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Destroyer NixxonUK[RE4] NixxonUK
NC BR 149

KDR: 2.32

Score: 51.7m

Last Seen: Jul 27th, 2020 5:47 PM
- OFFLINE - 6.4 hour(s)

Battle Rank 120 (149 total) - New Conglomerate on Cobalt
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS L100 Python HESH NC6A GODSAW Gauss Compact S NC6 Gauss SAW SAS-R NS-15M1 NS-15M2 NS Decimator
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $566,703 MLG Score: 453
Fun Score: N/A
Cheeseburgers Flipped: 2913TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.901%18.772%33627132244,0381.732690.583

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.627%-0.65D-0.351C--1.234D*HEAD ++ (~9.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
710.041C+12.70.109C+58.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.623%1.431%14667134227,4712467272611.13091007%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.363%-0.331C--0.691D0.333

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.743B++3.70.702B++6.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.501%6.889%871013391,91615856391.20883299%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.008%-1.452F0.572B+-0.334

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
138.7-0.153C28.40.294C*110.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.882%61.729%87213475,1242851181.79726

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.332%-0.314C-0.342C--0.401

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.13C++2.80.11C+5.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.174%9.859%871134871200000.0355

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.451F-0.966D---1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.8-0.432C--4.50.065C+14.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
51.7m187.9%233 (14k)197 (11.8k)2.31541117,90350,9212.61489149 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1349717917.437%12.933%22605:0927

31% Engineer38% Heavy Assault10% Infiltrator9% Light Assault8% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 9th, 2012 2:11 PMJun 30th, 2013 6:59 PMJul 27th, 2020 10:39 PM (64d) (PST)Jul 27th, 2020 3:39 PM (64d) (PST)Jul 27th, 2020 1:47 PM (64d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5081613470.4490.1940.0580.8970.028453

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,4719,63520,8362712354211,817

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4377.1h/182.4d 15,250 15,248 29,027 235.5k 8,333 15,695 7,437 133.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
D*
Kills:13,483
Deaths:6,326
KDR:2.131
Accuracy:16.857% F--
HSR:21.642% D*
NC6 Gauss SAW
D--
Kills:5,352
Deaths:4,662
KDR:1.148
Accuracy:18.222% D--
HSR:17.844% D*
NS-15M1
D*
Kills:4,087
Deaths:3,372
KDR:1.212
Accuracy:17.631% F
HSR:15.537% D*
NS-15M2
D*
Kills:3,879
Deaths:1,948
KDR:1.991
Accuracy:16.538% F--
HSR:20.366% D*
LA1 Anchor
D--
Kills:1,367
Deaths:893
KDR:1.531
Accuracy:17.664% F-
HSR:21.068% D--
NC6S Gauss SAW S
D-
Kills:1,160
Deaths:801
KDR:1.448
Accuracy:15.342% F--
HSR:20.862% D-
NSX Naginata
D--
Kills:92
Deaths:46
KDR:2
Accuracy:16.565% F
HSR:22.826% D--
EM6
D*
Kills:52
Deaths:41
KDR:1.268
Accuracy:17.139% F
HSR:17.308% D*
Kills:29,472
Deaths (as Heavy Assault):18,089
Deaths (to Heavy Assaults):14,635
KDR:1.62928
Kill Difference:11,383
Playtime:1,657.514 hours
Usage:38%
Score:19.082m
Score/min:192
Accuracy (listed only):16.995%
HSR (listed only):19.682%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
D
Kills:9,110
Deaths:7,747
KDR:1.176
Accuracy:22.647% D
HSR:11.625% D--
Blitz GD-10
D--
Kills:2,306
Deaths:2,090
KDR:1.103
Accuracy:19.638% D**
HSR:12.056% D--
GD-7F
D-
Kills:1,792
Deaths:1,627
KDR:1.101
Accuracy:18.772% F
HSR:17.132% D-
NS-11C
D*
Kills:1,780
Deaths:1,649
KDR:1.079
Accuracy:19.178% D**
HSR:13.371% D*
19A Fortuna
D
Kills:1,764
Deaths:1,445
KDR:1.221
Accuracy:17.731% F*
HSR:18.537% D
AF-19 Mercenary
C+
Kills:1,158
Deaths:884
KDR:1.310
Accuracy:18.019% D*
HSR:22.625% C+
Razor GD-23
C
Kills:1,157
Deaths:695
KDR:1.665
Accuracy:17.940% F-
HSR:21.608% C
NS-7 PDW
D--
Kills:985
Deaths:936
KDR:1.052
Accuracy:22.333% D--
HSR:10.965% D*
NSX Tanto
D--
Kills:204
Deaths:137
KDR:1.489
Accuracy:19.044% F-
HSR:21.078% D--
Mauler S6
D--
Kills:71
Deaths:98
KDR:0.724
Accuracy:24.174% F-
HSR:9.859% D--
AF-4A Bandit
C+
Kills:64
Deaths:55
KDR:1.164
Accuracy:16.201% F--
HSR:25% C+
MGR-S1 Gladius
D**
Kills:52
Deaths:33
KDR:1.576
Accuracy:18.989% F-
HSR:13.462% D**
AF-4 Cyclone
D*
Kills:51
Deaths:44
KDR:1.159
Accuracy:18.290% F-
HSR:11.765% D*
Kills:20,494
Deaths (as Light Assault):17,440
Deaths (to Light Assaults):9,786
KDR:1.17511
Kill Difference:3,054
Playtime:404.828 hours
Usage:9%
Score:4.295m
Score/min:177
Accuracy (listed only):19.458%
HSR (listed only):16.083%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
D
Kills:9,110
Deaths:7,747
KDR:1.176
Accuracy:22.647% D
HSR:11.625% D--
GD-7F
D-
Kills:1,792
Deaths:1,627
KDR:1.101
Accuracy:18.772% F
HSR:17.132% D-
NS-11C
D*
Kills:1,780
Deaths:1,649
KDR:1.079
Accuracy:19.178% D**
HSR:13.371% D*
19A Fortuna
D
Kills:1,764
Deaths:1,445
KDR:1.221
Accuracy:17.731% F*
HSR:18.537% D
AF-19 Mercenary
C+
Kills:1,158
Deaths:884
KDR:1.310
Accuracy:18.019% D*
HSR:22.625% C+
Razor GD-23
C
Kills:1,157
Deaths:695
KDR:1.665
Accuracy:17.940% F-
HSR:21.608% C
NSX Tanto
D--
Kills:204
Deaths:137
KDR:1.489
Accuracy:19.044% F-
HSR:21.078% D--
Mauler S6
D--
Kills:71
Deaths:98
KDR:0.724
Accuracy:24.174% F-
HSR:9.859% D--
AF-4A Bandit
C+
Kills:64
Deaths:55
KDR:1.164
Accuracy:16.201% F--
HSR:25% C+
Kills:17,100
Deaths (as Engineer):14,337
Deaths (to Engineers):9,515
KDR:1.19272
Kill Difference:2,763
Playtime:1,364.964 hours
Usage:31%
Score:17.443m
Score/min:213
Accuracy (listed only):19.301%
HSR (listed only):17.871%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
D--
Kills:2,306
Deaths:2,090
KDR:1.103
Accuracy:19.638% D**
HSR:12.056% D--
NS-7 PDW
D--
Kills:985
Deaths:936
KDR:1.052
Accuracy:22.333% D--
HSR:10.965% D*
NS-11A
D**
Kills:622
Deaths:595
KDR:1.045
Accuracy:19.206% F
HSR:12.862% D**
NC1 Gauss Rifle
D--
Kills:200
Deaths:238
KDR:0.840
Accuracy:20.852% D--
HSR:12% D**
Mauler S6
D--
Kills:71
Deaths:98
KDR:0.724
Accuracy:24.174% F-
HSR:9.859% D--
MGR-S1 Gladius
D**
Kills:52
Deaths:33
KDR:1.576
Accuracy:18.989% F-
HSR:13.462% D**
AF-4 Cyclone
D*
Kills:51
Deaths:44
KDR:1.159
Accuracy:18.290% F-
HSR:11.765% D*
Kills:4,287
Deaths (as Combat Medic):4,034
Deaths (to Combat Medics):5,062
KDR:1.06272
Kill Difference:253
Playtime:111.261 hours
Usage:3%
Score:1.511m
Score/min:226
Accuracy (listed only):20.497%
HSR (listed only):11.852%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
D**
Kills:4,435
Deaths:796
KDR:5.572
Accuracy:33.480% D**
HSR:60.496% F
Blitz GD-10
D--
Kills:2,306
Deaths:2,090
KDR:1.103
Accuracy:19.638% D**
HSR:12.056% D--
NS-7 PDW
D--
Kills:985
Deaths:936
KDR:1.052
Accuracy:22.333% D--
HSR:10.965% D*
NSX Tomoe
F-
Kills:814
Deaths:292
KDR:2.788
Accuracy:20.754% F--
HSR:21.499% F-
AF-18 Stalker
C
Kills:777
Deaths:385
KDR:2.018
Accuracy:20.896% F-
HSR:19.949% C
NC14 Bolt Driver
D-
Kills:689
Deaths:229
KDR:3.009
Accuracy:29.714% D**
HSR:69.666% D-
NS-44 Commissioner
D**
Kills:350
Deaths:330
KDR:1.061
Accuracy:27.773% D**
HSR:12.571% D**
NC4 Mag-Shot
C+
Kills:261
Deaths:329
KDR:0.793
Accuracy:26.335% C
HSR:20.307% C+
NS-AM7 Archer
B*
Kills:118
Deaths:72
KDR:1.639
Accuracy:53.937% D
HSR:29.661% B*
NS-61 Emissary
D*
Kills:111
Deaths:57
KDR:1.947
Accuracy:20.466% D*
HSR:0.901% F*
MGR-S1 Gladius
D**
Kills:52
Deaths:33
KDR:1.576
Accuracy:18.989% F-
HSR:13.462% D**
AF-4 Cyclone
D*
Kills:51
Deaths:44
KDR:1.159
Accuracy:18.290% F-
HSR:11.765% D*
Kills:10,949
Deaths (as Infiltrator):5,593
Deaths (to Infiltrators):7,085
KDR:1.95763
Kill Difference:5,356
Playtime:456.439 hours
Usage:10%
Score:3.723m
Score/min:136
Accuracy (listed only):26.050%
HSR (listed only):23.608%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
D
Kills:2,237
Deaths:216
KDR:10.357
Accuracy:17.924% F*
HSR:14.394% D
NCM1 Scattercannon
C+
Kills:2,092
Deaths:234
KDR:8.940
Accuracy:18.786% F--
HSR:16.252% C+
AF-34 Mattock
D
Kills:1,953
Deaths:345
KDR:5.661
Accuracy:20.631% F-
HSR:14.235% D
AF-34 Mattock
C--
Kills:1,784
Deaths:345
KDR:5.171
Accuracy:20.873% F-
HSR:16.872% C--
AF-41 Hacksaw
C
Kills:1,302
Deaths:581
KDR:2.241
Accuracy:29.546% D
HSR:14.363% C
AF-41 Hacksaw
C+
Kills:1,250
Deaths:581
KDR:2.151
Accuracy:30.226% D
HSR:14.880% C+
NCM3 Raven
C-
Kills:547
Deaths:334
KDR:1.638
Accuracy:34.563% D--
HSR:2.194% C-
NCM3 Raven
C-
Kills:517
Deaths:335
KDR:1.543
Accuracy:34.821% D--
HSR:2.128% C-
NS-10 Burster
D--
Kills:153
Deaths:99
KDR:1.545
Accuracy:25.032% D*
HSR:1.961% D--
NS-10 Burster
D*
Kills:134
Deaths:103
KDR:1.301
Accuracy:24.639% D*
HSR:1.493% D*
Kills:11,969
Deaths (as MAX Suit):1,586.500
Deaths (to MAX Suits):3,911
KDR:7.54428
Kill Difference:10,382.500
Playtime:364.764 hours
Usage:8%
Score:5.668m
Score/min:259
Accuracy (listed only):25.704%
HSR (listed only):9.877%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:26,270
V. Kills:2,397 N/A
Deaths:685
KDR:38.350
Accuracy:44.065% D
KPH:55.300 C
VKPH:5 D*
L100 Python HEAT
D--
Kills:396
V. Kills:90 435%
Deaths:76
KDR:5.211
Accuracy:36.675% F
KPH:22.600 D--
VKPH:5.100 D**
L100 Python AP
D**
Kills:99
V. Kills:56 174%
Deaths:26
KDR:3.808
Accuracy:41.876% D**
KPH:17.400 F
VKPH:9.900 F
Skyguard
D*
Kills:89
V. Kills:63 139%
Deaths:43
KDR:2.070
Accuracy:19.179% F-
KPH:7.400 D*
VKPH:5.300 D**
C75 Viper
D**
Kills:55
V. Kills:15 344%
Deaths:27
KDR:2.037
Accuracy:19.132% F--
KPH:7.900 D**
VKPH:2.100 D**
Kills:26,909 (26,909 + 0)
Deaths:857
KDR:31.399
VKDR:3.058
Vehicle Kills:2,621
Kill Difference:26,052
Playtime:516.829 hours
Usage:12%
Score:4.618m
Score/min:149
Driving Accuracy:19.132%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
D*
Kills:336
V. Kills:30 N/A
Deaths:38
KDR:8.842
Accuracy:33.333% F-
KPH:27.400 D*
VKPH:2.400 F
E540 Halberd
D
Kills:254
V. Kills:140 180%
Deaths:43
KDR:5.907
Accuracy:38.849% D--
KPH:21.800 D--
VKPH:12 D
Enforcer ML85
D
Kills:253
V. Kills:143 176%
Deaths:52
KDR:4.865
Accuracy:29.703% F
KPH:19.300 D
VKPH:10.900 D--
Titan-150 HEAT
D-
Kills:209
V. Kills:43 475%
Deaths:30
KDR:6.967
Accuracy:26.148% F--
KPH:17.400 D-
VKPH:3.600 D*
Titan-150 AP
D*
Kills:72
V. Kills:32 218%
Deaths:24
KDR:3
Accuracy:36.136% F
KPH:17 D*
VKPH:7.600 F-
M20 Basilisk
D
Kills:67
V. Kills:32 203%
Deaths:26
KDR:2.577
Accuracy:15.860% F--
KPH:10.800 D--
VKPH:5.200 D
Kills:1,191 (617 + 574)
Deaths:213
KDR:5.592
VKDR:1.972
Vehicle Kills:420
Kill Difference:978
Playtime:59.526 hours
Usage:1%
Score:0.958m
Score/min:268
Driving Accuracy:36.136%
Gunner Accuracy:15.860%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D-
Kills:344
V. Kills:46 N/A
Deaths:45
KDR:7.644
Accuracy:24.800% D**
KPH:30.600 D-
VKPH:4.100 D*
M20 Basilisk
D
Kills:307
V. Kills:68 445%
Deaths:91
KDR:3.374
Accuracy:23.359% F-
KPH:14.500 D
VKPH:3.200 D*
M12 Kobalt
D*
Kills:226
V. Kills:8 N/A
Deaths:14
KDR:16.143
Accuracy:12.319% F
KPH:29.200 D*
VKPH:1 D*
M20 Basilisk
D
Kills:179
V. Kills:61 289%
Deaths:52
KDR:3.442
Accuracy:21.657% F--
KPH:15.200 D
VKPH:5.200 D--
M40 Fury
D*
Kills:156
V. Kills:14 N/A
Deaths:19
KDR:8.211
Accuracy:22.333% F-
KPH:29.700 D*
VKPH:2.700 F
M60-G Bulldog
D--
Kills:145
V. Kills:17 N/A
Deaths:45
KDR:3.222
Accuracy:23.925% D**
KPH:17 D--
VKPH:2 D--
M12 Kobalt
D
Kills:80
V. Kills:5 N/A
Deaths:3
KDR:26.667
Accuracy:12.362% D**
KPH:32.700 D*
VKPH:2 D
M60-G Bulldog
D--
Kills:61
V. Kills:11 N/A
Deaths:17
KDR:3.588
Accuracy:22.577% F-
KPH:17.500 D*
VKPH:3.200 D--
Kills:1,498 (0 + 1,498)
Deaths:286
KDR:5.238
VKDR:0.804
Vehicle Kills:230
Kill Difference:1,212
Playtime:71.662 hours
Usage:2%
Score:0.506m
Score/min:118
Driving Accuracy:N/A%
Gunner Accuracy:22.577%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 28,66726,27068538.35A+36.0344.065%D1.382%C++55.3C5D*145474.7h3.2C7.4C-
NC6A GODSAW 13,58513,4836,3262.131C0.1816.857%F--21.642%D*22.1D*N/A54609.5h10.3C+61.3F-
Gauss Compact S 9,2089,1107,7471.176C+1.1422.647%D11.625%D--27CN/A68337.4h8.4B+37.2C++
NC6 Gauss SAW 5,3685,3524,6621.148C1.1718.222%D--17.844%D*25.1DN/A81213.1h10.5D57.6D
SAS-R 4,4524,4357965.572B+3.2633.48%D**60.496%F19.7D*N/A49225.5h2.8F-8.4F-
NS-15M1 4,1014,0873,3721.212C-1.1017.631%F15.537%D*25.5D-N/A76160.4h14D*79.5D**
NS-15M2 3,8973,8791,9481.991C+0.3216.538%F--20.366%D*29.4D-N/A83131.9h15.1D**91.2F-
NS Decimator 3,1522,7021,7161.575C+0.7454.472%D--2.036%C++35.8C--6D*15975.5h4.5C+8.2C-
Bouncing Betty 2,7002,7003996.767B**4.4541.001%DN/A138.5C+N/A37419.5h1.9C+4.6C
Blitz GD-10 2,3092,3062,0901.103C1.2119.638%D**12.056%D--25.9DN/A7989h16.4C--83.7D
NCM1 Scattercannon 2,2682,23721610.356S8.0417.924%F*14.394%D21.9D*N/A55102.1h6.4C35.7T*
NCM1 Scattercannon 2,1132,0922348.94S6.6218.786%F--16.252%C+20.1DN/A59104.3h7.2C++38.3F--
AF-34 Mattock 1,9871,9533455.661C*3.3520.631%F-14.235%D19.8D*N/A5398.5h8.5D-41F--
GD-7F 1,7971,7921,6271.101C1.2118.772%F17.132%D-20.7DN/A7286.7h14.8D-78.9D**
AF-34 Mattock 1,8031,7843455.171C*2.8620.873%F-16.872%C--18.1D**N/A5098.5h9.3D44.7F--
NS-11C 1,7871,7801,6491.079C1.2419.178%D**13.371%D*22.5DN/A7779h14.7D76.4D--
19A Fortuna 1,7811,7641,4451.221C1.0917.731%F*18.537%D8.3D*N/A20212.4h13.8F--77.7T*
AF-22 Crow 2,1251,5991,7500.914B+1.4063.569%D-3.002%C**21.6C7.1C-12074.1h6.2B+9.8C**
C-4 1,7531,5018371.793C+0.5223.501%DN/A79.8C-13.4D--52718.8h1.4C6.1C
LA1 Anchor 1,3711,3678931.531C-0.7817.664%F-21.068%D--25.1D*N/A11754.4h12.9F--73.1F**
AF-41 Hacksaw 1,3111,3025812.241C0.0729.546%D14.363%C23.2D-N/A8456.1h9.1C--30.9D
AF-41 Hacksaw 1,2621,2505812.151C0.1630.226%D14.88%C+22.2D--N/A8056.4h9.6C--31.7D
Tank Mine 1,8061,2321796.883A++4.5722.972%D--N/A104.4C48.6D73511.8h1.6B+7.1D--
MANA Anti-Personnel Turret 1,1851,1705442.151N/A0.1616.452%UN/A11700U150U23778500.1h25.7T*156T*
NC6S Gauss SAW S 1,1701,1608011.448C0.8715.342%F--20.862%D-24.7D--N/A7846.9h12.7F82.7F*
AF-19 Mercenary 1,1661,1588841.31C+1.0118.019%D*22.625%C+18.2C--N/A12063.7h13.5C74.7C--
Razor GD-23 1,1661,1576951.665C++0.6517.94%F-21.608%C21.3DN/A8454.4h14.7D--81.8D*
Frag Grenade 1,1211,11311113N/A1,110.6858.702%AN/A695.6B5D-28221.6h2.9B+4.9B++
NS-7 PDW 9869859361.052C1.2622.333%D--10.965%D*21.6DN/A8245.7h14.7C-65.9D
Spear Anti-Vehicle Phalanx Turret 1,1238681038.427C+6.1136.981%D--4.493%B+38.6C--11.3D*23122.5h6.5B+17.5C+
NSX Tomoe 8218142922.788C++0.4720.754%F--21.499%F-9.7D**N/A2283.5h19.7F-94.7F**
AF-18 Stalker 7797773852.018C++0.3020.896%F-19.949%C19.9D--N/A5539h14.5D--69.4D**
Shrike 8557536651.132C++1.1851.136%D-2.789%C++33.8C*4.6D*27422.3h3.7A+7.2B**
NC14 Bolt Driver 6896892293.009C+0.6929.714%D**69.666%D-20.6DN/A10433.5h3D*10.2D*
Anti-Vehicle Grenade 6626271627N/A624.6860.442%B*N/A522.5B+29.2D22121.2h3.9B++6.4B*
NS-11A 6276225951.045C-1.2719.206%F12.862%D**16.6D--N/A6837.5h15.9D*82.7F
NCM3 Raven 8265473341.638B++0.6834.563%D--2.194%C-9.5D4.8D-7757.6h29.6C85.5D
NCM3 Raven 8075173351.543B+0.7734.821%D--2.128%C-9D5D7857.7h31.4C90.3D
Sticky Grenade 4084071407N/A404.6855.012%C+N/A1017.5C+2.5D--38050.4h1.8B+3.2B+
L100 Python HEAT 486396765.211C-2.9036.675%F3.535%B++22.6D--5.1D**13617.5h4.1C**11.2C
NC05 Jackhammer 3973963521.125C1.1943.26%D12.121%D-24.6D--N/A12316.1h7F**16.2F-
MANA Anti-Vehicle Turret 6243943491.129U1.1943.227%UN/A3940U2300U1941800.1h8.6T*19.8T*
NS-44 Commissioner 3513503301.061C+1.2527.773%D**12.571%D**15.6D--N/A6422.5h3.7C+13.3D
M40 Fury 390344457.644C+5.3324.8%D**1.744%C*30.7D-4.1D*14011.2h11.1C**44.7C--
Titan-150 HESH 366336388.842C6.5333.333%F-2.381%B*27.3D*2.4F12312.3h2.8C**8.5D--
M20 Basilisk 375307913.374C1.0623.359%F-9.121%B**14.5D3.2D*10121.2h66.4B+284.4D
NC4 Mag-Shot 2612613290.793C1.5226.335%C20.307%C+33.9C+N/A1747.7h6.5B+24.5C**
E540 Halberd 394254435.907C-3.5938.849%D--5.512%A++21.7D--12D26711.7h7.4F-19.1F-
Enforcer ML85 396253524.865C2.5529.703%F2.767%B++19.3D10.9D--21613.1h11.8C+39.7D--
M12 Kobalt 2342261416.143C13.8312.319%F19.912%C++29.4D*1D*1077.7h22D178.4D**
Titan-150 HEAT 252209306.967C+4.6526.148%F--1.435%D17.4D-3.6D*24412h2.8B**10.5C+
NSX Tanto 2052041371.489C+0.8319.044%F-21.078%D--7.7D*N/A2326.4h15D78.7D**
NC1 Gauss Rifle 2012002380.84C--1.4820.852%D--12%D**13.7D-N/A20914.6h14.6D**69.8D*
M20 Basilisk 240179523.442C1.1321.657%F--6.145%C+15.2D5.2D--12611.8h70.7B+326.5D--
C-4 ARX 192167543.093B0.7820.175%D*N/A59.6D--8.9D**3312.8h1.7F-8.2F
M40 Fury 170156198.211C+5.9022.333%F-N/A29.4D*2.6F1805.3h9.6B+43D
NS-10 Burster 275153991.545C+0.7725.032%D*1.961%D--4.4D-3.5D7134.5h179.3D-716.3D*
M60-G Bulldog 162145453.222D0.9123.925%D**2.069%C+17.1D--2D--938.5h6.3C++26.3D-
NS-10 Burster 2601341031.301C+1.0124.639%D*1.493%D*3.9D--3.6C--7434.7h206.4F837.8F-
M60-A Bulldog 136126158.4C6.0835.884%D**1.587%C--13.1D--1D-629.6h6.7D18.7D*
NS-AM7 Archer 121118721.639A++0.6853.937%D29.661%B*13.9B+N/A1018.5h10.8B+20B+
M60-A Bulldog 121112176.588C-4.2739.304%D--1.786%C13.8D--1.1D-678.1h6.3C15.9D
NS-61 Emissary 112111571.947B**0.3720.466%D*N/A13.2D-N/A408.4h14.4C+70.4D
L100 Python AP 15599263.808D1.4941.876%D**3.03%B+17.4F9.8F-3355.7h7.4F17.7F*
NSX Naginata 9692462C+0.3216.565%F22.826%D--13.9D*N/A466.6h16.2F-97.7F-
Skyguard 15289432.07D0.2519.179%F-1.124%D7.4D*5.3D**14412h141.6D--738F--
M12 Kobalt 8580326.667C++24.3512.362%D**20%C++33.3D*2.1C--1412.4h21.4D173.4D*
Titan-150 AP 10472243D0.6836.136%F1.389%C--17.1D*7.6F-11884.2h4.4C12.2D*
Mauler S6 7171980.724C-1.5924.174%F-9.859%D--20.3DN/A3253.5h4.5C+18.8D**
M20 Basilisk 9967262.577C-0.2615.86%F--1.493%F10.8D--5.2D906.2h70.7C+445.9F-
AF-4A Bandit 6464551.164C-1.1516.201%F--25%C+16D--N/A1664h15F*92.9T*
M60-G Bulldog 7261173.588D1.2722.577%F-1.639%D17.4D*3.1D--983.5h6.6C+29.3D**
NS Annihilator 109571540.37D*1.9578.45%DN/A5.2D**4.8D**15610.9h16.2F-20.6F-
C75 Viper 7055272.037D--0.2819.132%F--N/A7.9D**2.1D**2797h15.8D--82.5T*
EM6 5252411.268C1.0517.139%F17.308%D*20.8D--N/A5052.5h13.3D**77.3D**
MGR-S1 Gladius 5352331.576C+0.7418.989%F-13.462%D**8.7D*N/A586h14.5D**76.5F-
AF-4 Cyclone 5151441.159C1.1618.29%F-11.765%D*16.5D--N/A5083.1h18.6T*101.8T*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit670862,05152.8h
Anti-Vehicle MANA Turret319632.3h
Spawn Beacon91,0991h
Nanite Revive Grenade05460.2h
Medical Applicator499206,64816.9h
Motion Spotter42,6951.2h
Spitfire Auto-Turret61,1321.2h
Recon Detection Device116,6418.6h
Shield Recharging Field193670.3h
Smoke Grenade01730h
Ammunition Package1284,8414.6h
Anti-Infantry MANA Turret461,0702.4h

Check the help document for the dictionary if you want to learn more about words used here.


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