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Captain NoTipLongDck[VD0G] NoTipLongDck
TR BR 59

KDR: 4.61

Score: 17.2m

Last Seen: Feb 15th, 2019 1:18 AM
- OFFLINE - 52 hour(s)

Prestige 1, Battle Rank 59 - Terran Republic on Emerald - Outfit Member of Very Dangerous 0perations Group[VD0G] Very Dangerous 0perations Group
TR outfit on Emerald

Members: 13
Level Progress (to 60): 11%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS T9A "Butcher" TSAR-42 NS Decimator SMG-46 Armistice TAR LC2 Lynx T9 CARV MG-H1 Watchman
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $11,514,204 MLG Score: 9204
Fun Score: N/A
Cheeseburgers Flipped: 206TIME WITH MEDKIT: 15.2%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
38.186%38.365%14652899426,3525.07746-0.471

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.876%3.345M*2.725M-0.746D-HEAD ++ (~19.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.40.7B++8.60.401B13.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.347%0.661%6821102145487335.218391335%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.008C+-0.868D---1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.60.692B+18.50.65B+31.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.74%2.165%637310197392091743.51905422%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.249%0.955B*-0.355C--0.22

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.773B++4.50.645B+4.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.946%22.407%14211021241165441.45181536%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.762D-4.573S-1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.90.587B+13.70.653B+35.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.892%79.491%142310194,55451798.80851

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.226%1.332A0.797B++1.035

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.437B2.40.232C++3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.853%18.546%142210201,19746362.58531

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.624%1.543A+0.77B++-0.09

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.558B+3.50.279C*2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Very Dangerous 0perations Group[VD0G] Very Dangerous 0perations Group
TR outfit on Emerald

Members: 13
17.2m297.6%718 (43.1k)576 (34.6k)4.6067542,4199,2084.7719459 (59)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1022444334.871%34.928%121803:1522

6% Combat Medic9% Engineer45% Heavy Assault18% Infiltrator17% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 24th, 2016 10:37 AMJun 3rd, 2018 2:16 AMFeb 15th, 2019 2:57 PM (1d) (PST)Feb 14th, 2019 11:22 PM (2d) (PST)Feb 14th, 2019 9:18 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0762887881.4190.3080.4964.3690.0499204

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,53817,29647,242851830262334,563

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
498.2h/20.8d 1,521 14,816 10,969 130.6k 366 2,536 1,458 32.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
A*
Kills:4,265
Deaths:778
KDR:5.482
Accuracy:35.380% A*
HSR:42.274% A*
T9 CARV
S
Kills:1,219
Deaths:196
KDR:6.219
Accuracy:40.082% S
HSR:42.576% M++
MG-H1 Watchman
M
Kills:1,211
Deaths:265
KDR:4.570
Accuracy:35.254% A*
HSR:47.729% M
MSW-R
M**
Kills:1,177
Deaths:206
KDR:5.714
Accuracy:41.987% M**
HSR:43.755% M
TMG-50
M**
Kills:1,163
Deaths:216
KDR:5.384
Accuracy:40.830% M**
HSR:43.078% M+
NS-15M1
M++
Kills:1,160
Deaths:175
KDR:6.629
Accuracy:39.489% M++
HSR:41.897% A**
NS-15MP
A**
Kills:1,160
Deaths:197
KDR:5.888
Accuracy:40.302% A**
HSR:46.121% A++
NS-15M AE
M
Kills:1,160
Deaths:208
KDR:5.577
Accuracy:39.626% M
HSR:44.397% A++
T7 Mini-Chaingun
A*
Kills:1,159
Deaths:237
KDR:4.890
Accuracy:27.907% A*
HSR:17.256% B**
T9 CARV-S
M**
Kills:1,159
Deaths:227
KDR:5.106
Accuracy:40.553% M**
HSR:41.329% A**
NS-15M2
A*
Kills:152
Deaths:38
KDR:4
Accuracy:34.996% A*
HSR:43.421% A*
Kills:14,985
Deaths (as Heavy Assault):2,743
Deaths (to Heavy Assaults):2,821
KDR:5.463
Kill Difference:12,242
Playtime:225.746 hours
Usage:45%
Score:7.927m
Score/min:585
Accuracy (listed only):37.855%
HSR (listed only):41.258%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
A**
Kills:1,316
Deaths:244
KDR:5.393
Accuracy:38.155% A**
HSR:26.368% A++
LC2 Lynx
A**
Kills:1,223
Deaths:293
KDR:4.174
Accuracy:35.882% A**
HSR:35.487% A**
NS Baron G5AE
A++
Kills:1,195
Deaths:271
KDR:4.410
Accuracy:64.610% A++
HSR:14.895% C+
HC1 Cougar
M++
Kills:1,176
Deaths:230
KDR:5.113
Accuracy:39.170% M++
HSR:35.034% A*
TRAC-5
M*
Kills:1,176
Deaths:266
KDR:4.421
Accuracy:39.038% M*
HSR:23.640% B*
NS-11CP
A*
Kills:1,162
Deaths:222
KDR:5.234
Accuracy:38.642% A*
HSR:31.325% B**
LC3 Jaguar
A**
Kills:1,147
Deaths:234
KDR:4.902
Accuracy:35.893% A**
HSR:25.371% B**
FA1 Barrage
A++
Kills:812
Deaths:182
KDR:4.462
Accuracy:57.387% A++
HSR:17.488% B+
TAS-16 Blackjack
B**
Kills:385
Deaths:95
KDR:4.053
Accuracy:70.467% B*
HSR:20.779% B**
NS-7 PDW
M+
Kills:168
Deaths:35
KDR:4.800
Accuracy:36.723% A*
HSR:35.119% M+
T5 AMC
M
Kills:125
Deaths:23
KDR:5.435
Accuracy:36.708% M
HSR:24% B*
Kills:9,885
Deaths (as Light Assault):2,095
Deaths (to Light Assaults):1,701
KDR:4.71838
Kill Difference:7,790
Playtime:85.059 hours
Usage:17%
Score:2.925m
Score/min:573
Accuracy (listed only):44.789%
HSR (listed only):26.319%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
A**
Kills:1,316
Deaths:244
KDR:5.393
Accuracy:38.155% A**
HSR:26.368% A++
TAR
M+
Kills:1,304
Deaths:252
KDR:5.175
Accuracy:36.518% M
HSR:42.715% M+
NS Baron G5AE
A++
Kills:1,195
Deaths:271
KDR:4.410
Accuracy:64.610% A++
HSR:14.895% C+
FA1 Barrage
A++
Kills:812
Deaths:182
KDR:4.462
Accuracy:57.387% A++
HSR:17.488% B+
T1 Cycler
M**
Kills:640
Deaths:160
KDR:4
Accuracy:40.658% M**
HSR:41.250% M+
TAS-16 Blackjack
B**
Kills:385
Deaths:95
KDR:4.053
Accuracy:70.467% B*
HSR:20.779% B**
NS-7 PDW
M+
Kills:168
Deaths:35
KDR:4.800
Accuracy:36.723% A*
HSR:35.119% M+
NS-11A
A**
Kills:84
Deaths:27
KDR:3.111
Accuracy:36.197% A**
HSR:40.476% A**
Kills:5,904
Deaths (as Combat Medic):1,266
Deaths (to Combat Medics):858
KDR:4.66351
Kill Difference:4,638
Playtime:28.156 hours
Usage:6%
Score:1.088m
Score/min:644
Accuracy (listed only):47.589%
HSR (listed only):29.886%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:3,701
Deaths:356
KDR:10.396
Accuracy:47.127% A
HSR:85.058% A++
SMG-46 Armistice
A**
Kills:1,316
Deaths:244
KDR:5.393
Accuracy:38.155% A**
HSR:26.368% A++
NS-44 Commissioner AE
A
Kills:1,178
Deaths:339
KDR:3.475
Accuracy:52.387% A
HSR:31.749% B++
NS-44P Commissioner
A
Kills:1,166
Deaths:357
KDR:3.266
Accuracy:47.312% B++
HSR:38.422% A
TRAP-M1
A*
Kills:646
Deaths:98
KDR:6.592
Accuracy:39.449% A++
HSR:42.105% A*
NS-44B Commissioner
A
Kills:302
Deaths:136
KDR:2.221
Accuracy:46.583% B++
HSR:35.099% A
NSX Daimyo
A+
Kills:207
Deaths:14
KDR:14.786
Accuracy:52.267% A+
HSR:96.618% B++
NS-7 PDW
M+
Kills:168
Deaths:35
KDR:4.800
Accuracy:36.723% A*
HSR:35.119% M+
TX1 Repeater
B**
Kills:117
Deaths:21
KDR:5.571
Accuracy:30.787% B**
HSR:26.496% B*
NS-AM7 Archer
C++
Kills:110
Deaths:45
KDR:2.444
Accuracy:59.566% C++
HSR:16.364% C+
NSX Tomoe
A++
Kills:70
Deaths:11
KDR:6.364
Accuracy:36.471% A+
HSR:54.286% A++
NS-357P Underboss
A++
Kills:62
Deaths:38
KDR:1.632
Accuracy:40.036% C
HSR:45.161% A++
Kills:9,043
Deaths (as Infiltrator):1,694
Deaths (to Infiltrators):1,272
KDR:5.33825
Kill Difference:7,349
Playtime:88.887 hours
Usage:18%
Score:2.745m
Score/min:515
Accuracy (listed only):43.905%
HSR (listed only):44.404%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A**
Kills:1,223
Deaths:293
KDR:4.174
Accuracy:35.882% A**
HSR:35.487% A**
NS Baron G5AE
A++
Kills:1,195
Deaths:271
KDR:4.410
Accuracy:64.610% A++
HSR:14.895% C+
HC1 Cougar
M++
Kills:1,176
Deaths:230
KDR:5.113
Accuracy:39.170% M++
HSR:35.034% A*
TRAC-5
M*
Kills:1,176
Deaths:266
KDR:4.421
Accuracy:39.038% M*
HSR:23.640% B*
NS-11CP
A*
Kills:1,162
Deaths:222
KDR:5.234
Accuracy:38.642% A*
HSR:31.325% B**
LC3 Jaguar
A**
Kills:1,147
Deaths:234
KDR:4.902
Accuracy:35.893% A**
HSR:25.371% B**
FA1 Barrage
A++
Kills:812
Deaths:182
KDR:4.462
Accuracy:57.387% A++
HSR:17.488% B+
TAS-16 Blackjack
B**
Kills:385
Deaths:95
KDR:4.053
Accuracy:70.467% B*
HSR:20.779% B**
T5 AMC
M
Kills:125
Deaths:23
KDR:5.435
Accuracy:36.708% M
HSR:24% B*
Kills:8,401
Deaths (as Engineer):1,816
Deaths (to Engineers):1,012
KDR:4.6261
Kill Difference:6,585
Playtime:42.731 hours
Usage:9%
Score:1.331m
Score/min:519
Accuracy (listed only):46.422%
HSR (listed only):25.335%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
A++
Kills:1,159
Deaths:209
KDR:5.545
Accuracy:55.330% A++
HSR:3.451% C*
M3 Pounder HEG
A++
Kills:1,109
Deaths:209
KDR:5.306
Accuracy:56.044% A++
HSR:3.968% B+
MRC3 Mercy
M++
Kills:51
Deaths:12
KDR:4.250
Accuracy:30.684% M++
HSR:37.255% M++
Kills:2,319
Deaths (as MAX Suit):215
Deaths (to MAX Suits):487
KDR:10.78605
Kill Difference:2,104
Playtime:25.770 hours
Usage:5%
Score:1.203m
Score/min:778
Accuracy (listed only):47.353%
HSR (listed only):14.891%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A
Kills:454
V. Kills:16 N/A
Deaths:57
KDR:7.965
Accuracy:37.347% A
KPH:74.500 B**
VKPH:2.600 C-
Kills:454 (454 + 0)
Deaths:57
KDR:7.965
VKDR:0.281
Vehicle Kills:16
Kill Difference:397
Playtime:6.094 hours
Usage:1%
Score:0.086m
Score/min:234
Piloting Accuracy:37.347%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:63
V. Kills:2 N/A
Deaths:3
KDR:21
Accuracy:59.839% A
KPH:97.300 A++
VKPH:3.100 D*
Kills:63 (63 + 0)
Deaths:3
KDR:21
VKDR:0.667
Vehicle Kills:2
Kill Difference:60
Playtime:0.648 hours
Usage:0%
Score:0.016m
Score/min:401
Driving Accuracy:59.839%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
A+
Kills:380
V. Kills:47 N/A
Deaths:23
KDR:16.522
Accuracy:47.197% B++
KPH:81.900 A+
VKPH:10.100 C*
P2-120 AP
M++
Kills:296
V. Kills:125 235%
Deaths:19
KDR:15.579
Accuracy:56.131% B**
KPH:67.500 M++
VKPH:28.500 A++
Kills:676 (676 + 0)
Deaths:42
KDR:16.095
VKDR:4.095
Vehicle Kills:172
Kill Difference:634
Playtime:9.026 hours
Usage:2%
Score:0.250m
Score/min:462
Driving Accuracy:56.131%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B**
Kills:61
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:26.247% B*
KPH:186.100 B**
VKPH:3.100 D
Kills:61 (0 + 61)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:1
Kill Difference:61
Playtime:0.328 hours
Usage:0%
Score:0.008m
Score/min:394
Driving Accuracy:N/A%
Gunner Accuracy:26.247%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A**
Kills:241
V. Kills:8 N/A
Deaths:12
KDR:20.083
Accuracy:27.946% A*
KPH:147.700 A**
VKPH:4.900 B+
Kills:241 (0 + 241)
Deaths:12
KDR:20.083
VKDR:0.667
Vehicle Kills:8
Kill Difference:229
Playtime:1.632 hours
Usage:0%
Score:0.042m
Score/min:429
Driving Accuracy:N/A%
Gunner Accuracy:27.946%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T9A "Butcher" 4,2974,2657785.482A*0.8835.38%A*42.274%A*145.6M++1.1B**36829.3h8.9A25.2A
TSAR-42 3,7093,70135610.396A+5.7947.127%A85.058%A++106.4M++N/A33234.8h1.7B**3.6B**
NS Decimator 1,8491,4574203.469M+1.1468.946%B**5.628%M67.8A*18.2C**32521.5h3.3B**4.8B**
SMG-46 Armistice 1,3221,3162445.393S0.7938.155%A**26.368%A++120.7SN/A36910.9h10.4B**27.1B**
TAR 1,3141,3042525.175A**0.5736.518%M42.715%M+138.7S1.1A++4449.4h9.8A26.8A
LC2 Lynx 1,2321,2232934.174A**0.4335.882%A**35.487%A**113.2SN/A36210.8h11.1B**31B**
T9 CARV 1,2241,2191966.219M+1.6140.082%S42.576%M++171.7SN/A6467.1h8.6A+21.3B**
MG-H1 Watchman 1,2141,2112654.57A*0.0435.254%A*47.729%M137.6M**N/A3938.8h9.9A28.2B**
NS Baron G5AE 1,2021,1952714.41M0.2064.61%A++14.895%C+106.7A*N/A29511.2h3.7B++5.7C+
NS-44 Commissioner AE 1,1811,1783393.475A++1.1352.387%A31.749%B++108.1A+N/A26910.9h2.7B*5.2B*
MSW-R 1,1821,1772065.714A+1.1141.987%M**43.755%M165.8SN/A5507.1h8.2A+19.6A
HC1 Cougar 1,1941,1762305.113M**0.5139.17%M++35.034%A*120S1.8M**4279.8h9.1B**23.3B**
TRAC-5 1,1921,1762664.421S0.1939.038%M*23.64%B*114.2S1.6S37210.3h10.2B**26.1B**
NS-44P Commissioner 1,1681,1663573.266A++1.3447.312%B++38.422%A85.7B*N/A26113.6h2.9B+6.1B++
TMG-50 1,1691,1632165.384S0.7840.83%M**43.078%M+157.2SN/A3967.4h7.4A18.1B**
NS-11CP 1,1701,1622225.234M0.6338.642%A*31.325%B**135.1A*N/A4908.6h9.6B+24.9B*
NS-15M1 1,1611,1601756.629S2.0239.489%M++41.897%A**163.4SN/A4267.1h8.6A21.7B**
NS-15MP 1,1641,1601975.888A++1.2840.302%A**46.121%A++150.6A*N/A4787.7h8.2A20.2B**
NS-15M AE 1,1661,1602085.577A++0.9739.626%M44.397%A++158.9M++N/A4477.3h8.7B**22B**
M3 Pounder HEG 1,3061,1592095.545A**0.9455.33%A++3.451%C*48.5M*6.2A++22123.9h12.3B*22.2B*
T7 Mini-Chaingun 1,1681,1592374.89S0.2827.907%A*17.256%B**130.2S1B*3068.9h10B**35.7B*
T9 CARV-S 1,1681,1592275.106A**0.5040.553%M**41.329%A**152.5S1.2A++3747.6h9.5B**23.4B**
LC3 Jaguar 1,1591,1472344.902A*0.3035.893%A**25.371%B**105.2M*1.1A++30210.9h9.6B*26.8B**
M3 Pounder HEG 1,2511,1092095.306A*0.7056.044%A++3.968%B+46.4M++5.9A21123.9h12.2B*21.8B*
FA1 Barrage 8168121824.462S0.1457.387%A++17.488%B+70.6A**N/A21411.5h4B++6.9B*
TRAP-M1 647646986.592S1.9939.449%A++42.105%A*129.2SN/A3085h6.8B**17.3B*
T1 Cycler 6456401604M0.6140.658%M**41.25%M+125.5S1A++4485.1h9A++22.2A+
M14 Banshee 470454577.965C**3.3637.347%AN/A74.4B**2.6C-2346.1h18.5B+49.6B+
C-4 4343991003.99A++0.6235.993%A++N/A107.8B++9.5D*5883.7h1B**2.8B**
TAS-16 Blackjack 387385954.053M+0.5570.467%B*20.779%B**78.6A++N/A2614.9h2.4C**3.4B+
P2-120 HESH 4273802316.522C**11.9247.197%B++1.316%B+82.6A+10.2C**3304.6h4.1B++8.6B*
M12 Kobalt 3933791379U374.3926.356%B*23.483%A189.5A+7C++6532h12.7B++48.3B*
NS-44B Commissioner 3033021362.221A++2.3946.583%B++35.099%A64.3B+N/A1824.7h3B++6.3B+
P2-120 AP 4212961915.579A10.9756.131%B**3.378%C+67.3M++28.4A++6014.4h5.6B*9.9B**
M12 Kobalt 2492411220.083B+15.4827.946%A*22.407%B*150.6A**5B+4291.6h13.7B**48.9B*
Frag Grenade 2392391239N/A234.3953.235%B**N/A796.7A+N/A32540.3h2.7B**5.1B**
Chainblade 2282277,9030.029C*4.588.166%F3.965%C-0.6C+N/A2376.4h1.9B++23D-
NSX Daimyo 2072071414.786M*10.1852.267%A+96.618%B++108.9A*N/A2601.9h2.1B++4B*
NS-7 PDW 168168354.8S0.1936.723%A*35.119%M+129.2SN/A4471.3h9.8A26.8B**
NSX Masamune 204162941.723A2.8861.233%B1.852%C+57.9A++15C++3492.8h6.6B*10.7B++
NS-15M2 153152384A0.6134.996%A*43.421%A*116.9MN/A6341.3h9.5B**27.2B*
ML-7 160142652.185A**2.4279.163%M7.042%M+41.8A+5.3D--5103.4h7.2C+9.1B++
T5 AMC 125125235.435S0.8336.708%M24%B*113.6SN/A5901.1h10.2B**27.7B**
TX1 Repeater 117117215.571S0.9630.787%B**26.496%B*97.5M*N/A3771.2h9.4B**30.4B+
NS-AM7 Archer 116110452.444S2.1659.566%C++16.364%C+21.2M++1.2D-1605.2h8B**13.4B**
Tank Mine 11693127.75M+3.1456.364%A++N/A58.1D--14.4F4561.6h2.7D*4.7B**
NS-11A 8584273.111B**1.5036.197%A**40.476%A**105M**1.3A*4340.8h9.4A+26A
Anti-Vehicle Grenade 9582182N/A77.3953.291%C**N/A410C++65C28720.2h5.1B+9.6B+
NSX Tomoe 7170116.364M++1.7636.471%A+54.286%A++77.8A++1.1A*3410.9h9.7A26.7B**
L100 Python HESH 6563321B*16.3959.839%A1.587%C+105A*3.3D*4010.6h2.4B**4B**
NS-357P Underboss 6262381.632C++2.9740.036%C45.161%A++47.7C-N/A1541.3h3.6C*9C++
M12 Kobalt-H 6261161A++56.3926.247%B*26.23%A++203.3A+3.3D3910.3h13.9B+52.9B++
Rocklet Rifle 12260262.308M+2.3043.731%D--1.667%B*30C++31B+5612h32.9B+75.2C+
Ripper 58589100.064C+4.547.907%F17.241%C++1.3CN/A546.1h1.5C+18.5C
MRC3 Mercy 5251124.25B**0.3630.684%M++37.255%M++72.9M++1.4A++4170.7h17.4B+56.7B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter63,1611.5h
Restoration Kit377423.5h
Nano-Armor Kit528,4591.4h
Spawn Beacon21220.2h
AE Nano-Armor Kit2141,1562.6h
Nanite Revive Grenade0900h
Medical Applicator2523,1271.4h
Nanite Healing Grenade0890h
AE Medical Applicator43,6950.2h
Ammunition Package43960.1h
Shield Recharging Field38370.2h
Medical Kit1,2909,53472.3h
Anti-Infantry MANA Turret0780.1h
Recon Detection Device61,6702.1h

Check the help document for the dictionary if you want to learn more about words used here.


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