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Maj. General Overseer NogaSLONIA[PL13] NogaSLONIA
NC BR 87

KDR: 1.29

Score: 93m

Last Seen: May 22nd, 2019 10:04 PM
- ONLINE NOW

Prestige 1, Battle Rank 87 - New Conglomerate on Cobalt - Outfit Officer of 13th Polish Company[PL13] 13th Polish Company
NC outfit on Cobalt

Members: 66
Level Progress (to 88): 72%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NC6A GODSAW EM6 Reaper DMR NS-15M2 C-4 ARX NS-44 Commissioner NS-11P Sticky Grenade
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $564,201 MLG Score: 451
Fun Score: N/A
Cheeseburgers Flipped: 454TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.892%26.78%61337115976,4291.252280.039

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.068%0.347C**0.912B*-0.762D-HEAD ++ (~15.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.50.444B9.50.335C**32

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.282%2.302%189511916,732377621301.78237316%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.233%-0.752D-0.653B+0.074

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1010.377C**30.60.427B70.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.544%2.675%188811889,271578237461.60315247%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.195%-0.713D-0.063C+-0.2

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.10.433B7.40.413B14.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.673%3.402%1891911779,084465534071.95145267%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.026%-0.794D--0.254C0.103

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.10.353C**21.30.464B+55.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.084%76.627%189611907,7275824371.32675

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.029%-0.604D0.595B+-0.52

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.355C**20.379C**4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.805%17.107%189511914,7293518171.34385

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.629%0.028C+0.506B+1.188

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.424B3.20.346C**4.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
13th Polish Company[PL13] 13th Polish Company
NC outfit on Cobalt

Members: 66
93m265.8%381 (22.9k)291 (17.5k)1.29149150,610116,6171.4996387 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1196620419.02%19.671%37402:4563

15% Combat Medic34% Engineer32% Heavy Assault12% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 14th, 2014 3:18 PMAug 16th, 2017 5:42 PMMay 23rd, 2019 2:02 AM (6h) (PST)May 22nd, 2019 6:34 PM (13h) (PST)May 22nd, 2019 6:04 PM (14h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5621803820.4700.3640.0931.4070.059451

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,70310,82022,8832822684417,430

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5337.7h/222.4d 24,272 29,627 58,843 450.5k 8,776 13,940 18,877 179.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
C++
Kills:15,153
Deaths:10,237
KDR:1.480
Accuracy:23.138% D--
HSR:28.140% C++
EM6
B*
Kills:11,032
Deaths:8,047
KDR:1.371
Accuracy:21.674% C+
HSR:28.762% B*
NS-15M2
C+
Kills:3,139
Deaths:2,445
KDR:1.284
Accuracy:23.984% C+
HSR:23.957% C+
GD-22S
D
Kills:1,624
Deaths:2,156
KDR:0.753
Accuracy:19.301% D
HSR:18.596% D
NC05 Jackhammer
B++
Kills:1,289
Deaths:1,279
KDR:1.008
Accuracy:44.942% C++
HSR:17.455% B++
NC6 Gauss SAW
C-
Kills:1,175
Deaths:2,429
KDR:0.484
Accuracy:13.681% D*
HSR:20.426% C-
EM1
C+
Kills:1,166
Deaths:1,376
KDR:0.847
Accuracy:20.910% C+
HSR:19.383% C
NSX Naginata
B*
Kills:1,162
Deaths:868
KDR:1.339
Accuracy:19.329% C--
HSR:34.596% B*
LA1 Anchor
C++
Kills:1,161
Deaths:823
KDR:1.411
Accuracy:23.414% C
HSR:26.012% C++
NC6S Gauss SAW S
C-
Kills:1,158
Deaths:1,337
KDR:0.866
Accuracy:20.860% C--
HSR:20.553% C-
Kills:38,059
Deaths (as Heavy Assault):30,997
Deaths (to Heavy Assaults):32,685
KDR:1.22783
Kill Difference:7,062
Playtime:1,708.251 hours
Usage:32%
Score:28.123m
Score/min:274
Accuracy (listed only):23.123%
HSR (listed only):23.788%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
19A Fortuna
B++
Kills:1,354
Deaths:1,425
KDR:0.950
Accuracy:22.988% D-
HSR:24.298% B++
NS-11C
B+
Kills:1,341
Deaths:1,412
KDR:0.950
Accuracy:24.462% C++
HSR:22.148% B+
NSX Tanto
B**
Kills:1,259
Deaths:851
KDR:1.479
Accuracy:25.214% C+
HSR:31.851% B**
AF-4A Bandit
B**
Kills:1,240
Deaths:1,152
KDR:1.076
Accuracy:23.965% C
HSR:29.194% B**
AC-X11
B*
Kills:1,233
Deaths:1,269
KDR:0.972
Accuracy:25.326% C++
HSR:26.359% B*
GD-7F
A
Kills:1,217
Deaths:1,092
KDR:1.114
Accuracy:22.329% C
HSR:26.459% A
AF-19 Mercenary
B+
Kills:1,211
Deaths:1,762
KDR:0.687
Accuracy:21.452% C+
HSR:23.699% B+
Razor GD-23
A
Kills:1,193
Deaths:1,965
KDR:0.607
Accuracy:24.513% C++
HSR:27.242% A
AF-57 Piston
B+
Kills:1,164
Deaths:603
KDR:1.930
Accuracy:45.335% B+
HSR:14.519% C*
LA39 Bruiser
B++
Kills:1,161
Deaths:1,000
KDR:1.161
Accuracy:66.598% B+
HSR:18.346% B++
Gauss Compact S
A+
Kills:1,161
Deaths:1,700
KDR:0.683
Accuracy:23.745% C++
HSR:27.476% A+
Mauler S6
C*
Kills:1,156
Deaths:1,849
KDR:0.625
Accuracy:27.879% D*
HSR:16.263% C*
GD-66 Claw
B**
Kills:1,154
Deaths:662
KDR:1.743
Accuracy:70.529% B**
HSR:19.324% B*
MGR-C1 Charger
B**
Kills:594
Deaths:759
KDR:0.783
Accuracy:24.894% D
HSR:31.650% B**
The Little Helper
A+
Kills:108
Deaths:78
KDR:1.385
Accuracy:51.094% C**
HSR:23.148% A+
NC12 Sweeper
B*
Kills:94
Deaths:73
KDR:1.288
Accuracy:49.036% B++
HSR:17.021% B*
Kills:16,640
Deaths (as Engineer):17,652
Deaths (to Engineers):23,623
KDR:0.94267
Kill Difference:1,012
Playtime:1,820.071 hours
Usage:34%
Score:33.271m
Score/min:305
Accuracy (listed only):34.335%
HSR (listed only):23.687%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Tempest
B*
Kills:1,393
Deaths:993
KDR:1.403
Accuracy:23.663% D-
HSR:26.131% B*
19A Fortuna
B++
Kills:1,354
Deaths:1,425
KDR:0.950
Accuracy:22.988% D-
HSR:24.298% B++
NS-11C
B+
Kills:1,341
Deaths:1,412
KDR:0.950
Accuracy:24.462% C++
HSR:22.148% B+
NSX Tanto
B**
Kills:1,259
Deaths:851
KDR:1.479
Accuracy:25.214% C+
HSR:31.851% B**
AF-4A Bandit
B**
Kills:1,240
Deaths:1,152
KDR:1.076
Accuracy:23.965% C
HSR:29.194% B**
MKV Suppressed
B*
Kills:1,237
Deaths:1,199
KDR:1.032
Accuracy:24.233% C
HSR:24.818% B*
AC-X11
B*
Kills:1,233
Deaths:1,269
KDR:0.972
Accuracy:25.326% C++
HSR:26.359% B*
GD-7F
A
Kills:1,217
Deaths:1,092
KDR:1.114
Accuracy:22.329% C
HSR:26.459% A
AF-19 Mercenary
B+
Kills:1,211
Deaths:1,762
KDR:0.687
Accuracy:21.452% C+
HSR:23.699% B+
Razor GD-23
A
Kills:1,193
Deaths:1,965
KDR:0.607
Accuracy:24.513% C++
HSR:27.242% A
NS-7 PDW
B**
Kills:1,166
Deaths:1,069
KDR:1.091
Accuracy:25.353% C++
HSR:23.842% B**
AF-57 Piston
B+
Kills:1,164
Deaths:603
KDR:1.930
Accuracy:45.335% B+
HSR:14.519% C*
AF-4 Cyclone
B**
Kills:1,164
Deaths:923
KDR:1.261
Accuracy:25.920% C++
HSR:26.375% B**
LA39 Bruiser
B++
Kills:1,161
Deaths:1,000
KDR:1.161
Accuracy:66.598% B+
HSR:18.346% B++
Gauss Compact S
A+
Kills:1,161
Deaths:1,700
KDR:0.683
Accuracy:23.745% C++
HSR:27.476% A+
Blitz GD-10
A
Kills:1,160
Deaths:966
KDR:1.201
Accuracy:24.344% C+
HSR:23.793% A
Mauler S6
C*
Kills:1,156
Deaths:1,849
KDR:0.625
Accuracy:27.879% D*
HSR:16.263% C*
GD-66 Claw
B**
Kills:1,154
Deaths:662
KDR:1.743
Accuracy:70.529% B**
HSR:19.324% B*
MGR-C1 Charger
B**
Kills:594
Deaths:759
KDR:0.783
Accuracy:24.894% D
HSR:31.650% B**
The Little Helper
A+
Kills:108
Deaths:78
KDR:1.385
Accuracy:51.094% C**
HSR:23.148% A+
NC12 Sweeper
B*
Kills:94
Deaths:73
KDR:1.288
Accuracy:49.036% B++
HSR:17.021% B*
Kills:22,760
Deaths (as Light Assault):22,802
Deaths (to Light Assaults):18,747
KDR:0.99816
Kill Difference:42
Playtime:232.670 hours
Usage:4%
Score:4.268m
Score/min:306
Accuracy (listed only):32.042%
HSR (listed only):23.998%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A*
Kills:2,613
Deaths:3,065
KDR:0.853
Accuracy:34.236% C+
HSR:36.395% A*
SAS-R
C*
Kills:2,131
Deaths:1,254
KDR:1.699
Accuracy:30.778% D*
HSR:70.343% C*
Tempest
B*
Kills:1,393
Deaths:993
KDR:1.403
Accuracy:23.663% D-
HSR:26.131% B*
NC14 Bolt Driver
C*
Kills:1,344
Deaths:756
KDR:1.778
Accuracy:29.518% D-
HSR:75.670% C*
NS-61 Emissary
B**
Kills:1,246
Deaths:1,239
KDR:1.006
Accuracy:27.961% C+
HSR:21.830% B**
MKV Suppressed
B*
Kills:1,237
Deaths:1,199
KDR:1.032
Accuracy:24.233% C
HSR:24.818% B*
NS-357 Underboss
A
Kills:1,212
Deaths:1,459
KDR:0.831
Accuracy:33.221% C
HSR:31.766% A
AF-8 RailJack
B+
Kills:1,167
Deaths:555
KDR:2.103
Accuracy:32.392% D
HSR:79.606% B+
LA8 Rebel
B+
Kills:1,166
Deaths:1,095
KDR:1.065
Accuracy:31.709% C++
HSR:25.815% B+
NS-7 PDW
B**
Kills:1,166
Deaths:1,069
KDR:1.091
Accuracy:25.353% C++
HSR:23.842% B**
AF-4 Cyclone
B**
Kills:1,164
Deaths:923
KDR:1.261
Accuracy:25.920% C++
HSR:26.375% B**
EM4 Longshot
C++
Kills:1,162
Deaths:468
KDR:2.483
Accuracy:34.169% D-
HSR:78.916% C++
LA80
B
Kills:1,160
Deaths:671
KDR:1.729
Accuracy:28.963% F-
HSR:80.862% B
Blitz GD-10
A
Kills:1,160
Deaths:966
KDR:1.201
Accuracy:24.344% C+
HSR:23.793% A
NC4 Mag-Shot
A++
Kills:1,154
Deaths:1,410
KDR:0.818
Accuracy:27.916% C++
HSR:30.069% A++
NSX Tomoe
C+
Kills:1,150
Deaths:941
KDR:1.222
Accuracy:25.154% D-
HSR:36.174% C+
The Moonshot
C*
Kills:763
Deaths:265
KDR:2.879
Accuracy:33.045% F
HSR:81.389% C*
NS-AM7 Archer
C
Kills:112
Deaths:317
KDR:0.353
Accuracy:49.327% D*
HSR:15.179% C
NS-44L Blackhand
B
Kills:84
Deaths:102
KDR:0.824
Accuracy:38.610% C
HSR:46.429% B
Kills:22,584
Deaths (as Infiltrator):18,747
Deaths (to Infiltrators):15,781
KDR:1.20467
Kill Difference:3,837
Playtime:621.179 hours
Usage:12%
Score:10.969m
Score/min:294
Accuracy (listed only):30.553%
HSR (listed only):43.968%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Reaper DMR
B+
Kills:5,342
Deaths:5,048
KDR:1.058
Accuracy:24.860% C+
HSR:28.922% B+
NS-11P
B+
Kills:2,585
Deaths:2,843
KDR:0.909
Accuracy:22.925% C+
HSR:22.360% B+
GR-22
B
Kills:1,502
Deaths:1,611
KDR:0.932
Accuracy:23.027% C
HSR:21.771% B
NC9 A-Tross
B+
Kills:1,395
Deaths:1,062
KDR:1.314
Accuracy:22.970% C--
HSR:27.312% B+
Tempest
B*
Kills:1,393
Deaths:993
KDR:1.403
Accuracy:23.663% D-
HSR:26.131% B*
Gauss Prime
C++
Kills:1,387
Deaths:1,374
KDR:1.009
Accuracy:21.555% D*
HSR:24.441% C++
Carnage AR
C**
Kills:1,373
Deaths:2,404
KDR:0.571
Accuracy:18.885% D*
HSR:22.069% C**
MKV Suppressed
B*
Kills:1,237
Deaths:1,199
KDR:1.032
Accuracy:24.233% C
HSR:24.818% B*
NC1 Gauss Rifle
D
Kills:1,170
Deaths:2,143
KDR:0.546
Accuracy:19.739% D
HSR:16.068% D
NS-7 PDW
B**
Kills:1,166
Deaths:1,069
KDR:1.091
Accuracy:25.353% C++
HSR:23.842% B**
AF-57 Piston
B+
Kills:1,164
Deaths:603
KDR:1.930
Accuracy:45.335% B+
HSR:14.519% C*
Gauss Rifle S
B++
Kills:1,164
Deaths:1,206
KDR:0.965
Accuracy:25.849% C++
HSR:25.344% B++
AF-4 Cyclone
B**
Kills:1,164
Deaths:923
KDR:1.261
Accuracy:25.920% C++
HSR:26.375% B**
LA39 Bruiser
B++
Kills:1,161
Deaths:1,000
KDR:1.161
Accuracy:66.598% B+
HSR:18.346% B++
Blitz GD-10
A
Kills:1,160
Deaths:966
KDR:1.201
Accuracy:24.344% C+
HSR:23.793% A
Mauler S6
C*
Kills:1,156
Deaths:1,849
KDR:0.625
Accuracy:27.879% D*
HSR:16.263% C*
GD-66 Claw
B**
Kills:1,154
Deaths:662
KDR:1.743
Accuracy:70.529% B**
HSR:19.324% B*
The Little Helper
A+
Kills:108
Deaths:78
KDR:1.385
Accuracy:51.094% C**
HSR:23.148% A+
NC12 Sweeper
B*
Kills:94
Deaths:73
KDR:1.288
Accuracy:49.036% B++
HSR:17.021% B*
Kills:26,875
Deaths (as Combat Medic):27,106
Deaths (to Combat Medics):12,795
KDR:0.99148
Kill Difference:231
Playtime:823.904 hours
Usage:15%
Score:14.410m
Score/min:291
Accuracy (listed only):32.305%
HSR (listed only):22.204%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C++
Kills:693
Deaths:305
KDR:2.272
Accuracy:35.421% C++
HSR:14.286% C--
NCM1 Scattercannon
A+
Kills:671
Deaths:499
KDR:1.345
Accuracy:33.858% C
HSR:21.461% A+
NCM3 Raven
B++
Kills:211
Deaths:250
KDR:0.844
Accuracy:38.263% C+
HSR:3.791% B++
NCM3 Raven
C+
Kills:204
Deaths:237
KDR:0.861
Accuracy:38.348% C+
HSR:1.961% C--
NCM2 Falcon
S
Kills:78
Deaths:180
KDR:0.433
Accuracy:28.811% D*
HSR:15.385% S
Kills:1,857
Deaths (as MAX Suit):735.500
Deaths (to MAX Suits):6,867
KDR:2.52481
Kill Difference:1,121.500
Playtime:56.914 hours
Usage:1%
Score:1.236m
Score/min:362
Accuracy (listed only):34.940%
HSR (listed only):11.377%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B**
Kills:2,400
V. Kills:130 N/A
Deaths:307
KDR:7.818
Accuracy:47.539% C+
KPH:175.600 B**
VKPH:9.500 C--
M30 Mustang AH
B+
Kills:1,961
V. Kills:72 N/A
Deaths:690
KDR:2.842
Accuracy:49.137% D-
KPH:61.700 B+
VKPH:2.300 D
Vortek Rotary
C+
Kills:983
V. Kills:365 269%
Deaths:1,432
KDR:0.686
Accuracy:21.675% F
KPH:13.200 C+
VKPH:4.900 D
Coyote Missiles
B*
Kills:969
V. Kills:284 340%
Deaths:267
KDR:3.629
Accuracy:42.555% D**
KPH:67.100 B*
VKPH:19.700 C
M20 Mustang
D
Kills:225
V. Kills:205 109%
Deaths:675
KDR:0.333
Accuracy:25.567% D-
KPH:5.500 D
VKPH:5 D
Kills:6,538 (3,169 + 0)
Deaths:3,371
KDR:1.939
VKDR:0.313
Vehicle Kills:1,056
Kill Difference:3,167
Playtime:175.210 hours
Usage:3%
Score:1.948m
Score/min:185
Piloting Accuracy:25.567%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C++
Kills:1,198
V. Kills:127 N/A
Deaths:222
KDR:5.396
Accuracy:42.269% C+
KPH:55.400 C++
VKPH:5.900 C-
CAS30 Tank Buster
C
Kills:1,163
V. Kills:1,298 90%
Deaths:2,295
KDR:0.507
Accuracy:37.453% D
KPH:4.900 D
VKPH:5.400 C
C150 Dalton
B
Kills:766
V. Kills:725 106%
Deaths:271
KDR:2.827
Accuracy:24.404% D**
KPH:28.600 C
VKPH:27.100 B
AP30 Shredder
D--
Kills:171
V. Kills:126 135%
Deaths:136
KDR:1.257
Accuracy:21.435% D*
KPH:12.700 D--
VKPH:9.400 D--
Kills:3,298 (1,163 + 2,135)
Deaths:2,924
KDR:1.128
VKDR:0.778
Vehicle Kills:2,276
Kill Difference:374
Playtime:301.321 hours
Usage:6%
Score:2.280m
Score/min:126
Piloting Accuracy:37.453%
Gunner Accuracy:21.435%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:1,171
V. Kills:125 N/A
Deaths:172
KDR:6.808
Accuracy:34.944% D**
KPH:48.900 C+
VKPH:5.200 D
C75 Viper
B++
Kills:1,131
V. Kills:189 N/A
Deaths:277
KDR:4.083
Accuracy:33.332% C--
KPH:41.900 B++
VKPH:7 C+
L100 Python AP
B*
Kills:777
V. Kills:573 135%
Deaths:193
KDR:4.026
Accuracy:44.114% D*
KPH:31.400 C++
VKPH:23.200 B*
Skyguard
A
Kills:315
V. Kills:196 160%
Deaths:52
KDR:6.058
Accuracy:26.714% C-
KPH:22.500 A
VKPH:14 A
L100 Python HEAT
B**
Kills:84
V. Kills:22 365%
Deaths:12
KDR:7
Accuracy:43.280% D-
KPH:44.700 B**
VKPH:11.700 C++
Kills:3,478 (3,478 + 0)
Deaths:706
KDR:4.926
VKDR:1.565
Vehicle Kills:1,105
Kill Difference:2,772
Playtime:91.585 hours
Usage:2%
Score:1.472m
Score/min:268
Driving Accuracy:43.280%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B*
Kills:2,467
V. Kills:1,671 148%
Deaths:622
KDR:3.966
Accuracy:42.267% D--
KPH:27.400 B+
VKPH:18.600 B*
Titan-150 HESH
B+
Kills:2,214
V. Kills:447 494%
Deaths:269
KDR:8.230
Accuracy:42.612% D
KPH:50.100 B+
VKPH:10.100 B+
Enforcer ML85
C+
Kills:1,228
V. Kills:872 141%
Deaths:303
KDR:4.053
Accuracy:36.875% C--
KPH:22.300 C+
VKPH:15.800 C+
E540 Halberd
B+
Kills:1,158
V. Kills:556 208%
Deaths:204
KDR:5.676
Accuracy:41.986% C
KPH:34 B+
VKPH:16.300 C**
Titan-150 HEAT
C**
Kills:1,112
V. Kills:523 212%
Deaths:401
KDR:2.773
Accuracy:43.294% C
KPH:21.200 C+
VKPH:10 C**
C85 Canister
C+
Kills:187
V. Kills:10 N/A
Deaths:24
KDR:7.792
Accuracy:32.987% D
KPH:65.500 C+
VKPH:3.500 C
M20 Basilisk
B
Kills:99
V. Kills:38 254%
Deaths:42
KDR:2.357
Accuracy:29.553% C+
KPH:23.200 C*
VKPH:8.900 B
M12 Kobalt
C
Kills:69
V. Kills: N/A
Deaths:4
KDR:17.250
Accuracy:12.545% C--
KPH:45.600 C
VKPH:0 F
Kills:8,534 (5,793 + 2,741)
Deaths:1,869
KDR:4.566
VKDR:2.203
Vehicle Kills:4,117
Kill Difference:6,665
Playtime:284.318 hours
Usage:5%
Score:5.260m
Score/min:308
Driving Accuracy:43.294%
Gunner Accuracy:12.545%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
D-
Kills:171
V. Kills:9 N/A
Deaths:25
KDR:6.840
Accuracy:37.129% D*
KPH:60.800 D-
VKPH:3.200 D--
Enforcer ML65-H
C+
Kills:84
V. Kills:44 187%
Deaths:21
KDR:4
Accuracy:46.696% D*
KPH:31.600 C+
VKPH:16.500 D--
E540 Halberd-H
D--
Kills:54
V. Kills:29 180%
Deaths:33
KDR:1.636
Accuracy:45.986% D*
KPH:20.900 D--
VKPH:11.200 D*
M20 Basilisk-H
C
Kills:54
V. Kills:22 235%
Deaths:15
KDR:3.600
Accuracy:35.841% D-
KPH:30 C--
VKPH:12.200 C
M96 Mjolnir-H
C+
Kills:53
V. Kills:47 110%
Deaths:19
KDR:2.789
Accuracy:46.327% C
KPH:35.400 D
VKPH:31.400 C+
Kills:416 (0 + 416)
Deaths:113
KDR:3.681
VKDR:1.336
Vehicle Kills:151
Kill Difference:303
Playtime:11.356 hours
Usage:0%
Score:0.337m
Score/min:494
Driving Accuracy:N/A%
Gunner Accuracy:46.327%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B**
Kills:978
V. Kills:291 335%
Deaths:133
KDR:7.353
Accuracy:26.434% D*
KPH:32.300 B**
VKPH:9.600 B+
M60-G Bulldog
B**
Kills:785
V. Kills:90 N/A
Deaths:108
KDR:7.269
Accuracy:24.566% D--
KPH:45.600 B**
VKPH:5.200 C+
M20 Basilisk
A
Kills:682
V. Kills:195 348%
Deaths:123
KDR:5.545
Accuracy:31.605% D
KPH:34.800 A
VKPH:10 C**
M40 Fury
C+
Kills:485
V. Kills:58 N/A
Deaths:68
KDR:7.132
Accuracy:25.784% D--
KPH:45.100 C+
VKPH:5.400 D
M40 Fury
C
Kills:276
V. Kills:47 N/A
Deaths:48
KDR:5.750
Accuracy:27.184% D--
KPH:46.100 C
VKPH:7.800 C--
M12 Kobalt
D
Kills:128
V. Kills:1 N/A
Deaths:10
KDR:12.800
Accuracy:10.811% D**
KPH:43.700 D
VKPH:0.300 D**
M12 Kobalt
C
Kills:78
V. Kills:4 N/A
Deaths:9
KDR:8.667
Accuracy:13.413% D-
KPH:44.900 D
VKPH:2.300 C
Kills:3,412 (0 + 3,412)
Deaths:499
KDR:6.838
VKDR:1.375
Vehicle Kills:686
Kill Difference:2,913
Playtime:88.476 hours
Usage:2%
Score:1.221m
Score/min:230
Driving Accuracy:N/A%
Gunner Accuracy:13.413%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 15,32015,15310,2371.48C0.1923.138%D--28.14%C++43.9C-N/A107345.3h8.1C++34.8C++
EM6 11,10111,0328,0471.371C+0.0821.674%C+28.762%B*44.7C*N/A124247h9.4B++43.4B+
Reaper DMR 5,4545,3425,0481.058C+0.2324.86%C+28.922%B+32.3C+N/A108165.6h9.1B+36.7C**
NS-15M2 3,1483,1392,4451.284C+0.0123.984%C+23.957%C+38.4C+N/A13481.7h10.5B++43.9B+
C-4 ARX 3,4762,7841,8311.52C0.2323.11%D-N/A82.9D20.6D-45333.6h1.3C+5.6C
NS-44 Commissioner 2,6302,6133,0650.853C+0.4434.236%C+36.395%A*37.5C*N/A11569.7h3.3B++9.5B+
NS-11P 2,6172,5852,8430.909C+0.3822.925%C+22.36%B+29.2C++N/A8288.4h12.9B+56.4B+
Sticky Grenade 2,4942,47412474N/A2,472.7156.556%B+N/A1237B+10C44712h1.5B++2.7B+
Titan-150 AP 4,1382,4676223.966C2.6742.267%D--2.027%C-27.4B+18.6B*39090h4.5C*10.7C+
Breaker Rocket Pods 2,5302,4003077.818C++6.5347.539%C+N/A175.2B**9.5C--71013.7h9.2B**19.3B++
Titan-150 HESH 2,6612,2142698.23C+6.9442.612%D2.8%B++50.1B+10.1B+23044.2h3.2C*7.5C+
Frag Grenade 2,2092,19012190N/A2,188.7148.203%B+N/A497.7C++4.3D18344.4h3.4B+7B+
SAS-R 2,1342,1311,2541.699C0.4130.778%D*70.343%C*43.8C*N/A13348.7h2B+6.4C+
The Kraken 2,6942,0371,7711.15C-0.1446.258%F3.24%A++27.7D8.9D13873.5h4.4C9.5D--
C-4 2,7931,9952,0250.985C0.3126.917%C**N/A49D19.6D57440.7h1.5C++5.5B
Tank Mine 3,2201,9936772.944C*1.6525.479%DN/A81.3C-50.1C-77524.5h1.7B+6.6C+
M30 Mustang AH 2,0331,9616902.842C1.5549.137%D-2.091%B**61.7B+2.3D22531.8h5.6B++11.4B+
GD-22S 1,6301,6242,1560.753C0.5419.301%D18.596%D24.7C--N/A10965.8h10.3B+53.3C++
Bouncing Betty 1,5691,5688711.8D0.5149.721%B+N/A122.5C+N/A37412.8h1.5A3.1B**
GR-22 1,5091,5021,6110.932C0.3623.027%C21.771%B29.9C+N/A10750.3h11.8B++51.1B
NC9 A-Tross 1,4051,3951,0621.314C++0.0222.97%C--27.312%B+39.1C**N/A10335.7h8.2B*35.6B+
Tempest 1,4021,3939931.403C+0.1123.663%D-26.131%B*42.1C+N/A11033.1h9.6C**40.4C+
Gauss Prime 1,3941,3871,3741.009C0.2821.555%D*24.441%C++29.8DN/A8746.5h10.5C**48.5C
Carnage AR 1,3751,3732,4040.571C--0.7218.885%D*22.069%C**14.5D-N/A5095h13.1C**69.6C
19A Fortuna 1,3691,3541,4250.95C0.3422.988%D-24.298%B++18.5DN/A4873.1h10.9C47.5D
NC14 Bolt Driver 1,3531,3447561.778C+0.4929.518%D-75.67%C*32.9B++N/A13440.9h2.1B*7.2C**
NS-11C 1,3501,3411,4120.95C+0.3424.462%C++22.148%B+29.5C*N/A10845.5h12.3B+50.4B+
NC05 Jackhammer 1,2931,2891,2791.008C0.2844.942%C++17.455%B++38C+N/A14233.9h4.5B+10B+
NSX Tanto 1,2661,2598511.479B0.1925.214%C+31.851%B**36C++N/A8435h11.8B+46.8B+
NS-61 Emissary 1,2521,2461,2391.006C**0.2927.961%C+21.83%B**48.7AN/A13125.6h10.3B+36.9B++
AF-4A Bandit 1,2491,2401,1521.076C0.2223.965%C29.194%B**24.4C-N/A7550.9h9.5B+39.8B
MKV Suppressed 1,2471,2371,1991.032C+0.2624.233%C24.818%B*29.9C+N/A9941.4h12.4B+51.3C**
AC-X11 1,2491,2331,2690.972C+0.3225.326%C++26.359%B*30.4C++N/A11440.6h9.1B+35.9B+
Enforcer ML85 2,1001,2283034.053C+2.7636.875%C--N/A22.3C+15.9C+31355h12C**32.6C++
GD-7F 1,2311,2171,0921.114C++0.1822.329%C26.459%A18.9C-N/A6664.5h12.1B+54.1C*
Hawk GD-68 1,7541,2132,4330.499C0.7957.16%D4.534%B**13.3C5.9D13391.5h5A+8.7B**
NS-357 Underboss 1,2161,2121,4590.831C+0.4633.221%C31.766%A27.1C-N/A6344.7h4.2C++12.7C++
AF-19 Mercenary 1,2171,2111,7620.687C+0.6021.452%C+23.699%B+12.2C-N/A8699.2h10.1B*47.3B+
L105 Zephyr 1,3251,1982225.396C4.1042.269%C+N/A55.5C++5.9C-26321.6h5.7B+13.4B+
Razor GD-23 1,2041,1931,9650.607C0.6824.513%C++27.242%A24.1C+N/A13049.5h10.6B++43.4B+
NC6 Gauss SAW 1,1761,1752,4290.484D0.8113.681%D*20.426%C-13.1DN/A8990h9.5B69.5C+
L100 Python HESH 1,2961,1711726.808C5.5234.944%D**3.843%A*49C+5.2D21323.9h3B+8.5C
NC1 Gauss Rifle 1,1761,1702,1430.546C0.7519.739%D16.068%D14.1DN/A8483h11.9B+60.5C++
AF-8 RailJack 1,1771,1675552.103C+0.8132.392%D79.606%B+31.8B+N/A8436.7h2B++6B
LA8 Rebel 1,1711,1661,0951.065C*0.2331.709%C++25.815%B+35.2C**N/A8933.1h5.5B+17.4B+
NS-7 PDW 1,1701,1661,0691.091C*0.2025.353%C++23.842%B**35.5B+N/A12332.8h11.3B*44.6B+
EM1 1,1701,1661,3760.847C0.4420.91%C+19.383%C30.1CN/A11838.7h11.7C*56.1B
AF-57 Piston 1,1681,1646031.93B++0.6445.335%B+14.519%C*60B**N/A15619.4h4.2B9.3B+
Gauss Rifle S 1,1751,1641,2060.965C+0.3325.849%C++25.344%B++34.1C**N/A12034.1h9.6B++37B+
AF-4 Cyclone 1,1701,1649231.261C+0.0325.92%C++26.375%B**40.1BN/A15029h9.7B+37.4B+
CAS30 Tank Buster 2,4611,1632,2950.507D0.7837.453%D1.29%C+4.9D5.4C70239.5h70.7C+188.9C
NSX Naginata 1,1701,1628681.339C+0.0519.329%C--34.596%B*42.7C++N/A14727.2h10.1B+52.4C**
EM4 Longshot 1,1641,1624682.483C+1.1934.169%D-78.916%C++40.3B+N/A12728.8h1.8B++5.3C**
LA39 Bruiser 1,1681,1611,0001.161C+0.1366.598%B+18.346%B++42.1C++N/A13827.6h2.2B+3.4B+
Gauss Compact S 1,1771,1611,7000.683C0.6123.745%C++27.476%A+22.4C++N/A8051.9h11.3C+47.5C*
LA1 Anchor 1,1731,1618231.411C0.1223.414%C26.012%C++47.6C++N/A21424.4h9.2B+39.3C**
LA80 1,1651,1606711.729D0.4428.963%F-80.862%B39.3C++N/A10129.5h2B+7C-
Blitz GD-10 1,1681,1609661.201C*0.0924.344%C+23.793%A43B++N/A15727h11.6B*47.8B+
E540 Halberd 1,7141,1582045.676C+4.3841.986%C2.763%C34.1B+16.4B32634h5.1B+12.1B
NC6S Gauss SAW S 1,1611,1581,3370.866C--0.4320.86%C--20.553%C-27.8DN/A9341.6h10.1B+48.5C++
Mauler S6 1,1591,1561,8490.625C0.6727.879%D*16.263%C*15.2DN/A6376h4.1B++14.8C+
GD-66 Claw 1,1551,1546621.743B+0.4570.529%B**19.324%B*62.4B**N/A16218.5h2.1B++2.9B++
NC4 Mag-Shot 1,1601,1541,4100.818C++0.4727.916%C++30.069%A++31.4B+N/A11036.7h5.9B*21C++
NSX Tomoe 1,1541,1509411.222C+0.0725.154%D-36.174%C+34C+N/A8533.8h13.3B52.9C+
Anti-Vehicle Grenade 1,4001,13611136N/A1,134.7149.674%C+N/A291.3C-67.7C17603.9h6C+12C+
C75 Viper 1,3201,1312774.083C+2.7933.332%C--1.503%C++41.9B++7C+23227h10.2B+30.5B+
AF-22 Crow 1,4221,1191,7180.651C*0.6461.944%D4.29%B**21.4B5.8C-10452.4h4.4A+7A
Titan-150 HEAT 1,6351,1124012.773C1.4843.294%C2.698%C+21.2C+10C**23852.4h5C++11.5C++
Mag-Cutter 1,0951,09393,1830.012C1.2831.343%C*1.189%D-0.3CN/A13367.9h2.1B+6.7B+
Shrike 1,2331,0111,2430.813C*0.4850.954%D5.341%A++27.5B6D--21236.7h3.6A+7.1B**
Vortek Rotary 1,3489831,4320.686C0.6121.675%F7.223%M++13.2C+4.9D8674.5h53.8B++248.2C*
M20 Basilisk 1,2699781337.353A*6.0626.434%D*6.135%C++32.3B**9.6B+22430.3h63B**238.2C**
Coyote Missiles 1,2539692673.629B+2.3442.555%D**N/A67.3B*19.7C32314.4h22.4B**52.7B++
NS Decimator 1,2939601,3410.716C0.5855.589%D5.417%A**27.1C-9.4D19735.4h4B+7.2B+
M60-G Bulldog 8757851087.269B*5.9824.566%D--3.185%C*45.6B**5.2C+16117.2h6.7B27.2C+
L100 Python AP 1,3507771934.026C+2.7344.114%D*5.019%A31.5C++23.2B*32024.7h6.2C+14C--
C150 Dalton 1,4917662712.827C--1.5424.404%D**N/A28.6C27.1B43826.8h4B16.3D
The Moonshot 7717632652.879C-1.5933.045%F81.389%C*49.5CN/A17115.4h1.8C++5.5D-
NC15 Phoenix 1,5137638910.856C+0.4460.645%B**N/A13.9C++13.7B13554.9h10.5C+17.4B+
AF-34 Mattock 7026933052.272C0.9835.421%C++14.286%C--37.3C+N/A12618.6h7.9D*22.3C
M20 Basilisk 8776821235.545A+4.2531.605%D6.892%B+34.8A9.9C*22019.6h68.7B*217.3B+
NCM1 Scattercannon 6816714991.345C+0.0533.858%C21.461%A+23.4C+N/A10228.7h9.6D28.4C
MANA Anti-Vehicle Turret 1,2696053171.909S0.6254.67%DN/A6050U6640U3809020.1h8.7M+15.9C**
MGR-C1 Charger 6145947590.783C0.5124.894%D31.65%B**25.2C-N/A6023.6h12.9C++51.8C+
M60-A Bulldog 5434872332.09D0.8029.435%DN/A26.9C-3.1D16218.1h6C20.2C
M40 Fury 543485687.132C++5.8425.784%D--1.237%D45.3C+5.4D29510.7h10B+38.7C*
Skyguard 511315526.058A+4.7726.714%C-N/A22.5A14A27614h78.9B**295.5B++
M40 Fury 323276485.75C4.4627.184%D--1.812%C+46C7.8C--3606h11.1B+40.9C+
M20 Mustang 4302256750.333C-0.9625.567%D-4%A5.5D5D11240.8h168D657D-
G40-F Ranger 449215336.515C-5.2228.083%D-N/A19.4D*21.1C24311.1h125.5D**446.9F
NCM3 Raven 3692112500.844C+0.4538.263%C+3.791%B++11.9B++8.9A18217.7h26.7B69.7B
NCM3 Raven 3532042370.861C+0.4338.348%C+1.961%C--12.3B+9B**19016.6h27C++70.4C++
C85 Canister 197187247.792C-6.5032.987%D11.23%D64.5C+3.4C-2042.9h8.1C+24.7C+
Spear Anti-Vehicle Phalanx Turret 306179276.63C+5.3445.776%B5.587%B*40.7C++28.9B++6324.4h9.7C21.2C++
AP30 Shredder 2971711361.257D0.0321.435%D*4.094%A+12.7D--9.3D--27713.5h103.1C-480.9D*
C85 Canister-H 180171256.84C5.5537.129%D*9.942%C61.1D3.2D--2662.8h6.2C**16.7C
M12 Kobalt 1291281012.8C+11.5110.811%D**21.094%B+44.1DN/A2342.9h17.6B+163.2C
NS-AM7 Archer 1671123170.353C0.9449.327%D*15.179%C2.8D--1.4D-2539.8h21.3C+43.1C
M60-G Bulldog 123111912.333C*11.0431.39%F-N/A92.5B+10C-2511.2h5.8B+18.5C+
The Little Helper 108108781.385C++0.0951.094%C**23.148%A+49.1C*N/A1302.2h4.3B+8.5B+
M20 Basilisk 13799422.357C1.0729.553%C+7.071%B+23C*8.8C**1974.3h76.9C++260.1C*
NC12 Sweeper 9694731.288C*0.0049.036%B++17.021%B*42.7B++N/A1862.2h4.3C**8.8B+
NSX Masamune 163941460.644C0.6539.781%F--2.128%C++18.4D13.5C+1735.1h12C*30.1C
Auraxium Mag-Cutter 94948,0450.012C-1.2832.661%C**N/A0.4DN/A1258.4h2.6D7.9C**
NS-R3 Swarm 187921640.561C++0.7362.248%CN/A7.3C+7.5C*9512.6h25.2B+40.4B+
L100 Python HEAT 10684127C**5.7143.28%D-3.571%B+44.2B*11.6C++7391.9h4.9B+11.3C*
NS-44L Blackhand 84841020.824C0.4738.61%C46.429%B49.4A+N/A2341.7h3.1B**8B+
Enforcer ML65-H 12884214C+2.7146.696%D*3.571%A31.1C+16.3D--4612.7h10.1B*21.6B++
M60-A Bulldog 8781165.063C3.7731.186%FN/A20.3D1.5D1014h6C+19.2D-
NCM2 Falcon 102781800.433C--0.8628.811%D*15.385%S8.4D2.6D-1349.3h10.8C++37.5C
M12 Kobalt 827898.667C--7.3813.413%D-15.385%D45.9D2.4C+2531.7h23.1D172.5D
M60-A Bulldog 8577174.529C3.2427.127%F-2.597%C*13.1D1.4D775.9h6.8C--25.2F
M12 Kobalt 6969417.25C**15.9612.545%C--26.087%A++46CN/A1361.5h18.5C++147.5C+
Xiphos Anti-Personnel Phalanx Tower 6666166C++64.7111.596%F-N/A330BN/A13420.2h3.1B*26.4B+
The Slasher 61611,1960.051C+1.2441.036%B+3.279%D-1.5CN/A439.4h1.7B++4.1B+
E540 Halberd-H 8354331.636D0.3445.986%D*N/A20.8D--11.2D*3952.6h7.4C-16.1D--
M20 Basilisk-H 7654153.6C2.3135.841%D-3.704%D-30C--12.2C8661.8h89.9C--250.8D--
M96 Mjolnir-H 10053192.789C1.5046.327%CN/A35.3D31.3C+7051.5h40.3C+87.1C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret482,3004.2h
Spawn Beacon725,4276.7h
Decoy Grenade01790.1h
Nano-Armor Kit1,2231,649,438185.5h
Skywall Shield Emitter0840.5h
Structure Shield Module01280.6h
Repair Module11790.8h
Cortium Silo1540.3h
Turret AI Module31721.1h
Nanite Revive Grenade01,3800.4h
Medical Kit4395,71010.2h
Medical Applicator1,480444,48251.5h
Spitfire Auto-Turret201,1561.5h
NC Patriot Flare Gun21380.2h
Motion Spotter129841.1h
Xiphos Anti-Personnel Tower1710.5h
Hoplon Anti-Aircraft Phalanx Tower21060.7h
Rampart Wall52373.1h
Spear Anti-Vehicle Tower1680.6h
Welding Device05210.1h
Deconstruction Tool17,3671.4h
Recon Detection Device28030,36655.6h
Shield Recharging Field953,2792.3h
M20 Basilisk-F0510.1h
Ammunition Package2787,9047.4h
Anti-Infantry MANA Turret5660.4h
Snowman Soldier8700.2h
Pelter Rocket Pod0600.1h
Nano-Repair Grenade03300.1h
IPC Targeting Dart0580.4h
WLT-Howler Mining Laser162041.1h

Check the help document for the dictionary if you want to learn more about words used here.


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