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NoMercyFromPT[KAIN] NoMercyFromPT
NC BR 106

KDR: 2.2

Score: 22m

Last Seen: Dec 9th, 2017 11:03 PM
- OFFLINE - 7.6 hour(s)

Rank 106 (110) of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 47
, on Cobalt
Level Progress (to 111): 6%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS NC6A GODSAW LA1 Anchor AF-4 Cyclone NS-15M2 Titan-150 AP GD-22S AF-8 RailJack AF-19 Mercenary
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,895,265 MLG Score: 1515
Fun Score: N/A
Cheeseburgers Flipped: 69TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.683%24.206%5971894632,6862.61739-0.422

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.203%0.755B++0.663B+-1.178D*HEAD ++ (~11.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.90.51B+9.10.358C**27.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.544%1.761%21529621,2497033531.77667353%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.729%-0.342C-0.072C+1.526

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.20.665B+180.65B+34.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.902%4.009%51669584,315116822803.69119189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.833%-0.072C+0.71B++1.132

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.40.47B+8.20.349C**12.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.217%4.675%6269584928672290.567474214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.388%-0.432C--0.155C++-0.062

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.70.479B+18.30.502B+40.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.478%74.599%6239612,122160221.32459

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.063%0.173C++0.503B+0.129

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.42B20.35C**3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.512%13.143%62196387572451.20856

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.032B**-0.186C-1.565

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.473B+3.70.229C++3.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 47
22m219%425 (25.5k)364 (21.8k)2.1953549,65022,6162.48492106 (110)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC964311020.629%20.806%42902:4019

29% Engineer40% Heavy Assault7% Infiltrator19% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 2nd, 2014 10:54 PMSep 28th, 2016 8:39 PMDec 11th, 2017 11:39 AM (11h) (PST)Dec 9th, 2017 8:22 PM (2d) (PST)Dec 9th, 2017 7:03 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9212117100.8220.3740.1711.9860.0851515

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,26812,68142,587492210119521,842

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1006.7h/41.9d 6,549 10,330 13,567 119.9k 1,076 3,380 5,118 55.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
C+
Kills:8,489
Deaths:3,116
KDR:2.724
Accuracy:26.859% C
HSR:26.269% C+
LA1 Anchor
C+
Kills:3,156
Deaths:1,766
KDR:1.787
Accuracy:22.370% D
HSR:25.222% C+
NS-15M2
B*
Kills:2,495
Deaths:871
KDR:2.865
Accuracy:28.910% B*
HSR:27.455% C**
GD-22S
B+
Kills:2,331
Deaths:1,132
KDR:2.059
Accuracy:23.946% C++
HSR:26.984% B+
NC6S Gauss SAW S
B+
Kills:1,192
Deaths:861
KDR:1.384
Accuracy:19.501% D-
HSR:26.762% B+
NC6 Gauss SAW
B
Kills:1,175
Deaths:1,014
KDR:1.159
Accuracy:17.206% C--
HSR:24.936% B
EM6
B++
Kills:1,171
Deaths:712
KDR:1.645
Accuracy:18.787% D
HSR:28.010% B++
NC05 Jackhammer
C+
Kills:67
Deaths:52
KDR:1.288
Accuracy:44.404% C+
HSR:10.448% D--
Kills:20,076
Deaths (as Heavy Assault):9,524
Deaths (to Heavy Assaults):5,996
KDR:2.10794
Kill Difference:10,552
Playtime:407.571 hours
Usage:40%
Score:8.994m
Score/min:368
Accuracy (listed only):25.248%
HSR (listed only):24.511%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C++
Kills:2,956
Deaths:1,854
KDR:1.594
Accuracy:24.814% C
HSR:18.674% C++
AF-19 Mercenary
B+
Kills:1,586
Deaths:1,122
KDR:1.414
Accuracy:23.389% C*
HSR:23.771% B+
NS-11C
C++
Kills:1,517
Deaths:919
KDR:1.651
Accuracy:23.355% C+
HSR:19.446% C++
Gauss Compact S
A++
Kills:1,400
Deaths:594
KDR:2.357
Accuracy:32.400% A++
HSR:22.429% B++
AC-X11
A
Kills:1,263
Deaths:485
KDR:2.604
Accuracy:32.758% A
HSR:21.378% C+
19A Fortuna
B
Kills:1,191
Deaths:606
KDR:1.965
Accuracy:28.379% B
HSR:21.495% C**
Razor GD-23
B**
Kills:1,157
Deaths:614
KDR:1.884
Accuracy:30.469% B**
HSR:21.781% B
Mauler S6
A
Kills:875
Deaths:466
KDR:1.878
Accuracy:53.512% A
HSR:13.143% C
Blitz GD-10
A
Kills:872
Deaths:359
KDR:2.429
Accuracy:31.017% A
HSR:17.317% C**
Kills:12,817
Deaths (as Light Assault):7,019
Deaths (to Light Assaults):4,278
KDR:1.82604
Kill Difference:5,798
Playtime:195.836 hours
Usage:19%
Score:4.486m
Score/min:382
Accuracy (listed only):31.121%
HSR (listed only):19.937%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B+
Kills:1,586
Deaths:1,122
KDR:1.414
Accuracy:23.389% C*
HSR:23.771% B+
NS-11C
C++
Kills:1,517
Deaths:919
KDR:1.651
Accuracy:23.355% C+
HSR:19.446% C++
Gauss Compact S
A++
Kills:1,400
Deaths:594
KDR:2.357
Accuracy:32.400% A++
HSR:22.429% B++
AC-X11
A
Kills:1,263
Deaths:485
KDR:2.604
Accuracy:32.758% A
HSR:21.378% C+
19A Fortuna
B
Kills:1,191
Deaths:606
KDR:1.965
Accuracy:28.379% B
HSR:21.495% C**
Razor GD-23
B**
Kills:1,157
Deaths:614
KDR:1.884
Accuracy:30.469% B**
HSR:21.781% B
Mauler S6
A
Kills:875
Deaths:466
KDR:1.878
Accuracy:53.512% A
HSR:13.143% C
Kills:8,989
Deaths (as Engineer):4,806
Deaths (to Engineers):4,265
KDR:1.87037
Kill Difference:4,183
Playtime:287.495 hours
Usage:29%
Score:6.220m
Score/min:361
Accuracy (listed only):32.037%
HSR (listed only):20.492%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C++
Kills:2,956
Deaths:1,854
KDR:1.594
Accuracy:24.814% C
HSR:18.674% C++
AF-8 RailJack
C+
Kills:1,824
Deaths:361
KDR:5.053
Accuracy:38.190% C+
HSR:74.890% C+
NS-44 Commissioner
B**
Kills:1,389
Deaths:909
KDR:1.528
Accuracy:44.776% B**
HSR:21.238% C+
Blitz GD-10
A
Kills:872
Deaths:359
KDR:2.429
Accuracy:31.017% A
HSR:17.317% C**
NC14 Bolt Driver
C-
Kills:224
Deaths:99
KDR:2.263
Accuracy:30.018% D--
HSR:69.196% C-
NC4 Mag-Shot
D
Kills:159
Deaths:195
KDR:0.815
Accuracy:21.698% D
HSR:15.094% D
EM4 Longshot
B++
Kills:74
Deaths:12
KDR:6.167
Accuracy:33.099% D*
HSR:83.784% B++
Kills:7,498
Deaths (as Infiltrator):3,789
Deaths (to Infiltrators):4,140
KDR:1.97889
Kill Difference:3,709
Playtime:71.491 hours
Usage:7%
Score:1.194m
Score/min:278
Accuracy (listed only):31.944%
HSR (listed only):42.885%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C++
Kills:2,956
Deaths:1,854
KDR:1.594
Accuracy:24.814% C
HSR:18.674% C++
Mauler S6
A
Kills:875
Deaths:466
KDR:1.878
Accuracy:53.512% A
HSR:13.143% C
Blitz GD-10
A
Kills:872
Deaths:359
KDR:2.429
Accuracy:31.017% A
HSR:17.317% C**
NC1 Gauss Rifle
B**
Kills:533
Deaths:455
KDR:1.171
Accuracy:21.877% C
HSR:27.392% B**
NS-11A
B++
Kills:54
Deaths:21
KDR:2.571
Accuracy:25.676% C**
HSR:25.926% B++
Kills:5,290
Deaths (as Combat Medic):3,155
Deaths (to Combat Medics):2,347
KDR:1.6767
Kill Difference:2,135
Playtime:34.845 hours
Usage:3%
Score:0.879m
Score/min:420
Accuracy (listed only):31.379%
HSR (listed only):20.490%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
A++
Kills:196
Deaths:99
KDR:1.980
Accuracy:45.669% B**
HSR:20.918% A++
AF-41 Hacksaw
B**
Kills:190
Deaths:104
KDR:1.827
Accuracy:41.758% B**
HSR:14.737% C*
Kills:386
Deaths (as MAX Suit):101.500
Deaths (to MAX Suits):850
KDR:3.80296
Kill Difference:284.500
Playtime:8.656 hours
Usage:1%
Score:0.215m
Score/min:414
Accuracy (listed only):43.714%
HSR (listed only):17.828%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B+
Kills:1,107
V. Kills:111 N/A
Deaths:145
KDR:7.634
Accuracy:54.300% B+
KPH:70.500 C
VKPH:7.100 D
Vortek Rotary
C
Kills:142
V. Kills:115 122%
Deaths:196
KDR:0.724
Accuracy:23.955% D*
KPH:9.700 C
VKPH:7.900 C
M20 Mustang
D
Kills:106
V. Kills:121 87%
Deaths:197
KDR:0.538
Accuracy:22.264% D**
KPH:6.100 D
VKPH:6.900 D
Hornet Missiles
C
Kills:78
V. Kills:77 100%
Deaths:20
KDR:3.900
Accuracy:61.907% C++
KPH:30.600 D
VKPH:30.200 C
Kills:1,433 (248 + 0)
Deaths:558
KDR:2.568
VKDR:0.760
Vehicle Kills:424
Kill Difference:875
Playtime:50.377 hours
Usage:5%
Score:0.563m
Score/min:186
Piloting Accuracy:22.264%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A+
Kills:1,485
V. Kills:856 173%
Deaths:226
KDR:6.571
Accuracy:57.278% C**
KPH:43.600 A+
VKPH:25.100 B**
C75 Viper
B*
Kills:212
V. Kills:27 N/A
Deaths:29
KDR:7.310
Accuracy:37.588% C++
KPH:51.600 B*
VKPH:6.600 C+
L100 Python HEAT
B++
Kills:120
V. Kills:46 255%
Deaths:43
KDR:2.791
Accuracy:57.535% B*
KPH:34.300 C*
VKPH:13.200 B++
Skyguard
B+
Kills:98
V. Kills:76 127%
Deaths:31
KDR:3.161
Accuracy:29.524% C+
KPH:13.400 B+
VKPH:10.400 B+
Kills:1,915 (1,915 + 0)
Deaths:329
KDR:5.821
VKDR:3.055
Vehicle Kills:1,005
Kill Difference:1,586
Playtime:49.002 hours
Usage:5%
Score:0.908m
Score/min:309
Driving Accuracy:29.524%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:2,346
V. Kills:1,245 188%
Deaths:253
KDR:9.273
Accuracy:53.921% B+
KPH:40 A*
VKPH:21.200 B**
E540 Halberd
C**
Kills:85
V. Kills:53 157%
Deaths:11
KDR:7.727
Accuracy:48.916% B+
KPH:28.600 C++
VKPH:17.900 C**
Enforcer ML85
B+
Kills:66
V. Kills:30 213%
Deaths:15
KDR:4.400
Accuracy:45.252% B+
KPH:28.500 B+
VKPH:12.900 D
Titan-150 HEAT
C++
Kills:54
V. Kills:24 216%
Deaths:16
KDR:3.375
Accuracy:52.308% B++
KPH:20.200 C+
VKPH:9 C++
Kills:2,551 (2,400 + 151)
Deaths:295
KDR:8.647
VKDR:4.583
Vehicle Kills:1,352
Kill Difference:2,256
Playtime:66.580 hours
Usage:7%
Score:1.283m
Score/min:321
Driving Accuracy:52.308%
Gunner Accuracy:45.252%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C++
Kills:52
V. Kills:2 N/A
Deaths:7
KDR:7.429
Accuracy:47.710% C++
KPH:96 C
VKPH:3.700 D-
Kills:52 (0 + 52)
Deaths:7
KDR:7.429
VKDR:0.286
Vehicle Kills:2
Kill Difference:45
Playtime:0.542 hours
Usage:0%
Score:0.013m
Score/min:398
Driving Accuracy:N/A%
Gunner Accuracy:47.710%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B**
Kills:106
V. Kills:23 442%
Deaths:19
KDR:5.579
Accuracy:26.990% D*
KPH:31 B**
VKPH:6.700 C
M40 Fury
C+
Kills:96
V. Kills:14 N/A
Deaths:7
KDR:13.714
Accuracy:35.396% C+
KPH:55.400 C+
VKPH:8.100 C-
M40 Fury
C+
Kills:87
V. Kills:16 N/A
Deaths:9
KDR:9.667
Accuracy:34.684% C+
KPH:47.800 C+
VKPH:8.800 C+
Kills:289 (0 + 289)
Deaths:35
KDR:8.257
VKDR:1.514
Vehicle Kills:53
Kill Difference:254
Playtime:6.968 hours
Usage:1%
Score:0.139m
Score/min:333
Driving Accuracy:N/A%
Gunner Accuracy:34.684%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 8,5638,4893,1162.724C*0.5326.859%C26.269%C+79.3B+N/A198107.1h7.6C**28.3B
LA1 Anchor 3,1733,1561,7661.787C0.4122.37%D25.222%C+53.9C++N/A18458.5h9.9C+44.2C+
AF-4 Cyclone 2,9792,9561,8541.594C*0.6024.814%C18.674%C++45.1BN/A13665.6h10.8C++43.7C++
NS-15M2 2,5222,4958712.865B+0.6728.91%B*27.455%C**86AN/A19929h10.3B++35.6B++
Titan-150 AP 3,5912,3462539.273B++7.0853.921%B+3.922%C++40A*21.2B**30658.6h4.2B++7.8B*
GD-22S 2,3462,3311,1322.059C*0.1423.946%C++26.984%B+64.4B*N/A16536.2h9.5B+39.7B+
AF-8 RailJack 1,8261,8243615.053B**2.8638.19%C+74.89%C+46.1AN/A11939.6h1.9B++5B+
AF-19 Mercenary 1,5991,5861,1221.414B+0.7823.389%C*23.771%B+32B+N/A13749.6h10.4B++44.5B+
NS-11C 1,5221,5179191.651B+0.5423.355%C+19.446%C++36.3B+N/A9541.8h11.1B*47.7B+
L100 Python AP 2,3411,4852266.571B++4.3857.278%C**4.377%B43.5A+25.1B**31834.1h5.3B++9.2B*
Gauss Compact S 1,4211,4005942.357A0.1632.4%A++22.429%B++74.9M++1.1A*17118.7h8.6B++26.5B*
NS-44 Commissioner 1,3921,3899091.528B+0.6744.776%B**21.238%C+70.9B**N/A19419.6h3.4B+7.6B++
C-4 1,7531,3075172.528B*0.3323.654%C+N/A167.6A*57.2A++11267.8h1.2B++4.9B+
AC-X11 1,2801,2634852.604A+0.4132.758%A21.378%C+85.3A*1.1A*20614.8h7.1B**21.6B*
NC6S Gauss SAW S 1,1971,1928611.384C+0.8119.501%D-26.762%B+40.8CN/A10429.2h10.8C+55.3C+
19A Fortuna 1,2081,1916061.965B+0.2328.379%B21.495%C**76.8A+1.1A++16315.5h8.4B++29.5B++
NC6 Gauss SAW 1,1861,1751,0141.159C+1.0417.206%C--24.936%B35C++N/A16933.6h9.8C++57.2C++
EM6 1,1751,1717121.645C+0.5518.787%D28.01%B++47.2C++N/A13924.8h10.4C*55.6C+
Razor GD-23 1,1721,1576141.884B++0.3130.469%B**21.781%B46.1B**N/A11925.1h9.6B*31.5B++
Breaker Rocket Pods 1,2181,1071457.634C+5.4454.3%B+1.445%B+70.5C7.1D26615.7h11.2B++20.6B+
Mauler S6 8808754661.878B++0.3253.512%A13.143%C62.9A+N/A18213.9h3.7B++6.9B*
Blitz GD-10 8838723592.429A0.2331.017%A17.317%C**80A*1M++21610.9h11.3B++36.5B++
Frag Grenade 8057991799N/A796.8050.652%B+N/A532.7C+4C17661.5h3.5C++6.8B+
NC1 Gauss Rifle 5365334551.171C+1.0221.877%C27.392%B**33.1BN/A16916.1h10.6B++48.6B
NS Decimator 6224092791.466B+0.7368.9%B**1.956%C--40.5B+21.1B++30710.1h5.6C8.2C++
Hawk GD-68 7313814580.832C**1.3667.454%B+1.05%D*15.7C+14.4B++20624.3h9.4C-13.9C+
Auraxium Mag-Cutter 34434411,9420.029C+2.1748.088%AN/A0.8C+N/A2418.4h1.7B+3.6B+
Spear Anti-Vehicle Phalanx Turret 3392361219.667A*17.4749.845%B++3.814%C76.1A++33.2B**4963.1h5.5B+10.9B*
Tank Mine 374235733.219C**1.0236.911%C*N/A156.7A92.7B*18861.5h2.2C+5.9B
NC14 Bolt Driver 224224992.263C++0.0730.018%D--69.196%C-21.7C+N/A11410.3h3C-9.8C--
C75 Viper 239212297.31B+5.1137.588%C++1.415%C+51.7B*6.6C+3364.1h9B+24B+
MANA Anti-Vehicle Turret 3452011111.811C0.3861.327%D--5.473%S2010S1440M+7061600.1h8.1C13.2D**
AF-41 Hacksaw 198196991.98C+0.2245.669%B**20.918%A++39.2B+N/A1505h7C+15.4B++
AF-41 Hacksaw 1911901041.827C0.3741.758%B**14.737%C*36.5C*N/A1295.2h6.8C+16.3B++
AF-22 Crow 2661702150.791C*1.4071.61%B+2.353%C24.3C*13.7C++2807h8C*11.1B+
NC4 Mag-Shot 1601591950.815C+1.3821.698%D15.094%D49.7B**N/A2343.2h6.2B++28.4C++
Vortek Rotary 2571421960.724C1.4723.955%D*4.225%B**9.7C7.9C14714.6h71.7B299.2C++
Shrike 2201351930.699C+1.5060.534%B2.222%C--22.1C13.9C**3616.1h8.2D-13.6C-
Rocklet Rifle 216121482.521M**0.3347.764%DN/A93.1S73.1M+8261.3h13.1A+27.4A
L100 Python HEAT 166120432.791C0.6057.535%B*1.667%D*34.3C*13.1B++3213.5h5.8C+10C**
MANA Anti-Personnel Turret 110109551.982N/A0.2116.416%UN/A1090U10U2745600.1h19.5T*118.8T*
M20 Mustang 2271061970.538C-1.6622.264%D**N/A6.1D6.9D12517.5h120C++539.2C
M20 Basilisk 129106195.579A++3.3826.99%D*5.66%C31.2B**6.8C2993.4h47.9A177.5B++
Skyguard 17498313.161B+0.9729.524%C+5.102%A*13.4B+10.4B+2437.3h148.5C++502.8C*
M40 Fury 11096713.714B*11.5235.396%C+1.042%D-56.5C+8.2C-3761.7h11.9C++33.7C*
M40 Fury 1038799.667B7.4734.684%C+1.149%D48.3C+8.9C+3541.8h13.3C+38.3C++
Bouncing Betty 8887108.7A6.5043.067%CN/A145B1.7A4820.6h2.4D**5.5D-
E540 Halberd 13885117.727C++5.5348.916%B+3.529%C28.3C++17.7C*5043h6.1C+12.5C**
Hornet Missiles 15578203.9C+1.7061.907%C++N/A31.2D30.8C3412.5h15.4D-24.9D
EM4 Longshot 7474126.167B*3.9733.099%D*83.784%B++52.9B**N/A2151.4h1.9B+5.8C+
NC05 Jackhammer 6867521.288C+0.9144.404%C+10.448%D--47.9C++N/A2861.4h5.5C-12.4C+
Enforcer ML85 9666154.4C+2.2045.252%B+3.03%B+28.7B+13D3912.3h13.2C+29.2B
NS-11A 5554212.571B*0.3825.676%C**25.926%B++60A1.1A*3490.9h10.4B**40.4B++
Titan-150 HEAT 7854163.375C1.1852.308%B++11.111%S20C+8.9C+3942.7h6.9D*13.2C--
C85 Canister-H 545277.429C5.2347.71%C++19.231%A*104C4D-3970.5h4.8B10.1B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter38400.4h
Nano-Armor Kit247456,10925.3h
Anti-Vehicle MANA Turret111,0161.1h
Spawn Beacon9990.1h
Nanite Revive Grenade01070h
Medical Kit2704,2733.3h
Medical Applicator10652,3023.6h
Deconstruction Tool03720.1h
Anti-Infantry MANA Turret42040.3h
Recon Detection Device31690.3h
Ammunition Package358380.4h
Shield Recharging Field31150.1h

Check the help document for the dictionary if you want to learn more about words used here.


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