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Sentinel NoCounterplay[TENC] NoCounterplay
NC BR 74

KDR: 4.08

Score: 17.2m

Last Seen: Dec 20th, 2018 4:44 AM
- OFFLINE - 708.8 hour(s)

Prestige 1, Battle Rank 74 - New Conglomerate on Emerald - Outfit Member of Templars Of The New Conglomerate[TENC] Templars Of The New Conglomerate
NC outfit on Emerald

Members: 81
Level Progress (to 75): 73%
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS AF-34 Mattock AF-34 Mattock NC6 Gauss SAW AF-4 Cyclone SAS-R AF-19 Mercenary MAX Punch NS Decimator
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,653,371 MLG Score: 2121
Fun Score: N/A
Cheeseburgers Flipped: 3467TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.861%25.949%723610163,0560.7233143.359

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.045%1.332A0.82B++-0.871D--HEAD ++ (~12.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.60.458B+11.30.209C++29.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.487%0.568%17511021176178180.988764926%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.371A-0.955D---1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.913B*7.10.866B*6.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.683%12.222%6221020180371790.483871225%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.215%0.051C+2.004A*1.771

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
129.4-0.095C+47.5-0.209C81.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.807%73.563%622102087034152.54386

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.702%1.316A0.421B-0.884

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.522B+2.10.35C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Templars Of The New Conglomerate[TENC] Templars Of The New Conglomerate
NC outfit on Emerald

Members: 81
17.2m300.5%386 (23.2k)330 (19.8k)4.0822942,36610,3784.2389774 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022522026.055%18.826%49105:023

13% Engineer24% Heavy Assault10% Infiltrator50% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 29th, 2018 4:59 PMNov 18th, 2018 9:17 PMJan 16th, 2019 8:58 AM (2d) (PST)Dec 20th, 2018 1:51 AM (29d) (PST)Dec 20th, 2018 12:44 AM (29d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
616669530.8120.1990.1532.5430.0342121

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,94740,1203,17349129153219,806

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
869.9h/36.2d 1,626 7,976 15,119 132.7k 2,067 3,140 1,793 32.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A+
Kills:1,219
Deaths:682
KDR:1.787
Accuracy:27.472% A+
HSR:26.415% B+
LA1 Anchor
C+
Kills:129
Deaths:128
KDR:1.008
Accuracy:22.893% C
HSR:24.806% C+
Kills:1,348
Deaths (as Heavy Assault):810
Deaths (to Heavy Assaults):2,626
KDR:1.6642
Kill Difference:538
Playtime:210.633 hours
Usage:24%
Score:1.946m
Score/min:154
Accuracy (listed only):25.182%
HSR (listed only):25.611%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A
Kills:1,005
Deaths:1,164
KDR:0.863
Accuracy:23.192% C-
HSR:26.269% A
NC1 Gauss Rifle
B**
Kills:171
Deaths:123
KDR:1.390
Accuracy:27.941% B**
HSR:28.070% B**
Kills:1,176
Deaths (as Combat Medic):1,287
Deaths (to Combat Medics):874
KDR:0.91375
Kill Difference:111
Playtime:18.076 hours
Usage:2%
Score:0.318m
Score/min:293
Accuracy (listed only):25.566%
HSR (listed only):27.169%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
M++
Kills:404
Deaths:560
KDR:0.721
Accuracy:37.630% M++
HSR:22.772% C**
Kills:404
Deaths (as Engineer):560
Deaths (to Engineers):1,904
KDR:0.72143
Kill Difference:156
Playtime:109.939 hours
Usage:13%
Score:1.489m
Score/min:226
Accuracy (listed only):37.630%
HSR (listed only):22.772%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A
Kills:1,005
Deaths:1,164
KDR:0.863
Accuracy:23.192% C-
HSR:26.269% A
AF-19 Mercenary
M++
Kills:404
Deaths:560
KDR:0.721
Accuracy:37.630% M++
HSR:22.772% C**
Kills:1,409
Deaths (as Light Assault):1,724
Deaths (to Light Assaults):1,253
KDR:0.81729
Kill Difference:315
Playtime:18.790 hours
Usage:2%
Score:0.247m
Score/min:219
Accuracy (listed only):30.411%
HSR (listed only):24.521%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
A
Kills:1,005
Deaths:1,164
KDR:0.863
Accuracy:23.192% C-
HSR:26.269% A
SAS-R
B*
Kills:748
Deaths:708
KDR:1.057
Accuracy:44.108% B*
HSR:72.326% B+
NC4 Mag-Shot
A
Kills:128
Deaths:251
KDR:0.510
Accuracy:35.045% B**
HSR:27.344% A
NC14 Bolt Driver
B**
Kills:122
Deaths:115
KDR:1.061
Accuracy:42.122% B**
HSR:81.148% B*
Kills:2,003
Deaths (as Infiltrator):2,238
Deaths (to Infiltrators):889
KDR:0.895
Kill Difference:235
Playtime:88.354 hours
Usage:10%
Score:1.106m
Score/min:209
Accuracy (listed only):36.117%
HSR (listed only):51.772%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B+
Kills:18,270
Deaths:5,127
KDR:3.563
Accuracy:28.653% D
HSR:18.205% B+
AF-34 Mattock
C*
Kills:17,027
Deaths:5,126
KDR:3.322
Accuracy:30.489% D
HSR:18.647% C*
NCM3 Raven
A
Kills:89
Deaths:98
KDR:0.908
Accuracy:49.628% A
HSR:0% F-
NCM3 Raven
A
Kills:69
Deaths:98
KDR:0.704
Accuracy:49.634% A
HSR:0% F-
NCM2 Falcon
A++
Kills:63
Deaths:40
KDR:1.575
Accuracy:56.945% A++
HSR:3.175% D
Kills:35,518
Deaths (as MAX Suit):5,244.500
Deaths (to MAX Suits):653
KDR:6.77243
Kill Difference:30,273.500
Playtime:434.187 hours
Usage:50%
Score:12.124m
Score/min:465
Accuracy (listed only):43.070%
HSR (listed only):8.005%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B++
Kills:176
V. Kills:6 N/A
Deaths:81
KDR:2.173
Accuracy:50.487% D
KPH:69.800 B++
VKPH:2.400 D
Kills:176 (176 + 0)
Deaths:81
KDR:2.173
VKDR:0.074
Vehicle Kills:6
Kill Difference:95
Playtime:2.520 hours
Usage:0%
Score:0.026m
Score/min:169
Piloting Accuracy:50.487%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:112
V. Kills:10 N/A
Deaths:3
KDR:37.333
Accuracy:21.320% B++
KPH:39.700 D
VKPH:3.500 B++
M20 Basilisk
B**
Kills:68
V. Kills:26 252%
Deaths:14
KDR:4.857
Accuracy:47.384% B**
KPH:10.500 D-
VKPH:4 D--
Kills:180 (0 + 180)
Deaths:17
KDR:10.588
VKDR:2.118
Vehicle Kills:36
Kill Difference:163
Playtime:9.293 hours
Usage:1%
Score:0.064m
Score/min:115
Driving Accuracy:N/A%
Gunner Accuracy:47.384%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-34 Mattock 18,75218,2705,1273.563C++0.5228.653%D18.205%B+45.8C**1.2A136398.8h4.2B**14.6B+
AF-34 Mattock 17,50417,0275,1263.322C++0.7630.489%D18.647%C*42.7C++1.2A127398.6h4.8B**15.6B+
NC6 Gauss SAW 1,2381,2196821.787B++2.3027.472%A+26.415%B+18.2C--N/A8366.8h9B+32.8B++
AF-4 Cyclone 1,0251,0051,1640.863C3.2223.192%C-26.269%A10.8D-N/A3792.7h10.4B44.8C*
SAS-R 7537487081.056C--3.0344.108%B*72.326%B+23.8DN/A8531.4h2B+4.6B++
AF-19 Mercenary 4234045600.721C+3.3637.63%M++22.772%C**8.4DN/A6748.2h21.6D**57.3C**
MAX Punch 3913895,2920.074C+4.0150.312%BN/A0.9C+N/A3415.6h1.7C++3.3B+
NS Decimator 5023723820.974C+3.1158.234%C1.882%C26.2C-9.2D18714.2h3.4B**5.9B*
C-4 420363685.338M+1.2658.264%SN/A213.5M++33.5C**15841.7h1B**1.7A+
M30 Mustang AH 182176812.173C1.9150.487%DN/A70.4B++2.4D1692.5h7.1B+14C**
NC1 Gauss Rifle 1751711231.39B+2.6927.941%B**28.07%B**25.1C++N/A1906.8h10.3B**36.7B*
Orbital Strike Uplink 2341621162N/A157.92684.615%UN/A810U360U25280.2h1.1T*0.2T*
LA1 Anchor 1331291281.008C3.0722.893%C24.806%C+13.7D*N/A1119.4h10.1C++44.1C++
NC4 Mag-Shot 1321282510.51C3.5735.045%B**27.344%A2.7D*N/A1947.1h10.5C-29.8C++
NC14 Bolt Driver 1221221151.061C3.0242.122%B**81.148%B*10.7D-N/A3911.4h2.1B*5.1B*
Mag-Cutter 1161134,7040.024C++4.0625.118%CN/A0.3C-N/A1369.7h1.9B++7.5B+
M12 Kobalt 122112337.333A*33.2521.32%B++17.857%C+40D3.6B++1672.8h18.2B85.3B+
NC15 Phoenix 1821101021.078C+3.0045.168%D*N/A10.5C6.9D10610.5h9.3B+20.5C+
NCM3 Raven 14089980.908C+3.1749.628%AN/A9.5C+5.4C699.4h39.7D*80C+
NCM3 Raven 11569980.704C+3.3849.634%AN/A7.3C--4.8C--629.5h51F-102.8C--
M20 Basilisk 9468144.857B**0.7747.384%B**2.941%D*10.5D-4D--926.5h95.6C+201.8B+
NCM2 Falcon 9463401.575B+2.5156.945%A++3.175%D15.8B+7.8A+1984h15D26.4C**
Shrike 8154281.929A*2.1551.69%C--1.852%D49.1A*24.5A++7131.1h4.8B**9.3B++

Consumables
  Name Deaths Consumed Time Equipped
Flail Targeting Dart92501.1h
Spawn Beacon36030.5h
Nano-Armor Kit97106,99511.3h
Turret AI Module0560.2h
Cortium Silo0500.2h
Nanite Revive Grenade0570h
Medical Kit212100.4h
Medical Applicator13026,9522.9h
Welding Device12,9700.3h
Recon Detection Device301,1964.1h
Ammunition Package148090.5h
Xiphos Anti-Personnel Phalanx Turret01750h
Orbital Strike Target Designator22510.5h
Shield Recharging Field1520h

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