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NoMercyFromPT[KAIN] NoMercyFromPT
NC BR 102

KDR: 2.11

Score: 19.6m

Last Seen: Aug 20th, 2017 7:59 PM
- OFFLINE - 20.2 hour(s)

Rank 102 (107) of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 51
, on Cobalt
Level Progress (to 108): 15%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NC6A GODSAW LA1 Anchor AF-4 Cyclone NS-15M2 Titan-150 AP AF-8 RailJack AF-19 Mercenary NS-11C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,722,627 MLG Score: 1377
Fun Score: N/A
Cheeseburgers Flipped: 63TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.843%24.59%5861593327,1532.51906-0.405

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.132%0.6B+0.75B++-1.121D*HEAD ++ (~12.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.60.487B+9.20.349C**29.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.721%1.78%22429461,2366713501.83929352%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.761%-0.328C-0.073C+1.535

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.40.669B+17.90.653B+33.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.144%4.334%49069423,738104520393.57703183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.584%-0.141C0.881B*1.022

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.90.437B8.60.321C*13.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.228%3.283%5759433967551980.524503199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.338%-0.407C---0.233C-0.083

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.60.431B19.90.451B+43.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.193%74.019%5729461,886139811.34907

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.799%0.118C+0.469B+0.668

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.409B20.345C**3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.512%13.143%57194787561951.41357

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.036B**-0.164C-1.559

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.471B+3.70.226C++3.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 51
19.6m235.2%421 (25.3k)360 (21.6k)2.1140241,88319,8122.40965102 (107)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC948264619.999%21.161%42302:4514

29% Engineer43% Heavy Assault7% Infiltrator16% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 2nd, 2014 10:54 PMSep 28th, 2016 8:39 PMAug 21st, 2017 7:13 AM (1d) (PST)Aug 20th, 2017 5:36 PM (2d) (PST)Aug 20th, 2017 3:59 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8972046930.7690.3640.16320.0811377

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,79012,25941,531462210120521,598

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
907.3h/37.8d 5,857 8,863 11,815 108.9k 976 3,034 4,409 48.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
C++
Kills:8,480
Deaths:3,116
KDR:2.721
Accuracy:26.860% C+
HSR:26.262% C++
LA1 Anchor
C*
Kills:3,154
Deaths:1,764
KDR:1.788
Accuracy:22.367% C
HSR:25.206% C*
NS-15M2
A
Kills:2,181
Deaths:768
KDR:2.840
Accuracy:29.193% A
HSR:27.510% B+
GD-22S
B+
Kills:1,221
Deaths:683
KDR:1.788
Accuracy:20.518% C
HSR:25.799% B+
NC6S Gauss SAW S
B+
Kills:1,192
Deaths:861
KDR:1.384
Accuracy:19.501% D
HSR:26.762% B+
NC6 Gauss SAW
B+
Kills:1,175
Deaths:1,014
KDR:1.159
Accuracy:17.206% C-
HSR:24.936% B+
EM6
B*
Kills:1,171
Deaths:712
KDR:1.645
Accuracy:18.787% C--
HSR:28.010% B*
NC05 Jackhammer
C++
Kills:67
Deaths:52
KDR:1.288
Accuracy:44.404% C++
HSR:10.448% D--
Kills:18,641
Deaths (as Heavy Assault):8,970
Deaths (to Heavy Assaults):5,203
KDR:2.07815
Kill Difference:9,671
Playtime:387.137 hours
Usage:43%
Score:8.519m
Score/min:367
Accuracy (listed only):24.855%
HSR (listed only):24.367%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B+
Kills:1,562
Deaths:1,109
KDR:1.408
Accuracy:23.302% C**
HSR:23.816% B+
NS-11C
C**
Kills:1,479
Deaths:899
KDR:1.645
Accuracy:23.296% C+
HSR:19.540% C**
Gauss Compact S
A++
Kills:1,335
Deaths:581
KDR:2.298
Accuracy:32.351% A++
HSR:22.547% B*
Mauler S6
A+
Kills:875
Deaths:466
KDR:1.878
Accuracy:53.512% A+
HSR:13.143% C
Razor GD-23
A
Kills:797
Deaths:463
KDR:1.721
Accuracy:30.293% A
HSR:22.710% B++
Kills:6,048
Deaths (as Engineer):3,518
Deaths (to Engineers):3,835
KDR:1.71916
Kill Difference:2,530
Playtime:265.865 hours
Usage:29%
Score:5.720m
Score/min:359
Accuracy (listed only):32.551%
HSR (listed only):20.351%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C*
Kills:2,956
Deaths:1,854
KDR:1.594
Accuracy:24.814% C+
HSR:18.674% C*
AF-19 Mercenary
B+
Kills:1,562
Deaths:1,109
KDR:1.408
Accuracy:23.302% C**
HSR:23.816% B+
NS-11C
C**
Kills:1,479
Deaths:899
KDR:1.645
Accuracy:23.296% C+
HSR:19.540% C**
Gauss Compact S
A++
Kills:1,335
Deaths:581
KDR:2.298
Accuracy:32.351% A++
HSR:22.547% B*
Mauler S6
A+
Kills:875
Deaths:466
KDR:1.878
Accuracy:53.512% A+
HSR:13.143% C
Razor GD-23
A
Kills:797
Deaths:463
KDR:1.721
Accuracy:30.293% A
HSR:22.710% B++
Kills:9,004
Deaths (as Light Assault):5,372
Deaths (to Light Assaults):3,788
KDR:1.6761
Kill Difference:3,632
Playtime:145.475 hours
Usage:16%
Score:3.204m
Score/min:367
Accuracy (listed only):31.261%
HSR (listed only):20.072%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C*
Kills:2,956
Deaths:1,854
KDR:1.594
Accuracy:24.814% C+
HSR:18.674% C*
AF-8 RailJack
C++
Kills:1,676
Deaths:324
KDR:5.173
Accuracy:37.770% C++
HSR:74.642% C++
NS-44 Commissioner
B*
Kills:1,064
Deaths:708
KDR:1.503
Accuracy:42.852% B*
HSR:21.711% C++
NC14 Bolt Driver
C-
Kills:210
Deaths:97
KDR:2.165
Accuracy:29.853% D-
HSR:69.048% C-
NC4 Mag-Shot
D
Kills:159
Deaths:195
KDR:0.815
Accuracy:21.698% D
HSR:15.094% D
Kills:6,065
Deaths (as Infiltrator):3,178
Deaths (to Infiltrators):3,610
KDR:1.90843
Kill Difference:2,887
Playtime:66.036 hours
Usage:7%
Score:1.092m
Score/min:276
Accuracy (listed only):31.397%
HSR (listed only):39.834%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C*
Kills:2,956
Deaths:1,854
KDR:1.594
Accuracy:24.814% C+
HSR:18.674% C*
Mauler S6
A+
Kills:875
Deaths:466
KDR:1.878
Accuracy:53.512% A+
HSR:13.143% C
NC1 Gauss Rifle
A
Kills:508
Deaths:447
KDR:1.136
Accuracy:21.767% C+
HSR:26.969% A
NS-11A
B*
Kills:54
Deaths:21
KDR:2.571
Accuracy:25.842% B+
HSR:25.926% B*
Kills:4,393
Deaths (as Combat Medic):2,788
Deaths (to Combat Medics):2,037
KDR:1.57568
Kill Difference:1,605
Playtime:34.370 hours
Usage:4%
Score:0.866m
Score/min:420
Accuracy (listed only):31.484%
HSR (listed only):21.178%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
A++
Kills:179
Deaths:95
KDR:1.884
Accuracy:45.528% A
HSR:20.670% A++
AF-41 Hacksaw
B**
Kills:175
Deaths:100
KDR:1.750
Accuracy:41.687% B**
HSR:15.429% B+
Kills:354
Deaths (as MAX Suit):97.500
Deaths (to MAX Suits):772
KDR:3.63077
Kill Difference:256.500
Playtime:7.868 hours
Usage:1%
Score:0.194m
Score/min:411
Accuracy (listed only):43.607%
HSR (listed only):18.050%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B++
Kills:1,103
V. Kills:111 N/A
Deaths:145
KDR:7.607
Accuracy:54.285% B++
KPH:70.300 C+
VKPH:7.100 D-
Vortek Rotary
C+
Kills:133
V. Kills:112 118%
Deaths:192
KDR:0.693
Accuracy:23.849% D*
KPH:9.400 C+
VKPH:7.900 C
M20 Mustang
C--
Kills:106
V. Kills:121 87%
Deaths:197
KDR:0.538
Accuracy:22.264% D**
KPH:6.100 D
VKPH:6.900 C--
Hornet Missiles
C
Kills:67
V. Kills:69 96%
Deaths:20
KDR:3.350
Accuracy:60.995% C++
KPH:30 D
VKPH:30.900 C
Kills:1,409 (239 + 0)
Deaths:554
KDR:2.543
VKDR:0.745
Vehicle Kills:413
Kill Difference:855
Playtime:49.564 hours
Usage:5%
Score:0.554m
Score/min:186
Piloting Accuracy:22.264%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:1,353
V. Kills:805 168%
Deaths:209
KDR:6.474
Accuracy:57.064% C**
KPH:41.900 A++
VKPH:24.900 B**
C75 Viper
B**
Kills:184
V. Kills:23 N/A
Deaths:29
KDR:6.345
Accuracy:37.913% C++
KPH:48.100 B**
VKPH:6 C+
L100 Python HEAT
B*
Kills:114
V. Kills:44 253%
Deaths:42
KDR:2.714
Accuracy:55.055% B+
KPH:35.200 B+
VKPH:13.600 B*
Skyguard
B++
Kills:90
V. Kills:71 125%
Deaths:29
KDR:3.103
Accuracy:29.285% C+
KPH:13.100 B++
VKPH:10.300 B+
Kills:1,741 (1,741 + 0)
Deaths:309
KDR:5.634
VKDR:3.052
Vehicle Kills:943
Kill Difference:1,432
Playtime:46.241 hours
Usage:5%
Score:0.857m
Score/min:309
Driving Accuracy:29.285%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M
Kills:1,943
V. Kills:1,066 182%
Deaths:223
KDR:8.713
Accuracy:52.816% B+
KPH:37.900 M
VKPH:20.800 A
E540 Halberd
B+
Kills:75
V. Kills:49 150%
Deaths:10
KDR:7.500
Accuracy:49.246% B+
KPH:27.700 C*
VKPH:18.100 B+
Titan-150 HEAT
C++
Kills:54
V. Kills:24 216%
Deaths:16
KDR:3.375
Accuracy:52.308% B++
KPH:20.200 C++
VKPH:9 C++
Enforcer ML85
B+
Kills:53
V. Kills:25 204%
Deaths:13
KDR:4.077
Accuracy:44.261% B+
KPH:25.800 B+
VKPH:12.200 D
Kills:2,125 (1,997 + 128)
Deaths:262
KDR:8.111
VKDR:4.443
Vehicle Kills:1,164
Kill Difference:1,863
Playtime:58.699 hours
Usage:6%
Score:1.133m
Score/min:322
Driving Accuracy:52.308%
Gunner Accuracy:44.261%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:96
V. Kills:14 N/A
Deaths:7
KDR:13.714
Accuracy:35.728% C+
KPH:55.800 C+
VKPH:8.100 C-
M40 Fury
C+
Kills:86
V. Kills:16 N/A
Deaths:8
KDR:10.750
Accuracy:34.073% C+
KPH:48.200 C+
VKPH:9 C+
M20 Basilisk
A
Kills:86
V. Kills:18 453%
Deaths:17
KDR:5.059
Accuracy:27.280% D--
KPH:29.400 A
VKPH:6.100 C
Kills:268 (0 + 268)
Deaths:32
KDR:8.375
VKDR:1.500
Vehicle Kills:48
Kill Difference:236
Playtime:6.431 hours
Usage:1%
Score:0.133m
Score/min:344
Driving Accuracy:N/A%
Gunner Accuracy:27.280%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 8,5548,4803,1162.721B0.6126.86%C+26.262%C++79.3B*N/A198107h7.6B28.3B+
LA1 Anchor 3,1713,1541,7641.788C+0.3322.367%C25.206%C*53.9BN/A18358.5h9.9C++44.2C++
AF-4 Cyclone 2,9792,9561,8541.594B0.5224.814%C+18.674%C*45.1B++N/A13565.6h10.8C*43.7C*
NS-15M2 2,2082,1817682.84B++0.7329.193%A27.51%B+85.5A++1.1A*19825.5h10.3B*35.3B++
Titan-150 AP 3,0091,9432238.713B*6.6052.816%B+4.375%C*37.9M20.8A30851.3h4.2B+8B*
AF-8 RailJack 1,6771,6763245.173B**3.0637.77%C++74.642%C++45.2A++N/A11837.1h1.9B++5.1B+
AF-19 Mercenary 1,5751,5621,1091.408B++0.7123.302%C**23.816%B+31.8B**N/A13449.1h10.5B++44.8B+
NS-11C 1,4821,4798991.645B*0.4723.296%C+19.54%C**36.5B++N/A9540.5h11.1B*47.9B+
L100 Python AP 2,1581,3532096.474B**4.3657.064%C**4.582%C**41.9A++24.9B**31732.3h5.4B++9.5B*
Gauss Compact S 1,3541,3355812.298A+0.1832.351%A++22.547%B*74.2M**1.1M17018h8.7B++26.7B*
GD-22S 1,2241,2216831.788C*0.3320.518%C25.799%B+50.7B++N/A14724.1h9.7B+47C**
NC6S Gauss SAW S 1,1971,1928611.384C+0.7319.501%D26.762%B+40.8C+N/A10429.2h10.8C++55.3C+
NC6 Gauss SAW 1,1861,1751,0141.159C++0.9617.206%C-24.936%B+35BN/A16433.6h9.8C**57.2C++
EM6 1,1751,1717121.645C++0.4718.787%C--28.01%B*47.2B+N/A13824.8h10.4B55.6C++
Breaker Rocket Pods 1,2141,1031457.607C++5.4954.285%B++1.451%B70.3C+7.1D-26515.7h11.2B++20.6B++
NS-44 Commissioner 1,0651,0647081.503B+0.6142.852%B*21.711%C++66.5A+N/A18816h3.4B+8B++
Mauler S6 8808754661.878B**0.2453.512%A+13.143%C62.9A*N/A17913.9h3.7B*6.9B*
Razor GD-23 8107974631.721B**0.3930.293%A22.71%B++39.9B**N/A11120h10B*32.9B++
C-4 1,0867883862.041B+0.0723.615%C+N/A140.7A*53.2A+11535.6h1.4B+5.7B+
Frag Grenade 7237171717N/A714.8950.267%B++N/A512.1C++4.3C+18111.4h3.4B6.8B+
NC1 Gauss Rifle 5115084471.136C++0.9821.767%C+26.969%A32.4B++N/A16415.7h10.8B++49.7B+
Hawk GD-68 7123684470.823B+1.2967.409%B+N/A15.7C+14.7B*20923.4h9.4C13.9C+
NS Decimator 5203312351.409B++0.7169.089%B**1.208%D--38.5B++22B**3218.6h5.9C8.5C*
Auraxium Mag-Cutter 2422429,1940.026C+2.0949.093%A+N/A0.7CN/A2336.4h1.8B+3.6B++
NC14 Bolt Driver 210210972.165C*0.0529.853%D-69.048%C-20.8C+N/A10610.1h3C10C-
Tank Mine 324200653.077B+0.9636.503%C**N/A153.8A+95.4B*19351.3h2.3C6.2B+
C75 Viper 207184296.345B4.2337.913%C++1.087%D48.4B**6.1C+3283.8h9.6B+25.3B++
MANA Anti-Vehicle Turret 3171791021.755C0.3660.832%C++5.028%C++1790C1380C+2242480.1h8.3C++13.7C**
AF-41 Hacksaw 180179951.884C+0.2345.528%A20.67%A++38.1B++N/A1484.7h7.2C+15.9B*
AF-41 Hacksaw 1761751001.75C0.3641.687%B**15.429%B+35.7B+N/A1274.9h6.9C+16.7B+
AF-22 Crow 2661702140.794B+1.3271.595%B+2.353%C24.3B13.7C++2797h7.9B11.1B+
NC4 Mag-Shot 1601591950.815C++1.3021.698%D15.094%D49.7A+N/A2313.2h6.2B+28.4C++
Vortek Rotary 2451331920.693C1.4223.849%D*4.511%B**9.4C+7.9C14914.1h73.3B+307.2C++
Spear Anti-Vehicle Phalanx Turret 187129816.125A+14.0148.531%B++5.426%B64.5A++29B++5502h5.9B+12.1B*
L100 Python HEAT 158114422.714C0.6055.055%B+1.754%D--35.6B+13.8B**3343.2h5.3C*9.5B+
Shrike 1891111770.627C+1.4959.855%B2.703%C19.8C13.9B+3565.6h8.9D*14.9D
M20 Mustang 2271061970.538C1.5822.264%D**N/A6.1D6.9C--12417.5h120B539.2C+
MANA Anti-Personnel Turret 10099501.98N/A0.1315.388%UN/A990U10U2587500.1h19.2T*125T*
M40 Fury 11096713.714B*11.6035.728%C+1.042%D-56.5C++8.2C-3781.7h11.9C*33.4C**
Skyguard 16190293.103B++0.9929.285%C+5.556%A*13B++10.3B+2476.9h153C**522.4B
M40 Fury 10286810.75B+8.6434.073%C+1.163%D47.8C+8.9C+3581.8h12.7C++37.2C*
M20 Basilisk 10486175.059A++2.9427.28%D--6.977%C*29.7A6.2C3142.9h51.1B+187.3B++
Bouncing Betty 838299.111A++7.0041.964%CN/A136.7C**1.7A++4700.6h2.3D*5.5D
E540 Halberd 12475107.5C*5.3949.246%B+4%C+27.8C*18.1B+4902.7h6.5C+13.3C**
NC05 Jackhammer 6867521.288C+0.8344.404%C++10.448%D--47.9B+N/A2751.4h5.5C12.4C+
Hornet Missiles 13667203.35C1.2460.995%C++N/A30.5D31.4C3562.2h16.5D27D
Titan-150 HEAT 7854163.375C+1.2652.308%B++11.111%S20C+8.9C++3692.7h6.9D--13.2C
NS-11A 5554212.571B**0.4625.842%B+25.926%B*60A++1.1M+3390.9h10.4B**40.1B*
Enforcer ML85 7853134.077C+1.9644.261%B+3.774%B**25.2B+11.9D3802.1h14.2C+32.1C*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter37610.3h
Nano-Armor Kit231413,23323.2h
Anti-Vehicle MANA Turret99101h
Spawn Beacon9890.1h
Rocklet Rifle1940h
Nanite Revive Grenade01040h
Medical Kit2564,0113.1h
Medical Applicator10551,5213.5h
Deconstruction Tool03720.1h
Anti-Infantry MANA Turret41920.3h
Recon Detection Device31690.3h
Ammunition Package327440.4h
Shield Recharging Field31150.1h

Check the help document for the dictionary if you want to learn more about words used here.


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