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Maj. General NoOneOne[MATW] NoOneOne
TR BR 82

KDR: 4.7

Score: 9m

Last Seen: Jan 17th, 2019 6:50 AM
- OFFLINE - 1459.3 hour(s)

Battle Rank 82 - Terran Republic on Connery
Level Progress (to 83): 62%
Level 100 Progress: 48% 512h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R TSAR-42 T9A "Butcher" T9 CARV MG-H1 Watchman HC1 Cougar TMG-50 T9 CARV-S
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,422,285 MLG Score: 3535
Fun Score: N/A
Cheeseburgers Flipped: 55TIME WITH MEDKIT: 10.7%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.612%28.612%70415101021,7746.44011-1.738

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.707%0.69B+1.219B**-0.617DHEAD ++ (~16.31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.80.428B10.50.263C*32.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.133%76.351%0210232,647367147.21253

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.861%0.466B+0.604B+1.519

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.467B+20.369C**3.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9m154.6%320 (19.2k)275 (16.5k)4.7024826,9175,7244.9860282 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1025250025.614%30.869%79105:459

74% Heavy Assault14% Infiltrator12% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 23rd, 2015 10:13 AMApr 9th, 2018 3:21 PMFeb 14th, 2019 8:17 AM (32d) (PST)Jan 17th, 2019 4:00 AM (61d) (PST)Jan 17th, 2019 2:50 AM (61d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6711345370.8180.1740.2531.3120.0313535

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,2518,04532,20649101579216,470

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
548.4h/22.8d 1,623 8,309 7,003 43.2k 644 2,405 1,007 22.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B++
Kills:8,113
Deaths:1,563
KDR:5.191
Accuracy:24.777% B+
HSR:29.681% B++
T9A "Butcher"
B+
Kills:2,293
Deaths:468
KDR:4.900
Accuracy:24.383% C+
HSR:31.487% B+
T9 CARV
B*
Kills:1,714
Deaths:427
KDR:4.014
Accuracy:21.049% B+
HSR:28.880% B*
MG-H1 Watchman
A
Kills:1,551
Deaths:278
KDR:5.579
Accuracy:26.193% B+
HSR:35.977% A
TMG-50
B++
Kills:1,224
Deaths:263
KDR:4.654
Accuracy:24.439% B+
HSR:28.350% B++
T9 CARV-S
C*
Kills:1,160
Deaths:215
KDR:5.395
Accuracy:22.909% C*
HSR:25.948% C*
T32 Bull
B+
Kills:1,158
Deaths:253
KDR:4.577
Accuracy:23.599% C+
HSR:27.807% B+
NS-15M AE
B*
Kills:363
Deaths:54
KDR:6.722
Accuracy:29.818% B*
HSR:30.028% C**
T16 Rhino
A+
Kills:107
Deaths:40
KDR:2.675
Accuracy:22.788% B
HSR:31.776% A+
Kills:17,683
Deaths (as Heavy Assault):3,561
Deaths (to Heavy Assaults):1,877
KDR:4.96574
Kill Difference:14,122
Playtime:407.276 hours
Usage:74%
Score:6.780m
Score/min:277
Accuracy (listed only):24.440%
HSR (listed only):29.992%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
C++
Kills:1,490
Deaths:219
KDR:6.804
Accuracy:24.477% C++
HSR:22.886% C++
LC3 Jaguar
B*
Kills:648
Deaths:116
KDR:5.586
Accuracy:27.730% B*
HSR:21.296% C*
TRAC-5
B*
Kills:620
Deaths:114
KDR:5.439
Accuracy:25.773% B*
HSR:16.613% C-
MG-S1 Jackal
B**
Kills:156
Deaths:23
KDR:6.783
Accuracy:32.803% B**
HSR:19.231% C+
Kills:2,914
Deaths (as Light Assault):472
Deaths (to Light Assaults):1,188
KDR:6.17373
Kill Difference:2,442
Playtime:63.788 hours
Usage:12%
Score:0.940m
Score/min:246
Accuracy (listed only):27.696%
HSR (listed only):20.006%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B*
Kills:2,579
Deaths:249
KDR:10.357
Accuracy:39.226% C++
HSR:77.278% B*
NS-44 Commissioner
B+
Kills:962
Deaths:454
KDR:2.119
Accuracy:39.918% B+
HSR:25.884% B+
MG-S1 Jackal
B**
Kills:156
Deaths:23
KDR:6.783
Accuracy:32.803% B**
HSR:19.231% C+
99SV
B++
Kills:68
Deaths:9
KDR:7.556
Accuracy:28.305% C--
HSR:41.177% B++
Kills:3,765
Deaths (as Infiltrator):735
Deaths (to Infiltrators):928
KDR:5.12245
Kill Difference:3,030
Playtime:77.454 hours
Usage:14%
Score:1.086m
Score/min:234
Accuracy (listed only):35.063%
HSR (listed only):40.892%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
HC1 Cougar
C++
Kills:1,490
Deaths:219
KDR:6.804
Accuracy:24.477% C++
HSR:22.886% C++
LC3 Jaguar
B*
Kills:648
Deaths:116
KDR:5.586
Accuracy:27.730% B*
HSR:21.296% C*
TRAC-5
B*
Kills:620
Deaths:114
KDR:5.439
Accuracy:25.773% B*
HSR:16.613% C-
MG-HBR1 Dragoon
B+
Kills:215
Deaths:39
KDR:5.513
Accuracy:36.666% B+
HSR:33.954% B+
Kills:2,973
Deaths (as Engineer):488
Deaths (to Engineers):629
KDR:6.09221
Kill Difference:2,485
Playtime:6.486 hours
Usage:1%
Score:0.091m
Score/min:233
Accuracy (listed only):28.661%
HSR (listed only):23.687%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
A+
Kills:112
Deaths:18
KDR:6.222
Accuracy:50.698% A+
HSR:1.786% D-
M3 Pounder HEG
B**
Kills:101
Deaths:17
KDR:5.941
Accuracy:49.431% B**
HSR:0% F-
Kills:213
Deaths (as MAX Suit):17.500
Deaths (to MAX Suits):221
KDR:12.17143
Kill Difference:195.500
Playtime:6.923 hours
Usage:1%
Score:0.135m
Score/min:325
Accuracy (listed only):50.065%
HSR (listed only):0.893%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 8,2108,1131,5635.191A0.4924.777%B+29.681%B++61.8B**N/A148131.3h10.5B++42.4B+
TSAR-42 2,5902,57924910.357A*5.6539.226%C++77.278%B*55.8B*N/A13546.2h1.9B*4.9B+
T9A "Butcher" 2,3232,2934684.9A++0.2024.383%C+31.487%B+69.3B+N/A16033.1h11.5C+47.3C++
T9 CARV 1,7341,7144274.014A++0.6921.049%B+28.88%B*51.6AN/A16933.2h11.2B*53.2B+
MG-H1 Watchman 1,5831,5512785.579M0.8826.193%B+35.977%A71.1B**1.5A16721.8h11.8B*44.9B++
HC1 Cougar 1,5071,4902196.804S2.1024.477%C++22.886%C++52.8AN/A12828.2h10.3B++42.3B+
TMG-50 1,2431,2242634.654M*0.0524.439%B+28.35%B++52.5B*N/A12523.3h9.5B*39B+
T9 CARV-S 1,1741,1602155.395A**0.6922.909%C*25.948%C*38.3C+N/A11730.3h12.1C*53C**
T32 Bull 1,1661,1582534.577M0.1323.599%C+27.807%B+42.1C++N/A9727.5h11.3B+47.8B
NS-44 Commissioner 9669624542.119B**2.5839.918%B+25.884%B+34.2C+N/A9128.1h2.9B**7.4B++
LC3 Jaguar 6656481165.586M+0.8827.73%B*21.296%C*61.1A+1.6M*15810.6h11.6B+41.7B+
TRAC-5 6296201145.439S0.7425.773%B*16.613%C-49.6A*N/A16312.5h12.7B+49.3B++
ML-7 6835091593.201S1.5065.247%B**3.536%B+43.5A++14.9B+26711.7h5.5B++8.4B*
Frag Grenade 4654611461N/A456.3047.168%BN/A512.2C*4.4D14890.9h3.4B+7.1B+
NS Decimator 563387646.047S1.3469.955%B**1.55%D60.5A++27.5A3476.4h4.4C**6.3B++
NS-15M AE 376363546.722A*2.0229.818%B*30.028%C**78.9B*2.8S3434.6h10.8B+36.1B+
MG-HBR1 Dragoon 219215395.513M**0.8136.666%B+33.954%B+74.1A**1.4A+1622.9h5B*13.6B*
MG-S1 Jackal 163156236.783S2.0832.803%B**19.231%C+41.1C**1.8M1333.8h9.8B29.8B++
T2 Striker 228121452.689S2.0147.369%C-N/A14.1C**12.4C*1618.6h53.5C112.9C
M3 Pounder HEG 143112186.222M++1.5250.698%A+1.786%D-16.2C+4.5B++1346.9h37.6T74.2D
T16 Rhino 107107402.675A+2.0322.788%B31.776%A+46.5B++N/A1712.3h11.5B++50.3B+
M3 Pounder HEG 128101175.941M1.2449.431%B**N/A15.3C-4.1C++1016.6h37.9F*76.6D
Hexedge 104904,3010.021C4.6830.551%C+1.111%D--0.2C-N/A1388.8h2B+6.7B
99SV 716897.556M**2.8528.305%C--41.177%B++24.3C++1.1A*1252.8h5.8C+20.5C+
Spear Anti-Vehicle Phalanx Turret 9861320.333A*15.6343.907%C+3.279%C-33.9C20.6C+3241.8h10.9C24.8C+
C-4 685969.833S5.1346.951%M**N/A147.5A+22.5C-19620.4h1.3B+2.8A
Anti-Vehicle Grenade 7154154N/A49.3043.659%D-N/A270C-85C+11800.2h7.2D16.5D

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter32,4331.5h
Spawn Beacon02020.2h
Medical Applicator29120.1h
Nano-Armor Kit415,8691h
Medical Kit5716,29858.9h
Ammunition Package0640h

Check the help document for the dictionary if you want to learn more about words used here.


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