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Maj. General NoOneOne[IMTW] NoOneOne
TR BR 87

KDR: 4.75

Score: 10.2m

Last Seen: Sep 10th, 2019 3:42 AM
- OFFLINE - 167 hour(s)

Battle Rank 87 - Terran Republic on Connery - Outfit Officer of I am from Taiwan[IMTW] I am from Taiwan
TR outfit on Connery

Members: 6
Level Progress (to 88): 16%
Level 100 Progress: 54% 438h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R TSAR-42 T9A "Butcher" MG-H1 Watchman T9 CARV HC1 Cougar NS-15M AE TMG-50
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,649,967 MLG Score: 3717
Fun Score: N/A
Cheeseburgers Flipped: 64TIME WITH MEDKIT: 10.3%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.056%28.905%72416119824,8266.42828-1.681

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.627%0.742B++1.21B**-0.627DHEAD ++ (~16.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.70.438B10.40.268C*31.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.423%1.351%701121374168650.43787112%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.98T*-1.649F-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.41B**71B**8.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.439%76.246%0212123,010404197.45049

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.093%0.519B+0.6B+1.596

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.477B+20.375C**3.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
I am from Taiwan[IMTW] I am from Taiwan
TR outfit on Connery

Members: 6
10.2m161.5%330 (19.8k)280 (16.8k)4.7474530,7546,4785.0294887 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1214288425.965%30.998%80505:3710

72% Heavy Assault15% Infiltrator11% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 23rd, 2015 10:13 AMJul 28th, 2019 3:12 PMSep 16th, 2019 1:52 PM (8h) (PST)Sep 10th, 2019 12:15 AM (7d) (PST)Sep 9th, 2019 11:42 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6931365570.8430.1780.2611.4150.0333717

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,5548,15733,39751111685216,776

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
607.9h/25.3d 1,827 9,533 8,046 51.6k 700 2,672 1,203 25.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B++
Kills:8,557
Deaths:1,653
KDR:5.177
Accuracy:24.947% B+
HSR:29.660% B++
T9A "Butcher"
B++
Kills:2,709
Deaths:561
KDR:4.829
Accuracy:24.846% C++
HSR:32.854% B++
MG-H1 Watchman
A
Kills:2,025
Deaths:380
KDR:5.329
Accuracy:26.940% B++
HSR:36.296% A
T9 CARV
B*
Kills:1,714
Deaths:427
KDR:4.014
Accuracy:21.049% B
HSR:28.880% B*
NS-15M AE
B++
Kills:1,405
Deaths:253
KDR:5.553
Accuracy:29.258% B++
HSR:29.537% C*
TMG-50
B++
Kills:1,241
Deaths:266
KDR:4.665
Accuracy:24.542% B+
HSR:28.687% B++
T9 CARV-S
C++
Kills:1,160
Deaths:215
KDR:5.395
Accuracy:22.909% C++
HSR:25.948% C++
T32 Bull
B+
Kills:1,158
Deaths:253
KDR:4.577
Accuracy:23.599% C+
HSR:27.807% B+
T16 Rhino
A+
Kills:107
Deaths:40
KDR:2.675
Accuracy:22.788% B
HSR:31.776% A+
Kills:20,076
Deaths (as Heavy Assault):4,048
Deaths (to Heavy Assaults):2,112
KDR:4.95949
Kill Difference:16,028
Playtime:438.567 hours
Usage:72%
Score:7.591m
Score/min:288
Accuracy (listed only):24.542%
HSR (listed only):30.160%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
C*
Kills:1,652
Deaths:243
KDR:6.798
Accuracy:24.723% C++
HSR:23.487% C*
LC3 Jaguar
B**
Kills:871
Deaths:148
KDR:5.885
Accuracy:28.391% B**
HSR:19.862% C+
TRAC-5
B*
Kills:620
Deaths:114
KDR:5.439
Accuracy:25.773% B*
HSR:16.613% C-
MG-S1 Jackal
B**
Kills:182
Deaths:28
KDR:6.500
Accuracy:31.971% B**
HSR:18.132% C
LC2 Lynx
B**
Kills:80
Deaths:19
KDR:4.211
Accuracy:24.127% C++
HSR:27.500% B**
Kills:3,405
Deaths (as Light Assault):552
Deaths (to Light Assaults):1,351
KDR:6.16848
Kill Difference:2,853
Playtime:69.576 hours
Usage:11%
Score:1.058m
Score/min:253
Accuracy (listed only):26.997%
HSR (listed only):21.119%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B*
Kills:2,941
Deaths:279
KDR:10.541
Accuracy:39.542% C++
HSR:77.049% B*
NS-44 Commissioner
B+
Kills:1,127
Deaths:530
KDR:2.126
Accuracy:40.974% B+
HSR:26.442% B+
MG-S1 Jackal
B**
Kills:182
Deaths:28
KDR:6.500
Accuracy:31.971% B**
HSR:18.132% C
99SV
B++
Kills:69
Deaths:9
KDR:7.667
Accuracy:27.965% D
HSR:42.029% B++
Kills:4,319
Deaths (as Infiltrator):846
Deaths (to Infiltrators):1,027
KDR:5.1052
Kill Difference:3,473
Playtime:88.989 hours
Usage:15%
Score:1.275m
Score/min:239
Accuracy (listed only):35.113%
HSR (listed only):40.913%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
HC1 Cougar
C*
Kills:1,652
Deaths:243
KDR:6.798
Accuracy:24.723% C++
HSR:23.487% C*
LC3 Jaguar
B**
Kills:871
Deaths:148
KDR:5.885
Accuracy:28.391% B**
HSR:19.862% C+
TRAC-5
B*
Kills:620
Deaths:114
KDR:5.439
Accuracy:25.773% B*
HSR:16.613% C-
MG-HBR1 Dragoon
B+
Kills:218
Deaths:39
KDR:5.590
Accuracy:35.695% B+
HSR:33.486% B+
LC2 Lynx
B**
Kills:80
Deaths:19
KDR:4.211
Accuracy:24.127% C++
HSR:27.500% B**
Kills:3,441
Deaths (as Engineer):563
Deaths (to Engineers):701
KDR:6.1119
Kill Difference:2,878
Playtime:8.900 hours
Usage:1%
Score:0.124m
Score/min:232
Accuracy (listed only):27.742%
HSR (listed only):24.190%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
A
Kills:128
Deaths:19
KDR:6.737
Accuracy:49.368% A
HSR:1.563% D--
M3 Pounder HEG
B*
Kills:111
Deaths:18
KDR:6.167
Accuracy:48.191% B*
HSR:0% F--
Kills:239
Deaths (as MAX Suit):18.500
Deaths (to MAX Suits):248
KDR:12.91892
Kill Difference:220.500
Playtime:8.066 hours
Usage:1%
Score:0.149m
Score/min:308
Accuracy (listed only):48.779%
HSR (listed only):0.781%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C++
Kills:74
V. Kills:25 285%
Deaths:1
KDR:74
Accuracy:45.423% C+
KPH:32.400 C++
VKPH:11 D--
Kills:74 (74 + 0)
Deaths:1
KDR:74
VKDR:25
Vehicle Kills:25
Kill Difference:73
Playtime:2.283 hours
Usage:0%
Score:0.027m
Score/min:196
Driving Accuracy:45.423%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 8,6638,5571,6535.177A0.4324.947%B+29.66%B++62.9B*N/A150136h10.5B++42B+
TSAR-42 2,9572,94127910.541A+5.7939.542%C++77.049%B*57.2B*N/A14151.4h1.9B*4.8B+
T9A "Butcher" 2,7452,7095614.829A++0.0824.846%C++32.854%B++72.8B+1B+17037.2h11.2C++45.2C*
MG-H1 Watchman 2,0702,0253805.329A**0.5826.94%B++36.296%A76.7A1.7A++18126.4h11.5B*42.8B++
T9 CARV 1,7341,7144274.014A*0.7321.049%B28.88%B*51.6B**N/A17133.2h11.2B*53.2B+
HC1 Cougar 1,6711,6522436.798S2.0524.723%C++23.487%C*54.9B**N/A13330.1h10.3B++41.7B+
NS-15M AE 1,4301,4052535.553A0.8129.258%B++29.537%C*95.6A1.7A*28014.7h10.1B++34.4B+
TMG-50 1,2611,2412664.665M*0.0824.542%B+28.687%B++52.6B*N/A12623.6h9.5B++38.9B+
T9 CARV-S 1,1741,1602155.395M*0.6522.909%C++25.948%C++38.3C+N/A11730.3h12.1C*53C**
T32 Bull 1,1661,1582534.577M0.1723.599%C+27.807%B+42.1C++N/A9727.5h11.3B+47.8B
NS-44 Commissioner 1,1311,1275302.126B**2.6240.974%B+26.442%B+34.9C+N/A9332.3h2.9B**7.1B*
LC3 Jaguar 8988711485.885M+1.1428.391%B**19.862%C+65.5A++2S16513.3h11.6B+40.9B++
TRAC-5 6296201145.439S0.6925.773%B*16.613%C-49.6A*N/A17012.5h12.7B+49.3B+
Frag Grenade 5525431543N/A538.2547.009%C**N/A493.6C++8.2C+14621.1h3.3B+7.1B+
ML-7 6835091593.201M**1.5565.247%B**3.536%B+43.5A++14.9B27011.7h5.5B++8.4B*
NS Decimator 717493885.602S0.8570.295%B**1.42%D61.6A++28A+3568h4.3B6.2B++
MG-HBR1 Dragoon 222218395.59M**0.8435.695%B+33.486%B+72.7A**1.3A1653h5B*13.9B*
MG-S1 Jackal 190182286.5S1.7531.971%B**18.132%C38.7C*1.7A*1284.7h10.3C**32.1B+
T2 Striker 273151483.146S1.6047.457%C-N/A16.2B13.1C++1699.3h47.3C+99.6C+
M3 Pounder HEG 163128196.737M*1.9949.368%A1.563%D--16C+4.4B++1268h36F**72.9D
M3 Pounder HEG 140111186.167M+1.4248.191%B*N/A14.4C--3.8C+957.7h37.9F*78.7D-
T16 Rhino 107107402.675A+2.0722.788%B31.776%A+46.5B+N/A1762.3h11.5B+50.3B+
Hexedge 1151014,9630.02C4.7330.793%C++1.98%D-0.2C--N/A1427.5h2B+6.4B+
LC2 Lynx 8180194.211M0.5424.127%C++27.5%B**66.7A++N/A4301.2h11.3B*46.9B++
P2-120 AP 9974174S69.2545.423%C+1.351%D-32.2C++10.9D--1962.3h7C++15.4C*
C-4 8572612S7.2544.55%M*N/A120B*21.7C--16030.6h1.3B+2.9B**
99SV 726997.667M**2.9227.965%D42.029%B++23.8C+1A1312.9h6C+21.5C
Spear Anti-Vehicle Phalanx Turret 10062320.667A**15.9243.992%C+3.226%C-34.4C21.1C+3281.8h10.8C-24.6C
Anti-Vehicle Grenade 7557157N/A52.2543.03%D-N/A190D-60C-12270.3h6.9C-16D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon02020.2h
Medical Applicator29120.1h
Motion Spotter32,7671.7h
Spitfire Auto-Turret0780.1h
Ammunition Package0640h
Nano-Armor Kit419,8691.2h
Medical Kit6226,94662.9h

Check the help document for the dictionary if you want to learn more about words used here.


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