Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 16 (18,601)players online:
dim_giant (19)  daytona675 (6)  themadphotographer (6)  ArjayJalmaani (4)  Shintamaru (2)  zhaulted (2) 39
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (38 days). The data shown below may not be accurate.

Director General World Champion Noktaj[VQGU] Noktaj
NC BR 98

KDR: 2.76

Score: 14.2m

Last Seen: Feb 13th, 2019 12:09 AM
- OFFLINE - 914.6 hour(s)

Battle Rank 98 - New Conglomerate on Emerald
Level Progress (to 99): 42%
Level 100 Progress: 75% 149h
PRIMARY CLASSESLIGHT ASSAULTMEDICHEAVY
PRIMARY WEAPONS Reaper DMR C-4 AC-X11 Razor GD-23 GD-22S NC1 Gauss Rifle AF-19 Mercenary NC6A GODSAW
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Noktaj



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,365,190 MLG Score: 2690
Fun Score: N/A
Cheeseburgers Flipped: 14TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.713%26.816%74326100732,3953.61551-0.854

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.417%1.296A0.942B*0.325C**HEAD ++ (~12.96)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.60.524B+9.90.309C*25.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.106%12.579%5721031159344620.462209252%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.298%-0.098C+2.076A*2.183

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91.40.228C++32.10.186C++59.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.986%13.208%571103231866300.478916

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.795B++-0.263C-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.432B3.80.213C++3.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
14.2m181%520 (31.2k)395 (23.7k)2.7612638,97814,1162.8973598 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1033245524.006%23.488%56402:3320

37% Combat Medic31% Heavy Assault30% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 23rd, 2013 1:20 AMJul 15th, 2018 3:10 AMMar 13th, 2019 8:12 PM (9d) (PST)Feb 12th, 2019 10:41 PM (38d) (PST)Feb 12th, 2019 8:09 PM (38d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7482494991.0820.3920.2542.0300.0402690

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,86014,92629,934652415122223,670

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
600.6h/25d 1,921 9,155 10,279 73.2k 872 2,620 1,453 26.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
B**
Kills:2,135
Deaths:635
KDR:3.362
Accuracy:27.342% B*
HSR:30.586% B**
NC6A GODSAW
C++
Kills:1,566
Deaths:409
KDR:3.829
Accuracy:28.111% C+
HSR:27.969% C++
NC6 Gauss SAW
B**
Kills:1,539
Deaths:504
KDR:3.054
Accuracy:24.177% B++
HSR:30.409% B**
LA1 Anchor
B++
Kills:1,254
Deaths:380
KDR:3.300
Accuracy:28.260% B++
HSR:23.923% C+
EM6
C++
Kills:1,216
Deaths:268
KDR:4.537
Accuracy:21.951% C+
HSR:24.095% C++
EM1
B
Kills:1,196
Deaths:353
KDR:3.388
Accuracy:23.264% B
HSR:19.649% C
MGR-L1 Promise
B+
Kills:1,196
Deaths:282
KDR:4.241
Accuracy:26.768% B+
HSR:26.254% C*
NS-15M2
B*
Kills:333
Deaths:77
KDR:4.325
Accuracy:28.158% B*
HSR:31.532% B++
Kills:10,435
Deaths (as Heavy Assault):2,908
Deaths (to Heavy Assaults):4,183
KDR:3.58838
Kill Difference:7,527
Playtime:185.603 hours
Usage:31%
Score:3.789m
Score/min:340
Accuracy (listed only):26.004%
HSR (listed only):26.802%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
B**
Kills:2,296
Deaths:765
KDR:3.001
Accuracy:30.230% B**
HSR:25.348% B+
Razor GD-23
A++
Kills:2,166
Deaths:526
KDR:4.118
Accuracy:30.779% A
HSR:29.501% A++
AF-19 Mercenary
A+
Kills:1,846
Deaths:769
KDR:2.401
Accuracy:29.367% A+
HSR:24.810% B+
GD-7F
B**
Kills:1,537
Deaths:664
KDR:2.315
Accuracy:28.985% B**
HSR:22.251% B+
AF-4 Cyclone
B**
Kills:1,443
Deaths:572
KDR:2.523
Accuracy:30.981% B**
HSR:24.255% B*
MGR-S1 Gladius
A
Kills:1,188
Deaths:428
KDR:2.776
Accuracy:30.482% B++
HSR:30.640% A
AF-4A Bandit
B**
Kills:1,174
Deaths:423
KDR:2.775
Accuracy:28.813% B++
HSR:28.535% B**
Blitz GD-10
A
Kills:841
Deaths:368
KDR:2.285
Accuracy:29.376% B**
HSR:24.257% A
Mauler S6
B**
Kills:318
Deaths:175
KDR:1.817
Accuracy:50.986% B**
HSR:13.208% C-
NSX-P Tanto
B**
Kills:190
Deaths:43
KDR:4.419
Accuracy:30.637% B**
HSR:33.158% B**
Kills:12,999
Deaths (as Light Assault):4,733
Deaths (to Light Assaults):3,128
KDR:2.74646
Kill Difference:8,266
Playtime:179.814 hours
Usage:30%
Score:4.560m
Score/min:423
Accuracy (listed only):32.063%
HSR (listed only):25.596%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Reaper DMR
B*
Kills:2,887
Deaths:1,012
KDR:2.853
Accuracy:27.462% B
HSR:30.066% B*
NC1 Gauss Rifle
B*
Kills:1,897
Deaths:957
KDR:1.982
Accuracy:26.259% B++
HSR:26.674% B*
AF-4 Cyclone
B**
Kills:1,443
Deaths:572
KDR:2.523
Accuracy:30.981% B**
HSR:24.255% B*
Carnage AR
B+
Kills:1,309
Deaths:580
KDR:2.257
Accuracy:26.640% B+
HSR:24.675% B+
NS-11A
B+
Kills:1,189
Deaths:427
KDR:2.785
Accuracy:27.222% B+
HSR:24.895% B+
MGR-S1 Gladius
A
Kills:1,188
Deaths:428
KDR:2.776
Accuracy:30.482% B++
HSR:30.640% A
Gauss Rifle S
B**
Kills:1,167
Deaths:394
KDR:2.962
Accuracy:27.633% B+
HSR:27.335% B**
Blitz GD-10
A
Kills:841
Deaths:368
KDR:2.285
Accuracy:29.376% B**
HSR:24.257% A
NC9 A-Tross
A+
Kills:440
Deaths:168
KDR:2.619
Accuracy:28.014% B+
HSR:34.318% A+
Mauler S6
B**
Kills:318
Deaths:175
KDR:1.817
Accuracy:50.986% B**
HSR:13.208% C-
NS-11P
A+
Kills:283
Deaths:135
KDR:2.096
Accuracy:29.909% A+
HSR:22.262% B+
GR-22
B**
Kills:228
Deaths:119
KDR:1.916
Accuracy:29.451% B**
HSR:21.053% C*
Gauss Prime
B+
Kills:157
Deaths:64
KDR:2.453
Accuracy:28.371% B+
HSR:26.752% B+
Kills:13,347
Deaths (as Combat Medic):5,399
Deaths (to Combat Medics):1,705
KDR:2.47212
Kill Difference:7,948
Playtime:219.751 hours
Usage:37%
Score:5.621m
Score/min:426
Accuracy (listed only):30.214%
HSR (listed only):25.414%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
B**
Kills:2,296
Deaths:765
KDR:3.001
Accuracy:30.230% B**
HSR:25.348% B+
Razor GD-23
A++
Kills:2,166
Deaths:526
KDR:4.118
Accuracy:30.779% A
HSR:29.501% A++
AF-19 Mercenary
A+
Kills:1,846
Deaths:769
KDR:2.401
Accuracy:29.367% A+
HSR:24.810% B+
GD-7F
B**
Kills:1,537
Deaths:664
KDR:2.315
Accuracy:28.985% B**
HSR:22.251% B+
AF-4A Bandit
B**
Kills:1,174
Deaths:423
KDR:2.775
Accuracy:28.813% B++
HSR:28.535% B**
Mauler S6
B**
Kills:318
Deaths:175
KDR:1.817
Accuracy:50.986% B**
HSR:13.208% C-
NSX-P Tanto
B**
Kills:190
Deaths:43
KDR:4.419
Accuracy:30.637% B**
HSR:33.158% B**
Kills:9,527
Deaths (as Engineer):3,365
Deaths (to Engineers):1,820
KDR:2.8312
Kill Difference:6,162
Playtime:11.964 hours
Usage:2%
Score:0.209m
Score/min:291
Accuracy (listed only):32.828%
HSR (listed only):25.259%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M**
Kills:88
V. Kills:20 419%
Deaths:16
KDR:5.500
Accuracy:45.394% B*
KPH:63.400 M**
VKPH:14.400 A++
M12 Kobalt
A++
Kills:71
V. Kills:1 N/A
Deaths:4
KDR:17.750
Accuracy:16.267% C
KPH:116.800 A++
VKPH:1.600 D
Kills:159 (0 + 159)
Deaths:20
KDR:7.950
VKDR:1.050
Vehicle Kills:21
Kill Difference:139
Playtime:1.996 hours
Usage:0%
Score:0.048m
Score/min:397
Driving Accuracy:N/A%
Gunner Accuracy:16.267%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Reaper DMR 2,9402,8871,0122.853B+0.0927.462%B30.066%B*54B*1A14253.5h9B+32.6B+
C-4 2,9582,5446234.083A++1.3230.971%B**N/A282.7S46B**13039h1B**3.4B**
AC-X11 2,3352,2967653.001A*0.2430.23%B**25.348%B+65.4A++1.1A*21435.1h8.2B*27B++
Razor GD-23 2,2142,1665264.118M**1.3630.779%A29.501%A++71.3M1.6M**16130.4h9.3B**30.1B++
GD-22S 2,1592,1356353.362B**0.6027.342%B*30.586%B**65.9AN/A15532.4h9.5B++34.7B++
NC1 Gauss Rifle 1,9201,8979571.982B*0.7826.259%B++26.674%B*51.7A++N/A16836.7h10.6B*40.3B++
AF-19 Mercenary 1,8631,8467692.401A*0.3629.367%A+24.81%B+63M+N/A19429.3h9.5B**32.5B*
NC6A GODSAW 1,5971,5664093.829B*1.0728.111%C+27.969%C++73.9B+1.5A17421.2h9.8C+35C++
NC6 Gauss SAW 1,5501,5395043.054A++0.2924.177%B++30.409%B**70.3A*N/A22221.9h9.2B+38.1B+
GD-7F 1,5691,5376642.315B**0.4528.985%B**22.251%B+65.1A++1.4M+18423.6h10.4B*35.9B++
AF-4 Cyclone 1,4631,4435722.523B**0.2430.981%B**24.255%B*72.5A++1A*19719.9h8.6B**27.8B++
Carnage AR 1,3191,3095802.257B++0.5026.64%B+24.675%B+56.7AN/A14123.1h11.2B*42B++
LA1 Anchor 1,2631,2543803.3B+0.5428.26%B++23.923%C+68.2B*N/A20118.4h9.6B34B+
EM6 1,2301,2162684.537A*1.7821.951%C+24.095%C++77.5A+N/A19115.7h10.3B+46.9C**
EM1 1,2061,1963533.388A*0.6323.264%B19.649%C72.9A+N/A16916.4h12.3C++52.7B+
MGR-L1 Promise 1,2261,1962824.241A*1.4826.768%B+26.254%C*66.4B*1.7A++17918h13.4B+50.2B+
NS-11A 1,2031,1894272.785B**0.0227.222%B+24.895%B+57.2AN/A15720.8h11.2B*41.2B++
MGR-S1 Gladius 1,2121,1884282.776B**0.0130.482%B++30.64%A62.5B**1.3A++14419h8.6B+28.1B+
AF-4A Bandit 1,1971,1744232.775A0.0128.813%B++28.535%B**66A1.3A*21017.8h9.2B++31.8B++
Gauss Rifle S 1,1851,1673942.962A++0.2027.633%B+27.335%B**64.1A*1C**17818.2h9.9B+35.7B+
NC4 Mag-Shot 9018898491.047B+1.7136.775%A+27.784%A76.6M+1B++22411.6h6.8B++18.4C++
Blitz GD-10 8558413682.285B**0.4829.376%B**24.257%A66.2A++1.1M18312.7h11.9B*40.5B++
Frag Grenade 6686621662N/A659.2452.327%B*N/A601.8B+5.5C17871.1h3.2B++6.1B++
NC9 A-Tross 4474401682.619A0.1428.014%B+34.318%A+46.8B+N/A1709.4h9.4B33.6B+
Mag-Cutter 36235413,6530.026C*2.7435.275%B+1.977%D0.6C+N/A2555.3h1.8B++5.1B+
NS-15M2 338333774.325A+1.5628.158%B*31.532%B++69.4B**1B**2044.8h12.7C++45.1B+
Mauler S6 3183181751.817B*0.9450.986%B**13.208%C-69.1A**N/A2724.6h3.8B*7.5B*
Hawk GD-68 4472861701.682A++1.0876.537%A++3.147%C**31.4A++17.7A+2439.1h8.6C+11.2B+
NS-11P 2882831352.096B*0.6729.909%A+22.262%B+60.2A++1.1A++1694.7h12B++40B*
GR-22 2312281191.916B+0.8529.451%B**21.053%C*46.5B++N/A2234.9h13.3C++45.2B+
NSX-P Tanto 195190434.419M**1.6630.637%B**33.158%B**73.1A*1.9A+1962.6h10.9B**35.5B*
Gauss Prime 160157642.453B++0.3128.371%B+26.752%B+40.3C+N/A1343.9h12.4D43.6C+
AF-22 Crow 2201511001.51A**1.2578.913%A+1.325%D37.8B*17.3C*2294h6.4B*8.2B**
Shrike 178118592A*0.7673.386%A++2.542%C+45.4A++23.1A+5592.6h6.3C*8.5B*
MANA Anti-Personnel Turret 9189214.238N/A1.4817.753%UN/A890U20U2373700.1h17.3T*97.4T*
M20 Basilisk 10888165.5A2.7445.394%B*6.818%B62.9M**14.3A++3641.4h48.5A+106.8A
Rocklet Rifle 18686851.012B+1.7559.819%B*N/A22.6C26.3C*4003.8h67.6F-113D-
M12 Kobalt 7271417.75B+14.9916.267%C19.718%C**118.3A++1.7D4710.6h11.8A+72.3B++
Tank Mine 6452226U23.24586.364%UN/A520S120A*144980.1h2.5D-0.4M*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon04700.2h
Nano-Armor Kit2745,2742.5h
Nanite Revive Grenade01,1660.3h
Medical Kit3033,3594.5h
Medical Applicator342193,24310.7h
Shield Recharging Field93280.1h
Ammunition Package31180.1h
Anti-Infantry MANA Turret1920.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.44s
Server spent 2.93s on queries, 2.50s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.