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NoMercyFromPT[KAIN] NoMercyFromPT
NC BR 99

KDR: 2.06

Score: 18.2m

Last Seen: Apr 25th, 2017 4:06 PM
- OFFLINE - 35.3 hour(s)

Rank 99 (105) of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 51
, on Cobalt
Level Progress (to 106): 34%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NC6A GODSAW LA1 Anchor AF-4 Cyclone AF-8 RailJack AF-19 Mercenary NS-11C Titan-150 AP L100 Python AP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,610,037 MLG Score: 1287
Fun Score: N/A
Cheeseburgers Flipped: 63TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.343%24.243%5661492324,5272.44293-0.387

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.113%0.529B+0.729B++-1.099D*HEAD ++ (~12.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.20.48B+9.10.35C**30

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.758%1.718%22729351,2226553481.86281350%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.76%-0.319C0.02C+1.54

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.30.669B+17.80.652B+33.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.221%4.319%44169313,19596918363.29721174%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.646%-0.214C0.85B*1.052

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.40.374C**9.30.258C*15.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.031%3.106%4849333227061810.455446177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.35%-0.499D-0.267C-0.123

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.40.353C**21.10.393B49.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.891%74.158%4829351,811127811.41595

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.688%0.057C+0.478B+0.576

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.396B20.338C**3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.731%13.271%48193685959051.45347

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.054B**-0.103C+-1.561

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.472B+3.70.223C++3.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 51
18.2m242.9%419 (25.1k)357 (21.4k)2.0557738,04018,5042.3435599 (105)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC937238719.693%21.049%41502:4513

29% Engineer41% Heavy Assault8% Infiltrator17% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 2nd, 2014 10:54 PMSep 28th, 2016 8:39 PMApr 25th, 2017 8:00 PM (1d) (PST)Apr 25th, 2017 2:34 PM (1d) (PST)Apr 25th, 2017 12:06 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8752036720.7470.3630.1572.0070.0801287

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,49512,18240,31345229120521,427

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
849.1h/35.4d 5,325 8,007 10,862 102.2k 918 2,821 4,055 44.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
C++
Kills:8,232
Deaths:3,018
KDR:2.728
Accuracy:26.841% C+
HSR:26.130% C++
LA1 Anchor
C*
Kills:3,154
Deaths:1,764
KDR:1.788
Accuracy:22.367% C
HSR:25.206% C*
GD-22S
B+
Kills:1,221
Deaths:683
KDR:1.788
Accuracy:20.518% C
HSR:25.799% B+
NC6S Gauss SAW S
B++
Kills:1,192
Deaths:861
KDR:1.384
Accuracy:19.501% D
HSR:26.762% B++
NC6 Gauss SAW
B+
Kills:1,175
Deaths:1,014
KDR:1.159
Accuracy:17.206% C
HSR:24.936% B+
EM6
B**
Kills:1,171
Deaths:712
KDR:1.645
Accuracy:18.787% C-
HSR:28.010% B**
NC05 Jackhammer
C++
Kills:67
Deaths:52
KDR:1.288
Accuracy:44.404% C++
HSR:10.448% D-
Kills:16,212
Deaths (as Heavy Assault):8,104
Deaths (to Heavy Assaults):4,841
KDR:2.00049
Kill Difference:8,108
Playtime:351.061 hours
Usage:41%
Score:7.632m
Score/min:362
Accuracy (listed only):24.232%
HSR (listed only):23.899%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B+
Kills:1,562
Deaths:1,109
KDR:1.408
Accuracy:23.302% B
HSR:23.816% B+
NS-11C
B
Kills:1,479
Deaths:899
KDR:1.645
Accuracy:23.296% C+
HSR:19.540% B
Gauss Compact S
A++
Kills:1,190
Deaths:508
KDR:2.343
Accuracy:32.276% A++
HSR:22.521% B*
Mauler S6
A+
Kills:859
Deaths:451
KDR:1.905
Accuracy:53.731% A+
HSR:13.271% C
Razor GD-23
A
Kills:721
Deaths:395
KDR:1.825
Accuracy:30.396% A
HSR:22.053% B+
Kills:5,811
Deaths (as Engineer):3,362
Deaths (to Engineers):3,629
KDR:1.72844
Kill Difference:2,449
Playtime:247.934 hours
Usage:29%
Score:5.305m
Score/min:357
Accuracy (listed only):32.600%
HSR (listed only):20.240%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
B
Kills:2,956
Deaths:1,854
KDR:1.594
Accuracy:24.814% C+
HSR:18.674% B
AF-19 Mercenary
B+
Kills:1,562
Deaths:1,109
KDR:1.408
Accuracy:23.302% B
HSR:23.816% B+
NS-11C
B
Kills:1,479
Deaths:899
KDR:1.645
Accuracy:23.296% C+
HSR:19.540% B
Gauss Compact S
A++
Kills:1,190
Deaths:508
KDR:2.343
Accuracy:32.276% A++
HSR:22.521% B*
Mauler S6
A+
Kills:859
Deaths:451
KDR:1.905
Accuracy:53.731% A+
HSR:13.271% C
Razor GD-23
A
Kills:721
Deaths:395
KDR:1.825
Accuracy:30.396% A
HSR:22.053% B+
Kills:8,767
Deaths (as Light Assault):5,216
Deaths (to Light Assaults):3,619
KDR:1.68079
Kill Difference:3,551
Playtime:142.882 hours
Usage:17%
Score:3.131m
Score/min:365
Accuracy (listed only):31.302%
HSR (listed only):19.979%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B
Kills:2,956
Deaths:1,854
KDR:1.594
Accuracy:24.814% C+
HSR:18.674% B
AF-8 RailJack
C++
Kills:1,601
Deaths:314
KDR:5.099
Accuracy:37.455% C+
HSR:74.828% C++
NS-44 Commissioner
B*
Kills:943
Deaths:640
KDR:1.473
Accuracy:42.211% B*
HSR:20.997% C+
NC14 Bolt Driver
C
Kills:210
Deaths:97
KDR:2.165
Accuracy:29.853% D-
HSR:69.048% C
NC4 Mag-Shot
C--
Kills:159
Deaths:195
KDR:0.815
Accuracy:21.698% D
HSR:15.094% C--
Kills:5,869
Deaths (as Infiltrator):3,100
Deaths (to Infiltrators):3,329
KDR:1.89323
Kill Difference:2,769
Playtime:64.655 hours
Usage:8%
Score:1.065m
Score/min:275
Accuracy (listed only):31.206%
HSR (listed only):39.728%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B
Kills:2,956
Deaths:1,854
KDR:1.594
Accuracy:24.814% C+
HSR:18.674% B
Mauler S6
A+
Kills:859
Deaths:451
KDR:1.905
Accuracy:53.731% A+
HSR:13.271% C
NC1 Gauss Rifle
A
Kills:508
Deaths:447
KDR:1.136
Accuracy:21.767% C+
HSR:26.969% A
NS-11A
B**
Kills:54
Deaths:21
KDR:2.571
Accuracy:25.842% B+
HSR:25.926% B**
Kills:4,377
Deaths (as Combat Medic):2,773
Deaths (to Combat Medics):1,882
KDR:1.57843
Kill Difference:1,604
Playtime:34.370 hours
Usage:4%
Score:0.866m
Score/min:420
Accuracy (listed only):31.538%
HSR (listed only):21.210%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
A++
Kills:179
Deaths:92
KDR:1.946
Accuracy:45.561% A
HSR:20.670% A++
AF-41 Hacksaw
B**
Kills:173
Deaths:97
KDR:1.784
Accuracy:41.624% B**
HSR:15.607% B+
Kills:352
Deaths (as MAX Suit):94.500
Deaths (to MAX Suits):731
KDR:3.72487
Kill Difference:257.500
Playtime:7.831 hours
Usage:1%
Score:0.194m
Score/min:412
Accuracy (listed only):43.592%
HSR (listed only):18.139%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B++
Kills:1,093
V. Kills:110 N/A
Deaths:143
KDR:7.643
Accuracy:54.245% B++
KPH:69.800 C+
VKPH:7 D
Vortek Rotary
C+
Kills:129
V. Kills:111 115%
Deaths:187
KDR:0.690
Accuracy:23.812% D*
KPH:9.400 C+
VKPH:8.100 C
M20 Mustang
C--
Kills:106
V. Kills:121 87%
Deaths:197
KDR:0.538
Accuracy:22.264% D**
KPH:6.100 D
VKPH:6.900 C--
Hornet Missiles
C
Kills:66
V. Kills:68 96%
Deaths:19
KDR:3.474
Accuracy:60.937% C++
KPH:30.700 D
VKPH:31.600 C
Kills:1,394 (235 + 0)
Deaths:546
KDR:2.553
VKDR:0.751
Vehicle Kills:410
Kill Difference:848
Playtime:49.035 hours
Usage:6%
Score:0.547m
Score/min:186
Piloting Accuracy:22.264%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:1,309
V. Kills:788 166%
Deaths:203
KDR:6.448
Accuracy:57.097% B
KPH:41.400 A++
VKPH:24.900 A
C75 Viper
B*
Kills:165
V. Kills:22 N/A
Deaths:29
KDR:5.690
Accuracy:37.933% C++
KPH:45.600 B*
VKPH:6.100 C+
L100 Python HEAT
B*
Kills:114
V. Kills:44 253%
Deaths:42
KDR:2.714
Accuracy:55.055% B+
KPH:35.200 B+
VKPH:13.600 B*
Skyguard
B*
Kills:89
V. Kills:70 125%
Deaths:29
KDR:3.069
Accuracy:28.719% C+
KPH:13.100 B*
VKPH:10.300 B+
Kills:1,677 (1,677 + 0)
Deaths:303
KDR:5.535
VKDR:3.050
Vehicle Kills:924
Kill Difference:1,374
Playtime:45.286 hours
Usage:5%
Score:0.836m
Score/min:308
Driving Accuracy:28.719%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A**
Kills:1,464
V. Kills:882 166%
Deaths:189
KDR:7.746
Accuracy:52.135% B+
KPH:34.700 A**
VKPH:20.900 A
E540 Halberd
C**
Kills:62
V. Kills:44 138%
Deaths:9
KDR:6.889
Accuracy:48.115% B+
KPH:24.400 C+
VKPH:17.300 C**
Titan-150 HEAT
C++
Kills:54
V. Kills:24 216%
Deaths:16
KDR:3.375
Accuracy:52.308% B*
KPH:20.200 C++
VKPH:9 C++
Kills:1,580 (1,518 + 62)
Deaths:214
KDR:7.383
VKDR:4.439
Vehicle Kills:950
Kill Difference:1,366
Playtime:47.466 hours
Usage:6%
Score:0.928m
Score/min:326
Driving Accuracy:52.308%
Gunner Accuracy:48.115%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:93
V. Kills:14 N/A
Deaths:7
KDR:13.286
Accuracy:35.712% C+
KPH:54.600 C+
VKPH:8.200 C-
M20 Basilisk
A
Kills:85
V. Kills:17 472%
Deaths:17
KDR:5
Accuracy:26.990% D--
KPH:29.200 A
VKPH:5.800 C-
M40 Fury
C*
Kills:82
V. Kills:16 N/A
Deaths:8
KDR:10.250
Accuracy:35.452% C++
KPH:52.400 C*
VKPH:10.200 C*
Kills:260 (0 + 260)
Deaths:32
KDR:8.125
VKDR:1.469
Vehicle Kills:47
Kill Difference:228
Playtime:6.176 hours
Usage:1%
Score:0.130m
Score/min:350
Driving Accuracy:N/A%
Gunner Accuracy:35.452%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 8,3018,2323,0182.728B0.6726.841%C+26.13%C++79.1B*N/A198104.1h7.6B+28.3B+
LA1 Anchor 3,1713,1541,7641.788C+0.2722.367%C25.206%C*53.9B+N/A18258.5h9.9C++44.2C++
AF-4 Cyclone 2,9792,9561,8541.594B0.4624.814%C+18.674%B45.1B++N/A13565.6h10.8C*43.7C*
AF-8 RailJack 1,6021,6013145.099B**3.0437.455%C+74.828%C++44.6A++N/A11635.9h1.9B++5.1B+
AF-19 Mercenary 1,5751,5621,1091.408B++0.6523.302%B23.816%B+31.8B**N/A13349.1h10.5B++44.8B+
NS-11C 1,4821,4798991.645B++0.4123.296%C+19.54%B36.5B++N/A9540.5h11.1B*47.9B+
Titan-150 AP 2,3461,4641897.746B+5.6952.135%B+4.167%C+34.7A**20.9A31642.2h4.5B++8.7B*
L100 Python AP 2,0971,3092036.448B**4.3957.097%B4.736%B41.4A++24.9A31731.6h5.5B++9.6B*
GD-22S 1,2241,2216831.788C**0.2720.518%C25.799%B+50.7B++N/A14624.1h9.7B+47B
NC6S Gauss SAW S 1,1971,1928611.384C+0.6719.501%D26.762%B++40.8C+N/A10329.2h10.8C++55.3C+
Gauss Compact S 1,2081,1905082.343A+0.2932.276%A++22.521%B*74.4S1.1M+17316h8.6B++26.7B*
NC6 Gauss SAW 1,1861,1751,0141.159C++0.9017.206%C24.936%B+35B+N/A16133.6h9.8C**57.2C++
EM6 1,1751,1717121.645C++0.4118.787%C-28.01%B**47.2B+N/A13724.8h10.4B55.6C++
Breaker Rocket Pods 1,2031,0931437.643C++5.5954.245%B++1.372%C*69.6C+7D26215.7h11.2B++20.6B++
NS-44 Commissioner 9449436401.473B+0.5842.211%B*20.997%C+66.4A+N/A19214.2h3.4B+8B++
Mauler S6 8648594511.905B*0.1553.731%A+13.271%C63.2A*N/A17813.6h3.7B*6.9B*
C-4 1,0617693782.034B+0.0223.521%C+N/A139.8A*53.1A++11625.5h1.3B++5.7B+
Razor GD-23 7337213951.825B**0.2330.396%A22.053%B+43.4AN/A12316.6h9.7B*31.8B*
Frag Grenade 6806761676N/A673.9450.099%B++N/A520C++3.1C--18441.3h3.4B6.8B+
NC1 Gauss Rifle 5115084471.136C*0.9221.767%C+26.969%A32.4B++N/A16215.7h10.8B++49.7B+
Hawk GD-68 6603334310.773C**1.2866.419%B+N/A14.9C++14.7B*20922.3h9.7C14.5C+
NC14 Bolt Driver 210210972.165C**0.1129.853%D-69.048%C20.8C+N/A10410.1h3C10C-
NS Decimator 3492061681.226B+0.8367.209%B**N/A33.8B+23.4B**3566.1h6.6D9.8C+
Auraxium Mag-Cutter 2032037,9420.026C+2.0351.233%A+N/A0.7CN/A2292.8h1.8B+3.6B++
Tank Mine 299183613B0.9435.509%C*N/A152.5A+96.7B*19221.2h2.3C6.4C**
AF-41 Hacksaw 180179921.946C+0.1145.561%A20.67%A++38.1B++N/A1484.7h7.2C+15.8B*
MANA Anti-Vehicle Turret 310174981.776C+0.2860.82%B++5.172%B+1740C+1360C**4425600.1h8.4C**13.7B++
AF-41 Hacksaw 174173971.784C0.2741.624%B**15.607%B+36B+N/A1264.8h7C+16.8B+
AF-22 Crow 2661702140.794B+1.2671.595%B+2.353%C+24.3B+13.7B2777h7.9B11.1B+
C75 Viper 187165295.69C**3.6337.933%C++1.212%C-45.8B*6.1C+3283.6h10.1B+26.6B+
NC4 Mag-Shot 1601591950.815C++1.2421.698%D15.094%C--49.7A+N/A2263.2h6.2B+28.4C++
Vortek Rotary 2401291870.69C1.3723.812%D*4.651%B**9.4C+8.1C15113.7h74.1B+311.3C++
L100 Python HEAT 158114422.714C0.6655.055%B+1.754%D--35.6B+13.8B**3303.2h5.3C*9.5B+
Spear Anti-Vehicle Phalanx Turret 167113814.125A12.0748.101%B*3.54%D56.5A27B+5322h6.4B+13.3B*
Shrike 1891111770.627C+1.4359.855%B2.703%C19.8C13.9B+3415.6h8.9D--14.9D
M20 Mustang 2271061970.538C1.5222.264%D**N/A6.1D6.9C--12317.5h120B539.2C+
MANA Anti-Personnel Turret 10099501.98N/A0.0815.388%UN/A990U10U2553900.1h19.2T*125T*
M40 Fury 10793713.286B++11.2335.712%C+1.075%D54.7C+8.2C-3751.7h12.1C++33.9C*
Skyguard 15989293.069B++1.0128.719%C+5.618%A*13.1B*10.3B+2446.8h149.8B521.5B
M20 Basilisk 10285175A++2.9426.99%D--7.059%C*29.3A5.9C-3062.9h50.7B++187.8B++
M40 Fury 9882810.25B+8.1935.452%C++1.22%D51.3C++10C*4021.6h11.4B32.2B+
Bouncing Betty 818098.889A6.8342.141%CN/A160B++2A*4560.5h2.3D*5.5D-
NC05 Jackhammer 6867521.288C+0.7744.404%C++10.448%D-47.9B+N/A2661.4h5.5C12.4C+
Hornet Missiles 13466193.474C+1.4260.937%C++N/A31.4D32.4C3662.1h16.2D--26.5D
E540 Halberd 1066296.889C++4.8348.115%B+3.226%C--24.8C+17.6B4722.5h7C--14.5C++
NS-11A 5554212.571B*0.5225.842%B+25.926%B**60A++1.1M+3300.9h10.4A40.1B*
Titan-150 HEAT 7854163.375C+1.3252.308%B*11.111%S20C++8.9C++3472.7h6.9D*13.2C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter37360.3h
Nano-Armor Kit219380,10621.6h
Anti-Vehicle MANA Turret78851h
Spawn Beacon8790.1h
Rocklet Rifle1940h
Medical Applicator10551,5213.5h
Medical Kit2283,5732.8h
Nanite Revive Grenade01040h
Deconstruction Tool03030.1h
Anti-Infantry MANA Turret41920.3h
Recon Detection Device31690.3h
Ammunition Package316840.4h
Shield Recharging Field31150.1h

Check the help document for the dictionary if you want to learn more about words used here.


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