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LaneSmash Champion Norington[CSG] Norington
VS BR 141

KDR: 1.54

Score: 44.9m

Last Seen: Nov 4th, 2018 7:07 PM
- OFFLINE - 2620.5 hour(s)

Battle Rank 112 (141 total) - Vanu Sovereignty on Miller
Level Progress (to 113): 42%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Pulsar LSW Orion VS54 Betelgeuse 54-A SVA-88 Sticky Grenade NS-15M1 Flare VE6 NS-11C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $716,823 MLG Score: 573
Fun Score: N/A
Cheeseburgers Flipped: 939TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.858%21.14%5684298047,6121.85045-0.312

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.014%1.129B**0.069C+-0.841D--HEAD ++ (~7.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.10.464B+10.80.246C++29.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.486%0.755%74310191,06014844100.713805258%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.684%-0.834D--0.781D-0.544

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
169.9-0.055C+50.10.054C+119.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.229%2.828%406710154,561177815342.5638297%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.944%0.422B0.137C++0.148

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.50.495B+8.80.296C*10.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.05%1.781%152910132,07718167641.14372272%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.819%0.175C++-0.656D0.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.20.526B+21.40.458B+34.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.666%74.485%152310191,019201430.505958

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.476%1.147B**0.482B+0.465

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.479B+2.20.309C*2.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
44.9m255%390 (23.4k)321 (19.3k)1.5381472,17446,9231.71854141 (112)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022254620.899%17.462%36502:5931

14% Combat Medic32% Engineer34% Heavy Assault11% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 20th, 2012 8:01 PMMay 25th, 2013 11:24 AMDec 4th, 2018 11:16 AM (79d) (PST)Nov 4th, 2018 3:53 PM (109d) (PST)Nov 4th, 2018 3:07 PM (109d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5542223320.5170.3360.0901.4300.044573

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,21213,29919,9133120586319,262

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2328.5h/97d 8,465 12,603 31,241 199.7k 4,307 6,567 6,135 77.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
B+
Kills:4,950
Deaths:2,910
KDR:1.701
Accuracy:25.270% B+
HSR:26.101% C**
Orion VS54
B+
Kills:4,105
Deaths:2,705
KDR:1.518
Accuracy:23.746% B+
HSR:21.291% C--
Betelgeuse 54-A
C++
Kills:3,701
Deaths:1,660
KDR:2.230
Accuracy:26.710% C++
HSR:21.400% D*
SVA-88
B+
Kills:2,997
Deaths:1,538
KDR:1.949
Accuracy:25.764% B+
HSR:23.390% C
NS-15M1
B+
Kills:1,767
Deaths:1,026
KDR:1.722
Accuracy:25.506% B+
HSR:20.430% C
Flare VE6
C++
Kills:1,713
Deaths:1,082
KDR:1.583
Accuracy:23.019% C++
HSR:22.008% C
NS-15M2
B*
Kills:1,483
Deaths:703
KDR:2.110
Accuracy:28.515% B*
HSR:22.455% C
Ursa
B*
Kills:1,165
Deaths:605
KDR:1.926
Accuracy:27.094% B*
HSR:20.944% C-
VX29 Polaris
B*
Kills:1,162
Deaths:689
KDR:1.687
Accuracy:27.982% B*
HSR:10.843% F
VE-H Maw
B++
Kills:516
Deaths:276
KDR:1.870
Accuracy:27.951% B+
HSR:32.946% B++
Lasher X2
B+
Kills:339
Deaths:279
KDR:1.215
Accuracy:29.261% B+
HSR:4.425% C*
NSX Naginata
B++
Kills:310
Deaths:189
KDR:1.640
Accuracy:25.520% B++
HSR:28.387% C++
Kills:24,208
Deaths (as Heavy Assault):13,662
Deaths (to Heavy Assaults):14,882
KDR:1.77192
Kill Difference:10,546
Playtime:801.483 hours
Usage:34%
Score:13.204m
Score/min:275
Accuracy (listed only):26.361%
HSR (listed only):21.218%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11P
A
Kills:1,578
Deaths:1,020
KDR:1.547
Accuracy:29.433% A
HSR:25.919% B**
Corvus VA55
A
Kills:1,241
Deaths:908
KDR:1.367
Accuracy:30.637% A
HSR:26.189% B+
Terminus VX-9
C+
Kills:1,183
Deaths:1,064
KDR:1.112
Accuracy:25.057% C+
HSR:14.539% D**
NS-11A
B**
Kills:1,173
Deaths:810
KDR:1.448
Accuracy:29.211% B**
HSR:14.834% D-
Equinox VE2 Burst
B+
Kills:1,163
Deaths:681
KDR:1.708
Accuracy:30.353% B+
HSR:27.257% C+
H-V45
C++
Kills:1,160
Deaths:1,063
KDR:1.091
Accuracy:24.394% C++
HSR:14.483% D-
Pulsar VS1
B+
Kills:461
Deaths:401
KDR:1.150
Accuracy:25.938% B+
HSR:22.777% C**
MKV Suppressed
B+
Kills:414
Deaths:233
KDR:1.777
Accuracy:28.243% B+
HSR:19.324% C+
Sirius SX12
B++
Kills:185
Deaths:111
KDR:1.667
Accuracy:28.401% B++
HSR:16.757% C+
Eridani SX5
B*
Kills:161
Deaths:91
KDR:1.769
Accuracy:29.590% B+
HSR:26.087% B*
CME
C++
Kills:156
Deaths:130
KDR:1.200
Accuracy:26.994% C++
HSR:16.026% D-
Kills:8,875
Deaths (as Combat Medic):6,512
Deaths (to Combat Medics):6,165
KDR:1.36287
Kill Difference:2,363
Playtime:326.466 hours
Usage:14%
Score:7.308m
Score/min:373
Accuracy (listed only):28.023%
HSR (listed only):20.381%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B**
Kills:1,673
Deaths:1,454
KDR:1.151
Accuracy:29.959% B**
HSR:18.649% C+
VX6-7
B+
Kills:1,288
Deaths:777
KDR:1.658
Accuracy:27.315% B+
HSR:21.506% C++
Solstice Burst
B**
Kills:1,287
Deaths:778
KDR:1.654
Accuracy:31.614% B**
HSR:20.901% C-
Serpent VE92
C++
Kills:1,184
Deaths:1,038
KDR:1.141
Accuracy:23.966% C++
HSR:15.118% D-
Solstice VE3
B++
Kills:1,183
Deaths:1,232
KDR:0.960
Accuracy:26.852% B++
HSR:11.834% D**
Eclipse VE3A
B+
Kills:1,170
Deaths:1,352
KDR:0.865
Accuracy:28.903% B+
HSR:20% C++
Zenith VX-5
B++
Kills:1,163
Deaths:1,294
KDR:0.899
Accuracy:29.013% B++
HSR:18.659% C-
Pulsar C
B
Kills:1,161
Deaths:1,140
KDR:1.018
Accuracy:26.199% B
HSR:14.643% D**
Eidolon VE33
C+
Kills:1,161
Deaths:1,235
KDR:0.940
Accuracy:27.559% C+
HSR:21.447% D
Solstice SF
A+
Kills:718
Deaths:542
KDR:1.325
Accuracy:28.619% B*
HSR:25.348% A+
NSX-P Tanto
B++
Kills:237
Deaths:138
KDR:1.717
Accuracy:29.409% B++
HSR:24.895% C+
VE-LR Obelisk
B++
Kills:74
Deaths:57
KDR:1.298
Accuracy:37.061% B++
HSR:29.730% C
Kills:12,299
Deaths (as Engineer):11,037
Deaths (to Engineers):8,851
KDR:1.11434
Kill Difference:1,262
Playtime:756.264 hours
Usage:32%
Score:17.722m
Score/min:391
Accuracy (listed only):28.872%
HSR (listed only):20.227%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B**
Kills:1,673
Deaths:1,454
KDR:1.151
Accuracy:29.959% B**
HSR:18.649% C+
VX6-7
B+
Kills:1,288
Deaths:777
KDR:1.658
Accuracy:27.315% B+
HSR:21.506% C++
Solstice Burst
B**
Kills:1,287
Deaths:778
KDR:1.654
Accuracy:31.614% B**
HSR:20.901% C-
Serpent VE92
C++
Kills:1,184
Deaths:1,038
KDR:1.141
Accuracy:23.966% C++
HSR:15.118% D-
Solstice VE3
B++
Kills:1,183
Deaths:1,232
KDR:0.960
Accuracy:26.852% B++
HSR:11.834% D**
Eclipse VE3A
B+
Kills:1,170
Deaths:1,352
KDR:0.865
Accuracy:28.903% B+
HSR:20% C++
Zenith VX-5
B++
Kills:1,163
Deaths:1,294
KDR:0.899
Accuracy:29.013% B++
HSR:18.659% C-
Pulsar C
B
Kills:1,161
Deaths:1,140
KDR:1.018
Accuracy:26.199% B
HSR:14.643% D**
Solstice SF
A+
Kills:718
Deaths:542
KDR:1.325
Accuracy:28.619% B*
HSR:25.348% A+
MKV Suppressed
B+
Kills:414
Deaths:233
KDR:1.777
Accuracy:28.243% B+
HSR:19.324% C+
NSX-P Tanto
B++
Kills:237
Deaths:138
KDR:1.717
Accuracy:29.409% B++
HSR:24.895% C+
Sirius SX12
B++
Kills:185
Deaths:111
KDR:1.667
Accuracy:28.401% B++
HSR:16.757% C+
Eridani SX5
B*
Kills:161
Deaths:91
KDR:1.769
Accuracy:29.590% B+
HSR:26.087% B*
Kills:11,824
Deaths (as Light Assault):10,180
Deaths (to Light Assaults):7,500
KDR:1.16149
Kill Difference:1,644
Playtime:249.737 hours
Usage:11%
Score:3.384m
Score/min:226
Accuracy (listed only):28.314%
HSR (listed only):19.517%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Spiker
C**
Kills:1,269
Deaths:1,617
KDR:0.785
Accuracy:31.649% C**
HSR:22.301% C*
Ghost
B*
Kills:730
Deaths:360
KDR:2.028
Accuracy:44.263% B*
HSR:71.507% C**
NS-30 Vandal
C*
Kills:498
Deaths:305
KDR:1.633
Accuracy:34.302% C*
HSR:26.104% C+
MKV Suppressed
B+
Kills:414
Deaths:233
KDR:1.777
Accuracy:28.243% B+
HSR:19.324% C+
NS-AM7 Archer
B
Kills:365
Deaths:1,025
KDR:0.356
Accuracy:61.141% B
HSR:16.986% C+
NS-61 Emissary
A
Kills:327
Deaths:379
KDR:0.863
Accuracy:30.081% C**
HSR:23.853% A
Beamer VS3-FB
C*
Kills:294
Deaths:471
KDR:0.624
Accuracy:33.110% C*
HSR:24.830% C++
Sirius SX12
B++
Kills:185
Deaths:111
KDR:1.667
Accuracy:28.401% B++
HSR:16.757% C+
NSX Daimyo
C*
Kills:184
Deaths:104
KDR:1.769
Accuracy:43.251% C*
HSR:88.587% D**
Manticore SX40
B+
Kills:176
Deaths:193
KDR:0.912
Accuracy:29.593% C+
HSR:25.568% B+
Artemis VX26
C+
Kills:174
Deaths:117
KDR:1.487
Accuracy:27.353% C+
HSR:13.218% D*
Eridani SX5
B*
Kills:161
Deaths:91
KDR:1.769
Accuracy:29.590% B+
HSR:26.087% B*
Beamer VS3
D
Kills:114
Deaths:145
KDR:0.786
Accuracy:22.287% D
HSR:15.790% D-
XM98
C
Kills:105
Deaths:46
KDR:2.283
Accuracy:35.226% C
HSR:70.476% C-
Nyx VX31
B+
Kills:70
Deaths:31
KDR:2.258
Accuracy:36.737% B+
HSR:27.143% C
Kills:5,066
Deaths (as Infiltrator):5,228
Deaths (to Infiltrators):5,737
KDR:0.96901
Kill Difference:162
Playtime:65.406 hours
Usage:3%
Score:1.026m
Score/min:261
Accuracy (listed only):34.348%
HSR (listed only):32.569%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:1,172
Deaths:420
KDR:2.790
Accuracy:22.210% B+
HSR:20.563% C+
Cosmos VM3
B+
Kills:1,158
Deaths:432
KDR:2.681
Accuracy:18.723% B+
HSR:18.826% C+
Blueshift VM5
B+
Kills:923
Deaths:334
KDR:2.763
Accuracy:21.613% B+
HSR:23.077% B+
Cosmos VM3
B+
Kills:865
Deaths:333
KDR:2.598
Accuracy:19.185% B+
HSR:17.919% C
Comet VM2
B**
Kills:384
Deaths:297
KDR:1.293
Accuracy:49.787% B+
HSR:6.771% B**
Comet VM2
A
Kills:381
Deaths:307
KDR:1.241
Accuracy:47.708% B+
HSR:6.824% A
NS-10 Burster
A+
Kills:73
Deaths:96
KDR:0.760
Accuracy:39.719% A+
HSR:4.110% D
NS-10 Burster
A
Kills:72
Deaths:103
KDR:0.699
Accuracy:38.158% A
HSR:8.333% C*
Kills:5,028
Deaths (as MAX Suit):1,161
Deaths (to MAX Suits):3,422
KDR:4.33075
Kill Difference:3,867
Playtime:117.566 hours
Usage:5%
Score:2.207m
Score/min:313
Accuracy (listed only):32.138%
HSR (listed only):13.303%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B+
Kills:485
V. Kills:94 N/A
Deaths:52
KDR:9.327
Accuracy:56.692% B+
KPH:108.400 B+
VKPH:21 C**
Light PPA
B++
Kills:301
V. Kills:7 N/A
Deaths:81
KDR:3.716
Accuracy:45.690% B++
KPH:47.300 C++
VKPH:1.100 D--
Saron Laser Cannon
D
Kills:274
V. Kills:261 105%
Deaths:474
KDR:0.578
Accuracy:26.338% D--
KPH:5.400 D
VKPH:5.100 D
Hornet Missiles
C+
Kills:53
V. Kills:22 230%
Deaths:17
KDR:3.118
Accuracy:61.869% C+
KPH:38.100 C-
VKPH:15.800 D--
Kills:1,113 (575 + 0)
Deaths:624
KDR:1.784
VKDR:0.615
Vehicle Kills:384
Kill Difference:489
Playtime:63.241 hours
Usage:3%
Score:0.616m
Score/min:162
Piloting Accuracy:26.338%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:173
V. Kills:94 182%
Deaths:34
KDR:5.088
Accuracy:32.448% C
KPH:622,800 U
VKPH:338,400 U
L105 Zephyr
C+
Kills:115
V. Kills:16 N/A
Deaths:13
KDR:8.846
Accuracy:39.087% C-
KPH:47.400 C+
VKPH:6.600 C
C150 Dalton
B**
Kills:88
V. Kills:37 232%
Deaths:23
KDR:3.826
Accuracy:48.929% B**
KPH:24.800 C-
VKPH:10.400 D--
Kills:376 (0 + 376)
Deaths:70
KDR:5.371
VKDR:2.100
Vehicle Kills:147
Kill Difference:306
Playtime:5.983 hours
Usage:0%
Score:0.182m
Score/min:506
Piloting Accuracy:N/A%
Gunner Accuracy:48.929%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B
Kills:1,160
V. Kills:351 330%
Deaths:183
KDR:6.339
Accuracy:54.836% B
KPH:32.700 C**
VKPH:9.900 C
L100 Python HESH
A++
Kills:1,159
V. Kills:106 N/A
Deaths:72
KDR:16.097
Accuracy:54.054% B+
KPH:95.400 A++
VKPH:8.700 C*
L100 Python AP
A+
Kills:916
V. Kills:545 168%
Deaths:183
KDR:5.005
Accuracy:57.706% C++
KPH:43.100 B**
VKPH:25.700 A+
C75 Viper
B**
Kills:775
V. Kills:189 408%
Deaths:101
KDR:7.673
Accuracy:45.462% B+
KPH:47.800 B**
VKPH:11.700 B**
Skyguard
C+
Kills:76
V. Kills:64 117%
Deaths:35
KDR:2.171
Accuracy:38.872% A+
KPH:11 C-
VKPH:9.200 C+
Kills:4,086 (4,086 + 0)
Deaths:574
KDR:7.118
VKDR:2.186
Vehicle Kills:1,255
Kill Difference:3,512
Playtime:91.976 hours
Usage:4%
Score:1.357m
Score/min:246
Driving Accuracy:38.872%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D
Kills:283
V. Kills:128 219%
Deaths:71
KDR:3.986
Accuracy:41.786% D-
KPH:13.100 D-
VKPH:5.900 D
Proton II PPA
B**
Kills:192
V. Kills:14 N/A
Deaths:16
KDR:12
Accuracy:22.633% C
KPH:81.200 B*
VKPH:5.900 B**
Supernova FPC
B**
Kills:192
V. Kills:151 126%
Deaths:43
KDR:4.465
Accuracy:57.897% B+
KPH:24.700 C++
VKPH:19.400 B**
Saron HRB
C*
Kills:125
V. Kills:93 133%
Deaths:26
KDR:4.808
Accuracy:50.418% B*
KPH:23.300 C+
VKPH:17.300 C*
Kills:792 (475 + 317)
Deaths:156
KDR:5.077
VKDR:2.474
Vehicle Kills:386
Kill Difference:636
Playtime:37.077 hours
Usage:2%
Score:0.532m
Score/min:239
Driving Accuracy:57.897%
Gunner Accuracy:50.418%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C*
Kills:252
V. Kills:154 163%
Deaths:39
KDR:6.462
Accuracy:61.375% B+
KPH:38.700 C
VKPH:23.600 C*
Proton II PPA-H
C
Kills:232
V. Kills:13 N/A
Deaths:29
KDR:8
Accuracy:33.748% C
KPH:75.900 C
VKPH:4.300 D
Kills:484 (0 + 484)
Deaths:68
KDR:7.118
VKDR:2.456
Vehicle Kills:167
Kill Difference:416
Playtime:9.579 hours
Usage:0%
Score:0.167m
Score/min:290
Driving Accuracy:N/A%
Gunner Accuracy:33.748%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:600
V. Kills:117 N/A
Deaths:88
KDR:6.818
Accuracy:45.779% B**
KPH:68.800 B**
VKPH:13.400 B*
M40 Fury
B**
Kills:333
V. Kills:80 411%
Deaths:46
KDR:7.239
Accuracy:48.391% A
KPH:74.100 B*
VKPH:17.800 B**
M20 Basilisk
C++
Kills:82
V. Kills:31 256%
Deaths:22
KDR:3.727
Accuracy:40.141% C++
KPH:11.700 D
VKPH:4.400 D-
M60-G Bulldog
B+
Kills:58
V. Kills:6 N/A
Deaths:9
KDR:6.444
Accuracy:40.066% B+
KPH:30.600 C++
VKPH:3.200 D
Kills:1,073 (0 + 1,073)
Deaths:165
KDR:6.503
VKDR:1.418
Vehicle Kills:234
Kill Difference:908
Playtime:22.112 hours
Usage:1%
Score:0.426m
Score/min:321
Driving Accuracy:N/A%
Gunner Accuracy:40.066%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar LSW 4,9864,9502,9101.701C*0.1625.27%B+26.101%C**45.5C++N/A121108.9h10.2B*40.4B+
Orion VS54 4,1334,1052,7051.518C++0.0223.746%B+21.291%C--30.4C+N/A108135h11.5B+48.5C*
Betelgeuse 54-A 3,7263,7011,6602.23C+0.6926.71%C++21.4%D*63.2C+N/A20658.6h10.2B38B
SVA-88 3,0192,9971,5381.949C++0.4125.764%B+23.39%C52.2C**N/A17457.4h10.5B+40.9B+
Sticky Grenade 2,1892,18412184N/A2,182.4654.835%BN/A1365B*3.1D--43001.6h1.4B*2.6B++
NS-15M1 1,7741,7671,0261.722C*0.1825.506%B+20.43%C45.5C*N/A13438.8h11.8B46.2B+
Flare VE6 1,7231,7131,0821.583C*0.0423.019%C++22.008%C36.4C+N/A10647.1h10.1B44.1B
NS-11C 1,7101,6731,4541.151C*0.3929.959%B**18.649%C+32.2BN/A12452h12.7B+42.3B++
NS-11P 1,5951,5781,0201.547B0.0129.433%A25.919%B**40.1B++N/A10739.4h10.5A35.5B**
MANA Anti-Personnel Turret 1,5291,5135822.6N/A1.0626.937%UN/A15130U160U29636300.1h15.2T*56.4T*
NS-15M2 1,4931,4837032.11B0.5728.515%B*22.455%C67.7B*N/A24621.9h10.8B++37.7B++
VX6-7 1,3011,2887771.658C**0.1227.315%B+21.506%C++39.5BN/A11532.6h10.8B+39.7B+
Solstice Burst 1,3041,2877781.654C*0.1231.614%B**20.901%C-40.6C++N/A9831.7h11.3B++35.9B++
Spiker 1,2791,2691,6170.785C0.7531.649%C**22.301%C*48.8B+N/A15726h7.8B+24.8B+
Corvus VA55 1,2511,2419081.367B+0.1730.637%A26.189%B+32.1C++N/A10938.7h9.5B**30.9B**
Serpent VE92 1,1881,1841,0381.141C++0.4023.966%C++15.118%D-17.5C--N/A5667.5h11.8B+49.1B+
Solstice VE3 1,1901,1831,2320.96C**0.5826.852%B++11.834%D**22.4C**N/A9652.7h12B++44.5B+
Terminus VX-9 1,1861,1831,0641.112C0.4325.057%C+14.539%D**27.1C-N/A10443.6h12C**48C*
NS-11A 1,1791,1738101.448C++0.0929.211%B**14.834%D-40.3B+N/A15629.1h11.1B**37.9B*
Blueshift VM5 1,1771,1724202.79C*1.2522.21%B+20.563%C+33.2C+N/A10635.3h17C+76.6B
Eclipse VE3A 1,1861,1701,3520.865C0.6728.903%B+20%C++24.6DN/A8747.6h13.2C45.6C++
Ursa 1,1701,1656051.926B*0.3927.094%B*20.944%C-63.3B**N/A19818.4h9.1B*33.5B++
Zenith VX-5 1,1661,1631,2940.899C0.6429.013%B++18.659%C-28.4C+N/A10240.9h12.2B+42.1B+
Equinox VE2 Burst 1,1711,1636811.708C+0.1730.353%B+27.257%C+44.7C+N/A10026h10.3B*33.9B*
VX29 Polaris 1,1641,1626891.687C*0.1527.982%B*10.843%F53.3B+N/A16921.8h11.2B+39.9B+
Pulsar C 1,1691,1611,1401.018C+0.5226.199%B14.643%D**22.9C+N/A7850.7h11.1B42.4B
Eidolon VE33 1,1621,1611,2350.94C+0.6027.559%C+21.447%D12.9DN/A3590.3h9.4C++34.2C*
H-V45 1,1651,1601,0631.091C+0.4524.394%C++14.483%D-22.1CN/A8152.4h12.8C**52.4C**
L100 Python HEAT 1,5111,1601836.339B+4.8054.836%B4.138%B**32.8C**9.9C17435.4h4B**7.3B**
L100 Python HESH 1,2651,1597216.097B+14.5654.054%B+2.071%B+95.8A++8.8C*27212.1h2.4B**4.5B**
Cosmos VM3 1,1611,1584322.681B+1.1418.723%B+18.826%C+28.2C+N/A8341h15.2C81.3C**
Blueshift VM5 9299233342.763C*1.2221.613%B+23.077%B+36.5C*N/A12725.3h15.3C*70.8B+
L100 Python AP 1,4619161835.005C++3.4757.706%C++3.384%C**43.2B**25.7A+37521.2h5.4B+9.4B+
Cosmos VM3 8708653332.598B+1.0619.185%B+17.919%C29.1C++N/A8529.7h14.6C+76.3C*
C75 Viper 9647751017.673B*6.1345.462%B+1.677%C**47.8B**11.7B**22316.2h12.4B27.2B+
Ghost 7337303602.028C+0.4944.263%B*71.507%C**37.6C+N/A13019.4h1.9B++4.3B++
Solstice SF 7287185421.325B+0.2128.619%B*25.348%A+31.4B++N/A8522.9h12.3C++43B+
Lancer VS22 1,4997001,1090.631C+0.9165.57%B+1.143%C+14.5C++16.5B+23048.3h13.5B+20.5B+
C-4 9566254831.294C+0.2427.369%BN/A71C+37.6B+9288.8h1.6C+5.7C**
M40 Fury 717600886.818C++5.2845.779%B**2%C**69B**13.4B*3908.7h12.9C*28.2B++
VE-H Maw 5265162761.87C*0.3327.951%B+32.946%B++63.7B+1.2B++1468.1h10.4C**37.3B
NS-30 Vandal 5034983051.633C+0.0934.302%C*26.104%C+40.5C++N/A12612.3h5.7C++16.6C**
Dual Photon Pods 579485529.327B+7.7956.692%B+N/A107.8B+20.9C**6234.5h17.3B++30.6B++
Tank Mine 8384633731.241D0.3034.777%C++N/A72.3D58.6C+11126.4h2.3D6.5C+
Pulsar VS1 4674614011.15C*0.3925.938%B+22.777%C**24.9C+N/A11618.5h13.2B+50.9B+
MKV Suppressed 4144142331.777B*0.2428.243%B+19.324%C+41B+N/A12810.1h11.8B+41.8B+
Comet VM2 4853842971.293B0.2549.787%B+6.771%B**14.4B+3.8D9226.6h14.6B**29.3B**
Comet VM2 4803813071.241B+0.3047.708%B+6.824%A13.8B+3.6C10827.6h14.3B*30B++
NS-AM7 Archer 4433651,0250.356C1.1861.141%B16.986%C+5.1C1.1D--3371.1h8.9B**14.6B**
Anti-Vehicle Grenade 4023591359N/A357.4663.343%AN/A598.3B**71.7C32690.6h3.8B**6B**
NS Decimator 4753403890.874C+0.6663.868%B+2.353%C++33.7C+13.4C40210.1h4.5C**7B+
Lasher X2 3433392791.215B+0.3229.261%B+4.425%C*33.6C++N/A15310.1h15.5B**53.1B++
Frag Grenade 3413381338N/A336.4646.106%C++N/A676B*6C27210.5h2.9B*6.2B++
M40 Fury 413333467.239C+5.7048.391%A1.201%D74B++17.8B**5474.5h13.5C++27.8B+
NS-61 Emissary 3323273790.863C++0.6830.081%C**23.853%A40.9B*N/A1038h11.2B+37.2B++
Nemesis VSH9 5163115100.61C+0.9371.711%A2.894%C++19.6C*12.9B+27215.9h8.3C+11.5B+
NSX Naginata 3123101891.64C**0.1025.52%B++28.387%C++66B**N/A1894.7h9.3B*36.6B++
Light PPA 308301813.716C+2.1845.69%B++0.997%C-47C+1.1D--1866.4h9.2B+20B+
Beamer VS3-FB 2952944710.624D0.9133.11%C*24.83%C++50.7C++N/A1245.8h7B++21.3B+
Supernova PC 411283713.986C+2.4541.786%D-3.18%B+13.1D-5.9D11721.6h5.1C*12.3C+
Saron Laser Cannon 5352744740.578C0.9626.338%D--1.095%D5.4D5.1D11351h153.1C+581.2C
E540 Halberd-H 406252396.462C+4.9261.375%B+2.778%B+38.8C23.7C*3126.5h5.4B+8.8B+
NSX-P Tanto 2402371381.717B*0.1829.409%B++24.895%C+51.5AN/A1394.6h12.4B++42.1B++
Proton II PPA-H 245232298C6.4633.748%CN/A74.8C4.2D2443.1h7.6B++22.5B+
Proximity Mine 198198573.474C+1.9446.235%B+N/A132C*N/A5521.5h2C4.3B
Proton II PPA 2061921612C+10.4622.633%C1.563%C--80B*5.8B**2962.4h7.1B*31.3B++
Supernova FPC 343192434.465C+2.9357.897%B+1.563%D24.6C++19.4B**4887.8h6.2C10.7C++
Sirius SX12 1871851111.667B+0.1328.401%B++16.757%C+25C+N/A1767.4h12.4B++43.5B+
NSX Daimyo 1841841041.769C0.2343.251%C*88.587%D**39.1CN/A1064.7h3.2D7.3C+
Manticore SX40 1771761930.912C+0.6329.593%C+25.568%B+50.3B*N/A1473.5h5.7B*19.4B++
Artemis VX26 1741741171.487C++0.0527.353%C+13.218%D*39.5BN/A1714.4h11.6C**42.5C**
AP30 Shredder 267173345.088C+3.5532.448%C1.734%C1730U940U9578500.1h96.5C++297.3C++
Eridani SX5 164161911.769B+0.2329.59%B+26.087%B*51.9B++1A++2853.1h11.8C*39.8B+
CME 1571561301.2C+0.3426.994%C++16.026%D-37.1C++N/A1384.2h13.1C**48.4B
Force-Blade 17614022,5940.006C--1.5338.259%B++N/A0.1DN/A1970.3h3.1C8.1B
M60-A Bulldog 156138434.5B*32.9646.636%C+3.623%B**34.5C+4.5C++1354h5.1B+11B+
S1 2521281790.715C+0.8249.025%D-5.469%A+11.2D-10.9C30911.4h8.3D16.8D
Spear Anti-Vehicle Phalanx Turret 184126139.692B+8.1552.95%B*6.349%B**40.6C*18.7C4403.1h8.3B15.6B++
Saron HRB 218125264.808C+3.2750.418%B*1.6%C+23.1C+17.2C*3425.4h24.2C+47.9B
L105 Zephyr 131115138.846C++7.3139.087%C-N/A47.9C+6.7C1842.4h5.4B++13.9B+
Beamer VS3 1151141450.786C++0.7522.287%D15.79%D-28.5C++N/A1494h7B++31.4C++
M60-A Bulldog 116111522.2B+20.6647.102%C++3.604%B**37C*1.7D1473h4B*8.5B*
XM98 105105462.283C++0.7435.226%C70.476%C-16.9CN/A646.2h2.6C+7.4C+
C150 Dalton 12588233.826C2.2948.929%B**1.136%C*24.4C--10.3D--2763.6h6.2D--12.7C+
M20 Basilisk 11382223.727B2.1940.141%C++4.878%C11.7D4.4D-1187h90.8C**226.3B+
Skyguard 14076352.171C0.6338.872%A+1.316%D11C-9.3C+2256.9h204.5F526.1C
VE-LR Obelisk 7674571.298C0.2437.061%B++29.73%C38.9C**1.1B+901.9h5.4B++14.6B++
NS-10 Burster 12373960.76C0.7839.719%A+4.11%D5.4C+3.7C+9513.6h175.1C--440.9B+
NS-10 Burster 137721030.699C0.8438.158%A8.333%C*4.8C4.4B+10314.9h198D*518.9C+
Nyx VX31 7170312.258C++0.7236.737%B+27.143%C58.3B*N/A2301.2h4.7B+12.9B+
MANA Anti-Vehicle Turret 11662461.348D0.1964.97%C++8.065%M**620D540D2314780.1h8.9B+13.6B+
M60-G Bulldog 645896.444B*4.9140.066%B+N/A30.5C++3.2D2171.9h6.3B+15.8B++
Lumine Edge 615519,7910.003C-1.5414.69%D*9.091%D--0.1DN/A0690.7h2D--13.5D-
Hornet Missiles 7553173.118C1.5861.869%C+3.774%A*37.9C-15.7D--3871.4h9.2C**14.9B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter121,3330.7h
Nano-Armor Kit1,101852,92759.7h
Anti-Vehicle MANA Turret172930.9h
Spawn Beacon876,7505.2h
Nanite Revive Grenade03,2480.9h
Medical Applicator852215,18420.8h
Deconstruction Tool13560.1h
Ammunition Package745,8483.4h
Medical Kit7868,12110.7h
Anti-Infantry MANA Turret762,6473.1h
Recon Detection Device2940.2h

Check the help document for the dictionary if you want to learn more about words used here.


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