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Destroyer NixxonUK[RE4] NixxonUK
NC BR 148

KDR: 2.28

Score: 50.5m

Last Seen: Sep 13th, 2019 6:24 PM
- OFFLINE - 7.6 hour(s)

Battle Rank 120 (148 total) - New Conglomerate on Cobalt - Outfit Member of THE RE4PERS[RE4] THE RE4PERS
NC outfit on Cobalt

Members: 222
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS L100 Python HESH NC6A GODSAW Gauss Compact S NC6 Gauss SAW SAS-R NS-15M1 NS-15M2 NS Decimator
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $564,201 MLG Score: 451
Fun Score: N/A
Cheeseburgers Flipped: 2777TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.904%18.768%33627118743,8361.729430.546

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.628%-0.633D-0.322C-1.318D**HEAD ++ (~9.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
710.046C+12.70.109C+58.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.749%1.482%14077120726,1892458259110.65031010%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.433%-0.314C-0.684D0.387

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.745B++3.70.703B++6.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.498%6.684%861012041,88515736301.19759299%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.039%-1.453F0.515B+-0.302

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
136.3-0.134C27.90.304C*108.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.845%61.42%86212124,8602842171.71006

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.331%-0.33C--0.372C--0.412

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.134C++2.80.117C+5.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.174%9.859%861121371199700.0355533

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.442D**-0.943D---1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.8-0.424C--4.50.067C+14.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE RE4PERS[RE4] THE RE4PERS
NC outfit on Cobalt

Members: 222
50.5m185.8%234 (14k)198 (11.9k)2.27581115,39750,7062.56889148 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1214697317.349%12.957%22505:0227

31% Engineer38% Heavy Assault10% Infiltrator10% Light Assault8% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 9th, 2012 2:11 PMJun 30th, 2013 6:59 PMSep 15th, 2019 7:17 AM (2d) (PST)Sep 13th, 2019 2:52 PM (3d) (PST)Sep 13th, 2019 2:24 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5101633470.4530.1990.0590.8950.028451

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,5909,78320,8072712454211,904

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4242h/176.8d 14,861 14,952 28,302 227.9k 8,152 15,216 7,242 129.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
D-
Kills:13,318
Deaths:6,240
KDR:2.134
Accuracy:16.860% F-
HSR:21.685% D-
NC6 Gauss SAW
C
Kills:5,352
Deaths:4,662
KDR:1.148
Accuracy:18.222% C
HSR:17.844% D--
NS-15M1
D-
Kills:4,087
Deaths:3,372
KDR:1.212
Accuracy:17.631% D--
HSR:15.537% D-
NS-15M2
D
Kills:3,879
Deaths:1,948
KDR:1.991
Accuracy:16.538% D**
HSR:20.366% D
LA1 Anchor
D
Kills:1,367
Deaths:893
KDR:1.531
Accuracy:17.664% D**
HSR:21.068% D
NC6S Gauss SAW S
C-
Kills:1,160
Deaths:801
KDR:1.448
Accuracy:15.342% D**
HSR:20.862% C-
NSX Naginata
D
Kills:91
Deaths:46
KDR:1.978
Accuracy:16.739% D--
HSR:23.077% D
EM6
D-
Kills:52
Deaths:41
KDR:1.268
Accuracy:17.139% D-
HSR:17.308% D--
Kills:29,306
Deaths (as Heavy Assault):18,003
Deaths (to Heavy Assaults):14,588
KDR:1.62784
Kill Difference:11,303
Playtime:1,627.805 hours
Usage:38%
Score:18.823m
Score/min:193
Accuracy (listed only):17.017%
HSR (listed only):19.718%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
C+
Kills:9,110
Deaths:7,747
KDR:1.176
Accuracy:22.647% C+
HSR:11.625% D*
Blitz GD-10
D-
Kills:2,306
Deaths:2,090
KDR:1.103
Accuracy:19.638% D-
HSR:12.056% D-
GD-7F
D
Kills:1,792
Deaths:1,627
KDR:1.101
Accuracy:18.770% D*
HSR:17.132% D
NS-11C
D--
Kills:1,780
Deaths:1,649
KDR:1.079
Accuracy:19.178% D--
HSR:13.371% D--
19A Fortuna
C-
Kills:1,757
Deaths:1,406
KDR:1.250
Accuracy:17.739% F--
HSR:18.441% C-
AF-19 Mercenary
C*
Kills:1,158
Deaths:884
KDR:1.310
Accuracy:18.019% D-
HSR:22.625% C*
Razor GD-23
C*
Kills:1,157
Deaths:695
KDR:1.665
Accuracy:17.940% D*
HSR:21.608% C*
NS-7 PDW
C-
Kills:985
Deaths:936
KDR:1.052
Accuracy:22.333% C-
HSR:10.965% D*
NSX Tanto
D
Kills:204
Deaths:137
KDR:1.489
Accuracy:19.044% D**
HSR:21.078% D
Mauler S6
D*
Kills:71
Deaths:98
KDR:0.724
Accuracy:24.174% F
HSR:9.859% D*
AF-4A Bandit
B
Kills:64
Deaths:55
KDR:1.164
Accuracy:16.201% F-
HSR:25% B
MGR-S1 Gladius
D*
Kills:52
Deaths:33
KDR:1.576
Accuracy:18.989% D**
HSR:13.462% D*
AF-4 Cyclone
D--
Kills:51
Deaths:44
KDR:1.159
Accuracy:18.290% D**
HSR:11.765% D--
Kills:20,487
Deaths (as Light Assault):17,401
Deaths (to Light Assaults):9,768
KDR:1.17735
Kill Difference:3,086
Playtime:404.181 hours
Usage:10%
Score:4.293m
Score/min:177
Accuracy (listed only):19.458%
HSR (listed only):16.076%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
C+
Kills:9,110
Deaths:7,747
KDR:1.176
Accuracy:22.647% C+
HSR:11.625% D*
GD-7F
D
Kills:1,792
Deaths:1,627
KDR:1.101
Accuracy:18.770% D*
HSR:17.132% D
NS-11C
D--
Kills:1,780
Deaths:1,649
KDR:1.079
Accuracy:19.178% D--
HSR:13.371% D--
19A Fortuna
C-
Kills:1,757
Deaths:1,406
KDR:1.250
Accuracy:17.739% F--
HSR:18.441% C-
AF-19 Mercenary
C*
Kills:1,158
Deaths:884
KDR:1.310
Accuracy:18.019% D-
HSR:22.625% C*
Razor GD-23
C*
Kills:1,157
Deaths:695
KDR:1.665
Accuracy:17.940% D*
HSR:21.608% C*
NSX Tanto
D
Kills:204
Deaths:137
KDR:1.489
Accuracy:19.044% D**
HSR:21.078% D
Mauler S6
D*
Kills:71
Deaths:98
KDR:0.724
Accuracy:24.174% F
HSR:9.859% D*
AF-4A Bandit
B
Kills:64
Deaths:55
KDR:1.164
Accuracy:16.201% F-
HSR:25% B
Kills:17,093
Deaths (as Engineer):14,298
Deaths (to Engineers):9,477
KDR:1.19548
Kill Difference:2,795
Playtime:1,319.861 hours
Usage:31%
Score:16.978m
Score/min:214
Accuracy (listed only):19.301%
HSR (listed only):17.860%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
D-
Kills:2,306
Deaths:2,090
KDR:1.103
Accuracy:19.638% D-
HSR:12.056% D-
NS-7 PDW
C-
Kills:985
Deaths:936
KDR:1.052
Accuracy:22.333% C-
HSR:10.965% D*
NS-11A
D--
Kills:618
Deaths:594
KDR:1.040
Accuracy:19.216% D--
HSR:12.621% D*
NC1 Gauss Rifle
C-
Kills:200
Deaths:238
KDR:0.840
Accuracy:20.852% C-
HSR:12% D**
Mauler S6
D*
Kills:71
Deaths:98
KDR:0.724
Accuracy:24.174% F
HSR:9.859% D*
MGR-S1 Gladius
D*
Kills:52
Deaths:33
KDR:1.576
Accuracy:18.989% D**
HSR:13.462% D*
AF-4 Cyclone
D--
Kills:51
Deaths:44
KDR:1.159
Accuracy:18.290% D**
HSR:11.765% D--
Kills:4,283
Deaths (as Combat Medic):4,033
Deaths (to Combat Medics):5,043
KDR:1.06199
Kill Difference:250
Playtime:110.238 hours
Usage:3%
Score:1.501m
Score/min:227
Accuracy (listed only):20.499%
HSR (listed only):11.818%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
D-
Kills:4,171
Deaths:781
KDR:5.341
Accuracy:33.479% D-
HSR:60.058% D-
Blitz GD-10
D-
Kills:2,306
Deaths:2,090
KDR:1.103
Accuracy:19.638% D-
HSR:12.056% D-
NS-7 PDW
C-
Kills:985
Deaths:936
KDR:1.052
Accuracy:22.333% C-
HSR:10.965% D*
NSX Tomoe
D**
Kills:811
Deaths:291
KDR:2.787
Accuracy:20.796% F-
HSR:21.578% D**
AF-18 Stalker
C+
Kills:777
Deaths:385
KDR:2.018
Accuracy:20.896% D**
HSR:19.949% C+
NC14 Bolt Driver
C--
Kills:689
Deaths:229
KDR:3.009
Accuracy:29.714% D-
HSR:69.666% C--
NS-44 Commissioner
D--
Kills:338
Deaths:328
KDR:1.030
Accuracy:27.634% D--
HSR:12.722% D*
NC4 Mag-Shot
C++
Kills:261
Deaths:329
KDR:0.793
Accuracy:26.335% C+
HSR:20.307% C++
NS-AM7 Archer
B**
Kills:112
Deaths:72
KDR:1.556
Accuracy:54.008% D
HSR:27.679% B**
NS-61 Emissary
D*
Kills:107
Deaths:56
KDR:1.911
Accuracy:20.324% D*
HSR:0.935% F**
MGR-S1 Gladius
D*
Kills:52
Deaths:33
KDR:1.576
Accuracy:18.989% D**
HSR:13.462% D*
AF-4 Cyclone
D--
Kills:51
Deaths:44
KDR:1.159
Accuracy:18.290% D**
HSR:11.765% D--
Kills:10,660
Deaths (as Infiltrator):5,574
Deaths (to Infiltrators):7,063
KDR:1.91245
Kill Difference:5,086
Playtime:415.264 hours
Usage:10%
Score:3.434m
Score/min:138
Accuracy (listed only):26.036%
HSR (listed only):23.428%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C
Kills:2,232
Deaths:213
KDR:10.479
Accuracy:17.801% F-
HSR:14.427% C
NCM1 Scattercannon
C++
Kills:2,084
Deaths:231
KDR:9.022
Accuracy:18.669% F-
HSR:16.315% C++
AF-34 Mattock
D
Kills:1,748
Deaths:316
KDR:5.532
Accuracy:19.100% F-
HSR:14.188% D
AF-34 Mattock
C
Kills:1,617
Deaths:316
KDR:5.117
Accuracy:19.381% F-
HSR:16.636% C
AF-41 Hacksaw
C+
Kills:1,302
Deaths:581
KDR:2.241
Accuracy:29.546% C
HSR:14.363% C+
AF-41 Hacksaw
C+
Kills:1,250
Deaths:581
KDR:2.151
Accuracy:30.226% C
HSR:14.880% C+
NCM3 Raven
C
Kills:546
Deaths:333
KDR:1.640
Accuracy:34.403% D
HSR:2.198% C
NCM3 Raven
C-
Kills:516
Deaths:334
KDR:1.545
Accuracy:34.669% D
HSR:2.132% C-
NS-10 Burster
D
Kills:153
Deaths:98
KDR:1.561
Accuracy:25.029% D
HSR:1.961% D--
NS-10 Burster
D
Kills:128
Deaths:102
KDR:1.255
Accuracy:24.627% D
HSR:1.563% D*
Kills:11,576
Deaths (as MAX Suit):1,552.500
Deaths (to MAX Suits):3,902
KDR:7.45636
Kill Difference:10,023.500
Playtime:347.792 hours
Usage:8%
Score:5.470m
Score/min:262
Accuracy (listed only):25.345%
HSR (listed only):9.866%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C*
Kills:24,990
V. Kills:2,264 N/A
Deaths:684
KDR:36.535
Accuracy:44.741% C-
KPH:56.600 C*
VKPH:5.100 D-
L100 Python HEAT
D
Kills:396
V. Kills:90 435%
Deaths:76
KDR:5.211
Accuracy:36.675% F
KPH:22.600 D
VKPH:5.100 D**
L100 Python AP
D--
Kills:99
V. Kills:56 174%
Deaths:26
KDR:3.808
Accuracy:41.876% D**
KPH:17.400 D--
VKPH:9.900 D**
Skyguard
D--
Kills:89
V. Kills:63 139%
Deaths:43
KDR:2.070
Accuracy:19.179% F
KPH:7.400 D--
VKPH:5.300 D*
C75 Viper
D*
Kills:55
V. Kills:15 344%
Deaths:27
KDR:2.037
Accuracy:19.132% F-
KPH:7.900 D*
VKPH:2.100 D*
Kills:25,629 (25,629 + 0)
Deaths:856
KDR:29.940
VKDR:2.907
Vehicle Kills:2,488
Kill Difference:24,773
Playtime:483.539 hours
Usage:11%
Score:4.399m
Score/min:152
Driving Accuracy:19.132%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
D
Kills:336
V. Kills:30 N/A
Deaths:38
KDR:8.842
Accuracy:33.333% F
KPH:27.400 D
VKPH:2.400 D*
E540 Halberd
C--
Kills:254
V. Kills:140 180%
Deaths:43
KDR:5.907
Accuracy:38.868% D
KPH:21.800 D
VKPH:12 C--
Enforcer ML85
C-
Kills:251
V. Kills:142 176%
Deaths:52
KDR:4.827
Accuracy:29.653% D**
KPH:19.300 C-
VKPH:10.900 D-
Titan-150 HEAT
C-
Kills:207
V. Kills:41 N/A
Deaths:30
KDR:6.900
Accuracy:26.091% F--
KPH:17.400 C-
VKPH:3.400 D**
Titan-150 AP
D
Kills:72
V. Kills:32 218%
Deaths:24
KDR:3
Accuracy:36.105% F
KPH:17.200 D
VKPH:7.700 D**
M20 Basilisk
C
Kills:67
V. Kills:32 203%
Deaths:26
KDR:2.577
Accuracy:15.830% F-
KPH:10.900 D
VKPH:5.200 C
Kills:1,187 (615 + 572)
Deaths:213
KDR:5.573
VKDR:1.958
Vehicle Kills:417
Kill Difference:974
Playtime:59.202 hours
Usage:1%
Score:0.943m
Score/min:265
Driving Accuracy:36.105%
Gunner Accuracy:15.830%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D
Kills:343
V. Kills:46 N/A
Deaths:45
KDR:7.622
Accuracy:24.815% D*
KPH:30.900 D
VKPH:4.100 D--
M20 Basilisk
C--
Kills:304
V. Kills:68 441%
Deaths:91
KDR:3.341
Accuracy:23.059% F
KPH:14.700 C--
VKPH:3.300 D*
M12 Kobalt
D--
Kills:211
V. Kills:8 N/A
Deaths:14
KDR:15.071
Accuracy:12.381% D*
KPH:29.400 D--
VKPH:1.100 D--
M20 Basilisk
D
Kills:175
V. Kills:59 292%
Deaths:52
KDR:3.365
Accuracy:21.595% F-
KPH:15.100 D
VKPH:5.100 D-
M40 Fury
D-
Kills:156
V. Kills:14 N/A
Deaths:19
KDR:8.211
Accuracy:22.333% F
KPH:29.700 D-
VKPH:2.700 D*
M60-G Bulldog
D
Kills:145
V. Kills:17 N/A
Deaths:45
KDR:3.222
Accuracy:24.104% D--
KPH:17.300 D
VKPH:2 D--
M12 Kobalt
C
Kills:74
V. Kills:5 N/A
Deaths:3
KDR:24.667
Accuracy:11.903% D*
KPH:32.600 D--
VKPH:2.200 C
M60-G Bulldog
D
Kills:61
V. Kills:11 N/A
Deaths:17
KDR:3.588
Accuracy:22.577% D*
KPH:17.500 D--
VKPH:3.200 D
Kills:1,469 (0 + 1,469)
Deaths:286
KDR:5.136
VKDR:0.797
Vehicle Kills:228
Kill Difference:1,183
Playtime:69.942 hours
Usage:2%
Score:0.493m
Score/min:118
Driving Accuracy:N/A%
Gunner Accuracy:22.577%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 27,25424,99068436.535M34.2644.741%C-1.433%C+56.6C*5.1D-148441.4h3.2C*7.2C++
NC6A GODSAW 13,41813,3186,2402.134C+0.1416.86%F-21.685%D-22.6D*N/A56588.3h10.3C+61.4D*
Gauss Compact S 9,2089,1107,7471.176B1.1022.647%C+11.625%D*27B+N/A68337.4h8.4B*37.2B+
NC6 Gauss SAW 5,3685,3524,6621.148C+1.1318.222%C17.844%D--25.1CN/A81213.1h10.5C++57.6C++
SAS-R 4,1874,1717815.341B**3.0733.479%D-60.058%D-21.7DN/A55191.8h2.8D-8.3D
NS-15M1 4,1014,0873,3721.212C+1.0617.631%D--15.537%D-25.5C--N/A75160.4h14C79.5C-
NS-15M2 3,8973,8791,9481.991C**0.2816.538%D**20.366%D29.4C--N/A83131.9h15.1D91.2D-
NS Decimator 3,1332,6881,7151.567B++0.7154.481%D-2.046%C+35.8C+5.9D*15975h4.5C*8.2C+
Bouncing Betty 2,5882,5883936.585B**4.3141.585%CN/A143B+N/A38918.1h1.9C++4.5C++
Blitz GD-10 2,3092,3062,0901.103C++1.1719.638%D-12.056%D-25.9C+N/A7989h16.4C+83.7C
NCM1 Scattercannon 2,2622,23221310.479S8.2017.801%F-14.427%C22D-N/A55101.4h6.3C+35.6F--
NCM1 Scattercannon 2,1042,0842319.022S6.7518.669%F-16.315%C++20.1CN/A59103.6h7.1B+38.2D--
GD-7F 1,7971,7921,6271.101C++1.1718.77%D*17.132%D20.7CN/A7186.6h14.8C78.8C--
NS-11C 1,7871,7801,6491.079C++1.2019.178%D--13.371%D--22.5C+N/A7679h14.7C++76.4C+
19A Fortuna 1,7741,7571,4061.25C+1.0317.739%F--18.441%C-8.7D*N/A21202.9h13.7D**77.4F--
AF-34 Mattock 1,7741,7483165.532B++3.2619.1%F-14.188%D21D--N/A5683.4h7.1C-37.4F-
AF-34 Mattock 1,6341,6173165.117B++2.8419.381%F-16.636%C19.4D--N/A5483.4h7.8C40.2F-
AF-22 Crow 2,1251,5991,7500.914B*1.3663.569%C--3.002%B+21.6B+7.1C-12074.1h6.2B*9.8B*
C-4 1,7451,4948371.785C**0.490.011%T*N/A79.9C+13.4D--52518.7h0M+6.1C++
LA1 Anchor 1,3711,3678931.531C0.7417.664%D**21.068%D25.1DN/A11654.4h12.9D--73.1D*
AF-41 Hacksaw 1,3111,3025812.241C+0.0329.546%C14.363%C+23.2C--N/A8456.1h9.1D30.9C-
AF-41 Hacksaw 1,2621,2505812.151C+0.1230.226%C14.88%C+22.2DN/A8056.4h9.6D31.7C-
Tank Mine 1,7411,1801776.667A*4.3923.351%DN/A104.4C+49.6C-74711.3h1.6B+7C
MANA Anti-Personnel Turret 1,1851,1705442.151N/A0.1216.452%UN/A11700U150U23693400.1h25.7T*156T*
NC6S Gauss SAW S 1,1701,1608011.448C+0.8315.342%D**20.862%C-24.7DN/A7846.9h12.7D82.7D-
AF-19 Mercenary 1,1661,1588841.31B+0.9718.019%D-22.625%C*18.2C+N/A11963.7h13.5C++74.7C+
Razor GD-23 1,1661,1576951.665B*0.6117.94%D*21.608%C*21.3C+N/A8454.4h14.7C81.8D
Frag Grenade 1,0921,08511085N/A1,082.7258.761%A++N/A678.1B*4.4D28521.6h2.9B*4.9B**
NS-7 PDW 9869859361.052C++1.2222.333%C-10.965%D*21.6CN/A8245.7h14.7C++65.9C++
Spear Anti-Vehicle Phalanx Turret 1,1218661038.408C*6.1337.035%D4.503%C**38.7C+11.4D--23122.4h6.5B+17.5B+
NSX Tomoe 8188112912.787B*0.5120.796%F-21.578%D**9.9D*N/A2282.3h19.6D*94.5F
AF-18 Stalker 7797773852.018B+0.2620.896%D**19.949%C+19.9DN/A5539h14.5C--69.4D-
Shrike 8557536651.132B*1.1451.136%D2.789%C++33.8B*4.6D*27222.3h3.7A+7.2B**
NC14 Bolt Driver 6896892293.009B++0.7329.714%D-69.666%C--20.7C+N/A10333.3h3C10.2D
Anti-Vehicle Grenade 6626271627N/A624.7260.442%B**N/A522.5B++29.2D-22071.2h3.9B**6.4B**
NS-11A 6236185941.04C+1.2419.216%D--12.621%D*16.7DN/A6836.9h15.9D82.7D
NCM3 Raven 8245463331.64B**0.6434.403%D2.198%C9.6C+4.9D7757h29.2C+84.8C+
NCM3 Raven 8055163341.545B**0.7334.669%D2.132%C-9C+5.1C7957.1h31.1C+89.6C+
Sticky Grenade 4074061406N/A403.7255.247%C*N/A1015C++2.5D--38200.4h1.8B+3.2B+
L100 Python HEAT 486396765.211C+2.9436.675%F3.535%B++22.6D5.1D**13417.5h4.1B*11.2C*
NC05 Jackhammer 3973963521.125C+1.1543.26%C+12.121%D24.8DN/A12216h7D*16.2D
MANA Anti-Vehicle Turret 6243943491.129B+1.1543.238%C++5.838%M3940S2300S1939180.1h8.6A19.8A++
M40 Fury 389343457.622C**5.3524.815%D*1.749%C+30.9D4.1D--14111.1h10.9B+44.1C+
NS-44 Commissioner 3393383281.03C++1.2527.634%D--12.722%D*16.2DN/A6720.9h3.6B13C+
Titan-150 HESH 366336388.842C+6.5733.333%F2.381%B+27.3D2.4D*12012.3h2.8B++8.5C
M20 Basilisk 372304913.341C*1.0723.059%F8.882%B**14.7C--3.3D*10120.7h64.6B**280.4C+
NC4 Mag-Shot 2612613290.793C++1.4826.335%C+20.307%C++33.9B+N/A1737.7h6.5B++24.5B+
E540 Halberd 394254435.907C+3.6338.868%D5.512%A21.7D12C--26311.7h7.4D*19.1D*
Enforcer ML85 393251524.827C+2.5529.653%D**2.789%B+19.3C-10.9D-21613h11.8B39.9D
M12 Kobalt 2192111415.071C*12.8012.381%D*19.905%B29.3D--1.1D--1087.2h21.7C175.2C--
Titan-150 HEAT 248207306.9B+4.6226.091%F--1.449%D-17.4C-3.4D**24111.9h2.7A+10.5C**
NSX Tanto 2052041371.489B+0.7919.044%D**21.078%D7.7D--N/A2326.4h15C+78.7C
NC1 Gauss Rifle 2012002380.84C+1.4420.852%C-12%D**13.7DN/A20614.6h14.6C-69.8C
M20 Basilisk 234175523.365C**1.0921.595%F-6.286%C*15.1D5.1D-12411.6h70.7B*327.2C
M40 Fury 170156198.211C*5.9422.333%FN/A30D-2.7D*1805.2h9.6B++43C+
NS-10 Burster 275153981.561B++0.7125.029%D1.961%D--4.5C3.6C+7234h176.3C704.5C-
C-4 ARX 172148453.289B++1.0119.74%F-N/A61.7D--10D**3492.4h1.6D--8.3F--
M60-G Bulldog 162145453.222C0.9524.104%D--2.069%D17.3D2D--938.4h6.3B+26C+
NS-10 Burster 2501281021.255B+1.0224.627%D1.563%D*3.7D3.6C+7334.2h212.5D*863D--
M60-A Bulldog 135125158.333C6.0635.785%D--1.6%C--13.2D-1.1D-629.5h6.7C18.6D
M60-A Bulldog 121112176.588C4.3139.304%D1.786%C13.8D-1.1D-678.1h6.3C+15.9C
NS-AM7 Archer 115112721.556A**0.7254.008%D27.679%B**13.7A+N/A978.2h11B*20.4B*
NS-61 Emissary 108107561.911A+0.3620.324%D*N/A13.9DN/A417.7h13.9C++68.6C
L100 Python AP 15599263.808C+1.5341.876%D**3.03%C**17.4D--9.8D**3265.7h7.4D17.7D**
NSX Naginata 9591461.978B+0.3016.739%D--23.077%D14.2D--N/A466.4h16.2D-96.8D
Skyguard 15289432.07C0.2119.179%F1.124%D7.4D--5.3D*14412h141.6C-738D**
M12 Kobalt 7974324.667A+22.3911.903%D*18.919%C+32.2D--2.2C1302.3h20C+167.9D
Titan-150 AP 10472243C0.7236.105%F1.389%D17.1D7.6D**11784.2h4.4C**12.2D
Mauler S6 7171980.724C+1.5524.174%F9.859%D*20.3CN/A3203.5h4.5B+18.8D
M20 Basilisk 9967262.577C+0.3015.83%F-1.493%F11D5.2C906.1h69.6B+439.6D--
AF-4A Bandit 6464551.164C+1.1116.201%F-25%B16D-N/A1644h15D**92.9F--
M60-G Bulldog 7261173.588C1.3122.577%D*1.639%D-17.4D--3.1D963.5h6.6C**29.3C
NS Annihilator 109571540.37D1.9178.45%DN/A5.2D*4.8D*15510.9h16.2D**20.6D**
C75 Viper 7055272.037C-0.2419.132%F-N/A7.9D*2.1D*2767h15.8C82.5F--
MGR-S1 Gladius 5352331.576C*0.7018.989%D**13.462%D*8.7D--N/A516h14.5D-76.5D*
EM6 5252411.268C+1.0117.139%D-17.308%D--20.8DN/A5012.5h13.3D77.3C--
AF-4 Cyclone 5151441.159C+1.1218.29%D**11.765%D--16.5DN/A5023.1h18.6F--101.8F-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon81,0710.9h
Anti-Vehicle MANA Turret319612.3h
Nano-Armor Kit664855,11452.2h
Nanite Revive Grenade05130.1h
Medical Applicator498205,34016.8h
Spitfire Auto-Turret61,0841.2h
Motion Spotter31,1870.6h
Recon Detection Device116,5108.3h
Smoke Grenade01730h
Shield Recharging Field193570.3h
Ammunition Package1284,8224.6h
Anti-Infantry MANA Turret461,0702.4h

Check the help document for the dictionary if you want to learn more about words used here.


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