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NoMercyFromPT[KAIN] NoMercyFromPT
NC BR 95

KDR: 1.97

Score: 16.6m

Last Seen: Mar 21st, 2017 8:46 PM
- OFFLINE - 16.4 hour(s)

Rank 95 (103) of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 47
, on Cobalt
Level Progress (to 104): 32%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NC6A GODSAW LA1 Anchor AF-4 Cyclone AF-19 Mercenary NS-11C AF-8 RailJack Titan-150 AP GD-22S
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,442,403 MLG Score: 1153
Fun Score: N/A
Cheeseburgers Flipped: 60TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.869%24.034%5501491521,8732.39023-0.417

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.03%0.457B+0.725B++-1.028D*HEAD ++ (~12.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
410.46B+9.40.335C**31.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.229%1.661%24129271,2046163401.95138353%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.664%-0.268C-0.038C+1.491

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.60.675B+17.50.654B+32.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.31%4.304%41569232,69584615633.18182172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.519%-0.291C0.846B*0.993

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.70.32C*100.21C++16.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.928%3.226%3939262486441600.385093154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.5%-0.591D-0.236C-0.852

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.30.214C++24.70.285C*60.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.311%74.252%3929271,604114511.40087

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.496%-0.035C+0.483B+0.429

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.378C**20.331C**3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.589%13.105%39192884753441.58318

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.043B**-0.128C-1.565

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.474B+3.70.228C++3.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 47
16.6m256.1%414 (24.8k)353 (21.2k)1.9731533,29316,8732.2558595 (103)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC929202019.32%20.791%40202:4711

29% Engineer41% Heavy Assault8% Infiltrator17% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 2nd, 2014 10:54 PMSep 28th, 2016 8:39 PMMar 22nd, 2017 7:20 AM (22h) (PST)Mar 21st, 2017 6:00 PM (1d) (PST)Mar 21st, 2017 4:46 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8422016410.7100.3600.1482.0110.0761153

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,51712,04038,47743229121521,187

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
782.1h/32.6d 4,770 6,922 9,648 94.4k 859 2,519 3,563 39.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
C*
Kills:5,927
Deaths:2,296
KDR:2.581
Accuracy:25.968% C+
HSR:25.983% C*
LA1 Anchor
C**
Kills:3,154
Deaths:1,764
KDR:1.788
Accuracy:22.367% C
HSR:25.206% C**
GD-22S
B+
Kills:1,221
Deaths:683
KDR:1.788
Accuracy:20.518% C
HSR:25.799% B+
NC6S Gauss SAW S
B++
Kills:1,192
Deaths:861
KDR:1.384
Accuracy:19.501% D
HSR:26.762% B++
NC6 Gauss SAW
B+
Kills:1,175
Deaths:1,014
KDR:1.159
Accuracy:17.206% C
HSR:24.936% B+
EM6
B**
Kills:1,171
Deaths:712
KDR:1.645
Accuracy:18.787% C-
HSR:28.010% B**
NC05 Jackhammer
C++
Kills:67
Deaths:52
KDR:1.288
Accuracy:44.404% C++
HSR:10.448% D-
Kills:13,907
Deaths (as Heavy Assault):7,382
Deaths (to Heavy Assaults):4,444
KDR:1.88391
Kill Difference:6,525
Playtime:323.504 hours
Usage:41%
Score:6.901m
Score/min:356
Accuracy (listed only):24.107%
HSR (listed only):23.878%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B++
Kills:1,562
Deaths:1,109
KDR:1.408
Accuracy:23.302% B+
HSR:23.816% B++
NS-11C
B
Kills:1,479
Deaths:899
KDR:1.645
Accuracy:23.296% C++
HSR:19.540% B
Mauler S6
A+
Kills:847
Deaths:443
KDR:1.912
Accuracy:53.589% A+
HSR:13.105% C
Razor GD-23
A
Kills:548
Deaths:269
KDR:2.037
Accuracy:30.318% A
HSR:21.715% B+
Gauss Compact S
A++
Kills:293
Deaths:130
KDR:2.254
Accuracy:32.037% A++
HSR:20.819% B+
Kills:4,729
Deaths (as Engineer):2,850
Deaths (to Engineers):3,320
KDR:1.6593
Kill Difference:1,879
Playtime:227.232 hours
Usage:29%
Score:4.837m
Score/min:355
Accuracy (listed only):32.508%
HSR (listed only):19.799%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
B
Kills:2,913
Deaths:1,833
KDR:1.589
Accuracy:24.737% C+
HSR:18.538% B
AF-19 Mercenary
B++
Kills:1,562
Deaths:1,109
KDR:1.408
Accuracy:23.302% B+
HSR:23.816% B++
NS-11C
B
Kills:1,479
Deaths:899
KDR:1.645
Accuracy:23.296% C++
HSR:19.540% B
Mauler S6
A+
Kills:847
Deaths:443
KDR:1.912
Accuracy:53.589% A+
HSR:13.105% C
Razor GD-23
A
Kills:548
Deaths:269
KDR:2.037
Accuracy:30.318% A
HSR:21.715% B+
Gauss Compact S
A++
Kills:293
Deaths:130
KDR:2.254
Accuracy:32.037% A++
HSR:20.819% B+
Kills:7,642
Deaths (as Light Assault):4,683
Deaths (to Light Assaults):3,352
KDR:1.63186
Kill Difference:2,959
Playtime:129.600 hours
Usage:17%
Score:2.803m
Score/min:360
Accuracy (listed only):31.213%
HSR (listed only):19.589%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B
Kills:2,913
Deaths:1,833
KDR:1.589
Accuracy:24.737% C+
HSR:18.538% B
AF-8 RailJack
C++
Kills:1,394
Deaths:289
KDR:4.824
Accuracy:36.912% C+
HSR:75.036% C++
NS-44 Commissioner
B*
Kills:810
Deaths:562
KDR:1.441
Accuracy:41.606% B*
HSR:21.235% C++
NC14 Bolt Driver
C
Kills:210
Deaths:97
KDR:2.165
Accuracy:29.853% D-
HSR:69.048% C
NC4 Mag-Shot
C--
Kills:159
Deaths:195
KDR:0.815
Accuracy:21.698% D
HSR:15.094% C--
Kills:5,486
Deaths (as Infiltrator):2,976
Deaths (to Infiltrators):2,974
KDR:1.84341
Kill Difference:2,510
Playtime:59.910 hours
Usage:8%
Score:0.980m
Score/min:273
Accuracy (listed only):30.961%
HSR (listed only):39.790%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B
Kills:2,913
Deaths:1,833
KDR:1.589
Accuracy:24.737% C+
HSR:18.538% B
Mauler S6
A+
Kills:847
Deaths:443
KDR:1.912
Accuracy:53.589% A+
HSR:13.105% C
NC1 Gauss Rifle
A
Kills:508
Deaths:444
KDR:1.144
Accuracy:21.765% C+
HSR:26.969% A
NS-11A
B**
Kills:54
Deaths:21
KDR:2.571
Accuracy:25.842% B+
HSR:25.926% B**
Kills:4,322
Deaths (as Combat Medic):2,741
Deaths (to Combat Medics):1,747
KDR:1.5768
Kill Difference:1,581
Playtime:34.178 hours
Usage:4%
Score:0.864m
Score/min:421
Accuracy (listed only):31.483%
HSR (listed only):21.134%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
A++
Kills:163
Deaths:88
KDR:1.852
Accuracy:45.158% A
HSR:20.859% A++
AF-41 Hacksaw
B**
Kills:159
Deaths:93
KDR:1.710
Accuracy:41.146% B**
HSR:16.352% B++
Kills:322
Deaths (as MAX Suit):90.500
Deaths (to MAX Suits):678
KDR:3.55801
Kill Difference:231.500
Playtime:7.468 hours
Usage:1%
Score:0.185m
Score/min:412
Accuracy (listed only):43.152%
HSR (listed only):18.606%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B++
Kills:1,080
V. Kills:106 N/A
Deaths:143
KDR:7.552
Accuracy:54.139% B++
KPH:69.300 C+
VKPH:6.800 D
Vortek Rotary
C+
Kills:124
V. Kills:107 115%
Deaths:173
KDR:0.717
Accuracy:23.976% D*
KPH:9.600 C+
VKPH:8.300 C
M20 Mustang
C--
Kills:106
V. Kills:121 87%
Deaths:197
KDR:0.538
Accuracy:22.264% D**
KPH:6.100 D
VKPH:6.900 C--
Hornet Missiles
C
Kills:61
V. Kills:62 97%
Deaths:17
KDR:3.588
Accuracy:60.182% C+
KPH:30.300 D
VKPH:30.800 C
Kills:1,371 (230 + 0)
Deaths:530
KDR:2.587
VKDR:0.747
Vehicle Kills:396
Kill Difference:841
Playtime:48.069 hours
Usage:6%
Score:0.534m
Score/min:185
Piloting Accuracy:22.264%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A+
Kills:976
V. Kills:591 165%
Deaths:162
KDR:6.025
Accuracy:56.066% C*
KPH:38.300 A+
VKPH:23.200 B*
C75 Viper
B*
Kills:162
V. Kills:22 N/A
Deaths:29
KDR:5.586
Accuracy:38.045% C*
KPH:45.500 B*
VKPH:6.200 C+
L100 Python HEAT
B**
Kills:111
V. Kills:43 252%
Deaths:42
KDR:2.643
Accuracy:54.606% B+
KPH:35.600 B+
VKPH:13.800 B**
Skyguard
B*
Kills:87
V. Kills:69 124%
Deaths:28
KDR:3.107
Accuracy:28.698% C+
KPH:13.200 B*
VKPH:10.400 B+
Kills:1,336 (1,336 + 0)
Deaths:261
KDR:5.119
VKDR:2.778
Vehicle Kills:725
Kill Difference:1,075
Playtime:38.760 hours
Usage:5%
Score:0.711m
Score/min:306
Driving Accuracy:28.698%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:1,305
V. Kills:808 161%
Deaths:182
KDR:7.170
Accuracy:52.092% B+
KPH:33.800 A*
VKPH:20.900 A
Titan-150 HEAT
C*
Kills:54
V. Kills:24 216%
Deaths:16
KDR:3.375
Accuracy:52.308% B*
KPH:20.200 C++
VKPH:9 C*
E540 Halberd
N/A
Kills:50
V. Kills:35 139%
Deaths:6
KDR:8.333
Accuracy:45.771% N/A
KPH:21.100 N/A
VKPH:14.800 N/A
Kills:1,409 (1,359 + 50)
Deaths:204
KDR:6.907
VKDR:4.250
Vehicle Kills:867
Kill Difference:1,205
Playtime:43.683 hours
Usage:6%
Score:0.851m
Score/min:325
Driving Accuracy:52.308%
Gunner Accuracy:45.771%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:91
V. Kills:13 N/A
Deaths:7
KDR:13
Accuracy:34.370% C+
KPH:54.400 C+
VKPH:7.800 C--
M20 Basilisk
B**
Kills:80
V. Kills:16 471%
Deaths:16
KDR:5
Accuracy:26.766% D--
KPH:27.700 B**
VKPH:5.500 C--
M40 Fury
C*
Kills:77
V. Kills:13 N/A
Deaths:7
KDR:11
Accuracy:36.191% C++
KPH:52.700 C*
VKPH:8.900 C+
Kills:248 (0 + 248)
Deaths:30
KDR:8.267
VKDR:1.400
Vehicle Kills:42
Kill Difference:218
Playtime:6.017 hours
Usage:1%
Score:0.124m
Score/min:343
Driving Accuracy:N/A%
Gunner Accuracy:36.191%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 5,9765,9272,2962.581C**0.6125.968%C+25.983%C*72.7B+N/A19381.5h7.8B+30B
LA1 Anchor 3,1713,1541,7641.788C+0.1922.367%C25.206%C**54B+N/A18158.4h9.9C++44.2C++
AF-4 Cyclone 2,9362,9131,8331.589B0.3824.737%C+18.538%B44.9B++N/A13564.9h10.9C*43.9C*
AF-19 Mercenary 1,5751,5621,1091.408B++0.5723.302%B+23.816%B++31.8B**N/A13149.1h10.5B++44.8B++
NS-11C 1,4821,4798991.645B++0.3323.296%C++19.54%B36.5B++N/A9440.5h11.1B+47.9B+
AF-8 RailJack 1,3951,3942894.824B**2.8536.912%C+75.036%C++42.5A+N/A11332.8h1.9B++5.2B+
Titan-150 AP 2,1131,3051827.17B+5.2052.092%B+4.291%C++33.8A*20.9A31838.6h4.6B++8.8B*
GD-22S 1,2241,2216831.788C**0.1920.518%C25.799%B+50.7B*N/A14424.1h9.7B+47B
NC6S Gauss SAW S 1,1971,1928611.384C+0.5919.501%D26.762%B++40.8C+N/A10329.2h10.8C++55.3C+
NC6 Gauss SAW 1,1861,1751,0141.159C++0.8117.206%C24.936%B+35.1B+N/A15933.5h9.8C**57.2C++
EM6 1,1751,1717121.645C*0.3318.787%C-28.01%B**47.2B+N/A13624.8h10.4B55.6C++
Breaker Rocket Pods 1,1861,0801437.552C++5.5854.139%B++1.389%C*69.2C+6.8D25915.6h11.2B++20.6B++
L100 Python AP 1,5679761626.025B*4.0556.066%C*4.611%C**38.3A+23.2B*31625.5h5.6B++10B*
Mauler S6 8518474431.912A0.0653.589%A+13.105%C63.2A*N/A17713.4h3.7B*6.9B*
NS-44 Commissioner 8118105621.441B+0.5341.606%B*21.235%C++63.3AN/A18612.8h3.4B+8.2B++
C-4 9196643391.959B+0.0123.422%C+N/A135.5A*52A+11504.9h1.4B+5.8B+
Frag Grenade 6416371637N/A635.0349.487%B++N/A530.8C++3.3C-18801.2h3.3B+6.7B+
Razor GD-23 5605482692.037A+0.0630.318%A21.715%B+49.8A++1.1M*14711h9.2B**30.5B*
NC1 Gauss Rifle 5115084441.144C*0.8321.765%C+26.969%A32.6B*N/A16115.6h10.8B++49.7B+
Hawk GD-68 6123073980.771B1.2065.438%BN/A14.9C++14.8B**21220.6h9.5C14.5C+
Gauss Compact S 2992931302.254A++0.2832.037%A++20.819%B+68.1M**1.4S1864.3h8.4B*26.3B*
NC14 Bolt Driver 210210972.165C**0.1929.853%D-69.048%C20.8C+N/A10010.1h3C10C-
Auraxium Mag-Cutter 1881886,3920.029C+1.9450.915%A+N/A0.8C+N/A2240.3h1.8B+3.5B++
AF-22 Crow 2661702140.794B+1.1871.595%B+2.353%C24.3B+13.7C*2767h7.9B11.1B+
AF-41 Hacksaw 164163881.852C+0.1245.158%A20.859%A++37B+N/A1484.4h7.2C+16B++
Tank Mine 262163562.911B0.9435.938%C*N/A148.2A90B++18821.1h2.3C6.3C**
C75 Viper 184162295.586C**3.6138.045%C*1.235%C45B*6.1C+3173.6h10.1B+26.5B+
AF-41 Hacksaw 160159931.71C0.2641.146%B**16.352%B++35.3B+N/A1264.5h7C+17B+
NC4 Mag-Shot 1601591950.815C*1.1621.698%D15.094%C--49.7A+N/A2243.2h6.2B+28.4C++
MANA Anti-Vehicle Turret 272151851.776C--0.2061.037%C++5.298%C-1510C1210C+2427420.1h8.4C13.8C+
NS Decimator 2351401151.217B+0.7664.129%B+N/A32.6B22.1B**3854.3h6.3C--9.8C+
Vortek Rotary 2311241730.717C1.2623.976%D*4.032%B*9.5C+8.2C15613h72.3B+301.7C*
Shrike 1891111770.627C+1.3559.855%B+2.703%C19.8C13.9B+3275.6h8.9D--14.9D
L100 Python HEAT 154111422.643C0.6754.606%B+1.802%D--35.8B+13.9B**3313.1h5.2C*9.5B+
M20 Mustang 2271061970.538C1.4422.264%D**N/A6.1D6.9C--12117.5h120B539.2C+
Spear Anti-Vehicle Phalanx Turret 151103425.75M++23.7848.547%B*3.884%C-57.2A26.7B+5081.8h6.5B+13.4B*
MANA Anti-Personnel Turret 10099501.98N/A0.0115.388%UN/A990U10U2522900.1h19.2T*125T*
M40 Fury 10491713B++11.0334.37%C+1.099%D53.5C+7.6D3751.7h11.4C*33.2C**
Skyguard 15687283.107B++1.1328.698%C+5.747%A*13.2B*10.5B+2476.6h147.3B+513.4B
M20 Basilisk 9680165A++3.0326.766%D--7.5%B27.6B**5.5C--2952.9h52.6A196.5B++
M40 Fury 9077711B+9.0336.191%C++1.299%C--51.3C++8.7C+4021.5h11.4C**31.4B+
Bouncing Betty 7473710.429A*8.4642.118%CN/A146B+2M+4550.5h2.3D*5.6D-
NC05 Jackhammer 6867521.288C+0.6944.404%C++10.448%D-47.9B+N/A2561.4h5.5C12.4C+
Hornet Missiles 12361173.588C+1.6160.182%C+N/A30.5D31C3592h15.2D-25.3D
NS-11A 5554212.571B**0.6025.842%B+25.926%B**60A++1.1M++3170.9h10.4B**40.1B*
Titan-150 HEAT 7854163.375C+1.4052.308%B*11.111%S20C++8.9C++3242.7h6.9D*13.2C
E540 Halberd 855068.333B+6.3645.771%C*4%C+20.8C-14.6C+4412.4h7.4D16.1C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter26420.3h
Nano-Armor Kit205343,11619.8h
Spawn Beacon6700.1h
Anti-Vehicle MANA Turret67370.8h
Rocklet Rifle1940h
Medical Applicator10551,1963.5h
Medical Kit2093,2032.6h
Nanite Revive Grenade01020h
Deployable Decon Tool03030.1h
Anti-Infantry MANA Turret41920.3h
Recon Detection Device31690.3h
Ammunition Package316190.4h
Shield Recharging Field31150.1h

Check the help document for the dictionary if you want to learn more about words used here.


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