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Maj. General Record Smasher Noldea[iB4D] Noldea
TR BR 83

KDR: 9.25

Score: 9m

Last Seen: Dec 28th, 2019 2:13 PM
- OFFLINE - 52 hour(s)

Battle Rank 83 - Terran Republic on Cobalt
Level Progress (to 84): 40%
Level 100 Progress: 48% 419h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C150 Dalton P2-120 AP M14 Banshee TSAR-42 Hellfire Rocket Pods M18 Needler M18 Rotary M18 Locust
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,002,851 MLG Score: 1601
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 7.9%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.403%30.756%689612261,1512.297416.956

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.902%0.211C++1.518A+-2.204F--HEAD ++ (~19.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.80.4B100.304C*34.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.194%0.819%3108512274,642183226125.2283205%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.763%-0.247C-0.692D-0.134

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
128.40.199C++45.20.147C++83.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.471%0.475%2156112311,4739164116.0109229%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.177C-1.312D**-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.751B++3.70.699B+6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.518%1.754%10905122785510317468.3009749%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.35%0.138C++-0.644D0.333

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.2-0.077C+48.8-0.214C81.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.257%77.792%1090212301,52255527.1786

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.059%1.097B**0.695B+-0.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.572B+1.80.437B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9m217.6%394 (23.6k)373 (22.4k)9.2533113,9911,51211.761983 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR123296930.452%11.822%36015:525

36% Engineer8% Heavy Assault8% Infiltrator47% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 26th, 2015 3:16 PMDec 26th, 2019 12:52 PMDec 28th, 2019 8:56 AM (20d) (PST)Dec 28th, 2019 10:40 AM (20d) (PST)Dec 28th, 2019 10:13 AM (20d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,203311,1720.5810.0630.0691.7770.2351601

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
72,2061,85470,35235441071422,363

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
401.1h/16.7d 3,793 1,654 4,195 42.8k 89 521 5,658 29m

EngineerCLASS DETAILS: Engineer
TRAC-5
B**
Kills:123
Deaths:127
KDR:0.969
Accuracy:17.333% D-
HSR:25.203% B**
Kills:123
Deaths (as Engineer):127
Deaths (to Engineers):410
KDR:0.9685
Kill Difference:4
Playtime:144.163 hours
Usage:36%
Score:3.259m
Score/min:377
Accuracy (listed only):17.333%
HSR (listed only):25.203%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A
Kills:446
Deaths:130
KDR:3.431
Accuracy:22.816% B++
HSR:31.614% A
MSW-R
A
Kills:290
Deaths:92
KDR:3.152
Accuracy:26.417% B++
HSR:34.828% A
Kills:736
Deaths (as Heavy Assault):222
Deaths (to Heavy Assaults):273
KDR:3.31532
Kill Difference:514
Playtime:32.940 hours
Usage:8%
Score:0.576m
Score/min:292
Accuracy (listed only):24.616%
HSR (listed only):33.221%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B**
Kills:123
Deaths:127
KDR:0.969
Accuracy:17.333% D-
HSR:25.203% B**
Kills:123
Deaths (as Light Assault):127
Deaths (to Light Assaults):323
KDR:0.9685
Kill Difference:4
Playtime:186.957 hours
Usage:47%
Score:4.483m
Score/min:400
Accuracy (listed only):17.333%
HSR (listed only):25.203%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B*
Kills:1,205
Deaths:192
KDR:6.276
Accuracy:42.940% B++
HSR:76.598% B*
M77-B
B++
Kills:317
Deaths:36
KDR:8.806
Accuracy:39.946% B+
HSR:82.334% B++
TX1 Repeater
B++
Kills:151
Deaths:86
KDR:1.756
Accuracy:20.873% D
HSR:26.490% B++
NS-44 Commissioner
B**
Kills:76
Deaths:34
KDR:2.235
Accuracy:45.215% B**
HSR:25% B
Kills:1,749
Deaths (as Infiltrator):348
Deaths (to Infiltrators):176
KDR:5.02586
Kill Difference:1,401
Playtime:32.661 hours
Usage:8%
Score:0.616m
Score/min:314
Accuracy (listed only):37.244%
HSR (listed only):52.606%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
M
Kills:1,383
V. Kills:140 N/A
Deaths:44
KDR:31.432
Accuracy:38.180% A+
KPH:88.700 A
VKPH:9 M
Hellfire Rocket Pods
A++
Kills:1,072
V. Kills:118 N/A
Deaths:10
KDR:107.200
Accuracy:59.620% A
KPH:180.900 A++
VKPH:19.900 B+
M18 Needler
A
Kills:969
V. Kills:934 104%
Deaths:90
KDR:10.767
Accuracy:29.956% C
KPH:19.100 B+
VKPH:18.400 A
M18 Rotary
A*
Kills:766
V. Kills:744 103%
Deaths:63
KDR:12.159
Accuracy:38.254% B**
KPH:28.700 B**
VKPH:27.900 A*
M18 Locust
A+
Kills:557
V. Kills:679 82%
Deaths:59
KDR:9.441
Accuracy:35.740% B+
KPH:21.500 C++
VKPH:26.200 A+
Kills:4,747 (3,675 + 0)
Deaths:266
KDR:17.846
VKDR:9.831
Vehicle Kills:2,615
Kill Difference:4,481
Playtime:124.818 hours
Usage:31%
Score:2.181m
Score/min:291
Piloting Accuracy:35.740%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:1,600
V. Kills:1,151 139%
Deaths:51
KDR:31.373
Accuracy:25.578% D**
KPH:52.400 B**
VKPH:37.700 B*
CAS30 Tank Buster
C**
Kills:452
V. Kills:300 150%
Deaths:30
KDR:15.067
Accuracy:49.265% C*
KPH:10.200 C**
VKPH:6.800 C+
AP30 Shredder
B**
Kills:76
V. Kills:43 173%
Deaths:9
KDR:8.444
Accuracy:40.495% B**
KPH:44.500 B**
VKPH:25.200 B++
Kills:2,128 (452 + 1,676)
Deaths:90
KDR:23.644
VKDR:16.600
Vehicle Kills:1,494
Kill Difference:2,038
Playtime:76.383 hours
Usage:19%
Score:1.321m
Score/min:288
Piloting Accuracy:49.265%
Gunner Accuracy:40.495%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:1,473
V. Kills:611 241%
Deaths:22
KDR:66.955
Accuracy:38.471% D-
KPH:53 A++
VKPH:22 B++
E540 Halberd
A*
Kills:166
V. Kills:96 171%
Deaths:7
KDR:23.714
Accuracy:54.607% A++
KPH:38.600 A
VKPH:22.300 A*
P2-120 HESH
A++
Kills:76
V. Kills:10 N/A
Deaths:
KDR:
Accuracy:47.195% B+
KPH:97 A++
VKPH:12.800 B+
Kills:1,715 (1,549 + 166)
Deaths:29
KDR:59.138
VKDR:24.724
Vehicle Kills:717
Kill Difference:1,686
Playtime:32.880 hours
Usage:8%
Score:0.608m
Score/min:308
Driving Accuracy:47.195%
Gunner Accuracy:54.607%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G40-F Ranger
B**
Kills:214
V. Kills:123 173%
Deaths:3
KDR:71.333
Accuracy:41.009% B**
KPH:28.100 C
VKPH:16.100 C
G20 Vulcan-H
A
Kills:147
V. Kills:95 153%
Deaths:14
KDR:10.500
Accuracy:55.134% B*
KPH:64.200 B**
VKPH:41.500 A
P525 Marauder-H
A++
Kills:83
V. Kills:4 N/A
Deaths:4
KDR:20.750
Accuracy:49.239% A++
KPH:118.500 B+
VKPH:5.700 C
Kills:444 (0 + 444)
Deaths:21
KDR:21.143
VKDR:10.571
Vehicle Kills:222
Kill Difference:423
Playtime:10.614 hours
Usage:3%
Score:0.162m
Score/min:255
Driving Accuracy:N/A%
Gunner Accuracy:49.239%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
S
Kills:59
V. Kills: N/A
Deaths:1
KDR:59
Accuracy:49.909% A**
KPH:327.300 S
VKPH:0 F-
Kills:59 (0 + 59)
Deaths:1
KDR:59
VKDR:0
Vehicle Kills:0
Kill Difference:58
Playtime:0.181 hours
Usage:0%
Score:0.006m
Score/min:578
Piloting Accuracy:N/A%
Gunner Accuracy:49.909%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 2,7511,6005131.373M+22.1225.578%D**N/A52.5B**37.7B*54230.5h2.2A8.7B++
P2-120 AP 2,0841,4732266.955S57.7038.471%D-N/A53A++22B++30927.8h3.7A+9.7B**
M14 Banshee 1,5231,3834431.432A*22.1838.18%A+N/A88.7A9M24415.6h18.3B+48.1B+
TSAR-42 1,2081,2051926.276B+2.9842.94%B++76.598%B*75.8A+N/A17815.9h1.8B*4.1B*
Hellfire Rocket Pods 1,1901,07210107.2U97.9559.62%AN/A181.7A++20B+5725.9h11.4B+19.2B++
M18 Needler 1,9039699010.767M1.5129.956%C1.032%D19.1B+18.4A24250.7h98.6B+329.1B+
M18 Rotary 1,5107666312.159S2.9138.254%B**1.436%C--28.7B**27.9A*31226.7h77.5B++202.6B*
M18 Locust 1,236557599.441M**0.1935.74%B+1.436%C+21.4C++26.1A+33026h126.7C++354.5B
CAS30 Tank Buster 7524523015.067S5.8149.265%C*N/A10.2C**6.8C+10944.1h38.4B++77.9B+
T9 CARV 4484461303.431A+5.8222.816%B++31.614%A53.7AN/A1378.3h10.3B**44.9B++
M77-B 319317368.806M**0.4539.946%B+82.334%B++56.6A++N/A1315.6h1.9B*4.7B*
MSW-R 291290923.152B+6.1026.417%B++34.828%A70.7B**N/A1914.1h9.8B*37B++
A30 Walker 384252550.4U41.1529.843%AN/A35B**18.3B+2537.2h67.4B**225.9B*
G40-F Ranger 337214371.333S62.0841.009%B**N/A28.2C16.2C1797.6h50.5B**123.2B**
E540 Halberd 262166723.714A*14.4654.607%A++4.217%B+38.6A22.3A*2914.3h4.9B*8.9B**
TX1 Repeater 151151861.756A+7.5020.873%D26.49%B++75.5A*N/A1772h7.8A37.5B++
G20 Vulcan-H 2421471410.5A1.2555.134%B*1.361%D--63.9B**41.3A4912.3h61.7A111.8A
TRAC-5 1471231270.969C**8.2817.333%D-25.203%B**6.2D1.2A*3119.7h17.7C102.3C
ML-7 122101303.367S5.8961.231%B+2.97%C++53.2M+11.1C+2491.9h3.6A+6A
P525 Marauder-H 8783420.75B+11.5049.239%A++N/A118.6B+5.7C3040.7h5.8B+11.9B**
P2-120 HESH 8676176S66.7547.195%B+1.316%B++95A++12.5B+3760.8h3.2A6.8B**
NS-44 Commissioner 7676342.235B**7.0245.215%B**25%B108.6MN/A3370.7h2.5A5.5B**
AP30 Shredder 1197698.444C+0.8140.495%B**2.632%B+44.7B**25.3B++3821.7h53.8B*133B**
Frag Grenade 7474174N/A64.7548.933%B+N/A370C--N/A10750.2h4.6D9.5C+
T1 Cycler 6565183.611A*5.6427.649%B**33.846%A++54.2A++N/A1701.2h9.4A+33.8B**
M20 Drake 9963321M++11.7534.781%B+N/A42A++24B*3241.5h39.3B**112.9B**
T2 Striker 976187.625U1.6343.552%D-N/A20.3A12C*2023h14.4A++33A
CAS 14-E 5959159A+49.7549.909%A**N/A295SN/A5740.2h13.9A+27.9A
Hyena Missile Launcher 905687M*2.2532.336%C+N/A18.7C+11.3C+1763h27.4B*84.8B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01000.2h
Nano-Armor Kit73153,63717.8h
Medical Applicator11,3510.1h
Motion Spotter31,7960.6h
Ammunition Package04620.5h
Chainblade13814919.6h
Medical Kit2131,00231.7h
Nano-Repair Grenade0540h

Check the help document for the dictionary if you want to learn more about words used here.


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