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Executor Snowblower Niztnanot[SHTR] Niztnanot
NC BR 171

KDR: 4.78

Score: 73.4m

Last Seen: Apr 21st, 2019 11:06 PM
- OFFLINE - 25.2 hour(s)

Prestige 1, Battle Rank 100 (171 total) - New Conglomerate on Emerald - Outfit Officer of u just got dunked on[SHTR] u just got dunked on
NC outfit on Emerald

Members: 32
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Titan-150 AP L100 Python HESH M30 Mustang AH C150 Dalton SAS-R L100 Python AP M12 Kobalt Breaker Rocket Pods
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,132,155 MLG Score: 905
Fun Score: N/A
Cheeseburgers Flipped: 264TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.662%26.094%67025101024,6572.581612.196

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.045%0.89B*0.824B++-0.858D--HEAD ++ (~13.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.90.533B+90.372C**26

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.186%0.672%12496102914,8821383574310.7529259%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.604%-0.444C---0.853D---0.135

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
102.80.363C**34.10.357C**68.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.36%1.944%32207102833,94215251899622.2425179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.339%0.043C+-0.421C---0.143

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.60.466B+8.50.32C*12.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.017%6.797%103617101812,417138558248.96534213%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.433%-0.293C0.603B+0.653

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.50.373C**24.60.379C**49.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.664%83.981%1036610298,059933238.62848

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.559%0.998B*1.103B**-0.233

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.551B+1.80.419B2.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
u just got dunked on[SHTR] u just got dunked on
NC outfit on Emerald

Members: 32
73.4m245.9%297 (17.8k)272 (16.3k)4.77802113,06723,6646.26876171 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1035886321.815%14.165%30911:2235

55% Engineer24% Infiltrator13% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 18th, 2015 9:39 PMDec 16th, 2018 10:26 PMApr 22nd, 2019 7:44 AM (1d) (PST)Apr 21st, 2019 8:24 PM (2d) (PST)Apr 21st, 2019 7:06 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
887448430.4190.0880.0591.3460.129905

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,2172,63350,584255481816,305

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4501.1h/187.5d 35,277 16,016 42,203 363.5k 2,709 9,113 34,749 239.5m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C+
Kills:2,115
Deaths:2,999
KDR:0.705
Accuracy:22.367% C+
HSR:15.697% D--
MGR-M1 Bishop
B**
Kills:1,869
Deaths:502
KDR:3.723
Accuracy:33.529% C++
HSR:38.095% B**
Warden
B+
Kills:1,150
Deaths:426
KDR:2.700
Accuracy:29.517% B+
HSR:22.435% C
AC-X11
B+
Kills:53
Deaths:27
KDR:1.963
Accuracy:26.683% B
HSR:24.528% B+
Kills:5,187
Deaths (as Engineer):3,954
Deaths (to Engineers):6,449
KDR:1.31184
Kill Difference:1,233
Playtime:2,456.069 hours
Usage:55%
Score:44.190m
Score/min:300
Accuracy (listed only):28.024%
HSR (listed only):25.189%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C+
Kills:1,205
Deaths:988
KDR:1.220
Accuracy:19.809% C+
HSR:21.743% C
NC05 Jackhammer
C
Kills:1,203
Deaths:523
KDR:2.300
Accuracy:41.255% C
HSR:10.723% D--
MGR-L1 Promise
C+
Kills:1,175
Deaths:424
KDR:2.771
Accuracy:23.942% C+
HSR:21.277% C-
EM1
C**
Kills:1,170
Deaths:470
KDR:2.489
Accuracy:22.972% C**
HSR:20.513% C+
EM6
C
Kills:1,169
Deaths:526
KDR:2.222
Accuracy:19.960% C
HSR:21.899% C
LA1 Anchor
C
Kills:204
Deaths:95
KDR:2.147
Accuracy:22.728% C-
HSR:23.529% C
Kills:6,126
Deaths (as Heavy Assault):3,026
Deaths (to Heavy Assaults):5,456
KDR:2.02445
Kill Difference:3,100
Playtime:207.878 hours
Usage:5%
Score:3.222m
Score/min:258
Accuracy (listed only):25.111%
HSR (listed only):19.947%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C+
Kills:2,115
Deaths:2,999
KDR:0.705
Accuracy:22.367% C+
HSR:15.697% D--
MGR-S1 Gladius
C*
Kills:1,326
Deaths:604
KDR:2.195
Accuracy:27.630% C++
HSR:23.379% C*
AF-4 Cyclone
A
Kills:1,172
Deaths:399
KDR:2.937
Accuracy:27.102% C**
HSR:27.474% A
Blitz GD-10
A
Kills:1,166
Deaths:560
KDR:2.082
Accuracy:26.486% B+
HSR:23.928% A
NS-7 PDW
B+
Kills:1,161
Deaths:511
KDR:2.272
Accuracy:27.792% B+
HSR:19.380% C*
AC-X11
B+
Kills:53
Deaths:27
KDR:1.963
Accuracy:26.683% B
HSR:24.528% B+
Kills:6,993
Deaths (as Light Assault):5,100
Deaths (to Light Assaults):3,878
KDR:1.37118
Kill Difference:1,893
Playtime:567.721 hours
Usage:13%
Score:9.347m
Score/min:274
Accuracy (listed only):26.343%
HSR (listed only):22.398%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A++
Kills:3,772
Deaths:252
KDR:14.968
Accuracy:45.890% B**
HSR:85.445% A++
MGR-S1 Gladius
C*
Kills:1,326
Deaths:604
KDR:2.195
Accuracy:27.630% C++
HSR:23.379% C*
AF-6 Shadow
B**
Kills:1,218
Deaths:199
KDR:6.121
Accuracy:36.480% B
HSR:36.700% B**
Impetus
B*
Kills:1,217
Deaths:318
KDR:3.827
Accuracy:33.453% C+
HSR:35.333% B*
EM4 Longshot
B**
Kills:1,194
Deaths:43
KDR:27.767
Accuracy:41.687% B
HSR:85.762% B**
AF-18 Stalker
C
Kills:1,194
Deaths:544
KDR:2.195
Accuracy:26.409% C
HSR:17.504% C-
LA80
B*
Kills:1,173
Deaths:62
KDR:18.919
Accuracy:37.496% C--
HSR:84.399% B*
AF-4 Cyclone
A
Kills:1,172
Deaths:399
KDR:2.937
Accuracy:27.102% C**
HSR:27.474% A
Blitz GD-10
A
Kills:1,166
Deaths:560
KDR:2.082
Accuracy:26.486% B+
HSR:23.928% A
LA8 Rebel
M
Kills:1,164
Deaths:382
KDR:3.047
Accuracy:41.782% A+
HSR:41.323% M
NS-30 Vandal
C
Kills:1,162
Deaths:358
KDR:3.246
Accuracy:30.453% C-
HSR:24.269% C
NS-7 PDW
B+
Kills:1,161
Deaths:511
KDR:2.272
Accuracy:27.792% B+
HSR:19.380% C*
NC14 Bolt Driver
B**
Kills:1,159
Deaths:158
KDR:7.335
Accuracy:39.006% B+
HSR:83.520% B**
NS-44L Blackhand
B+
Kills:719
Deaths:265
KDR:2.713
Accuracy:41.078% C+
HSR:50.209% B+
The Moonshot
B*
Kills:477
Deaths:23
KDR:20.739
Accuracy:40.098% C-
HSR:85.744% B*
NS-44 Commissioner
A**
Kills:350
Deaths:158
KDR:2.215
Accuracy:37.579% C++
HSR:39.429% A**
NS-61 Emissary
B**
Kills:340
Deaths:152
KDR:2.237
Accuracy:32.017% B+
HSR:22.059% B**
Gauss SPR
A**
Kills:284
Deaths:55
KDR:5.164
Accuracy:37.880% B*
HSR:54.225% A**
NC4 Mag-Shot
B++
Kills:276
Deaths:588
KDR:0.469
Accuracy:32.575% B++
HSR:17.754% C
NSX Tomoe
D
Kills:195
Deaths:80
KDR:2.438
Accuracy:25.870% D
HSR:27.692% D-
AF-8 RailJack
N/A
Kills:50
Deaths:20
KDR:2.500
Accuracy:39.749% N/A
HSR:84% N/A
Kills:20,769
Deaths (as Infiltrator):5,731
Deaths (to Infiltrators):3,065
KDR:3.62397
Kill Difference:15,038
Playtime:1,100.505 hours
Usage:24%
Score:13.051m
Score/min:198
Accuracy (listed only):34.691%
HSR (listed only):46.168%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
C*
Kills:1,326
Deaths:604
KDR:2.195
Accuracy:27.630% C++
HSR:23.379% C*
NC1 Gauss Rifle
C++
Kills:1,183
Deaths:842
KDR:1.405
Accuracy:23.619% C++
HSR:19.189% C
AF-4 Cyclone
A
Kills:1,172
Deaths:399
KDR:2.937
Accuracy:27.102% C**
HSR:27.474% A
Blitz GD-10
A
Kills:1,166
Deaths:560
KDR:2.082
Accuracy:26.486% B+
HSR:23.928% A
NS-7 PDW
B+
Kills:1,161
Deaths:511
KDR:2.272
Accuracy:27.792% B+
HSR:19.380% C*
GR-22
B++
Kills:704
Deaths:340
KDR:2.071
Accuracy:25.309% C++
HSR:24.716% B++
Kills:6,712
Deaths (as Combat Medic):3,256
Deaths (to Combat Medics):1,725
KDR:2.06143
Kill Difference:3,456
Playtime:141.920 hours
Usage:3%
Score:2.897m
Score/min:340
Accuracy (listed only):26.323%
HSR (listed only):23.011%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM2 Falcon
B+
Kills:399
Deaths:157
KDR:2.541
Accuracy:44.322% B+
HSR:5.013% C++
NCM2 Falcon
B+
Kills:297
Deaths:97
KDR:3.062
Accuracy:45.595% B
HSR:5.724% B+
AF-41 Hacksaw
C+
Kills:165
Deaths:58
KDR:2.845
Accuracy:30.037% C+
HSR:10.909% D--
AF-41 Hacksaw
C
Kills:151
Deaths:57
KDR:2.649
Accuracy:29.733% C
HSR:13.907% C
NS-20 Gorgon
A++
Kills:99
Deaths:36
KDR:2.750
Accuracy:24.732% C++
HSR:29.293% A++
NS-20 Gorgon
B**
Kills:98
Deaths:36
KDR:2.722
Accuracy:24.392% C++
HSR:24.490% B**
NS-10 Burster
A++
Kills:86
Deaths:11
KDR:7.818
Accuracy:41.828% A++
HSR:0% F
Kills:1,295
Deaths (as MAX Suit):226
Deaths (to MAX Suits):1,022
KDR:5.73009
Kill Difference:1,069
Playtime:33.002 hours
Usage:1%
Score:0.681m
Score/min:344
Accuracy (listed only):34.377%
HSR (listed only):12.762%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B++
Kills:6,113
V. Kills:341 N/A
Deaths:368
KDR:16.611
Accuracy:49.705% D
KPH:75.500 B++
VKPH:4.200 C+
Breaker Rocket Pods
B+
Kills:3,221
V. Kills:434 N/A
Deaths:126
KDR:25.564
Accuracy:53.856% B+
KPH:131.300 B+
VKPH:17.700 C++
M20 Mustang
C*
Kills:2,573
V. Kills:2,026 127%
Deaths:969
KDR:2.655
Accuracy:26.661% D
KPH:14.500 C++
VKPH:11.400 C*
M20 Kestrel
B++
Kills:2,112
V. Kills:1,215 174%
Deaths:223
KDR:9.471
Accuracy:31.105% C++
KPH:30.900 B++
VKPH:17.800 C**
Vortek Rotary
B+
Kills:637
V. Kills:610 104%
Deaths:160
KDR:3.981
Accuracy:28.381% C--
KPH:14.900 C+
VKPH:14.200 B+
Hornet Missiles
B+
Kills:252
V. Kills:161 156%
Deaths:9
KDR:28
Accuracy:63.089% B+
KPH:82.500 B+
VKPH:52.700 B+
Kills:14,908 (11,435 + 0)
Deaths:1,855
KDR:8.037
VKDR:2.581
Vehicle Kills:4,787
Kill Difference:13,053
Playtime:396.771 hours
Usage:9%
Score:4.913m
Score/min:206
Piloting Accuracy:28.381%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:3,949
V. Kills:3,473 114%
Deaths:241
KDR:16.386
Accuracy:22.784% D**
KPH:43.700 B++
VKPH:38.400 B**
CAS30 Tank Buster
C-
Kills:1,848
V. Kills:1,937 95%
Deaths:970
KDR:1.905
Accuracy:45.506% C++
KPH:5.200 C--
VKPH:5.400 C-
AP30 Shredder
M+
Kills:1,021
V. Kills:811 126%
Deaths:55
KDR:18.564
Accuracy:43.536% A++
KPH:53.200 A+
VKPH:42.200 M+
L105 Zephyr
A*
Kills:596
V. Kills:128 462%
Deaths:11
KDR:54.182
Accuracy:48.591% B*
KPH:97.800 A++
VKPH:21 A*
L-30R Vektor
C+
Kills:490
V. Kills:392 125%
Deaths:167
KDR:2.934
Accuracy:42.416% B+
KPH:6.800 C--
VKPH:5.400 C+
Dual-75 Duster
B**
Kills:92
V. Kills:10 N/A
Deaths:3
KDR:30.667
Accuracy:33.677% D
KPH:76.700 C++
VKPH:8.300 B**
Kills:7,996 (2,338 + 5,658)
Deaths:1,447
KDR:5.526
VKDR:4.666
Vehicle Kills:6,751
Kill Difference:6,549
Playtime:547.511 hours
Usage:12%
Score:4.907m
Score/min:149
Piloting Accuracy:42.416%
Gunner Accuracy:33.677%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B++
Kills:8,558
V. Kills:1,282 N/A
Deaths:239
KDR:35.808
Accuracy:52.881% B+
KPH:70 B++
VKPH:10.500 B+
L100 Python AP
B+
Kills:3,343
V. Kills:2,486 134%
Deaths:445
KDR:7.512
Accuracy:49.842% D
KPH:27.300 C
VKPH:20.300 B+
Skyguard
B++
Kills:1,090
V. Kills:966 113%
Deaths:184
KDR:5.924
Accuracy:35.517% B**
KPH:13.600 C+
VKPH:12.100 B++
L100 Python HEAT
B+
Kills:913
V. Kills:313 291%
Deaths:110
KDR:8.300
Accuracy:56.118% B+
KPH:36.800 B+
VKPH:12.600 C*
C75 Viper
B*
Kills:685
V. Kills:97 N/A
Deaths:93
KDR:7.366
Accuracy:34.731% C
KPH:45.600 B*
VKPH:6.500 C
LB00 Python AP
B**
Kills:399
V. Kills:181 219%
Deaths:14
KDR:28.500
Accuracy:50.871% D
KPH:61.800 B+
VKPH:28 B**
Kills:14,988 (14,988 + 0)
Deaths:1,085
KDR:13.814
VKDR:4.908
Vehicle Kills:5,325
Kill Difference:13,903
Playtime:371.308 hours
Usage:8%
Score:5.164m
Score/min:232
Driving Accuracy:50.871%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A
Kills:17,215
V. Kills:12,886 134%
Deaths:1,191
KDR:14.454
Accuracy:47.758% C
KPH:27.900 B+
VKPH:20.900 A
Titan-150 HESH
C++
Kills:1,868
V. Kills:475 392%
Deaths:160
KDR:11.675
Accuracy:49.993% C**
KPH:35.400 C
VKPH:9 C++
Titan-150 HEAT
C*
Kills:955
V. Kills:491 194%
Deaths:260
KDR:3.673
Accuracy:44.174% C
KPH:19 C
VKPH:9.800 C*
G30 Walker
A
Kills:363
V. Kills:192 188%
Deaths:24
KDR:15.125
Accuracy:25.944% C-
KPH:44.700 B**
VKPH:23.600 A
E540 Halberd
A++
Kills:197
V. Kills:171 115%
Deaths:44
KDR:4.477
Accuracy:53.431% B**
KPH:27 C+
VKPH:23.400 A++
Enforcer ML85
A*
Kills:174
V. Kills:241 72%
Deaths:58
KDR:3
Accuracy:59.033% A*
KPH:22.600 C+
VKPH:31.300 A*
G40-F Ranger
M++
Kills:126
V. Kills:67 185%
Deaths:4
KDR:31.500
Accuracy:34.644% B*
KPH:99.900 M++
VKPH:53.100 M
Kills:20,898 (20,038 + 860)
Deaths:1,741
KDR:12.003
VKDR:8.342
Vehicle Kills:14,523
Kill Difference:19,157
Playtime:744.668 hours
Usage:17%
Score:11.823m
Score/min:265
Driving Accuracy:44.174%
Gunner Accuracy:34.644%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A*
Kills:569
V. Kills:55 N/A
Deaths:12
KDR:47.417
Accuracy:61.335% B**
KPH:193.600 A++
VKPH:18.700 A*
M96 Mjolnir-H
B+
Kills:130
V. Kills:88 146%
Deaths:23
KDR:5.652
Accuracy:57.675% B**
KPH:58.800 B+
VKPH:39.800 B+
E540 Halberd-H
B*
Kills:117
V. Kills:47 244%
Deaths:11
KDR:10.636
Accuracy:57.083% C++
KPH:59.700 B*
VKPH:24 B+
M12 Kobalt-H
B*
Kills:62
V. Kills:4 N/A
Deaths:4
KDR:15.500
Accuracy:21.927% C+
KPH:105.400 C+
VKPH:6.800 B*
Kills:878 (0 + 878)
Deaths:50
KDR:17.560
VKDR:3.880
Vehicle Kills:194
Kill Difference:828
Playtime:7.701 hours
Usage:0%
Score:0.458m
Score/min:991
Driving Accuracy:N/A%
Gunner Accuracy:21.927%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:3,325
V. Kills:93 N/A
Deaths:24
KDR:138.542
Accuracy:23.199% B**
KPH:110.700 A+
VKPH:3.100 B+
M60-G Bulldog
M+
Kills:609
V. Kills:78 N/A
Deaths:11
KDR:55.364
Accuracy:46.107% B*
KPH:98.400 M+
VKPH:12.600 B++
M40 Fury
A**
Kills:523
V. Kills:69 N/A
Deaths:21
KDR:24.905
Accuracy:35.320% C+
KPH:102 A**
VKPH:13.500 B*
M12 Kobalt
A+
Kills:344
V. Kills:15 N/A
Deaths:7
KDR:49.143
Accuracy:22.412% B**
KPH:117.100 A+
VKPH:5.100 A+
M40 Fury
B**
Kills:242
V. Kills:36 N/A
Deaths:11
KDR:22
Accuracy:33.395% C
KPH:79.800 B**
VKPH:11.900 C++
M60-G Bulldog
S
Kills:145
V. Kills:15 N/A
Deaths:3
KDR:48.333
Accuracy:45.170% B**
KPH:100.200 S
VKPH:10.400 B**
G40-F Ranger
B**
Kills:134
V. Kills:74 179%
Deaths:2
KDR:67
Accuracy:41.511% B**
KPH:33.600 B**
VKPH:18.500 B+
M20 Basilisk
A*
Kills:119
V. Kills:51 229%
Deaths:13
KDR:9.154
Accuracy:40.463% C**
KPH:43.400 A*
VKPH:18.600 A*
M20 Basilisk
B++
Kills:105
V. Kills:31 328%
Deaths:23
KDR:4.565
Accuracy:32.238% D
KPH:27.500 B++
VKPH:8.100 C*
Kills:5,546 (0 + 5,546)
Deaths:115
KDR:48.226
VKDR:4.017
Vehicle Kills:462
Kill Difference:5,431
Playtime:59.308 hours
Usage:1%
Score:1.358m
Score/min:382
Driving Accuracy:N/A%
Gunner Accuracy:32.238%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 30,10117,2151,19114.454A9.6847.758%C1.859%C--27.9B+20.9A252617.3h4.8C++10.1C++
L100 Python HESH 9,8408,55823935.808A**31.0352.881%B+1.648%C+70B++10.5B+244122.3h3.2C*6B+
M30 Mustang AH 6,4546,11336816.611A+11.8349.705%DN/A75.5B++4.2C+21681h8.4C*16.8C++
C150 Dalton 7,4223,94924116.386A+11.6122.784%D**N/A43.7B++38.5B**44690.3h4.6C+20.3D*
SAS-R 3,7873,77225214.968S10.1945.89%B**85.445%A++34.7C+N/A95108.7h1.6A3.5B**
L100 Python AP 5,8293,3434457.512B++2.7349.842%D1.885%C-27.3C20.3B+226122.6h6.3C+12.6C+
M12 Kobalt 3,4183,32524138.542U133.7623.199%B**18.617%C+110.8A+3.1B+32930h15.5B*66.9B++
Breaker Rocket Pods 3,6553,22112625.563A**20.7853.856%B+N/A131.5B+17.7C++48824.5h11.6B++21.6B++
M20 Mustang 4,5992,5739692.655B2.1226.661%DN/A14.5C++11.4C*156177h91.7B+344C**
AF-19 Mercenary 2,1742,1152,9990.705C+4.0722.367%C+15.697%D--4.2D-N/A15498.2h12.8C**57.2C**
M20 Kestrel 3,3272,1122239.471A*4.6931.105%C++N/A30.9B++17.8C**20368.4h74.5B+239.6B+
MGR-M1 Bishop 1,8961,8695023.723A1.0633.529%C++38.095%B**37.4BN/A9950h5.1B*15.2B+
Titan-150 HESH 2,3431,86816011.675C*6.9049.993%C**3.105%B**35.4C9C++16052.7h3.6C7.3C++
CAS30 Tank Buster 3,7851,8489701.905B++2.8745.506%C++N/A5.2C--5.4C-63358.6h50.3C++110.6C**
Hunter QCX 1,5461,52713910.986U6.2156.369%B*51.212%A++14C++N/A33108.8h2.6B+4.7B+
C-4 1,8651,3706032.272B++2.5130.266%B*N/A101.5B+36.7B+88913.5h1B**3.3B**
MGR-S1 Gladius 1,3441,3266042.195B+2.5827.63%C++23.379%C*22.7C-N/A6358.5h8.2B++29.6B+
Frag Grenade 1,2801,24411244N/A1,239.2262.137%A*N/A888.6A++25.7M++27391.4h2.6B**4.1A
AF-6 Shadow 1,2291,2181996.121M+1.3436.48%B36.7%B**47.2C**N/A12825.8h4.5B*12.4B++
Impetus 1,2241,2173183.827B**0.9533.453%C+35.333%B*34.5CN/A7835.3h4.1B++12.2B+
NC6 Gauss SAW 1,2201,2059881.22C++3.5619.809%C+21.743%C28.6C+N/A12342.1h9.1B+45.7B
NC05 Jackhammer 1,2121,2035232.3B**2.4841.255%C10.723%D--41.6C+N/A10228.9h5.4C+13.1C+
EM4 Longshot 1,1941,1944327.767S22.9941.687%B85.762%B**33.2C++N/A8536h1.7B*4.2B++
AF-18 Stalker 1,2051,1945442.195B*2.5826.409%C17.504%C-25.6CN/A6646.7h12.1C**45.7C*
NC1 Gauss Rifle 1,2021,1838421.405B3.3723.619%C++19.189%C24.8C++N/A9247.7h11.4B+48.2B+
MGR-L1 Promise 1,1901,1754242.771B**2.0123.942%C+21.277%C-51.1BN/A17923h12.4B+51.8B+
LA80 1,1751,1736218.919S14.1437.496%C--84.399%B*22.3DN/A5752.5h1.8B++4.8B+
AF-4 Cyclone 1,1811,1723992.937A1.8427.102%C**27.474%A41.3BN/A12028.4h9.4B+34.7B+
EM1 1,1801,1704702.489A2.2922.972%C**20.513%C+39C*N/A11330h12.8C++55.7B
EM6 1,1801,1695262.222B+2.5619.96%C21.899%C38.2C+N/A10130.6h10.7C**53.6C++
Blitz GD-10 1,1811,1665602.082B**2.7026.486%B+23.928%A44.7B*N/A13026.1h13.2B+49.9B+
LA8 Rebel 1,1741,1643823.047A**1.7341.782%A+41.323%M15.5DN/A3775h5.1B*12.3B*
NS-30 Vandal 1,1771,1623583.246B**1.5330.453%C-24.269%C25.4DN/A5945.7h5.4B17.6C*
NS-7 PDW 1,1761,1615112.272A++2.5127.792%B+19.38%C*38.8B+N/A9329.9h11.6B*41.8B+
NC14 Bolt Driver 1,1621,1591587.335M++2.5639.006%B+83.52%B**18.4CN/A5763h2B**5.1B*
Warden 1,1641,1504262.7A++2.0829.517%B+22.435%C23.8C*N/A8648.4h6.9B*23.2B++
Skyguard 2,0561,0901845.924A1.1535.517%B**1.009%D-13.6C+12B++18880.2h129.9C+365.8B+
AP30 Shredder 1,8321,0215518.564A++13.7943.536%A++N/A53.2A+42.2M+54219.2h140.6D*323.1C+
Titan-150 HEAT 1,4469552603.673C+1.1144.174%C4.607%B**19C9.8C*16650.2h5.7C+13C+
L100 Python HEAT 1,2269131108.3B+3.5256.118%B+2.519%C+36.8B+12.6C*26724.8h4.9B+8.7B++
NS-44L Blackhand 7237192652.713A2.0741.078%C+50.209%B+15.3C--N/A3947.1h3.4B++8.3B+
GR-22 7177043402.071B+2.7125.309%C++24.716%B++37.8C**N/A9718.6h11.6B++45.8B+
C75 Viper 782685937.366B*2.5934.731%CN/A45.7B*6.5C33315h10B++28.9B+
Vortek Rotary 1,2476371603.981B*0.8028.381%C--N/A14.8C+14.2B+20042.9h74.7C*263.3C++
M60-G Bulldog 6876091155.364U50.5946.107%B*2.791%C+98.2M+12.6B++3746.2h6.1B+13.3B++
Shrike 8676075721.061B++3.7253.646%C2.142%C30.5B+13.1C++31319.9h5.5B++10.2B+
L105 Zephyr 7245961154.182M**49.4048.591%B*N/A97.7A++21A*5266.1h6.5C+13.3B+
C85 Canister-H 6245691247.417M++42.6461.335%B**8.26%D-196.2A++19A**8362.9h8.5C13.8C*
Bouncing Betty 551550747.432B**2.6541.731%C+N/A137.5BN/A3624h1.8B+4.2B+
M40 Fury 5925232124.905M**20.1335.32%C+2.294%B+102.5A**13.5B*5105.1h10.6B+30B+
L-30R Vektor 8824901672.934C*1.8442.416%B+1.429%C--6.8C--5.4C+6672h86.6C+204.2C++
The Moonshot 4774772320.739M**15.9640.098%C-85.744%B*29.4D--N/A9616.2h1.9C+4.7C+
NCM2 Falcon 4793991572.541A2.2444.322%B+5.013%C++25.6A+5.1C*13015.6h8.9B+20.1B+
LB00 Python AP 5803991428.5A++23.7250.871%DN/A61.4B+27.8B**2926.5h4C*7.9C+
G30 Walker 5553632415.125A+10.3525.944%C-2.204%D44.8B**23.7A4038.1h114.4B++441B
NS-44 Commissioner 3523501582.215A2.5637.579%C++39.429%A**13.8DN/A4625.4h2.9B**7.7B++
M12 Kobalt 359344749.143S44.3622.412%B**19.186%C+118.6A+5.2A++4012.9h14.1B++63B+
NS-61 Emissary 3423401522.237A*2.5432.017%B+22.059%B**28.6C*N/A8511.9h9.6B++29.9B*
NCM2 Falcon 359297973.062M1.7245.595%B5.724%B+22.3A++4.7C+10413.3h11.7B+25.8B+
Gauss SPR 287284555.164A*0.3937.88%B*54.225%A**11.3D--N/A3125.1h4.9B+12.9B++
NC4 Mag-Shot 2792765880.469C4.3132.575%B++17.754%C4.6D--N/A2060.2h9.8C30C*
Hornet Missiles 413252928S23.2263.089%B+N/A81.3B+51.9B+7943.1h8.4B++13.4B++
M40 Fury 2782421122M17.2233.395%C2.066%B80.7B**12C++4133h11.2B+33.4B+
LA1 Anchor 207204952.147C+2.6322.728%C-23.529%C30.9DN/A2256.6h9.4B+41.3C*
E540 Halberd 368197444.477C0.3053.431%B**6.091%A++27C+23.4A++12617.3h8.7F-16.4D
NSX Tomoe 199195802.438B+2.3425.87%D27.692%D-20.3DN/A599.6h13B+50.1C++
MANA Anti-Personnel Turret 1821811011.792N/A2.9921.338%UN/A1810U10U4074700.1h20.8T*97.3T*
Enforcer ML85 415174583C1.7859.033%A*2.299%C++22.6C+31.3A*14217.7h27.7T*47D--
AF-41 Hacksaw 168165582.845C++1.9330.037%C+10.909%D--32.4C++N/A1335.1h8.8D-29.4C
AF-41 Hacksaw 156151572.649C++2.1329.733%C13.907%C30.2C+1A+1225h9.3D-31.3C--
M60-G Bulldog 160145348.333U43.5545.17%B**1.379%D--103.6S10.7B**4401.4h6.7B+14.8B++
Hyena Missile Launcher 238140413.415A*1.3641.986%AN/A18.7C++13.1C**2267.5h37.5C*89.4B++
Auraxium Mag-Cutter 1391398,9440.016C4.7618.072%D-3.597%C--0.1DN/A01030.7h1.9B+10.7C+
G40-F Ranger 208134267U62.2241.511%B**N/A33.5B**18.5B+3104h94.6B++227.8B*
M96 Mjolnir-H 218130235.652B+0.8757.675%B**N/A59.1B+40B++13302.2h35.7C**61.9B+
G40-F Ranger 193126431.5M**26.7234.644%B*N/A96.9M+51.5M9731.3h47B**135.7B**
M20 Basilisk 170119139.154M*4.3840.463%C**7.563%B++44.1A*18.9A*5462.7h71.7B++177.1B*
E540 Halberd-H 1641171110.636B+5.8657.083%C++N/A58.5B*23.5B10072h4.6B*8.1B*
Rocklet Rifle 197114901.267A3.5143.65%D--N/A12.5D*9.1D*2509.1h39.4C+90.3C
M20 Basilisk 136105234.565B*0.2132.238%D4.762%C-27.6B++8.2C*5293.8h71B*220.2B+
NS-20 Gorgon 10599362.75A*2.0324.732%C++29.293%A++29.1A++1.8B+1223.4h28.9C**116.8B+
NS-20 Gorgon 10498362.722A*2.0624.392%C++24.49%B**28A++1.7B+913.5h28.8B117.9B++
A30 Walker 18894511.843B**2.9422.45%C+N/A12.2C12.2C++2127.7h132.1C**588.3C**
Dual-75 Duster 10292330.667A*25.8933.677%DN/A76.7C++8.3B**3601.2h7.5D*22.2D
Carver 87871440.604A4.1750.962%A*12.644%C--2.2CN/A1139.4h1.2B+2.4B+
NS-10 Burster 13386117.818S3.0441.828%A++N/A12.5M++6.8A*1586.9h89.2A+213.2A
Sticky Grenade 8481181N/A76.2266.467%A+N/A810C30A++62500.1h1.4B*2.1B*
Spear Anti-Vehicle Phalanx Turret 13376126.333C+1.5539.72%C3.947%C+25.3D19C+9543h12.7D-32D
M60-A Bulldog 8674116.727C*1.9537.196%C*2.703%B**35.2C+5.7C+2222.1h6.2C16.7C*
M12 Kobalt-H 6662415.5C++10.7221.927%C+29.032%A**103.3C6.7B++4300.6h12.6B+57.6B+
AC-X11 5353271.963B**2.8226.683%B24.528%B+27.9C+N/A4041.9h8.3B++31.1B+
AF-8 RailJack 5050202.5C+2.2839.749%B+84%B**15.2DN/A1373.3h1.9B*4.8B++

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator373181,03514.8h
Nano-Armor Kit6912,390,436142.8h
Medical Kit1314,3933.3h
Anti-Vehicle MANA Turret11020.5h
Spawn Beacon01040.2h
M20 Wyvern0920h
Spitfire Auto-Turret121,2681.3h
Nanite Revive Grenade03200.1h
Recon Detection Device6512,91816.9h
Shield Recharging Field71,8160.6h
Ammunition Package141,9211.2h
Anti-Infantry MANA Turret164461h
Nano-Repair Grenade0550h

Check the help document for the dictionary if you want to learn more about words used here.


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