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Executor Niztnanot[SHTR] Niztnanot
NC BR 183

KDR: 4.56

Score: 86.1m

Last Seen: Mar 19th, 2020 1:50 AM
- OFFLINE - 293.5 hour(s)

Prestige 1, Battle Rank 100 (183 total) - New Conglomerate on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Titan-150 AP L100 Python HESH M30 Mustang AH C150 Dalton SAS-R M12 Kobalt Breaker Rocket Pods Gauss Compact Burst
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,180,944 MLG Score: 944
Fun Score: N/A
Cheeseburgers Flipped: 287TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.037%25.888%67428132132,7412.574791.986

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.844%0.926B*0.718B++-0.678DHEAD ++ (~12.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
350.527B+9.10.361C**25.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.547%0.641%13036134316,3821476605911.0989270%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.633%-0.39C--0.858D---0.12

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
99.40.388C**33.30.373C**66

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.524%1.785%32007134237,58917072073522.0205181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.344%0.047C+-0.462D-0.148

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.40.496B+8.10.354C**11.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.128%7.878%108017133214,395154562829.31715229%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.322%-0.286C0.81B++0.561

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.70.404B23.80.41B47.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.989%84.142%1080613438,4691209257.00496

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.641%1.058B**1.099B**-0.163

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.562B+1.80.427B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
86.1m247.8%314 (18.8k)285 (17.1k)4.56103135,52229,7135.86874183 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC13491017621.882%14.169%31010:0641

56% Engineer24% Infiltrator12% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 18th, 2015 9:39 PMDec 16th, 2018 10:26 PMMar 18th, 2020 9:41 PM (148d) (PST)Mar 18th, 2020 10:17 PM (148d) (PST)Mar 18th, 2020 9:50 PM (148d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
901518500.4490.0990.0641.4320.129944

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,0633,03651,027276486817,129

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5025.3h/209.4d 38,856 19,202 50,462 431.8k 3,078 10,228 38,764 271.7m

EngineerCLASS DETAILS: Engineer
Gauss Compact Burst
C++
Kills:3,440
Deaths:2,683
KDR:1.282
Accuracy:25.981% D
HSR:28.517% C++
AF-19 Mercenary
D
Kills:2,115
Deaths:2,999
KDR:0.705
Accuracy:22.366% D
HSR:15.697% D*
MGR-M1 Bishop
B+
Kills:2,035
Deaths:563
KDR:3.615
Accuracy:33.581% C-
HSR:37.690% B+
GD-7F
C++
Kills:1,192
Deaths:610
KDR:1.954
Accuracy:26.968% C+
HSR:23.826% C++
Razor GD-23
B
Kills:1,186
Deaths:555
KDR:2.137
Accuracy:29.732% B
HSR:20.152% C-
AC-X11
C+
Kills:1,182
Deaths:520
KDR:2.273
Accuracy:27.884% C+
HSR:19.459% D
Warden
C
Kills:1,157
Deaths:426
KDR:2.716
Accuracy:29.566% C
HSR:22.558% D
Kills:12,307
Deaths (as Engineer):8,356
Deaths (to Engineers):7,371
KDR:1.47283
Kill Difference:3,951
Playtime:2,810.019 hours
Usage:56%
Score:53.086m
Score/min:315
Accuracy (listed only):28.011%
HSR (listed only):23.986%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
D
Kills:1,205
Deaths:988
KDR:1.220
Accuracy:19.809% D-
HSR:21.743% D
MGR-L1 Promise
D
Kills:1,175
Deaths:424
KDR:2.771
Accuracy:23.942% D
HSR:21.277% D--
EM1
C-
Kills:1,170
Deaths:470
KDR:2.489
Accuracy:22.972% C-
HSR:20.513% D
EM6
D
Kills:1,169
Deaths:526
KDR:2.222
Accuracy:19.960% D--
HSR:21.899% D
LA1 Anchor
C
Kills:340
Deaths:166
KDR:2.048
Accuracy:23.700% D-
HSR:27.941% C
Kills:5,059
Deaths (as Heavy Assault):2,574
Deaths (to Heavy Assaults):7,118
KDR:1.96542
Kill Difference:2,485
Playtime:213.421 hours
Usage:4%
Score:3.305m
Score/min:258
Accuracy (listed only):22.076%
HSR (listed only):22.674%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact Burst
C++
Kills:3,440
Deaths:2,683
KDR:1.282
Accuracy:25.981% D
HSR:28.517% C++
AF-19 Mercenary
D
Kills:2,115
Deaths:2,999
KDR:0.705
Accuracy:22.366% D
HSR:15.697% D*
MGR-S1 Gladius
C
Kills:1,338
Deaths:621
KDR:2.155
Accuracy:27.640% C--
HSR:23.318% C
Blitz GD-10
B+
Kills:1,308
Deaths:616
KDR:2.123
Accuracy:26.559% C+
HSR:23.930% B+
GD-7F
C++
Kills:1,192
Deaths:610
KDR:1.954
Accuracy:26.968% C+
HSR:23.826% C++
Razor GD-23
B
Kills:1,186
Deaths:555
KDR:2.137
Accuracy:29.732% B
HSR:20.152% C-
AC-X11
C+
Kills:1,182
Deaths:520
KDR:2.273
Accuracy:27.884% C+
HSR:19.459% D
AF-4 Cyclone
B+
Kills:1,172
Deaths:399
KDR:2.937
Accuracy:27.102% C
HSR:27.474% B+
NS-7 PDW
C+
Kills:1,161
Deaths:511
KDR:2.272
Accuracy:27.792% C+
HSR:19.380% C+
Kills:14,094
Deaths (as Light Assault):9,514
Deaths (to Light Assaults):4,938
KDR:1.4814
Kill Difference:4,580
Playtime:627.578 hours
Usage:12%
Score:11.204m
Score/min:298
Accuracy (listed only):26.891%
HSR (listed only):22.417%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A+
Kills:4,128
Deaths:272
KDR:15.177
Accuracy:46.352% B++
HSR:85.538% A+
MGR-S1 Gladius
C
Kills:1,338
Deaths:621
KDR:2.155
Accuracy:27.640% C--
HSR:23.318% C
Blitz GD-10
B+
Kills:1,308
Deaths:616
KDR:2.123
Accuracy:26.559% C+
HSR:23.930% B+
Impetus
B+
Kills:1,260
Deaths:324
KDR:3.889
Accuracy:33.419% D
HSR:35.397% B+
AF-6 Shadow
B*
Kills:1,218
Deaths:199
KDR:6.121
Accuracy:36.480% C+
HSR:36.700% B*
AF-18 Stalker
D
Kills:1,198
Deaths:547
KDR:2.190
Accuracy:26.455% D
HSR:17.529% D
EM4 Longshot
B*
Kills:1,194
Deaths:43
KDR:27.767
Accuracy:41.687% C+
HSR:85.762% B*
LA80
B++
Kills:1,173
Deaths:62
KDR:18.919
Accuracy:37.496% D--
HSR:84.399% B++
AF-4 Cyclone
B+
Kills:1,172
Deaths:399
KDR:2.937
Accuracy:27.102% C
HSR:27.474% B+
LA8 Rebel
A**
Kills:1,165
Deaths:382
KDR:3.050
Accuracy:41.772% B**
HSR:41.288% A**
NS-30 Vandal
D
Kills:1,162
Deaths:358
KDR:3.246
Accuracy:30.450% D--
HSR:24.269% D
NS-7 PDW
C+
Kills:1,161
Deaths:511
KDR:2.272
Accuracy:27.792% C+
HSR:19.380% C+
NC14 Bolt Driver
B*
Kills:1,159
Deaths:158
KDR:7.335
Accuracy:39.006% C+
HSR:83.520% B*
NS-44L Blackhand
B+
Kills:844
Deaths:292
KDR:2.890
Accuracy:41.612% C
HSR:50.119% B+
NS-61 Emissary
C++
Kills:697
Deaths:353
KDR:1.975
Accuracy:30.416% C++
HSR:19.656% C++
The Moonshot
B++
Kills:531
Deaths:28
KDR:18.964
Accuracy:40.730% D
HSR:86.441% B++
NS-44 Commissioner
A+
Kills:406
Deaths:190
KDR:2.137
Accuracy:36.475% C-
HSR:37.931% A+
NC4 Mag-Shot
B+
Kills:336
Deaths:655
KDR:0.513
Accuracy:32.737% B+
HSR:19.643% C+
Gauss SPR
A*
Kills:284
Deaths:55
KDR:5.164
Accuracy:37.880% C*
HSR:54.225% A*
NSX Tomoe
D--
Kills:212
Deaths:85
KDR:2.494
Accuracy:26.074% D--
HSR:26.887% D**
AF-8 RailJack
N/A
Kills:50
Deaths:20
KDR:2.500
Accuracy:39.749% N/A
HSR:84% N/A
Kills:21,996
Deaths (as Infiltrator):6,170
Deaths (to Infiltrators):3,871
KDR:3.56499
Kill Difference:15,826
Playtime:1,195.756 hours
Usage:24%
Score:14.482m
Score/min:202
Accuracy (listed only):34.661%
HSR (listed only):46.067%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
C
Kills:1,338
Deaths:621
KDR:2.155
Accuracy:27.640% C--
HSR:23.318% C
Blitz GD-10
B+
Kills:1,308
Deaths:616
KDR:2.123
Accuracy:26.559% C+
HSR:23.930% B+
NC1 Gauss Rifle
C--
Kills:1,183
Deaths:842
KDR:1.405
Accuracy:23.619% C--
HSR:19.189% D
AF-4 Cyclone
B+
Kills:1,172
Deaths:399
KDR:2.937
Accuracy:27.102% C
HSR:27.474% B+
NS-7 PDW
C+
Kills:1,161
Deaths:511
KDR:2.272
Accuracy:27.792% C+
HSR:19.380% C+
GR-22
C++
Kills:715
Deaths:345
KDR:2.072
Accuracy:25.336% C--
HSR:24.755% C++
Kills:6,877
Deaths (as Combat Medic):3,334
Deaths (to Combat Medics):2,362
KDR:2.06269
Kill Difference:3,543
Playtime:146.842 hours
Usage:3%
Score:3.240m
Score/min:368
Accuracy (listed only):26.341%
HSR (listed only):23.008%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM2 Falcon
C++
Kills:418
Deaths:165
KDR:2.533
Accuracy:44.582% C++
HSR:4.785% C+
NCM2 Falcon
B+
Kills:310
Deaths:105
KDR:2.952
Accuracy:45.960% C+
HSR:5.484% B+
AF-41 Hacksaw
C--
Kills:165
Deaths:58
KDR:2.845
Accuracy:30.037% C--
HSR:10.909% D*
NS-20 Gorgon
B**
Kills:163
Deaths:73
KDR:2.233
Accuracy:26.137% C+
HSR:28.221% B**
NS-20 Gorgon
B**
Kills:151
Deaths:73
KDR:2.068
Accuracy:26.147% C+
HSR:27.815% B**
AF-41 Hacksaw
C-
Kills:151
Deaths:57
KDR:2.649
Accuracy:29.733% D
HSR:13.907% C-
NS-10 Burster
A
Kills:94
Deaths:15
KDR:6.267
Accuracy:42.867% A
HSR:0% F
NS-10 Burster
N/A
Kills:50
Deaths:13
KDR:3.846
Accuracy:42.260% N/A
HSR:4% N/A
Kills:1,502
Deaths (as MAX Suit):279.500
Deaths (to MAX Suits):1,305
KDR:5.37388
Kill Difference:1,222.500
Playtime:35.985 hours
Usage:1%
Score:0.761m
Score/min:353
Accuracy (listed only):35.965%
HSR (listed only):11.890%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C++
Kills:6,770
V. Kills:369 N/A
Deaths:376
KDR:18.005
Accuracy:49.949% D*
KPH:77.200 C++
VKPH:4.200 C-
Breaker Rocket Pods
C++
Kills:3,560
V. Kills:457 N/A
Deaths:128
KDR:27.813
Accuracy:54.248% C++
KPH:138.800 C++
VKPH:17.800 C+
M20 Mustang
C
Kills:2,837
V. Kills:2,161 131%
Deaths:992
KDR:2.860
Accuracy:26.943% D
KPH:15.300 C
VKPH:11.700 C
M20 Kestrel
C++
Kills:2,150
V. Kills:1,232 174%
Deaths:224
KDR:9.598
Accuracy:31.050% C+
KPH:30.900 C++
VKPH:17.700 C+
Vortek Rotary
C+
Kills:637
V. Kills:610 104%
Deaths:160
KDR:3.981
Accuracy:28.381% D
KPH:14.900 C--
VKPH:14.200 C+
Hornet Missiles
C+
Kills:339
V. Kills:212 159%
Deaths:13
KDR:26.077
Accuracy:62.621% C++
KPH:84.200 C+
VKPH:52.700 C+
Kills:16,293 (12,394 + 0)
Deaths:1,893
KDR:8.607
VKDR:2.663
Vehicle Kills:5,041
Kill Difference:14,400
Playtime:414.695 hours
Usage:8%
Score:5.327m
Score/min:214
Piloting Accuracy:28.381%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:4,259
V. Kills:3,637 117%
Deaths:250
KDR:17.036
Accuracy:23.139% D*
KPH:44.800 C+
VKPH:38.300 B+
CAS30 Tank Buster
C-
Kills:1,880
V. Kills:1,958 96%
Deaths:979
KDR:1.920
Accuracy:45.642% C
KPH:5.100 D
VKPH:5.400 C-
AP30 Shredder
A++
Kills:1,127
V. Kills:876 129%
Deaths:56
KDR:20.125
Accuracy:43.746% A+
KPH:53.300 B++
VKPH:41.400 A++
L-30R Vektor
C-
Kills:698
V. Kills:501 139%
Deaths:236
KDR:2.958
Accuracy:41.843% B
KPH:6.600 D-
VKPH:4.700 C-
L105 Zephyr
A++
Kills:622
V. Kills:144 429%
Deaths:11
KDR:56.546
Accuracy:48.264% B+
KPH:98.200 B*
VKPH:22.700 A++
Dual-75 Duster
A+
Kills:102
V. Kills:14 N/A
Deaths:3
KDR:34
Accuracy:35.545% D-
KPH:72.200 C+
VKPH:9.900 A+
Kills:8,688 (2,578 + 6,110)
Deaths:1,535
KDR:5.660
VKDR:4.645
Vehicle Kills:7,130
Kill Difference:7,153
Playtime:595.362 hours
Usage:12%
Score:5.272m
Score/min:148
Piloting Accuracy:41.843%
Gunner Accuracy:35.545%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C*
Kills:8,657
V. Kills:1,298 N/A
Deaths:240
KDR:36.071
Accuracy:52.871% C*
KPH:70.300 C++
VKPH:10.500 C*
L100 Python AP
C+
Kills:3,371
V. Kills:2,502 135%
Deaths:445
KDR:7.575
Accuracy:50.004% D
KPH:27.300 D-
VKPH:20.200 C+
LB00 Python AP
B**
Kills:1,947
V. Kills:888 219%
Deaths:32
KDR:60.844
Accuracy:50.525% C--
KPH:66.200 B+
VKPH:30.200 B**
Skyguard
C++
Kills:1,122
V. Kills:984 114%
Deaths:184
KDR:6.098
Accuracy:35.505% B++
KPH:13.700 D
VKPH:12 C++
L100 Python HEAT
C
Kills:913
V. Kills:313 291%
Deaths:110
KDR:8.300
Accuracy:56.118% C**
KPH:36.800 C
VKPH:12.600 C
C75 Viper
C++
Kills:685
V. Kills:97 N/A
Deaths:93
KDR:7.366
Accuracy:34.731% D
KPH:45.600 C++
VKPH:6.500 D
Kills:16,695 (16,695 + 0)
Deaths:1,104
KDR:15.122
VKDR:5.509
Vehicle Kills:6,082
Kill Difference:15,591
Playtime:398.062 hours
Usage:8%
Score:5.826m
Score/min:244
Driving Accuracy:34.731%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B++
Kills:20,703
V. Kills:14,575 142%
Deaths:1,219
KDR:16.984
Accuracy:47.724% C
KPH:30.300 C+
VKPH:21.400 B++
Titan-150 HESH
C
Kills:1,868
V. Kills:475 392%
Deaths:160
KDR:11.675
Accuracy:49.993% C+
KPH:35.400 D
VKPH:9 C
Titan-150 HEAT
C
Kills:955
V. Kills:491 194%
Deaths:260
KDR:3.673
Accuracy:44.174% C--
KPH:19 D
VKPH:9.800 C
G30 Walker
B*
Kills:363
V. Kills:192 188%
Deaths:24
KDR:15.125
Accuracy:25.944% D
KPH:44.700 B+
VKPH:23.600 B*
E540 Halberd
B++
Kills:206
V. Kills:176 116%
Deaths:44
KDR:4.682
Accuracy:52.881% B++
KPH:26.800 D
VKPH:22.900 B++
G40-F Ranger
A**
Kills:199
V. Kills:101 195%
Deaths:4
KDR:49.750
Accuracy:37.489% B+
KPH:110.300 A**
VKPH:56 A*
Enforcer ML85
A+
Kills:181
V. Kills:245 74%
Deaths:58
KDR:3.121
Accuracy:59.004% A++
KPH:22.800 C
VKPH:30.900 A+
Kills:24,475 (23,526 + 949)
Deaths:1,769
KDR:13.836
VKDR:9.189
Vehicle Kills:16,255
Kill Difference:22,706
Playtime:810.690 hours
Usage:16%
Score:13.268m
Score/min:273
Driving Accuracy:44.174%
Gunner Accuracy:59.004%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A**
Kills:591
V. Kills:56 N/A
Deaths:12
KDR:49.250
Accuracy:61.304% B++
KPH:195 B**
VKPH:18.500 A**
M12 Kobalt-H
B*
Kills:310
V. Kills:10 N/A
Deaths:4
KDR:77.500
Accuracy:23.122% C+
KPH:206.100 B*
VKPH:6.600 B++
M96 Mjolnir-H
B+
Kills:146
V. Kills:98 147%
Deaths:26
KDR:5.615
Accuracy:58.075% B*
KPH:59.900 C++
VKPH:40.200 B+
E540 Halberd-H
B+
Kills:138
V. Kills:52 260%
Deaths:12
KDR:11.500
Accuracy:55.979% C
KPH:64.100 B+
VKPH:24.100 C++
Kills:1,185 (0 + 1,185)
Deaths:54
KDR:21.944
VKDR:4
Vehicle Kills:216
Kill Difference:1,131
Playtime:9.126 hours
Usage:0%
Score:0.547m
Score/min:1,000
Driving Accuracy:N/A%
Gunner Accuracy:55.979%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:4,120
V. Kills:123 N/A
Deaths:26
KDR:158.462
Accuracy:24.059% B++
KPH:116.400 B*
VKPH:3.500 B+
M60-G Bulldog
A++
Kills:742
V. Kills:104 N/A
Deaths:11
KDR:67.455
Accuracy:46.668% B+
KPH:101.500 A++
VKPH:14.200 B+
M40 Fury
A+
Kills:523
V. Kills:69 N/A
Deaths:21
KDR:24.905
Accuracy:35.302% C
KPH:101.900 A+
VKPH:13.400 B++
M12 Kobalt
A+
Kills:429
V. Kills:20 N/A
Deaths:7
KDR:61.286
Accuracy:22.341% B++
KPH:116.500 B++
VKPH:5.400 A+
M60-G Bulldog
M+
Kills:289
V. Kills:31 N/A
Deaths:3
KDR:96.333
Accuracy:45.504% B++
KPH:107.400 M+
VKPH:11.500 B++
M40 Fury
B+
Kills:242
V. Kills:36 N/A
Deaths:11
KDR:22
Accuracy:33.395% D
KPH:79.800 B+
VKPH:11.900 C+
G40-F Ranger
B**
Kills:235
V. Kills:129 181%
Deaths:4
KDR:58.750
Accuracy:43.210% B++
KPH:35.400 B**
VKPH:19.400 B+
M20 Basilisk
A+
Kills:194
V. Kills:61 313%
Deaths:13
KDR:14.923
Accuracy:39.739% C+
KPH:45.400 A+
VKPH:14.300 B*
M20 Basilisk
C++
Kills:109
V. Kills:32 330%
Deaths:23
KDR:4.739
Accuracy:32.640% D--
KPH:27.400 C++
VKPH:8 C+
Kills:6,883 (0 + 6,883)
Deaths:119
KDR:57.840
VKDR:5.084
Vehicle Kills:605
Kill Difference:6,764
Playtime:72.135 hours
Usage:1%
Score:1.665m
Score/min:385
Driving Accuracy:N/A%
Gunner Accuracy:32.640%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 35,27820,7031,21916.984B+12.4247.724%C1.599%C30.3C+21.4B++260682.2h4.5C9.5C
L100 Python HESH 9,9558,65724036.071A31.5152.871%C*1.629%B70.3C++10.5C*246123.2h3.2C6C++
M30 Mustang AH 7,1396,77037618.005B+13.4449.949%D*N/A77.2C++4.2C-22287.7h8.3C+16.5C
C150 Dalton 7,8964,25925017.036B++12.4723.139%D*N/A44.8C+38.2B+45095.1h4.5C--19.3F-
SAS-R 4,1454,12827215.176M*10.6146.352%B++85.538%A+35.6DN/A101115.8h1.6B**3.5B*
M12 Kobalt 4,2434,12026158.462S153.9024.059%B++20.121%C++116.4B*3.5B+34935.4h15.6B+65B+
Breaker Rocket Pods 4,0173,56012827.813A++23.2554.248%C++N/A138.5C++17.8C+51525.7h11.5B21.2B
Gauss Compact Burst 3,5013,4402,6831.282C-3.2825.981%D28.517%C++30.6DN/A85112.6h10.4C+40.2C
L100 Python AP 5,8733,3714457.575C3.0150.004%D1.869%C+27.3D-20.2C+230123.7h6.3D-12.6D--
M20 Mustang 4,9982,8379922.86C1.7026.943%DN/A15.3C11.7C162184.9h88.5C+328.4C
C-4 3,0742,3458582.733B+1.8330.345%C**N/A135.5B+42.1B++107317.3h0.9B**3.1B++
M20 Kestrel 3,3822,1502249.598A*5.0431.05%C+N/A30.9C++17.7C+20669.6h74.5C++240C++
AF-19 Mercenary 2,1742,1152,9990.705C-3.8622.366%D15.697%D*4.2D-N/A17499.1h12.8C57.2C+
MGR-M1 Bishop 2,0642,0355633.615B+0.9533.581%C-37.69%B+36.7CN/A9955.4h5.1B+15.1C*
LB00 Python AP 2,8351,9473260.844B**56.2850.525%C--N/A66.2B+30.2B**36129.4h3.6C+7C+
CAS30 Tank Buster 3,8381,8809791.92C+2.6445.642%CN/A5.1D5.4C-63365.5h50.5C++110.7C++
Titan-150 HESH 2,3431,86816011.675C7.1149.993%C+3.105%A+35.4D9C16352.7h3.6D7.3C-
Hunter QCX 1,5891,56915210.322U5.7656.343%B++51.243%A*14.1CN/A33111.5h2.6B+4.7B+
Frag Grenade 1,3891,35211352N/A1,347.4462.509%A++N/A901.3A24.7B**31171.5h2.5B*4B**
MGR-S1 Gladius 1,3561,3386212.155C+2.4127.64%C--23.318%C22.6D-N/A6659.3h8.2C*29.6C++
Blitz GD-10 1,3241,3086162.123B+2.4426.559%C+23.93%B+45.1C+N/A13429h13.1C++49.5C++
Impetus 1,2671,2603243.889B+0.6733.419%D35.397%B+34.3DN/A7836.7h4.1C**12.3C+
AF-6 Shadow 1,2291,2181996.121A++1.5636.48%C+36.7%B*47.2C-N/A12825.8h4.5B+12.4B
NC6 Gauss SAW 1,2201,2059881.22C3.3419.809%D-21.743%D28.6DN/A13842.1h9.1C+45.7C+
NC05 Jackhammer 1,2121,2035232.3B*2.2641.255%D-10.723%D--41.6DN/A10428.9h5.4D--13.1D-
AF-18 Stalker 1,2091,1985472.19C*2.3726.455%D17.529%D25.5DN/A6646.9h12.1C+45.8C
EM4 Longshot 1,1941,1944327.767S23.2141.687%C+85.762%B*33.2C-N/A8636h1.7B++4.2B+
GD-7F 1,2251,1926101.954C++2.6126.968%C+23.826%C++44.1C+1.2B+21127h11.3C*41.8C*
Razor GD-23 1,2131,1865552.137B+2.4229.732%B20.152%C-60.5B+1.4A29619.6h9.1B+30.6B+
NC1 Gauss Rifle 1,2021,1838421.405C++3.1623.619%C--19.189%D24.8DN/A9947.7h11.4C+48.2C+
AC-X11 1,1921,1825202.273C**2.2927.884%C+19.459%D41.6C+N/A12628.4h7.7B++27.7B+
MGR-L1 Promise 1,1901,1754242.771B++1.7923.942%D21.277%D--51.1CN/A19023h12.4C++51.8C+
LA80 1,1751,1736218.919M++14.3637.496%D--84.399%B++22.3D*N/A5752.5h1.8B4.8C+
AF-4 Cyclone 1,1811,1723992.937B*1.6227.102%C27.474%B+41.3CN/A12628.4h9.4C**34.7C++
EM1 1,1801,1704702.489B2.0722.972%C-20.513%D39C--N/A11630h12.8C55.7C+
EM6 1,1801,1695262.222C+2.3419.96%D--21.899%D38.2DN/A10630.6h10.7C53.6C-
LA8 Rebel 1,1751,1653823.05A++1.5141.772%B**41.288%A**15.5D-N/A3775h5.1B+12.3B+
NS-30 Vandal 1,1771,1623583.246C++1.3230.45%D--24.269%D25.4D--N/A5945.7h5.4C+17.6C
NS-7 PDW 1,1761,1615112.272B+2.2927.792%C+19.38%C+38.8C+N/A9629.9h11.6B+41.8B
NC14 Bolt Driver 1,1621,1591587.335B**2.7739.006%C+83.52%B*18.3DN/A6063.2h2B+5.1B+
Warden 1,1711,1574262.716A1.8529.566%C22.558%D23.6C--N/A8849h6.9B+23.2B
AP30 Shredder 2,0031,1275620.125C*15.5643.746%A+N/A53.2B++41.3A++56121.2h140F320D
Skyguard 2,1061,1221846.098C*1.5435.505%B++N/A13.7D12C++19182h127.8D359.9C+
MANA Anti-Personnel Turret 1,1061,0923073.557N/A1.0022.324%UN/A10920U140U22453500.1h17.7T*79.3T*
Sticky Grenade 9929561956N/A951.4468.619%A++N/A1365.7B++51.4M41150.7h1.6B+2.4B++
Titan-150 HEAT 1,4469552603.673C--0.8944.174%C--4.607%A19D9.8C17450.3h5.7D13D
L100 Python HEAT 1,2269131108.3C+3.7456.118%C**2.519%C++36.8C12.6C27424.8h4.9C+8.7C**
Bouncing Betty 8618581356.356B*1.7942.166%C-N/A158.9B+N/A4475.4h1.7B+4.1C++
NS-44L Blackhand 8498442922.89B++1.6741.612%C50.119%B+15.7D-N/A4153.7h3.4B+8.1C**
M60-G Bulldog 8467421167.455S62.8946.668%B+2.291%C+101.6A++14.2B+3887.3h5.8B12.5B+
GR-22 7287153452.072C++2.4925.336%C--24.755%C++37.2C-N/A10019.2h11.6C++45.8C+
L-30R Vektor 1,1996982362.958C1.6041.843%B1.146%D6.6D-4.7C-61105.9h79.8C-190.8C+
NS-61 Emissary 7036973531.975B**2.5930.416%C++19.656%C++47.1C**N/A15414.8h8.6B+28.2B+
C75 Viper 782685937.366C+2.8034.731%DN/A45.7C++6.5D35215h10C*28.9C+
Vortek Rotary 1,2476371603.981C*0.5828.381%DN/A14.8C--14.2C+20442.9h74.7C263.3C-
Shrike 9056315911.068C++3.4953.35%D2.219%C30.6C+13.3C33720.6h5.5C**10.3C++
L105 Zephyr 7666221156.545M51.9848.264%B+N/A98.7B*22.9A++5366.3h6.5C13.5C++
C85 Canister-H 6475911249.25A*44.6961.304%B++8.46%D197B**18.7A**8463h8.5D13.9C+
The Moonshot 5315312818.964S14.4040.73%D86.441%B++30.2D*N/A9817.6h1.8C4.5C
M40 Fury 5925232124.905A**20.3435.302%C2.294%B**102.5A+13.5B++5115.1h10.6B+30B
M12 Kobalt 449429761.286A++56.7222.341%B++21.678%B+115.9B++5.4A+4093.7h14.3B++64.2B+
NCM2 Falcon 5024181652.533B2.0344.582%C++4.785%C+25.8B+5.2C+13516.2h8.9C*19.9B
NS-44 Commissioner 4084061902.137B+2.4236.475%C-37.931%A+14D--N/A5029.1h2.8B++7.8B
G30 Walker 5553632415.125C++10.5625.944%D2.204%D44.8B+23.7B*4058.1h114.4B+441C++
LA1 Anchor 3443401662.048C2.5123.7%D-27.941%C32.1D-N/A21410.6h9.3C+39.1C
Hornet Missiles 5513391326.077A*21.5262.621%C++N/A84.8C+53C+7764h8.6B+13.7B+
NC4 Mag-Shot 3403366550.513C--4.0532.737%B+19.643%C+4.5D--N/A2074.9h9.4D28.6C+
NCM2 Falcon 3753101052.952A++1.6145.96%C+5.484%B+22.5B**4.7C+10513.8h11.8B25.7B+
M12 Kobalt-H 320310477.5M++72.9423.122%C+17.742%C+206.7B*6.7B++6051.5h11.7B+50.5B+
Tank Mine 3543001300U295.440%F--N/A3000U540U321210.1h3.9T-0M**
M60-G Bulldog 320289396.333U91.7745.504%B++N/A107M+11.5B++4302.7h5.8B+12.7B++
Gauss SPR 287284555.164B**0.6037.88%C*54.225%A*11.3D*N/A3225.1h4.9C12.9C++
Rocklet Rifle 4772801441.944A++2.6247.125%DN/A24.3D17.1D-37211.5h29.9B+63.5C*
M40 Fury 2782421122A17.4433.395%D2.066%B++80.7B+12C+4133h11.2C*33.4C+
G40-F Ranger 364235458.75U54.1943.21%B++N/A35.6B**19.5B+3116.6h94.5B++218.7B++
NSX Tomoe 216212852.494C+2.0726.074%D--26.887%D**21.2D--N/A6310h12.9C+49.6C
E540 Halberd 382206444.682C--0.1252.881%B++5.825%A++26.8D22.9B++12537.7h8.6T-16.2D*
G40-F Ranger 300199449.75B**45.1937.489%B+N/A110.6A**56.1A*10031.8h46.7B**124.5B**
M20 Basilisk 2551941314.923S10.3639.739%C+10.825%A++45.1A14.2B*4234.3h56.4B**142B*
Auraxium Mag-Cutter 19319314,6140.013C4.5518.155%D-4.145%C0.1D-N/A01295.8h1.9C**10.7C+
Enforcer ML85 426181583.121D1.4459.004%A++2.21%C**22.9C31A+14817.9h27.5T*46.6F
AF-41 Hacksaw 168165582.845C+1.7230.037%C--10.909%D*32.4CN/A1345.1h8.8C29.4C-
NS-20 Gorgon 175163732.233B+2.3326.137%C+28.221%B**31.3C*2.3B**1225.2h27.9C*106.6C**
NS-20 Gorgon 161151732.068B2.4926.147%C+27.815%B**29C++1.9B+1035.2h30.1C++114.9C*
AF-41 Hacksaw 156151572.649C+1.9129.733%D13.907%C-30.2C--1A1255h9.3C31.3D
M96 Mjolnir-H 244146265.615C+1.0558.075%B*N/A60.8C*40.8B+13912.4h35.5C+61.1B
Hyena Missile Launcher 243143423.405C++1.1642.801%AN/A17.7C-12.3C2208.1h40C--93.4C++
E540 Halberd-H 1901381211.5C+6.9455.979%CN/A62.7B23.6C+10452.2h4.6C++8.2C++
M20 Basilisk 141109234.739C++0.1832.64%D--4.587%D27.3C++8C+5374h71.3B+218.3C+
A30 Walker 205106551.927C--2.6324.63%C+N/A12.6D11.8C2468.4h144C584.8C
Dual-75 Duster 116102334B++29.4435.545%D-N/A72.9C+10A+3531.4h7.8F-21.9F-
NS-10 Burster 14594156.267S1.7142.867%AN/A12.5A*6.8A1617.5h90.9A212A
M60-A Bulldog 10288118C+3.4438.501%C+2.273%B**40C+6.4C+2332.2h6D15.6C+
Carver 87871440.604A++3.9650.962%A++12.644%C--2.2C-N/A1139.4h1.2B+2.4B+
Spear Anti-Vehicle Phalanx Turret 13477126.417C-1.8639.657%D-3.896%C+25.7D--19D10073h12.6F-31.8F-
NS-10 Burster 7950133.846A++0.7242.26%B**4%C7.8B4.5C+1446.4h157C371.6B+
AF-8 RailJack 5050202.5D2.0639.749%C+84%B*15.2D--N/A1523.3h1.9B+4.8B

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit9452,706,771159.6h
Anti-Vehicle MANA Turret11230.5h
Spawn Beacon01160.2h
M20 Wyvern0920h
Nanite Revive Grenade03200.1h
Medical Kit1324,4323.3h
Medical Applicator376182,34614.8h
Spitfire Auto-Turret131,4511.5h
Recon Detection Device6513,28317.3h
Shield Recharging Field81,9940.7h
Ammunition Package233,0381.6h
Anti-Infantry MANA Turret421,6742.1h
Nano-Repair Grenade02090.1h

Check the help document for the dictionary if you want to learn more about words used here.


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