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Maj. General Noldea[P] Noldea
TR BR 85

KDR: 9.48

Score: 9.8m

Last Seen: Feb 8th, 2020 2:16 PM
- OFFLINE - 40.1 hour(s)

Battle Rank 85 - Terran Republic on Cobalt
Level Progress (to 86): 46%
Level 100 Progress: 52% 387h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C150 Dalton P2-120 AP M14 Banshee CAS30 Tank Buster TSAR-42 Hellfire Rocket Pods M18 Needler M18 Rotary
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,884,006 MLG Score: 1506
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 7.6%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.529%30.834%695612261,1872.300397.177

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.631%0.253C*1.482A+-1.954F-HEAD ++ (~19.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.90.395B10.10.291C*34.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.671%0.748%3502512275,484200272427.2836201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.259%-0.063C+-0.767D-0.083

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
116.60.281C*42.80.196C++73.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.365%0.463%2009112311,51110066114.9604228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.26C-1.326D**-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.746B++3.70.7B+6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.634%0.623%2928812242,888122190323.4797152%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.574%-0.054C+-0.943D--0.279

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.60.596B+17.30.57B+31.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.232%77.562%2928212301,54256527.5357

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.009%1.095B**0.679B+-0.648

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.572B+1.80.438B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9.8m216.3%390 (23.4k)370 (22.2k)9.4768915,3811,62312.107285 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1232101730.833%10.942%33716:246

40% Engineer8% Heavy Assault8% Infiltrator44% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 26th, 2015 3:16 PMFeb 8th, 2020 1:35 PMFeb 8th, 2020 11:24 AM (49d) (PST)Feb 8th, 2020 11:11 AM (49d) (PST)Feb 8th, 2020 10:16 AM (49d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,235291,2060.5800.0610.0631.7710.2391506

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
74,0801,74372,33735441061422,176

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
442.1h/18.4d 4,269 1,683 4,502 47k 95 549 6,337 32.7m

EngineerCLASS DETAILS: Engineer
TRAC-5
B**
Kills:140
Deaths:143
KDR:0.979
Accuracy:17.960% D-
HSR:25% B**
Kills:140
Deaths (as Engineer):143
Deaths (to Engineers):473
KDR:0.97902
Kill Difference:3
Playtime:176.329 hours
Usage:40%
Score:3.927m
Score/min:371
Accuracy (listed only):17.960%
HSR (listed only):25%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A
Kills:447
Deaths:130
KDR:3.438
Accuracy:22.818% B+
HSR:31.544% A
MSW-R
A
Kills:306
Deaths:97
KDR:3.155
Accuracy:26.345% B+
HSR:35.294% A
Kills:753
Deaths (as Heavy Assault):227
Deaths (to Heavy Assaults):286
KDR:3.31718
Kill Difference:526
Playtime:33.993 hours
Usage:8%
Score:0.593m
Score/min:291
Accuracy (listed only):24.581%
HSR (listed only):33.419%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B**
Kills:140
Deaths:143
KDR:0.979
Accuracy:17.960% D-
HSR:25% B**
Kills:140
Deaths (as Light Assault):143
Deaths (to Light Assaults):340
KDR:0.97902
Kill Difference:3
Playtime:194.056 hours
Usage:44%
Score:4.626m
Score/min:397
Accuracy (listed only):17.960%
HSR (listed only):25%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B*
Kills:1,209
Deaths:192
KDR:6.297
Accuracy:42.906% B+
HSR:76.592% B*
M77-B
B+
Kills:333
Deaths:38
KDR:8.763
Accuracy:40.052% B+
HSR:81.081% B+
TX1 Repeater
B*
Kills:151
Deaths:86
KDR:1.756
Accuracy:20.873% D
HSR:26.490% B*
NS-44 Commissioner
B*
Kills:78
Deaths:37
KDR:2.108
Accuracy:44.091% B*
HSR:25.641% B
Kills:1,771
Deaths (as Infiltrator):353
Deaths (to Infiltrators):181
KDR:5.017
Kill Difference:1,418
Playtime:33.185 hours
Usage:8%
Score:0.621m
Score/min:312
Accuracy (listed only):36.980%
HSR (listed only):52.451%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
M
Kills:1,385
V. Kills:140 N/A
Deaths:44
KDR:31.477
Accuracy:38.157% A+
KPH:88.300 A
VKPH:8.900 M
Hellfire Rocket Pods
A+
Kills:1,072
V. Kills:118 N/A
Deaths:10
KDR:107.200
Accuracy:59.620% A
KPH:180.900 A+
VKPH:19.900 B+
M18 Needler
A+
Kills:998
V. Kills:954 105%
Deaths:90
KDR:11.089
Accuracy:30.194% C
KPH:19.400 B++
VKPH:18.600 A+
M18 Rotary
A*
Kills:783
V. Kills:753 104%
Deaths:63
KDR:12.429
Accuracy:38.182% B**
KPH:29 B**
VKPH:27.900 A*
M18 Locust
B**
Kills:557
V. Kills:679 82%
Deaths:59
KDR:9.441
Accuracy:35.740% B+
KPH:21.500 C+
VKPH:26.200 B**
Kills:4,795 (3,723 + 0)
Deaths:266
KDR:18.026
VKDR:9.940
Vehicle Kills:2,644
Kill Difference:4,529
Playtime:125.933 hours
Usage:28%
Score:2.212m
Score/min:293
Piloting Accuracy:35.740%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:1,883
V. Kills:1,285 146%
Deaths:51
KDR:36.922
Accuracy:26.237% D**
KPH:54 B**
VKPH:36.900 B**
CAS30 Tank Buster
A*
Kills:1,246
V. Kills:734 170%
Deaths:30
KDR:41.533
Accuracy:55.161% B*
KPH:18.500 A*
VKPH:10.900 B*
AP30 Shredder
A
Kills:76
V. Kills:43 173%
Deaths:9
KDR:8.444
Accuracy:40.495% A
KPH:44.300 B**
VKPH:25.100 B*
Kills:3,205 (1,246 + 1,959)
Deaths:90
KDR:35.611
VKDR:22.911
Vehicle Kills:2,062
Kill Difference:3,115
Playtime:104.089 hours
Usage:24%
Score:1.693m
Score/min:271
Piloting Accuracy:55.161%
Gunner Accuracy:40.495%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:1,511
V. Kills:631 239%
Deaths:22
KDR:68.682
Accuracy:38.365% D-
KPH:52.600 A++
VKPH:22 B++
E540 Halberd
A+
Kills:171
V. Kills:100 169%
Deaths:7
KDR:24.429
Accuracy:54.322% A++
KPH:38.700 B**
VKPH:22.600 A+
P2-120 HESH
A++
Kills:76
V. Kills:10 N/A
Deaths:
KDR:
Accuracy:47.195% B+
KPH:97 A++
VKPH:12.800 B*
Kills:1,758 (1,587 + 171)
Deaths:29
KDR:60.621
VKDR:25.552
Vehicle Kills:741
Kill Difference:1,729
Playtime:33.944 hours
Usage:8%
Score:0.631m
Score/min:310
Driving Accuracy:47.195%
Gunner Accuracy:54.322%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G40-F Ranger
A
Kills:214
V. Kills:123 173%
Deaths:3
KDR:71.333
Accuracy:41.009% A
KPH:28.100 C
VKPH:16.100 C
G20 Vulcan-H
A
Kills:147
V. Kills:95 153%
Deaths:14
KDR:10.500
Accuracy:55.134% B*
KPH:64.200 B**
VKPH:41.500 A
P525 Marauder-H
A++
Kills:83
V. Kills:4 N/A
Deaths:4
KDR:20.750
Accuracy:49.239% A++
KPH:118.500 C**
VKPH:5.700 C
Kills:444 (0 + 444)
Deaths:21
KDR:21.143
VKDR:10.571
Vehicle Kills:222
Kill Difference:423
Playtime:10.614 hours
Usage:2%
Score:0.163m
Score/min:256
Driving Accuracy:N/A%
Gunner Accuracy:49.239%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
S
Kills:59
V. Kills: N/A
Deaths:1
KDR:59
Accuracy:49.909% M
KPH:327.300 S
VKPH:0 F-
Kills:59 (0 + 59)
Deaths:1
KDR:59
VKDR:0
Vehicle Kills:0
Kill Difference:58
Playtime:0.181 hours
Usage:0%
Score:0.007m
Score/min:618
Piloting Accuracy:N/A%
Gunner Accuracy:49.909%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 3,1681,8835136.922M*27.4526.237%D**N/A54B**36.8B**53334.9h2.3A8.7B+
P2-120 AP 2,1421,5112268.682S59.2138.365%D-N/A52.6A++22B++31128.7h3.7A+9.8B**
M14 Banshee 1,5251,3854431.477A++22.0038.157%A+N/A88.2A8.9M24415.7h18.3B+48.1B+
CAS30 Tank Buster 1,9801,2463041.533U32.0655.161%B*N/A18.5A*10.9B*13267.5h31.1B++56.4B**
TSAR-42 1,2121,2091926.297B*3.1842.906%B+76.592%B*75.6AN/A17816h1.8B*4.1B*
Hellfire Rocket Pods 1,1901,07210107.2S97.7259.62%AN/A181.7A+20B+5755.9h11.4B+19.2B++
M18 Needler 1,9529989011.089A**1.6130.194%C1.102%D19.4B++18.6A+24551.4h98.4B++325.8B+
M18 Rotary 1,5367836312.429M**2.9538.182%B**1.405%D29B**27.9A*31427h76.6B*200.6B*
M18 Locust 1,236557599.441M+0.0435.74%B+1.436%C21.4C+26.1B**33126h126.7C+354.5C*
T9 CARV 4494471303.438A6.0422.818%B+31.544%A53.9B**N/A1378.3h10.2B**44.9B++
M77-B 335333388.763M*0.7140.052%B+81.081%B+56.4A++N/A1295.9h1.9B*4.6B*
MSW-R 307306973.155B+6.3226.345%B+35.294%A69.5B*N/A1854.4h10B*37.8B++
A30 Walker 387254550.8U41.3229.784%AN/A34.8A18.2B+2527.3h68B**228.5B**
G40-F Ranger 337214371.333S61.8641.009%AN/A28.2C16.2C1797.6h50.5B**123.2B**
E540 Halberd 271171724.429A*14.9554.322%A++4.094%B38.9B**22.7A+2904.4h4.8B*8.8B**
TX1 Repeater 151151861.756A7.7220.873%D26.49%B*75.5A*N/A1742h7.8A37.5B++
G20 Vulcan-H 2421471410.5A++1.0255.134%B*1.361%D--63.9B**41.3A4992.3h61.7A111.8A
TRAC-5 1661401430.979C*8.5017.96%D-25%B**6.7D-1.3M+3220.8h17.2C95.9C
ML-7 122101303.367S6.1161.231%B+2.97%C++53.2A**11.1C+2511.9h3.6A6A
P525 Marauder-H 8783420.75C**11.2749.239%A++N/A118.6C**5.7C3040.7h5.8B+11.9B**
M20 Drake 13083327.667M++18.1931.799%C++1.205%D--34.6A++19.6A3032.4h39.9B**125.3B**
NS-44 Commissioner 7878372.108B**7.3744.091%B*25.641%B97.5A*N/A2920.8h2.5A5.6B**
AP30 Shredder 1197698.444C+1.0340.495%A2.632%B+44.7B**25.3B*4191.7h53.8B++133B**
P2-120 HESH 8676176M++66.5247.195%B+1.316%B+95A++12.5B++3770.8h3.2B**6.8B**
Frag Grenade 7474174N/A64.5249.081%B+N/A370DN/A10770.2h4.7D--9.6C
T1 Cycler 6565183.611A++5.8727.649%B**33.846%A++54.2A+N/A1711.2h9.4A+33.8B**
T2 Striker 1006397U2.4843.128%D*N/A19.1B+11.2C+1993.3h15.5A++36A
M60-A Bulldog 8360320A10.5230.642%D1.667%C**27.3C-10.5A1662.2h5.9C+19.2C
CAS 14-E 5959159A49.5249.909%MN/A295SN/A6140.2h13.9A27.9A
Hyena Missile Launcher 905687A++2.4832.445%C+N/A18.1C+11C+1743.1h27.8B++85.8B+

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator11,3510.1h
Spawn Beacon01080.2h
Nano-Armor Kit119175,55320.4h
Motion Spotter31,7960.6h
Ammunition Package04910.6h
Chainblade13814919.6h
Medical Kit2551,07433.8h
Nano-Repair Grenade0840h
Recon Detection Device0700.1h

Check the help document for the dictionary if you want to learn more about words used here.


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