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Overseer Overseer NogaSLONIA[PL13] NogaSLONIA
NC BR 69

KDR: 1.28

Score: 88.8m

Last Seen: Mar 20th, 2019 6:53 PM
- OFFLINE - 3.8 hour(s)

Prestige 1, Battle Rank 69 - New Conglomerate on Cobalt - Outfit Officer of 13th Polish Company[PL13] 13th Polish Company
NC outfit on Cobalt

Members: 43
Level Progress (to 70): 70%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NC6A GODSAW EM6 Reaper DMR NS-15M2 C-4 ARX NS-11P Breaker Rocket Pods Titan-150 AP
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $517,914 MLG Score: 414
Fun Score: N/A
Cheeseburgers Flipped: 454TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.852%26.606%6083699774,5371.276280.003

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.843%0.331C**0.895B*-0.62DHEAD ++ (~15.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.80.438B9.60.33C**32.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.255%2.297%192510286,703369021121.81653317%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.254%-0.754D-0.642B+0.074

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.20.379C**30.30.429B69.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.807%2.792%187810258,846561235701.57626248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.415%-0.672D0.151C++-0.049

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.10.5B+6.80.475B+13.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.428%3.385%1871910148,832454433271.94366265%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.061%-0.819D--0.244C0.126

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
770.349C**21.10.466B+55.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.535%74.622%187410294,6265411110.854925

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.774%-0.846D--0.426B-0.806

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.299C*20.36C**4.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.794%17.118%187510284,7263335171.41709

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.627%0.031C+0.515B+1.189

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.424B3.20.346C**4.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
13th Polish Company[PL13] 13th Polish Company
NC outfit on Cobalt

Members: 43
88.8m260%382 (22.9k)291 (17.5k)1.27964142,985111,7381.4896569 (69)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1033581818.982%18.398%34902:4458

16% Combat Medic34% Engineer34% Heavy Assault10% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 14th, 2014 3:18 PMAug 16th, 2017 5:42 PMMar 20th, 2019 5:01 PM (14h) (PST)Mar 20th, 2019 3:37 PM (15h) (PST)Mar 20th, 2019 2:53 PM (16h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5671803870.4680.3650.0861.3720.060414

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,01310,82923,1842822582417,431

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5096.7h/212.4d 23,465 26,306 55,520 419.5k 8,315 13,299 18,369 173.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
C++
Kills:14,827
Deaths:10,016
KDR:1.480
Accuracy:23.151% D-
HSR:28.118% C++
EM6
B*
Kills:10,841
Deaths:7,890
KDR:1.374
Accuracy:21.695% C+
HSR:28.687% B*
NS-15M2
C+
Kills:3,139
Deaths:2,445
KDR:1.284
Accuracy:23.984% C+
HSR:23.957% C+
GD-22S
D
Kills:1,624
Deaths:2,156
KDR:0.753
Accuracy:19.301% D
HSR:18.596% D
NC05 Jackhammer
B++
Kills:1,286
Deaths:1,277
KDR:1.007
Accuracy:44.921% C++
HSR:17.496% B++
NC6 Gauss SAW
C-
Kills:1,175
Deaths:2,429
KDR:0.484
Accuracy:13.681% D*
HSR:20.426% C-
EM1
C+
Kills:1,166
Deaths:1,376
KDR:0.847
Accuracy:20.910% C+
HSR:19.383% C
NSX Naginata
B*
Kills:1,162
Deaths:868
KDR:1.339
Accuracy:19.329% C--
HSR:34.596% B*
LA1 Anchor
C++
Kills:1,161
Deaths:823
KDR:1.411
Accuracy:23.414% C
HSR:26.012% C++
NC6S Gauss SAW S
C-
Kills:1,158
Deaths:1,337
KDR:0.866
Accuracy:20.860% C-
HSR:20.553% C-
Kills:37,539
Deaths (as Heavy Assault):30,617
Deaths (to Heavy Assaults):32,685
KDR:1.22608
Kill Difference:6,922
Playtime:1,708.251 hours
Usage:34%
Score:28.123m
Score/min:274
Accuracy (listed only):23.125%
HSR (listed only):23.782%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
19A Fortuna
B++
Kills:1,354
Deaths:1,425
KDR:0.950
Accuracy:22.988% D-
HSR:24.298% B++
NS-11C
B+
Kills:1,341
Deaths:1,410
KDR:0.951
Accuracy:24.461% C++
HSR:22.148% B+
NSX Tanto
B**
Kills:1,259
Deaths:851
KDR:1.479
Accuracy:25.214% C+
HSR:31.851% B**
AF-4A Bandit
B**
Kills:1,240
Deaths:1,152
KDR:1.076
Accuracy:23.965% C
HSR:29.194% B**
AC-X11
B*
Kills:1,233
Deaths:1,269
KDR:0.972
Accuracy:25.326% C++
HSR:26.359% B*
GD-7F
B**
Kills:1,217
Deaths:1,092
KDR:1.114
Accuracy:22.329% C
HSR:26.459% B**
AF-19 Mercenary
B+
Kills:1,211
Deaths:1,762
KDR:0.687
Accuracy:21.452% C+
HSR:23.699% B+
Razor GD-23
A
Kills:1,193
Deaths:1,965
KDR:0.607
Accuracy:24.513% C++
HSR:27.242% A
AF-57 Piston
B+
Kills:1,164
Deaths:603
KDR:1.930
Accuracy:45.335% B+
HSR:14.519% C*
Gauss Compact S
A+
Kills:1,161
Deaths:1,700
KDR:0.683
Accuracy:23.745% C++
HSR:27.476% A+
LA39 Bruiser
B++
Kills:1,161
Deaths:1,000
KDR:1.161
Accuracy:66.598% B+
HSR:18.346% B++
Mauler S6
C*
Kills:1,156
Deaths:1,849
KDR:0.625
Accuracy:27.879% D*
HSR:16.263% C*
GD-66 Claw
B**
Kills:1,154
Deaths:662
KDR:1.743
Accuracy:70.529% B**
HSR:19.324% B*
The Little Helper
B*
Kills:93
Deaths:66
KDR:1.409
Accuracy:52.730% B+
HSR:21.505% B*
NC12 Sweeper
B**
Kills:91
Deaths:60
KDR:1.517
Accuracy:49.146% B++
HSR:17.582% B**
Kills:16,028
Deaths (as Engineer):16,866
Deaths (to Engineers):22,949
KDR:0.95031
Kill Difference:838
Playtime:1,748.597 hours
Usage:34%
Score:32.034m
Score/min:305
Accuracy (listed only):35.081%
HSR (listed only):23.084%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Tempest
B*
Kills:1,380
Deaths:975
KDR:1.415
Accuracy:23.695% D-
HSR:25.942% B*
19A Fortuna
B++
Kills:1,354
Deaths:1,425
KDR:0.950
Accuracy:22.988% D-
HSR:24.298% B++
NS-11C
B+
Kills:1,341
Deaths:1,410
KDR:0.951
Accuracy:24.461% C++
HSR:22.148% B+
NSX Tanto
B**
Kills:1,259
Deaths:851
KDR:1.479
Accuracy:25.214% C+
HSR:31.851% B**
AF-4A Bandit
B**
Kills:1,240
Deaths:1,152
KDR:1.076
Accuracy:23.965% C
HSR:29.194% B**
MKV Suppressed
B*
Kills:1,237
Deaths:1,199
KDR:1.032
Accuracy:24.233% C
HSR:24.818% B*
AC-X11
B*
Kills:1,233
Deaths:1,269
KDR:0.972
Accuracy:25.326% C++
HSR:26.359% B*
GD-7F
B**
Kills:1,217
Deaths:1,092
KDR:1.114
Accuracy:22.329% C
HSR:26.459% B**
AF-19 Mercenary
B+
Kills:1,211
Deaths:1,762
KDR:0.687
Accuracy:21.452% C+
HSR:23.699% B+
Razor GD-23
A
Kills:1,193
Deaths:1,965
KDR:0.607
Accuracy:24.513% C++
HSR:27.242% A
NS-7 PDW
B**
Kills:1,166
Deaths:1,069
KDR:1.091
Accuracy:25.353% C++
HSR:23.842% B**
AF-57 Piston
B+
Kills:1,164
Deaths:603
KDR:1.930
Accuracy:45.335% B+
HSR:14.519% C*
AF-4 Cyclone
B**
Kills:1,164
Deaths:923
KDR:1.261
Accuracy:25.920% C++
HSR:26.375% B**
Gauss Compact S
A+
Kills:1,161
Deaths:1,700
KDR:0.683
Accuracy:23.745% C++
HSR:27.476% A+
LA39 Bruiser
B++
Kills:1,161
Deaths:1,000
KDR:1.161
Accuracy:66.598% B+
HSR:18.346% B++
Blitz GD-10
A
Kills:1,160
Deaths:966
KDR:1.201
Accuracy:24.344% C++
HSR:23.793% A
Mauler S6
C*
Kills:1,156
Deaths:1,849
KDR:0.625
Accuracy:27.879% D*
HSR:16.263% C*
GD-66 Claw
B**
Kills:1,154
Deaths:662
KDR:1.743
Accuracy:70.529% B**
HSR:19.324% B*
The Little Helper
B*
Kills:93
Deaths:66
KDR:1.409
Accuracy:52.730% B+
HSR:21.505% B*
NC12 Sweeper
B**
Kills:91
Deaths:60
KDR:1.517
Accuracy:49.146% B++
HSR:17.582% B**
Kills:22,135
Deaths (as Light Assault):21,998
Deaths (to Light Assaults):18,049
KDR:1.00623
Kill Difference:137
Playtime:231.602 hours
Usage:5%
Score:4.257m
Score/min:306
Accuracy (listed only):32.488%
HSR (listed only):23.552%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Reaper DMR
B+
Kills:4,929
Deaths:4,588
KDR:1.074
Accuracy:24.967% C+
HSR:28.566% B+
NS-11P
B+
Kills:2,585
Deaths:2,843
KDR:0.909
Accuracy:22.925% C+
HSR:22.360% B+
GR-22
B
Kills:1,502
Deaths:1,611
KDR:0.932
Accuracy:23.027% C
HSR:21.771% B
Gauss Prime
C*
Kills:1,387
Deaths:1,374
KDR:1.009
Accuracy:21.555% D*
HSR:24.441% C*
Tempest
B*
Kills:1,380
Deaths:975
KDR:1.415
Accuracy:23.695% D-
HSR:25.942% B*
Carnage AR
C*
Kills:1,373
Deaths:2,404
KDR:0.571
Accuracy:18.885% D*
HSR:22.069% C*
NC9 A-Tross
B+
Kills:1,319
Deaths:1,016
KDR:1.298
Accuracy:22.916% C--
HSR:27.369% B+
MKV Suppressed
B*
Kills:1,237
Deaths:1,199
KDR:1.032
Accuracy:24.233% C
HSR:24.818% B*
NC1 Gauss Rifle
D
Kills:1,170
Deaths:2,143
KDR:0.546
Accuracy:19.739% D
HSR:16.068% D
NS-7 PDW
B**
Kills:1,166
Deaths:1,069
KDR:1.091
Accuracy:25.353% C++
HSR:23.842% B**
AF-57 Piston
B+
Kills:1,164
Deaths:603
KDR:1.930
Accuracy:45.335% B+
HSR:14.519% C*
AF-4 Cyclone
B**
Kills:1,164
Deaths:923
KDR:1.261
Accuracy:25.920% C++
HSR:26.375% B**
Gauss Rifle S
B++
Kills:1,164
Deaths:1,206
KDR:0.965
Accuracy:25.849% C++
HSR:25.344% B++
LA39 Bruiser
B++
Kills:1,161
Deaths:1,000
KDR:1.161
Accuracy:66.598% B+
HSR:18.346% B++
Blitz GD-10
A
Kills:1,160
Deaths:966
KDR:1.201
Accuracy:24.344% C++
HSR:23.793% A
Mauler S6
C*
Kills:1,156
Deaths:1,849
KDR:0.625
Accuracy:27.879% D*
HSR:16.263% C*
GD-66 Claw
B**
Kills:1,154
Deaths:662
KDR:1.743
Accuracy:70.529% B**
HSR:19.324% B*
The Little Helper
B*
Kills:93
Deaths:66
KDR:1.409
Accuracy:52.730% B+
HSR:21.505% B*
NC12 Sweeper
B**
Kills:91
Deaths:60
KDR:1.517
Accuracy:49.146% B++
HSR:17.582% B**
Kills:26,355
Deaths (as Combat Medic):26,557
Deaths (to Combat Medics):12,265
KDR:0.99239
Kill Difference:202
Playtime:800.998 hours
Usage:16%
Score:13.971m
Score/min:291
Accuracy (listed only):32.401%
HSR (listed only):22.121%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C++
Kills:2,131
Deaths:1,254
KDR:1.699
Accuracy:30.778% D*
HSR:70.343% C++
NS-44 Commissioner
A*
Kills:1,907
Deaths:2,098
KDR:0.909
Accuracy:33.145% C
HSR:36.602% A*
Tempest
B*
Kills:1,380
Deaths:975
KDR:1.415
Accuracy:23.695% D-
HSR:25.942% B*
NS-61 Emissary
B**
Kills:1,239
Deaths:1,231
KDR:1.007
Accuracy:27.939% C+
HSR:21.953% B**
MKV Suppressed
B*
Kills:1,237
Deaths:1,199
KDR:1.032
Accuracy:24.233% C
HSR:24.818% B*
NS-7 PDW
B**
Kills:1,166
Deaths:1,069
KDR:1.091
Accuracy:25.353% C++
HSR:23.842% B**
LA8 Rebel
B+
Kills:1,165
Deaths:1,095
KDR:1.064
Accuracy:31.717% C++
HSR:25.837% B+
AF-4 Cyclone
B**
Kills:1,164
Deaths:923
KDR:1.261
Accuracy:25.920% C++
HSR:26.375% B**
NC14 Bolt Driver
C++
Kills:1,162
Deaths:674
KDR:1.724
Accuracy:28.473% D--
HSR:75.387% C++
LA80
C**
Kills:1,160
Deaths:671
KDR:1.729
Accuracy:28.963% F
HSR:80.862% C**
Blitz GD-10
A
Kills:1,160
Deaths:966
KDR:1.201
Accuracy:24.344% C++
HSR:23.793% A
NS-357 Underboss
A
Kills:1,158
Deaths:1,390
KDR:0.833
Accuracy:32.994% C-
HSR:31.865% A
NC4 Mag-Shot
A+
Kills:1,154
Deaths:1,410
KDR:0.818
Accuracy:27.916% C++
HSR:30.069% A+
NSX Tomoe
C+
Kills:1,150
Deaths:941
KDR:1.222
Accuracy:25.154% D-
HSR:36.174% C+
AF-8 RailJack
B+
Kills:173
Deaths:112
KDR:1.545
Accuracy:27.027% D**
HSR:80.347% B+
NS-AM7 Archer
D-
Kills:91
Deaths:254
KDR:0.358
Accuracy:49.173% D*
HSR:9.890% D-
Kills:18,597
Deaths (as Infiltrator):16,262
Deaths (to Infiltrators):14,824
KDR:1.14359
Kill Difference:2,335
Playtime:500.394 hours
Usage:10%
Score:8.817m
Score/min:294
Accuracy (listed only):29.177%
HSR (listed only):39.006%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C*
Kills:681
Deaths:300
KDR:2.270
Accuracy:35.562% C*
HSR:14.391% C-
NCM1 Scattercannon
A+
Kills:659
Deaths:494
KDR:1.334
Accuracy:33.816% C
HSR:21.700% A+
NCM3 Raven
B++
Kills:211
Deaths:250
KDR:0.844
Accuracy:38.263% C+
HSR:3.791% B++
NCM3 Raven
C+
Kills:204
Deaths:237
KDR:0.861
Accuracy:38.348% C+
HSR:1.961% D
NCM2 Falcon
S
Kills:78
Deaths:180
KDR:0.433
Accuracy:28.811% D*
HSR:15.385% S
Kills:1,833
Deaths (as MAX Suit):730.500
Deaths (to MAX Suits):6,867
KDR:2.50924
Kill Difference:1,102.500
Playtime:56.914 hours
Usage:1%
Score:1.236m
Score/min:362
Accuracy (listed only):34.960%
HSR (listed only):11.445%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B**
Kills:2,396
V. Kills:130 N/A
Deaths:306
KDR:7.830
Accuracy:47.629% C+
KPH:176.300 B**
VKPH:9.600 C--
M30 Mustang AH
B+
Kills:1,957
V. Kills:72 N/A
Deaths:688
KDR:2.844
Accuracy:49.211% D-
KPH:62 B+
VKPH:2.300 D
Vortek Rotary
C+
Kills:982
V. Kills:364 269%
Deaths:1,428
KDR:0.688
Accuracy:21.658% F
KPH:13.300 C+
VKPH:4.900 D
Coyote Missiles
B*
Kills:968
V. Kills:283 341%
Deaths:265
KDR:3.653
Accuracy:42.559% D**
KPH:67.500 B*
VKPH:19.700 C
M20 Mustang
D
Kills:225
V. Kills:205 109%
Deaths:674
KDR:0.334
Accuracy:25.581% D-
KPH:5.500 D
VKPH:5 D
Kills:6,528 (3,164 + 0)
Deaths:3,361
KDR:1.942
VKDR:0.314
Vehicle Kills:1,054
Kill Difference:3,167
Playtime:174.254 hours
Usage:3%
Score:1.935m
Score/min:185
Piloting Accuracy:25.581%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C++
Kills:1,198
V. Kills:127 N/A
Deaths:222
KDR:5.396
Accuracy:42.274% C+
KPH:55.500 C++
VKPH:5.900 C-
CAS30 Tank Buster
C
Kills:1,143
V. Kills:1,283 89%
Deaths:2,242
KDR:0.510
Accuracy:37.542% D
KPH:5 D
VKPH:5.600 C
C150 Dalton
C**
Kills:712
V. Kills:690 103%
Deaths:261
KDR:2.728
Accuracy:24.053% D**
KPH:28.100 C
VKPH:27.200 C**
AP30 Shredder
D-
Kills:164
V. Kills:121 134%
Deaths:135
KDR:1.215
Accuracy:21.022% D*
KPH:12.400 D-
VKPH:9.200 D--
Kills:3,217 (1,143 + 2,074)
Deaths:2,860
KDR:1.125
VKDR:0.777
Vehicle Kills:2,221
Kill Difference:357
Playtime:290.380 hours
Usage:6%
Score:2.211m
Score/min:127
Piloting Accuracy:37.542%
Gunner Accuracy:21.022%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B++
Kills:1,131
V. Kills:189 N/A
Deaths:277
KDR:4.083
Accuracy:33.332% C--
KPH:41.900 B++
VKPH:7 C+
L100 Python HESH
C+
Kills:1,113
V. Kills:119 N/A
Deaths:168
KDR:6.625
Accuracy:34.567% D**
KPH:48.100 C+
VKPH:5.100 D-
L100 Python AP
B*
Kills:753
V. Kills:562 134%
Deaths:192
KDR:3.922
Accuracy:44.047% D*
KPH:31 C++
VKPH:23.100 B*
Skyguard
B*
Kills:195
V. Kills:134 144%
Deaths:38
KDR:5.132
Accuracy:25.251% D
KPH:18.200 B+
VKPH:12.500 B*
L100 Python HEAT
B**
Kills:84
V. Kills:22 365%
Deaths:12
KDR:7
Accuracy:43.280% D-
KPH:44.700 B**
VKPH:11.700 C++
Kills:3,276 (3,276 + 0)
Deaths:687
KDR:4.769
VKDR:1.493
Vehicle Kills:1,026
Kill Difference:2,589
Playtime:87.072 hours
Usage:2%
Score:1.369m
Score/min:262
Driving Accuracy:43.280%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B*
Kills:2,317
V. Kills:1,595 145%
Deaths:604
KDR:3.836
Accuracy:42.083% D--
KPH:26.700 B
VKPH:18.400 B*
Titan-150 HESH
B+
Kills:2,151
V. Kills:431 498%
Deaths:261
KDR:8.241
Accuracy:42.798% C--
KPH:50.400 B+
VKPH:10.100 B+
Enforcer ML85
C+
Kills:1,221
V. Kills:870 140%
Deaths:299
KDR:4.084
Accuracy:36.858% C--
KPH:22.300 C+
VKPH:15.900 C+
E540 Halberd
B+
Kills:1,115
V. Kills:545 204%
Deaths:192
KDR:5.807
Accuracy:42.215% C
KPH:34 B+
VKPH:16.600 B
Titan-150 HEAT
C*
Kills:1,102
V. Kills:518 212%
Deaths:397
KDR:2.776
Accuracy:43.403% C
KPH:21.100 C+
VKPH:9.900 C*
C85 Canister
C+
Kills:187
V. Kills:10 N/A
Deaths:24
KDR:7.792
Accuracy:32.987% D
KPH:65.500 C+
VKPH:3.500 C
M20 Basilisk
C*
Kills:96
V. Kills:37 253%
Deaths:42
KDR:2.286
Accuracy:29.372% C+
KPH:22.700 C++
VKPH:8.700 C*
M12 Kobalt
C
Kills:68
V. Kills: N/A
Deaths:4
KDR:17
Accuracy:12.511% C--
KPH:45.400 C
VKPH:0 F
Kills:8,257 (5,570 + 2,687)
Deaths:1,823
KDR:4.529
VKDR:2.197
Vehicle Kills:4,006
Kill Difference:6,434
Playtime:277.773 hours
Usage:5%
Score:5.136m
Score/min:308
Driving Accuracy:43.403%
Gunner Accuracy:12.511%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
D-
Kills:161
V. Kills:8 N/A
Deaths:24
KDR:6.708
Accuracy:36.243% D**
KPH:61.400 D-
VKPH:3.100 D--
Enforcer ML65-H
C+
Kills:83
V. Kills:44 184%
Deaths:21
KDR:3.952
Accuracy:47.086% D*
KPH:31.600 C+
VKPH:16.700 D--
M20 Basilisk-H
C
Kills:52
V. Kills:21 236%
Deaths:15
KDR:3.467
Accuracy:35.447% D-
KPH:29.600 C--
VKPH:11.900 C
Kills:296 (0 + 296)
Deaths:60
KDR:4.933
VKDR:1.217
Vehicle Kills:73
Kill Difference:236
Playtime:7.010 hours
Usage:0%
Score:0.209m
Score/min:497
Driving Accuracy:N/A%
Gunner Accuracy:35.447%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B**
Kills:966
V. Kills:286 337%
Deaths:129
KDR:7.488
Accuracy:26.197% D*
KPH:32.300 B**
VKPH:9.600 B+
M60-G Bulldog
B**
Kills:750
V. Kills:87 N/A
Deaths:105
KDR:7.143
Accuracy:25.180% D-
KPH:46.400 B**
VKPH:5.400 C+
M20 Basilisk
A
Kills:642
V. Kills:184 347%
Deaths:117
KDR:5.487
Accuracy:30.948% D
KPH:34.300 A
VKPH:9.800 C*
M40 Fury
C+
Kills:484
V. Kills:58 N/A
Deaths:68
KDR:7.118
Accuracy:25.789% D--
KPH:45.300 C+
VKPH:5.400 D
M40 Fury
C
Kills:276
V. Kills:47 N/A
Deaths:48
KDR:5.750
Accuracy:27.205% D--
KPH:46.100 C
VKPH:7.900 C-
M12 Kobalt
D
Kills:99
V. Kills:1 N/A
Deaths:9
KDR:11
Accuracy:10.359% D**
KPH:36.600 D
VKPH:0.400 D**
M12 Kobalt
C--
Kills:74
V. Kills:3 N/A
Deaths:8
KDR:9.250
Accuracy:13.274% D--
KPH:44.400 D
VKPH:1.800 C--
Kills:3,291 (0 + 3,291)
Deaths:484
KDR:6.800
VKDR:1.376
Vehicle Kills:666
Kill Difference:2,807
Playtime:85.839 hours
Usage:2%
Score:1.185m
Score/min:230
Driving Accuracy:N/A%
Gunner Accuracy:13.274%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 14,98514,82710,0161.48C0.2023.151%D-28.118%C++44C-N/A107336.8h8C++34.7C++
EM6 10,90510,8417,8901.374C+0.0921.695%C+28.687%B*44.9C*N/A125241.5h9.4B++43.3B+
Reaper DMR 5,0324,9294,5881.074C+0.2124.967%C+28.566%B+32.7C+N/A109150.8h9.1B+36.5C**
NS-15M2 3,1483,1392,4451.284C+0.0023.984%C+23.957%C+38.4C+N/A13381.7h10.5B++43.9B+
C-4 ARX 3,2632,5921,6921.532C0.2522.998%D-N/A82D21.2D-46031.6h1.3C+5.6C
NS-11P 2,6172,5852,8430.909C+0.3722.925%C+22.36%B+29.2C++N/A8288.4h12.9B+56.4B+
Breaker Rocket Pods 2,5262,3963067.83C++6.5547.629%C+N/A176.2B**9.6C--71013.6h9.2B**19.2B++
Titan-150 AP 3,9122,3176043.836C2.5642.083%D--2.115%C26.7B18.4B*39286.8h4.6C**10.9C+
Sticky Grenade 2,2562,24312243N/A2,241.7255.741%BN/A1319.4B++7.6C--47411.7h1.5B++2.6B++
Titan-150 HESH 2,5822,1512618.241C+6.9642.798%C--2.882%B*50.4B+10.1B+23142.7h3.2C*7.5C+
SAS-R 2,1342,1311,2541.699C0.4230.778%D*70.343%C++43.8C*N/A13248.7h2B+6.4C+
Frag Grenade 2,1132,09812098N/A2,096.7248.476%B+N/A511.7C++3.7D18534.1h3.4B+6.9B+
C-4 2,7641,9662,0250.971C0.3126.573%C*N/A48.3D19.6D56940.7h1.5C++5.6C**
M30 Mustang AH 2,0291,9576882.844C1.5649.211%D-2.095%B**61.9B+2.3D22531.6h5.6B+11.3B+
The Kraken 2,5411,9231,6771.147C-0.1346.066%F-3.38%A++27.6D8.9D13969.7h4.4C+9.5D--
Tank Mine 3,1021,9096692.854C++1.5725.418%DN/A80.2C--50.1C-78223.8h1.7B+6.7C+
NS-44 Commissioner 1,9171,9072,0980.909C+0.3733.145%C36.602%A*36.6C++N/A11652.1h3.2B++9.7B+
GD-22S 1,6301,6242,1560.753C0.5319.301%D18.596%D24.7C-N/A10865.8h10.3B+53.3C++
GR-22 1,5091,5021,6110.932C0.3523.027%C21.771%B29.9C+N/A10650.3h11.8B++51.1B
Bouncing Betty 1,3901,3897841.772D0.4951.351%B*N/A125.1C++N/A37811.1h1.5A2.9A
Gauss Prime 1,3941,3871,3741.009C0.2721.555%D*24.441%C*29.8DN/A8746.5h10.5B48.5C
Tempest 1,3891,3809751.415C+0.1423.695%D-25.942%B*42.2C+N/A11032.7h9.6C**40.5C+
Carnage AR 1,3751,3732,4040.571C-0.7118.885%D*22.069%C*14.5D-N/A4995h13.1C**69.6C
19A Fortuna 1,3691,3541,4250.95C0.3322.988%D-24.298%B++18.5DN/A4873.1h10.9C47.5D
NS-11C 1,3501,3411,4100.951C+0.3324.461%C++22.148%B+29.5C*N/A10745.4h12.3B+50.4B+
NC9 A-Tross 1,3261,3191,0161.298C+0.0222.916%C--27.369%B+39.1C*N/A10433.7h8.1B**35.5B+
NC05 Jackhammer 1,2901,2861,2771.007C+0.2744.921%C++17.496%B++37.9C+N/A14133.9h4.5B+10B
NSX Tanto 1,2661,2598511.479B0.2025.214%C+31.851%B**36C*N/A8335h11.8B+46.8C*
AF-4A Bandit 1,2491,2401,1521.076C+0.2023.965%C29.194%B**24.4C-N/A7450.9h9.5B+39.8B
NS-61 Emissary 1,2441,2391,2311.006B0.2727.939%C+21.953%B**48.8AN/A13125.4h10.3B+36.9B++
MKV Suppressed 1,2471,2371,1991.032C+0.2524.233%C24.818%B*29.9C+N/A9941.4h12.4B+51.3C**
AC-X11 1,2491,2331,2690.972C+0.3125.326%C++26.359%B*30.4C++N/A11340.6h9.1B+35.9B
Enforcer ML85 2,0911,2212994.084C+2.8036.858%C--N/A22.2C+15.8C+31354.9h12B32.6C++
GD-7F 1,2311,2171,0921.114C++0.1722.329%C26.459%B**18.9C-N/A6564.5h12.1B+54.1C*
Hawk GD-68 1,7541,2132,4330.499C0.7857.167%D4.534%B**13.3C5.9D13391.5h5A+8.7B**
AF-19 Mercenary 1,2171,2111,7620.687C+0.5921.452%C+23.699%B+12.3CN/A8598.4h10.1B*47.3B+
L105 Zephyr 1,3251,1982225.396C4.1242.274%C+N/A55.5C++5.9C-26221.6h5.7B+13.4B+
Razor GD-23 1,2041,1931,9650.607C0.6724.513%C++27.242%A24.1C+N/A12949.5h10.6B++43.4B+
NC6 Gauss SAW 1,1761,1752,4290.484D0.8013.681%D*20.426%C-13.1DN/A8790h9.5B69.5C+
NC1 Gauss Rifle 1,1761,1702,1430.546C0.7319.739%D16.068%D14.1DN/A8283h11.9B+60.5C++
NS-7 PDW 1,1701,1661,0691.091C**0.1925.353%C++23.842%B**35.5B+N/A12332.8h11.3B*44.6B+
EM1 1,1701,1661,3760.847C0.4320.91%C+19.383%C30.1C+N/A11838.7h11.7C*56.1B
LA8 Rebel 1,1701,1651,0951.064C*0.2231.717%C++25.837%B+35.3C**N/A8933h5.5B+17.4B+
AF-57 Piston 1,1681,1646031.93B*0.6545.335%B+14.519%C*60B**N/A15519.4h4.2B9.3B+
AF-4 Cyclone 1,1701,1649231.261C++0.0225.92%C++26.375%B**40.1BN/A14829h9.7B+37.4B+
Gauss Rifle S 1,1751,1641,2060.965C+0.3125.849%C++25.344%B++34.1BN/A12034.1h9.6B++37B+
NC14 Bolt Driver 1,1651,1626741.724C+0.4428.473%D--75.387%C++32B++N/A12836.3h2.1B*7.5C*
NSX Naginata 1,1701,1628681.339C+0.0619.329%C--34.596%B*42.7C++N/A14527.2h10.1B+52.4C**
Gauss Compact S 1,1771,1611,7000.683C+0.6023.745%C++27.476%A+22.4C++N/A7951.9h11.3C++47.5C*
LA1 Anchor 1,1731,1618231.411C0.1323.414%C26.012%C++47.6C++N/A21024.4h9.2B+39.3C**
LA39 Bruiser 1,1681,1611,0001.161C+0.1266.598%B+18.346%B++42.1C++N/A13627.6h2.2B+3.4B+
LA80 1,1651,1606711.729D0.4528.963%F80.862%C**39.3C++N/A10129.5h2B+7C-
Blitz GD-10 1,1681,1609661.201C*0.0824.344%C++23.793%A43B++N/A15527h11.6B*47.8B+
NS-357 Underboss 1,1611,1581,3900.833C+0.4532.994%C-31.865%A26.6C-N/A6143.6h4.2C++12.8C+
NC6S Gauss SAW S 1,1611,1581,3370.866C--0.4120.86%C-20.553%C-27.8C-N/A9341.6h10.1B+48.5C++
Mauler S6 1,1591,1561,8490.625C0.6527.879%D*16.263%C*15.2DN/A6376h4.1B++14.8C+
NC4 Mag-Shot 1,1601,1541,4100.818C*0.4627.916%C++30.069%A+31.4B+N/A10936.7h5.9B*21C++
GD-66 Claw 1,1551,1546621.743B+0.4670.529%B**19.324%B*62.4B**N/A16118.5h2.1B++2.9B++
NSX Tomoe 1,1541,1509411.222C0.0625.154%D-36.174%C+34C+N/A8533.8h13.3B52.9C+
CAS30 Tank Buster 2,4261,1432,2420.51C0.7737.542%D1.312%C++5D5.6C72230.3h70.1C+186.8C
Anti-Vehicle Grenade 1,4001,13611136N/A1,134.7249.677%C+N/A291.3C67.7C17603.9h6C+12C++
C75 Viper 1,3201,1312774.083C+2.8033.332%C--1.503%C++41.9B++7C+23127h10.2B+30.5B+
AF-22 Crow 1,4221,1191,7180.651C**0.6361.944%D4.29%A+21.4C++5.8C10452.4h4.4A+7A
E540 Halberd 1,6601,1151925.807C+4.5342.215%C2.87%C+34B+16.6B32732.8h5.1B+12.1B
L100 Python HESH 1,2321,1131686.625C5.3534.567%D**4.043%A*48C+5.1D-20823.2h3B+8.6C
Titan-150 HEAT 1,6201,1023972.776C1.5043.403%C2.722%C+21.2C+9.9C*23552.1h5C*11.5C++
Shrike 1,2331,0111,2430.813C*0.4750.954%D5.341%A+27.5B6D-21136.7h3.6A+7.1B**
Mag-Cutter 98798588,5090.011C1.2731.449%C*1.117%D-0.3CN/A13179.6h2.1B+6.6B+
Vortek Rotary 1,3469821,4280.688C0.5921.658%F7.23%M*13.3C+4.9D8674h53.5B++247C**
Coyote Missiles 1,2519682653.653B+2.3742.559%D**N/A67.7B*19.8C32414.3h22.4B**52.5B++
M20 Basilisk 1,2529661297.488A*6.2126.197%D*6.108%C++32.3B**9.6B+22329.9h62.6B**238.8C**
NS Decimator 1,2939601,3410.716C0.5655.589%D5.417%M27.1C-9.4D19535.4h4B+7.2B+
NC15 Phoenix 1,5087608900.854C0.4360.638%B**N/A13.9C+13.6C*13454.8h10.6C+17.4B+
L100 Python AP 1,3157531923.922C+2.6444.047%D*5.179%A31C++23.1B*31524.3h6.2C++14.1C-
M60-G Bulldog 8377501057.143B*5.8625.18%D-3.333%C**46.3B**5.4C+16516.2h6.6B+26.1C+
C150 Dalton 1,4027122612.728C--1.4524.053%D**N/A28.1C27.3C**42925.3h4B16.6D
AF-34 Mattock 6906813002.27C0.9935.562%C*14.391%C-37.2C+N/A12618.3h7.9D*22.1C
NCM1 Scattercannon 6686594941.334C+0.0533.816%C21.7%A+23.2C+N/A10128.4h9.6D28.5C
M20 Basilisk 8266421175.487A+4.2130.948%D7.165%B+34.3A9.8C*21818.7h67.4B*217.9B+
MANA Anti-Vehicle Turret 1,2696053171.909C0.6354.67%CN/A6050B+6640A*3776370.1h8.7S15.9B+
M60-A Bulldog 5394842302.104D0.8229.659%DN/A27C3.1D16217.9h5.9C+20C+
M40 Fury 542484687.118C++5.8425.789%D--1.24%D45.2C+5.4D29610.7h10B++38.8C*
M40 Fury 323276485.75C+4.4727.205%D--1.812%C+46C7.8C-3606h11.1B+40.8C+
M20 Mustang 4302256740.334C--0.9525.581%D-4%A5.5D5D11140.7h167.9D656.2D--
G40-F Ranger 449215336.515D5.2428.088%D-N/A19.4D*21.1C-24211.1h125.5F446.8F
NCM3 Raven 3692112500.844C+0.4438.263%C+3.791%B++11.9B++8.9A18217.7h26.7B+69.7B
NCM3 Raven 3532042370.861C+0.4238.348%C+1.961%D12.3B+9B**19016.6h27C*70.4C*
Skyguard 329195385.132B**3.8525.251%D1.026%D-18.2B+12.5B*25810.7h88.4B*350B+
C85 Canister 197187247.792C-6.5132.987%D11.23%D64.5C+3.4C-2042.9h8.1C+24.7C+
AF-8 RailJack 1731731121.545C0.2727.027%D**80.347%B+28.4B+N/A1706.1h1.8B**6.8C++
Spear Anti-Vehicle Phalanx Turret 290169266.5C+5.2245.643%C**5.917%B**40.2C*28.8B++6404.2h9.8C+21.5C++
AP30 Shredder 2851641351.215D0.0621.022%D*4.268%A+12.4D-9.2D--27813.2h101.6C483.4D*
C85 Canister-H 169161246.708C5.4336.243%D**10.559%C+61.9D3.1D--2772.6h6.1C**16.8C
M60-G Bulldog 123111912.333C+11.0531.39%F-N/A92.5C**10C-2491.2h5.8B+18.5C+
M12 Kobalt 10099911C+9.7210.359%D**19.192%C++36.7DN/A2122.7h19.7C++190.5D
M20 Basilisk 13396422.286C1.0129.372%C+7.292%B++22.9C++8.8C*1954.2h77.8C++264.7C*
NSX Masamune 163941460.644C0.6439.781%F-2.128%C++18.4D13.5C+1725.1h12C*30.1C
Auraxium Mag-Cutter 94948,0450.012C-1.2732.661%C**N/A0.4C-N/A1258.4h2.6D7.9C**
The Little Helper 9393661.409C++0.1352.73%B+21.505%B*48.9C**N/A1311.9h4.3B+8.1B+
NS-R3 Swarm 187921590.579C*0.7062.238%CN/A7.4C+7.7C**9512.4h24.5B+39.3B+
NS-AM7 Archer 137912540.358C0.9249.173%D*9.89%D-2.8D-1.4D-2732.5h21.9C+44.5C
NC12 Sweeper 9391601.517B+0.2449.146%B++17.582%B**50.6B**1.1A*2141.8h4.1B+8.4B+
L100 Python HEAT 10684127C**5.7243.28%D-3.571%B++44.2B**11.6C++7271.9h4.9B+11.3C*
Enforcer ML65-H 12783213.952C+2.6747.086%D*3.614%A+31.9C+16.9D--4632.6h10B**21.3B++
M60-A Bulldog 8781165.063C3.7831.186%D**N/A20.8D1.5D1013.9h6C+19.2D
NCM2 Falcon 102781800.433C--0.8528.811%D*15.385%S8.4D2.6D-1329.3h10.8C*37.5C+
M60-A Bulldog 8577174.529C3.2527.339%F-2.597%C*13.1D-1.4D-785.9h6.8C-25F
M12 Kobalt 777489.25C-7.9713.274%D--16.216%D43.5D1.8C--2531.7h23.2D175D
M12 Kobalt 6868417C*15.7212.511%C--26.471%A*45.3CN/A1341.5h18.7C+149.4C+
Xiphos Anti-Personnel Phalanx Tower 6666166C*64.7211.596%FN/A330B+N/A13420.2h3.1B+26.4B+
The Slasher 61611,1960.051C+1.2341.036%B+3.279%D-1.5CN/A439.4h1.7B++4.1B+
M20 Basilisk-H 7352153.467C2.1935.447%D-3.846%D28.9D11.7C-8731.8h89.6C-252.7D--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter129541.1h
NC Patriot Flare Gun11110.2h
Nano-Armor Kit1,1791,587,552180.6h
Decoy Grenade0800h
Medical Applicator1,451433,52350.3h
Anti-Vehicle MANA Turret482,3004.2h
Spawn Beacon705,2226.4h
Medical Kit4395,68010.2h
Repair Module11780.8h
Turret AI Module31701.1h
Structure Shield Module01270.6h
Skywall Shield Emitter0840.5h
Cortium Silo1530.3h
Nanite Revive Grenade01,3480.4h
Spear Anti-Vehicle Tower1680.6h
Spitfire Auto-Turret147751.1h
Rampart Wall52353.1h
Welding Device04500.1h
Deconstruction Tool17,3671.4h
Hoplon Anti-Aircraft Phalanx Tower21060.7h
Xiphos Anti-Personnel Tower1700.5h
M20 Basilisk-F0510.1h
Recon Detection Device23223,68144.6h
Ammunition Package2627,0837.1h
Anti-Infantry MANA Turret5660.4h
IPC Targeting Dart0530.4h
WLT-Howler Mining Laser162041.1h
Nano-Repair Grenade02250.1h
Snowman Soldier8700.2h
Pelter Rocket Pod0600.1h
Shield Recharging Field953,2792.3h

Check the help document for the dictionary if you want to learn more about words used here.


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