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Primus Conqueror Nomed[DIG] Nomed
VS BR 49

KDR: 1.19

Score: 29.3m

Last Seen: Feb 17th, 2019 7:30 PM
- OFFLINE - 55.9 hour(s)

Prestige 1, Battle Rank 49 - Vanu Sovereignty on Miller - Outfit Member of Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1016
Level Progress (to 50): 60%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova VPC Pulsar C Orion VS54 Solstice VE3 Lasher X2 Ursa L100 Python HESH C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $132,606 MLG Score: 106
Fun Score: N/A
Cheeseburgers Flipped: 1377TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.543%17.098%30012101011,5920.8192810.368

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.624%-0.695D-0.551D-0.546DHEAD ++ (~8.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.5-0.144C15-0.05C+70.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.469%1.124%1211021898581410.10360963%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.522D-0.442C---1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
139.50.135C++45.30.146C++94.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.237%2.552%397710159,130219329894.16135305%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.13%-1.328D**-0.045C+-0.238

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.7-0.41C--14.9-0.186C39.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.604%4.271%981210101,873165110161.13446184%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.439%-1.077D*-0.024C+-0.524

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
210.5-0.776D-51.8-0.31C158.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.771%57.065%9821020184187600.098081

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.343%-1.113D*-0.687D-0.496

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.6-1.338D**6.3-1.005D*16.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
22.799%16.667%981102114481210.177122

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.557F0.402B-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.9-0.69D5-0.043C+16.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1016
29.3m301.9%223 (13.4k)191 (11.5k)1.1872138,15832,1411.6603149 (49)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS102298116.073%7.967%12804:4710

44% Engineer23% Heavy Assault18% Light Assault7% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 6:38 PMApr 9th, 2014 6:01 PMFeb 18th, 2019 3:03 PM (1d) (PST)Feb 17th, 2019 5:27 PM (2d) (PST)Feb 17th, 2019 3:30 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4871453420.2480.2090.0200.9240.058106

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,2498,71320,5361513155311,436

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2563.8h/106.8d 15,206 3,040 14,453 142.1k 4,532 6,312 8,924 75m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D-
Kills:1,923
Deaths:2,103
KDR:0.914
Accuracy:14.559% D*
HSR:18.357% D-
Lasher X2
C-
Kills:1,767
Deaths:2,479
KDR:0.713
Accuracy:19.649% D-
HSR:3.169% C-
Ursa
D
Kills:1,757
Deaths:2,706
KDR:0.649
Accuracy:13.845% D**
HSR:19.124% D
VE-H Maw
D
Kills:500
Deaths:632
KDR:0.791
Accuracy:18.724% D*
HSR:20.600% D
Pulsar LSW
D
Kills:183
Deaths:234
KDR:0.782
Accuracy:19.302% D
HSR:18.579% D
Kills:6,130
Deaths (as Heavy Assault):8,154
Deaths (to Heavy Assaults):8,478
KDR:0.75178
Kill Difference:2,024
Playtime:597.590 hours
Usage:23%
Score:6.492m
Score/min:181
Accuracy (listed only):17.216%
HSR (listed only):15.966%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
D
Kills:2,988
Deaths:4,478
KDR:0.667
Accuracy:20.428% D
HSR:17.637% D--
Solstice VE3
D
Kills:1,799
Deaths:3,257
KDR:0.552
Accuracy:16.997% D--
HSR:15.787% D
NSX-P Tanto
C-
Kills:319
Deaths:405
KDR:0.788
Accuracy:23.081% C-
HSR:16.614% D*
Thanatos VE70
C++
Kills:144
Deaths:246
KDR:0.585
Accuracy:22.799% F-
HSR:16.667% C++
Kills:5,250
Deaths (as Engineer):8,386
Deaths (to Engineers):7,987
KDR:0.62604
Kill Difference:3,136
Playtime:1,137.071 hours
Usage:44%
Score:13.540m
Score/min:198
Accuracy (listed only):20.826%
HSR (listed only):16.676%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
D
Kills:2,988
Deaths:4,478
KDR:0.667
Accuracy:20.428% D
HSR:17.637% D--
Solstice VE3
D
Kills:1,799
Deaths:3,257
KDR:0.552
Accuracy:16.997% D--
HSR:15.787% D
VE-S Canis
D
Kills:888
Deaths:980
KDR:0.906
Accuracy:23.730% D
HSR:11.149% D--
MKV Suppressed
D
Kills:340
Deaths:559
KDR:0.608
Accuracy:21.566% D-
HSR:15.294% D
NSX-P Tanto
C-
Kills:319
Deaths:405
KDR:0.788
Accuracy:23.081% C-
HSR:16.614% D*
Thanatos VE70
C++
Kills:144
Deaths:246
KDR:0.585
Accuracy:22.799% F-
HSR:16.667% C++
Kills:6,478
Deaths (as Light Assault):9,925
Deaths (to Light Assaults):4,778
KDR:0.6527
Kill Difference:3,447
Playtime:455.018 hours
Usage:18%
Score:4.847m
Score/min:178
Accuracy (listed only):21.433%
HSR (listed only):15.525%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
D
Kills:888
Deaths:980
KDR:0.906
Accuracy:23.730% D
HSR:11.149% D--
MKV Suppressed
D
Kills:340
Deaths:559
KDR:0.608
Accuracy:21.566% D-
HSR:15.294% D
NS-61 Emissary
D
Kills:290
Deaths:422
KDR:0.687
Accuracy:24.361% D
HSR:8.621% D**
NS-44L Blackhand
D--
Kills:165
Deaths:297
KDR:0.556
Accuracy:32.979% D--
HSR:28.485% D--
V10
D*
Kills:111
Deaths:96
KDR:1.156
Accuracy:30.134% F
HSR:67.568% D*
VA39 Spectre
C*
Kills:73
Deaths:110
KDR:0.664
Accuracy:26.334% D--
HSR:41.096% C*
Kills:1,867
Deaths (as Infiltrator):2,464
Deaths (to Infiltrators):4,794
KDR:0.75771
Kill Difference:597
Playtime:109.278 hours
Usage:4%
Score:1.001m
Score/min:153
Accuracy (listed only):26.517%
HSR (listed only):28.702%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
D
Kills:888
Deaths:980
KDR:0.906
Accuracy:23.730% D
HSR:11.149% D--
Pulsar VS1
D
Kills:440
Deaths:696
KDR:0.632
Accuracy:16.301% D**
HSR:15.682% D
MKV Suppressed
D
Kills:340
Deaths:559
KDR:0.608
Accuracy:21.566% D-
HSR:15.294% D
Thanatos VE70
C++
Kills:144
Deaths:246
KDR:0.585
Accuracy:22.799% F-
HSR:16.667% C++
Kills:1,812
Deaths (as Combat Medic):2,481
Deaths (to Combat Medics):3,105
KDR:0.73035
Kill Difference:669
Playtime:86.389 hours
Usage:3%
Score:1.053m
Score/min:203
Accuracy (listed only):21.099%
HSR (listed only):14.698%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D*
Kills:657
Deaths:551
KDR:1.192
Accuracy:12.818% D**
HSR:14.916% D*
Blueshift VM5
D-
Kills:654
Deaths:551
KDR:1.187
Accuracy:13.239% D*
HSR:16.208% D-
Quasar VM1
D
Kills:507
Deaths:366
KDR:1.385
Accuracy:9.792% D*
HSR:15.187% D
Nebula VM20
C-
Kills:362
Deaths:289
KDR:1.253
Accuracy:11.821% D*
HSR:18.232% C-
Comet VM2
B+
Kills:350
Deaths:355
KDR:0.986
Accuracy:29.592% D**
HSR:5.143% B+
Comet VM2
B+
Kills:296
Deaths:309
KDR:0.958
Accuracy:30.686% D**
HSR:5.405% B+
NS-10 Burster
C-
Kills:204
Deaths:230
KDR:0.887
Accuracy:23.807% D
HSR:5.392% C-
NS-10 Burster
D
Kills:194
Deaths:228
KDR:0.851
Accuracy:23.962% D-
HSR:4.124% D
Cosmos VM3
B+
Kills:173
Deaths:175
KDR:0.989
Accuracy:9.741% F
HSR:22.543% B+
Cosmos VM3
D-
Kills:151
Deaths:145
KDR:1.041
Accuracy:11.608% D--
HSR:15.232% D-
Kills:3,548
Deaths (as MAX Suit):1,599.500
Deaths (to MAX Suits):1,743
KDR:2.21819
Kill Difference:1,948.500
Playtime:172.411 hours
Usage:7%
Score:2.386m
Score/min:231
Accuracy (listed only):17.706%
HSR (listed only):12.238%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:89
V. Kills:39 223%
Deaths:52
KDR:1.712
Accuracy:32.469% F--
KPH:22.200 D--
VKPH:9.700 D
Kills:89 (0 + 0)
Deaths:52
KDR:1.712
VKDR:0.750
Vehicle Kills:39
Kill Difference:37
Playtime:4.014 hours
Usage:0%
Score:0.069m
Score/min:287
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:91
V. Kills:36 246%
Deaths:11
KDR:8.273
Accuracy:32.714% D*
KPH:20.100 D--
VKPH:8 C+
C150 Dalton
D-
Kills:66
V. Kills:63 103%
Deaths:8
KDR:8.250
Accuracy:39.923% C*
KPH:12.900 D*
VKPH:12.300 D-
CAS30 Tank Buster
D*
Kills:53
V. Kills:50 104%
Deaths:208
KDR:0.255
Accuracy:23.508% F--
KPH:1.200 D*
VKPH:1.100 D**
Kills:210 (53 + 157)
Deaths:227
KDR:0.925
VKDR:0.656
Vehicle Kills:149
Kill Difference:17
Playtime:53.332 hours
Usage:2%
Score:0.189m
Score/min:59
Piloting Accuracy:23.508%
Gunner Accuracy:39.923%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:1,716
V. Kills:327 N/A
Deaths:182
KDR:9.429
Accuracy:38.528% D*
KPH:37.200 D
VKPH:7.100 C
L100 Python HEAT
C+
Kills:1,319
V. Kills:323 407%
Deaths:223
KDR:5.915
Accuracy:33.665% F-
KPH:26.900 C+
VKPH:6.600 D--
L100 Python AP
C--
Kills:973
V. Kills:577 168%
Deaths:244
KDR:3.988
Accuracy:44.085% D**
KPH:23 C--
VKPH:13.700 D
Skyguard
C+
Kills:810
V. Kills:585 138%
Deaths:183
KDR:4.426
Accuracy:24.577% D
KPH:13.200 C+
VKPH:9.500 C+
C75 Viper
D*
Kills:51
V. Kills:22 222%
Deaths:3
KDR:17
Accuracy:19.877% F-
KPH:6.700 D*
VKPH:2.900 D*
Kills:4,869 (4,869 + 0)
Deaths:835
KDR:5.831
VKDR:2.196
Vehicle Kills:1,834
Kill Difference:4,034
Playtime:206.576 hours
Usage:8%
Score:1.778m
Score/min:143
Driving Accuracy:19.877%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D
Kills:3,200
V. Kills:595 N/A
Deaths:494
KDR:6.478
Accuracy:38.326% D**
KPH:26.400 D-
VKPH:4.900 D
Supernova FPC
C
Kills:964
V. Kills:518 186%
Deaths:299
KDR:3.224
Accuracy:40.775% D**
KPH:20.300 C
VKPH:10.900 D-
Saron HRB
C--
Kills:431
V. Kills:297 145%
Deaths:81
KDR:5.321
Accuracy:27.854% F-
KPH:17.300 D
VKPH:11.900 C--
E540 Halberd
D--
Kills:156
V. Kills:92 168%
Deaths:36
KDR:4.333
Accuracy:29.236% F--
KPH:17.800 D*
VKPH:10.500 D--
Supernova PC
D
Kills:148
V. Kills:42 344%
Deaths:2
KDR:74
Accuracy:35.203% D**
KPH:15.700 D
VKPH:4.500 D*
Proton II PPA
C
Kills:98
V. Kills:8 N/A
Deaths:15
KDR:6.533
Accuracy:16.614% D*
KPH:36 D
VKPH:2.900 C
M20 Basilisk
D-
Kills:56
V. Kills:18 295%
Deaths:9
KDR:6.222
Accuracy:18.751% D**
KPH:10.800 D-
VKPH:3.500 D--
Kills:5,053 (4,312 + 741)
Deaths:936
KDR:5.399
VKDR:1.677
Vehicle Kills:1,570
Kill Difference:4,117
Playtime:219.990 hours
Usage:9%
Score:1.929m
Score/min:146
Driving Accuracy:35.203%
Gunner Accuracy:18.751%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:84
V. Kills:33 247%
Deaths:7
KDR:12
Accuracy:47.851% D*
KPH:42.200 C+
VKPH:16.600 D
Proton II PPA-H
D
Kills:67
V. Kills:4 N/A
Deaths:12
KDR:5.583
Accuracy:21.416% F-
KPH:54.100 D
VKPH:3.200 D-
Kills:151 (0 + 151)
Deaths:19
KDR:7.947
VKDR:1.947
Vehicle Kills:37
Kill Difference:132
Playtime:3.230 hours
Usage:0%
Score:0.059m
Score/min:303
Driving Accuracy:N/A%
Gunner Accuracy:21.416%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:423
V. Kills:97 432%
Deaths:63
KDR:6.714
Accuracy:26.462% D--
KPH:33.900 C-
VKPH:7.800 C
M12 Kobalt
C
Kills:158
V. Kills:21 N/A
Deaths:26
KDR:6.077
Accuracy:11.573% D*
KPH:19.300 D*
VKPH:2.600 C
G30 Walker
D
Kills:157
V. Kills:94 165%
Deaths:25
KDR:6.280
Accuracy:24.936% D
KPH:11 D
VKPH:6.600 D
M20 Basilisk
D
Kills:151
V. Kills:72 207%
Deaths:49
KDR:3.082
Accuracy:27.873% D*
KPH:10.200 D-
VKPH:4.900 D
M40 Fury
D-
Kills:75
V. Kills:12 N/A
Deaths:12
KDR:6.250
Accuracy:25.719% D*
KPH:29.600 D-
VKPH:4.700 D--
M20 Basilisk
D-
Kills:72
V. Kills:36 195%
Deaths:35
KDR:2.057
Accuracy:30.981% D-
KPH:9.500 D--
VKPH:4.800 D-
M60-G Bulldog
C-
Kills:64
V. Kills:23 267%
Deaths:19
KDR:3.368
Accuracy:21.188% D**
KPH:12.600 D--
VKPH:4.500 C-
M60-G Bulldog
C+
Kills:61
V. Kills:21 277%
Deaths:29
KDR:2.103
Accuracy:24.641% D*
KPH:20.400 D-
VKPH:7 C+
Kills:1,161 (0 + 1,161)
Deaths:258
KDR:4.500
VKDR:1.457
Vehicle Kills:376
Kill Difference:903
Playtime:67.922 hours
Usage:3%
Score:0.460m
Score/min:113
Driving Accuracy:N/A%
Gunner Accuracy:24.641%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova VPC 3,7953,2004946.478C5.2938.326%D**1.5%C+26.4D-4.9D101121.4h3.6C9.3D
Pulsar C 3,0702,9884,4780.667C0.5220.428%D17.637%D--10.8DN/A29275.6h14.3C-70.2C
Orion VS54 1,9401,9232,1030.914C0.2714.559%D*18.357%D-15.6DN/A52123.6h14.5C99.9C
Solstice VE3 1,8291,7993,2570.552C0.6416.997%D--15.787%D6.4DN/A27281.1h18.2C106.9C
Lasher X2 1,8121,7672,4790.713C0.4719.649%D-3.169%C-19C--N/A5993h19.2C*97.8C+
Ursa 1,7831,7572,7060.649D0.5413.845%D**19.124%D14.6D-N/A45120.1h13.9D100.1D*
L100 Python HESH 2,0431,7161829.429C+8.2438.528%D*2.681%B**37.2D7.1C13046.1h4C10.5D
C-4 2,4811,6281,2911.261C+0.0720.449%D-N/A62.9C32.9C**52525.9h1.4C**7.1C+
Tank Mine 2,4331,5283724.108B*2.9221.626%D-N/A129.5B+76.7B+105811.8h1.6B+7.5D
L100 Python HEAT 1,6421,3192235.915B+4.7333.665%F-3.26%B+26.9C+6.6D--12349h3.8B**11.4B
L100 Python AP 1,5509732443.988C+2.8044.085%D**2.467%C23C--13.6D17342.3h7C+15.9D
Supernova FPC 1,4829642993.224C2.0440.775%D**5.913%A*20.3C10.9D-20447.5h5.5C++13.4D
VE-S Canis 9128889800.906C0.2823.73%D11.149%D--15.9DN/A4455.7h14.1C59.3C+
Skyguard 1,3958101834.426B*3.2424.577%D1.481%C-13.2C+9.5C+14261.5h123.3C*501.5C+
Frag Grenade 8017921792N/A790.8138.382%D-N/A465.9C+5.3C12691.7h3.6C**9.3C+
Nemesis VSH9 1,3387571,4420.525C0.6656.064%D-1.453%D10.1C7.8C12274.6h9.8D17.5D-
Blueshift VM5 6716575511.192C-0.0012.818%D**14.916%D*17D--N/A4638.6h19.6D--152.7D*
Blueshift VM5 6696545511.187C--0.0013.239%D*16.208%D-16.9D--N/A4838.6h20D--150.8D*
Quasar VM1 5185073661.385C+0.209.792%D*15.187%D12.9D-N/A5139.3h15.3C++156.1C
VE-H Maw 5155006320.791D0.4018.724%D*20.6%D18.2D--N/A5227.4h15.6D**83.3D*
Pulsar VS1 4494406960.632C0.5616.301%D**15.682%D10.7D-N/A4441.3h16C98D-
Saron HRB 728431815.321C++4.1327.854%F-1.624%C+17.2D11.9C--21325h22.4C++80.5D*
M40 Fury 520423636.714C++5.5326.462%D--1.655%C+33.8C-7.8C14312.5h17.2C+64.9D
MANA Anti-Vehicle Turret 6934154400.943D-0.2439.634%F3.373%B4150C*2780C++3592140.1h8.8B+22.2C+
Nebula VM20 3663622891.253C0.0711.821%D*18.232%C-15.8D--N/A5022.9h18C152.3D-
Comet VM2 4433503550.986C++0.2029.592%D**5.143%B+9.4C2.5D-7637.4h19.1B+64.6C+
Spear Anti-Vehicle Phalanx Turret 5513423410.059B+8.8733.725%D--2.047%D--24.6D15D21113.9h10.2C+30.1D
MKV Suppressed 3403405590.608D0.5821.566%D-15.294%D12.1D-N/A3528.2h17.3C80.2C
NSX-P Tanto 3323194050.788C+0.4023.081%C-16.614%D*13.5DN/A3623.6h16.5C+71.4C+
Proximity Mine 3193191092.927C1.7439.083%CN/A91.1DN/A2713.5h2C5.2C
Comet VM2 3932963090.958C+0.2330.686%D**5.405%B+10.5C+3.5D6528.1h21.1B+68.8C+
S1 4242925300.551C0.6444.864%D*1.027%D--14.1D6.4D-16220.7h6.1B13.5C+
NS-61 Emissary 2962904220.687C+0.5024.361%D8.621%D**12.6DN/A3823.1h12.7C**52.1C*
Anti-Vehicle Grenade 2612101210N/A208.8148.727%CN/A300C72.9C15570.7h5.7C++11.8C++
NS-10 Burster 3392042300.887C+0.3023.807%D5.392%C-4.2D2.8C--5748.7h158C663.9D
NS-10 Burster 3361942280.851C0.3423.962%D-4.124%D4.3C--3.2C-6244.9h151.1C+630.6C
Rocklet Rifle 3821923200.6C+0.5943.533%D--N/A21.1C--20.9C2589.1h32.6B+74.9C++
Pulsar LSW 1871832340.782D0.4119.302%D18.579%D17.8D-N/A7610.3h17.3D**89.5D
Cosmos VM3 1761731750.989C--0.209.741%F22.543%B+11.6D**N/A3914.9h17.8D*182.7F
Orbital Strike Uplink 2531691169U167.81846.154%UN/A563.3U280U32200.3h2T*0.2T*
NS-44L Blackhand 1651652970.556C--0.6332.979%D--28.485%D--9.4D-N/A2917.5h4.5C++13.7C+
M12 Kobalt 179158266.077D4.8911.573%D*20.253%B+19.3D*2.6C708.2h33F--284.8F-
G30 Walker 251157256.28A5.0924.936%D4.459%C++11D6.6D10214.3h225.1C+902.5C
E540 Halberd 248156364.333C3.1529.236%F--1.282%D17.7D*10.5D--2158.8h7D-24F**
M20 Basilisk 223151493.082C++1.8927.873%D*7.285%B+10.2D-4.9D11214.8h128.6D461.3D*
Cosmos VM3 1531511451.041C-0.1511.608%D--15.232%D-13.2D*N/A4411.4h15.6C134.5C
Supernova PC 190148274U72.8135.203%D**2.027%C15.7D4.5D*2189.4h4.5B+12.6C+
Thanatos VE70 1451442460.585C0.6022.799%F-16.667%C++11D-N/A4813.1h5C+21.9D--
MANA Anti-Personnel Turret 122121631.921N/A0.739.209%UN/A1210U10U4404400.1h32.8T*355.6T*
Force-Blade 13111325,0860.005D1.1810.749%F2.655%D0.1DN/A01329.5h3.5C--32.6F-
V10 111111961.156D-0.0330.134%F67.568%D*9.3D*N/A2811.9h4.3T14.2T
Proton II PPA 10698156.533C-5.3516.614%D*N/A36.3D3C1662.7h13.3D-80.3D**
L105 Zephyr 12791118.273C+7.0932.714%D*N/A20.2D--8C+1494.5h11.4F--34.9F--
Aspis Anti-Aircraft Phalanx Turret 19390233.913C*2.7322.997%CN/A6.9D7.9D15113h178.9C--777.9C
Dual Photon Pods 12889521.712D0.5232.469%F--1.124%C22.3D--9.8D2874h45.3F-139.5T
E540 Halberd-H 11784712B10.8147.851%D*N/A42C+16.5D3632h6C*12.5C
M40 Fury 8775126.25C+5.0625.719%D*2.667%B++30D-4.8D--1482.5h19.2C--74.7D**
VA39 Spectre 73731100.664C-0.5226.334%D--41.096%C*6.7D-N/A4010.9h9.3D**35.4D*
M20 Basilisk 10872352.057C-0.8730.981%D-8.333%B**9.5D--4.7D--1217.6h158.3D--510.9D**
Proton II PPA-H 7167125.583C-4.4021.416%F-1.493%C55.8D3.3D-2061.2h10.9C+50.8D*
C150 Dalton 1296688.25B7.0639.923%C*1.515%B++12.9D*12.4D-2015.1h11T*27.7F**
M60-G Bulldog 8764193.368C2.1821.188%D**N/A12.5D--4.5C-935.1h9.5C--45D**
M60-G Bulldog 8261292.103D-0.9224.641%D*1.639%D-20.3D-7C+1453h11D*44.5D**
M20 Basilisk 8960610B+8.8139.507%D**6.667%B*35.3C17.1C3931.7h94.4B+238.8C++
M20 Basilisk 745696.222A5.0318.751%D**5.357%C++10.8D-3.5D--875.2h72.9B388.8D
Spear Anti-Vehicle Phalanx Tower 8655155A**53.8142.397%D-5.455%B++32.4C18.2C--2841.7h10.3C++24.3C
Sticky Grenade 5555155N/A53.8142.155%D*N/A550D-N/A16870.1h3.3D-7.8D-
CAS30 Tank Buster 103532080.255D0.9323.508%F--N/A1.2D*1.1D**3343.7h75.8C-322.2F
C75 Viper 7351317M+15.8119.877%F-N/A6.6D*2.9D*2007.7h22.2D*111.5T-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter51,3011h
Nano-Armor Kit630901,66577.9h
Spawn Beacon161,0981.2h
Anti-Vehicle MANA Turret511,6074h
G40-F Ranger01460h
Turret AI Module01100.4h
Skywall Shield Emitter0600.2h
Structure Shield Module1540.2h
Nanite Revive Grenade01710h
Medical Applicator317160,13513.6h
Deconstruction Tool02,1120.1h
Welding Device01,0170.2h
Spear Anti-Vehicle Tower2680.5h
Spitfire Auto-Turret83840.5h
Rampart Wall1940.6h
Hoplon Anti-Aircraft Phalanx Tower0600.3h
Ammunition Package704,0022.8h
Anti-Infantry MANA Turret44471.3h
Router0520.1h
Orbital Strike Target Designator181252.2h
Shield Recharging Field269690.7h
Recon Detection Device106631.2h

Check the help document for the dictionary if you want to learn more about words used here.


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