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Destroyer NixxonUK[RE4] NixxonUK
NC BR 146

KDR: 2.23

Score: 49.1m

Last Seen: Mar 14th, 2019 7:40 PM
- OFFLINE - 159.8 hour(s)

Battle Rank 120 (146 total) - New Conglomerate on Cobalt - Outfit Member of THE RE4PERS[RE4] THE RE4PERS
NC outfit on Cobalt

Members: 179
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS L100 Python HESH NC6A GODSAW Gauss Compact S NC6 Gauss SAW NS-15M1 SAS-R NS-15M2 NS Decimator
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $557,946 MLG Score: 446
Fun Score: N/A
Cheeseburgers Flipped: 2586TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.892%18.748%33526100743,4511.721510.504

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.652%-0.622D-0.301C-1.312D**HEAD ++ (~9.8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.10.05C+12.70.11C+58.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.734%1.544%13377102624,6702437237610.12311038%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.497%-0.309C-0.675D0.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.746B++3.70.705B++6.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.517%6.497%851010231,84715676191.17868298%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.998%-1.453F0.514B+-0.299

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
135.4-0.141C27.80.297C*107.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.716%61.481%85210314,5772839131.61162

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.294%-0.346C--0.375C--0.429

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.134C++2.80.12C+5.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.174%9.859%851103271198000.0358405

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.435D**-0.93D---1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.8-0.421C--4.50.066C+14.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE RE4PERS[RE4] THE RE4PERS
NC outfit on Cobalt

Members: 179
49.1m184%236 (14.2k)200 (12k)2.22574112,26250,4382.50958146 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1033667317.204%13.022%22404:5126

31% Engineer39% Heavy Assault9% Infiltrator10% Light Assault8% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 9th, 2012 2:11 PMJun 30th, 2013 6:59 PMMar 19th, 2019 4:11 AM (2d) (PST)Mar 14th, 2019 4:13 PM (7d) (PST)Mar 14th, 2019 3:40 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5111663450.4570.2060.0600.8940.028446

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,6699,93820,7312712454212,015

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4089.9h/170.4d 14,316 14,619 27,443 219.3k 7,971 14,616 6,949 125.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
D
Kills:13,023
Deaths:6,125
KDR:2.126
Accuracy:16.814% F-
HSR:21.646% D
NC6 Gauss SAW
C
Kills:5,352
Deaths:4,662
KDR:1.148
Accuracy:18.222% C
HSR:17.844% D-
NS-15M1
D-
Kills:4,087
Deaths:3,372
KDR:1.212
Accuracy:17.631% D-
HSR:15.537% D-
NS-15M2
D
Kills:3,879
Deaths:1,948
KDR:1.991
Accuracy:16.538% D**
HSR:20.366% D
LA1 Anchor
D
Kills:1,367
Deaths:893
KDR:1.531
Accuracy:17.664% D**
HSR:21.068% D
NC6S Gauss SAW S
C
Kills:1,160
Deaths:801
KDR:1.448
Accuracy:15.342% D**
HSR:20.862% C
NC05 Jackhammer
C+
Kills:396
Deaths:352
KDR:1.125
Accuracy:43.260% C+
HSR:12.121% D
NSX Naginata
D
Kills:90
Deaths:44
KDR:2.045
Accuracy:16.589% D--
HSR:23.333% D
EM6
D-
Kills:52
Deaths:41
KDR:1.268
Accuracy:17.139% D-
HSR:17.308% D--
Kills:29,406
Deaths (as Heavy Assault):18,238
Deaths (to Heavy Assaults):14,521
KDR:1.61235
Kill Difference:11,168
Playtime:1,590.892 hours
Usage:39%
Score:18.551m
Score/min:194
Accuracy (listed only):19.911%
HSR (listed only):18.898%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
C+
Kills:9,110
Deaths:7,747
KDR:1.176
Accuracy:22.647% C+
HSR:11.625% D*
Blitz GD-10
D
Kills:2,306
Deaths:2,090
KDR:1.103
Accuracy:19.638% D-
HSR:12.056% D
GD-7F
C--
Kills:1,792
Deaths:1,626
KDR:1.102
Accuracy:18.764% D--
HSR:17.132% C--
NS-11C
D-
Kills:1,780
Deaths:1,649
KDR:1.079
Accuracy:19.178% D-
HSR:13.371% D--
19A Fortuna
C-
Kills:1,743
Deaths:1,383
KDR:1.260
Accuracy:17.723% F--
HSR:18.474% C-
AF-19 Mercenary
C*
Kills:1,158
Deaths:884
KDR:1.310
Accuracy:18.019% D
HSR:22.625% C*
Razor GD-23
C*
Kills:1,157
Deaths:695
KDR:1.665
Accuracy:17.940% D*
HSR:21.608% C*
NS-7 PDW
C-
Kills:985
Deaths:936
KDR:1.052
Accuracy:22.333% C-
HSR:10.965% D*
NSX Tanto
D
Kills:204
Deaths:137
KDR:1.489
Accuracy:19.044% D*
HSR:21.078% D
Mauler S6
D*
Kills:71
Deaths:98
KDR:0.724
Accuracy:24.174% F
HSR:9.859% D*
AF-4A Bandit
B+
Kills:64
Deaths:55
KDR:1.164
Accuracy:16.201% F-
HSR:25% B+
AF-4 Cyclone
D--
Kills:51
Deaths:44
KDR:1.159
Accuracy:18.290% D**
HSR:11.765% D--
Kills:20,421
Deaths (as Light Assault):17,344
Deaths (to Light Assaults):9,718
KDR:1.17741
Kill Difference:3,077
Playtime:402.000 hours
Usage:10%
Score:4.290m
Score/min:178
Accuracy (listed only):19.496%
HSR (listed only):16.296%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
C+
Kills:9,110
Deaths:7,747
KDR:1.176
Accuracy:22.647% C+
HSR:11.625% D*
GD-7F
C--
Kills:1,792
Deaths:1,626
KDR:1.102
Accuracy:18.764% D--
HSR:17.132% C--
NS-11C
D-
Kills:1,780
Deaths:1,649
KDR:1.079
Accuracy:19.178% D-
HSR:13.371% D--
19A Fortuna
C-
Kills:1,743
Deaths:1,383
KDR:1.260
Accuracy:17.723% F--
HSR:18.474% C-
AF-19 Mercenary
C*
Kills:1,158
Deaths:884
KDR:1.310
Accuracy:18.019% D
HSR:22.625% C*
Razor GD-23
C*
Kills:1,157
Deaths:695
KDR:1.665
Accuracy:17.940% D*
HSR:21.608% C*
NSX Tanto
D
Kills:204
Deaths:137
KDR:1.489
Accuracy:19.044% D*
HSR:21.078% D
Mauler S6
D*
Kills:71
Deaths:98
KDR:0.724
Accuracy:24.174% F
HSR:9.859% D*
AF-4A Bandit
B+
Kills:64
Deaths:55
KDR:1.164
Accuracy:16.201% F-
HSR:25% B+
Kills:17,079
Deaths (as Engineer):14,274
Deaths (to Engineers):9,442
KDR:1.19651
Kill Difference:2,805
Playtime:1,270.671 hours
Usage:31%
Score:16.424m
Score/min:215
Accuracy (listed only):19.299%
HSR (listed only):17.863%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
D
Kills:2,306
Deaths:2,090
KDR:1.103
Accuracy:19.638% D-
HSR:12.056% D
NS-7 PDW
C-
Kills:985
Deaths:936
KDR:1.052
Accuracy:22.333% C-
HSR:10.965% D*
NS-11A
D--
Kills:614
Deaths:594
KDR:1.034
Accuracy:19.207% D--
HSR:12.704% D*
NC1 Gauss Rifle
C
Kills:200
Deaths:238
KDR:0.840
Accuracy:20.852% C
HSR:12% D*
Mauler S6
D*
Kills:71
Deaths:98
KDR:0.724
Accuracy:24.174% F
HSR:9.859% D*
AF-4 Cyclone
D--
Kills:51
Deaths:44
KDR:1.159
Accuracy:18.290% D**
HSR:11.765% D--
Kills:4,227
Deaths (as Combat Medic):4,000
Deaths (to Combat Medics):5,024
KDR:1.05675
Kill Difference:227
Playtime:109.856 hours
Usage:3%
Score:1.497m
Score/min:227
Accuracy (listed only):20.749%
HSR (listed only):11.558%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
D-
Kills:3,888
Deaths:760
KDR:5.116
Accuracy:33.373% D-
HSR:60.031% D-
Blitz GD-10
D
Kills:2,306
Deaths:2,090
KDR:1.103
Accuracy:19.638% D-
HSR:12.056% D
NS-7 PDW
C-
Kills:985
Deaths:936
KDR:1.052
Accuracy:22.333% C-
HSR:10.965% D*
NSX Tomoe
D**
Kills:806
Deaths:276
KDR:2.920
Accuracy:20.841% F
HSR:21.464% D**
AF-18 Stalker
C+
Kills:777
Deaths:385
KDR:2.018
Accuracy:20.896% D*
HSR:19.949% C+
NC14 Bolt Driver
C--
Kills:689
Deaths:229
KDR:3.009
Accuracy:29.714% D-
HSR:69.666% C--
NS-44 Commissioner
D--
Kills:338
Deaths:328
KDR:1.030
Accuracy:27.647% D--
HSR:12.722% D*
NC4 Mag-Shot
C++
Kills:261
Deaths:329
KDR:0.793
Accuracy:26.335% C+
HSR:20.307% C++
NS-AM7 Archer
A
Kills:107
Deaths:72
KDR:1.486
Accuracy:53.481% D
HSR:28.037% A
NS-61 Emissary
D*
Kills:98
Deaths:53
KDR:1.849
Accuracy:20.072% D*
HSR:1.020% F*
AF-4 Cyclone
D--
Kills:51
Deaths:44
KDR:1.159
Accuracy:18.290% D**
HSR:11.765% D--
Kills:10,306
Deaths (as Infiltrator):5,502
Deaths (to Infiltrators):7,035
KDR:1.87314
Kill Difference:4,804
Playtime:376.498 hours
Usage:9%
Score:3.197m
Score/min:142
Accuracy (listed only):26.602%
HSR (listed only):24.362%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C+
Kills:2,162
Deaths:208
KDR:10.394
Accuracy:16.966% F-
HSR:14.616% C+
NCM1 Scattercannon
C++
Kills:2,030
Deaths:226
KDR:8.982
Accuracy:17.925% F-
HSR:16.305% C++
AF-34 Mattock
C-
Kills:1,507
Deaths:300
KDR:5.023
Accuracy:15.709% F--
HSR:14.532% C-
AF-34 Mattock
C+
Kills:1,418
Deaths:300
KDR:4.727
Accuracy:16.119% F-
HSR:17.137% C+
AF-41 Hacksaw
C+
Kills:1,302
Deaths:581
KDR:2.241
Accuracy:29.546% C+
HSR:14.363% C+
AF-41 Hacksaw
C+
Kills:1,250
Deaths:581
KDR:2.151
Accuracy:30.226% C+
HSR:14.880% C+
NCM3 Raven
C
Kills:541
Deaths:329
KDR:1.644
Accuracy:34.312% D
HSR:2.218% C
NCM3 Raven
C-
Kills:514
Deaths:330
KDR:1.558
Accuracy:34.607% D
HSR:2.140% C-
NS-10 Burster
D
Kills:149
Deaths:98
KDR:1.520
Accuracy:24.953% D
HSR:2.013% D--
NS-10 Burster
D
Kills:126
Deaths:102
KDR:1.235
Accuracy:24.548% D
HSR:1.587% D*
Kills:10,999
Deaths (as MAX Suit):1,527.500
Deaths (to MAX Suits):3,890
KDR:7.20065
Kill Difference:9,471.500
Playtime:323.898 hours
Usage:8%
Score:5.180m
Score/min:267
Accuracy (listed only):24.491%
HSR (listed only):9.979%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C*
Kills:23,471
V. Kills:2,049 N/A
Deaths:657
KDR:35.725
Accuracy:45.361% C
KPH:58 C*
VKPH:5.100 D-
L100 Python HEAT
C--
Kills:396
V. Kills:90 435%
Deaths:76
KDR:5.211
Accuracy:36.675% D**
KPH:22.600 C--
VKPH:5.100 D**
L100 Python AP
D--
Kills:99
V. Kills:56 174%
Deaths:26
KDR:3.808
Accuracy:41.876% D**
KPH:17.400 D--
VKPH:9.900 D**
Skyguard
D--
Kills:89
V. Kills:63 139%
Deaths:43
KDR:2.070
Accuracy:19.179% F
KPH:7.400 D--
VKPH:5.300 D*
C75 Viper
D*
Kills:55
V. Kills:15 344%
Deaths:27
KDR:2.037
Accuracy:19.132% F-
KPH:7.900 D*
VKPH:2.100 D**
Kills:24,110 (24,110 + 0)
Deaths:829
KDR:29.083
VKDR:2.742
Vehicle Kills:2,273
Kill Difference:23,281
Playtime:446.590 hours
Usage:11%
Score:4.126m
Score/min:154
Driving Accuracy:19.132%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
D
Kills:336
V. Kills:30 N/A
Deaths:38
KDR:8.842
Accuracy:33.333% F
KPH:27.400 D
VKPH:2.400 D*
E540 Halberd
D
Kills:254
V. Kills:140 180%
Deaths:43
KDR:5.907
Accuracy:38.899% D
KPH:21.800 D
VKPH:12 D
Enforcer ML85
C-
Kills:240
V. Kills:137 174%
Deaths:52
KDR:4.615
Accuracy:29.336% D**
KPH:18.900 C-
VKPH:10.800 D-
Titan-150 HEAT
C
Kills:207
V. Kills:41 N/A
Deaths:30
KDR:6.900
Accuracy:26.091% F--
KPH:17.400 C
VKPH:3.400 D**
Titan-150 AP
D
Kills:72
V. Kills:32 218%
Deaths:24
KDR:3
Accuracy:36.105% F
KPH:17.200 D
VKPH:7.700 D**
M20 Basilisk
C
Kills:67
V. Kills:32 203%
Deaths:26
KDR:2.577
Accuracy:15.869% F-
KPH:11 D
VKPH:5.200 C
Kills:1,176 (615 + 561)
Deaths:213
KDR:5.521
VKDR:1.934
Vehicle Kills:412
Kill Difference:963
Playtime:58.854 hours
Usage:1%
Score:0.918m
Score/min:260
Driving Accuracy:36.105%
Gunner Accuracy:15.869%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D
Kills:343
V. Kills:46 N/A
Deaths:45
KDR:7.622
Accuracy:24.823% D*
KPH:31 D
VKPH:4.200 D--
M20 Basilisk
C--
Kills:296
V. Kills:66 442%
Deaths:90
KDR:3.289
Accuracy:23.040% F
KPH:14.600 C--
VKPH:3.300 D*
M12 Kobalt
D-
Kills:198
V. Kills:8 N/A
Deaths:13
KDR:15.231
Accuracy:12.610% D--
KPH:29.600 D--
VKPH:1.200 D-
M20 Basilisk
C--
Kills:173
V. Kills:58 293%
Deaths:51
KDR:3.392
Accuracy:21.220% F-
KPH:15.300 C--
VKPH:5.100 D
M40 Fury
D-
Kills:156
V. Kills:14 N/A
Deaths:19
KDR:8.211
Accuracy:22.360% D**
KPH:29.800 D-
VKPH:2.700 D*
M60-G Bulldog
D
Kills:145
V. Kills:17 N/A
Deaths:45
KDR:3.222
Accuracy:24.110% D--
KPH:17.300 D
VKPH:2 D--
M12 Kobalt
C-
Kills:70
V. Kills:4 N/A
Deaths:3
KDR:23.333
Accuracy:12.105% D*
KPH:32.500 D*
VKPH:1.900 C-
M60-G Bulldog
D
Kills:61
V. Kills:11 N/A
Deaths:17
KDR:3.588
Accuracy:22.653% D*
KPH:17.600 D-
VKPH:3.200 D
Kills:1,442 (0 + 1,442)
Deaths:283
KDR:5.095
VKDR:0.792
Vehicle Kills:224
Kill Difference:1,159
Playtime:68.565 hours
Usage:2%
Score:0.484m
Score/min:118
Driving Accuracy:N/A%
Gunner Accuracy:22.653%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 25,52023,47165735.725A**33.5045.361%C1.495%C+58C*5.1D-151404.4h3.2C*7C++
NC6A GODSAW 13,11713,0236,1252.126C+0.1016.814%F-21.646%D23.3D*N/A57558.2h10.3C+61.5D*
Gauss Compact S 9,2089,1107,7471.176B1.0522.647%C+11.625%D*27B+N/A68337.4h8.4B*37.2B+
NC6 Gauss SAW 5,3685,3524,6621.148C++1.0818.222%C17.844%D-25.1C+N/A80213h10.5C++57.6C++
NS-15M1 4,1014,0873,3721.212C+1.0117.631%D-15.537%D-25.5C--N/A75160.4h14C79.5C
SAS-R 3,9003,8887605.116B**2.8933.373%D-60.031%D-23.8DN/A59163.5h2.8D-8.3D
NS-15M2 3,8973,8791,9481.991C**0.2316.538%D**20.366%D29.4C-N/A83131.9h15.1C--91.2D-
NS Decimator 3,1062,6671,7081.561B++0.6654.477%D2.025%C+35.9C++5.9D*15874.3h4.4C**8.2C++
Bouncing Betty 2,4192,4193876.251B*4.0341.848%C+N/A145.7B+N/A39816.6h1.9C++4.5C*
Blitz GD-10 2,3092,3062,0901.103C++1.1219.638%D-12.056%D25.9C+N/A7989h16.4C+83.7C+
NCM1 Scattercannon 2,1922,16220810.394M*8.1716.966%F-14.616%C+22.8DN/A5794.7h5.9C++34.9F-
NCM1 Scattercannon 2,0482,0302268.982M*6.7617.925%F-16.305%C++20.9C+N/A6296.9h6.7B+37.3D-
GD-7F 1,7971,7921,6261.102C+1.1218.764%D--17.132%C--20.8CN/A7186.1h14.8C+78.7C
NS-11C 1,7871,7801,6491.079C++1.1519.178%D-13.371%D--22.5C+N/A7679h14.7C++76.4C+
19A Fortuna 1,7581,7431,3831.26C+0.9717.723%F--18.474%C-9.1D*N/A22191.7h13.7F77.5F**
AF-22 Crow 2,1221,5971,7500.913B**1.3163.559%C--3.006%B+21.6C++7.1C11974.1h6.2B*9.8B++
AF-34 Mattock 1,5331,5073005.023B+2.8015.709%F--14.532%C-22.3D--N/A6067.6h5.2B+33.2F
C-4 1,7401,4908371.78C**0.4523.283%C-N/A79.7C+13.4D--51918.7h1.4C**6.1C++
AF-34 Mattock 1,4341,4183004.727B+2.5016.119%F-17.137%C+21D--N/A5867.6h5.6B+35F
LA1 Anchor 1,3711,3678931.531C0.6917.664%D**21.068%D25.1DN/A11554.4h12.9D--73.1D*
AF-41 Hacksaw 1,3111,3025812.241C+0.0229.546%C+14.363%C+23.2C--N/A8456.1h9.1D--30.9C--
AF-41 Hacksaw 1,2621,2505812.151C+0.0730.226%C+14.88%C+22.2DN/A8056.4h9.6D*31.7D
MANA Anti-Personnel Turret 1,1851,1705442.151N/A0.0716.452%UN/A11700U150U23606200.1h25.7T*156T*
NC6S Gauss SAW S 1,1701,1608011.448C+0.7815.342%D**20.862%C24.7DN/A7846.9h12.7C--82.7D
AF-19 Mercenary 1,1661,1588841.31B++0.9218.019%D22.625%C*18.2C+N/A11863.7h13.5C++74.7C+
Razor GD-23 1,1661,1576951.665B*0.5617.94%D*21.608%C*21.3C+N/A8454.4h14.7C81.8C-
Tank Mine 1,6551,1171756.383A*4.1623.552%DN/A101.5C+48.9C-74211h1.7B+7.1C
Frag Grenade 1,0741,06811068N/A1,065.7758.656%A++N/A712B**4D28521.5h2.9B*4.9B**
NS-7 PDW 9869859361.052C*1.1722.333%C-10.965%D*21.6CN/A8245.7h14.7C*65.9C++
Spear Anti-Vehicle Phalanx Turret 1,1158621038.369C**6.1437.007%D4.524%C*38.7C++11.3D-23222.3h6.5B+17.5B+
NSX Tomoe 8138062762.92B*0.6920.841%F21.464%D**10.4D*N/A2477.7h19.5D*93.6F
AF-18 Stalker 7797773852.018B++0.2120.896%D*19.949%C+19.9DN/A5539h14.5C--69.4D
Shrike 8557536651.132B*1.0951.136%D2.789%C+33.8B*4.6D*26922.3h3.7A+7.2B**
NC14 Bolt Driver 6896892293.009B++0.7829.714%D-69.666%C--20.8C+N/A10233.2h3C10.2C--
Anti-Vehicle Grenade 6626271627N/A624.7760.442%B**N/A522.5B++29.2D22021.2h3.9B**6.4B**
NS-11A 6196145941.034C+1.1919.207%D--12.704%D*16.8DN/A6836.6h15.7C-82D
NCM3 Raven 8165413291.644B**0.5834.312%D2.218%C9.7C+4.9D7856h28.9C+84.3C+
NCM3 Raven 8025143301.558B**0.6734.607%D2.14%C-9.2C+5.1C8056.1h30.6C+88.5C+
Sticky Grenade 4044031403N/A400.7755.314%C**N/A1007.5C++2.5D--37910.4h1.8B+3.2B+
L100 Python HEAT 486396765.211C+2.9936.675%D**3.535%B+22.6C--5.1D**13217.5h4.1B**11.2C*
NC05 Jackhammer 3973963521.125C+1.1043.26%C+12.121%D25.4DN/A12415.6h7D*16.2C-
MANA Anti-Vehicle Turret 6243943491.129D*1.1043.214%DN/A3940C+2300C+8383030.1h8.5S19.7C**
M40 Fury 389343457.622C**5.4024.823%D*1.749%C+30.9D4.1D--14111.1h10.9B+44.1C+
NS-44 Commissioner 3393383281.03C++1.2027.647%D--12.722%D*16.2DN/A6620.9h3.6B+13C+
Titan-150 HESH 366336388.842C+6.6233.333%F2.381%B+27.3D2.4D*11912.3h2.8B++8.5C
M20 Basilisk 362296903.289C**1.0623.04%F8.784%B**14.7C--3.3D*10120.2h65.1B*282.6C+
NC4 Mag-Shot 2612613290.793C++1.4326.335%C+20.307%C++33.9B+N/A1727.7h6.5B++24.5C++
E540 Halberd 394254435.907C+3.6838.899%D5.512%A21.9D12.1C--25911.6h7.4D*19D*
Enforcer ML85 377240524.615C+2.3929.336%D**2.5%C*18.9C-10.8D-21512.7h12B40.8D
Titan-150 HEAT 248207306.9B+4.6726.091%F--1.449%D-17.4C3.4D**23511.9h2.7A+10.5B
NSX Tanto 2052041371.489B0.7419.044%D*21.078%D7.7D--N/A2226.4h15C+78.7C
NC1 Gauss Rifle 2012002380.84C+1.3920.852%C12%D*13.7DN/A20214.6h14.6C69.8C+
M12 Kobalt 2061981315.231C*13.0112.61%D--19.192%C++29.6D--1.2D-1086.7h21.8C173.1C-
M20 Basilisk 231173513.392C**1.1721.22%F-6.358%C*15.3C--5.1D12411.3h68.2B*321.3C
M40 Fury 170156198.211C*5.9922.36%D**N/A30D-2.7D*1805.2h9.6B++43C+
NS-10 Burster 269149981.52B*0.7124.953%D2.013%D--4.4C3.6C+7133.8h179C717.4C
M60-G Bulldog 162145453.222C1.0024.11%D--2.069%D17.3D2D--938.4h6.3B+25.9C+
NS-10 Burster 2471261021.235B+0.9924.548%D1.587%D*3.7D3.6C+7434h213.5D--869.6D--
M60-A Bulldog 135125158.333C6.1135.924%D--1.6%D13.3D-1.1D-639.4h6.7C18.5D
M60-A Bulldog 121112176.588C4.3639.304%D1.786%C14D-1.1D-688h6.3C+15.9C
C-4 ARX 126110333.333B++1.1119.865%FN/A61.1D--8.9F3591.8h1.6D-8.1D**
NS-AM7 Archer 110107721.486M0.7453.481%D28.037%A13.4AN/A958h11.1B*20.7B*
L100 Python AP 15599263.808C+1.5841.876%D**3.03%C++17.4D--9.8D**2975.7h7.4C17.7D*
NS-61 Emissary 9998531.849A+0.3820.072%D*1.02%F*14.4DN/A436.8h13.2C*65.7C
NSX Naginata 9490442.045B++0.1816.589%D--23.333%D14.5D--N/A456.2h15.4D92.7D
Skyguard 15289432.07C0.1619.179%F1.124%D-7.4D--5.3D*14312h141.6C738D*
Titan-150 AP 10472243C0.7736.105%F1.389%D-17.1D7.6D**11324.2h4.4B+12.2C--
Mauler S6 7171980.724C+1.5024.174%F9.859%D*20.3CN/A3153.5h4.5B+18.8D
M12 Kobalt 7470323.333B**21.1112.105%D*20%C**31.8D*1.8C--1312.2h20.6C170.3C--
M20 Basilisk 9967262.577C+0.3515.869%F-1.493%F11D5.2C896.1h69.5B+438D-
AF-4A Bandit 6464551.164C+1.0616.201%F-25%B+16DN/A1614h15D*92.9F-
M60-G Bulldog 7261173.588C1.3622.653%D*1.639%D-17.4D-3.1D963.5h6.6C**29.2C
NS Annihilator 109571540.37C--1.8678.45%DN/A5.2D*4.8D*15410.9h16.2D*20.6D*
C75 Viper 7055272.037C-0.1919.132%F-N/A7.9D*2.1D**2657h15.8C82.5F--
EM6 5252411.268C+0.9617.139%D-17.308%D--20.8DN/A4942.5h13.3C--77.3C
AF-4 Cyclone 5151441.159C+1.0718.29%D**11.765%D--16.5DN/A4943.1h18.6F--101.8F

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret319542.3h
Nanite Revive Grenade05080.1h
Motion Spotter37540.4h
Nano-Armor Kit663848,28651.6h
Spawn Beacon81,0350.9h
Medical Applicator498204,78216.8h
Spitfire Auto-Turret61,0401.1h
Recon Detection Device115,3686.9h
Ammunition Package1284,7794.6h
Anti-Infantry MANA Turret461,0702.4h
Shield Recharging Field193530.3h
Smoke Grenade01730h

Check the help document for the dictionary if you want to learn more about words used here.


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