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Deputy Director Overseer NogaSLONIA[PL13] NogaSLONIA
NC BR 91

KDR: 1.29

Score: 94.5m

Last Seen: Jun 6th, 2019 7:09 PM
- OFFLINE - 1797.1 hour(s)

Prestige 1, Battle Rank 91 - New Conglomerate on Cobalt
Level Progress (to 92): 80%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NC6A GODSAW EM6 Reaper DMR NS-15M2 C-4 ARX NS-44 Commissioner NS-11P Sticky Grenade
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $569,205 MLG Score: 455
Fun Score: N/A
Cheeseburgers Flipped: 454TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.914%26.814%61437117776,9721.244170.048

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.099%0.343C**0.908B*-0.886D--HEAD ++ (~15.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.40.444B9.50.336C**31.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.332%2.297%189512096,749380021351.77605316%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.233%-0.74D-0.653B+0.073

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
101.30.372C**30.70.42B70.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.534%2.658%188812069,329582237641.60237248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.16%-0.724D-0.063C+-0.229

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.40.419B7.50.399B14.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.674%3.438%1891911959,162468934231.95352268%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.073%-0.788D--0.249C0.105

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
770.356C**21.30.466B+55.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.227%76.824%189612088,1165900371.37559

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.082%-0.566D0.633B+-0.594

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.371C**1.90.39C**4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.796%17.135%189512094,7333586171.31985

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.648%0.021C+0.493B+1.189

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.422B3.20.345C**4.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
94.5m268.4%383 (23k)292 (17.5k)1.29186152,527118,0681.4993891 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1214631119.034%19.826%37702:4564

15% Combat Medic34% Engineer32% Heavy Assault12% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 14th, 2014 3:18 PMAug 16th, 2017 5:42 PMJul 5th, 2019 4:36 PM (46d) (PST)Jun 6th, 2019 3:09 PM (75d) (PST)Jun 6th, 2019 3:09 PM (75d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5601813790.4710.3640.0931.4210.059455

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,61310,83322,7802822685417,497

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5399.5h/225d 24,502 30,240 59,681 460.4k 8,927 14,048 19,002 181.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
C++
Kills:15,376
Deaths:10,416
KDR:1.476
Accuracy:23.170% D--
HSR:28.193% C++
EM6
B++
Kills:11,046
Deaths:8,058
KDR:1.371
Accuracy:21.676% C+
HSR:28.762% B++
NS-15M2
C+
Kills:3,139
Deaths:2,445
KDR:1.284
Accuracy:23.984% C+
HSR:23.957% C
GD-22S
D
Kills:1,624
Deaths:2,156
KDR:0.753
Accuracy:19.301% D
HSR:18.596% D-
NC6 Gauss SAW
C--
Kills:1,175
Deaths:2,429
KDR:0.484
Accuracy:13.681% D*
HSR:20.426% C--
EM1
C+
Kills:1,166
Deaths:1,376
KDR:0.847
Accuracy:20.910% C+
HSR:19.383% C
NSX Naginata
B*
Kills:1,162
Deaths:868
KDR:1.339
Accuracy:19.329% D
HSR:34.596% B*
LA1 Anchor
C+
Kills:1,161
Deaths:823
KDR:1.411
Accuracy:23.414% C
HSR:26.012% C+
NC6S Gauss SAW S
C--
Kills:1,158
Deaths:1,337
KDR:0.866
Accuracy:20.860% C--
HSR:20.553% C--
Kills:37,007
Deaths (as Heavy Assault):29,908
Deaths (to Heavy Assaults):32,685
KDR:1.23736
Kill Difference:7,099
Playtime:1,708.251 hours
Usage:32%
Score:28.123m
Score/min:274
Accuracy (listed only):20.703%
HSR (listed only):24.497%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
19A Fortuna
B++
Kills:1,354
Deaths:1,425
KDR:0.950
Accuracy:22.988% D-
HSR:24.298% B++
NS-11C
B+
Kills:1,341
Deaths:1,412
KDR:0.950
Accuracy:24.462% C++
HSR:22.148% B+
NSX Tanto
B**
Kills:1,259
Deaths:851
KDR:1.479
Accuracy:25.214% C+
HSR:31.851% B**
AF-4A Bandit
B**
Kills:1,240
Deaths:1,152
KDR:1.076
Accuracy:23.965% C
HSR:29.194% B**
AC-X11
B++
Kills:1,233
Deaths:1,269
KDR:0.972
Accuracy:25.326% C+
HSR:26.359% B++
GD-7F
B**
Kills:1,217
Deaths:1,092
KDR:1.114
Accuracy:22.329% C-
HSR:26.459% B**
AF-19 Mercenary
B
Kills:1,211
Deaths:1,762
KDR:0.687
Accuracy:21.452% C+
HSR:23.699% B
Razor GD-23
A
Kills:1,193
Deaths:1,965
KDR:0.607
Accuracy:24.513% C+
HSR:27.242% A
AF-57 Piston
B+
Kills:1,164
Deaths:603
KDR:1.930
Accuracy:45.335% B+
HSR:14.519% C++
Gauss Compact S
A+
Kills:1,161
Deaths:1,700
KDR:0.683
Accuracy:23.745% C+
HSR:27.476% A+
LA39 Bruiser
B+
Kills:1,161
Deaths:1,000
KDR:1.161
Accuracy:66.598% B+
HSR:18.346% B+
Mauler S6
C++
Kills:1,156
Deaths:1,849
KDR:0.625
Accuracy:27.879% D*
HSR:16.263% C++
GD-66 Claw
B**
Kills:1,154
Deaths:662
KDR:1.743
Accuracy:70.529% B**
HSR:19.324% B*
MGR-C1 Charger
B**
Kills:732
Deaths:939
KDR:0.780
Accuracy:25.324% C-
HSR:31.831% B**
The Little Helper
A+
Kills:108
Deaths:78
KDR:1.385
Accuracy:51.094% C**
HSR:23.148% A+
NC12 Sweeper
A
Kills:98
Deaths:80
KDR:1.225
Accuracy:48.194% B+
HSR:18.367% A
Kills:16,782
Deaths (as Engineer):17,839
Deaths (to Engineers):23,833
KDR:0.94075
Kill Difference:1,057
Playtime:1,840.996 hours
Usage:34%
Score:33.746m
Score/min:306
Accuracy (listed only):34.309%
HSR (listed only):23.783%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Tempest
B++
Kills:1,393
Deaths:993
KDR:1.403
Accuracy:23.663% D-
HSR:26.131% B++
19A Fortuna
B++
Kills:1,354
Deaths:1,425
KDR:0.950
Accuracy:22.988% D-
HSR:24.298% B++
NS-11C
B+
Kills:1,341
Deaths:1,412
KDR:0.950
Accuracy:24.462% C++
HSR:22.148% B+
NSX Tanto
B**
Kills:1,259
Deaths:851
KDR:1.479
Accuracy:25.214% C+
HSR:31.851% B**
AF-4A Bandit
B**
Kills:1,240
Deaths:1,152
KDR:1.076
Accuracy:23.965% C
HSR:29.194% B**
MKV Suppressed
B*
Kills:1,237
Deaths:1,199
KDR:1.032
Accuracy:24.233% C
HSR:24.818% B*
AC-X11
B++
Kills:1,233
Deaths:1,269
KDR:0.972
Accuracy:25.326% C+
HSR:26.359% B++
GD-7F
B**
Kills:1,217
Deaths:1,092
KDR:1.114
Accuracy:22.329% C-
HSR:26.459% B**
AF-19 Mercenary
B
Kills:1,211
Deaths:1,762
KDR:0.687
Accuracy:21.452% C+
HSR:23.699% B
Razor GD-23
A
Kills:1,193
Deaths:1,965
KDR:0.607
Accuracy:24.513% C+
HSR:27.242% A
NS-7 PDW
B**
Kills:1,166
Deaths:1,069
KDR:1.091
Accuracy:25.353% C++
HSR:23.842% B**
AF-57 Piston
B+
Kills:1,164
Deaths:603
KDR:1.930
Accuracy:45.335% B+
HSR:14.519% C++
AF-4 Cyclone
B**
Kills:1,164
Deaths:923
KDR:1.261
Accuracy:25.920% C++
HSR:26.375% B**
Gauss Compact S
A+
Kills:1,161
Deaths:1,700
KDR:0.683
Accuracy:23.745% C+
HSR:27.476% A+
LA39 Bruiser
B+
Kills:1,161
Deaths:1,000
KDR:1.161
Accuracy:66.598% B+
HSR:18.346% B+
Blitz GD-10
A
Kills:1,160
Deaths:966
KDR:1.201
Accuracy:24.344% C+
HSR:23.793% A
Mauler S6
C++
Kills:1,156
Deaths:1,849
KDR:0.625
Accuracy:27.879% D*
HSR:16.263% C++
GD-66 Claw
B**
Kills:1,154
Deaths:662
KDR:1.743
Accuracy:70.529% B**
HSR:19.324% B*
MGR-C1 Charger
B**
Kills:732
Deaths:939
KDR:0.780
Accuracy:25.324% C-
HSR:31.831% B**
NSX-P Tengu
B++
Kills:305
Deaths:297
KDR:1.027
Accuracy:37.936% B+
HSR:25.574% B++
The Little Helper
A+
Kills:108
Deaths:78
KDR:1.385
Accuracy:51.094% C**
HSR:23.148% A+
NC12 Sweeper
A
Kills:98
Deaths:80
KDR:1.225
Accuracy:48.194% B+
HSR:18.367% A
Kills:23,207
Deaths (as Light Assault):23,286
Deaths (to Light Assaults):18,995
KDR:0.99661
Kill Difference:79
Playtime:233.094 hours
Usage:4%
Score:4.271m
Score/min:305
Accuracy (listed only):32.291%
HSR (listed only):24.139%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Reaper DMR
B+
Kills:5,521
Deaths:5,273
KDR:1.047
Accuracy:24.888% C
HSR:28.799% B+
NS-11P
B+
Kills:2,585
Deaths:2,843
KDR:0.909
Accuracy:22.925% C+
HSR:22.360% B+
GR-22
C**
Kills:1,502
Deaths:1,611
KDR:0.932
Accuracy:23.027% C
HSR:21.771% C**
NC9 A-Tross
B+
Kills:1,395
Deaths:1,062
KDR:1.314
Accuracy:22.970% C--
HSR:27.312% B+
Tempest
B++
Kills:1,393
Deaths:993
KDR:1.403
Accuracy:23.663% D-
HSR:26.131% B++
Gauss Prime
C++
Kills:1,387
Deaths:1,374
KDR:1.009
Accuracy:21.555% D**
HSR:24.441% C++
Carnage AR
C++
Kills:1,373
Deaths:2,404
KDR:0.571
Accuracy:18.885% D*
HSR:22.069% C++
MKV Suppressed
B*
Kills:1,237
Deaths:1,199
KDR:1.032
Accuracy:24.233% C
HSR:24.818% B*
NC1 Gauss Rifle
D
Kills:1,170
Deaths:2,143
KDR:0.546
Accuracy:19.739% D
HSR:16.068% D
NS-7 PDW
B**
Kills:1,166
Deaths:1,069
KDR:1.091
Accuracy:25.353% C++
HSR:23.842% B**
Gauss Rifle S
B++
Kills:1,164
Deaths:1,206
KDR:0.965
Accuracy:25.849% C++
HSR:25.344% B++
AF-57 Piston
B+
Kills:1,164
Deaths:603
KDR:1.930
Accuracy:45.335% B+
HSR:14.519% C++
AF-4 Cyclone
B**
Kills:1,164
Deaths:923
KDR:1.261
Accuracy:25.920% C++
HSR:26.375% B**
LA39 Bruiser
B+
Kills:1,161
Deaths:1,000
KDR:1.161
Accuracy:66.598% B+
HSR:18.346% B+
Blitz GD-10
A
Kills:1,160
Deaths:966
KDR:1.201
Accuracy:24.344% C+
HSR:23.793% A
Mauler S6
C++
Kills:1,156
Deaths:1,849
KDR:0.625
Accuracy:27.879% D*
HSR:16.263% C++
GD-66 Claw
B**
Kills:1,154
Deaths:662
KDR:1.743
Accuracy:70.529% B**
HSR:19.324% B*
NSX-P Tengu
B++
Kills:305
Deaths:297
KDR:1.027
Accuracy:37.936% B+
HSR:25.574% B++
The Little Helper
A+
Kills:108
Deaths:78
KDR:1.385
Accuracy:51.094% C**
HSR:23.148% A+
NC12 Sweeper
A
Kills:98
Deaths:80
KDR:1.225
Accuracy:48.194% B+
HSR:18.367% A
Kills:27,363
Deaths (as Combat Medic):27,635
Deaths (to Combat Medics):12,972
KDR:0.99016
Kill Difference:272
Playtime:832.970 hours
Usage:15%
Score:14.656m
Score/min:293
Accuracy (listed only):32.546%
HSR (listed only):22.433%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A*
Kills:2,688
Deaths:3,147
KDR:0.854
Accuracy:34.408% C
HSR:36.570% A*
SAS-R
C*
Kills:2,131
Deaths:1,254
KDR:1.699
Accuracy:30.778% D*
HSR:70.343% C*
Tempest
B++
Kills:1,393
Deaths:993
KDR:1.403
Accuracy:23.663% D-
HSR:26.131% B++
NC14 Bolt Driver
C++
Kills:1,344
Deaths:756
KDR:1.778
Accuracy:29.518% D-
HSR:75.670% C++
NS-61 Emissary
B*
Kills:1,249
Deaths:1,241
KDR:1.006
Accuracy:28.007% C+
HSR:21.777% B*
MKV Suppressed
B*
Kills:1,237
Deaths:1,199
KDR:1.032
Accuracy:24.233% C
HSR:24.818% B*
NS-357 Underboss
A
Kills:1,212
Deaths:1,459
KDR:0.831
Accuracy:33.221% C-
HSR:31.766% A
AF-8 RailJack
B+
Kills:1,167
Deaths:555
KDR:2.103
Accuracy:32.392% D
HSR:79.606% B+
LA8 Rebel
B+
Kills:1,166
Deaths:1,095
KDR:1.065
Accuracy:31.709% C++
HSR:25.815% B+
NS-7 PDW
B**
Kills:1,166
Deaths:1,069
KDR:1.091
Accuracy:25.353% C++
HSR:23.842% B**
AF-4 Cyclone
B**
Kills:1,164
Deaths:923
KDR:1.261
Accuracy:25.920% C++
HSR:26.375% B**
EM4 Longshot
C++
Kills:1,162
Deaths:468
KDR:2.483
Accuracy:34.169% D-
HSR:78.916% C++
LA80
B
Kills:1,160
Deaths:671
KDR:1.729
Accuracy:28.963% F-
HSR:80.862% B
Blitz GD-10
A
Kills:1,160
Deaths:966
KDR:1.201
Accuracy:24.344% C+
HSR:23.793% A
NC4 Mag-Shot
A++
Kills:1,154
Deaths:1,410
KDR:0.818
Accuracy:27.916% C++
HSR:30.069% A++
The Moonshot
C++
Kills:1,152
Deaths:441
KDR:2.612
Accuracy:33.656% D**
HSR:81.163% C++
NSX Tomoe
C+
Kills:1,150
Deaths:941
KDR:1.222
Accuracy:25.154% D-
HSR:36.174% C+
NSX-P Tengu
B++
Kills:305
Deaths:297
KDR:1.027
Accuracy:37.936% B+
HSR:25.574% B++
NS-AM7 Archer
C
Kills:125
Deaths:340
KDR:0.368
Accuracy:50.107% D*
HSR:13.600% C
NS-44L Blackhand
B+
Kills:120
Deaths:171
KDR:0.702
Accuracy:38.064% C
HSR:48.333% B+
Kills:23,405
Deaths (as Infiltrator):19,396
Deaths (to Infiltrators):15,993
KDR:1.20669
Kill Difference:4,009
Playtime:644.097 hours
Usage:12%
Score:11.522m
Score/min:298
Accuracy (listed only):30.976%
HSR (listed only):43.060%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C++
Kills:693
Deaths:305
KDR:2.272
Accuracy:35.421% C++
HSR:14.286% C--
NCM1 Scattercannon
A
Kills:671
Deaths:499
KDR:1.345
Accuracy:33.858% C
HSR:21.461% A
NCM3 Raven
B++
Kills:211
Deaths:250
KDR:0.844
Accuracy:38.263% C+
HSR:3.791% B++
NCM3 Raven
C+
Kills:204
Deaths:237
KDR:0.861
Accuracy:38.348% C+
HSR:1.961% C--
NCM2 Falcon
S
Kills:78
Deaths:180
KDR:0.433
Accuracy:28.811% D*
HSR:15.385% S
Kills:1,857
Deaths (as MAX Suit):735.500
Deaths (to MAX Suits):6,867
KDR:2.52481
Kill Difference:1,121.500
Playtime:56.914 hours
Usage:1%
Score:1.236m
Score/min:362
Accuracy (listed only):34.940%
HSR (listed only):11.377%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B**
Kills:2,404
V. Kills:130 N/A
Deaths:309
KDR:7.780
Accuracy:47.582% C+
KPH:174.200 B**
VKPH:9.400 C--
M30 Mustang AH
B+
Kills:1,961
V. Kills:72 N/A
Deaths:690
KDR:2.842
Accuracy:49.137% D-
KPH:61.700 B+
VKPH:2.300 D
Vortek Rotary
C+
Kills:983
V. Kills:365 269%
Deaths:1,433
KDR:0.686
Accuracy:21.672% F
KPH:13.200 C+
VKPH:4.900 D
Coyote Missiles
B++
Kills:969
V. Kills:284 340%
Deaths:267
KDR:3.629
Accuracy:42.559% D**
KPH:67.100 B++
VKPH:19.700 C
M20 Mustang
D
Kills:225
V. Kills:205 109%
Deaths:676
KDR:0.333
Accuracy:25.614% D-
KPH:5.500 D
VKPH:5 D
Kills:6,542 (3,169 + 0)
Deaths:3,375
KDR:1.938
VKDR:0.313
Vehicle Kills:1,056
Kill Difference:3,167
Playtime:175.438 hours
Usage:3%
Score:1.952m
Score/min:185
Piloting Accuracy:25.614%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C++
Kills:1,208
V. Kills:128 N/A
Deaths:223
KDR:5.417
Accuracy:41.929% C+
KPH:54.400 C++
VKPH:5.800 C-
CAS30 Tank Buster
C
Kills:1,176
V. Kills:1,303 90%
Deaths:2,326
KDR:0.506
Accuracy:37.483% D
KPH:4.800 D
VKPH:5.300 C
C150 Dalton
C**
Kills:772
V. Kills:728 106%
Deaths:275
KDR:2.807
Accuracy:24.386% D**
KPH:28.600 C
VKPH:27 C**
AP30 Shredder
D--
Kills:176
V. Kills:126 139%
Deaths:137
KDR:1.285
Accuracy:21.292% D*
KPH:13 D--
VKPH:9.300 D--
Kills:3,332 (1,176 + 2,156)
Deaths:2,961
KDR:1.125
VKDR:0.772
Vehicle Kills:2,285
Kill Difference:371
Playtime:306.548 hours
Usage:6%
Score:2.318m
Score/min:126
Piloting Accuracy:37.483%
Gunner Accuracy:21.292%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:1,201
V. Kills:131 N/A
Deaths:173
KDR:6.942
Accuracy:35.079% D**
KPH:49.300 C+
VKPH:5.400 D
C75 Viper
B++
Kills:1,131
V. Kills:189 N/A
Deaths:277
KDR:4.083
Accuracy:33.332% D
KPH:41.900 B++
VKPH:7 C
L100 Python AP
B*
Kills:777
V. Kills:573 135%
Deaths:193
KDR:4.026
Accuracy:44.114% D*
KPH:31.400 C+
VKPH:23.200 B*
Skyguard
A
Kills:325
V. Kills:201 161%
Deaths:56
KDR:5.804
Accuracy:26.935% C-
KPH:22.200 B**
VKPH:13.700 A
L100 Python HEAT
B*
Kills:84
V. Kills:22 365%
Deaths:12
KDR:7
Accuracy:43.280% D-
KPH:44.700 B*
VKPH:11.700 C+
Kills:3,518 (3,518 + 0)
Deaths:711
KDR:4.948
VKDR:1.570
Vehicle Kills:1,116
Kill Difference:2,807
Playtime:92.588 hours
Usage:2%
Score:1.496m
Score/min:269
Driving Accuracy:43.280%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B*
Kills:2,485
V. Kills:1,678 148%
Deaths:625
KDR:3.976
Accuracy:42.277% D--
KPH:27.500 C**
VKPH:18.600 B*
Titan-150 HESH
B+
Kills:2,214
V. Kills:447 494%
Deaths:270
KDR:8.200
Accuracy:42.612% D
KPH:50.100 B+
VKPH:10.100 B+
Enforcer ML85
C+
Kills:1,228
V. Kills:872 141%
Deaths:303
KDR:4.053
Accuracy:36.875% C--
KPH:22.300 C+
VKPH:15.800 C+
E540 Halberd
B+
Kills:1,159
V. Kills:556 208%
Deaths:205
KDR:5.654
Accuracy:41.971% C
KPH:34 B+
VKPH:16.300 B
Titan-150 HEAT
C*
Kills:1,112
V. Kills:523 212%
Deaths:401
KDR:2.773
Accuracy:43.294% C-
KPH:21.200 C+
VKPH:10 C*
C85 Canister
C+
Kills:187
V. Kills:10 N/A
Deaths:24
KDR:7.792
Accuracy:32.987% D
KPH:65.500 C+
VKPH:3.500 C
M20 Basilisk
B
Kills:101
V. Kills:38 259%
Deaths:42
KDR:2.405
Accuracy:29.679% C+
KPH:23.500 C++
VKPH:8.900 B
M12 Kobalt
C
Kills:69
V. Kills: N/A
Deaths:4
KDR:17.250
Accuracy:12.545% D
KPH:45.600 C
VKPH:0 F
Kills:8,555 (5,811 + 2,744)
Deaths:1,874
KDR:4.565
VKDR:2.201
Vehicle Kills:4,124
Kill Difference:6,681
Playtime:284.727 hours
Usage:5%
Score:5.281m
Score/min:309
Driving Accuracy:43.294%
Gunner Accuracy:12.545%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
D
Kills:193
V. Kills:10 N/A
Deaths:26
KDR:7.423
Accuracy:38.971% D*
KPH:63.800 D
VKPH:3.300 D--
Enforcer ML65-H
C+
Kills:85
V. Kills:45 185%
Deaths:21
KDR:4.048
Accuracy:46.794% D*
KPH:31.800 C+
VKPH:16.800 D--
M96 Mjolnir-H
C+
Kills:58
V. Kills:49 116%
Deaths:20
KDR:2.900
Accuracy:45.530% C-
KPH:35.900 D
VKPH:30.300 C+
M20 Basilisk-H
C
Kills:54
V. Kills:22 235%
Deaths:15
KDR:3.600
Accuracy:35.841% D-
KPH:30 D
VKPH:12.200 C
E540 Halberd-H
D--
Kills:54
V. Kills:29 180%
Deaths:33
KDR:1.636
Accuracy:46.180% D*
KPH:20.800 D--
VKPH:11.200 D*
Kills:444 (0 + 444)
Deaths:115
KDR:3.861
VKDR:1.348
Vehicle Kills:155
Kill Difference:329
Playtime:11.707 hours
Usage:0%
Score:0.348m
Score/min:496
Driving Accuracy:N/A%
Gunner Accuracy:46.180%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B**
Kills:980
V. Kills:291 336%
Deaths:134
KDR:7.313
Accuracy:26.470% D*
KPH:32.300 B**
VKPH:9.600 B++
M60-G Bulldog
B**
Kills:799
V. Kills:91 N/A
Deaths:112
KDR:7.134
Accuracy:24.599% D--
KPH:45.600 B**
VKPH:5.200 C+
M20 Basilisk
A
Kills:691
V. Kills:198 347%
Deaths:124
KDR:5.573
Accuracy:31.648% D
KPH:35 A
VKPH:10 C**
M40 Fury
C+
Kills:485
V. Kills:58 N/A
Deaths:68
KDR:7.132
Accuracy:25.756% D--
KPH:44.900 C+
VKPH:5.400 D
M40 Fury
C
Kills:276
V. Kills:47 N/A
Deaths:48
KDR:5.750
Accuracy:27.184% D--
KPH:46.100 C
VKPH:7.800 C-
M12 Kobalt
D
Kills:128
V. Kills:1 N/A
Deaths:10
KDR:12.800
Accuracy:10.681% D**
KPH:43.200 D
VKPH:0.300 D**
M12 Kobalt
C
Kills:78
V. Kills:4 N/A
Deaths:9
KDR:8.667
Accuracy:13.413% D--
KPH:44.900 D
VKPH:2.300 C
Kills:3,437 (0 + 3,437)
Deaths:505
KDR:6.806
VKDR:1.366
Vehicle Kills:690
Kill Difference:2,932
Playtime:89.131 hours
Usage:2%
Score:1.230m
Score/min:230
Driving Accuracy:N/A%
Gunner Accuracy:13.413%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 15,54615,37610,4161.476C0.1823.17%D--28.193%C++43.9C--N/A106350.4h8.1C++34.8C+
EM6 11,11611,0468,0581.371C+0.0821.676%C+28.762%B++44.6C++N/A124247.4h9.4B++43.4B+
Reaper DMR 5,6385,5215,2731.047C+0.2424.888%C28.799%B+32C+N/A108172.6h9.1B+36.7C**
NS-15M2 3,1483,1392,4451.284C+0.0123.984%C+23.957%C38.4C+N/A13481.7h10.5B++43.9B+
C-4 ARX 3,5192,8201,8561.519C0.2323.06%D--N/A82.7D20.5D-45534.1h1.3C+5.6C--
NS-44 Commissioner 2,7052,6883,1470.854C+0.4434.408%C36.57%A*37.8C++N/A11771.2h3.3B++9.5B+
NS-11P 2,6172,5852,8430.909C0.3822.925%C+22.36%B+29.2C+N/A8288.4h12.9B+56.4B
Sticky Grenade 2,5222,50212502N/A2,500.7156.489%B+N/A1251B+10C44302h1.5B++2.7B+
Titan-150 AP 4,1632,4856253.976C2.6842.277%D--2.012%C27.5C**18.6B*39090.3h4.5C*10.7C+
Breaker Rocket Pods 2,5342,4043097.78C++6.4947.582%C+N/A174.2B**9.4C--70513.8h9.2B**19.4B++
Frag Grenade 2,2612,24112241N/A2,239.7148.086%BN/A498C++4.4D18374.5h3.4B+7B+
Titan-150 HESH 2,6612,2142708.2C+6.9142.612%D2.8%B*50.1B+10.1B+23044.2h3.2C*7.5C+
SAS-R 2,1342,1311,2541.699C0.4130.778%D*70.343%C*43.8C*N/A13448.7h2B+6.4C+
The Kraken 2,7562,0781,7981.156C-0.1446.297%F-3.176%A++27.8D9.1D13974.8h4.4C9.5D--
Tank Mine 3,2652,0246812.972C*1.6825.481%DN/A81.9C--50.2C-77724.7h1.7B+6.6C+
C-4 2,8082,0102,0250.993C0.3027.016%C*N/A49.4D19.6D57640.7h1.5C++5.5C**
M30 Mustang AH 2,0331,9616902.842C1.5549.137%D-2.091%B**61.7B+2.3D22531.8h5.6B+11.4B+
Bouncing Betty 1,6491,6488991.833D0.5449.801%B++N/A124.8C+N/A38413.2h1.5A3B**
GD-22S 1,6301,6242,1560.753C0.5419.301%D18.596%D-24.7C--N/A10965.8h10.3B+53.3C++
GR-22 1,5091,5021,6110.932C0.3623.027%C21.771%C**29.9C+N/A10750.3h11.8B++51.1B
NC9 A-Tross 1,4051,3951,0621.314C+0.0222.97%C--27.312%B+39.1C*N/A10335.7h8.2B*35.6B
Tempest 1,4021,3939931.403C+0.1123.663%D-26.131%B++42.1C+N/A11133.1h9.6C**40.4C+
Gauss Prime 1,3941,3871,3741.009C0.2821.555%D**24.441%C++29.8DN/A8746.5h10.5C**48.5C-
Carnage AR 1,3751,3732,4040.571C--0.7218.885%D*22.069%C++14.5D-N/A5095h13.1C*69.6C-
19A Fortuna 1,3691,3541,4250.95C0.3422.988%D-24.298%B++18.5DN/A4873.1h10.9C47.5C--
NC14 Bolt Driver 1,3531,3447561.778C+0.4929.518%D-75.67%C++32.8B++N/A13441h2.1B*7.2C**
NS-11C 1,3501,3411,4120.95C+0.3424.462%C++22.148%B+29.5C++N/A10945.5h12.3B+50.4B+
NC05 Jackhammer 1,2931,2891,2791.008C0.2844.942%C++17.455%B+38C+N/A14233.9h4.5B+10B
NSX Tanto 1,2661,2598511.479B+0.1925.214%C+31.851%B**36C++N/A8435h11.8B+46.8C*
NS-61 Emissary 1,2551,2491,2411.006C**0.2928.007%C+21.777%B*48.2B**N/A13025.9h10.3B+36.8B+
AF-4A Bandit 1,2491,2401,1521.076C+0.2223.965%C29.194%B**24.4C-N/A7550.9h9.5B+39.8B
MKV Suppressed 1,2471,2371,1991.032C+0.2624.233%C24.818%B*29.9C+N/A9941.4h12.4B+51.3C**
AC-X11 1,2491,2331,2690.972C+0.3225.326%C+26.359%B++30.4C++N/A11440.6h9.1B+35.9B
Enforcer ML85 2,1001,2283034.053C+2.7636.875%C--N/A22.3C+15.9C+31355h12C**32.6C++
GD-7F 1,2311,2171,0921.114C++0.1822.329%C-26.459%B**18.9C-N/A6764.5h12.1B+54.1C*
Hawk GD-68 1,7541,2132,4330.499C0.7957.16%D4.534%A13.3C5.9D-13391.5h5A+8.7B**
NS-357 Underboss 1,2161,2121,4590.831C+0.4633.221%C-31.766%A27.1C-N/A6344.7h4.2C++12.7C+
AF-19 Mercenary 1,2171,2111,7620.687C+0.6021.452%C+23.699%B12.2C-N/A8799.2h10.1B*47.3B+
L105 Zephyr 1,3361,2082235.417C4.1341.929%C+N/A54.4C++5.8C-26322.2h5.7B+13.7B+
L100 Python HESH 1,3321,2011736.942C5.6535.079%D**3.747%A*49.4C+5.4D21724.3h3B+8.4C
Razor GD-23 1,2041,1931,9650.607C0.6824.513%C+27.242%A24.1C+N/A13149.5h10.6B++43.4B+
CAS30 Tank Buster 2,4791,1762,3260.506C--0.7937.483%D1.276%C++4.8D5.3C70243.8h70.9C+189.1C
NC6 Gauss SAW 1,1761,1752,4290.484D0.8113.681%D*20.426%C--13.1D-N/A9090h9.5B69.5C+
NC1 Gauss Rifle 1,1761,1702,1430.546C0.7519.739%D16.068%D14.1DN/A8483h11.9B+60.5C++
AF-8 RailJack 1,1771,1675552.103C+0.8132.392%D79.606%B+31.8B+N/A8436.7h2B++6B
EM1 1,1701,1661,3760.847C0.4420.91%C+19.383%C30.1CN/A11838.7h11.7C*56.1B
LA8 Rebel 1,1711,1661,0951.065C*0.2331.709%C++25.815%B+35.2C**N/A8933.1h5.5B+17.4B+
NS-7 PDW 1,1701,1661,0691.091C*0.2025.353%C++23.842%B**35.5B+N/A12432.8h11.3B*44.6B+
Gauss Rifle S 1,1751,1641,2060.965C+0.3325.849%C++25.344%B++34.1C**N/A12134.1h9.6B++37B+
AF-57 Piston 1,1681,1646031.93B++0.6445.335%B+14.519%C++60B**N/A15719.4h4.2B9.3B
AF-4 Cyclone 1,1701,1649231.261C+0.0325.92%C++26.375%B**40.1C**N/A15129h9.7B+37.4B+
EM4 Longshot 1,1641,1624682.483C+1.1934.169%D-78.916%C++39.9B+N/A12629.1h1.8B++5.3C**
NSX Naginata 1,1701,1628681.339C+0.0519.329%D34.596%B*42.7C+N/A14727.2h10.1B+52.4C**
Gauss Compact S 1,1771,1611,7000.683C+0.6123.745%C+27.476%A+22.4C++N/A8051.9h11.3C+47.5C++
LA1 Anchor 1,1731,1618231.411C0.1223.414%C26.012%C+47.6C+N/A21524.4h9.2B+39.3C**
LA39 Bruiser 1,1681,1611,0001.161C+0.1366.598%B+18.346%B+42.1C+N/A14027.6h2.2B+3.4B+
LA80 1,1651,1606711.729D0.4428.963%F-80.862%B39.3C++N/A10129.5h2B+7C--
Blitz GD-10 1,1681,1609661.201C*0.0924.344%C+23.793%A43B++N/A15927h11.6B*47.8B+
E540 Halberd 1,7151,1592055.654C+4.3641.971%C2.761%C+34B+16.3B32634.1h5.1B+12.1B
NC6S Gauss SAW S 1,1611,1581,3370.866C--0.4320.86%C--20.553%C--27.8DN/A9341.6h10.1B+48.5C++
Mauler S6 1,1591,1561,8490.625C0.6727.879%D*16.263%C++15.2DN/A6376h4.1B++14.8C+
NC4 Mag-Shot 1,1601,1541,4100.818C++0.4727.916%C++30.069%A++31.4BN/A11136.7h5.9B*21B+
GD-66 Claw 1,1551,1546621.743B+0.4570.529%B**19.324%B*62.4B*N/A16218.5h2.1B++2.9B++
The Moonshot 1,1601,1524412.612C--1.3233.656%D**81.163%C++50.3C+N/A16822.9h1.7B+5.2D
NSX Tomoe 1,1541,1509411.222C0.0725.154%D-36.174%C+34C+N/A8533.8h13.3B52.9C+
Anti-Vehicle Grenade 1,4001,13611136N/A1,134.7149.674%C+N/A291.3C67.7C17603.9h6C+12C++
C75 Viper 1,3201,1312774.083C+2.7933.332%D1.503%C++41.9B++7C23327h10.2B+30.5B+
AF-22 Crow 1,4221,1191,7180.651C**0.6461.944%D4.29%A21.4B+5.8D10452.4h4.4A+7A
Titan-150 HEAT 1,6351,1124012.773C1.4843.294%C-2.698%C+21.2C+10C*24052.4h5C++11.5C++
Mag-Cutter 1,1141,11294,5630.012C1.2831.529%C*1.259%D-0.3C--N/A13412.4h2.1B+6.6C++
Shrike 1,2331,0111,2430.813C*0.4850.954%D5.341%A++27.5C**6D--21336.7h3.6A+7.1B**
Vortek Rotary 1,3489831,4330.686C0.6121.672%F7.223%M++13.2C+4.9D8674.5h53.8B+248.3C*
M20 Basilisk 1,2719801347.313A*6.0226.47%D*6.224%C++32.2B**9.6B++22530.4h63B**237.9C**
Coyote Missiles 1,2539692673.629B+2.3442.559%D**N/A67.3B++19.7C32314.4h22.4B**52.7B++
NS Decimator 1,2939601,3410.716C0.5855.589%D5.417%M27.1C--9.4D-19735.4h4B+7.2B
M60-G Bulldog 8907991127.134B*5.8424.599%D--3.129%C++45.7B**5.2C+16117.5h6.7B27.4C+
L100 Python AP 1,3507771934.026C+2.7344.114%D*5.019%A+31.5C+23.2B*32124.7h6.2C+14D
C150 Dalton 1,5007722752.807C--1.5224.386%D**N/A28.6C27C**43927h4C**16.3D
NC15 Phoenix 1,5137638910.856C0.4460.645%B**N/A13.9C+13.7C**13554.9h10.5C+17.4B+
MGR-C1 Charger 7577329390.78C0.5125.324%C-31.831%B**25.9CN/A6928.3h13C++51.2C++
AF-34 Mattock 7026933052.272C0.9835.421%C++14.286%C--37.3C+N/A12618.6h7.9D-22.3C
M20 Basilisk 8896911245.573A+4.2831.648%D6.802%B35.1A10.1B22219.7h68.4B*216.2B+
NCM1 Scattercannon 6816714991.345C+0.0533.858%C21.461%A23.4C+N/A10328.7h9.6D28.4C
MANA Anti-Vehicle Turret 1,2696053171.909A*0.6254.67%A*3.636%C+6050U6640U3809580.1h8.7A15.9A*
M60-A Bulldog 5504932372.08D0.7929.23%DN/A26.5C-3.1D16218.6h6C+20.7C
M40 Fury 543485687.132C++5.8425.756%D--1.237%D44.9C+5.4D29410.8h10B++38.8C++
Skyguard 526325565.804A4.5126.935%C-N/A22.3B**13.8A27614.6h80.4B**298.3B++
NSX-P Tengu 3123052971.027C+0.2637.936%B+25.574%B++36.7C+N/A1498.3h12.5B32.9B+
M40 Fury 323276485.75C+4.4627.184%D--1.812%C+46C7.8C-3616h11.1B+40.9C+
M20 Mustang 4302256760.333C--0.9625.614%D-4%A5.5D5D11240.9h169D659.7D--
G40-F Ranger 449215336.515C--5.2228.069%D--N/A19.4D*21.1C-24211.1h125.5F447.2F
NCM3 Raven 3692112500.844C+0.4538.263%C+3.791%B++11.9B++8.9A18217.7h26.7B+69.7B
NCM3 Raven 3532042370.861C+0.4338.348%C+1.961%C--12.3B+9B**19016.6h27C*70.4C*
C85 Canister-H 203193267.423C6.1338.971%D*11.399%C++64.3D3.3D--2793h6.3C**16.2C+
C85 Canister 197187247.792C-6.5032.987%D11.23%D64.5C+3.4C-2042.9h8.1C++24.7C+
Spear Anti-Vehicle Phalanx Turret 309181276.704C+5.4145.856%C**5.525%B*41.1C++29.1B*6364.4h9.6C+21C++
AP30 Shredder 3021761371.285D0.0121.292%D*3.977%A+12.9D*9.3D--28913.6h101C474.3D*
M12 Kobalt 1291281012.8C+11.5110.681%D**21.094%B+42.7DN/A2373h17.7B+166C
NS-AM7 Archer 1891253400.368C0.9250.107%D*13.6%C3D-1.5D2641.9h20.5C++41C+
NS-44L Blackhand 1201201710.702C0.5938.064%C48.333%B+42.9B**N/A1942.8h3.4B++8.9B+
M60-G Bulldog 123111912.333C++11.0431.39%F-N/A92.5B+10C2511.2h5.8B+18.5C+
The Little Helper 108108781.385C+0.0951.094%C**23.148%A+49.1C*N/A1312.2h4.3B+8.5B+
M20 Basilisk 139101422.405C+1.1129.679%C+6.931%B+23.5C++8.8B1994.3h76.3C*256.9C**
NC12 Sweeper 10098801.225C++0.0748.194%B+18.367%A37.7C**N/A1622.6h4.4C*9B+
NSX Masamune 163941460.644C0.6539.781%F-2.128%C++18.4D13.5C+1735.1h12C*30.1C
Auraxium Mag-Cutter 94948,0450.012C-1.2832.661%C**N/A0.4CN/A1258.4h2.6D7.9C**
NS-R3 Swarm 187921640.561C++0.7362.248%CN/A7.3C+7.5C*9512.6h25.2B+40.4B
Enforcer ML65-H 13085214.048C+2.7646.794%D*3.529%A+31.5C+16.7D--4612.7h10.1B*21.6B++
L100 Python HEAT 10684127C**5.7143.28%D-3.571%B++44.2B*11.6C+7411.9h4.9B+11.3C*
M60-A Bulldog 8781165.063C3.7731.186%D**N/A20.3D1.5D1014h6C+19.2D
M12 Kobalt 827898.667D7.3813.413%D--15.385%D45.9D2.4C+2541.7h23.1D172.5D
NCM2 Falcon 102781800.433C--0.8628.811%D*15.385%S8.4D2.6D-1359.3h10.8C*37.5C
M60-A Bulldog 8577174.529C3.2427.156%F-2.597%C**13.1D-1.4D785.9h6.9C-25.3F
M12 Kobalt 6969417.25B15.9612.545%D26.087%A++46CN/A1361.5h18.5C++147.5C+
Xiphos Anti-Personnel Phalanx Tower 6666166C++64.7111.596%F-N/A330B+N/A13420.2h3.1B++26.4B+
The Slasher 61611,1960.051C+1.2441.036%B+3.279%D-1.5CN/A439.4h1.7B++4.1C++
M96 Mjolnir-H 10758202.9C1.6145.53%C-N/A36.3D30.6C+7021.6h39.8C+87.4C+
M20 Basilisk-H 7654153.6C2.3135.841%D-3.704%D-30D12.2C8681.8h89.9C-250.8D-
E540 Halberd-H 8354331.636D0.3446.18%D*N/A20.8D--11.2D*3972.6h7.5C-16.2D--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon745,5066.8h
Medical Applicator1,494449,71952.1h
Nanite Revive Grenade01,3800.4h
Anti-Vehicle MANA Turret482,3004.2h
Medical Kit4395,71210.2h
Nano-Armor Kit1,2341,670,727187.2h
Decoy Grenade01790.1h
Rampart Wall52393.1h
Hoplon Anti-Aircraft Phalanx Tower21070.7h
Xiphos Anti-Personnel Tower1720.5h
Turret AI Module31741.1h
Structure Shield Module01300.6h
Repair Module11800.8h
Cortium Silo1540.3h
Skywall Shield Emitter0850.5h
NC Patriot Flare Gun21380.2h
Motion Spotter129841.1h
Welding Device05360.1h
Deconstruction Tool17,3671.4h
Spear Anti-Vehicle Tower1680.6h
Spitfire Auto-Turret211,2691.6h
Recon Detection Device29431,79557.9h
Shield Recharging Field953,2792.3h
Ammunition Package2838,0887.5h
Anti-Infantry MANA Turret5660.4h
M20 Basilisk-F0510.1h
Snowman Soldier8700.2h
Pelter Rocket Pod0600.1h
Nano-Repair Grenade03550.1h
IPC Targeting Dart0580.4h
WLT-Howler Mining Laser162041.1h

Check the help document for the dictionary if you want to learn more about words used here.


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