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Nochem[DV] Nochem
VS BR 137

KDR: 1.26

Score: 41.5m

Last Seen: Sep 21st, 2018 6:43 PM
- OFFLINE - 5515.2 hour(s)

Battle Rank 112 (137 total) - Vanu Sovereignty on Miller
Level Progress (to 113): 28%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS H-V45 Terminus VX-9 NS-11A Orion VS54 Darkstar Corvus VA55 C-4 Force-Blade
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $396,567 MLG Score: 317
Fun Score: N/A
Cheeseburgers Flipped: 116TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.359%20.477%58133118144,8111.76679-0.507

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.172%1.403A-0.058C+-0.218CHEAD ++ (~6.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.40.484B+10.90.237C++27.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.159%2.079%434121048115244370.31541110%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.534%0.192C++0.452B+-0.815

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
253.6-0.571D99.3-0.873D--154.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.172%2.217%116412101,17321028900.557775132%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.259%1.766A++-0.222C-0.182

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.752B++5.70.547B+3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.556%3.936%668120668617024810.402819142%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.072%0.958B*-0.127C0.884

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.20.421B32.20.192C++37

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.134%59.252%6631211508253500.200394

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.05%1.225B**-0.509D0.145

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.24C++3.2-0.02C+4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.193%13.126%6621212579163940.353049

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.088%1.134B**-0.298C-1.582

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.22C++5.7-0.167C4.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
41.5m343.7%343 (20.6k)289 (17.3k)1.2596158,82946,7041.40902137 (112)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214166320.474%17.148%35103:0423

51% Combat Medic25% Engineer15% Heavy Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 6:53 PMJun 23rd, 2018 6:09 PMSep 21st, 2018 10:29 PM (334d) (PST)Sep 21st, 2018 3:05 PM (335d) (PST)Sep 21st, 2018 2:43 PM (335d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4282411870.4100.3260.0701.5300.035317

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,69214,43811,2542520492217,357

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2390.7h/99.6d 6,978 10,088 17,053 219.5k 2,881 7,742 5,017 61.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:1,614
Deaths:901
KDR:1.791
Accuracy:22.854% B+
HSR:19.145% D-
NS-15M1
B++
Kills:1,319
Deaths:898
KDR:1.469
Accuracy:26.435% B++
HSR:19.788% C
Pulsar LSW
B**
Kills:1,209
Deaths:729
KDR:1.658
Accuracy:28.923% B**
HSR:21.423% C
VX29 Polaris
B**
Kills:1,181
Deaths:671
KDR:1.760
Accuracy:29.544% B**
HSR:21.423% C
Betelgeuse 54-A
B*
Kills:1,169
Deaths:576
KDR:2.030
Accuracy:29.818% B*
HSR:30.026% C+
SVA-88
A
Kills:1,158
Deaths:590
KDR:1.963
Accuracy:29.835% A
HSR:22.453% C
Flare VE6
B**
Kills:651
Deaths:290
KDR:2.245
Accuracy:29.144% B**
HSR:27.035% B
Ursa
A
Kills:187
Deaths:111
KDR:1.685
Accuracy:29.882% A
HSR:25.134% C++
Kills:8,488
Deaths (as Heavy Assault):4,766
Deaths (to Heavy Assaults):13,605
KDR:1.78095
Kill Difference:3,722
Playtime:352.557 hours
Usage:15%
Score:5.700m
Score/min:269
Accuracy (listed only):28.304%
HSR (listed only):23.303%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B**
Kills:1,236
Deaths:979
KDR:1.263
Accuracy:29.526% B**
HSR:23.867% C++
Solstice VE3
B++
Kills:1,155
Deaths:1,017
KDR:1.136
Accuracy:26.915% B++
HSR:18.875% C+
NS-11C
A
Kills:1,152
Deaths:894
KDR:1.289
Accuracy:30.382% A
HSR:20.139% C++
Eridani SX5
A
Kills:617
Deaths:484
KDR:1.275
Accuracy:33.225% A
HSR:17.828% C
Sirius SX12
A+
Kills:537
Deaths:374
KDR:1.436
Accuracy:32.525% A+
HSR:16.760% C
Pandora VX25
A+
Kills:435
Deaths:244
KDR:1.783
Accuracy:55.234% A+
HSR:12.644% D
NS-7 PDW
B*
Kills:321
Deaths:274
KDR:1.172
Accuracy:29.091% B*
HSR:17.134% C+
Zenith VX-5
B**
Kills:299
Deaths:204
KDR:1.466
Accuracy:30.472% B**
HSR:19.064% C-
NS Baron G5
B**
Kills:240
Deaths:218
KDR:1.101
Accuracy:53.435% B**
HSR:10.417% D-
Thanatos VE70
A+
Kills:144
Deaths:103
KDR:1.398
Accuracy:54.985% A+
HSR:14.583% C
Solstice SF
B**
Kills:142
Deaths:239
KDR:0.594
Accuracy:25.976% B
HSR:23.239% B**
Kills:6,278
Deaths (as Light Assault):5,030
Deaths (to Light Assaults):7,893
KDR:1.24811
Kill Difference:1,248
Playtime:102.848 hours
Usage:4%
Score:1.458m
Score/min:236
Accuracy (listed only):36.524%
HSR (listed only):17.686%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B**
Kills:1,236
Deaths:979
KDR:1.263
Accuracy:29.526% B**
HSR:23.867% C++
Eidolon VE33
A++
Kills:1,168
Deaths:941
KDR:1.241
Accuracy:38.497% A++
HSR:26.113% C+
Solstice VE3
B++
Kills:1,155
Deaths:1,017
KDR:1.136
Accuracy:26.915% B++
HSR:18.875% C+
NS-11C
A
Kills:1,152
Deaths:894
KDR:1.289
Accuracy:30.382% A
HSR:20.139% C++
Pandora VX25
A+
Kills:435
Deaths:244
KDR:1.783
Accuracy:55.234% A+
HSR:12.644% D
Zenith VX-5
B**
Kills:299
Deaths:204
KDR:1.466
Accuracy:30.472% B**
HSR:19.064% C-
NS Baron G5
B**
Kills:240
Deaths:218
KDR:1.101
Accuracy:53.435% B**
HSR:10.417% D-
Thanatos VE70
A+
Kills:144
Deaths:103
KDR:1.398
Accuracy:54.985% A+
HSR:14.583% C
Solstice SF
B**
Kills:142
Deaths:239
KDR:0.594
Accuracy:25.976% B
HSR:23.239% B**
Kills:5,971
Deaths (as Engineer):4,839
Deaths (to Engineers):9,823
KDR:1.23393
Kill Difference:1,132
Playtime:593.512 hours
Usage:25%
Score:9.887m
Score/min:278
Accuracy (listed only):38.380%
HSR (listed only):18.771%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B+
Kills:681
Deaths:913
KDR:0.746
Accuracy:40.373% B+
HSR:18.209% D
Eridani SX5
A
Kills:617
Deaths:484
KDR:1.275
Accuracy:33.225% A
HSR:17.828% C
Sirius SX12
A+
Kills:537
Deaths:374
KDR:1.436
Accuracy:32.525% A+
HSR:16.760% C
NS-7 PDW
B*
Kills:321
Deaths:274
KDR:1.172
Accuracy:29.091% B*
HSR:17.134% C+
Artemis VX26
B**
Kills:252
Deaths:174
KDR:1.448
Accuracy:32.557% B**
HSR:19.841% C-
Beamer VS3
B
Kills:230
Deaths:293
KDR:0.785
Accuracy:29.735% B
HSR:20.870% C
NS-357 Underboss
B+
Kills:206
Deaths:287
KDR:0.718
Accuracy:41.070% B+
HSR:12.136% D*
Ghost
A
Kills:199
Deaths:109
KDR:1.826
Accuracy:46.698% A
HSR:54.774% D*
NS-61 Emissary
A
Kills:187
Deaths:199
KDR:0.940
Accuracy:34.480% B**
HSR:24.064% A
VA39 Spectre
A
Kills:182
Deaths:104
KDR:1.750
Accuracy:40.279% A
HSR:52.747% A
XM98
A++
Kills:127
Deaths:50
KDR:2.540
Accuracy:47.909% A++
HSR:75.591% C++
Spiker
C*
Kills:97
Deaths:119
KDR:0.815
Accuracy:31.367% C*
HSR:13.402% D--
NS-30 Vandal
A+
Kills:85
Deaths:54
KDR:1.574
Accuracy:42.100% A+
HSR:36.471% B**
Kills:3,721
Deaths (as Infiltrator):3,434
Deaths (to Infiltrators):7,304
KDR:1.08358
Kill Difference:287
Playtime:88.156 hours
Usage:4%
Score:1.173m
Score/min:222
Accuracy (listed only):37.031%
HSR (listed only):29.217%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B+
Kills:10,227
Deaths:8,162
KDR:1.253
Accuracy:27.090% B+
HSR:17.073% D
Terminus VX-9
B++
Kills:7,414
Deaths:5,308
KDR:1.397
Accuracy:28.889% B++
HSR:24.332% C
NS-11A
B+
Kills:1,720
Deaths:1,356
KDR:1.268
Accuracy:27.216% B+
HSR:17.035% D
Darkstar
C*
Kills:1,596
Deaths:1,447
KDR:1.103
Accuracy:28.194% C*
HSR:15.476% D*
Corvus VA55
B*
Kills:1,593
Deaths:1,113
KDR:1.431
Accuracy:28.768% B*
HSR:20.841% C
Pulsar VS1
B+
Kills:1,335
Deaths:536
KDR:2.491
Accuracy:25.588% B+
HSR:17.303% C--
CME
B*
Kills:1,250
Deaths:1,075
KDR:1.163
Accuracy:30.705% B*
HSR:18.720% D
Equinox VE2 Burst
B+
Kills:1,167
Deaths:756
KDR:1.544
Accuracy:30.528% B+
HSR:24.250% C-
Equinox VE2
B++
Kills:1,160
Deaths:1,057
KDR:1.097
Accuracy:29.187% B++
HSR:17.328% C--
NS-11P
B**
Kills:1,152
Deaths:1,016
KDR:1.134
Accuracy:28.139% B**
HSR:18.663% C+
NSX Yumi
A
Kills:646
Deaths:514
KDR:1.257
Accuracy:32.970% A
HSR:27.399% C++
Eridani SX5
A
Kills:617
Deaths:484
KDR:1.275
Accuracy:33.225% A
HSR:17.828% C
Sirius SX12
A+
Kills:537
Deaths:374
KDR:1.436
Accuracy:32.525% A+
HSR:16.760% C
Pandora VX25
A+
Kills:435
Deaths:244
KDR:1.783
Accuracy:55.234% A+
HSR:12.644% D
NS-7 PDW
B*
Kills:321
Deaths:274
KDR:1.172
Accuracy:29.091% B*
HSR:17.134% C+
NS Baron G5
B**
Kills:240
Deaths:218
KDR:1.101
Accuracy:53.435% B**
HSR:10.417% D-
Thanatos VE70
A+
Kills:144
Deaths:103
KDR:1.398
Accuracy:54.985% A+
HSR:14.583% C
Kills:31,554
Deaths (as Combat Medic):24,037
Deaths (to Combat Medics):5,626
KDR:1.31273
Kill Difference:7,517
Playtime:1,219.532 hours
Usage:51%
Score:23.049m
Score/min:315
Accuracy (listed only):33.869%
HSR (listed only):18.105%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B*
Kills:176
Deaths:116
KDR:1.517
Accuracy:23.402% B*
HSR:18.750% C-
Quasar VM1
B**
Kills:160
Deaths:116
KDR:1.379
Accuracy:20.313% B**
HSR:15% D
Kills:336
Deaths (as MAX Suit):116
Deaths (to MAX Suits):2,145
KDR:2.89655
Kill Difference:220
Playtime:14.473 hours
Usage:1%
Score:0.228m
Score/min:262
Accuracy (listed only):21.858%
HSR (listed only):16.875%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C++
Kills:137
V. Kills:33 403%
Deaths:41
KDR:3.341
Accuracy:52.492% C++
KPH:37.100 D
VKPH:8.900 D
Saron Laser Cannon
D-
Kills:92
V. Kills:92 99%
Deaths:218
KDR:0.422
Accuracy:36.466% B*
KPH:3.900 D-
VKPH:3.900 D-
Maelstrom Turbo Laser
A+
Kills:84
V. Kills:86 97%
Deaths:254
KDR:0.331
Accuracy:39.256% A+
KPH:3.700 D-
VKPH:3.800 D-
Light PPA
B*
Kills:72
V. Kills:1 N/A
Deaths:39
KDR:1.846
Accuracy:46.805% B*
KPH:27.600 D
VKPH:0.400 D**
Kills:385 (248 + 0)
Deaths:552
KDR:0.697
VKDR:0.384
Vehicle Kills:212
Kill Difference:167
Playtime:52.606 hours
Usage:2%
Score:0.370m
Score/min:117
Piloting Accuracy:46.805%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C--
Kills:168
V. Kills:189 88%
Deaths:865
KDR:0.194
Accuracy:40.659% C--
KPH:1.400 D*
VKPH:1.600 D*
C150 Dalton
U
Kills:98
V. Kills:30 316%
Deaths:8
KDR:12.250
Accuracy:65.728% M+
KPH:352,800 U
VKPH:108,000 U
L105 Zephyr PX
C+
Kills:65
V. Kills:20 310%
Deaths:9
KDR:7.222
Accuracy:44.686% D-
KPH:32.300 F
VKPH:10 C+
Kills:331 (168 + 163)
Deaths:882
KDR:0.375
VKDR:0.271
Vehicle Kills:239
Kill Difference:551
Playtime:123.418 hours
Usage:5%
Score:0.257m
Score/min:35
Piloting Accuracy:40.659%
Gunner Accuracy:44.686%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C*
Kills:144
V. Kills:126 113%
Deaths:54
KDR:2.667
Accuracy:63.427% B*
KPH:22.200 D
VKPH:19.400 C*
L100 Python HEAT
C
Kills:102
V. Kills:28 352%
Deaths:22
KDR:4.636
Accuracy:48.325% C
KPH:22.500 C--
VKPH:6.200 D*
Skyguard
C+
Kills:102
V. Kills:97 104%
Deaths:49
KDR:2.082
Accuracy:37.466% A
KPH:9.700 D
VKPH:9.200 C+
C75 Viper
C-
Kills:91
V. Kills:31 284%
Deaths:21
KDR:4.333
Accuracy:47.692% B*
KPH:18.600 D
VKPH:6.300 C-
Kills:439 (439 + 0)
Deaths:146
KDR:3.007
VKDR:1.932
Vehicle Kills:282
Kill Difference:293
Playtime:26.468 hours
Usage:1%
Score:0.404m
Score/min:255
Driving Accuracy:47.692%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C
Kills:525
V. Kills:435 120%
Deaths:164
KDR:3.201
Accuracy:58.874% B+
KPH:17.100 D
VKPH:14.200 C
Supernova PC
C*
Kills:402
V. Kills:165 242%
Deaths:80
KDR:5.025
Accuracy:60.020% B**
KPH:22.400 C+
VKPH:9.200 C*
Saron HRB
C**
Kills:137
V. Kills:133 102%
Deaths:25
KDR:5.480
Accuracy:53.715% B**
KPH:18.400 D
VKPH:17.900 C**
Proton II PPA
C**
Kills:73
V. Kills:2 N/A
Deaths:4
KDR:18.250
Accuracy:26.008% C**
KPH:49.300 C
VKPH:1.300 D*
Kills:1,137 (927 + 210)
Deaths:273
KDR:4.165
VKDR:2.692
Vehicle Kills:735
Kill Difference:864
Playtime:57.558 hours
Usage:2%
Score:1.083m
Score/min:314
Driving Accuracy:60.020%
Gunner Accuracy:26.008%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:84
V. Kills:55 150%
Deaths:21
KDR:4
Accuracy:55.886% C
KPH:25.300 D--
VKPH:16.500 D
Proton II PPA-H
B+
Kills:75
V. Kills:3 N/A
Deaths:5
KDR:15
Accuracy:38.411% C++
KPH:116 B+
VKPH:4.600 C-
Aphelion VEX-4H
C
Kills:59
V. Kills:61 95%
Deaths:16
KDR:3.688
Accuracy:52.705% B*
KPH:22.600 D--
VKPH:23.400 C
Kills:218 (0 + 218)
Deaths:42
KDR:5.190
VKDR:2.833
Vehicle Kills:119
Kill Difference:176
Playtime:6.581 hours
Usage:0%
Score:0.133m
Score/min:336
Driving Accuracy:N/A%
Gunner Accuracy:52.705%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:91
V. Kills:27 325%
Deaths:22
KDR:4.136
Accuracy:45.220% B*
KPH:53.300 C+
VKPH:15.800 B++
M20 Basilisk
C
Kills:87
V. Kills:52 164%
Deaths:15
KDR:5.800
Accuracy:48.354% B**
KPH:11.600 D
VKPH:6.900 C
M40 Fury
C*
Kills:71
V. Kills:21 323%
Deaths:13
KDR:5.462
Accuracy:42.439% B++
KPH:35.500 C
VKPH:10.500 C*
M12 Kobalt
C
Kills:62
V. Kills:1 N/A
Deaths:4
KDR:15.500
Accuracy:17.172% C
KPH:53.200 C
VKPH:0.900 D--
M20 Basilisk
C+
Kills:56
V. Kills:39 140%
Deaths:19
KDR:2.947
Accuracy:50.347% A
KPH:13.400 D
VKPH:9.300 C+
Kills:367 (0 + 367)
Deaths:73
KDR:5.027
VKDR:1.918
Vehicle Kills:140
Kill Difference:294
Playtime:16.593 hours
Usage:1%
Score:0.243m
Score/min:244
Driving Accuracy:N/A%
Gunner Accuracy:50.347%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
H-V45 10,28110,2278,1621.253C+0.0127.09%B+17.073%D26.8CN/A90381.2h11.5B++42.4B++
Terminus VX-9 7,4487,4145,3081.397C+0.1428.889%B++24.332%C36.1C+N/A134205.4h10.6B++36.5B++
NS-11A 1,7231,7201,3561.268C+0.0127.216%B+17.035%D31.2C+N/A10655.1h12B++44.1B++
Orion VS54 1,6221,6149011.791C**0.5322.854%B+19.145%D-29.3C+N/A15155h11B++48.1C*
Darkstar 1,6101,5961,4471.103C0.1628.194%C*15.476%D*34.3C-N/A12446.5h12.7C++45.1C**
Corvus VA55 1,5991,5931,1131.431B+0.1728.768%B*20.841%C35.2BN/A12145.2h10.3B*35.9B*
C-4 2,5291,4811,1891.246C+0.0121.985%DN/A79.6C+56.3A++119918.6h1.7C7.6C-
Force-Blade 1,3591,34428,0100.048B*1.2149.249%A+N/A1.2B+N/A51148.5h2.5C*5.2B+
Pulsar VS1 1,3521,3355362.491A++1.2325.588%B+17.303%C--18CN/A9074.3h13B+51B+
NS-15M1 1,3231,3198981.469C+0.2126.435%B++19.788%C32.2CN/A11141h10.5B*39.6B++
CME 1,2541,2501,0751.163C+0.1030.705%B*18.72%D36.2C++N/A13434.5h12.3B+40.1B++
Pulsar C 1,2421,2369791.263C+0.0029.526%B**23.867%C++23.4CN/A10152.9h9.6B++32.6B++
Pulsar LSW 1,2131,2097291.658C++0.4028.923%B**21.423%C35.9CN/A15833.7h10.2B*35.2B++
VX29 Polaris 1,1931,1816711.76C**0.5029.544%B**21.423%C43.4C+N/A11827.2h10.2B*34.5B++
Betelgeuse 54-A 1,1831,1695762.03C0.7729.818%B*30.026%C+52.2C-N/A17022.4h9.9B+33.2B++
Eidolon VE33 1,1751,1689411.241C++0.0238.497%A++26.113%C+23.9C+N/A7248.9h6.8B*17.7B**
Lasher X2 1,1831,1679041.291B+0.0332.714%B*1.971%D--35.4C*N/A14033h16.8B++51.4B++
Equinox VE2 Burst 1,1791,1677561.544C+0.2830.528%B+24.25%C-33.9CN/A8434.4h11.6B+38.1B+
Equinox VE2 1,1651,1601,0571.097C+0.1629.187%B++17.328%C--27.4C+N/A10742.3h12.1C**41.4B+
SVA-88 1,1691,1585901.963C++0.7029.835%A22.453%C50.3C*N/A20723h10.3B++34.5B++
Solstice VE3 1,1651,1551,0171.136B+0.1226.915%B++18.875%C+14.7CN/A7578.4h12.6B++46.6B+
NS-11P 1,1561,1521,0161.134C+0.1328.139%B**18.663%C+36B+N/A13932h12.3B++43.5B++
NS-11C 1,1651,1528941.289B0.0330.382%A20.139%C++26C+N/A8044.3h12.3B+40.4B++
NS-44 Commissioner 6826819130.746C+0.5140.373%B+18.209%D31.2C+N/A12721.8h3.6B8.8B+
Flare VE6 6576512902.245B*0.9929.144%B**27.035%B53.8B+N/A21212.1h8.8B*30.2B++
NSX Yumi 6556465141.257C+0.0032.97%A27.399%C++30.8C+N/A6321h11.1B+33.8B++
Eridani SX5 6216174841.275C++0.0233.225%A17.828%C35.3C+N/A13717.5h10B++30B++
Frag Grenade 5575541554N/A552.7439.164%D-N/A503.6C++2.7D17561.1h3.1B++8C**
Sirius SX12 5385373741.436B+0.1832.525%A+16.76%C37.6B+N/A18814.3h11.5B*35.3B*
Supernova FPC 9605251643.201C1.9458.874%B+2.095%C+17.1D14.2C32530.7h6.1C10.4C+
Pandora VX25 4384352441.783B+0.5255.234%A+12.644%D24.3C--N/A11517.9h6.3D*11.4C*
Supernova PC 567402805.025C+3.7760.02%B**1.244%D22.5C+9.2C*17717.9h4.5B+7.5B*
Auraxium Force-Blade 39438313,1000.029C+1.2331.025%C++2.089%D-0.7C+N/A2540.6h2.7D-8.9C++
NS-7 PDW 3243212741.172C**0.0929.091%B*17.134%C+34.9B+N/A1409.2h12.6B++43.4B++
Zenith VX-5 3032992041.466C**0.2130.472%B**19.064%C-28.8C+N/A9610.4h12.4C**40.8B+
Artemis VX26 2522521741.448C++0.1932.557%B**19.841%C-31.5C+N/A1208h10.8B+33.1B++
Lancer VS22 5682494490.555C0.7072.732%A+1.205%C+11.6C14.9C++25221.4h21.9C*30.1B
NS Baron G5 2442402181.101C+0.1653.435%B**10.417%D-33.8C+N/A1017.1h4.2B+7.9C++
Beamer VS3 2442302930.785C++0.4729.735%B20.87%C19.8C1.2B*10411.6h12C--40.3C+
S1 5042303100.742C++0.5270.616%A+1.739%D17.3D20.6B**38413.3h10.5F14.9C
Tank Mine 4092241341.672C-0.4140.529%B+N/A83C--68.5C*15592.7h2.5D--6.2C++
NS-357 Underboss 2082062870.718C0.5441.07%B+12.136%D*41.2C+N/A1605h4C**9.6B+
Ghost 1991991091.826C0.5746.698%A54.774%D*26.9C--N/A1227.4h2.5C5.4B
Ursa 1881871111.685B+0.4329.882%A25.134%C++45.6C**N/A2584.1h9.2B++30.9B*
Spear Anti-Vehicle Phalanx Turret 317187257.48C++6.2253.531%B*2.674%D49.2B++34.2B**6893.8h7.7B+14.5B++
NS-61 Emissary 1881871990.94C*0.3234.48%B**24.064%A22.3C+N/A608.4h11.9B+34.5B++
VA39 Spectre 1821821041.75C**0.4940.279%A52.747%A18.2CN/A8110h4.9B++12.2B*
Blueshift VM5 1791761161.517C0.2623.402%B*18.75%C-24.8DN/A1167.1h14B+59.9B++
CAS30 Tank Buster 3571688650.194D1.0740.659%C--N/A1.4D*1.6D*26121.4h58.6C++144.2C+
MANA Anti-Personnel Turret 165164672.448N/A1.1924.036%UN/A1640U10U4418400.1h21.5T*89.5T*
Quasar VM1 1641601161.379C+0.1220.313%B**15%D18.2C-N/A1058.8h12.7B++62.3B+
L100 Python AP 270144542.667C-1.4163.427%B*4.167%B**22.2D19.4C*3956.5h8.4D13.3C
Thanatos VE70 1451441031.398B+0.1454.985%A+14.583%C43.6B*N/A2913.3h3.7B*6.8B**
Nemesis VSH9 2901432570.556C0.7073.196%A+N/A12.1C12.5C+25711.8h11.9D**16.3D
Solstice SF 1471422390.594C0.6725.976%B23.239%B**10.4DN/A6313.7h12.7C+49.1C**
Dual Photon Pods 170137413.341C-2.0852.492%C++3.65%M**37D8.9D4313.7h29.4D56C
Saron HRB 270137255.48C++4.2253.715%B**1.46%C+18.5D18C**5967.4h25.5C47.5B
XM98 127127502.54C**1.2847.909%A++75.591%C++27.6C++N/A1244.6h2B*4.1B**
L100 Python HEAT 130102224.636C+3.3848.325%C3.922%B**22.7C--6.2D*1914.5h4B**8.2B*
Skyguard 199102492.082C0.8237.466%AN/A9.7D9.2C+19810.5h151.6D404.7C**
C150 Dalton 12898812.25B++10.9965.728%M+1.02%C++980U300U4968800.1h4.3C++6.5B**
Spiker 98971190.815C+0.4431.367%C*13.402%D--26.2CN/A793.7h7.5B+23.8B+
Saron Laser Cannon 184922180.422C0.8436.466%B*1.087%D3.9D-3.9D-9323.5h209.3D573.9C
Proximity Mine 9292352.629C1.3742.699%C++N/A131.4C*N/A5180.7h2.1C--4.9C+
C75 Viper 12291214.333C++3.0747.692%B*N/A18.6D6.3C-2494.9h13.7C++28.8B+
M40 Fury 11891224.136C-2.8845.22%B*1.099%D53.5C+15.9B++4231.7h12.1C**26.8B++
NS Decimator 166871660.524D0.7473.808%A++1.149%D-17.8D--16.1C+3644.9h10.9T*14.7F-
M20 Basilisk 13987155.8A+4.5448.354%B**6.897%B+11.6D6.9C1877.5h95.6C++197.7B+
NS-30 Vandal 8585541.574C+0.3142.1%A+36.471%B**34CN/A1792.5h4.7B*11.1B*
Maelstrom Turbo Laser 170842540.331C--0.9339.256%A+3.571%B++3.7D-3.8D-8522.8h174.3D-443.9C+
E540 Halberd-H 13984214C2.7455.886%C3.571%A25.5D--16.7D3023.3h6C++10.8C++
MANA Anti-Vehicle Turret 16675751C--0.2663.223%B+4%C++750C910C*6770200.1h11.7D--18.5C+
Proton II PPA-H 7875515C**13.7438.411%C++N/A125B*5C5290.6h7B**18.3B*
Proton II PPA 7573418.25C**16.9926.008%C**N/A48.7C1.3D*3061.5h6.1B**23.4B**
Light PPA 7372391.846C0.5946.805%B*N/A27.7DN/A1702.6h7.5B++16.1B++
M40 Fury 9271135.462C+4.2042.439%B++1.408%C35.5C10.5C*3032h14.5C++34.2B+
Anti-Vehicle Grenade 9267167N/A65.7450.184%C+N/A223.3D83.3C+20100.3h8.2D*16.3D
L105 Zephyr PX 856597.222C--5.9644.686%D-N/A32.5F10C+1632h6.3D-14.2D--
M12 Kobalt 6362415.5C**14.2417.172%C16.129%C-51.7CN/A2131.2h12.6A73.4B+
Aphelion VEX-4H 12059163.688C+2.4352.705%B*5.085%B**22.7D--23.5C3322.6h82.4D156.4C+
Sticky Grenade 5959159N/A57.7440.393%D**N/A590DN/A20680.1h3.1D7.8D-
M20 Basilisk 9556192.947C+1.6950.347%A5.357%C+13.3D9.3C+2544.2h115.2C+228.8B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon231,7702.3h
Nanite Healing Grenade02350.1h
Nanite Revive Grenade01,8660.5h
Anti-Vehicle MANA Turret185691.4h
Medical Applicator1,497512,27447.2h
Nano-Armor Kit381608,49144.5h
Rampart Wall1650.6h
Restoration Kit364580.6h
Motion Spotter124920.4h
Spitfire Auto-Turret4680.2h
Deconstruction Tool02,8390.2h
Smoke Grenade01920.1h
Recon Detection Device119491.6h
Shield Recharging Field742,5791.2h
Ammunition Package427360.7h
Medical Kit8105,2059.4h
Anti-Infantry MANA Turret143350.8h
Hardlight Barrier2650.1h

Check the help document for the dictionary if you want to learn more about words used here.


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