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Paragon Founder Noobarzt[RHEI] Noobarzt
VS BR 120

KDR: 1.32

Score: 29.7m

Last Seen: Jul 22nd, 2018 6:23 PM
- OFFLINE - 5137.2 hour(s)

Battle Rank 100 (120 total) - Vanu Sovereignty on Miller
Level Progress (to 101): 5%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Solstice SF Pandora VX25 H-V45 Phobos VX86 VX6-7 Sirius SX12 SVA-88 Parallax VX3
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $291,483 MLG Score: 233
Fun Score: N/A
Cheeseburgers Flipped: 433TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.869%14.166%352259979,1911.007230.308

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.376%0.741B++-1.003D*-0.375C-HEAD (~1.73)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.50.351C**12.10.155C++36.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.121%2.233%883101940367314250.59881128%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.748%0.495B+0.58B+-0.744

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
339.1-1.105D*142.8-1.697F-196.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.167%2.378%252810142,14511067181.93942298%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.311%-0.363C--0.152C-0.154

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.70.206C++11.40.09C+19.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.796%2.754%412910132,50580515293.1118164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.915%0.152C++-0.41C--0.063

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.60.168C++37.30.055C+61.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.442%88.411%4121102190676511.18277

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.714A++1.395A-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.585B+1.90.401B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.271%12.355%412410183,100741294.1779

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.206%0.32C*-0.433C--0.405

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.421B3.50.288C*4.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
29.7m412.8%353 (21.2k)327 (19.6k)1.3151727,41620,8461.61014120 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS10221821.404%11.176%23904:224

14% Combat Medic42% Engineer12% Heavy Assault10% Infiltrator17% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:44 PMJan 27th, 2013 9:29 PMAug 20th, 2018 6:13 PM (185d) (PST)Jul 22nd, 2018 2:39 PM (214d) (PST)Jul 22nd, 2018 2:23 PM (214d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5181873310.3010.2290.0341.5250.068233

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,05611,22719,8291814291419,608

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1515.6h/63.1d 6,149 3,064 4,281 138.7k 3,856 4,328 6,172 47.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C
Kills:1,144
Deaths:745
KDR:1.536
Accuracy:21.476% C
HSR:17.133% D*
Lasher X2
C
Kills:296
Deaths:399
KDR:0.742
Accuracy:23.226% C
HSR:2.027% D--
Flare VE6
C--
Kills:285
Deaths:192
KDR:1.484
Accuracy:19.395% C--
HSR:18.246% D-
NS-15M1
C*
Kills:217
Deaths:180
KDR:1.206
Accuracy:23.613% C*
HSR:15.207% D--
Orion VS54
B+
Kills:149
Deaths:143
KDR:1.042
Accuracy:22.829% B+
HSR:18.792% D-
Kills:2,091
Deaths (as Heavy Assault):1,659
Deaths (to Heavy Assaults):6,020
KDR:1.2604
Kill Difference:432
Playtime:180.951 hours
Usage:12%
Score:3.135m
Score/min:289
Accuracy (listed only):22.108%
HSR (listed only):14.281%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
A
Kills:1,296
Deaths:1,177
KDR:1.101
Accuracy:31.014% A
HSR:6.559% F
Pandora VX25
C+
Kills:1,176
Deaths:994
KDR:1.183
Accuracy:37.876% C+
HSR:12.160% D
Phobos VX86
C+
Kills:1,155
Deaths:913
KDR:1.265
Accuracy:58.961% C+
HSR:11.515% D
VX6-7
C*
Kills:1,150
Deaths:998
KDR:1.152
Accuracy:25.590% C*
HSR:11.565% F
Pulsar C
C++
Kills:767
Deaths:566
KDR:1.355
Accuracy:25.129% C++
HSR:18.514% D
NS-11C
C++
Kills:445
Deaths:459
KDR:0.969
Accuracy:24.734% C++
HSR:12.809% D--
Thanatos VE70
B**
Kills:419
Deaths:299
KDR:1.401
Accuracy:48.608% B**
HSR:15.036% C+
Deimos VA29
B+
Kills:350
Deaths:324
KDR:1.080
Accuracy:66.367% B+
HSR:12.571% D
Serpent VE92
B+
Kills:303
Deaths:302
KDR:1.003
Accuracy:26.548% B+
HSR:9.901% F-
NS Baron G5
C++
Kills:224
Deaths:202
KDR:1.109
Accuracy:45.307% C++
HSR:10.268% D-
Eidolon VE33
B+
Kills:83
Deaths:100
KDR:0.830
Accuracy:30.142% B+
HSR:20.482% D
Solstice VE3
C**
Kills:64
Deaths:80
KDR:0.800
Accuracy:24.199% C**
HSR:10.938% D**
Kills:7,432
Deaths (as Engineer):6,414
Deaths (to Engineers):5,547
KDR:1.15872
Kill Difference:1,018
Playtime:641.874 hours
Usage:42%
Score:13.915m
Score/min:361
Accuracy (listed only):37.040%
HSR (listed only):12.693%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C+
Kills:1,176
Deaths:994
KDR:1.183
Accuracy:37.876% C+
HSR:12.160% D
H-V45
C++
Kills:1,167
Deaths:931
KDR:1.253
Accuracy:24.874% C++
HSR:10.883% D**
Phobos VX86
C+
Kills:1,155
Deaths:913
KDR:1.265
Accuracy:58.961% C+
HSR:11.515% D
Sirius SX12
B+
Kills:1,150
Deaths:1,077
KDR:1.068
Accuracy:26.745% B+
HSR:13.044% D
Thanatos VE70
B**
Kills:419
Deaths:299
KDR:1.401
Accuracy:48.608% B**
HSR:15.036% C+
NS-11A
C+
Kills:368
Deaths:311
KDR:1.183
Accuracy:24.025% C+
HSR:15.761% D
Deimos VA29
B+
Kills:350
Deaths:324
KDR:1.080
Accuracy:66.367% B+
HSR:12.571% D
Corvus VA55
C+
Kills:277
Deaths:207
KDR:1.338
Accuracy:23.667% C+
HSR:15.524% D--
NS Baron G5
C++
Kills:224
Deaths:202
KDR:1.109
Accuracy:45.307% C++
HSR:10.268% D-
NS-7 PDW
A
Kills:169
Deaths:149
KDR:1.134
Accuracy:31.650% A
HSR:13.610% D
Terminus VX-9
C++
Kills:150
Deaths:126
KDR:1.190
Accuracy:26.069% C++
HSR:14% F
Eridani SX5
C++
Kills:135
Deaths:111
KDR:1.216
Accuracy:27.220% C++
HSR:10.370% D*
Equinox VE2
C*
Kills:131
Deaths:204
KDR:0.642
Accuracy:27.021% C*
HSR:12.214% D*
Pulsar VS1
A+
Kills:114
Deaths:106
KDR:1.075
Accuracy:31.170% A+
HSR:9.649% F
MKV Suppressed
C*
Kills:83
Deaths:82
KDR:1.012
Accuracy:26.675% C*
HSR:13.253% D--
Kills:7,068
Deaths (as Combat Medic):6,036
Deaths (to Combat Medics):2,454
KDR:1.17097
Kill Difference:1,032
Playtime:219.422 hours
Usage:14%
Score:4.744m
Score/min:360
Accuracy (listed only):35.082%
HSR (listed only):12.657%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
A
Kills:1,296
Deaths:1,177
KDR:1.101
Accuracy:31.014% A
HSR:6.559% F
Pandora VX25
C+
Kills:1,176
Deaths:994
KDR:1.183
Accuracy:37.876% C+
HSR:12.160% D
Phobos VX86
C+
Kills:1,155
Deaths:913
KDR:1.265
Accuracy:58.961% C+
HSR:11.515% D
VX6-7
C*
Kills:1,150
Deaths:998
KDR:1.152
Accuracy:25.590% C*
HSR:11.565% F
Sirius SX12
B+
Kills:1,150
Deaths:1,077
KDR:1.068
Accuracy:26.745% B+
HSR:13.044% D
Pulsar C
C++
Kills:767
Deaths:566
KDR:1.355
Accuracy:25.129% C++
HSR:18.514% D
NS-11C
C++
Kills:445
Deaths:459
KDR:0.969
Accuracy:24.734% C++
HSR:12.809% D--
Thanatos VE70
B**
Kills:419
Deaths:299
KDR:1.401
Accuracy:48.608% B**
HSR:15.036% C+
Deimos VA29
B+
Kills:350
Deaths:324
KDR:1.080
Accuracy:66.367% B+
HSR:12.571% D
Serpent VE92
B+
Kills:303
Deaths:302
KDR:1.003
Accuracy:26.548% B+
HSR:9.901% F-
NS Baron G5
C++
Kills:224
Deaths:202
KDR:1.109
Accuracy:45.307% C++
HSR:10.268% D-
NS-7 PDW
A
Kills:169
Deaths:149
KDR:1.134
Accuracy:31.650% A
HSR:13.610% D
Eridani SX5
C++
Kills:135
Deaths:111
KDR:1.216
Accuracy:27.220% C++
HSR:10.370% D*
MKV Suppressed
C*
Kills:83
Deaths:82
KDR:1.012
Accuracy:26.675% C*
HSR:13.253% D--
Solstice VE3
C**
Kills:64
Deaths:80
KDR:0.800
Accuracy:24.199% C**
HSR:10.938% D**
Kills:8,886
Deaths (as Light Assault):7,733
Deaths (to Light Assaults):2,994
KDR:1.1491
Kill Difference:1,153
Playtime:258.493 hours
Usage:17%
Score:4.659m
Score/min:300
Accuracy (listed only):35.108%
HSR (listed only):12.141%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B+
Kills:1,150
Deaths:1,077
KDR:1.068
Accuracy:26.745% B+
HSR:13.044% D
Parallax VX3
A
Kills:906
Deaths:370
KDR:2.449
Accuracy:46.442% B**
HSR:88.411% A
NS-357 Underboss
D
Kills:294
Deaths:419
KDR:0.702
Accuracy:30.426% D
HSR:13.605% D--
Manticore SX40
D
Kills:198
Deaths:245
KDR:0.808
Accuracy:24.542% D
HSR:16.667% D
Artemis VX26
C+
Kills:188
Deaths:202
KDR:0.931
Accuracy:27.431% C+
HSR:10.106% F-
NS-44 Commissioner
B**
Kills:183
Deaths:186
KDR:0.984
Accuracy:44.296% B**
HSR:20.765% C+
NS-7 PDW
A
Kills:169
Deaths:149
KDR:1.134
Accuracy:31.650% A
HSR:13.610% D
Eridani SX5
C++
Kills:135
Deaths:111
KDR:1.216
Accuracy:27.220% C++
HSR:10.370% D*
MKV Suppressed
C*
Kills:83
Deaths:82
KDR:1.012
Accuracy:26.675% C*
HSR:13.253% D--
Cerberus
C
Kills:56
Deaths:101
KDR:0.554
Accuracy:29.711% C
HSR:14.286% D--
Beamer VS3
C+
Kills:52
Deaths:42
KDR:1.238
Accuracy:23.807% D
HSR:21.154% C+
Kills:3,414
Deaths (as Infiltrator):2,984
Deaths (to Infiltrators):2,238
KDR:1.1441
Kill Difference:430
Playtime:150.472 hours
Usage:10%
Score:2.050m
Score/min:227
Accuracy (listed only):30.813%
HSR (listed only):21.388%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B*
Kills:248
Deaths:116
KDR:2.138
Accuracy:22.006% B*
HSR:17.339% D
Comet VM2
C
Kills:229
Deaths:172
KDR:1.331
Accuracy:39.641% C
HSR:2.183% D--
Nebula VM20
B*
Kills:214
Deaths:95
KDR:2.253
Accuracy:22.948% B*
HSR:12.617% D**
Cosmos VM3
C++
Kills:210
Deaths:117
KDR:1.795
Accuracy:16.629% C++
HSR:13.333% D*
Blueshift VM5
C++
Kills:200
Deaths:104
KDR:1.923
Accuracy:19.992% C++
HSR:18.500% C-
Blueshift VM5
C*
Kills:184
Deaths:121
KDR:1.521
Accuracy:20.530% C*
HSR:13.587% D**
Cosmos VM3
C+
Kills:174
Deaths:93
KDR:1.871
Accuracy:16.430% C+
HSR:10.920% F-
Comet VM2
C--
Kills:142
Deaths:144
KDR:0.986
Accuracy:40.259% C--
HSR:1.408% D*
NS-10 Burster
A
Kills:51
Deaths:81
KDR:0.630
Accuracy:38.605% A
HSR:9.804% B**
Kills:1,652
Deaths (as MAX Suit):521.500
Deaths (to MAX Suits):1,528
KDR:3.16779
Kill Difference:1,130.500
Playtime:54.183 hours
Usage:4%
Score:1.215m
Score/min:374
Accuracy (listed only):26.338%
HSR (listed only):11.077%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B+
Kills:156
V. Kills:99 156%
Deaths:36
KDR:4.333
Accuracy:44.382% D-
KPH:37.200 D
VKPH:23.600 B+
Maelstrom Turbo Laser
D
Kills:96
V. Kills:166 57%
Deaths:279
KDR:0.344
Accuracy:35.948% B*
KPH:3.200 D--
VKPH:5.500 D
Kills:252 (96 + 0)
Deaths:315
KDR:0.800
VKDR:0.841
Vehicle Kills:265
Kill Difference:63
Playtime:34.429 hours
Usage:2%
Score:0.362m
Score/min:175
Piloting Accuracy:35.948%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:409
V. Kills:220 185%
Deaths:40
KDR:10.225
Accuracy:57.917% A*
KPH:1,472,400 U
VKPH:792,000 U
AP30 Shredder
U
Kills:372
V. Kills:215 172%
Deaths:53
KDR:7.019
Accuracy:31.325% C-
KPH:1,339,200 U
VKPH:774,000 U
CAS30 Tank Buster
A+
Kills:151
V. Kills:1,080 14%
Deaths:340
KDR:0.444
Accuracy:50.900% B+
KPH:1.900 D--
VKPH:13.900 A+
L105 Zephyr
U
Kills:136
V. Kills:40 332%
Deaths:11
KDR:12.364
Accuracy:48.905% B++
KPH:489,600 U
VKPH:144,000 U
Kills:1,068 (151 + 917)
Deaths:444
KDR:2.405
VKDR:3.502
Vehicle Kills:1,555
Kill Difference:624
Playtime:77.528 hours
Usage:5%
Score:1.279m
Score/min:275
Piloting Accuracy:50.900%
Gunner Accuracy:48.905%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:720
V. Kills:138 N/A
Deaths:76
KDR:9.474
Accuracy:37.009% C
KPH:38.900 B+
VKPH:7.500 C+
L100 Python HESH
C-
Kills:281
V. Kills:49 N/A
Deaths:22
KDR:12.773
Accuracy:46.622% C
KPH:37.300 D
VKPH:6.500 C-
L100 Python AP
C+
Kills:208
V. Kills:173 120%
Deaths:48
KDR:4.333
Accuracy:54.553% C
KPH:20 D
VKPH:16.600 C+
L100 Python HEAT
B**
Kills:177
V. Kills:60 290%
Deaths:14
KDR:12.643
Accuracy:47.879% C
KPH:42.600 B**
VKPH:14.400 B++
Skyguard
C++
Kills:100
V. Kills:89 111%
Deaths:37
KDR:2.703
Accuracy:34.030% B*
KPH:11.500 C
VKPH:10.200 C++
Kills:1,486 (1,486 + 0)
Deaths:197
KDR:7.543
VKDR:2.584
Vehicle Kills:509
Kill Difference:1,289
Playtime:49.322 hours
Usage:3%
Score:0.902m
Score/min:305
Driving Accuracy:34.030%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C
Kills:310
V. Kills:36 N/A
Deaths:25
KDR:12.400
Accuracy:48.603% C
KPH:24.600 D-
VKPH:2.900 D*
Supernova PC
C
Kills:283
V. Kills:111 253%
Deaths:44
KDR:6.432
Accuracy:46.263% C
KPH:19 C
VKPH:7.400 C
Saron HRB
C++
Kills:266
V. Kills:147 180%
Deaths:28
KDR:9.500
Accuracy:39.316% C--
KPH:25.200 C++
VKPH:13.900 C
E540 Halberd
C+
Kills:82
V. Kills:31 256%
Deaths:7
KDR:11.714
Accuracy:41.088% D-
KPH:30.100 C+
VKPH:11.400 D-
Proton II PPA
C+
Kills:72
V. Kills:8 N/A
Deaths:3
KDR:24
Accuracy:24.531% C++
KPH:29.400 D-
VKPH:3.300 C+
Supernova FPC
D
Kills:66
V. Kills:62 105%
Deaths:31
KDR:2.129
Accuracy:47.624% D
KPH:12.100 D*
VKPH:11.300 D
Kills:1,079 (659 + 420)
Deaths:138
KDR:7.819
VKDR:2.862
Vehicle Kills:395
Kill Difference:941
Playtime:48.723 hours
Usage:3%
Score:0.874m
Score/min:299
Driving Accuracy:47.624%
Gunner Accuracy:24.531%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C+
Kills:315
V. Kills:148 211%
Deaths:28
KDR:11.250
Accuracy:51.617% C-
KPH:35.800 C+
VKPH:16.800 D
E540 Halberd-H
C**
Kills:241
V. Kills:173 139%
Deaths:23
KDR:10.478
Accuracy:58.172% C++
KPH:33.200 C--
VKPH:23.800 C**
Kills:556 (0 + 556)
Deaths:51
KDR:10.902
VKDR:6.294
Vehicle Kills:321
Kill Difference:505
Playtime:16.072 hours
Usage:1%
Score:0.453m
Score/min:470
Driving Accuracy:N/A%
Gunner Accuracy:58.172%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B++
Kills:326
V. Kills:222 146%
Deaths:43
KDR:7.581
Accuracy:41.921% C**
KPH:15.500 C
VKPH:10.600 B++
M20 Basilisk
B+
Kills:309
V. Kills:194 158%
Deaths:29
KDR:10.655
Accuracy:40.951% C*
KPH:19.500 C+
VKPH:12.200 B+
M60-G Bulldog
C--
Kills:185
V. Kills:43 420%
Deaths:24
KDR:7.708
Accuracy:33.233% C+
KPH:18.100 D
VKPH:4.200 C--
M40 Fury
C
Kills:69
V. Kills:7 N/A
Deaths:8
KDR:8.625
Accuracy:29.117% D-
KPH:38.400 C
VKPH:3.900 D*
M60-G Bulldog
D
Kills:59
V. Kills:11 N/A
Deaths:6
KDR:9.833
Accuracy:34.095% C
KPH:22 D
VKPH:4.100 D
Kills:948 (0 + 948)
Deaths:110
KDR:8.618
VKDR:4.336
Vehicle Kills:477
Kill Difference:838
Playtime:51.526 hours
Usage:3%
Score:0.874m
Score/min:283
Driving Accuracy:N/A%
Gunner Accuracy:34.095%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D--
Kills:82
V. Kills:19 410%
Deaths:101
KDR:0.812
Accuracy:29.450% F-
KPH:7.200 D--
VKPH:1.700 D--
Kills:82 (82 + 0)
Deaths:101
KDR:0.812
VKDR:0.188
Vehicle Kills:19
Kill Difference:19
Playtime:11.333 hours
Usage:1%
Score:0.032m
Score/min:48
Driving Accuracy:29.450%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice SF 1,3271,2961,1771.101C++0.2131.014%A6.559%F21.4C++N/A9560.6h6.3B*20.2B**
Pandora VX25 1,1881,1769941.183C+0.1337.876%C+12.16%D22.2DN/A9752.9h4.3C*11.4C*
H-V45 1,1851,1679311.253C+0.0624.874%C++10.883%D**19.5C-N/A8360h12.4B+49.8B+
Phobos VX86 1,1641,1559131.265C+0.0558.961%C+11.515%D27.6DN/A10541.8h2.2B+3.8B
VX6-7 1,1691,1509981.152C+0.1625.59%C*11.565%F14DN/A8482.2h13C++50.7C**
Sirius SX12 1,1601,1501,0771.068C++0.2526.745%B+13.044%D22.8CN/A10950.4h14.1C**52.9B+
SVA-88 1,1511,1447451.536C+0.2221.476%C17.133%D*24.6DN/A11146.5h12.7C+59.1C+
Parallax VX3 9079063702.449C+1.1346.442%B**88.411%A24.5C+N/A10637h1.9B++4.1B++
Pulsar C 7737675661.355C++0.0425.129%C++18.514%D15.8C--N/A8748.4h12C++47.7C*
C75 Viper 858720769.474B**8.1637.009%CN/A38.9B+7.5C+29118.5h8.5B**23B++
C-4 9566286121.026C0.2919.718%D--N/A52.8D27.6C+82111.9h1.5C++7.8C
Proximity Mine 6266241284.875B3.5646.325%B+N/A195A+N/A7853.2h1.2A*2.7A+
MANA Anti-Vehicle Turret 8734673061.526D0.2156.734%C-2.784%C+4670B+4060B++27206850.1h7.6B+13.4B+
NS-11C 4494454590.969C+0.3524.734%C++12.809%D--14.5C--N/A7030.6h12.4B+50B+
Thanatos VE70 4254192991.401B+0.0948.608%B**15.036%C+15.5DN/A8927.1h5.6C11.5B
Force-Blade 53741916,1660.026C++1.2944.012%B**N/A0.5C+N/A3812.7h3.6D8.1B
C150 Dalton 6294094010.225B+8.9157.917%A*N/A4090U2200U35216000.1h6D-10.4B+
AP30 Shredder 587372537.019B5.7031.325%C-2.151%C++3720U2150U41695500.1h86.4C**275.8C*
NS-11A 3693683111.183C+0.1324.025%C+15.761%D17DN/A8421.7h14.1C+58.5C++
Tank Mine 7533682141.72C-0.4031.18%C+N/A76.7D80.2B+17444.8h1.7B+5.3B++
Deimos VA29 3523503241.08C+0.2466.367%B+12.571%D31.3CN/A13811.2h2.1B+3.2B+
M20 Basilisk 548326437.581A*6.2741.921%C**2.761%D*15.5C10.6B++30521h85.9B+204.9B+
Saron HRB-H 4633152811.25A9.9351.617%C-1.27%C35.8C+16.8D4408.8h12A+23.3A
Supernova VPC 3463102512.4C++11.0848.603%C2.258%B++24.6D-2.9D*14012.6h2.7B++5.5B+
M20 Basilisk 5033092910.655S9.3440.951%C*4.854%C19.4C+12.2B+35415.9h65.8B**160.7B**
Serpent VE92 3063033021.003C+0.3126.548%B+9.901%F-15.2DN/A8019.9h13.3C++50B
Lasher X2 3012963990.742C0.5723.226%C2.027%D--22.1CN/A10313.4h20.3C+87.4C++
NS-357 Underboss 3002944190.702C0.6130.426%D13.605%D--32CN/A1479.2h4.3C+14.1C+
Frag Grenade 2862851285N/A283.6829.361%F-N/A2850U10B+42310.1h1.1A**3.6A
Flare VE6 2872851921.484C++0.1719.395%C--18.246%D-23.8DN/A12812h9.9B+51.3C++
Supernova PC 394283446.432C*5.1246.263%C3.534%B*19C7.4C26114.9h4B*8.7B++
L100 Python HESH 3302812212.773C++11.4646.622%C2.135%B+37.5D6.5C-2027.5h2.9B+6.3B+
Corvus VA55 2792772071.338B0.0223.667%C+15.524%D--15.3DN/A8218.1h12.1C*51.1C*
Saron HRB 413266289.5B*8.1839.316%C--N/A25.1C+13.9C45810.6h13.6A+34.5B**
Nebula VM20 2492481162.138C+0.8222.006%B*17.339%D38.8BN/A1716.4h16.2C++73.6B+
E540 Halberd-H 4142412310.478C*9.1658.172%C++7.884%S33C--23.7C*5067.3h5.5B+9.4B+
Comet VM2 3012291721.331B+0.0239.641%C2.183%D--13.1B+4.1C+13717.5h13.1B**33.1B++
NS Baron G5 2242242021.109C++0.2145.307%C++10.268%D-22.6C--N/A1319.9h4.1B+9.1C++
NS-15M1 2192171801.206C+0.1123.613%C*15.207%D--28.2CN/A2237.7h14.2C60.3C++
Nebula VM20 215214952.253C++0.9422.948%B*12.617%D**39.6B+N/A1675.4h17.2C+75B+
Cosmos VM3 2142101171.795C+0.4816.629%C++13.333%D*24.4CN/A1508.6h14.8C+88.8C++
L100 Python AP 381208484.333C+3.0254.553%C6.25%A++20D16.6C+34010.4h6B11C**
Blueshift VM5 2022001041.923C+0.6119.992%C++18.5%C-25C-N/A1448h14.6B+73.2B+
Manticore SX40 2011982450.808C+0.5124.542%D16.667%D18.2C--N/A8010.9h7.5C*30.6C+
Artemis VX26 1881882020.931C0.3827.431%C+10.106%F-9.7D*N/A4519.3h12.1C++44.1C*
M60-G Bulldog 228185247.708A6.3933.233%C+2.162%C--18.1D4.2C--16210.2h7.2C*21.5C**
Blueshift VM5 1861841211.521C0.2120.53%C*13.587%D**20.2DN/A1139.1h19.2D93.3C+
NS-44 Commissioner 1841831860.984C++0.3344.296%B**20.765%C+39.8C**N/A1764.6h3.6B+8.2B++
MANA Anti-Personnel Turret 1871811001.81N/A0.4922.698%UN/A1810U60U5881400.1h29.2T*128.6T*
L100 Python HEAT 2371771412.643A*11.3347.879%C4.52%A42.1B*14.3B++4494.2h3.6A7.5B**
Cosmos VM3 180174931.871C+0.5616.43%C+10.92%F-25.6CN/A1756.8h14.4C+87.7C++
NS-7 PDW 1701691491.134B0.1831.65%A13.61%D26.8C+N/A1476.3h12.5B++39.6B++
Dual Photon Pods 255156364.333C3.0244.382%D-1.282%C+37.1D23.6B+6264.2h35.7D*80.4D--
CAS30 Tank Buster 1,2311513400.444C--0.8750.9%B+1.987%B++1.9D--13.9A+9377.5h166.3T326.7F-
Terminus VX-9 1501501261.19C+0.1326.069%C++14%F29.4CN/A2145.1h10.8B++41.3B+
Orion VS54 1521491431.042C+0.2722.829%B+18.792%D-26.6C+N/A2905.6h12B+52.7C++
Comet VM2 1901421440.986C+0.3340.259%C--1.408%D*10.9C+3.7D11213h17.8B*44.1B+
Spear Anti-Vehicle Phalanx Turret 282140187.778C++6.4643.267%C+3.571%C30.4C30.9B*6124.6h9.5C+21.9C++
L105 Zephyr 1761361112.364B+11.0548.905%B++N/A1360U400U7753000.1h6.1B12.4B+
Eridani SX5 1351351111.216C++0.1027.22%C++10.37%D*20.5C--N/A1206.6h10.4B+38.2B+
Equinox VE2 1321312040.642D0.6727.021%C*12.214%D*14.9C--N/A768.8h12.7C++47.1C**
Nemesis VSH9 2171173150.371D0.9464.358%C**2.564%C+9.4C-8.1C28212.4h9.8D15.3C
NS Decimator 1731152120.542D0.7764.401%B+2.609%C**24D12.1C-3534.8h4.5C**7B+
Pulsar VS1 1141141061.075C++0.2431.17%A+9.649%F21.5C+N/A2275.3h13B+41.8B*
Skyguard 189100372.703C+1.3934.03%B*1%D-11.5C10.2C++3128.7h131.5C+386.3B+
Maelstrom Turbo Laser 262962790.344C-0.9735.948%B*4.167%B**3.2D--5.5D11330.2h280F--778.9D*
MKV Suppressed 8483821.012C+0.3026.675%C*13.253%D--23.1CN/A1063.6h12.5B+46.9B+
Eidolon VE33 84831000.83C+0.4930.142%B+20.482%D13.6C--N/A636.1h9.2C++30.6B+
E540 Halberd 11382711.714C**10.4041.088%D-8.537%M**30.4C+11.5D-2742.7h4.3A10.5B+
M40 Fury-F 101821010.812C0.5029.45%F-1.22%C*7.3D-1.7D--4811.3h7.7B+26.2C+
Proton II PPA 8072324B++22.6824.531%C++N/A28.8D-3.2C1902.5h11.8C-48.1C+
M40 Fury 766988.625B+7.3129.117%D-N/A38.3C3.9D*2191.8h7.1B*24.3B*
Supernova FPC 12866312.129C--0.8147.624%D1.515%D12D*11.3D5205.5h7.6D*15.9D*
Solstice VE3 6564800.8C++0.5224.199%C**10.938%D**13.9CN/A2704.6h12.8B+52.7B
S1 106591250.472C0.8467.159%B**1.695%D15.1D12.1C+5183.9h6.2B9.2B+
M60-G Bulldog 705969.833A8.5234.095%CN/A21.9D4.1D1852.7h5.8B+17.1B+
Cerberus 56561010.554C-0.7629.711%C14.286%D--9.7D-N/A575.8h6.8C22.8C+
Beamer VS3 5552421.238B++0.0823.807%D21.154%C+24.8C+1.4B**1912.1h9.1C**38.3C+
NS-10 Burster 8351810.63D0.6938.605%A9.804%B**5.3C+3.3C1279.6h160.4C+415.5B+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit132400.4h
Motion Spotter51620.2h
Nano-Armor Kit438488,25566.1h
Spawn Beacon81751h
Anti-Vehicle MANA Turret393213.7h
Nanite Revive Grenade02620.1h
Medical Applicator590113,91921.5h
Nanite Healing Grenade0840h
Ammunition Package05580.3h
Medical Kit193520.4h
Anti-Infantry MANA Turret313971.6h
Recon Detection Device533,4036.2h
Shield Recharging Field22700.1h
Smoke Grenade0880h

Check the help document for the dictionary if you want to learn more about words used here.


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