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Harbinger Loyal Soldier Nogrim[TWC2] Nogrim
VS BR 91

KDR: 0.69

Score: 12.8m

Last Seen: Apr 29th, 2019 7:12 AM
- OFFLINE - 2784.8 hour(s)

Battle Rank 91 - Vanu Sovereignty on Connery
Level Progress (to 92): 98%
Level 100 Progress: 68% 517h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Lasher X2 Proximity Mine Solstice SF Nova NS-11C M12 Kobalt Tank Mine Cosmos VM3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,502 MLG Score: 2
Fun Score: N/A
Cheeseburgers Flipped: 344TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.747%21.121%4171511991,9980.3382430.353

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.251%-0.274C0.04C+-3.158T-HEAD ++ (~11.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
99.8-0.34C-19.7-0.38C-80.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.61%1.667%1211213604001040.14962657%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.45D**0.072C+-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
151.40.062C+35.80.325C**115.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.386%2.149%90312116059505090.636842119%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.915%-0.058C+-0.265C-0.345

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.10.633B+5.70.543B+8.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.018%2.997%47512093675722850.640489128%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.75%-1.403D**-0.358C--0.411

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
421-2.522F*88.5-1.218D*332.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.123%15.296%4711213608461121.31602

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.045B**0.13C++-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.5-0.706D-12.2-1.504F10.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.8m468.7%196 (11.8k)182 (10.9k)0.69115910,64815,4060.99578191 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS121413013.425%10.199%13704:341

6% Combat Medic62% Engineer14% Heavy Assault12% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 9:38 PMApr 28th, 2018 2:52 AMMay 28th, 2019 6:26 PM (86d) (PST)Apr 29th, 2019 3:17 AM (116d) (PST)Apr 29th, 2019 3:12 AM (116d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3041541500.1520.2190.0150.8640.0332

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,2519,2618,990913152210,916

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1171.3h/48.8d 4,693 1,086 4,713 60.7k 2,742 2,735 2,302 21.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C--
Kills:126
Deaths:238
KDR:0.529
Accuracy:13.579% D**
HSR:21.429% C--
Kills:126
Deaths (as Heavy Assault):238
Deaths (to Heavy Assaults):4,311
KDR:0.52941
Kill Difference:112
Playtime:159.743 hours
Usage:14%
Score:1.647m
Score/min:172
Accuracy (listed only):13.579%
HSR (listed only):21.429%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B**
Kills:743
Deaths:1,804
KDR:0.412
Accuracy:19.438% D-
HSR:22.611% B**
Nova
B++
Kills:608
Deaths:624
KDR:0.974
Accuracy:54.123% B++
HSR:15.296% C++
NS-11C
C+
Kills:539
Deaths:1,039
KDR:0.519
Accuracy:18.742% D--
HSR:18.182% C+
Solstice VE3
C-
Kills:161
Deaths:276
KDR:0.583
Accuracy:18.066% D-
HSR:17.391% C-
Pulsar C
B**
Kills:161
Deaths:382
KDR:0.421
Accuracy:19.973% D-
HSR:29.814% B**
Kills:2,212
Deaths (as Engineer):4,125
Deaths (to Engineers):3,880
KDR:0.53624
Kill Difference:1,913
Playtime:724.150 hours
Usage:62%
Score:7.924m
Score/min:182
Accuracy (listed only):26.068%
HSR (listed only):20.659%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B**
Kills:743
Deaths:1,804
KDR:0.412
Accuracy:19.438% D-
HSR:22.611% B**
Nova
B++
Kills:608
Deaths:624
KDR:0.974
Accuracy:54.123% B++
HSR:15.296% C++
NS-11C
C+
Kills:539
Deaths:1,039
KDR:0.519
Accuracy:18.742% D--
HSR:18.182% C+
Solstice VE3
C-
Kills:161
Deaths:276
KDR:0.583
Accuracy:18.066% D-
HSR:17.391% C-
Pulsar C
B**
Kills:161
Deaths:382
KDR:0.421
Accuracy:19.973% D-
HSR:29.814% B**
Sirius SX12
D--
Kills:87
Deaths:165
KDR:0.527
Accuracy:16.951% D**
HSR:11.494% D--
Eridani SX5
D*
Kills:80
Deaths:195
KDR:0.410
Accuracy:17.594% F
HSR:11.250% D*
Kills:2,379
Deaths (as Light Assault):4,485
Deaths (to Light Assaults):2,287
KDR:0.53043
Kill Difference:2,106
Playtime:33.113 hours
Usage:3%
Score:0.227m
Score/min:114
Accuracy (listed only):23.555%
HSR (listed only):18.005%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Nova
B++
Kills:608
Deaths:624
KDR:0.974
Accuracy:54.123% B++
HSR:15.296% C++
NS-11A
C-
Kills:102
Deaths:232
KDR:0.440
Accuracy:16.517% F
HSR:18.627% C-
Sirius SX12
D--
Kills:87
Deaths:165
KDR:0.527
Accuracy:16.951% D**
HSR:11.494% D--
Eridani SX5
D*
Kills:80
Deaths:195
KDR:0.410
Accuracy:17.594% F
HSR:11.250% D*
H-V45
C
Kills:65
Deaths:136
KDR:0.478
Accuracy:20.103% D-
HSR:18.462% C
Pulsar VS1
C+
Kills:59
Deaths:107
KDR:0.551
Accuracy:23.203% C+
HSR:15.254% D-
Kills:1,001
Deaths (as Combat Medic):1,459
Deaths (to Combat Medics):1,388
KDR:0.68609
Kill Difference:458
Playtime:72.364 hours
Usage:6%
Score:0.934m
Score/min:215
Accuracy (listed only):24.748%
HSR (listed only):15.064%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Artemis VX26
C*
Kills:160
Deaths:482
KDR:0.332
Accuracy:22.650% D--
HSR:24.375% C*
Nyx VX31
C-
Kills:131
Deaths:212
KDR:0.618
Accuracy:26.777% D*
HSR:25.191% C-
NS-61 Emissary
A++
Kills:122
Deaths:340
KDR:0.359
Accuracy:25.542% C-
HSR:26.230% A++
Sirius SX12
D--
Kills:87
Deaths:165
KDR:0.527
Accuracy:16.951% D**
HSR:11.494% D--
Eridani SX5
D*
Kills:80
Deaths:195
KDR:0.410
Accuracy:17.594% F
HSR:11.250% D*
Beamer VS3
A++
Kills:76
Deaths:150
KDR:0.507
Accuracy:18.544% D**
HSR:36.842% A++
NS-44B Commissioner
D
Kills:70
Deaths:120
KDR:0.583
Accuracy:21.746% F-
HSR:18.571% D
NS-AM7 Archer
A
Kills:59
Deaths:211
KDR:0.280
Accuracy:66.463% B**
HSR:28.814% A
Kills:785
Deaths (as Infiltrator):1,875
Deaths (to Infiltrators):2,152
KDR:0.41867
Kill Difference:1,090
Playtime:136.869 hours
Usage:12%
Score:1.463m
Score/min:178
Accuracy (listed only):27.033%
HSR (listed only):22.846%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B**
Kills:275
Deaths:311
KDR:0.884
Accuracy:12.940% D-
HSR:23.273% B**
Cosmos VM3
C**
Kills:254
Deaths:327
KDR:0.777
Accuracy:13.097% D-
HSR:20.472% C**
Comet VM2
D--
Kills:95
Deaths:166
KDR:0.572
Accuracy:32.201% D*
HSR:2.105% D--
Comet VM2
D*
Kills:55
Deaths:153
KDR:0.359
Accuracy:32.443% D**
HSR:1.818% D*
Kills:679
Deaths (as MAX Suit):478.500
Deaths (to MAX Suits):1,024
KDR:1.41902
Kill Difference:200.500
Playtime:43.024 hours
Usage:4%
Score:0.591m
Score/min:229
Accuracy (listed only):22.670%
HSR (listed only):11.917%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:60
V. Kills:19 300%
Deaths:192
KDR:0.313
Accuracy:23.610% F--
KPH:5.700 D*
VKPH:1.800 D
Dual Photon Pods
A+
Kills:52
V. Kills:31 163%
Deaths:14
KDR:3.714
Accuracy:32.045% F--
KPH:59.500 C
VKPH:35.500 A+
Kills:112 (60 + 0)
Deaths:206
KDR:0.544
VKDR:0.243
Vehicle Kills:50
Kill Difference:94
Playtime:11.484 hours
Usage:1%
Score:0.060m
Score/min:88
Piloting Accuracy:23.610%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D*
Kills:87
V. Kills:82 105%
Deaths:38
KDR:2.289
Accuracy:21.056% D**
KPH:6.100 D*
VKPH:5.700 D*
C75 Viper
D
Kills:68
V. Kills:15 425%
Deaths:16
KDR:4.250
Accuracy:27.509% D*
KPH:19.200 D
VKPH:4.200 D-
L100 Python HEAT
D
Kills:54
V. Kills:28 186%
Deaths:19
KDR:2.842
Accuracy:41.234% D--
KPH:17.500 D-
VKPH:9.100 D
Kills:209 (209 + 0)
Deaths:73
KDR:2.863
VKDR:1.712
Vehicle Kills:125
Kill Difference:136
Playtime:20.904 hours
Usage:2%
Score:0.143m
Score/min:114
Driving Accuracy:41.234%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D--
Kills:243
V. Kills:45 N/A
Deaths:33
KDR:7.364
Accuracy:34.556% F-
KPH:21.300 D*
VKPH:3.900 D--
Supernova FPC
D--
Kills:206
V. Kills:214 96%
Deaths:132
KDR:1.561
Accuracy:45.937% D-
KPH:9.600 D**
VKPH:10 D--
Supernova PC
C
Kills:156
V. Kills:72 214%
Deaths:49
KDR:3.184
Accuracy:38.057% D*
KPH:16.300 D
VKPH:7.500 C
Saron HRB
C+
Kills:63
V. Kills:55 113%
Deaths:10
KDR:6.300
Accuracy:31.475% D**
KPH:16.900 D
VKPH:14.800 C+
Kills:668 (605 + 63)
Deaths:224
KDR:2.982
VKDR:1.723
Vehicle Kills:386
Kill Difference:444
Playtime:46.103 hours
Usage:4%
Score:0.376m
Score/min:136
Driving Accuracy:38.057%
Gunner Accuracy:31.475%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C-
Kills:130
V. Kills:47 271%
Deaths:39
KDR:3.333
Accuracy:28.112% D*
KPH:15.700 C-
VKPH:5.700 D
G30 Walker
D-
Kills:63
V. Kills:54 115%
Deaths:35
KDR:1.800
Accuracy:18.365% F
KPH:6 D*
VKPH:5.200 D-
M60-G Bulldog
D--
Kills:56
V. Kills:10 N/A
Deaths:29
KDR:1.931
Accuracy:16.606% F-
KPH:13.900 D--
VKPH:2.500 D--
M40 Fury
D
Kills:55
V. Kills:9 N/A
Deaths:15
KDR:3.667
Accuracy:14.532% F--
KPH:24.700 D
VKPH:4 D--
Kills:304 (0 + 304)
Deaths:118
KDR:2.576
VKDR:1.017
Vehicle Kills:120
Kill Difference:186
Playtime:24.953 hours
Usage:2%
Score:0.146m
Score/min:98
Driving Accuracy:N/A%
Gunner Accuracy:14.532%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Lasher X2 1,2581,2111,8160.667C0.0217.327%D*3.799%C+17DN/A6771.4h23.8D137.3D--
Proximity Mine 7817811764.438C*3.7538.446%C-N/A130.2C*N/A3756h1.7B+4.4C**
Solstice SF 7717431,8040.412D0.2819.438%D-22.611%B**6.9D-N/A25108.2h19.1D-98.4D*
Nova 6196086240.974C0.2854.123%B++15.296%C++8.6D*N/A5370.7h12.2T*22.5F-
NS-11C 5455391,0390.519C--0.1718.742%D--18.182%C+8.1D-N/A3066.6h20.6D*109.9D--
M12 Kobalt 431402547.444D--6.7514.654%D**21.393%B++51.5D--3.7C-1627.8h21C143.1D--
Tank Mine 4522761851.492D0.8020.218%D--N/A53.1D*33.8D--4615.2h2.2C-10.6F--
Cosmos VM3 2832753110.884D0.1912.94%D-23.273%B**21.5DN/A7412.8h18.6D**143.4D--
Cosmos VM3 2592543270.777D0.0913.097%D-20.472%C**18.7DN/A6113.6h20.7F-157.9D
Supernova VPC 288243337.364C6.6734.556%F-N/A21.3D*3.9D--11211.4h3.8C-11.1D**
Supernova FPC 4202061321.561D0.8745.937%D-4.854%A++9.6D**10D--12721.4h8.3F18.1F-
MANA Anti-Personnel Turret 175168951.768N/A1.0810.271%UN/A1680U70U4015900.1h27.4T*266.6T*
Solstice VE3 1651612760.583C0.1118.066%D-17.391%C-5.9D-N/A5027.3h26.9F-149.1D-
Pulsar C 1631613820.421C-0.2719.973%D-29.814%B**8.7D-N/A3118.5h15.8D-79D
Artemis VX26 1641604820.332D-0.3622.65%D--24.375%C*7.5D*N/A2521.2h23.4T*103.5F*
Supernova PC 228156493.184C2.4938.057%D*N/A16.3D7.5C1449.6h5.2C++13.7C-
Sticky Grenade 1521501150N/A149.3142.97%D*N/A500D--6.7D15410.3h3.3D-7.6D-
Nyx VX31 1331312120.618D-0.0726.777%D*25.191%C-7D*N/A3118.8h8.3F30.8F
M20 Basilisk 177130393.333C*2.6428.112%D*4.615%C-15.7C-5.7D1048.3h85.1C**302.6C+
Frag Grenade 1321271127N/A126.3131.443%F-N/A635B++25A++13820.2h3.4B+11C-
Orion VS54 1291262380.529C--0.1613.579%D**21.429%C--12.7D-N/A969.9h19.2D**141.6D
Force-Blade 12212211,1980.011C0.6811.973%D**N/A0.2C--N/A1590.4h3C+25.5D*
NS-61 Emissary 1271223400.359D0.3325.542%C-26.23%A++8.7D-N/A2914h19.6D76.8D
NS-11A 1031022320.44D0.2516.517%F18.627%C-10D--N/A3710.2h17.2D--104D**
Comet VM2 138951660.572C0.1232.201%D*2.105%D--8.9C4C+9310.7h20.2B62.6C+
Skyguard 16987382.289C1.6021.056%D**N/A6.1D*5.7D*9514.3h147.8C--701.8D*
Sirius SX12 88871650.527C-0.1616.951%D**11.494%D--6.2D--N/A3914h22.9F134.8D**
Spear Anti-Vehicle Phalanx Turret 13880194.211C-3.5231.259%D**1.25%D**25D18.1C2823.2h11C35.2D--
Eridani SX5 82801950.41D0.2817.594%F11.25%D*6.2D*N/A2212.9h21.5F--122F--
Beamer VS3 76761500.507C0.1818.544%D**36.842%A++9.2D-N/A588.3h11.2C60.5C
NS-44B Commissioner 71701200.583C--0.1121.746%F-18.571%D15.6D-N/A524.5h4.2C19.3D*
C75 Viper 8368164.25C++3.5627.509%D*N/A19.4D4.3D-1523.5h10.6B++38.5C+
H-V45 67651360.478C-0.2120.103%D-18.462%C8.2D--N/A467.9h21F*104.5F
G30 Walker 11763351.8D1.1118.365%F1.587%D*6.1D*5.2D-9910.4h305D*1660.8F--
Saron HRB 11863106.3C*5.6131.475%D**3.175%A+17D14.9C+2393.7h17.9B++56.9C+
Light PPA 79601920.313D0.3823.61%F--1.667%B++5.7D*1.8D3110.6h35.8F-151.4T
NS-AM7 Archer 117592110.28C--0.4166.463%B**28.814%A3.5D3.5B+2516.7h33.2D-49.9D
Pulsar VS1 59591070.551C-0.1423.203%C+15.254%D-6.5D--N/A529.1h31T*133.5F-
M60-G Bulldog 6656291.931D1.2416.606%F-1.786%D14D-2.5D--824h8.9C53.8F-
Comet VM2 79551530.359D0.3332.443%D**1.818%D*6D--2.6D*649.2h30.5C+94D
M40 Fury 6455153.667C-2.9814.532%F--1.818%C++25D4.1D--982.2h10.4B++71.7D--
L100 Python HEAT 8254192.842C2.1541.234%D--N/A17.4D-9D1583.1h8.5D-20.7D**
MANA Anti-Vehicle Turret 15253700.757D0.0744.901%D-1.887%D-530D990C**479080.1h16.7T37.2F--
C-4 6252153.467A+2.7844.944%M*N/A104B+20D18150.5h1.5C++3.4B**
Dual Photon Pods 8352143.714C3.0232.045%F--N/A57.8C34.4A+7740.9h46.7F--145.8T-
Nemesis VSH9 10351960.531C0.1653.998%D*N/A5.2D5.3C1139.9h12.3F22.8F-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon43890.4h
Decoy Grenade0630h
Nano-Armor Kit655493,02359.6h
Anti-Vehicle MANA Turret222112.3h
Rampart Wall52382h
Xiphos Anti-Personnel Tower0790.3h
Sunderer Garage0560.4h
Bunker3580.5h
Structure Shield Module01210.5h
Nanite Revive Grenade04440.1h
Repair Module11960.7h
Skywall Shield Emitter0840.3h
Turret AI Module11440.6h
Cortium Silo0800.3h
Hoplon Anti-Aircraft Phalanx Tower0860.3h
Restoration Kit61400.2h
Medical Applicator393108,89016.5h
Motion Spotter161,8691.4h
Blast Wall0670.4h
Deconstruction Tool35,5090.4h
Spear Anti-Vehicle Tower1680.4h
Spitfire Auto-Turret451,3452.1h
Shield Recharging Field171,1360.7h
Ammunition Package353,0141.8h
Medical Kit305781h
Anti-Infantry MANA Turret291,3602.6h
Orbital Strike Target Designator2550.4h
Recon Detection Device181,0511.9h
Elysium Spawn Tube0510.2h

Check the help document for the dictionary if you want to learn more about words used here.


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