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Commissar Record Smasher Noldea[G40] Noldea
TR BR 81

KDR: 9.28

Score: 8.6m

Last Seen: Apr 27th, 2019 11:56 PM
- OFFLINE - 2752.6 hour(s)

Battle Rank 81 - Terran Republic on Cobalt
Level Progress (to 82): 82%
Level 100 Progress: 45% 434h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C150 Dalton P2-120 AP M14 Banshee TSAR-42 Hellfire Rocket Pods M18 Needler M18 Rotary M18 Locust
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,105,433 MLG Score: 1683
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 7.9%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.295%30.992%691612081,1392.296376.983

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.972%0.222C++1.544A+-2.237F--HEAD ++ (~19.84)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.60.401B9.90.304C*34.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.955%0.831%3093512094,450175217125.2841205%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.588%-0.252C-0.7D-0.139

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
129.80.196C++45.40.144C++84.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.214%0.495%2458112131,4157861317.9114230%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.172C-1.331D**-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.752B++3.80.7B+5.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.715%1.852%1040512097569616067.87547%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.696%0.141C++-0.641D0.347

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
129.6-0.085C+48.9-0.225C80.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.257%77.792%1040212121,52255527.1786

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.059%1.093B**0.696B+-0.612

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.57B+1.80.436B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8.6m214.5%396 (23.8k)375 (22.5k)9.2795813,4091,44511.74681 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR121494330.526%12.305%37615:525

33% Engineer9% Heavy Assault9% Infiltrator49% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 26th, 2015 3:16 PMNov 17th, 2017 5:36 PMMay 21st, 2019 7:28 PM (91d) (PST)Apr 27th, 2019 7:58 PM (115d) (PST)Apr 27th, 2019 7:56 PM (115d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,201321,1690.5870.0630.0721.7650.2361683

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
72,0891,92170,16835441061422,478

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
380.8h/15.9d 3,564 1,650 4,065 40.3k 88 502 5,392 27.5m

EngineerCLASS DETAILS: Engineer
TRAC-5
A
Kills:114
Deaths:118
KDR:0.966
Accuracy:16.482% D--
HSR:26.316% A
Kills:114
Deaths (as Engineer):118
Deaths (to Engineers):380
KDR:0.9661
Kill Difference:4
Playtime:124.388 hours
Usage:33%
Score:2.854m
Score/min:382
Accuracy (listed only):16.482%
HSR (listed only):26.316%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A
Kills:443
Deaths:128
KDR:3.461
Accuracy:22.870% B++
HSR:31.828% A
MSW-R
A+
Kills:290
Deaths:90
KDR:3.222
Accuracy:26.417% B++
HSR:34.828% A+
Kills:733
Deaths (as Heavy Assault):218
Deaths (to Heavy Assaults):266
KDR:3.36239
Kill Difference:515
Playtime:32.562 hours
Usage:9%
Score:0.573m
Score/min:293
Accuracy (listed only):24.644%
HSR (listed only):33.328%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A
Kills:114
Deaths:118
KDR:0.966
Accuracy:16.482% D--
HSR:26.316% A
Kills:114
Deaths (as Light Assault):118
Deaths (to Light Assaults):311
KDR:0.9661
Kill Difference:4
Playtime:186.802 hours
Usage:49%
Score:4.480m
Score/min:400
Accuracy (listed only):16.482%
HSR (listed only):26.316%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B*
Kills:1,205
Deaths:192
KDR:6.276
Accuracy:42.940% B++
HSR:76.598% B*
M77-B
B++
Kills:317
Deaths:36
KDR:8.806
Accuracy:39.946% B+
HSR:82.334% B++
TX1 Repeater
B*
Kills:151
Deaths:86
KDR:1.756
Accuracy:21.074% D
HSR:26.490% B*
NS-44 Commissioner
B**
Kills:76
Deaths:34
KDR:2.235
Accuracy:45.215% B**
HSR:25% B+
Kills:1,749
Deaths (as Infiltrator):348
Deaths (to Infiltrators):171
KDR:5.02586
Kill Difference:1,401
Playtime:32.661 hours
Usage:9%
Score:0.616m
Score/min:314
Accuracy (listed only):37.294%
HSR (listed only):52.606%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
M+
Kills:1,346
V. Kills:138 N/A
Deaths:44
KDR:30.591
Accuracy:38.573% A++
KPH:90.300 A+
VKPH:9.300 M+
Hellfire Rocket Pods
A++
Kills:1,072
V. Kills:118 N/A
Deaths:10
KDR:107.200
Accuracy:59.620% A
KPH:180.900 A++
VKPH:19.900 B+
M18 Needler
A+
Kills:936
V. Kills:914 102%
Deaths:90
KDR:10.400
Accuracy:29.903% C
KPH:19 B++
VKPH:18.500 A+
M18 Rotary
A**
Kills:766
V. Kills:744 103%
Deaths:63
KDR:12.159
Accuracy:38.254% B**
KPH:28.700 A
VKPH:27.900 A**
M18 Locust
A
Kills:557
V. Kills:679 82%
Deaths:59
KDR:9.441
Accuracy:35.740% B+
KPH:21.500 C++
VKPH:26.200 A
Kills:4,677 (3,605 + 0)
Deaths:266
KDR:17.583
VKDR:9.748
Vehicle Kills:2,593
Kill Difference:4,411
Playtime:122.758 hours
Usage:32%
Score:2.156m
Score/min:293
Piloting Accuracy:35.740%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:1,436
V. Kills:1,062 135%
Deaths:51
KDR:28.157
Accuracy:25.134% D**
KPH:50.200 B**
VKPH:37.100 B**
CAS30 Tank Buster
C++
Kills:330
V. Kills:232 142%
Deaths:30
KDR:11
Accuracy:46.292% C+
KPH:8.700 C++
VKPH:6.100 C
AP30 Shredder
B**
Kills:76
V. Kills:43 173%
Deaths:9
KDR:8.444
Accuracy:40.495% B**
KPH:44.500 B**
VKPH:25.200 B++
Kills:1,842 (330 + 1,512)
Deaths:90
KDR:20.467
VKDR:14.856
Vehicle Kills:1,337
Kill Difference:1,752
Playtime:68.169 hours
Usage:18%
Score:1.165m
Score/min:285
Piloting Accuracy:46.292%
Gunner Accuracy:40.495%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:1,415
V. Kills:584 242%
Deaths:22
KDR:64.318
Accuracy:39.214% D
KPH:53.800 A++
VKPH:22.200 B*
E540 Halberd
A++
Kills:150
V. Kills:88 169%
Deaths:7
KDR:21.429
Accuracy:54.877% A++
KPH:37.300 B**
VKPH:21.900 A++
P2-120 HESH
M
Kills:62
V. Kills:9 N/A
Deaths:
KDR:
Accuracy:45.985% B+
KPH:109.300 M
VKPH:15.900 A
Kills:1,627 (1,477 + 150)
Deaths:29
KDR:56.103
VKDR:23.483
Vehicle Kills:681
Kill Difference:1,598
Playtime:30.895 hours
Usage:8%
Score:0.568m
Score/min:306
Driving Accuracy:45.985%
Gunner Accuracy:54.877%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G40-F Ranger
B**
Kills:214
V. Kills:123 173%
Deaths:3
KDR:71.333
Accuracy:41.009% B**
KPH:28.100 C
VKPH:16.100 C
G20 Vulcan-H
A
Kills:147
V. Kills:95 153%
Deaths:14
KDR:10.500
Accuracy:55.134% B*
KPH:64.200 B**
VKPH:41.500 A
P525 Marauder-H
A++
Kills:83
V. Kills:4 N/A
Deaths:4
KDR:20.750
Accuracy:49.239% A++
KPH:118.500 B
VKPH:5.700 C
Kills:444 (0 + 444)
Deaths:21
KDR:21.143
VKDR:10.571
Vehicle Kills:222
Kill Difference:423
Playtime:10.614 hours
Usage:3%
Score:0.162m
Score/min:254
Driving Accuracy:N/A%
Gunner Accuracy:49.239%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
S
Kills:59
V. Kills: N/A
Deaths:1
KDR:59
Accuracy:49.909% A**
KPH:327.300 S
VKPH:0 F-
Kills:59 (0 + 59)
Deaths:1
KDR:59
VKDR:0
Vehicle Kills:0
Kill Difference:58
Playtime:0.181 hours
Usage:0%
Score:0.006m
Score/min:578
Piloting Accuracy:N/A%
Gunner Accuracy:49.909%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 2,4981,4365128.157M++18.8825.134%D**N/A50.2B**37.1B**51328.6h2.2A8.8B++
P2-120 AP 1,9991,4152264.318S55.0439.214%DN/A53.8A++22.2B*30626.3h3.8A+9.6B**
M14 Banshee 1,4841,3464430.591A**21.3138.573%A++N/A90.3A+9.3M+24914.9h18.4B+47.6B++
TSAR-42 1,2081,2051926.276B+3.0042.94%B++76.598%B*75.8A++N/A17815.9h1.8B**4.1B*
Hellfire Rocket Pods 1,1901,07210107.2U97.9259.62%AN/A181.7A++20B+5715.9h11.4B+19.2B*
M18 Needler 1,8509369010.4M1.1229.903%C1.068%D19B++18.5A+24349.3h99.1B+331.2B+
M18 Rotary 1,5107666312.159S2.8838.254%B**1.436%D28.7A27.9A**31226.7h77.5B++202.6B*
M18 Locust 1,236557599.441M++0.1635.74%B+1.436%C21.4C++26.1A32926h126.7C++354.5B
T9 CARV 4454431283.461A+5.8222.87%B++31.828%A54.7AN/A1388.1h10.2B**44.6B++
CAS30 Tank Buster 5623303011S1.7246.292%C+N/A8.7C++6.1C10837.9h39B++84.3B+
M77-B 319317368.806S0.4739.946%B+82.334%B++56.6A*N/A1315.6h1.9B*4.7B*
MSW-R 291290903.222B+6.0626.417%B++34.828%A+70.7AN/A1914.1h9.8B*37B++
G40-F Ranger 337214371.333U62.0541.009%B**N/A28.2C16.2C1797.6h50.5B*123.2B**
A30 Walker 261169533.8U24.5228.012%B**N/A33.8B**18.4B+2745h72.5B**258.8B**
TX1 Repeater 151151861.756A7.5221.074%D26.49%B*75.5A*N/A1792h7.8A37.1B++
E540 Halberd 238150721.429A*12.1554.877%A++4.667%B++37.5B**22A++2884h4.9B++9B**
G20 Vulcan-H 2421471410.5A++1.2255.134%B*1.361%D--63.9B**41.3A4862.3h61.7A111.8A
TRAC-5 1381141180.966C*8.3116.482%D--26.316%A6D-1.3M+3119h17.4C105.8C--
ML-7 122101303.367S5.9161.231%B+2.97%C++53.2M11.1C+2471.9h3.6A+6A
P525 Marauder-H 8783420.75B+11.4749.239%A++N/A118.6B5.7C3040.7h5.8B+11.9B**
AP30 Shredder 1197698.444C+0.8440.495%B**2.632%B+44.7B**25.3B++3821.7h53.8B*133B**
NS-44 Commissioner 7676342.235A7.0445.215%B**25%B+108.6M+N/A3390.7h2.5A5.5B**
Frag Grenade 7474174N/A64.7248.933%B+N/A370C-N/A10750.2h4.6C--9.5C+
T1 Cycler 6565183.611A**5.6727.649%B**33.846%A++54.2A++N/A1701.2h9.4A++33.8B**
P2-120 HESH 7162162M**52.7245.985%B+1.613%B**103.3A**15B**4530.6h3A6.6B**
T2 Striker 976187.625U1.6544.21%D-N/A21B*12.4C++2012.9h14.1A++31.9A
M20 Drake 9460320B**10.7234.502%C**N/A40A+22.7B*3151.5h40.5B**117.4B**
CAS 14-E 5959159A++49.7249.909%A**N/A295SN/A5740.2h13.9A27.9A
Hyena Missile Launcher 905687M**2.2832.222%C+N/A19.3C+11.7C+1792.9h27.3B*84.6B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01000.2h
Nano-Armor Kit42140,61015.6h
Medical Applicator11,3510.1h
Motion Spotter31,7960.6h
Ammunition Package04030.4h
Chainblade13814919.6h
Medical Kit18897730h

Check the help document for the dictionary if you want to learn more about words used here.


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