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Executor Niztnanot[SHTR] Niztnanot
NC BR 180

KDR: 4.61

Score: 83.4m

Last Seen: Jan 25th, 2020 9:25 PM
- OFFLINE - 7.8 hour(s)

Prestige 1, Battle Rank 100 (180 total) - New Conglomerate on Emerald - Outfit Officer of u just got dunked on[SHTR] u just got dunked on
NC outfit on Emerald

Members: 52
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Titan-150 AP L100 Python HESH M30 Mustang AH C150 Dalton SAS-R M12 Kobalt Breaker Rocket Pods L100 Python AP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,185,948 MLG Score: 948
Fun Score: N/A
Cheeseburgers Flipped: 285TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.055%25.877%67428120431,3132.598372.008

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.832%0.955B*0.733B++-0.665DHEAD ++ (~12.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.80.534B+9.10.366C**25.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.473%0.644%12866122615,9891457597410.9739268%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.628%-0.412C---0.858D---0.126

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1000.373C**33.50.362C**66.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.468%1.824%31737122536,40516642015021.8649181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.337%0.044C+-0.423C---0.154

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.70.478B+8.20.333C**11.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.91%7.692%106317121513,846150061339.22452226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.327%-0.303C0.726B++0.585

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.90.395B23.70.404B48.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.972%84.131%1063612268,4441148257.3554

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.637%1.059B**1.102B**-0.136

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.562B+1.80.427B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
u just got dunked on[SHTR] u just got dunked on
NC outfit on Emerald

Members: 52
83.4m247.5%312 (18.7k)284 (17k)4.60652130,73328,3805.94482180 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1232992321.872%14.263%31210:1941

55% Engineer24% Infiltrator13% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 18th, 2015 9:39 PMDec 16th, 2018 10:26 PMJan 25th, 2020 4:04 PM (7h) (PST)Jan 25th, 2020 5:58 PM (5h) (PST)Jan 25th, 2020 5:25 PM (6h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
896508460.4460.0970.0641.4220.129948

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,7862,97850,808276485817,064

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4886h/203.6d 37,981 18,646 48,771 416.9k 2,982 9,968 37,749 262.8m

EngineerCLASS DETAILS: Engineer
Gauss Compact Burst
B+
Kills:2,311
Deaths:1,676
KDR:1.379
Accuracy:26.465% C+
HSR:29.987% B+
AF-19 Mercenary
C+
Kills:2,115
Deaths:2,999
KDR:0.705
Accuracy:22.366% C+
HSR:15.697% D--
MGR-M1 Bishop
B**
Kills:1,954
Deaths:537
KDR:3.639
Accuracy:33.535% C++
HSR:38.485% B**
GD-7F
B+
Kills:1,192
Deaths:610
KDR:1.954
Accuracy:26.968% B+
HSR:23.826% B+
Razor GD-23
B**
Kills:1,186
Deaths:554
KDR:2.141
Accuracy:29.731% B**
HSR:20.152% C+
AC-X11
B+
Kills:1,178
Deaths:520
KDR:2.265
Accuracy:27.848% B+
HSR:19.440% C--
Warden
B
Kills:1,157
Deaths:426
KDR:2.716
Accuracy:29.566% B
HSR:22.558% C
Kills:11,093
Deaths (as Engineer):7,322
Deaths (to Engineers):7,154
KDR:1.51502
Kill Difference:3,771
Playtime:2,705.427 hours
Usage:55%
Score:50.841m
Score/min:313
Accuracy (listed only):28.068%
HSR (listed only):24.306%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C+
Kills:1,205
Deaths:988
KDR:1.220
Accuracy:19.809% C+
HSR:21.743% C
MGR-L1 Promise
C+
Kills:1,175
Deaths:424
KDR:2.771
Accuracy:23.942% C+
HSR:21.277% C--
EM1
C*
Kills:1,170
Deaths:470
KDR:2.489
Accuracy:22.972% C*
HSR:20.513% C
EM6
C
Kills:1,169
Deaths:526
KDR:2.222
Accuracy:19.960% C-
HSR:21.899% C
LA1 Anchor
C*
Kills:327
Deaths:155
KDR:2.110
Accuracy:23.761% C
HSR:27.523% C*
Kills:5,046
Deaths (as Heavy Assault):2,563
Deaths (to Heavy Assaults):6,735
KDR:1.96879
Kill Difference:2,483
Playtime:212.946 hours
Usage:4%
Score:3.295m
Score/min:258
Accuracy (listed only):22.089%
HSR (listed only):22.591%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact Burst
B+
Kills:2,311
Deaths:1,676
KDR:1.379
Accuracy:26.465% C+
HSR:29.987% B+
AF-19 Mercenary
C+
Kills:2,115
Deaths:2,999
KDR:0.705
Accuracy:22.366% C+
HSR:15.697% D--
MGR-S1 Gladius
C*
Kills:1,338
Deaths:621
KDR:2.155
Accuracy:27.640% C++
HSR:23.318% C*
Blitz GD-10
B**
Kills:1,239
Deaths:588
KDR:2.107
Accuracy:26.510% B+
HSR:23.567% B**
GD-7F
B+
Kills:1,192
Deaths:610
KDR:1.954
Accuracy:26.968% B+
HSR:23.826% B+
Razor GD-23
B**
Kills:1,186
Deaths:554
KDR:2.141
Accuracy:29.731% B**
HSR:20.152% C+
AC-X11
B+
Kills:1,178
Deaths:520
KDR:2.265
Accuracy:27.848% B+
HSR:19.440% C--
AF-4 Cyclone
A
Kills:1,172
Deaths:399
KDR:2.937
Accuracy:27.102% C**
HSR:27.474% A
NS-7 PDW
B+
Kills:1,161
Deaths:511
KDR:2.272
Accuracy:27.792% B+
HSR:19.380% C*
Kills:12,892
Deaths (as Light Assault):8,478
Deaths (to Light Assaults):4,752
KDR:1.52064
Kill Difference:4,414
Playtime:624.711 hours
Usage:13%
Score:11.150m
Score/min:297
Accuracy (listed only):26.936%
HSR (listed only):22.538%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A++
Kills:4,124
Deaths:271
KDR:15.218
Accuracy:46.338% B**
HSR:85.548% A++
MGR-S1 Gladius
C*
Kills:1,338
Deaths:621
KDR:2.155
Accuracy:27.640% C++
HSR:23.318% C*
Blitz GD-10
B**
Kills:1,239
Deaths:588
KDR:2.107
Accuracy:26.510% B+
HSR:23.567% B**
Impetus
B*
Kills:1,235
Deaths:320
KDR:3.859
Accuracy:33.508% C+
HSR:35.304% B*
AF-6 Shadow
B**
Kills:1,218
Deaths:199
KDR:6.121
Accuracy:36.480% C*
HSR:36.700% B**
AF-18 Stalker
C
Kills:1,194
Deaths:544
KDR:2.195
Accuracy:26.409% C
HSR:17.504% C--
EM4 Longshot
B**
Kills:1,194
Deaths:43
KDR:27.767
Accuracy:41.687% C**
HSR:85.762% B**
LA80
B++
Kills:1,173
Deaths:62
KDR:18.919
Accuracy:37.496% C--
HSR:84.399% B++
AF-4 Cyclone
A
Kills:1,172
Deaths:399
KDR:2.937
Accuracy:27.102% C**
HSR:27.474% A
LA8 Rebel
A**
Kills:1,165
Deaths:382
KDR:3.050
Accuracy:41.772% A+
HSR:41.288% A**
NS-30 Vandal
C
Kills:1,162
Deaths:358
KDR:3.246
Accuracy:30.450% C-
HSR:24.269% C
NS-7 PDW
B+
Kills:1,161
Deaths:511
KDR:2.272
Accuracy:27.792% B+
HSR:19.380% C*
NC14 Bolt Driver
B**
Kills:1,159
Deaths:158
KDR:7.335
Accuracy:39.006% B+
HSR:83.520% B**
NS-44L Blackhand
B++
Kills:816
Deaths:282
KDR:2.894
Accuracy:41.431% C+
HSR:50.245% B++
NS-61 Emissary
B+
Kills:668
Deaths:336
KDR:1.988
Accuracy:30.585% B+
HSR:19.611% B+
The Moonshot
B**
Kills:510
Deaths:25
KDR:20.400
Accuracy:40.544% C
HSR:86.275% B**
NS-44 Commissioner
A*
Kills:376
Deaths:169
KDR:2.225
Accuracy:36.373% C+
HSR:38.564% A*
NC4 Mag-Shot
B++
Kills:321
Deaths:626
KDR:0.513
Accuracy:32.782% B++
HSR:19.315% C+
Gauss SPR
A**
Kills:284
Deaths:55
KDR:5.164
Accuracy:37.880% B*
HSR:54.225% A**
NSX Tomoe
D
Kills:212
Deaths:85
KDR:2.494
Accuracy:26.074% D
HSR:26.887% D--
AF-8 RailJack
N/A
Kills:50
Deaths:20
KDR:2.500
Accuracy:39.749% N/A
HSR:84% N/A
Kills:21,771
Deaths (as Infiltrator):6,054
Deaths (to Infiltrators):3,702
KDR:3.59613
Kill Difference:15,717
Playtime:1,166.532 hours
Usage:24%
Score:14.146m
Score/min:202
Accuracy (listed only):34.648%
HSR (listed only):46.055%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
C*
Kills:1,338
Deaths:621
KDR:2.155
Accuracy:27.640% C++
HSR:23.318% C*
Blitz GD-10
B**
Kills:1,239
Deaths:588
KDR:2.107
Accuracy:26.510% B+
HSR:23.567% B**
NC1 Gauss Rifle
C++
Kills:1,183
Deaths:842
KDR:1.405
Accuracy:23.619% C++
HSR:19.189% C
AF-4 Cyclone
A
Kills:1,172
Deaths:399
KDR:2.937
Accuracy:27.102% C**
HSR:27.474% A
NS-7 PDW
B+
Kills:1,161
Deaths:511
KDR:2.272
Accuracy:27.792% B+
HSR:19.380% C*
GR-22
B+
Kills:714
Deaths:344
KDR:2.076
Accuracy:25.361% C++
HSR:24.790% B+
Kills:6,807
Deaths (as Combat Medic):3,305
Deaths (to Combat Medics):2,216
KDR:2.05961
Kill Difference:3,502
Playtime:145.821 hours
Usage:3%
Score:3.193m
Score/min:365
Accuracy (listed only):26.337%
HSR (listed only):22.953%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM2 Falcon
B+
Kills:418
Deaths:165
KDR:2.533
Accuracy:44.582% B+
HSR:4.785% C++
NCM2 Falcon
B+
Kills:310
Deaths:105
KDR:2.952
Accuracy:45.960% B
HSR:5.484% B+
AF-41 Hacksaw
C
Kills:165
Deaths:58
KDR:2.845
Accuracy:30.037% C
HSR:10.909% D--
NS-20 Gorgon
A
Kills:152
Deaths:66
KDR:2.303
Accuracy:26.164% C*
HSR:26.974% A
AF-41 Hacksaw
C
Kills:151
Deaths:57
KDR:2.649
Accuracy:29.733% C
HSR:13.907% C
NS-20 Gorgon
A
Kills:144
Deaths:66
KDR:2.182
Accuracy:26.310% C*
HSR:27.778% A
NS-10 Burster
A++
Kills:94
Deaths:14
KDR:6.714
Accuracy:42.748% A++
HSR:0% F
NS-10 Burster
N/A
Kills:50
Deaths:12
KDR:4.167
Accuracy:42.121% N/A
HSR:4% N/A
Kills:1,484
Deaths (as MAX Suit):271.500
Deaths (to MAX Suits):1,232
KDR:5.46593
Kill Difference:1,212.500
Playtime:35.649 hours
Usage:1%
Score:0.752m
Score/min:352
Accuracy (listed only):35.957%
HSR (listed only):11.730%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B++
Kills:6,612
V. Kills:361 N/A
Deaths:376
KDR:17.585
Accuracy:49.953% D
KPH:77 B++
VKPH:4.200 C
Breaker Rocket Pods
B+
Kills:3,466
V. Kills:450 N/A
Deaths:128
KDR:27.078
Accuracy:54.130% B+
KPH:136.800 B+
VKPH:17.800 C*
M20 Mustang
C**
Kills:2,770
V. Kills:2,130 130%
Deaths:992
KDR:2.792
Accuracy:26.882% D
KPH:15.200 C++
VKPH:11.700 C**
M20 Kestrel
B+
Kills:2,127
V. Kills:1,222 174%
Deaths:224
KDR:9.496
Accuracy:31.086% C*
KPH:30.900 B+
VKPH:17.700 C*
Vortek Rotary
B
Kills:637
V. Kills:610 104%
Deaths:160
KDR:3.981
Accuracy:28.381% C--
KPH:14.900 C+
VKPH:14.200 B
Hornet Missiles
B+
Kills:329
V. Kills:204 160%
Deaths:13
KDR:25.308
Accuracy:62.959% B+
KPH:81.900 C**
VKPH:50.800 C**
Kills:15,941 (12,146 + 0)
Deaths:1,893
KDR:8.421
VKDR:2.629
Vehicle Kills:4,977
Kill Difference:14,048
Playtime:409.480 hours
Usage:8%
Score:5.214m
Score/min:212
Piloting Accuracy:28.381%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:4,198
V. Kills:3,603 116%
Deaths:250
KDR:16.792
Accuracy:23.074% D**
KPH:44.600 B+
VKPH:38.300 B**
CAS30 Tank Buster
C
Kills:1,879
V. Kills:1,957 96%
Deaths:979
KDR:1.919
Accuracy:45.657% C+
KPH:5.100 D
VKPH:5.400 C
AP30 Shredder
A**
Kills:1,072
V. Kills:843 127%
Deaths:56
KDR:19.143
Accuracy:43.550% A+
KPH:54 A
VKPH:42.500 A**
L-30R Vektor
C
Kills:625
V. Kills:463 135%
Deaths:236
KDR:2.648
Accuracy:41.914% B+
KPH:6.500 C--
VKPH:4.800 C
L105 Zephyr
A++
Kills:596
V. Kills:128 462%
Deaths:11
KDR:54.182
Accuracy:48.591% B*
KPH:97.800 A++
VKPH:21 A++
Dual-75 Duster
B**
Kills:92
V. Kills:10 N/A
Deaths:3
KDR:30.667
Accuracy:33.677% D
KPH:76.700 C++
VKPH:8.300 B**
Kills:8,462 (2,504 + 5,958)
Deaths:1,535
KDR:5.513
VKDR:4.563
Vehicle Kills:7,004
Kill Difference:6,927
Playtime:582.393 hours
Usage:12%
Score:5.176m
Score/min:148
Piloting Accuracy:41.914%
Gunner Accuracy:33.677%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B++
Kills:8,627
V. Kills:1,297 N/A
Deaths:240
KDR:35.946
Accuracy:52.875% B+
KPH:70.200 B++
VKPH:10.600 B
L100 Python AP
C**
Kills:3,343
V. Kills:2,486 134%
Deaths:445
KDR:7.512
Accuracy:49.842% D
KPH:27.300 C-
VKPH:20.300 C**
LB00 Python AP
B**
Kills:1,816
V. Kills:817 222%
Deaths:32
KDR:56.750
Accuracy:50.311% D
KPH:67.400 B**
VKPH:30.300 B**
Skyguard
B++
Kills:1,110
V. Kills:978 113%
Deaths:184
KDR:6.033
Accuracy:35.531% B**
KPH:13.600 C+
VKPH:12 B++
L100 Python HEAT
B+
Kills:913
V. Kills:313 291%
Deaths:110
KDR:8.300
Accuracy:56.118% B+
KPH:36.800 C**
VKPH:12.600 C++
C75 Viper
B**
Kills:685
V. Kills:97 N/A
Deaths:93
KDR:7.366
Accuracy:34.731% C
KPH:45.600 B**
VKPH:6.500 C
Kills:16,494 (16,494 + 0)
Deaths:1,104
KDR:14.940
VKDR:5.424
Vehicle Kills:5,988
Kill Difference:15,390
Playtime:393.623 hours
Usage:8%
Score:5.736m
Score/min:243
Driving Accuracy:34.731%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A+
Kills:19,589
V. Kills:14,013 140%
Deaths:1,219
KDR:16.070
Accuracy:47.720% C
KPH:29.700 B+
VKPH:21.300 A+
Titan-150 HESH
C++
Kills:1,868
V. Kills:475 392%
Deaths:160
KDR:11.675
Accuracy:49.993% C**
KPH:35.400 C
VKPH:9 C++
Titan-150 HEAT
C++
Kills:955
V. Kills:491 194%
Deaths:260
KDR:3.673
Accuracy:44.174% C
KPH:19 C
VKPH:9.800 C++
G30 Walker
A*
Kills:363
V. Kills:192 188%
Deaths:24
KDR:15.125
Accuracy:25.944% C
KPH:44.700 A+
VKPH:23.600 A*
E540 Halberd
A++
Kills:206
V. Kills:176 116%
Deaths:44
KDR:4.682
Accuracy:52.881% B**
KPH:26.800 C
VKPH:22.900 A++
Enforcer ML85
A*
Kills:181
V. Kills:245 74%
Deaths:58
KDR:3.121
Accuracy:59.006% A*
KPH:22.900 C+
VKPH:30.900 A*
G40-F Ranger
M+
Kills:166
V. Kills:86 191%
Deaths:4
KDR:41.500
Accuracy:35.923% B++
KPH:105.800 M+
VKPH:54.800 A*
Kills:23,328 (22,412 + 916)
Deaths:1,769
KDR:13.187
VKDR:8.863
Vehicle Kills:15,678
Kill Difference:21,559
Playtime:786.868 hours
Usage:16%
Score:12.816m
Score/min:271
Driving Accuracy:44.174%
Gunner Accuracy:35.923%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A*
Kills:587
V. Kills:55 N/A
Deaths:12
KDR:48.917
Accuracy:61.347% B**
KPH:194.600 A++
VKPH:18.200 A*
M12 Kobalt-H
A++
Kills:310
V. Kills:10 N/A
Deaths:4
KDR:77.500
Accuracy:23.122% C**
KPH:206.100 A++
VKPH:6.600 B*
M96 Mjolnir-H
B++
Kills:146
V. Kills:98 147%
Deaths:26
KDR:5.615
Accuracy:58.075% B**
KPH:59.900 B+
VKPH:40.200 B++
E540 Halberd-H
B**
Kills:138
V. Kills:52 260%
Deaths:12
KDR:11.500
Accuracy:55.979% C+
KPH:64.100 B**
VKPH:24.100 B+
Kills:1,181 (0 + 1,181)
Deaths:54
KDR:21.870
VKDR:3.981
Vehicle Kills:215
Kill Difference:1,127
Playtime:9.112 hours
Usage:0%
Score:0.540m
Score/min:988
Driving Accuracy:N/A%
Gunner Accuracy:55.979%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:3,891
V. Kills:118 N/A
Deaths:26
KDR:149.654
Accuracy:23.871% B**
KPH:114.500 A+
VKPH:3.500 B++
M60-G Bulldog
M+
Kills:697
V. Kills:92 N/A
Deaths:11
KDR:63.364
Accuracy:46.530% B**
KPH:102 M+
VKPH:13.500 B**
M40 Fury
A*
Kills:523
V. Kills:69 N/A
Deaths:21
KDR:24.905
Accuracy:35.302% C+
KPH:101.900 A*
VKPH:13.400 B*
M12 Kobalt
A++
Kills:420
V. Kills:20 N/A
Deaths:7
KDR:60
Accuracy:22.523% B**
KPH:115.600 A
VKPH:5.500 A++
M40 Fury
B**
Kills:242
V. Kills:36 N/A
Deaths:11
KDR:22
Accuracy:33.395% C
KPH:79.800 B**
VKPH:11.900 C*
M60-G Bulldog
S
Kills:220
V. Kills:22 N/A
Deaths:3
KDR:73.333
Accuracy:45.100% B**
KPH:103 S
VKPH:10.300 B**
G40-F Ranger
A++
Kills:216
V. Kills:119 180%
Deaths:4
KDR:54
Accuracy:42.810% A
KPH:34 A++
VKPH:18.700 B**
M20 Basilisk
A*
Kills:158
V. Kills:54 287%
Deaths:13
KDR:12.154
Accuracy:40.115% C*
KPH:45.300 A*
VKPH:15.500 A+
M20 Basilisk
B++
Kills:108
V. Kills:31 338%
Deaths:23
KDR:4.696
Accuracy:32.533% D
KPH:28.100 B++
VKPH:8.100 C*
Kills:6,475 (0 + 6,475)
Deaths:119
KDR:54.412
VKDR:4.714
Vehicle Kills:561
Kill Difference:6,356
Playtime:68.436 hours
Usage:1%
Score:1.581m
Score/min:385
Driving Accuracy:N/A%
Gunner Accuracy:32.533%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 33,60219,5891,21916.07B**11.4647.72%C1.654%C-29.7B+21.3A+259658.6h4.6C++9.7C++
L100 Python HESH 9,9248,62724035.946A**31.3452.875%B+1.634%C++70.3B++10.6B246122.8h3.2C*6B+
M30 Mustang AH 6,9736,61237617.585A12.9849.953%DN/A77.1B++4.2C22185.8h8.3C*16.6C++
C150 Dalton 7,8014,19825016.792A12.1923.074%D**N/A44.7B+38.3B**45094h4.5C+19.5D**
SAS-R 4,1414,12427115.218S10.6146.338%B**85.548%A++35.6C+N/A101115.7h1.6A3.5B**
M12 Kobalt 4,0093,89126149.654U145.0523.871%B**19.841%C**114.4A+3.5B++34534h15.7B*65.7B++
Breaker Rocket Pods 3,9163,46612827.078A**22.4754.13%B+N/A137B+17.8C*50925.3h11.5B++21.3B++
L100 Python AP 5,8293,3434457.512B2.9149.842%D1.885%C27.3C-20.3C**230122.6h6.3C+12.6C
M20 Mustang 4,9002,7709922.792C**1.8126.882%DN/A15.2C++11.7C**160182.5h89B+331.1C**
Gauss Compact Burst 2,3472,3111,6761.379C+3.2326.465%C+29.987%B+34CN/A8767.9h10.3B+38.8B
C-4 2,9642,2558332.707B*1.9030.313%B++N/A135B**42.5B*107716.7h0.9B**3.1B**
M20 Kestrel 3,3492,1272249.496A+4.8931.086%C*N/A30.9B+17.7C*20468.9h74.6B+240.1B+
AF-19 Mercenary 2,1742,1152,9990.705C+3.9022.366%C+15.697%D--4.2D-N/A16498.9h12.8C**57.2C**
MGR-M1 Bishop 1,9831,9545373.639B**0.9733.535%C++38.485%B**36.5BN/A9853.6h5.1B**15.1B++
CAS30 Tank Buster 3,8361,8799791.919B+2.6945.657%C+N/A5.1D5.4C63365.2h50.5C++110.7C*
Titan-150 HESH 2,3431,86816011.675C++7.0749.993%C**3.105%B**35.4C9C++16252.7h3.6C7.3C++
LB00 Python AP 2,6331,8163256.75M**52.1450.311%DN/A67.3B**30.3B**36927h3.5B+6.9B
Hunter QCX 1,5891,56915210.322U5.7256.343%B*51.243%A++14.1C++N/A33111.4h2.6B+4.7B+
Frag Grenade 1,3891,35211352N/A1,347.3962.521%A*N/A901.3A*24.7A**30301.5h2.5A4A
MGR-S1 Gladius 1,3561,3386212.155B++2.4527.64%C++23.318%C*22.6C--N/A6559.3h8.2B++29.6B+
Blitz GD-10 1,2551,2395882.107B**2.5026.51%B+23.567%B**44.6B++N/A13227.8h13.2B+49.6B+
Impetus 1,2421,2353203.859B**0.7533.508%C+35.304%B*34.5CN/A7935.8h4.1B++12.2B+
AF-6 Shadow 1,2291,2181996.121M1.5136.48%C*36.7%B**47.2C++N/A12825.8h4.5B*12.4B++
NC6 Gauss SAW 1,2201,2059881.22C++3.3919.809%C+21.743%C28.6C+N/A13542.1h9.1B+45.7B
NC05 Jackhammer 1,2121,2035232.3B**2.3141.255%C10.723%D--41.6C+N/A10428.9h5.4C+13.1C+
AF-18 Stalker 1,2051,1945442.195B++2.4126.409%C17.504%C--25.6CN/A6646.7h12.1C**45.7C*
EM4 Longshot 1,1941,1944327.767S23.1641.687%C**85.762%B**33.2C++N/A8636h1.7B*4.2B++
GD-7F 1,2251,1926101.954B**2.6526.968%B+23.826%B+44.1B+1.2A+20927h11.3B++41.8B+
Razor GD-23 1,2131,1865542.141A++2.4729.731%B**20.152%C+60.8A++1.4M29619.5h9.1B**30.6B++
NC1 Gauss Rifle 1,2021,1838421.405B3.2023.619%C++19.189%C24.8C+N/A9747.7h11.4B+48.2B+
AC-X11 1,1881,1785202.265A2.3427.848%B+19.44%C--41.5B+N/A12528.4h7.7B**27.8B++
MGR-L1 Promise 1,1901,1754242.771B**1.8423.942%C+21.277%C--51.1C**N/A18723h12.4B+51.8B+
LA80 1,1751,1736218.919S14.3137.496%C--84.399%B++22.3DN/A5752.5h1.8B++4.8B
AF-4 Cyclone 1,1811,1723992.937A1.6727.102%C**27.474%A41.3C**N/A12528.4h9.4B+34.7B+
EM1 1,1801,1704702.489A2.1222.972%C*20.513%C39C++N/A11530h12.8C**55.7B
EM6 1,1801,1695262.222B+2.3819.96%C-21.899%C38.2C+N/A10530.6h10.7C**53.6C++
LA8 Rebel 1,1751,1653823.05A**1.5641.772%A+41.288%A**15.5DN/A3775h5.1B*12.3B*
NS-30 Vandal 1,1771,1623583.246B++1.3630.45%C-24.269%C25.4DN/A5945.7h5.4C**17.6C++
NS-7 PDW 1,1761,1615112.272A++2.3327.792%B+19.38%C*38.8B+N/A9529.9h11.6B++41.8B++
NC14 Bolt Driver 1,1621,1591587.335A**2.7339.006%B+83.52%B**18.3CN/A6063.2h2B*5.1B*
Warden 1,1711,1574262.716A1.8929.566%B22.558%C23.6C++N/A8749h6.9B*23.2B++
Skyguard 2,0881,1101846.033A1.4335.531%B**N/A13.6C+12B++18981.4h128.8C+362.4B+
AP30 Shredder 1,9151,0725619.143A++14.5443.55%A+N/A54.1A42.6A**57619.8h139.6D*320.6C
Titan-150 HEAT 1,4469552603.673C+0.9344.174%C4.607%B**19C9.8C++17350.2h5.7C+13C
L100 Python HEAT 1,2269131108.3B+3.6956.118%B+2.519%C+36.8C**12.6C++27324.8h4.9B+8.7B++
MANA Anti-Personnel Turret 9149032733.308N/A1.3022.553%UN/A9030U110U18856500.1h18.1T*80.3T*
NS-44L Blackhand 8208162822.894A+1.7141.431%C+50.245%B++15.9C-N/A4151.3h3.4B*8.1B+
Bouncing Betty 7477451196.261B*1.6541.524%CN/A152B+N/A4204.9h1.8B+4.2B
GR-22 7277143442.076B+2.5325.361%C++24.79%B+37.2C*N/A9919.2h11.6B++45.8B+
M60-G Bulldog 7896971163.364U58.7646.53%B**2.439%C102.5M+13.5B**3916.8h5.9B+12.7B*
C75 Viper 782685937.366B*2.7634.731%CN/A45.7B**6.5C34715h10B++28.9B+
NS-61 Emissary 6746683361.988A++2.6230.585%B+19.611%B+46.1B**N/A15214.5h8.6B+28.2B++
Vortek Rotary 1,2476371603.981B++0.6328.381%C--N/A14.8C+14.2B20342.9h74.7C++263.3C++
L-30R Vektor 1,0886252362.648B1.9641.914%B+1.28%D6.5C--4.8C6296h81.7C+194.9C*
Shrike 8916235891.058B++3.5553.306%C2.247%C30.5B+13.1C++33220.4h5.5B++10.4B+
Sticky Grenade 6416201620N/A615.3970.684%A*N/A1550A52.5M*37880.4h1.7B+2.4B++
L105 Zephyr 7245961154.182M*49.5848.591%B*N/A97.7A++21A++5336.1h6.5C++13.3B+
C85 Canister-H 6425871248.917M+44.3161.347%B**8.518%D195.7A++18.3A*8473h8.5C+13.9C*
M40 Fury 5925232124.905M*20.3035.302%C+2.294%B++102.5A*13.5B*5115.1h10.6B+30B+
The Moonshot 5105102520.4M**15.7940.544%C86.275%B**30D--N/A9817h1.9C+4.6C+
M12 Kobalt 440420760S55.3922.523%B**20.952%B+116.7A+5.6A*4053.6h14.3B*63.6B*
NCM2 Falcon 5024181652.533A2.0744.582%B+4.785%C++25.8A5.2B13416.2h8.9B+19.9B+
NS-44 Commissioner 3783761692.225B**2.3836.373%C+38.564%A*13.1D-N/A4728.6h2.9B**8B+
G30 Walker 5553632415.125B*10.5225.944%C2.204%D44.8A+23.7A*4058.1h114.4B+441B+
Hornet Missiles 5333291325.308M++20.7062.959%B+N/A82.3C**51C**7584h8.6B+13.7B++
LA1 Anchor 3313271552.11C+2.5023.761%C27.523%C*31.7DN/A20810.3h9.4B+39.5C*
NC4 Mag-Shot 3243216260.513C4.0932.782%B++19.315%C+4.8D--N/A2267.3h9.4C+28.8C**
M12 Kobalt-H 320310477.5S72.8923.122%C**17.742%C++206.7A++6.7B*5991.5h11.7B+50.5B++
NCM2 Falcon 3753101052.952M1.6545.96%B5.484%B+22.5A+4.7C+10513.8h11.8B+25.7B++
Tank Mine 3392881288U283.390%F--N/A2880U510U20369500.1h4T*0M*
Gauss SPR 287284555.164A*0.5637.88%B*54.225%A**11.3D--N/A3225.1h4.9B+12.9B++
Rocklet Rifle 4662741421.93A**2.6847.016%DN/A24C16.8D36011.4h30.1B++64B+
M40 Fury 2782421122M+17.3933.395%C2.066%C**80.7B**12C*4133h11.2B+33.4B
M60-G Bulldog 242220373.333U68.7345.1%B**N/A104.8S10.5A4322.1h6B++13.4B*
G40-F Ranger 335216454U49.3942.81%AN/A33.8A++18.6B**3046.4h97B++226.5B*
NSX Tomoe 216212852.494B++2.1126.074%D26.887%D--21.2DN/A6310h12.9B+49.6C*
E540 Halberd 382206444.682C0.0852.881%B**5.825%A++26.8C22.9A++12437.7h8.6F--16.2D
Auraxium Mag-Cutter 18618613,2900.014C4.5918.574%D-4.301%C-0.2C-N/A01229.2h1.9B+10.5C+
Enforcer ML85 426181583.121C1.4959.006%A*2.21%C++22.9C+31A*14517.9h27.5T*46.6D--
G40-F Ranger 252166441.5S36.8935.923%B++N/A103.8M+53.8A*9881.6h46.5B**129.6B**
AF-41 Hacksaw 168165582.845B1.7630.037%C10.909%D--32.4C++N/A1335.1h8.8C29.4C+
M20 Basilisk 2121581312.154S7.5540.115%C*8.861%B**45.1A*15.4A+4693.5h59.9B**149.3B**
NS-20 Gorgon 163152662.303A+2.3026.164%C*26.974%A31B**2.2A1224.9h28.3C**108.3B+
AF-41 Hacksaw 156151572.649C**1.9629.733%C13.907%C30.2C+1A+1245h9.3C31.3C
M96 Mjolnir-H 244146265.615B+1.0158.075%B**N/A60.8B+40.8B*13702.4h35.5B61.1B+
NS-20 Gorgon 154144662.182A+2.4226.31%C*27.778%A28.8B**2B*985h30C**114.1B+
Hyena Missile Launcher 239141423.357A++1.2542.161%AN/A17.8C+12.4C++2177.9h38.9C+92.3B+
E540 Halberd-H 1901381211.5B+6.8955.979%C+N/A62.7B**23.6B+10222.2h4.6B++8.2B*
M20 Basilisk 139108234.696B*0.0932.533%D4.63%C--28.4B++8.2C**5533.8h70.5B++216.7B+
A30 Walker 202104551.891C+2.7224.5%C++N/A12.5C-11.8C+2458.3h143.9C+587.5C++
NS-10 Burster 14594146.714S2.1142.748%A++N/A12.7M++6.9A*1617.4h89.8A+210A
Dual-75 Duster 10292330.667A26.0633.677%DN/A76.7C++8.3B**3801.2h7.5D--22.2D-
Carver 87871440.604A**4.0050.962%A*12.644%C--2.2CN/A1139.4h1.2B+2.4B+
Spear Anti-Vehicle Phalanx Turret 13477126.417C+1.8139.657%C3.896%C+25.7D19C+9933h12.6D-31.8D
M60-A Bulldog 8674116.727C++2.1237.207%C++2.703%A35.2C+5.7C2262.1h6.2C16.7C++
AF-8 RailJack 5050202.5C+2.1139.749%B+84%B**15.2DN/A1463.3h1.9B*4.8B++
NS-10 Burster 7950124.167M**0.4442.121%A++4%C7.9B**4.6B++1446.3h154.9C++367.7B*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret11230.5h
Spawn Beacon01160.2h
M20 Wyvern0920h
Nano-Armor Kit8452,623,677154.2h
Nanite Revive Grenade03200.1h
Medical Kit1324,4263.3h
Medical Applicator374181,98614.8h
Spitfire Auto-Turret131,4371.5h
Recon Detection Device6513,19617.2h
Shield Recharging Field81,9480.6h
Ammunition Package212,8831.5h
Anti-Infantry MANA Turret391,3821.9h
Nano-Repair Grenade01840.1h

Check the help document for the dictionary if you want to learn more about words used here.


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