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Executor Niztnanot[SHTR] Niztnanot
NC BR 178

KDR: 4.6

Score: 80.3m

Last Seen: Jun 10th, 2019 2:11 AM
- OFFLINE - 408 hour(s)

Prestige 1, Battle Rank 100 (178 total) - New Conglomerate on Emerald - Outfit Officer of u just got dunked on[SHTR] u just got dunked on
NC outfit on Emerald

Members: 49
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Titan-150 AP L100 Python HESH M30 Mustang AH C150 Dalton SAS-R M12 Kobalt L100 Python AP Breaker Rocket Pods
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,187,199 MLG Score: 949
Fun Score: N/A
Cheeseburgers Flipped: 271TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.136%25.794%67428118530,1822.610671.985

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.81%0.948B*0.708B++-0.696DHEAD ++ (~12.73)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.60.536B+9.10.37C**25.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.352%0.657%12666120715,5171430591810.8435262%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.617%-0.429C---0.857D---0.129

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
101.90.366C**340.357C**67.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.463%1.894%31217120634,90716231943221.5077180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.325%0.049C+-0.431C---0.15

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.20.473B+8.40.326C**11.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.962%7.314%103917119613,207146659889.00273221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.328%-0.299C0.702B++0.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
730.387C**24.10.394B49

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.008%84.231%1039612078,3521099247.59273

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.69%1.05B**1.115B**-0.137

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.559B+1.80.425B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
u just got dunked on[SHTR] u just got dunked on
NC outfit on Emerald

Members: 49
80.3m248.9%310 (18.6k)282 (16.9k)4.59544125,14327,2325.94694178 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1213958521.946%14.388%31610:2541

55% Engineer24% Infiltrator13% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 18th, 2015 9:39 PMDec 16th, 2018 10:26 PMJun 26th, 2019 5:05 AM (16h) (PST)Jun 9th, 2019 11:10 PM (17d) (PST)Jun 9th, 2019 10:11 PM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
887498380.4400.0960.0631.4140.128949

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,2052,91950,286266485816,940

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4742.5h/197.6d 36,804 18,005 46,154 402.2k 2,898 9,668 36,470 252.3m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C+
Kills:2,115
Deaths:2,999
KDR:0.705
Accuracy:22.366% C+
HSR:15.697% D--
MGR-M1 Bishop
B**
Kills:1,909
Deaths:520
KDR:3.671
Accuracy:33.568% C++
HSR:38.292% B**
Gauss Compact Burst
B**
Kills:1,435
Deaths:902
KDR:1.591
Accuracy:28.686% B+
HSR:32.753% B**
GD-7F
B++
Kills:1,192
Deaths:610
KDR:1.954
Accuracy:26.968% B+
HSR:23.826% B++
Razor GD-23
B**
Kills:1,186
Deaths:554
KDR:2.141
Accuracy:29.732% B**
HSR:20.152% C+
AC-X11
B+
Kills:1,178
Deaths:520
KDR:2.265
Accuracy:27.848% B+
HSR:19.440% C-
Warden
B+
Kills:1,157
Deaths:426
KDR:2.716
Accuracy:29.566% B+
HSR:22.558% C
Kills:10,172
Deaths (as Engineer):6,531
Deaths (to Engineers):6,968
KDR:1.5575
Kill Difference:3,641
Playtime:2,605.936 hours
Usage:55%
Score:48.615m
Score/min:311
Accuracy (listed only):28.391%
HSR (listed only):24.674%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C+
Kills:1,205
Deaths:988
KDR:1.220
Accuracy:19.809% C+
HSR:21.743% C
MGR-L1 Promise
C+
Kills:1,175
Deaths:424
KDR:2.771
Accuracy:23.942% C+
HSR:21.277% C-
EM1
C**
Kills:1,170
Deaths:470
KDR:2.489
Accuracy:22.972% C**
HSR:20.513% C+
EM6
C
Kills:1,169
Deaths:526
KDR:2.222
Accuracy:19.960% C
HSR:21.899% C
LA1 Anchor
C**
Kills:314
Deaths:145
KDR:2.166
Accuracy:24.060% C+
HSR:27.389% C**
Kills:5,033
Deaths (as Heavy Assault):2,553
Deaths (to Heavy Assaults):6,449
KDR:1.97141
Kill Difference:2,480
Playtime:211.874 hours
Usage:4%
Score:3.281m
Score/min:258
Accuracy (listed only):22.148%
HSR (listed only):22.564%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C+
Kills:2,115
Deaths:2,999
KDR:0.705
Accuracy:22.366% C+
HSR:15.697% D--
Gauss Compact Burst
B**
Kills:1,435
Deaths:902
KDR:1.591
Accuracy:28.686% B+
HSR:32.753% B**
MGR-S1 Gladius
C*
Kills:1,338
Deaths:621
KDR:2.155
Accuracy:27.640% C++
HSR:23.318% C*
Blitz GD-10
A
Kills:1,222
Deaths:585
KDR:2.089
Accuracy:26.535% B+
HSR:23.404% A
GD-7F
B++
Kills:1,192
Deaths:610
KDR:1.954
Accuracy:26.968% B+
HSR:23.826% B++
Razor GD-23
B**
Kills:1,186
Deaths:554
KDR:2.141
Accuracy:29.732% B**
HSR:20.152% C+
AC-X11
B+
Kills:1,178
Deaths:520
KDR:2.265
Accuracy:27.848% B+
HSR:19.440% C-
AF-4 Cyclone
A
Kills:1,172
Deaths:399
KDR:2.937
Accuracy:27.102% B
HSR:27.474% A
NS-7 PDW
B+
Kills:1,161
Deaths:511
KDR:2.272
Accuracy:27.792% B+
HSR:19.380% C**
Kills:11,999
Deaths (as Light Assault):7,701
Deaths (to Light Assaults):4,574
KDR:1.55811
Kill Difference:4,298
Playtime:620.024 hours
Usage:13%
Score:11.047m
Score/min:297
Accuracy (listed only):27.185%
HSR (listed only):22.827%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A++
Kills:4,060
Deaths:261
KDR:15.556
Accuracy:46.616% A
HSR:85.837% A++
MGR-S1 Gladius
C*
Kills:1,338
Deaths:621
KDR:2.155
Accuracy:27.640% C++
HSR:23.318% C*
Impetus
B**
Kills:1,223
Deaths:319
KDR:3.834
Accuracy:33.470% C+
HSR:35.241% B**
Blitz GD-10
A
Kills:1,222
Deaths:585
KDR:2.089
Accuracy:26.535% B+
HSR:23.404% A
AF-6 Shadow
A
Kills:1,218
Deaths:199
KDR:6.121
Accuracy:36.480% B
HSR:36.700% A
AF-18 Stalker
C
Kills:1,194
Deaths:544
KDR:2.195
Accuracy:26.409% C
HSR:17.504% C
EM4 Longshot
B**
Kills:1,194
Deaths:43
KDR:27.767
Accuracy:41.687% B
HSR:85.762% B**
LA80
B*
Kills:1,173
Deaths:62
KDR:18.919
Accuracy:37.496% C--
HSR:84.399% B*
AF-4 Cyclone
A
Kills:1,172
Deaths:399
KDR:2.937
Accuracy:27.102% B
HSR:27.474% A
LA8 Rebel
A**
Kills:1,164
Deaths:382
KDR:3.047
Accuracy:41.782% A+
HSR:41.323% A**
NS-30 Vandal
C
Kills:1,162
Deaths:358
KDR:3.246
Accuracy:30.450% C-
HSR:24.269% C
NS-7 PDW
B+
Kills:1,161
Deaths:511
KDR:2.272
Accuracy:27.792% B+
HSR:19.380% C**
NC14 Bolt Driver
B**
Kills:1,159
Deaths:158
KDR:7.335
Accuracy:39.006% B+
HSR:83.520% B**
NS-44L Blackhand
B+
Kills:719
Deaths:265
KDR:2.713
Accuracy:41.071% C+
HSR:50.209% B+
NS-61 Emissary
B+
Kills:632
Deaths:312
KDR:2.026
Accuracy:30.974% B+
HSR:20.095% B+
The Moonshot
B*
Kills:482
Deaths:23
KDR:20.957
Accuracy:40.062% C--
HSR:85.892% B*
NS-44 Commissioner
A*
Kills:375
Deaths:168
KDR:2.232
Accuracy:36.376% C+
HSR:38.400% A*
NC4 Mag-Shot
B*
Kills:301
Deaths:597
KDR:0.504
Accuracy:32.989% B*
HSR:19.269% C+
Gauss SPR
A**
Kills:284
Deaths:55
KDR:5.164
Accuracy:37.880% B*
HSR:54.225% A**
NSX Tomoe
D
Kills:201
Deaths:81
KDR:2.481
Accuracy:26.109% D
HSR:27.861% D-
AF-8 RailJack
N/A
Kills:50
Deaths:20
KDR:2.500
Accuracy:39.749% N/A
HSR:84% N/A
Kills:21,484
Deaths (as Infiltrator):5,963
Deaths (to Infiltrators):3,556
KDR:3.60288
Kill Difference:15,521
Playtime:1,131.370 hours
Usage:24%
Score:13.599m
Score/min:200
Accuracy (listed only):34.651%
HSR (listed only):46.099%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
C*
Kills:1,338
Deaths:621
KDR:2.155
Accuracy:27.640% C++
HSR:23.318% C*
Blitz GD-10
A
Kills:1,222
Deaths:585
KDR:2.089
Accuracy:26.535% B+
HSR:23.404% A
NC1 Gauss Rifle
C++
Kills:1,183
Deaths:842
KDR:1.405
Accuracy:23.619% C++
HSR:19.189% C
AF-4 Cyclone
A
Kills:1,172
Deaths:399
KDR:2.937
Accuracy:27.102% B
HSR:27.474% A
NS-7 PDW
B+
Kills:1,161
Deaths:511
KDR:2.272
Accuracy:27.792% B+
HSR:19.380% C**
GR-22
B*
Kills:712
Deaths:342
KDR:2.082
Accuracy:25.342% C*
HSR:24.860% B*
Kills:6,788
Deaths (as Combat Medic):3,300
Deaths (to Combat Medics):2,117
KDR:2.05697
Kill Difference:3,488
Playtime:144.207 hours
Usage:3%
Score:3.087m
Score/min:357
Accuracy (listed only):26.338%
HSR (listed only):22.938%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM2 Falcon
B+
Kills:401
Deaths:159
KDR:2.522
Accuracy:44.379% B+
HSR:4.988% C++
NCM2 Falcon
B+
Kills:299
Deaths:99
KDR:3.020
Accuracy:45.706% B+
HSR:5.686% B+
AF-41 Hacksaw
C+
Kills:165
Deaths:58
KDR:2.845
Accuracy:30.037% C+
HSR:10.909% D--
AF-41 Hacksaw
C
Kills:151
Deaths:57
KDR:2.649
Accuracy:29.733% C
HSR:13.907% C
NS-20 Gorgon
B*
Kills:126
Deaths:44
KDR:2.864
Accuracy:26.178% C**
HSR:24.603% B*
NS-20 Gorgon
A+
Kills:122
Deaths:44
KDR:2.773
Accuracy:26.255% C**
HSR:28.689% A+
NS-10 Burster
A++
Kills:90
Deaths:13
KDR:6.923
Accuracy:42.239% A++
HSR:0% F
Kills:1,354
Deaths (as MAX Suit):237
Deaths (to MAX Suits):1,154
KDR:5.71308
Kill Difference:1,117
Playtime:33.963 hours
Usage:1%
Score:0.712m
Score/min:349
Accuracy (listed only):34.932%
HSR (listed only):12.683%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B*
Kills:6,367
V. Kills:351 N/A
Deaths:376
KDR:16.934
Accuracy:49.913% D
KPH:76.800 B*
VKPH:4.200 C
Breaker Rocket Pods
B+
Kills:3,307
V. Kills:440 N/A
Deaths:128
KDR:25.836
Accuracy:54.015% B+
KPH:133.300 B+
VKPH:17.700 C*
M20 Mustang
C**
Kills:2,729
V. Kills:2,111 129%
Deaths:992
KDR:2.751
Accuracy:26.828% D
KPH:15.100 C++
VKPH:11.700 C**
M20 Kestrel
B++
Kills:2,114
V. Kills:1,216 174%
Deaths:224
KDR:9.438
Accuracy:31.102% C++
KPH:30.800 B++
VKPH:17.700 C**
Vortek Rotary
B+
Kills:637
V. Kills:610 104%
Deaths:160
KDR:3.981
Accuracy:28.381% C-
KPH:14.900 C++
VKPH:14.200 B+
Hornet Missiles
C**
Kills:319
V. Kills:198 160%
Deaths:13
KDR:24.539
Accuracy:62.980% B+
KPH:79.400 C**
VKPH:49.300 C**
Kills:15,473 (11,847 + 0)
Deaths:1,893
KDR:8.174
VKDR:2.602
Vehicle Kills:4,926
Kill Difference:13,580
Playtime:403.900 hours
Usage:9%
Score:5.106m
Score/min:211
Piloting Accuracy:28.381%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:4,122
V. Kills:3,562 116%
Deaths:250
KDR:16.488
Accuracy:23.003% D**
KPH:44.300 B++
VKPH:38.300 B**
CAS30 Tank Buster
C
Kills:1,869
V. Kills:1,952 96%
Deaths:979
KDR:1.909
Accuracy:45.654% C++
KPH:5.100 C--
VKPH:5.400 C
AP30 Shredder
M+
Kills:1,057
V. Kills:833 127%
Deaths:56
KDR:18.875
Accuracy:43.569% A++
KPH:53.900 A
VKPH:42.400 M+
L-30R Vektor
C
Kills:608
V. Kills:451 135%
Deaths:235
KDR:2.587
Accuracy:41.729% C**
KPH:6.600 D
VKPH:4.900 C
L105 Zephyr
A*
Kills:596
V. Kills:128 462%
Deaths:11
KDR:54.182
Accuracy:48.591% B*
KPH:97.800 A+
VKPH:21 A*
Dual-75 Duster
B**
Kills:92
V. Kills:10 N/A
Deaths:3
KDR:30.667
Accuracy:33.677% D
KPH:76.700 C++
VKPH:8.300 B**
Kills:8,344 (2,477 + 5,867)
Deaths:1,534
KDR:5.439
VKDR:4.522
Vehicle Kills:6,936
Kill Difference:6,810
Playtime:575.092 hours
Usage:12%
Score:5.124m
Score/min:148
Piloting Accuracy:41.729%
Gunner Accuracy:33.677%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B++
Kills:8,603
V. Kills:1,291 N/A
Deaths:240
KDR:35.846
Accuracy:52.875% B+
KPH:70.200 B++
VKPH:10.500 B++
L100 Python AP
B
Kills:3,343
V. Kills:2,486 134%
Deaths:445
KDR:7.512
Accuracy:49.842% D
KPH:27.300 C
VKPH:20.300 B
LB00 Python AP
A
Kills:1,316
V. Kills:579 227%
Deaths:32
KDR:41.125
Accuracy:52.203% C
KPH:70 B**
VKPH:30.800 A
Skyguard
B++
Kills:1,104
V. Kills:974 113%
Deaths:184
KDR:6
Accuracy:35.607% B**
KPH:13.600 C+
VKPH:12 B++
L100 Python HEAT
B+
Kills:913
V. Kills:313 291%
Deaths:110
KDR:8.300
Accuracy:56.118% B+
KPH:36.800 B+
VKPH:12.600 C**
C75 Viper
B*
Kills:685
V. Kills:97 N/A
Deaths:93
KDR:7.366
Accuracy:34.731% C
KPH:45.600 B*
VKPH:6.500 C
Kills:15,964 (15,964 + 0)
Deaths:1,104
KDR:14.460
VKDR:5.199
Vehicle Kills:5,740
Kill Difference:14,860
Playtime:384.733 hours
Usage:8%
Score:5.540m
Score/min:240
Driving Accuracy:34.731%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A
Kills:18,121
V. Kills:13,305 136%
Deaths:1,219
KDR:14.866
Accuracy:47.831% C
KPH:28.800 B+
VKPH:21.100 A
Titan-150 HESH
C*
Kills:1,868
V. Kills:475 392%
Deaths:160
KDR:11.675
Accuracy:49.993% C**
KPH:35.400 C
VKPH:9 C*
Titan-150 HEAT
C*
Kills:955
V. Kills:491 194%
Deaths:260
KDR:3.673
Accuracy:44.174% C
KPH:19 C
VKPH:9.800 C*
G30 Walker
A+
Kills:363
V. Kills:192 188%
Deaths:24
KDR:15.125
Accuracy:25.944% C-
KPH:44.700 B**
VKPH:23.600 A+
E540 Halberd
A++
Kills:197
V. Kills:171 115%
Deaths:44
KDR:4.477
Accuracy:53.344% B**
KPH:26.800 C
VKPH:23.200 A++
Enforcer ML85
A*
Kills:179
V. Kills:244 73%
Deaths:58
KDR:3.086
Accuracy:59.110% A*
KPH:23.100 C+
VKPH:31.500 A*
G40-F Ranger
M+
Kills:133
V. Kills:71 185%
Deaths:4
KDR:33.250
Accuracy:35.157% B**
KPH:101.400 M+
VKPH:54.100 A*
Kills:21,816 (20,944 + 872)
Deaths:1,769
KDR:12.332
VKDR:8.451
Vehicle Kills:14,949
Kill Difference:20,047
Playtime:757.321 hours
Usage:16%
Score:12.280m
Score/min:270
Driving Accuracy:44.174%
Gunner Accuracy:35.157%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A**
Kills:586
V. Kills:55 N/A
Deaths:12
KDR:48.833
Accuracy:61.282% B**
KPH:195.900 A++
VKPH:18.400 A**
M12 Kobalt-H
A+
Kills:282
V. Kills:8 N/A
Deaths:4
KDR:70.500
Accuracy:23.307% C**
KPH:198 A+
VKPH:5.600 B+
M96 Mjolnir-H
B++
Kills:146
V. Kills:98 147%
Deaths:26
KDR:5.615
Accuracy:58.075% B**
KPH:59.900 B+
VKPH:40.200 B++
E540 Halberd-H
B**
Kills:138
V. Kills:52 260%
Deaths:12
KDR:11.500
Accuracy:55.979% C+
KPH:64.100 B**
VKPH:24.100 B+
Kills:1,152 (0 + 1,152)
Deaths:54
KDR:21.333
VKDR:3.944
Vehicle Kills:213
Kill Difference:1,098
Playtime:9.006 hours
Usage:0%
Score:0.524m
Score/min:970
Driving Accuracy:N/A%
Gunner Accuracy:55.979%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:3,609
V. Kills:103 N/A
Deaths:26
KDR:138.808
Accuracy:23.577% B**
KPH:113.900 A+
VKPH:3.300 B+
M60-G Bulldog
M
Kills:615
V. Kills:79 N/A
Deaths:11
KDR:55.909
Accuracy:46.140% B*
KPH:98.500 M
VKPH:12.700 B*
M40 Fury
A*
Kills:523
V. Kills:69 N/A
Deaths:21
KDR:24.905
Accuracy:35.302% C+
KPH:101.900 A*
VKPH:13.400 B*
M12 Kobalt
A++
Kills:373
V. Kills:17 N/A
Deaths:7
KDR:53.286
Accuracy:22.848% B**
KPH:112.400 B**
VKPH:5.100 A++
M40 Fury
B**
Kills:242
V. Kills:36 N/A
Deaths:11
KDR:22
Accuracy:33.395% C
KPH:79.800 B**
VKPH:11.900 C*
M60-G Bulldog
S
Kills:162
V. Kills:16 N/A
Deaths:3
KDR:54
Accuracy:44.766% B**
KPH:103.400 S
VKPH:10.200 B**
G40-F Ranger
A
Kills:157
V. Kills:88 176%
Deaths:4
KDR:39.250
Accuracy:42.860% A
KPH:34.100 A
VKPH:19.100 B+
M20 Basilisk
A*
Kills:119
V. Kills:51 229%
Deaths:13
KDR:9.154
Accuracy:40.467% C**
KPH:43.300 A++
VKPH:18.600 A*
M20 Basilisk
B++
Kills:108
V. Kills:31 338%
Deaths:23
KDR:4.696
Accuracy:32.573% D
KPH:28.200 B++
VKPH:8.100 C*
Kills:5,908 (0 + 5,908)
Deaths:119
KDR:49.647
VKDR:4.118
Vehicle Kills:490
Kill Difference:5,789
Playtime:62.166 hours
Usage:1%
Score:1.454m
Score/min:390
Driving Accuracy:N/A%
Gunner Accuracy:32.573%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 31,42618,1211,21914.865A10.2747.831%C1.771%D28.8B+21.1A258629.8h4.7C++9.9C++
L100 Python HESH 9,8948,60324035.846A**31.2552.875%B+1.639%C+70.2B++10.5B++245122.6h3.2C++6B+
M30 Mustang AH 6,7186,36737616.934A+12.3449.913%DN/A76.8B*4.2C22082.9h8.3C*16.7C++
C150 Dalton 7,6844,12225016.488A+11.8923.003%D**N/A44.3B++38.3B**44993h4.6C+19.8D*
SAS-R 4,0764,06026115.556S10.9646.616%A85.837%A++35.6C+N/A101114.1h1.6A3.4B**
M12 Kobalt 3,7123,60926138.808U134.2123.577%B**19.451%C*113.8A+3.2B+34131.7h15.6B++66.1B++
L100 Python AP 5,8293,3434457.512B+2.9249.842%D1.885%C--27.3C20.3B228122.6h6.3C+12.6C
Breaker Rocket Pods 3,7473,30712825.836A**21.2454.015%B+N/A133.3B+17.7C*49624.8h11.6B++21.6B++
M20 Mustang 4,8402,7299922.751B1.8426.828%DN/A15.1C++11.7C**160180.7h89.5B+333.6C**
C-4 2,8372,1558012.69B*1.9130.283%B*N/A133.9A42.4B*107916.1h0.9B**3.1B**
AF-19 Mercenary 2,1742,1152,9990.705C+3.8922.366%C+15.697%D--4.2D--N/A16498.7h12.8C*57.2C**
M20 Kestrel 3,3302,1142249.438A*4.8431.102%C++N/A30.8B++17.7C**20468.6h74.7B+240.2B+
MGR-M1 Bishop 1,9371,9095203.671A0.9233.568%C++38.292%B**36.4C**N/A9752.5h5.1B*15.2B++
CAS30 Tank Buster 3,8211,8699791.909B++2.6945.654%C++N/A5.1C--5.4C63363h50.5C++110.7C**
Titan-150 HESH 2,3431,86816011.675C*7.0849.993%C**3.105%B**35.4C9C*16252.7h3.6C7.3C++
Hunter QCX 1,5731,55413911.18U6.5856.525%B*51.416%A++14.2C+N/A33109.3h2.6B+4.7B+
Gauss Compact Burst 1,4561,4359021.591C+3.0028.686%B+32.753%B**43.8C*N/A11332.8h10B+35B+
Frag Grenade 1,3831,34611346N/A1,341.4062.537%A*N/A897.3A++24.7M+30051.5h2.5A4A
MGR-S1 Gladius 1,3561,3386212.155B++2.4427.64%C++23.318%C*22.6C--N/A6559.3h8.2B++29.6B+
LB00 Python AP 1,8951,3163241.125M++36.5352.203%CN/A70B**30.8A38218.8h3.5B+6.6B+
Impetus 1,2301,2233193.834B**0.7633.47%C+35.241%B**34.5CN/A7935.4h4.1B++12.2B+
Blitz GD-10 1,2381,2225852.089B**2.5126.535%B+23.404%A44.6B*N/A13227.4h13.1B+49.5B+
AF-6 Shadow 1,2291,2181996.121M1.5336.48%B36.7%A47.2C*N/A12825.8h4.5B*12.4B++
NC6 Gauss SAW 1,2201,2059881.22C++3.3819.809%C+21.743%C28.6C+N/A13242.1h9.1B+45.7B
NC05 Jackhammer 1,2121,2035232.3B**2.3041.255%C10.723%D--41.6C+N/A10328.9h5.4C13.1C+
AF-18 Stalker 1,2051,1945442.195B*2.4026.409%C17.504%C25.6CN/A6646.7h12.1C**45.7C*
EM4 Longshot 1,1941,1944327.767S23.1741.687%B85.762%B**33.2C++N/A8536h1.7B*4.2B++
GD-7F 1,2251,1926101.954B*2.6426.968%B+23.826%B++44.1B++1.2A*20927h11.3B++41.8B+
Razor GD-23 1,2131,1865542.141A2.4529.732%B**20.152%C+61.1A*1.4M*29619.4h9.1B**30.6B*
NC1 Gauss Rifle 1,2021,1838421.405B3.1923.619%C++19.189%C24.8C++N/A9647.7h11.4B+48.2B+
AC-X11 1,1881,1785202.265B**2.3327.848%B+19.44%C-41.8B++N/A12628.2h7.7B*27.8B++
MGR-L1 Promise 1,1901,1754242.771B**1.8223.942%C+21.277%C-51.1BN/A18523h12.4B+51.8B+
LA80 1,1751,1736218.919S14.3237.496%C--84.399%B*22.3DN/A5752.5h1.8B++4.8B+
AF-4 Cyclone 1,1811,1723992.937A1.6627.102%B27.474%A41.3BN/A12428.4h9.4B++34.7B+
EM1 1,1801,1704702.489A2.1122.972%C**20.513%C+39C++N/A11530h12.8C++55.7B+
EM6 1,1801,1695262.222B+2.3719.96%C21.899%C38.2C+N/A10430.6h10.7C**53.6C++
LA8 Rebel 1,1741,1643823.047A**1.5541.782%A+41.323%A**15.5DN/A3775h5.1B*12.3B*
NS-30 Vandal 1,1771,1623583.246B*1.3530.45%C-24.269%C25.4DN/A5945.7h5.4C**17.6C++
NS-7 PDW 1,1761,1615112.272A++2.3227.792%B+19.38%C**38.8B+N/A9529.9h11.6B*41.8B++
NC14 Bolt Driver 1,1621,1591587.335M*2.7439.006%B+83.52%B**18.4CN/A5963.1h2B**5.1B*
Warden 1,1711,1574262.716A++1.8829.566%B+22.558%C23.6C++N/A8749h6.9B*23.2B*
Skyguard 2,0781,1041846A+1.4035.607%B**0.996%D-13.6C+12B++18980.9h129.2C+362.7B+
AP30 Shredder 1,8901,0575618.875A*14.2843.569%A++N/A53.9A42.5M+57519.6h139.6D*320.4C
Titan-150 HEAT 1,4469552603.673C+0.9244.174%C4.607%B**19C9.8C*17050.2h5.7C13C
L100 Python HEAT 1,2269131108.3B+3.7056.118%B+2.519%C+36.8B+12.6C**27024.8h4.9B+8.7B++
NS-44L Blackhand 7237192652.713A1.8841.071%C+50.209%B+15.3C--N/A3947.1h3.4B*8.3B+
GR-22 7257123422.082B++2.5125.342%C*24.86%B*37.3C**N/A9819.1h11.6B++45.7B+
C75 Viper 782685937.366B++2.7734.731%CN/A45.7B*6.5C34315h10B+28.9B+
Bouncing Betty 6796771106.155B++1.5641.023%CN/A147.2B+N/A4094.6h1.7B++4.2C**
MANA Anti-Personnel Turret 6816752412.801N/A1.7922.631%UN/A6750U60U15115800.1h17.7T*78.1T*
Vortek Rotary 1,2476371603.981B**0.6128.381%C-N/A14.8C++14.2B+20242.9h74.7C*263.3C*
NS-61 Emissary 6386323122.026A++2.5730.974%B+20.095%B+44.8B**N/A15014.1h8.8B*28.3B*
Shrike 8876215871.058B++3.5453.338%C2.254%C30.6B+13.1C++32920.3h5.5B+10.3B+
M60-G Bulldog 6946151155.909U51.3146.14%B*2.764%C+99.2M12.7B*3846.2h6.1B+13.2B++
L-30R Vektor 1,0596082352.587B+2.0141.729%C**1.316%D6.6D4.9C6492.2h81.3C++194.9C**
L105 Zephyr 7245961154.182M**49.5948.591%B*N/A97.7A+21A*5326.1h6.5C+13.3B+
C85 Canister-H 6415861248.833A*44.2461.282%B**8.362%D195.3A++18.3A**8503h8.4C13.8C++
M40 Fury 5925232124.905M**20.3135.302%C+2.294%B+102.5A*13.5B*5105.1h10.6B+30B+
The Moonshot 4824822320.957M**16.3640.062%C--85.892%B*29.6D--N/A9716.3h1.9C+4.7C+
NCM2 Falcon 4824011592.522A2.0744.379%B+4.988%C++25.4A+5.1C*13215.8h9B+20.3B+
NS-44 Commissioner 3773751682.232A2.3636.376%C+38.4%A*13.1D-N/A4628.6h2.9B**8B++
M12 Kobalt 390373753.286S48.6922.848%B**19.035%C+113B**5.2A++3973.3h14.6B++64.1B++
G30 Walker 5553632415.125A10.5325.944%C-2.204%D44.8B**23.7A+4058.1h114.4B++441B+
Sticky Grenade 3513401340N/A335.4072.401%A*N/A1700A+55S38370.2h1.8B+2.5B++
Hornet Missiles 5173191324.538M*19.9462.98%B+N/A79.8C**49.5B7434h8.5B++13.5B++
LA1 Anchor 3173141452.166C+2.4324.06%C+27.389%C**33.4C--N/A2199.4h9.2B+38.2C**
NC4 Mag-Shot 3043015970.504C4.0932.989%B*19.269%C+4.8D*N/A2263.1h9.6C+29C+
NCM2 Falcon 363299993.02A**1.5845.706%B+5.686%B+22.1A++4.7C+10513.5h11.9B+26B+
Gauss SPR 287284555.164A*0.5737.88%B*54.225%A**11.3D-N/A3125.1h4.9B+12.9B++
M12 Kobalt-H 290282470.5S65.9023.307%C**17.376%C++201.4A+5.7B+5751.4h11.8B+50.6B++
Tank Mine 3312821282U277.400%F--N/A2820U490U19883000.1h4T*0M*
Rocklet Rifle 4492641401.886A*2.7147.079%DN/A23.4C16.4D34711.3h30.4B+64.6B
M40 Fury 2782421122M17.4033.395%C2.066%C*80.7B**12C*4133h11.2B33.4C**
NSX Tomoe 205201812.481B+2.1126.109%D27.861%D-20.7DN/A619.7h13B+49.7C++
E540 Halberd 368197444.477C0.1253.344%B**6.091%A+26.6C23.1A++12727.4h8.7F--16.4D
Enforcer ML85 423179583.086C1.5159.11%A*2.235%C+23.2C+31.7A*14527.7h27.2T*46D*
Auraxium Mag-Cutter 17817812,1690.015C4.5818.452%D-4.494%C0.2DN/A01168.8h1.9B+10.4C+
AF-41 Hacksaw 168165582.845C*1.7530.037%C+10.909%D--32.4C++N/A1335.1h8.8D29.4C-
M60-G Bulldog 178162354U49.4044.766%B**1.235%D*101.3S10B**4541.6h6.5B+14.5B*
G40-F Ranger 245157439.25U34.6542.86%AN/A34.1A19.1B+3274.6h95.8B++223.5B*
AF-41 Hacksaw 156151572.649C++1.9529.733%C13.907%C30.2C+1A+1245h9.3D31.3C--
M96 Mjolnir-H 244146265.615B+1.0258.075%B**N/A60.8B+40.8B++13192.4h35.5C**61.1B++
Hyena Missile Launcher 238140423.333A++1.2641.909%AN/A18.2C+12.7C*2247.7h38.2C++91.2B+
E540 Halberd-H 1901381211.5B+6.9055.979%C+N/A62.7B**23.6B10022.2h4.6B*8.2B*
G40-F Ranger 204133433.25S28.6535.157%B**N/A102.3M+54.6A*10051.3h47.1B**134B**
NS-20 Gorgon 135126442.864A*1.7326.178%C**24.603%B*31.5A+2.3A+994h27.9B106.4B++
NS-20 Gorgon 130122442.773A*1.8226.255%C**28.689%A+30.5A+2B**1274h28.9C**110B+
M20 Basilisk 170119139.154M*4.5640.467%C**7.563%B+44.1A*18.9A*5512.7h71.7B++177.2B*
M20 Basilisk 139108234.696B*0.1032.573%D4.63%C--28.4B++8.2C*5473.8h70.4B++216.2B+
A30 Walker 202104551.891B+2.7024.506%BN/A12.5C11.8C+2368.3h143.9C++587.2C**
Dual-75 Duster 10292330.667A++26.0733.677%DN/A76.7C++8.3B**3791.2h7.5D--22.2D-
NS-10 Burster 13990136.923S2.3342.239%A++N/A12.7M*6.9A*1607.1h88A+208.4A
Carver 87871440.604A+3.9950.962%A*12.644%C--2.2CN/A1139.4h1.2B+2.4B+
Spear Anti-Vehicle Phalanx Turret 13376126.333C+1.7439.737%C3.947%C+25.3D19C+9833h12.7D--32.1D-
M60-A Bulldog 8674116.727C**2.1337.207%C*2.703%B**35.2C+5.7C+2262.1h6.2C16.7C++
AF-8 RailJack 5050202.5C+2.1039.749%B+84%B**15.2DN/A1433.3h1.9B*4.8B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01060.2h
M20 Wyvern0920h
Anti-Vehicle MANA Turret11200.5h
Nano-Armor Kit7272,517,999149.1h
Nanite Revive Grenade03200.1h
Medical Kit1314,4143.3h
Medical Applicator373181,40414.8h
Spitfire Auto-Turret131,3671.4h
Recon Detection Device6513,02517h
Shield Recharging Field81,8640.6h
Ammunition Package172,6501.4h
Anti-Infantry MANA Turret311,1351.6h
Nano-Repair Grenade01260h

Check the help document for the dictionary if you want to learn more about words used here.


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