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NoMercyFromPT[KAIN] NoMercyFromPT
NC BR 94

KDR: 1.95

Score: 16.1m

Last Seen: Jan 11th, 2017 6:05 PM
- OFFLINE - 1023.7 hour(s)

Rank 94 (102) of the New Conglomerate on Cobalt
Level Progress (to 103): 67%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NC6A GODSAW LA1 Anchor AF-4 Cyclone AF-19 Mercenary NS-11C AF-8 RailJack Titan-150 AP GD-22S
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,384,857 MLG Score: 1107
Fun Score: N/A
Cheeseburgers Flipped: 60TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.768%23.823%5421491521,1392.37091-0.421

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.996%0.448B0.706B++-1D*HEAD ++ (~12.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.50.454B+9.50.329C**32.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.229%1.661%24329271,2046123401.96732353%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.664%-0.267C-0.039C+1.494

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.60.673B+17.50.651B+32.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.197%4.263%42069232,62781415313.22727171%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.509%-0.296C0.824B++0.99

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.80.316C*100.206C++16.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.888%3.279%3939262446381600.382445152%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.53%-0.584D-0.215C-0.838

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.30.206C++24.60.275C*60.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.846%74.386%3929271,507110311.36627

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.318%-0.111C+0.489B+0.294

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.366C**20.328C**3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.589%13.105%39192884751541.64466

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.044B**-0.117C+-1.566

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.473B+3.70.226C++3.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
16.1m259.1%412 (24.7k)352 (21.1k)1.9502532,06816,4432.2338494 (102)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC929194219.216%20.494%39402:4811

29% Engineer41% Heavy Assault8% Infiltrator16% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 2nd, 2014 10:54 PMSep 28th, 2016 8:39 PMFeb 9th, 2017 9:01 AM (14d) (PST)Jan 11th, 2017 2:07 PM (43d) (PST)Jan 11th, 2017 2:05 PM (43d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8382006380.6990.3580.1432.0090.0761107

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,30711,97738,33042229121521,094

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
764.6h/31.9d 4,663 6,572 9,342 92.2k 847 2,440 3,495 38.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
C++
Kills:5,323
Deaths:2,095
KDR:2.541
Accuracy:25.904% C+
HSR:25.380% C++
LA1 Anchor
C**
Kills:3,154
Deaths:1,764
KDR:1.788
Accuracy:22.367% C
HSR:25.206% C**
GD-22S
B+
Kills:1,221
Deaths:683
KDR:1.788
Accuracy:20.518% C
HSR:25.799% B+
NC6S Gauss SAW S
B++
Kills:1,192
Deaths:861
KDR:1.384
Accuracy:19.501% D
HSR:26.762% B++
NC6 Gauss SAW
B+
Kills:1,175
Deaths:1,014
KDR:1.159
Accuracy:17.206% C
HSR:24.936% B+
EM6
B**
Kills:1,171
Deaths:712
KDR:1.645
Accuracy:18.787% C-
HSR:28.010% B**
NC05 Jackhammer
C++
Kills:67
Deaths:52
KDR:1.288
Accuracy:44.404% C++
HSR:10.448% D-
Kills:13,303
Deaths (as Heavy Assault):7,181
Deaths (to Heavy Assaults):4,333
KDR:1.85253
Kill Difference:6,122
Playtime:315.164 hours
Usage:41%
Score:6.698m
Score/min:354
Accuracy (listed only):24.098%
HSR (listed only):23.792%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B++
Kills:1,562
Deaths:1,109
KDR:1.408
Accuracy:23.302% B+
HSR:23.816% B++
NS-11C
B
Kills:1,479
Deaths:899
KDR:1.645
Accuracy:23.296% C+
HSR:19.540% B
Mauler S6
A+
Kills:847
Deaths:443
KDR:1.912
Accuracy:53.589% A+
HSR:13.105% C
Razor GD-23
A
Kills:465
Deaths:239
KDR:1.946
Accuracy:30.103% A
HSR:20.860% C**
Gauss Compact S
A++
Kills:58
Deaths:31
KDR:1.871
Accuracy:31.649% A++
HSR:12.069% D--
Kills:4,411
Deaths (as Engineer):2,721
Deaths (to Engineers):3,251
KDR:1.6211
Kill Difference:1,690
Playtime:223.404 hours
Usage:29%
Score:4.737m
Score/min:353
Accuracy (listed only):32.388%
HSR (listed only):17.878%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
B
Kills:2,901
Deaths:1,829
KDR:1.586
Accuracy:24.718% C+
HSR:18.614% B
AF-19 Mercenary
B++
Kills:1,562
Deaths:1,109
KDR:1.408
Accuracy:23.302% B+
HSR:23.816% B++
NS-11C
B
Kills:1,479
Deaths:899
KDR:1.645
Accuracy:23.296% C+
HSR:19.540% B
Mauler S6
A+
Kills:847
Deaths:443
KDR:1.912
Accuracy:53.589% A+
HSR:13.105% C
Razor GD-23
A
Kills:465
Deaths:239
KDR:1.946
Accuracy:30.103% A
HSR:20.860% C**
Gauss Compact S
A++
Kills:58
Deaths:31
KDR:1.871
Accuracy:31.649% A++
HSR:12.069% D--
Kills:7,312
Deaths (as Light Assault):4,550
Deaths (to Light Assaults):3,263
KDR:1.60703
Kill Difference:2,762
Playtime:126.120 hours
Usage:16%
Score:2.719m
Score/min:359
Accuracy (listed only):31.110%
HSR (listed only):18.001%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B
Kills:2,901
Deaths:1,829
KDR:1.586
Accuracy:24.718% C+
HSR:18.614% B
AF-8 RailJack
C++
Kills:1,297
Deaths:273
KDR:4.751
Accuracy:36.410% C+
HSR:75.251% C++
NS-44 Commissioner
B++
Kills:775
Deaths:540
KDR:1.435
Accuracy:41.390% B++
HSR:20.903% C+
NC14 Bolt Driver
C
Kills:210
Deaths:97
KDR:2.165
Accuracy:29.853% D-
HSR:69.048% C
NC4 Mag-Shot
C--
Kills:159
Deaths:195
KDR:0.815
Accuracy:21.698% D
HSR:15.094% C--
Kills:5,342
Deaths (as Infiltrator):2,934
Deaths (to Infiltrators):2,887
KDR:1.82072
Kill Difference:2,408
Playtime:57.470 hours
Usage:8%
Score:0.927m
Score/min:269
Accuracy (listed only):30.814%
HSR (listed only):39.782%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B
Kills:2,901
Deaths:1,829
KDR:1.586
Accuracy:24.718% C+
HSR:18.614% B
Mauler S6
A+
Kills:847
Deaths:443
KDR:1.912
Accuracy:53.589% A+
HSR:13.105% C
NC1 Gauss Rifle
A
Kills:508
Deaths:444
KDR:1.144
Accuracy:21.765% C+
HSR:26.969% A
NS-11A
B**
Kills:54
Deaths:21
KDR:2.571
Accuracy:25.842% B+
HSR:25.926% B**
Kills:4,310
Deaths (as Combat Medic):2,737
Deaths (to Combat Medics):1,713
KDR:1.57472
Kill Difference:1,573
Playtime:34.178 hours
Usage:4%
Score:0.864m
Score/min:421
Accuracy (listed only):31.479%
HSR (listed only):21.153%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
A*
Kills:163
Deaths:88
KDR:1.852
Accuracy:45.158% A
HSR:20.859% A*
AF-41 Hacksaw
B**
Kills:159
Deaths:93
KDR:1.710
Accuracy:41.146% B**
HSR:16.352% B*
Kills:322
Deaths (as MAX Suit):90.500
Deaths (to MAX Suits):667
KDR:3.55801
Kill Difference:231.500
Playtime:7.468 hours
Usage:1%
Score:0.185m
Score/min:412
Accuracy (listed only):43.152%
HSR (listed only):18.606%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B++
Kills:1,080
V. Kills:106 N/A
Deaths:143
KDR:7.552
Accuracy:54.139% B++
KPH:69.300 C+
VKPH:6.800 D
Vortek Rotary
C+
Kills:124
V. Kills:107 115%
Deaths:173
KDR:0.717
Accuracy:23.976% D*
KPH:9.600 C+
VKPH:8.300 C
M20 Mustang
C--
Kills:106
V. Kills:121 87%
Deaths:197
KDR:0.538
Accuracy:22.264% D**
KPH:6.100 D
VKPH:6.900 C--
Hornet Missiles
C
Kills:61
V. Kills:62 97%
Deaths:17
KDR:3.588
Accuracy:60.182% C+
KPH:30.300 D
VKPH:30.800 C
Kills:1,371 (230 + 0)
Deaths:530
KDR:2.587
VKDR:0.747
Vehicle Kills:396
Kill Difference:841
Playtime:48.069 hours
Usage:6%
Score:0.533m
Score/min:185
Piloting Accuracy:22.264%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A+
Kills:938
V. Kills:569 165%
Deaths:155
KDR:6.052
Accuracy:55.886% C*
KPH:38.200 A+
VKPH:23.200 B*
C75 Viper
B*
Kills:159
V. Kills:22 N/A
Deaths:28
KDR:5.679
Accuracy:38.031% C*
KPH:45.200 B*
VKPH:6.200 C+
L100 Python HEAT
B**
Kills:111
V. Kills:43 252%
Deaths:42
KDR:2.643
Accuracy:54.606% B+
KPH:35.600 B+
VKPH:13.800 B**
Skyguard
B++
Kills:82
V. Kills:67 121%
Deaths:28
KDR:2.929
Accuracy:28.665% C+
KPH:12.600 B++
VKPH:10.300 B+
Kills:1,290 (1,290 + 0)
Deaths:253
KDR:5.099
VKDR:2.771
Vehicle Kills:701
Kill Difference:1,037
Playtime:37.710 hours
Usage:5%
Score:0.694m
Score/min:307
Driving Accuracy:28.665%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:1,283
V. Kills:800 160%
Deaths:181
KDR:7.088
Accuracy:52.041% B+
KPH:33.700 A*
VKPH:21 A
Titan-150 HEAT
C*
Kills:54
V. Kills:24 216%
Deaths:16
KDR:3.375
Accuracy:52.308% B*
KPH:20.200 C++
VKPH:9 C*
E540 Halberd
N/A
Kills:50
V. Kills:35 139%
Deaths:6
KDR:8.333
Accuracy:45.771% N/A
KPH:21.100 N/A
VKPH:14.800 N/A
Kills:1,387 (1,337 + 50)
Deaths:203
KDR:6.833
VKDR:4.232
Vehicle Kills:859
Kill Difference:1,184
Playtime:43.061 hours
Usage:6%
Score:0.841m
Score/min:326
Driving Accuracy:52.308%
Gunner Accuracy:45.771%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:88
V. Kills:13 N/A
Deaths:7
KDR:12.571
Accuracy:34.418% C+
KPH:53.100 C+
VKPH:7.800 C--
M20 Basilisk
B**
Kills:79
V. Kills:16 465%
Deaths:16
KDR:4.938
Accuracy:26.674% D--
KPH:27.900 B**
VKPH:5.600 C-
M40 Fury
C*
Kills:77
V. Kills:13 N/A
Deaths:7
KDR:11
Accuracy:36.191% C++
KPH:52.700 C*
VKPH:8.900 C+
Kills:244 (0 + 244)
Deaths:30
KDR:8.133
VKDR:1.400
Vehicle Kills:42
Kill Difference:214
Playtime:5.952 hours
Usage:1%
Score:0.123m
Score/min:345
Driving Accuracy:N/A%
Gunner Accuracy:36.191%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 5,3675,3232,0952.541C**0.5925.904%C+25.38%C++71.8B+N/A19474.1h7.9B30.3B
LA1 Anchor 3,1713,1541,7641.788C+0.1622.367%C25.206%C**54B+N/A18158.4h9.9C++44.2C++
AF-4 Cyclone 2,9242,9011,8291.586B0.3624.718%C+18.614%B44.8B++N/A13564.7h10.9C*44C*
AF-19 Mercenary 1,5751,5621,1091.408B++0.5423.302%B+23.816%B++31.8B**N/A13149.1h10.5B++44.8B++
NS-11C 1,4821,4798991.645B++0.3123.296%C+19.54%B36.5B++N/A9440.5h11.1B+47.9B+
AF-8 RailJack 1,2981,2972734.751B*2.8036.41%C+75.251%C++41.8A+N/A11231h1.9B++5.2B+
Titan-150 AP 2,0831,2831817.088B+5.1452.041%B+4.365%C++33.8A*21.1A31938h4.6B++8.8B*
GD-22S 1,2241,2216831.788C**0.1620.518%C25.799%B+50.7B*N/A14424.1h9.7B+47B
NC6S Gauss SAW S 1,1971,1928611.384C+0.5719.501%D26.762%B++40.8C+N/A10329.2h10.8C++55.3C+
NC6 Gauss SAW 1,1861,1751,0141.159C++0.7917.206%C24.936%B+35.1B+N/A15933.5h9.8C**57.2C++
EM6 1,1751,1717121.645C++0.3118.787%C-28.01%B**47.2B+N/A13624.8h10.4B55.6C++
Breaker Rocket Pods 1,1861,0801437.552C++5.6054.139%B++1.389%C*69.2C+6.8D25915.6h11.2B++20.6B++
L100 Python AP 1,5079381556.052B*4.1055.886%C*4.371%C++38.1A+23.1B*31924.6h5.6B++9.9B*
Mauler S6 8518474431.912B*0.0453.589%A+13.105%C63.2A*N/A17713.4h3.7B*6.9B*
NS-44 Commissioner 7767755401.435B+0.5241.39%B++20.903%C+63A+N/A18712.3h3.5B+8.4B++
C-4 9006513301.973B+0.0223.431%C+N/A135.6A*51.9A+11554.8h1.4B+5.8B+
Frag Grenade 6246201620N/A618.0549.451%B++N/A516.7C+3.3C18791.2h3.3B+6.8B+
NC1 Gauss Rifle 5115084441.144C*0.8121.765%C+26.969%A32.6B++N/A16115.6h10.8B++49.7B+
Razor GD-23 4744652391.946A0.0030.103%A20.86%C**48.9A++N/A1509.5h9.4B**31.4B*
Hawk GD-68 6093063950.775B1.1865.442%B+N/A14.9C++14.8B**21220.5h9.5C14.5C+
NC14 Bolt Driver 210210972.165C**0.2129.853%D-69.048%C20.8C+N/A10010.1h3C10C-
Auraxium Mag-Cutter 1801805,9720.03C+1.9250.872%A+N/A0.8C+N/A2224.2h1.8B+3.5B+
AF-22 Crow 2661702140.794B+1.1671.595%B+2.353%C24.3B+13.7C*2757h7.9B11.1B+
AF-41 Hacksaw 164163881.852C+0.1045.158%A20.859%A*37B+N/A1484.4h7.2C+16B++
Tank Mine 259161542.981B1.0336.585%C**N/A146.4A89.1B+19261.1h2.2C+6.1B+
C75 Viper 181159285.679C**3.7338.031%C*1.258%C45.4B*6.3C+3183.5h10.1B+26.6B+
AF-41 Hacksaw 160159931.71C0.2441.146%B**16.352%B*35.3B+N/A1264.5h7C+17B+
NC4 Mag-Shot 1601591950.815C++1.1421.698%D15.094%C--49.7A+N/A2233.2h6.2B+28.4C++
MANA Anti-Vehicle Turret 264147831.771C+0.1860.908%B**5.442%B**1470C1170C2958350.1h8.5C++13.9B+
Vortek Rotary 2311241730.717C1.2323.976%D*4.032%B++9.5C+8.2C15613h72.3B+301.7C*
NS Decimator 200116911.275B+0.6863.497%B+N/A31.4C**22.7B**4033.7h6.4D10.2C
L100 Python HEAT 154111422.643C0.6954.606%B+1.802%D--35.8B+13.9B**3293.1h5.2C*9.5B+
Shrike 1891111770.627C+1.3259.855%B+2.703%C19.8C13.9B+3235.6h8.9D--14.9D
M20 Mustang 2271061970.538C1.4122.264%D**N/A6.1D6.9C--12117.5h120B539.2C+
Spear Anti-Vehicle Phalanx Turret 151103425.75M*23.8048.547%B*3.884%C57.2A26.7B+5061.8h6.5B+13.4B*
MANA Anti-Personnel Turret 10099501.98N/A0.0315.388%UN/A990U10U2505100.1h19.2T*125T*
M40 Fury 10188712.571B++10.6234.418%C+1.136%D51.8C+7.6D3751.7h11.7C++33.9C*
Skyguard 14982282.929B++0.9828.665%C+6.098%A**12.6B++10.3B+2456.5h153.2C*534.5C**
M20 Basilisk 9579164.938A++2.9926.674%D--7.595%B+28.2B**5.7C-2972.8h52B**195.1B*
M40 Fury 9077711B+9.0536.191%C++1.299%C--51.3C++8.7C+4021.5h11.4C**31.4B+
Bouncing Betty 7170611.667A**9.7241.944%CN/A140C**2M++4650.5h2.3D*5.6D--
NC05 Jackhammer 6867521.288C+0.6644.404%C++10.448%D-47.9B+N/A2561.4h5.5C12.4C+
Hornet Missiles 12361173.588C+1.6460.182%C+N/A30.5D31C3582h15.2D-25.3D
Gauss Compact S 6158311.871B**0.0831.649%A++12.069%D--58M++3U2741h9B++28.3B*
Titan-150 HEAT 7854163.375C+1.4252.308%B*11.111%S20C++8.9C++3182.7h6.9D*13.2C
NS-11A 5554212.571B**0.6225.842%B+25.926%B**60A++1.1M++3100.9h10.4B**40.1B*
E540 Halberd 855068.333B+6.3845.771%C*4%C+20.8C-14.6C+4362.4h7.4D-16.1C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter26130.3h
Nano-Armor Kit203336,46419.5h
Spawn Beacon6700.1h
Anti-Vehicle MANA Turret67170.8h
Rocklet Rifle1940h
Medical Applicator10551,1963.5h
Medical Kit2023,0832.5h
Nanite Revive Grenade01020h
Deployable Decon Tool03030.1h
Anti-Infantry MANA Turret41920.3h
Recon Detection Device31690.3h
Ammunition Package316050.4h
Shield Recharging Field31150.1h

Check the help document for the dictionary if you want to learn more about words used here.


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