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Warden Founder NodeirusNC[NQDE] NodeirusNC
NC BR 64

KDR: 2.46

Score: 3.6m

Last Seen: Oct 9th, 2019 5:30 PM
- OFFLINE - 158.8 hour(s)

Battle Rank 64 - New Conglomerate on Cobalt - Outfit Leader of Node was here[NQDE] Node was here
NC outfit on Cobalt

Members: 1
Level Progress (to 65): 56%
Level 100 Progress: 19% 616h
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS NC6 Gauss SAW MGR-L1 Promise LA1 Anchor EM6 GD-22S NCM1 Scattercannon NC6A GODSAW NCM1 Scattercannon
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,118,292 MLG Score: 3292
Fun Score: N/A
Cheeseburgers Flipped: 173TIME WITH MEDKIT: 2%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.238%27.458%8301012067,8232.93326-0.476

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.51%1.666A++1.047B**-0.799D-HEAD ++ (~12.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.80.603B+8.70.385C**20.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.956%65.966%01121523824510.96748

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.004M++-0.072C+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.662B+1.80.422B1.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Node was here[NQDE] Node was here
NC outfit on Cobalt

Members: 1
3.6m219%414 (24.8k)344 (20.6k)2.4574610,8034,3962.5800764 (64)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC121678030.259%25.039%75802:215

77% Heavy Assault13% MAX Suit11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 16th, 2015 6:20 PMJul 17th, 2018 8:54 PMOct 14th, 2019 8:02 PM (1d) (PST)Oct 9th, 2019 1:58 PM (7d) (PST)Oct 9th, 2019 1:30 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8133774361.0440.4250.2612.3740.0403292

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,77822,64126,137632516142220,624

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
172.5h/7.2d 539 2,705 2,574 24.6k 163 714 418 8.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A+
Kills:1,679
Deaths:658
KDR:2.552
Accuracy:28.286% A+
HSR:29.482% B**
MGR-L1 Promise
B**
Kills:1,189
Deaths:573
KDR:2.075
Accuracy:29.733% B**
HSR:27.418% B
LA1 Anchor
A+
Kills:1,173
Deaths:415
KDR:2.827
Accuracy:32.407% A+
HSR:23.615% C
EM6
A
Kills:1,161
Deaths:422
KDR:2.751
Accuracy:28.639% A
HSR:27.390% B+
GD-22S
B**
Kills:1,158
Deaths:520
KDR:2.227
Accuracy:29.143% B**
HSR:29.879% B*
NC6A GODSAW
B**
Kills:803
Deaths:264
KDR:3.042
Accuracy:35.409% B**
HSR:27.024% C+
NS-15M AE
A+
Kills:244
Deaths:88
KDR:2.773
Accuracy:33.254% A+
HSR:25.820% C+
Kills:7,407
Deaths (as Heavy Assault):2,940
Deaths (to Heavy Assaults):1,322
KDR:2.51939
Kill Difference:4,467
Playtime:132.355 hours
Usage:77%
Score:2.727m
Score/min:343
Accuracy (listed only):30.982%
HSR (listed only):27.232%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
B++
Kills:128
Deaths:86
KDR:1.488
Accuracy:28.624% B++
HSR:25% B+
AF-4AE Cyclone
B+
Kills:88
Deaths:33
KDR:2.667
Accuracy:31.525% B+
HSR:13.636% D**
Kills:216
Deaths (as Light Assault):119
Deaths (to Light Assaults):773
KDR:1.81513
Kill Difference:97
Playtime:2.931 hours
Usage:2%
Score:0.029m
Score/min:166
Accuracy (listed only):30.075%
HSR (listed only):19.318%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4AE Cyclone
B+
Kills:88
Deaths:33
KDR:2.667
Accuracy:31.525% B+
HSR:13.636% D**
Kills:88
Deaths (as Combat Medic):33
Deaths (to Combat Medics):555
KDR:2.66667
Kill Difference:55
Playtime:2.587 hours
Usage:1%
Score:0.073m
Score/min:473
Accuracy (listed only):31.525%
HSR (listed only):13.636%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A**
Kills:238
Deaths:81
KDR:2.938
Accuracy:54.956% A**
HSR:65.966% C
NS-44 Commissioner AE
B++
Kills:200
Deaths:194
KDR:1.031
Accuracy:44.797% B+
HSR:31% B++
AF-4AE Cyclone
B+
Kills:88
Deaths:33
KDR:2.667
Accuracy:31.525% B+
HSR:13.636% D**
Kills:526
Deaths (as Infiltrator):308
Deaths (to Infiltrators):806
KDR:1.70779
Kill Difference:218
Playtime:6.569 hours
Usage:4%
Score:0.112m
Score/min:285
Accuracy (listed only):43.760%
HSR (listed only):36.868%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
B++
Kills:128
Deaths:86
KDR:1.488
Accuracy:28.624% B++
HSR:25% B+
Kills:128
Deaths (as Engineer):86
Deaths (to Engineers):620
KDR:1.48837
Kill Difference:42
Playtime:6.110 hours
Usage:4%
Score:0.125m
Score/min:342
Accuracy (listed only):28.624%
HSR (listed only):25%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C++
Kills:842
Deaths:237
KDR:3.553
Accuracy:34.515% C
HSR:16.152% C++
NCM1 Scattercannon
B++
Kills:775
Deaths:237
KDR:3.270
Accuracy:38.649% C++
HSR:18.710% B++
NCM2 Falcon
M
Kills:56
Deaths:29
KDR:1.931
Accuracy:45.040% B+
HSR:10.714% M
Kills:1,673
Deaths (as MAX Suit):251.500
Deaths (to MAX Suits):170
KDR:6.65209
Kill Difference:1,421.500
Playtime:21.617 hours
Usage:13%
Score:0.491m
Score/min:378
Accuracy (listed only):39.401%
HSR (listed only):15.192%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
A++
Kills:66
V. Kills:32 200%
Deaths:13
KDR:5.077
Accuracy:64.603% A*
KPH:32.800 B**
VKPH:15.900 A++
Kills:66 (66 + 0)
Deaths:13
KDR:5.077
VKDR:2.462
Vehicle Kills:32
Kill Difference:53
Playtime:2.009 hours
Usage:1%
Score:0.025m
Score/min:211
Driving Accuracy:64.603%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 1,6931,6796582.552A0.0928.286%A+29.482%B**70.8A++N/A16323.7h7.4B*26.2B*
MGR-L1 Promise 1,2221,1895732.075B+0.3829.733%B**27.418%B58B+1.6A17320.5h12.1B++40.8B++
LA1 Anchor 1,1921,1734152.827C**0.3732.407%A+23.615%C68.2B++1.1A17017.2h8.6B*26.7B*
EM6 1,1671,1614222.751B++0.2928.639%A27.39%B+67.5B**N/A15017.2h8.4B**29.4B*
GD-22S 1,1661,1585202.227B+0.2329.143%B**29.879%B*64B**N/A14318.1h8.5B**29.3B*
NCM1 Scattercannon 8508422373.553B++1.1034.515%C16.152%C++48.7B*N/A11317.3h4.2B**12B*
NC6A GODSAW 8168032643.042B+0.5835.409%B**27.024%C+100.4A1.6A2508h7.9C++22.3B++
NCM1 Scattercannon 7917752373.27B**0.8138.649%C++18.71%B++44.8A++N/A10817.3h5.4B**13.9B++
NS-15M AE 248244882.773C**0.3233.254%A+25.82%C+90.4B**1.5A++4212.7h10.9B32.6B++
SAS-R 239238812.938C++0.4854.956%A**65.966%C59.5B*N/A1554h1.8B*3.3B**
NC05 Jackhammer AE 2232231411.582C+0.8848.719%C++16.592%C++58.7C+N/A1463.8h4.6C++9.5C++
NS-44 Commissioner AE 2002001941.031C+1.4344.797%B+31%B++66.7B+N/A1743h3B+6.8B+
Shrike 2701531191.286B**1.1771.778%A++1.961%C--31.2B+23.9A++2724.9h7.7C-10.7B+
AC-X11 128128861.488B+0.9728.624%B++25%B+34.6C**N/A1233.7h8B*27.8B++
AF-4AE Cyclone 9188332.667B**0.2131.525%B+13.636%D**48.9C1.7A*2651.8h9.5C++30.2B
Titan-150 HEAT 9866135.077C++2.6264.603%A*N/A33B**16A++2112h6.2C--9.5B+
NCM2 Falcon 7456291.931B++0.5345.04%B+10.714%M20B*6.4B*1042.8h9.2B+20.3B+

Consumables
  Name Deaths Consumed Time Equipped
AE Nano-Armor Kit69,3750.5h
Medical Kit2782,2923.4h
Medical Applicator134,2860.3h
Motion Spotter21670.1h
Ammunition Package0500h
Nano-Armor Kit11,4830.1h

Check the help document for the dictionary if you want to learn more about words used here.


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