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Praetor NodropVS[P2PA] NodropVS
VS BR 82

KDR: 3.17

Score: 8.2m

Last Seen: May 25th, 2020 7:16 PM
- OFFLINE - 43.3 hour(s)

Battle Rank 82 - Vanu Sovereignty on Miller
Level Progress (to 83): 30%
Level 100 Progress: 43% 409h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Orion VS54 Supernova FPC Supernova PC C150 Dalton Saron HRB-H Proton II PPA-H Saron HRB M12 Kobalt-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $645,516 MLG Score: 516
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.156%26.287%661913402,3512.110411.063

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.074%0.755B++0.778B++-0.132CHEAD ++ (~13.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.70.342C**12.30.141C++36.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.281%0.417%227113482402053091.1707377%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.911A++-1.066D*-1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
115.40.29C*63.8-0.199C51.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.395%1.588%1605413452,14124011468.92083187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.336%1.003B**-0.589D0.32

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.754B++4.90.611B+4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.815%2.678%18561413353,137270171211.5757183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.035%0.886B*-0.446C--0.45

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.80.602B+21.90.455B+25.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.962%77.703%1856113481489101.62637

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.301C*0.685B+-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.432B2.10.346C**3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.801%3.448%185611348588650.666667

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.32A-2.214F---1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.485B+3.90.197C++2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8.2m354.2%435 (26.1k)373 (22.4k)3.173539,7113,0604.3186382 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS134966618.586%9.371%17407:121

74% Engineer14% Heavy Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 17th, 2014 1:46 PMMay 17th, 2014 1:55 PMMay 30th, 2020 7:57 AM (73d) (PST)May 25th, 2020 5:20 PM (77d) (PST)May 25th, 2020 3:16 PM (77d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
899568430.4410.1390.0412.1640.170516

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,9363,37150,56526821301022,358

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
367h/15.3d 3,504 910 3,824 47.6k 288 807 3,741 19.8m

EngineerCLASS DETAILS: Engineer
Solstice VE3
A
Kills:221
Deaths:272
KDR:0.813
Accuracy:33.700% A
HSR:20.362% C+
Pulsar C
C++
Kills:109
Deaths:168
KDR:0.649
Accuracy:28.578% C++
HSR:26.606% C++
NS-11C
B+
Kills:61
Deaths:41
KDR:1.488
Accuracy:29.708% B+
HSR:14.754% D--
Thanatos VE70
A+
Kills:58
Deaths:34
KDR:1.706
Accuracy:57.801% A+
HSR:3.448% F*
Kills:449
Deaths (as Engineer):515
Deaths (to Engineers):948
KDR:0.87184
Kill Difference:66
Playtime:270.743 hours
Usage:74%
Score:6.820m
Score/min:420
Accuracy (listed only):37.446%
HSR (listed only):16.292%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:1,153
Deaths:616
KDR:1.872
Accuracy:20.861% D
HSR:27.667% C+
NS-15M2
C*
Kills:149
Deaths:85
KDR:1.753
Accuracy:24.874% D
HSR:32.886% C*
Kills:1,302
Deaths (as Heavy Assault):701
Deaths (to Heavy Assaults):694
KDR:1.85735
Kill Difference:601
Playtime:52.246 hours
Usage:14%
Score:0.798m
Score/min:254
Accuracy (listed only):22.868%
HSR (listed only):30.276%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A
Kills:221
Deaths:272
KDR:0.813
Accuracy:33.700% A
HSR:20.362% C+
VE-S Canis
B+
Kills:168
Deaths:96
KDR:1.750
Accuracy:33.259% B+
HSR:17.857% D
Sirius SX12
B*
Kills:137
Deaths:100
KDR:1.370
Accuracy:26.948% C+
HSR:27.737% B*
Pulsar C
C++
Kills:109
Deaths:168
KDR:0.649
Accuracy:28.578% C++
HSR:26.606% C++
NS-11C
B+
Kills:61
Deaths:41
KDR:1.488
Accuracy:29.708% B+
HSR:14.754% D--
Thanatos VE70
A+
Kills:58
Deaths:34
KDR:1.706
Accuracy:57.801% A+
HSR:3.448% F*
Kills:754
Deaths (as Light Assault):711
Deaths (to Light Assaults):460
KDR:1.06048
Kill Difference:43
Playtime:15.502 hours
Usage:4%
Score:0.193m
Score/min:207
Accuracy (listed only):34.999%
HSR (listed only):18.461%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
B+
Kills:191
Deaths:154
KDR:1.240
Accuracy:28.961% B+
HSR:24.607% C++
VE-S Canis
B+
Kills:168
Deaths:96
KDR:1.750
Accuracy:33.259% B+
HSR:17.857% D
Sirius SX12
B*
Kills:137
Deaths:100
KDR:1.370
Accuracy:26.948% C+
HSR:27.737% B*
Thanatos VE70
A+
Kills:58
Deaths:34
KDR:1.706
Accuracy:57.801% A+
HSR:3.448% F*
Kills:554
Deaths (as Combat Medic):384
Deaths (to Combat Medics):263
KDR:1.44271
Kill Difference:170
Playtime:12.390 hours
Usage:3%
Score:0.214m
Score/min:288
Accuracy (listed only):36.742%
HSR (listed only):18.412%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
B+
Kills:168
Deaths:96
KDR:1.750
Accuracy:33.259% B+
HSR:17.857% D
Beamer VS3
B**
Kills:162
Deaths:155
KDR:1.045
Accuracy:24.612% D
HSR:32.099% B**
Parallax VX3
C+
Kills:148
Deaths:33
KDR:4.485
Accuracy:36.962% D
HSR:77.703% C+
Sirius SX12
B*
Kills:137
Deaths:100
KDR:1.370
Accuracy:26.948% C+
HSR:27.737% B*
Kills:615
Deaths (as Infiltrator):384
Deaths (to Infiltrators):368
KDR:1.60156
Kill Difference:231
Playtime:14.514 hours
Usage:4%
Score:0.167m
Score/min:191
Accuracy (listed only):30.445%
HSR (listed only):38.849%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C++
Kills:783
V. Kills:833 94%
Deaths:115
KDR:6.809
Accuracy:37.078% C+
KPH:30.900 D
VKPH:32.900 C++
CAS30 Tank Buster
B++
Kills:240
V. Kills:297 81%
Deaths:105
KDR:2.286
Accuracy:55.281% B++
KPH:8.200 C+
VKPH:10.100 B++
Kills:1,023 (240 + 783)
Deaths:220
KDR:4.650
VKDR:5.136
Vehicle Kills:1,130
Kill Difference:803
Playtime:54.725 hours
Usage:15%
Score:0.940m
Score/min:286
Piloting Accuracy:55.281%
Gunner Accuracy:37.078%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C++
Kills:236
V. Kills:122 192%
Deaths:13
KDR:18.154
Accuracy:49.330% D-
KPH:44.300 C++
VKPH:22.900 C++
C75 Viper
C++
Kills:230
V. Kills:39 N/A
Deaths:5
KDR:46
Accuracy:39.073% C
KPH:44 C++
VKPH:7.500 C
Kills:466 (466 + 0)
Deaths:18
KDR:25.889
VKDR:8.944
Vehicle Kills:161
Kill Difference:448
Playtime:10.558 hours
Usage:3%
Score:0.154m
Score/min:243
Driving Accuracy:39.073%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C**
Kills:838
V. Kills:615 136%
Deaths:158
KDR:5.304
Accuracy:54.550% C+
KPH:26.300 C--
VKPH:19.300 C**
Supernova PC
B++
Kills:837
V. Kills:370 226%
Deaths:113
KDR:7.407
Accuracy:59.292% B*
KPH:33.200 C*
VKPH:14.700 B++
Saron HRB
B+
Kills:292
V. Kills:200 145%
Deaths:41
KDR:7.122
Accuracy:55.640% B**
KPH:37.300 B+
VKPH:25.500 B+
Proton II PPA
C*
Kills:113
V. Kills:10 N/A
Deaths:5
KDR:22.600
Accuracy:26.747% C+
KPH:52.500 C-
VKPH:4.600 C*
Kills:2,080 (1,675 + 405)
Deaths:317
KDR:6.562
VKDR:3.770
Vehicle Kills:1,195
Kill Difference:1,763
Playtime:67.052 hours
Usage:18%
Score:1.200m
Score/min:298
Driving Accuracy:59.292%
Gunner Accuracy:26.747%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B+
Kills:419
V. Kills:290 144%
Deaths:44
KDR:9.523
Accuracy:62.001% B+
KPH:47.300 C++
VKPH:32.700 B+
Proton II PPA-H
B**
Kills:321
V. Kills:19 N/A
Deaths:28
KDR:11.464
Accuracy:48.890% B**
KPH:93.500 C
VKPH:5.500 C-
M12 Kobalt-H
C+
Kills:281
V. Kills:5 N/A
Deaths:10
KDR:28.100
Accuracy:23.640% C+
KPH:112.600 C--
VKPH:2 D*
Aphelion VEX-4H
B
Kills:229
V. Kills:160 142%
Deaths:31
KDR:7.387
Accuracy:42.029% D
KPH:47.100 C+
VKPH:32.900 B
G30 Walker
B+
Kills:180
V. Kills:93 191%
Deaths:9
KDR:20
Accuracy:46.358% A*
KPH:40.300 C+
VKPH:20.800 B+
E540 Halberd-H
C**
Kills:132
V. Kills:60 216%
Deaths:10
KDR:13.200
Accuracy:62.095% B
KPH:61.400 C**
VKPH:27.900 C**
M40 Fury-H
B+
Kills:108
V. Kills:9 N/A
Deaths:5
KDR:21.600
Accuracy:43.508% C
KPH:122.200 B+
VKPH:10.200 D
M20 Basilisk-H
B
Kills:106
V. Kills:59 177%
Deaths:12
KDR:8.833
Accuracy:52.063% C**
KPH:42.400 D
VKPH:23.600 B
G40-F Ranger
C
Kills:66
V. Kills:41 157%
Deaths:5
KDR:13.200
Accuracy:44.325% A+
KPH:33.700 C--
VKPH:20.900 C
Kills:1,842 (0 + 1,842)
Deaths:154
KDR:11.961
VKDR:4.779
Vehicle Kills:736
Kill Difference:1,688
Playtime:31.616 hours
Usage:9%
Score:0.586m
Score/min:309
Driving Accuracy:N/A%
Gunner Accuracy:44.325%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M++
Kills:82
V. Kills:33 241%
Deaths:9
KDR:9.111
Accuracy:50.063% B++
KPH:48.500 A+
VKPH:19.500 M++
M20 Basilisk
B**
Kills:62
V. Kills:25 238%
Deaths:10
KDR:6.200
Accuracy:42.700% C++
KPH:36.400 B*
VKPH:14.700 B**
Kills:144 (0 + 144)
Deaths:19
KDR:7.579
VKDR:3.053
Vehicle Kills:58
Kill Difference:125
Playtime:3.394 hours
Usage:1%
Score:0.074m
Score/min:364
Driving Accuracy:N/A%
Gunner Accuracy:42.700%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:52
V. Kills:1 N/A
Deaths:21
KDR:2.476
Accuracy:45.763% C++
KPH:85.600 B+
VKPH:1.600 C
Kills:52 (52 + 0)
Deaths:21
KDR:2.476
VKDR:0.048
Vehicle Kills:1
Kill Difference:31
Playtime:0.608 hours
Usage:0%
Score:0.006m
Score/min:162
Driving Accuracy:45.763%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
A++
Kills:128
V. Kills:56 225%
Deaths:3
KDR:42.667
Accuracy:47.905% A
KPH:46.500 A++
VKPH:20.300 B*
Kills:128 (0 + 128)
Deaths:3
KDR:42.667
VKDR:18.667
Vehicle Kills:56
Kill Difference:125
Playtime:2.754 hours
Usage:1%
Score:0.080m
Score/min:482
Piloting Accuracy:N/A%
Gunner Accuracy:47.905%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 1,1671,1536161.872C+1.3020.861%D27.667%C+33.8DN/A9234.1h10.1C**48.5C+
Supernova FPC 1,4538381585.304C--2.1354.55%C+2.387%B26.3C--19.3C**25931.9h4.4C++8C*
Supernova PC 1,2078371137.407C+4.2359.292%B*1.314%D33.2C*14.7B++21925.2h4.4C*7.4B+
C150 Dalton 1,6167831156.809C+3.6437.078%C+N/A30.9D32.9C++40125.3h3.1C*8.3C**
Saron HRB-H 709419449.523C**6.3562.001%B+N/A47.1C++32.6B+3678.9h19.1B+30.8B++
Proton II PPA-H 3403212811.464C8.2948.89%B**1.246%C94.4C5.6C2273.4h8.4B+17.3B++
Saron HRB 492292417.122C+3.9555.64%B**N/A37.4B+25.6B+7197.8h18B+32.3B*
M12 Kobalt-H 2862811028.1C24.9323.64%C+17.082%C112.4C--2D*2492.5h12.8B+54.3C**
CAS30 Tank Buster 5372401052.286C**0.8955.281%B++N/A8.2C+10.1B++18829.4h63.8C-115.4C++
L100 Python AP 3582361318.154B*14.9849.33%D-N/A44.5C++23C*2955.3h4.2B+8.5C++
C75 Viper 269230546S42.8339.073%CN/A44.2C++7.5C1895.2h9B+23.2C*
Aphelion VEX-4H 389229317.387C+4.2142.029%D4.367%B+46.7C+32.7C**3614.9h43.1C++102.6C++
Solstice VE3 2272212720.813C2.3633.7%A20.362%C+7.6DN/A3429.2h18.9D56C+
M60-A Bulldog 201192824B++20.8362.338%A*N/A87.3B**4.1D--3662.2h4B**6.4A
Pulsar VS1 1951911541.24C+1.9328.961%B+24.607%C++26.2C--N/A777.3h17.7F61.2C
G30 Walker 273180920B*16.8346.358%A*N/A40C+20.7B+2564.5h117.9B+254.3B*
VE-S Canis 168168961.75C++1.4233.259%B+17.857%D32.3DN/A965.2h11.5C+34.5C++
Beamer VS3 1661621551.045C++2.1324.612%D32.099%B**34.5C+N/A1004.7h7.9C**32.3C++
S1 222151981.541B+1.6344.75%F-3.311%B+18.9D-8.9D1448h6C+13.5C
NS-15M2 153149851.753C1.4224.874%D32.886%C*37.3D1C+1384h13.6D-54.6C-
Parallax VX3 148148334.485C+1.3136.962%D77.703%C+28.5C--N/A685.2h2.1C+5.6C
Tank Mine 263147159.8M++6.6354.383%B*N/A163.3B+128.9A*20190.9h2.3D4.2B*
Sirius SX12 1371371001.37C+1.8026.948%C+27.737%B*29.8C-N/A824.6h10.4C++38.6B
E540 Halberd-H 1921321013.2C+10.0362.095%B1.515%C+62.9B28.6B3522.1h4.4B+7B++
C-4 172129622.081C++1.0927.611%C+N/A99.2C+33.1C++8001.3h1.5D5.4C+
M20 Wyvern 184128342.667M++39.4947.905%A2.344%D45.7A++20B*4812.8h44.8B*93.6A
Proton II PPA 123113522.6C++19.4326.747%C+1.77%C+51.4C--4.5C++2792.2h8.9C**33.2B
Pulsar C 1131091680.649C2.5228.578%C++26.606%C++6.4D--N/A2517.1h17.6F--61.4D--
M40 Fury-H 117108521.6C*18.4343.508%C2.778%A**120B+10D3270.9h5.9B*13.6B*
M20 Basilisk-H 165106128.833C+5.6652.063%C**2.83%D-42.4D23.6B2542.5h78.3C--150.4D
M20 Basilisk 1158299.111A*5.9450.063%B++13.415%M+48.2A+19.4M+4001.7h58.3B+116.5B++
G40-F Ranger 10766513.2C10.0344.325%A+1.515%B*33D20.5C2702h77D173.8C**
M20 Basilisk 8762106.2B*3.0342.7%C++3.226%D--36.5B*14.7B**3271.7h71.2B++166.8B++
Proximity Mine 626196.778B++3.6055.906%B**N/A203.3A3.3S5840.3h1.2A++2.1A+
NS-11C 6261411.488C+1.6929.708%B+14.754%D--17.9DN/A573.4h16.7D*56.1C+
Plasma Grenade 6058158N/A54.8345.098%DN/A580C20C**24100.1h3.2C+7C+
Thanatos VE70 6358341.706B+1.4757.801%A+3.448%F*38.7C+3.3S1031.5h3.9B+6.7B++
S12 Renegade 5352212.476C0.7045.763%C++N/A86.7B+1.7C1620.6h2.6B++5.7B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit216406,52828.6h
Spawn Beacon01760.1h
Nanite Revive Grenade0510h
Medical Applicator2725,3292.1h
Motion Spotter02890.2h
Deconstruction Tool0860h
Shield Recharging Field51920.1h
Recon Detection Device0640.1h
Ammunition Package03270.1h
Anti-Infantry MANA Turret1530.1h
Snowman Soldier21360.2h

Check the help document for the dictionary if you want to learn more about words used here.


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