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No0BsTyLeR[PhDi] No0BsTyLeR
VS BR 120

KDR: 1.05

Score: 29.8m

Last Seen: Feb 7th, 2019 9:16 PM
- OFFLINE - 288.1 hour(s)

Battle Rank 115 (120 total) - Vanu Sovereignty on Cobalt - Outfit Member of Phantom Division[PhDi] Phantom Division
VS outfit on Cobalt

Members: 6
Level Progress (to 116): 32%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS Flare VE6 H-V45 NS-15M1 Betelgeuse 54-A NS-7 PDW Orion VS54 NS-11C NS-11A
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $156,375 MLG Score: 125
Fun Score: N/A
Cheeseburgers Flipped: 325TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.796%17.436%4502599732,9721.41608-0.367

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.439%0.923B*-0.5D-0.423C--HEAD + (~4.54)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.60.404B11.50.195C++33.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.14%1.685%28210201781093590.162706297%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.472%1.232B**0.074C+-0.18

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.50.749B++19.90.624B+20.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.376%2.319%190610162,544231316781.09987152%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.238%0.827B++-0.192C0.766

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.40.446B10.60.156C++10.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.173%2.56%90810141,25019108490.65445147%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.152%0.28C*-0.458D-0.237

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.70.513B+22.60.427B35.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.386%18.605%9021020215138100.155684

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.79%-0.003C+0.812B++-0.378

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.09C+5-0.024C+7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Phantom Division[PhDi] Phantom Division
VS outfit on Cobalt

Members: 6
29.8m276.2%294 (17.6k)199 (11.9k)1.048644,44642,3861.2042120 (115)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022202419.233%14.062%27003:3212

19% Combat Medic35% Engineer32% Heavy Assault9% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 4th, 2012 7:29 PMJan 15th, 2018 12:50 PMFeb 18th, 2019 5:57 AM (1d) (PST)Feb 7th, 2019 5:57 PM (12d) (PST)Feb 7th, 2019 5:16 PM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3271531740.2970.2830.0420.9180.036125

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,6199,15510,4641817355211,962

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2494.8h/104d 6,595 6,250 18,537 137.5k 3,746 6,342 5,314 48.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
A+
Kills:6,085
Deaths:4,045
KDR:1.504
Accuracy:30.437% A+
HSR:20.740% C--
NS-15M1
B*
Kills:3,715
Deaths:3,468
KDR:1.071
Accuracy:27.554% B*
HSR:15.532% D-
Betelgeuse 54-A
C*
Kills:2,550
Deaths:1,987
KDR:1.283
Accuracy:27.096% C*
HSR:19.294% D**
Orion VS54
C++
Kills:2,240
Deaths:2,202
KDR:1.017
Accuracy:21.192% C++
HSR:18.839% D-
NS-15M2
B**
Kills:1,194
Deaths:798
KDR:1.496
Accuracy:29.374% B**
HSR:14.657% D**
Pulsar LSW
B*
Kills:1,163
Deaths:898
KDR:1.295
Accuracy:27.938% B*
HSR:23.302% C+
NSX Naginata
C**
Kills:245
Deaths:215
KDR:1.140
Accuracy:23.490% C**
HSR:22.449% D
SVA-88
A++
Kills:83
Deaths:53
KDR:1.566
Accuracy:31.958% A++
HSR:20.482% D
Kills:17,275
Deaths (as Heavy Assault):13,666
Deaths (to Heavy Assaults):12,803
KDR:1.26409
Kill Difference:3,609
Playtime:792.489 hours
Usage:32%
Score:9.832m
Score/min:207
Accuracy (listed only):27.380%
HSR (listed only):19.412%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C++
Kills:2,538
Deaths:3,436
KDR:0.739
Accuracy:25.199% C++
HSR:10.993% D*
NS-11C
B++
Kills:2,234
Deaths:2,638
KDR:0.847
Accuracy:27.347% B++
HSR:12.399% D*
NSX Tanto
C++
Kills:766
Deaths:818
KDR:0.936
Accuracy:26.807% C++
HSR:19.843% D
Serpent VE92
D--
Kills:388
Deaths:565
KDR:0.687
Accuracy:18.574% D--
HSR:14.433% D--
Solstice VE3
D
Kills:379
Deaths:508
KDR:0.746
Accuracy:14.091% F
HSR:15.831% D
NS Baron G5
C
Kills:245
Deaths:284
KDR:0.863
Accuracy:41.302% C
HSR:12.245% C--
Pandora VX25
A
Kills:149
Deaths:128
KDR:1.164
Accuracy:45.523% B+
HSR:20.134% A
Sirius SX12
C
Kills:123
Deaths:153
KDR:0.804
Accuracy:21.372% D
HSR:15.447% C
Thanatos VE70
C+
Kills:66
Deaths:110
KDR:0.600
Accuracy:34.804% C--
HSR:15.152% C+
Kills:6,888
Deaths (as Light Assault):8,640
Deaths (to Light Assaults):6,537
KDR:0.79722
Kill Difference:1,752
Playtime:232.082 hours
Usage:9%
Score:2.906m
Score/min:209
Accuracy (listed only):28.335%
HSR (listed only):15.164%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B++
Kills:2,234
Deaths:2,638
KDR:0.847
Accuracy:27.347% B++
HSR:12.399% D*
NSX Tanto
C++
Kills:766
Deaths:818
KDR:0.936
Accuracy:26.807% C++
HSR:19.843% D
Serpent VE92
D--
Kills:388
Deaths:565
KDR:0.687
Accuracy:18.574% D--
HSR:14.433% D--
Solstice VE3
D
Kills:379
Deaths:508
KDR:0.746
Accuracy:14.091% F
HSR:15.831% D
NS Baron G5
C
Kills:245
Deaths:284
KDR:0.863
Accuracy:41.302% C
HSR:12.245% C--
Pandora VX25
A
Kills:149
Deaths:128
KDR:1.164
Accuracy:45.523% B+
HSR:20.134% A
Thanatos VE70
C+
Kills:66
Deaths:110
KDR:0.600
Accuracy:34.804% C--
HSR:15.152% C+
Kills:4,227
Deaths (as Engineer):5,051
Deaths (to Engineers):8,421
KDR:0.83686
Kill Difference:824
Playtime:877.416 hours
Usage:35%
Score:9.290m
Score/min:176
Accuracy (listed only):29.778%
HSR (listed only):15.720%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B
Kills:4,452
Deaths:3,818
KDR:1.166
Accuracy:25.923% B
HSR:19.722% C+
NS-7 PDW
C++
Kills:2,538
Deaths:3,436
KDR:0.739
Accuracy:25.199% C++
HSR:10.993% D*
NS-11A
B*
Kills:1,970
Deaths:1,699
KDR:1.160
Accuracy:28.308% B*
HSR:15.533% D-
Terminus VX-9
B+
Kills:634
Deaths:568
KDR:1.116
Accuracy:28.052% B+
HSR:20.663% D
Pulsar VS1
F
Kills:491
Deaths:662
KDR:0.742
Accuracy:14.701% F-
HSR:8.961% F
CME
B++
Kills:290
Deaths:211
KDR:1.374
Accuracy:30.242% B++
HSR:11.724% D**
NS Baron G5
C
Kills:245
Deaths:284
KDR:0.863
Accuracy:41.302% C
HSR:12.245% C--
Pandora VX25
A
Kills:149
Deaths:128
KDR:1.164
Accuracy:45.523% B+
HSR:20.134% A
Sirius SX12
C
Kills:123
Deaths:153
KDR:0.804
Accuracy:21.372% D
HSR:15.447% C
Thanatos VE70
C+
Kills:66
Deaths:110
KDR:0.600
Accuracy:34.804% C--
HSR:15.152% C+
Kills:10,958
Deaths (as Combat Medic):11,069
Deaths (to Combat Medics):5,202
KDR:0.98997
Kill Difference:111
Playtime:471.133 hours
Usage:19%
Score:6.536m
Score/min:231
Accuracy (listed only):29.543%
HSR (listed only):15.057%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C++
Kills:2,538
Deaths:3,436
KDR:0.739
Accuracy:25.199% C++
HSR:10.993% D*
NS-44 Commissioner
D-
Kills:515
Deaths:884
KDR:0.583
Accuracy:25.575% D*
HSR:16.117% D-
NS-45 Pilot
D
Kills:290
Deaths:286
KDR:1.014
Accuracy:23.683% D*
HSR:19.310% D
NS-357 Underboss
C+
Kills:192
Deaths:221
KDR:0.869
Accuracy:25.879% D*
HSR:19.792% C+
NS-61 Emissary
D--
Kills:182
Deaths:192
KDR:0.948
Accuracy:21.210% D--
HSR:7.143% F
Artemis VX26
C*
Kills:128
Deaths:153
KDR:0.837
Accuracy:21.354% D*
HSR:24.219% C*
Beamer VS3
D
Kills:125
Deaths:367
KDR:0.341
Accuracy:16.317% F
HSR:16.800% D
Sirius SX12
C
Kills:123
Deaths:153
KDR:0.804
Accuracy:21.372% D
HSR:15.447% C
Kills:4,093
Deaths (as Infiltrator):5,692
Deaths (to Infiltrators):5,777
KDR:0.71908
Kill Difference:1,599
Playtime:69.281 hours
Usage:3%
Score:0.630m
Score/min:151
Accuracy (listed only):22.573%
HSR (listed only):16.228%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
A
Kills:550
Deaths:243
KDR:2.263
Accuracy:24.567% A
HSR:16.909% D
Nebula VM20
A+
Kills:259
Deaths:135
KDR:1.919
Accuracy:24.839% A+
HSR:19.305% C
Cosmos VM3
A++
Kills:203
Deaths:90
KDR:2.256
Accuracy:23.791% A++
HSR:12.315% D**
Quasar VM1
A
Kills:184
Deaths:115
KDR:1.600
Accuracy:21.308% A
HSR:12.500% D*
Comet VM2
B*
Kills:182
Deaths:236
KDR:0.771
Accuracy:50.186% B*
HSR:2.198% D--
Cosmos VM3
B++
Kills:170
Deaths:127
KDR:1.339
Accuracy:19.938% B++
HSR:17.059% C-
Kills:1,548
Deaths (as MAX Suit):473
Deaths (to MAX Suits):2,092
KDR:3.27273
Kill Difference:1,075
Playtime:40.641 hours
Usage:2%
Score:0.648m
Score/min:266
Accuracy (listed only):27.438%
HSR (listed only):13.381%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C*
Kills:122
V. Kills:9 N/A
Deaths:136
KDR:0.897
Accuracy:42.514% C*
KPH:24.500 D
VKPH:1.800 D
Coyote Missiles
C
Kills:94
V. Kills:44 209%
Deaths:103
KDR:0.913
Accuracy:50% C--
KPH:29.600 C
VKPH:13.800 D
Antares LC
D--
Kills:66
V. Kills:69 94%
Deaths:357
KDR:0.185
Accuracy:30.775% C+
KPH:4.700 D--
VKPH:5 D--
Dual Photon Pods
C++
Kills:56
V. Kills:17 311%
Deaths:17
KDR:3.294
Accuracy:57.990% B++
KPH:63.600 C
VKPH:19.300 C++
Kills:338 (188 + 0)
Deaths:613
KDR:0.551
VKDR:0.227
Vehicle Kills:139
Kill Difference:275
Playtime:22.970 hours
Usage:1%
Score:0.158m
Score/min:115
Piloting Accuracy:30.775%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C--
Kills:64
V. Kills:6 N/A
Deaths:19
KDR:3.368
Accuracy:31.748% D*
KPH:35.500 C--
VKPH:3.300 D-
C150 Dalton
U
Kills:55
V. Kills:54 100%
Deaths:21
KDR:2.619
Accuracy:28.629% D--
KPH:198,000 U
VKPH:194,400 U
Kills:119 (0 + 119)
Deaths:40
KDR:2.975
VKDR:1.500
Vehicle Kills:60
Kill Difference:79
Playtime:1.805 hours
Usage:0%
Score:0.067m
Score/min:615
Piloting Accuracy:N/A%
Gunner Accuracy:28.629%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:436
V. Kills:176 246%
Deaths:226
KDR:1.929
Accuracy:59.082% B**
KPH:29 D-
VKPH:11.700 B**
C75 Viper
C-
Kills:144
V. Kills:60 236%
Deaths:85
KDR:1.694
Accuracy:38.367% C+
KPH:13.800 D-
VKPH:5.800 C-
Skyguard
B++
Kills:75
V. Kills:61 121%
Deaths:63
KDR:1.190
Accuracy:41.723% A*
KPH:15 C++
VKPH:12.200 B++
Kills:655 (655 + 0)
Deaths:374
KDR:1.751
VKDR:0.794
Vehicle Kills:297
Kill Difference:281
Playtime:30.489 hours
Usage:1%
Score:0.324m
Score/min:177
Driving Accuracy:41.723%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:1,228
V. Kills:1,133 108%
Deaths:659
KDR:1.863
Accuracy:64.427% A
KPH:22.500 C+
VKPH:20.800 A
Saron HRB
C*
Kills:369
V. Kills:285 129%
Deaths:132
KDR:2.795
Accuracy:47.470% B+
KPH:23.100 C+
VKPH:17.800 C*
Supernova VPC
C+
Kills:352
V. Kills:114 306%
Deaths:188
KDR:1.872
Accuracy:57.380% B++
KPH:22.700 D--
VKPH:7.400 C+
Supernova PC
C
Kills:309
V. Kills:131 234%
Deaths:156
KDR:1.981
Accuracy:46.849% C
KPH:16.400 C--
VKPH:7 C
Proton II PPA
C++
Kills:193
V. Kills:10 N/A
Deaths:24
KDR:8.042
Accuracy:24.707% C++
KPH:54.900 C+
VKPH:2.800 C-
E540 Halberd
C+
Kills:133
V. Kills:115 115%
Deaths:54
KDR:2.463
Accuracy:44.640% C-
KPH:19.200 D--
VKPH:16.600 C+
Kills:2,584 (1,889 + 695)
Deaths:1,213
KDR:2.130
VKDR:1.474
Vehicle Kills:1,788
Kill Difference:1,371
Playtime:115.246 hours
Usage:5%
Score:1.949m
Score/min:282
Driving Accuracy:46.849%
Gunner Accuracy:44.640%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C
Kills:131
V. Kills:6 N/A
Deaths:14
KDR:9.357
Accuracy:34.864% C
KPH:59.800 D
VKPH:2.700 D--
Saron HRB-H
C-
Kills:101
V. Kills:82 122%
Deaths:44
KDR:2.295
Accuracy:53.451% C
KPH:24.100 D
VKPH:19.500 C-
Kills:232 (0 + 232)
Deaths:58
KDR:4
VKDR:1.517
Vehicle Kills:88
Kill Difference:174
Playtime:6.388 hours
Usage:0%
Score:0.096m
Score/min:252
Driving Accuracy:N/A%
Gunner Accuracy:53.451%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
M++
Kills:225
V. Kills:80 278%
Deaths:49
KDR:4.592
Accuracy:48.349% A
KPH:49.900 A
VKPH:17.800 M++
M20 Basilisk
C**
Kills:81
V. Kills:34 231%
Deaths:15
KDR:5.400
Accuracy:39.686% C++
KPH:24.400 C**
VKPH:10.200 C++
M20 Basilisk
D
Kills:62
V. Kills:18 326%
Deaths:39
KDR:1.590
Accuracy:32.165% D
KPH:7.400 D--
VKPH:2.100 D**
M40 Fury
C*
Kills:56
V. Kills:31 175%
Deaths:17
KDR:3.294
Accuracy:43.994% B*
KPH:18.800 D--
VKPH:10.400 C*
G40-F Ranger
C*
Kills:53
V. Kills:64 82%
Deaths:40
KDR:1.325
Accuracy:48.219% A*
KPH:11.400 D
VKPH:13.800 C*
Kills:477 (0 + 477)
Deaths:160
KDR:2.981
VKDR:1.419
Vehicle Kills:227
Kill Difference:317
Playtime:23.860 hours
Usage:1%
Score:0.256m
Score/min:179
Driving Accuracy:N/A%
Gunner Accuracy:48.219%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Flare VE6 6,1526,0854,0451.504C++0.4630.437%A+20.74%C--35.9C+N/A90169.5h9.4B+30.8B++
H-V45 4,5004,4523,8181.166C+0.1225.923%B19.722%C+25.5CN/A68174.8h11.6B++44.8B+
NS-15M1 3,7463,7153,4681.071C0.0227.554%B*15.532%D-22.3DN/A62166.9h12.3C*44.7B+
Betelgeuse 54-A 2,5852,5501,9871.283C-0.2327.096%C*19.294%D**31.8D--N/A8280.1h10.7C++39.3C**
NS-7 PDW 2,5552,5383,4360.739C0.3125.199%C++10.993%D*7.8D-N/A24326.4h15.4C+61.1C*
Orion VS54 2,2522,2402,2021.017C0.0321.192%C++18.839%D-19.4C--N/A65115.7h11.5B+54.3C++
NS-11C 2,2542,2342,6380.847C+0.2027.347%B++12.399%D*16C-N/A45139.7h13.4B49B+
NS-11A 1,9901,9701,6991.16C+0.1128.308%B*15.533%D-27.4C+N/A7771.8h11.9B++42.2B++
C-4 2,0821,3801,4340.962C0.0923.075%C-N/A42.7D-21.7C--38532.3h1.4C**6C++
Supernova FPC 2,3611,2286591.863D0.8164.427%A3.339%B+22.5C+20.8A31054.5h6.5C--10.1C*
NS-15M2 1,2041,1947981.496C+0.4529.374%B**14.657%D**31.5CN/A7937.9h10.8B++36.6B++
Pulsar LSW 1,1711,1638981.295C+0.2527.938%B*23.302%C+28.1C--N/A8141.4h11.4B+40.8B+
NSX Tanto 7767668180.936C+0.1126.807%C++19.843%D14.8DN/A3751.6h12.8C**47.7C*
Terminus VX-9 6396345681.116C+0.0728.052%B+20.663%D26.8C--N/A8123.7h11.1B+39.5B+
Nebula VM20 5555502432.263C++1.2124.567%A16.909%D31.3C+N/A8817.6h14.9B+60.7B++
NS-44 Commissioner 5235158840.583C0.4725.575%D*16.117%D-16.4DN/A5631.4h3.6B14.1C
Pulsar VS1 4964916620.742C0.3114.701%F-8.961%F9.3D-N/A4052.9h13.9B94.8D-
Nemesis VSH9 7064426580.672C+0.3871.991%A2.941%C++19.6C*11.7C**17522.6h5.7B**7.9A
L100 Python HESH 6124362261.929D0.8859.082%B**1.376%C+28.9D-11.7B**18115.1h6.7F*11.3D--
Tank Mine 8664273821.118D0.0730.016%CN/A34.7D**35.7D-55612.3h2.2C7.2C
Serpent VE92 3913885650.687C0.3618.574%D--14.433%D--7.7D-N/A2650.2h12.9C*69.7C+
Solstice VE3 3843795080.746C+0.3014.091%F15.831%D6.6DN/A4157.4h16.6C+118.1C--
Saron HRB 6543691322.795C-1.7547.47%B+1.084%C--23.1C+17.8C*40316h25.3C53.3C++
Supernova VPC 4663521881.872D-0.8257.38%B++N/A22.7D--7.4C+18215.5h5.2F-9.1D
Supernova PC 4403091561.981C-0.9346.849%C1.942%C16.4C--7C16918.8h5.3C++11.3C++
S1 5402978220.361D0.6960.341%B+2.357%C10.8D--8.9C--14127.4h8.2D13.6C+
CME 2972902111.374C++0.3330.242%B++11.724%D**39.2C++N/A1087.4h11.4B*37.7B++
NS-45 Pilot 2932902861.014C+0.0323.683%D*19.31%D38.2CN/A977.6h6.4B+26.9C+
Nebula VM20 2622591351.919C+0.8724.839%A+19.305%C30.8C+N/A868.4h15.3B61.7B++
NS Baron G5 2482452840.863C0.1941.302%C12.245%C--18.3DN/A6013.4h5.1C12.3C+
NSX Naginata 2452452151.14C+0.0923.49%C**22.449%D24.3DN/A7410.1h10.6B+45B+
M60-G Bulldog 305225494.592C++3.5448.349%A5.333%A+50A17.8M++3004.5h7.5C++15.6B++
Cosmos VM3 208203902.256C*1.2123.791%A++12.315%D**28.2C+N/A917.2h15C63.2B++
Proton II PPA 203193248.042C6.9924.707%C++3.109%B*55.1C+2.9C1843.5h8B+32.3B+
NS-357 Underboss 1971922210.869C+0.1825.879%D*19.792%C+19.8DN/A519.7h3.6B++13.9C+
Quasar VM1 1841841151.6C++0.5521.308%A12.5%D*21.9C+N/A958.4h13B++61B+
NS-61 Emissary 1831821920.948C*0.1021.21%D--7.143%F35.7B+N/A1075.1h9.5B++44.8B+
Comet VM2 1901822360.771C+0.2850.186%B*2.198%D--10.1C+N/A5918h11.1B**22.2B**
Cosmos VM3 1711701271.339C0.2919.938%B++17.059%C-17.2D-N/A549.9h13.9C*69.7C**
MANA Anti-Personnel Turret 1561541181.305N/A0.2628.843%UN/A1540U20U3313400.1h27.2T*94.3T*
Pandora VX25 1491491281.164C++0.1245.523%B+20.134%A33.9C+N/A1054.4h4.8C+10.6B
C75 Viper 204144851.694C--0.6538.367%C+N/A13.8D-5.8C-12610.4h15.4C+40.1C+
E540 Halberd 248133542.463D1.4144.64%C-2.256%C+19.3D--16.7C+3566.9h8.8F--19.6F
Proton II PPA-H 137131149.357C+8.3134.864%C1.527%C59.5D2.7D--1732.2h8.3B+23.8B+
Artemis VX26 1281281530.837C0.2121.354%D*24.219%C*14.9D-N/A528.6h11.5B53.8C
Force-Blade 12812734,0910.004D1.0414.411%D*N/A0.1DN/A01810.6h2.3B16.1C
Beamer VS3 1281253670.341C--0.7116.317%F16.8%D7D-N/A3317.8h9.6C++58.8C
Sirius SX12 1231231530.804C+0.2421.372%D15.447%C14.6DN/A878.4h17.9C--83.9C
Light PPA 1311221360.897D0.1542.514%C*N/A24.4D1.8D995h14.4C++33.8C*
Anti-Vehicle Grenade 1181161116N/A114.9544.061%DN/A290C5D*12880.4h5.3C**12C++
MANA Anti-Vehicle Turret 1921052000.525D*0.5258.787%C6.667%A**1050D870D4781950.1h10.8C**18.4C*
Frag Grenade 1041041104N/A102.9543.601%C+N/A346.7DN/A19140.3h3.9C+8.9C++
Saron HRB-H 183101442.295C--1.2553.451%CN/A24D19.5C-2924.2h25.8C++48.2C+
Spear Anti-Vehicle Phalanx Turret 156100352.857D1.8140.224%C3%D37C+20.7C+3902.7h7.5B+18.7B+
Coyote Missiles 138941030.913D0.1450%C--N/A29.4C13.8D2143.2h62.4D-124.8D
NS Annihilator 175883090.285D0.7686.359%A+N/A7.9C--7.8C11911.1h10.6B+12.3B++
SVA-88 8483531.566C+0.5231.958%A++20.482%D37.7CN/A3012.2h12.1C+38B+
M20 Basilisk 11581155.4A+4.3539.686%C++1.235%F24.5C**10.3C++2223.3h74.1B++186.8B*
Skyguard 13675631.19D0.1441.723%A*2.667%B+15C++12.2B++2715h137C+328.4B++
Proximity Mine 7474203.7C+2.6553.846%AN/A92.5DN/A3730.8h2.2D4B+
Antares LC 135663570.185D0.8630.775%C+1.515%C4.7D--5D--6313.9h194.4D631.8D
Thanatos VE70 66661100.6C0.4534.804%C--15.152%C+11.4D-N/A875.8h5.3C+15.1C+
L105 Zephyr 7064193.368D2.3231.748%D*N/A35.6C--3.3D-1461.8h5.4B++17.1C+
M20 Basilisk 8062391.59D0.5432.165%D3.226%D--7.4D--2.1D**838.4h96C++298.6C+
Dual Photon Pods 7356173.294C2.2557.99%B++3.571%M*62.2C18.9C++6670.9h31.9D55.1C+
M40 Fury 8756173.294C--2.2543.994%B*3.571%A*18.7D--10.3C*1913h26D*59C--
C150 Dalton 10955212.619C--1.5728.629%D--N/A550U540U5076400.1h5.2C-18D--
Rocklet Rifle 158551440.382D0.6751.309%C+N/A12.5D*23.4C+2554.4h42.8C83.3C+
NS Decimator 7453481.104C++0.0653.597%D-3.774%B**25.2C--10D4132.1h2.8A5.2B**
G40-F Ranger 11753401.325D*0.2848.219%A*N/A11.5D13.9C**1954.6h236.8F-491.2C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter31710.3h
Spiker01160h
Nano-Armor Kit697664,322110h
Spawn Beacon324,1863.6h
Anti-Vehicle MANA Turret334822.2h
Nanite Revive Grenade01,2830.4h
Medical Applicator1,260215,64632.6h
Deconstruction Tool07700.2h
M12 Kobalt0690h
Medical Kit1393,6203.9h
Anti-Infantry MANA Turret294321.5h
Shield Recharging Field223190.4h
Smoke Grenade05000.1h
Recon Detection Device4900.4h
Ammunition Package604602.2h

Check the help document for the dictionary if you want to learn more about words used here.


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