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Destroyer NixxonUK[RE4] NixxonUK
NC BR 145

KDR: 2.19

Score: 48.2m

Last Seen: Oct 20th, 2018 1:12 PM
- OFFLINE - 19 hour(s)

Battle Rank 120 (145 total) - New Conglomerate on Cobalt - Outfit Member of THE RE4PERS[RE4] THE RE4PERS
NC outfit on Cobalt

Members: 228
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS L100 Python HESH NC6A GODSAW Gauss Compact S NC6 Gauss SAW NS-15M1 NS-15M2 SAS-R NS Decimator
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $556,695 MLG Score: 445
Fun Score: N/A
Cheeseburgers Flipped: 2467TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.893%18.721%3352698743,2841.719260.472

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.658%-0.609D-0.281C-1.351D**HEAD ++ (~9.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.10.051C+12.70.108C+58.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.512%1.605%12687100623,363241922029.658121061%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.524%-0.324C-0.677D0.435

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.745B++3.70.705B++6.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.33%6.312%831010031,82215626131.16645297%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.001%-1.466F0.528B+-0.275

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
134.6-0.148C27.40.296C*107.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.788%61.477%83210114,4832834111.58131

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.333%-0.34C--0.383C--0.4

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.135C++2.80.12C+5.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.174%9.859%831101271197100.0360041

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.43D**-0.921D---1.596

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.8-0.42C--4.50.065C+14.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE RE4PERS[RE4] THE RE4PERS
NC outfit on Cobalt

Members: 228
48.2m182.5%238 (14.3k)201 (12.1k)2.19133110,14550,2642.46684145 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1013649817.132%13.125%22504:4626

31% Engineer39% Heavy Assault9% Infiltrator10% Light Assault8% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 9th, 2012 2:11 PMJun 30th, 2013 6:59 PMOct 21st, 2018 11:17 PM (1d) (PST)Oct 20th, 2018 9:19 AM (3d) (PST)Oct 20th, 2018 9:12 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5111683430.4610.2100.0600.8910.028445

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,66910,09720,5722813453212,089

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3985.5h/166.1d 13,848 14,457 26,921 213.2k 7,834 14,205 6,690 122.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
D
Kills:12,889
Deaths:6,049
KDR:2.131
Accuracy:16.807% F-
HSR:21.569% D
NC6 Gauss SAW
C
Kills:5,352
Deaths:4,662
KDR:1.148
Accuracy:18.222% C
HSR:17.844% D-
NS-15M1
D-
Kills:4,087
Deaths:3,372
KDR:1.212
Accuracy:17.631% D-
HSR:15.537% D-
NS-15M2
D
Kills:3,879
Deaths:1,948
KDR:1.991
Accuracy:16.538% D*
HSR:20.366% D
LA1 Anchor
C--
Kills:1,367
Deaths:893
KDR:1.531
Accuracy:17.664% D*
HSR:21.068% C--
NC6S Gauss SAW S
C
Kills:1,160
Deaths:801
KDR:1.448
Accuracy:15.342% D**
HSR:20.862% C
NC05 Jackhammer
C+
Kills:396
Deaths:352
KDR:1.125
Accuracy:43.260% C+
HSR:12.121% D
NSX Naginata
D
Kills:90
Deaths:44
KDR:2.045
Accuracy:16.589% D--
HSR:23.333% D
EM6
D-
Kills:52
Deaths:41
KDR:1.268
Accuracy:17.139% D-
HSR:17.308% D--
Kills:29,272
Deaths (as Heavy Assault):18,162
Deaths (to Heavy Assaults):14,495
KDR:1.61172
Kill Difference:11,110
Playtime:1,567.519 hours
Usage:39%
Score:18.382m
Score/min:195
Accuracy (listed only):19.910%
HSR (listed only):18.890%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
C+
Kills:9,110
Deaths:7,746
KDR:1.176
Accuracy:22.647% C+
HSR:11.625% D--
Blitz GD-10
D
Kills:2,306
Deaths:2,090
KDR:1.103
Accuracy:19.638% D-
HSR:12.056% D
GD-7F
C--
Kills:1,788
Deaths:1,624
KDR:1.101
Accuracy:18.763% D--
HSR:17.114% C--
NS-11C
D-
Kills:1,780
Deaths:1,649
KDR:1.079
Accuracy:19.178% D-
HSR:13.371% D--
19A Fortuna
C
Kills:1,729
Deaths:1,352
KDR:1.279
Accuracy:17.732% F--
HSR:18.566% C
AF-19 Mercenary
C*
Kills:1,158
Deaths:884
KDR:1.310
Accuracy:18.019% D
HSR:22.625% C*
Razor GD-23
C**
Kills:1,157
Deaths:695
KDR:1.665
Accuracy:17.940% D*
HSR:21.608% C**
NS-7 PDW
C
Kills:985
Deaths:936
KDR:1.052
Accuracy:22.333% C
HSR:10.965% D*
NSX Tanto
D
Kills:204
Deaths:137
KDR:1.489
Accuracy:19.044% D*
HSR:21.078% D
Mauler S6
D--
Kills:71
Deaths:98
KDR:0.724
Accuracy:24.174% F
HSR:9.859% D--
AF-4A Bandit
B+
Kills:64
Deaths:55
KDR:1.164
Accuracy:16.201% F-
HSR:25% B+
AF-4 Cyclone
D--
Kills:51
Deaths:44
KDR:1.159
Accuracy:18.290% D**
HSR:11.765% D--
Kills:20,403
Deaths (as Light Assault):17,310
Deaths (to Light Assaults):9,684
KDR:1.17868
Kill Difference:3,093
Playtime:400.266 hours
Usage:10%
Score:4.287m
Score/min:179
Accuracy (listed only):19.496%
HSR (listed only):16.303%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
C+
Kills:9,110
Deaths:7,746
KDR:1.176
Accuracy:22.647% C+
HSR:11.625% D--
GD-7F
C--
Kills:1,788
Deaths:1,624
KDR:1.101
Accuracy:18.763% D--
HSR:17.114% C--
NS-11C
D-
Kills:1,780
Deaths:1,649
KDR:1.079
Accuracy:19.178% D-
HSR:13.371% D--
19A Fortuna
C
Kills:1,729
Deaths:1,352
KDR:1.279
Accuracy:17.732% F--
HSR:18.566% C
AF-19 Mercenary
C*
Kills:1,158
Deaths:884
KDR:1.310
Accuracy:18.019% D
HSR:22.625% C*
Razor GD-23
C**
Kills:1,157
Deaths:695
KDR:1.665
Accuracy:17.940% D*
HSR:21.608% C**
NSX Tanto
D
Kills:204
Deaths:137
KDR:1.489
Accuracy:19.044% D*
HSR:21.078% D
Mauler S6
D--
Kills:71
Deaths:98
KDR:0.724
Accuracy:24.174% F
HSR:9.859% D--
AF-4A Bandit
B+
Kills:64
Deaths:55
KDR:1.164
Accuracy:16.201% F-
HSR:25% B+
Kills:17,061
Deaths (as Engineer):14,240
Deaths (to Engineers):9,406
KDR:1.1981
Kill Difference:2,821
Playtime:1,224.078 hours
Usage:31%
Score:15.895m
Score/min:216
Accuracy (listed only):19.300%
HSR (listed only):17.872%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
D
Kills:2,306
Deaths:2,090
KDR:1.103
Accuracy:19.638% D-
HSR:12.056% D
NS-7 PDW
C
Kills:985
Deaths:936
KDR:1.052
Accuracy:22.333% C
HSR:10.965% D*
NS-11A
D--
Kills:612
Deaths:593
KDR:1.032
Accuracy:19.232% D--
HSR:12.745% D*
NC1 Gauss Rifle
C
Kills:200
Deaths:238
KDR:0.840
Accuracy:20.852% C
HSR:12% D*
Mauler S6
D--
Kills:71
Deaths:98
KDR:0.724
Accuracy:24.174% F
HSR:9.859% D--
AF-4 Cyclone
D--
Kills:51
Deaths:44
KDR:1.159
Accuracy:18.290% D**
HSR:11.765% D--
Kills:4,225
Deaths (as Combat Medic):3,999
Deaths (to Combat Medics):5,008
KDR:1.05651
Kill Difference:226
Playtime:109.266 hours
Usage:3%
Score:1.494m
Score/min:228
Accuracy (listed only):20.753%
HSR (listed only):11.565%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
D
Kills:3,794
Deaths:754
KDR:5.032
Accuracy:33.485% D
HSR:59.990% D-
Blitz GD-10
D
Kills:2,306
Deaths:2,090
KDR:1.103
Accuracy:19.638% D-
HSR:12.056% D
NS-7 PDW
C
Kills:985
Deaths:936
KDR:1.052
Accuracy:22.333% C
HSR:10.965% D*
NSX Tomoe
D**
Kills:797
Deaths:271
KDR:2.941
Accuracy:20.862% F
HSR:21.456% D**
AF-18 Stalker
C+
Kills:777
Deaths:385
KDR:2.018
Accuracy:20.896% D*
HSR:19.949% C+
NC14 Bolt Driver
C--
Kills:689
Deaths:229
KDR:3.009
Accuracy:29.714% D-
HSR:69.666% C--
NS-44 Commissioner
D-
Kills:338
Deaths:328
KDR:1.030
Accuracy:27.647% D-
HSR:12.722% D*
NC4 Mag-Shot
C++
Kills:261
Deaths:329
KDR:0.793
Accuracy:26.335% C+
HSR:20.307% C++
NS-AM7 Archer
B**
Kills:107
Deaths:72
KDR:1.486
Accuracy:53.549% D
HSR:28.037% B**
NS-61 Emissary
D*
Kills:94
Deaths:51
KDR:1.843
Accuracy:19.907% D*
HSR:1.064% F**
AF-4 Cyclone
D--
Kills:51
Deaths:44
KDR:1.159
Accuracy:18.290% D**
HSR:11.765% D--
Kills:10,199
Deaths (as Infiltrator):5,489
Deaths (to Infiltrators):7,019
KDR:1.85808
Kill Difference:4,710
Playtime:359.202 hours
Usage:9%
Score:3.112m
Score/min:144
Accuracy (listed only):26.605%
HSR (listed only):24.361%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C+
Kills:2,062
Deaths:204
KDR:10.108
Accuracy:17.051% F-
HSR:14.792% C+
NCM1 Scattercannon
C*
Kills:1,959
Deaths:222
KDR:8.824
Accuracy:18.063% F-
HSR:16.539% C*
AF-34 Mattock
C
Kills:1,438
Deaths:297
KDR:4.842
Accuracy:15.932% F-
HSR:14.465% C
AF-34 Mattock
C
Kills:1,371
Deaths:297
KDR:4.616
Accuracy:16.332% F-
HSR:16.776% C
AF-41 Hacksaw
C+
Kills:1,302
Deaths:581
KDR:2.241
Accuracy:29.546% C+
HSR:14.363% C+
AF-41 Hacksaw
C+
Kills:1,250
Deaths:581
KDR:2.151
Accuracy:30.226% C+
HSR:14.880% C+
NCM3 Raven
C
Kills:537
Deaths:326
KDR:1.647
Accuracy:34.346% D
HSR:2.235% C
NCM3 Raven
C-
Kills:508
Deaths:327
KDR:1.554
Accuracy:34.641% D
HSR:2.165% C-
NS-10 Burster
D-
Kills:144
Deaths:96
KDR:1.500
Accuracy:24.493% D-
HSR:2.083% D--
NS-10 Burster
D-
Kills:116
Deaths:100
KDR:1.160
Accuracy:24.114% D-
HSR:1.724% D*
Kills:10,687
Deaths (as MAX Suit):1,515.500
Deaths (to MAX Suits):3,888
KDR:7.0518
Kill Difference:9,171.500
Playtime:308.981 hours
Usage:8%
Score:5.012m
Score/min:270
Accuracy (listed only):24.474%
HSR (listed only):10.002%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C**
Kills:22,164
V. Kills:1,875 N/A
Deaths:628
KDR:35.293
Accuracy:45.621% C
KPH:59.900 C**
VKPH:5.100 D-
L100 Python HEAT
D
Kills:396
V. Kills:90 435%
Deaths:76
KDR:5.211
Accuracy:36.675% D**
KPH:22.600 D
VKPH:5.100 D**
L100 Python AP
D--
Kills:99
V. Kills:56 174%
Deaths:26
KDR:3.808
Accuracy:41.876% D**
KPH:17.400 D--
VKPH:9.900 D**
Skyguard
D--
Kills:89
V. Kills:63 139%
Deaths:43
KDR:2.070
Accuracy:19.179% F
KPH:7.400 D--
VKPH:5.300 D*
C75 Viper
D*
Kills:55
V. Kills:15 344%
Deaths:27
KDR:2.037
Accuracy:19.132% F-
KPH:7.900 D*
VKPH:2.100 D**
Kills:22,803 (22,803 + 0)
Deaths:800
KDR:28.504
VKDR:2.624
Vehicle Kills:2,099
Kill Difference:22,003
Playtime:412.341 hours
Usage:10%
Score:3.871m
Score/min:156
Driving Accuracy:19.132%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
D
Kills:336
V. Kills:30 N/A
Deaths:38
KDR:8.842
Accuracy:33.333% F
KPH:27.400 D
VKPH:2.400 D*
E540 Halberd
D
Kills:253
V. Kills:139 181%
Deaths:42
KDR:6.024
Accuracy:38.846% D
KPH:21.800 D
VKPH:12 D
Enforcer ML85
C-
Kills:237
V. Kills:136 173%
Deaths:52
KDR:4.558
Accuracy:29.220% D**
KPH:18.700 C-
VKPH:10.700 D-
Titan-150 HEAT
C
Kills:207
V. Kills:41 N/A
Deaths:30
KDR:6.900
Accuracy:26.091% F--
KPH:17.400 C
VKPH:3.400 D**
Titan-150 AP
D
Kills:72
V. Kills:32 218%
Deaths:24
KDR:3
Accuracy:36.105% F
KPH:17.200 D
VKPH:7.700 D**
M20 Basilisk
C--
Kills:67
V. Kills:32 203%
Deaths:26
KDR:2.577
Accuracy:15.869% F-
KPH:11 D
VKPH:5.200 C--
Kills:1,172 (615 + 557)
Deaths:212
KDR:5.528
VKDR:1.934
Vehicle Kills:410
Kill Difference:960
Playtime:58.790 hours
Usage:1%
Score:0.901m
Score/min:255
Driving Accuracy:36.105%
Gunner Accuracy:15.869%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D
Kills:343
V. Kills:46 N/A
Deaths:45
KDR:7.622
Accuracy:24.895% D*
KPH:31.100 D
VKPH:4.200 D-
M20 Basilisk
C-
Kills:291
V. Kills:65 441%
Deaths:89
KDR:3.270
Accuracy:22.753% F
KPH:14.700 C-
VKPH:3.300 D--
M12 Kobalt
D--
Kills:187
V. Kills:6 N/A
Deaths:13
KDR:14.385
Accuracy:12.476% D--
KPH:29.700 D--
VKPH:1 D--
M20 Basilisk
C--
Kills:168
V. Kills:57 290%
Deaths:51
KDR:3.294
Accuracy:20.745% F-
KPH:15 C--
VKPH:5.100 D
M40 Fury
D-
Kills:156
V. Kills:14 N/A
Deaths:19
KDR:8.211
Accuracy:22.360% D**
KPH:29.800 D-
VKPH:2.700 D*
M60-G Bulldog
D
Kills:145
V. Kills:17 N/A
Deaths:45
KDR:3.222
Accuracy:24.177% D--
KPH:17.500 D
VKPH:2 D--
M12 Kobalt
C-
Kills:70
V. Kills:4 N/A
Deaths:3
KDR:23.333
Accuracy:12.105% D*
KPH:33 D--
VKPH:1.900 C-
M60-G Bulldog
D
Kills:61
V. Kills:11 N/A
Deaths:17
KDR:3.588
Accuracy:22.653% D*
KPH:17.600 D--
VKPH:3.200 D
Kills:1,421 (0 + 1,421)
Deaths:282
KDR:5.039
VKDR:0.780
Vehicle Kills:220
Kill Difference:1,139
Playtime:67.367 hours
Usage:2%
Score:0.477m
Score/min:118
Driving Accuracy:N/A%
Gunner Accuracy:22.653%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 24,03922,16462835.293A*33.1045.621%C1.557%C+59.9C**5.1D-154370.2h3.1C**6.9C++
NC6A GODSAW 12,97712,8896,0492.131C+0.0616.807%F-21.569%D23.9D*N/A58539.4h10.3C+61.5D*
Gauss Compact S 9,2089,1107,7461.176B1.0222.647%C+11.625%D--27B+N/A68337.3h8.4B*37.2B+
NC6 Gauss SAW 5,3685,3524,6621.148C+1.0418.222%C17.844%D-25.1C+N/A80213h10.5C++57.6C++
NS-15M1 4,1014,0873,3721.212C+0.9817.631%D-15.537%D-25.5C-N/A75160.4h14C79.5C
NS-15M2 3,8973,8791,9481.991C*0.2016.538%D*20.366%D29.4C-N/A83131.9h15.1D91.2D-
SAS-R 3,8053,7947545.032B+2.8433.485%D59.99%D-24.6DN/A62154h2.7D8.2D
NS Decimator 3,0922,6571,7081.556B++0.6454.531%D2.032%C36C++5.9D--15873.9h4.4B8.1C++
Bouncing Betty 2,3712,3713856.158B*3.9742.115%C+N/A147.3B+N/A40116.1h1.9C++4.4C*
Blitz GD-10 2,3092,3062,0901.103C++1.0919.638%D-12.056%D25.9C+N/A7989h16.4C+83.7C
NCM1 Scattercannon 2,0882,06220410.108M*7.9217.051%F-14.792%C+23.7DN/A5986.9h5.9C++34.6F-
NCM1 Scattercannon 1,9761,9592228.824M**6.6318.063%F-16.539%C*22C+N/A6589.1h6.6B+36.5D-
GD-7F 1,7931,7881,6241.101C++1.0918.763%D--17.114%C--21CN/A7185.3h14.8C+78.8C
NS-11C 1,7871,7801,6491.079C++1.1119.178%D-13.371%D--22.5C+N/A7679h14.7C++76.4C+
19A Fortuna 1,7441,7291,3521.279C+0.9117.732%F--18.566%C9.6D*N/A23180.9h13.8F77.6F**
AF-22 Crow 2,1181,5951,7500.911B++1.2863.54%C--3.009%C**21.6C++7.1C11974h6.2B*9.8B++
C-4 1,7281,4818371.769C**0.4223.108%CN/A79.2C+13.2D--51518.7h1.4C**6.2C+
AF-34 Mattock 1,4611,4382974.842B+2.6515.932%F-14.465%C23.1D-N/A6162.3h5.2B+32.7F
AF-34 Mattock 1,3851,3712974.616B+2.4216.332%F-16.776%C22D--N/A6062.3h5.6B+34F
LA1 Anchor 1,3711,3678931.531C+0.6617.664%D*21.068%C--25.1DN/A11554.4h12.9D*73.1D*
AF-41 Hacksaw 1,3111,3025812.241C+0.0529.546%C+14.363%C+23.2C--N/A8456.1h9.1D*30.9D
AF-41 Hacksaw 1,2621,2505812.151C+0.0430.226%C+14.88%C+22.2DN/A8056.4h9.6D*31.7D
MANA Anti-Personnel Turret 1,1851,1705442.151N/A0.0416.452%UN/A11700U150U23538500.1h25.7T*156T*
NC6S Gauss SAW S 1,1701,1608011.448C+0.7415.342%D**20.862%C24.7DN/A7846.9h12.7D82.7D-
AF-19 Mercenary 1,1661,1588841.31B+0.8818.019%D22.625%C*18.2C+N/A11763.7h13.5C++74.7C+
Razor GD-23 1,1661,1576951.665B++0.5317.94%D*21.608%C**21.3C+N/A8454.4h14.7C81.8C--
Tank Mine 1,5791,0631736.145A++3.9523.66%DN/A99.3C+48.2C--73810.7h1.7B+7.2C
Frag Grenade 1,0651,05911059N/A1,056.8158.825%A++N/A706B**4D28651.5h2.8B**4.8B**
NS-7 PDW 9869859361.052C++1.1422.333%C10.965%D*21.6CN/A8245.7h14.7C*65.9C++
Spear Anti-Vehicle Phalanx Turret 1,1038551028.382C*6.1936.798%D4.561%C*38.9C++11.3D--23122h6.4B+17.4B+
NSX Tomoe 8037972712.941B**0.7520.862%F21.456%D**10.7D*N/A2474.5h19.4D*93.2F
AF-18 Stalker 7797773852.018B++0.1720.896%D*19.949%C+20.1DN/A5538.6h14.5C--69.4D-
Shrike 8557536651.132B++1.0651.136%D2.789%C+33.8B*4.6D*26722.3h3.7A+7.2B**
NC14 Bolt Driver 6896892293.009B+0.8229.714%D-69.666%C--20.8C+N/A10133.1h3C10.2C--
Anti-Vehicle Grenade 6626271627N/A624.8160.442%B**N/A522.5B++29.2D-22001.2h3.9B**6.4B**
NS-11A 6176125931.032C+1.1619.232%D--12.745%D*17DN/A6936.1h15.7C--81.8D
NCM3 Raven 8095373261.647B**0.5434.346%D2.235%C9.7C+4.9D7855.2h28.8C+83.7C+
NCM3 Raven 7935083271.554B**0.6434.641%D2.165%C-9.2C+5.2C8055.2h30.6C+88.2C+
Sticky Grenade 4044031403N/A400.8155.4%C**N/A1007.5C++2.5D-37750.4h1.8B+3.2B+
L100 Python HEAT 486396765.211C+3.0236.675%D**3.535%B+22.6D5.1D**13017.5h4.1B*11.2C*
NC05 Jackhammer 3973963521.125C+1.0743.26%C+12.121%D25.9DN/A12615.3h7D*16.2C--
MANA Anti-Vehicle Turret 6243943491.129D--1.0643.214%F5.838%M*3940A++2300B*8373770.1h8.5F*19.7T*
M40 Fury 389343457.622C*5.4324.895%D*1.749%C+31.2D4.2D-14111h10.9B+43.8C+
NS-44 Commissioner 3393383281.03C++1.1627.647%D-12.722%D*16.3DN/A6620.8h3.6B+13C+
Titan-150 HESH 366336388.842C+6.6533.333%F2.381%B+27.3D2.4D*11612.3h2.8B+8.5C
M20 Basilisk 356291893.27C**1.0822.753%F8.935%B**14.8C-3.3D--10119.7h64B+281.1C+
NC4 Mag-Shot 2612613290.793C++1.4026.335%C+20.307%C++34.3B+N/A1717.6h6.5B++24.5C++
E540 Halberd 392253426.024C+3.8338.846%D5.534%B**21.8D12D25411.6h7.4D--19D*
Enforcer ML85 373237524.558C+2.3729.22%D**2.532%C**18.7C-10.7D-21412.7h12C**41.1D
Titan-150 HEAT 248207306.9B+4.7126.091%F--1.449%D--17.4C3.4D**23111.9h2.7A+10.5C**
NSX Tanto 2052041371.489B0.7019.044%D*21.078%D7.7D--N/A2226.4h15C+78.7C
NC1 Gauss Rifle 2012002380.84C+1.3520.852%C12%D*13.7DN/A19914.6h14.6C-69.8C+
M12 Kobalt 1931871314.385C*12.1912.476%D--18.182%C+29.7D--1D--1086.3h21.7C173.6C--
M20 Basilisk 225168513.294C**1.1020.745%F-5.952%C+15C--5.1D12411.2h67.5C*325.3C
M40 Fury 170156198.211C*6.0222.36%D**N/A30D-2.7D*1805.2h9.6B++43C+
M60-G Bulldog 162145453.222C1.0324.177%D--2.069%D17.5D2D--938.3h6.2B+25.8C+
NS-10 Burster 262144961.5B++0.6924.493%D-2.083%D--4.4C3.6C+7132.9h177.3C724C--
M60-A Bulldog 135125158.333C6.1435.924%D-1.6%D13.3D1.1D-639.4h6.7C18.5D
NS-10 Burster 2321161001.16B+1.0324.114%D-1.724%D*3.5D3.5C+7333.1h222.3D*921.8D*
M60-A Bulldog 121112176.588C4.4039.67%D1.786%C14D-1.1D--688h6.2C+15.7C
NS-AM7 Archer 110107721.486M0.7153.549%D28.037%B**13.5A+N/A957.9h11B++20.5B++
L100 Python AP 15599263.808C+1.6241.876%D**3.03%C+17.4D--9.8D**2845.7h7.4C17.7D*
C-4 ARX 10998303.267B*1.0820.699%D**N/A65.3D-7.3F3731.5h1.5D7.3D**
NS-61 Emissary 9594511.843A+0.3519.907%D*1.064%F**16.8C-N/A495.6h12.8C**64.1C+
NSX Naginata 9490442.045B+0.1516.589%D--23.333%D14.5D--N/A456.2h15.4D92.7D
Skyguard 15289432.07C0.1219.179%F1.124%D-7.4D--5.3D*14312h141.6C738D*
Titan-150 AP 10472243C0.8136.105%F1.389%D-17.1D7.6D**11084.2h4.4C*12.2C
Mauler S6 7171980.724C+1.4724.174%F9.859%D--20.3CN/A3113.5h4.5B+18.8D
M12 Kobalt 7470323.333B**21.1412.105%D*20%C**33.3D--1.9C-1302.1h20.6C170.3C--
M20 Basilisk 9967262.577C+0.3915.869%F-1.493%F11D5.2C--886.1h69.5B+438D-
AF-4A Bandit 6464551.164C+1.0316.201%F-25%B+16DN/A1604h15D*92.9F-
M60-G Bulldog 7261173.588C1.4022.653%D*1.639%D-17.4D--3.1D-963.5h6.6C**29.2C
NS Annihilator 109571540.37D1.8278.45%DN/A5.2D*4.8D*15310.9h16.2D**20.6D**
C75 Viper 7055272.037C-0.1519.132%F-N/A7.9D*2.1D**2557h15.8C82.5F--
EM6 5252411.268C+0.9217.139%D-17.308%D--20.8DN/A4932.5h13.3D77.3C--
AF-4 Cyclone 5151441.159C+1.0318.29%D**11.765%D--16.5DN/A4903.1h18.6F-101.8F-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter37540.4h
Nano-Armor Kit662843,44551.1h
Anti-Vehicle MANA Turret319532.3h
Spawn Beacon81,0150.9h
Nanite Revive Grenade05010.1h
Medical Applicator498204,12716.7h
Spitfire Auto-Turret61,0131.1h
Recon Detection Device114,5455.9h
Ammunition Package1284,7594.6h
Anti-Infantry MANA Turret461,0702.4h
Shield Recharging Field193490.3h
Smoke Grenade01720h

Check the help document for the dictionary if you want to learn more about words used here.


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