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Executor Snowblower Niztnanot[SHTR] Niztnanot
NC BR 170

KDR: 4.78

Score: 72.1m

Last Seen: Feb 10th, 2019 7:06 PM
- OFFLINE - 154.6 hour(s)

Prestige 1, Battle Rank 100 (170 total) - New Conglomerate on Emerald - Outfit Officer of u just got dunked on[SHTR] u just got dunked on
NC outfit on Emerald

Members: 29
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Titan-150 AP L100 Python HESH M30 Mustang AH C150 Dalton SAS-R L100 Python AP Breaker Rocket Pods M12 Kobalt
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,125,900 MLG Score: 900
Fun Score: N/A
Cheeseburgers Flipped: 262TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.487%26.199%6682599723,6002.557992.218

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.044%0.86B*0.852B*-0.866D--HEAD ++ (~13.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.40.527B+90.368C**26.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.102%0.676%12376101614,6401371568810.6783257%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.594%-0.454D-0.853D---0.14

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
103.50.357C**34.30.353C**69.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.323%1.962%32237101533,54215051885222.287178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.336%0.042C+-0.42C---0.142

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.80.461B+8.60.314C*12.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.089%6.567%101616100611,953136257038.76963210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.224%-0.284C0.556B+0.587

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
760.357C**25.10.36C**50.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.593%83.892%1016610167,990915238.72271

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.534%0.985B*1.1B**-0.252

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.548B+1.90.416B2.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
u just got dunked on[SHTR] u just got dunked on
NC outfit on Emerald

Members: 29
72.1m246.9%296 (17.8k)271 (16.3k)4.77609110,23723,0816.28695170 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022866521.82%14.181%30911:3034

55% Engineer24% Infiltrator13% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 18th, 2015 9:39 PMDec 16th, 2018 10:26 PMFeb 16th, 2019 11:27 PM (12m) (PST)Feb 10th, 2019 3:17 PM (6d) (PST)Feb 10th, 2019 3:06 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
887438440.4140.0870.0591.3410.129900

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,2062,60450,602255480816,260

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4436.4h/184.9d 34,872 15,633 41,352 356.8k 2,660 9,004 34,301 236m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C+
Kills:1,879
Deaths:2,902
KDR:0.647
Accuracy:21.881% C+
HSR:15.593% D--
MGR-M1 Bishop
B**
Kills:1,828
Deaths:483
KDR:3.785
Accuracy:33.449% C+
HSR:38.293% B**
Warden
B+
Kills:1,150
Deaths:426
KDR:2.700
Accuracy:29.517% B+
HSR:22.435% C
AC-X11
B++
Kills:51
Deaths:27
KDR:1.889
Accuracy:26.403% C**
HSR:25.490% B++
Kills:4,908
Deaths (as Engineer):3,838
Deaths (to Engineers):6,345
KDR:1.27879
Kill Difference:1,070
Playtime:2,424.976 hours
Usage:55%
Score:43.466m
Score/min:299
Accuracy (listed only):27.812%
HSR (listed only):25.453%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C+
Kills:1,205
Deaths:988
KDR:1.220
Accuracy:19.809% C+
HSR:21.743% C
NC05 Jackhammer
C
Kills:1,203
Deaths:523
KDR:2.300
Accuracy:41.255% C
HSR:10.723% D--
MGR-L1 Promise
C+
Kills:1,175
Deaths:424
KDR:2.771
Accuracy:23.942% C+
HSR:21.277% C-
EM1
C**
Kills:1,170
Deaths:470
KDR:2.489
Accuracy:22.972% C**
HSR:20.513% C+
EM6
C
Kills:1,169
Deaths:526
KDR:2.222
Accuracy:19.960% C
HSR:21.899% C
LA1 Anchor
C+
Kills:171
Deaths:69
KDR:2.478
Accuracy:22.132% C--
HSR:23.977% C+
Kills:6,093
Deaths (as Heavy Assault):3,000
Deaths (to Heavy Assaults):5,279
KDR:2.031
Kill Difference:3,093
Playtime:206.949 hours
Usage:5%
Score:3.206m
Score/min:258
Accuracy (listed only):25.012%
HSR (listed only):20.022%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C+
Kills:1,879
Deaths:2,902
KDR:0.647
Accuracy:21.881% C+
HSR:15.593% D--
AF-4 Cyclone
A
Kills:1,172
Deaths:399
KDR:2.937
Accuracy:27.102% B
HSR:27.474% A
Blitz GD-10
A
Kills:1,166
Deaths:560
KDR:2.082
Accuracy:26.486% B+
HSR:23.928% A
NS-7 PDW
B+
Kills:1,161
Deaths:511
KDR:2.272
Accuracy:27.792% B+
HSR:19.380% C**
MGR-S1 Gladius
C++
Kills:816
Deaths:393
KDR:2.076
Accuracy:26.383% C+
HSR:22.549% C++
AC-X11
B++
Kills:51
Deaths:27
KDR:1.889
Accuracy:26.403% C**
HSR:25.490% B++
Kills:6,245
Deaths (as Light Assault):4,792
Deaths (to Light Assaults):3,777
KDR:1.30321
Kill Difference:1,453
Playtime:561.213 hours
Usage:13%
Score:9.214m
Score/min:274
Accuracy (listed only):26.008%
HSR (listed only):22.402%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A++
Kills:3,703
Deaths:248
KDR:14.931
Accuracy:45.748% B**
HSR:85.282% A++
AF-6 Shadow
B**
Kills:1,218
Deaths:199
KDR:6.121
Accuracy:36.480% C**
HSR:36.700% B**
EM4 Longshot
B**
Kills:1,194
Deaths:43
KDR:27.767
Accuracy:41.687% B
HSR:85.762% B**
AF-18 Stalker
C
Kills:1,194
Deaths:544
KDR:2.195
Accuracy:26.409% C
HSR:17.504% C-
LA80
B++
Kills:1,173
Deaths:62
KDR:18.919
Accuracy:37.496% C--
HSR:84.399% B++
AF-4 Cyclone
A
Kills:1,172
Deaths:399
KDR:2.937
Accuracy:27.102% B
HSR:27.474% A
Blitz GD-10
A
Kills:1,166
Deaths:560
KDR:2.082
Accuracy:26.486% B+
HSR:23.928% A
LA8 Rebel
M
Kills:1,164
Deaths:382
KDR:3.047
Accuracy:41.782% A+
HSR:41.323% M
NS-30 Vandal
C
Kills:1,162
Deaths:358
KDR:3.246
Accuracy:30.453% C-
HSR:24.269% C
NS-7 PDW
B+
Kills:1,161
Deaths:511
KDR:2.272
Accuracy:27.792% B+
HSR:19.380% C**
NC14 Bolt Driver
B**
Kills:1,159
Deaths:158
KDR:7.335
Accuracy:39.006% B+
HSR:83.520% B**
Impetus
B*
Kills:1,153
Deaths:311
KDR:3.707
Accuracy:33.212% C+
HSR:34.779% B*
MGR-S1 Gladius
C++
Kills:816
Deaths:393
KDR:2.076
Accuracy:26.383% C+
HSR:22.549% C++
NS-44L Blackhand
B+
Kills:719
Deaths:265
KDR:2.713
Accuracy:41.078% C+
HSR:50.209% B+
The Moonshot
B*
Kills:477
Deaths:23
KDR:20.739
Accuracy:40.098% C-
HSR:85.744% B*
NS-44 Commissioner
M
Kills:333
Deaths:148
KDR:2.250
Accuracy:37.281% C++
HSR:40.240% M
Gauss SPR
A**
Kills:284
Deaths:55
KDR:5.164
Accuracy:37.880% B*
HSR:54.225% A**
NC4 Mag-Shot
B*
Kills:274
Deaths:585
KDR:0.468
Accuracy:32.607% B*
HSR:17.883% C
NSX Tomoe
D
Kills:195
Deaths:80
KDR:2.438
Accuracy:25.870% D
HSR:27.692% D-
NS-61 Emissary
B**
Kills:193
Deaths:92
KDR:2.098
Accuracy:29.567% C*
HSR:22.798% B**
AF-8 RailJack
N/A
Kills:50
Deaths:20
KDR:2.500
Accuracy:39.749% N/A
HSR:84% N/A
Kills:19,960
Deaths (as Infiltrator):5,436
Deaths (to Infiltrators):2,987
KDR:3.67182
Kill Difference:14,524
Playtime:1,074.884 hours
Usage:24%
Score:12.700m
Score/min:197
Accuracy (listed only):34.484%
HSR (listed only):46.174%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
C++
Kills:1,183
Deaths:842
KDR:1.405
Accuracy:23.619% C++
HSR:19.189% C
AF-4 Cyclone
A
Kills:1,172
Deaths:399
KDR:2.937
Accuracy:27.102% B
HSR:27.474% A
Blitz GD-10
A
Kills:1,166
Deaths:560
KDR:2.082
Accuracy:26.486% B+
HSR:23.928% A
NS-7 PDW
B+
Kills:1,161
Deaths:511
KDR:2.272
Accuracy:27.792% B+
HSR:19.380% C**
MGR-S1 Gladius
C++
Kills:816
Deaths:393
KDR:2.076
Accuracy:26.383% C+
HSR:22.549% C++
GR-22
B++
Kills:699
Deaths:337
KDR:2.074
Accuracy:25.343% C++
HSR:24.464% B++
Kills:6,197
Deaths (as Combat Medic):3,042
Deaths (to Combat Medics):1,695
KDR:2.03715
Kill Difference:3,155
Playtime:141.237 hours
Usage:3%
Score:2.878m
Score/min:340
Accuracy (listed only):26.121%
HSR (listed only):22.831%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM2 Falcon
B+
Kills:397
Deaths:155
KDR:2.561
Accuracy:44.287% B+
HSR:5.038% C++
NCM2 Falcon
B+
Kills:293
Deaths:95
KDR:3.084
Accuracy:45.512% B+
HSR:5.802% B+
AF-41 Hacksaw
C+
Kills:159
Deaths:58
KDR:2.741
Accuracy:30.127% C+
HSR:11.321% D-
AF-41 Hacksaw
C
Kills:147
Deaths:57
KDR:2.579
Accuracy:29.818% C
HSR:13.605% C-
NS-20 Gorgon
A++
Kills:99
Deaths:36
KDR:2.750
Accuracy:24.732% C++
HSR:29.293% A++
NS-20 Gorgon
B*
Kills:98
Deaths:36
KDR:2.722
Accuracy:24.392% C++
HSR:24.490% B*
NS-10 Burster
A++
Kills:85
Deaths:11
KDR:7.727
Accuracy:41.794% A++
HSR:0% F
Kills:1,278
Deaths (as MAX Suit):224
Deaths (to MAX Suits):991
KDR:5.70536
Kill Difference:1,054
Playtime:32.760 hours
Usage:1%
Score:0.674m
Score/min:343
Accuracy (listed only):34.380%
HSR (listed only):12.793%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B++
Kills:6,013
V. Kills:339 N/A
Deaths:363
KDR:16.565
Accuracy:49.651% D-
KPH:75.200 B++
VKPH:4.200 C
Breaker Rocket Pods
B+
Kills:3,178
V. Kills:430 N/A
Deaths:126
KDR:25.222
Accuracy:53.746% B+
KPH:129.700 B+
VKPH:17.600 C*
M20 Mustang
C*
Kills:2,520
V. Kills:1,998 126%
Deaths:959
KDR:2.628
Accuracy:26.589% D
KPH:14.400 C++
VKPH:11.400 C*
M20 Kestrel
B++
Kills:2,112
V. Kills:1,215 174%
Deaths:222
KDR:9.514
Accuracy:31.111% C++
KPH:30.900 B++
VKPH:17.800 C**
Vortek Rotary
B+
Kills:637
V. Kills:610 104%
Deaths:160
KDR:3.981
Accuracy:28.381% C-
KPH:14.900 C+
VKPH:14.200 B+
Hornet Missiles
B+
Kills:236
V. Kills:152 154%
Deaths:7
KDR:33.714
Accuracy:63.197% B+
KPH:82.100 B
VKPH:52.900 B+
Kills:14,696 (11,282 + 0)
Deaths:1,837
KDR:8
VKDR:2.582
Vehicle Kills:4,744
Kill Difference:12,859
Playtime:393.995 hours
Usage:9%
Score:4.858m
Score/min:206
Piloting Accuracy:28.381%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:3,830
V. Kills:3,400 113%
Deaths:237
KDR:16.160
Accuracy:22.568% D**
KPH:43.200 B++
VKPH:38.400 A
CAS30 Tank Buster
C
Kills:1,829
V. Kills:1,929 95%
Deaths:970
KDR:1.886
Accuracy:45.466% C++
KPH:5.100 C--
VKPH:5.400 C
AP30 Shredder
M
Kills:1,019
V. Kills:810 126%
Deaths:55
KDR:18.527
Accuracy:43.499% A++
KPH:53.100 A
VKPH:42.200 M
L105 Zephyr
A*
Kills:596
V. Kills:128 462%
Deaths:11
KDR:54.182
Accuracy:48.591% B*
KPH:97.800 A+
VKPH:21 A*
L-30R Vektor
C+
Kills:463
V. Kills:379 122%
Deaths:147
KDR:3.150
Accuracy:42.283% B+
KPH:7 C
VKPH:5.700 C+
Dual-75 Duster
B*
Kills:83
V. Kills:10 N/A
Deaths:3
KDR:27.667
Accuracy:33.385% D
KPH:76.100 C+
VKPH:9.200 B*
Kills:7,820 (2,292 + 5,528)
Deaths:1,423
KDR:5.495
VKDR:4.677
Vehicle Kills:6,656
Kill Difference:6,397
Playtime:539.105 hours
Usage:12%
Score:4.832m
Score/min:149
Piloting Accuracy:42.283%
Gunner Accuracy:33.385%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B++
Kills:8,527
V. Kills:1,275 N/A
Deaths:239
KDR:35.678
Accuracy:52.848% B+
KPH:70 B++
VKPH:10.500 B+
L100 Python AP
B+
Kills:3,299
V. Kills:2,469 134%
Deaths:444
KDR:7.430
Accuracy:49.843% D
KPH:27 C
VKPH:20.200 B+
Skyguard
B++
Kills:1,089
V. Kills:966 113%
Deaths:184
KDR:5.918
Accuracy:35.520% B**
KPH:13.600 C+
VKPH:12.100 B++
L100 Python HEAT
B+
Kills:909
V. Kills:311 291%
Deaths:110
KDR:8.264
Accuracy:56.110% B+
KPH:36.600 B+
VKPH:12.500 C**
C75 Viper
B*
Kills:685
V. Kills:97 N/A
Deaths:93
KDR:7.366
Accuracy:34.731% C
KPH:45.600 B*
VKPH:6.500 C
LB00 Python AP
B**
Kills:297
V. Kills:132 223%
Deaths:11
KDR:27
Accuracy:50.893% D
KPH:64.100 B++
VKPH:28.500 B**
Kills:14,806 (14,806 + 0)
Deaths:1,081
KDR:13.697
VKDR:4.857
Vehicle Kills:5,250
Kill Difference:13,725
Playtime:368.173 hours
Usage:8%
Score:5.107m
Score/min:231
Driving Accuracy:50.893%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A
Kills:16,895
V. Kills:12,768 132%
Deaths:1,176
KDR:14.367
Accuracy:47.704% C
KPH:27.600 B+
VKPH:20.800 A
Titan-150 HESH
C*
Kills:1,868
V. Kills:475 392%
Deaths:160
KDR:11.675
Accuracy:49.993% C**
KPH:35.400 C
VKPH:9 C*
Titan-150 HEAT
C*
Kills:955
V. Kills:491 194%
Deaths:260
KDR:3.673
Accuracy:44.174% C
KPH:19 C
VKPH:9.800 C*
G30 Walker
A*
Kills:363
V. Kills:192 188%
Deaths:24
KDR:15.125
Accuracy:25.944% C
KPH:44.700 A
VKPH:23.600 A*
E540 Halberd
A++
Kills:197
V. Kills:171 115%
Deaths:44
KDR:4.477
Accuracy:53.431% B**
KPH:27 C+
VKPH:23.400 A++
Enforcer ML85
A**
Kills:174
V. Kills:241 72%
Deaths:58
KDR:3
Accuracy:59.033% A*
KPH:22.600 C+
VKPH:31.300 A**
G40-F Ranger
M+
Kills:123
V. Kills:65 186%
Deaths:4
KDR:30.750
Accuracy:34.196% B*
KPH:98.600 M+
VKPH:52.100 M
Kills:20,575 (19,718 + 857)
Deaths:1,726
KDR:11.921
VKDR:8.345
Vehicle Kills:14,403
Kill Difference:18,849
Playtime:739.859 hours
Usage:17%
Score:11.712m
Score/min:264
Driving Accuracy:44.174%
Gunner Accuracy:34.196%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
M
Kills:513
V. Kills:53 N/A
Deaths:9
KDR:57
Accuracy:60.792% B**
KPH:198.100 A++
VKPH:20.500 M
M96 Mjolnir-H
B+
Kills:120
V. Kills:85 140%
Deaths:22
KDR:5.455
Accuracy:58.836% B**
KPH:56.600 B
VKPH:40.100 B+
Kills:633 (0 + 633)
Deaths:31
KDR:20.419
VKDR:4.452
Vehicle Kills:138
Kill Difference:602
Playtime:4.710 hours
Usage:0%
Score:0.313m
Score/min:1,108
Driving Accuracy:N/A%
Gunner Accuracy:58.836%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:3,175
V. Kills:92 N/A
Deaths:24
KDR:132.292
Accuracy:23.034% B**
KPH:109.400 A
VKPH:3.200 B+
M60-G Bulldog
M
Kills:600
V. Kills:76 N/A
Deaths:10
KDR:60
Accuracy:45.900% B*
KPH:97.900 M
VKPH:12.400 B*
M40 Fury
A*
Kills:523
V. Kills:69 N/A
Deaths:21
KDR:24.905
Accuracy:35.320% C+
KPH:102 A*
VKPH:13.500 B**
M12 Kobalt
A++
Kills:288
V. Kills:13 N/A
Deaths:7
KDR:41.143
Accuracy:22.824% B**
KPH:120.700 A+
VKPH:5.400 A++
M40 Fury
B**
Kills:242
V. Kills:36 N/A
Deaths:11
KDR:22
Accuracy:33.395% C
KPH:79.800 B**
VKPH:11.900 C*
M60-G Bulldog
S
Kills:136
V. Kills:14 N/A
Deaths:3
KDR:45.333
Accuracy:44.321% B**
KPH:97.600 S
VKPH:10.100 B**
G40-F Ranger
B**
Kills:125
V. Kills:69 179%
Deaths:2
KDR:62.500
Accuracy:40.608% B**
KPH:33.500 B**
VKPH:18.500 B+
M20 Basilisk
A*
Kills:119
V. Kills:51 229%
Deaths:13
KDR:9.154
Accuracy:40.463% B
KPH:43.400 A*
VKPH:18.600 A*
M20 Basilisk
B++
Kills:105
V. Kills:31 328%
Deaths:23
KDR:4.565
Accuracy:32.202% D
KPH:27.600 B++
VKPH:8.100 C*
Kills:5,313 (0 + 5,313)
Deaths:114
KDR:46.605
VKDR:3.956
Vehicle Kills:451
Kill Difference:5,199
Playtime:57.381 hours
Usage:1%
Score:1.317m
Score/min:382
Driving Accuracy:N/A%
Gunner Accuracy:32.202%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 29,66316,8951,17614.366A9.5947.704%C1.882%D27.6B+20.8A251612.5h4.9C++10.2C++
L100 Python HESH 9,8028,52723935.678A*30.9052.848%B+1.654%C+70.1B++10.5B+244121.7h3.2C*6B+
M30 Mustang AH 6,3526,01336316.565A+11.7949.651%D-N/A75.2B++4.2C21580h8.4C*17C++
C150 Dalton 7,2303,83023716.16A+11.3822.568%D**N/A43.2B++38.4A44588.6h4.7C+20.7D**
SAS-R 3,7183,70324814.931S10.1545.748%B**85.282%A++34.7C+N/A95106.8h1.6A3.6B**
L100 Python AP 5,7683,2994447.43B++2.6549.843%D1.91%C--27C20.2B+225122h6.3C+12.6C+
Breaker Rocket Pods 3,6083,17812625.222M20.4553.746%B+N/A129.7B+17.6C*48124.5h11.7B++21.7B+
M12 Kobalt 3,2673,17524132.292U127.5223.034%B**18.74%C++109.5A3.2B+32829h15.6B++67.9B++
M20 Mustang 4,5182,5209592.628B2.1526.589%DN/A14.4C++11.4C*155175.4h92.6B+348.1C**
M20 Kestrel 3,3272,1122229.514M+4.7431.111%C++N/A30.9B++17.8C**20368.4h74.5B+239.5B+
AF-19 Mercenary 1,9291,8792,9020.647C+4.1321.881%C+15.593%D--3.8D--N/A14493.6h13.2C*60.5C*
Titan-150 HESH 2,3431,86816011.675C*6.9049.993%C**3.105%B**35.4C9C*15952.7h3.6C7.3C++
CAS30 Tank Buster 3,7581,8299701.886B2.8945.466%C++N/A5.1C--5.4C63357.8h50.7C++111.5C**
MGR-M1 Bishop 1,8551,8284833.785A0.9933.449%C+38.293%B**38.7B+N/A10347.2h5.1B*15.2B+
Hunter QCX 1,5291,51013611.103U6.3356.36%B*51.192%A++14C+N/A33107.8h2.6B+4.7B+
C-4 1,7401,2615792.178B+2.6029.839%B++N/A95.5B+36.3B+87313.2h1B**3.4B**
Frag Grenade 1,2691,23411234N/A1,229.2262.051%A*N/A881.4A++25M++27271.4h2.6B**4.1A
AF-6 Shadow 1,2291,2181996.121M+1.3436.48%C**36.7%B**47.2C*N/A12825.8h4.5B*12.4B++
NC6 Gauss SAW 1,2201,2059881.22C++3.5619.809%C+21.743%C28.6C+N/A12142.1h9.1B+45.7B
NC05 Jackhammer 1,2121,2035232.3B**2.4841.255%C10.723%D--41.6C+N/A10228.9h5.4C+13.1C+
EM4 Longshot 1,1941,1944327.767S22.9941.687%B85.762%B**33.2C++N/A8436h1.7B*4.2B++
AF-18 Stalker 1,2051,1945442.195B*2.5826.409%C17.504%C-25.6CN/A6546.7h12.1C**45.7C*
NC1 Gauss Rifle 1,2021,1838421.405B3.3723.619%C++19.189%C24.8C++N/A9247.7h11.4B+48.2B+
MGR-L1 Promise 1,1901,1754242.771B**2.0123.942%C+21.277%C-51.1BN/A17823h12.4B+51.8B+
LA80 1,1751,1736218.919S14.1437.496%C--84.399%B++22.3DN/A5752.5h1.8B++4.8B
AF-4 Cyclone 1,1811,1723992.937A1.8427.102%B27.474%A41.3BN/A11928.4h9.4B++34.7B+
EM1 1,1801,1704702.489A2.2922.972%C**20.513%C+39C*N/A11330h12.8C++55.7B
EM6 1,1801,1695262.222B+2.5519.96%C21.899%C38.2C+N/A10130.6h10.7C**53.6C++
Blitz GD-10 1,1811,1665602.082A2.6926.486%B+23.928%A45.2B*N/A13225.8h13.2B+49.9B+
LA8 Rebel 1,1741,1643823.047A**1.7341.782%A+41.323%M15.5DN/A3775h5.1B*12.3B*
NS-30 Vandal 1,1771,1623583.246B**1.5330.453%C-24.269%C25.4DN/A5945.7h5.4B17.6C++
NS-7 PDW 1,1761,1615112.272A++2.5027.792%B+19.38%C**38.8B+N/A9329.9h11.6B*41.8B++
NC14 Bolt Driver 1,1621,1591587.335M++2.5639.006%B+83.52%B**18.4CN/A5762.9h2B**5.1B*
Impetus 1,1591,1533113.707A1.0733.212%C+34.779%B*33.5CN/A7634.4h4.1B++12.4B+
Warden 1,1641,1504262.7A++2.0829.517%B+22.435%C23.8C*N/A8548.4h6.9B**23.2B++
Skyguard 2,0551,0891845.918A+1.1435.52%B**1.01%D-13.6C+12.1B++18880h130C+366B+
AP30 Shredder 1,8291,0195518.527A++13.7543.499%A++N/A53.1A42.2M54119.2h140.6D*323.1C+
Titan-150 HEAT 1,4469552603.673C+1.1044.174%C4.607%B**19C9.8C*16550.2h5.7C+13C
L100 Python HEAT 1,2209091108.264B+3.4956.11%B+2.53%C+36.7B+12.5C**26624.8h4.9B+8.7B++
MGR-S1 Gladius 8318163932.076B+2.7026.383%C+22.549%C++17DN/A5348h8.6B+32.7B+
NS-44L Blackhand 7237192652.713A+2.0641.078%C+50.209%B+15.3C--N/A3947.1h3.4B*8.3B+
GR-22 7126993372.074B++2.7025.343%C++24.464%B++38C**N/A9718.4h11.6B++45.8B+
C75 Viper 782685937.366B+2.5934.731%CN/A45.7B*6.5C33115h10B++28.9B+
Vortek Rotary 1,2476371603.981B*0.8028.381%C-N/A14.8C+14.2B+19942.9h74.7C*263.3C++
Shrike 8626045651.069B++3.7153.591%C2.152%C30.5B+13C++31219.8h5.5B+10.2B+
M60-G Bulldog 6766001060U55.2245.9%B*2.833%C+98.4M12.5B*3716.1h6.1B+13.3B++
L105 Zephyr 7245961154.182S49.4148.591%B*N/A97.7A+21A*5266.1h6.5C+13.3B+
M40 Fury 5925232124.905M**20.1335.32%C+2.294%B+102.5A*13.5B**5105.1h10.6B+30B+
C85 Canister-H 566513957A*52.2260.792%B**7.992%D-197.3A++20.4M9032.6h8.7C-14.2C++
The Moonshot 4774772320.739M**15.9640.098%C-85.744%B*29.6D*N/A9716.1h1.9C+4.7C+
Bouncing Betty 472472617.738A2.9641.816%C+N/A131.1C*N/A3563.6h1.8B+4.2B
L-30R Vektor 8424631473.15C*1.6342.283%B+1.512%C-7C5.7C+7066.3h86.8C+205.4C++
NCM2 Falcon 4773971552.561A2.2244.287%B+5.038%C++25.6A++5.2B13115.5h8.9B+20.1B+
G30 Walker 5553632415.125A++10.3525.944%C2.204%D44.8A23.7A*4038.1h114.4B++441B+
NS-44 Commissioner 3353331482.25A2.5337.281%C++40.24%M14.3DN/A4823.3h2.9B**7.7B++
LB00 Python AP 4292971127B**22.2250.893%DN/A64.6B*28.7A2894.6h4.1C*8.1C+
NCM2 Falcon 354293953.084M1.6945.512%B+5.802%B+22.2A++4.6C+10313.2h11.8B+26B+
M12 Kobalt 301288741.143M*36.3722.824%B**19.444%C++120A+5.4A++4362.4h14.4B++63B++
Gauss SPR 287284555.164A**0.3937.88%B*54.225%A**11.3D--N/A3025.1h4.9B+12.9B++
NC4 Mag-Shot 2772745850.468C4.3132.607%B*17.883%C4.6D--N/A1960h9.8C30C+
M40 Fury 2782421122M17.2233.395%C2.066%C*80.7B**12C*4133h11.2B+33.4B
Hornet Missiles 388236733.714S28.9463.197%B+N/A81.4B52.4B+8132.9h8.2B++13B++
E540 Halberd 368197444.477C0.3053.431%B**6.091%A+27C+23.4A++12547.3h8.7F-16.4D
NSX Tomoe 199195802.438B+2.3425.87%D27.692%D-20.3DN/A599.6h13B+50.1C++
NS-61 Emissary 193193922.098A++2.6829.567%C*22.798%B**30.2C*N/A1096.4h9.8B++33B++
MANA Anti-Personnel Turret 1821811011.792N/A2.9821.338%UN/A1810U10U4013400.1h20.8T*97.3T*
Enforcer ML85 415174583C1.7859.033%A*2.299%C++22.6C+31.3A**14087.7h27.7T*47D*
LA1 Anchor 174171692.478C++2.3022.132%C--23.977%C+29.5DN/A2395.8h9.3B+42C++
AF-41 Hacksaw 162159582.741C++2.0430.127%C+11.321%D-31.8C+N/A1335h9D--29.8C-
AF-41 Hacksaw 151147572.579C++2.2029.818%C13.605%C-30C+N/A1234.9h9.3D--31.3D
M60-G Bulldog 150136345.333U40.5644.321%B**1.471%D--97.1S10B**4421.4h6.7B15.2B++
Hyena Missile Launcher 226133403.325A++1.4541.658%AN/A18.7C++13.1C**2277.1h37.6C*90.3B++
G40-F Ranger 194125262.5U57.7240.608%B**N/A33.8B**18.6B+3133.7h94.2B++232B*
G40-F Ranger 188123430.75M**25.9734.196%B*N/A102.5M++54.2M+9581.2h47B**137.3B**
M96 Mjolnir-H 205120225.455B+0.6858.836%B**N/A57.1B+40.5B++13582.1h37.7C++64.1B+
M20 Basilisk 170119139.154M++4.3840.463%B7.563%B++44.1A*18.9A*5442.7h71.7B++177.1B*
Auraxium Mag-Cutter 1181188,4320.014C4.7615.401%D--2.542%D0.1DN/A0997h1.8B+11.8C+
Rocklet Rifle 190110881.25B**3.5343.097%D--N/A12.4D*9D*2438.9h38.1C++88.4C
M20 Basilisk 136105234.565B*0.2132.202%D4.762%C-27.6B++8.2C*5183.8h70.8B++219.9B+
NS-20 Gorgon 10599362.75A++2.0324.732%C++29.293%A++29.1A+1.8B++1213.4h28.9C**116.8B+
NS-20 Gorgon 10498362.722A*2.0524.392%C++24.49%B*28A+1.7B++913.5h28.8B117.9B+
A30 Walker 18592511.804B*2.9722.4%C+N/A11.9C12.1C+2097.7h134.4C*600.1C**
Carver 87871440.604A+4.1750.962%A*12.644%C--2.2CN/A1139.4h1.2B+2.4B++
NS-10 Burster 13185117.727U2.9541.794%A++N/A12.3M++6.7A*1586.9h89.7A+214.6A
Dual-75 Duster 9383327.667A++22.8933.385%DN/A75.5C+9.1B*3731.1h7.8D*23.5D-
Spear Anti-Vehicle Phalanx Turret 13376126.333C+1.5639.72%C3.947%C+25.3D19C+9503h12.7D-32D
M60-A Bulldog 8573116.636C*1.8637.304%C**2.74%A36.5C+6C+2292h6.2C16.6C*
Sticky Grenade 6461161N/A56.2266.929%A++N/A610D30A++66410.1h1.4B*2.1B*
AC-X11 5151271.889B*2.8926.403%C**25.49%B++31.9C*N/A4751.6h8.1B*30.7B+
AF-8 RailJack 5050202.5C+2.2839.749%B+84%B**15.2DN/A1353.3h1.9B*4.8B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit6842,345,432140.9h
Anti-Vehicle MANA Turret11020.5h
M20 Wyvern0920h
Spawn Beacon0960.2h
Nanite Revive Grenade03200.1h
Medical Kit1314,3793.2h
Medical Applicator371180,73514.7h
Spitfire Auto-Turret121,2221.3h
Recon Detection Device6512,74616.7h
Shield Recharging Field71,8160.6h
Ammunition Package131,8881.1h
Anti-Infantry MANA Turret164431h

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