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Harbinger Nogrim[TWC2] Nogrim
VS BR 91

KDR: 0.68

Score: 12.5m

Last Seen: Feb 17th, 2019 3:09 PM
- OFFLINE - 91.6 hour(s)

Battle Rank 91 - Vanu Sovereignty on Connery - Outfit Member of THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 576
Level Progress (to 92): 90%
Level 100 Progress: 66% 548h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Lasher X2 Proximity Mine Solstice SF Nova NS-11C M12 Kobalt Cosmos VM3 Tank Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $0 MLG Score: 0
Fun Score: N/A
Cheeseburgers Flipped: 343TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.99%20.547%3901410081,9030.3271450.357

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.821%-0.407C---0.022C+0.03C+HEAD ++ (~11.05)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
102.1-0.366C-19.4-0.358C-82.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.61%1.667%1311021603901030.15384658%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.452F0.058C+-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
151.40.06C+35.80.325C**115.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.465%2.156%92310196039335010.646302120%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.914%-0.042C+-0.295C-0.344

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.10.634B+5.70.544B+8.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.889%3.039%47510173625592740.646429132%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.73%-1.417D**-0.338C--0.404

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
418.6-2.534F*87.5-1.218D*331.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.123%15.296%4711021608456121.33333

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.056B**0.152C++-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.5-0.703D-12.2-1.506F10.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 576
12.5m478.8%194 (11.6k)178 (10.7k)0.68391310,39015,1920.98788891 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS102211713.372%10.096%13504:361

6% Combat Medic61% Engineer14% Heavy Assault11% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 9:38 PMApr 28th, 2018 2:52 AMFeb 20th, 2019 9:02 AM (20h) (PST)Feb 17th, 2019 11:38 AM (4d) (PST)Feb 17th, 2019 11:09 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3001541460.1480.2170.0150.8640.0320

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,0269,2218,805913152210,698

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1167.9h/48.7d 4,618 1,049 4,570 60.5k 2,685 2,705 2,255 21.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C+
Kills:1,209
Deaths:1,812
KDR:0.667
Accuracy:17.352% D*
HSR:3.805% C+
Orion VS54
C
Kills:121
Deaths:233
KDR:0.519
Accuracy:13.509% D**
HSR:22.314% C
Kills:1,330
Deaths (as Heavy Assault):2,045
Deaths (to Heavy Assaults):4,256
KDR:0.65037
Kill Difference:715
Playtime:157.887 hours
Usage:14%
Score:1.613m
Score/min:170
Accuracy (listed only):15.431%
HSR (listed only):13.059%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B*
Kills:720
Deaths:1,748
KDR:0.412
Accuracy:19.421% D-
HSR:22.222% B*
Nova
B*
Kills:608
Deaths:624
KDR:0.974
Accuracy:54.123% B*
HSR:15.296% C++
NS-11C
C+
Kills:539
Deaths:1,039
KDR:0.519
Accuracy:18.756% D--
HSR:18.182% C+
Solstice VE3
C
Kills:161
Deaths:276
KDR:0.583
Accuracy:18.066% D-
HSR:17.391% C
Pulsar C
A
Kills:161
Deaths:382
KDR:0.421
Accuracy:19.973% D-
HSR:29.814% A
Kills:2,189
Deaths (as Engineer):4,069
Deaths (to Engineers):3,833
KDR:0.53797
Kill Difference:1,880
Playtime:711.301 hours
Usage:61%
Score:7.716m
Score/min:181
Accuracy (listed only):26.068%
HSR (listed only):20.581%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B*
Kills:720
Deaths:1,748
KDR:0.412
Accuracy:19.421% D-
HSR:22.222% B*
Nova
B*
Kills:608
Deaths:624
KDR:0.974
Accuracy:54.123% B*
HSR:15.296% C++
NS-11C
C+
Kills:539
Deaths:1,039
KDR:0.519
Accuracy:18.756% D--
HSR:18.182% C+
Solstice VE3
C
Kills:161
Deaths:276
KDR:0.583
Accuracy:18.066% D-
HSR:17.391% C
Pulsar C
A
Kills:161
Deaths:382
KDR:0.421
Accuracy:19.973% D-
HSR:29.814% A
Sirius SX12
D--
Kills:87
Deaths:165
KDR:0.527
Accuracy:16.951% D**
HSR:11.494% D--
Eridani SX5
D*
Kills:80
Deaths:195
KDR:0.410
Accuracy:17.594% F
HSR:11.250% D*
Kills:2,356
Deaths (as Light Assault):4,429
Deaths (to Light Assaults):2,260
KDR:0.53195
Kill Difference:2,073
Playtime:32.972 hours
Usage:3%
Score:0.225m
Score/min:114
Accuracy (listed only):23.555%
HSR (listed only):17.950%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Nova
B*
Kills:608
Deaths:624
KDR:0.974
Accuracy:54.123% B*
HSR:15.296% C++
NS-11A
C
Kills:102
Deaths:232
KDR:0.440
Accuracy:16.517% F
HSR:18.627% C
Sirius SX12
D--
Kills:87
Deaths:165
KDR:0.527
Accuracy:16.951% D**
HSR:11.494% D--
Eridani SX5
D*
Kills:80
Deaths:195
KDR:0.410
Accuracy:17.594% F
HSR:11.250% D*
H-V45
C
Kills:65
Deaths:136
KDR:0.478
Accuracy:20.103% D-
HSR:18.462% C
Pulsar VS1
C+
Kills:59
Deaths:107
KDR:0.551
Accuracy:23.203% C+
HSR:15.254% D
Kills:1,001
Deaths (as Combat Medic):1,459
Deaths (to Combat Medics):1,374
KDR:0.68609
Kill Difference:458
Playtime:72.364 hours
Usage:6%
Score:0.934m
Score/min:215
Accuracy (listed only):24.748%
HSR (listed only):15.064%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Artemis VX26
C*
Kills:160
Deaths:482
KDR:0.332
Accuracy:22.650% D--
HSR:24.375% C*
Nyx VX31
C-
Kills:130
Deaths:205
KDR:0.634
Accuracy:26.796% D*
HSR:25.385% C-
NS-61 Emissary
A++
Kills:106
Deaths:310
KDR:0.342
Accuracy:25.137% C-
HSR:26.415% A++
Sirius SX12
D--
Kills:87
Deaths:165
KDR:0.527
Accuracy:16.951% D**
HSR:11.494% D--
Eridani SX5
D*
Kills:80
Deaths:195
KDR:0.410
Accuracy:17.594% F
HSR:11.250% D*
NS-44B Commissioner
D
Kills:67
Deaths:117
KDR:0.573
Accuracy:21.705% F-
HSR:17.911% D
Beamer VS3
B*
Kills:65
Deaths:134
KDR:0.485
Accuracy:17.712% D**
HSR:29.231% B*
Kills:695
Deaths (as Infiltrator):1,608
Deaths (to Infiltrators):2,113
KDR:0.43221
Kill Difference:913
Playtime:133.085 hours
Usage:11%
Score:1.415m
Score/min:177
Accuracy (listed only):21.221%
HSR (listed only):20.866%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B*
Kills:275
Deaths:311
KDR:0.884
Accuracy:12.940% D-
HSR:23.273% B*
Cosmos VM3
C*
Kills:254
Deaths:327
KDR:0.777
Accuracy:13.097% D
HSR:20.472% C*
Comet VM2
D--
Kills:95
Deaths:165
KDR:0.576
Accuracy:32.148% D*
HSR:2.105% D--
Comet VM2
D*
Kills:55
Deaths:152
KDR:0.362
Accuracy:32.370% D*
HSR:1.818% D*
Kills:679
Deaths (as MAX Suit):477.500
Deaths (to MAX Suits):1,017
KDR:1.42199
Kill Difference:201.500
Playtime:42.929 hours
Usage:4%
Score:0.591m
Score/min:229
Accuracy (listed only):22.639%
HSR (listed only):11.917%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:60
V. Kills:19 300%
Deaths:192
KDR:0.313
Accuracy:23.610% F--
KPH:5.700 D*
VKPH:1.800 D
Dual Photon Pods
A+
Kills:51
V. Kills:31 159%
Deaths:14
KDR:3.643
Accuracy:32.251% F--
KPH:58.400 C
VKPH:35.500 A+
Kills:111 (60 + 0)
Deaths:206
KDR:0.539
VKDR:0.243
Vehicle Kills:50
Kill Difference:95
Playtime:11.484 hours
Usage:1%
Score:0.059m
Score/min:86
Piloting Accuracy:23.610%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D--
Kills:80
V. Kills:78 101%
Deaths:36
KDR:2.222
Accuracy:20.851% D**
KPH:5.700 D*
VKPH:5.600 D--
C75 Viper
C--
Kills:68
V. Kills:15 425%
Deaths:16
KDR:4.250
Accuracy:27.509% D*
KPH:19.200 C--
VKPH:4.200 D-
L100 Python HEAT
D
Kills:51
V. Kills:25 196%
Deaths:18
KDR:2.833
Accuracy:40.243% D*
KPH:17 D-
VKPH:8.300 D
Kills:199 (199 + 0)
Deaths:70
KDR:2.843
VKDR:1.686
Vehicle Kills:118
Kill Difference:129
Playtime:20.519 hours
Usage:2%
Score:0.136m
Score/min:110
Driving Accuracy:40.243%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D-
Kills:243
V. Kills:45 N/A
Deaths:32
KDR:7.594
Accuracy:34.666% F-
KPH:21.400 D--
VKPH:4 D-
Supernova FPC
D--
Kills:204
V. Kills:213 95%
Deaths:132
KDR:1.545
Accuracy:46.019% D-
KPH:9.600 D**
VKPH:10 D--
Supernova PC
C
Kills:156
V. Kills:72 214%
Deaths:49
KDR:3.184
Accuracy:38.057% D*
KPH:16.300 C--
VKPH:7.500 C
Saron HRB
C+
Kills:62
V. Kills:55 111%
Deaths:10
KDR:6.200
Accuracy:31.366% D**
KPH:16.700 D
VKPH:14.800 C+
Kills:665 (603 + 62)
Deaths:223
KDR:2.982
VKDR:1.726
Vehicle Kills:385
Kill Difference:442
Playtime:45.961 hours
Usage:4%
Score:0.374m
Score/min:136
Driving Accuracy:38.057%
Gunner Accuracy:31.366%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:127
V. Kills:45 276%
Deaths:38
KDR:3.342
Accuracy:28.029% D*
KPH:15.600 C
VKPH:5.500 D
G30 Walker
D-
Kills:62
V. Kills:53 115%
Deaths:33
KDR:1.879
Accuracy:18.235% F
KPH:6 D*
VKPH:5.100 D-
M60-G Bulldog
D-
Kills:56
V. Kills:10 N/A
Deaths:29
KDR:1.931
Accuracy:16.622% F-
KPH:13.900 D--
VKPH:2.500 D-
M40 Fury
D-
Kills:55
V. Kills:9 N/A
Deaths:15
KDR:3.667
Accuracy:14.532% F--
KPH:24.700 D-
VKPH:4 D*
Kills:300 (0 + 300)
Deaths:115
KDR:2.609
VKDR:1.017
Vehicle Kills:117
Kill Difference:185
Playtime:24.688 hours
Usage:2%
Score:0.145m
Score/min:98
Driving Accuracy:N/A%
Gunner Accuracy:14.532%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Lasher X2 1,2561,2091,8120.667C0.0217.352%D*3.805%C+17DN/A6771.1h23.8D137.1D-
Proximity Mine 7717711764.381C*3.7038.525%C-N/A130.7C*N/A3785.9h1.7B++4.4C**
Solstice SF 7487201,7480.412D0.2719.421%D-22.222%B*6.8D-N/A25106.1h19.2D98.8D--
Nova 6196086240.974C0.2954.123%B*15.296%C++8.6D--N/A5370.7h12.2T*22.5F
NS-11C 5455391,0390.519C--0.1618.756%D--18.182%C+8.1D-N/A3066.6h20.6D--109.8D-
M12 Kobalt 363339496.918D--6.2314.651%D**21.829%B**49.9D--3.5D1536.8h21.4C145.8D--
Cosmos VM3 2832753110.884D0.2012.94%D-23.273%B*21.5DN/A7412.8h18.6D**143.4D--
Tank Mine 4392671781.5D0.8220.126%D--N/A52.4D--33.7D--4625.1h2.1C10.7F--
Cosmos VM3 2592543270.777D0.0913.097%D20.472%C*18.7DN/A6113.6h20.7F-157.9C-
Supernova VPC 288243327.594C6.9134.666%F-N/A21.5D--4D-11311.3h3.8C11D*
Supernova FPC 4172041321.545D0.8646.019%D-4.902%A+9.6D**10D--12621.3h8.4F18.2F-
MANA Anti-Personnel Turret 175168951.768N/A1.0810.271%UN/A1680U70U4010700.1h27.4T*266.6T*
Solstice VE3 1651612760.583C0.1018.066%D-17.391%C5.9D-N/A5027.3h26.9F149.1D-
Pulsar C 1631613820.421C-0.2619.973%D-29.814%A8.7D-N/A3118.5h15.8D79D
Artemis VX26 1641604820.332D-0.3522.65%D--24.375%C*7.5D*N/A2521.2h23.4T*103.5F*
Supernova PC 228156493.184C2.5038.057%D*N/A16.3C--7.5C1439.6h5.2C*13.7C
Sticky Grenade 1461441144N/A143.3242.908%D--N/A480D--6.7D14660.3h3.4D--7.8D-
Nyx VX31 1321302050.634D0.0526.796%D*25.385%C-7.1D*N/A3218.4h8.2D*30.6D**
M20 Basilisk 172127383.342C*2.6628.029%D*4.724%C-15.7C5.6D1048.1h84.5B+301.5C+
Frag Grenade 1291241124N/A123.3231.305%F-N/A620B+25M*14180.2h3.4B+11C
Force-Blade 12112111,0310.011C0.6712.026%D**N/A0.2C--N/A1580.6h3.1C25.5D*
Orion VS54 1231212330.519D0.1613.509%D**22.314%C12.9D-N/A999.4h19.3D**142.7D
NS-61 Emissary 1111063100.342D0.3425.137%C-26.415%A++8.3D-N/A2912.7h19.9D79.1D
NS-11A 1031022320.44C--0.2416.517%F18.627%C10D--N/A3610.2h17.2D--104D**
Comet VM2 138951650.576C0.1132.148%D*2.105%D--9C4.1C+9410.6h20.1B62.5C+
Sirius SX12 88871650.527C-0.1616.951%D**11.494%D--6.2D--N/A3914h22.9D**134.8D**
Skyguard 15880362.222C1.5420.851%D**N/A5.7D*5.6D--9114h152.7C--732.2D*
Eridani SX5 82801950.41D0.2717.594%F11.25%D*6.2D--N/A2212.9h21.5F--122F-
Spear Anti-Vehicle Phalanx Turret 13880194.211C-3.5331.187%D*1.25%D**25.8D18.7C2863.1h10.9C35D--
C75 Viper 8368164.25C++3.5727.509%D*N/A19.4C--4.3D-1503.5h10.6B++38.5C++
NS-44B Commissioner 68671170.573D0.1121.705%F-17.911%D15.6DN/A524.3h4.2C19.3D*
Beamer VS3 65651340.485C0.2017.712%D**29.231%B*8.8D-N/A617.4h11.6C65.8C-
H-V45 67651360.478C-0.2120.103%D-18.462%C8.2D-N/A467.9h21F*104.5F
G30 Walker 11562331.879D1.2018.235%F1.613%D*6D*5.1D-9910.3h302.2D*1657.3F--
Saron HRB 11762106.2C*5.5231.366%D**3.226%A+16.8D14.9C+2393.7h18B++57.4C+
Light PPA 79601920.313D0.3723.61%F--1.667%B+5.7D*1.8D3010.6h35.8F-151.4T
Pulsar VS1 59591070.551C-0.1323.203%C+15.254%D6.5D--N/A529.1h31T*133.5F-
M60-G Bulldog 6656291.931D-1.2516.622%F-1.786%D14D-2.5D-824h8.9C53.7F-
M40 Fury 6455153.667C-2.9814.532%F--1.818%C++25D4.1D--982.2h10.4B+71.7D--
Comet VM2 79551520.362D0.3232.37%D*1.818%D*6D--2.6D*659.1h30.3C+93.7D
MANA Anti-Vehicle Turret 15253700.757D--0.0744.901%D*1.887%D-530D-990C--479080.1h16.7C+37.2D-
C-4 6151143.643A++2.9646.199%M**N/A102B+20D19040.5h1.5C++3.4B**
L100 Python HEAT 7651182.833C2.1540.243%D*N/A17D-8.3D1533h8.5D-21D**
Dual Photon Pods 8251143.643C2.9632.251%F--N/A56.7C34.4A7700.9h46.9F--145.5T-
Nemesis VSH9 10351950.537C0.1553.993%D*N/A5.3D5.4D-1159.7h12.2F22.6F-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret222112.3h
Motion Spotter161,7981.4h
Restoration Kit61390.1h
Nano-Armor Kit644484,83358.9h
Spawn Beacon32860.4h
Decoy Grenade0580h
Turret AI Module11410.6h
Repair Module11900.7h
Skywall Shield Emitter0820.3h
Structure Shield Module01180.5h
Cortium Silo0720.3h
Blast Wall0660.4h
Nanite Revive Grenade04440.1h
Medical Applicator393108,89016.5h
Deconstruction Tool35,5090.4h
Spear Anti-Vehicle Tower1670.4h
Spitfire Auto-Turret441,2532h
Bunker3570.5h
Rampart Wall52291.9h
Sunderer Garage0560.4h
Xiphos Anti-Personnel Tower0770.3h
Hoplon Anti-Aircraft Phalanx Tower0840.3h
Ammunition Package352,9201.8h
Medical Kit305781h
Anti-Infantry MANA Turret291,3602.6h
Orbital Strike Target Designator2540.4h
Shield Recharging Field171,1360.7h
Recon Detection Device181,0511.9h

Check the help document for the dictionary if you want to learn more about words used here.


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