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Adherent NoVemBer1978[FRC] NoVemBer1978
VS BR 26

KDR: 1.21

Score: 17.8m

Last Seen: Aug 16th, 2019 2:54 PM
- OFFLINE - 56.7 hour(s)

Prestige 1, Battle Rank 26 - Vanu Sovereignty on Miller - Outfit Leader of French Connection[FRC] French Connection
VS outfit on Miller

Members: 11
Level Progress (to 27): 55%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS L100 Python HESH Parallax VX3 Frag Grenade Proximity Mine VX6-7 Serpent VE92 V10 C-4
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $262,710 MLG Score: 210
Fun Score: N/A
Cheeseburgers Flipped: 133TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.021%15.939%3192211929,2290.8979370.315

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.264%-0.22C-0.75D--0.284CHEAD + (~5.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.70.077C+13.80.036C+55

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.898%1.414%624312114,31312304533.50366950%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.232%0.965B*-0.737D--0.197

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.845B*30.756B++2.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.979%82.93%0212123,509193341.81531

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.071%2.556A**1.03B**-0.603

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.661B+1.70.452B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
French Connection[FRC] French Connection
VS outfit on Miller

Members: 11
17.8m500%242 (14.5k)176 (10.6k)1.2124926,80222,1051.4192326 (26)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214105019.225%17.723%34104:347

7% Combat Medic23% Engineer23% Heavy Assault13% Infiltrator33% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 4:06 PMNov 22nd, 2012 12:13 PMAug 18th, 2019 10:59 AM (8h) (PST)Aug 16th, 2019 11:27 AM (2d) (PST)Aug 16th, 2019 10:54 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2831351480.2660.2190.0471.4480.024210

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
16,9518,1078,8441613387110,577

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1681.8h/70.1d 4,570 4,750 6,449 146.1k 2,271 4,297 2,421 28.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
D*
Kills:552
Deaths:745
KDR:0.741
Accuracy:14.139% D**
HSR:15.761% D*
Orion VS54
C-
Kills:180
Deaths:239
KDR:0.753
Accuracy:15.350% D--
HSR:21.667% C-
NS-15M1
D
Kills:164
Deaths:287
KDR:0.571
Accuracy:15.240% D**
HSR:17.073% D
Pulsar LSW
C*
Kills:58
Deaths:91
KDR:0.637
Accuracy:16.038% D*
HSR:25.862% C*
Kills:954
Deaths (as Heavy Assault):1,362
Deaths (to Heavy Assaults):5,496
KDR:0.70044
Kill Difference:408
Playtime:389.439 hours
Usage:23%
Score:3.187m
Score/min:136
Accuracy (listed only):15.192%
HSR (listed only):20.091%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
D
Kills:1,361
Deaths:1,593
KDR:0.854
Accuracy:18.511% D*
HSR:17.120% D
Serpent VE92
C-
Kills:1,223
Deaths:1,496
KDR:0.818
Accuracy:21.666% C-
HSR:15.944% D
Solstice VE3
C+
Kills:972
Deaths:868
KDR:1.120
Accuracy:22.469% C+
HSR:16.872% C--
Pulsar C
C-
Kills:631
Deaths:911
KDR:0.693
Accuracy:22.317% C-
HSR:19.968% D
NS-11CB
D
Kills:609
Deaths:926
KDR:0.658
Accuracy:21.977% D
HSR:15.271% D-
Solstice SF
C++
Kills:593
Deaths:881
KDR:0.673
Accuracy:22.802% C
HSR:17.201% C++
NS-11C
C
Kills:562
Deaths:804
KDR:0.699
Accuracy:22.220% C
HSR:14.235% D-
Zenith VX-5
C-
Kills:499
Deaths:965
KDR:0.517
Accuracy:23.421% C-
HSR:12.625% D**
NSX Tanto
C++
Kills:245
Deaths:374
KDR:0.655
Accuracy:24.020% C-
HSR:26.531% C++
Kills:6,695
Deaths (as Engineer):8,818
Deaths (to Engineers):4,476
KDR:0.75924
Kill Difference:2,123
Playtime:384.241 hours
Usage:23%
Score:4.642m
Score/min:201
Accuracy (listed only):22.156%
HSR (listed only):17.307%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A*
Kills:2,290
Deaths:800
KDR:2.863
Accuracy:53.217% A*
HSR:82.096% B+
V10
A+
Kills:1,219
Deaths:661
KDR:1.844
Accuracy:50.187% A+
HSR:84.496% B*
Sirius SX12
D--
Kills:552
Deaths:947
KDR:0.583
Accuracy:17.814% D*
HSR:11.413% D--
Eridani SX5
D-
Kills:509
Deaths:781
KDR:0.652
Accuracy:21.756% D-
HSR:11.002% D*
Manticore SX40
C
Kills:152
Deaths:252
KDR:0.603
Accuracy:27.873% C
HSR:18.421% C-
Spiker
C+
Kills:142
Deaths:162
KDR:0.877
Accuracy:29.497% C+
HSR:14.789% D-
NS-61 Emissary
C++
Kills:118
Deaths:259
KDR:0.456
Accuracy:29.137% C++
HSR:14.407% C
VE-S Canis
C
Kills:63
Deaths:163
KDR:0.387
Accuracy:20.490% D--
HSR:17.460% C
Kills:5,045
Deaths (as Infiltrator):4,025
Deaths (to Infiltrators):4,120
KDR:1.25342
Kill Difference:1,020
Playtime:212.072 hours
Usage:13%
Score:2.378m
Score/min:187
Accuracy (listed only):31.246%
HSR (listed only):31.760%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D--
Kills:552
Deaths:947
KDR:0.583
Accuracy:17.814% D*
HSR:11.413% D--
Eridani SX5
D-
Kills:509
Deaths:781
KDR:0.652
Accuracy:21.756% D-
HSR:11.002% D*
H-V45
D*
Kills:420
Deaths:734
KDR:0.572
Accuracy:17.552% D*
HSR:11.429% D*
NS-11P
D
Kills:95
Deaths:129
KDR:0.736
Accuracy:19.373% D
HSR:10.526% D**
NS-11A
C
Kills:67
Deaths:79
KDR:0.848
Accuracy:15.034% F-
HSR:19.403% C
VE-S Canis
C
Kills:63
Deaths:163
KDR:0.387
Accuracy:20.490% D--
HSR:17.460% C
Pulsar VS1
B**
Kills:55
Deaths:82
KDR:0.671
Accuracy:16.156% D**
HSR:29.091% B**
Kills:1,761
Deaths (as Combat Medic):2,915
Deaths (to Combat Medics):1,918
KDR:0.60412
Kill Difference:1,154
Playtime:111.486 hours
Usage:7%
Score:1.264m
Score/min:189
Accuracy (listed only):18.311%
HSR (listed only):15.761%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
D
Kills:1,361
Deaths:1,593
KDR:0.854
Accuracy:18.511% D*
HSR:17.120% D
Serpent VE92
C-
Kills:1,223
Deaths:1,496
KDR:0.818
Accuracy:21.666% C-
HSR:15.944% D
Solstice VE3
C+
Kills:972
Deaths:868
KDR:1.120
Accuracy:22.469% C+
HSR:16.872% C--
Pulsar C
C-
Kills:631
Deaths:911
KDR:0.693
Accuracy:22.317% C-
HSR:19.968% D
NS-11CB
D
Kills:609
Deaths:926
KDR:0.658
Accuracy:21.977% D
HSR:15.271% D-
Solstice SF
C++
Kills:593
Deaths:881
KDR:0.673
Accuracy:22.802% C
HSR:17.201% C++
NS-11C
C
Kills:562
Deaths:804
KDR:0.699
Accuracy:22.220% C
HSR:14.235% D-
Sirius SX12
D--
Kills:552
Deaths:947
KDR:0.583
Accuracy:17.814% D*
HSR:11.413% D--
Eridani SX5
D-
Kills:509
Deaths:781
KDR:0.652
Accuracy:21.756% D-
HSR:11.002% D*
Zenith VX-5
C-
Kills:499
Deaths:965
KDR:0.517
Accuracy:23.421% C-
HSR:12.625% D**
NSX Tanto
C++
Kills:245
Deaths:374
KDR:0.655
Accuracy:24.020% C-
HSR:26.531% C++
VE-S Canis
C
Kills:63
Deaths:163
KDR:0.387
Accuracy:20.490% D--
HSR:17.460% C
Kills:7,819
Deaths (as Light Assault):10,709
Deaths (to Light Assaults):4,482
KDR:0.73013
Kill Difference:2,890
Playtime:551.157 hours
Usage:33%
Score:6.132m
Score/min:185
Accuracy (listed only):21.622%
HSR (listed only):16.304%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C
Kills:163
Deaths:129
KDR:1.264
Accuracy:13.588% D--
HSR:19.018% C
Quasar VM1
B**
Kills:152
Deaths:108
KDR:1.407
Accuracy:14.330% C
HSR:23.684% B**
Kills:315
Deaths (as MAX Suit):118.500
Deaths (to MAX Suits):1,130
KDR:2.65823
Kill Difference:196.500
Playtime:16.663 hours
Usage:1%
Score:0.185m
Score/min:185
Accuracy (listed only):13.959%
HSR (listed only):21.351%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:3,728
V. Kills:341 N/A
Deaths:404
KDR:9.228
Accuracy:52.922% B+
KPH:45.400 C
VKPH:4.200 D--
L100 Python HEAT
C-
Kills:70
V. Kills:26 259%
Deaths:20
KDR:3.500
Accuracy:47.253% C-
KPH:22.100 D
VKPH:8.200 D
Kills:3,798 (3,798 + 0)
Deaths:424
KDR:8.958
VKDR:0.866
Vehicle Kills:367
Kill Difference:3,374
Playtime:85.224 hours
Usage:5%
Score:0.828m
Score/min:162
Driving Accuracy:47.253%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D
Kills:369
V. Kills:42 N/A
Deaths:82
KDR:4.500
Accuracy:43.977% D
KPH:22.200 D--
VKPH:2.500 D*
Supernova PC
D-
Kills:216
V. Kills:42 N/A
Deaths:60
KDR:3.600
Accuracy:40.365% D--
KPH:13.100 D-
VKPH:2.600 F
Kills:585 (585 + 0)
Deaths:142
KDR:4.120
VKDR:0.592
Vehicle Kills:84
Kill Difference:443
Playtime:33.094 hours
Usage:2%
Score:0.205m
Score/min:103
Driving Accuracy:40.365%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 4,0693,7284049.228C+8.0252.922%B+1.502%C+45.5C4.2D--16082h3C**5.6B+
Parallax VX3 2,2942,2908002.863C+1.6553.217%A*82.096%B+27.8C+N/A10282.3h1.6B**3B**
Frag Grenade 1,8831,85611856N/A1,854.7954.544%AN/A976.8A*14.2B+30771.9h2.4A4.4B**
Proximity Mine 1,4311,4313663.91C+2.7047.065%B+N/A127.8C++N/A46911.2h1.6B*3.3B**
VX6-7 1,3661,3611,5930.854C0.3618.511%D*17.12%D7.8D-N/A39174.3h13.6C+73.3C-
Serpent VE92 1,2271,2231,4960.818C0.3921.666%C-15.944%D12.6DN/A5297.3h12.1B55.9C*
V10 1,2191,2196611.844C--0.6350.187%A+84.496%B*15.3D-N/A5979.9h2B+3.9B*
C-4 1,3251,0355172.002B+0.7921.697%DN/A81.5C+22.8C-70812.7h1.2B+5.5C**
Solstice VE3 9909728681.12B+0.0922.469%C+16.872%C--16.5C+N/A8959h11.7B*52.2B
Tank Mine 1,5549373362.789C++1.5823.545%DN/A61.6D-40.6D58815.2h1.7B+7.3C--
Hades VSH4 1,3239311,3120.71C**0.5068.18%C+2.363%C++11.6C4.9C9580.1h7B++10.3B++
Pulsar C 6396319110.693C0.5222.317%C-19.968%D13.7DN/A5346.1h12.2C++54.5C+
NS-11CB 6176099260.658C0.5521.977%D15.271%D-12.5DN/A3748.7h15.2C+69.1C+
Solstice SF 6015938810.673C0.5422.802%C17.201%C++11.1DN/A3953.6h14.1C+61.8C+
NS-11C 5665628040.699C0.5122.22%C14.235%D-10.8DN/A4252.2h13.4B60.2C*
Flare VE6 5565527450.741D0.4714.139%D**15.761%D*5.2D*N/A27105.5h11.4C+80.7D
Sirius SX12 5545529470.583C0.6317.814%D*11.413%D--6.8D--N/A2981.5h16.5C92.7C--
Sticky Grenade 5125101510N/A508.7960.5%B**N/A1700A+6.7D62110.3h1.4B*2.4B++
Eridani SX5 5215097810.652C--0.5621.756%D-11.002%D*11.5D-N/A4744.4h14.6C--67.2C-
Zenith VX-5 5094999650.517D0.7023.421%C-12.625%D**8.5D--N/A2358.7h17.8D*76D
H-V45 4224207340.572C0.6417.552%D*11.429%D*7.3D*N/A3357.2h14.6C83.2D-
C-4 ARX 4534011802.228C++1.0222.42%D*N/A83.5D10.8D**3364.8h1B++4.5C*
Supernova VPC 411369824.5D3.2943.977%D1.084%C-22.1D--2.5D*9016.7h3.5C+7.9C
NSX Tanto 2522453740.655C-0.5624.02%C-26.531%C++15.9DN/A4115.4h15.7C+65.5C+
Supernova PC 258216603.6C2.3940.365%D--N/A13.2D-2.6F11616.4h3.9B*9.6B+
MANA Anti-Personnel Turret 2192151321.629N/A0.4218.37%UN/A2150U40U6301200.1h24.1T*131.3T*
Orion VS54 1821802390.753C0.4615.35%D--21.667%C-5D*N/A5436.2h15.5D100.9C
NS Annihilator 3701783790.47C0.7479.364%C1.685%A**5.2D*5.6D--9134.1h13.6D17.1D
NS-15M1 1651642870.571D0.6415.24%D**17.073%D5.4D*N/A2530.3h16.5D*108.6D*
Nebula VM20 1641631291.264C0.0513.588%D--19.018%C12.4D*N/A6013.1h16.7C+123C
Quasar VM1 1531521081.407C+0.1914.33%C23.684%B**12.9D-N/A8611.8h12.8B++89.1C*
Manticore SX40 1531522520.603C0.6127.873%C18.421%C-14.5DN/A7010.5h7.3C**26.1C**
Spiker 1431421620.877C+0.3429.497%C+14.789%D-25.8CN/A1025.5h9.2C++31.2C*
NS-61 Emissary 1211182590.456C-0.7629.137%C++14.407%C13.3DN/A408.9h20.4D70C
Anti-Vehicle Grenade 1121011101N/A99.7964%A+N/A336.7C+36.7D26130.3h5.7C++8.9B+
NS-11P 95951290.736C0.4819.373%D10.526%D**13.6DN/A557h14.8C+76.2C
MANA Anti-Vehicle Turret 14081940.862D-0.3547.861%C1.235%D*810C+590C+1314330.1h12.4D**26D-
L100 Python HEAT 9670203.5C2.2947.253%C-N/A21.9D8.1D2213.2h4.9B++10.4B+
NS-11A 6967790.848C0.3615.034%F-19.403%C7.4D*N/A759h18.6D**123.6F--
VE-S Canis 66631630.387D0.8320.49%D--17.46%C8.2D--N/A207.7h19.1D**93.3D--
Pulsar LSW 5958910.637D0.5816.038%D*25.862%C*5.3D*N/A4110.9h16.7D*104.2D*
Pulsar VS1 5555820.671C0.5416.156%D**29.091%B**8.2D--N/A946.7h18.3D-113.4D*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon198751.1h
Nano-Armor Kit171131,97717.7h
Anti-Vehicle MANA Turret183481.3h
Nanite Revive Grenade05380.2h
Medical Applicator16439,1918.2h
Spitfire Auto-Turret102900.5h
Restoration Kit911,0502.4h
Deconstruction Tool0580h
Shield Recharging Field111720.2h
Ammunition Package87970.6h
Anti-Infantry MANA Turret362881.3h
Recon Detection Device903,0577.6h
M20 Drake11301h

Check the help document for the dictionary if you want to learn more about words used here.


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