Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 2 | 15 (19,040)players online:
MofkerTwitch (28)  nipsgaming1 (15)  Mooses32 (10)  gratgaisdead (9)  TrueImpHunter (7)  UrsuakNC (6) 75
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (379 days). The data shown below may not be accurate.

Veteran NodyVS[] NodyVS
VS BR 146

KDR: 0.81

Score: 49m

Last Seen: Aug 4th, 2018 4:42 PM
- OFFLINE - 9094.8 hour(s)

Battle Rank 120 (146 total) - Vanu Sovereignty on Miller
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Nova C-4 Deimos VA29 Eridani SX5 Phobos VX86 Flare VE6 Pulsar LSW Thanatos VE70
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:NodyVS



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $26,271 MLG Score: 21
Fun Score: N/A
Cheeseburgers Flipped: 1153TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.222%16.278%37821119316,7220.7004860.106

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.207%0.403B-0.698D-0.964D--HEAD + (~4.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.80.224C++13.40.06C+44.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.229%1.156%170312111,21110013741.20979323%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.317%0.305C*-0.4C---0.557

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.60.464B+34.80.343C**51.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.886%1.632%233121142917822810.240606152%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.279%-1.272D**-0.598D1.727

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
154.1-2.994T43-2.433F*111.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
66.631%0.895%713121144714649250.3051248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±13.453%2.814M+-0.877D--3.371

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
128.3-0.073C+85.5-1.142D*42.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.278%50.258%7131211388203550.190663

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.1%-0.558D-1.093D*0.183

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.1-0.423C--4.4-0.384C-9.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
77.658%11.568%71512095,4201462853.70725

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±16.21%2.999M+-0.606D3.638

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.507B+5-0.039C+1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
49m718.4%419 (25.1k)352 (21.1k)0.80690834,94843,3110.96502146 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS121445814.626%11.48%16803:1311

13% Combat Medic30% Engineer27% Heavy Assault19% Light Assault6% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 6:24 AMApr 16th, 2013 5:43 PMAug 21st, 2018 6:35 AM (362d) (PST)Aug 4th, 2018 12:47 PM (379d) (PST)Aug 4th, 2018 12:42 PM (379d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4831912920.2510.3110.0292.3010.07021

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,96711,48617,48115192138421,104

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2322.3h/96.8d 6,848 4,012 12,803 320.7k 5,898 5,154 9,689 67.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
C
Kills:1,160
Deaths:1,647
KDR:0.704
Accuracy:20.792% C
HSR:12.328% F
Pulsar LSW
C
Kills:1,158
Deaths:1,655
KDR:0.700
Accuracy:21.395% C
HSR:13.212% D**
Betelgeuse 54-A
D*
Kills:1,155
Deaths:1,576
KDR:0.733
Accuracy:20.832% D*
HSR:18.095% F
NS-15M1
C
Kills:1,153
Deaths:1,492
KDR:0.773
Accuracy:20.925% C
HSR:20.121% C
SVA-88
D
Kills:1,150
Deaths:951
KDR:1.209
Accuracy:19.714% D
HSR:20% D
Orion VS54
C+
Kills:1,149
Deaths:1,300
KDR:0.884
Accuracy:20.883% C+
HSR:18.799% D-
NSX Naginata
C+
Kills:1,148
Deaths:2,103
KDR:0.546
Accuracy:21.923% C+
HSR:23.171% D
VX29 Polaris
C+
Kills:244
Deaths:560
KDR:0.436
Accuracy:22.618% C+
HSR:20.902% C
Kills:8,317
Deaths (as Heavy Assault):11,284
Deaths (to Heavy Assaults):12,769
KDR:0.73706
Kill Difference:2,967
Playtime:617.568 hours
Usage:27%
Score:11.965m
Score/min:323
Accuracy (listed only):21.135%
HSR (listed only):18.328%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Nova
S
Kills:1,567
Deaths:247
KDR:6.344
Accuracy:121.696% S
HSR:9.509% D*
Deimos VA29
C**
Kills:1,313
Deaths:979
KDR:1.341
Accuracy:63.738% C**
HSR:10.967% D--
Phobos VX86
C+
Kills:1,160
Deaths:1,175
KDR:0.987
Accuracy:57.527% C+
HSR:13.017% C--
Thanatos VE70
C*
Kills:1,156
Deaths:1,755
KDR:0.659
Accuracy:42.225% C*
HSR:12.370% D-
NS Baron G5
C++
Kills:1,149
Deaths:1,626
KDR:0.707
Accuracy:44.465% C++
HSR:10.879% D-
Serpent VE92
B+
Kills:1,147
Deaths:868
KDR:1.321
Accuracy:25.607% B+
HSR:14.734% D--
NS-11C
B+
Kills:580
Deaths:975
KDR:0.595
Accuracy:26.550% B+
HSR:11.552% D**
Pulsar C
B+
Kills:317
Deaths:335
KDR:0.946
Accuracy:26.679% B+
HSR:21.451% C
Chaos
B+
Kills:224
Deaths:489
KDR:0.458
Accuracy:44.547% D*
HSR:17.857% B+
VX6-7
B+
Kills:181
Deaths:343
KDR:0.528
Accuracy:27.837% B+
HSR:8.287% F--
Solstice SF
C+
Kills:86
Deaths:166
KDR:0.518
Accuracy:21.819% C-
HSR:16.279% C+
Kills:8,880
Deaths (as Engineer):8,958
Deaths (to Engineers):8,712
KDR:0.99129
Kill Difference:78
Playtime:707.373 hours
Usage:30%
Score:18.258m
Score/min:430
Accuracy (listed only):45.699%
HSR (listed only):13.355%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Nova
S
Kills:1,567
Deaths:247
KDR:6.344
Accuracy:121.696% S
HSR:9.509% D*
Deimos VA29
C**
Kills:1,313
Deaths:979
KDR:1.341
Accuracy:63.738% C**
HSR:10.967% D--
Eridani SX5
C+
Kills:1,171
Deaths:2,723
KDR:0.430
Accuracy:25.706% C+
HSR:13.151% D--
Phobos VX86
C+
Kills:1,160
Deaths:1,175
KDR:0.987
Accuracy:57.527% C+
HSR:13.017% C--
Thanatos VE70
C*
Kills:1,156
Deaths:1,755
KDR:0.659
Accuracy:42.225% C*
HSR:12.370% D-
MKV Suppressed
C
Kills:1,152
Deaths:1,873
KDR:0.615
Accuracy:24.460% C
HSR:14.497% D-
Sirius SX12
B
Kills:1,150
Deaths:2,047
KDR:0.562
Accuracy:26.168% B
HSR:15.217% C-
NS Baron G5
C++
Kills:1,149
Deaths:1,626
KDR:0.707
Accuracy:44.465% C++
HSR:10.879% D-
NS-7 PDW
C+
Kills:1,148
Deaths:2,086
KDR:0.550
Accuracy:23.815% C+
HSR:15.854% C
Serpent VE92
B+
Kills:1,147
Deaths:868
KDR:1.321
Accuracy:25.607% B+
HSR:14.734% D--
NS-11C
B+
Kills:580
Deaths:975
KDR:0.595
Accuracy:26.550% B+
HSR:11.552% D**
Pulsar C
B+
Kills:317
Deaths:335
KDR:0.946
Accuracy:26.679% B+
HSR:21.451% C
Chaos
B+
Kills:224
Deaths:489
KDR:0.458
Accuracy:44.547% D*
HSR:17.857% B+
VX6-7
B+
Kills:181
Deaths:343
KDR:0.528
Accuracy:27.837% B+
HSR:8.287% F--
Solstice SF
C+
Kills:86
Deaths:166
KDR:0.518
Accuracy:21.819% C-
HSR:16.279% C+
Kills:13,501
Deaths (as Light Assault):17,687
Deaths (to Light Assaults):6,976
KDR:0.76333
Kill Difference:4,186
Playtime:450.667 hours
Usage:19%
Score:8.237m
Score/min:305
Accuracy (listed only):40.189%
HSR (listed only):13.708%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Nova
S
Kills:1,567
Deaths:247
KDR:6.344
Accuracy:121.696% S
HSR:9.509% D*
Deimos VA29
C**
Kills:1,313
Deaths:979
KDR:1.341
Accuracy:63.738% C**
HSR:10.967% D--
Eridani SX5
C+
Kills:1,171
Deaths:2,723
KDR:0.430
Accuracy:25.706% C+
HSR:13.151% D--
Phobos VX86
C+
Kills:1,160
Deaths:1,175
KDR:0.987
Accuracy:57.527% C+
HSR:13.017% C--
Thanatos VE70
C*
Kills:1,156
Deaths:1,755
KDR:0.659
Accuracy:42.225% C*
HSR:12.370% D-
MKV Suppressed
C
Kills:1,152
Deaths:1,873
KDR:0.615
Accuracy:24.460% C
HSR:14.497% D-
Sirius SX12
B
Kills:1,150
Deaths:2,047
KDR:0.562
Accuracy:26.168% B
HSR:15.217% C-
NS Baron G5
C++
Kills:1,149
Deaths:1,626
KDR:0.707
Accuracy:44.465% C++
HSR:10.879% D-
NS-7 PDW
C+
Kills:1,148
Deaths:2,086
KDR:0.550
Accuracy:23.815% C+
HSR:15.854% C
H-V45
C*
Kills:1,141
Deaths:712
KDR:1.603
Accuracy:25.027% C*
HSR:14.987% D-
Chaos
B+
Kills:224
Deaths:489
KDR:0.458
Accuracy:44.547% D*
HSR:17.857% B+
Pulsar VS1
B++
Kills:61
Deaths:31
KDR:1.968
Accuracy:27.209% B++
HSR:8.197% F-
Equinox VE2
C
Kills:59
Deaths:92
KDR:0.641
Accuracy:24.186% C
HSR:11.864% D*
Kills:12,451
Deaths (as Combat Medic):15,835
Deaths (to Combat Medics):4,892
KDR:0.7863
Kill Difference:3,384
Playtime:301.608 hours
Usage:13%
Score:6.100m
Score/min:337
Accuracy (listed only):42.367%
HSR (listed only):12.951%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C+
Kills:1,171
Deaths:2,723
KDR:0.430
Accuracy:25.706% C+
HSR:13.151% D--
MKV Suppressed
C
Kills:1,152
Deaths:1,873
KDR:0.615
Accuracy:24.460% C
HSR:14.497% D-
Sirius SX12
B
Kills:1,150
Deaths:2,047
KDR:0.562
Accuracy:26.168% B
HSR:15.217% C-
NS-7 PDW
C+
Kills:1,148
Deaths:2,086
KDR:0.550
Accuracy:23.815% C+
HSR:15.854% C
Parallax VX3
D*
Kills:167
Deaths:121
KDR:1.380
Accuracy:30.976% D*
HSR:62.874% F-
VA39 Spectre
C
Kills:137
Deaths:220
KDR:0.623
Accuracy:29.986% C
HSR:28.467% D-
Beamer VS3
B++
Kills:127
Deaths:156
KDR:0.814
Accuracy:31.799% B++
HSR:13.386% D*
NS-357 Underboss
B+
Kills:116
Deaths:382
KDR:0.304
Accuracy:41.341% B+
HSR:17.241% D
NS-44 Commissioner
B**
Kills:114
Deaths:428
KDR:0.266
Accuracy:44.589% B**
HSR:10.526% F
V10
C
Kills:84
Deaths:5
KDR:16.800
Accuracy:37.705% C
HSR:60.714% F-
Kills:5,366
Deaths (as Infiltrator):10,041
Deaths (to Infiltrators):6,552
KDR:0.53441
Kill Difference:4,675
Playtime:87.509 hours
Usage:4%
Score:0.796m
Score/min:152
Accuracy (listed only):31.654%
HSR (listed only):25.193%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
C**
Kills:448
Deaths:451
KDR:0.993
Accuracy:27.100% C-
HSR:6.920% C**
NS-10 Burster
C
Kills:399
Deaths:451
KDR:0.885
Accuracy:27.238% C
HSR:6.015% C
Comet VM2
A+
Kills:281
Deaths:441
KDR:0.637
Accuracy:56.506% A+
HSR:4.626% C*
Comet VM2
A
Kills:238
Deaths:439
KDR:0.542
Accuracy:57.892% A
HSR:3.782% C
Blueshift VM5
B
Kills:152
Deaths:129
KDR:1.178
Accuracy:21.154% B
HSR:19.737% C
Blueshift VM5
B*
Kills:122
Deaths:129
KDR:0.946
Accuracy:21.486% B
HSR:26.230% B*
Kills:1,640
Deaths (as MAX Suit):1,020
Deaths (to MAX Suits):2,535
KDR:1.60784
Kill Difference:620
Playtime:144.343 hours
Usage:6%
Score:3.653m
Score/min:422
Accuracy (listed only):35.229%
HSR (listed only):11.218%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D-
Kills:743
V. Kills:205 361%
Deaths:328
KDR:2.265
Accuracy:50.371% C+
KPH:30.200 D-
VKPH:8.300 D-
Light PPA
C-
Kills:362
V. Kills:25 N/A
Deaths:292
KDR:1.240
Accuracy:35.486% D
KPH:33 C-
VKPH:2.300 C--
Saron Laser Cannon
B++
Kills:106
V. Kills:124 85%
Deaths:581
KDR:0.182
Accuracy:35.348% B++
KPH:1.900 D--
VKPH:2.300 D--
Kills:1,211 (468 + 0)
Deaths:1,201
KDR:1.008
VKDR:0.295
Vehicle Kills:354
Kill Difference:10
Playtime:90.517 hours
Usage:4%
Score:0.874m
Score/min:161
Piloting Accuracy:35.348%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B*
Kills:217
V. Kills:69 310%
Deaths:106
KDR:2.047
Accuracy:54.703% A+
KPH:37.200 B+
VKPH:11.800 B*
Skyguard
C
Kills:102
V. Kills:104 97%
Deaths:64
KDR:1.594
Accuracy:27.095% C
KPH:8.100 D--
VKPH:8.300 C
L100 Python HESH
B++
Kills:94
V. Kills:15 N/A
Deaths:35
KDR:2.686
Accuracy:55.316% B++
KPH:43 C
VKPH:6.900 C
Kills:413 (413 + 0)
Deaths:205
KDR:2.015
VKDR:0.917
Vehicle Kills:188
Kill Difference:208
Playtime:20.555 hours
Usage:1%
Score:0.394m
Score/min:319
Driving Accuracy:55.316%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C+
Kills:233
V. Kills:69 333%
Deaths:59
KDR:3.949
Accuracy:47.408% C+
KPH:19.400 C
VKPH:5.800 D
Kills:233 (233 + 0)
Deaths:59
KDR:3.949
VKDR:1.169
Vehicle Kills:69
Kill Difference:174
Playtime:12.000 hours
Usage:1%
Score:0.171m
Score/min:238
Driving Accuracy:47.408%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
S
Kills:289
V. Kills:502 57%
Deaths:226
KDR:1.279
Accuracy:77.366% M
KPH:38.700 C++
VKPH:67.200 S
G30 Walker
A++
Kills:92
V. Kills:54 167%
Deaths:56
KDR:1.643
Accuracy:57.034% M**
KPH:46.600 B+
VKPH:27.300 A++
Proton II PPA-H
C**
Kills:81
V. Kills:5 N/A
Deaths:33
KDR:2.455
Accuracy:25.385% D**
KPH:100 C**
VKPH:6.200 C+
Kills:462 (0 + 462)
Deaths:315
KDR:1.467
VKDR:1.781
Vehicle Kills:561
Kill Difference:147
Playtime:10.257 hours
Usage:0%
Score:1.460m
Score/min:2,373
Driving Accuracy:N/A%
Gunner Accuracy:25.385%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
U
Kills:77
V. Kills:204 38%
Deaths:20
KDR:3.850
Accuracy:63.427% M
KPH:18.900 C+
VKPH:50.200 U
Kills:77 (0 + 77)
Deaths:20
KDR:3.850
VKDR:10.200
Vehicle Kills:204
Kill Difference:57
Playtime:4.068 hours
Usage:0%
Score:0.132m
Score/min:540
Driving Accuracy:N/A%
Gunner Accuracy:63.427%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Nova 1,6141,5672476.344M**5.54121.696%S9.509%D*34.5C+1A+21345.4h10.7T*8.8B+
C-4 2,4581,4161,4520.975C0.1722.035%DN/A62.4C-45.9B**108122.7h1.5C++7C
Deimos VA29 1,3301,3139791.341C++0.5363.738%C**10.967%D--26.5DN/A15249.5h2B++3.1B+
Eridani SX5 1,2071,1712,7230.43D0.3825.706%C+13.151%D--10.5D--N/A36111.8h16.7D--65.1C
Phobos VX86 1,1631,1601,1750.987C0.1857.527%C+13.017%C--28.4DN/A16740.8h1.9B**3.2B+
Flare VE6 1,1651,1601,6470.704D0.1020.792%C12.328%F23.5DN/A14049.3h10.6C++51C++
Pulsar LSW 1,1611,1581,6550.7D0.1121.395%C13.212%D**19.2D-N/A9760.4h12.7C+59.5C+
Thanatos VE70 1,1701,1561,7550.659C0.1542.225%C*12.37%D-22.6CN/A7751.2h3.9B++9.3B++
Betelgeuse 54-A 1,1781,1551,5760.733D0.0720.832%D*18.095%F25D*N/A8846.2h12.6D--60.3D*
NS-15M1 1,1621,1531,4920.773C--0.0320.925%C20.121%C13.4D-N/A7086h11.9B57C*
MKV Suppressed 1,1811,1521,8730.615D0.1924.46%C14.497%D-13.3D-N/A7386.3h15.7C+64.4C+
Sirius SX12 1,1771,1502,0470.562C0.2426.168%B15.217%C-14.4DN/A6679.9h15.8C+60.2C*
SVA-88 1,1731,1509511.209C0.4019.714%D20%D20.4D-N/A10456.4h12.7C64.4C
NS Baron G5 1,1571,1491,6260.707C-0.1044.465%C++10.879%D-24.5C-N/A12446.9h3.9B++8.7C+
Orion VS54 1,1621,1491,3000.884C0.0820.883%C+18.799%D-20.1C--N/A14957.2h12.1B58.1C++
NSX Naginata 1,1641,1482,1030.546D0.2621.923%C+23.171%D19.9D-N/A6057.7h11.5C**52.5C**
NS-7 PDW 1,1761,1482,0860.55C-0.2623.815%C+15.854%C10.5D-N/A50109.4h16.7C70C+
Serpent VE92 1,1661,1478681.321C*0.5125.607%B+14.734%D--12.1DN/A6894.9h12.4C**48.6B+
H-V45 1,1661,1417121.603C++0.8025.027%C*14.987%D-18DN/A12563.5h13.4C++53.6C**
Dual Photon Pods 9487433282.265D1.4650.371%C+1.211%C+30.2D-8.3D-28724.6h23C++45.7C++
NS-11C 5965809750.595C-0.2126.55%B+11.552%D**17.5C-N/A5933.2h13B+49.1B+
Frag Grenade 5805701570N/A569.1946.089%C++N/A950A*16.7B*34360.6h2.3A5B**
Nemesis VSH9 1,1235661,1950.474C0.3362.461%C+2.297%C+10.3C10.2C+26254.7h8.6C+13.7C+
NS-10 Burster 7994484510.993C+0.1927.1%C-6.92%C**4.9C3.9C+12191h151.2C+558C+
Tank Mine 8074051432.832C++2.0328.725%CN/A94.2C93.5B**21214.3h2C+7.1C
NS-10 Burster 7183994510.885C+0.0827.238%C6.015%C4.4D3.5C+11791.1h169.8D623.2C-
Force-Blade 60539837,6900.011C0.8051.748%A++10.553%B+0.2C--N/A11641.2h4.5D*8.7C**
Proximity Mine 3933933910.077A*9.2748.732%B++N/A106.2CN/A5313.7h1.8B3.6B*
Light PPA 3873622921.24C--0.4335.486%DN/A32.9C-2.3C--18211h13.7C++38.5C++
Lasher X2 3343296270.525D0.2820.287%D5.775%B**19.7DN/A11016.7h22.7C--112C-
Sticky Grenade 3223201320N/A319.1954.212%C*N/A1066.7C*6.7D36400.3h2B3.7B
Pulsar C 3213173350.946C+0.1426.679%B+21.451%C15.5DN/A12420.5h13.5C50.6C++
Spear Anti-Vehicle Phalanx Turret 751314615.148C4.3450.307%B+4.14%C++32.4C45.1A*6169.7h13.6D--27C
Saron HRB-H 7912892261.279D0.4777.366%MN/A38.5C++66.9S25487.5h67.1T*86.7F-
Comet VM2 3962814410.637C0.1756.506%A+4.626%C*6.4D-2.6D8644.1h29.6C--52.4C*
VX29 Polaris 2482445600.436D-0.3722.618%C+20.902%C12.6D--N/A4719.4h18F79.7D
Comet VM2 3612384390.542D0.2657.892%A3.782%C5.4D--2.8D*7943.9h36C--62.2C++
Supernova PC 302233593.949C+3.1447.408%C+1.288%D19.4C5.8D23812h3.5B**7.5B*
NS Decimator 4292284370.522D0.2862.898%C**1.754%C18.2D--16.1C+26312.5h6.6D*10.5D
Chaos 2282244890.458D0.3544.547%D*17.857%B+16.1D*N/A4913.9h5.6F12.6F
C75 Viper 2862171062.047C-1.2454.703%A+N/A37.4B+11.9B*4235.8h13.3C*24.3B++
VX6-7 1881813430.528C--0.2827.837%B+8.287%F--18.7C--N/A839.7h13C++46.9B
Parallax VX3 1691671211.38C-0.5730.976%D*62.874%F-16.7DN/A8610h3.5F-11.3F
Blueshift VM5 1571521291.178C--0.3721.154%B19.737%C24.5DN/A1436.2h15.3C*72.5B+
VA39 Spectre 1391372200.623C--0.1829.986%C28.467%D-12.5DN/A5511h6.3C+21.2C+
Beamer VS3 1411271560.814C++0.0131.799%B++13.386%D*18.7C2.1A*1496.8h13.4D-42.2C+
Blueshift VM5 1251221290.946D0.1421.486%B26.23%B*19.7D-N/A1206.2h19.8D--92.1C+
NS-357 Underboss 1171163820.304D0.5041.341%B+17.241%D8.4D--N/A5113.8h6.4F-15.4C-
NS-44 Commissioner 1191144280.266D0.5444.589%B**10.526%F7.6D--N/A6115h6.9F--15.6D
Saron Laser Cannon 2301065810.182C-0.6235.348%B++2.83%B+1.9D--2.3D--10054.9h189.9C-537.2C+
Skyguard 206102641.594D0.7927.095%C1.961%C+8.2D--8.3C25912.5h169.4D--625.1D-
L100 Python HESH 10994352.686D1.8855.316%B++2.128%B+42.7C6.8C3852.2h3.5C+6.4B
G30 Walker 14692561.643D--0.8457.034%M**N/A46B+27A++24762h189.5C-332.2B++
Solstice SF 86861660.518C-0.2921.819%C-16.279%C+8.3D-N/A7710.3h9.9B45.5B+
The Slasher 85841870.449S0.3640.132%B+8.333%C6.8B+N/A1512.4h2.2C++5.4C++
V10 8584516.8S15.9937.705%C60.714%F-27.1CN/A1943.1h3D--8D
Proton II PPA-H 8681332.455D1.6525.385%D**1.235%C-101.3C**6.3C+4930.8h13.6D53.7D*
MAX Punch 1,188791,0240.077C0.7390.256%M+N/A0.6C-8.7S50126.8h177.2T*196.3T*
NS-R3 Swarm 150782480.315C--0.4960.738%DN/A6.6C6.1C+6211.9h26.8C*44.1C++
M20 Basilisk 28177203.85B+3.0463.427%M1.299%F-18.8C+49.8U5404.1h230.1F--362.7D
Anti-Vehicle Grenade 7362162N/A61.1958.451%B*N/A620B**110C++56860.1h4B*6.9B*
Pulsar VS1 6361311.968B**1.1627.209%B++8.197%F-21CN/A3022.9h12.8B++46.9B++
Equinox VE2 6059920.641C--0.1724.186%C11.864%D*13.4D-N/A934.4h12.8C++53.1C+
Aspis Anti-Aircraft Phalanx Turret 11853173.118C+2.3126.666%C*N/A12C*14.8B++6164.4h155C+581.3C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon2890.2h
Anti-Vehicle MANA Turret381,5885.1h
Nano-Armor Kit3031,837,449129.2h
AE Nano-Armor Kit127114,6639.2h
AE Medical Applicator439124,11410.4h
Nanite Revive Grenade02030.1h
Medical Applicator440172,17124.9h
Spitfire Auto-Turret214480.9h
Motion Spotter81020.2h
Deconstruction Tool02,0310.1h
Shield Recharging Field191,5120.8h
Ammunition Package502,1425.1h
Medical Kit111020.1h
Anti-Infantry MANA Turret3610.1h
Recon Detection Device345961.7h
Lumifiber Rampart Wall3690.7h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.50s
Server spent 2.35s on queries, 1.86s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.