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Maj. General NoOneOne[MATW] NoOneOne
TR BR 86

KDR: 4.71

Score: 10m

Last Seen: Jul 14th, 2019 5:46 AM
- OFFLINE - 120.5 hour(s)

Battle Rank 86 - Terran Republic on Connery - Outfit Member of Hawk Fly[MATW] Hawk Fly
TR outfit on Connery

Members: 1
Level Progress (to 87): 51%
Level 100 Progress: 53% 449h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R TSAR-42 T9A "Butcher" MG-H1 Watchman T9 CARV HC1 Cougar NS-15M AE TMG-50
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,622,445 MLG Score: 3695
Fun Score: N/A
Cheeseburgers Flipped: 59TIME WITH MEDKIT: 10.4%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.017%28.849%72215119924,2996.39616-1.684

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.757%0.742B++1.21B**-0.627DHEAD ++ (~16.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.80.438B10.50.268C*31.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.51%76.258%0212122,961403197.34739

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.97%0.519B+0.6B+1.596

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.477B+20.375C**3.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Hawk Fly[MATW] Hawk Fly
TR outfit on Connery

Members: 1
10m161.6%330 (19.8k)279 (16.7k)4.7119630,0346,3744.9888686 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1214280025.936%31.065%80605:3710

73% Heavy Assault14% Infiltrator11% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 23rd, 2015 10:13 AMApr 9th, 2018 3:21 PMJul 18th, 2019 11:53 AM (13h) (PST)Jul 14th, 2019 3:22 AM (5d) (PST)Jul 14th, 2019 1:46 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6851365490.8400.1780.2611.4080.0323695

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,1118,16132,95050111685216,741

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
596.1h/24.8d 1,765 9,330 7,852 50.4k 691 2,589 1,143 24.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B++
Kills:8,465
Deaths:1,644
KDR:5.149
Accuracy:24.929% B+
HSR:29.652% B++
T9A "Butcher"
B++
Kills:2,709
Deaths:561
KDR:4.829
Accuracy:24.846% C++
HSR:32.854% B++
MG-H1 Watchman
A
Kills:1,857
Deaths:352
KDR:5.276
Accuracy:26.767% B++
HSR:35.972% A
T9 CARV
B*
Kills:1,714
Deaths:427
KDR:4.014
Accuracy:21.049% B
HSR:28.880% B*
NS-15M AE
B++
Kills:1,387
Deaths:247
KDR:5.615
Accuracy:29.325% B++
HSR:29.344% C*
TMG-50
B++
Kills:1,241
Deaths:266
KDR:4.665
Accuracy:24.542% B+
HSR:28.687% B++
T9 CARV-S
C++
Kills:1,160
Deaths:215
KDR:5.395
Accuracy:22.909% C++
HSR:25.948% C++
T32 Bull
B+
Kills:1,158
Deaths:253
KDR:4.577
Accuracy:23.599% C+
HSR:27.807% B+
T16 Rhino
A+
Kills:107
Deaths:40
KDR:2.675
Accuracy:22.788% B
HSR:31.776% A+
Kills:19,798
Deaths (as Heavy Assault):4,005
Deaths (to Heavy Assaults):2,087
KDR:4.94332
Kill Difference:15,793
Playtime:434.228 hours
Usage:73%
Score:7.487m
Score/min:287
Accuracy (listed only):24.528%
HSR (listed only):30.102%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
C++
Kills:1,543
Deaths:228
KDR:6.768
Accuracy:24.609% C+
HSR:23.266% C++
LC3 Jaguar
B**
Kills:857
Deaths:146
KDR:5.870
Accuracy:28.368% B**
HSR:19.953% C+
TRAC-5
B*
Kills:620
Deaths:114
KDR:5.439
Accuracy:25.773% B*
HSR:16.613% C-
MG-S1 Jackal
B**
Kills:170
Deaths:27
KDR:6.296
Accuracy:32.722% B**
HSR:19.412% C+
Kills:3,190
Deaths (as Light Assault):515
Deaths (to Light Assaults):1,314
KDR:6.19417
Kill Difference:2,675
Playtime:67.134 hours
Usage:11%
Score:1.006m
Score/min:250
Accuracy (listed only):27.868%
HSR (listed only):19.811%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B*
Kills:2,893
Deaths:278
KDR:10.407
Accuracy:39.534% C++
HSR:77.083% B*
NS-44 Commissioner
B+
Kills:1,096
Deaths:518
KDR:2.116
Accuracy:40.782% B+
HSR:26.277% B+
MG-S1 Jackal
B**
Kills:170
Deaths:27
KDR:6.296
Accuracy:32.722% B**
HSR:19.412% C+
99SV
B+
Kills:68
Deaths:9
KDR:7.556
Accuracy:28.305% D
HSR:41.177% B+
Kills:4,227
Deaths (as Infiltrator):832
Deaths (to Infiltrators):1,017
KDR:5.08053
Kill Difference:3,395
Playtime:85.139 hours
Usage:14%
Score:1.228m
Score/min:240
Accuracy (listed only):35.336%
HSR (listed only):40.987%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
HC1 Cougar
C++
Kills:1,543
Deaths:228
KDR:6.768
Accuracy:24.609% C+
HSR:23.266% C++
LC3 Jaguar
B**
Kills:857
Deaths:146
KDR:5.870
Accuracy:28.368% B**
HSR:19.953% C+
TRAC-5
B*
Kills:620
Deaths:114
KDR:5.439
Accuracy:25.773% B*
HSR:16.613% C-
MG-HBR1 Dragoon
B+
Kills:215
Deaths:39
KDR:5.513
Accuracy:36.666% B+
HSR:33.954% B+
Kills:3,235
Deaths (as Engineer):527
Deaths (to Engineers):691
KDR:6.13852
Kill Difference:2,708
Playtime:8.320 hours
Usage:1%
Score:0.118m
Score/min:235
Accuracy (listed only):28.854%
HSR (listed only):23.447%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
A
Kills:115
Deaths:18
KDR:6.389
Accuracy:49.909% A
HSR:1.739% D--
M3 Pounder HEG
B*
Kills:104
Deaths:17
KDR:6.118
Accuracy:48.662% B*
HSR:0% F--
Kills:219
Deaths (as MAX Suit):17.500
Deaths (to MAX Suits):244
KDR:12.51429
Kill Difference:201.500
Playtime:7.412 hours
Usage:1%
Score:0.140m
Score/min:314
Accuracy (listed only):49.285%
HSR (listed only):0.870%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 8,5698,4651,6445.149A0.4424.929%B+29.652%B++62.7B*N/A150135.1h10.5B++42.1B+
TSAR-42 2,9092,89327810.406A5.6939.534%C++77.083%B*57.3B*N/A14050.5h1.9B*4.8B+
T9A "Butcher" 2,7452,7095614.829A++0.1224.846%C++32.854%B++72.8B+1B+17137.2h11.2C++45.2C*
MG-H1 Watchman 1,8951,8573525.276A**0.5626.767%B++35.972%A74.9A1.5A+17824.8h11.6B*43.4B++
T9 CARV 1,7341,7144274.014A*0.7021.049%B28.88%B*51.6B**N/A17033.2h11.2B*53.2B+
HC1 Cougar 1,5611,5432286.768S2.0624.609%C+23.266%C++52.8B**N/A12829.2h10.4B++42.4B+
NS-15M AE 1,4121,3872475.615A0.9029.325%B++29.344%C*96.3A1.7A*28314.4h10.1B++34.3B+
TMG-50 1,2611,2412664.665M*0.0524.542%B+28.687%B++52.6B*N/A12623.6h9.5B++38.9B+
T9 CARV-S 1,1741,1602155.395M*0.6822.909%C++25.948%C++38.3C+N/A11730.3h12.1C*53C**
T32 Bull 1,1661,1582534.577M0.1323.599%C+27.807%B+42.1C++N/A9727.5h11.3B+47.8B
NS-44 Commissioner 1,1001,0965182.116B**2.6040.782%B+26.277%B+34.8C+N/A9331.5h2.9B**7.1B*
LC3 Jaguar 8838571465.87M+1.1628.368%B**19.953%C+64.9A+2S16513.2h11.7B+41.1B++
TRAC-5 6296201145.439S0.7325.773%B*16.613%C-49.6A*N/A16912.5h12.7B+49.3B+
Frag Grenade 5325251525N/A520.2947.1%C**N/A525C*7C14611h3.4B+7.2B+
ML-7 6835091593.201M**1.5165.247%B**3.536%B+43.5A++14.9B26911.7h5.5B++8.4B*
NS Decimator 691475845.655S0.9470.178%B**1.474%D61.7A++28.1A+3597.7h4.3B6.1B++
MG-HBR1 Dragoon 219215395.513M**0.8036.666%B+33.954%B+74.1A**1.4A+1672.9h5B*13.6B*
MG-S1 Jackal 177170276.296S1.5832.722%B**19.412%C+39.5C*1.6A*1324.3h10C**30.5B++
T2 Striker 263144483S1.7147.348%C-N/A15.8C**13.1C++1689.1h48.2C+101.7C
M3 Pounder HEG 147115186.389M++1.6849.909%A1.739%D--15.5C+4.3B+1277.4h38.1T76.4D-
T16 Rhino 107107402.675A+2.0422.788%B31.776%A+46.5B+N/A1762.3h11.5B+50.3B+
M3 Pounder HEG 132104176.118M+1.4148.662%B*N/A14.6C--3.9C+987.1h38.5F**79D-
Hexedge 1151014,9000.021C4.6930.889%C++1.98%D-0.2C--N/A1421.9h2B+6.3B+
99SV 716897.556M**2.8428.305%D41.177%B+24.3C+1.1A++1342.8h5.8C+20.5C+
Spear Anti-Vehicle Phalanx Turret 9861320.333A*15.6244.026%C+3.279%C33.9C20.6C+3251.8h10.9C-24.8C
C-4 7061610.167S5.4647.674%M**N/A152.5A+22.5C-19850.4h1.3B+2.8B**
Anti-Vehicle Grenade 7154154N/A49.2942.983%D-N/A180D-56.7C--11680.3h7.2D16.8D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon02020.2h
Medical Applicator29120.1h
Motion Spotter32,6991.6h
Spitfire Auto-Turret0690.1h
Ammunition Package0640h
Nano-Armor Kit418,6251.2h
Medical Kit6156,83362h

Check the help document for the dictionary if you want to learn more about words used here.


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