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Nonorf[DIGT] Nonorf
VS BR 116

KDR: 1.35

Score: 27m

Last Seen: Jun 3rd, 2018 6:47 PM
- OFFLINE - 10564 hour(s)

Battle Rank 106 (116 total) - Vanu Sovereignty on Miller
Level Progress (to 107): 47%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS SVA-88 Lasher X2 L100 Python HESH Orion VS54 Solstice SF Blueshift VM5 Quasar VM1 NS-15M1
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $222,678 MLG Score: 178
Fun Score: N/A
Cheeseburgers Flipped: 1119TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.998%15.128%2721611988,9570.9835290.369

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.626%-0.614D-0.873D--0.176C++HEAD ++ (~6.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.2-0.037C+13.90.027C+63.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.292%0.966%5611213207559730.369643280%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.628B+-0.575D-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.30.54B+32.20.393B42.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.164%2.11%684512095,544102520515.40351270%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.247%-0.468D-0.29C0.287

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60-0.555D21.7-0.734D-38.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.481%0.767%236312111,3037043961.84823328%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.693%0.027C+-0.908D--0.346

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.20.689B+13.60.66B+23.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.802%81.259%2361121369994000.742827

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.228A*0.921B*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.599B+20.379C**2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
23.171%8.182%2361121311074900.146667

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.525F-1.274D**-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.8-0.349C-4.10.152C++13.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
27m389.4%229 (13.7k)226 (13.6k)1.3522331,24623,1071.85243116 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS121449719.984%9.14%18305:1110

33% Engineer49% Heavy Assault6% Infiltrator7% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 11:00 PMDec 10th, 2015 8:54 PMJul 3rd, 2018 3:12 AM (411d) (PST)Jun 3rd, 2018 3:03 PM (440d) (PST)Jun 3rd, 2018 2:47 PM (440d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4702002700.2610.1930.0241.2000.047178

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,18011,97716,2031612172313,563

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1993.6h/83.1d 11,558 2,856 6,683 143.5k 4,135 5,685 5,609 56.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D*
Kills:2,355
Deaths:2,912
KDR:0.809
Accuracy:17.280% D*
HSR:16.603% D*
Orion VS54
D
Kills:1,293
Deaths:3
KDR:431
Accuracy:17.535% D
HSR:15.777% D*
NS-15M1
D--
Kills:1,161
Deaths:1,229
KDR:0.945
Accuracy:17.693% D--
HSR:15.073% D--
Flare VE6
D
Kills:1,158
Deaths:1,184
KDR:0.978
Accuracy:19.248% D
HSR:13.212% F
Pulsar LSW
D--
Kills:1,151
Deaths:1,270
KDR:0.906
Accuracy:17.415% D--
HSR:15.378% D*
Betelgeuse 54-A
D**
Kills:461
Deaths:528
KDR:0.873
Accuracy:18.418% F-
HSR:19.740% D**
NS-15M2
C--
Kills:377
Deaths:480
KDR:0.785
Accuracy:21.493% C--
HSR:11.936% F
Kills:7,956
Deaths (as Heavy Assault):7,606
Deaths (to Heavy Assaults):6,685
KDR:1.04602
Kill Difference:350
Playtime:976.297 hours
Usage:49%
Score:11.012m
Score/min:188
Accuracy (listed only):18.440%
HSR (listed only):15.389%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C+
Kills:1,275
Deaths:1,302
KDR:0.979
Accuracy:23.601% C+
HSR:4.471% F-
NS-11C
D
Kills:173
Deaths:314
KDR:0.551
Accuracy:20.795% D
HSR:11.561% D**
Solstice VE3
D*
Kills:162
Deaths:6
KDR:27
Accuracy:16.707% D*
HSR:11.728% D**
Pandora VX25
F
Kills:110
Deaths:157
KDR:0.701
Accuracy:23.171% F
HSR:8.182% F
Kills:1,720
Deaths (as Engineer):1,779
Deaths (to Engineers):5,511
KDR:0.96684
Kill Difference:59
Playtime:653.166 hours
Usage:33%
Score:11.420m
Score/min:291
Accuracy (listed only):21.069%
HSR (listed only):8.985%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
F
Kills:110
Deaths:157
KDR:0.701
Accuracy:23.171% F
HSR:8.182% F
H-V45
D**
Kills:102
Deaths:212
KDR:0.481
Accuracy:17.091% D**
HSR:10.784% D**
Sirius SX12
D*
Kills:76
Deaths:220
KDR:0.345
Accuracy:18.337% D*
HSR:9.211% D**
Pulsar VS1
C+
Kills:55
Deaths:72
KDR:0.764
Accuracy:23.164% C+
HSR:16.364% D
NS-7 PDW
D--
Kills:54
Deaths:94
KDR:0.574
Accuracy:19.162% D--
HSR:11.111% D*
Kills:397
Deaths (as Combat Medic):755
Deaths (to Combat Medics):2,518
KDR:0.52583
Kill Difference:358
Playtime:35.369 hours
Usage:2%
Score:0.496m
Score/min:234
Accuracy (listed only):20.185%
HSR (listed only):11.130%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C+
Kills:1,275
Deaths:1,302
KDR:0.979
Accuracy:23.601% C+
HSR:4.471% F-
NS-11C
D
Kills:173
Deaths:314
KDR:0.551
Accuracy:20.795% D
HSR:11.561% D**
Solstice VE3
D*
Kills:162
Deaths:6
KDR:27
Accuracy:16.707% D*
HSR:11.728% D**
Pandora VX25
F
Kills:110
Deaths:157
KDR:0.701
Accuracy:23.171% F
HSR:8.182% F
Sirius SX12
D*
Kills:76
Deaths:220
KDR:0.345
Accuracy:18.337% D*
HSR:9.211% D**
NS-7 PDW
D--
Kills:54
Deaths:94
KDR:0.574
Accuracy:19.162% D--
HSR:11.111% D*
Kills:1,850
Deaths (as Light Assault):2,093
Deaths (to Light Assaults):3,635
KDR:0.8839
Kill Difference:243
Playtime:53.976 hours
Usage:3%
Score:0.429m
Score/min:132
Accuracy (listed only):20.296%
HSR (listed only):9.377%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A++
Kills:699
Deaths:84
KDR:8.321
Accuracy:49.802% A++
HSR:81.259% B+
NS-357 Underboss
D--
Kills:184
Deaths:384
KDR:0.479
Accuracy:26.065% D*
HSR:13.044% D--
NS-44 Commissioner
D--
Kills:129
Deaths:234
KDR:0.551
Accuracy:27.541% D--
HSR:13.954% D*
Sirius SX12
D*
Kills:76
Deaths:220
KDR:0.345
Accuracy:18.337% D*
HSR:9.211% D**
Beamer VS3
D--
Kills:66
Deaths:38
KDR:1.737
Accuracy:20.959% D--
HSR:7.576% F-
NS-7 PDW
D--
Kills:54
Deaths:94
KDR:0.574
Accuracy:19.162% D--
HSR:11.111% D*
Kills:1,208
Deaths (as Infiltrator):1,054
Deaths (to Infiltrators):2,930
KDR:1.14611
Kill Difference:154
Playtime:119.464 hours
Usage:6%
Score:0.709m
Score/min:99
Accuracy (listed only):26.978%
HSR (listed only):22.692%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:1,171
Deaths:556
KDR:2.106
Accuracy:18.615% C+
HSR:16.140% D--
Quasar VM1
B
Kills:1,163
Deaths:552
KDR:2.107
Accuracy:17.425% B
HSR:13.500% D--
Blueshift VM5
C++
Kills:846
Deaths:415
KDR:2.039
Accuracy:20.504% C++
HSR:14.657% D*
Cosmos VM3
C*
Kills:777
Deaths:374
KDR:2.078
Accuracy:18.052% C*
HSR:15.573% D-
NS-10 Burster
C+
Kills:120
Deaths:122
KDR:0.984
Accuracy:30.239% C+
HSR:1.667% D*
NS-10 Burster
C++
Kills:93
Deaths:122
KDR:0.762
Accuracy:29.982% C++
HSR:3.226% D-
Comet VM2
B**
Kills:79
Deaths:133
KDR:0.594
Accuracy:52.264% B**
HSR:3.797% C+
Kills:4,249
Deaths (as MAX Suit):1,137
Deaths (to MAX Suits):1,535
KDR:3.73703
Kill Difference:3,112
Playtime:140.112 hours
Usage:7%
Score:2.973m
Score/min:354
Accuracy (listed only):26.726%
HSR (listed only):9.794%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:207
V. Kills:62 329%
Deaths:95
KDR:2.179
Accuracy:43.292% D--
KPH:32.500 D-
VKPH:9.700 D
Kills:207 (0 + 0)
Deaths:95
KDR:2.179
VKDR:0.653
Vehicle Kills:62
Kill Difference:112
Playtime:6.376 hours
Usage:0%
Score:0.148m
Score/min:387
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B
Kills:1,891
V. Kills:172 N/A
Deaths:162
KDR:11.673
Accuracy:51.531% B
KPH:40.500 C-
VKPH:3.700 D*
C75 Viper
B
Kills:1,113
V. Kills:143 N/A
Deaths:90
KDR:12.367
Accuracy:41.384% C++
KPH:36.100 B
VKPH:4.600 D
L100 Python AP
C-
Kills:1,053
V. Kills:819 128%
Deaths:182
KDR:5.786
Accuracy:54.560% C
KPH:19.600 D-
VKPH:15.300 C-
L100 Python HEAT
C
Kills:922
V. Kills:343 268%
Deaths:44
KDR:20.955
Accuracy:49.415% C
KPH:12.700 D*
VKPH:4.700 D**
Skyguard
C--
Kills:565
V. Kills:537 105%
Deaths:140
KDR:4.036
Accuracy:33.679% B++
KPH:8.300 D-
VKPH:7.900 C--
Kills:5,544 (5,544 + 0)
Deaths:618
KDR:8.971
VKDR:3.259
Vehicle Kills:2,014
Kill Difference:4,926
Playtime:271.744 hours
Usage:14%
Score:3.179m
Score/min:195
Driving Accuracy:33.679%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C-
Kills:195
V. Kills:159 122%
Deaths:48
KDR:4.063
Accuracy:52.101% B**
KPH:14.600 D--
VKPH:11.900 C-
Kills:195 (0 + 195)
Deaths:48
KDR:4.063
VKDR:3.313
Vehicle Kills:159
Kill Difference:147
Playtime:13.347 hours
Usage:1%
Score:0.233m
Score/min:291
Driving Accuracy:N/A%
Gunner Accuracy:52.101%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C--
Kills:1,026
V. Kills:31 N/A
Deaths:24
KDR:42.750
Accuracy:29.402% D-
KPH:65.400 C--
VKPH:2 D*
Kills:1,026 (0 + 1,026)
Deaths:24
KDR:42.750
VKDR:1.292
Vehicle Kills:31
Kill Difference:1,002
Playtime:15.689 hours
Usage:1%
Score:0.200m
Score/min:213
Driving Accuracy:N/A%
Gunner Accuracy:29.402%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D
Kills:168
V. Kills:39 420%
Deaths:24
KDR:7
Accuracy:35.149% C+
KPH:15.200 D-
VKPH:3.500 D
M40 Fury
D
Kills:110
V. Kills:19 N/A
Deaths:11
KDR:10
Accuracy:29.356% D
KPH:28.900 D
VKPH:5 D-
M40 Fury
C**
Kills:82
V. Kills:8 N/A
Deaths:13
KDR:6.308
Accuracy:39.177% C**
KPH:34.300 D
VKPH:3.300 D*
Kills:360 (0 + 360)
Deaths:48
KDR:7.500
VKDR:1.375
Vehicle Kills:66
Kill Difference:312
Playtime:17.278 hours
Usage:1%
Score:0.169m
Score/min:163
Driving Accuracy:N/A%
Gunner Accuracy:39.177%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SVA-88 2,3772,3552,9120.809C-0.5417.28%D*16.603%D*13.6D*N/A58173.8h14.4D-83.5D-
Lasher X2 2,1882,1342,5460.838C+0.5123.293%C2.718%D13.1D-N/A58163.4h25D--107.2C
L100 Python HESH 2,0631,89116211.673C++10.3251.531%B2.485%B*40.6C-3.7D*18246.6h2.6B+5.1B++
Orion VS54 1,3101,2933431U429.6517.535%D15.777%D*11.7D-N/A136110.2h15.5D88.1C
Solstice SF 1,3121,2751,3020.979C+0.3723.601%C+4.471%F-10.9DN/A38116.9h8.3B+35.2B++
Blueshift VM5 1,1761,1715562.106C+0.7518.615%C+16.14%D--20.9DN/A8356.1h15.8C++85.1C++
Quasar VM1 1,1671,1635522.107B+0.7517.425%B13.5%D--21C+N/A8355.5h14B+80.2B
NS-15M1 1,1721,1611,2290.945C0.4117.693%D--15.073%D--16.3D-N/A7271.4h13.4C+75.9C
Flare VE6 1,1641,1581,1840.978C0.3719.248%D13.212%F19.5DN/A9259.3h11.1C+57.6C+
Pulsar LSW 1,1611,1511,2700.906C-0.4517.415%D--15.378%D*18.6D-N/A9061.8h14.3C--81.8D
C75 Viper 1,2561,1139012.367A++11.0141.384%C++1.078%C-36.1B4.6D23330.8h8.1B**19.7B*
L100 Python AP 1,8721,0531825.786C**4.4354.56%C3.609%B+19.6D-15.3C-22353.6h8.1D14.8C--
Proton II PPA-H 1,0571,0262442.75M41.4029.402%D-N/A65.4C--2D*21315.7h9.2B+31.1C+
Frag Grenade 9879831983N/A981.6540.812%DN/A983A*4C--32831h2.3A5.7B*
L100 Python HEAT 1,2659224420.955M**19.6049.415%C1.085%D--12.7D*4.7D**16272.4h5.4B+10.9B+
Blueshift VM5 8608464152.039C+0.6920.504%C++14.657%D*25.7C--N/A11632.9h15.9C++77.4C**
Cosmos VM3 7877773742.078C++0.7318.052%C*15.573%D-26.1CN/A11229.8h13.6C++75.5B
NS Decimator 1,1907641,0240.746C0.6155.723%D1.702%C20.8D-11.6D26236.7h5.3C9.6C-
Parallax VX3 699699848.321A6.9749.802%A++81.259%B+9.9D*N/A5470.7h2B+4B*
Spear Anti-Vehicle Phalanx Turret 1,0766875013.74B**12.3947.54%C**3.785%C+28.3D16C--32624.3h9.7C+20.4C*
Skyguard 1,1025651404.036B+2.6833.679%B++1.77%C+8.3D-7.9C--19968.3h164.1D-487.4C+
C-4 7184684641.009C0.3425.767%C+N/A52D27.8C+9449h1.7C6.7C+
Betelgeuse 54-A 4634615280.873D0.4818.418%F-19.74%D**19.3D*N/A5123.9h14.2F-77F--
NS-15M2 3803774800.785C0.5721.493%C--11.936%F18.4D-N/A6120.5h16D74.6C-
Anti-Vehicle Grenade 3423211321N/A319.6563.448%A+N/A535B++35D31820.6h4.3B++6.8B*
Force-Blade 28228116,4580.017C+1.3431.128%C++N/A0.3C-N/A1970.1h2B+6.4B+
Proximity Mine 251251445.705B+4.3542.782%C++N/A156.9B++N/A6211.6h1.3A++3A
Dual Photon Pods 269207952.179D0.8343.292%D--N/A32.3D-9.7D3876.4h32.2D-74.3D-
Saron HRB 354195484.063C2.7152.101%B**N/A14.7D--12C-29013.3h37.6F--72.1D-
Tank Mine 308185752.467C+1.1134.355%C++N/A102.8C+68.3C*20611.8h2.1C6C*
NS-357 Underboss 1861843840.479C--0.8726.065%D*13.044%D--6.8D*N/A2627.1h4.8C--18.5D--
Lancer VS22 4731743250.535C0.8260.647%C+N/A8.9C--15.3C*38019.6h28.4C+46.9C+
NS-11C 1761733140.551C--0.8020.795%D11.561%D**5.6D--N/A2930.7h15.9C+76.4C+
M60-G Bulldog 207168247B*5.6535.149%C+N/A15.1D-3.5D14711.1h7.1C**20.3B
Solstice VE3 166162627U25.6516.707%D*11.728%D**5.7D-N/A13528.2h17.1C+102.3C
Hades VSH4 2311571710.918B++0.4370.191%C**2.548%C++20.7C+9.7C+2087.6h7B++10B*
M60-A Bulldog 158148217.048C5.7044.943%C+N/A18.3D1.2D-1028.1h6.4C+14.2C++
NS Annihilator 355146921.587A*0.2376.6%D--N/A7.3D10.4B++14220.1h16.6F21.7F
NS-44 Commissioner 1301292340.551C0.8027.541%D--13.954%D*20.2C--N/A966.4h3.6B13.1C+
M60-A Bulldog 135127718.143C++16.7949.018%C**2.362%C++22.3D1.4D-1015.7h6.1C++12.4C**
NS-10 Burster 2291201220.984C+0.3730.239%C+1.667%D*4.1D3.8C+11529h150.4C+497.5C++
Pandora VX25 1101101570.701C0.6523.171%F8.182%F9.1D--N/A5312.1h4.1B+17.8D
M40 Fury 1291101110B++8.6529.356%DN/A28.9D5D-1743.8h10.6B++36.3B+
MANA Anti-Vehicle Turret 246109711.535C0.1858.051%C**2.752%D1090C**1370B++5185460.1h12.7F21.9C-
H-V45 1041022120.481C-0.8717.091%D**10.784%D**6.2D*N/A5916.4h22.2T130F--
NS-10 Burster 184931220.762C0.5929.982%C++3.226%D-3.2D--3.1C10429h193.9D*646.9C--
M40 Fury 9082136.308C+4.9639.177%C**1.22%D34.2D3.3D*2192.4h11.5B+29.4B+
Comet VM2 148791330.594C0.7652.264%B**3.797%C+5.9D--5.1B+13013.4h32D61.2C+
Nemesis VSH9 15378292.69M**1.3457.186%D1.282%D7.5C-7.2C19510.4h12D**21.1F
Sirius SX12 79762200.345D1.0118.337%D*9.211%D**5.1D*N/A6114.9h24.2F-132D**
MAX Punch 72701,2110.058C1.2933.978%DN/A0.5C--N/A2130.8h1.8C++5.2C++
Beamer VS3 7466381.737A0.3820.959%D--7.576%F-9.6D-1.2B++1236.9h9.3C*44.2C+
Pulsar VS1 5555720.764C+0.5923.164%C+16.364%D12.5DN/A1484.4h12.3B*53B+
NS-7 PDW 5454940.574C-0.7819.162%D--11.111%D*6.2D--N/A598.7h14.9C++77.8C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon2990.2h
Medical Applicator17136,4328.5h
Anti-Vehicle MANA Turret255262.3h
Nano-Armor Kit415476,49359.6h
Nanite Revive Grenade01130h
NS Patriot Flare Gun01130.3h
Motion Spotter01930.1h
Shield Recharging Field41620.3h
Ammunition Package159900.6h
Medical Kit1532,2082.4h
Anti-Infantry MANA Turret72180.7h
Recon Detection Device11140.3h

Check the help document for the dictionary if you want to learn more about words used here.


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