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Commissar Record Smasher Noldea[G40] Noldea
TR BR 80

KDR: 9.15

Score: 8.1m

Last Seen: Dec 30th, 2018 10:09 PM
- OFFLINE - 482.8 hour(s)

Battle Rank 80 - Terran Republic on Cobalt - Outfit Leader of Ranger Main[G40] Ranger Main
TR outfit on Cobalt

Members: 0
Level Progress (to 81): 23%
Level 100 Progress: 43% 442h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS P2-120 AP M14 Banshee C150 Dalton TSAR-42 Hellfire Rocket Pods M18 Needler M18 Rotary M18 Locust
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,284,326 MLG Score: 1826
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 8.3%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.342%30.919%691610161,1322.30556.848

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.048%0.254C*1.588A+-2.338F--HEAD ++ (~19.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.50.405B9.90.303C*34.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.007%0.88%2995510174,205171203524.4477207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.522%-0.25C-0.666D-0.168

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
128.30.203C++44.90.15C++83.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.258%0.518%2572110211,3517358218.2568232%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.01C+-1.351D**-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.761B++3.80.7B+5.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.486%1.81%935410186639314727.1290345%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.331%0.133C++-0.643D0.597

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
128.1-0.089C+48-0.23C80.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.257%77.792%935210201,52255527.1786

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.059%1.086B**0.699B+-0.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.568B+1.80.433B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ranger Main[G40] Ranger Main
TR outfit on Cobalt

Members: 0
8.1m213.3%407 (24.4k)384 (23k)9.1534612,7051,38811.543280 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR102292430.724%12.932%39715:095

29% Engineer9% Heavy Assault9% Infiltrator51% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 26th, 2015 3:16 PMNov 17th, 2017 5:36 PMJan 15th, 2019 12:01 AM (5d) (PST)Dec 30th, 2018 6:48 PM (20d) (PST)Dec 30th, 2018 6:09 PM (20d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,229341,1950.6040.0660.0781.8010.2401826

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
73,7132,06371,65036451081423,038

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
350.5h/14.6d 3,317 1,643 3,873 37.9k 80 485 5,053 25.8m

EngineerCLASS DETAILS: Engineer
TRAC-5
B**
Kills:107
Deaths:115
KDR:0.930
Accuracy:16.457% D--
HSR:25.234% B**
Kills:107
Deaths (as Engineer):115
Deaths (to Engineers):361
KDR:0.93043
Kill Difference:8
Playtime:101.753 hours
Usage:29%
Score:2.498m
Score/min:409
Accuracy (listed only):16.457%
HSR (listed only):25.234%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A+
Kills:443
Deaths:128
KDR:3.461
Accuracy:22.870% B*
HSR:31.828% A+
MSW-R
A+
Kills:290
Deaths:90
KDR:3.222
Accuracy:26.417% B*
HSR:34.828% A+
Kills:733
Deaths (as Heavy Assault):218
Deaths (to Heavy Assaults):264
KDR:3.36239
Kill Difference:515
Playtime:32.278 hours
Usage:9%
Score:0.573m
Score/min:296
Accuracy (listed only):24.644%
HSR (listed only):33.328%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B**
Kills:107
Deaths:115
KDR:0.930
Accuracy:16.457% D--
HSR:25.234% B**
Kills:107
Deaths (as Light Assault):115
Deaths (to Light Assaults):303
KDR:0.93043
Kill Difference:8
Playtime:180.009 hours
Usage:51%
Score:4.352m
Score/min:403
Accuracy (listed only):16.457%
HSR (listed only):25.234%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B*
Kills:1,205
Deaths:192
KDR:6.276
Accuracy:42.940% B++
HSR:76.598% B*
M77-B
B*
Kills:317
Deaths:36
KDR:8.806
Accuracy:39.946% B+
HSR:82.334% B*
TX1 Repeater
B*
Kills:151
Deaths:84
KDR:1.798
Accuracy:21.167% D
HSR:26.490% B*
NS-44 Commissioner
B**
Kills:76
Deaths:34
KDR:2.235
Accuracy:45.631% B**
HSR:25% B+
Kills:1,749
Deaths (as Infiltrator):346
Deaths (to Infiltrators):170
KDR:5.05491
Kill Difference:1,403
Playtime:32.589 hours
Usage:9%
Score:0.615m
Score/min:315
Accuracy (listed only):37.421%
HSR (listed only):52.606%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
M+
Kills:1,302
V. Kills:131 N/A
Deaths:41
KDR:31.756
Accuracy:38.992% A++
KPH:95 A++
VKPH:9.600 M+
Hellfire Rocket Pods
A++
Kills:1,070
V. Kills:117 N/A
Deaths:10
KDR:107
Accuracy:59.648% A
KPH:182.100 A++
VKPH:19.900 B+
M18 Needler
A+
Kills:900
V. Kills:894 101%
Deaths:86
KDR:10.465
Accuracy:29.765% C
KPH:19 B++
VKPH:18.800 A+
M18 Rotary
M+
Kills:646
V. Kills:672 96%
Deaths:49
KDR:13.184
Accuracy:39.307% A
KPH:28.500 A
VKPH:29.700 M+
M18 Locust
A
Kills:557
V. Kills:679 82%
Deaths:59
KDR:9.441
Accuracy:35.740% B+
KPH:21.500 C*
VKPH:26.200 A
Kills:4,475 (3,405 + 0)
Deaths:245
KDR:18.265
VKDR:10.176
Vehicle Kills:2,493
Kill Difference:4,230
Playtime:115.631 hours
Usage:33%
Score:2.076m
Score/min:299
Piloting Accuracy:35.740%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:1,271
V. Kills:966 131%
Deaths:45
KDR:28.244
Accuracy:25.392% D**
KPH:50.300 B**
VKPH:38.300 A
CAS30 Tank Buster
C++
Kills:287
V. Kills:201 142%
Deaths:27
KDR:10.630
Accuracy:45.549% C+
KPH:8.700 C++
VKPH:6.100 C
Kills:1,558 (287 + 1,271)
Deaths:72
KDR:21.639
VKDR:16.208
Vehicle Kills:1,167
Kill Difference:1,486
Playtime:58.241 hours
Usage:17%
Score:1.030m
Score/min:295
Piloting Accuracy:45.549%
Gunner Accuracy:25.392%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A*
Kills:1,351
V. Kills:553 244%
Deaths:20
KDR:67.550
Accuracy:40.258% D
KPH:56.800 A*
VKPH:23.200 B**
E540 Halberd
A*
Kills:150
V. Kills:88 169%
Deaths:6
KDR:25
Accuracy:54.744% A++
KPH:37.900 A
VKPH:22.200 A*
P2-120 HESH
M
Kills:62
V. Kills:9 N/A
Deaths:
KDR:
Accuracy:45.985% B+
KPH:109.300 M
VKPH:15.900 A
Kills:1,563 (1,413 + 150)
Deaths:26
KDR:60.115
VKDR:25
Vehicle Kills:650
Kill Difference:1,537
Playtime:28.321 hours
Usage:8%
Score:0.541m
Score/min:318
Driving Accuracy:45.985%
Gunner Accuracy:54.744%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G40-F Ranger
A+
Kills:214
V. Kills:123 173%
Deaths:3
KDR:71.333
Accuracy:41.009% A+
KPH:28.100 C
VKPH:16.100 C
G20 Vulcan-H
A+
Kills:140
V. Kills:90 154%
Deaths:14
KDR:10
Accuracy:54.386% B*
KPH:65.900 B**
VKPH:42.400 A+
P525 Marauder-H
A++
Kills:83
V. Kills:4 N/A
Deaths:4
KDR:20.750
Accuracy:49.239% A++
KPH:118.500 B
VKPH:5.700 C
Kills:437 (0 + 437)
Deaths:21
KDR:20.810
VKDR:10.333
Vehicle Kills:217
Kill Difference:416
Playtime:10.450 hours
Usage:3%
Score:0.159m
Score/min:254
Driving Accuracy:N/A%
Gunner Accuracy:49.239%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
S
Kills:59
V. Kills: N/A
Deaths:1
KDR:59
Accuracy:49.909% M
KPH:327.300 S
VKPH:0 F-
Kills:59 (0 + 59)
Deaths:1
KDR:59
VKDR:0
Vehicle Kills:0
Kill Difference:58
Playtime:0.181 hours
Usage:0%
Score:0.006m
Score/min:578
Piloting Accuracy:N/A%
Gunner Accuracy:49.909%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 1,9041,3512067.55S58.4040.258%DN/A56.8A*23.2B**32023.8h3.8A+9.3B**
M14 Banshee 1,4331,3024131.756M22.6038.992%A++N/A95A++9.6M+26113.7h18B+46.2B+
C150 Dalton 2,2371,2714528.244M++19.0925.392%D**N/A50.4B**38.3A53325.2h2.2A8.8B++
TSAR-42 1,2081,2051926.276B++2.8842.94%B++76.598%B*75.8A++N/A17815.9h1.8B**4.1B*
Hellfire Rocket Pods 1,1871,07010107U97.8559.648%AN/A181.4A++19.8B+5755.9h11.4B**19B*
M18 Needler 1,7949008610.465M+1.3129.765%C1.111%D19B++18.9A+24547.4h99.3B++333.7B+
M18 Rotary 1,3186464913.184S4.0339.307%A1.703%C-28.6A29.7M+33122.6h81.8B++208B*
M18 Locust 1,236557599.441M**0.2935.74%B+1.436%C21.4C*26.1A32926h126.7C++354.5C**
T9 CARV 4454431283.461A5.6922.87%B*31.828%A+54.7A+N/A1398.1h10.2B**44.6B*
M77-B 319317368.806S0.3539.946%B+82.334%B*56.6A*N/A1315.6h1.9B**4.7B*
MSW-R 291290903.222B+5.9326.417%B*34.828%A+70.7A+N/A1914.1h9.8B**37B++
CAS30 Tank Buster 4882872710.63S1.4845.549%C+N/A8.7C++6.1C11233h38.4B*84.3B+
G40-F Ranger 337214371.333S62.1841.009%A+N/A28.2C16.2C1797.6h50.5B*123.2B**
A30 Walker 246159531.8U22.6528.184%AN/A33.1B**18.1B+2754.8h73.3B**260B**
TX1 Repeater 151151841.798A7.3621.167%D26.49%B*79.5MN/A1851.9h7.8A36.9B+
E540 Halberd 238150625M+15.8554.744%A++4.667%B+37.5A22A*2914h4.8B*8.9B**
G20 Vulcan-H 2301401410A++0.8554.386%B*1.429%D--66.7A42.9A+5062.1h61.8A113.6A
TRAC-5 1311071150.93C*8.2216.457%D--25.234%B**5.9D-1.3M*3118.2h18C109.4C--
ML-7 122101303.367S5.7961.231%B+2.97%C++53.2M+11.1C+2431.9h3.6A+6A
P525 Marauder-H 8783420.75B+11.6049.239%A++N/A118.6B5.7C3040.7h5.8B+11.9B*
NS-44 Commissioner 7676342.235A6.9245.631%B**25%B+108.6M++N/A3420.7h2.5A5.4B**
Frag Grenade 7474174N/A64.8548.93%B+N/A370C-N/A10800.2h4.6D9.5C+
T1 Cycler 6565183.611A*5.5427.649%A33.846%A++59.1A*N/A1701.1h9.4A++33.8A
P2-120 HESH 7162162S52.8545.985%B+1.613%B**103.3A**15A4530.6h3A6.6A
T2 Striker 976187.625U1.5344.21%D-N/A21B++12.4C++2002.9h14.1A++31.9A
CAS 14-E 5959159A+49.8549.909%MN/A295SN/A5740.2h13.9A27.9A+
M20 Drake 8856318.667A+9.5134.835%C*N/A40C**22.9B+3051.4h42.7B*122.5B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter31,7960.6h
Spawn Beacon0940.1h
Nano-Armor Kit40127,70513.2h
Medical Applicator11,3250.1h
Chainblade13814919.6h
Medical Kit18196029.1h
Ammunition Package03370.3h

Check the help document for the dictionary if you want to learn more about words used here.


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