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Director General NoCounterplay[CLSS] NoCounterplay
NC BR 99

KDR: 4.02

Score: 12.8m

Last Seen: Nov 14th, 2018 6:06 PM
- OFFLINE - 10 hour(s)

Battle Rank 99 - New Conglomerate on Emerald - Outfit Member of CongLOWmerate Sodium Squadrons[CLSS] CongLOWmerate Sodium Squadrons
NC outfit on Emerald

Members: 188
Level Progress (to 100): 75%
Level 100 Progress: 68% 291h
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS AF-34 Mattock AF-34 Mattock NC6 Gauss SAW AF-4 Cyclone NS Decimator MAX Punch AF-19 Mercenary SAS-R
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,515,761 MLG Score: 2011
Fun Score: N/A
Cheeseburgers Flipped: 2923TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.608%26.197%723510092,7370.8016993.222

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.943%1.019B**0.884B*0.136C++HEAD ++ (~12.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.90.474B+11.30.276C*29.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.122%11.111%6721012153295640.518644235%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.666%0.034C+1.202B**1.937

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
134.4-0.203C49.9-0.323C84.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.399%75%672101236426921.34815

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.377%0.739B++0.525B+-0.165

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.406B2.20.263C*3.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
CongLOWmerate Sodium Squadrons[CLSS] CongLOWmerate Sodium Squadrons
NC outfit on Emerald

Members: 188
12.8m270.8%347 (20.8k)298 (17.9k)4.0237633,7078,3774.184299 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1014410825.728%18.756%48305:083

12% Engineer28% Heavy Assault6% Infiltrator51% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 29th, 2018 4:59 PMOct 26th, 2018 12:08 PMNov 14th, 2018 2:13 PM (14h) (PST)Nov 14th, 2018 3:42 PM (12h) (PST)Nov 14th, 2018 2:06 PM (14h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
608666580.7840.1950.1472.2130.0342011

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,48339,9733,49047129133217,872

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
716.9h/29.9d 1,344 6,322 12,422 95.2k 1,697 2,689 1,452 26.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A+
Kills:1,218
Deaths:679
KDR:1.794
Accuracy:27.473% A+
HSR:26.437% B+
Kills:1,218
Deaths (as Heavy Assault):679
Deaths (to Heavy Assaults):2,103
KDR:1.79381
Kill Difference:539
Playtime:198.682 hours
Usage:28%
Score:1.803m
Score/min:151
Accuracy (listed only):27.473%
HSR (listed only):26.437%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A
Kills:977
Deaths:1,136
KDR:0.860
Accuracy:22.998% C-
HSR:26.714% A
NC1 Gauss Rifle
B**
Kills:171
Deaths:123
KDR:1.390
Accuracy:27.941% B**
HSR:28.070% B**
Kills:1,148
Deaths (as Combat Medic):1,259
Deaths (to Combat Medics):703
KDR:0.91183
Kill Difference:111
Playtime:17.664 hours
Usage:2%
Score:0.309m
Score/min:291
Accuracy (listed only):25.469%
HSR (listed only):27.392%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
M++
Kills:313
Deaths:425
KDR:0.736
Accuracy:37.394% M++
HSR:23.323% B
Kills:313
Deaths (as Engineer):425
Deaths (to Engineers):1,518
KDR:0.73647
Kill Difference:112
Playtime:87.003 hours
Usage:12%
Score:1.079m
Score/min:207
Accuracy (listed only):37.394%
HSR (listed only):23.323%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A
Kills:977
Deaths:1,136
KDR:0.860
Accuracy:22.998% C-
HSR:26.714% A
AF-19 Mercenary
M++
Kills:313
Deaths:425
KDR:0.736
Accuracy:37.394% M++
HSR:23.323% B
Kills:1,290
Deaths (as Light Assault):1,561
Deaths (to Light Assaults):1,002
KDR:0.82639
Kill Difference:271
Playtime:14.196 hours
Usage:2%
Score:0.103m
Score/min:121
Accuracy (listed only):30.196%
HSR (listed only):25.019%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
A
Kills:977
Deaths:1,136
KDR:0.860
Accuracy:22.998% C-
HSR:26.714% A
SAS-R
B+
Kills:242
Deaths:286
KDR:0.846
Accuracy:41.055% B+
HSR:71.901% B+
NC14 Bolt Driver
B**
Kills:122
Deaths:115
KDR:1.061
Accuracy:42.122% B**
HSR:81.148% B++
NC4 Mag-Shot
B**
Kills:58
Deaths:125
KDR:0.464
Accuracy:34.934% B**
HSR:22.414% B+
Kills:1,399
Deaths (as Infiltrator):1,662
Deaths (to Infiltrators):712
KDR:0.84176
Kill Difference:263
Playtime:45.033 hours
Usage:6%
Score:0.407m
Score/min:151
Accuracy (listed only):35.277%
HSR (listed only):50.544%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B+
Kills:14,595
Deaths:4,201
KDR:3.474
Accuracy:28.166% D
HSR:18.534% B+
AF-34 Mattock
C**
Kills:13,658
Deaths:4,200
KDR:3.252
Accuracy:30.040% D
HSR:18.905% C**
NCM3 Raven
A
Kills:89
Deaths:97
KDR:0.918
Accuracy:49.844% A
HSR:0% F-
NCM3 Raven
A
Kills:69
Deaths:97
KDR:0.711
Accuracy:49.814% A
HSR:0% F-
NCM2 Falcon
A*
Kills:58
Deaths:37
KDR:1.568
Accuracy:58.724% A*
HSR:3.448% D
Kills:28,469
Deaths (as MAX Suit):4,316
Deaths (to MAX Suits):511
KDR:6.59615
Kill Difference:24,153
Playtime:366.019 hours
Usage:51%
Score:9.112m
Score/min:415
Accuracy (listed only):43.318%
HSR (listed only):8.177%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:90
V. Kills:9 N/A
Deaths:3
KDR:30
Accuracy:20.513% B+
KPH:35.700 D-
VKPH:3.600 B*
M20 Basilisk
D-
Kills:63
V. Kills:26 233%
Deaths:13
KDR:4.846
Accuracy:47.852% A
KPH:10.300 D-
VKPH:4.300 D-
Kills:153 (0 + 153)
Deaths:16
KDR:9.563
VKDR:2.188
Vehicle Kills:35
Kill Difference:137
Playtime:8.630 hours
Usage:1%
Score:0.054m
Score/min:104
Driving Accuracy:N/A%
Gunner Accuracy:47.852%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-34 Mattock 14,97014,5954,2013.474C++0.5528.166%D18.534%B+43.7C++1.1B**118333.7h4.2B**15B+
AF-34 Mattock 14,04913,6584,2003.252C++0.7730.04%D18.905%C**41C++1.2A++111333.5h4.8B**16B+
NC6 Gauss SAW 1,2371,2186791.794B++2.2327.473%A+26.437%B+18.3C--N/A8066.4h9B+32.8B++
AF-4 Cyclone 9969771,1360.86C3.1622.998%C-26.714%A11.1D-N/A3788.4h10.4B45.2C++
NS Decimator 4653453610.956C+3.0757.804%C2.029%C25.6C-8.9D16813.5h3.4B**5.9B*
MAX Punch 3153134,3570.072C+3.9550.432%BN/A0.9CN/A3348.9h1.7C++3.3C*
AF-19 Mercenary 3293134250.736C+3.2937.394%M++23.323%B7.7DN/A6040.6h23.3F-62.3C*
SAS-R 2442422860.846C--3.1841.055%B+71.901%B+15.8D--N/A5315.3h2.2C*5.4B
NC1 Gauss Rifle 1751711231.39B+2.6327.941%B**28.07%B**25.1C++N/A1706.8h10.3B**36.7B*
C-4 191158453.511A+0.5175.874%SN/A158A++33C**11701h1.4C**1.8B
Orbital Strike Uplink 2131511151N/A146.98708.696%UN/A755U310U23230.2h1.1T*0.2T*
NC14 Bolt Driver 1221221151.061C-2.9642.122%B**81.148%B++11.3D-N/A3710.8h2.1B*5.1B*
NC15 Phoenix 1821101021.078C+2.9545.15%D*N/A10.6C6.9D10410.4h9.2B+20.3C+
M12 Kobalt 9990330A++25.9820.513%B+16.667%C36D3.6B*1432.5h18.4C**89.7B+
NCM3 Raven 14089970.918C+3.1149.844%AN/A9.6C+5.5C699.3h39.4D*79C+
NCM3 Raven 11569970.711C+3.3149.814%AN/A7.4C--4.9C--619.3h50.6F-101.5C--
M20 Basilisk 8963134.846B**0.8247.852%A3.175%D--10.3D-4.3D-876.1h94.9C+198.4B+
Mag-Cutter 64613,7970.016C+4.0120.066%DN/A0.2C-N/A1305.3h2B+10C*
NC4 Mag-Shot 60581250.464C3.5634.934%B**22.414%B+2.2D*N/A1826.3h13.3D-38.1C+
NCM2 Falcon 8658371.568B+2.4658.724%A*3.448%D16.6B+8A+2043.5h14.9D25.4B
Shrike 8154281.929A*2.0951.69%D1.852%D49.1A*24.5A++6481.1h4.8B*9.3B++

Consumables
  Name Deaths Consumed Time Equipped
Flail Targeting Dart61310.6h
Spawn Beacon35360.4h
Nano-Armor Kit8083,0438.4h
Nanite Revive Grenade0560h
Medical Kit212100.4h
Medical Applicator13026,7372.9h
Welding Device12,9130.3h
Recon Detection Device113561.2h
Ammunition Package117360.4h
Xiphos Anti-Personnel Phalanx Turret01750h
Shield Recharging Field1520h

Check the help document for the dictionary if you want to learn more about words used here.


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