Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 10 (19,052)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (28 days). The data shown below may not be accurate.

Brigadier NoFarmNoFun[M] NoFarmNoFun
NC BR 77

KDR: 4.52

Score: 7.6m

Last Seen: Jul 26th, 2019 2:42 AM
- ONLINE NOW

Battle Rank 77 - New Conglomerate on Emerald - Outfit Member of Miller Refugees[M] Miller Refugees
NC outfit on Emerald

Members: 36
Level Progress (to 78): 71%
Level 100 Progress: 40% 286h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor NS-15M2 GD-22S NC6A GODSAW EM1 GR-22 NS-11A GD-7F
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:NoFarmNoFun



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $17,348,868 MLG Score: 13868
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 3.5%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.995%40.528%149918119624,8846.68745-2.164

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.941%3.094M++2.993M+-0.752D-HEAD ++ (~22.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.60.724B++7.60.467B+13

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.878%88.511%01121347033501.40298

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.757M1.415A-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.679B+1.70.468B+1.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Miller Refugees[M] Miller Refugees
NC outfit on Emerald

Members: 36
7.6m124.7%659 (39.5k)544 (32.6k)4.5233226,1905,7904.5853277 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1214269935.601%40.199%143102:2411

17% Combat Medic67% Heavy Assault12% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 8th, 2018 12:39 AMJul 1st, 2019 4:39 AMAug 22nd, 2019 5:56 PM (2h) (PST)Jul 25th, 2019 11:06 PM (28d) (PST)Jul 25th, 2019 10:42 PM (28d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1053167891.8860.4170.7582.3830.02613868

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
66,29918,94247,3571132545143232,655

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
231.5h/9.6d 359 10,528 5,562 33.1k 35 1,243 364 15.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A*
Kills:6,616
Deaths:1,096
KDR:6.037
Accuracy:36.453% A*
HSR:41.385% A*
NS-15M2
A**
Kills:2,863
Deaths:478
KDR:5.990
Accuracy:36.946% A**
HSR:42.333% A*
GD-22S
M
Kills:2,193
Deaths:345
KDR:6.357
Accuracy:37.591% M
HSR:43.001% M
NC6A GODSAW
A+
Kills:1,456
Deaths:235
KDR:6.196
Accuracy:37.416% A+
HSR:38.050% A+
EM1
M++
Kills:1,337
Deaths:217
KDR:6.161
Accuracy:36.354% M
HSR:41.287% M++
NC6 Gauss SAW
M++
Kills:1,171
Deaths:162
KDR:7.228
Accuracy:37.165% M++
HSR:39.795% M
Kills:15,636
Deaths (as Heavy Assault):2,533
Deaths (to Heavy Assaults):1,738
KDR:6.17292
Kill Difference:13,103
Playtime:154.862 hours
Usage:67%
Score:5.014m
Score/min:540
Accuracy (listed only):36.987%
HSR (listed only):40.975%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A**
Kills:1,190
Deaths:265
KDR:4.491
Accuracy:34.358% A*
HSR:33.529% A**
AF-19 Mercenary
M++
Kills:1,172
Deaths:245
KDR:4.784
Accuracy:37.612% M++
HSR:37.628% M+
AF-4 Cyclone
M**
Kills:633
Deaths:137
KDR:4.620
Accuracy:36.069% A*
HSR:43.918% M**
AC-X11
A**
Kills:536
Deaths:100
KDR:5.360
Accuracy:37.583% A**
HSR:33.955% A*
Kills:3,531
Deaths (as Light Assault):747
Deaths (to Light Assaults):1,355
KDR:4.72691
Kill Difference:2,784
Playtime:28.082 hours
Usage:12%
Score:0.825m
Score/min:489
Accuracy (listed only):36.405%
HSR (listed only):37.258%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
M
Kills:1,215
Deaths:181
KDR:6.713
Accuracy:36.202% A**
HSR:39.589% M
NS-11A
M
Kills:1,202
Deaths:271
KDR:4.435
Accuracy:36.975% M
HSR:40.849% M
NC1 Gauss Rifle
M++
Kills:1,177
Deaths:228
KDR:5.162
Accuracy:38.243% M++
HSR:38.148% A**
AF-4 Cyclone
M**
Kills:633
Deaths:137
KDR:4.620
Accuracy:36.069% A*
HSR:43.918% M**
Carnage AR
A*
Kills:480
Deaths:113
KDR:4.248
Accuracy:36.061% A*
HSR:35.417% A*
Kills:4,707
Deaths (as Combat Medic):930
Deaths (to Combat Medics):729
KDR:5.06129
Kill Difference:3,777
Playtime:40.149 hours
Usage:17%
Score:1.553m
Score/min:644
Accuracy (listed only):36.710%
HSR (listed only):39.584%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
M+
Kills:736
Deaths:416
KDR:1.769
Accuracy:54.900% A*
HSR:41.984% M+
NS-357 Underboss
M++
Kills:692
Deaths:423
KDR:1.636
Accuracy:50.301% A++
HSR:46.532% M++
AF-4 Cyclone
M**
Kills:633
Deaths:137
KDR:4.620
Accuracy:36.069% A*
HSR:43.918% M**
SAS-R
A*
Kills:470
Deaths:90
KDR:5.222
Accuracy:52.878% A*
HSR:88.511% A*
LA8 Rebel
M**
Kills:116
Deaths:69
KDR:1.681
Accuracy:49.043% A**
HSR:48.276% M**
Kills:2,647
Deaths (as Infiltrator):1,135
Deaths (to Infiltrators):781
KDR:2.33216
Kill Difference:1,512
Playtime:6.734 hours
Usage:3%
Score:0.158m
Score/min:392
Accuracy (listed only):48.638%
HSR (listed only):53.844%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 6,6516,6161,0966.036A+1.5136.453%A*41.385%A*128M+N/A39251.7h7.5A20.6B**
NS-15M2 2,8852,8634785.99A**1.4736.946%A**42.333%A*126.7M+1B*28722.6h8.7B**23.6B**
GD-22S 2,1952,1933456.357M1.8337.591%M43.001%M129.8M**N/A29516.9h7.6A+20.3B**
NC6A GODSAW 1,4601,4562356.196A++1.6737.416%A+38.05%A+127.7A*N/A32911.4h6.5C*17.3B*
EM1 1,3441,3372176.161S1.6436.354%M41.287%M++127.3M**N/A34310.5h8.8B+24.3B**
GR-22 1,2211,2151816.713M**2.1936.202%A**39.589%M139.7SN/A4818.7h8.6A++23.7A
NS-11A 1,2141,2022714.435A*0.0936.975%M40.849%M120.2S1.2A+45010h8.6A++23.4A+
GD-7F 1,2041,1902654.491M**0.0334.358%A*33.529%A**113.3M**1.3A*32310.5h9.6B**27.8B**
NC1 Gauss Rifle 1,1921,1772285.162M**0.6438.243%M++38.148%A**109S1.4M34410.8h8A++21A+
AF-19 Mercenary 1,1781,1722454.784S0.2637.612%M++37.628%M+123.4SN/A3449.5h8.2A21.8B**
NC6 Gauss SAW 1,1771,1711627.228S2.7037.165%M++39.795%M115.9M**N/A37910.1h6.8B**18.3B**
NS-44 Commissioner 7367364161.769B++2.7554.9%A*41.984%M+76.7A++N/A2389.6h2.7B**4.9B**
NS-357 Underboss 6956924231.636B++2.8950.301%A++46.532%M++87.6A+N/A2597.9h2.9A5.8B**
AF-4 Cyclone 6386331374.62A**0.1036.069%A*43.918%M**137.6S1.1A*4374.6h7.8A21.6B**
AC-X11 5365361005.36S0.8437.583%A**33.955%A*127.6SN/A3654.2h6.8A18.1B**
Carnage AR 4854801134.248A*0.2836.061%A*35.417%A*104.3M**1.1A++2474.6h9A++25A+
SAS-R 470470905.222B**0.7052.878%A*88.511%A*85.5A*N/A2795.5h1.7B**3.2B**
NS Decimator 630433696.275S1.7569.539%B**1.848%C77.3M35.2A*4185.6h2.9A4.2A
Frag Grenade 1711661166N/A161.4849.316%B+N/A553.3B16.7A+19040.3h3.5B+7B+
LA8 Rebel 117116691.681B*2.8449.043%A**48.276%M**55.2B**N/A1592.1h4.2A8.6B**
Warden 10299166.188S1.6644.858%M++42.424%M90S2.7S2731.1h5.6A12.5B**
Mag-Cutter 100995,8040.017C+4.5158.517%A**N/A0.4CN/A1223.5h2.2B+3.7C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon13460.4h
Nano-Armor Kit02070h
Medical Kit6064,7458.2h
Medical Applicator1519,0051.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.63s
Server spent 3.44s on queries, 2.81s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.