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Adept NoVemBer1978[FRC] NoVemBer1978
VS BR 22

KDR: 1.22

Score: 17.7m

Last Seen: Feb 10th, 2019 12:07 PM
- OFFLINE - 224.9 hour(s)

Prestige 1, Battle Rank 22 - Vanu Sovereignty on Miller - Outfit Leader of French Connection[FRC] French Connection
VS outfit on Miller

Members: 12
Level Progress (to 23): 94%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS L100 Python HESH Parallax VX3 Frag Grenade Proximity Mine VX6-7 Serpent VE92 V10 C-4
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $265,212 MLG Score: 212
Fun Score: N/A
Cheeseburgers Flipped: 133TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.038%15.905%3192210009,2110.9040140.314

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.281%-0.201C-0.735D--0.307CHEAD + (~5.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.50.084C+13.70.039C+54.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.934%1.419%625310194,30012274523.50448949%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.232%0.979B*-0.77D--0.193

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.845B*30.757B++2.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.017%82.996%0210203,505190441.84086

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.095%2.551A**1.04B**-0.585

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.66B+1.70.45B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
French Connection[FRC] French Connection
VS outfit on Miller

Members: 12
17.7m496.1%242 (14.5k)177 (10.6k)1.217626,68521,9161.4247122 (22)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022104819.217%17.767%34104:347

7% Combat Medic23% Engineer23% Heavy Assault13% Infiltrator33% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 4:06 PMNov 22nd, 2012 12:13 PMFeb 18th, 2019 9:48 AM (1d) (PST)Feb 10th, 2019 8:33 AM (9d) (PST)Feb 10th, 2019 8:07 AM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2831351480.2660.2190.0471.4400.024212

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
16,9828,0978,8851613386110,591

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1670.5h/69.6d 4,539 4,741 6,405 144.3k 2,253 4,267 2,398 28.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
D*
Kills:552
Deaths:743
KDR:0.743
Accuracy:14.145% D**
HSR:15.761% D*
Orion VS54
C--
Kills:179
Deaths:235
KDR:0.762
Accuracy:15.023% D*
HSR:21.229% C--
NS-15M1
D
Kills:163
Deaths:282
KDR:0.578
Accuracy:15.235% D*
HSR:17.178% D
Pulsar LSW
C*
Kills:58
Deaths:91
KDR:0.637
Accuracy:16.038% D*
HSR:25.862% C*
Kills:952
Deaths (as Heavy Assault):1,351
Deaths (to Heavy Assaults):5,461
KDR:0.70466
Kill Difference:399
Playtime:385.508 hours
Usage:23%
Score:3.166m
Score/min:137
Accuracy (listed only):15.110%
HSR (listed only):20.007%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
D
Kills:1,361
Deaths:1,593
KDR:0.854
Accuracy:18.511% D*
HSR:17.120% D
Serpent VE92
C
Kills:1,223
Deaths:1,496
KDR:0.818
Accuracy:21.666% C
HSR:15.944% D
Solstice VE3
C+
Kills:972
Deaths:868
KDR:1.120
Accuracy:22.469% C+
HSR:16.872% C--
Pulsar C
C
Kills:631
Deaths:901
KDR:0.700
Accuracy:22.352% C
HSR:19.968% D
NS-11CB
C--
Kills:603
Deaths:882
KDR:0.684
Accuracy:22.223% C--
HSR:15.257% D-
Solstice SF
C+
Kills:586
Deaths:860
KDR:0.681
Accuracy:22.879% C
HSR:17.065% C+
NS-11C
C
Kills:562
Deaths:804
KDR:0.699
Accuracy:22.225% C
HSR:14.235% D-
Zenith VX-5
C
Kills:498
Deaths:946
KDR:0.526
Accuracy:23.548% C
HSR:12.651% D**
NSX Tanto
C++
Kills:238
Deaths:354
KDR:0.672
Accuracy:24.204% C
HSR:25.630% C++
Kills:6,674
Deaths (as Engineer):8,704
Deaths (to Engineers):4,445
KDR:0.76677
Kill Difference:2,030
Playtime:382.688 hours
Usage:23%
Score:4.633m
Score/min:202
Accuracy (listed only):22.231%
HSR (listed only):17.194%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A*
Kills:2,286
Deaths:797
KDR:2.868
Accuracy:53.285% A*
HSR:82.196% B+
V10
A+
Kills:1,219
Deaths:661
KDR:1.844
Accuracy:50.187% A+
HSR:84.496% B*
Sirius SX12
D--
Kills:552
Deaths:947
KDR:0.583
Accuracy:17.814% D*
HSR:11.413% D--
Eridani SX5
D-
Kills:507
Deaths:777
KDR:0.653
Accuracy:21.762% D-
HSR:11.045% D*
Manticore SX40
C
Kills:152
Deaths:252
KDR:0.603
Accuracy:27.873% C
HSR:18.421% C-
Spiker
C+
Kills:142
Deaths:162
KDR:0.877
Accuracy:29.497% C+
HSR:14.789% D-
NS-61 Emissary
C++
Kills:118
Deaths:258
KDR:0.457
Accuracy:29.140% C++
HSR:14.407% C
VE-S Canis
C
Kills:63
Deaths:160
KDR:0.394
Accuracy:20.660% D--
HSR:17.460% C
Kills:5,039
Deaths (as Infiltrator):4,014
Deaths (to Infiltrators):4,078
KDR:1.25536
Kill Difference:1,025
Playtime:211.624 hours
Usage:13%
Score:2.372m
Score/min:187
Accuracy (listed only):31.277%
HSR (listed only):31.778%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D--
Kills:552
Deaths:947
KDR:0.583
Accuracy:17.814% D*
HSR:11.413% D--
Eridani SX5
D-
Kills:507
Deaths:777
KDR:0.653
Accuracy:21.762% D-
HSR:11.045% D*
H-V45
D*
Kills:420
Deaths:734
KDR:0.572
Accuracy:17.552% D*
HSR:11.429% D*
NS-11P
D
Kills:95
Deaths:128
KDR:0.742
Accuracy:19.373% D
HSR:10.526% D**
NS-11A
C
Kills:67
Deaths:79
KDR:0.848
Accuracy:15.034% F-
HSR:19.403% C
VE-S Canis
C
Kills:63
Deaths:160
KDR:0.394
Accuracy:20.660% D--
HSR:17.460% C
Pulsar VS1
B**
Kills:55
Deaths:82
KDR:0.671
Accuracy:16.156% D**
HSR:29.091% B**
Kills:1,759
Deaths (as Combat Medic):2,907
Deaths (to Combat Medics):1,893
KDR:0.60509
Kill Difference:1,148
Playtime:111.449 hours
Usage:7%
Score:1.263m
Score/min:189
Accuracy (listed only):18.336%
HSR (listed only):15.767%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
D
Kills:1,361
Deaths:1,593
KDR:0.854
Accuracy:18.511% D*
HSR:17.120% D
Serpent VE92
C
Kills:1,223
Deaths:1,496
KDR:0.818
Accuracy:21.666% C
HSR:15.944% D
Solstice VE3
C+
Kills:972
Deaths:868
KDR:1.120
Accuracy:22.469% C+
HSR:16.872% C--
Pulsar C
C
Kills:631
Deaths:901
KDR:0.700
Accuracy:22.352% C
HSR:19.968% D
NS-11CB
C--
Kills:603
Deaths:882
KDR:0.684
Accuracy:22.223% C--
HSR:15.257% D-
Solstice SF
C+
Kills:586
Deaths:860
KDR:0.681
Accuracy:22.879% C
HSR:17.065% C+
NS-11C
C
Kills:562
Deaths:804
KDR:0.699
Accuracy:22.225% C
HSR:14.235% D-
Sirius SX12
D--
Kills:552
Deaths:947
KDR:0.583
Accuracy:17.814% D*
HSR:11.413% D--
Eridani SX5
D-
Kills:507
Deaths:777
KDR:0.653
Accuracy:21.762% D-
HSR:11.045% D*
Zenith VX-5
C
Kills:498
Deaths:946
KDR:0.526
Accuracy:23.548% C
HSR:12.651% D**
NSX Tanto
C++
Kills:238
Deaths:354
KDR:0.672
Accuracy:24.204% C
HSR:25.630% C++
VE-S Canis
C
Kills:63
Deaths:160
KDR:0.394
Accuracy:20.660% D--
HSR:17.460% C
Kills:7,796
Deaths (as Light Assault):10,588
Deaths (to Light Assaults):4,447
KDR:0.73631
Kill Difference:2,792
Playtime:545.743 hours
Usage:33%
Score:6.072m
Score/min:185
Accuracy (listed only):21.693%
HSR (listed only):16.222%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C
Kills:163
Deaths:129
KDR:1.264
Accuracy:13.588% D--
HSR:19.018% C
Quasar VM1
B**
Kills:152
Deaths:108
KDR:1.407
Accuracy:14.330% C
HSR:23.684% B**
Kills:315
Deaths (as MAX Suit):118.500
Deaths (to MAX Suits):1,124
KDR:2.65823
Kill Difference:196.500
Playtime:16.663 hours
Usage:1%
Score:0.185m
Score/min:185
Accuracy (listed only):13.959%
HSR (listed only):21.351%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:3,716
V. Kills:340 N/A
Deaths:403
KDR:9.221
Accuracy:52.950% B+
KPH:45.500 C
VKPH:4.200 D--
L100 Python HEAT
C-
Kills:70
V. Kills:26 259%
Deaths:20
KDR:3.500
Accuracy:47.253% C-
KPH:22.100 C--
VKPH:8.200 D
Kills:3,786 (3,786 + 0)
Deaths:423
KDR:8.950
VKDR:0.865
Vehicle Kills:366
Kill Difference:3,363
Playtime:84.840 hours
Usage:5%
Score:0.825m
Score/min:162
Driving Accuracy:47.253%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D
Kills:368
V. Kills:42 N/A
Deaths:82
KDR:4.488
Accuracy:44.096% D
KPH:22.200 D--
VKPH:2.500 D*
Supernova PC
D-
Kills:216
V. Kills:42 N/A
Deaths:60
KDR:3.600
Accuracy:40.365% D--
KPH:13.100 D-
VKPH:2.600 F
Kills:584 (584 + 0)
Deaths:142
KDR:4.113
VKDR:0.592
Vehicle Kills:84
Kill Difference:442
Playtime:32.997 hours
Usage:2%
Score:0.204m
Score/min:103
Driving Accuracy:40.365%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 4,0563,7164039.221C+8.0052.95%B+1.507%C+45.5C4.2D--16081.7h3B+5.6B+
Parallax VX3 2,2902,2867972.868C+1.6553.285%A*82.196%B+27.9C+N/A10281.8h1.6B**3B**
Frag Grenade 1,8591,83411834N/A1,832.7854.501%AN/A965.3A*13.2B+31081.9h2.4A4.3B**
Proximity Mine 1,4281,4283663.902C+2.6847.139%B+N/A127.5C++N/A47011.2h1.6B*3.3B**
VX6-7 1,3661,3611,5930.854C0.3618.511%D*17.12%D7.8D--N/A39174.3h13.6C+73.3C
Serpent VE92 1,2271,2231,4960.818C0.4021.666%C15.944%D12.6DN/A5297.3h12.1B+55.9C*
V10 1,2191,2196611.844C--0.6350.187%A+84.496%B*15.3D-N/A5979.9h2B+3.9B*
C-4 1,3251,0355172.002B+0.7821.68%DN/A81.5C++22.8C-70712.7h1.2B+5.5B
Solstice VE3 9909728681.12B+0.1022.469%C+16.872%C--16.5C+N/A8959h11.7B++52.2B
Hades VSH4 1,3239311,3080.712B0.5168.17%C++2.363%C+11.7C4.9C-9579.7h7B++10.3B++
Tank Mine 1,5289193312.776C++1.5623.606%DN/A60.9D-40.3D58415.1h1.7B+7.3C-
Pulsar C 6396319010.7C0.5222.352%C19.968%D13.9DN/A5445.5h12.1C++54.3C++
NS-11CB 6116038820.684C0.5322.223%C--15.257%D-12.9DN/A3846.8h15.1C++67.8C+
Solstice SF 5945868600.681C0.5422.879%C17.065%C+11.1DN/A3952.8h14C+61.2C+
NS-11C 5665628040.699C0.5222.225%C14.235%D-10.8DN/A4252.1h13.4B60.2C*
Flare VE6 5565527430.743D0.4714.145%D**15.761%D*5.3D*N/A27105.1h11.4C+80.7D
Sirius SX12 5545529470.583C0.6317.814%D*11.413%D--6.8D--N/A2981.5h16.5C+92.7C--
Eridani SX5 5195077770.653C-0.5621.762%D-11.045%D*11.5D-N/A4744.2h14.7C--67.4C-
Sticky Grenade 5085061506N/A504.7860.469%B**N/A1686.7A+6.7D62090.3h1.4B*2.4B*
Zenith VX-5 5084989460.526D0.6923.548%C12.651%D**8.6D--N/A2357.9h17.7D*75.3D
H-V45 4224207340.572C0.6517.552%D*11.429%D*7.3D--N/A3357.2h14.6C83.2D-
C-4 ARX 4403891712.275C++1.0622.254%D--N/A84.6D11.1D**3464.6h1B++4.5C**
Supernova VPC 410368824.488D3.2744.096%D1.087%C--22.2D--2.5D*9016.6h3.5C+7.9C
NSX Tanto 2432383540.672C-0.5524.204%C25.63%C++16.3DN/A4214.6h15.7C+65C+
Supernova PC 258216603.6C2.3840.365%D--N/A13.2D-2.6F11616.4h3.9B*9.6B+
MANA Anti-Personnel Turret 2192151321.629N/A0.4118.37%UN/A2150U40U6287900.1h24.1T*131.3T*
Orion VS54 1811792350.762C0.4615.023%D*21.229%C--5D*N/A5435.8h14.8C98.3C
NS Annihilator 3601723660.47C0.7579.31%C1.744%A**5.3D*5.8D--9332.4h13.5C-17C-
Nebula VM20 1641631291.264C0.0513.588%D--19.018%C12.4D*N/A6013.1h16.7C+123C
NS-15M1 1641632820.578D0.6415.235%D*17.178%D5.5D*N/A2629.7h16.6D--108.7D*
Manticore SX40 1531522520.603C0.6127.873%C18.421%C-14.5DN/A7010.5h7.3B26.1C**
Quasar VM1 1531521081.407C+0.1914.33%C23.684%B**12.9D-N/A8611.8h12.8B++89.1C*
Spiker 1431421620.877C+0.3429.497%C+14.789%D-25.8CN/A1025.5h9.2C++31.2C*
NS-61 Emissary 1211182580.457C-0.7629.14%C++14.407%C13.3DN/A408.9h20.4D70C
Anti-Vehicle Grenade 1121011101N/A99.7864.334%A+N/A505B+55C--26480.2h5.6C++8.8B+
NS-11P 95951280.742C0.4819.373%D10.526%D**13.8DN/A556.9h14.8C+76.2C
MANA Anti-Vehicle Turret 14081930.871D--0.3547.928%D--1.235%D*810D-590D1314330.1h12.4C*25.9C
L100 Python HEAT 9670203.5C+2.2847.253%C-N/A21.9C--8.1D2213.2h4.9B++10.4B+
NS-11A 6967790.848C0.3715.034%F-19.403%C7.4D*N/A759h18.6D**123.6F-
VE-S Canis 66631600.394D0.8220.66%D--17.46%C8.3D--N/A207.6h19.1D**92.3D--
Pulsar LSW 5958910.637D0.5816.038%D*25.862%C*5.3D*N/A4110.9h16.7D*104.2D*
Pulsar VS1 5555820.671C0.5516.156%D**29.091%B**8.2D--N/A946.7h18.3D-113.4D**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret183441.3h
Restoration Kit911,0442.4h
Nanite Revive Grenade05370.2h
Medical Applicator16439,1588.2h
Spawn Beacon178531.1h
Nano-Armor Kit169130,93517.4h
Spitfire Auto-Turret102860.5h
Deconstruction Tool0580h
Ammunition Package87950.6h
Shield Recharging Field111700.2h
Anti-Infantry MANA Turret362881.3h
M20 Drake11301h
Recon Detection Device893,0497.5h

Check the help document for the dictionary if you want to learn more about words used here.


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