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Veteran Nokus[UMVS] Nokus
VS BR 152

KDR: 1.4

Score: 54.3m

Last Seen: Jun 28th, 2018 8:27 PM
- OFFLINE - 7045.9 hour(s)

Battle Rank 108 (152 total) - Vanu Sovereignty on Miller
Level Progress (to 109): 42%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS H-V45 Sirius SX12 Solstice SF Betelgeuse 54-A Proximity Mine Serpent VE92 Sticky Grenade NS-30 Vandal
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $235,188 MLG Score: 188
Fun Score: N/A
Cheeseburgers Flipped: 776TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.421%14.405%3093699933,2881.63216-0.232

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.738%0.064C+-0.968D--0.092C+HEAD + (~3.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.70.242C++12.10.15C++44.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.786%3.587%148410311,84014724841.25379%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.511%-0.694D0.629B+-0.06

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.10.662B+4.40.647B+8.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.212%3.388%165810271,6539875721.67477288%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.755%-0.738D--0.251C-0.004

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.70.522B+160.596B+40.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.589%62.917%165310321,529208540.733333

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.239%-0.066C+-0.276C1.047

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.259C*2.50.204C++4.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.738%7.895%165310321,824145641.25189

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.354%-0.307C-1.322D**0.454

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.40.058C+4.70.033C+7.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
54.3m436.2%410 (24.6k)369 (22.1k)1.455,96539,9751.62327152 (108)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1035140013.956%12.506%17503:4122

37% Combat Medic24% Engineer20% Heavy Assault14% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 8:12 PMNov 20th, 2012 8:31 PMJul 27th, 2018 2:18 PM (265d) (PST)Jun 28th, 2018 4:31 PM (294d) (PST)Jun 28th, 2018 4:27 PM (294d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3792181610.3800.2710.0471.7640.025188

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,72413,1099,61523163106122,115

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2457.3h/102.4d 8,925 6,999 19,030 260.1k 4,367 9,371 3,659 55.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D**
Kills:1,545
Deaths:985
KDR:1.569
Accuracy:20.261% D**
HSR:13.139% F--
NS-15M1
C
Kills:1,161
Deaths:688
KDR:1.688
Accuracy:21.079% C
HSR:14.298% D--
Flare VE6
C
Kills:1,159
Deaths:738
KDR:1.570
Accuracy:19.690% C--
HSR:22.865% C
Lasher X2
C
Kills:1,156
Deaths:825
KDR:1.401
Accuracy:23.549% C
HSR:2.768% D
Orion VS54
C++
Kills:1,155
Deaths:791
KDR:1.460
Accuracy:21.472% C++
HSR:16.017% D*
Pulsar LSW
D--
Kills:1,140
Deaths:479
KDR:2.380
Accuracy:17.475% D--
HSR:16.667% D--
SVA-88
D--
Kills:1,137
Deaths:675
KDR:1.684
Accuracy:17.033% D*
HSR:17.678% D--
NS-15M AE
D
Kills:949
Deaths:639
KDR:1.485
Accuracy:21.783% D
HSR:11.486% F
VX29 Polaris
C+
Kills:157
Deaths:141
KDR:1.113
Accuracy:22.254% C+
HSR:15.287% D--
NSX Naginata
D--
Kills:80
Deaths:61
KDR:1.311
Accuracy:16.452% D--
HSR:18.750% D*
Kills:9,639
Deaths (as Heavy Assault):6,022
Deaths (to Heavy Assaults):12,368
KDR:1.60063
Kill Difference:3,617
Playtime:484.805 hours
Usage:20%
Score:6.978m
Score/min:240
Accuracy (listed only):20.105%
HSR (listed only):14.895%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C+
Kills:1,741
Deaths:1,315
KDR:1.324
Accuracy:23.836% C+
HSR:7.410% F
Solstice SF
C-
Kills:1,617
Deaths:1,044
KDR:1.549
Accuracy:21.716% C-
HSR:13.173% D
Serpent VE92
C
Kills:1,189
Deaths:989
KDR:1.202
Accuracy:22.401% C
HSR:15.055% D-
VX6-7
C
Kills:1,160
Deaths:1,029
KDR:1.127
Accuracy:23.006% C
HSR:15.690% D-
Eridani SX5
D-
Kills:1,160
Deaths:860
KDR:1.349
Accuracy:21.727% D-
HSR:11.379% D*
NS-7 PDW
C
Kills:1,160
Deaths:949
KDR:1.222
Accuracy:23.343% C
HSR:10.776% D*
NS-11C
D
Kills:1,158
Deaths:1,170
KDR:0.990
Accuracy:20.869% D
HSR:12.867% D*
Nova
D-
Kills:1,155
Deaths:1,022
KDR:1.130
Accuracy:34.531% D-
HSR:6.494% F-
MKV Suppressed
C-
Kills:1,154
Deaths:961
KDR:1.201
Accuracy:23.214% C-
HSR:11.525% D*
Eclipse VE3A
C
Kills:1,150
Deaths:1,092
KDR:1.053
Accuracy:25.028% C
HSR:13.391% D*
Zenith VX-5
D
Kills:1,147
Deaths:1,050
KDR:1.092
Accuracy:21.979% D
HSR:14.037% D*
Solstice VE3
C
Kills:1,146
Deaths:713
KDR:1.607
Accuracy:20.771% C
HSR:15.620% D
Skorpios
D-
Kills:846
Deaths:767
KDR:1.103
Accuracy:24.029% D-
HSR:13.593% D*
NS Baron G5
C+
Kills:708
Deaths:583
KDR:1.214
Accuracy:42.595% C+
HSR:9.040% D*
Phobos VX86
C+
Kills:401
Deaths:370
KDR:1.084
Accuracy:58.993% C+
HSR:11.721% D
Pandora VX25
C++
Kills:268
Deaths:207
KDR:1.295
Accuracy:40.791% C++
HSR:8.209% F
Pulsar C
C--
Kills:220
Deaths:192
KDR:1.146
Accuracy:21.587% C--
HSR:17.727% D-
Kills:17,380
Deaths (as Light Assault):14,313
Deaths (to Light Assaults):6,687
KDR:1.21428
Kill Difference:3,067
Playtime:17.323 hours
Usage:1%
Score:0.214m
Score/min:206
Accuracy (listed only):27.671%
HSR (listed only):12.218%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C-
Kills:1,617
Deaths:1,044
KDR:1.549
Accuracy:21.716% C-
HSR:13.173% D
Serpent VE92
C
Kills:1,189
Deaths:989
KDR:1.202
Accuracy:22.401% C
HSR:15.055% D-
VX6-7
C
Kills:1,160
Deaths:1,029
KDR:1.127
Accuracy:23.006% C
HSR:15.690% D-
NS-11C
D
Kills:1,158
Deaths:1,170
KDR:0.990
Accuracy:20.869% D
HSR:12.867% D*
Nova
D-
Kills:1,155
Deaths:1,022
KDR:1.130
Accuracy:34.531% D-
HSR:6.494% F-
Eclipse VE3A
C
Kills:1,150
Deaths:1,092
KDR:1.053
Accuracy:25.028% C
HSR:13.391% D*
Zenith VX-5
D
Kills:1,147
Deaths:1,050
KDR:1.092
Accuracy:21.979% D
HSR:14.037% D*
Solstice VE3
C
Kills:1,146
Deaths:713
KDR:1.607
Accuracy:20.771% C
HSR:15.620% D
NS Baron G5
C+
Kills:708
Deaths:583
KDR:1.214
Accuracy:42.595% C+
HSR:9.040% D*
Eidolon VE33
D
Kills:452
Deaths:264
KDR:1.712
Accuracy:22.472% D-
HSR:20.797% D
Phobos VX86
C+
Kills:401
Deaths:370
KDR:1.084
Accuracy:58.993% C+
HSR:11.721% D
Pandora VX25
C++
Kills:268
Deaths:207
KDR:1.295
Accuracy:40.791% C++
HSR:8.209% F
Pulsar C
C--
Kills:220
Deaths:192
KDR:1.146
Accuracy:21.587% C--
HSR:17.727% D-
Kills:11,771
Deaths (as Engineer):9,725
Deaths (to Engineers):7,501
KDR:1.21039
Kill Difference:2,046
Playtime:585.474 hours
Usage:24%
Score:13.493m
Score/min:384
Accuracy (listed only):28.980%
HSR (listed only):13.371%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
D
Kills:1,836
Deaths:571
KDR:3.215
Accuracy:21.090% D
HSR:12.473% D*
Sirius SX12
C+
Kills:1,741
Deaths:1,315
KDR:1.324
Accuracy:23.836% C+
HSR:7.410% F
NS-11A
D--
Kills:1,161
Deaths:959
KDR:1.211
Accuracy:19.684% D--
HSR:13.178% D*
Eridani SX5
D-
Kills:1,160
Deaths:860
KDR:1.349
Accuracy:21.727% D-
HSR:11.379% D*
Pulsar VS1
C--
Kills:1,160
Deaths:916
KDR:1.266
Accuracy:19.928% D
HSR:16.983% C--
NS-7 PDW
C
Kills:1,160
Deaths:949
KDR:1.222
Accuracy:23.343% C
HSR:10.776% D*
Corvus VA55
C
Kills:1,156
Deaths:835
KDR:1.384
Accuracy:22.610% C
HSR:15.657% D*
Nova
D-
Kills:1,155
Deaths:1,022
KDR:1.130
Accuracy:34.531% D-
HSR:6.494% F-
MKV Suppressed
C-
Kills:1,154
Deaths:961
KDR:1.201
Accuracy:23.214% C-
HSR:11.525% D*
NS-11P
D
Kills:1,147
Deaths:905
KDR:1.267
Accuracy:19.061% D-
HSR:15.344% D
CME
D*
Kills:1,137
Deaths:888
KDR:1.280
Accuracy:20.540% D*
HSR:13.369% D*
Terminus VX-9
D-
Kills:1,131
Deaths:766
KDR:1.477
Accuracy:21.313% D-
HSR:13.882% F
Skorpios
D-
Kills:846
Deaths:767
KDR:1.103
Accuracy:24.029% D-
HSR:13.593% D*
NS Baron G5
C+
Kills:708
Deaths:583
KDR:1.214
Accuracy:42.595% C+
HSR:9.040% D*
Phobos VX86
C+
Kills:401
Deaths:370
KDR:1.084
Accuracy:58.993% C+
HSR:11.721% D
Pandora VX25
C++
Kills:268
Deaths:207
KDR:1.295
Accuracy:40.791% C++
HSR:8.209% F
Kills:17,321
Deaths (as Combat Medic):12,874
Deaths (to Combat Medics):4,997
KDR:1.34542
Kill Difference:4,447
Playtime:906.770 hours
Usage:37%
Score:24.922m
Score/min:458
Accuracy (listed only):27.330%
HSR (listed only):11.939%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C+
Kills:1,741
Deaths:1,315
KDR:1.324
Accuracy:23.836% C+
HSR:7.410% F
NS-30 Vandal
D
Kills:1,163
Deaths:580
KDR:2.005
Accuracy:28.045% D-
HSR:20.894% D
Eridani SX5
D-
Kills:1,160
Deaths:860
KDR:1.349
Accuracy:21.727% D-
HSR:11.379% D*
NS-7 PDW
C
Kills:1,160
Deaths:949
KDR:1.222
Accuracy:23.343% C
HSR:10.776% D*
MKV Suppressed
C-
Kills:1,154
Deaths:961
KDR:1.201
Accuracy:23.214% C-
HSR:11.525% D*
V10
D
Kills:1,149
Deaths:377
KDR:3.048
Accuracy:35.955% D
HSR:64.317% D**
Skorpios
D-
Kills:846
Deaths:767
KDR:1.103
Accuracy:24.029% D-
HSR:13.593% D*
NS-44B Commissioner
D--
Kills:370
Deaths:428
KDR:0.864
Accuracy:28.028% D*
HSR:14.865% D--
Parallax VX3
D
Kills:324
Deaths:94
KDR:3.447
Accuracy:34.702% D
HSR:63.272% F
Beamer VS3
B*
Kills:282
Deaths:375
KDR:0.752
Accuracy:32.690% B*
HSR:14.184% D*
NS-61 Emissary
C**
Kills:206
Deaths:150
KDR:1.373
Accuracy:30.072% C**
HSR:7.282% F
Artemis VX26
D-
Kills:159
Deaths:106
KDR:1.500
Accuracy:23.085% D-
HSR:16.352% D--
Nyx VX31
D-
Kills:140
Deaths:70
KDR:2
Accuracy:28.650% D-
HSR:17.857% D*
NS CandyCannon 3000
D-
Kills:85
Deaths:304
KDR:0.280
Accuracy:22.312% D*
HSR:20% D-
Manticore SX40
C++
Kills:74
Deaths:117
KDR:0.632
Accuracy:23.498% D--
HSR:22.973% C++
VA39 Spectre
D
Kills:56
Deaths:28
KDR:2
Accuracy:24.161% D*
HSR:32.143% D
Kills:10,069
Deaths (as Infiltrator):7,481
Deaths (to Infiltrators):5,542
KDR:1.34594
Kill Difference:2,588
Playtime:353.254 hours
Usage:14%
Score:6.435m
Score/min:304
Accuracy (listed only):26.709%
HSR (listed only):21.801%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:680
Deaths:307
KDR:2.215
Accuracy:17.606% C
HSR:11.765% F
Quasar VM1
C+
Kills:464
Deaths:172
KDR:2.698
Accuracy:15.468% C+
HSR:9.914% F-
Comet VM2
C**
Kills:294
Deaths:190
KDR:1.547
Accuracy:36.566% D
HSR:4.762% C**
Blueshift VM5
C+
Kills:274
Deaths:135
KDR:2.030
Accuracy:18.959% C+
HSR:18.613% C-
Nebula VM20
B*
Kills:254
Deaths:139
KDR:1.827
Accuracy:22.665% B*
HSR:22.441% B+
Comet VM2
C**
Kills:251
Deaths:190
KDR:1.321
Accuracy:36.421% D-
HSR:4.781% C**
Nebula VM20
B*
Kills:240
Deaths:139
KDR:1.727
Accuracy:22.304% B*
HSR:22.500% B+
NS-10 Burster
C
Kills:117
Deaths:119
KDR:0.983
Accuracy:25.686% D
HSR:5.128% C
NS-10 Burster
C-
Kills:117
Deaths:119
KDR:0.983
Accuracy:25.517% C--
HSR:5.128% C-
Kills:2,691
Deaths (as MAX Suit):755
Deaths (to MAX Suits):2,796
KDR:3.56424
Kill Difference:1,936
Playtime:97.246 hours
Usage:4%
Score:2.301m
Score/min:394
Accuracy (listed only):24.577%
HSR (listed only):11.670%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C**
Kills:132
V. Kills:21 N/A
Deaths:8
KDR:16.500
Accuracy:43.768% C++
KPH:55.700 C**
VKPH:8.900 C+
Kills:132 (0 + 132)
Deaths:8
KDR:16.500
VKDR:2.625
Vehicle Kills:21
Kill Difference:124
Playtime:2.371 hours
Usage:0%
Score:0.055m
Score/min:385
Piloting Accuracy:N/A%
Gunner Accuracy:43.768%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C*
Kills:808
V. Kills:181 444%
Deaths:113
KDR:7.150
Accuracy:35.635% F
KPH:32.200 C*
VKPH:7.200 D-
L100 Python HESH
C+
Kills:554
V. Kills:76 N/A
Deaths:57
KDR:9.719
Accuracy:42.279% D
KPH:51.500 C+
VKPH:7.100 C
L100 Python AP
C-
Kills:256
V. Kills:161 158%
Deaths:81
KDR:3.160
Accuracy:37.696% F--
KPH:24 C-
VKPH:15.100 C--
C75 Viper
C*
Kills:222
V. Kills:27 N/A
Deaths:29
KDR:7.655
Accuracy:25.637% D**
KPH:33.200 C*
VKPH:4 D-
Kills:1,840 (1,840 + 0)
Deaths:280
KDR:6.571
VKDR:1.589
Vehicle Kills:445
Kill Difference:1,560
Playtime:53.200 hours
Usage:2%
Score:0.845m
Score/min:265
Driving Accuracy:25.637%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D
Kills:457
V. Kills:265 172%
Deaths:63
KDR:7.254
Accuracy:38.806% D
KPH:18.200 D
VKPH:10.500 D
Proton II PPA
B+
Kills:304
V. Kills:23 N/A
Deaths:32
KDR:9.500
Accuracy:24.372% C++
KPH:59.300 C++
VKPH:4.500 B+
Kills:761 (0 + 761)
Deaths:95
KDR:8.011
VKDR:3.032
Vehicle Kills:288
Kill Difference:666
Playtime:30.251 hours
Usage:1%
Score:0.466m
Score/min:256
Driving Accuracy:N/A%
Gunner Accuracy:24.372%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:244
V. Kills:9 N/A
Deaths:18
KDR:13.556
Accuracy:34.426% C
KPH:85.300 C+
VKPH:3.100 D-
Kills:244 (0 + 244)
Deaths:18
KDR:13.556
VKDR:0.500
Vehicle Kills:9
Kill Difference:226
Playtime:2.859 hours
Usage:0%
Score:0.079m
Score/min:463
Driving Accuracy:N/A%
Gunner Accuracy:34.426%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:248
V. Kills:27 N/A
Deaths:26
KDR:9.538
Accuracy:28.853% D-
KPH:42.500 C+
VKPH:4.600 D--
M40 Fury
C
Kills:136
V. Kills:23 N/A
Deaths:23
KDR:5.913
Accuracy:33.572% C
KPH:44.400 C
VKPH:7.500 D
M20 Basilisk
C--
Kills:107
V. Kills:50 210%
Deaths:22
KDR:4.864
Accuracy:30.882% D-
KPH:12.700 D
VKPH:5.900 C--
M60-G Bulldog
C++
Kills:106
V. Kills:14 N/A
Deaths:24
KDR:4.417
Accuracy:35.702% C++
KPH:9.700 D*
VKPH:1.300 D*
M12 Kobalt
D--
Kills:104
V. Kills:4 N/A
Deaths:4
KDR:26
Accuracy:14.171% D
KPH:26 D--
VKPH:1 D--
M12 Kobalt
D
Kills:53
V. Kills:1 N/A
Deaths:4
KDR:13.250
Accuracy:12.656% D--
KPH:26.300 D*
VKPH:0.500 D
Kills:754 (0 + 754)
Deaths:103
KDR:7.320
VKDR:1.155
Vehicle Kills:119
Kill Difference:651
Playtime:34.249 hours
Usage:1%
Score:0.394m
Score/min:192
Driving Accuracy:N/A%
Gunner Accuracy:12.656%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
H-V45 1,8471,8365713.215B**1.8221.09%D12.473%D*19.7C--N/A12793.1h12.8C**60.9C+
Sirius SX12 1,7481,7411,3151.324C**0.0823.836%C+7.41%F18.6C-N/A9193.4h13.8B+57.8C**
Solstice SF 1,6371,6171,0441.549B+0.1521.716%C-13.173%D17.5C+N/A11192.6h11.8C++54.4C++
Betelgeuse 54-A 1,5511,5459851.569C0.1720.261%D**13.139%F--28.9D--N/A8653.5h10.6C++52.2D
Proximity Mine 1,2011,20111210.723A*9.3248.438%B++N/A226.6A*N/A9585.3h1.6B**3.4B**
Serpent VE92 1,2001,1899891.202C++0.2022.401%C15.055%D-28.4C+N/A10541.8h13.4C++59.9C++
Sticky Grenade 1,1731,16611166N/A1,164.6060.598%B**N/A1665.7A++10C95210.7h1.2B**1.9B**
NS-30 Vandal 1,1681,1635802.005C*0.6128.045%D-20.894%D32CN/A14936.3h5.7C++20.2C+
NS-11A 1,1661,1619591.211C+0.1919.684%D--13.178%D*15.9DN/A9473.2h15.3C77.7C--
NS-15M1 1,1651,1616881.688C*0.2921.079%C14.298%D--25.5C-N/A10045.5h11.2B+53.1B
VX6-7 1,1761,1601,0291.127C+0.2723.006%C15.69%D-25.3CN/A7545.9h12.7C++55C++
Eridani SX5 1,1661,1608601.349C*0.0521.727%D-11.379%D*27.4CN/A17242.4h12.4C++57.2C+
Pulsar VS1 1,1641,1609161.266B0.1319.928%D16.983%C--19.8CN/A14758.7h13.2B+66.1C++
NS-7 PDW 1,1631,1609491.222B+0.1823.343%C10.776%D*23.8C+N/A15748.7h12.8B+54.8B
MANA Anti-Personnel Turret 1,1621,1593882.987N/A1.5922.887%UN/A11590U30U31952700.1h14.7T*64.4T*
Flare VE6 1,1781,1597381.57C*0.1719.69%C--22.865%C29.6CN/A9439.2h9.6B+48.8C*
NS-11C 1,1761,1581,1700.99C+0.4120.869%D12.867%D*20.3CN/A9457.1h13.6B65.2C++
Lasher X2 1,1711,1568251.401B++0.0023.549%C2.768%D25.2CN/A8645.9h18.6B78.9C*
Corvus VA55 1,1611,1568351.384B+0.0222.61%C15.657%D*18.5C--N/A10062.5h10.8B++48B
Orion VS54 1,1601,1557911.46C++0.0621.472%C++16.017%D*33.3C++N/A17534.7h10.7B++49.8B+
Nova 1,1581,1551,0221.13C+0.2734.531%D-6.494%F-19DN/A8260.7h5C14.6C-
MKV Suppressed 1,1611,1549611.201C*0.2023.214%C-11.525%D*23.1CN/A10049.9h13.2B57C++
Eclipse VE3A 1,1691,1501,0921.053C+0.3525.028%C13.391%D*28.3CN/A6640.6h13.5C54C
V10 1,1521,1493773.048C+1.6535.955%D64.317%D**30.7C+N/A12637.4h2.5C7C
NS-11P 1,1521,1479051.267C++0.1319.061%D-15.344%D22.7CN/A10050.5h14C++73.6C+
Zenith VX-5 1,1591,1471,0501.092C+0.3121.979%D14.037%D*25.3CN/A13645.4h13.4C++60.9C+
Solstice VE3 1,1611,1467131.607A0.2120.771%C15.62%D22.3C**N/A20451.4h14B+67.4C**
Pulsar LSW 1,1531,1404792.38B*0.9817.475%D--16.667%D--25.7DN/A14044.3h12.2C*69.9C+
CME 1,1501,1378881.28C+0.1220.54%D*13.369%D*18.7DN/A10260.7h13.8C++67.1C
SVA-88 1,1541,1376751.684C+0.2817.033%D*17.678%D--24.3DN/A12046.8h12.2C+71.4C-
Terminus VX-9 1,1361,1317661.477C++0.0821.313%D-13.882%F28.3CN/A16139.9h11.4B+53.6C+
NS-15M AE 9549496391.485C0.0921.783%D11.486%F24.6D-N/A6338.6h11.4C*52.4C+
Skorpios 8548467671.103C0.3024.029%D-13.593%D*26.9DN/A9331.5h10.9C*45.6C+
L100 Python HEAT 9898081137.15B++5.7535.635%F4.084%B**32.2C*7.2D-22825.1h3.7A10.5B+
NS Decimator 1,0317457710.966C+0.4360.344%C+2.013%C+27.2C-10.4D21327.4h5.6C-9.3C
NS Baron G5 7107085831.214C*0.1942.595%C+9.04%D*29C+N/A10924.4h4B+9.3C++
Blueshift VM5 6866803072.215C+0.8217.606%C11.765%F17.4D--N/A9939h17.6C99.8C+
L100 Python HESH 630554579.719C+8.3242.279%D3.069%A+51.8C++7.1C26810.7h2.8B++6.7B
Frag Grenade 5195181518N/A516.6039.581%DN/A1036A*2D40000.5h1.9A++4.7B**
C-4 7114984721.055C0.3529.333%B++N/A68.2C29.2C+12257.3h1.5C++5.3B
Quasar VM1 4724641722.698B*1.3015.468%C+9.914%F-16.4C--N/A10028.3h15.4C++99.6C*
Saron HRB 722457637.254B+5.8538.806%D3.063%A+18.2D10.6D22925.1h15.9B**41B++
Eidolon VE33 4574522641.712B+0.3122.472%D-20.797%D27.4C*N/A13816.5h9.2C++40.7C+
Tank Mine 6974421343.299B+1.9033.787%C+N/A107.8C++62.2C+11754.1h2.3D6.8C+
The Slasher 49041016,9930.024D1.3842.976%B++N/A0.5C-N/A2826.7h2.6C6.2C**
Phobos VX86 4024013701.084C+0.3258.993%C+11.721%D33.7CN/A14511.9h2.9C--5C+
NS-44B Commissioner 3723704280.864C0.5428.028%D*14.865%D--30.1CN/A14512.3h4.2C15D
Parallax VX3 325324943.447C++2.0534.702%D63.272%F31.5C*N/A14310.3h2.2C*6.5C+
Proton II PPA 327304329.5C8.1024.372%C++N/A59.6C++4.5B+3935.1h8.3B+34B+
Comet VM2 3552941901.547B*0.1536.566%D4.762%C**14.2B+2.9D13420.7h14B**38.2B++
Nemesis VSH9 4982883860.746C++0.6563%C++1.736%C--11.2C8.2C17225.7h8.4C+13.3C++
MANA Anti-Vehicle Turret 3992851322.159C+0.7642.555%D-4.211%B+2850C+1140D970470.1h5.3B++12.4B
Beamer VS3 2832823750.752C+0.6532.69%B*14.184%D*10.9DN/A8625.9h12.7D38.7C+
Blueshift VM5 2762741352.03C+0.6318.959%C+18.613%C-22.6DN/A17812.1h14.7B+77.4B
Pandora VX25 2682682071.295C*0.1140.791%C++8.209%F17DN/A9915.8h5.9D-14.4C+
L100 Python AP 417256813.16C1.7637.696%F--5.859%A++23.9C-15C--28610.7h6B15.9D
Nebula VM20 2552541391.827C+0.4322.665%B*22.441%B+38.5BN/A2196.6h13.5B*59.4B++
Comet VM2 3062511901.321B+0.0836.421%D-4.781%C**12.6C*2.8D*11920h15.9B**43.5B++
M40 Fury 275248269.538B+8.1428.853%D-2.016%C**42.8C+4.7D--2905.8h10.8B++37.3B
Proton II PPA-H 2532441813.556C*12.1634.426%C3.279%A+84.1C+3.1D-4622.9h6.3B**18.3B++
Nebula VM20 2452401391.727C+0.3322.304%B*22.5%B+36.4C**N/A2086.6h14.2B++63.4B++
C75 Viper 249222297.655B*6.2625.637%D**N/A33.1C*4D-3616.7h9B*35C**
Pulsar C 2262201921.146C+0.2521.587%C--17.727%D-12.8DN/A12217.2h13.2C+60.9C+
Anti-Vehicle Grenade 2332191219N/A217.6059.413%B**N/A547.5B*35D42730.4h3.6B**6.1B**
NS-61 Emissary 2062061501.373B*0.0330.072%C**7.282%F33.2B+N/A936.2h11.6B+38.5B+
Spear Anti-Vehicle Phalanx Turret 2832022010.1B+8.7031.762%D*3.96%C+35.4C+14.2D4305.7h5.3B**16.7B+
M60-A Bulldog 196184920.444B19.0447.516%C++1.63%D26.3C1.7D1527h5.5B11.6B+
Artemis VX26 1601591061.5C++0.1023.085%D-16.352%D--28.9C+N/A2045.5h12C*52.1C+
VX29 Polaris 1571571411.113C0.2922.254%C+15.287%D--22.8DN/A1436.9h10.9B+48.9C**
M60-A Bulldog 160148529.6B+28.2053.892%B*N/A35.2C+2.9C-2374.2h6.1C++11.3B+
Nyx VX31 141140702C++0.6028.65%D-17.857%D*29.8CN/A924.7h6C+20.9C
M40 Fury 159136235.913C+4.5133.572%C1.471%C43.9C7.4D3703.1h11.7B+34.9B
S1 208134911.473A+0.0760.474%B+2.985%C++23.9C+13.2C+4885.6h6.9C++11.3C**
L105 Zephyr 153132816.5B*15.1043.768%C++N/A55C*8.8C+3852.4h4.7B**10.8B*
NS-10 Burster 2141171190.983C+0.4225.686%D5.128%C4.3C--3.6C+12727h183.5D714.2D
NS-10 Burster 1951171190.983C++0.4225.517%C--5.128%C-4.2D2.8C--11127.6h187.8D--735.8D-
Force-Blade 35911017,5980.006C--1.3961.32%MN/A0.1DN/A11036.8h9.6T*15.7C
M20 Basilisk 157107224.864B*3.4630.882%D-1.869%F12.7D6C-1918.4h76.3B++246.9C**
M60-G Bulldog 120106244.417C+3.0235.702%C++N/A9.7D*1.3D*8910.9h7.5C++21.1B
M12 Kobalt 108104426A24.6014.171%D12.5%D*26D--1D--1694h16.5B+116.2C++
Hades VSH4 133861150.748B+0.6569.346%C*N/A15.1C+8.2C2515.7h9.1C+13.2C++
NS CandyCannon 3000 87853040.28D1.1222.312%D*20%D-6.7C-N/A4212.6h7.2D**32.2F
NSX Naginata 8280611.311C+0.0916.452%D--18.75%D*18.2D-N/A964.4h11.3B68.8C+
Manticore SX40 76741170.632C0.7723.498%D--22.973%C++19C--N/A983.9h16.1F**68.4F*
Lancer VS22 152651320.492C0.9146.164%F-N/A6.1D-8.1D19910.7h36.6C79.2D
VA39 Spectre 5656282B+0.6024.161%D*32.143%D19.3C+N/A2002.9h4.6B*19.1C*
M12 Kobalt 5453413.25C+11.8512.656%D--16.981%C26.5D*N/A2362h18.2C*144C

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade01,3940.3h
Anti-Vehicle MANA Turret103601.2h
Motion Spotter112,3371.1h
Spawn Beacon36420.7h
Medical Applicator2,8091,377,515156.6h
Nano-Armor Kit362481,68333.2h
Spitfire Auto-Turret74480.5h
Restoration Kit1121,2801.7h
Deconstruction Tool01790h
Ammunition Package205,3052.3h
Medical Kit941,2951.5h
Anti-Infantry MANA Turret121,1761.4h
Recon Detection Device342,0313.2h
Shield Recharging Field191,6040.5h

Check the help document for the dictionary if you want to learn more about words used here.


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