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Justicar Nodsoldier369[ACRA] Nodsoldier369
VS BR 41

KDR: 1.13

Score: 17.3m

Last Seen: Aug 18th, 2018 7:33 PM
- OFFLINE - 8109.3 hour(s)

Prestige 1, Battle Rank 41 - Vanu Sovereignty on Miller
Level Progress (to 42): 15%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS Terminus VX-9 Pulsar C H-V45 NS-11A Pulsar VS1 NS-11P CME Corvus VA55
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $265,212 MLG Score: 212
Fun Score: N/A
Cheeseburgers Flipped: 425TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.914%24.617%56421119317,5571.53766-0.405

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.491%0.343C**0.573B+0.273C*HEAD ++ (~13.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.40.256C*12.70.111C+42.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.419%1.485%129212126066782470.892489244%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.593%0.042C+-0.693D-1.448

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.30.681B+5.10.593B+7.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.466%4.167%33212121685931780.28330594%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.992%-0.252C-0.07C+-1.096

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
167.2-0.399C--56-0.403C--111.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.028%13.924%33112137993400.0845824

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.292C-0.141C-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.386C**3.10.367C**5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17.3m327.2%275 (16.5k)254 (15.2k)1.1326624,89721,9811.4072141 (41)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS121467514.347%19.605%28103:068

58% Combat Medic22% Engineer7% Heavy Assault7% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 26th, 2012 8:38 PMAug 18th, 2018 7:38 PMSep 16th, 2018 5:23 PM (309d) (PST)Aug 18th, 2018 6:59 PM (338d) (PST)Aug 18th, 2018 3:33 PM (338d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3662431230.3660.3230.0721.2770.024212

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,97114,5937,3782219477115,228

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1134.7h/47.3d 6,035 4,881 11,924 86.9k 2,640 3,154 1,665 24.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:509
Deaths:505
KDR:1.008
Accuracy:19.531% C
HSR:23.183% C
Flare VE6
C+
Kills:258
Deaths:300
KDR:0.860
Accuracy:20.714% C
HSR:23.256% C+
NS-15M2
B+
Kills:183
Deaths:128
KDR:1.430
Accuracy:25.039% C*
HSR:28.962% B+
Kills:950
Deaths (as Heavy Assault):933
Deaths (to Heavy Assaults):6,433
KDR:1.01822
Kill Difference:17
Playtime:74.379 hours
Usage:7%
Score:1.120m
Score/min:251
Accuracy (listed only):21.761%
HSR (listed only):25.133%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
D
Kills:2,303
Deaths:1,051
KDR:2.191
Accuracy:20.543% D
HSR:17.282% D--
Sirius SX12
D
Kills:903
Deaths:770
KDR:1.173
Accuracy:21.684% D
HSR:10.521% D*
Solstice SF
C+
Kills:635
Deaths:792
KDR:0.802
Accuracy:23.816% C+
HSR:8.976% D*
Serpent VE92
C
Kills:475
Deaths:506
KDR:0.939
Accuracy:21.806% C
HSR:18.316% C
Solstice VE3
C-
Kills:310
Deaths:104
KDR:2.981
Accuracy:20.658% C-
HSR:14.516% D--
NSX Tengu
C
Kills:301
Deaths:315
KDR:0.956
Accuracy:35.087% C
HSR:17.276% D
VE-S Canis
A+
Kills:160
Deaths:99
KDR:1.616
Accuracy:24.538% C
HSR:33.125% A+
Deimos VA29
C-
Kills:79
Deaths:137
KDR:0.577
Accuracy:38.028% F-
HSR:13.924% C-
Kills:5,166
Deaths (as Light Assault):3,774
Deaths (to Light Assaults):3,544
KDR:1.36884
Kill Difference:1,392
Playtime:80.891 hours
Usage:7%
Score:1.035m
Score/min:213
Accuracy (listed only):25.770%
HSR (listed only):16.742%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
C**
Kills:2,450
Deaths:2,217
KDR:1.105
Accuracy:23.018% D
HSR:28.694% C**
H-V45
C+
Kills:2,020
Deaths:1,860
KDR:1.086
Accuracy:21.907% C-
HSR:20.149% C+
NS-11A
B+
Kills:1,186
Deaths:1,222
KDR:0.971
Accuracy:24.263% C+
HSR:25.379% B+
Pulsar VS1
A+
Kills:1,174
Deaths:1,061
KDR:1.107
Accuracy:23.954% C++
HSR:31.516% A+
NS-11P
A+
Kills:1,173
Deaths:933
KDR:1.257
Accuracy:24.676% B
HSR:29.582% A+
CME
B++
Kills:1,172
Deaths:1,079
KDR:1.086
Accuracy:24.102% C-
HSR:27.901% B++
Corvus VA55
A+
Kills:1,169
Deaths:755
KDR:1.548
Accuracy:24.948% C++
HSR:33.276% A+
Sirius SX12
D
Kills:903
Deaths:770
KDR:1.173
Accuracy:21.684% D
HSR:10.521% D*
Darkstar
B+
Kills:781
Deaths:584
KDR:1.337
Accuracy:24.780% C--
HSR:28.169% B+
Equinox VE2
A+
Kills:495
Deaths:334
KDR:1.482
Accuracy:28.923% B+
HSR:32.323% A+
NSX Tengu
C
Kills:301
Deaths:315
KDR:0.956
Accuracy:35.087% C
HSR:17.276% D
VE-S Canis
A+
Kills:160
Deaths:99
KDR:1.616
Accuracy:24.538% C
HSR:33.125% A+
Deimos VA29
C-
Kills:79
Deaths:137
KDR:0.577
Accuracy:38.028% F-
HSR:13.924% C-
Kills:13,063
Deaths (as Combat Medic):11,366
Deaths (to Combat Medics):2,548
KDR:1.1493
Kill Difference:1,697
Playtime:653.736 hours
Usage:58%
Score:11.113m
Score/min:283
Accuracy (listed only):26.147%
HSR (listed only):25.526%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
D
Kills:2,303
Deaths:1,051
KDR:2.191
Accuracy:20.543% D
HSR:17.282% D--
Solstice SF
C+
Kills:635
Deaths:792
KDR:0.802
Accuracy:23.816% C+
HSR:8.976% D*
VE-LR Obelisk
B+
Kills:519
Deaths:263
KDR:1.973
Accuracy:30.542% C+
HSR:35.453% B+
Serpent VE92
C
Kills:475
Deaths:506
KDR:0.939
Accuracy:21.806% C
HSR:18.316% C
Solstice VE3
C-
Kills:310
Deaths:104
KDR:2.981
Accuracy:20.658% C-
HSR:14.516% D--
Deimos VA29
C-
Kills:79
Deaths:137
KDR:0.577
Accuracy:38.028% F-
HSR:13.924% C-
Kills:4,321
Deaths (as Engineer):2,853
Deaths (to Engineers):3,289
KDR:1.51455
Kill Difference:1,468
Playtime:253.643 hours
Usage:22%
Score:2.954m
Score/min:194
Accuracy (listed only):25.899%
HSR (listed only):18.078%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D
Kills:903
Deaths:770
KDR:1.173
Accuracy:21.684% D
HSR:10.521% D*
NS-44 Commissioner
C
Kills:328
Deaths:515
KDR:0.637
Accuracy:31.441% D
HSR:20.122% C
NSX Tengu
C
Kills:301
Deaths:315
KDR:0.956
Accuracy:35.087% C
HSR:17.276% D
NS-357 Underboss
D
Kills:208
Deaths:363
KDR:0.573
Accuracy:26.191% D*
HSR:16.827% D
NS-61 Emissary
C--
Kills:161
Deaths:262
KDR:0.615
Accuracy:22.541% D-
HSR:13.665% C--
VE-S Canis
A+
Kills:160
Deaths:99
KDR:1.616
Accuracy:24.538% C
HSR:33.125% A+
NSX Tomoe
C+
Kills:115
Deaths:155
KDR:0.742
Accuracy:23.238% D*
HSR:36.522% C+
Kills:2,176
Deaths (as Infiltrator):2,479
Deaths (to Infiltrators):3,272
KDR:0.87777
Kill Difference:303
Playtime:20.118 hours
Usage:2%
Score:0.275m
Score/min:228
Accuracy (listed only):26.389%
HSR (listed only):21.151%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C+
Kills:428
Deaths:234
KDR:1.829
Accuracy:16.178% C+
HSR:14.953% D-
Cosmos VM3
C-
Kills:407
Deaths:234
KDR:1.739
Accuracy:15.118% C-
HSR:16.462% D
NS-10 Burster
C
Kills:116
Deaths:55
KDR:2.109
Accuracy:26.801% C
HSR:3.448% D-
Blueshift VM5
C++
Kills:110
Deaths:77
KDR:1.429
Accuracy:19.802% C++
HSR:13.636% D**
NS-10 Burster
C+
Kills:109
Deaths:55
KDR:1.982
Accuracy:26.479% D
HSR:5.505% C+
Blueshift VM5
C+
Kills:92
Deaths:71
KDR:1.296
Accuracy:19.975% C+
HSR:17.391% D
Quasar VM1
D-
Kills:88
Deaths:6
KDR:14.667
Accuracy:10.859% D--
HSR:14.773% D-
Comet VM2
C
Kills:54
Deaths:38
KDR:1.421
Accuracy:36.182% D
HSR:3.704% C
Kills:1,404
Deaths (as MAX Suit):385
Deaths (to MAX Suits):1,220
KDR:3.64675
Kill Difference:1,019
Playtime:53.223 hours
Usage:5%
Score:0.782m
Score/min:245
Accuracy (listed only):21.424%
HSR (listed only):11.234%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C--
Kills:81
V. Kills:18 426%
Deaths:30
KDR:2.700
Accuracy:47.853% C--
KPH:45.100 D
VKPH:10 D
Kills:81 (0 + 0)
Deaths:30
KDR:2.700
VKDR:0.600
Vehicle Kills:18
Kill Difference:51
Playtime:1.796 hours
Usage:0%
Score:0.029m
Score/min:266
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D--
Kills:117
V. Kills:35 325%
Deaths:34
KDR:3.441
Accuracy:42.727% D--
KPH:15.400 D--
VKPH:4.600 D**
Kills:117 (117 + 0)
Deaths:34
KDR:3.441
VKDR:1.029
Vehicle Kills:35
Kill Difference:83
Playtime:7.585 hours
Usage:1%
Score:0.038m
Score/min:83
Driving Accuracy:42.727%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C+
Kills:489
V. Kills:189 257%
Deaths:82
KDR:5.963
Accuracy:41.049% D-
KPH:20.300 C
VKPH:7.900 C+
Saron HRB
D
Kills:104
V. Kills:46 221%
Deaths:9
KDR:11.556
Accuracy:38.171% D
KPH:12.300 D*
VKPH:5.400 D*
Kills:593 (489 + 104)
Deaths:91
KDR:6.516
VKDR:2.582
Vehicle Kills:235
Kill Difference:502
Playtime:32.515 hours
Usage:3%
Score:0.261m
Score/min:134
Driving Accuracy:41.049%
Gunner Accuracy:38.171%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:64
V. Kills:30 206%
Deaths:18
KDR:3.556
Accuracy:32.536% D
KPH:11 D-
VKPH:5.100 D
Kills:64 (0 + 64)
Deaths:18
KDR:3.556
VKDR:1.667
Vehicle Kills:30
Kill Difference:46
Playtime:5.841 hours
Usage:1%
Score:0.045m
Score/min:129
Driving Accuracy:N/A%
Gunner Accuracy:32.536%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Terminus VX-9 2,4802,4502,2171.105C+0.0323.018%D28.694%C**22.9DN/A54107h13.8C59.8C
Pulsar C 2,3102,3031,0512.191B+1.0620.543%D17.282%D--23.9CN/A9496.2h11.4C**55.4C+
H-V45 2,0442,0201,8601.086C+0.0521.907%C-20.149%C+24.2CN/A8583.4h14C+63.9C+
NS-11A 1,2031,1861,2220.971C+0.1624.263%C+25.379%B+23C-N/A5251.6h14.7C+60.7C++
Pulsar VS1 1,1951,1741,0611.107C*0.0323.954%C++31.516%A+23.8C+N/A6249.4h13.5B+56.5B+
NS-11P 1,1871,1739331.257C++0.1224.676%B29.582%A+25.3C+N/A6446.4h13.9C++56.3B
CME 1,1901,1721,0791.086C0.0524.102%C-27.901%B++24.6C-N/A7547.7h13.5C++56C+
Corvus VA55 1,1871,1697551.548B+0.4224.948%C++33.276%A+29.9C++N/A7139.1h11.1B+44.5B+
Sirius SX12 9089037701.173C++0.0421.684%D10.521%D*23CN/A6839.3h14.9C++68.7C+
C-4 9838015521.451C+0.3224.278%CN/A105.4B+23.9C6327.6h1.4C*5.8C*
Darkstar 7867815841.337C+0.2024.78%C--28.169%B+25.8D-N/A5730.3h14C56.4C
Solstice SF 6386357920.802C+0.3323.816%C+8.976%D*22.5C++N/A6628.2h11.9C++49.9C**
Force-Blade 61761120,1340.03C*1.1034.205%BN/A0.7C+N/A2850.9h1.9B+5.6B+
VE-LR Obelisk 5255192631.973C*0.8430.542%C+35.453%B+39C*N/A8913.3h6.8C++22.3C++
Orion VS54 5155095051.008C0.1219.531%C23.183%C30.5C+N/A17616.7h11.9B+61C++
Equinox VE2 5034953341.482C**0.3528.923%B+32.323%A+33C++N/A9015h13.9C48.1C*
Supernova PC 678489825.963C++4.8341.049%D-1.431%D20.3C7.8C+12424.1h4.9C**11.9C+
Serpent VE92 4794755060.939C+0.1921.806%C18.316%C21.3CN/A8822.3h13.1C++60.3C++
Cosmos VM3 4304282341.829C+0.7016.178%C+14.953%D-25CN/A11717.1h15.5C95.6C+
Cosmos VM3 4104072341.739C+0.6115.118%C-16.462%D23.7C--N/A11117.2h15.4D101.6C
NS-44 Commissioner 3293285150.637C0.5031.441%D20.122%C37.7C++N/A1258.7h3B*9.7B+
Solstice VE3 3103101042.981M++1.8520.658%C-14.516%D--22.6C*N/A14913.7h12.2B++59.2C*
NSX Tengu 3063013150.956C0.1835.087%C17.276%D24.9C-N/A6212.1h12.7C**36.3C*
Flare VE6 2622583000.86C--0.2720.714%C23.256%C+25DN/A7810.3h11.8C56.9C+
Proximity Mine 216215268.269A+7.1444.321%C*N/A238.9A**1.1B*6880.9h1.9C+4.2B+
NS-357 Underboss 2082083630.573C0.5626.191%D*16.827%D40C+N/A1165.2h3.6B++13.7C+
NS-15M2 1881831281.43C+0.3025.039%C*28.962%B+30.5C-N/A1176h12.3C*49.2B
NS Decimator 2131642910.564D0.5762.363%C*1.22%D25.6D7.7D--2056.4h5.9D9.4C
NS-61 Emissary 1611612620.615C0.5222.541%D-13.665%C--42.4B*N/A1723.8h8.6B*38.3B+
VE-S Canis 162160991.616B+0.4824.538%C33.125%A+35.6C+N/A1294.5h10.9B+44.3C*
Lancer VS22 2721262630.479C0.6557.407%DN/A8.1D9.4D14015.5h35C60.9C
Frag Grenade 1201191119N/A117.8733.548%FN/A595B+5C26530.2h2.2A+6.5B+
L100 Python HEAT 152117343.441C2.3142.727%D--1.709%C--15.4D--4.6D**837.6h6C++14C+
NS-10 Burster 193116552.109A++0.9826.801%C3.448%D-5.8C+3.9C*9120h139.6C+521C+
NSX Tomoe 1181151550.742C--0.3923.238%D*36.522%C+11.7D*N/A589.8h17.3D74.3D-
Tank Mine 192113392.897C++1.7623.097%DN/A102.7C+71.8B7111.1h1.6B+6.7C+
Blueshift VM5 110110771.429C0.3019.802%C++13.636%D**28.2CN/A953.9h17.1C86.4C++
NS-10 Burster 184109551.982A0.8526.479%D5.505%C+6.5B4.5B+9116.8h121.2B++457.6B
Saron HRB 150104911.556A10.4238.171%D2.885%A12.2D*5.4D*1638.5h17B*44.6B+
Spear Anti-Vehicle Phalanx Turret 1481041010.4B+9.2737.317%D1.923%D--33.5C14.2D2373.1h8.6C*22.9C+
Blueshift VM5 9492711.296C-0.1619.975%C+17.391%D26.3C-N/A943.5h18.8D94.3C+
Quasar VM1 8888614.667S13.5310.859%D--14.773%D-12.6D-N/A1407h12.9B++118.5C+
Dual Photon Pods 9981302.7C--1.5747.853%C--N/A45D10D2661.8h29.2D61C
Deimos VA29 79791370.577D0.5638.028%F-13.924%C-18.4D-N/A1114.3h3.1D--8.1D**
M20 Basilisk 9464183.556B2.4232.536%D6.25%C*11D-5.2D1295.8h119.3C-366.5D
Comet VM2 7554381.421B++0.2936.182%D3.704%C8.2C--3.2C--1256.6h20.1B55.7C++
Lasher X2 5352800.65C-0.4815.897%D**5.769%B**23.6CN/A2192.2h27.9F175.3F

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon41,1391h
Anti-Vehicle MANA Turret42120.7h
Nanite Revive Grenade03,0350.9h
Medical Applicator1,522727,29750.8h
Motion Spotter21140.1h
M20 Basilisk0590h
Deconstruction Tool01980h
Ammunition Package111,2040.9h
Shield Recharging Field192,0430.7h
Nano-Armor Kit301237,71828.8h
Medical Kit1761,3732.2h
Anti-Infantry MANA Turret115131h
Snowman Soldier01180.1h
Recon Detection Device12030.3h

Check the help document for the dictionary if you want to learn more about words used here.


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