Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 7 (19,296)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (56 days). The data shown below may not be accurate.

Lt. General NoOneOne[IMTW] NoOneOne
TR BR 88

KDR: 4.71

Score: 10.6m

Last Seen: Nov 24th, 2019 3:10 AM
- OFFLINE - 408.8 hour(s)

Battle Rank 88 - Terran Republic on Connery
Level Progress (to 89): 4%
Level 100 Progress: 56% 413h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R TSAR-42 T9A "Butcher" MG-H1 Watchman T9 CARV HC1 Cougar NS-15M AE TMG-50
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:NoOneOne



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,723,776 MLG Score: 3776
Fun Score: N/A
Cheeseburgers Flipped: 64TIME WITH MEDKIT: 10.2%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.167%29.106%73216121625,8956.38437-1.676

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.622%0.751B++1.208B**-0.533DHEAD ++ (~16.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.30.441B10.40.27C*30.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.692%0.847%12611231118172930.682081126%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.425B-0.76D--1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.20.601B+8.50.442B7.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.732%76.325%0212303,113424207.34198

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.195%0.522B+0.595B+1.712

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.479B+20.377C**3.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10.6m162.3%333 (20k)282 (16.9k)4.7084432,0886,8154.9869488 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1232302026.019%31.102%80905:3111

71% Heavy Assault15% Infiltrator11% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 23rd, 2015 10:13 AMJul 28th, 2019 3:12 PMNov 23rd, 2019 9:26 PM (56d) (PST)Nov 23rd, 2019 11:21 PM (56d) (PST)Nov 23rd, 2019 11:10 PM (56d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7061385680.8530.1810.2651.4400.0343776

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,3388,27634,06251111686216,936

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
626.8h/26.1d 1,898 9,980 8,442 54.2k 723 2,763 1,287 26.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B++
Kills:9,146
Deaths:1,792
KDR:5.104
Accuracy:25.105% B+
HSR:29.991% B++
T9A "Butcher"
B++
Kills:2,709
Deaths:561
KDR:4.829
Accuracy:24.846% C+
HSR:32.854% B++
MG-H1 Watchman
A
Kills:2,034
Deaths:386
KDR:5.269
Accuracy:26.958% B++
HSR:36.332% A
T9 CARV
B*
Kills:1,714
Deaths:427
KDR:4.014
Accuracy:21.049% C**
HSR:28.880% B*
NS-15M AE
B++
Kills:1,611
Deaths:316
KDR:5.098
Accuracy:29.426% B++
HSR:30.416% B
TMG-50
B++
Kills:1,241
Deaths:266
KDR:4.665
Accuracy:24.542% B+
HSR:28.687% B++
T9 CARV-S
C++
Kills:1,160
Deaths:215
KDR:5.395
Accuracy:22.909% C++
HSR:25.948% C++
T32 Bull
B+
Kills:1,158
Deaths:253
KDR:4.577
Accuracy:23.599% C+
HSR:27.807% B+
T16 Rhino
A+
Kills:107
Deaths:40
KDR:2.675
Accuracy:22.788% C**
HSR:31.776% A+
Kills:20,880
Deaths (as Heavy Assault):4,256
Deaths (to Heavy Assaults):2,201
KDR:4.90602
Kill Difference:16,624
Playtime:448.053 hours
Usage:71%
Score:7.852m
Score/min:292
Accuracy (listed only):24.580%
HSR (listed only):30.299%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
C*
Kills:1,668
Deaths:248
KDR:6.726
Accuracy:24.738% C+
HSR:23.561% C*
LC3 Jaguar
B*
Kills:874
Deaths:149
KDR:5.866
Accuracy:28.385% B*
HSR:19.794% C+
TRAC-5
B*
Kills:620
Deaths:114
KDR:5.439
Accuracy:25.773% B*
HSR:16.613% C-
MG-S1 Jackal
B**
Kills:190
Deaths:34
KDR:5.588
Accuracy:31.823% B**
HSR:17.895% C
LC2 Lynx
B**
Kills:186
Deaths:40
KDR:4.650
Accuracy:25.098% C**
HSR:28.495% B**
Kills:3,538
Deaths (as Light Assault):585
Deaths (to Light Assaults):1,409
KDR:6.04786
Kill Difference:2,953
Playtime:71.334 hours
Usage:11%
Score:1.094m
Score/min:256
Accuracy (listed only):27.163%
HSR (listed only):21.271%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B*
Kills:3,044
Deaths:294
KDR:10.354
Accuracy:39.831% C++
HSR:77.103% B*
NS-44 Commissioner
B+
Kills:1,193
Deaths:570
KDR:2.093
Accuracy:41.162% B+
HSR:26.823% B+
MG-S1 Jackal
B**
Kills:190
Deaths:34
KDR:5.588
Accuracy:31.823% B**
HSR:17.895% C
99SV
B*
Kills:69
Deaths:9
KDR:7.667
Accuracy:27.965% D
HSR:42.029% B*
Kills:4,496
Deaths (as Infiltrator):907
Deaths (to Infiltrators):1,090
KDR:4.957
Kill Difference:3,589
Playtime:95.143 hours
Usage:15%
Score:1.375m
Score/min:241
Accuracy (listed only):35.195%
HSR (listed only):40.962%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
HC1 Cougar
C*
Kills:1,668
Deaths:248
KDR:6.726
Accuracy:24.738% C+
HSR:23.561% C*
LC3 Jaguar
B*
Kills:874
Deaths:149
KDR:5.866
Accuracy:28.385% B*
HSR:19.794% C+
TRAC-5
B*
Kills:620
Deaths:114
KDR:5.439
Accuracy:25.773% B*
HSR:16.613% C-
MG-HBR1 Dragoon
B+
Kills:284
Deaths:50
KDR:5.680
Accuracy:35.665% B+
HSR:32.042% B
LC2 Lynx
B**
Kills:186
Deaths:40
KDR:4.650
Accuracy:25.098% C**
HSR:28.495% B**
Kills:3,632
Deaths (as Engineer):601
Deaths (to Engineers):750
KDR:6.04326
Kill Difference:3,031
Playtime:10.306 hours
Usage:2%
Score:0.144m
Score/min:232
Accuracy (listed only):27.932%
HSR (listed only):24.101%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
A
Kills:128
Deaths:19
KDR:6.737
Accuracy:49.368% A
HSR:1.563% D--
M3 Pounder HEG
B++
Kills:111
Deaths:18
KDR:6.167
Accuracy:48.191% B++
HSR:0% F--
Kills:239
Deaths (as MAX Suit):18.500
Deaths (to MAX Suits):253
KDR:12.91892
Kill Difference:220.500
Playtime:8.066 hours
Usage:1%
Score:0.149m
Score/min:308
Accuracy (listed only):48.779%
HSR (listed only):0.781%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B++
Kills:118
V. Kills:51 227%
Deaths:1
KDR:118
Accuracy:52.692% B++
KPH:32.400 C++
VKPH:14 D
Kills:118 (118 + 0)
Deaths:1
KDR:118
VKDR:51
Vehicle Kills:51
Kill Difference:117
Playtime:3.638 hours
Usage:1%
Score:0.041m
Score/min:190
Driving Accuracy:52.692%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 9,2759,1461,7925.104A0.4025.105%B+29.991%B++64.5B**N/A155141.8h10.5B++41.6B+
TSAR-42 3,0613,04429410.354A5.6539.831%C++77.103%B*57.5B*N/A14252.9h1.9B++4.8B+
T9A "Butcher" 2,7452,7095614.829A++0.1224.846%C+32.854%B++72.8B+1B17137.2h11.2C*45.2C**
MG-H1 Watchman 2,0792,0343865.269A*0.5626.958%B++36.332%A76.2A1.7A+18026.7h11.5B*42.8B++
T9 CARV 1,7341,7144274.014A*0.6921.049%C**28.88%B*51.6B**N/A17233.2h11.2B*53.2B+
HC1 Cougar 1,6881,6682486.726S2.0224.738%C+23.561%C*54.9B**N/A13330.4h10.3B++41.6B+
NS-15M AE 1,6391,6113165.098A+0.3929.426%B++30.416%B99.4A1.7A++28616.2h10B++33.9B+
TMG-50 1,2611,2412664.665M*0.0424.542%B+28.687%B++52.6B++N/A12623.6h9.5B++38.9B+
NS-44 Commissioner 1,1971,1935702.093B**2.6241.162%B+26.823%B+35.4C+N/A9433.7h2.9B**7B++
T9 CARV-S 1,1741,1602155.395M0.6922.909%C++25.948%C++38.3C+N/A11730.3h12.1C*53C**
T32 Bull 1,1661,1582534.577A**0.1323.599%C+27.807%B+42.1C+N/A9727.5h11.3B+47.8B
LC3 Jaguar 9018741495.866M+1.1628.385%B*19.794%C+65.2A+2M**16613.4h11.6B40.9B++
TRAC-5 6296201145.439S0.7325.773%B*16.613%C-49.6A++N/A17112.5h12.7B+49.3B+
Frag Grenade 5875761576N/A571.2946.896%C*N/A523.6C*10C++14461.1h3.3B+7.1B+
NS Decimator 767525975.412S0.7070.736%A1.333%D61.8A+28.5A+3538.5h4.4C*6.2B+
ML-7 6835091593.201S1.5165.247%B**3.536%B43.5A++14.9B+27011.7h5.5B++8.4B*
MG-HBR1 Dragoon 289284505.68S0.9735.665%B+32.042%B66A++1.2B*1554.3h4.9B*13.7B*
MG-S1 Jackal 198190345.588M**0.8831.823%B**17.895%C37.3C++1.6A++1245.1h10.4C*32.5B+
LC2 Lynx 188186404.65M++0.0625.098%C**28.495%B**71.5A++N/A3112.6h11B**43.7B++
T2 Striker 279155493.163S1.5547.469%CN/A16.5B++13.2B+1719.4h46.3C+97.5C+
M3 Pounder HEG 163128196.737M++2.0349.368%A1.563%D--16C+4.4B++1268h36F*72.9D
P2-120 AP 1691181118U113.2952.692%B++N/A32.8C++14.2C--1903.6h8.5D16.2C++
M3 Pounder HEG 140111186.167M+1.4648.191%B++N/A14.4C--3.8C+957.7h37.9F--78.7D
Hexedge 1251105,2560.021C4.6931.947%C++1.818%D0.2C--N/A1440.6h2B+6.1B+
T16 Rhino 107107402.675A+2.0322.788%C**31.776%A+46.5B+N/A1782.3h11.5B+50.3B+
C-4 9380810S5.2942.92%M+N/A133.3B**21.7C--16030.6h1.2B+2.8B**
99SV 726997.667S2.9627.965%D42.029%B*23.8C+1A1332.9h6C+21.5C+
Spear Anti-Vehicle Phalanx Turret 10062320.667A**15.9644.121%C+3.226%C32.6C20C+3111.9h11.7C26.6C
Anti-Vehicle Grenade 7557157N/A52.2943.03%D-N/A190D-60C--12290.3h6.9C-16D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon02020.2h
Medical Applicator29120.1h
Spitfire Auto-Turret0900.1h
Motion Spotter32,9761.8h
Ammunition Package0640h
Nano-Armor Kit521,9681.4h
Medical Kit6377,20464.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.79s
Server spent 4.07s on queries, 3.28s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.