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NoMercyFromPT[KAIN] NoMercyFromPT
NC BR 108

KDR: 2.22

Score: 22.7m

Last Seen: Jan 3rd, 2018 2:52 PM
- OFFLINE - 1252.9 hour(s)

Rank 108 (110) of the New Conglomerate on Cobalt
Level Progress (to 111): 86%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS NC6A GODSAW LA1 Anchor AF-4 Cyclone GD-22S Titan-150 AP NS-15M2 AF-8 RailJack AF-19 Mercenary
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,957,815 MLG Score: 1565
Fun Score: N/A
Cheeseburgers Flipped: 72TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.861%24.486%6091895334,2892.64107-0.422

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.221%0.785B++0.699B+-1.194D*HEAD ++ (~12.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.60.514B+9.10.359C**27.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.611%1.759%21329691,2517123531.75456353%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.693%-0.334C-0.076C+1.517

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.20.665B+18.10.65B+34.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.05%3.823%53469654,552119423723.80921192%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.886%-0.059C+0.607B+1.153

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.80.486B+7.90.366C**11.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.313%4.554%6269655058862390.569335210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.45%-0.428C--0.118C+-0.043

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.50.491B+180.513B+39.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.548%75.046%6239682,192166921.31336

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.091%0.184C++0.532B+0.151

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.423B20.352C**3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.863%13.949%62197093276651.21671

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.059B**-0.025C+-1.568

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.468B+3.80.217C++3.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22.7m215%424 (25.4k)363 (21.8k)2.2194151,95223,4082.51068108 (110)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC971326420.756%20.991%43602:4019

28% Engineer41% Heavy Assault7% Infiltrator19% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 2nd, 2014 10:54 PMSep 28th, 2016 8:39 PMFeb 2nd, 2018 11:50 AM (22d) (PST)Jan 3rd, 2018 12:44 PM (52d) (PST)Jan 3rd, 2018 10:52 AM (52d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9272127150.8320.3750.1751.9710.0851565

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,60412,74342,861502210118521,783

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1040.9h/43.4d 6,818 10,905 14,098 123.1k 1,130 3,490 5,297 57.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
C+
Kills:8,918
Deaths:3,255
KDR:2.740
Accuracy:26.913% C
HSR:26.553% C+
LA1 Anchor
C++
Kills:3,551
Deaths:1,910
KDR:1.859
Accuracy:22.892% C--
HSR:26.246% C++
GD-22S
B
Kills:2,697
Deaths:1,258
KDR:2.144
Accuracy:24.555% C++
HSR:27.104% B
NS-15M2
B*
Kills:2,495
Deaths:871
KDR:2.865
Accuracy:28.910% B*
HSR:27.455% C*
NC6S Gauss SAW S
B
Kills:1,192
Deaths:861
KDR:1.384
Accuracy:19.501% D-
HSR:26.762% B
EM6
B+
Kills:1,181
Deaths:715
KDR:1.652
Accuracy:18.839% D
HSR:28.027% B+
NC6 Gauss SAW
C**
Kills:1,175
Deaths:1,014
KDR:1.159
Accuracy:17.203% D
HSR:24.936% C**
NC05 Jackhammer
C+
Kills:67
Deaths:52
KDR:1.288
Accuracy:44.404% C+
HSR:10.448% D--
Kills:21,276
Deaths (as Heavy Assault):9,936
Deaths (to Heavy Assaults):6,181
KDR:2.1413
Kill Difference:11,340
Playtime:426.846 hours
Usage:41%
Score:9.387m
Score/min:367
Accuracy (listed only):25.402%
HSR (listed only):24.691%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C+
Kills:2,956
Deaths:1,854
KDR:1.594
Accuracy:24.814% C
HSR:18.674% C+
AF-19 Mercenary
B+
Kills:1,608
Deaths:1,145
KDR:1.404
Accuracy:23.382% C++
HSR:24.129% B+
NS-11C
C*
Kills:1,594
Deaths:948
KDR:1.681
Accuracy:23.640% C+
HSR:19.950% C*
Gauss Compact S
A++
Kills:1,400
Deaths:594
KDR:2.357
Accuracy:32.400% A++
HSR:22.429% B++
AC-X11
A
Kills:1,263
Deaths:485
KDR:2.604
Accuracy:32.758% A
HSR:21.378% C+
19A Fortuna
B+
Kills:1,191
Deaths:606
KDR:1.965
Accuracy:28.379% B+
HSR:21.495% C*
Razor GD-23
B**
Kills:1,157
Deaths:614
KDR:1.884
Accuracy:30.469% B**
HSR:21.781% C**
Blitz GD-10
B**
Kills:1,054
Deaths:439
KDR:2.401
Accuracy:30.901% B**
HSR:18.027% C**
Mauler S6
A
Kills:932
Deaths:501
KDR:1.860
Accuracy:53.863% A
HSR:13.949% C+
Kills:13,155
Deaths (as Light Assault):7,186
Deaths (to Light Assaults):4,454
KDR:1.83064
Kill Difference:5,969
Playtime:200.718 hours
Usage:19%
Score:4.595m
Score/min:382
Accuracy (listed only):31.178%
HSR (listed only):20.201%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B+
Kills:1,608
Deaths:1,145
KDR:1.404
Accuracy:23.382% C++
HSR:24.129% B+
NS-11C
C*
Kills:1,594
Deaths:948
KDR:1.681
Accuracy:23.640% C+
HSR:19.950% C*
Gauss Compact S
A++
Kills:1,400
Deaths:594
KDR:2.357
Accuracy:32.400% A++
HSR:22.429% B++
AC-X11
A
Kills:1,263
Deaths:485
KDR:2.604
Accuracy:32.758% A
HSR:21.378% C+
19A Fortuna
B+
Kills:1,191
Deaths:606
KDR:1.965
Accuracy:28.379% B+
HSR:21.495% C*
Razor GD-23
B**
Kills:1,157
Deaths:614
KDR:1.884
Accuracy:30.469% B**
HSR:21.781% C**
Mauler S6
A
Kills:932
Deaths:501
KDR:1.860
Accuracy:53.863% A
HSR:13.949% C+
Kills:9,145
Deaths (as Engineer):4,893
Deaths (to Engineers):4,367
KDR:1.869
Kill Difference:4,252
Playtime:295.143 hours
Usage:28%
Score:6.367m
Score/min:360
Accuracy (listed only):32.127%
HSR (listed only):20.730%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C+
Kills:2,956
Deaths:1,854
KDR:1.594
Accuracy:24.814% C
HSR:18.674% C+
AF-8 RailJack
C++
Kills:1,833
Deaths:362
KDR:5.064
Accuracy:38.181% C+
HSR:75.014% C++
NS-44 Commissioner
B**
Kills:1,511
Deaths:1,017
KDR:1.486
Accuracy:45.206% B**
HSR:21.641% C+
Blitz GD-10
B**
Kills:1,054
Deaths:439
KDR:2.401
Accuracy:30.901% B**
HSR:18.027% C**
NC14 Bolt Driver
C-
Kills:224
Deaths:99
KDR:2.263
Accuracy:30.018% D--
HSR:69.196% C-
NC4 Mag-Shot
D
Kills:159
Deaths:195
KDR:0.815
Accuracy:21.698% D-
HSR:15.094% D
EM4 Longshot
B*
Kills:135
Deaths:20
KDR:6.750
Accuracy:35.675% D
HSR:85.185% B*
Kills:7,872
Deaths (as Infiltrator):3,986
Deaths (to Infiltrators):4,295
KDR:1.97491
Kill Difference:3,886
Playtime:73.520 hours
Usage:7%
Score:1.225m
Score/min:278
Accuracy (listed only):32.356%
HSR (listed only):43.262%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C+
Kills:2,956
Deaths:1,854
KDR:1.594
Accuracy:24.814% C
HSR:18.674% C+
Blitz GD-10
B**
Kills:1,054
Deaths:439
KDR:2.401
Accuracy:30.901% B**
HSR:18.027% C**
Mauler S6
A
Kills:932
Deaths:501
KDR:1.860
Accuracy:53.863% A
HSR:13.949% C+
NC1 Gauss Rifle
B**
Kills:533
Deaths:455
KDR:1.171
Accuracy:21.877% C
HSR:27.392% B**
NS-11A
B+
Kills:54
Deaths:21
KDR:2.571
Accuracy:25.676% C*
HSR:25.926% B+
Kills:5,529
Deaths (as Combat Medic):3,270
Deaths (to Combat Medics):2,433
KDR:1.69083
Kill Difference:2,259
Playtime:34.845 hours
Usage:3%
Score:0.879m
Score/min:420
Accuracy (listed only):31.426%
HSR (listed only):20.793%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
A++
Kills:202
Deaths:102
KDR:1.980
Accuracy:46.012% B**
HSR:20.792% A++
AF-41 Hacksaw
B**
Kills:197
Deaths:107
KDR:1.841
Accuracy:42.133% B**
HSR:15.228% C**
Kills:399
Deaths (as MAX Suit):104.500
Deaths (to MAX Suits):869
KDR:3.81818
Kill Difference:294.500
Playtime:8.959 hours
Usage:1%
Score:0.221m
Score/min:412
Accuracy (listed only):44.073%
HSR (listed only):18.010%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B+
Kills:1,109
V. Kills:111 N/A
Deaths:145
KDR:7.648
Accuracy:54.309% B+
KPH:70.600 C
VKPH:7.100 D
Vortek Rotary
C
Kills:142
V. Kills:115 122%
Deaths:197
KDR:0.721
Accuracy:24.066% D*
KPH:9.700 C
VKPH:7.800 C
M20 Mustang
D
Kills:106
V. Kills:121 87%
Deaths:197
KDR:0.538
Accuracy:22.264% D**
KPH:6.100 D
VKPH:6.900 D
Hornet Missiles
C
Kills:78
V. Kills:77 100%
Deaths:20
KDR:3.900
Accuracy:61.907% C++
KPH:30.600 D-
VKPH:30.200 C
Kills:1,435 (248 + 0)
Deaths:559
KDR:2.567
VKDR:0.758
Vehicle Kills:424
Kill Difference:876
Playtime:50.417 hours
Usage:5%
Score:0.564m
Score/min:187
Piloting Accuracy:22.264%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:1,554
V. Kills:884 176%
Deaths:227
KDR:6.846
Accuracy:57.271% C**
KPH:44.400 A
VKPH:25.200 B**
C75 Viper
B++
Kills:227
V. Kills:31 N/A
Deaths:29
KDR:7.828
Accuracy:37.062% C+
KPH:51 B++
VKPH:7 C++
L100 Python HEAT
B+
Kills:120
V. Kills:46 255%
Deaths:43
KDR:2.791
Accuracy:57.535% B++
KPH:34.300 C++
VKPH:13.200 B+
Skyguard
B
Kills:98
V. Kills:76 127%
Deaths:31
KDR:3.161
Accuracy:29.471% C+
KPH:13.300 C**
VKPH:10.400 B
Kills:1,999 (1,999 + 0)
Deaths:330
KDR:6.058
VKDR:3.142
Vehicle Kills:1,037
Kill Difference:1,669
Playtime:50.309 hours
Usage:5%
Score:0.928m
Score/min:307
Driving Accuracy:29.471%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:2,499
V. Kills:1,303 192%
Deaths:265
KDR:9.430
Accuracy:53.870% B+
KPH:40.700 A*
VKPH:21.200 B**
E540 Halberd
B+
Kills:96
V. Kills:59 160%
Deaths:12
KDR:8
Accuracy:49.485% B+
KPH:30.100 C++
VKPH:18.500 B+
Enforcer ML85
B+
Kills:66
V. Kills:30 213%
Deaths:15
KDR:4.400
Accuracy:45.252% B+
KPH:28.500 B+
VKPH:12.900 D
Titan-150 HEAT
C+
Kills:54
V. Kills:24 216%
Deaths:16
KDR:3.375
Accuracy:52.308% B++
KPH:20.200 C+
VKPH:9 C+
Kills:2,715 (2,553 + 162)
Deaths:308
KDR:8.815
VKDR:4.597
Vehicle Kills:1,416
Kill Difference:2,407
Playtime:69.555 hours
Usage:7%
Score:1.327m
Score/min:318
Driving Accuracy:52.308%
Gunner Accuracy:45.252%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:54
V. Kills:2 N/A
Deaths:7
KDR:7.714
Accuracy:47.706% C+
KPH:98.400 C
VKPH:3.600 D--
Kills:54 (0 + 54)
Deaths:7
KDR:7.714
VKDR:0.286
Vehicle Kills:2
Kill Difference:47
Playtime:0.549 hours
Usage:0%
Score:0.013m
Score/min:406
Driving Accuracy:N/A%
Gunner Accuracy:47.706%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B**
Kills:106
V. Kills:23 442%
Deaths:19
KDR:5.579
Accuracy:26.990% D*
KPH:31 B**
VKPH:6.700 C
M40 Fury
C+
Kills:96
V. Kills:14 N/A
Deaths:7
KDR:13.714
Accuracy:35.343% C+
KPH:55.300 C+
VKPH:8.100 C--
M40 Fury
C+
Kills:87
V. Kills:16 N/A
Deaths:9
KDR:9.667
Accuracy:34.684% C+
KPH:47.800 C+
VKPH:8.800 C+
Kills:289 (0 + 289)
Deaths:35
KDR:8.257
VKDR:1.514
Vehicle Kills:53
Kill Difference:254
Playtime:6.974 hours
Usage:1%
Score:0.140m
Score/min:335
Driving Accuracy:N/A%
Gunner Accuracy:34.684%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 8,9928,9183,2552.74C**0.5226.913%C26.553%C+79.3B+N/A197112.5h7.6C**28.4B
LA1 Anchor 3,5723,5511,9101.859C+0.3622.892%C--26.246%C++56.2C*N/A18363.2h9.8C++42.8C+
AF-4 Cyclone 2,9792,9561,8541.594C++0.6324.814%C18.674%C+45.1BN/A13665.6h10.8C++43.7C++
GD-22S 2,7152,6971,2582.144C*0.0824.555%C++27.104%B65.8B*N/A16541h9.5B+38.7B+
Titan-150 AP 3,8022,4992659.43B+7.2153.87%B+3.721%C++40.7A*21.2B**30261.4h4.1B++7.7B*
NS-15M2 2,5222,4958712.865B+0.6528.91%B*27.455%C*86B**N/A19929h10.3B++35.6B++
AF-8 RailJack 1,8351,8333625.064B*2.8438.181%C+75.014%C++46.1AN/A11939.8h1.9B+5B+
AF-19 Mercenary 1,6211,6081,1451.404B+0.8223.382%C++24.129%B+31.5B+N/A13551.1h10.5B+44.7B+
NS-11C 1,6001,5949481.681B+0.5423.64%C+19.95%C*37.5B+N/A9742.5h11.1B++46.9B+
L100 Python AP 2,4381,5542276.846B++4.6357.271%C**4.183%B44.4A25.3B**31735h5.2B++9.1B*
NS-44 Commissioner 1,5161,5111,0171.486B+0.7345.206%B**21.641%C+71.6B**N/A19321.1h3.4B+7.5B++
Gauss Compact S 1,4211,4005942.357A0.1432.4%A++22.429%B++74.9M++1.1A*17118.7h8.6B++26.5B*
C-4 1,8151,3605282.576B*0.3623.637%CN/A170A*56.9A++11328h1.2B++4.9B+
AC-X11 1,2801,2634852.604A+0.3832.758%A21.378%C+85.3A*1.1M20614.8h7.1B**21.6B++
NC6S Gauss SAW S 1,1971,1928611.384C+0.8419.501%D-26.762%B40.8CN/A10429.2h10.8C+55.3C
19A Fortuna 1,2081,1916061.965B+0.2528.379%B+21.495%C*76.8A++1.1A++16315.5h8.4B++29.5B+
EM6 1,1851,1817151.652C+0.5718.839%D28.027%B+47.2C++N/A13925h10.4C*55.5C+
NC6 Gauss SAW 1,1861,1751,0141.159C+1.0617.203%D24.936%C**35C++N/A17033.6h9.8C++57.2C+
Razor GD-23 1,1721,1576141.884B*0.3430.469%B**21.781%C**46.1B**N/A11925.1h9.6B++31.5B++
Breaker Rocket Pods 1,2201,1091457.648C+5.4354.309%B+1.443%B+70.6C7.1D26615.7h11.2B++20.5B+
Blitz GD-10 1,0681,0544392.401B*0.1830.901%B**18.027%C**75.8A++1M+19713.9h11.4B++36.8B++
Mauler S6 9379325011.86B++0.3653.863%A13.949%C+63.4A+N/A18014.7h3.8B++7B*
Frag Grenade 8338271827N/A824.7850.867%B+N/A516.9C+3.8C-17551.6h3.4C*6.8B+
NC1 Gauss Rifle 5365334551.171C+1.0521.877%C27.392%B**33.1C**N/A17116.1h10.6B+48.6B
NS Decimator 7064722981.584B++0.6468.866%B**2.119%C42.5B+21.1B+30411.1h5.4C7.9C++
Hawk GD-68 7774104790.856C**1.3667.289%B+N/A16.1C+14.4B+20425.5h9.2C13.7C+
Auraxium Mag-Cutter 36336312,7160.029C+2.1947.82%A+N/A0.8C+N/A2445.6h1.8B+3.7B+
Tank Mine 385243743.284B1.0637.776%C*N/A162A94.7B*18841.5h2.2C5.8B
Spear Anti-Vehicle Phalanx Turret 3392361219.667A*17.4549.923%B++3.814%C76.1A++33.2B*4973.1h5.5B+11B*
C75 Viper 258227297.828B5.6137.062%C+1.322%C50.4B++6.9C++3204.5h8.9B+24B+
NC14 Bolt Driver 224224992.263C++0.0430.018%D--69.196%C-21.7CN/A11610.3h3C--9.8D
MANA Anti-Vehicle Turret 3552091121.866C+0.3561.391%C*5.263%B**2090D1460D4771800.1h7.9C--12.9C*
AF-41 Hacksaw 2042021021.98C+0.2446.012%B**20.792%A++38.8BN/A1515.2h7.1C+15.3B++
AF-41 Hacksaw 1981971071.841C0.3842.133%B**15.228%C**37.2C**N/A1295.3h6.8C+16.1B+
AF-22 Crow 2661702150.791C*1.4371.61%B+2.353%C+24.3C*13.7C+2807h8C*11.1B
NC4 Mag-Shot 1601591950.815C+1.4021.698%D-15.094%D49.7B**N/A2373.2h6.2B++28.4C+
Vortek Rotary 2571421970.721C1.5024.066%D*4.225%B**9.7C7.8C14714.7h72.1B299.6C+
Shrike 2221361930.705C+1.5160.647%B2.206%C--21.9C13.9C*3676.2h8.3D-13.6C-
EM4 Longshot 135135206.75B*4.5335.675%D85.185%B*54B**N/A1702.5h1.9B+5.4C++
Rocklet Rifle 235133512.608M*0.3949.301%C-N/A95S72.9M++8601.4h13.5A++27.4A+
L100 Python HEAT 166120432.791C0.5757.535%B++1.667%D--34.3C++13.1B+3223.5h5.8C+10C**
MANA Anti-Personnel Turret 110109551.982N/A0.2416.416%UN/A1090U10U2748900.1h19.5T*118.8T*
M20 Mustang 2271061970.538C--1.6822.264%D**N/A6.1D6.9D12617.5h120C++539.2C
M20 Basilisk 129106195.579A+3.3626.99%D*5.66%C31.2B**6.8C3043.4h47.9B**177.5B++
Skyguard 17498313.161B0.9429.471%C+5.102%A*13.4B10.4B2457.3h148.5C+503.8C++
M40 Fury 11096713.714B*11.4935.343%C+1.042%D56.5C+8.2C-3761.7h12C++33.9C*
E540 Halberd 15596128C++5.7849.485%B+3.125%C30C++18.4B4903.2h6C+12.1B
Bouncing Betty 9190109A6.7843.182%CN/A150B+1.7A+4900.6h2.3D*5.4D
M40 Fury 1038799.667B7.4534.684%C+1.149%D48.3C+8.9C+3541.8h13.3C+38.3C+
Hornet Missiles 15578203.9C+1.6861.907%C++N/A31.2D30.8C3412.5h15.4D-24.9D
NC05 Jackhammer 6867521.288C+0.9344.404%C+10.448%D--47.9C++N/A2901.4h5.5C-12.4C+
Enforcer ML85 9666154.4C+2.1845.252%B+3.03%B+28.7B+13D3982.3h13.2C+29.2B
NS-11A 5554212.571B*0.3525.676%C*25.926%B+60A1.1A*3620.9h10.4B**40.4B++
C85 Canister-H 565477.714C5.4947.706%C+18.519%A++108C+4D-4050.5h4.8B+10.1B+
Titan-150 HEAT 7854163.375C1.1652.308%B++11.111%S20C+8.9C+3962.7h6.9D*13.2C--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter38600.4h
Nano-Armor Kit248470,62426h
Anti-Vehicle MANA Turret121,0521.2h
Spawn Beacon91010.1h
Nanite Revive Grenade01070h
Medical Kit2864,5263.4h
Medical Applicator10652,3023.6h
Deconstruction Tool03720.1h
Anti-Infantry MANA Turret42040.3h
Recon Detection Device31690.3h
Ammunition Package358550.4h
Shield Recharging Field31150.1h

Check the help document for the dictionary if you want to learn more about words used here.


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