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Centurion Conqueror Nomed[DIG] Nomed
VS BR 53

KDR: 1.19

Score: 29.8m

Last Seen: Apr 13th, 2019 7:43 PM
- OFFLINE - 134.9 hour(s)

Prestige 1, Battle Rank 53 - Vanu Sovereignty on Miller - Outfit Member of Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 861
Level Progress (to 54): 20%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova VPC Pulsar C Orion VS54 Lasher X2 Solstice VE3 L100 Python HESH Ursa C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $135,108 MLG Score: 108
Fun Score: N/A
Cheeseburgers Flipped: 1391TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.606%17.192%30312102311,8020.8184470.373

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.626%-0.682D-0.547D-0.554DHEAD ++ (~8.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.1-0.139C15-0.048C+70.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.469%1.124%1211034898661420.10265362%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.52D-0.439C---1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
139.50.135C++45.30.146C++94.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.275%2.513%397710289,270223030244.15695306%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.123%-1.328D**-0.053C+-0.242

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.4-0.411C--14.8-0.186C39.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.704%4.213%981210231,899167310341.13441183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.408%-1.065D*-0.04C+-0.536

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
208.8-0.764D-51.6-0.308C157.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.767%57.447%9821033188189910.0989474

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.305%-1.084D*-0.649D-0.391

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.5-1.283D**6.2-0.972D--16.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
23.083%18.286%981103417583440.209832

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.515F0.764B++-1.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.2-0.583D4.90C+16.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 861
29.8m303.4%223 (13.4k)191 (11.5k)1.1914438,96632,7051.6631753 (53)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1035100216.134%8.004%12904:4710

44% Engineer23% Heavy Assault18% Light Assault7% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 6:38 PMApr 9th, 2014 6:01 PMApr 18th, 2019 5:38 AM (24h) (PST)Apr 13th, 2019 4:09 PM (6d) (PST)Apr 13th, 2019 3:43 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4881453430.2500.2090.0200.9330.058108

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,2788,72620,5521513156311,439

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2601.9h/108.4d 15,428 3,119 14,707 145.7k 4,583 6,396 9,069 76.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D-
Kills:1,997
Deaths:2,182
KDR:0.915
Accuracy:14.658% D*
HSR:18.778% D-
Lasher X2
C
Kills:1,803
Deaths:2,532
KDR:0.712
Accuracy:19.753% D-
HSR:3.272% C
Ursa
D
Kills:1,757
Deaths:2,706
KDR:0.649
Accuracy:13.845% D**
HSR:19.124% D
VE-H Maw
D
Kills:515
Deaths:650
KDR:0.792
Accuracy:18.618% D*
HSR:20.583% D
Pulsar LSW
D
Kills:184
Deaths:239
KDR:0.770
Accuracy:19.246% D
HSR:18.478% D
Kills:6,256
Deaths (as Heavy Assault):8,309
Deaths (to Heavy Assaults):8,634
KDR:0.75292
Kill Difference:2,053
Playtime:605.131 hours
Usage:23%
Score:6.575m
Score/min:181
Accuracy (listed only):17.224%
HSR (listed only):16.047%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
D
Kills:3,003
Deaths:4,498
KDR:0.668
Accuracy:20.444% D
HSR:17.649% D--
Solstice VE3
D
Kills:1,799
Deaths:3,257
KDR:0.552
Accuracy:16.997% D--
HSR:15.787% D
NSX-P Tanto
C-
Kills:333
Deaths:423
KDR:0.787
Accuracy:23.177% C-
HSR:17.718% D--
Thanatos VE70
B+
Kills:175
Deaths:295
KDR:0.593
Accuracy:23.083% F
HSR:18.286% B+
Kills:5,310
Deaths (as Engineer):8,473
Deaths (to Engineers):8,091
KDR:0.6267
Kill Difference:3,163
Playtime:1,148.060 hours
Usage:44%
Score:13.699m
Score/min:199
Accuracy (listed only):20.925%
HSR (listed only):17.360%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
D
Kills:3,003
Deaths:4,498
KDR:0.668
Accuracy:20.444% D
HSR:17.649% D--
Solstice VE3
D
Kills:1,799
Deaths:3,257
KDR:0.552
Accuracy:16.997% D--
HSR:15.787% D
VE-S Canis
C--
Kills:965
Deaths:1,070
KDR:0.902
Accuracy:24.014% C--
HSR:11.295% D--
MKV Suppressed
D
Kills:340
Deaths:559
KDR:0.608
Accuracy:21.566% D
HSR:15.294% D
NSX-P Tanto
C-
Kills:333
Deaths:423
KDR:0.787
Accuracy:23.177% C-
HSR:17.718% D--
Thanatos VE70
B+
Kills:175
Deaths:295
KDR:0.593
Accuracy:23.083% F
HSR:18.286% B+
Kills:6,615
Deaths (as Light Assault):10,102
Deaths (to Light Assaults):4,854
KDR:0.65482
Kill Difference:3,487
Playtime:465.723 hours
Usage:18%
Score:4.963m
Score/min:178
Accuracy (listed only):21.547%
HSR (listed only):16.005%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C--
Kills:965
Deaths:1,070
KDR:0.902
Accuracy:24.014% C--
HSR:11.295% D--
MKV Suppressed
D
Kills:340
Deaths:559
KDR:0.608
Accuracy:21.566% D
HSR:15.294% D
NS-61 Emissary
D
Kills:302
Deaths:442
KDR:0.683
Accuracy:24.675% D
HSR:8.940% D*
NS-44L Blackhand
D--
Kills:167
Deaths:304
KDR:0.549
Accuracy:32.827% D--
HSR:28.743% D--
V10
D--
Kills:115
Deaths:97
KDR:1.186
Accuracy:30.024% D**
HSR:67.826% D--
VA39 Spectre
C*
Kills:73
Deaths:110
KDR:0.664
Accuracy:26.334% D--
HSR:41.096% C*
Kills:1,962
Deaths (as Infiltrator):2,582
Deaths (to Infiltrators):4,869
KDR:0.75988
Kill Difference:620
Playtime:114.299 hours
Usage:4%
Score:1.043m
Score/min:152
Accuracy (listed only):26.573%
HSR (listed only):28.866%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
C--
Kills:965
Deaths:1,070
KDR:0.902
Accuracy:24.014% C--
HSR:11.295% D--
Pulsar VS1
D
Kills:440
Deaths:696
KDR:0.632
Accuracy:16.301% D**
HSR:15.682% D
MKV Suppressed
D
Kills:340
Deaths:559
KDR:0.608
Accuracy:21.566% D
HSR:15.294% D
Thanatos VE70
B+
Kills:175
Deaths:295
KDR:0.593
Accuracy:23.083% F
HSR:18.286% B+
Kills:1,920
Deaths (as Combat Medic):2,620
Deaths (to Combat Medics):3,149
KDR:0.73282
Kill Difference:700
Playtime:88.292 hours
Usage:3%
Score:1.070m
Score/min:202
Accuracy (listed only):21.241%
HSR (listed only):15.139%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D--
Kills:689
Deaths:567
KDR:1.215
Accuracy:13.481% D*
HSR:15.820% D--
Blueshift VM5
D*
Kills:689
Deaths:567
KDR:1.215
Accuracy:13.074% D*
HSR:14.949% D*
Quasar VM1
D
Kills:507
Deaths:366
KDR:1.385
Accuracy:9.792% D*
HSR:15.187% D
Nebula VM20
C-
Kills:362
Deaths:289
KDR:1.253
Accuracy:11.821% D*
HSR:18.232% C-
Comet VM2
B+
Kills:351
Deaths:361
KDR:0.972
Accuracy:29.573% D**
HSR:5.128% B+
Comet VM2
B+
Kills:298
Deaths:315
KDR:0.946
Accuracy:30.642% D**
HSR:5.369% B+
NS-10 Burster
C-
Kills:205
Deaths:232
KDR:0.884
Accuracy:23.851% D
HSR:5.366% C-
NS-10 Burster
D
Kills:196
Deaths:230
KDR:0.852
Accuracy:24.002% D-
HSR:4.082% D
Cosmos VM3
B++
Kills:173
Deaths:175
KDR:0.989
Accuracy:9.741% F
HSR:22.543% B++
Cosmos VM3
D-
Kills:151
Deaths:145
KDR:1.041
Accuracy:11.608% D--
HSR:15.232% D-
Kills:3,621
Deaths (as MAX Suit):1,623.500
Deaths (to MAX Suits):1,776
KDR:2.23037
Kill Difference:1,997.500
Playtime:174.229 hours
Usage:7%
Score:2.413m
Score/min:231
Accuracy (listed only):17.758%
HSR (listed only):12.191%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:89
V. Kills:39 223%
Deaths:52
KDR:1.712
Accuracy:32.469% F--
KPH:22.200 D--
VKPH:9.700 D
Kills:89 (0 + 0)
Deaths:52
KDR:1.712
VKDR:0.750
Vehicle Kills:39
Kill Difference:37
Playtime:4.014 hours
Usage:0%
Score:0.069m
Score/min:287
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:91
V. Kills:36 246%
Deaths:11
KDR:8.273
Accuracy:32.714% D*
KPH:20.100 D*
VKPH:8 C+
C150 Dalton
D--
Kills:70
V. Kills:67 103%
Deaths:8
KDR:8.750
Accuracy:39.897% C*
KPH:13.300 D*
VKPH:12.700 D--
CAS30 Tank Buster
D*
Kills:53
V. Kills:50 104%
Deaths:208
KDR:0.255
Accuracy:23.508% F--
KPH:1.200 D*
VKPH:1.100 D**
Kills:214 (53 + 161)
Deaths:227
KDR:0.943
VKDR:0.674
Vehicle Kills:153
Kill Difference:13
Playtime:53.460 hours
Usage:2%
Score:0.191m
Score/min:60
Piloting Accuracy:23.508%
Gunner Accuracy:39.897%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:1,786
V. Kills:340 N/A
Deaths:190
KDR:9.400
Accuracy:38.460% D*
KPH:37.100 D
VKPH:7.100 C
L100 Python HEAT
C+
Kills:1,319
V. Kills:323 407%
Deaths:223
KDR:5.915
Accuracy:33.665% F-
KPH:26.900 C+
VKPH:6.600 D--
L100 Python AP
C--
Kills:1,004
V. Kills:588 170%
Deaths:256
KDR:3.922
Accuracy:44.077% D**
KPH:23.100 C--
VKPH:13.500 D
Skyguard
C+
Kills:820
V. Kills:590 139%
Deaths:185
KDR:4.432
Accuracy:24.600% D
KPH:13.200 C+
VKPH:9.500 C+
C75 Viper
D*
Kills:51
V. Kills:22 222%
Deaths:3
KDR:17
Accuracy:19.877% F-
KPH:6.600 D*
VKPH:2.900 D*
Kills:4,980 (4,980 + 0)
Deaths:857
KDR:5.811
VKDR:2.174
Vehicle Kills:1,863
Kill Difference:4,123
Playtime:210.253 hours
Usage:8%
Score:1.807m
Score/min:143
Driving Accuracy:19.877%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D
Kills:3,221
V. Kills:598 N/A
Deaths:497
KDR:6.481
Accuracy:38.371% D**
KPH:26.500 D-
VKPH:4.900 D
Supernova FPC
C
Kills:972
V. Kills:521 186%
Deaths:303
KDR:3.208
Accuracy:40.748% F
KPH:20.300 C
VKPH:10.900 D-
Saron HRB
C-
Kills:442
V. Kills:301 146%
Deaths:85
KDR:5.200
Accuracy:28.189% F-
KPH:17.400 D
VKPH:11.900 C-
E540 Halberd
D--
Kills:161
V. Kills:95 168%
Deaths:36
KDR:4.472
Accuracy:29.231% F--
KPH:18.100 D*
VKPH:10.700 D--
Supernova PC
D
Kills:148
V. Kills:42 344%
Deaths:2
KDR:74
Accuracy:35.203% D**
KPH:15.700 D
VKPH:4.500 D*
Proton II PPA
C-
Kills:98
V. Kills:8 N/A
Deaths:15
KDR:6.533
Accuracy:16.540% D*
KPH:35.900 D
VKPH:2.900 C-
M20 Basilisk
D
Kills:56
V. Kills:18 295%
Deaths:9
KDR:6.222
Accuracy:18.751% F
KPH:10.800 D
VKPH:3.500 D--
Kills:5,098 (4,341 + 757)
Deaths:947
KDR:5.383
VKDR:1.672
Vehicle Kills:1,583
Kill Difference:4,151
Playtime:221.121 hours
Usage:8%
Score:1.950m
Score/min:147
Driving Accuracy:35.203%
Gunner Accuracy:18.751%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:89
V. Kills:35 247%
Deaths:8
KDR:11.125
Accuracy:47.486% D*
KPH:43.100 C+
VKPH:17 D
Proton II PPA-H
D-
Kills:67
V. Kills:4 N/A
Deaths:12
KDR:5.583
Accuracy:22.807% F
KPH:52.900 D-
VKPH:3.200 D-
Kills:156 (0 + 156)
Deaths:20
KDR:7.800
VKDR:1.950
Vehicle Kills:39
Kill Difference:136
Playtime:3.331 hours
Usage:0%
Score:0.060m
Score/min:302
Driving Accuracy:N/A%
Gunner Accuracy:22.807%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:423
V. Kills:97 432%
Deaths:63
KDR:6.714
Accuracy:26.462% D--
KPH:33.900 C
VKPH:7.800 C
M12 Kobalt
C
Kills:158
V. Kills:21 N/A
Deaths:26
KDR:6.077
Accuracy:11.573% D*
KPH:19.300 D*
VKPH:2.600 C
G30 Walker
C--
Kills:158
V. Kills:95 165%
Deaths:25
KDR:6.320
Accuracy:24.948% D
KPH:11 C--
VKPH:6.600 D
M20 Basilisk
D
Kills:152
V. Kills:72 208%
Deaths:49
KDR:3.102
Accuracy:27.909% D*
KPH:10.200 D-
VKPH:4.800 D
M20 Basilisk
D-
Kills:75
V. Kills:37 197%
Deaths:36
KDR:2.083
Accuracy:31.181% D-
KPH:9.800 D--
VKPH:4.900 D-
M40 Fury
D-
Kills:75
V. Kills:12 N/A
Deaths:12
KDR:6.250
Accuracy:25.719% D*
KPH:29.600 D-
VKPH:4.700 D--
M60-G Bulldog
C
Kills:64
V. Kills:23 267%
Deaths:19
KDR:3.368
Accuracy:21.188% D**
KPH:12.600 D--
VKPH:4.500 C
M60-G Bulldog
C+
Kills:62
V. Kills:22 270%
Deaths:29
KDR:2.138
Accuracy:25.873% D--
KPH:20.400 D-
VKPH:7.200 C+
Kills:1,167 (0 + 1,167)
Deaths:259
KDR:4.506
VKDR:1.463
Vehicle Kills:379
Kill Difference:908
Playtime:68.190 hours
Usage:3%
Score:0.462m
Score/min:113
Driving Accuracy:N/A%
Gunner Accuracy:25.873%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova VPC 3,8193,2214976.481C5.2938.371%D**1.49%C+26.5D-4.9D102121.7h3.6C+9.3D
Pulsar C 3,0853,0034,4980.668C0.5220.444%D17.649%D--10.9DN/A29276.7h14.4C70.2C
Orion VS54 2,0151,9972,1820.915C0.2814.658%D*18.778%D-15.8DN/A52126.7h14.5C98.8C--
Lasher X2 1,8501,8032,5320.712C0.4819.753%D-3.272%C19.2DN/A5994h19.2C*97.4C+
Solstice VE3 1,8291,7993,2570.552C0.6416.997%D--15.787%D6.4DN/A27281.1h18.2C106.9C-
L100 Python HESH 2,1261,7861909.4C+8.2138.46%D*2.576%B*37.1D7.1C12948.1h4C10.5D
Ursa 1,7831,7572,7060.649D0.5413.845%D**19.124%D14.6D-N/A45120.1h13.9D100.1D--
C-4 2,5411,6701,3221.263C+0.0720.427%D--N/A63.3C33C**52526.4h1.4C**7C+
Tank Mine 2,4961,5753764.189B*3.0021.438%D-N/A131.3B+76.8B+105912h1.6B+7.4C--
L100 Python HEAT 1,6421,3192235.915B4.7233.665%F-3.26%B+26.9C+6.6D--12449h3.8B**11.4B
L100 Python AP 1,5921,0042563.922C+2.7344.077%D**2.39%C23.1C--13.5D17243.5h7C+15.9D
Supernova FPC 1,4939723033.208C2.0240.748%F5.864%A*20.3C10.9D-20547.8h5.5C++13.4D
VE-S Canis 9919651,0700.902C0.2924.014%C--11.295%D--16.4DN/A4559h14.1C58.6C+
Skyguard 1,4108201854.432B++3.2424.6%D1.463%C-13.2C+9.5C+14261.9h122.9C++499.5C+
Frag Grenade 8258121812N/A810.8138.473%D-N/A451.1C+7.2C+12731.8h3.5B9.2C+
Nemesis VSH9 1,3527661,4550.526C0.6756.126%D-1.567%D10.1C7.8C12175.5h9.8D17.5D-
Blueshift VM5 7046895671.215C-0.0213.481%D*15.82%D--17.3D--N/A4939.9h20.1D--148.7D*
Blueshift VM5 7036895671.215C-0.0213.074%D*14.949%D*17.3D--N/A4639.9h19.8D--151.3D--
VE-H Maw 5305156500.792D0.4018.618%D*20.583%D18.3D--N/A5228.2h15.5D*83D--
Quasar VM1 5185073661.385C+0.199.792%D*15.187%D12.9D-N/A5139.3h15.3C++156.1C-
Saron HRB 743442855.2C+4.0128.189%F-1.584%C+17.4D11.9C-21225.4h22.6C++80.2D*
Pulsar VS1 4494406960.632C0.5616.301%D**15.682%D10.7D-N/A4541.3h16C98D-
M40 Fury 520423636.714C++5.5226.462%D--1.655%C+33.8C-7.8C14312.5h17.2C64.9D
MANA Anti-Vehicle Turret 6934154400.943D0.2539.634%D--3.373%C+4150C**2780C+8385400.1h8.8C22.2D
Nebula VM20 3663622891.253C-0.0611.821%D*18.232%C-15.8D--N/A5022.9h18C152.3D-
Comet VM2 4443513610.972C++0.2229.573%D**5.128%B+9.3C2.5D-7637.7h19.2B+65C+
Spear Anti-Vehicle Phalanx Turret 5573463410.176B+8.9833.817%D--2.023%D--24.9D15.2D21013.9h10.1C+29.9D
MKV Suppressed 3403405590.608D0.5821.566%D15.294%D12.1D-N/A3528.2h17.3C-80.2C
NSX-P Tanto 3473334230.787C+0.4023.177%C-17.718%D--13.2DN/A3525.2h16.3C+70.5C+
Proximity Mine 3263261112.937C1.7539.112%CN/A90.6DN/A2693.6h2C+5.2C
NS-61 Emissary 3083024420.683C+0.5124.675%D8.94%D*12.1DN/A3725h12.9C**52.3C*
Comet VM2 3952983150.946C+0.2530.642%D**5.369%B+10.5C+3.4D-6528.4h21.2B+69C+
S1 4262935310.552C0.6444.87%D*1.024%D--14.2D-6.4D-16320.7h6B+13.5C+
Anti-Vehicle Grenade 2642131213N/A211.8148.727%CN/A304.3C72.9C15510.7h5.8C++11.8C++
NS-10 Burster 3412052320.884C+0.3123.851%D5.366%C-4.2D2.8C--5749h158.5C664.4D
Rocklet Rifle 4002033310.613C+0.5843.718%D--N/A21.6C-21C2609.4h32.1B+73.3C++
NS-10 Burster 3391962300.852C0.3424.002%D-4.082%D4.3C--3.2C-6245.1h150.7C+628C
Orbital Strike Uplink 2801901190U188.81795.652%UN/A633.3U300U32180.3h1.9T*0.2T*
Pulsar LSW 1881842390.77D0.4219.246%D18.478%D17.5D-N/A7510.5h17.3D**90.1D
Thanatos VE70 1791752950.593C0.6023.083%F18.286%B+10.9D-N/A4616.1h4.9C++21.2D-
Cosmos VM3 1761731750.989C--0.209.741%F22.543%B++11.6D**N/A3914.9h17.8D*182.7F
NS-44L Blackhand 1671673040.549C--0.6432.827%D--28.743%D--9.4D-N/A2917.7h4.5C++13.8C+
E540 Halberd 256161364.472C3.2829.231%F--1.242%D18.1D*10.7D--2208.9h6.9D23.7F*
M12 Kobalt 179158266.077D4.8911.573%D*20.253%B+19.3D*2.6C708.2h33F-284.8F-
G30 Walker 253158256.32B**5.1324.948%D4.43%C++11C--6.6D10214.4h224.3C+898.9C
M20 Basilisk 224152493.102C++1.9127.909%D*7.237%B+10.3D-4.9D11214.8h128.4D460D*
Cosmos VM3 1531511451.041C-0.1511.608%D--15.232%D-13.2D--N/A4411.4h15.6C134.5C--
Supernova PC 190148274U72.8135.203%D**2.027%C15.7D4.5D*2189.4h4.5B+12.6C+
MANA Anti-Personnel Turret 122121631.921N/A0.739.209%UN/A1210U10U4405900.1h32.8T*355.6T*
Force-Blade 13311525,3010.005D1.1910.394%F2.609%D0.1DN/A01340.9h3.6D34.5F-
V10 116115971.186D-0.0130.024%D**67.826%D--9.4D*N/A2812.2h4.3F**14.3F**
Proton II PPA 10698156.533C-5.3416.54%D*N/A36.3D3C1672.7h13.3D-80.7D**
Aspis Anti-Aircraft Phalanx Turret 20698234.261B3.0723.072%CN/A7.4D8.2C--15313.2h167.8C727.5C+
L105 Zephyr 12791118.273C+7.0832.714%D*N/A20.2D*8C+1494.5h11.4F--34.9F--
E540 Halberd-H 12489811.125C**9.9347.486%D*N/A42.4C+16.7D3612.1h5.7B12.1C+
Dual Photon Pods 12889521.712D0.5232.469%F--1.124%C+22.3D--9.8D2874h45.3F-139.5T
M20 Basilisk 11275362.083C0.8931.181%D-8%B**9.9D-4.9D-1217.6h154.7D*496.3D**
M40 Fury 8775126.25C+5.0625.719%D*2.667%B*30D-4.8D--1482.5h19.2D74.7D**
VA39 Spectre 73731100.664C--0.5326.334%D--41.096%C*6.7D--N/A4110.9h9.3D**35.4D*
C150 Dalton 1377088.75B7.5639.897%C*1.429%B++13.2D*12.6D--2035.3h11T*27.6F**
Proton II PPA-H 7167125.583C--4.3922.807%F1.493%C51.5D-3.1D-2051.3h11.8C51.9D*
M20 Basilisk 9766611B*9.8138.187%D**6.061%B++34.7C16.3C-3661.9h90.7B+237.5C+
M60-G Bulldog 8764193.368C2.1821.188%D**N/A12.5D--4.5C935.1h9.5C--45D**
M60-G Bulldog 8462292.138D0.9525.873%D--1.613%D-20.7D-7.3C+1453h11.6D*44.8D*
Spear Anti-Vehicle Phalanx Tower 9259159M57.8142.397%D-5.085%B+34.7C19.4C-2941.7h9.6C++22.6C+
M20 Basilisk 745696.222M5.0318.751%F5.357%C*10.8D3.5D--885.2h72.9B388.8D
Sticky Grenade 5555155N/A53.8142.202%D--N/A550D-N/A16500.1h3.3D-7.9D-
CAS30 Tank Buster 103532080.255D0.9423.508%F--N/A1.2D*1.1D**3343.7h75.8C-322.2F-
C75 Viper 7351317M++15.8119.877%F-N/A6.6D*2.9D*2017.7h22.2D*111.5T*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter51,3371h
Nano-Armor Kit636912,44478.6h
Spawn Beacon161,1481.3h
Anti-Vehicle MANA Turret511,6084h
G40-F Ranger01460h
Repair Module0540.1h
Turret AI Module01260.4h
Structure Shield Module1600.2h
Skywall Shield Emitter0680.2h
Nanite Revive Grenade01820.1h
Medical Applicator324163,21213.8h
Spear Anti-Vehicle Tower2790.5h
Welding Device01,0170.2h
Deconstruction Tool02,1120.1h
Spitfire Auto-Turret84380.5h
Rampart Wall11140.8h
Xiphos Anti-Personnel Tower1570.2h
Hoplon Anti-Aircraft Phalanx Tower0700.3h
Ammunition Package704,0452.8h
Anti-Infantry MANA Turret44471.3h
Router1620.1h
Orbital Strike Target Designator191422.3h
Recon Detection Device116801.2h
Shield Recharging Field291,0040.7h

Check the help document for the dictionary if you want to learn more about words used here.


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