44 Commissioner
D--
Kills:338
Deaths:328
KDR:1.030
Accuracy:27.647% D--
HSR:12.722% D*
NC4 Mag-Shot
C++
Kills:261
Deaths:329
KDR:0.793
Accuracy:26.335% C+
HSR:20.307% C++
NS-AM7 Archer
B**
Kills:107
Deaths:72
KDR:1.486
Accuracy:53.549% D
HSR:28.037% B**
NS-61 Emissary
D*
Kills:94
Deaths:51
KDR:1.843
Accuracy:19.904% D*
HSR:1.064% F*
AF-4 Cyclone
D--
Kills:51
Deaths:44
KDR:1.159
Accuracy:18.290% D**
HSR:11.765% D--
Kills:10,211
Deaths (as Infiltrator):5,491
Deaths (to Infiltrators):7,024
KDR:1.85959
Kill Difference:4,720
Playtime:361.953 hours
Usage:9%
Score:3.123m
Score/min:144
Accuracy (listed only):26.602%
HSR (listed only):24.363%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C+
Kills:2,076
Deaths:204
KDR:10.177
Accuracy:17.029% F-
HSR:14.692% C+
NCM1 Scattercannon
C*
Kills:1,971
Deaths:222
KDR:8.878
Accuracy:18.026% F-
HSR:16.540% C*
AF-34 Mattock
C-
Kills:1,459
Deaths:299
KDR:4.880
Accuracy:15.774% F--
HSR:14.325% C-
AF-34 Mattock
C+
Kills:1,387
Deaths:299
KDR:4.639
Accuracy:16.206% F--
HSR:17.015% C+
AF-41 Hacksaw
C+
Kills:1,302
Deaths:581
KDR:2.241
Accuracy:29.546% C+
HSR:14.363% C+
AF-41 Hacksaw
C+
Kills:1,250
Deaths:581
KDR:2.151
Accuracy:30.226% C+
HSR:14.880% C+
NCM3 Raven
C
Kills:539
Deaths:327
KDR:1.648
Accuracy:34.344% D
HSR:2.226% C
NCM3 Raven
C-
Kills:508
Deaths:328
KDR:1.549
Accuracy:34.646% D
HSR:2.165% C-
NS-10 Burster
D
Kills:147
Deaths:97
KDR:1.515
Accuracy:24.594% D
HSR:2.041% D*
NS-10 Burster
D
Kills:116
Deaths:101
KDR:1.149
Accuracy:24.206% D
HSR:1.724% D*
Kills:10,755
Deaths (as MAX Suit):1,519.500
Deaths (to MAX Suits):3,888
KDR:7.07799
Kill Difference:9,235.500
Playtime:312.043 hours
Usage:8%
Score:5.056m
Score/min:270
Accuracy (listed only):24.460%
HSR (listed only):9.997%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C**
Kills:22,414
V. Kills:1,902 N/A
Deaths:635
KDR:35.298
Accuracy:45.608% C
KPH:59.600 C**
VKPH:5.100 D-
L100 Python HEAT
D
Kills:396
V. Kills:90 435%
Deaths:76
KDR:5.211
Accuracy:36.675% D**
KPH:22.600 D
VKPH:5.100 D**
L100 Python AP
D--
Kills:99
V. Kills:56 174%
Deaths:26
KDR:3.808
Accuracy:41.876% D**
KPH:17.400 D--
VKPH:9.900 D**
Skyguard
D--
Kills:89
V. Kills:63 139%
Deaths:43
KDR:2.070
Accuracy:19.179% F
KPH:7.400 D--
VKPH:5.300 D*
C75 Viper
D*
Kills:55
V. Kills:15 344%
Deaths:27
KDR:2.037
Accuracy:19.132% F-
KPH:7.900 D*
VKPH:2.100 D**
Kills:23,053 (23,053 + 0)
Deaths:807
KDR:28.566
VKDR:2.634
Vehicle Kills:2,126
Kill Difference:22,246
Playtime:418.049 hours
Usage:10%
Score:3.938m
Score/min:157
Driving Accuracy:19.132%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
D
Kills:336
V. Kills:30 N/A
Deaths:38
KDR:8.842
Accuracy:33.333% F
KPH:27.400 D
VKPH:2.400 D*
E540 Halberd
D
Kills:253
V. Kills:139 181%
Deaths:42
KDR:6.024
Accuracy:38.846% D-
KPH:21.800 D
VKPH:12 D
Enforcer ML85
C--
Kills:237
V. Kills:136 173%
Deaths:52
KDR:4.558
Accuracy:29.220% D**
KPH:18.700 C--
VKPH:10.700 D-
Titan-150 HEAT
C
Kills:207
V. Kills:41 N/A
Deaths:30
KDR:6.900
Accuracy:26.091% F--
KPH:17.400 C
VKPH:3.400 D**
Titan-150 AP
D
Kills:72
V. Kills:32 218%
Deaths:24
KDR:3
Accuracy:36.105% F
KPH:17.200 D
VKPH:7.700 D**
M20 Basilisk
C-
Kills:67
V. Kills:32 203%
Deaths:26
KDR:2.577
Accuracy:15.869% F-
KPH:11 D
VKPH:5.200 C-
Kills:1,172 (615 + 557)
Deaths:212
KDR:5.528
VKDR:1.934
Vehicle Kills:410
Kill Difference:960
Playtime:58.790 hours
Usage:1%
Score:0.906m
Score/min:257
Driving Accuracy:36.105%
Gunner Accuracy:15.869%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D
Kills:343
V. Kills:46 N/A
Deaths:45
KDR:7.622
Accuracy:24.895% D*
KPH:31.100 D
VKPH:4.200 D--
M20 Basilisk
C--
Kills:294
V. Kills:66 439%
Deaths:89
KDR:3.303
Accuracy:23.023% F
KPH:14.800 C--
VKPH:3.300 D--
M12 Kobalt
D--
Kills:187
V. Kills:6 N/A
Deaths:13
KDR:14.385
Accuracy:12.476% D--
KPH:29.700 D--
VKPH:1 D--
M20 Basilisk
C--
Kills:168
V. Kills:57 290%
Deaths:51
KDR:3.294
Accuracy:20.745% F-
KPH:15 C--
VKPH:5.100 D
M40 Fury
D-
Kills:156
V. Kills:14 N/A
Deaths:19
KDR:8.211
Accuracy:22.360% D**
KPH:29.800 D-
VKPH:2.700 D*
M60-G Bulldog
D
Kills:145
V. Kills:17 N/A
Deaths:45
KDR:3.222
Accuracy:24.177% D--
KPH:17.500 D
VKPH:2 D--
M12 Kobalt
C-
Kills:70
V. Kills:4 N/A
Deaths:3
KDR:23.333
Accuracy:12.105% D*
KPH:33 D--
VKPH:1.900 C-
M60-G Bulldog
D
Kills:61
V. Kills:11 N/A
Deaths:17
KDR:3.588
Accuracy:22.653% D*
KPH:17.600 D-
VKPH:3.200 D
Kills:1,424 (0 + 1,424)
Deaths:282
KDR:5.050
VKDR:0.784
Vehicle Kills:221
Kill Difference:1,142
Playtime:67.502 hours
Usage:2%
Score:0.479m
Score/min:118
Driving Accuracy:N/A%
Gunner Accuracy:22.653%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 24,31622,41463535.298A*33.1045.608%C1.544%C+59.6C**5.1D-155375.9h3.1C**6.9C++
NC6A GODSAW 12,99812,9106,0622.13C+0.0716.805%F-21.588%D23.8D*N/A58541.5h10.3C+61.6D*
Gauss Compact S 9,2089,1107,7461.176C**1.0222.647%C+11.625%D--27B+N/A68337.3h8.4B*37.2B+
NC6 Gauss SAW 5,3685,3524,6621.148C++1.0518.222%C17.844%D-25.1C+N/A80213h10.5C++57.6C++
NS-15M1 4,1014,0873,3721.212C+0.9917.631%D-15.537%D-25.5C-N/A75160.4h14C79.5C
NS-15M2 3,8973,8791,9481.991C*0.2116.538%D**20.366%D29.4C-N/A83131.9h15.1D91.2D-
SAS-R 3,8173,8067565.034B++2.8433.457%D-60.011%D-24.4DN/A61156.2h2.7D8.2D
NS Decimator 3,0922,6571,7081.556B++0.6454.522%D2.032%C35.9C++5.9D--15874h4.4B8.2C++
Bouncing Betty 2,3822,3823866.171B*3.9742.089%C+N/A148B+N/A40216.1h1.9C++4.4C*
Blitz GD-10 2,3092,3062,0901.103C++1.0919.638%D-12.056%D25.9C+N/A7989h16.4C+83.7C
NCM1 Scattercannon 2,1032,07620410.176M++7.9817.029%F-14.692%C+23.6DN/A5988h5.9C++34.6F-
NCM1 Scattercannon 1,9891,9712228.878M*6.6818.026%F-16.54%C*21.9C+N/A6490.2h6.6B+36.6D-
GD-7F 1,7931,7881,6241.101C+1.1018.763%D*17.114%C--20.8CN/A7185.8h14.8C78.8C
NS-11C 1,7871,7801,6491.079C++1.1219.178%D-13.371%D--22.5C+N/A7679h14.7C++76.4C+
19A Fortuna 1,7461,7311,3571.276C+0.9217.732%F--18.544%C9.5D*N/A23182.3h13.8F77.6F*
AF-22 Crow 2,1221,5971,7500.913B++1.2863.558%D3.006%C**21.6C++7.1C11974h6.2B*9.8B++
C-4 1,7301,4838371.772C**0.4323.195%CN/A79.3C+13.2D--51618.7h1.4C**6.2C++
AF-34 Mattock 1,4841,4592994.88B+2.6815.774%F--14.325%C-22.8D-N/A6164h5.2B+32.9F-
AF-34 Mattock 1,4011,3872994.639B+2.4416.206%F--17.015%C+21.7D--N/A6064h5.6B+34.3F
LA1 Anchor 1,3711,3678931.531C+0.6717.664%D*21.068%C--25.1DN/A11554.4h12.9D--73.1D--
AF-41 Hacksaw 1,3111,3025812.241C+0.0429.546%C+14.363%C+23.2DN/A8456.1h9.1D*30.9D
AF-41 Hacksaw 1,2621,2505812.151C+0.0530.226%C+14.88%C+22.2DN/A8056.4h9.6D*31.7D
MANA Anti-Personnel Turret 1,1851,1705442.151N/A0.0516.452%UN/A11700U150U23548200.1h25.7T*156T*
NC6S Gauss SAW S 1,1701,1608011.448C+0.7515.342%D**20.862%C-24.7DN/A7846.9h12.7D82.7D-
AF-19 Mercenary 1,1661,1588841.31B+0.8918.019%D-22.625%C*18.2C+N/A11763.7h13.5C++74.7C+
Razor GD-23 1,1661,1576951.665B++0.5317.94%D*21.608%C*21.3C+N/A8454.4h14.7C81.8C--
Tank Mine 1,5961,0741736.208A++4.0123.619%DN/A99.4C+48.3C--74010.8h1.7B+7.2C
Frag Grenade 1,0661,06011060N/A1,057.8058.762%A++N/A706.7B**4D28641.5h2.8B**4.8B**
NS-7 PDW 9869859361.052C++1.1522.333%C10.965%D*21.6CN/A8245.7h14.7C++65.9C++
Spear Anti-Vehicle Phalanx Turret 1,1058561028.392C*6.1936.924%D4.556%C*38.7C+11.3D-23222.1h6.4B+17.4B+
NSX Tomoe 8037972712.941B++0.7420.857%F21.456%D**10.7D*N/A2474.6h19.4D*93.2F
AF-18 Stalker 7797773852.018B++0.1820.896%D*19.949%C+20DN/A5538.8h14.5C--69.4D-
Shrike 8557536651.132B++1.0751.136%D2.789%C+33.8B*4.6D*26722.3h3.7A+7.2B**
NC14 Bolt Driver 6896892293.009B++0.8129.714%D-69.666%C--20.8C+N/A10133.1h3C10.2C--
Anti-Vehicle Grenade 6626271627N/A624.8060.442%B**N/A522.5B++29.2D-22001.2h3.9B**6.4B**
NS-11A 6176125931.032C+1.1719.232%D--12.745%D*17DN/A6936.1h15.7C--81.8D
NCM3 Raven 8125393271.648B**0.5534.344%D2.226%C9.7C+4.9D7855.3h28.7C+83.5C+
NCM3 Raven 7935083281.549B*0.6534.646%D2.165%C-9.2C+5.1C8055.4h30.6C+88.3C+
Sticky Grenade 4044031403N/A400.8055.4%C**N/A1007.5C++2.5D--37810.4h1.8B+3.2B+
L100 Python HEAT 486396765.211C++3.0136.675%D**3.535%B+22.6D5.1D**13017.5h4.1B*11.2C*
NC05 Jackhammer 3973963521.125C+1.0743.26%C+12.121%D25.9DN/A12615.3h7D*16.2C--
MANA Anti-Vehicle Turret 6243943491.129C++1.0743.214%D*5.838%M++3940U2300M**8378600.1h8.5B*19.7B+
M40 Fury 389343457.622C**5.4224.895%D*1.749%C+31.2D4.2D--14111h10.9B+43.8C+
NS-44 Commissioner 3393383281.03C++1.1727.647%D--12.722%D*16.3DN/A6620.8h3.6B+13C+
Titan-150 HESH 366336388.842C+6.6433.333%F2.381%B+27.3D2.4D*11812.3h2.8B+8.5C
M20 Basilisk 360294893.303C**1.1123.023%F8.844%B**14.8C--3.3D--10219.9h64.6B+280.8C+
NC4 Mag-Shot 2612613290.793C++1.4026.335%C+20.307%C++33.9B+N/A1717.7h6.5B++24.5C*
E540 Halberd 392253426.024C+3.8338.846%D-5.534%A21.8D12D25611.6h7.4D*19D*
Enforcer ML85 373237524.558C+2.3629.22%D**2.532%C*18.7C--10.7D-21412.7h12C**41.1D
Titan-150 HEAT 248207306.9B+4.7026.091%F--1.449%D-17.4C3.4D**23111.9h2.7A+10.5C**
NSX Tanto 2052041371.489B0.7119.044%D*21.078%D7.7D--N/A2226.4h15C+78.7C
NC1 Gauss Rifle 2012002380.84C+1.3620.852%C12%D*13.7DN/A20014.6h14.6C-69.8C+
M12 Kobalt 1931871314.385C*12.1912.476%D--18.182%C+29.7D--1D--1106.3h21.7C173.6C-
M20 Basilisk 225168513.294C**1.1020.745%F-5.952%C+15C--5.1D12411.2h67.5C*325.3C
M40 Fury 170156198.211C*6.0122.36%D**N/A30D-2.7D*1805.2h9.6B+43C+
NS-10 Burster 266147971.515B++0.6824.594%D2.041%D*4.4C3.6C+7233.1h175.2C712.5C-
M60-G Bulldog 162145453.222C1.0224.177%D--2.069%D17.5D2D--938.3h6.2B+25.8C+
M60-A Bulldog 135125158.333C6.1435.924%D--1.6%D13.3D1.1D-639.4h6.7C18.5D
NS-10 Burster 2321161011.149B+1.0524.206%D1.724%D*3.5D3.5C+7333.3h224.1D**925.9D*
M60-A Bulldog 121112176.588C4.3939.603%D1.786%C-14D1.1D-688h6.2C+15.8C
NS-AM7 Archer 110107721.486A**0.7153.549%D28.037%B**13.5A+N/A957.9h11B*20.5B++
C-4 ARX 11099303.3B++1.1020.568%D**N/A61.9D--6.9F3691.6h1.5D7.5F
L100 Python AP 15599263.808C+1.6141.876%D**3.03%C++17.4D--9.8D**2885.7h7.4C17.7D*
NS-61 Emissary 9594511.843A+0.3519.904%D*1.064%F*16.8C-N/A495.6h12.8C**64.1C+
NSX Naginata 9490442.045B++0.1516.589%D--23.333%D14.5D--N/A456.2h15.4D92.7D
Skyguard 15289432.07C0.1319.179%F1.124%D-7.4D--5.3D*14312h141.6C738D*
Titan-150 AP 10472243C0.8036.105%F1.389%D-17.1D7.6D**11164.2h4.4C*12.2C
Mauler S6 7171980.724C+1.4724.174%F9.859%D--20.3CN/A3123.5h4.5B+18.8D
M12 Kobalt 7470323.333A21.1412.105%D*20%C**33.3D--1.9C-1312.1h20.6C170.3C-
M20 Basilisk 9967262.577C+0.3815.869%F-1.493%F11D5.2C-886.1h69.5B+438D-
AF-4A Bandit 6464551.164C+1.0316.201%F-25%B+16DN/A1604h15D*92.9F-
M60-G Bulldog 7261173.588C1.3922.653%D*1.639%D-17.4D--3.1D963.5h6.6C**29.2C
NS Annihilator 109571540.37D1.8378.45%C--N/A5.2D*4.8D**15310.9h16.2D**20.6D**
C75 Viper 7055272.037C0.1619.132%F-N/A7.9D*2.1D**2577h15.8C82.5F--
EM6 5252411.268C+0.9317.139%D-17.308%D--20.8DN/A4932.5h13.3D77.3C-
AF-4 Cyclone 5151441.159C+1.0418.29%D**11.765%D--16.5DN/A4903.1h18.6F--101.8F-

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade05010.1h
Anti-Vehicle MANA Turret319532.3h
Motion Spotter37540.4h
Nano-Armor Kit663844,29551.2h
Medical Applicator498204,12716.7h
Spawn Beacon81,0150.9h
Spitfire Auto-Turret61,0151.1h
Recon Detection Device114,6025.9h
Ammunition Package1284,7604.6h
Anti-Infantry MANA Turret461,0702.4h
Shield Recharging Field193490.3h
Smoke Grenade01720h

Check the help document for the dictionary if you want to learn more about words used here.


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