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Major Champion NoTipLongDck[VD0G] NoTipLongDck
TR BR 63

KDR: 4.6

Score: 17.7m

Last Seen: Jul 5th, 2019 8:27 AM
- OFFLINE - 209 hour(s)

Prestige 1, Battle Rank 63 - Terran Republic on Emerald
Level Progress (to 64): 5%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS T9A "Butcher" TSAR-42 NS Decimator TAR LC2 Lynx SMG-46 Armistice MG-H1 Watchman T9 CARV
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $11,459,160 MLG Score: 9160
Fun Score: N/A
Cheeseburgers Flipped: 211TIME WITH MEDKIT: 15.2%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
38.094%38.238%145728119126,8405.03565-0.436

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.88%3.298M*2.649M-0.728D-HEAD ++ (~19.19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.50.698B+8.60.399B13.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.309%0.661%6811121845487335.218391335%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.004C+-0.857D---1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.60.692B+18.50.651B+31.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.74%2.165%617312167392161743.40553422%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.249%1.045B**-0.255C-0.186

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.773B++4.50.638B+4.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.946%22.407%13911218241169441.41765536%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.762D-4.431S-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.90.591B+13.70.657B+35.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.868%79.474%139312164,71652798.93182

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.22%1.336A0.805B++1.038

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.448B2.40.248C++3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.795%18.534%139212171,21447762.54507

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.632%1.516A+0.769B++-0.111

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.561B+3.50.288C*2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17.7m299.7%721 (43.3k)580 (34.8k)4.5998543,4649,4494.764163 (63)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1219456734.665%34.907%121003:1422

6% Combat Medic9% Engineer45% Heavy Assault18% Infiltrator17% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 24th, 2016 10:37 AMJun 3rd, 2018 2:16 AMJul 22nd, 2019 1:05 AM (114d) (PST)Jul 5th, 2019 4:29 AM (131d) (PST)Jul 5th, 2019 4:27 AM (131d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0772907871.4220.3090.4964.4080.0499160

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,62217,42847,194851930265334,772

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
509.4h/21.2d 1,552 15,172 11,230 134.7k 368 2,592 1,490 32.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
A*
Kills:4,276
Deaths:783
KDR:5.461
Accuracy:35.343% A*
HSR:42.283% A++
MG-H1 Watchman
M
Kills:1,235
Deaths:271
KDR:4.557
Accuracy:35.253% A*
HSR:47.449% M
T9 CARV
S
Kills:1,219
Deaths:196
KDR:6.219
Accuracy:40.082% S
HSR:42.576% M+
MSW-R
M**
Kills:1,177
Deaths:206
KDR:5.714
Accuracy:41.987% M**
HSR:43.755% M
TMG-50
M**
Kills:1,163
Deaths:216
KDR:5.384
Accuracy:40.830% M**
HSR:43.078% M+
NS-15M1
M++
Kills:1,162
Deaths:177
KDR:6.565
Accuracy:39.463% M++
HSR:41.911% M
NS-15M AE
M
Kills:1,160
Deaths:208
KDR:5.577
Accuracy:39.626% M
HSR:44.397% A++
NS-15MP
A**
Kills:1,160
Deaths:197
KDR:5.888
Accuracy:40.302% A**
HSR:46.121% A++
T9 CARV-S
M**
Kills:1,159
Deaths:227
KDR:5.106
Accuracy:40.553% M**
HSR:41.329% A*
NS-15M2
A*
Kills:240
Deaths:61
KDR:3.934
Accuracy:35.002% A*
HSR:40% A++
Kills:13,951
Deaths (as Heavy Assault):2,542
Deaths (to Heavy Assaults):2,885
KDR:5.4882
Kill Difference:11,409
Playtime:227.988 hours
Usage:45%
Score:7.998m
Score/min:585
Accuracy (listed only):38.844%
HSR (listed only):43.290%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
A**
Kills:1,332
Deaths:319
KDR:4.176
Accuracy:35.469% A**
HSR:34.910% A*
SMG-46 Armistice
A**
Kills:1,318
Deaths:247
KDR:5.336
Accuracy:38.147% A**
HSR:26.404% A++
HC1 Cougar
M+
Kills:1,200
Deaths:233
KDR:5.150
Accuracy:39.073% M+
HSR:35.083% A*
NS Baron G5AE
A++
Kills:1,195
Deaths:271
KDR:4.410
Accuracy:64.610% A++
HSR:14.895% C+
TRAC-5
M**
Kills:1,176
Deaths:266
KDR:4.421
Accuracy:39.038% M**
HSR:23.640% B*
NS-11CP
A*
Kills:1,162
Deaths:222
KDR:5.234
Accuracy:38.642% A*
HSR:31.325% A
LC3 Jaguar
A**
Kills:1,147
Deaths:234
KDR:4.902
Accuracy:35.893% A**
HSR:25.371% B*
FA1 Barrage
A++
Kills:812
Deaths:183
KDR:4.437
Accuracy:57.234% A++
HSR:17.488% B+
TAS-16 Blackjack
B**
Kills:402
Deaths:100
KDR:4.020
Accuracy:70.335% B*
HSR:20.647% B**
NS-7 PDW
M
Kills:168
Deaths:35
KDR:4.800
Accuracy:36.723% A*
HSR:35.119% M
MG-C1 Kindred
A
Kills:158
Deaths:38
KDR:4.158
Accuracy:32.886% A
HSR:28.481% B*
T5 AMC
A**
Kills:153
Deaths:30
KDR:5.100
Accuracy:35.737% A**
HSR:22.222% B+
Kills:10,223
Deaths (as Light Assault):2,178
Deaths (to Light Assaults):1,755
KDR:4.69376
Kill Difference:8,045
Playtime:88.971 hours
Usage:17%
Score:3.105m
Score/min:582
Accuracy (listed only):43.649%
HSR (listed only):26.299%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
M+
Kills:1,405
Deaths:268
KDR:5.243
Accuracy:36.466% M
HSR:41.637% M+
SMG-46 Armistice
A**
Kills:1,318
Deaths:247
KDR:5.336
Accuracy:38.147% A**
HSR:26.404% A++
NS Baron G5AE
A++
Kills:1,195
Deaths:271
KDR:4.410
Accuracy:64.610% A++
HSR:14.895% C+
FA1 Barrage
A++
Kills:812
Deaths:183
KDR:4.437
Accuracy:57.234% A++
HSR:17.488% B+
T1 Cycler
M**
Kills:672
Deaths:169
KDR:3.976
Accuracy:40.526% M**
HSR:41.369% M+
TAS-16 Blackjack
B**
Kills:402
Deaths:100
KDR:4.020
Accuracy:70.335% B*
HSR:20.647% B**
NS-7 PDW
M
Kills:168
Deaths:35
KDR:4.800
Accuracy:36.723% A*
HSR:35.119% M
NS-11A
A**
Kills:84
Deaths:27
KDR:3.111
Accuracy:36.197% A**
HSR:40.476% A**
Kills:6,056
Deaths (as Combat Medic):1,300
Deaths (to Combat Medics):890
KDR:4.65846
Kill Difference:4,756
Playtime:29.362 hours
Usage:6%
Score:1.173m
Score/min:666
Accuracy (listed only):47.530%
HSR (listed only):29.754%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:3,863
Deaths:373
KDR:10.357
Accuracy:46.950% A
HSR:84.805% A++
SMG-46 Armistice
A**
Kills:1,318
Deaths:247
KDR:5.336
Accuracy:38.147% A**
HSR:26.404% A++
NS-44 Commissioner AE
A+
Kills:1,178
Deaths:339
KDR:3.475
Accuracy:52.387% A+
HSR:31.749% B++
NS-44P Commissioner
A
Kills:1,166
Deaths:357
KDR:3.266
Accuracy:47.312% B++
HSR:38.422% A
TRAP-M1
A*
Kills:646
Deaths:98
KDR:6.592
Accuracy:39.449% A++
HSR:42.105% A*
NS-44B Commissioner
A
Kills:359
Deaths:160
KDR:2.244
Accuracy:45.610% B++
HSR:34.819% A
NSX Daimyo
A++
Kills:207
Deaths:14
KDR:14.786
Accuracy:52.267% A++
HSR:96.618% B++
NS-7 PDW
M
Kills:168
Deaths:35
KDR:4.800
Accuracy:36.723% A*
HSR:35.119% M
TX1 Repeater
B**
Kills:117
Deaths:21
KDR:5.571
Accuracy:30.787% B**
HSR:26.496% B*
NS-AM7 Archer
C++
Kills:111
Deaths:47
KDR:2.362
Accuracy:59.624% C++
HSR:17.117% C+
NS-357P Underboss
A++
Kills:71
Deaths:41
KDR:1.732
Accuracy:41.021% C+
HSR:42.254% A++
NSX Tomoe
A++
Kills:70
Deaths:11
KDR:6.364
Accuracy:36.471% A++
HSR:54.286% A++
Kills:9,274
Deaths (as Infiltrator):1,743
Deaths (to Infiltrators):1,307
KDR:5.32071
Kill Difference:7,531
Playtime:90.662 hours
Usage:18%
Score:2.818m
Score/min:518
Accuracy (listed only):43.896%
HSR (listed only):44.183%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A**
Kills:1,332
Deaths:319
KDR:4.176
Accuracy:35.469% A**
HSR:34.910% A*
HC1 Cougar
M+
Kills:1,200
Deaths:233
KDR:5.150
Accuracy:39.073% M+
HSR:35.083% A*
NS Baron G5AE
A++
Kills:1,195
Deaths:271
KDR:4.410
Accuracy:64.610% A++
HSR:14.895% C+
TRAC-5
M**
Kills:1,176
Deaths:266
KDR:4.421
Accuracy:39.038% M**
HSR:23.640% B*
NS-11CP
A*
Kills:1,162
Deaths:222
KDR:5.234
Accuracy:38.642% A*
HSR:31.325% A
LC3 Jaguar
A**
Kills:1,147
Deaths:234
KDR:4.902
Accuracy:35.893% A**
HSR:25.371% B*
FA1 Barrage
A++
Kills:812
Deaths:183
KDR:4.437
Accuracy:57.234% A++
HSR:17.488% B+
TAS-16 Blackjack
B**
Kills:402
Deaths:100
KDR:4.020
Accuracy:70.335% B*
HSR:20.647% B**
MG-C1 Kindred
A
Kills:158
Deaths:38
KDR:4.158
Accuracy:32.886% A
HSR:28.481% B*
T5 AMC
A**
Kills:153
Deaths:30
KDR:5.100
Accuracy:35.737% A**
HSR:22.222% B+
Kills:8,737
Deaths (as Engineer):1,896
Deaths (to Engineers):1,037
KDR:4.60812
Kill Difference:6,841
Playtime:44.062 hours
Usage:9%
Score:1.396m
Score/min:528
Accuracy (listed only):44.892%
HSR (listed only):25.406%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
A++
Kills:1,166
Deaths:210
KDR:5.552
Accuracy:55.157% A++
HSR:3.516% C**
M3 Pounder HEG
A++
Kills:1,109
Deaths:210
KDR:5.281
Accuracy:55.869% A++
HSR:3.968% B++
MRC3 Mercy
M+
Kills:66
Deaths:20
KDR:3.300
Accuracy:30.116% M+
HSR:33.333% A*
MRC3 Mercy
M+
Kills:56
Deaths:20
KDR:2.800
Accuracy:29.917% M+
HSR:32.143% A*
Kills:2,397
Deaths (as MAX Suit):230
Deaths (to MAX Suits):499
KDR:10.42174
Kill Difference:2,167
Playtime:26.427 hours
Usage:5%
Score:1.222m
Score/min:771
Accuracy (listed only):42.765%
HSR (listed only):18.240%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A+
Kills:454
V. Kills:16 N/A
Deaths:58
KDR:7.828
Accuracy:37.309% A+
KPH:72.600 B**
VKPH:2.600 C
Kills:454 (454 + 0)
Deaths:58
KDR:7.828
VKDR:0.276
Vehicle Kills:16
Kill Difference:396
Playtime:6.251 hours
Usage:1%
Score:0.086m
Score/min:230
Piloting Accuracy:37.309%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:63
V. Kills:2 N/A
Deaths:3
KDR:21
Accuracy:59.839% A
KPH:97.300 A++
VKPH:3.100 D*
Kills:63 (63 + 0)
Deaths:3
KDR:21
VKDR:0.667
Vehicle Kills:2
Kill Difference:60
Playtime:0.648 hours
Usage:0%
Score:0.016m
Score/min:418
Driving Accuracy:59.839%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
A+
Kills:380
V. Kills:47 N/A
Deaths:23
KDR:16.522
Accuracy:47.197% B+
KPH:81.900 A+
VKPH:10.100 C*
P2-120 AP
M+
Kills:296
V. Kills:125 235%
Deaths:19
KDR:15.579
Accuracy:56.131% B**
KPH:67.500 M+
VKPH:28.500 A++
Kills:676 (676 + 0)
Deaths:42
KDR:16.095
VKDR:4.095
Vehicle Kills:172
Kill Difference:634
Playtime:9.026 hours
Usage:2%
Score:0.250m
Score/min:462
Driving Accuracy:56.131%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
A
Kills:61
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:26.247% B*
KPH:186.100 A
VKPH:3.100 D
Kills:61 (0 + 61)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:1
Kill Difference:61
Playtime:0.328 hours
Usage:0%
Score:0.008m
Score/min:394
Driving Accuracy:N/A%
Gunner Accuracy:26.247%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A**
Kills:241
V. Kills:8 N/A
Deaths:12
KDR:20.083
Accuracy:27.946% A*
KPH:147.700 A**
VKPH:4.900 B++
Kills:241 (0 + 241)
Deaths:12
KDR:20.083
VKDR:0.667
Vehicle Kills:8
Kill Difference:229
Playtime:1.632 hours
Usage:0%
Score:0.042m
Score/min:429
Driving Accuracy:N/A%
Gunner Accuracy:27.946%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T9A "Butcher" 4,3084,2767835.461A*0.8635.343%A*42.283%A++144.9M+1.1B++36629.5h8.9A25.3A
TSAR-42 3,8713,86337310.357A5.7646.95%A84.805%A++107.3M++N/A33836h1.7B**3.6B**
NS Decimator 1,8751,4764203.514M++1.0968.934%B**5.556%M++68A++18.4C**32721.7h3.3B**4.8B**
TAR 1,4191,4052685.243A**0.6436.466%M41.637%M+140.5S1.4A*45910h9.7A26.7A
LC2 Lynx 1,3431,3323194.176M0.4235.469%A**34.91%A*113.8M**N/A37611.7h11.3B*31.8B**
SMG-46 Armistice 1,3241,3182475.336M**0.7438.147%A**26.404%A++120.9SN/A37010.9h10.4B**27.2B**
MG-H1 Watchman 1,2381,2352714.557A*0.0435.253%A*47.449%M137.2M**N/A3929h10B**28.3B**
T9 CARV 1,2241,2191966.219M*1.6240.082%S42.576%M+171.7SN/A6557.1h8.6A+21.3B**
HC1 Cougar 1,2181,2002335.15M**0.5539.073%M+35.083%A*120S1.8M*42910h9.1B**23.3B**
NS Baron G5AE 1,2021,1952714.41M+0.1964.61%A++14.895%C+106.7A*N/A29511.2h3.7B++5.7C++
NS-44 Commissioner AE 1,1811,1783393.475A++1.1252.387%A+31.749%B++108.1A++N/A26910.9h2.7B**5.2B*
MSW-R 1,1821,1772065.714A+1.1141.987%M**43.755%M163.5SN/A5537.2h8.2A+19.6A
TRAC-5 1,1921,1762664.421S0.1839.038%M**23.64%B*114.2S1.6M**37310.3h10.2B**26.1B**
M3 Pounder HEG 1,3161,1662105.552M0.9555.157%A++3.516%C**48.2M**6.2A++22124.2h12.3B*22.4B*
NS-44P Commissioner 1,1681,1663573.266A++1.3347.312%B++38.422%A85.7B*N/A26113.6h2.9B++6.1B++
TMG-50 1,1691,1632165.384S0.7840.83%M**43.078%M+157.2SN/A3977.4h7.4A18.1B**
NS-11CP 1,1701,1622225.234M++0.6338.642%A*31.325%A135.1A++N/A4908.6h9.6B*24.9B*
NS-15M1 1,1631,1621776.565M**1.9739.463%M++41.911%M159.2SN/A4197.3h8.6A+21.7B**
NS-15M AE 1,1661,1602085.577A0.9839.626%M44.397%A++158.9M++N/A4487.3h8.7B**22B**
NS-15MP 1,1641,1601975.888A+1.2940.302%A**46.121%A++150.6A*N/A4787.7h8.2A20.2B**
T7 Mini-Chaingun 1,1681,1592374.89S0.2927.907%A*17.256%B**130.2S1B++3068.9h10B**35.7B**
T9 CARV-S 1,1681,1592275.106M++0.5140.553%M**41.329%A*152.5S1.2A++3747.6h9.5B**23.4B**
LC3 Jaguar 1,1591,1472344.902A*0.3035.893%A**25.371%B*105.2M*1.1A++30210.9h9.6B*26.8B**
M3 Pounder HEG 1,2511,1092105.281A*0.6855.869%A++3.968%B++45.8M*5.9A20924.2h12.4B**22.1B**
FA1 Barrage 8168121834.437M+0.1657.234%A++17.488%B+70.6A**N/A21511.5h4B*7B*
T1 Cycler 6776721693.976M0.6240.526%M**41.369%M+126.8SN/A4665.3h9.1A++22.4A+
TRAP-M1 647646986.592S1.9939.449%A++42.105%A*129.2SN/A3095h6.8B**17.3B**
M12 Kobalt 5215061506U501.4025.719%B++20.553%B++194.6A++5.8C+6802.6h12.6B*48.9B*
M14 Banshee 470454587.828C**3.2337.309%A+N/A72.1B**2.5C-2306.3h18.5B+49.6B+
C-4 4414051023.971A++0.6335.782%A++N/A103.8B+9.2D**5843.9h1B**2.9B**
TAS-16 Blackjack 4044021004.02A*0.5870.335%B*20.647%B**78.8A+N/A2585.1h2.4C**3.4B+
P2-120 HESH 4273802316.522B11.9247.197%B+1.316%B+82.6A+10.2C*3304.6h4.1B+8.6B*
NS-44B Commissioner 3613591602.244B**2.3645.61%B++34.819%A70.4B+N/A2115.1h2.9B*6.3B++
P2-120 AP 4212961915.579A10.9856.131%B**3.378%C++67.3M+28.4A++6014.4h5.6B++9.9B**
M12 Kobalt 2492411220.083B+15.4827.946%A*22.407%B*150.6M5B*4291.6h13.7B**48.9B*
NS-15M2 242240613.934A0.6735.002%A*40%A++126.3M1.1B*6011.9h9.4B**26.8B**
Frag Grenade 2402401240N/A235.4053.268%B**N/A800A+N/A32660.3h2.7B**5.1B**
Chainblade 2282277,9030.029C*4.578.166%F3.965%C-0.6C+N/A2376.5h1.9B++23D-
NSX Daimyo 2072071414.786M**10.1952.267%A++96.618%B++108.9A*N/A2601.9h2.1B++4B**
NS-7 PDW 168168354.8S0.2036.723%A*35.119%M129.2SN/A4471.3h9.8A26.8B**
NSX Masamune 204162941.723A2.8861.233%B+1.852%C+57.9A++15C++3492.8h6.6B*10.7B*
MG-C1 Kindred 159158384.158A*0.4432.886%A28.481%B*158M**1C++6891h8.1B**24.5B**
T5 AMC 154153305.1S0.5035.737%A**22.222%B+102SN/A5041.5h10.1A28.3B**
ML-7 160142652.185A*2.4179.163%M7.042%A**41.8A++5.3D--5113.4h7.2C+9.1B++
TX1 Repeater 117117215.571S0.9730.787%B**26.496%B*97.5M*N/A3841.2h9.4B**30.4B*
NS-AM7 Archer 117111472.362S2.2459.624%C++17.117%C+21.3M++1.2D--1615.2h8B**13.4B**
Tank Mine 11693127.75M3.1556.591%A++N/A58.1D--14.4F4561.6h2.7D*4.7B*
NS-11A 8584273.111A++1.4936.197%A**40.476%A**105M*1.3A+4390.8h9.4A+26A
Anti-Vehicle Grenade 9582182N/A77.4053.291%BN/A410C*65C28720.2h5.1B+9.6B+
NS-357P Underboss 7171411.732C**2.8741.021%C+42.254%A++54.6CN/A1771.3h3.5B8.5C**
NSX Tomoe 7170116.364M++1.7636.471%A++54.286%A++77.8A++1.1A++3450.9h9.7A26.7B**
Rocklet Rifle 13467262.577M++2.0244.776%D--1.493%A31.9C**31.9B++5962.1h32.5B+72.6C++
MRC3 Mercy 6766203.3B+1.3030.116%M+33.333%A*66M1B++3241h19.6C+65.2B*
L100 Python HESH 6563321B*16.4059.839%A1.587%C+105A*3.3D*4170.6h2.4B**4B**
Ripper 64631,1430.055C+4.548.085%F15.873%C+1.2CN/A454.7h1.5C+18.7C+
M12 Kobalt-H 6261161A*56.4026.247%B*26.23%A++203.3A+3.3D3910.3h13.9B52.9B++
MRC3 Mercy 5656202.8C**1.8029.917%M+32.143%A*56A++N/A3481h23.1D77.2B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon21240.2h
Nano-Armor Kit731,0541.5h
AE Nano-Armor Kit2141,1562.6h
AE Medical Applicator43,6950.2h
Nanite Revive Grenade0980h
Nanite Healing Grenade0910h
Medical Applicator2723,9791.4h
Restoration Kit428003.7h
Motion Spotter83,2311.5h
Ammunition Package44030.1h
Shield Recharging Field38370.2h
Medical Kit1,3199,75673.5h
Anti-Infantry MANA Turret0780.1h
Recon Detection Device61,6942.1h

Check the help document for the dictionary if you want to learn more about words used here.


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