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Brigadier NoFarmNoFun[M] NoFarmNoFun
NC BR 79

KDR: 4.49

Score: 7.9m

Last Seen: Oct 13th, 2019 1:43 PM
- OFFLINE - 85.4 hour(s)

Battle Rank 79 - New Conglomerate on Emerald - Outfit Member of Miller Refugees[M] Miller Refugees
NC outfit on Emerald

Members: 25
Level Progress (to 80): 18%
Level 100 Progress: 42% 276h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor NS-15M2 GD-22S NC6A GODSAW EM1 GR-22 NS-11A GD-7F
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $17,541,522 MLG Score: 14022
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 3.6%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.977%40.856%151118119826,2516.68304-2.193

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.936%3.094M++2.993M+-0.752D-HEAD ++ (~22.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.60.724B++7.60.467B+13

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.453%88.494%01121547835401.35028

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.757M1.415A-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.679B+1.70.468B+1.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Miller Refugees[M] Miller Refugees
NC outfit on Emerald

Members: 25
7.9m119.2%659 (39.5k)545 (32.7k)4.4902427,6156,1504.5508979 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1216286335.646%40.471%144302:2211

17% Combat Medic68% Heavy Assault12% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 8th, 2018 12:39 AMJul 1st, 2019 4:39 AMOct 14th, 2019 5:24 PM (2d) (PST)Oct 13th, 2019 9:56 AM (4d) (PST)Oct 13th, 2019 9:43 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1103187921.8950.4220.7672.2890.02614022

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
66,60119,10647,4951142546137232,686

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
242.9h/10.1d 373 11,176 5,916 33.4k 39 1,305 378 16.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A*
Kills:6,738
Deaths:1,118
KDR:6.027
Accuracy:36.399% A*
HSR:41.407% A*
NS-15M2
A**
Kills:3,784
Deaths:651
KDR:5.813
Accuracy:36.804% A**
HSR:43.658% A*
GD-22S
M
Kills:2,193
Deaths:345
KDR:6.357
Accuracy:37.591% M
HSR:43.001% M
NC6A GODSAW
A+
Kills:1,549
Deaths:260
KDR:5.958
Accuracy:37.500% A+
HSR:38.347% A+
EM1
M++
Kills:1,337
Deaths:217
KDR:6.161
Accuracy:36.354% M
HSR:41.287% M++
NC6 Gauss SAW
M++
Kills:1,171
Deaths:162
KDR:7.228
Accuracy:37.165% M++
HSR:39.795% M
Kills:16,772
Deaths (as Heavy Assault):2,753
Deaths (to Heavy Assaults):1,849
KDR:6.09226
Kill Difference:14,019
Playtime:164.912 hours
Usage:68%
Score:5.362m
Score/min:542
Accuracy (listed only):36.969%
HSR (listed only):41.249%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A**
Kills:1,190
Deaths:265
KDR:4.491
Accuracy:34.358% A*
HSR:33.529% A**
AF-19 Mercenary
M++
Kills:1,172
Deaths:245
KDR:4.784
Accuracy:37.612% M++
HSR:37.628% M+
AF-4 Cyclone
M**
Kills:659
Deaths:147
KDR:4.483
Accuracy:36.245% A*
HSR:44.006% M**
AC-X11
A**
Kills:648
Deaths:141
KDR:4.596
Accuracy:37.537% A**
HSR:34.877% A*
Kills:3,669
Deaths (as Light Assault):798
Deaths (to Light Assaults):1,449
KDR:4.59774
Kill Difference:2,871
Playtime:28.970 hours
Usage:12%
Score:0.853m
Score/min:491
Accuracy (listed only):36.438%
HSR (listed only):37.510%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
M
Kills:1,215
Deaths:181
KDR:6.713
Accuracy:36.202% A**
HSR:39.589% M
NS-11A
A**
Kills:1,202
Deaths:271
KDR:4.435
Accuracy:36.975% A**
HSR:40.849% A**
NC1 Gauss Rifle
M++
Kills:1,177
Deaths:228
KDR:5.162
Accuracy:38.243% M++
HSR:38.148% A**
AF-4 Cyclone
M**
Kills:659
Deaths:147
KDR:4.483
Accuracy:36.245% A*
HSR:44.006% M**
Carnage AR
A*
Kills:485
Deaths:115
KDR:4.217
Accuracy:36.159% A*
HSR:35.258% A*
Kills:4,738
Deaths (as Combat Medic):942
Deaths (to Combat Medics):766
KDR:5.02972
Kill Difference:3,796
Playtime:40.300 hours
Usage:17%
Score:1.554m
Score/min:643
Accuracy (listed only):36.765%
HSR (listed only):39.570%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357 Underboss
M++
Kills:775
Deaths:460
KDR:1.685
Accuracy:50.313% A++
HSR:47.871% M++
NS-44 Commissioner
M
Kills:741
Deaths:419
KDR:1.769
Accuracy:54.849% A*
HSR:41.970% M
AF-4 Cyclone
M**
Kills:659
Deaths:147
KDR:4.483
Accuracy:36.245% A*
HSR:44.006% M**
SAS-R
A*
Kills:478
Deaths:92
KDR:5.196
Accuracy:52.453% A*
HSR:88.494% A*
LA8 Rebel
M**
Kills:116
Deaths:69
KDR:1.681
Accuracy:49.043% A**
HSR:48.276% M**
Kills:2,769
Deaths (as Infiltrator):1,187
Deaths (to Infiltrators):828
KDR:2.33277
Kill Difference:1,582
Playtime:6.904 hours
Usage:3%
Score:0.160m
Score/min:386
Accuracy (listed only):48.581%
HSR (listed only):54.123%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 6,7736,7381,1186.027A+1.5436.399%A*41.407%A*126.9MN/A38953.1h7.5A20.6B**
NS-15M2 3,8083,7846515.813A**1.3236.804%A**43.658%A*130MN/A30429.1h8.6B**23.5B**
GD-22S 2,1952,1933456.357M1.8737.591%M43.001%M129.8M**N/A29616.9h7.6A+20.3B**
NC6A GODSAW 1,5531,5492605.958A++1.4737.5%A+38.347%A+129.1A*N/A33512h6.5C*17.3B*
EM1 1,3441,3372176.161S1.6736.354%M41.287%M++127.3M**N/A34310.5h8.8B+24.3B**
GR-22 1,2211,2151816.713M**2.2236.202%A**39.589%M139.7SN/A4828.7h8.6A++23.7A
NS-11A 1,2141,2022714.435M+0.0636.975%A**40.849%A**120.2S1.2A45010h8.6A++23.4A+
GD-7F 1,2041,1902654.491M**0.0034.358%A*33.529%A**113.3M**1.3A*32410.5h9.6B**27.8B**
NC1 Gauss Rifle 1,1921,1772285.162M**0.6738.243%M++38.148%A**109S1.4M34510.8h8A++21A+
AF-19 Mercenary 1,1781,1722454.784S0.2937.612%M++37.628%M+123.4SN/A3459.5h8.2A21.8B**
NC6 Gauss SAW 1,1771,1711627.228S2.7437.165%M++39.795%M115.9M**N/A38310.1h6.8B**18.3B**
NS-357 Underboss 7787754601.685B++2.8150.313%A++47.871%M++92.3A++N/A2718.4h2.9A5.8B*
NS-44 Commissioner 7417414191.768B*2.7254.849%A*41.97%M76.4A++N/A2379.7h2.7B**4.9B**
AF-4 Cyclone 6646591474.483A*0.0136.245%A*44.006%M**137.3S1A++4434.8h7.8A21.6B**
AC-X11 6486481414.596M**0.1137.537%A**34.877%A*129.6SN/A3675h6.8A18B**
Carnage AR 4904851154.217A*0.2736.159%A*35.258%A*103.2M**1.1A++2444.7h9.1A++25.2A
SAS-R 478478925.196B**0.7152.453%A*88.494%A*85.4A*N/A2745.6h1.7B**3.2B**
NS Decimator 670462746.243S1.7569.266%B**1.948%C+77A**34.7A*4166h2.9A4.2A
Frag Grenade 1811761176N/A171.5149.271%B+N/A586.7B+16.7A+19310.3h3.5B+7B+
LA8 Rebel 117116691.681B*2.8149.043%A**48.276%M**55.2B**N/A1592.1h4.2A8.6B**
Mag-Cutter 1081076,1640.017C+4.4755.366%A*N/A0.5C+N/A1234.3h2.1B+3.8C**
Warden 10299166.188S1.7044.858%M++42.424%M90S2.7S2801.1h5.6A12.5B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon13480.4h
Nano-Armor Kit02070h
Medical Kit6465,0318.7h
Medical Applicator1519,0381.2h

Check the help document for the dictionary if you want to learn more about words used here.


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