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Maj. General NoOneOne[MATW] NoOneOne
TR BR 82

KDR: 4.66

Score: 8.6m

Last Seen: Nov 8th, 2018 2:26 AM
- OFFLINE - 176.4 hour(s)

Battle Rank 82 - Terran Republic on Connery - Outfit Member of Hawk Fly[MATW] Hawk Fly
TR outfit on Connery

Members: 5
Level Progress (to 83): 12%
Level 100 Progress: 46% 541h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R TSAR-42 T9A "Butcher" T9 CARV HC1 Cougar MG-H1 Watchman TMG-50 T9 CARV-S
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,305,942 MLG Score: 3442
Fun Score: N/A
Cheeseburgers Flipped: 51TIME WITH MEDKIT: 10.1%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.442%28.533%69714100020,9796.35535-1.694

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.735%0.661B+1.249B**-0.648DHEAD ++ (~16.31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.10.423B10.50.261C*32.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.072%76.336%0210122,620355137.38028

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.841%0.438B0.587B+1.479

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.463B+20.367C**3.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Hawk Fly[MATW] Hawk Fly
TR outfit on Connery

Members: 5
8.6m157.1%315 (18.9k)266 (16k)4.6615326,0025,5784.9417382 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1014241125.46%30.936%78805:499

73% Heavy Assault14% Infiltrator11% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 23rd, 2015 10:13 AMApr 9th, 2018 3:21 PMNov 14th, 2018 10:25 PM (6h) (PST)Nov 7th, 2018 10:52 PM (7d) (PST)Nov 7th, 2018 10:26 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6571315260.8020.1720.2481.3060.0293442

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,4427,88431,55848101578215,983

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
540.7h/22.5d 1,563 8,044 6,759 42.4k 626 2,326 952 21.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B*
Kills:8,006
Deaths:1,546
KDR:5.179
Accuracy:24.739% B+
HSR:29.628% B*
T9A "Butcher"
B++
Kills:2,254
Deaths:463
KDR:4.868
Accuracy:24.284% C++
HSR:31.411% B++
T9 CARV
B**
Kills:1,714
Deaths:427
KDR:4.014
Accuracy:21.049% B+
HSR:28.880% B**
MG-H1 Watchman
A
Kills:1,465
Deaths:269
KDR:5.446
Accuracy:26.046% B++
HSR:35.700% A
TMG-50
B*
Kills:1,224
Deaths:263
KDR:4.654
Accuracy:24.439% B++
HSR:28.350% B*
T9 CARV-S
C**
Kills:1,160
Deaths:215
KDR:5.395
Accuracy:22.909% C**
HSR:25.948% C*
T32 Bull
B+
Kills:1,158
Deaths:253
KDR:4.577
Accuracy:23.599% C++
HSR:27.807% B+
T16 Rhino
A++
Kills:107
Deaths:40
KDR:2.675
Accuracy:22.788% B+
HSR:31.776% A++
Kills:17,088
Deaths (as Heavy Assault):3,476
Deaths (to Heavy Assaults):1,841
KDR:4.916
Kill Difference:13,612
Playtime:395.285 hours
Usage:73%
Score:6.481m
Score/min:273
Accuracy (listed only):23.732%
HSR (listed only):29.937%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
C++
Kills:1,490
Deaths:218
KDR:6.835
Accuracy:24.481% C++
HSR:22.886% C++
TRAC-5
B*
Kills:620
Deaths:114
KDR:5.439
Accuracy:25.773% B*
HSR:16.613% C-
LC3 Jaguar
B*
Kills:575
Deaths:106
KDR:5.425
Accuracy:27.255% B*
HSR:22.261% B+
MG-S1 Jackal
B**
Kills:102
Deaths:18
KDR:5.667
Accuracy:32.146% B**
HSR:16.667% C--
Kills:2,787
Deaths (as Light Assault):456
Deaths (to Light Assaults):1,161
KDR:6.11184
Kill Difference:2,331
Playtime:61.519 hours
Usage:11%
Score:0.911m
Score/min:247
Accuracy (listed only):27.414%
HSR (listed only):19.607%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B**
Kills:2,552
Deaths:247
KDR:10.332
Accuracy:39.170% C++
HSR:77.273% B**
NS-44 Commissioner
B+
Kills:930
Deaths:443
KDR:2.099
Accuracy:39.801% B+
HSR:25.699% B+
MG-S1 Jackal
B**
Kills:102
Deaths:18
KDR:5.667
Accuracy:32.146% B**
HSR:16.667% C--
99SV
B+
Kills:68
Deaths:9
KDR:7.556
Accuracy:28.305% C-
HSR:41.177% B+
Kills:3,652
Deaths (as Infiltrator):717
Deaths (to Infiltrators):903
KDR:5.09344
Kill Difference:2,935
Playtime:75.413 hours
Usage:14%
Score:1.052m
Score/min:232
Accuracy (listed only):34.855%
HSR (listed only):40.204%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
HC1 Cougar
C++
Kills:1,490
Deaths:218
KDR:6.835
Accuracy:24.481% C++
HSR:22.886% C++
TRAC-5
B*
Kills:620
Deaths:114
KDR:5.439
Accuracy:25.773% B*
HSR:16.613% C-
LC3 Jaguar
B*
Kills:575
Deaths:106
KDR:5.425
Accuracy:27.255% B*
HSR:22.261% B+
MG-HBR1 Dragoon
B+
Kills:174
Deaths:33
KDR:5.273
Accuracy:36.476% B+
HSR:32.184% C**
Kills:2,859
Deaths (as Engineer):471
Deaths (to Engineers):607
KDR:6.07006
Kill Difference:2,388
Playtime:6.311 hours
Usage:1%
Score:0.087m
Score/min:229
Accuracy (listed only):28.496%
HSR (listed only):23.486%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
A+
Kills:97
Deaths:18
KDR:5.389
Accuracy:50.357% A+
HSR:2.062% D
M3 Pounder HEG
B**
Kills:87
Deaths:17
KDR:5.118
Accuracy:48.893% B**
HSR:0% F--
Kills:184
Deaths (as MAX Suit):17.500
Deaths (to MAX Suits):215
KDR:10.51429
Kill Difference:166.500
Playtime:6.411 hours
Usage:1%
Score:0.110m
Score/min:286
Accuracy (listed only):49.625%
HSR (listed only):1.031%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 8,0998,0061,5465.179A0.5224.739%B+29.628%B*61.6B**N/A147130h10.5B++42.5B+
TSAR-42 2,5622,55224710.332A+5.6739.17%C++77.273%B**56B*N/A13645.6h1.9B*4.9B+
T9A "Butcher" 2,2842,2544634.868A+0.2124.284%C++31.411%B++68.9B+N/A15932.7h11.5C+47.4C*
T9 CARV 1,7341,7144274.014A*0.6521.049%B+28.88%B**51.6AN/A16833.2h11.2B*53.2B++
HC1 Cougar 1,5071,4902186.835S2.1724.481%C++22.886%C++52.8AN/A12828.2h10.3B++42.3B+
MG-H1 Watchman 1,4931,4652695.446M+0.7826.046%B++35.7%A71.5B**1.4A16820.5h11.8B*45.2B++
TMG-50 1,2431,2242634.654M**0.0124.439%B++28.35%B*52.5B*N/A12523.3h9.5B++39B+
T9 CARV-S 1,1741,1602155.395M+0.7322.909%C**25.948%C*38.3C+N/A11730.3h12.1C*53B
T32 Bull 1,1661,1582534.577M0.0823.599%C++27.807%B+42.1C++N/A9627.5h11.3B+47.8B+
NS-44 Commissioner 9349304432.099B**2.5639.801%B+25.699%B+33.9C++N/A8927.4h3B*7.4B++
TRAC-5 6296201145.439S0.7825.773%B*16.613%C-49.6A*N/A16112.5h12.7B++49.3B++
LC3 Jaguar 5905751065.425M0.7627.255%B*22.261%B+63.2A++1.6M**1629.1h11.3B+41.5B++
ML-7 6835091593.201S1.4665.247%B**3.536%B43.5A++14.9B+26611.7h5.5B++8.4B*
Frag Grenade 4654611461N/A456.3447.138%C*N/A512.2C++4.4D14530.9h3.3B+7.1B+
NS Decimator 509353566.304S1.6469.715%B**1.7%C-60.9A++26.9A3325.8h4.4B6.4B++
MG-HBR1 Dragoon 178174335.273M0.6136.476%B+32.184%C**79.1M1.8M1712.2h4.9B**13.5B*
T2 Striker 226120442.727S1.9347.352%CN/A14.3C++12.6C++1638.4h52.7C111.2C
T16 Rhino 107107402.675A+1.9922.788%B+31.776%A++46.5B++N/A1692.3h11.5B++50.3B+
MG-S1 Jackal 107102185.667S1.0132.146%B**16.667%C--32.9C+1.6A**1223.1h9.7B30.3B++
M3 Pounder HEG 12897185.389A**0.7350.357%A+2.062%D15.2C4.8B*1246.4h40T*79.4D-
M3 Pounder HEG 11487175.118A*0.4648.893%B**N/A14.3D4.4B966.1h40.1T82D-
Hexedge 100874,1790.021C4.6430.986%C++1.149%D-0.2CN/A1375.8h2B+6.5B+
99SV 716897.556M**2.8928.305%C-41.177%B+24.3C++1.1A*1232.8h5.8C+20.5C+
Spear Anti-Vehicle Phalanx Turret 9660320A*15.3443.817%C+3.333%C-33.3C20C+3201.8h11C25.1C
C-4 655769.5S4.8447.771%SN/A142.5A+20D18670.4h1.3B+2.8C**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter32,3401.4h
Spawn Beacon01860.2h
Medical Applicator19110.1h
Nano-Armor Kit414,7881h
Medical Kit5576,10254.8h
Ammunition Package0640h

Check the help document for the dictionary if you want to learn more about words used here.


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