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NoMercyFromPT[KAIN] NoMercyFromPT
NC BR 99

KDR: 2.06

Score: 18.4m

Last Seen: Apr 30th, 2017 5:31 PM
- OFFLINE - 1276.7 hour(s)

Rank 99 (105) of the New Conglomerate on Cobalt
Level Progress (to 106): 66%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NC6A GODSAW LA1 Anchor AF-4 Cyclone AF-8 RailJack AF-19 Mercenary Titan-150 AP NS-11C L100 Python AP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,628,802 MLG Score: 1302
Fun Score: N/A
Cheeseburgers Flipped: 63TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.413%24.34%5701592324,9432.45647-0.394

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.075%0.538B+0.733B++-1.065D*HEAD ++ (~12.63)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
390.483B+9.10.353C**29.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.718%1.716%22529361,2246603481.85174351%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.754%-0.326C-0.013C+1.532

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.50.668B+17.90.652B+33.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.395%4.352%44669323,26398318803.31943173%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.645%-0.201C0.866B*1.052

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.10.385C**9.30.27C*14.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.081%3.106%4749343227141810.45098177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.344%-0.503D-0.282C-0.073

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.60.365C**21.20.407B49.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.952%74.153%4729361,830130111.40553

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.71%0.075C+0.479B+0.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.402B20.343C**3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.731%13.271%47193785959251.44857

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.054B**-0.121C+-1.561

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.473B+3.70.226C++3.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
18.4m241.9%419 (25.1k)358 (21.5k)2.0620338,62818,7332.3519599 (105)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC938242619.742%21.117%41702:4513

29% Engineer42% Heavy Assault8% Infiltrator17% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 2nd, 2014 10:54 PMSep 28th, 2016 8:39 PMMay 29th, 2017 7:52 PM (24d) (PST)Apr 30th, 2017 2:50 PM (53d) (PST)Apr 30th, 2017 1:31 PM (53d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8812036780.7500.3640.1582.0070.0801302

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,86012,19840,66245229120521,457

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
858.9h/35.8d 5,431 8,157 11,017 103.4k 924 2,855 4,125 45.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
C++
Kills:8,480
Deaths:3,116
KDR:2.721
Accuracy:26.860% C+
HSR:26.262% C++
LA1 Anchor
C*
Kills:3,154
Deaths:1,764
KDR:1.788
Accuracy:22.367% C
HSR:25.206% C*
GD-22S
B+
Kills:1,221
Deaths:683
KDR:1.788
Accuracy:20.518% C
HSR:25.799% B+
NC6S Gauss SAW S
B+
Kills:1,192
Deaths:861
KDR:1.384
Accuracy:19.501% D
HSR:26.762% B+
NC6 Gauss SAW
B+
Kills:1,175
Deaths:1,014
KDR:1.159
Accuracy:17.206% C
HSR:24.936% B+
EM6
B*
Kills:1,171
Deaths:712
KDR:1.645
Accuracy:18.787% C--
HSR:28.010% B*
NS-15M2
A
Kills:129
Deaths:53
KDR:2.434
Accuracy:29.539% A
HSR:29.457% B*
NC05 Jackhammer
C++
Kills:67
Deaths:52
KDR:1.288
Accuracy:44.404% C++
HSR:10.448% D--
Kills:16,589
Deaths (as Heavy Assault):8,255
Deaths (to Heavy Assaults):4,910
KDR:2.00957
Kill Difference:8,334
Playtime:356.664 hours
Usage:42%
Score:7.765m
Score/min:363
Accuracy (listed only):24.898%
HSR (listed only):24.610%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B+
Kills:1,562
Deaths:1,109
KDR:1.408
Accuracy:23.302% B
HSR:23.816% B+
NS-11C
B
Kills:1,479
Deaths:899
KDR:1.645
Accuracy:23.296% C+
HSR:19.540% B
Gauss Compact S
A++
Kills:1,210
Deaths:521
KDR:2.322
Accuracy:32.323% A++
HSR:22.479% B*
Mauler S6
A+
Kills:859
Deaths:451
KDR:1.905
Accuracy:53.731% A+
HSR:13.271% C
Razor GD-23
A
Kills:744
Deaths:410
KDR:1.815
Accuracy:30.367% A
HSR:22.177% B+
Kills:5,854
Deaths (as Engineer):3,390
Deaths (to Engineers):3,669
KDR:1.72684
Kill Difference:2,464
Playtime:251.502 hours
Usage:29%
Score:5.395m
Score/min:358
Accuracy (listed only):32.604%
HSR (listed only):20.257%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C**
Kills:2,956
Deaths:1,854
KDR:1.594
Accuracy:24.814% C+
HSR:18.674% C**
AF-19 Mercenary
B+
Kills:1,562
Deaths:1,109
KDR:1.408
Accuracy:23.302% B
HSR:23.816% B+
NS-11C
B
Kills:1,479
Deaths:899
KDR:1.645
Accuracy:23.296% C+
HSR:19.540% B
Gauss Compact S
A++
Kills:1,210
Deaths:521
KDR:2.322
Accuracy:32.323% A++
HSR:22.479% B*
Mauler S6
A+
Kills:859
Deaths:451
KDR:1.905
Accuracy:53.731% A+
HSR:13.271% C
Razor GD-23
A
Kills:744
Deaths:410
KDR:1.815
Accuracy:30.367% A
HSR:22.177% B+
Kills:8,810
Deaths (as Light Assault):5,244
Deaths (to Light Assaults):3,643
KDR:1.68002
Kill Difference:3,566
Playtime:143.150 hours
Usage:17%
Score:3.136m
Score/min:365
Accuracy (listed only):31.305%
HSR (listed only):19.993%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C**
Kills:2,956
Deaths:1,854
KDR:1.594
Accuracy:24.814% C+
HSR:18.674% C**
AF-8 RailJack
C++
Kills:1,620
Deaths:318
KDR:5.094
Accuracy:37.518% C++
HSR:74.815% C++
NS-44 Commissioner
B*
Kills:959
Deaths:644
KDR:1.489
Accuracy:42.182% B*
HSR:21.168% C++
NC14 Bolt Driver
C
Kills:210
Deaths:97
KDR:2.165
Accuracy:29.853% D-
HSR:69.048% C
NC4 Mag-Shot
D
Kills:159
Deaths:195
KDR:0.815
Accuracy:21.698% D
HSR:15.094% D
Kills:5,904
Deaths (as Infiltrator):3,108
Deaths (to Infiltrators):3,375
KDR:1.89961
Kill Difference:2,796
Playtime:64.899 hours
Usage:8%
Score:1.072m
Score/min:275
Accuracy (listed only):31.213%
HSR (listed only):39.760%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C**
Kills:2,956
Deaths:1,854
KDR:1.594
Accuracy:24.814% C+
HSR:18.674% C**
Mauler S6
A+
Kills:859
Deaths:451
KDR:1.905
Accuracy:53.731% A+
HSR:13.271% C
NC1 Gauss Rifle
A
Kills:508
Deaths:447
KDR:1.136
Accuracy:21.767% C+
HSR:26.969% A
NS-11A
B**
Kills:54
Deaths:21
KDR:2.571
Accuracy:25.842% B+
HSR:25.926% B**
Kills:4,377
Deaths (as Combat Medic):2,773
Deaths (to Combat Medics):1,897
KDR:1.57843
Kill Difference:1,604
Playtime:34.370 hours
Usage:4%
Score:0.866m
Score/min:420
Accuracy (listed only):31.538%
HSR (listed only):21.210%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
A++
Kills:179
Deaths:94
KDR:1.904
Accuracy:45.561% A
HSR:20.670% A++
AF-41 Hacksaw
B**
Kills:173
Deaths:99
KDR:1.747
Accuracy:41.624% B**
HSR:15.607% B+
Kills:352
Deaths (as MAX Suit):96.500
Deaths (to MAX Suits):744
KDR:3.64767
Kill Difference:255.500
Playtime:7.859 hours
Usage:1%
Score:0.194m
Score/min:411
Accuracy (listed only):43.592%
HSR (listed only):18.139%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B++
Kills:1,093
V. Kills:110 N/A
Deaths:143
KDR:7.643
Accuracy:54.245% B++
KPH:69.800 C+
VKPH:7 D
Vortek Rotary
C+
Kills:131
V. Kills:111 117%
Deaths:190
KDR:0.689
Accuracy:23.829% D*
KPH:9.400 C+
VKPH:8 C
M20 Mustang
C--
Kills:106
V. Kills:121 87%
Deaths:197
KDR:0.538
Accuracy:22.264% D**
KPH:6.100 D
VKPH:6.900 C--
Hornet Missiles
C
Kills:67
V. Kills:69 96%
Deaths:20
KDR:3.350
Accuracy:61.074% C++
KPH:30 D
VKPH:30.900 C
Kills:1,397 (237 + 0)
Deaths:550
KDR:2.540
VKDR:0.747
Vehicle Kills:411
Kill Difference:847
Playtime:49.308 hours
Usage:6%
Score:0.548m
Score/min:185
Piloting Accuracy:22.264%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:1,318
V. Kills:792 166%
Deaths:205
KDR:6.429
Accuracy:57.084% B
KPH:41.500 A++
VKPH:24.900 B**
C75 Viper
B*
Kills:165
V. Kills:22 N/A
Deaths:29
KDR:5.690
Accuracy:37.933% C++
KPH:45.600 B*
VKPH:6.100 C+
L100 Python HEAT
B*
Kills:114
V. Kills:44 253%
Deaths:42
KDR:2.714
Accuracy:55.055% B+
KPH:35.200 B+
VKPH:13.600 B*
Skyguard
B*
Kills:89
V. Kills:70 125%
Deaths:29
KDR:3.069
Accuracy:28.775% C+
KPH:13 B*
VKPH:10.300 B+
Kills:1,686 (1,686 + 0)
Deaths:305
KDR:5.528
VKDR:3.043
Vehicle Kills:928
Kill Difference:1,381
Playtime:45.434 hours
Usage:5%
Score:0.840m
Score/min:308
Driving Accuracy:28.775%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A**
Kills:1,523
V. Kills:922 165%
Deaths:191
KDR:7.974
Accuracy:52.351% B+
KPH:34.700 A**
VKPH:21 A
E540 Halberd
C**
Kills:62
V. Kills:44 138%
Deaths:9
KDR:6.889
Accuracy:48.120% B+
KPH:24.400 C+
VKPH:17.300 C**
Titan-150 HEAT
C++
Kills:54
V. Kills:24 216%
Deaths:16
KDR:3.375
Accuracy:52.308% B*
KPH:20.200 C++
VKPH:9 C++
Kills:1,639 (1,577 + 62)
Deaths:216
KDR:7.588
VKDR:4.583
Vehicle Kills:990
Kill Difference:1,423
Playtime:49.144 hours
Usage:6%
Score:0.964m
Score/min:327
Driving Accuracy:52.308%
Gunner Accuracy:48.120%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:93
V. Kills:14 N/A
Deaths:7
KDR:13.286
Accuracy:35.712% C+
KPH:54.600 C+
VKPH:8.200 C-
M20 Basilisk
A
Kills:85
V. Kills:17 472%
Deaths:17
KDR:5
Accuracy:26.997% D--
KPH:29.200 A
VKPH:5.800 C-
M40 Fury
C*
Kills:82
V. Kills:16 N/A
Deaths:8
KDR:10.250
Accuracy:35.760% C++
KPH:52.100 C++
VKPH:10.200 C*
Kills:260 (0 + 260)
Deaths:32
KDR:8.125
VKDR:1.469
Vehicle Kills:47
Kill Difference:228
Playtime:6.189 hours
Usage:1%
Score:0.130m
Score/min:350
Driving Accuracy:N/A%
Gunner Accuracy:35.760%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 8,5548,4803,1162.721B0.6626.86%C+26.262%C++79.3B*N/A197107h7.6C**28.3B+
LA1 Anchor 3,1713,1541,7641.788C+0.2722.367%C25.206%C*53.9BN/A18258.5h9.9C++44.2C++
AF-4 Cyclone 2,9792,9561,8541.594B0.4724.814%C+18.674%C**45.1B++N/A13565.6h10.8C*43.7C*
AF-8 RailJack 1,6211,6203185.094B**3.0337.518%C++74.815%C++44.8A++N/A11736.2h1.9B*5.1B+
AF-19 Mercenary 1,5751,5621,1091.408B++0.6523.302%B23.816%B+31.8B**N/A13349.1h10.5B*44.8B++
Titan-150 AP 2,4451,5231917.974B++5.9152.351%B+4.268%C++34.7A**21A31643.9h4.6B+8.8B*
NS-11C 1,4821,4798991.645B*0.4223.296%C+19.54%B36.5B++N/A9540.5h11.1B*47.9B+
L100 Python AP 2,1101,3182056.429B**4.3757.084%B4.704%B41.6A*25B**31731.7h5.5B++9.6B*
GD-22S 1,2241,2216831.788C**0.2720.518%C25.799%B+50.7B++N/A14624.1h9.7B+47C**
Gauss Compact S 1,2281,2105212.322A+0.2632.323%A++22.479%B*74.7S1.1M+17316.2h8.7B++26.8B*
NC6S Gauss SAW S 1,1971,1928611.384C+0.6819.501%D26.762%B+40.8C+N/A10329.2h10.8C++55.3C+
NC6 Gauss SAW 1,1861,1751,0141.159C++0.9017.206%C24.936%B+35B+N/A16233.6h9.8C**57.2C++
EM6 1,1751,1717121.645C++0.4218.787%C--28.01%B*47.2B+N/A13724.8h10.4B55.6C++
Breaker Rocket Pods 1,2031,0931437.643C++5.5854.245%B++1.372%C*69.6C+7D26315.7h11.2B*20.6B++
NS-44 Commissioner 9609596441.489B+0.5742.182%B*21.168%C++67.1A+N/A19314.3h3.4B+7.9B++
Mauler S6 8648594511.905B**0.1653.731%A+13.271%C63.2A*N/A17813.6h3.7B*6.9B*
C-4 1,0627703802.026B+0.0423.531%C+N/A140A*53.1A++11585.5h1.4B+5.7B+
Razor GD-23 7567444101.815B**0.2530.367%A22.177%B+43.3AN/A12117.2h9.7B*32B*
Frag Grenade 6926881688N/A685.9450.389%B++N/A529.2C++3.1C--18521.3h3.4B6.7B+
NC1 Gauss Rifle 5115084471.136C*0.9321.767%C+26.969%A32.4B++N/A16315.7h10.8B++49.7B+
Hawk GD-68 6623344320.773C**1.2966.516%B+N/A15C++14.7B*20922.3h9.7C14.6C+
NS Decimator 3702211801.228B+0.8367.568%B**N/A34B+22.9B**3476.5h6.7D9.9C+
NC14 Bolt Driver 210210972.165C*0.1029.853%D-69.048%C20.8C+N/A10410.1h3C10C-
Auraxium Mag-Cutter 2032038,1570.025C+2.0451.163%A+N/A0.7CN/A2299.8h1.8B+3.6B++
Tank Mine 305187623.016B+0.9535.511%C*N/A143.8A90.8B++19361.3h2.3C6.4B
AF-41 Hacksaw 180179941.904C+0.1645.561%A20.67%A++38.1B+N/A1474.7h7.2C+15.8B*
MANA Anti-Vehicle Turret 3101741011.723C+0.3460.846%B+5.172%B*1740B++1360A++2216100.1h8.4B+13.9B*
AF-41 Hacksaw 174173991.747C0.3241.624%B**15.607%B+35.3B+N/A1254.9h7C+16.8B+
AF-22 Crow 2661702140.794B+1.2771.595%B+2.353%C24.3B+13.7B+2777h7.9B11.1B+
C75 Viper 187165295.69C*3.6337.933%C++1.212%C-45.8B*6.1C+3293.6h10.1B+26.6B+
NC4 Mag-Shot 1601591950.815C*1.2521.698%D15.094%D49.7A+N/A2263.2h6.2B+28.4C++
Vortek Rotary 2421311900.689C1.3723.829%D*4.58%B**9.4C+8C15013.9h73.6B+308.8C*
NS-15M2 134129532.434B+0.3729.539%A29.457%B*71.7A2.8S3681.8h11.3B+38.1B++
L100 Python HEAT 158114422.714C0.6555.055%B+1.754%D--35.6B+13.8B**3313.2h5.3C*9.5B+
Spear Anti-Vehicle Phalanx Turret 167113814.125A12.0648.101%B++3.54%D56.5A27B+5332h6.4B+13.3B*
Shrike 1891111770.627C+1.4459.855%B2.703%C19.8C13.9B+3425.6h8.9D--14.9D
M20 Mustang 2271061970.538C1.5222.264%D**N/A6.1D6.9C--12317.5h120B539.2C+
MANA Anti-Personnel Turret 10099501.98N/A0.0815.388%UN/A990U10U2553900.1h19.2T*125T*
M40 Fury 10793713.286B*11.2235.712%C+1.075%D54.7C+8.2C-3751.7h12.1C++33.9C**
Skyguard 15989293.069B++1.0128.775%C+5.618%A*13.1B*10.3B+2446.8h150.6B523.5B
M20 Basilisk 10285175A++2.9426.997%D--7.059%C*29.3A5.9C-3072.9h50.8B+188B++
M40 Fury 9882810.25B+8.1935.76%C++1.22%D51.3C++10C++4021.6h11.7C**32.7B+
Bouncing Betty 828199A++6.9442.177%CN/A162B++2A*4600.5h2.3D*5.4D
Hornet Missiles 13667203.35C1.2961.074%C++N/A30.5D31.4C3552.2h16.5D-27D
NC05 Jackhammer 6867521.288C+0.7744.404%C++10.448%D--47.9BN/A2661.4h5.5C12.4C+
E540 Halberd 1066296.889C++4.8348.12%B+3.226%C--24.8C+17.6B4772.5h7C-14.6C++
NS-11A 5554212.571B**0.5125.842%B+25.926%B**60A++1.1M+3320.9h10.4A40.1B*
Titan-150 HEAT 7854163.375C+1.3152.308%B*11.111%S20C++8.9C++3572.7h6.9D--13.2C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter37400.3h
Nano-Armor Kit223386,09421.9h
Anti-Vehicle MANA Turret88911h
Spawn Beacon8850.1h
Rocklet Rifle1940h
Medical Applicator10551,5213.5h
Medical Kit2333,6432.9h
Nanite Revive Grenade01040h
Deconstruction Tool03030.1h
Anti-Infantry MANA Turret41920.3h
Recon Detection Device31690.3h
Ammunition Package316970.4h
Shield Recharging Field31150.1h

Check the help document for the dictionary if you want to learn more about words used here.


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