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Maj. General NoFarmNoFun[M] NoFarmNoFun
NC BR 83

KDR: 4.44

Score: 9.1m

Last Seen: Nov 29th, 2019 1:40 AM
- OFFLINE - 376.9 hour(s)

Battle Rank 83 - New Conglomerate on Emerald - Outfit Member of Miller Refugees[M] Miller Refugees
NC outfit on Emerald

Members: 28
Level Progress (to 84): 30%
Level 100 Progress: 48% 247h
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS LA1 Anchor NS-15M2 GD-22S NC6A GODSAW EM1 GR-22 NS-11A GD-7F
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $17,475,219 MLG Score: 13969
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 3.5%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.904%40.739%150319120830,0256.58732-2.152

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.866%3.054M++3.008M++-0.696DHEAD ++ (~22.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.70.721B++7.60.464B+13.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.045%87.241%01122658041001.41463

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.434A**1.299A-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.677B+1.60.486B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Miller Refugees[M] Miller Refugees
NC outfit on Emerald

Members: 28
9.1m111.7%657 (39.4k)546 (32.8k)4.4353631,9087,1944.49583 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1227328835.461%40.307%142902:1912

19% Combat Medic66% Heavy Assault11% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 8th, 2018 12:39 AMJul 1st, 2019 4:39 AMDec 13th, 2019 11:21 AM (1d) (PST)Nov 28th, 2019 10:11 PM (16d) (PST)Nov 28th, 2019 9:40 PM (16d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1233267971.9120.4310.7702.1660.02813969

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
67,35119,55547,7961152646130232,757

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
278.2h/11.6d 429 12,861 7,073 36.2k 43 1,493 464 18.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A*
Kills:7,647
Deaths:1,280
KDR:5.974
Accuracy:36.404% A*
HSR:41.441% A*
NS-15M2
A*
Kills:4,733
Deaths:814
KDR:5.815
Accuracy:36.803% A*
HSR:43.440% A*
GD-22S
M
Kills:2,226
Deaths:346
KDR:6.434
Accuracy:37.590% M
HSR:42.902% M
NC6A GODSAW
A+
Kills:1,666
Deaths:280
KDR:5.950
Accuracy:37.582% A
HSR:38.415% A+
EM1
M+
Kills:1,354
Deaths:229
KDR:5.913
Accuracy:36.343% M
HSR:41.359% M+
NC6 Gauss SAW
M++
Kills:1,171
Deaths:162
KDR:7.228
Accuracy:37.165% M++
HSR:39.795% M
Kills:18,797
Deaths (as Heavy Assault):3,111
Deaths (to Heavy Assaults):2,117
KDR:6.04211
Kill Difference:15,686
Playtime:184.902 hours
Usage:66%
Score:6.041m
Score/min:545
Accuracy (listed only):36.981%
HSR (listed only):41.225%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A*
Kills:1,190
Deaths:265
KDR:4.491
Accuracy:34.358% A++
HSR:33.529% A*
AF-19 Mercenary
M+
Kills:1,172
Deaths:245
KDR:4.784
Accuracy:37.612% M+
HSR:37.628% M
AC-X11
A*
Kills:905
Deaths:191
KDR:4.738
Accuracy:36.686% A*
HSR:33.481% A*
AF-4 Cyclone
M**
Kills:902
Deaths:183
KDR:4.929
Accuracy:35.697% A*
HSR:43.570% M**
Kills:4,169
Deaths (as Light Assault):884
Deaths (to Light Assaults):1,686
KDR:4.71606
Kill Difference:3,285
Playtime:31.062 hours
Usage:11%
Score:0.950m
Score/min:509
Accuracy (listed only):36.088%
HSR (listed only):37.052%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
M
Kills:1,215
Deaths:181
KDR:6.713
Accuracy:36.202% A*
HSR:39.589% M
NS-11A
A**
Kills:1,202
Deaths:271
KDR:4.435
Accuracy:36.975% A**
HSR:40.849% A**
Carnage AR
A*
Kills:1,190
Deaths:277
KDR:4.296
Accuracy:35.349% A*
HSR:35.210% A++
NC1 Gauss Rifle
M++
Kills:1,177
Deaths:228
KDR:5.162
Accuracy:38.243% M++
HSR:38.148% A**
AF-4 Cyclone
M**
Kills:902
Deaths:183
KDR:4.929
Accuracy:35.697% A*
HSR:43.570% M**
Reaper DMR
M+
Kills:273
Deaths:67
KDR:4.075
Accuracy:38.536% A*
HSR:46.154% M+
MGR-A1 Vanquisher
A**
Kills:265
Deaths:44
KDR:6.023
Accuracy:41.823% A**
HSR:30.566% B++
Kills:6,224
Deaths (as Combat Medic):1,251
Deaths (to Combat Medics):921
KDR:4.97522
Kill Difference:4,973
Playtime:52.320 hours
Usage:19%
Score:1.923m
Score/min:613
Accuracy (listed only):37.547%
HSR (listed only):39.155%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A**
Kills:913
Deaths:508
KDR:1.797
Accuracy:54.446% A*
HSR:41.073% A**
AF-4 Cyclone
M**
Kills:902
Deaths:183
KDR:4.929
Accuracy:35.697% A*
HSR:43.570% M**
NS-357 Underboss
M+
Kills:874
Deaths:528
KDR:1.655
Accuracy:50.429% A+
HSR:47.025% M+
SAS-R
A++
Kills:580
Deaths:107
KDR:5.421
Accuracy:51.045% A++
HSR:87.241% A++
LA8 Rebel
M*
Kills:116
Deaths:69
KDR:1.681
Accuracy:49.043% A**
HSR:48.276% M*
Kills:3,385
Deaths (as Infiltrator):1,395
Deaths (to Infiltrators):982
KDR:2.42652
Kill Difference:1,990
Playtime:8.024 hours
Usage:3%
Score:0.190m
Score/min:395
Accuracy (listed only):48.132%
HSR (listed only):53.437%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 7,6987,6471,2805.974A1.5436.404%A*41.441%A*129.4MN/A38959.1h7.5A20.6B**
NS-15M2 4,7714,7338145.814A++1.3836.803%A*43.44%A*130M1B+30536.4h8.7B**23.7B**
GD-22S 2,2292,2263466.434M++2.0037.59%M42.902%M127.9M**N/A29417.4h7.6A20.3B**
NC6A GODSAW 1,6701,6662805.95A++1.5137.582%A38.415%A+129.1A*N/A33512.9h6.4B17.2B**
EM1 1,3621,3542295.913S1.4836.343%M41.359%M+125.4M**N/A33810.8h8.8A24.3B**
GR-22 1,2211,2151816.713M**2.2836.202%A*39.589%M139.7SN/A4838.7h8.6A++23.7A
NS-11A 1,2141,2022714.435M0.0036.975%A**40.849%A**120.2M**1.2A45110h8.6A++23.4A
GD-7F 1,2041,1902654.491M**0.0634.358%A++33.529%A*113.3M*1.3A++32710.5h9.6B**27.8B*
Carnage AR 1,2021,1902774.296A*0.1435.349%A*35.21%A++106.3M*1.1A+25011.2h9.1A+25.8A
NC1 Gauss Rifle 1,1921,1772285.162M**0.7338.243%M++38.148%A**109S1.4A*34810.8h8A++21A
AF-19 Mercenary 1,1781,1722454.784S0.3537.612%M+37.628%M123.4SN/A3529.5h8.2A21.8B**
NC6 Gauss SAW 1,1771,1711627.228S2.7937.165%M++39.795%M115.9M**N/A39110.1h6.8B**18.3B**
NS-44 Commissioner 9159135081.797B++2.6454.446%A*41.073%A**80.8A++N/A24611.3h2.7B**5B**
AC-X11 9119051914.738M**0.3036.686%A*33.481%A*133.1SN/A3856.8h7B**19B**
AF-4 Cyclone 9139021834.929M0.4935.697%A*43.57%M**140.9S1.7M*4536.4h7.7B**21.5B**
NS-357 Underboss 8788745281.655B++2.7850.429%A+47.025%M+93A+N/A2739.4h3A5.9B**
SAS-R 5805801075.421B**0.9951.045%A++87.241%A++89.2A*N/A2796.5h1.6A3.2B**
NS Decimator 743512945.447S1.0168.976%B**1.758%C76.4A**34.5A*4096.7h3B**4.4B**
Reaper DMR 277273674.075B*0.3638.536%A*46.154%M+124.1M**1.8M3562.2h6.8A+17.7A
MGR-A1 Vanquisher 268265446.023M*1.5941.823%A**30.566%B++155.9M**1.8C**3971.7h6.5A++15.5A+
Frag Grenade 1961901190N/A185.5649.618%B+N/A475C+15B*19910.4h3.4B+6.9B+
Mag-Cutter 1441437,2110.02C+4.4255.303%A*N/A0.5C+N/A2267.7h2B+3.7B++
LA8 Rebel 117116691.681B*2.7549.043%A**48.276%M*55.2B**N/A1582.1h4.2A8.6A
Warden 10299166.188S1.7544.858%M+42.424%A**90S2.7M*3001.1h5.6A12.5A

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit02070h
Spawn Beacon13840.4h
Medical Kit7505,7089.9h
Medical Applicator1824,6161.6h

Check the help document for the dictionary if you want to learn more about words used here.


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