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LaneSmash Champion Norington[CSG] Norington
VS BR 142

KDR: 1.54

Score: 45.6m

Last Seen: Jun 13th, 2019 8:01 PM
- OFFLINE - 1562.5 hour(s)

Battle Rank 113 (142 total) - Vanu Sovereignty on Miller
Level Progress (to 114): 37%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Pulsar LSW Orion VS54 Betelgeuse 54-A SVA-88 Sticky Grenade NS-15M1 Flare VE6 NS-11C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $729,333 MLG Score: 583
Fun Score: N/A
Cheeseburgers Flipped: 940TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.876%21.247%57142117248,1331.83974-0.299

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.055%1.114B**0.059C+-0.854D--HEAD ++ (~7.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
400.463B+10.80.247C++29.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.509%0.746%74312111,07215054100.712292261%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.708%-0.827D--0.778D-0.558

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
168.1-0.042C+49.60.064C+118.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.78%2.614%434712074,935182217072.70708289%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.86%0.466B+0.034C+0.103

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.30.499B+8.80.293C*10.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.147%1.77%151912052,09018547681.12729272%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.815%0.181C++-0.661D0.394

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.20.53B+21.40.463B+34.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.742%74.8%151312111,123205940.54541

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.223%1.016B**0.501B+0.276

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.473B+2.20.316C*3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
45.6m255%392 (23.5k)322 (19.3k)1.5406573,50947,7131.72207142 (113)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214258420.941%17.587%36802:5831

14% Combat Medic33% Engineer34% Heavy Assault11% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 20th, 2012 8:01 PMMay 25th, 2013 11:24 AMJul 12th, 2019 1:10 PM (36d) (PST)Jun 13th, 2019 4:46 PM (65d) (PST)Jun 13th, 2019 4:01 PM (65d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5592223370.5190.3370.0911.4390.045583

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,54513,31520,2303120586319,347

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2358.9h/98.3d 8,656 12,928 31,671 203.6k 4,338 6,682 6,356 79.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
B+
Kills:4,969
Deaths:2,930
KDR:1.696
Accuracy:25.253% B+
HSR:26.182% C*
Orion VS54
B+
Kills:4,105
Deaths:2,705
KDR:1.518
Accuracy:23.746% B+
HSR:21.291% C--
Betelgeuse 54-A
C++
Kills:3,701
Deaths:1,660
KDR:2.230
Accuracy:26.710% C++
HSR:21.400% D*
SVA-88
B+
Kills:2,997
Deaths:1,538
KDR:1.949
Accuracy:25.764% B+
HSR:23.390% C
NS-15M1
B+
Kills:1,767
Deaths:1,026
KDR:1.722
Accuracy:25.506% B+
HSR:20.430% C
Flare VE6
C++
Kills:1,713
Deaths:1,082
KDR:1.583
Accuracy:23.019% C++
HSR:22.008% C
NS-15M2
B*
Kills:1,483
Deaths:703
KDR:2.110
Accuracy:28.515% B*
HSR:22.455% C-
Ursa
B++
Kills:1,165
Deaths:605
KDR:1.926
Accuracy:27.094% B++
HSR:20.944% C--
VX29 Polaris
B++
Kills:1,162
Deaths:689
KDR:1.687
Accuracy:27.982% B++
HSR:10.843% F
VE-H Maw
B++
Kills:686
Deaths:391
KDR:1.754
Accuracy:27.563% B
HSR:33.090% B++
NSX Naginata
B++
Kills:310
Deaths:189
KDR:1.640
Accuracy:25.520% B++
HSR:28.387% C+
Kills:24,058
Deaths (as Heavy Assault):13,518
Deaths (to Heavy Assaults):15,101
KDR:1.7797
Kill Difference:10,540
Playtime:805.783 hours
Usage:34%
Score:13.287m
Score/min:275
Accuracy (listed only):26.061%
HSR (listed only):22.766%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11P
A
Kills:1,578
Deaths:1,020
KDR:1.547
Accuracy:29.433% A
HSR:25.919% B**
Corvus VA55
A
Kills:1,241
Deaths:908
KDR:1.367
Accuracy:30.637% A
HSR:26.189% B+
Terminus VX-9
C+
Kills:1,183
Deaths:1,064
KDR:1.112
Accuracy:25.057% C+
HSR:14.539% D**
NS-11A
B**
Kills:1,173
Deaths:810
KDR:1.448
Accuracy:29.211% B**
HSR:14.834% D--
Equinox VE2 Burst
B+
Kills:1,163
Deaths:681
KDR:1.708
Accuracy:30.353% B+
HSR:27.257% C+
H-V45
C++
Kills:1,160
Deaths:1,063
KDR:1.091
Accuracy:24.394% C++
HSR:14.483% D-
Pulsar VS1
B+
Kills:565
Deaths:519
KDR:1.089
Accuracy:26.418% B+
HSR:24.071% B+
MKV Suppressed
B+
Kills:414
Deaths:233
KDR:1.777
Accuracy:28.243% B+
HSR:19.324% C+
Sirius SX12
B*
Kills:185
Deaths:111
KDR:1.667
Accuracy:28.401% B*
HSR:16.757% C
Eridani SX5
B*
Kills:161
Deaths:91
KDR:1.769
Accuracy:29.590% B+
HSR:26.087% B*
CME
C++
Kills:156
Deaths:130
KDR:1.200
Accuracy:26.994% C++
HSR:16.026% D-
Kills:8,979
Deaths (as Combat Medic):6,630
Deaths (to Combat Medics):6,250
KDR:1.3543
Kill Difference:2,349
Playtime:330.379 hours
Usage:14%
Score:7.479m
Score/min:377
Accuracy (listed only):28.066%
HSR (listed only):20.499%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B**
Kills:1,673
Deaths:1,454
KDR:1.151
Accuracy:29.959% B**
HSR:18.649% C+
VX6-7
B+
Kills:1,288
Deaths:777
KDR:1.658
Accuracy:27.315% B+
HSR:21.506% C++
Solstice Burst
B**
Kills:1,287
Deaths:778
KDR:1.654
Accuracy:31.614% B**
HSR:20.901% C--
Serpent VE92
C+
Kills:1,184
Deaths:1,038
KDR:1.141
Accuracy:23.966% C+
HSR:15.118% D-
Solstice VE3
B++
Kills:1,183
Deaths:1,232
KDR:0.960
Accuracy:26.852% B++
HSR:11.834% D**
Eclipse VE3A
B+
Kills:1,170
Deaths:1,352
KDR:0.865
Accuracy:28.903% B+
HSR:20% C+
Zenith VX-5
B++
Kills:1,163
Deaths:1,294
KDR:0.899
Accuracy:29.013% B++
HSR:18.659% C--
Eidolon VE33
C+
Kills:1,161
Deaths:1,235
KDR:0.940
Accuracy:27.559% C+
HSR:21.447% D
Pulsar C
B
Kills:1,161
Deaths:1,140
KDR:1.018
Accuracy:26.199% B
HSR:14.643% D**
Solstice SF
A++
Kills:965
Deaths:727
KDR:1.327
Accuracy:29.385% B**
HSR:26.736% A++
NSX-P Tanto
B++
Kills:237
Deaths:138
KDR:1.717
Accuracy:29.409% B++
HSR:24.895% C+
VE-LR Obelisk
B**
Kills:164
Deaths:115
KDR:1.426
Accuracy:39.254% B**
HSR:25.610% D
Kills:12,636
Deaths (as Engineer):11,280
Deaths (to Engineers):8,997
KDR:1.12021
Kill Difference:1,356
Playtime:767.336 hours
Usage:33%
Score:18.003m
Score/min:391
Accuracy (listed only):29.119%
HSR (listed only):20.000%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B**
Kills:1,673
Deaths:1,454
KDR:1.151
Accuracy:29.959% B**
HSR:18.649% C+
VX6-7
B+
Kills:1,288
Deaths:777
KDR:1.658
Accuracy:27.315% B+
HSR:21.506% C++
Solstice Burst
B**
Kills:1,287
Deaths:778
KDR:1.654
Accuracy:31.614% B**
HSR:20.901% C--
Serpent VE92
C+
Kills:1,184
Deaths:1,038
KDR:1.141
Accuracy:23.966% C+
HSR:15.118% D-
Solstice VE3
B++
Kills:1,183
Deaths:1,232
KDR:0.960
Accuracy:26.852% B++
HSR:11.834% D**
Eclipse VE3A
B+
Kills:1,170
Deaths:1,352
KDR:0.865
Accuracy:28.903% B+
HSR:20% C+
Zenith VX-5
B++
Kills:1,163
Deaths:1,294
KDR:0.899
Accuracy:29.013% B++
HSR:18.659% C--
Pulsar C
B
Kills:1,161
Deaths:1,140
KDR:1.018
Accuracy:26.199% B
HSR:14.643% D**
Solstice SF
A++
Kills:965
Deaths:727
KDR:1.327
Accuracy:29.385% B**
HSR:26.736% A++
MKV Suppressed
B+
Kills:414
Deaths:233
KDR:1.777
Accuracy:28.243% B+
HSR:19.324% C+
NSX-P Tanto
B++
Kills:237
Deaths:138
KDR:1.717
Accuracy:29.409% B++
HSR:24.895% C+
Sirius SX12
B*
Kills:185
Deaths:111
KDR:1.667
Accuracy:28.401% B*
HSR:16.757% C
Eridani SX5
B*
Kills:161
Deaths:91
KDR:1.769
Accuracy:29.590% B+
HSR:26.087% B*
Kills:12,071
Deaths (as Light Assault):10,365
Deaths (to Light Assaults):7,652
KDR:1.16459
Kill Difference:1,706
Playtime:254.051 hours
Usage:11%
Score:3.468m
Score/min:228
Accuracy (listed only):28.373%
HSR (listed only):19.624%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Spiker
C**
Kills:1,269
Deaths:1,617
KDR:0.785
Accuracy:31.649% C**
HSR:22.301% C++
Ghost
B+
Kills:834
Deaths:391
KDR:2.133
Accuracy:42.552% B+
HSR:72.302% B
NS-30 Vandal
C*
Kills:590
Deaths:362
KDR:1.630
Accuracy:34.415% C*
HSR:27.288% C++
MKV Suppressed
B+
Kills:414
Deaths:233
KDR:1.777
Accuracy:28.243% B+
HSR:19.324% C+
NS-AM7 Archer
B
Kills:365
Deaths:1,025
KDR:0.356
Accuracy:61.141% B
HSR:16.986% C+
NS-61 Emissary
A
Kills:327
Deaths:379
KDR:0.863
Accuracy:30.081% C**
HSR:23.853% A
Beamer VS3-FB
C*
Kills:301
Deaths:479
KDR:0.628
Accuracy:33.182% C*
HSR:24.585% C+
Manticore SX40
B++
Kills:215
Deaths:247
KDR:0.870
Accuracy:30.427% C++
HSR:26.977% B++
Sirius SX12
B*
Kills:185
Deaths:111
KDR:1.667
Accuracy:28.401% B*
HSR:16.757% C
NSX Daimyo
C**
Kills:184
Deaths:104
KDR:1.769
Accuracy:43.251% C**
HSR:88.587% D**
Artemis VX26
C+
Kills:174
Deaths:117
KDR:1.487
Accuracy:27.353% C+
HSR:13.218% D**
Eridani SX5
B*
Kills:161
Deaths:91
KDR:1.769
Accuracy:29.590% B+
HSR:26.087% B*
Beamer VS3
D
Kills:114
Deaths:145
KDR:0.786
Accuracy:22.287% D
HSR:15.790% D-
XM98
C
Kills:105
Deaths:46
KDR:2.283
Accuracy:35.226% C
HSR:70.476% C--
Nyx VX31
B+
Kills:70
Deaths:31
KDR:2.258
Accuracy:36.737% B+
HSR:27.143% C
Kills:5,308
Deaths (as Infiltrator):5,378
Deaths (to Infiltrators):5,865
KDR:0.98698
Kill Difference:70
Playtime:72.136 hours
Usage:3%
Score:1.184m
Score/min:274
Accuracy (listed only):34.302%
HSR (listed only):32.778%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:1,172
Deaths:420
KDR:2.790
Accuracy:22.210% B+
HSR:20.563% C+
Cosmos VM3
B
Kills:1,158
Deaths:432
KDR:2.681
Accuracy:18.723% B
HSR:18.826% C+
Blueshift VM5
B+
Kills:930
Deaths:337
KDR:2.760
Accuracy:21.710% B+
HSR:23.226% B
Cosmos VM3
B+
Kills:870
Deaths:336
KDR:2.589
Accuracy:19.281% B+
HSR:18.161% C
Comet VM2
B**
Kills:384
Deaths:297
KDR:1.293
Accuracy:49.787% B+
HSR:6.771% B**
Comet VM2
A
Kills:381
Deaths:307
KDR:1.241
Accuracy:47.708% B+
HSR:6.824% A
NS-10 Burster
A+
Kills:73
Deaths:96
KDR:0.760
Accuracy:39.719% A+
HSR:4.110% C--
NS-10 Burster
A
Kills:72
Deaths:103
KDR:0.699
Accuracy:38.158% A
HSR:8.333% C*
Kills:5,040
Deaths (as MAX Suit):1,164
Deaths (to MAX Suits):3,440
KDR:4.3299
Kill Difference:3,876
Playtime:117.672 hours
Usage:5%
Score:2.216m
Score/min:314
Accuracy (listed only):32.162%
HSR (listed only):13.352%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B++
Kills:497
V. Kills:94 N/A
Deaths:52
KDR:9.558
Accuracy:56.800% B+
KPH:110.700 B++
VKPH:20.900 C**
Light PPA
B++
Kills:301
V. Kills:7 N/A
Deaths:81
KDR:3.716
Accuracy:45.690% B++
KPH:47.300 C+
VKPH:1.100 D--
Saron Laser Cannon
D
Kills:274
V. Kills:261 105%
Deaths:475
KDR:0.577
Accuracy:26.338% D-
KPH:5.400 D
VKPH:5.100 D
Hornet Missiles
C+
Kills:53
V. Kills:22 230%
Deaths:17
KDR:3.118
Accuracy:61.869% C+
KPH:38.100 C-
VKPH:15.800 D
Kills:1,125 (575 + 0)
Deaths:625
KDR:1.800
VKDR:0.614
Vehicle Kills:384
Kill Difference:500
Playtime:63.303 hours
Usage:3%
Score:0.623m
Score/min:164
Piloting Accuracy:26.338%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:173
V. Kills:94 182%
Deaths:34
KDR:5.088
Accuracy:32.448% C
KPH:622,800 U
VKPH:338,400 U
L105 Zephyr
C+
Kills:115
V. Kills:16 N/A
Deaths:13
KDR:8.846
Accuracy:39.087% C-
KPH:47.400 C+
VKPH:6.600 C
C150 Dalton
B**
Kills:88
V. Kills:37 232%
Deaths:23
KDR:3.826
Accuracy:48.929% B**
KPH:24.800 C--
VKPH:10.400 D--
Kills:376 (0 + 376)
Deaths:70
KDR:5.371
VKDR:2.100
Vehicle Kills:147
Kill Difference:306
Playtime:5.983 hours
Usage:0%
Score:0.182m
Score/min:507
Piloting Accuracy:N/A%
Gunner Accuracy:48.929%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B
Kills:1,160
V. Kills:351 330%
Deaths:183
KDR:6.339
Accuracy:54.836% B
KPH:32.700 C*
VKPH:9.900 C
L100 Python HESH
A++
Kills:1,159
V. Kills:106 N/A
Deaths:72
KDR:16.097
Accuracy:54.054% B+
KPH:95.400 A++
VKPH:8.700 C++
C75 Viper
A++
Kills:1,147
V. Kills:360 318%
Deaths:154
KDR:7.448
Accuracy:47.313% B++
KPH:50.200 B**
VKPH:15.700 A++
L100 Python AP
A
Kills:916
V. Kills:545 168%
Deaths:183
KDR:5.005
Accuracy:57.706% C++
KPH:43.100 B*
VKPH:25.700 A
Skyguard
C+
Kills:76
V. Kills:64 117%
Deaths:35
KDR:2.171
Accuracy:38.872% A+
KPH:11 C--
VKPH:9.200 C+
Kills:4,458 (4,458 + 0)
Deaths:627
KDR:7.110
VKDR:2.274
Vehicle Kills:1,426
Kill Difference:3,831
Playtime:98.627 hours
Usage:4%
Score:1.486m
Score/min:251
Driving Accuracy:38.872%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D
Kills:283
V. Kills:128 219%
Deaths:71
KDR:3.986
Accuracy:41.786% D-
KPH:13.100 D-
VKPH:5.900 D
Supernova FPC
B*
Kills:194
V. Kills:153 126%
Deaths:43
KDR:4.512
Accuracy:57.783% B+
KPH:24.600 C+
VKPH:19.400 B*
Proton II PPA
B**
Kills:192
V. Kills:14 N/A
Deaths:16
KDR:12
Accuracy:22.633% C
KPH:81.200 B*
VKPH:5.900 B**
Saron HRB
C*
Kills:131
V. Kills:95 136%
Deaths:27
KDR:4.852
Accuracy:50.394% B*
KPH:23.700 C+
VKPH:17.200 C*
Kills:800 (477 + 323)
Deaths:157
KDR:5.096
VKDR:2.484
Vehicle Kills:390
Kill Difference:643
Playtime:37.329 hours
Usage:2%
Score:0.551m
Score/min:246
Driving Accuracy:57.783%
Gunner Accuracy:50.394%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C*
Kills:252
V. Kills:154 163%
Deaths:39
KDR:6.462
Accuracy:61.375% B+
KPH:38.700 C
VKPH:23.600 C*
Proton II PPA-H
C
Kills:232
V. Kills:13 N/A
Deaths:29
KDR:8
Accuracy:33.748% C-
KPH:75.900 C
VKPH:4.300 D
Kills:484 (0 + 484)
Deaths:68
KDR:7.118
VKDR:2.456
Vehicle Kills:167
Kill Difference:416
Playtime:9.579 hours
Usage:0%
Score:0.168m
Score/min:292
Driving Accuracy:N/A%
Gunner Accuracy:33.748%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:600
V. Kills:117 N/A
Deaths:88
KDR:6.818
Accuracy:45.779% B**
KPH:68.800 B**
VKPH:13.400 B*
M40 Fury
B**
Kills:334
V. Kills:80 412%
Deaths:46
KDR:7.261
Accuracy:48.439% A
KPH:74.200 B*
VKPH:17.800 B**
M20 Basilisk
C++
Kills:88
V. Kills:33 259%
Deaths:22
KDR:4
Accuracy:40.498% C++
KPH:12.500 D
VKPH:4.700 D-
M60-G Bulldog
B+
Kills:58
V. Kills:6 N/A
Deaths:9
KDR:6.444
Accuracy:40.066% B+
KPH:30.600 C++
VKPH:3.200 D
Kills:1,080 (0 + 1,080)
Deaths:165
KDR:6.545
VKDR:1.430
Vehicle Kills:236
Kill Difference:915
Playtime:22.167 hours
Usage:1%
Score:0.430m
Score/min:323
Driving Accuracy:N/A%
Gunner Accuracy:40.066%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar LSW 5,0064,9692,9301.696C*0.1625.253%B+26.182%C*45.3C++N/A120109.6h10.2B*40.6B+
Orion VS54 4,1334,1052,7051.518C++0.0223.746%B+21.291%C--30.4C+N/A108135h11.5B+48.5C*
Betelgeuse 54-A 3,7263,7011,6602.23C+0.6926.71%C++21.4%D*63.2C+N/A20758.6h10.2B38B
SVA-88 3,0192,9971,5381.949C++0.4125.764%B+23.39%C52.2C**N/A17457.4h10.5B+40.9B+
Sticky Grenade 2,1902,18512185N/A2,183.4654.792%C**N/A1365.6B*3.1D--42971.6h1.4B*2.6B++
NS-15M1 1,7741,7671,0261.722C*0.1825.506%B+20.43%C45.5C*N/A13438.8h11.8B46.2B+
Flare VE6 1,7231,7131,0821.583C*0.0423.019%C++22.008%C36.4C+N/A10647.1h10.1B44.1B
NS-11C 1,7101,6731,4541.151C*0.3929.959%B**18.649%C+32.2C**N/A12452h12.7B+42.3B++
NS-11P 1,5951,5781,0201.547B+0.0129.433%A25.919%B**40.1B+N/A10739.4h10.5A35.5B**
MANA Anti-Personnel Turret 1,5291,5135822.6N/A1.0626.947%UN/A15130U160U29653800.1h15.2T*56.4T*
NS-15M2 1,4931,4837032.11B0.5728.515%B*22.455%C-67.7B*N/A24821.9h10.8B+37.7B++
VX6-7 1,3011,2887771.658C**0.1227.315%B+21.506%C++39.5C*N/A11532.6h10.8B+39.7B+
Solstice Burst 1,3041,2877781.654C++0.1131.614%B**20.901%C--40.6C++N/A9831.7h11.3B++35.9B++
Spiker 1,2791,2691,6170.785C0.7631.649%C**22.301%C++48.8B+N/A15726h7.8B24.8B+
Corvus VA55 1,2511,2419081.367B0.1730.637%A26.189%B+32.1C++N/A10938.7h9.5B**30.9B**
Serpent VE92 1,1881,1841,0381.141C++0.4023.966%C+15.118%D-17.5C--N/A5667.5h11.8B+49.1B
Solstice VE3 1,1901,1831,2320.96C**0.5826.852%B++11.834%D**22.4C++N/A9752.7h12B++44.5B+
Terminus VX-9 1,1861,1831,0641.112C+0.4325.057%C+14.539%D**27.1C--N/A10543.6h12C*48C*
NS-11A 1,1791,1738101.448C++0.0929.211%B**14.834%D--40.3B+N/A15729.1h11.1B**37.9B*
Blueshift VM5 1,1771,1724202.79C++1.2522.21%B+20.563%C+33.2C+N/A10635.3h17C+76.6B
Eclipse VE3A 1,1861,1701,3520.865C0.6828.903%B+20%C+24.6C--N/A8747.6h13.2C+45.6C*
Ursa 1,1701,1656051.926B++0.3927.094%B++20.944%C--63.3B*N/A19818.4h9.1B*33.5B++
Equinox VE2 Burst 1,1711,1636811.708C+0.1730.353%B+27.257%C+44.7C+N/A10026h10.3B*33.9B++
Zenith VX-5 1,1661,1631,2940.899C0.6429.013%B++18.659%C--28.4CN/A10240.9h12.2B42.1B+
VX29 Polaris 1,1641,1626891.687C*0.1527.982%B++10.843%F53.3BN/A17021.8h11.2B+39.9B+
Eidolon VE33 1,1621,1611,2350.94C+0.6027.559%C+21.447%D12.9DN/A3590.3h9.4C++34.2C*
Pulsar C 1,1691,1611,1401.018C+0.5226.199%B14.643%D**22.9CN/A7850.7h11.1B42.4B+
L100 Python HEAT 1,5111,1601836.339B+4.8054.836%B4.138%B**32.8C*9.9C17435.4h4B**7.3B**
H-V45 1,1651,1601,0631.091C+0.4524.394%C++14.483%D-22.1C-N/A8152.4h12.8C**52.4C**
L100 Python HESH 1,2651,1597216.097B+14.5654.054%B+2.071%B+95.8A++8.8C++27412.1h2.4B+4.5B*
Cosmos VM3 1,1611,1584322.681B+1.1418.723%B18.826%C+28.2C+N/A8341h15.2C81.3C*
C75 Viper 1,5071,1471547.448B++5.9147.313%B++1.133%C50.1B**15.7A++24622.9h11.3B+24B++
Solstice SF 9809657271.327B0.2129.385%B**26.736%A++33B++N/A9129.2h12.7C+43.2B+
Blueshift VM5 9369303372.76C*1.2221.71%B+23.226%B36.6C*N/A12725.4h15.4C*70.7B+
L100 Python AP 1,4619161835.005C++3.4657.706%C++3.384%B+43.2B*25.7A37921.2h5.4B+9.4B+
Cosmos VM3 8758703362.589B+1.0519.281%B+18.161%C29.2C+N/A8529.8h14.7C+76.4C++
Ghost 8388343912.133C+0.5942.552%B+72.302%B38.6C+N/A14021.6h1.9B++4.5B++
Lancer VS22 1,4997001,1090.631C+0.9165.59%B+1.143%C14.5C+16.5B23048.4h13.5B+20.6B+
VE-H Maw 7016863911.754C*0.2127.563%B33.09%B++62.4B+1.4B**15311h10.4C**37.8B
C-4 9666324861.3C+0.2427.339%C**N/A71C37.5B+9368.9h1.6C+5.7C*
M40 Fury 717600886.818C++5.2845.779%B**2%B69B**13.4B*3908.7h12.9B28.2B++
NS-30 Vandal 5965903621.63C+0.0934.415%C*27.288%C++41.3C++N/A13014.3h5.6C*16.3B
Pulsar VS1 5745655191.089C++0.4526.418%B+24.071%B+25.8C++N/A12221.9h13.2B+50.1B+
Dual Photon Pods 591497529.558B+8.0256.8%B+N/A110.4B++20.9C**6374.5h17.1B++30B++
Tank Mine 8524713751.256D0.2835.152%C++N/A72.5D58.6C+11146.5h2.3D6.5C+
MKV Suppressed 4144142331.777B**0.2428.243%B+19.324%C+41B+N/A12810.1h11.8B++41.8B+
Comet VM2 4853842971.293B0.2549.787%B+6.771%B**14.4B+3.8D9226.6h14.6B**29.3B**
Comet VM2 4803813071.241B+0.3047.708%B+6.824%A13.8B+3.6C10827.6h14.3B*30B++
NS-AM7 Archer 4433651,0250.356C1.1861.141%B16.986%C+5.1C-1.1D--3371.1h8.9B**14.6B**
Anti-Vehicle Grenade 4023591359N/A357.4663.313%AN/A598.3B**71.7C32690.6h3.8B**6B**
Frag Grenade 3443411341N/A339.4645.945%C++N/A682B*6C26800.5h2.9B*6.3B++
NS Decimator 4753403890.874C+0.6763.868%B2.353%C++33.7C+13.4C40410.1h4.5C*7B+
Lasher X2 3433392791.215B+0.3329.261%B+4.425%C**33.6C++N/A15310.1h15.5B**53.1B++
M40 Fury 414334467.261C++5.7248.439%A1.198%D74.2B*17.8B**5504.5h13.5C++27.8B+
NS-61 Emissary 3323273790.863C++0.6830.081%C**23.853%A40.9B++N/A1038h11.2B+37.2B+
Nemesis VSH9 5273175230.606C+0.9371.749%A2.839%C++19.7C++13C++27216.1h8.3C++11.5B+
NSX Naginata 3123101891.64C**0.1025.52%B++28.387%C+66B*N/A1914.7h9.3B*36.6B++
Beamer VS3-FB 3023014790.628D0.9133.182%C*24.585%C+51C*N/A1295.9h7B+21.2B+
Light PPA 308301813.716C+2.1845.69%B++0.997%C-47C+1.1D--1876.4h9.2B+20B+
Supernova PC 411283713.986C+2.4541.786%D-3.18%B++13.1D-5.9D12321.6h5.1C*12.3C+
Saron Laser Cannon 5352744750.577C0.9626.338%D-1.095%D5.4D5.1D11351.1h153.1C+581.2C
E540 Halberd-H 406252396.462C+4.9261.375%B+2.778%B++38.8C23.7C**3146.5h5.4B+8.8B++
NSX-P Tanto 2402371381.717B*0.1829.409%B++24.895%C+51.5B**N/A1424.6h12.4B+42.1B++
Proton II PPA-H 245232298C6.4633.748%C-N/A74.8C4.2D2443.1h7.6B*22.5B+
Manticore SX40 2192152470.87C+0.6730.427%C++26.977%B++52.4B**1C**1654.1h6B*19.6B++
Proximity Mine 199199573.491C+1.9546.353%B+N/A132.7C*N/A5551.5h2C4.3B
Supernova FPC 347194434.512C+2.9757.783%B+1.546%C--24.6C+19.4B*4987.9h6.2C-10.7C+
Proton II PPA 2061921612C+10.4622.633%C1.563%C-80B*5.8B**2962.4h7.1B*31.3B++
Sirius SX12 1871851111.667B+0.1328.401%B*16.757%C25C+N/A1797.4h12.4B++43.5B+
NSX Daimyo 1841841041.769C-0.2343.251%C**88.587%D**39.1CN/A1084.7h3.2D7.3C
Artemis VX26 1741741171.487C++0.0527.353%C+13.218%D**39.5C**N/A1724.4h11.6C**42.5C**
AP30 Shredder 267173345.088C+3.5532.448%C1.734%C+1730U940U9597500.1h96.5C+297.3C+
VE-LR Obelisk 1701641151.426C+0.1139.254%B**25.61%D42.1B+1.5A963.9h5.3B++13.6B*
Eridani SX5 164161911.769B+0.2329.59%B+26.087%B*51.9B++1A+2853.1h11.8C*39.8B+
CME 1571561301.2C+0.3426.994%C++16.026%D-37.1C++N/A1394.2h13.1C**48.4B
Force-Blade 17614022,5940.006C--1.5338.259%B++N/A0.1DN/A1970.4h3.1C8.1B
M60-A Bulldog 156138434.5B++32.9646.636%C+3.623%B**34.5C+4.5C++1354h5.1B+11B+
Saron HRB 226131274.852C+3.3150.394%B*1.527%C+23.8C+17.3C*3445.5h24C+47.5B
Spear Anti-Vehicle Phalanx Turret 188129139.923B+8.3853.033%B*6.202%B**41.6C*19C4403.1h8.2C**15.5B+
S1 2521281790.715C+0.8349.025%D-5.469%A++11.2D--10.9C31111.4h8.3D16.8D
L105 Zephyr 131115138.846C++7.3139.087%C-N/A47.9C+6.7C1842.4h5.4B++13.9B+
Beamer VS3 1151141450.786C++0.7522.287%D15.79%D-28.5C++N/A1504h7B*31.4C++
M60-A Bulldog 116111522.2B+20.6647.102%C++3.604%B**37C*1.7D1473h4A8.5B*
XM98 105105462.283C++0.7435.226%C70.476%C--16.9DN/A646.2h2.6C+7.4C+
C150 Dalton 12588233.826C2.2948.929%B**1.136%C*24.4C--10.3D--2763.6h6.2D--12.7C+
M20 Basilisk 12188224B+2.4640.498%C++4.545%C-12.6D4.7D-1247h87.6C*216.4B+
Skyguard 14076352.171C0.6338.872%A+1.316%D11C--9.3C+2266.9h204.5F-526.1C
NS-10 Burster 12373960.76C-0.7839.719%A+4.11%C--5.4C+3.7C+9513.6h175.1D440.9B+
NS-10 Burster 137721030.699C0.8438.158%A8.333%C*4.8C4.4B+10314.9h198D*518.9C+
Nyx VX31 7170312.258C++0.7236.737%B+27.143%C58.3B++N/A2331.2h4.7B++12.9B+
MANA Anti-Vehicle Turret 11863461.37C-0.1764.976%B++7.937%A++630C-550C2325530.1h8.7C+13.5B+
M60-G Bulldog 645896.444B+4.9040.066%B+N/A30.5C++3.2D2171.9h6.3B+15.8B++
Lumine Edge 635720,5180.003C1.5415.052%D*8.772%D*0.1DN/A0712.3h2D--13.4D-
Hornet Missiles 7553173.118C1.5861.869%C+3.774%A*37.9C-15.7D4131.4h9.2C**14.9B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon886,7765.2h
Medical Applicator863217,22520.9h
Nanite Revive Grenade03,3240.9h
Anti-Vehicle MANA Turret192991h
Nano-Armor Kit1,113868,64460.7h
Motion Spotter141,4850.7h
Deconstruction Tool13560.1h
Ammunition Package745,8883.4h
Medical Kit8108,31611h
Anti-Infantry MANA Turret762,6553.1h
Recon Detection Device2940.2h

Check the help document for the dictionary if you want to learn more about words used here.


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