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Destroyer NixxonUK[RE4] NixxonUK
NC BR 145

KDR: 2.18

Score: 47.9m

Last Seen: Aug 10th, 2018 5:37 PM
- OFFLINE - 109.2 hour(s)

Battle Rank 120 (145 total) - New Conglomerate on Cobalt - Outfit Member of THE RE4PERS[RE4] THE RE4PERS
NC outfit on Cobalt

Members: 241
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS L100 Python HESH NC6A GODSAW Gauss Compact S NC6 Gauss SAW NS-15M1 NS-15M2 SAS-R NS Decimator
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $555,444 MLG Score: 444
Fun Score: N/A
Cheeseburgers Flipped: 2428TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.892%18.729%3352697843,2211.71880.461

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.662%-0.603D-0.268C-1.378D**HEAD ++ (~9.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.10.052C+12.70.107C+58.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.461%1.623%1246799722,979241721729.503311057%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.535%-0.323C-0.69D0.449

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.744B++3.70.704B++6.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.387%6.253%83109941,80715606091.15833296%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.993%-1.462F0.527B+-0.27

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
134.2-0.153C27.30.289C*106.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.822%61.402%83210024,4382832111.56709

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.352%-0.344C--0.386C--0.393

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.133C++2.80.119C+5.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.174%9.859%831100371197000.0360406

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.426D**-0.913D---1.588

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.8-0.42C--4.50.064C+14.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE RE4PERS[RE4] THE RE4PERS
NC outfit on Cobalt

Members: 241
47.9m182.2%238 (14.3k)202 (12.1k)2.17934109,40750,2022.45341145 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1004640717.113%13.15%22504:4426

31% Engineer39% Heavy Assault9% Infiltrator10% Light Assault8% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 9th, 2012 2:11 PMJun 30th, 2013 6:59 PMAug 13th, 2018 1:29 PM (2d) (PST)Aug 10th, 2018 3:03 PM (4d) (PST)Aug 10th, 2018 1:37 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5111693420.4610.2110.0610.8910.028444

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,67110,11520,5562813453212,111

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3956.4h/164.8d 13,759 14,387 26,724 211.5k 7,784 14,125 6,644 121.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
D
Kills:12,840
Deaths:6,012
KDR:2.136
Accuracy:16.807% F-
HSR:21.597% D
NC6 Gauss SAW
C
Kills:5,352
Deaths:4,662
KDR:1.148
Accuracy:18.222% C
HSR:17.844% D-
NS-15M1
D-
Kills:4,087
Deaths:3,372
KDR:1.212
Accuracy:17.631% D-
HSR:15.537% D-
NS-15M2
D
Kills:3,879
Deaths:1,948
KDR:1.991
Accuracy:16.538% D*
HSR:20.366% D
LA1 Anchor
C--
Kills:1,367
Deaths:893
KDR:1.531
Accuracy:17.664% D*
HSR:21.068% C--
NC6S Gauss SAW S
C-
Kills:1,160
Deaths:801
KDR:1.448
Accuracy:15.342% D**
HSR:20.862% C-
NC05 Jackhammer
C+
Kills:396
Deaths:352
KDR:1.125
Accuracy:43.260% C+
HSR:12.121% D
NSX Naginata
D
Kills:90
Deaths:44
KDR:2.045
Accuracy:16.589% D--
HSR:23.333% D
EM6
D-
Kills:52
Deaths:41
KDR:1.268
Accuracy:17.139% D-
HSR:17.308% D--
Kills:29,223
Deaths (as Heavy Assault):18,125
Deaths (to Heavy Assaults):14,480
KDR:1.6123
Kill Difference:11,098
Playtime:1,559.682 hours
Usage:39%
Score:18.325m
Score/min:196
Accuracy (listed only):19.910%
HSR (listed only):18.893%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
C+
Kills:9,110
Deaths:7,746
KDR:1.176
Accuracy:22.647% C+
HSR:11.625% D--
Blitz GD-10
D
Kills:2,306
Deaths:2,090
KDR:1.103
Accuracy:19.638% D-
HSR:12.056% D
GD-7F
C--
Kills:1,783
Deaths:1,624
KDR:1.098
Accuracy:18.759% D--
HSR:17.106% C--
NS-11C
D-
Kills:1,780
Deaths:1,649
KDR:1.079
Accuracy:19.178% D-
HSR:13.371% D--
19A Fortuna
C
Kills:1,728
Deaths:1,347
KDR:1.283
Accuracy:17.728% F--
HSR:18.576% C
AF-19 Mercenary
C**
Kills:1,158
Deaths:884
KDR:1.310
Accuracy:18.019% D
HSR:22.625% C**
Razor GD-23
C*
Kills:1,157
Deaths:695
KDR:1.665
Accuracy:17.940% D*
HSR:21.608% C*
NS-7 PDW
C
Kills:985
Deaths:936
KDR:1.052
Accuracy:22.333% C
HSR:10.965% D--
NSX Tanto
D
Kills:204
Deaths:137
KDR:1.489
Accuracy:19.044% D*
HSR:21.078% D
Mauler S6
D--
Kills:71
Deaths:98
KDR:0.724
Accuracy:24.174% F
HSR:9.859% D--
AF-4A Bandit
B+
Kills:64
Deaths:55
KDR:1.164
Accuracy:16.201% F-
HSR:25% B+
AF-4 Cyclone
D--
Kills:51
Deaths:44
KDR:1.159
Accuracy:18.290% D**
HSR:11.765% D--
Kills:20,397
Deaths (as Light Assault):17,305
Deaths (to Light Assaults):9,677
KDR:1.17868
Kill Difference:3,092
Playtime:399.691 hours
Usage:10%
Score:4.285m
Score/min:179
Accuracy (listed only):19.496%
HSR (listed only):16.303%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
C+
Kills:9,110
Deaths:7,746
KDR:1.176
Accuracy:22.647% C+
HSR:11.625% D--
GD-7F
C--
Kills:1,783
Deaths:1,624
KDR:1.098
Accuracy:18.759% D--
HSR:17.106% C--
NS-11C
D-
Kills:1,780
Deaths:1,649
KDR:1.079
Accuracy:19.178% D-
HSR:13.371% D--
19A Fortuna
C
Kills:1,728
Deaths:1,347
KDR:1.283
Accuracy:17.728% F--
HSR:18.576% C
AF-19 Mercenary
C**
Kills:1,158
Deaths:884
KDR:1.310
Accuracy:18.019% D
HSR:22.625% C**
Razor GD-23
C*
Kills:1,157
Deaths:695
KDR:1.665
Accuracy:17.940% D*
HSR:21.608% C*
NSX Tanto
D
Kills:204
Deaths:137
KDR:1.489
Accuracy:19.044% D*
HSR:21.078% D
Mauler S6
D--
Kills:71
Deaths:98
KDR:0.724
Accuracy:24.174% F
HSR:9.859% D--
AF-4A Bandit
B+
Kills:64
Deaths:55
KDR:1.164
Accuracy:16.201% F-
HSR:25% B+
Kills:17,055
Deaths (as Engineer):14,235
Deaths (to Engineers):9,400
KDR:1.1981
Kill Difference:2,820
Playtime:1,214.372 hours
Usage:31%
Score:15.783m
Score/min:217
Accuracy (listed only):19.299%
HSR (listed only):17.872%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
D
Kills:2,306
Deaths:2,090
KDR:1.103
Accuracy:19.638% D-
HSR:12.056% D
NS-7 PDW
C
Kills:985
Deaths:936
KDR:1.052
Accuracy:22.333% C
HSR:10.965% D--
NS-11A
D--
Kills:611
Deaths:592
KDR:1.032
Accuracy:19.218% D--
HSR:12.766% D*
NC1 Gauss Rifle
C
Kills:200
Deaths:238
KDR:0.840
Accuracy:20.852% C
HSR:12% D*
Mauler S6
D--
Kills:71
Deaths:98
KDR:0.724
Accuracy:24.174% F
HSR:9.859% D--
AF-4 Cyclone
D--
Kills:51
Deaths:44
KDR:1.159
Accuracy:18.290% D**
HSR:11.765% D--
Kills:4,224
Deaths (as Combat Medic):3,998
Deaths (to Combat Medics):5,001
KDR:1.05653
Kill Difference:226
Playtime:109.131 hours
Usage:3%
Score:1.492m
Score/min:228
Accuracy (listed only):20.751%
HSR (listed only):11.568%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
D
Kills:3,749
Deaths:746
KDR:5.025
Accuracy:33.538% D
HSR:59.883% D-
Blitz GD-10
D
Kills:2,306
Deaths:2,090
KDR:1.103
Accuracy:19.638% D-
HSR:12.056% D
NS-7 PDW
C
Kills:985
Deaths:936
KDR:1.052
Accuracy:22.333% C
HSR:10.965% D--
NSX Tomoe
D**
Kills:797
Deaths:271
KDR:2.941
Accuracy:20.862% F
HSR:21.456% D**
AF-18 Stalker
C+
Kills:777
Deaths:385
KDR:2.018
Accuracy:20.896% D*
HSR:19.949% C+
NC14 Bolt Driver
C--
Kills:689
Deaths:229
KDR:3.009
Accuracy:29.714% D-
HSR:69.666% C--
NS-44 Commissioner
D-
Kills:338
Deaths:328
KDR:1.030
Accuracy:27.647% D-
HSR:12.722% D*
NC4 Mag-Shot
C++
Kills:261
Deaths:329
KDR:0.793
Accuracy:26.335% C+
HSR:20.307% C++
NS-AM7 Archer
B**
Kills:106
Deaths:72
KDR:1.472
Accuracy:53.581% D
HSR:28.302% B**
NS-61 Emissary
D*
Kills:88
Deaths:51
KDR:1.725
Accuracy:19.719% D*
HSR:1.136% F*
AF-4 Cyclone
D--
Kills:51
Deaths:44
KDR:1.159
Accuracy:18.290% D**
HSR:11.765% D--
Kills:10,147
Deaths (as Infiltrator):5,481
Deaths (to Infiltrators):7,007
KDR:1.8513
Kill Difference:4,666
Playtime:353.313 hours
Usage:9%
Score:3.079m
Score/min:145
Accuracy (listed only):26.596%
HSR (listed only):24.382%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C+
Kills:2,017
Deaths:204
KDR:9.887
Accuracy:17.030% F-
HSR:14.824% C+
NCM1 Scattercannon
C*
Kills:1,900
Deaths:222
KDR:8.559
Accuracy:18.010% F-
HSR:16.421% C*
AF-34 Mattock
C
Kills:1,393
Deaths:292
KDR:4.771
Accuracy:15.885% F--
HSR:14.860% C
AF-34 Mattock
C
Kills:1,333
Deaths:292
KDR:4.565
Accuracy:16.268% F-
HSR:16.729% C
AF-41 Hacksaw
C+
Kills:1,302
Deaths:581
KDR:2.241
Accuracy:29.546% C+
HSR:14.363% C+
AF-41 Hacksaw
C+
Kills:1,250
Deaths:581
KDR:2.151
Accuracy:30.226% C+
HSR:14.880% C+
NCM3 Raven
C
Kills:537
Deaths:326
KDR:1.647
Accuracy:34.346% D
HSR:2.235% C
NCM3 Raven
C--
Kills:508
Deaths:327
KDR:1.554
Accuracy:34.641% D
HSR:2.165% C--
NS-10 Burster
D-
Kills:144
Deaths:96
KDR:1.500
Accuracy:24.493% D-
HSR:2.083% D*
NS-10 Burster
D-
Kills:116
Deaths:100
KDR:1.160
Accuracy:24.114% D-
HSR:1.724% D*
Kills:10,500
Deaths (as MAX Suit):1,510.500
Deaths (to MAX Suits):3,888
KDR:6.95134
Kill Difference:8,989.500
Playtime:304.128 hours
Usage:8%
Score:4.950m
Score/min:271
Accuracy (listed only):24.456%
HSR (listed only):10.028%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C**
Kills:21,780
V. Kills:1,845 N/A
Deaths:626
KDR:34.792
Accuracy:45.728% C
KPH:60.100 C**
VKPH:5.100 D-
L100 Python HEAT
C--
Kills:396
V. Kills:90 435%
Deaths:76
KDR:5.211
Accuracy:36.675% D**
KPH:22.600 C--
VKPH:5.100 D**
L100 Python AP
D-
Kills:99
V. Kills:56 174%
Deaths:26
KDR:3.808
Accuracy:41.876% F
KPH:17.400 D-
VKPH:9.900 D**
Skyguard
D--
Kills:89
V. Kills:63 139%
Deaths:43
KDR:2.070
Accuracy:19.179% F
KPH:7.400 D--
VKPH:5.300 D*
C75 Viper
D*
Kills:55
V. Kills:15 344%
Deaths:27
KDR:2.037
Accuracy:19.132% F-
KPH:7.900 D*
VKPH:2.100 D**
Kills:22,419 (22,419 + 0)
Deaths:798
KDR:28.094
VKDR:2.593
Vehicle Kills:2,069
Kill Difference:21,621
Playtime:404.790 hours
Usage:10%
Score:3.816m
Score/min:157
Driving Accuracy:19.132%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
D
Kills:336
V. Kills:30 N/A
Deaths:38
KDR:8.842
Accuracy:33.333% F
KPH:27.400 D
VKPH:2.400 D**
E540 Halberd
D
Kills:253
V. Kills:139 181%
Deaths:42
KDR:6.024
Accuracy:38.846% D
KPH:21.800 D
VKPH:12 D
Enforcer ML85
C--
Kills:237
V. Kills:136 173%
Deaths:52
KDR:4.558
Accuracy:29.220% D**
KPH:18.700 C--
VKPH:10.700 D-
Titan-150 HEAT
C
Kills:207
V. Kills:41 N/A
Deaths:30
KDR:6.900
Accuracy:26.091% F--
KPH:17.400 C
VKPH:3.400 D**
Titan-150 AP
D
Kills:72
V. Kills:32 218%
Deaths:24
KDR:3
Accuracy:36.105% F
KPH:17.200 D
VKPH:7.700 D**
M20 Basilisk
C--
Kills:67
V. Kills:32 203%
Deaths:26
KDR:2.577
Accuracy:15.869% F-
KPH:11 D
VKPH:5.200 C--
Kills:1,172 (615 + 557)
Deaths:212
KDR:5.528
VKDR:1.934
Vehicle Kills:410
Kill Difference:960
Playtime:58.790 hours
Usage:1%
Score:0.896m
Score/min:254
Driving Accuracy:36.105%
Gunner Accuracy:15.869%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D
Kills:341
V. Kills:46 N/A
Deaths:45
KDR:7.578
Accuracy:24.935% D*
KPH:31.100 D
VKPH:4.200 D--
M20 Basilisk
C-
Kills:289
V. Kills:65 438%
Deaths:89
KDR:3.247
Accuracy:22.785% F
KPH:14.800 C-
VKPH:3.300 D*
M12 Kobalt
D--
Kills:180
V. Kills:5 N/A
Deaths:13
KDR:13.846
Accuracy:12.402% D--
KPH:29.300 D--
VKPH:0.800 D*
M20 Basilisk
C--
Kills:168
V. Kills:57 290%
Deaths:51
KDR:3.294
Accuracy:20.761% F-
KPH:15.100 C--
VKPH:5.100 D
M40 Fury
D-
Kills:156
V. Kills:14 N/A
Deaths:19
KDR:8.211
Accuracy:22.360% D**
KPH:29.800 D-
VKPH:2.700 D*
M60-G Bulldog
D
Kills:145
V. Kills:17 N/A
Deaths:45
KDR:3.222
Accuracy:24.177% D--
KPH:17.500 D
VKPH:2 D--
M12 Kobalt
D
Kills:66
V. Kills:3 N/A
Deaths:3
KDR:22
Accuracy:12.310% D*
KPH:33.800 D--
VKPH:1.500 D
M60-G Bulldog
D
Kills:61
V. Kills:11 N/A
Deaths:17
KDR:3.588
Accuracy:22.666% D*
KPH:17.600 D--
VKPH:3.200 D
Kills:1,406 (0 + 1,406)
Deaths:282
KDR:4.986
VKDR:0.773
Vehicle Kills:218
Kill Difference:1,124
Playtime:66.715 hours
Usage:2%
Score:0.472m
Score/min:118
Driving Accuracy:N/A%
Gunner Accuracy:22.666%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 23,62521,78062634.792A*32.6145.728%C1.575%C+60.1C**5.1D-155362.6h3.1C*6.9C++
NC6A GODSAW 12,92812,8406,0122.136C+0.0416.807%F-21.597%D24.1D*N/A59533.3h10.3C+61.6D*
Gauss Compact S 9,2089,1107,7461.176C**1.0022.647%C+11.625%D--27B+N/A68337.3h8.4B*37.2B+
NC6 Gauss SAW 5,3685,3524,6621.148C+1.0318.222%C17.844%D-25.1C+N/A80213h10.5C++57.6C++
NS-15M1 4,1014,0873,3721.212C+0.9717.631%D-15.537%D-25.5C-N/A75160.4h14C79.5C
NS-15M2 3,8973,8791,9481.991C**0.1916.538%D*20.366%D29.4C-N/A83131.9h15.1D91.2D-
SAS-R 3,7603,7497465.025B++2.8533.538%D59.883%D-25.1DN/A63149.5h2.7D8.1D
NS Decimator 3,0882,6541,7071.555B++0.6254.538%D2.035%C36C*5.9D*15873.8h4.4B8.2C++
Bouncing Betty 2,3572,3573846.138B++3.9642.239%C+N/A148.2B+N/A40315.9h1.9C+4.4C++
Blitz GD-10 2,3092,3062,0901.103C++1.0819.638%D-12.056%D25.9C+N/A7989h16.4C+83.7C
NCM1 Scattercannon 2,0412,0172049.887M**7.7117.03%F-14.824%C+24DN/A6084h5.8C*34.2F
NCM1 Scattercannon 1,9161,9002228.559M**6.3818.01%F-16.421%C*22.1C+N/A6586.1h6.6B+36.4D-
GD-7F 1,7881,7831,6241.098C++1.0818.759%D--17.106%C--21CN/A7185.1h14.8C79C-
NS-11C 1,7871,7801,6491.079C++1.1019.178%D-13.371%D--22.5C+N/A7679h14.7C++76.4C+
19A Fortuna 1,7431,7281,3471.283C+0.9017.728%F--18.576%C9.7D*N/A24178.8h13.8F77.6F**
AF-22 Crow 2,1181,5951,7500.911B*1.2763.54%D3.009%C**21.6C++7.1C11974h6.2B*9.8B++
C-4 1,7281,4818371.769C**0.4123.043%CN/A79.2C+13.2D--51418.7h1.4C**6.2C++
AF-34 Mattock 1,4141,3932924.771B+2.5915.885%F--14.86%C23.1D-N/A6260.4h5.2B+32.9F-
LA1 Anchor 1,3711,3678931.531C+0.6517.664%D*21.068%C--25.1DN/A11554.4h12.9D--73.1D--
AF-34 Mattock 1,3461,3332924.565B+2.3916.268%F-16.729%C22.1D--N/A6160.4h5.5B+34.1F
AF-41 Hacksaw 1,3111,3025812.241C+0.0629.546%C+14.363%C+23.2C--N/A8456.1h9.1D--30.9D
AF-41 Hacksaw 1,2621,2505812.151C+0.0330.226%C+14.88%C+22.2DN/A8056.4h9.6D--31.7D
MANA Anti-Personnel Turret 1,1851,1705442.151N/A0.0316.452%UN/A11700U150U23518700.1h25.7T*156T*
NC6S Gauss SAW S 1,1701,1608011.448C+0.7315.342%D**20.862%C-24.7DN/A7846.9h12.7D82.7D-
AF-19 Mercenary 1,1661,1588841.31B+0.8718.019%D22.625%C**18.2C+N/A11763.7h13.5C++74.7C+
Razor GD-23 1,1661,1576951.665B*0.5117.94%D*21.608%C*21.3C+N/A8454.4h14.7C81.8C--
Tank Mine 1,5701,0571736.11A++3.9323.74%DN/A99.7C+48.4C--73910.6h1.7B+7.1C
Frag Grenade 1,0621,05611056N/A1,053.8258.844%A++N/A704B**4D28721.5h2.8B**4.8B**
NS-7 PDW 9869859361.052C++1.1322.333%C10.965%D--21.6CN/A8245.7h14.7C++65.9C++
Spear Anti-Vehicle Phalanx Turret 1,1018531028.363C*6.1836.726%D4.572%C*38.9C++11.3D-23221.9h6.4B+17.3B+
NSX Tomoe 8037972712.941B++0.7620.862%F21.456%D**10.7D*N/A2474.2h19.4D*93.2F
AF-18 Stalker 7797773852.018B++0.1620.896%D*19.949%C+20.2DN/A5538.5h14.5C--69.4D
Shrike 8557536651.132B++1.0551.136%D2.789%C+33.8B*4.6D*26722.3h3.7A+7.2B**
NC14 Bolt Driver 6896892293.009B+0.8329.714%D-69.666%C--20.9C+N/A10133h3C10.2C--
Anti-Vehicle Grenade 6626271627N/A624.8260.442%B**N/A522.5B++29.2D-22001.2h3.9B*6.4B**
NS-11A 6166115921.032C+1.1519.218%D--12.766%D*17DN/A6936h15.7C--81.9D
NCM3 Raven 8095373261.647B**0.5334.346%D2.235%C9.7C+4.9D7855.2h28.8C+83.7C+
NCM3 Raven 7935083271.554B*0.6334.641%D2.165%C--9.2C+5.2C8055.2h30.6C+88.2C+
Sticky Grenade 4044031403N/A400.8255.4%BN/A1007.5C++2.5D-37720.4h1.8B+3.2B+
L100 Python HEAT 486396765.211C+3.0336.675%D**3.535%B+22.6C--5.1D**12917.5h4.1B*11.2C*
NC05 Jackhammer 3973963521.125C+1.0543.26%C+12.121%D25.9DN/A12615.3h7D**16.2D
MANA Anti-Vehicle Turret 6243943491.129U1.0543.214%UN/A3940U2300U8371770.1h8.5T*19.7T*
M40 Fury 387341457.578C*5.4024.935%D*1.76%C+31D4.2D--14111h10.9B+43.9C+
NS-44 Commissioner 3393383281.03C++1.1527.647%D-12.722%D*16.3DN/A6620.8h3.6B13C+
Titan-150 HESH 366336388.842C+6.6633.333%F2.381%B27.3D2.4D**11412.3h2.8B+8.5C
M20 Basilisk 354289893.247C**1.0722.785%F8.997%B**14.8C-3.3D*10119.5h63.7B+279.5C+
NC4 Mag-Shot 2612613290.793C++1.3926.335%C+20.307%C++34.3B+N/A1727.6h6.5B+24.5C++
E540 Halberd 392253426.024C+3.8438.846%D5.534%B**21.8D12D25411.6h7.4D--19D*
Enforcer ML85 373237524.558C+2.3829.22%D**2.532%C**18.7C--10.7D-21312.7h12C**41.1D
Titan-150 HEAT 248207306.9B+4.7226.091%F--1.449%D--17.4C3.4D**23011.9h2.7A+10.5C**
NSX Tanto 2052041371.489B0.6919.044%D*21.078%D7.7D--N/A2226.4h15C+78.7C--
NC1 Gauss Rifle 2012002380.84C+1.3420.852%C12%D*13.7DN/A19814.6h14.6C-69.8C+
M12 Kobalt 1851801313.846C*11.6712.402%D--17.778%C+29.5D--N/A1066.1h21.7C174.8C--
M20 Basilisk 225168513.294C**1.1120.761%F-5.952%C+15.1C--5.1D12411.1h67.3C*324.1C+
M40 Fury 170156198.211C*6.0322.36%D**N/A30D-2.7D*1805.2h9.6B+43C+
M60-G Bulldog 162145453.222C1.0424.177%D--2.069%D17.5D2D--938.3h6.2B+25.8C+
NS-10 Burster 262144961.5B++0.6824.493%D-2.083%D*4.4C3.6C+7132.9h177.3C723.7C-
M60-A Bulldog 135125158.333C6.1535.924%D--1.6%D13.3D1.1D-639.4h6.7C18.5D
NS-10 Burster 2321161001.16B+1.0224.114%D-1.724%D*3.5D3.5C+7333.1h222.2D*921.4D*
M60-A Bulldog 121112176.588C4.4139.67%D1.786%C-14D-1.1D--688h6.2C+15.7C
NS-AM7 Archer 109106721.472M0.7153.581%D28.302%B**13.6A+N/A947.8h11B++20.5B++
L100 Python AP 15599263.808C+1.6341.876%F3.03%C+17.4D-9.8D**2825.7h7.4C17.7D*
C-4 ARX 10595293.276B++1.1020.968%D*N/A63.3D--6.7F3781.5h1.5D7.2D*
NSX Naginata 9490442.045B+0.1316.589%D--23.333%D14.5D--N/A456.2h15.4D92.7D
Skyguard 15289432.07C0.1119.179%F1.124%D-7.4D--5.3D*14312h141.6C738D*
NS-61 Emissary 8888511.725A0.4519.719%D*1.136%F*16.3C--N/A495.4h12.9C*65.4C+
Titan-150 AP 10472243C0.8236.105%F1.389%D-17.1D7.6D**11024.2h4.4C*12.2C
Mauler S6 7171980.724C+1.4624.174%F9.859%D--20.3CN/A3093.5h4.5B+18.8D
M20 Basilisk 9967262.577C+0.4015.869%F-1.493%F11D5.2C--886.1h69.5B+438D-
M12 Kobalt 6966322B**19.8212.31%D*21.212%B+33D--1.5D1352h21.1C171.7D
AF-4A Bandit 6464551.164C+1.0216.201%F-25%B+16DN/A1594h15D*92.9F-
M60-G Bulldog 7261173.588C1.4122.666%D*1.639%D-17.4D--3.1D-963.5h6.6C**29.1C
NS Annihilator 109571540.37D1.8178.45%C--N/A5.2D*4.8D**15110.9h16.2D*20.6D**
C75 Viper 7055272.037C0.1419.132%F-N/A7.9D*2.1D**2547h15.8C82.5F--
EM6 5252411.268C+0.9117.139%D-17.308%D--20.8DN/A4922.5h13.3D77.3C-
AF-4 Cyclone 5151441.159C+1.0218.29%D**11.765%D--16.5DN/A4893.1h18.6F-101.8F-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter37540.4h
Nano-Armor Kit662842,88051.1h
Anti-Vehicle MANA Turret319532.3h
Spawn Beacon81,0110.9h
Nanite Revive Grenade04980.1h
Medical Applicator497203,99516.6h
Spitfire Auto-Turret61,0091.1h
Recon Detection Device104,3695.6h
Ammunition Package1284,7564.6h
Anti-Infantry MANA Turret461,0702.4h
Shield Recharging Field193470.3h
Smoke Grenade01720h

Check the help document for the dictionary if you want to learn more about words used here.


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