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Centurion Conqueror Nomed[VCBC] Nomed
VS BR 54

KDR: 1.19

Score: 29.9m

Last Seen: Aug 17th, 2019 5:33 PM
- OFFLINE - 116.1 hour(s)

Prestige 1, Battle Rank 54 - Vanu Sovereignty on Miller - Outfit Member of Cream Bun Community[VCBC] Cream Bun Community
VS outfit on Miller

Members: 96
Level Progress (to 55): 26%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova VPC Pulsar C Orion VS54 L100 Python HESH Lasher X2 Solstice VE3 Ursa C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $135,108 MLG Score: 108
Fun Score: N/A
Cheeseburgers Flipped: 1404TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.62%17.194%30312120211,8530.8156480.377

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.631%-0.689D-0.557D-0.548DHEAD ++ (~8.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.9-0.141C15-0.048C+70

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.469%1.124%1211213898751420.10171462%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.515D-0.43C---1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
139.50.136C++45.30.146C++94.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.289%2.495%398712079,337224230534.16273306%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.119%-1.331D**-0.041C+-0.249

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.5-0.412C--14.9-0.188C39.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.712%4.208%981212021,901167910391.13222183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.375%-1.061D*-0.059C+-0.557

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
208.9-0.747D-51.6-0.294C157.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.742%57.447%9821212188190510.0986359

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.262%-1.09D*-0.626D-0.457

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.5-1.278D**6.3-0.965D--16.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
22.769%17.204%981121318684440.220379

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.558F0.507B+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.1-0.6D4.80.012C+16.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Cream Bun Community[VCBC] Cream Bun Community
VS outfit on Miller

Members: 96
29.9m302.6%223 (13.4k)190 (11.4k)1.1926139,25132,9121.6637154 (54)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214101016.152%8.002%12904:4710

44% Engineer23% Heavy Assault18% Light Assault7% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 6:38 PMMay 11th, 2019 6:12 PMAug 21st, 2019 8:26 PM (12h) (PST)Aug 17th, 2019 3:47 PM (5d) (PST)Aug 17th, 2019 1:33 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4881453430.2500.2090.0200.9320.058108

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,2918,72620,5651513156311,418

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2618.7h/109.1d 15,505 3,141 14,781 146.4k 4,609 6,418 9,135 76.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D-
Kills:2,010
Deaths:2,193
KDR:0.917
Accuracy:14.683% D*
HSR:18.806% D-
Ursa
D
Kills:1,757
Deaths:2,706
KDR:0.649
Accuracy:13.845% D**
HSR:19.124% D
VE-H Maw
D
Kills:521
Deaths:657
KDR:0.793
Accuracy:18.641% D*
HSR:20.537% D
Pulsar LSW
D
Kills:184
Deaths:239
KDR:0.770
Accuracy:19.246% D
HSR:18.478% D
Kills:4,472
Deaths (as Heavy Assault):5,795
Deaths (to Heavy Assaults):8,697
KDR:0.7717
Kill Difference:1,323
Playtime:608.892 hours
Usage:23%
Score:6.603m
Score/min:181
Accuracy (listed only):16.604%
HSR (listed only):19.236%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
D
Kills:3,008
Deaths:4,506
KDR:0.668
Accuracy:20.440% D
HSR:17.620% D--
Solstice VE3
D
Kills:1,799
Deaths:3,257
KDR:0.552
Accuracy:16.997% D*
HSR:15.787% D
NSX-P Tanto
C--
Kills:341
Deaths:439
KDR:0.777
Accuracy:23.161% C--
HSR:17.595% D*
Thanatos VE70
C*
Kills:186
Deaths:320
KDR:0.581
Accuracy:22.769% F-
HSR:17.204% C*
Kills:5,334
Deaths (as Engineer):8,522
Deaths (to Engineers):8,137
KDR:0.62591
Kill Difference:3,188
Playtime:1,152.099 hours
Usage:44%
Score:13.742m
Score/min:199
Accuracy (listed only):20.842%
HSR (listed only):17.051%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
D
Kills:3,008
Deaths:4,506
KDR:0.668
Accuracy:20.440% D
HSR:17.620% D--
Solstice VE3
D
Kills:1,799
Deaths:3,257
KDR:0.552
Accuracy:16.997% D*
HSR:15.787% D
VE-S Canis
C--
Kills:979
Deaths:1,087
KDR:0.901
Accuracy:24.001% C--
HSR:11.338% D--
NSX-P Tanto
C--
Kills:341
Deaths:439
KDR:0.777
Accuracy:23.161% C--
HSR:17.595% D*
MKV Suppressed
D
Kills:340
Deaths:559
KDR:0.608
Accuracy:21.566% D-
HSR:15.294% D
Thanatos VE70
C*
Kills:186
Deaths:320
KDR:0.581
Accuracy:22.769% F-
HSR:17.204% C*
NSX Tengu
C++
Kills:51
Deaths:71
KDR:0.718
Accuracy:29.949% D--
HSR:21.569% C++
Kills:6,704
Deaths (as Light Assault):10,239
Deaths (to Light Assaults):4,889
KDR:0.65475
Kill Difference:3,535
Playtime:471.276 hours
Usage:18%
Score:5.002m
Score/min:177
Accuracy (listed only):22.697%
HSR (listed only):16.630%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C--
Kills:979
Deaths:1,087
KDR:0.901
Accuracy:24.001% C--
HSR:11.338% D--
MKV Suppressed
D
Kills:340
Deaths:559
KDR:0.608
Accuracy:21.566% D-
HSR:15.294% D
NS-61 Emissary
C--
Kills:305
Deaths:447
KDR:0.682
Accuracy:24.767% C--
HSR:9.508% D*
NS-44L Blackhand
D--
Kills:169
Deaths:305
KDR:0.554
Accuracy:32.859% D--
HSR:28.402% D--
V10
D*
Kills:115
Deaths:97
KDR:1.186
Accuracy:29.921% D**
HSR:67.826% D*
VA39 Spectre
C**
Kills:73
Deaths:111
KDR:0.658
Accuracy:26.352% D--
HSR:41.096% C**
NSX Tengu
C++
Kills:51
Deaths:71
KDR:0.718
Accuracy:29.949% D--
HSR:21.569% C++
Kills:2,032
Deaths (as Infiltrator):2,677
Deaths (to Infiltrators):4,888
KDR:0.75906
Kill Difference:645
Playtime:115.554 hours
Usage:4%
Score:1.050m
Score/min:151
Accuracy (listed only):27.059%
HSR (listed only):27.862%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
C--
Kills:979
Deaths:1,087
KDR:0.901
Accuracy:24.001% C--
HSR:11.338% D--
Pulsar VS1
D
Kills:440
Deaths:696
KDR:0.632
Accuracy:16.301% D**
HSR:15.682% D
MKV Suppressed
D
Kills:340
Deaths:559
KDR:0.608
Accuracy:21.566% D-
HSR:15.294% D
Thanatos VE70
C*
Kills:186
Deaths:320
KDR:0.581
Accuracy:22.769% F-
HSR:17.204% C*
NSX Tengu
C++
Kills:51
Deaths:71
KDR:0.718
Accuracy:29.949% D--
HSR:21.569% C++
Kills:1,996
Deaths (as Combat Medic):2,733
Deaths (to Combat Medics):3,170
KDR:0.73033
Kill Difference:737
Playtime:88.343 hours
Usage:3%
Score:1.070m
Score/min:202
Accuracy (listed only):22.917%
HSR (listed only):16.217%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D*
Kills:702
Deaths:574
KDR:1.223
Accuracy:13.098% D*
HSR:14.815% D*
Blueshift VM5
D--
Kills:701
Deaths:574
KDR:1.221
Accuracy:13.485% D*
HSR:15.835% D--
Quasar VM1
D
Kills:507
Deaths:366
KDR:1.385
Accuracy:9.792% D*
HSR:15.187% D
Nebula VM20
C--
Kills:362
Deaths:289
KDR:1.253
Accuracy:11.821% D*
HSR:18.232% C--
Comet VM2
B+
Kills:354
Deaths:363
KDR:0.975
Accuracy:29.574% D**
HSR:5.085% B+
Comet VM2
B+
Kills:301
Deaths:317
KDR:0.950
Accuracy:30.640% D**
HSR:5.316% B+
NS-10 Burster
C-
Kills:211
Deaths:233
KDR:0.906
Accuracy:23.755% D-
HSR:5.213% C-
NS-10 Burster
D
Kills:199
Deaths:231
KDR:0.861
Accuracy:23.886% D-
HSR:4.020% D
Cosmos VM3
B*
Kills:173
Deaths:175
KDR:0.989
Accuracy:9.741% F
HSR:22.543% B*
Cosmos VM3
D-
Kills:151
Deaths:145
KDR:1.041
Accuracy:11.608% D*
HSR:15.232% D-
Kills:3,661
Deaths (as MAX Suit):1,633.500
Deaths (to MAX Suits):1,785
KDR:2.2412
Kill Difference:2,027.500
Playtime:175.886 hours
Usage:7%
Score:2.432m
Score/min:230
Accuracy (listed only):17.740%
HSR (listed only):12.148%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:89
V. Kills:39 223%
Deaths:52
KDR:1.712
Accuracy:32.469% F--
KPH:22.200 D--
VKPH:9.700 D
Kills:89 (0 + 0)
Deaths:52
KDR:1.712
VKDR:0.750
Vehicle Kills:39
Kill Difference:37
Playtime:4.014 hours
Usage:0%
Score:0.069m
Score/min:288
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:91
V. Kills:36 246%
Deaths:11
KDR:8.273
Accuracy:32.714% D*
KPH:20.100 D*
VKPH:8 C+
C150 Dalton
D-
Kills:70
V. Kills:67 103%
Deaths:8
KDR:8.750
Accuracy:39.521% C++
KPH:13.100 D*
VKPH:12.600 D-
CAS30 Tank Buster
D*
Kills:53
V. Kills:50 104%
Deaths:208
KDR:0.255
Accuracy:23.508% F--
KPH:1.200 D*
VKPH:1.100 D**
Kills:214 (53 + 161)
Deaths:227
KDR:0.943
VKDR:0.674
Vehicle Kills:153
Kill Difference:13
Playtime:53.539 hours
Usage:2%
Score:0.191m
Score/min:60
Piloting Accuracy:23.508%
Gunner Accuracy:39.521%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:1,810
V. Kills:346 N/A
Deaths:193
KDR:9.378
Accuracy:38.511% D*
KPH:37.100 D
VKPH:7.100 C
L100 Python HEAT
C
Kills:1,319
V. Kills:323 407%
Deaths:223
KDR:5.915
Accuracy:33.665% F-
KPH:26.900 C
VKPH:6.600 D--
L100 Python AP
D
Kills:1,029
V. Kills:601 171%
Deaths:259
KDR:3.973
Accuracy:44.068% D**
KPH:23.400 D
VKPH:13.600 D
Skyguard
C+
Kills:836
V. Kills:600 139%
Deaths:188
KDR:4.447
Accuracy:24.624% D
KPH:13.300 C+
VKPH:9.600 C+
C75 Viper
D*
Kills:51
V. Kills:22 222%
Deaths:3
KDR:17
Accuracy:19.877% F-
KPH:6.600 D*
VKPH:2.900 D*
Kills:5,045 (5,045 + 0)
Deaths:866
KDR:5.826
VKDR:2.185
Vehicle Kills:1,892
Kill Difference:4,179
Playtime:212.223 hours
Usage:8%
Score:1.824m
Score/min:143
Driving Accuracy:19.877%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D
Kills:3,223
V. Kills:598 N/A
Deaths:498
KDR:6.472
Accuracy:38.344% D**
KPH:26.400 D-
VKPH:4.900 D
Supernova FPC
C--
Kills:972
V. Kills:521 186%
Deaths:303
KDR:3.208
Accuracy:40.748% D**
KPH:20.300 C--
VKPH:10.900 D-
Saron HRB
C-
Kills:443
V. Kills:302 146%
Deaths:85
KDR:5.212
Accuracy:28.273% F-
KPH:17.400 D
VKPH:11.900 C-
E540 Halberd
D-
Kills:161
V. Kills:95 168%
Deaths:36
KDR:4.472
Accuracy:29.231% F--
KPH:18.100 D*
VKPH:10.700 D-
Supernova PC
D
Kills:148
V. Kills:42 344%
Deaths:2
KDR:74
Accuracy:35.203% D**
KPH:15.700 D
VKPH:4.500 D*
Proton II PPA
C-
Kills:98
V. Kills:8 N/A
Deaths:15
KDR:6.533
Accuracy:16.540% D*
KPH:35.900 D
VKPH:2.900 C-
M20 Basilisk
D
Kills:56
V. Kills:18 295%
Deaths:9
KDR:6.222
Accuracy:18.751% F
KPH:10.800 D
VKPH:3.500 D--
Kills:5,101 (4,343 + 758)
Deaths:948
KDR:5.381
VKDR:1.671
Vehicle Kills:1,584
Kill Difference:4,153
Playtime:221.391 hours
Usage:8%
Score:1.952m
Score/min:147
Driving Accuracy:35.203%
Gunner Accuracy:18.751%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:89
V. Kills:35 247%
Deaths:8
KDR:11.125
Accuracy:47.486% D*
KPH:43.100 C+
VKPH:17 D
Proton II PPA-H
D
Kills:67
V. Kills:4 N/A
Deaths:12
KDR:5.583
Accuracy:22.807% F
KPH:52.900 D
VKPH:3.200 D-
Kills:156 (0 + 156)
Deaths:20
KDR:7.800
VKDR:1.950
Vehicle Kills:39
Kill Difference:136
Playtime:3.331 hours
Usage:0%
Score:0.060m
Score/min:302
Driving Accuracy:N/A%
Gunner Accuracy:22.807%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:423
V. Kills:97 432%
Deaths:63
KDR:6.714
Accuracy:26.462% D--
KPH:33.900 C-
VKPH:7.800 C
G30 Walker
C--
Kills:159
V. Kills:96 164%
Deaths:25
KDR:6.360
Accuracy:24.946% D
KPH:11 D
VKPH:6.700 C--
M12 Kobalt
C
Kills:158
V. Kills:21 N/A
Deaths:26
KDR:6.077
Accuracy:11.573% D*
KPH:19.300 D*
VKPH:2.600 C
M20 Basilisk
D
Kills:152
V. Kills:72 208%
Deaths:49
KDR:3.102
Accuracy:27.906% D*
KPH:10.200 D-
VKPH:4.800 D
M20 Basilisk
D-
Kills:75
V. Kills:37 197%
Deaths:36
KDR:2.083
Accuracy:31.181% D-
KPH:9.800 D--
VKPH:4.900 D-
M40 Fury
D-
Kills:75
V. Kills:12 N/A
Deaths:12
KDR:6.250
Accuracy:25.719% D*
KPH:29.600 D-
VKPH:4.700 D--
M60-G Bulldog
C-
Kills:64
V. Kills:23 267%
Deaths:20
KDR:3.200
Accuracy:21.278% D**
KPH:12.500 D--
VKPH:4.500 C-
M60-G Bulldog
C+
Kills:62
V. Kills:22 270%
Deaths:29
KDR:2.138
Accuracy:25.873% D--
KPH:20.400 D-
VKPH:7.200 C+
Kills:1,168 (0 + 1,168)
Deaths:260
KDR:4.492
VKDR:1.462
Vehicle Kills:380
Kill Difference:908
Playtime:68.309 hours
Usage:3%
Score:0.463m
Score/min:113
Driving Accuracy:N/A%
Gunner Accuracy:25.873%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova VPC 3,8213,2234986.472C-5.2838.344%D**1.489%C+26.4D-4.9D101121.9h3.6C9.3D
Pulsar C 3,0903,0084,5060.668C0.5220.44%D17.62%D--10.8DN/A29277.8h14.3C--70.2C-
Orion VS54 2,0282,0102,1930.917C0.2814.683%D*18.806%D-15.8DN/A52127.3h14.4C98.4C
L100 Python HESH 2,1561,8101939.378C+8.1938.511%D*2.541%B*37.2D7.1C12948.7h4C10.5D
Lasher X2 1,8551,8082,5380.712C0.4819.769%D-3.263%C19.2DN/A5994.2h19.2C*97.2C+
Solstice VE3 1,8291,7993,2570.552C0.6416.997%D*15.787%D6.4DN/A27281.1h18.2C106.9C
Ursa 1,7831,7572,7060.649D0.5413.845%D**19.124%D14.6D-N/A45120.1h13.9D100.1D*
C-4 2,5681,6901,3321.269C+0.0820.434%D--N/A63.5C33C**52426.6h1.4C*7C
Tank Mine 2,5031,5803764.202B*3.0121.322%D-N/A131.7B+76.9B+105412h1.6B+7.4D
L100 Python HEAT 1,6421,3192235.915B4.7233.665%F-3.26%B+26.9C6.6D--12449h3.8B**11.4C**
L100 Python AP 1,6301,0292593.973C+2.7844.068%D**2.332%C+23.3D13.6D17144.1h6.9C+15.8D
VE-S Canis 1,0059791,0870.901C0.2924.001%C--11.338%D--16.5DN/A4559.5h14C58.4C+
Supernova FPC 1,4939723033.208C2.0240.748%D**5.864%A*20.3C--10.9D-20647.8h5.5C+13.4D
Skyguard 1,4368361884.447B+3.2524.624%D1.435%C-13.3C+9.6C+14262.7h121.8C++494.6C+
Frag Grenade 8388251825N/A823.8138.587%D-N/A458.3C+7.2C+12791.8h3.5B9.1C+
Nemesis VSH9 1,3647731,4600.529C0.6656.168%D-1.552%D10.2C7.8C+12176h9.8D17.5D-
Blueshift VM5 7167025741.223C-0.0313.098%D*14.815%D*17.2D--N/A4640.7h19.7D--150.5D*
Blueshift VM5 7167015741.221C--0.0313.485%D*15.835%D--17.2D--N/A4840.7h20D--148.2D*
VE-H Maw 5365216570.793D0.4018.641%D*20.537%D18.2D--N/A5228.6h15.5D**83D*
Quasar VM1 5185073661.385C+0.199.792%D*15.187%D12.9D-N/A5139.3h15.3C++156.1C-
Saron HRB 745443855.212C+4.0228.273%F-1.58%C+17.4D11.8C-21225.5h22.8C+80.6D*
Pulsar VS1 4494406960.632C0.5616.301%D**15.682%D10.7D-N/A4541.3h16C98D-
M40 Fury 520423636.714C++5.5226.462%D--1.655%C+33.8C-7.8C14312.5h17.2C64.9D
MANA Anti-Vehicle Turret 6934154400.943D0.2539.629%D*3.373%C+4150S2780A**8385400.1h8.8C++22.2D
Nebula VM20 3663622891.253C0.0611.821%D*18.232%C--15.8D--N/A5022.9h18C152.3D-
Spear Anti-Vehicle Phalanx Turret 5703553410.441B+9.2534.013%D--2.254%D-25.2D15.2D21214.1h10C+29.4C--
Comet VM2 4493543630.975C++0.2229.574%D**5.085%B+9.3C2.5D-7638h19.2B+65C+
NSX-P Tanto 3553414390.777C+0.4223.161%C--17.595%D*13.1DN/A3526h16.4C+70.7C+
MKV Suppressed 3403405590.608D0.5821.566%D-15.294%D12.1D-N/A3528.2h17.3C--80.2C
Proximity Mine 3273271112.946C1.7539.092%CN/A90.8DN/A2683.6h2C5.2C
NS-61 Emissary 3113054470.682C+0.5124.767%C--9.508%D*11.9DN/A3625.6h12.9C**52.1C++
Comet VM2 3993013170.95C+0.2430.64%D**5.316%B+10.5C3.4D-6428.7h21.1B+69C+
S1 4262935310.552C0.6444.87%D**1.024%D--14.2D-6.4D-16320.7h6B+13.5C+
Anti-Vehicle Grenade 2642131213N/A211.8148.835%CN/A266.3C--63.8C15400.8h5.8C+11.9C++
NS-10 Burster 3502112330.906C+0.2923.755%D-5.213%C-4.3D2.8C--5749.5h155.9C656.1D
Rocklet Rifle 4002033330.61C+0.5843.588%D--N/A20.9D20.3C2549.7h32.5B+74.5C++
NS-10 Burster 3441992310.861C0.3323.886%D-4.02%D4.4D3.2C-6245.7h150.4C+629.5C
Orbital Strike Uplink 2801901190U188.81795.652%UN/A633.3U300U32180.3h1.9T*0.2T*
Thanatos VE70 1901863200.581C0.6122.769%F-17.204%C*10.3D-N/A4218h4.8C++21.1D--
Pulsar LSW 1881842390.77D0.4219.246%D18.478%D17.5D-N/A7510.5h17.3D**90.1D-
Cosmos VM3 1761731750.989D0.209.741%F22.543%B*11.6D*N/A3914.9h17.8D*182.7F-
NS-44L Blackhand 1691693050.554C--0.6432.859%D--28.402%D--9.5D-N/A2917.8h4.5C++13.7C+
E540 Halberd 256161364.472C3.2829.231%F--1.242%D18.1D*10.7D-2208.9h6.9D23.7F**
G30 Walker 255159256.36B**5.1724.946%D4.403%C++11D6.7C--10214.4h223.2C+894.8C
M12 Kobalt 179158266.077D4.8811.573%D*20.253%B+19.3D*2.6C708.2h33F-284.8F
M20 Basilisk 224152493.102C++1.9127.906%D*7.237%B+10.2D-4.8D11114.9h128.4C--460.2D*
Cosmos VM3 1531511451.041C--0.1511.608%D*15.232%D-13.2D--N/A4411.4h15.6C134.5C
Supernova PC 190148274U72.8135.203%D**2.027%C+15.7D4.5D*2189.4h4.5B+12.6C+
MANA Anti-Personnel Turret 122121631.921N/A0.739.209%UN/A1210U10U4412800.1h32.8T*355.6T*
Force-Blade 13311525,3500.005D1.1910.431%F2.609%D0.1DN/A01344.9h3.6D34.5F-
V10 116115971.186D-0.0129.921%D**67.826%D*9.3D*N/A2812.3h4.3T14.4T
Proton II PPA 10698156.533C-5.3416.54%D*N/A36.3D3C1672.7h13.3D-80.7D**
Aspis Anti-Aircraft Phalanx Turret 20698234.261C**3.0723.053%CN/A7.4D8.1D15313.3h168.5C730.8C+
L105 Zephyr 12791118.273C+7.0832.714%D*N/A20.2D*8C+1494.5h11.4F--34.9F--
E540 Halberd-H 12489811.125C*9.9347.486%D*N/A42.4C+16.7D3612.1h5.7C**12.1C+
Dual Photon Pods 12889521.712D0.5232.469%F--1.124%C22.3D--9.8D2874h45.3F--139.5T
M20 Basilisk 11275362.083C0.8931.181%D-8%B**9.9D--4.9D-1217.6h154.7D--496.3D**
M40 Fury 8775126.25C+5.0625.719%D*2.667%B*30D-4.8D--1482.5h19.2D74.7D**
VA39 Spectre 73731110.658C--0.5326.352%D--41.096%C**6.6D--N/A4111h9.3F35.5D**
C150 Dalton 1377088.75C**7.5639.521%C++1.429%B++13.2D*12.6D-2005.3h11.1T*28F**
Proton II PPA-H 7167125.583C-4.3922.807%F1.493%C+51.5D-3.1D-2061.3h11.8C+51.9D*
M20 Basilisk 9766611B**9.8138.187%F6.061%B++34.7C16.3C-3661.9h90.7B+237.5C+
M60-G Bulldog 8764203.2C2.0121.278%D**N/A12.5D--4.5C-935.1h9.6D45.2D**
M60-G Bulldog 8462292.138D0.9525.873%D--1.613%D-20.7D-7.3C+1463h11.6D*44.8D**
Spear Anti-Vehicle Phalanx Tower 9259159M57.8142.397%D-5.085%B+34.7C19.4C-2941.7h9.6C++22.6C+
M20 Basilisk 745696.222A++5.0318.751%F5.357%C++10.8D3.5D--885.2h72.9B+388.8D
Sticky Grenade 5555155N/A53.8142.105%D*N/A550D-N/A16500.1h3.3D-7.9D--
CAS30 Tank Buster 103532080.255D0.9423.508%F--N/A1.2D*1.1D**3343.7h75.8C-322.2F
NSX Tengu 5351710.718C-0.4729.949%D--21.569%C++18.2DN/A752.8h17.2D57.5D
C75 Viper 7351317M+15.8119.877%F-N/A6.6D*2.9D*2017.7h22.2D*111.5T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon161,1601.3h
G40-F Ranger01460h
Anti-Vehicle MANA Turret511,6094h
Nano-Armor Kit637916,47878.8h
Motion Spotter51,3431h
Skywall Shield Emitter0680.2h
Turret AI Module01260.4h
Structure Shield Module1600.2h
Repair Module0540.1h
Nanite Revive Grenade01820.1h
Medical Applicator324163,24713.8h
Spitfire Auto-Turret84560.5h
Hoplon Anti-Aircraft Phalanx Tower0700.3h
Xiphos Anti-Personnel Tower1570.2h
Rampart Wall11140.8h
Welding Device01,0170.2h
Deconstruction Tool02,1120.1h
Spear Anti-Vehicle Tower2790.5h
Recon Detection Device116831.2h
Shield Recharging Field291,0040.7h
Ammunition Package704,0592.8h
Anti-Infantry MANA Turret44471.3h
Router1620.1h
Orbital Strike Target Designator191422.3h

Check the help document for the dictionary if you want to learn more about words used here.


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